@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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1
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import { vec2u, vec4u } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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2
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import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { HZB_TEXTURE_FORMAT } from "./HZB_TEXTURE_FORMAT.js";
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/**
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* Per-pass, 24 bytes, read-only.
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*
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* `clip_region` and `output_resolution` were two uniforms, so two buffers per pass. WGSL allows one
|
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* immediate per entry point, so carrying them as immediate data means carrying them together.
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*
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* @type {WebGPUStruct}
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*/
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const HZB_CLIP_SETTINGS = WebGPUStruct.from({
|
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// x, y, width, height
|
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clip_region: vec4u,
|
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output_resolution: vec2u,
|
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}, 'HzbClipSettings');
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+
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const resources = new ShaderResourceSetDescriptor();
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+
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resources.setImmediate("settings", HZB_CLIP_SETTINGS);
|
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+
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resources.createGroup()
|
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.addTexture("tInput", "unfilterable-float")
|
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|
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.addStorageTexture("tOutput", HZB_TEXTURE_FORMAT, "2d", "write-only")
|
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+
;
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30
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+
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const body = CodeChunk.from(
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//language=WGSL
|
|
33
|
+
`
|
|
34
|
+
@compute @workgroup_size(8, 8, 1)
|
|
35
|
+
fn main(
|
|
36
|
+
@builtin(global_invocation_id) global_id: vec3<u32>,
|
|
37
|
+
) {
|
|
38
|
+
if (any(global_id.xy >= settings.output_resolution)) {
|
|
39
|
+
return;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
// 1. Calculate the UV bounds of the current *output* pixel.
|
|
43
|
+
// We use the output resolution to determine how wide one pixel is in UV space.
|
|
44
|
+
let output_resolution_f = vec2<f32>(settings.output_resolution);
|
|
45
|
+
let uv = (vec2<f32>(global_id.xy) + 0.5) / output_resolution_f;
|
|
46
|
+
let output_pixel_size2 = 0.5 / output_resolution_f;
|
|
47
|
+
let uv_min = uv - output_pixel_size2;
|
|
48
|
+
let uv_max = uv + output_pixel_size2;
|
|
49
|
+
|
|
50
|
+
// minor epsilon to avoid float rounding errors
|
|
51
|
+
const EPSILON = 1e-6;
|
|
52
|
+
|
|
53
|
+
// Nudge the bounds slightly inward to absorb floating-point drift
|
|
54
|
+
let safe_uv_min = uv_min + EPSILON;
|
|
55
|
+
let safe_uv_max = uv_max - EPSILON;
|
|
56
|
+
|
|
57
|
+
// 2. Convert UV bounds to Source Texel coordinates (float).
|
|
58
|
+
// We map the 0..1 UVs to the size of the source clip region.
|
|
59
|
+
let source_size = vec2<f32>(settings.clip_region.zw);
|
|
60
|
+
let texel_min_f = safe_uv_min * source_size;
|
|
61
|
+
let texel_max_f = safe_uv_max * source_size;
|
|
62
|
+
|
|
63
|
+
// 3. Convert to Integer Loop Bounds.
|
|
64
|
+
// Floor the min to find the first pixel.
|
|
65
|
+
// Ceil the max to find the exclusive upper bound.
|
|
66
|
+
// Example (5px -> 2px):
|
|
67
|
+
// Output Px 0 covers UV 0.0-0.5 -> Source 0.0 to 2.5
|
|
68
|
+
// Floor(0.0) = 0. Ceil(2.5) = 3. Loop 0, 1, 2. (Pixel 2 is partially covered)
|
|
69
|
+
// Output Px 1 covers UV 0.5-1.0 -> Source 2.5 to 5.0
|
|
70
|
+
// Floor(2.5) = 2. Ceil(5.0) = 5. Loop 2, 3, 4. (Pixel 2 is partially covered again)
|
|
71
|
+
let bound_min = vec2<i32>(floor(texel_min_f));
|
|
72
|
+
let bound_max = vec2<i32>(ceil(texel_max_f));
|
|
73
|
+
|
|
74
|
+
// 4. Clamp bounds to the clip region size to be safe.
