@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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15
|
+
import { chunk_volumetrics_irradiance_sh } from "../../volumetrics/chunk_volumetrics_irradiance_sh.js";
|
|
16
|
+
import { ENVIRONMENT_SH_TYPE } from "./shader_project_environment_sh.js";
|
|
17
|
+
|
|
18
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
19
|
+
|
|
20
|
+
resources.createGroup()
|
|
21
|
+
.addUniform("environment_sh", ENVIRONMENT_SH_TYPE)
|
|
22
|
+
.addStorageBuffer("light_data", WebGPUArray.u32, false)
|
|
23
|
+
.addStorageBuffer("far_field_sh", METRO_L1_IRRADIANCE_STRUCT, true);
|
|
24
|
+
|
|
25
|
+
const body = CodeChunk.from(
|
|
26
|
+
//language=WGSL
|
|
27
|
+
`
|
|
28
|
+
@compute @workgroup_size(1)
|
|
29
|
+
fn main() {
|
|
30
|
+
const INDIRECT_INTENSITY : f32 = ${INDIRECT_LIGHT_INTENSITY};
|
|
31
|
+
|
|
32
|
+
let scaled_radiance = array<vec3<f32>, 4>(
|
|
33
|
+
environment_sh[0].xyz * INDIRECT_INTENSITY,
|
|
34
|
+
environment_sh[1].xyz * INDIRECT_INTENSITY,
|
|
35
|
+
environment_sh[2].xyz * INDIRECT_INTENSITY,
|
|
36
|
+
environment_sh[3].xyz * INDIRECT_INTENSITY,
|
|
37
|
+
);
|
|
38
|
+
|
|
39
|
+
var sh: ${METRO_L1_IRRADIANCE_STRUCT.wgsl_ref};
|
|
40
|
+
sh = volumetrics_irradiance_sh_add_radiance(sh, scaled_radiance);
|
|
41
|
+
|
|
42
|
+
var directional_bits = directional_lights_iteration_mask(&light_data);
|
|
43
|
+
while (directional_bits != 0u) {
|
|
44
|
+
let directional_index = countTrailingZeros(directional_bits);
|
|
45
|
+
directional_bits &= ~(1u << directional_index);
|
|
46
|
+
|
|
47
|
+
let sun = get_directional_light_info_by_index(&light_data, directional_index);
|
|
48
|
+
sh = volumetrics_irradiance_sh_add(sh, sun.color, sun.direction);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
far_field_sh = volumetrics_irradiance_sh_storable(sh);
|
|
52
|
+
}
|
|
53
|
+
`, [
|
|
54
|
+
METRO_L1_IRRADIANCE_STRUCT.declaration_chunk,
|
|
55
|
+
chunk_volumetrics_irradiance_sh,
|
|
56
|
+
chunk_directional_lights_iteration_mask,
|
|
57
|
+
chunk_get_directional_light_info_by_index,
|
|
58
|
+
]
|
|
59
|
+
);
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* Projects the scene's far-field irradiance (the environment SH scaled by `INDIRECT_LIGHT_INTENSITY`
|
|
63
|
+
* plus unshadowed directional lights) into a single cached {@link METRO_L1_IRRADIANCE_STRUCT} buffer on
|
|
64
|
+
* `GPULightCollection`. Updated only when the environment or directional lights change.
|
|
65
|
+
*
|
|
66
|
+
* @type {ComputeShader}
|
|
67
|
+
*/
|
|
68
|
+
export const shader_project_far_field_irradiance_sh = ComputeShader.from({
|
|
69
|
+
label: "Environment / project far-field irradiance SH",
|
|
70
|
+
resources,
|
|
71
|
+
body,
|
|
72
|
+
});
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Number of cluster cells along each axis of a single world-space clipmap cascade (`8 × 8 × 8 = 512`).
