@woosh/meep-engine 3.52.0 → 3.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (515) hide show
  1. package/package.json +1 -1
  2. package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
  3. package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
  4. package/src/core/math/noise/worley_noise_2d.js +74 -0
  5. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  6. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  7. package/src/engine/ecs/animation/Animation.js +9 -41
  8. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  9. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  10. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  11. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  12. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
  13. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
  14. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
  15. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
  16. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
  17. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
  18. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
  19. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
  20. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
  21. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
  22. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
  23. package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
  24. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
  25. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
  26. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
  27. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
  28. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  29. package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
  30. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
  31. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
  32. package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  35. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  36. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  37. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationSystem.js +62 -243
  39. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  40. package/src/engine/graphics3/DecalSystem.js +447 -450
  41. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  42. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  43. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  44. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  45. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  46. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
  50. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  51. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  52. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  53. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  54. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  55. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  56. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  57. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  58. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  59. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  60. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  61. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  62. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  63. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  64. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  65. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  66. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  67. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  68. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  69. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  70. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  71. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  72. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  73. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  74. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  75. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  76. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  77. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  78. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  79. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  80. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  81. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  82. package/src/engine/sound/simulation/README.md +1 -1
  83. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  84. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  85. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  86. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  87. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  88. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  89. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  90. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  91. package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
  92. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  93. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  94. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  95. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  96. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  97. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  98. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  99. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  100. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  101. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  102. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  103. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  104. package/src/generation/foliage/asset/generate_tree.js +93 -0
  105. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  106. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  107. package/src/generation/foliage/asset/place_tree.js +194 -0
  108. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
  109. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  110. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  111. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  112. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  113. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  114. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  115. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  116. package/src/generation/foliage/config/CrownConfig.js +186 -0
  117. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  118. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  119. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  120. package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
  121. package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
  122. package/src/generation/foliage/config/FoliageBarkType.js +16 -0
  123. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  124. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  125. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  126. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  127. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  128. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  129. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
  130. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  131. package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
  132. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  133. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  134. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  135. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  136. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  137. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  138. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  139. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  140. package/src/generation/foliage/config/TreePreset.js +17 -0
  141. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  142. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  143. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  144. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  145. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  146. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  147. package/src/generation/foliage/index.d.ts +39 -0
  148. package/src/generation/foliage/index.d.ts.map +1 -0
  149. package/src/generation/foliage/index.js +44 -0
  150. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  151. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  152. package/src/generation/foliage/material/make_bark_material.js +730 -0
  153. package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
  154. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  155. package/src/generation/foliage/material/make_foliage_material.js +605 -0
  156. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  157. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  158. package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
  159. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  160. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  161. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  162. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
  163. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  164. package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
  165. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  166. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  167. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  168. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  169. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  170. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
  171. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
  172. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  173. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
  174. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  175. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  176. package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
  177. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  178. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  179. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  180. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  181. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  182. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  183. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  184. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  185. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  186. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  187. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  188. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  189. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
  190. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  191. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
  192. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  193. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  194. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
  195. package/src/shade/playground/additive_blending/index.html +197 -0
  196. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  197. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  198. package/src/shade/playground/additive_blending/main.js +529 -0
  199. package/src/shade/playground/foliage_wind/README.md +18 -0
  200. package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
  201. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  202. package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
  203. package/src/shade/playground/foliage_wind/index.html +260 -0
  204. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  205. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  206. package/src/shade/playground/foliage_wind/main.js +275 -0
  207. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  208. package/src/shade/renderer/Renderer.js +45 -16
  209. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  210. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  211. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  213. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  214. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  215. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  216. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  217. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  218. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  219. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  220. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  221. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  222. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  223. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  224. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  225. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  226. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  227. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  228. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  229. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  230. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  231. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  232. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  233. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  234. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  235. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  236. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  237. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  238. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  239. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  240. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  241. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  242. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  244. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  245. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  246. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  247. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  248. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  249. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  250. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  251. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  252. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
  253. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  254. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  255. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
  256. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  257. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  258. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  259. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  260. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  261. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  262. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
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  499. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
  500. package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
  501. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
  502. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
  503. package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
  504. package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
  505. package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
  506. package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
  507. package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
  508. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
  509. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
  510. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
  511. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
  512. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
  513. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
  514. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
  515. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
package/package.json CHANGED
@@ -6,7 +6,7 @@
6
6
  "description": "Advanced 3D game engine",
7
7
  "type": "module",
8
8
  "author": "Alexander Goldring",
9
- "version": "3.52.0",
9
+ "version": "3.54.0",
10
10
  "exports": {
11
11
  "./build/*": "./build/*",
12
12
  "./src/*": "./src/*",
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Evaluates a seamlessly tileable 2D cellular Worley (Voronoi) noise on `[0, 1)^2`
3
+ * with periodic lattice dimensions `(cells_u, cells_v)`.