|
|
75
|
+
let limit = vec2<i32>(settings.clip_region.zw);
|
|
76
|
+
|
|
77
|
+
let start = max(bound_min, vec2<i32>(0)) + vec2<i32>(settings.clip_region.xy);
|
|
78
|
+
let end = min(bound_max, limit) + vec2<i32>(settings.clip_region.xy);
|
|
79
|
+
|
|
80
|
+
var output = vec2<f32>(1.0, 0.0); // Initialize min/max
|
|
81
|
+
|
|
82
|
+
// 5. Loop. Note strict usage of < end (exclusive) and i32 types.
|
|
83
|
+
for (var y = start.y; y < end.y; y++) {
|
|
84
|
+
for (var x = start.x; x < end.x; x++) {
|
|
85
|
+
|
|
86
|
+
// Add the clip region offset (atlas support)
|
|
87
|
+
let load_coord = vec2<i32>(x, y);
|
|
88
|
+
|
|
89
|
+
let v = textureLoad(tInput, load_coord, 0).r;
|
|
90
|
+
|
|
91
|
+
output.x = min(output.x, v);
|
|
92
|
+
output.y = max(output.y, v);
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
textureStore(tOutput, vec2<i32>(global_id.xy), vec4<f32>(output, 0.0, 0.0));
|
|
97
|
+
}
|
|
98
|
+
`, [
|
|
99
|
+
]
|
|
100
|
+
)
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* Same as standard first mip reduction, but with a clipping region.
|
|
104
|
+
* Primarily used for shadow maps where shadows are atlased into a single texture
|
|
105
|
+
* @type {ComputeShader}
|
|
106
|
+
*/
|
|
107
|
+
export const shader_hzb_reduce_mip0_clip = ComputeShader.from({
|
|
108
|
+
label: 'HZB / reduce mip0 with clip',
|
|
109
|
+
resources,
|
|
110
|
+
body,
|
|
111
|
+
});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_hzb_spd.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/shader_hzb_spd.js"],"names":[],"mappings":"AA6JA,6CAAyD;AACzD,6CAAyD;AACzD,6CAAyD;8BA3J3B,4BAA4B"}
|
|
@@ -0,0 +1,160 @@
|
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { WebGPUExtensionType } from "../../descriptor/WebGPUExtensionType.js";
|
|
3
|
+
import { chunk_remap_for_wave_reduction } from "../shader/chunk/subgroup/chunk_remap_for_wave_reduction.js";
|
|
4
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
5
|
+
import { ComputeShader } from "../shader/ComputeShader.js";
|
|
6
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
|
+
import { HZB_TEXTURE_FORMAT } from "./HZB_TEXTURE_FORMAT.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Builds an SPD compute shader reducing `tInput` (`base_mip`) into `mip_count` consecutive mips
|
|
11
|
+
* (`tOut1 .. tOut{mip_count}`, where `mip_count` is 2, 3, or 4).
|
|
12
|
+
*
|
|
13
|
+
* Each 256-thread workgroup covers up to 32x32 texels of `tInput` (16x16 at `tOut1`):
|
|
14
|
+
* - `tOut1` (16x16): 256 threads in four 8x8 Morton-ordered sub-tiles each load a 2x2 quad from `tInput`.
|
|
15
|
+
* - `tOut2` (8x8): reduced in registers across 4-lane quads via `quadSwapX` / `quadSwapY` (no barrier).
|
|
16
|
+
* - `tOut3` (4x4): after a single `workgroupBarrier()` over a 64-element LDS tile, 16 threads reduce 2x2 quads.
|
|
17
|
+
* - `tOut4` (2x2): reduced in registers across the 4-lane quads of those 16 threads via `quadSwapX` / `quadSwapY` (no second barrier).
