@woosh/meep-engine 3.52.0 → 3.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (515) hide show
  1. package/package.json +1 -1
  2. package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
  3. package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
  4. package/src/core/math/noise/worley_noise_2d.js +74 -0
  5. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  6. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  7. package/src/engine/ecs/animation/Animation.js +9 -41
  8. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  9. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  10. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  11. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  12. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
  13. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
  14. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
  15. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
  16. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
  17. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
  18. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
  19. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
  20. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
  21. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
  22. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
  23. package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
  24. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
  25. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
  26. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
  27. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
  28. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  29. package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
  30. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
  31. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
  32. package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  35. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  36. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  37. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationSystem.js +62 -243
  39. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  40. package/src/engine/graphics3/DecalSystem.js +447 -450
  41. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  42. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  43. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  44. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  45. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  46. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
  50. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  51. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  52. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  53. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  54. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  55. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  56. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  57. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  58. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  59. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  60. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  61. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  62. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  63. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  64. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  65. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  66. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  67. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  68. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  69. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  70. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  71. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  72. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  73. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  74. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  75. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  76. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  77. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  78. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  79. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  80. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  81. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  82. package/src/engine/sound/simulation/README.md +1 -1
  83. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  84. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  85. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  86. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  87. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  88. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  89. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  90. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  91. package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
  92. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  93. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  94. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  95. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  96. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  97. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  98. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  99. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  100. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  101. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  102. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  103. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  104. package/src/generation/foliage/asset/generate_tree.js +93 -0
  105. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  106. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  107. package/src/generation/foliage/asset/place_tree.js +194 -0
  108. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
  109. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  110. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  111. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  112. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  113. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  114. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  115. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  116. package/src/generation/foliage/config/CrownConfig.js +186 -0
  117. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  118. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  119. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  120. package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
  121. package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
  122. package/src/generation/foliage/config/FoliageBarkType.js +16 -0
  123. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  124. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  125. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  126. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  127. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  128. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  129. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
  130. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  131. package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
  132. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  133. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  134. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  135. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  136. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  137. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  138. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  139. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  140. package/src/generation/foliage/config/TreePreset.js +17 -0
  141. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  142. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  143. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  144. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  145. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  146. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  147. package/src/generation/foliage/index.d.ts +39 -0
  148. package/src/generation/foliage/index.d.ts.map +1 -0
  149. package/src/generation/foliage/index.js +44 -0
  150. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  151. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  152. package/src/generation/foliage/material/make_bark_material.js +730 -0
  153. package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
  154. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  155. package/src/generation/foliage/material/make_foliage_material.js +605 -0
  156. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  157. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  158. package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
  159. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  160. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  161. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  162. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
  163. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  164. package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
  165. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  166. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  167. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  168. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  169. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  170. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
  171. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
  172. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  173. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
  174. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  175. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  176. package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
  177. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  178. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  179. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  180. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  181. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  182. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  183. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  184. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  185. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  186. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  187. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  188. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  189. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
  190. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  191. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
  192. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  193. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  194. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
  195. package/src/shade/playground/additive_blending/index.html +197 -0
  196. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  197. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  198. package/src/shade/playground/additive_blending/main.js +529 -0
  199. package/src/shade/playground/foliage_wind/README.md +18 -0
  200. package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
  201. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  202. package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
  203. package/src/shade/playground/foliage_wind/index.html +260 -0
  204. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  205. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  206. package/src/shade/playground/foliage_wind/main.js +275 -0
  207. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  208. package/src/shade/renderer/Renderer.js +45 -16
  209. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  210. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  211. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  213. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  214. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  215. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  216. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  217. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  218. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  219. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  220. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  221. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  222. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  223. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  224. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  225. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  226. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  227. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  228. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  229. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  230. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  231. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  232. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  233. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  234. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  235. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  236. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  237. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  238. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  239. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  240. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  241. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  242. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  244. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  245. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  246. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  247. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  248. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  249. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  250. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  251. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  252. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
  253. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  254. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  255. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
  256. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  257. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  258. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  259. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  260. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  261. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  262. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  263. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
  264. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
  265. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
  266. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
  267. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
  268. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
  269. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
  270. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
  271. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
  272. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
  273. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
  274. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  275. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
  276. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  277. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
  278. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
  279. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