4
+ * Writes `[F1, F2 - F1, cell_id]` into `out`.
5
+ *
6
+ * @param {Float32Array|number[]} out
7
+ * @param {number} u
8
+ * @param {number} v
9
+ * @param {number} cells_u
10
+ * @param {number} cells_v
11
+ * @param {number} seed
12
+ */
13
+ export function worley_noise_2d(out: Float32Array | number[], u: number, v: number, cells_u: number, cells_v: number, seed: number): void;
14
+ //# sourceMappingURL=worley_noise_2d.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"worley_noise_2d.d.ts","sourceRoot":"","sources":["../../../../../src/core/math/noise/worley_noise_2d.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;GAWG;AACH,qCAPW,YAAY,GAAC,MAAM,EAAE,KACrB,MAAM,KACN,MAAM,WACN,MAAM,WACN,MAAM,QACN,MAAM,QA+ChB"}
@@ -0,0 +1,74 @@
1
+ import { clamp } from "../clamp.js";
2
+
3
+ /**
4
+ * Fast deterministic integer hash in [0, 1).
5
+ * @param {number} ix
6
+ * @param {number} iy
7
+ * @param {number} seed
8
+ * @returns {number}
9
+ */
10
+ function cell_hash_01(ix, iy, seed) {
11
+ let h = (ix * 374761393 + iy * 668265263 + seed * 1442695041) | 0;
12
+ h = Math.imul(h ^ (h >>> 13), 1274126177);
13
+ h = (h ^ (h >>> 16)) >>> 0;
14
+ return h / 4294967296.0;
15
+ }
16
+
17
+ /**
18
+ * Evaluates a seamlessly tileable 2D cellular Worley (Voronoi) noise on `[0, 1)^2`
19
+ * with periodic lattice dimensions `(cells_u, cells_v)`.
20
+ * Writes `[F1, F2 - F1, cell_id]` into `out`.
21
+ *
22
+ * @param {Float32Array|number[]} out
23
+ * @param {number} u
24
+ * @param {number} v
25
+ * @param {number} cells_u
26
+ * @param {number} cells_v
27
+ * @param {number} seed
28
+ */
29
+ export function worley_noise_2d(out, u, v, cells_u, cells_v, seed) {
30
+ const cu = Math.max(1, cells_u | 0);
31
+ const cv = Math.max(1, cells_v | 0);
32
+ const u_wrap = ((u % 1.0) + 1.0) % 1.0;
33
+ const v_wrap = ((v % 1.0) + 1.0) % 1.0;
34
+
35
+ const gx = u_wrap * cu;
36
+ const gy = v_wrap * cv;
37
+ const ix0 = Math.floor(gx);
38
+ const iy0 = Math.floor(gy);
39
+
40
+ let d1 = 1e9;
41
+ let d2 = 1e9;
42
+ let best_id = 0.0;
43
+
44
+ for (let dy = -1; dy <= 1; dy++) {
45
+ const ny = iy0 + dy;
46
+ const wy = ((ny % cv) + cv) % cv;
47
+ for (let dx = -1; dx <= 1; dx++) {
48
+ const nx = ix0 + dx;
49
+ const wx = ((nx % cu) + cu) % cu;
50
+
51
+ const jx = cell_hash_01(wx, wy, seed);
52
+ const jy = cell_hash_01(wx, wy, seed ^ 0x6C8E9CF5);
53
+ const cid = cell_hash_01(wx, wy, seed ^ 0xB5297A4D);
54
+
55
+ const px = nx + 0.15 + 0.70 * jx - gx;
56
+ const py = ny + 0.15 + 0.70 * jy - gy;
57
+ const dist2 = px * px + py * py;
58
+
59
+ if (dist2 < d1) {
60
+ d2 = d1;
61
+ d1 = dist2;
62
+ best_id = cid;
63
+ } else if (dist2 < d2) {
64
+ d2 = dist2;
65
+ }
66
+ }
67
+ }
68
+
69
+ const f1 = Math.sqrt(d1);
70
+ const f2 = Math.sqrt(d2);
71
+ out[0] = f1;
72
+ out[1] = clamp(f2 - f1, 0.0, 1.0);
73
+ out[2] = best_id;
74
+ }
@@ -8,38 +8,17 @@ export class Animation {
8
8
  * @returns {Animation}
9
9
  */
10
10
  static fromJSON(json: any): Animation;
11
- /**
12
- * Takes nothing. Build the component, then populate it — {@link Animation.fromJSON} for the
13
- * serialized form, or `clips.add(...)` for clips you already hold.