|
|
3
|
+
* @type {number}
|
|
4
|
+
*/
|
|
5
|
+
export const WORLD_LIGHT_CLUSTER_GRID_SIZE: number;
|
|
6
|
+
/**
|
|
7
|
+
* Total cluster cells in one cascade (`8³ = 512`).
|
|
8
|
+
* @type {number}
|
|
9
|
+
*/
|
|
10
|
+
export const WORLD_LIGHT_CLUSTER_CELLS_PER_CASCADE: number;
|
|
11
|
+
/**
|
|
12
|
+
* Maximum number of cascades supported by the world-space light cluster clipmap.
|
|
13
|
+
* @type {number}
|
|
14
|
+
*/
|
|
15
|
+
export const WORLD_LIGHT_CLUSTER_MAX_CASCADES: number;
|
|
16
|
+
/**
|
|
17
|
+
* Maximum number of lights (point + spot) assigned to a single world-space cluster cell.
|
|
18
|
+
* @type {number}
|
|
19
|
+
*/
|
|
20
|
+
export const WORLD_LIGHT_CLUSTER_MAX_LIGHTS_PER_CELL: number;
|
|
21
|
+
/**
|
|
22
|
+
* Maximum number of point/spot lights culled into the world-space clipmap candidate list.
|
|
23
|
+
* @type {number}
|
|
24
|
+
*/
|
|
25
|
+
export const WORLD_LIGHT_CLUSTER_LIGHT_CAPACITY: number;
|
|
26
|
+
/**
|
|
27
|
+
* Settings passed to the world-space light culling pass: the world-space AABB of the coarsest
|
|
28
|
+
* cascade (including its skirt).
|
|
29
|
+
* @type {WebGPUStruct}
|
|
30
|
+
*/
|
|
31
|
+
export const WORLD_LIGHT_CLUSTER_CULL_SETTINGS: WebGPUStruct;
|
|
32
|
+
/**
|
|
33
|
+
* Exact sphere-vs-AABB and conservative spot-cone-vs-AABB intersection tests in world space.
|
|
34
|
+
* @type {CodeChunk}
|
|
35
|
+
*/
|
|
36
|
+
export const chunk_world_cluster_aabb: CodeChunk;
|
|
37
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
38
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
39
|
+
//# sourceMappingURL=WORLD_LIGHT_CLUSTER.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WORLD_LIGHT_CLUSTER.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js"],"names":[],"mappings":"AAOA;;;GAGG;AACH,4CAFU,MAAM,CAE+B;AAE/C;;;GAGG;AACH,oDAFU,MAAM,CAEwE;AAExF;;;GAGG;AACH,+CAFU,MAAM,CAEiE;AAEjF;;;GAGG;AACH,sDAFU,MAAM,CAE2C;AAE3D;;;GAGG;AACH,iDAFU,MAAM,CAEuC;AAEvD;;;;GAIG;AACH,gDAFU,YAAY,CAOc;AAEpC;;;GAGG;AACH,uCAFU,SAAS,CAsCjB;6BAtF2B,mCAAmC;0BAFtC,oCAAoC"}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import { chunk_cone_intersects_sphere } from "../../shader/chunk/geometry/cone/chunk_cone_intersects_sphere.js";
|
|
2
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
3
|
+
import { u32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
5
|
+
import { IRRADIANCE_CLIPMAP_CASCADE_LIMIT } from "../../volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js";
|
|
6
|
+
import { CLUSTER_LIGHT_PROXY } from "../cluster/CLUSTER_LIGHT_PROXY.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Number of cluster cells along each axis of a single world-space clipmap cascade (`8 × 8 × 8 = 512`).
|
|
10
|
+
* @type {number}
|
|
11
|
+
*/
|
|
12
|
+
export const WORLD_LIGHT_CLUSTER_GRID_SIZE = 8;
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Total cluster cells in one cascade (`8³ = 512`).