  280. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  281. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
  282. package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
  283. package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
  284. package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
  285. package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
  286. package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
  287. package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
  288. package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
  289. package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
  290. package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
  291. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
  292. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  293. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
  294. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
  295. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
  296. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
  297. package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
  298. package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
  299. package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
  300. package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
  301. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  302. package/src/shade/renderer/light/GPULightCollection.js +67 -0
  303. package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
  304. package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
  305. package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
  306. package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
  307. package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
  308. package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
  309. package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts +39 -0
  310. package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
  311. package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
  312. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
  313. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
  314. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +56 -0
  315. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
  316. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
  317. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
  318. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
  319. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
  320. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
  321. package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
  322. package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
  323. package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js +137 -0
  324. package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
  325. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  326. package/src/shade/renderer/loader/SceneBundle.js +119 -111
  327. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  328. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
  329. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  330. package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
  331. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
  332. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  333. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
  334. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  335. package/src/shade/renderer/particles/GPUParticleSystem.js +4 -1
  336. package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
  337. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
  338. package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
  339. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +9 -13
  340. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
  341. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
  342. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  343. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +22 -34
  344. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  345. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  346. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
  347. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
  348. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
  349. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  350. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
  351. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
  352. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
  353. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
  354. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
  355. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
  356. package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
  357. package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
  358. package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
  359. package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
  360. package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
  361. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
  362. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
  363. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
  364. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
  365. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
  366. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
  367. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
  368. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
  369. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
  370. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
  371. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
  372. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
  373. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
  374. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
  375. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
  376. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
  377. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
  378. package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
  379. package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
  380. package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
  381. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
  382. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
  383. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  384. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
  385. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts +24 -0
  386. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts.map +1 -0
  387. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -1
  388. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
  389. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
  390. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
  391. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
  392. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
  393. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
  394. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
  395. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
  396. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
  397. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
  398. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
  399. package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
  400. package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
  401. package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
  402. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
  403. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
  404. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
  405. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +31 -0
  406. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
  407. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +113 -0
  408. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
  409. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
  410. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +356 -0
  411. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
  412. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
  413. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
  414. package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts +16 -0
  415. package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts.map +1 -0
  416. package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts +23 -0
  417. package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts.map +1 -0
  418. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  419. package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
  420. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
  421. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  422. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
  423. package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
  424. package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
  425. package/src/engine/graphics/composit/CompositingStages.js +0 -8
  426. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
  427. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
  428. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
  429. package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
  430. package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map +0 -1
  431. package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
  432. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
  433. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +0 -1
  434. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +0 -60
  435. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
  436. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +0 -1
  437. package/src/engine/graphics/geometry/buffered/computeGeometryHash.js +0 -26
  438. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
  439. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +0 -1
  440. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
  441. package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
  442. package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
  443. package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
  444. package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
  445. package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
  446. package/src/engine/graphics/geometry/instancing/rewriteMaterial.js +0 -57
  447. package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
  448. package/src/engine/graphics/geometry/ribbon/Quad.d.ts.map +0 -1
  449. package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
  450. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
  451. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +0 -1
  452. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
  453. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
  454. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts.map +0 -1
  455. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +0 -17
  456. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
  457. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts.map +0 -1
  458. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.js +0 -13
  459. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +0 -11
  460. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts.map +0 -1
  461. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.js +0 -24
  462. package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts +0 -6
  463. package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts.map +0 -1
  464. package/src/engine/graphics/geometry/ribbon/rotateRibbon.js +0 -37
  465. package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts +0 -9
  466. package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts.map +0 -1
  467. package/src/engine/graphics/geometry/ribbon/updateTipPosition.js +0 -52
  468. package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts +0 -8
  469. package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts.map +0 -1
  470. package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js +0 -54
  471. package/src/engine/graphics/render/RenderPassType.d.ts +0 -6
  472. package/src/engine/graphics/render/RenderPassType.d.ts.map +0 -1
  473. package/src/engine/graphics/render/RenderPassType.js +0 -8
  474. package/src/engine/graphics/render/layers/RenderLayer.d.ts +0 -78
  475. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
  476. package/src/engine/graphics/render/layers/RenderLayer.js +0 -95
  477. package/src/engine/graphics/render/layers/RenderLayerManager.d.ts +0 -72
  478. package/src/engine/graphics/render/layers/RenderLayerManager.d.ts.map +0 -1
  479. package/src/engine/graphics/render/layers/RenderLayerManager.js +0 -160
  480. package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts +0 -18
  481. package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts.map +0 -1
  482. package/src/engine/graphics/render/layers/RenderLayerManagerState.js +0 -48
  483. package/src/engine/graphics/render/layers/RenderLayerState.d.ts +0 -18
  484. package/src/engine/graphics/render/layers/RenderLayerState.d.ts.map +0 -1
  485. package/src/engine/graphics/render/layers/RenderLayerState.js +0 -27
  486. package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts +0 -8
  487. package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts.map +0 -1
  488. package/src/engine/graphics/render/layers/RenderLayerUtils.js +0 -103
  489. package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts +0 -10
  490. package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts.map +0 -1
  491. package/src/engine/graphics/render/make_bvh_visibility_builder.js +0 -64
  492. package/src/engine/graphics/render/view/CameraViewFlags.d.ts +0 -7
  493. package/src/engine/graphics/render/view/CameraViewFlags.d.ts.map +0 -1
  494. package/src/engine/graphics/render/view/CameraViewFlags.js +0 -9
  495. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +0 -143
  496. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +0 -1
  497. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.js +0 -328
  498. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +0 -39
  499. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
  500. package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
  501. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
  502. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
  503. package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
  504. package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
  505. package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
  506. package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
  507. package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
  508. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
  509. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
  510. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
  511. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
  512. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
  513. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
  514. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
  515. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
@@ -0,0 +1,115 @@
1
+ /**
2
+ * Represents one Level-of-Detail (LOD) of a procedurally generated `TreeAsset`.
3
+ *
4
+ * Provides immediate synchronous access to `bark_geometry` and `foliage_geometry` (`Geometry`),
5
+ * and lazy memoized access to `bark_meshlet_geometry`, `foliage_meshlet_geometry` (`MeshletGeometry`),
6
+ * `scene_bundle` (`SceneBundle`), and `prefab` (`Prefab`).
7
+ */
8
+ export class TreeLODAsset {
9
+ /**
10
+ * LOD index (0 = highest detail).
11
+ * @type {number}
12
+ */
13
+ level: number;
14
+ /**
15
+ * Tree species name.
16
+ * @type {string}
17
+ */
18
+ name: string;
19
+ /**
20
+ * Configures lazy builders for `bark_geometry` and `foliage_geometry` so coarse LODs are only
21
+ * triangulated when accessed.