|
|
18
|
+
*
|
|
19
|
+
* @param {number} mip_count 2, 3, or 4
|
|
20
|
+
* @returns {ComputeShader}
|
|
21
|
+
*/
|
|
22
|
+
function create_shader_hzb_spd(mip_count) {
|
|
23
|
+
assert.isInteger(mip_count, 'mip_count');
|
|
24
|
+
assert.greaterThanOrEqual(mip_count, 2, 'mip_count');
|
|
25
|
+
assert.lessThanOrEqual(mip_count, 4, 'mip_count');
|
|
26
|
+
|
|
27
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
28
|
+
const group = resources.createGroup()
|
|
29
|
+
.addTexture("tInput", "unfilterable-float");
|
|
30
|
+
|
|
31
|
+
for (let m = 1; m <= mip_count; m++) {
|
|
32
|
+
group.addStorageTexture(`tOut${m}`, HZB_TEXTURE_FORMAT, "2d", "write-only");
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
const needs_lds = mip_count >= 3;
|
|
36
|
+
|
|
37
|
+
const lds_decl = needs_lds
|
|
38
|
+
? `var<workgroup> hzb_spd_lds: array<vec2<f32>, 64>;`
|
|
39
|
+
: ``;
|
|
40
|
+
|
|
41
|
+
const lds_store_mip2 = needs_lds
|
|
42
|
+
? `hzb_spd_lds[mip2_local.y * 8u + mip2_local.x] = v2;`
|
|
43
|
+
: ``;
|
|
44
|
+
|
|
45
|
+
const mip3_and_4_code = !needs_lds ? `` : `
|
|
46
|
+
workgroupBarrier();
|
|
47
|
+
|
|
48
|
+
// Map threads 0..15 as four 2x2 quads covering the 4x4 Mip+3 tile so quadSwapX/Y works for Mip+4
|
|
49
|
+
let mip3_local = vec2<u32>(
|
|
50
|
+
(local_idx & 1u) | ((local_idx >> 1u) & 2u),
|
|
51
|
+
((local_idx >> 1u) & 1u) | ((local_idx >> 2u) & 2u),
|
|
52
|
+
);
|
|
53
|
+
|
|
54
|
+
var v3 = vec2<f32>(1.0, 0.0);
|
|
55
|
+
|
|
56
|
+
if (local_idx < 16u) {
|
|
57
|
+
let lds_base = mip3_local * 2u;
|
|
58
|
+
let l00 = hzb_spd_lds[(lds_base.y + 0u) * 8u + (lds_base.x + 0u)];
|
|
59
|
+
let l10 = hzb_spd_lds[(lds_base.y + 0u) * 8u + (lds_base.x + 1u)];
|
|
60
|
+
let l01 = hzb_spd_lds[(lds_base.y + 1u) * 8u + (lds_base.x + 0u)];
|
|
61
|
+
let l11 = hzb_spd_lds[(lds_base.y + 1u) * 8u + (lds_base.x + 1u)];
|
|
62
|
+
|
|
63
|
+
v3 = vec2<f32>(
|
|
64
|
+
min(min(l00.x, l10.x), min(l01.x, l11.x)),
|
|
65
|
+
max(max(l00.y, l10.y), max(l01.y, l11.y)),
|
|
66
|
+
);
|
|
67
|
+
|
|
68
|
+
let mip3_coord = workgroup_id.xy * 4u + mip3_local;
|
|
69
|
+
let out3_dim = textureDimensions(tOut3);
|
|
70
|
+
if (all(mip3_coord < out3_dim)) {
|
|
71
|
+
textureStore(tOut3, vec2<i32>(mip3_coord), vec4<f32>(v3, 0.0, 0.0));
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
${mip_count === 4 ? `
|
|
75
|
+
// Mip +4: quad reduction in uniform control flow across the 4-lane quads of threads 0..15
|
|
76
|
+
let v4 = hzb_spd_quad_reduce(v3);
|
|
77
|
+
|
|
78
|
+
if (local_idx < 16u && (local_idx & 3u) == 0u) {
|
|
79
|
+
let mip4_local = mip3_local >> vec2<u32>(1u);
|
|
80
|
+
let mip4_coord = workgroup_id.xy * 2u + mip4_local;
|
|
81
|
+
let out4_dim = textureDimensions(tOut4);
|
|
82
|
+
if (all(mip4_coord < out4_dim)) {
|
|
83
|
+
textureStore(tOut4, vec2<i32>(mip4_coord), vec4<f32>(v4, 0.0, 0.0));
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
` : ``}`;
|
|
87
|
+
|
|
88
|
+
const body = CodeChunk.from(
|
|
89
|
+
//language=WGSL
|
|
90
|
+
`
|
|
91
|
+
${lds_decl}
|
|
92
|
+
|
|
93
|
+
fn hzb_spd_quad_reduce(v: vec2<f32>) -> vec2<f32> {
|
|
94
|
+
let h = vec2<f32>(min(v.x, quadSwapX(v.x)), max(v.y, quadSwapX(v.y)));
|
|
95
|
+
return vec2<f32>(min(h.x, quadSwapY(h.x)), max(h.y, quadSwapY(h.y)));
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