|
|
16
|
+
* @type {number}
|
|
17
|
+
*/
|
|
18
|
+
export const WORLD_LIGHT_CLUSTER_CELLS_PER_CASCADE = WORLD_LIGHT_CLUSTER_GRID_SIZE ** 3;
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Maximum number of cascades supported by the world-space light cluster clipmap.
|
|
22
|
+
* @type {number}
|
|
23
|
+
*/
|
|
24
|
+
export const WORLD_LIGHT_CLUSTER_MAX_CASCADES = IRRADIANCE_CLIPMAP_CASCADE_LIMIT;
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Maximum number of lights (point + spot) assigned to a single world-space cluster cell.
|
|
28
|
+
* @type {number}
|
|
29
|
+
*/
|
|
30
|
+
export const WORLD_LIGHT_CLUSTER_MAX_LIGHTS_PER_CELL = 128;
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Maximum number of point/spot lights culled into the world-space clipmap candidate list.
|
|
34
|
+
* @type {number}
|
|
35
|
+
*/
|
|
36
|
+
export const WORLD_LIGHT_CLUSTER_LIGHT_CAPACITY = 4096;
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* Settings passed to the world-space light culling pass: the world-space AABB of the coarsest
|
|
40
|
+
* cascade (including its skirt).
|
|
41
|
+
* @type {WebGPUStruct}
|
|
42
|
+
*/
|
|
43
|
+
export const WORLD_LIGHT_CLUSTER_CULL_SETTINGS = WebGPUStruct.from({
|
|
44
|
+
coarsest_min: vec3f,
|
|
45
|
+
cascade_count: u32,
|
|
46
|
+
coarsest_max: vec3f,
|
|
47
|
+
pad0: u32,
|
|
48
|
+
}, "WorldLightClusterCullSettings");
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* Exact sphere-vs-AABB and conservative spot-cone-vs-AABB intersection tests in world space.
|
|
52
|
+
* @type {CodeChunk}
|
|
53
|
+
*/
|
|
54
|
+
export const chunk_world_cluster_aabb = CodeChunk.from(
|
|
55
|
+
//language=WGSL
|
|
56
|
+
`
|
|
57
|
+
fn world_cluster_sphere_intersects_aabb(
|
|
58
|
+
center: vec3<f32>,
|
|
59
|
+
radius: f32,
|
|
60
|
+
box_min: vec3<f32>,
|
|
61
|
+
box_max: vec3<f32>,
|
|
62
|
+
) -> bool {
|
|
63
|
+
let closest = clamp(center, box_min, box_max);
|
|
64
|
+
let d = center - closest;
|
|
65
|
+
return dot(d, d) <= radius * radius;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
fn world_cluster_cone_intersects_aabb(
|
|
69
|
+
proxy: ${CLUSTER_LIGHT_PROXY.wgsl_ref},
|
|
70
|
+
box_min: vec3<f32>,
|
|
71
|
+
box_max: vec3<f32>,
|
|
72
|
+
) -> bool {
|
|
73
|
+
if (!world_cluster_sphere_intersects_aabb(proxy.bound.xyz, proxy.bound.w, box_min, box_max)) {
|
|
74
|
+
return false;
|
|
75
|
+
}
|
|
76
|
+
let box_center = 0.5 * (box_min + box_max);
|
|
77
|
+
let box_radius = length(0.5 * (box_max - box_min));
|
|
78
|
+
return cone_intersects_sphere(
|
|
79
|
+
proxy.apex_height.xyz,
|
|
80
|
+
proxy.direction_cos.xyz,
|
|
81
|
+
proxy.apex_height.w,
|
|
82
|
+
proxy.direction_cos.w,
|
|
83
|
+
vec4<f32>(box_center, box_radius)
|
|
84
|
+
) || world_cluster_sphere_intersects_aabb(proxy.apex_height.xyz, proxy.source_radius, box_min, box_max);
|
|
85
|
+
}
|
|
86
|
+
`, [
|
|
87
|
+
CLUSTER_LIGHT_PROXY.declaration_chunk,
|
|
88
|
+
chunk_cone_intersects_sphere,
|
|
89
|
+
]
|
|
90
|
+
);
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export const WORLD_CLUSTER_LOOKUP_RESOURCE: ShaderResourceDescriptor;
|
|
2
|
+
export const WORLD_CLUSTER_DATA_RESOURCE: ShaderResourceDescriptor;
|
|
3
|
+
/**
|
|
4
|
+
* Lookup helper for reading the world-space light cluster cell corresponding to a texel of cascade
|
|
5
|
+
* `cascade` in the irradiance clipmap tile (`tile_size = resolution + 2 * border`).
