@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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/**
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* Represents one Level-of-Detail (LOD) of a procedurally generated `TreeAsset`.
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* Provides immediate synchronous access to `bark_geometry` and `foliage_geometry` (`Geometry`),
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* and lazy memoized access to `bark_meshlet_geometry`, `foliage_meshlet_geometry` (`MeshletGeometry`),
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level: number;
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name: string;
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/**
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* Configures lazy builders for `bark_geometry` and `foliage_geometry` so coarse LODs are only
|
|
21
|
+
* triangulated when accessed.
|
|
22
|
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*
|
|
23
|
+
* @param {() => import("../../../shade/renderer/geometry/Geometry.js").Geometry} bark_builder
|
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|
+
* @param {() => import("../../../shade/renderer/geometry/Geometry.js").Geometry|null} foliage_builder
|
|
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|
+
*/
|
|
26
|
+
configure_lazy_geometries(bark_builder: () => import("../../../shade/renderer/geometry/Geometry.js").Geometry, foliage_builder: () => import("../../../shade/renderer/geometry/Geometry.js").Geometry | null): void;
|
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|
+
/**
|
|
28
|
+
* @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry} value
|
|
29
|
+
*/
|
|
30
|
+
set bark_geometry(value: import("../../../shade/renderer/geometry/Geometry.js").Geometry);
|
|
31
|
+
/**
|
|
32
|
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* Triangulated bark `Geometry`.
|
|
33
|
+
* @returns {import("../../../shade/renderer/geometry/Geometry.js").Geometry}
|
|
34
|
+
*/
|
|
35
|
+
get bark_geometry(): import("../../../shade/renderer/geometry/Geometry.js").Geometry;
|
|
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|
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/**
|
|
37
|
+
* @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry|null} value
|
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|
+
*/
|
|
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|
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set foliage_geometry(value: import("../../../shade/renderer/geometry/Geometry.js").Geometry);
|
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|
+
/**
|
|
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|
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* Triangulated foliage card `Geometry`, or `null` if foliage is disabled / keep_ratio = 0.
|
|
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|
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* @returns {import("../../../shade/renderer/geometry/Geometry.js").Geometry|null}
|
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+
*/
|
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+
get foliage_geometry(): import("../../../shade/renderer/geometry/Geometry.js").Geometry;
|
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|
+
/**
|
|
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* Shared procedural bark `StandardShadeMaterial`.
|
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* @type {import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial}
|
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*/
|
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bark_material: import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial;
|
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/**
|
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* Shared procedural foliage `StandardShadeMaterial`.
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+
* @type {import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial}
|
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|
+
*/
|
|
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+
foliage_material: import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial;
|
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|
+
/**
|
|
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* Structural skin joint hierarchy extracted from the `TreeSkeleton`.
|
|
57
|
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* @type {ReturnType<import("../skeleton/tree_skeleton_assign_skin_joints.js").tree_skeleton_assign_skin_joints>}
|
|
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|
+
*/
|
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|
+
skin_info: ReturnType<typeof import("../skeleton/tree_skeleton_assign_skin_joints.js").tree_skeleton_assign_skin_joints>;
|
|
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|
+
/**
|
|
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|
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* GPU fluid-driven foliage wind rig (`target` indices in `SceneBundle` node space `1..J`), or `null`.
|
|
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|
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* @type {import("../../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig|null}
|
|
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|
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*/
|
|
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|
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wind_rig: import("../../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig | null;
|
|
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|
+
/**
|
|
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|
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* Lazily builds and memoizes the bark `MeshletGeometry` + BLAS BVH.
|
|
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|
+
* Note: Requires `await MeshoptClusterizer.ready` prior to first access.
|
|
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|
+
*
|
|
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|
+
* @returns {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry}
|
|
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|
+
*/
|
|
71
|
+
get bark_meshlet_geometry(): import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry;
|
|
72
|
+
/**
|
|
73
|
+
* Lazily builds and memoizes the foliage `MeshletGeometry` + BLAS BVH (or `null` if no foliage).
|
|
74
|
+
* Note: Requires `await MeshoptClusterizer.ready` prior to first access.
|
|
75
|
+
*
|
|
76
|
+
* @returns {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry|null}
|
|
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|
+
*/
|
|
78
|
+
get foliage_meshlet_geometry(): import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry;
|
|
79
|
+
/**
|
|
80
|
+
* Lazily constructs and memoizes a zero-defect `SceneBundle` with pre-order joint nodes,
|
|
81
|
+
* bark + foliage mesh nodes, a shared `Skin`, and the looping wind `ShadeAnimationClip`.