22
+ *
23
+ * @param {() => import("../../../shade/renderer/geometry/Geometry.js").Geometry} bark_builder
24
+ * @param {() => import("../../../shade/renderer/geometry/Geometry.js").Geometry|null} foliage_builder
25
+ */
26
+ configure_lazy_geometries(bark_builder: () => import("../../../shade/renderer/geometry/Geometry.js").Geometry, foliage_builder: () => import("../../../shade/renderer/geometry/Geometry.js").Geometry | null): void;
27
+ /**
28
+ * @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry} value
29
+ */
30
+ set bark_geometry(value: import("../../../shade/renderer/geometry/Geometry.js").Geometry);
31
+ /**
32
+ * Triangulated bark `Geometry`.
33
+ * @returns {import("../../../shade/renderer/geometry/Geometry.js").Geometry}
34
+ */
35
+ get bark_geometry(): import("../../../shade/renderer/geometry/Geometry.js").Geometry;
36
+ /**
37
+ * @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry|null} value
38
+ */
39
+ set foliage_geometry(value: import("../../../shade/renderer/geometry/Geometry.js").Geometry);
40
+ /**
41
+ * Triangulated foliage card `Geometry`, or `null` if foliage is disabled / keep_ratio = 0.
42
+ * @returns {import("../../../shade/renderer/geometry/Geometry.js").Geometry|null}
43
+ */
44
+ get foliage_geometry(): import("../../../shade/renderer/geometry/Geometry.js").Geometry;
45
+ /**
46
+ * Shared procedural bark `StandardShadeMaterial`.
47
+ * @type {import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial}
48
+ */
49
+ bark_material: import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial;
50
+ /**
51
+ * Shared procedural foliage `StandardShadeMaterial`.
52
+ * @type {import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial}
53
+ */
54
+ foliage_material: import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial;
55
+ /**
56
+ * Structural skin joint hierarchy extracted from the `TreeSkeleton`.
57
+ * @type {ReturnType<import("../skeleton/tree_skeleton_assign_skin_joints.js").tree_skeleton_assign_skin_joints>}
58
+ */
59
+ skin_info: ReturnType<typeof import("../skeleton/tree_skeleton_assign_skin_joints.js").tree_skeleton_assign_skin_joints>;
60
+ /**
61
+ * GPU fluid-driven foliage wind rig (`target` indices in `SceneBundle` node space `1..J`), or `null`.
62
+ * @type {import("../../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig|null}
63
+ */
64
+ wind_rig: import("../../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig | null;
65
+ /**
66
+ * Lazily builds and memoizes the bark `MeshletGeometry` + BLAS BVH.
67
+ * Note: Requires `await MeshoptClusterizer.ready` prior to first access.
68
+ *
69
+ * @returns {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry}
70
+ */
71
+ get bark_meshlet_geometry(): import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry;
72
+ /**
73
+ * Lazily builds and memoizes the foliage `MeshletGeometry` + BLAS BVH (or `null` if no foliage).
74
+ * Note: Requires `await MeshoptClusterizer.ready` prior to first access.
75
+ *
76
+ * @returns {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry|null}
77
+ */
78
+ get foliage_meshlet_geometry(): import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry;
79
+ /**
80
+ * Lazily constructs and memoizes a zero-defect `SceneBundle` with pre-order joint nodes,
81
+ * bark + foliage mesh nodes, a shared `Skin`, and the looping wind `ShadeAnimationClip`.
82
+ *
83
+ * @returns {SceneBundle}
84
+ */
85
+ get scene_bundle(): SceneBundle;
86
+ /**
87
+ * Lazily compiles and memoizes the `Prefab` from `this.scene_bundle`.
88
+ *
89
+ * @returns {import("../../../engine/graphics3/prefab/Prefab.js").Prefab}
90
+ */
91
+ get prefab(): import("../../../engine/graphics3/prefab/Prefab.js").Prefab;
92
+ /**
93
+ * Number of skeletal joints in this LOD.
94
+ * @returns {number}
95
+ */
96
+ get joint_count(): number;
97
+ /**
98
+ * Total vertex count across bark and foliage geometries for this LOD.
99
+ * @returns {number}
100
+ */
101
+ get vertex_count(): number;
102
+ /**
103
+ * Total triangle count across bark and foliage geometries for this LOD.