|
|
6
|
+
*
|
|
7
|
+
* @type {CodeChunk}
|
|
8
|
+
*/
|
|
9
|
+
export const chunk_world_light_cluster_lookup: CodeChunk;
|
|
10
|
+
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
11
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
12
|
+
//# sourceMappingURL=chunk_world_light_cluster_lookup.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_world_light_cluster_lookup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js"],"names":[],"mappings":"AAQA,qEAIE;AAEF,mEAIE;AAEF;;;;;GAKG;AACH,+CAFU,SAAS,CA6BjB;yCAnDuC,mDAAmD;0BADlE,oCAAoC"}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
|
|
2
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
3
|
+
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
4
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
5
|
+
import { LIGHT_CLUSTER_METADATA } from "../cluster/LIGHT_CLUSTER_METADATA.js";
|
|
6
|
+
import { LIGHT_CLUSTER_LOOKUP_STRUCT } from "../cluster/shader_cluster_assign_lights.js";
|
|
7
|
+
import { WORLD_LIGHT_CLUSTER_GRID_SIZE } from "./WORLD_LIGHT_CLUSTER.js";
|
|
8
|
+
|
|
9
|
+
export const WORLD_CLUSTER_LOOKUP_RESOURCE = ShaderResourceDescriptor.storageBuffer(
|
|
10
|
+
"world_cluster_lookup",
|
|
11
|
+
LIGHT_CLUSTER_LOOKUP_STRUCT,
|
|
12
|
+
false
|
|
13
|
+
);
|
|
14
|
+
|
|
15
|
+
export const WORLD_CLUSTER_DATA_RESOURCE = ShaderResourceDescriptor.storageBuffer(
|
|
16
|
+
"world_cluster_data",
|
|
17
|
+
WebGPUArray.u32,
|
|
18
|
+
false
|
|
19
|
+
);
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* Lookup helper for reading the world-space light cluster cell corresponding to a texel of cascade
|
|
23
|
+
* `cascade` in the irradiance clipmap tile (`tile_size = resolution + 2 * border`).
|
|
24
|
+
*
|
|
25
|
+
* @type {CodeChunk}
|
|
26
|
+
*/
|
|
27
|
+
export const chunk_world_light_cluster_lookup = CodeChunk.from(
|
|
28
|
+
//language=WGSL
|
|
29
|
+
`
|
|
30
|
+
const WORLD_LIGHT_CLUSTER_GRID_SIZE: u32 = ${WORLD_LIGHT_CLUSTER_GRID_SIZE}u;
|
|
31
|
+
|
|
32
|
+
fn world_light_cluster_cell_from_local_texel(local_texel: vec3<u32>, tile_size: vec3<u32>) -> vec3<u32> {
|
|
33
|
+
let num = (local_texel * 2u + vec3<u32>(1u)) * WORLD_LIGHT_CLUSTER_GRID_SIZE;
|
|
34
|
+
let den = tile_size * 2u;
|
|
35
|
+
return min(num / den, vec3<u32>(WORLD_LIGHT_CLUSTER_GRID_SIZE - 1u));
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
fn world_light_cluster_metadata_by_texel(
|
|
39
|
+
cascade: u32,
|
|
40
|
+
local_texel: vec3<u32>,
|
|
41
|
+
tile_size: vec3<u32>,
|
|
42
|
+
) -> ${LIGHT_CLUSTER_METADATA.wgsl_ref} {
|
|
43
|
+
let cell = world_light_cluster_cell_from_local_texel(local_texel, tile_size);
|
|
44
|
+
let index = grid3d_to_index(
|
|
45
|
+
vec3<u32>(cell.xy, cascade * WORLD_LIGHT_CLUSTER_GRID_SIZE + cell.z),
|
|
46
|
+
vec2<u32>(WORLD_LIGHT_CLUSTER_GRID_SIZE)
|
|
47
|
+
);
|
|
48
|
+
return world_cluster_lookup[index];
|
|
49
|
+
}
|
|
50
|
+
`, [
|
|
51
|
+
LIGHT_CLUSTER_METADATA.declaration_chunk,
|
|
52
|
+
chunk_grid3d_to_index,
|
|
53
|
+
]
|
|
54
|
+
);
|
|
55
|
+
|
|
56
|
+
chunk_world_light_cluster_lookup.requireResource(WORLD_CLUSTER_LOOKUP_RESOURCE);
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Offer the pipelines {@link graph_build_world_light_clusters} dispatches — see {@link PipelineEnquiry}.
|
|
3
|
+
*
|
|
4
|
+
* @param {PipelineEnquiry} enquiry
|
|
5
|
+
*/
|
|
6
|
+
export function enquire_build_world_light_clusters_pipelines(enquiry: PipelineEnquiry): void;
|
|
7
|
+
/**
|
|
8
|
+
* Builds the world-space light cluster clipmap over the cascades of the irradiance clipmap.
|
|
9
|
+
*
|
|
10
|
+
* @param {object} options
|
|
11
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
|
12
|
+
* @param {import("../GPULightCollection.js").GPULightCollection} options.lights
|
|
13
|
+
* @param {number} options.irradiance_clipmap_uniform graph handle of the `IRRADIANCE_CLIPMAP_STRUCT` uniform
|
|
14
|
+
* @param {number} options.cascade_count active cascade count