|
|
82
|
+
*
|
|
83
|
+
* @returns {SceneBundle}
|
|
84
|
+
*/
|
|
85
|
+
get scene_bundle(): SceneBundle;
|
|
86
|
+
/**
|
|
87
|
+
* Lazily compiles and memoizes the `Prefab` from `this.scene_bundle`.
|
|
88
|
+
*
|
|
89
|
+
* @returns {import("../../../engine/graphics3/prefab/Prefab.js").Prefab}
|
|
90
|
+
*/
|
|
91
|
+
get prefab(): import("../../../engine/graphics3/prefab/Prefab.js").Prefab;
|
|
92
|
+
/**
|
|
93
|
+
* Number of skeletal joints in this LOD.
|
|
94
|
+
* @returns {number}
|
|
95
|
+
*/
|
|
96
|
+
get joint_count(): number;
|
|
97
|
+
/**
|
|
98
|
+
* Total vertex count across bark and foliage geometries for this LOD.
|
|
99
|
+
* @returns {number}
|
|
100
|
+
*/
|
|
101
|
+
get vertex_count(): number;
|
|
102
|
+
/**
|
|
103
|
+
* Total triangle count across bark and foliage geometries for this LOD.
|
|
104
|
+
* @returns {number}
|
|
105
|
+
*/
|
|
106
|
+
get triangle_count(): number;
|
|
107
|
+
/**
|
|
108
|
+
* @readonly
|
|
109
|
+
* @type {boolean}
|
|
110
|
+
*/
|
|
111
|
+
readonly isTreeLODAsset: boolean;
|
|
112
|
+
#private;
|
|
113
|
+
}
|
|
114
|
+
import { SceneBundle } from "../../../shade/renderer/loader/SceneBundle.js";
|
|
115
|
+
//# sourceMappingURL=TreeLODAsset.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TreeLODAsset.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/asset/TreeLODAsset.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH;IACI;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,MAFU,MAAM,CAEF;IA2Bd;;;;;;OAMG;IACH,wCAHW,MAAM,OAAO,8CAA8C,EAAE,QAAQ,mBACrE,MAAM,OAAO,8CAA8C,EAAE,QAAQ,GAAC,IAAI,QAQpF;IAcD;;OAEG;IACH,0FAGC;IAlBD;;;OAGG;IACH,qFAMC;IAuBD;;OAEG;IACH,6FAIC;IApBD;;;OAGG;IACH,wFAOC;IAWD;;;OAGG;IACH,eAFU,OAAO,2DAA2D,EAAE,qBAAqB,CAE9E;IAErB;;;OAGG;IACH,kBAFU,OAAO,2DAA2D,EAAE,qBAAqB,CAE3E;IAExB;;;OAGG;IACH,WAFU,6GAAsG,CAE/F;IAEjB;;;OAGG;IACH,UAFU,OAAO,6DAA6D,EAAE,cAAc,GAAC,IAAI,CAEnF;IA2BhB;;;;;OAKG;IACH,2GAKC;IAED;;;;;OAKG;IACH,8GAUC;IAED;;;;;OAKG;IACH,gCAwGC;IAED;;;;OAIG;IACH,0EAKC;IAED;;;OAGG;IACH,0BAEC;IAED;;;OAGG;IACH,2BAIC;IAED;;;OAGG;IACH,6BAIC;IAGL;;;OAGG;IACH,yBAFU,OAAO,CAEoB;;CANpC;4BAhV2B,+CAA+C"}
|
|
@@ -0,0 +1,346 @@
|
|
|
1
|
+
import { prefab_compile } from "../../../engine/graphics3/prefab/prefab_compile.js";
|
|
2
|
+
import { Skin } from "../../../shade/renderer/animation/Skin.js";
|
|
3
|
+
import { meshlet_geometry_build_from_geometry } from "../../../shade/renderer/geometry/meshlet_geometry_build_from_geometry.js";
|
|
4
|
+
import { SceneBundle } from "../../../shade/renderer/loader/SceneBundle.js";
|
|
5
|
+
import { SceneNode } from "../../../shade/renderer/loader/SceneNode.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Represents one Level-of-Detail (LOD) of a procedurally generated `TreeAsset`.
|
|
9
|
+
*
|
|
10
|
+
* Provides immediate synchronous access to `bark_geometry` and `foliage_geometry` (`Geometry`),
|
|
11
|
+
* and lazy memoized access to `bark_meshlet_geometry`, `foliage_meshlet_geometry` (`MeshletGeometry`),
|
|
12
|
+
* `scene_bundle` (`SceneBundle`), and `prefab` (`Prefab`).
|
|
13
|
+
*/
|
|
14
|
+
export class TreeLODAsset {
|
|
15
|
+
/**
|
|
16
|
+
* LOD index (0 = highest detail).
|
|
17
|
+
* @type {number}
|
|
18
|
+
*/
|
|
19
|
+
level = 0;
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* Tree species name.