14
- *
15
- * It used to take an options object, forwarded straight to {@link fromJSON}, while its own
16
- * docblock declared `@property {List.<AnimationClip>} clips` and the field is declared
17
- * `@type {List<AnimationClip>}`. Both named the component type; `fromJSON` calls
18
- * `this.clips.fromJSON(json.clips, AnimationClip)`, which wants **plain objects**. So
19
- * `new Animation({clips: [clip1, clip2]})` with real {@link AnimationClip} instances built an
20
- * Animation whose list was the right length, whose entries were real clips, and whose every
21
- * clip name was the empty string. Nothing then matched any clip in the model, `ClipListPlayer`
22
- * produced zero playbacks, and the entity stood still — with no error anywhere, because the
23
- * documented type and the accepted type were both silently tolerated. Reported from a port as
24
- * GAP-015, at 40 minutes spent believing the model had not loaded.
25
- *
26
- * The ambiguity is removed rather than widened: there is now one way in per representation,
27
- * and neither is the constructor.
28
- *
29
- * @constructor
30
- */
31
- constructor(...args: any[]);
32
11
  /**
33
12
  *
34
13
  * @type {List<AnimationClip>}
35
14
  */
36
15
  clips: List<AnimationClip>;
37
- debtTime: number;
38
16
  /**
39
- * @protected
40
- * @type {Future|null}
17
+ * How far behind is this animation currently? Need to play catchup.
18
+ * used primarily for culling and synchronization.
19
+ * @type {number}
41
20
  */
42
- protected mixer: Future | null;
21
+ debtTime: number;
43
22
  /**
44
23
  *
45
24
  * @type {number}
@@ -1 +1 @@
1
- {"version":3,"file":"Animation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/animation/Animation.js"],"names":[],"mappings":"AAOA;;GAEG;AACH;IAyII;;;;OAIG;IACH,4BAFa,SAAS,CAMrB;IAzID;;;;;;;;;;;;;;;;;;;OAmBG;IACH,4BAqBC;IAjDD;;;OAGG;IACH,OAFU,KAAK,aAAa,CAAC,CAEV;IAEnB,iBAAa;IAgCT;;;OAGG;IACH,iBAFU,SAAO,IAAI,CAEJ;IAEjB;;;OAGG;IACH,OAFU,MAAM,CAEoD;IAWxE;;;OAGG;IACH,0BAEC;IAdD;;;OAGG;IACH,yBAEC;IAUD;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,SACrB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACP,OAAO,CAanB;IAED;;;OAGG;IACH,QAFa,MAAM,CAOlB;IAaD,0BAYC;IAED;;;MAKC;IAIL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM;;iBA3LC,uCAAuC;8BAE1B,oBAAoB;+BACnB,qBAAqB"}
1
+ {"version":3,"file":"Animation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/animation/Animation.js"],"names":[],"mappings":"AAMA;;GAEG;AACH;IA0GI;;;;OAIG;IACH,4BAFa,SAAS,CAMrB;IAlHD;;;OAGG;IACH,OAFU,KAAK,aAAa,CAAC,CAEV;IAEnB;;;;OAIG;IACH,UAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,OAFU,MAAM,CAEgD;IAWhE;;;OAGG;IACH,0BAEC;IAdD;;;OAGG;IACH,yBAEC;IAUD;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,SACrB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACP,OAAO,CAanB;IAED;;;OAGG;IACH,QAFa,MAAM,CAOlB;IAaD,0BAYC;IAED;;;MAKC;IAIL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM;;iBA7JC,uCAAuC;8BAG1B,oBAAoB;+BACnB,qBAAqB"}
@@ -1,6 +1,5 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { hash_mix2 } from "../../../core/math/hash/hash_mix2.js";
3
1
  import List from '../../../core/collection/list/List.js';
2
+ import { hash_mix2 } from "../../../core/math/hash/hash_mix2.js";
4
3
  import { computeHashFloat } from "../../../core/primitives/numbers/computeHashFloat.js";
5
4
  import { AnimationClip } from "./AnimationClip.js";
6
5
  import { AnimationFlags } from "./AnimationFlags.js";
@@ -15,50 +14,19 @@ export class Animation {
15
14
  */
16
15
  clips = new List();
17
16
 
17
+ /**
18
+ * How far behind is this animation currently? Need to play catchup.