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* @param {ArrayLike<number>} options.coarsest_min `[x, y, z]` world min of coarsest cascade (including skirt)
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* @param {ArrayLike<number>} options.coarsest_max `[x, y, z]` world max of coarsest cascade (including skirt)
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* @returns {{lookup: number, data: number}}
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*/
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export function graph_build_world_light_clusters({ graph, lights, irradiance_clipmap_uniform, cascade_count, coarsest_min, coarsest_max, }: {
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graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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lights: import("../GPULightCollection.js").GPULightCollection;
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irradiance_clipmap_uniform: number;
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cascade_count: number;
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coarsest_min: ArrayLike<number>;
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coarsest_max: ArrayLike<number>;
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}): {
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lookup: number;
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data: number;
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};
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export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
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{"version":3,"file":"graph_build_world_light_clusters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js"],"names":[],"mappings":"AAoDA;;;;GAIG;AACH,sEAFW,eAAe,QAMzB;AAED;;;;;;;;;;;GAWG;AACH;IARsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;IAClB,MAAM,EAArE,OAAO,0BAA0B,EAAE,kBAAkB;IACrC,0BAA0B,EAA1C,MAAM;IACU,aAAa,EAA7B,MAAM;IACqB,YAAY,EAAvC,UAAU,MAAM,CAAC;IACU,YAAY,EAAvC,UAAU,MAAM,CAAC;IACf;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CA0H1C;8BA3KY,OAAO,6CAA6C,EAAE,eAAe"}
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import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
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import { COLLECTION_U32_STRUCT_WRITE } from "../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
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import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
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import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { CLUSTER_LIGHT_PROXY } from "../cluster/CLUSTER_LIGHT_PROXY.js";
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import { LIGHT_CLUSTER_METADATA } from "../cluster/LIGHT_CLUSTER_METADATA.js";
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import {
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shader_world_cluster_assign_lights,
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WORLD_CLUSTER_ASSIGN_WORKGROUP_SIZE,
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} from "./shader_world_cluster_assign_lights.js";
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import {
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shader_world_cluster_cull_point_lights,
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shader_world_cluster_cull_spot_lights,
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} from "./shader_world_cluster_cull_lights.js";
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import {
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WORLD_LIGHT_CLUSTER_CELLS_PER_CASCADE,
|
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WORLD_LIGHT_CLUSTER_CULL_SETTINGS,
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WORLD_LIGHT_CLUSTER_GRID_SIZE,
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WORLD_LIGHT_CLUSTER_LIGHT_CAPACITY,