104
+ * @returns {number}
105
+ */
106
+ get triangle_count(): number;
107
+ /**
108
+ * @readonly
109
+ * @type {boolean}
110
+ */
111
+ readonly isTreeLODAsset: boolean;
112
+ #private;
113
+ }
114
+ import { SceneBundle } from "../../../shade/renderer/loader/SceneBundle.js";
115
+ //# sourceMappingURL=TreeLODAsset.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TreeLODAsset.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/asset/TreeLODAsset.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH;IACI;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,MAFU,MAAM,CAEF;IA2Bd;;;;;;OAMG;IACH,wCAHW,MAAM,OAAO,8CAA8C,EAAE,QAAQ,mBACrE,MAAM,OAAO,8CAA8C,EAAE,QAAQ,GAAC,IAAI,QAQpF;IAcD;;OAEG;IACH,0FAGC;IAlBD;;;OAGG;IACH,qFAMC;IAuBD;;OAEG;IACH,6FAIC;IApBD;;;OAGG;IACH,wFAOC;IAWD;;;OAGG;IACH,eAFU,OAAO,2DAA2D,EAAE,qBAAqB,CAE9E;IAErB;;;OAGG;IACH,kBAFU,OAAO,2DAA2D,EAAE,qBAAqB,CAE3E;IAExB;;;OAGG;IACH,WAFU,6GAAsG,CAE/F;IAEjB;;;OAGG;IACH,UAFU,OAAO,6DAA6D,EAAE,cAAc,GAAC,IAAI,CAEnF;IA2BhB;;;;;OAKG;IACH,2GAKC;IAED;;;;;OAKG;IACH,8GAUC;IAED;;;;;OAKG;IACH,gCAwGC;IAED;;;;OAIG;IACH,0EAKC;IAED;;;OAGG;IACH,0BAEC;IAED;;;OAGG;IACH,2BAIC;IAED;;;OAGG;IACH,6BAIC;IAGL;;;OAGG;IACH,yBAFU,OAAO,CAEoB;;CANpC;4BAhV2B,+CAA+C"}
@@ -0,0 +1,346 @@
1
+ import { prefab_compile } from "../../../engine/graphics3/prefab/prefab_compile.js";
2
+ import { Skin } from "../../../shade/renderer/animation/Skin.js";
3
+ import { meshlet_geometry_build_from_geometry } from "../../../shade/renderer/geometry/meshlet_geometry_build_from_geometry.js";
4
+ import { SceneBundle } from "../../../shade/renderer/loader/SceneBundle.js";
5
+ import { SceneNode } from "../../../shade/renderer/loader/SceneNode.js";
6
+
7
+ /**
8
+ * Represents one Level-of-Detail (LOD) of a procedurally generated `TreeAsset`.
9
+ *
10
+ * Provides immediate synchronous access to `bark_geometry` and `foliage_geometry` (`Geometry`),
11
+ * and lazy memoized access to `bark_meshlet_geometry`, `foliage_meshlet_geometry` (`MeshletGeometry`),
12
+ * `scene_bundle` (`SceneBundle`), and `prefab` (`Prefab`).
13
+ */
14
+ export class TreeLODAsset {
15
+ /**
16
+ * LOD index (0 = highest detail).
17
+ * @type {number}
18
+ */
19
+ level = 0;
20
+
21
+ /**
22
+ * Tree species name.
23
+ * @type {string}
24
+ */
25
+ name = "tree";
26
+
27
+ /**
28
+ * @type {import("../../../shade/renderer/geometry/Geometry.js").Geometry|null}
29
+ */
30
+ #bark_geometry = null;
31
+
32
+ /**
33
+ * @type {(() => import("../../../shade/renderer/geometry/Geometry.js").Geometry)|null}
34
+ */
35
+ #bark_geometry_builder = null;
36
+
37
+ /**
38
+ * @type {import("../../../shade/renderer/geometry/Geometry.js").Geometry|null}
39
+ */
40
+ #foliage_geometry = null;
41
+
42
+ /**
43
+ * @type {(() => import("../../../shade/renderer/geometry/Geometry.js").Geometry|null)|null}
44
+ */
45
+ #foliage_geometry_builder = null;
46
+
47
+ /**
48
+ * @type {boolean}
49
+ */
50
+ #foliage_geometry_built = false;
51
+
52
+ /**
53
+ * Configures lazy builders for `bark_geometry` and `foliage_geometry` so coarse LODs are only
54
+ * triangulated when accessed.
55
+ *
56
+ * @param {() => import("../../../shade/renderer/geometry/Geometry.js").Geometry} bark_builder
57
+ * @param {() => import("../../../shade/renderer/geometry/Geometry.js").Geometry|null} foliage_builder
58
+ */
59
+ configure_lazy_geometries(bark_builder, foliage_builder) {
60
+ this.#bark_geometry_builder = bark_builder;
61
+ this.#foliage_geometry_builder = foliage_builder;
62
+ this.#bark_geometry = null;
63
+ this.#foliage_geometry = null;
64
+ this.#foliage_geometry_built = false;
65
+ }
66
+
67
+ /**
68
+ * Triangulated bark `Geometry`.
69
+ * @returns {import("../../../shade/renderer/geometry/Geometry.js").Geometry}
70
+ */
71
+ get bark_geometry() {
72
+ if (this.#bark_geometry === null && this.#bark_geometry_builder !== null) {
73
+ this.#bark_geometry = this.#bark_geometry_builder();
74
+ this.#bark_geometry_builder = null;
75
+ }
76
+ return this.#bark_geometry;
77
+ }
78
+
79
+ /**
80
+ * @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry} value
81
+ */
82
+ set bark_geometry(value) {
83
+ this.#bark_geometry = value;
84
+ this.#bark_geometry_builder = null;
85
+ }
86
+
87
+ /**
88
+ * Triangulated foliage card `Geometry`, or `null` if foliage is disabled / keep_ratio = 0.
89
+ * @returns {import("../../../shade/renderer/geometry/Geometry.js").Geometry|null}
90
+ */
91
+ get foliage_geometry() {
92
+ if (!this.#foliage_geometry_built && this.#foliage_geometry_builder !== null) {
93
+ this.#foliage_geometry_built = true;
94
+ this.#foliage_geometry = this.#foliage_geometry_builder();
95
+ this.#foliage_geometry_builder = null;
96
+ }
97
+ return this.#foliage_geometry;
98
+ }
99
+
100
+ /**
101
+ * @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry|null} value
102
+ */
103
+ set foliage_geometry(value) {
104
+ this.#foliage_geometry = value;
105
+ this.#foliage_geometry_built = true;
106
+ this.#foliage_geometry_builder = null;
107
+ }
108
+
109
+ /**
110
+ * Shared procedural bark `StandardShadeMaterial`.
