@woosh/meep-engine 3.52.0 → 3.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (515) hide show
  1. package/package.json +1 -1
  2. package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
  3. package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
  4. package/src/core/math/noise/worley_noise_2d.js +74 -0
  5. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  6. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  7. package/src/engine/ecs/animation/Animation.js +9 -41
  8. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  9. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  10. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  11. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  12. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
  13. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
  14. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
  15. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
  16. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
  17. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
  18. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
  19. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
  20. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
  21. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
  22. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
  23. package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
  24. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
  25. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
  26. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
  27. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
  28. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  29. package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
  30. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
  31. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
  32. package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  35. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  36. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  37. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationSystem.js +62 -243
  39. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  40. package/src/engine/graphics3/DecalSystem.js +447 -450
  41. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  42. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  43. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  44. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  45. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  46. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
  50. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  51. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  52. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  53. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  54. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  55. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  56. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  57. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  58. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  59. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  60. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  61. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  62. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  63. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  64. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  65. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  66. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  67. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  68. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  69. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  70. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  71. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  72. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  73. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  74. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  75. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  76. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  77. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  78. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  79. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  80. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  81. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  82. package/src/engine/sound/simulation/README.md +1 -1
  83. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  84. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  85. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  86. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  87. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  88. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  89. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  90. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  91. package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
  92. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  93. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  94. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  95. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  96. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  97. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  98. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  99. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  100. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  101. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  102. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  103. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  104. package/src/generation/foliage/asset/generate_tree.js +93 -0
  105. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  106. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  107. package/src/generation/foliage/asset/place_tree.js +194 -0
  108. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
  109. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  110. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  111. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  112. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  113. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  114. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  115. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  116. package/src/generation/foliage/config/CrownConfig.js +186 -0
  117. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  118. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  119. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  120. package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
  121. package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
  122. package/src/generation/foliage/config/FoliageBarkType.js +16 -0
  123. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  124. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  125. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  126. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  127. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  128. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  129. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
  130. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  131. package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
  132. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  133. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  134. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  135. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  136. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  137. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  138. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  139. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  140. package/src/generation/foliage/config/TreePreset.js +17 -0
  141. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  142. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  143. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  144. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  145. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  146. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  147. package/src/generation/foliage/index.d.ts +39 -0
  148. package/src/generation/foliage/index.d.ts.map +1 -0
  149. package/src/generation/foliage/index.js +44 -0
  150. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  151. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  152. package/src/generation/foliage/material/make_bark_material.js +730 -0
  153. package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
  154. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  155. package/src/generation/foliage/material/make_foliage_material.js +605 -0
  156. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  157. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  158. package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
  159. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  160. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  161. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  162. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
  163. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  164. package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