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WORLD_LIGHT_CLUSTER_MAX_CASCADES,
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WORLD_LIGHT_CLUSTER_MAX_LIGHTS_PER_CELL,
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} from "./WORLD_LIGHT_CLUSTER.js";
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/**
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* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
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*/
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const CULLED_LIST_DESCRIPTOR = BufferResourceDescriptor.from(
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COLLECTION_U32_STRUCT_WRITE.size + WORLD_LIGHT_CLUSTER_LIGHT_CAPACITY * u32.size,
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GPUBufferUsage.STORAGE,
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0,
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16,
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);
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const PROXIES_DESCRIPTOR = BufferResourceDescriptor.from(
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WORLD_LIGHT_CLUSTER_LIGHT_CAPACITY * CLUSTER_LIGHT_PROXY.aligned_size,
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GPUBufferUsage.STORAGE,
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);
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+
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const LOOKUP_DESCRIPTOR = BufferResourceDescriptor.from(
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WORLD_LIGHT_CLUSTER_MAX_CASCADES * WORLD_LIGHT_CLUSTER_CELLS_PER_CASCADE * LIGHT_CLUSTER_METADATA.aligned_size,
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GPUBufferUsage.STORAGE,
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);
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const DATA_DESCRIPTOR = BufferResourceDescriptor.from(
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COLLECTION_U32_STRUCT_WRITE.size
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+ WORLD_LIGHT_CLUSTER_MAX_CASCADES * WORLD_LIGHT_CLUSTER_CELLS_PER_CASCADE * WORLD_LIGHT_CLUSTER_MAX_LIGHTS_PER_CELL * u32.size,
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GPUBufferUsage.STORAGE,
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0,
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16,
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);
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/**
|
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* Offer the pipelines {@link graph_build_world_light_clusters} dispatches — see {@link PipelineEnquiry}.
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*
|
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56
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* @param {PipelineEnquiry} enquiry
|
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*/
|
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|
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export function enquire_build_world_light_clusters_pipelines(enquiry) {
|
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59
|
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enquiry.compute.push(shader_world_cluster_cull_point_lights.pipeline);
|
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60
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+
enquiry.compute.push(shader_world_cluster_cull_spot_lights.pipeline);
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enquiry.compute.push(shader_world_cluster_assign_lights.pipeline);
|
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}
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+
|
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64
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+
/**
|
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65
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+
* Builds the world-space light cluster clipmap over the cascades of the irradiance clipmap.