19
+ * used primarily for culling and synchronization.
20
+ * @type {number}
21
+ */
18
22
  debtTime = 0;
19
23
 
20
24
  /**
21
- * Takes nothing. Build the component, then populate it — {@link Animation.fromJSON} for the
22
- * serialized form, or `clips.add(...)` for clips you already hold.
23
25
  *
24
- * It used to take an options object, forwarded straight to {@link fromJSON}, while its own
25
- * docblock declared `@property {List.<AnimationClip>} clips` and the field is declared
26
- * `@type {List<AnimationClip>}`. Both named the component type; `fromJSON` calls
27
- * `this.clips.fromJSON(json.clips, AnimationClip)`, which wants **plain objects**. So
28
- * `new Animation({clips: [clip1, clip2]})` with real {@link AnimationClip} instances built an
29
- * Animation whose list was the right length, whose entries were real clips, and whose every
30
- * clip name was the empty string. Nothing then matched any clip in the model, `ClipListPlayer`
31
- * produced zero playbacks, and the entity stood still — with no error anywhere, because the
32
- * documented type and the accepted type were both silently tolerated. Reported from a port as
33
- * GAP-015, at 40 minutes spent believing the model had not loaded.
34
- *
35
- * The ambiguity is removed rather than widened: there is now one way in per representation,
36
- * and neither is the constructor.
37
- *
38
- * @constructor
26
+ * @type {number}
39
27
  */
40
- constructor() {
41
- /*
42
- Dropping the parameter silently would ship a fresh instance of the exact failure this
43
- change exists to remove: `new Animation(json)` worked, and would now build an empty
44
- component with no error and no animation. A removal has to be loud or it is not an
45
- improvement on the trap. Named rather than asserted generically, because the message is
46
- the migration.
47
- */
48
- assert.equal(arguments.length, 0, 'Animation takes no constructor arguments; use Animation.fromJSON(json) for the serialized form, or clips.add(clip) for clips you already hold');
49
-
50
- /**
51
- * @protected
52
- * @type {Future|null}
53
- */
54
- this.mixer = null;
55
-
56
- /**
57
- *
58
- * @type {number}
59
- */
60
- this.flags = AnimationFlags.MeshSizeCulling | AnimationFlags.Playing;
61
- }
28
+ flags = AnimationFlags.MeshSizeCulling | AnimationFlags.Playing;
29
+
62
30
 
63
31
  /**
64
32
  *
@@ -24,8 +24,8 @@
24
24
  * A target hanging below another goal's bones in the same group is read from the solver's frames on
25
25
  * every iteration. One hanging below another group's bones waits for that group to solve and write.
26
26
  *
27
- * Declared access: IK reads {@link Animation} and {@link AnimationGraphController}, which their
28
- * drivers write, so it runs after the drivers have set this tick's clip times. A system that places a
27
+ * Declared access: IK reads {@link AnimationClips}, which the animation drivers write, so it runs
28
+ * after the drivers have set this tick's clip times. A system that places a
29
29
  * target through its own `TransformAttachment` (a physics contact probe) reads and writes that
30
30
  * component as IK does: declared access leaves the two a cycle, and the scheduler keeps their
31
31
  * registration order, so register it first.