  165. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  166. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  167. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  168. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  169. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  170. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
  171. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
  172. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  173. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
  174. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  175. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  176. package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
  177. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  178. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  179. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  180. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  181. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  182. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  183. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  184. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  185. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  186. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  187. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  188. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  189. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
  190. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  191. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
  192. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  193. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  194. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
  195. package/src/shade/playground/additive_blending/index.html +197 -0
  196. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  197. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  198. package/src/shade/playground/additive_blending/main.js +529 -0
  199. package/src/shade/playground/foliage_wind/README.md +18 -0
  200. package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
  201. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  202. package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
  203. package/src/shade/playground/foliage_wind/index.html +260 -0
  204. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  205. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  206. package/src/shade/playground/foliage_wind/main.js +275 -0
  207. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  208. package/src/shade/renderer/Renderer.js +45 -16
  209. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  210. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  211. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  213. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  214. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  215. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  216. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  217. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  218. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  219. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  220. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  221. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  222. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  223. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  224. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  225. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  226. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  227. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  228. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  229. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  230. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  231. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  232. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  233. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  234. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  235. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  236. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  237. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  238. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  239. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  240. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  241. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  242. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  244. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  245. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  246. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  247. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  248. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  249. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  250. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  251. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  252. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
  253. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  254. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  255. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
  256. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  257. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  258. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  259. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  260. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  261. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  262. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
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  499. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
  500. package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
  501. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
  502. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
  503. package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
  504. package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
  505. package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
  506. package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
  507. package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
  508. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
  509. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
  510. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
  511. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
  512. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
  513. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
  514. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
  515. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
@@ -131,12 +131,19 @@ export const GPU_FLUID_CASCADE_GROWTH_EXPONENT_LIMIT: number;
131
131
  * solve's inputs live in retained records, and several steps may be recorded into one graph.
132
132
  */
133
133
  export class GPUFluidCascade {
134
+ /**
135
+ * Offer the compute pipelines a cascade's step, scroll fill, and child restriction dispatch —
136
+ * see {@link PipelineEnquiry}.
137
+ *
138
+ * @param {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
139
+ */
140
+ static enquirePipelines(enquiry: import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
134
141
  /**
135
142
  * @param {object} record
136
143
  * @param {*} _resources
137
144
  * @param {{encoder: ShadeGPUCommandContext}} context
138
145
  */
139
- static "__#264@#execute_restrict"(record: object, _resources: any, context: {
146
+ static "__#266@#execute_restrict"(record: object, _resources: any, context: {
140
147
  encoder: ShadeGPUCommandContext;
141
148
  }): void;
142
149
  /**
@@ -144,7 +151,7 @@ export class GPUFluidCascade {
144
151
  * @param {*} _resources
145
152
  * @param {{encoder: ShadeGPUCommandContext}} context
146
153
  */
147
- static "__#264@#execute_fill"(record: object, _resources: any, context: {
154
+ static "__#266@#execute_fill"(record: object, _resources: any, context: {
148
155
  encoder: ShadeGPUCommandContext;
149
156
  }): void;
150
157
  /**
@@ -152,7 +159,7 @@ export class GPUFluidCascade {
152
159
  * @param {import("../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
153
160
  * @param {{encoder: ShadeGPUCommandContext}} context
154
161
  */
155
- static "__#264@#execute"(record: object, resources: import("../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
162
+ static "__#266@#execute"(record: object, resources: import("../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
156
163
  encoder: ShadeGPUCommandContext;
157
164
  }): void;
158
165