|
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+
*
|
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67
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+
* @param {object} options
|
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68
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+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
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69
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+
* @param {import("../GPULightCollection.js").GPULightCollection} options.lights
|
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70
|
+
* @param {number} options.irradiance_clipmap_uniform graph handle of the `IRRADIANCE_CLIPMAP_STRUCT` uniform
|
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71
|
+
* @param {number} options.cascade_count active cascade count
|
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72
|
+
* @param {ArrayLike<number>} options.coarsest_min `[x, y, z]` world min of coarsest cascade (including skirt)
|
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73
|
+
* @param {ArrayLike<number>} options.coarsest_max `[x, y, z]` world max of coarsest cascade (including skirt)
|
|
74
|
+
* @returns {{lookup: number, data: number}}
|
|
75
|
+
*/
|
|
76
|
+
export function graph_build_world_light_clusters({
|
|
77
|
+
graph,
|
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78
|
+
lights,
|
|
79
|
+
irradiance_clipmap_uniform,
|
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80
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+
cascade_count,
|
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81
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+
coarsest_min,
|
|
82
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+
coarsest_max,
|
|
83
|
+
}) {
|
|
84
|
+
const gr_light_data = lights?.buffer_data instanceof GPUBuffer
|
|
85
|
+
? graph_import_buffer(graph, lights.buffer_data, "world_cluster/lights_database")
|
|
86
|
+
: -1;
|
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|
+
|
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88
|
+
const cull_data = {
|
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89
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+
lights,
|
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90
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+
cascade_count,
|
|
91
|
+
cull_settings: {
|
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92
|
+
coarsest_min: [coarsest_min[0], coarsest_min[1], coarsest_min[2]],
|
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93
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+
cascade_count,
|
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94
|
+
coarsest_max: [coarsest_max[0], coarsest_max[1], coarsest_max[2]],
|
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95
|
+
pad0: 0,
|
|
96
|
+
},
|
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97
|
+
light_data: -1,
|
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|
+
culled_lights: -1,
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|
+
proxies: -1,
|
|
100
|
+
};
|
|
101
|
+
|
|
102
|
+
const cull_pass = graph.add("World cluster / cull lights", cull_data, (data, resources, context) => {
|
|
103
|
+
if (data.cascade_count <= 0) {
|
|
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|
+
return;
|
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105
|
+
}
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+
|
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107
|
+
const point_table = data.lights.database.get("light_point");
|
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108
|
+
const spot_table = data.lights.database.get("light_spot");
|
|
109
|
+
const point_threads = point_table.dispatch_page_count * point_table.descriptor.elements_per_page;
|
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110
|
+
const spot_threads = spot_table.dispatch_page_count * spot_table.descriptor.elements_per_page;
|
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111
|
+
|
|
112
|
+
if (point_threads === 0 && spot_threads === 0) {
|
|
113
|
+
return;
|
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114
|
+
}
|
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115
|
+
|
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116