111
+ * @type {import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial}
112
+ */
113
+ bark_material = null;
114
+
115
+ /**
116
+ * Shared procedural foliage `StandardShadeMaterial`.
117
+ * @type {import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial}
118
+ */
119
+ foliage_material = null;
120
+
121
+ /**
122
+ * Structural skin joint hierarchy extracted from the `TreeSkeleton`.
123
+ * @type {ReturnType<import("../skeleton/tree_skeleton_assign_skin_joints.js").tree_skeleton_assign_skin_joints>}
124
+ */
125
+ skin_info = null;
126
+
127
+ /**
128
+ * GPU fluid-driven foliage wind rig (`target` indices in `SceneBundle` node space `1..J`), or `null`.
129
+ * @type {import("../../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig|null}
130
+ */
131
+ wind_rig = null;
132
+
133
+ /**
134
+ * @type {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry|null}
135
+ */
136
+ #bark_meshlet_geometry = null;
137
+
138
+ /**
139
+ * @type {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry|null}
140
+ */
141
+ #foliage_meshlet_geometry = null;
142
+
143
+ /**
144
+ * @type {boolean}
145
+ */
146
+ #foliage_meshlet_built = false;
147
+
148
+ /**
149
+ * @type {SceneBundle|null}
150
+ */
151
+ #scene_bundle = null;
152
+
153
+ /**
154
+ * @type {import("../../../engine/graphics3/prefab/Prefab.js").Prefab|null}
155
+ */
156
+ #prefab = null;
157
+
158
+ /**
159
+ * Lazily builds and memoizes the bark `MeshletGeometry` + BLAS BVH.
160
+ * Note: Requires `await MeshoptClusterizer.ready` prior to first access.
161
+ *
162
+ * @returns {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry}
163
+ */
164
+ get bark_meshlet_geometry() {
165
+ if (this.#bark_meshlet_geometry === null && this.bark_geometry !== null) {
166
+ this.#bark_meshlet_geometry = meshlet_geometry_build_from_geometry(this.bark_geometry);
167
+ }
168
+ return this.#bark_meshlet_geometry;
169
+ }
170
+
171
+ /**
172
+ * Lazily builds and memoizes the foliage `MeshletGeometry` + BLAS BVH (or `null` if no foliage).
173
+ * Note: Requires `await MeshoptClusterizer.ready` prior to first access.
174
+ *
175
+ * @returns {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry|null}
176
+ */
177
+ get foliage_meshlet_geometry() {
178
+ if (!this.#foliage_meshlet_built) {
179
+ this.#foliage_meshlet_built = true;
180
+ if (this.foliage_geometry !== null && this.foliage_geometry.getPrimitiveCount() > 0) {
181
+ this.#foliage_meshlet_geometry = meshlet_geometry_build_from_geometry(this.foliage_geometry);
182
+ } else {
183
+ this.#foliage_meshlet_geometry = null;
184
+ }
185
+ }
186
+ return this.#foliage_meshlet_geometry;
187
+ }
188
+
189
+ /**
190
+ * Lazily constructs and memoizes a zero-defect `SceneBundle` with pre-order joint nodes,
191
+ * bark + foliage mesh nodes, a shared `Skin`, and the looping wind `ShadeAnimationClip`.
192
+ *
193
+ * @returns {SceneBundle}
194
+ */
195
+ get scene_bundle() {
196
+ if (this.#scene_bundle !== null) {
197
+ return this.#scene_bundle;
198
+ }
199
+
200
+ const bundle = new SceneBundle();
201
+
202
+ // Node 0: named root so prefab_compile keeps a single root above joints and mesh nodes
203
+ bundle.add_node(SceneNode.from({
204
+ name: `${this.name}_lod${this.level}_root`,
205
+ parent: -1
206
+ }));
207
+
208
+ const skin_info = this.skin_info;
209
+ const joint_node_indices = [];
210
+
211
+ if (skin_info && skin_info.joint_count > 0) {
212
+ const J = skin_info.joint_count;
213
+ const ibm = new Float32Array(J * 16);
214
+
215
+ for (let j = 0; j < J; j++) {
216
+ const pj = skin_info.joint_parents[j];
217
+ const parent_node = pj < 0 ? 0 : (pj + 1);
218
+
219
+ const jx = skin_info.joint_positions[j * 3];
220
+ const jy = skin_info.joint_positions[j * 3 + 1];
221
+ const jz = skin_info.joint_positions[j * 3 + 2];
222
+
223
+ const px = pj < 0 ? 0.0 : skin_info.joint_positions[pj * 3];
224
+ const py = pj < 0 ? 0.0 : skin_info.joint_positions[pj * 3 + 1];
225
+ const pz = pj < 0 ? 0.0 : skin_info.joint_positions[pj * 3 + 2];
226
+
227
+ const node_idx = bundle.add_node(SceneNode.from({
228
+ name: `joint_${j}`,
229
+ parent: parent_node,
230
+ translation: [jx - px, jy - py, jz - pz],
231
+ rotation: [0, 0, 0, 1],
232
+ scale: [1, 1, 1]
233
+ }));
234
+ joint_node_indices.push(node_idx);
235
+
236
+ // Exact inverse-bind matrix T(-p_j) for zero frame defect (frame_defect === 0)
237
+ const m_off = j * 16;
238
+ ibm[m_off + 0] = 1.0;
239
+ ibm[m_off + 5] = 1.0;
240
+ ibm[m_off + 10] = 1.0;
241
+ ibm[m_off + 12] = -jx;
242
+ ibm[m_off + 13] = -jy;
243
+ ibm[m_off + 14] = -jz;
244
+ ibm[m_off + 15] = 1.0;
245
+ }
246
+
247
+ const mesh_node_indices = [];
248
+
249
+ const bark_node = bundle.add_node(SceneNode.from({
250
+ name: `${this.name}_bark_lod${this.level}`,
251
+ parent: 0,
252
+ geometry: this.bark_meshlet_geometry,
253