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"GPUFluidCascade.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fluid/GPUFluidCascade.js"],"names":[],"mappings":"AAwEA;;;;;;;GAOG;AACH,mDAJW,MAAM,MACN,MAAM,GACJ,MAAM,CAIlB;;;;yCAvDS,MAAM;AARhB;;;GAGG;AAEH;;;;GAIG;AACH;IACI,4EAA4E;;IAE5E,+EAA+E;;GAEhF;AAEH;;;;;;;;;;;;;GAaG;AACH,yCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,iDAFU,MAAM,CAEsC;AAEtD;;;;;;;;;;;GAWG;AACH,sDAFU,MAAM,CAE0C;AAmF1D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IAsvBI;;;;OAIG;IACH,0CAJW,MAAM,4BAEN;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAa3C;IAwCD;;;;OAIG;IACH,sCAJW,MAAM,4BAEN;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAc3C;IAiCD;;;;OAIG;IACH,iCAJW,MAAM,aACN,OAAO,mEAAmE,EAAE,kBAAkB,WAC9F;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAc3C;IAnwBD;;;;;;;;;OASG;IACH;QAR8B,MAAM;QACE,UAAU,EAArC,UAAU,MAAM,CAAC;QACD,SAAS,EAAzB,MAAM;QACqB,MAAM,EAAjC,UAAU,MAAM,CAAC;QACc,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;OAwHhB;IAED;;;OAGG;IACH,wCAEC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;OAIG;IACH,oCAEC;IAED;;;OAGG;IACH,0BAEC;IAED;;;;OAIG;IACH,uBAEC;IAED;;;;;;OAMG;IACH,8BAEC;IAED;;;OAGG;IACH,6BAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;OAGG;IACH,0BAEC;IAED;;;OAGG;IACH,gDAEC;IAED;;;;OAIG;IACH,wBAEC;IAED;;;;;;;OAOG;IACH,wBAHW,YAAY,GAAC,MAAM,EAAE,UACrB,MAAM,QAQhB;IAED;;;;OAIG;IACH;gBAFsB,UAAU;wBAAkB,WAAW;cAAQ,WAAW;gBAAU,WAAW;MAMpG;IAED;;;;;;OAMG;IACH,wBAHW,MAAM,GACJ;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,cAAc,EAAE,WAAW,CAAC;QAAC,IAAI,EAAE,WAAW,CAAC;QAAC,MAAM,EAAE,WAAW,CAAA;KAAC,CAUrG;IAED;;;;;;OAMG;IACH,cAFW,UAAU,MAAM,CAAC,QAU3B;IAED;;;;;;;;;OASG;IACH,qBAJW,MAAM,gBACN;QAAC,CAAC,EAAE,iBAAe,IAAI,CAAC;QAAC,CAAC,EAAE,iBAAe,IAAI,CAAC;QAAC,CAAC,EAAE,iBAAe,IAAI,CAAC;QAAC,QAAQ,EAAE,YAAU,IAAI,CAAA;KAAC,UAClG,eAAe,GAAC,IAAI,QA8C9B;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH;QAnB+B,KAAK,EAAzB,UAAU;QACM,EAAE,EAAlB,MAAM;QACyB,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;QACwB,MAAM,EAApC,eAAe,GAAC,IAAI;QAEH,eAAe,EAAhC,OAAO;QACa,KAAK;QACH,OAAO,GAA7B,MAAM,GAAC,IAAI;QAGM,qBAAqB,GAAtC,MAAM;QAG+B,GAAG,GAAxC,0BAA0B;QACT,KAAK,GAAtB,MAAM;aA6GhB;IAED;;;;;;;;;;;;OAYG;IACH;QAP+B,KAAK,EAAzB,UAAU;QACiB,KAAK,EAAhC,UAAU,MAAM,CAAC;QAGD,SAAS,EAAzB,MAAM;QACwB,MAAM,EAApC,eAAe,GAAC,IAAI;aA6E9B;IAED;;;;;;;;;;;;OAYG;IACH;QAH+B,KAAK,EAAzB,UAAU;QACe,KAAK,EAA9B,eAAe;aA2DzB;IAuND;;;;OAIG;IACH,gBAoBC;;CACJ;yBA5qCY,OAAO,2DAA2D,EAAE,UAAU;qCAC9E,OAAO,wCAAwC,EAAE,sBAAsB;oCANhD,8BAA8B"}
1
+ {"version":3,"file":"GPUFluidCascade.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fluid/GPUFluidCascade.js"],"names":[],"mappings":"AAwEA;;;;;;;GAOG;AACH,mDAJW,MAAM,MACN,MAAM,GACJ,MAAM,CAIlB;;;;yCAvDS,MAAM;AARhB;;;GAGG;AAEH;;;;GAIG;AACH;IACI,4EAA4E;;IAE5E,+EAA+E;;GAEhF;AAEH;;;;;;;;;;;;;GAaG;AACH,yCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,iDAFU,MAAM,CAEsC;AAEtD;;;;;;;;;;;GAWG;AACH,sDAFU,MAAM,CAE0C;AAmF1D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IACI;;;;;OAKG;IACH,iCAFW,OAAO,0CAA0C,EAAE,eAAe,QAS5E;IAuvBD;;;;OAIG;IACH,0CAJW,MAAM,4BAEN;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAa3C;IAwCD;;;;OAIG;IACH,sCAJW,MAAM,4BAEN;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAc3C;IAiCD;;;;OAIG;IACH,iCAJW,MAAM,aACN,OAAO,mEAAmE,EAAE,kBAAkB,WAC9F;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAc3C;IAnwBD;;;;;;;;;OASG;IACH;QAR8B,MAAM;QACE,UAAU,EAArC,UAAU,MAAM,CAAC;QACD,SAAS,EAAzB,MAAM;QACqB,MAAM,EAAjC,UAAU,MAAM,CAAC;QACc,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;OAwHhB;IAED;;;OAGG;IACH,wCAEC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;OAIG;IACH,oCAEC;IAED;;;OAGG;IACH,0BAEC;IAED;;;;OAIG;IACH,uBAEC;IAED;;;;;;OAMG;IACH,8BAEC;IAED;;;OAGG;IACH,6BAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;OAGG;IACH,0BAEC;IAED;;;OAGG;IACH,gDAEC;IAED;;;;OAIG;IACH,wBAEC;IAED;;;;;;;OAOG;IACH,wBAHW,YAAY,GAAC,MAAM,EAAE,UACrB,MAAM,QAQhB;IAED;;;;OAIG;IACH;gBAFsB,UAAU;wBAAkB,WAAW;cAAQ,WAAW;gBAAU,WAAW;MAMpG;IAED;;;;;;OAMG;IACH,wBAHW,MAAM,GACJ;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,cAAc,EAAE,WAAW,CAAC;QAAC,IAAI,EAAE,WAAW,CAAC;QAAC,MAAM,EAAE,WAAW,CAAA;KAAC,CAUrG;IAED;;;;;;OAMG;IACH,cAFW,UAAU,MAAM,CAAC,QAU3B;IAED;;;;;;;;;OASG;IACH,qBAJW,MAAM,gBACN;QAAC,CAAC,EAAE,iBAAe,IAAI,CAAC;QAAC,CAAC,EAAE,iBAAe,IAAI,CAAC;QAAC,CAAC,EAAE,iBAAe,IAAI,CAAC;QAAC,QAAQ,EAAE,YAAU,IAAI,CAAA;KAAC,UAClG,eAAe,GAAC,IAAI,QA8C9B;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH;QAnB+B,KAAK,EAAzB,UAAU;QACM,EAAE,EAAlB,MAAM;QACyB,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;QACwB,MAAM,EAApC,eAAe,GAAC,IAAI;QAEH,eAAe,EAAhC,OAAO;QACa,KAAK;QACH,OAAO,GAA7B,MAAM,GAAC,IAAI;QAGM,qBAAqB,GAAtC,MAAM;QAG+B,GAAG,GAAxC,0BAA0B;QACT,KAAK,GAAtB,MAAM;aA6GhB;IAED;;;;;;;;;;;;OAYG;IACH;QAP+B,KAAK,EAAzB,UAAU;QACiB,KAAK,EAAhC,UAAU,MAAM,CAAC;QAGD,SAAS,EAAzB,MAAM;QACwB,MAAM,EAApC,eAAe,GAAC,IAAI;aA6E9B;IAED;;;;;;;;;;;;OAYG;IACH;QAH+B,KAAK,EAAzB,UAAU;QACe,KAAK,EAA9B,eAAe;aA2DzB;IAuND;;;;OAIG;IACH,gBAoBC;;CACJ;yBA3rCY,OAAO,2DAA2D,EAAE,UAAU;qCAC9E,OAAO,wCAAwC,EAAE,sBAAsB;oCANhD,8BAA8B"}
@@ -223,6 +223,21 @@ function restrict_value() {
223
223
  * solve's inputs live in retained records, and several steps may be recorded into one graph.
224
224
  */
225
225
  export class GPUFluidCascade {
226
+ /**
227
+ * Offer the compute pipelines a cascade's step, scroll fill, and child restriction dispatch —
228
+ * see {@link PipelineEnquiry}.
229
+ *
230
+ * @param {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
231
+ */
232
+ static enquirePipelines(enquiry) {
233
+ FluidMacPasses.enquirePipelines(enquiry);
234
+ GPUFluidPressureSolve.enquirePipelines(enquiry);
235
+ enquiry.compute.push(
236
+ shader_fluid_cascade_fill.pipeline,
237
+ shader_fluid_cascade_restrict.pipeline,
238
+ );
239
+ }
240
+
226
241
  /** @type {Uint32Array} */
227
242
  #resolution = new Uint32Array(3);
228
243
  /** @type {Int32Array} */
@@ -51,12 +51,19 @@ export const GPU_FLUID_CASCADE_STACK_LIMIT: number;
51
51
  * pressure 0); after that nothing is allocated per tick.
52
52
  */
53
53
  export class GPUFluidCascadeStack {
54
+ /**
55
+ * Offer the compute pipelines a cascade stack's tick and publish dispatch — see
56
+ * {@link PipelineEnquiry}.
57
+ *
58
+ * @param {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
59
+ */
60
+ static enquirePipelines(enquiry: import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
54
61
  /**
55
62
  * @param {object} pass
56
63
  * @param {*} _resources
57
64
  * @param {{encoder: import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
58
65
  */
59
- static "__#266@#execute_publish"(pass: object, _resources: any, context: {
66
+ static "__#268@#execute_publish"(pass: object, _resources: any, context: {
60
67
  encoder: import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
61
68
  }): void;
62
69
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"GPUFluidCascadeStack.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fluid/GPUFluidCascadeStack.js"],"names":[],"mappings":"AASA;;;;GAIG;AAEH;;;GAGG;AACH,4CAFU,MAAM,CAE+B;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IA0VI;;;;OAIG;IACH,uCAJW,MAAM,4BAEN;QAAC,OAAO,EAAE,OAAO,wCAAwC,EAAE,sBAAsB,CAAA;KAAC,QAkC5F;IAhVD;;;;;;;;;;OAUG;IACH;QAT8B,MAAM;QACE,UAAU,EAArC,UAAU,MAAM,CAAC;QAED,SAAS,EAAzB,MAAM;QACU,aAAa,EAA7B,MAAM;QACqB,MAAM,EAAjC,UAAU,MAAM,CAAC;QACc,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QACL,iBAAiB,EAAjC,MAAM;OAwChB;IA/DD;;;;OAIG;IACH,iBAFU,OAAO,CAEM;IAEvB;;;;OAIG;IACH,UAFU,OAAO,CAED;IAqDhB,wBAAwB;IACxB,4BAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;OAIG;IACH,WAHW,MAAM,GACJ,eAAe,CAI3B;IAED;;;;;OAKG;IACH,qBAFW,YAAY,GAAC,MAAM,EAAE,QAY/B;IAED;;;;;;OAMG;IACH,wBAHW,YAAY,GAAC,MAAM,EAAE,UACrB,MAAM,QAMhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAd+B,KAAK,EAAzB,UAAU;QACM,IAAI,EAApB,MAAM;QAEU,EAAE,EAAlB,MAAM;QACqB,MAAM,EAAjC,UAAU,MAAM,CAAC;QACc,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;QACyB,OAAO,GAAtC,eAAe,GAAC,IAAI;QAEH,qBAAqB,GAAtC,MAAM;aA8FhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACY,IAAI,EAA1B,YAAY;QACmB,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;aAsDhB;IA4CD;;OAEG;IACH,gBAUC;;CACJ;yBApcY,OAAO,2DAA2D,EAAE,UAAU;2BAC9E,OAAO,yBAAyB,EAAE,YAAY;8BAC9C,OAAO,8BAA8B,EAAE,eAAe;gCARnC,sBAAsB"}
1
+ {"version":3,"file":"GPUFluidCascadeStack.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fluid/GPUFluidCascadeStack.js"],"names":[],"mappings":"AASA;;;;GAIG;AAEH;;;GAGG;AACH,4CAFU,MAAM,CAE+B;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IACI;;;;;OAKG;IACH,iCAFW,OAAO,0CAA0C,EAAE,eAAe,QAK5E;IA2VD;;;;OAIG;IACH,uCAJW,MAAM,4BAEN;QAAC,OAAO,EAAE,OAAO,wCAAwC,EAAE,sBAAsB,CAAA;KAAC,QAkC5F;IAhVD;;;;;;;;;;OAUG;IACH;QAT8B,MAAM;QACE,UAAU,EAArC,UAAU,MAAM,CAAC;QAED,SAAS,EAAzB,MAAM;QACU,aAAa,EAA7B,MAAM;QACqB,MAAM,EAAjC,UAAU,MAAM,CAAC;QACc,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QACL,iBAAiB,EAAjC,MAAM;OAwChB;IA/DD;;;;OAIG;IACH,iBAFU,OAAO,CAEM;IAEvB;;;;OAIG;IACH,UAFU,OAAO,CAED;IAqDhB,wBAAwB;IACxB,4BAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;OAIG;IACH,WAHW,MAAM,GACJ,eAAe,CAI3B;IAED;;;;;OAKG;IACH,qBAFW,YAAY,GAAC,MAAM,EAAE,QAY/B;IAED;;;;;;OAMG;IACH,wBAHW,YAAY,GAAC,MAAM,EAAE,UACrB,MAAM,QAMhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAd+B,KAAK,EAAzB,UAAU;QACM,IAAI,EAApB,MAAM;QAEU,EAAE,EAAlB,MAAM;QACqB,MAAM,EAAjC,UAAU,MAAM,CAAC;QACc,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;QACyB,OAAO,GAAtC,eAAe,GAAC,IAAI;QAEH,qBAAqB,GAAtC,MAAM;aA8FhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACY,IAAI,EAA1B,YAAY;QACmB,UAAU,EAAzC,YAAY,GAAC,MAAM,EAAE;QAEL,iBAAiB,EAAjC,MAAM;aAsDhB;IA4CD;;OAEG;IACH,gBAUC;;CACJ;yBA/cY,OAAO,2DAA2D,EAAE,UAAU;2BAC9E,OAAO,yBAAyB,EAAE,YAAY;8BAC9C,OAAO,8BAA8B,EAAE,eAAe;gCARnC,sBAAsB"}
@@ -62,6 +62,17 @@ export const GPU_FLUID_CASCADE_STACK_LIMIT = 8;
62
62
  * pressure 0); after that nothing is allocated per tick.
63
63
  */
64
64
  export class GPUFluidCascadeStack {
65
+ /**
66
+ * Offer the compute pipelines a cascade stack's tick and publish dispatch — see
67
+ * {@link PipelineEnquiry}.
68
+ *
69
+ * @param {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
70
+ */
71
+ static enquirePipelines(enquiry) {
72
+ GPUFluidCascade.enquirePipelines(enquiry);
73
+ FluidWindPublish.enquirePipelines(enquiry);
74
+ }
75
+
65
76
  /** @type {GPUFluidCascade[]} */
66
77
  #cascades = [];
67
78
 