|
|
23
|
+
* @type {string}
|
|
24
|
+
*/
|
|
25
|
+
name = "tree";
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* @type {import("../../../shade/renderer/geometry/Geometry.js").Geometry|null}
|
|
29
|
+
*/
|
|
30
|
+
#bark_geometry = null;
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* @type {(() => import("../../../shade/renderer/geometry/Geometry.js").Geometry)|null}
|
|
34
|
+
*/
|
|
35
|
+
#bark_geometry_builder = null;
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* @type {import("../../../shade/renderer/geometry/Geometry.js").Geometry|null}
|
|
39
|
+
*/
|
|
40
|
+
#foliage_geometry = null;
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
|
+
* @type {(() => import("../../../shade/renderer/geometry/Geometry.js").Geometry|null)|null}
|
|
44
|
+
*/
|
|
45
|
+
#foliage_geometry_builder = null;
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* @type {boolean}
|
|
49
|
+
*/
|
|
50
|
+
#foliage_geometry_built = false;
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* Configures lazy builders for `bark_geometry` and `foliage_geometry` so coarse LODs are only
|
|
54
|
+
* triangulated when accessed.
|
|
55
|
+
*
|
|
56
|
+
* @param {() => import("../../../shade/renderer/geometry/Geometry.js").Geometry} bark_builder
|
|
57
|
+
* @param {() => import("../../../shade/renderer/geometry/Geometry.js").Geometry|null} foliage_builder
|
|
58
|
+
*/
|
|
59
|
+
configure_lazy_geometries(bark_builder, foliage_builder) {
|
|
60
|
+
this.#bark_geometry_builder = bark_builder;
|
|
61
|
+
this.#foliage_geometry_builder = foliage_builder;
|
|
62
|
+
this.#bark_geometry = null;
|
|
63
|
+
this.#foliage_geometry = null;
|
|
64
|
+
this.#foliage_geometry_built = false;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* Triangulated bark `Geometry`.
|
|
69
|
+
* @returns {import("../../../shade/renderer/geometry/Geometry.js").Geometry}
|
|
70
|
+
*/
|
|
71
|
+
get bark_geometry() {
|
|
72
|
+
if (this.#bark_geometry === null && this.#bark_geometry_builder !== null) {
|
|
73
|
+
this.#bark_geometry = this.#bark_geometry_builder();
|
|
74
|
+
this.#bark_geometry_builder = null;
|
|
75
|
+
}
|
|
76
|
+
return this.#bark_geometry;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry} value
|
|
81
|
+
*/
|
|
82
|
+
set bark_geometry(value) {
|
|
83
|
+
this.#bark_geometry = value;
|
|
84
|
+
this.#bark_geometry_builder = null;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
/**
|
|
88
|
+
* Triangulated foliage card `Geometry`, or `null` if foliage is disabled / keep_ratio = 0.
|
|
89
|
+
* @returns {import("../../../shade/renderer/geometry/Geometry.js").Geometry|null}
|
|
90
|
+
*/
|
|
91
|
+
get foliage_geometry() {
|
|
92
|
+
if (!this.#foliage_geometry_built && this.#foliage_geometry_builder !== null) {
|
|
93
|
+
this.#foliage_geometry_built = true;
|
|
94
|
+
this.#foliage_geometry = this.#foliage_geometry_builder();
|
|
95
|
+
this.#foliage_geometry_builder = null;
|
|
96
|
+
}
|
|
97
|
+
return this.#foliage_geometry;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry|null} value
|
|
102
|
+
*/
|
|
103
|
+
set foliage_geometry(value) {
|
|
104
|
+
this.#foliage_geometry = value;
|
|
105
|
+
this.#foliage_geometry_built = true;
|
|
106
|
+
this.#foliage_geometry_builder = null;
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* Shared procedural bark `StandardShadeMaterial`.
|
|
111
|
+
* @type {import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial}
|
|
112
|
+
*/
|
|
113
|
+
bark_material = null;
|
|
114
|
+
|
|
115
|
+
/**
|
|
116
|
+
* Shared procedural foliage `StandardShadeMaterial`.
|
|
117
|
+
* @type {import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial}
|
|
118
|
+
*/
|
|
119
|
+
foliage_material = null;
|
|
120
|
+
|
|
121
|
+
/**
|
|
122
|
+
* Structural skin joint hierarchy extracted from the `TreeSkeleton`.
|
|
123
|
+
* @type {ReturnType<import("../skeleton/tree_skeleton_assign_skin_joints.js").tree_skeleton_assign_skin_joints>}
|
|
124
|
+
*/
|
|
125
|
+
skin_info = null;
|
|
126
|
+
|
|
127
|
+
/**
|
|
128
|
+
* GPU fluid-driven foliage wind rig (`target` indices in `SceneBundle` node space `1..J`), or `null`.