+ material: this.bark_material
254
+ }));
255
+ mesh_node_indices.push(bark_node);
256
+
257
+ const fol_meshlet = this.foliage_meshlet_geometry;
258
+ if (fol_meshlet !== null) {
259
+ const fol_node = bundle.add_node(SceneNode.from({
260
+ name: `${this.name}_foliage_lod${this.level}`,
261
+ parent: 0,
262
+ geometry: fol_meshlet,
263
+ material: this.foliage_material
264
+ }));
265
+ mesh_node_indices.push(fol_node);
266
+ }
267
+
268
+ bundle.skins.push(Skin.from({
269
+ name: `${this.name}_skin_lod${this.level}`,
270
+ joints: joint_node_indices,
271
+ inverse_bind_matrices: ibm,
272
+ meshes: mesh_node_indices
273
+ }));
274
+
275
+ if (this.wind_rig !== null && this.wind_rig.joints.length > 0) {
276
+ bundle.foliage_rigs.push(this.wind_rig.clone());
277
+ }
278
+ } else {
279
+ bundle.add_node(SceneNode.from({
280
+ name: `${this.name}_bark_lod${this.level}`,
281
+ parent: 0,
282
+ geometry: this.bark_meshlet_geometry,
283
+ material: this.bark_material
284
+ }));
285
+
286
+ const fol_meshlet = this.foliage_meshlet_geometry;
287
+ if (fol_meshlet !== null) {
288
+ bundle.add_node(SceneNode.from({
289
+ name: `${this.name}_foliage_lod${this.level}`,
290
+ parent: 0,
291
+ geometry: fol_meshlet,
292
+ material: this.foliage_material
293
+ }));
294
+ }
295
+ }
296
+
297
+ this.#scene_bundle = bundle;
298
+ return bundle;
299
+ }
300
+
301
+ /**
302
+ * Lazily compiles and memoizes the `Prefab` from `this.scene_bundle`.
303
+ *
304
+ * @returns {import("../../../engine/graphics3/prefab/Prefab.js").Prefab}
305
+ */
306
+ get prefab() {
307
+ if (this.#prefab === null) {
308
+ this.#prefab = prefab_compile(this.scene_bundle);
309
+ }
310
+ return this.#prefab;
311
+ }
312
+
313
+ /**
314
+ * Number of skeletal joints in this LOD.
315
+ * @returns {number}
316
+ */
317
+ get joint_count() {
318
+ return this.skin_info ? this.skin_info.joint_count : 0;
319
+ }
320
+
321
+ /**
322
+ * Total vertex count across bark and foliage geometries for this LOD.
323
+ * @returns {number}
324
+ */
325
+ get vertex_count() {
326
+ const bark_v = this.bark_geometry?.getAttribute("position")?.count ?? 0;
327
+ const fol_v = this.foliage_geometry?.getAttribute("position")?.count ?? 0;
328
+ return bark_v + fol_v;
329
+ }
330
+
331
+ /**
332
+ * Total triangle count across bark and foliage geometries for this LOD.
333
+ * @returns {number}
334
+ */
335
+ get triangle_count() {
336
+ const bark_i = this.bark_geometry?.index?.count ?? 0;
337
+ const fol_i = this.foliage_geometry?.index?.count ?? 0;
338
+ return ((bark_i + fol_i) / 3) | 0;
339
+ }
340
+ }
341
+
342
+ /**
343
+ * @readonly
344
+ * @type {boolean}
345
+ */
346
+ TreeLODAsset.prototype.isTreeLODAsset = true;
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Turn-key procedural tree and foliage generator.
3
+ *
4
+ * Can be called with:
5
+ * - Zero arguments (`generate_tree()`) -> generates a complete 3-LOD Oak `TreeAsset`.
6
+ * - A preset string (`generate_tree("pine")` or `generate_tree(TreePreset.Willow)`).
7
+ * - A `TreeSpeciesConfig` instance (`generate_tree(species_config)`).
8
+ * - An options object (`generate_tree({ preset: "birch", seed: 42, crown: { height: 14 }, lod_count: 3 })`).
9
+ *
10
+ * @param {string|import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig|Object} [options={}]
11
+ * @returns {TreeAsset}
12
+ */
13
+ export function generate_tree(options?: string | import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig | any): TreeAsset;
14
+ import { TreeAsset } from "./TreeAsset.js";
15
+ //# sourceMappingURL=generate_tree.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"generate_tree.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/asset/generate_tree.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;GAWG;AACH,wCAHW,MAAM,GAAC,OAAO,gCAAgC,EAAE,iBAAiB,MAAO,GACtE,SAAS,CAqErB;0BAlFyB,gBAAgB"}
@@ -0,0 +1,93 @@
1
+ import { build_tree_wind_rig } from "../animation/build_tree_wind_rig.js";
2
+ import { TreePreset } from "../config/TreePreset.js";
3
+ import { make_bark_material } from "../material/make_bark_material.js";
4
+ import { make_foliage_material } from "../material/make_foliage_material.js";
5
+ import { foliage_collect_attachments } from "../mesh/foliage_collect_attachments.js";
6
+ import { tree_mesh_build_bark } from "../mesh/tree_mesh_build_bark.js";
7
+ import { tree_mesh_build_foliage } from "../mesh/tree_mesh_build_foliage.js";
8
+ import { make_tree_species_preset } from "../presets/make_tree_species_preset.js";
9
+ import { tree_skeleton_assign_skin_joints } from "../skeleton/tree_skeleton_assign_skin_joints.js";
10
+ import { tree_skeleton_grow } from "../skeleton/tree_skeleton_grow.js";
11
+ import { TreeAsset } from "./TreeAsset.js";
12
+ import { TreeLODAsset } from "./TreeLODAsset.js";
13
+
14
+ /**
15
+ * Turn-key procedural tree and foliage generator.