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_fluid_cascade_parent.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,kDAFU,SAAS,CAiIjB;AAEF;;;;;;;;;;;;;;;GAeG;AACH,kDAFU,SAAS,CAmDjB;0BAxOwB,oCAAoC"}
1
+ {"version":3,"file":"chunk_fluid_cascade_parent.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,kDAFU,SAAS,CAoIjB;AAEF;;;;;;;;;;;;;;;GAeG;AACH,kDAFU,SAAS,CAmDjB;0BA3OwB,oCAAoC"}
@@ -76,7 +76,8 @@ fn fluid_parent_deviation_w(lattice: vec3<i32>) -> f32 {
76
76
 
77
77
  fn fluid_parent_face_u(face: vec3<i32>, offset: vec3<i32>) -> f32 {
78
78
  // the far field: nothing to read, every corner would count 0
79
- if (parent.faces_u.size.x == 0u) {
79
+ let n_corners = select(0u, 8u, parent.faces_u.size.x != 0u);
80
+ if (n_corners == 0u) {
80
81
  return parent.read_far_velocity.x;
81
82
  }
82
83
 
@@ -84,29 +85,30 @@ fn fluid_parent_face_u(face: vec3<i32>, offset: vec3<i32>) -> f32 {
84
85
  let base = floor(lattice);
85
86
  let lo = vec3<i32>(base);
86
87
  let hi = lo + vec3<i32>(1);
88
+ var z0 = vec4<f32>(0.0);
89
+ var z1 = vec4<f32>(0.0);
90
+
91
+ for (var i = 0u; i < n_corners; i++) {
92
+ let pt = vec3<i32>(
93
+ select(lo.x, hi.x, (i & 1u) != 0u),
94
+ select(lo.y, hi.y, (i & 2u) != 0u),
95
+ select(lo.z, hi.z, (i & 4u) != 0u)
96
+ );
97
+ let v = vec4<f32>(fluid_parent_deviation_u(pt));
98
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
99
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
100
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
101
+ }
87
102
 