|
|
129
|
+
* @type {import("../../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig|null}
|
|
130
|
+
*/
|
|
131
|
+
wind_rig = null;
|
|
132
|
+
|
|
133
|
+
/**
|
|
134
|
+
* @type {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry|null}
|
|
135
|
+
*/
|
|
136
|
+
#bark_meshlet_geometry = null;
|
|
137
|
+
|
|
138
|
+
/**
|
|
139
|
+
* @type {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry|null}
|
|
140
|
+
*/
|
|
141
|
+
#foliage_meshlet_geometry = null;
|
|
142
|
+
|
|
143
|
+
/**
|
|
144
|
+
* @type {boolean}
|
|
145
|
+
*/
|
|
146
|
+
#foliage_meshlet_built = false;
|
|
147
|
+
|
|
148
|
+
/**
|
|
149
|
+
* @type {SceneBundle|null}
|
|
150
|
+
*/
|
|
151
|
+
#scene_bundle = null;
|
|
152
|
+
|
|
153
|
+
/**
|
|
154
|
+
* @type {import("../../../engine/graphics3/prefab/Prefab.js").Prefab|null}
|
|
155
|
+
*/
|
|
156
|
+
#prefab = null;
|
|
157
|
+
|
|
158
|
+
/**
|
|
159
|
+
* Lazily builds and memoizes the bark `MeshletGeometry` + BLAS BVH.
|
|
160
|
+
* Note: Requires `await MeshoptClusterizer.ready` prior to first access.
|
|
161
|
+
*
|
|
162
|
+
* @returns {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry}
|
|
163
|
+
*/
|
|
164
|
+
get bark_meshlet_geometry() {
|
|
165
|
+
if (this.#bark_meshlet_geometry === null && this.bark_geometry !== null) {
|
|
166
|
+
this.#bark_meshlet_geometry = meshlet_geometry_build_from_geometry(this.bark_geometry);
|
|
167
|
+
}
|
|
168
|
+
return this.#bark_meshlet_geometry;
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
/**
|
|
172
|
+
* Lazily builds and memoizes the foliage `MeshletGeometry` + BLAS BVH (or `null` if no foliage).
|
|
173
|
+
* Note: Requires `await MeshoptClusterizer.ready` prior to first access.
|
|
174
|
+
*
|
|
175
|
+
* @returns {import("../../../shade/renderer/geometry/MeshletGeometry.js").MeshletGeometry|null}
|
|
176
|
+
*/
|
|
177
|
+
get foliage_meshlet_geometry() {
|
|
178
|
+
if (!this.#foliage_meshlet_built) {
|
|
179
|
+
this.#foliage_meshlet_built = true;
|
|
180
|
+
if (this.foliage_geometry !== null && this.foliage_geometry.getPrimitiveCount() > 0) {
|
|
181
|
+
this.#foliage_meshlet_geometry = meshlet_geometry_build_from_geometry(this.foliage_geometry);
|
|
182
|
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} else {
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this.#foliage_meshlet_geometry = null;
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}
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}
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return this.#foliage_meshlet_geometry;
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}
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/**
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* Lazily constructs and memoizes a zero-defect `SceneBundle` with pre-order joint nodes,
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* bark + foliage mesh nodes, a shared `Skin`, and the looping wind `ShadeAnimationClip`.