16
+ *
17
+ * Can be called with:
18
+ * - Zero arguments (`generate_tree()`) -> generates a complete 3-LOD Oak `TreeAsset`.
19
+ * - A preset string (`generate_tree("pine")` or `generate_tree(TreePreset.Willow)`).
20
+ * - A `TreeSpeciesConfig` instance (`generate_tree(species_config)`).
21
+ * - An options object (`generate_tree({ preset: "birch", seed: 42, crown: { height: 14 }, lod_count: 3 })`).
22
+ *
23
+ * @param {string|import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig|Object} [options={}]
24
+ * @returns {TreeAsset}
25
+ */
26
+ export function generate_tree(options = {}) {
27
+ let config;
28
+ let eager_meshlets = false;
29
+ let custom_bark_material = null;
30
+ let custom_foliage_material = null;
31
+
32
+ if (typeof options === "string") {
33
+ config = make_tree_species_preset(options);
34
+ } else if (options && options.isTreeSpeciesConfig) {
35
+ config = options.clone();
36
+ } else {
37
+ const opts = options || {};
38
+ const preset = opts.preset ?? TreePreset.Oak;
39
+ config = make_tree_species_preset(preset, opts);
40
+ eager_meshlets = Boolean(opts.eager_meshlets);
41
+ if (opts.custom_bark_material && opts.custom_bark_material.isShadeMaterial) {
42
+ custom_bark_material = opts.custom_bark_material;
43
+ }
44
+ if (opts.custom_foliage_material && opts.custom_foliage_material.isShadeMaterial) {
45
+ custom_foliage_material = opts.custom_foliage_material;
46
+ }
47
+ }
48
+
49
+ const skeleton = tree_skeleton_grow(config);
50
+ const skin_info = tree_skeleton_assign_skin_joints(skeleton, config.wind.max_joints);
51
+ const wind_rig = config.wind.enabled ? build_tree_wind_rig(skin_info, config.wind) : null;
52
+ const attachments = foliage_collect_attachments(skeleton, config);
53
+
54
+ const bark_material = custom_bark_material !== null
55
+ ? custom_bark_material
56
+ : make_bark_material(config.bark_material, config.seed);
57
+
58
+ const foliage_material = custom_foliage_material !== null
59
+ ? custom_foliage_material
60
+ : (config.foliage.enabled ? make_foliage_material(config.foliage_material, config.seed) : null);
61
+
62
+ const asset = new TreeAsset();
63
+ asset.config = config;
64
+ asset.skeleton = skeleton;
65
+ asset.attachments = attachments;
66
+ asset.skin_info = skin_info;
67
+ asset.wind_rig = wind_rig;
68
+ asset.bark_material = bark_material;
69
+ asset.foliage_material = foliage_material;
70
+
71
+ for (let i = 0; i < config.lods.length; i++) {
72
+ const lod_cfg = config.lods[i];
73
+ const lod_asset = new TreeLODAsset();
74
+ lod_asset.level = i;
75
+ lod_asset.name = config.name || "tree";
76
+ lod_asset.configure_lazy_geometries(
77
+ () => tree_mesh_build_bark(skeleton, config, lod_cfg),
78
+ () => tree_mesh_build_foliage(skeleton, attachments, config, lod_cfg)
79
+ );
80
+ lod_asset.bark_material = bark_material;
81
+ lod_asset.foliage_material = foliage_material;
82
+ lod_asset.skin_info = config.wind.enabled ? skin_info : null;
83
+ lod_asset.wind_rig = wind_rig;
84
+
85
+ if (eager_meshlets) {
86
+ void lod_asset.prefab;
87
+ }
88
+
89
+ asset.lods.push(lod_asset);
90
+ }
91
+
92
+ return asset;
93
+ }
@@ -0,0 +1,82 @@
1
+ /**
2
+ * Turn-key helper to place a procedural tree (`TreeAsset`, `Prefab`, or on-the-fly generation options)
3
+ * into a bare `GPUSceneContext` + `EntityComponentDataset` (one without ECS graphics systems),
4
+ * automatically registering its GPU fluid-driven `FoliageWindRig` with `GPUAnimationManager` so its
5
+ * bones sample `GPUSceneWind` (3D fluid dynamics cascades + global far-field wind) every frame.
6
+ *
7
+ * When using a full ECS world with `ShadedGeometrySystem`, `MeshSkinSystem`, and `FoliageWindSystem`,
8
+ * prefer `prefab_instantiate(tree.prefab, dataset, root)` directly so the ECS systems manage rows,
9
+ * skins, and wind rigs automatically.