88
- let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
89
- vec4<f32>(
90
- fluid_parent_deviation_u(lo),
91
- fluid_parent_deviation_u(vec3<i32>(hi.x, lo.y, lo.z)),
92
- fluid_parent_deviation_u(vec3<i32>(lo.x, hi.y, lo.z)),
93
- fluid_parent_deviation_u(vec3<i32>(hi.x, hi.y, lo.z))
94
- ),
95
- vec4<f32>(
96
- fluid_parent_deviation_u(vec3<i32>(lo.x, lo.y, hi.z)),
97
- fluid_parent_deviation_u(vec3<i32>(hi.x, lo.y, hi.z)),
98
- fluid_parent_deviation_u(vec3<i32>(lo.x, hi.y, hi.z)),
99
- fluid_parent_deviation_u(hi)
100
- ),
101
- lattice - base
102
- );
103
+ let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
103
104
 
104
105
  return parent.read_far_velocity.x + parent.keep * texture3d_trilinear_interpolate(corners);
105
106
  }
106
107
 
107
108
  fn fluid_parent_face_v(face: vec3<i32>, offset: vec3<i32>) -> f32 {
108
109
  // the far field: nothing to read, every corner would count 0
109
- if (parent.faces_v.size.x == 0u) {
110
+ let n_corners = select(0u, 8u, parent.faces_v.size.x != 0u);
111
+ if (n_corners == 0u) {
110
112
  return parent.read_far_velocity.y;
111
113
  }
112
114
 
@@ -114,29 +116,30 @@ fn fluid_parent_face_v(face: vec3<i32>, offset: vec3<i32>) -> f32 {
114
116
  let base = floor(lattice);
115
117
  let lo = vec3<i32>(base);
116
118
  let hi = lo + vec3<i32>(1);
119
+ var z0 = vec4<f32>(0.0);
120
+ var z1 = vec4<f32>(0.0);
121
+
122
+ for (var i = 0u; i < n_corners; i++) {
123
+ let pt = vec3<i32>(
124
+ select(lo.x, hi.x, (i & 1u) != 0u),
125
+ select(lo.y, hi.y, (i & 2u) != 0u),
126
+ select(lo.z, hi.z, (i & 4u) != 0u)
127
+ );
128
+ let v = vec4<f32>(fluid_parent_deviation_v(pt));
129
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
130
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
131
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
132
+ }
117
133
 
118
- let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
119
- vec4<f32>(
120
- fluid_parent_deviation_v(lo),
121
- fluid_parent_deviation_v(vec3<i32>(hi.x, lo.y, lo.z)),
122
- fluid_parent_deviation_v(vec3<i32>(lo.x, hi.y, lo.z)),
123
- fluid_parent_deviation_v(vec3<i32>(hi.x, hi.y, lo.z))
124
- ),
125
- vec4<f32>(
126
- fluid_parent_deviation_v(vec3<i32>(lo.x, lo.y, hi.z)),
127
- fluid_parent_deviation_v(vec3<i32>(hi.x, lo.y, hi.z)),
128
- fluid_parent_deviation_v(vec3<i32>(lo.x, hi.y, hi.z)),
129
- fluid_parent_deviation_v(hi)
130
- ),
131
- lattice - base
132
- );
134
+ let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
133
135
 
134
136
  return parent.read_far_velocity.y + parent.keep * texture3d_trilinear_interpolate(corners);
135
137
  }
136
138
 
137
139
  fn fluid_parent_face_w(face: vec3<i32>, offset: vec3<i32>) -> f32 {
138
140
  // the far field: nothing to read, every corner would count 0
139
- if (parent.faces_w.size.x == 0u) {
141
+ let n_corners = select(0u, 8u, parent.faces_w.size.x != 0u);
142
+ if (n_corners == 0u) {
140
143
  return parent.read_far_velocity.z;
141
144
  }
142
145
 