@compute @workgroup_size(256, 1, 1)
|
|
99
|
+
fn main(
|
|
100
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
101
|
+
@builtin(local_invocation_index) local_idx: u32,
|
|
102
|
+
) {
|
|
103
|
+
let src_dim = textureDimensions(tInput);
|
|
104
|
+
let src_max = vec2<i32>(src_dim) - vec2<i32>(1);
|
|
105
|
+
|
|
106
|
+
// 4 sub-tiles of 8x8 (64 threads each), Morton-mapped within each sub-tile
|
|
107
|
+
let sub_tile = local_idx >> 6u;
|
|
108
|
+
let sub_offset = vec2<u32>((sub_tile & 1u) * 8u, (sub_tile >> 1u) * 8u);
|
|
109
|
+
let sub_xy = remap_for_wave_reduction(local_idx & 63u);
|
|
110
|
+
|
|
111
|
+
let mip1_local = sub_offset + sub_xy;
|
|
112
|
+
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let s10 = textureLoad(tInput, min(src_base + vec2<i32>(1, 0), src_max), 0).xy;
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let s01 = textureLoad(tInput, min(src_base + vec2<i32>(0, 1), src_max), 0).xy;
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max(max(s00.y, s10.y), max(s01.y, s11.y)),
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);
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}
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textureStore(tOut2, vec2<i32>(mip2_coord), vec4<f32>(v2, 0.0, 0.0));
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}
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${lds_store_mip2}
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}
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${mip3_and_4_code}
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}
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`,
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[chunk_remap_for_wave_reduction]
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);
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body.addExtension(WebGPUExtensionType.Subgroups);
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return ComputeShader.from({
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label: `HZB / SPD ${mip_count}`,
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resources,
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body,
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});
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}
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export const shader_hzb_spd_2 = create_shader_hzb_spd(2);
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export const shader_hzb_spd_3 = create_shader_hzb_spd(3);
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export const shader_hzb_spd_4 = create_shader_hzb_spd(4);
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@@ -57,6 +57,14 @@ export class GPULightCollection {
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* @returns {GPUBuffer}
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*/
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get environment_sh(): GPUBuffer;
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/**
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* Cached far-field L1 irradiance SH (`METRO_L1_IRRADIANCE_STRUCT`), combining `environment_sh`
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* (`INDIRECT_LIGHT_INTENSITY`) and directional lights for out-of-cascade particle/volumetric
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* fallback.