|
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*
|
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* @returns {SceneBundle}
|
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*/
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get scene_bundle() {
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if (this.#scene_bundle !== null) {
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return this.#scene_bundle;
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}
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const bundle = new SceneBundle();
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// Node 0: named root so prefab_compile keeps a single root above joints and mesh nodes
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bundle.add_node(SceneNode.from({
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name: `${this.name}_lod${this.level}_root`,
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parent: -1
|
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206
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+
}));
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const skin_info = this.skin_info;
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const joint_node_indices = [];
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+
|
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if (skin_info && skin_info.joint_count > 0) {
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const J = skin_info.joint_count;
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213
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const ibm = new Float32Array(J * 16);
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215
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for (let j = 0; j < J; j++) {
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216
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const pj = skin_info.joint_parents[j];
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|
+
const parent_node = pj < 0 ? 0 : (pj + 1);
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+
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219
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const jx = skin_info.joint_positions[j * 3];
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+
const jy = skin_info.joint_positions[j * 3 + 1];
|
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|
+
const jz = skin_info.joint_positions[j * 3 + 2];
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|
+
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223
|
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const px = pj < 0 ? 0.0 : skin_info.joint_positions[pj * 3];
|
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|
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const py = pj < 0 ? 0.0 : skin_info.joint_positions[pj * 3 + 1];
|
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|
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const pz = pj < 0 ? 0.0 : skin_info.joint_positions[pj * 3 + 2];
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const node_idx = bundle.add_node(SceneNode.from({
|
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|
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name: `joint_${j}`,
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|
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parent: parent_node,
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|
+
translation: [jx - px, jy - py, jz - pz],
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|
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rotation: [0, 0, 0, 1],
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|
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scale: [1, 1, 1]
|
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|
+
}));
|
|
234
|
+
joint_node_indices.push(node_idx);
|
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|
+
|
|
236
|
+
// Exact inverse-bind matrix T(-p_j) for zero frame defect (frame_defect === 0)
|
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|
+
const m_off = j * 16;
|
|
238
|
+
ibm[m_off + 0] = 1.0;
|
|
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|
+
ibm[m_off + 5] = 1.0;
|
|
240
|
+
ibm[m_off + 10] = 1.0;
|
|
241
|
+
ibm[m_off + 12] = -jx;
|
|
242
|
+
ibm[m_off + 13] = -jy;
|
|
243
|
+
ibm[m_off + 14] = -jz;
|
|
244
|
+
ibm[m_off + 15] = 1.0;
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
const mesh_node_indices = [];
|
|
248
|
+
|
|
249
|
+
const bark_node = bundle.add_node(SceneNode.from({
|
|
250
|
+
name: `${this.name}_bark_lod${this.level}`,
|
|
251
|
+
parent: 0,
|
|
252
|
+
geometry: this.bark_meshlet_geometry,
|
|
253
|
+
material: this.bark_material
|
|
254
|
+
}));
|
|
255
|
+
mesh_node_indices.push(bark_node);
|
|
256
|
+
|
|
257
|
+
const fol_meshlet = this.foliage_meshlet_geometry;
|
|
258
|
+
if (fol_meshlet !== null) {
|
|
259
|
+
const fol_node = bundle.add_node(SceneNode.from({
|
|
260
|
+
name: `${this.name}_foliage_lod${this.level}`,
|
|
261
|
+
parent: 0,
|
|
262
|
+
geometry: fol_meshlet,
|
|
263
|
+
material: this.foliage_material
|
|
264
|
+
}));
|
|
265
|
+
mesh_node_indices.push(fol_node);
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
bundle.skins.push(Skin.from({
|
|
269
|
+
name: `${this.name}_skin_lod${this.level}`,
|
|
270
|
+
joints: joint_node_indices,
|
|
271
|
+
inverse_bind_matrices: ibm,
|
|
272
|
+
meshes: mesh_node_indices
|
|
273
|
+
}));
|
|
274
|
+
|
|
275
|
+
if (this.wind_rig !== null && this.wind_rig.joints.length > 0) {
|
|
276
|
+
bundle.foliage_rigs.push(this.wind_rig.clone());
|
|
277
|
+
}
|
|
278
|
+
} else {
|
|
279
|
+
bundle.add_node(SceneNode.from({
|
|
280
|
+
name: `${this.name}_bark_lod${this.level}`,
|
|
281
|
+
parent: 0,
|
|
282
|
+
geometry: this.bark_meshlet_geometry,
|
|
283
|
+
material: this.bark_material
|
|
284
|
+
}));
|
|
285
|
+
|
|
286
|
+
const fol_meshlet = this.foliage_meshlet_geometry;
|
|
287
|
+
if (fol_meshlet !== null) {
|
|
288
|
+
bundle.add_node(SceneNode.from({
|
|
289
|
+
name: `${this.name}_foliage_lod${this.level}`,
|
|
290
|
+
parent: 0,
|
|
291
|
+
geometry: fol_meshlet,
|
|
292
|
+
material: this.foliage_material
|
|
293
|
+
}));
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
this.#scene_bundle = bundle;
|
|
298
|
+
return bundle;
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
/**
|
|
302
|
+
* Lazily compiles and memoizes the `Prefab` from `this.scene_bundle`.
|
|
303
|
+
*
|
|
304
|
+
* @returns {import("../../../engine/graphics3/prefab/Prefab.js").Prefab}
|
|
305
|
+
*/
|
|
306
|
+
get prefab() {
|
|
307
|
+
if (this.#prefab === null) {
|
|
308
|
+
this.#prefab = prefab_compile(this.scene_bundle);
|
|
309
|
+
}
|
|
310
|
+
return this.#prefab;
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
/**
|
|
314
|
+
* Number of skeletal joints in this LOD.
|
|
315
|
+
* @returns {number}
|
|
316
|
+
*/
|
|
317
|
+
get joint_count() {
|
|
318
|
+
return this.skin_info ? this.skin_info.joint_count : 0;
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
/**
|
|
322
|
+
* Total vertex count across bark and foliage geometries for this LOD.