@@ -36,7 +36,7 @@
36
36
  export class IKGoalSystem extends System<any> {
37
37
  constructor();
38
38
  dependencies: (typeof TransformAttachment | typeof IKGoal)[];
39
- components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof AnimationGraphController> | ResourceAccessSpecification<typeof Animation> | ResourceAccessSpecification<typeof IKGoal> | ResourceAccessSpecification<typeof TransformAttachment> | ResourceAccessSpecification<typeof GPUStateAuthority> | ResourceAccessSpecification<typeof ParentEntity> | ResourceAccessSpecification<typeof Joint>)[];
39
+ components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof IKGoal> | ResourceAccessSpecification<typeof TransformAttachment> | ResourceAccessSpecification<typeof GPUStateAuthority> | ResourceAccessSpecification<typeof ParentEntity> | ResourceAccessSpecification<typeof Joint> | ResourceAccessSpecification<typeof AnimationClips>)[];
40
40
  /**
41
41
  * The most iterations a frame FABRIK solve runs.
42
42
  * @type {number}
@@ -67,9 +67,8 @@ import { TransformAttachment } from "../transform-attachment/TransformAttachment
67
67
  import { IKGoal } from "./IKGoal.js";
68
68
  import { Transform64 } from "../transform/Transform64.js";
69
69
  import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
70
- import { AnimationGraphController } from "../../graphics3/animation/AnimationGraphController.js";
71
- import { Animation } from "../animation/Animation.js";
72
70
  import { GPUStateAuthority } from "../gpu/GPUStateAuthority.js";
73
71
  import { ParentEntity } from "../parent/ParentEntity.js";
74
72
  import { Joint } from "../../physics/ecs/Joint.js";
73
+ import { AnimationClips } from "../../graphics3/animation/AnimationClips.js";
75
74
  //# sourceMappingURL=IKGoalSystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"IKGoalSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/IKGoalSystem.js"],"names":[],"mappings":"AA0OA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;;IAEI,6DAA6C;IAE7C,kbASE;IAEF;;;OAGG;IACH,gBAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,WAFU,MAAM,CAEC;IAkDjB;;;;OAIG;IACH,WAJW,MAAM,cACN,mBAAmB,UACnB,MAAM,QAgChB;IAED;;;;OAIG;IACH,aAJW,MAAM,cACN,mBAAmB,UACnB,MAAM,QAkBhB;IAED,sCA+BC;;CA6nBJ;uBA1hCsB,cAAc;oCAED,gDAAgD;uBAQ7D,aAAa;4BAD7B,6BAA6B;4CA3BQ,oDAAoD;yCAEvD,uDAAuD;0BAQtE,2BAA2B;kCAEnB,6BAA6B;6BAIlC,2BAA2B;sBAPlC,4BAA4B"}
1
+ {"version":3,"file":"IKGoalSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/IKGoalSystem.js"],"names":[],"mappings":"AAyOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;;IAEI,6DAA6C;IAE7C,wXAQE;IAEF;;;OAGG;IACH,gBAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,WAFU,MAAM,CAEC;IAkDjB;;;;OAIG;IACH,WAJW,MAAM,cACN,mBAAmB,UACnB,MAAM,QAgChB;IAED;;;;OAIG;IACH,aAJW,MAAM,cACN,mBAAmB,UACnB,MAAM,QAkBhB;IAED,sCA+BC;;CA6nBJ;uBAzhCsB,cAAc;oCAED,gDAAgD;uBAQ7D,aAAa;4BAD7B,6BAA6B;4CA1BQ,oDAAoD;kCAW9D,6BAA6B;6BAIlC,2BAA2B;sBANlC,4BAA4B;+BAPnB,6CAA6C"}
@@ -4,7 +4,7 @@ import Vector3 from "../../../core/geom/Vector3.js";
4
4
  import { ResourceAccessKind } from "../../../core/model/ResourceAccessKind.js";
5
5
  import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
6
6
  import { pose_evaluate_local } from "../../../shade/renderer/animation/pose/pose_evaluate_local.js";
7
- import { AnimationGraphController } from "../../graphics3/animation/AnimationGraphController.js";
7
+ import { AnimationClips } from "../../graphics3/animation/AnimationClips.js";
8
8
  import { collect_entity_playbacks } from "../../graphics3/pose/collect_entity_playbacks.js";
9
9
  import { FrameFabrikProblem } from "../../physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js";
10
10
  import { frame_fabrik_limit_from_joint } from "../../physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js";
@@ -12,7 +12,6 @@ import { frame_fabrik_solve } from "../../physics/inverse_kinematics/frame_fabri
12
12
  import { joint_hinge_mid_axis } from "../../physics/inverse_kinematics/joint_hinge_mid_axis.js";
13
13
  import { two_bone_path_solve } from "../../physics/inverse_kinematics/two_bone_path_solve.js";
14
14
  import { Joint } from "../../physics/ecs/Joint.js";
15
- import { Animation } from "../animation/Animation.js";
16
15
  import { EventType } from "../EventType.js";
17
16
  import { GPUStateAuthority } from "../gpu/GPUStateAuthority.js";
18
17
  import { GPUStateAuthorityFlags } from "../gpu/GPUStateAuthorityFlags.js";
@@ -258,8 +257,8 @@ const q_2 = new Quaternion();
258
257
  * A target hanging below another goal's bones in the same group is read from the solver's frames on
259
258
  * every iteration. One hanging below another group's bones waits for that group to solve and write.