|
+
const settings_buffer = context.encoder.allocateTransientValueBuffer(
|
|
117
|
+
WORLD_LIGHT_CLUSTER_CULL_SETTINGS,
|
|
118
|
+
data.cull_settings,
|
|
119
|
+
GPUBufferUsage.UNIFORM
|
|
120
|
+
);
|
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121
|
+
|
|
122
|
+
const bindings = {
|
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123
|
+
settings: settings_buffer,
|
|
124
|
+
light_data: data.light_data !== -1 ? resources.get(data.light_data) : data.lights.buffer_data,
|
|
125
|
+
output_list: resources.get(data.culled_lights),
|
|
126
|
+
proxies: resources.get(data.proxies),
|
|
127
|
+
};
|
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128
|
+
|
|
129
|
+
if (point_threads > 0) {
|
|
130
|
+
shader_world_cluster_cull_point_lights.dispatchThreads({
|
|
131
|
+
encoder: context.encoder,
|
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132
|
+
bindings,
|
|
133
|
+
thread_count_x: point_threads,
|
|
134
|
+
});
|
|
135
|
+
}
|
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136
|
+
|
|
137
|
+
if (spot_threads > 0) {
|
|
138
|
+
shader_world_cluster_cull_spot_lights.dispatchThreads({
|
|
139
|
+
encoder: context.encoder,
|
|
140
|
+
bindings,
|
|
141
|
+
thread_count_x: spot_threads,
|
|
142
|
+
});
|
|
143
|
+
}
|
|
144
|
+
});
|
|
145
|
+
|
|
146
|
+
if (gr_light_data !== -1) {
|
|
147
|
+
cull_data.light_data = cull_pass.read(gr_light_data);
|
|
148
|
+
}
|
|
149
|
+
cull_data.culled_lights = cull_pass.create("World cluster / culled list", CULLED_LIST_DESCRIPTOR);
|
|
150
|
+
cull_data.proxies = cull_pass.create("World cluster / proxies", PROXIES_DESCRIPTOR);
|
|
151
|
+
|
|
152
|
+
const assign_data = {
|
|
153
|
+
cascade_count,
|
|
154
|
+
irradiance_clipmap: -1,
|
|
155
|
+
culled_lights: -1,
|
|
156
|
+
proxies: -1,
|
|
157
|
+
lookup: -1,
|
|
158
|
+
data: -1,
|
|
159
|
+
};
|
|
160
|
+
|
|
161
|
+
const assign_pass = graph.add("World cluster / assign lights", assign_data, (data, resources, context) => {
|
|
162
|
+
if (data.cascade_count <= 0) {
|
|
163
|
+
return;
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
const groups_xy = Math.ceil(WORLD_LIGHT_CLUSTER_GRID_SIZE / WORLD_CLUSTER_ASSIGN_WORKGROUP_SIZE[0]);
|
|
167
|
+
const groups_z = Math.ceil(
|
|
168
|
+
(WORLD_LIGHT_CLUSTER_GRID_SIZE * data.cascade_count) / WORLD_CLUSTER_ASSIGN_WORKGROUP_SIZE[2]
|
|
169
|
+
);
|
|
170
|
+
|
|
171
|
+
shader_world_cluster_assign_lights.dispatch({
|
|
172
|
+
encoder: context.encoder,
|
|
173
|
+
group_count_x: groups_xy,
|
|
174
|
+
group_count_y: groups_xy,
|
|
175
|
+
group_count_z: groups_z,
|
|
176
|
+
bindings: {
|
|
177
|
+
irradiance_clipmap: resources.get(data.irradiance_clipmap),
|
|
178
|
+
culled_lights: resources.get(data.culled_lights),
|
|
179
|
+
proxies: resources.get(data.proxies),
|
|
180
|
+
world_cluster_lookup: resources.get(data.lookup),
|
|
181
|
+
world_cluster_data: resources.get(data.data),
|
|
182
|
+
},
|
|
183
|
+
});
|
|
184
|
+
});
|
|
185
|
+
|
|
186
|
+
assign_data.irradiance_clipmap = assign_pass.read(irradiance_clipmap_uniform);
|
|
187
|
+
assign_data.culled_lights = assign_pass.read(cull_data.culled_lights);
|
|
188
|
+
assign_data.proxies = assign_pass.read(cull_data.proxies);
|
|
189
|
+
assign_data.lookup = assign_pass.create("World cluster / lookup", LOOKUP_DESCRIPTOR);
|
|
190
|
+
assign_data.data = assign_pass.create("World cluster / data", DATA_DESCRIPTOR);
|
|
191
|
+
|
|
192
|
+
return {
|
|
193
|
+
lookup: assign_data.lookup,
|
|
194
|
+
data: assign_data.data,
|
|
195
|
+
};
|
|
196
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
export const WORLD_CLUSTER_ASSIGN_WORKGROUP_SIZE: readonly number[];
|
|
2
|
+
/**
|
|
3
|
+
* Assigns world-space culled point and spot lights to the `8 × 8 × 8` cluster cells of each
|
|
4
|
+
* cascade of the world-space irradiance clipmap.
|
|
5
|
+
*
|
|
6
|
+
* @type {ComputeShader}
|
|
7
|
+
*/
|
|
8
|
+
export const shader_world_cluster_assign_lights: ComputeShader;
|
|
9
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
10
|
+
//# sourceMappingURL=shader_world_cluster_assign_lights.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_world_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js"],"names":[],"mappings":"AAoBA,oEAA4E;AAoI5E;;;;;GAKG;AACH,iDAFU,aAAa,CAMpB;8BA9J2B,+BAA+B"}
|