|
|
323
|
+
* @returns {number}
|
|
324
|
+
*/
|
|
325
|
+
get vertex_count() {
|
|
326
|
+
const bark_v = this.bark_geometry?.getAttribute("position")?.count ?? 0;
|
|
327
|
+
const fol_v = this.foliage_geometry?.getAttribute("position")?.count ?? 0;
|
|
328
|
+
return bark_v + fol_v;
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
/**
|
|
332
|
+
* Total triangle count across bark and foliage geometries for this LOD.
|
|
333
|
+
* @returns {number}
|
|
334
|
+
*/
|
|
335
|
+
get triangle_count() {
|
|
336
|
+
const bark_i = this.bark_geometry?.index?.count ?? 0;
|
|
337
|
+
const fol_i = this.foliage_geometry?.index?.count ?? 0;
|
|
338
|
+
return ((bark_i + fol_i) / 3) | 0;
|
|
339
|
+
}
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
/**
|
|
343
|
+
* @readonly
|
|
344
|
+
* @type {boolean}
|
|
345
|
+
*/
|
|
346
|
+
TreeLODAsset.prototype.isTreeLODAsset = true;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Turn-key procedural tree and foliage generator.
|
|
3
|
+
*
|
|
4
|
+
* Can be called with:
|
|
5
|
+
* - Zero arguments (`generate_tree()`) -> generates a complete 3-LOD Oak `TreeAsset`.
|
|
6
|
+
* - A preset string (`generate_tree("pine")` or `generate_tree(TreePreset.Willow)`).
|
|
7
|
+
* - A `TreeSpeciesConfig` instance (`generate_tree(species_config)`).
|
|
8
|
+
* - An options object (`generate_tree({ preset: "birch", seed: 42, crown: { height: 14 }, lod_count: 3 })`).
|
|
9
|
+
*
|
|
10
|
+
* @param {string|import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig|Object} [options={}]
|
|
11
|
+
* @returns {TreeAsset}
|
|
12
|
+
*/
|
|
13
|
+
export function generate_tree(options?: string | import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig | any): TreeAsset;
|
|
14
|
+
import { TreeAsset } from "./TreeAsset.js";
|
|
15
|
+
//# sourceMappingURL=generate_tree.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"generate_tree.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/asset/generate_tree.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;GAWG;AACH,wCAHW,MAAM,GAAC,OAAO,gCAAgC,EAAE,iBAAiB,MAAO,GACtE,SAAS,CAqErB;0BAlFyB,gBAAgB"}
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
import { build_tree_wind_rig } from "../animation/build_tree_wind_rig.js";
|
|
2
|
+
import { TreePreset } from "../config/TreePreset.js";
|
|
3
|
+
import { make_bark_material } from "../material/make_bark_material.js";
|
|
4
|
+
import { make_foliage_material } from "../material/make_foliage_material.js";
|
|
5
|
+
import { foliage_collect_attachments } from "../mesh/foliage_collect_attachments.js";
|
|
6
|
+
import { tree_mesh_build_bark } from "../mesh/tree_mesh_build_bark.js";
|
|
7
|
+
import { tree_mesh_build_foliage } from "../mesh/tree_mesh_build_foliage.js";
|
|
8
|
+
import { make_tree_species_preset } from "../presets/make_tree_species_preset.js";
|
|
9
|
+
import { tree_skeleton_assign_skin_joints } from "../skeleton/tree_skeleton_assign_skin_joints.js";
|
|
10
|
+
import { tree_skeleton_grow } from "../skeleton/tree_skeleton_grow.js";
|
|
11
|
+
import { TreeAsset } from "./TreeAsset.js";
|
|
12
|
+
import { TreeLODAsset } from "./TreeLODAsset.js";
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Turn-key procedural tree and foliage generator.
|
|
16
|
+
*
|
|
17
|
+
* Can be called with:
|
|
18
|
+
* - Zero arguments (`generate_tree()`) -> generates a complete 3-LOD Oak `TreeAsset`.
|
|
19
|
+
* - A preset string (`generate_tree("pine")` or `generate_tree(TreePreset.Willow)`).
|
|
20
|
+
* - A `TreeSpeciesConfig` instance (`generate_tree(species_config)`).
|
|
21
|
+
* - An options object (`generate_tree({ preset: "birch", seed: 42, crown: { height: 14 }, lod_count: 3 })`).