@@ -144,22 +147,22 @@ fn fluid_parent_face_w(face: vec3<i32>, offset: vec3<i32>) -> f32 {
144
147
  let base = floor(lattice);
145
148
  let lo = vec3<i32>(base);
146
149
  let hi = lo + vec3<i32>(1);
150
+ var z0 = vec4<f32>(0.0);
151
+ var z1 = vec4<f32>(0.0);
152
+
153
+ for (var i = 0u; i < n_corners; i++) {
154
+ let pt = vec3<i32>(
155
+ select(lo.x, hi.x, (i & 1u) != 0u),
156
+ select(lo.y, hi.y, (i & 2u) != 0u),
157
+ select(lo.z, hi.z, (i & 4u) != 0u)
158
+ );
159
+ let v = vec4<f32>(fluid_parent_deviation_w(pt));
160
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
161
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
162
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
163
+ }
147
164
 
148
- let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
149
- vec4<f32>(
150
- fluid_parent_deviation_w(lo),
151
- fluid_parent_deviation_w(vec3<i32>(hi.x, lo.y, lo.z)),
152
- fluid_parent_deviation_w(vec3<i32>(lo.x, hi.y, lo.z)),
153
- fluid_parent_deviation_w(vec3<i32>(hi.x, hi.y, lo.z))
154
- ),
155
- vec4<f32>(
156
- fluid_parent_deviation_w(vec3<i32>(lo.x, lo.y, hi.z)),
157
- fluid_parent_deviation_w(vec3<i32>(hi.x, lo.y, hi.z)),
158
- fluid_parent_deviation_w(vec3<i32>(lo.x, hi.y, hi.z)),
159
- fluid_parent_deviation_w(hi)
160
- ),
161
- lattice - base
162
- );
165
+ let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
163
166
 