10
+ *
11
+ * @param {import("../../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} scene_context
12
+ * @param {import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset} dataset
13
+ * @param {Object} [options={}]
14
+ * @param {import("./TreeAsset.js").TreeAsset} [options.tree] pre-generated `TreeAsset`
15
+ * @param {import("../../../engine/graphics3/prefab/Prefab.js").Prefab} [options.prefab] pre-compiled `Prefab`
16
+ * @param {number} [options.lod=0] LOD index when placing from `TreeAsset`
17
+ * @param {Transform64} [options.placement] explicit `Transform64` placement
18
+ * @param {number[]|{x:number,y:number,z:number}} [options.position] world position `[x, y, z]`
19
+ * @param {number[]|{x:number,y:number,z:number,w:number}} [options.rotation] world quaternion `[x, y, z, w]`
20
+ * @param {number} [options.rotation_y] yaw rotation around `+Y` in radians
21
+ * @param {number|number[]|{x:number,y:number,z:number}} [options.scale] uniform or 3-axis scale
22
+ * @param {boolean} [options.wind=true] whether to register GPU fluid-driven foliage wind rigs
23
+ * @param {number} [options.wind_weight=1.0] foliage wind rig blend weight in `pose_accumulator`
24
+ * @param {number} [options.wind_phase_offset] explicit phase offset in radians for flutter desynchronization
25
+ * @returns {{
26
+ * root: number,
27
+ * instance: import("../../../engine/graphics3/prefab/PrefabInstance.js").PrefabInstance,
28
+ * skins: {entity: number, skin_id: number}[]|null,
29
+ * foliage_rig_ids: number[],
30
+ * drawn: number,
31
+ * tree: import("./TreeAsset.js").TreeAsset|null,
32
+ * prefab: import("../../../engine/graphics3/prefab/Prefab.js").Prefab
33
+ * }}
34
+ */
35
+ export function place_tree(scene_context: import("../../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext, dataset: import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset, options?: {
36
+ tree?: import("./TreeAsset.js").TreeAsset;
37
+ prefab?: import("../../../engine/graphics3/prefab/Prefab.js").Prefab;
38
+ lod?: number;
39
+ placement?: Transform64;
40
+ position?: number[] | {
41
+ x: number;
42
+ y: number;
43
+ z: number;
44
+ };
45
+ rotation?: number[] | {
46
+ x: number;
47
+ y: number;
48
+ z: number;
49
+ w: number;
50
+ };
51
+ rotation_y?: number;
52
+ scale?: number | number[] | {
53
+ x: number;
54
+ y: number;
55
+ z: number;
56
+ };
57
+ wind?: boolean;
58
+ wind_weight?: number;
59
+ wind_phase_offset?: number;
60
+ }): {
61
+ root: number;
62
+ instance: import("../../../engine/graphics3/prefab/PrefabInstance.js").PrefabInstance;
63
+ skins: {
64
+ entity: number;
65
+ skin_id: number;
66
+ }[] | null;
67
+ foliage_rig_ids: number[];
68
+ drawn: number;
69
+ tree: import("./TreeAsset.js").TreeAsset | null;
70
+ prefab: import("../../../engine/graphics3/prefab/Prefab.js").Prefab;
71
+ };
72
+ /**
73
+ * Unplaces a tree previously placed via `place_tree`, unregistering its GPU fluid-driven foliage
74
+ * wind rigs BEFORE destroying the prefab instance so target entities still exist in `dataset` during cleanup.
75
+ *
76
+ * @param {import("../../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} scene_context
77
+ * @param {import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset} dataset
78
+ * @param {ReturnType<typeof place_tree>} placed
79
+ */
80
+ export function unplace_tree(scene_context: import("../../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext, dataset: import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset, placed: ReturnType<typeof place_tree>): void;
81
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
82
+ //# sourceMappingURL=place_tree.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"place_tree.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/asset/place_tree.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,0CAxBW,OAAO,kDAAkD,EAAE,eAAe,WAC1E,OAAO,+CAA+C,EAAE,sBAAsB;IAEjC,IAAI,GAAjD,OAAO,gBAAgB,EAAE,SAAS;IACoC,MAAM,GAA5E,OAAO,4CAA4C,EAAE,MAAM;IAC1C,GAAG,GAApB,MAAM;IACgB,SAAS,GAA/B,WAAW;IACqC,QAAQ,GAAxD,MAAM,EAAE,GAAC;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC;IACoB,QAAQ,GAAjE,MAAM,EAAE,GAAC;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC;IAC7B,UAAU,GAA3B,MAAM;IACiD,KAAK,GAA5D,MAAM,GAAC,MAAM,EAAE,GAAC;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC;IAC1B,IAAI,GAAtB,OAAO;IACU,WAAW,GAA5B,MAAM;IACW,iBAAiB,GAAlC,MAAM;IACJ;IACZ,IAAQ,EAAE,MAAM,CAAC;IACjB,QAAY,EAAE,OAAO,oDAAoD,EAAE,cAAc,CAAC;IAC1F,KAAS,EAAE;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAC,EAAE,GAAC,IAAI,CAAC;IACpD,eAAmB,EAAE,MAAM,EAAE,CAAC;IAC9B,KAAS,EAAE,MAAM,CAAC;IAClB,IAAQ,EAAE,OAAO,gBAAgB,EAAE,SAAS,GAAC,IAAI,CAAC;IAClD,MAAU,EAAE,OAAO,4CAA4C,EAAE,MAAM,CAAA;CACpE,CA+HH;AAED;;;;;;;GAOG;AACH,4CAJW,OAAO,kDAAkD,EAAE,eAAe,WAC1E,OAAO,+CAA+C,EAAE,sBAAsB,UAC9E,WAAW,iBAAiB,CAAC,QAiBvC;4BA/L2B,8CAA8C"}