260
259
  *
261
- * Declared access: IK reads {@link Animation} and {@link AnimationGraphController}, which their
262
- * drivers write, so it runs after the drivers have set this tick's clip times. A system that places a
260
+ * Declared access: IK reads {@link AnimationClips}, which the animation drivers write, so it runs
261
+ * after the drivers have set this tick's clip times. A system that places a
263
262
  * target through its own `TransformAttachment` (a physics contact probe) reads and writes that
264
263
  * component as IK does: declared access leaves the two a cycle, and the scheduler keeps their
265
264
  * registration order, so register it first.
@@ -278,8 +277,7 @@ export class IKGoalSystem extends System {
278
277
  ResourceAccessSpecification.from(GPUStateAuthority, ResourceAccessKind.Read | ResourceAccessKind.Write),
279
278
  ResourceAccessSpecification.from(ParentEntity, ResourceAccessKind.Read),
280
279
  ResourceAccessSpecification.from(Joint, ResourceAccessKind.Read),
281
- ResourceAccessSpecification.from(Animation, ResourceAccessKind.Read),
282
- ResourceAccessSpecification.from(AnimationGraphController, ResourceAccessKind.Read),
280
+ ResourceAccessSpecification.from(AnimationClips, ResourceAccessKind.Read),
283
281
  ];
284
282
 
285
283
  /**
@@ -25,7 +25,7 @@ export function assetTypeByPath(url) {
25
25
  case "usdz":
26
26
  return "model/vnd.usd";
27
27
  default:
28
- console.warn(`Unknown 3d mesh format extension: '${ext}'`);
28
+ console.warn(`Unknown asset format extension: '${ext}'`);
29
29
  return null;
30
30
  }
31
31
  }
@@ -27,7 +27,12 @@ export class CachingTextureAtlas extends AbstractTextureAtlas {
27
27
  * @type {TextureAtlas}
28
28
  * @private
29
29
  */
30
- private __atals;
30
+ private __atlas;
31
+ /**
32
+ * @param {AtlasPatch} patch
33
+ * @private
34
+ */
35
+ private __handle_patch_removed;
31
36
  /**
32
37
  * Finds an entry in the cache to evict
33
38
  * @returns {number}
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"CachingTextureAtlas.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/CachingTextureAtlas.js"],"names":[],"mappings":"AAiBA;;;;;;;;GAQG;AACH;IAQI;;;;OAIG;IACH;QAFyC,KAAK,EAAnC,oBAAoB;OAiB9B;IA3BD;;;;OAIG;IACH,yBAAsB;IAYlB;;;;OAIG;IACH,gBAAoB;IAOxB;;;OAGG;IACH,+BAMC;IAED;;;;OAIG;IACH,+BAoBC;IAED;;;;;;OAMG;IACH,kCA6CC;IAED;;;;OAIG;IACH,gBAMC;IAED;;;OAGG;IACH,oBAIC;IAED;;;;;;OAMG;IACH,oBAyBC;IAwCD;;;OAGG;IACH,kCAEC;IAED;;;OAGG;IACH,yBAEC;IAED,cAGC;IAED;;;;;OAKG;IACH,kCAUC;IAED;;;;;OAKG;IACH,2CAUC;IAED,yCA+BC;CA8BJ;qCA1WoC,2BAA2B"}