164
167
  return parent.read_far_velocity.z + parent.keep * texture3d_trilinear_interpolate(corners);
165
168
  }
@@ -90,19 +90,19 @@ export class GPUFluidForcing {
90
90
  * @param {number} clear_size bytes cleared from 0 when the pool reuses the buffer
91
91
  * @returns {BufferResourceDescriptor}
92
92
  */
93
- static "__#267@#descriptor"(kept: BufferResourceDescriptor[], role: number, size: number, usage: number, clear_size: number): BufferResourceDescriptor;
93
+ static "__#269@#descriptor"(kept: BufferResourceDescriptor[], role: number, size: number, usage: number, clear_size: number): BufferResourceDescriptor;
94
94
  /**
95
95
  * @param {object} record
96
96
  * @param {FramePassResources} resources
97
97
  * @param {{encoder: ShadeGPUCommandContext}} context
98
98
  */
99
- static "__#267@#execute_extract"(record: object, resources: FramePassResources, context: {
99
+ static "__#269@#execute_extract"(record: object, resources: FramePassResources, context: {
100
100
  encoder: ShadeGPUCommandContext;
101
101
  }): void;
102
- static "__#267@#execute_clear"(record: any, _resources: any, context: any): void;
103
- static "__#267@#execute_query"(record: any, resources: any, context: any): void;
104
- static "__#267@#execute_command"(record: any, resources: any, context: any): void;
105
- static "__#267@#execute_apply"(record: any, resources: any, context: any): void;
102
+ static "__#269@#execute_clear"(record: any, _resources: any, context: any): void;
103
+ static "__#269@#execute_query"(record: any, resources: any, context: any): void;
104
+ static "__#269@#execute_command"(record: any, resources: any, context: any): void;
105
+ static "__#269@#execute_apply"(record: any, resources: any, context: any): void;
106
106
  /**
107
107
  * @param {object} options
108
108
  * @param {GPUDevice} options.device
@@ -43,6 +43,12 @@
43
43
  * the parameters, bindings and dispatch arguments are retained and rewritten in place.
44
44
  */
45
45
  export class FluidMacPasses {
46
+ /**
47
+ * Offer the compute pipelines the MAC step passes dispatch — see {@link PipelineEnquiry}.
48
+ *
49
+ * @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
50
+ */
51
+ static enquirePipelines(enquiry: import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
46
52
  /**
47
53
  * Where the cascade's window is.
48
54
  *
@@ -1 +1 @@
1
- {"version":3,"file":"FluidMacPasses.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FluidMacPasses.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IAsEI;;;;;OAKG;IACH,kBAHW,UAAU,MAAM,CAAC,UACjB,UAAU,MAAM,CAAC,QAkC3B;IAED;;;;;;;;;;;;OAYG;IACH,YAVW,MAAM,MACN,MAAM,gBACN,UAAU,MAAM,CAAC,oBAEjB,UAAU,MAAM,CAAC,QACjB,MAAM,QACN,OAAO,eACP,MAAM,QA+BhB;IAaD;;;;;;;;;OASG;IACH,qBALW,sBAAsB,UACtB,qBAAqB,kDAmB/B;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,uBAbW,sBAAsB,UACtB,qBAAqB,WACrB,qBAAqB,OACrB,qBAAqB,wEAOrB,0BAA0B,UAC1B,yBAAyB,QA0CnC;IAED;;;;;;;OAOG;IACH,uBAJW,sBAAsB,UACtB,0BAA0B,UAC1B,yBAAyB,QAgBnC;IAED;;;;;;;OAOG;IACH,2BALW,sBAAsB,YACtB,qBAAqB,0CAgB/B;IAED;;;;;;;;;OASG;IACH,yBAPW,sBAAsB,YACtB,qBAAqB,8CAGrB,qBAAqB,UACrB,yBAAyB,QAmBnC;;CACJ;qCAhXY,OAAO,2CAA2C,EAAE,sBAAsB;kCAC1E,OAAO,0BAA0B,EAAE,mBAAmB;;;;;;oCACtD;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAgB;CAAC;;;;;;yCAGzD;IAAC,OAAO,YAAY;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,QAAQ,YAAW;CAAC;;;;;;wCAIlG;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,QAAQ,YAAW;CAAC"}
1
+ {"version":3,"file":"FluidMacPasses.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FluidMacPasses.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IACI;;;;OAIG;IACH,iCAFW,OAAO,6CAA6C,EAAE,eAAe,QAW/E;IAuED;;;;;OAKG;IACH,kBAHW,UAAU,MAAM,CAAC,UACjB,UAAU,MAAM,CAAC,QAkC3B;IAED;;;;;;;;;;;;OAYG;IACH,YAVW,MAAM,MACN,MAAM,gBACN,UAAU,MAAM,CAAC,oBAEjB,UAAU,MAAM,CAAC,QACjB,MAAM,QACN,OAAO,eACP,MAAM,QA+BhB;IAaD;;;;;;;;;OASG;IACH,qBALW,sBAAsB,UACtB,qBAAqB,kDAmB/B;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,uBAbW,sBAAsB,UACtB,qBAAqB,WACrB,qBAAqB,OACrB,qBAAqB,wEAOrB,0BAA0B,UAC1B,yBAAyB,QA0CnC;IAED;;;;;;;OAOG;IACH,uBAJW,sBAAsB,UACtB,0BAA0B,UAC1B,yBAAyB,QAgBnC;IAED;;;;;;;OAOG;IACH,2BALW,sBAAsB,YACtB,qBAAqB,0CAgB/B;IAED;;;;;;;;;OASG;IACH,yBAPW,sBAAsB,YACtB,qBAAqB,8CAGrB,qBAAqB,UACrB,yBAAyB,QAmBnC;;CACJ;qCAhYY,OAAO,2CAA2C,EAAE,sBAAsB;kCAC1E,OAAO,0BAA0B,EAAE,mBAAmB;;;;;;oCACtD;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAgB;CAAC;;;;;;yCAGzD;IAAC,OAAO,YAAY;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,QAAQ,YAAW;CAAC;;;;;;wCAIlG;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,QAAQ,YAAW;CAAC"}
@@ -58,6 +58,22 @@ import { FLUID_CASCADE_GHOST_DEPTH } from "../coupling/FLUID_CASCADE_GHOSTS.js";
58
58
  * the parameters, bindings and dispatch arguments are retained and rewritten in place.
59
59
  */
60
60
  export class FluidMacPasses {
61
+ /**
62
+ * Offer the compute pipelines the MAC step passes dispatch — see {@link PipelineEnquiry}.
63
+ *
64
+ * @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
65
+ */
66
+ static enquirePipelines(enquiry) {
67
+ enquiry.compute.push(
68
+ shader_fluid_mac_advect_correct.pipeline,
69
+ shader_fluid_mac_advect_predict.pipeline,
70
+ shader_fluid_mac_curl.pipeline,
71
+ shader_fluid_mac_divergence.pipeline,
72
+ shader_fluid_mac_gradient.pipeline,
73
+ shader_fluid_cascade_ghosts.pipeline,
74
+ );
75
+ }
76
+
61
77
  /** The value of {@link FLUID_MAC_STEP_STRUCT}, rewritten in place. */
62
78
  #step = {
63
79
  cells: fluid_cascade_window_value(),
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_fluid_mac_seams.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js"],"names":[],"mappings":"AAmBA;;;;;GAKG;AACH,yCAFU,SAAS,CAgBjB;AAEF;;;;;;;GAOG;AACH,yCAFU,SAAS,CAuCjB;AAEF;;;;;;GAMG;AACH,0CAFU,SAAS,CA4CjB;AAEF;;;;;;;GAOG;AACH,2CAFU,SAAS,CAgCjB;0BAjLwB,oCAAoC"}
1
+ {"version":3,"file":"chunk_fluid_mac_seams.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js"],"names":[],"mappings":"AAmBA;;;;;GAKG;AACH,yCAFU,SAAS,CAgBjB;AAEF;;;;;;;GAOG;AACH,yCAFU,SAAS,CAuCjB;AAEF;;;;;;GAMG;AACH,0CAFU,SAAS,CAwDjB;AAEF;;;;;;;GAOG;AACH,2CAFU,SAAS,CAgCjB;0BA7LwB,oCAAoC"}
@@ -121,15 +121,27 @@ fn mac_source_w(face: vec3<i32>) -> f32 {
121
121
  }
122
122
 
123
123
  fn mac_carrier_u(face: vec3<i32>) -> f32 {
124
- return mac_source_u(face);
124
+ if (grid_tile_window_contains(face, step.faces_u.size)) {
125
+ return textureLoad(source_u, grid_tile_window_storage(face, step.faces_u.corner_storage, step.faces_u.period), 0).r;
126
+ }
127
+
128
+ return textureLoad(ghost_u, vec3<u32>(face + vec3<i32>(FLUID_MAC_GHOST_DEPTH)), 0).r;
125
129
  }
126
130
 
127
131
  fn mac_carrier_v(face: vec3<i32>) -> f32 {
128
- return mac_source_v(face);
132
+ if (grid_tile_window_contains(face, step.faces_v.size)) {
133
+ return textureLoad(source_v, grid_tile_window_storage(face, step.faces_v.corner_storage, step.faces_v.period), 0).r;
134
+ }
135
+
136
+ return textureLoad(ghost_v, vec3<u32>(face + vec3<i32>(FLUID_MAC_GHOST_DEPTH)), 0).r;
129
137
  }
130
138
 