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*
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* @returns {GPUBuffer}
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*/
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get far_field_irradiance_sh(): GPUBuffer;
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get gpu_memory_usage(): any;
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/**
|
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*
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"GPULightCollection.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/GPULightCollection.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPULightCollection.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/GPULightCollection.js"],"names":[],"mappings":"AAsDA;IAEI;;;;;OAKG;IACH,iCAFW,eAAe,QAOzB;IA6KD;;;;;;OAMG;IACH,sBALW,eAAe,aACf,eAAe,EA2CzB;IAnND;;;OAGG;IACH,6DAEC;IAeD;;OAEG;IACH,4BAEC;IAED;;;;;;OAMG;IACH,6BAEC;IAED;;;;;;;OAOG;IACH,qFAEC;IAWD;;OAEG;IACH,+CAEC;IA6DD;;;OAGG;IACH,qCAEC;IAED;;;;;;OAMG;IACH,gCAEC;IAED;;;;;;OAMG;IACH,yCAEC;IAGD,4BAMC;IAmMD;;;OAGG;IACH,YAFW,eAAe,QAoCzB;IAED;;;;;;;;;OASG;IACH,gBAFW,OAAO,+BAA+B,EAAE,YAAY,QAkC9D;IAED;;;;;;OAMG;IACH,uBAHW,sBAAsB,mCA6BhC;IAwED,gBAUC;;CACJ;8BAzlBY,OAAO,0CAA0C,EAAE,eAAe;8BAClE,OAAO,uBAAuB,EAAE,eAAe;8BAC/C,OAAO,6BAA6B,EAAE,eAAe;8BACrD,OAAO,sBAAsB,EAAE,eAAe;4BA/B/B,gCAAgC;yCACnB,2CAA2C;kCAClD,iCAAiC;uCAH5B,wCAAwC"}
|
|
@@ -14,6 +14,10 @@ import {
|
|
|
14
14
|
import { SPHERE_PROBE_MIPMAP_LEVELS } from "./environment/DEFINES.js";
|
|
15
15
|
import { octahedral_skirt_matches } from "./environment/octahedral_skirt_matches.js";
|
|
16
16
|
import { ENVIRONMENT_SH_TYPE, shader_project_environment_sh } from "./environment/shader_project_environment_sh.js";
|
|
17
|
+
import { shader_project_far_field_irradiance_sh } from "./environment/shader_project_far_field_irradiance_sh.js";
|
|
18
|
+
import {
|
|
19
|
+
METRO_L1_IRRADIANCE_STRUCT
|
|
20
|
+
} from "../shader/chunk/spherical_harmonics/l1i/chunk_convert_to_irradiance_sh.js";
|
|
17
21
|
import { LIGHT_DATABASE_SPEC } from "./LIGHT_DATABASE_SPEC.js";
|
|
18
22
|
import { light_record_directional } from "./model/io/light_record_directional.js";
|
|
19
23
|
import { light_record_point } from "./model/io/light_record_point.js";
|
|
@@ -59,6 +63,7 @@ export class GPULightCollection {
|
|
|
59
63
|
static enquirePipelines(enquiry) {
|
|
60
64
|
enquire_filter_environment_map_pipelines(enquiry);
|
|
61
65
|
enquiry.compute.push(shader_project_environment_sh.pipeline);
|
|
66
|
+
enquiry.compute.push(shader_project_far_field_irradiance_sh.pipeline);
|
|
62
67
|
enquiry.compute.push(shader_refresh_light_poses.pipeline);
|
|
63
68
|
}
|
|
64
69
|
|
|
@@ -180,6 +185,19 @@ export class GPULightCollection {
|
|
|
180
185
|
*/
|
|
181
186
|
#environment_sh;
|
|
182
187
|
|
|
188
|
+
/**
|
|
189
|
+
* Cached far-field L1 irradiance SH (`METRO_L1_IRRADIANCE_STRUCT`): `environment_sh` scaled by
|
|
190
|
+
* `INDIRECT_LIGHT_INTENSITY` plus all directional lights, updated only when the environment or
|
|
191
|
+
* directional lights change.