|
|
22
|
+
*
|
|
23
|
+
* @param {string|import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig|Object} [options={}]
|
|
24
|
+
* @returns {TreeAsset}
|
|
25
|
+
*/
|
|
26
|
+
export function generate_tree(options = {}) {
|
|
27
|
+
let config;
|
|
28
|
+
let eager_meshlets = false;
|
|
29
|
+
let custom_bark_material = null;
|
|
30
|
+
let custom_foliage_material = null;
|
|
31
|
+
|
|
32
|
+
if (typeof options === "string") {
|
|
33
|
+
config = make_tree_species_preset(options);
|
|
34
|
+
} else if (options && options.isTreeSpeciesConfig) {
|
|
35
|
+
config = options.clone();
|
|
36
|
+
} else {
|
|
37
|
+
const opts = options || {};
|
|
38
|
+
const preset = opts.preset ?? TreePreset.Oak;
|
|
39
|
+
config = make_tree_species_preset(preset, opts);
|
|
40
|
+
eager_meshlets = Boolean(opts.eager_meshlets);
|
|
41
|
+
if (opts.custom_bark_material && opts.custom_bark_material.isShadeMaterial) {
|
|
42
|
+
custom_bark_material = opts.custom_bark_material;
|
|
43
|
+
}
|
|
44
|
+
if (opts.custom_foliage_material && opts.custom_foliage_material.isShadeMaterial) {
|
|
45
|
+
custom_foliage_material = opts.custom_foliage_material;
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
const skeleton = tree_skeleton_grow(config);
|
|
50
|
+
const skin_info = tree_skeleton_assign_skin_joints(skeleton, config.wind.max_joints);
|
|
51
|
+
const wind_rig = config.wind.enabled ? build_tree_wind_rig(skin_info, config.wind) : null;
|
|
52
|
+
const attachments = foliage_collect_attachments(skeleton, config);
|
|
53
|
+
|
|
54
|
+
const bark_material = custom_bark_material !== null
|
|
55
|
+
? custom_bark_material
|
|
56
|
+
: make_bark_material(config.bark_material, config.seed);
|
|
57
|
+
|
|
58
|
+
const foliage_material = custom_foliage_material !== null
|
|
59
|
+
? custom_foliage_material
|
|
60
|
+
: (config.foliage.enabled ? make_foliage_material(config.foliage_material, config.seed) : null);
|
|
61
|
+
|
|
62
|
+
const asset = new TreeAsset();
|
|
63
|
+
asset.config = config;
|
|
64
|
+
asset.skeleton = skeleton;
|
|
65
|
+
asset.attachments = attachments;
|
|
66
|
+
asset.skin_info = skin_info;
|
|
67
|
+
asset.wind_rig = wind_rig;
|
|
68
|
+
asset.bark_material = bark_material;
|
|
69
|
+
asset.foliage_material = foliage_material;
|
|
70
|
+
|
|
71
|
+
for (let i = 0; i < config.lods.length; i++) {
|
|
72
|
+
const lod_cfg = config.lods[i];
|
|
73
|
+
const lod_asset = new TreeLODAsset();
|
|
74
|
+
lod_asset.level = i;
|
|
75
|
+
lod_asset.name = config.name || "tree";
|
|
76
|
+
lod_asset.configure_lazy_geometries(
|
|
77
|
+
() => tree_mesh_build_bark(skeleton, config, lod_cfg),
|
|
78
|
+
() => tree_mesh_build_foliage(skeleton, attachments, config, lod_cfg)
|
|
79
|
+
);
|
|
80
|
+
lod_asset.bark_material = bark_material;
|
|
81
|
+
lod_asset.foliage_material = foliage_material;
|
|
82
|
+
lod_asset.skin_info = config.wind.enabled ? skin_info : null;
|
|
83
|
+
lod_asset.wind_rig = wind_rig;
|
|
84
|
+
|
|
85
|
+
if (eager_meshlets) {
|
|
86
|
+
void lod_asset.prefab;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
asset.lods.push(lod_asset);
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
return asset;
|
|
93
|
+
}
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Turn-key helper to place a procedural tree (`TreeAsset`, `Prefab`, or on-the-fly generation options)
|
|
3
|
+
* into a bare `GPUSceneContext` + `EntityComponentDataset` (one without ECS graphics systems),
|
|
4
|
+
* automatically registering its GPU fluid-driven `FoliageWindRig` with `GPUAnimationManager` so its
|
|
5
|
+
* bones sample `GPUSceneWind` (3D fluid dynamics cascades + global far-field wind) every frame.
|
|
6
|
+
*
|
|
7
|
+
* When using a full ECS world with `ShadedGeometrySystem`, `MeshSkinSystem`, and `FoliageWindSystem`,
|
|
8
|
+
* prefer `prefab_instantiate(tree.prefab, dataset, root)` directly so the ECS systems manage rows,
|
|
9
|
+
* skins, and wind rigs automatically.
|
|
10
|
+
*
|
|
11
|
+
* @param {import("../../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} scene_context
|
|
12
|
+
* @param {import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset} dataset
|
|
13
|
+
* @param {Object} [options={}]
|
|
14
|
+
* @param {import("./TreeAsset.js").TreeAsset} [options.tree] pre-generated `TreeAsset`
|
|
15
|
+
* @param {import("../../../engine/graphics3/prefab/Prefab.js").Prefab} [options.prefab] pre-compiled `Prefab`
|
|
16
|
+
* @param {number} [options.lod=0] LOD index when placing from `TreeAsset`
|
|
17
|
+
* @param {Transform64} [options.placement] explicit `Transform64` placement
|
|
18
|
+
* @param {number[]|{x:number,y:number,z:number}} [options.position] world position `[x, y, z]`
|
|
19
|
+
* @param {number[]|{x:number,y:number,z:number,w:number}} [options.rotation] world quaternion `[x, y, z, w]`
|
|
20
|
+
* @param {number} [options.rotation_y] yaw rotation around `+Y` in radians
|
|
21
|
+
* @param {number|number[]|{x:number,y:number,z:number}} [options.scale] uniform or 3-axis scale
|
|
22
|
+
* @param {boolean} [options.wind=true] whether to register GPU fluid-driven foliage wind rigs
|
|
23
|
+
* @param {number} [options.wind_weight=1.0] foliage wind rig blend weight in `pose_accumulator`
|
|
24
|
+
* @param {number} [options.wind_phase_offset] explicit phase offset in radians for flutter desynchronization
|
|
25
|
+
* @returns {{
|
|
26
|
+
* root: number,
|
|
27
|
+
* instance: import("../../../engine/graphics3/prefab/PrefabInstance.js").PrefabInstance,
|
|
28
|
+
* skins: {entity: number, skin_id: number}[]|null,
|
|
29
|
+
* foliage_rig_ids: number[],
|
|
30
|
+
* drawn: number,
|
|
31
|
+
* tree: import("./TreeAsset.js").TreeAsset|null,
|
|
32
|
+
* prefab: import("../../../engine/graphics3/prefab/Prefab.js").Prefab
|
|
33
|
+
* }}
|
|
34
|
+
*/
|
|
35
|
+
export function place_tree(scene_context: import("../../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext, dataset: import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset, options?: {
|
|
36
|
+
tree?: import("./TreeAsset.js").TreeAsset;
|
|
37
|
+
prefab?: import("../../../engine/graphics3/prefab/Prefab.js").Prefab;
|
|
38
|
+
lod?: number;
|
|
39
|
+
placement?: Transform64;
|
|
40
|
+
position?: number[] | {
|
|
41
|
+
x: number;
|
|
42
|
+
y: number;
|
|
43
|
+
z: number;
|
|
44
|
+
};
|
|
45
|
+
rotation?: number[] | {
|
|
46
|
+
x: number;
|
|
47
|
+
y: number;
|
|
48
|
+
z: number;
|
|
49
|
+
w: number;
|
|
50
|
+
};
|
|
51
|
+
rotation_y?: number;
|
|
52
|
+
scale?: number | number[] | {
|
|
53
|
+
x: number;
|
|
54
|
+
y: number;
|
|
55
|
+
z: number;
|
|
56
|
+
};
|
|
57
|
+
wind?: boolean;
|
|
58
|
+
wind_weight?: number;
|
|
59
|
+
wind_phase_offset?: number;
|
|
60
|
+
}): {
|
|
61
|
+
root: number;
|
|
62
|
+
instance: import("../../../engine/graphics3/prefab/PrefabInstance.js").PrefabInstance;
|
|
63
|
+
skins: {
|
|
64
|
+
entity: number;
|
|
65
|
+
skin_id: number;
|
|
66
|
+
}[] | null;
|
|
67
|
+
foliage_rig_ids: number[];
|
|
68
|
+
drawn: number;
|
|
69
|
+
tree: import("./TreeAsset.js").TreeAsset | null;
|
|
70
|
+
prefab: import("../../../engine/graphics3/prefab/Prefab.js").Prefab;
|
|
71
|
+
};
|
|
72
|
+
/**
|
|
73
|
+
* Unplaces a tree previously placed via `place_tree`, unregistering its GPU fluid-driven foliage
|
|
74
|
+
* wind rigs BEFORE destroying the prefab instance so target entities still exist in `dataset` during cleanup.
|
|
75
|
+
*
|
|
76
|
+
* @param {import("../../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} scene_context
|
|
77
|
+
* @param {import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset} dataset
|
|
78
|
+
* @param {ReturnType<typeof place_tree>} placed
|
|
79
|
+
*/
|
|
80
|
+
export function unplace_tree(scene_context: import("../../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext, dataset: import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset, placed: ReturnType<typeof place_tree>): void;
|
|
81
|
+
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
82
|
+
//# sourceMappingURL=place_tree.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|