|
|
192
|
+
* @type {GPUBuffer}
|
|
193
|
+
*/
|
|
194
|
+
#far_field_irradiance_sh;
|
|
195
|
+
|
|
196
|
+
/**
|
|
197
|
+
* @type {boolean}
|
|
198
|
+
*/
|
|
199
|
+
#far_field_sh_dirty = true;
|
|
200
|
+
|
|
183
201
|
|
|
184
202
|
/**
|
|
185
203
|
*
|
|
@@ -200,10 +218,22 @@ export class GPULightCollection {
|
|
|
200
218
|
return this.#environment_sh;
|
|
201
219
|
}
|
|
202
220
|
|
|
221
|
+
/**
|
|
222
|
+
* Cached far-field L1 irradiance SH (`METRO_L1_IRRADIANCE_STRUCT`), combining `environment_sh`
|
|
223
|
+
* (`INDIRECT_LIGHT_INTENSITY`) and directional lights for out-of-cascade particle/volumetric
|
|
224
|
+
* fallback.
|
|
225
|
+
*
|
|
226
|
+
* @returns {GPUBuffer}
|
|
227
|
+
*/
|
|
228
|
+
get far_field_irradiance_sh() {
|
|
229
|
+
return this.#far_field_irradiance_sh;
|
|
230
|
+
}
|
|
231
|
+
|
|
203
232
|
|
|
204
233
|
get gpu_memory_usage() {
|
|
205
234
|
return this.#environment.gpu_memory_usage
|
|
206
235
|
+ this.#environment_sh.size
|
|
236
|
+
+ this.#far_field_irradiance_sh.size
|
|
207
237
|
+ this.#database.gpu_memory_usage
|
|
208
238
|
;
|
|
209
239
|
}
|
|
@@ -241,6 +271,12 @@ export class GPULightCollection {
|
|
|
241
271
|
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
242
272
|
});
|
|
243
273
|
|
|
274
|
+
this.#far_field_irradiance_sh = device.createBuffer({
|
|
275
|
+
label: "far-field irradiance SH",
|
|
276
|
+
size: METRO_L1_IRRADIANCE_STRUCT.size,
|
|
277
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
|
|
278
|
+
});
|
|
279
|
+
|
|
244
280
|
this.#database = new GPUDatabase({
|
|
245
281
|
device,
|
|
246
282
|
label: 'Light Collection / Database',
|
|
@@ -285,6 +321,7 @@ export class GPULightCollection {
|
|
|
285
321
|
|
|
286
322
|
// what a black environment projects to; nothing to run the projection over
|
|
287
323
|
this.#device.queue.writeBuffer(this.#environment_sh, 0, new Float32Array(this.#environment_sh.size / 4));
|
|
324
|
+
this.#far_field_sh_dirty = true;
|
|
288
325
|
|
|
289
326
|
return;
|
|
290
327
|
}
|
|
@@ -372,9 +409,28 @@ export class GPULightCollection {
|
|
|
372
409
|
},
|
|
373
410
|
});
|
|
374
411
|
|
|
412
|
+
this.#far_field_sh_dirty = true;
|
|
413
|
+
|
|
375
414
|
cmd.finish();
|
|
376
415
|
}
|
|
377
416
|
|
|
417
|
+
/**
|
|
418
|
+
* @param {ShadeGPUCommandContext} cmd
|
|
419
|
+
*/
|
|
420
|
+
#project_far_field_sh(cmd) {
|
|
421
|
+
shader_project_far_field_irradiance_sh.dispatch({
|
|
422
|
+
encoder: cmd,
|
|
423
|
+
group_count_x: 1,
|
|
424
|
+
bindings: {
|
|
425
|
+
environment_sh: this.#environment_sh,
|
|
426
|
+
light_data: this.#database.buffer,
|
|
427
|
+
far_field_sh: this.#far_field_irradiance_sh,
|
|
428
|
+
},
|
|
429
|
+
});
|
|
430
|
+
|
|
431
|
+
this.#far_field_sh_dirty = false;
|
|
432
|
+
}
|
|
433
|
+
|
|
378
434
|
/**
|
|
379
435
|
*
|
|
380
436
|
* @param {GraphicsContext} ctx
|
|
@@ -399,12 +455,18 @@ export class GPULightCollection {
|
|
|
399
455
|
}
|
|
400
456
|
|
|
401
457
|
if (this.#committed_version === this.#source.version) {
|
|
458
|
+
if (this.#far_field_sh_dirty) {
|
|
459
|
+
const cmd = ShadeGPUCommandContext.create(ctx, 'GPULightCollection/far_field_sh');
|
|
460
|
+
this.#project_far_field_sh(cmd);
|
|
461
|
+
cmd.finish();
|
|
462
|
+
}
|
|
402
463
|
return;
|
|
403
464
|
}
|
|
404
465
|
|
|
405
466
|
const cmd = ShadeGPUCommandContext.create(ctx, 'GPULightCollection/build');
|
|
406
467
|
|
|
407
468
|
this.#build(cmd);
|
|
469
|
+
this.#project_far_field_sh(cmd);
|
|
408
470
|
|
|
409
471
|
cmd.finish();
|
|
410
472
|
}
|
|
@@ -482,6 +544,10 @@ export class GPULightCollection {
|
|
|
482
544
|
light_database: database.buffer,
|
|
483
545
|
},
|
|
484
546
|
});
|
|
547
|
+
|
|
548
|
+
if (this.#prev_directional_count > 0) {
|
|
549
|
+
this.#project_far_field_sh(cmd_ctx);
|
|
550
|
+
}
|
|
485
551
|
}
|
|
486
552
|
|
|
487
553
|
/**
|
|
@@ -563,5 +629,6 @@ export class GPULightCollection {
|
|
|
563
629
|
this.#database.destroy();
|
|
564
630
|
this.#environment.destroy();
|
|
565
631
|
this.#environment_sh.destroy();
|
|
632
|
+
this.#far_field_irradiance_sh.destroy();
|
|
566
633
|
}
|
|
567
634
|
}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The cached far-field irradiance SH (environment + directional lights) held on `GPULightCollection`.
|
|
3
|
+
* @type {ShaderResourceDescriptor}
|
|
4
|
+
*/
|
|
5
|
+
export const FAR_FIELD_IRRADIANCE_SH_RESOURCE: ShaderResourceDescriptor;
|
|
6
|
+
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
7
|
+
//# sourceMappingURL=FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH,+CAFU,wBAAwB,CAKhC;yCATuC,mDAAmD"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import {
|
|
2
|
+
METRO_L1_IRRADIANCE_STRUCT
|
|
3
|
+
} from "../../shader/chunk/spherical_harmonics/l1i/chunk_convert_to_irradiance_sh.js";
|
|
4
|
+
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* The cached far-field irradiance SH (environment + directional lights) held on `GPULightCollection`.
|
|
8
|
+
* @type {ShaderResourceDescriptor}
|
|
9
|
+
*/
|
|
10
|
+
export const FAR_FIELD_IRRADIANCE_SH_RESOURCE = ShaderResourceDescriptor.uniform(
|
|
11
|
+
"far_field_irradiance_sh",
|
|
12
|
+
METRO_L1_IRRADIANCE_STRUCT
|
|
13
|
+
);
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Projects the scene's far-field irradiance (the environment SH scaled by `INDIRECT_LIGHT_INTENSITY`
|
|
3
|
+
* plus unshadowed directional lights) into a single cached {@link METRO_L1_IRRADIANCE_STRUCT} buffer on
|
|
4
|
+
* `GPULightCollection`. Updated only when the environment or directional lights change.
|
|
5
|
+
*
|
|
6
|
+
* @type {ComputeShader}
|
|
7
|
+
*/
|
|
8
|
+
export const shader_project_far_field_irradiance_sh: ComputeShader;
|
|
9
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
10
|
+
//# sourceMappingURL=shader_project_far_field_irradiance_sh.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_project_far_field_irradiance_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js"],"names":[],"mappings":"AA4DA;;;;;;GAMG;AACH,qDAFU,aAAa,CAMpB;8BA5D2B,+BAA+B"}
|