131
139
  fn mac_carrier_w(face: vec3<i32>) -> f32 {
132
- return mac_source_w(face);
140
+ if (grid_tile_window_contains(face, step.faces_w.size)) {
141
+ return textureLoad(source_w, grid_tile_window_storage(face, step.faces_w.corner_storage, step.faces_w.period), 0).r;
142
+ }
143
+
144
+ return textureLoad(ghost_w, vec3<u32>(face + vec3<i32>(FLUID_MAC_GHOST_DEPTH)), 0).r;
133
145
  }
134
146
  `, [
135
147
  chunk_grid_tile_window,
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_v3_mac_lattice_corners.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js"],"names":[],"mappings":"AAqBA;;;;;GAKG;AACH,uCAFU,SAAS,CAkBjB;AAEF;;;;;GAKG;AACH,iCAFU,SAAS,CAkBjB;AAEF;;;;;;;GAOG;AACH,0CAFU,SAAS,CA0EjB;AAEF;;;;;;GAMG;AACH,2CAFU,SAAS,CA0EjB;0BAtOwB,oCAAoC"}
1
+ {"version":3,"file":"chunk_v3_mac_lattice_corners.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js"],"names":[],"mappings":"AAqBA;;;;;GAKG;AACH,uCAFU,SAAS,CAkBjB;AAEF;;;;;GAKG;AACH,iCAFU,SAAS,CAkBjB;AAEF;;;;;;;GAOG;AACH,0CAFU,SAAS,CA6EjB;AAEF;;;;;;GAMG;AACH,2CAFU,SAAS,CA6EjB;0BA5OwB,oCAAoC"}
@@ -82,66 +82,69 @@ fn v3_mac_source_corners_u(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS
82
82
  let tap = v3_mac_lattice_tap(position);
83
83
  let lo = tap.lo;
84
84
  let hi = tap.hi;
85
-
86
- return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
87
- vec4<f32>(
88
- mac_source_u(lo),
89
- mac_source_u(vec3<i32>(hi.x, lo.y, lo.z)),
90
- mac_source_u(vec3<i32>(lo.x, hi.y, lo.z)),
91
- mac_source_u(vec3<i32>(hi.x, hi.y, lo.z))
92
- ),
93
- vec4<f32>(
94
- mac_source_u(vec3<i32>(lo.x, lo.y, hi.z)),
95
- mac_source_u(vec3<i32>(hi.x, lo.y, hi.z)),
96
- mac_source_u(vec3<i32>(lo.x, hi.y, hi.z)),
97
- mac_source_u(hi)
98
- ),
99
- tap.weight
100
- );
85
+ let n_corners = select(0u, 8u, abs(position.x) < 1e30);
86
+ var z0 = vec4<f32>(0.0);
87
+ var z1 = vec4<f32>(0.0);
88
+
89
+ for (var i = 0u; i < n_corners; i++) {
90
+ let pt = vec3<i32>(
91
+ select(lo.x, hi.x, (i & 1u) != 0u),
92
+ select(lo.y, hi.y, (i & 2u) != 0u),
93
+ select(lo.z, hi.z, (i & 4u) != 0u)
94
+ );
95
+ let v = vec4<f32>(mac_source_u(pt));
96
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
97
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
98
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
99
+ }
100
+
101
+ return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
101
102
  }
102
103
 
103
104
  fn v3_mac_source_corners_v(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
104
105
  let tap = v3_mac_lattice_tap(position);
105
106
  let lo = tap.lo;
106
107
  let hi = tap.hi;
107
-
108
- return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
109
- vec4<f32>(
110
- mac_source_v(lo),
111
- mac_source_v(vec3<i32>(hi.x, lo.y, lo.z)),
112
- mac_source_v(vec3<i32>(lo.x, hi.y, lo.z)),
113
- mac_source_v(vec3<i32>(hi.x, hi.y, lo.z))
114
- ),
115
- vec4<f32>(
116
- mac_source_v(vec3<i32>(lo.x, lo.y, hi.z)),
117
- mac_source_v(vec3<i32>(hi.x, lo.y, hi.z)),
118
- mac_source_v(vec3<i32>(lo.x, hi.y, hi.z)),
119
- mac_source_v(hi)
120
- ),
121
- tap.weight
122
- );
108
+ let n_corners = select(0u, 8u, abs(position.x) < 1e30);
109
+ var z0 = vec4<f32>(0.0);
110
+ var z1 = vec4<f32>(0.0);
111
+
112
+ for (var i = 0u; i < n_corners; i++) {
113
+ let pt = vec3<i32>(
114
+ select(lo.x, hi.x, (i & 1u) != 0u),
115
+ select(lo.y, hi.y, (i & 2u) != 0u),
116
+ select(lo.z, hi.z, (i & 4u) != 0u)
117
+ );
118
+ let v = vec4<f32>(mac_source_v(pt));
119
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
120
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
121
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
122
+ }
123
+
124
+ return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
123
125
  }
124
126
 
125
127
  fn v3_mac_source_corners_w(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
126
128
  let tap = v3_mac_lattice_tap(position);
127
129
  let lo = tap.lo;
128
130
  let hi = tap.hi;
129
-
130
- return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
131
- vec4<f32>(
132
- mac_source_w(lo),
133
- mac_source_w(vec3<i32>(hi.x, lo.y, lo.z)),
134
- mac_source_w(vec3<i32>(lo.x, hi.y, lo.z)),
135
- mac_source_w(vec3<i32>(hi.x, hi.y, lo.z))
136
- ),
137
- vec4<f32>(
138
- mac_source_w(vec3<i32>(lo.x, lo.y, hi.z)),
139
- mac_source_w(vec3<i32>(hi.x, lo.y, hi.z)),
140
- mac_source_w(vec3<i32>(lo.x, hi.y, hi.z)),
141
- mac_source_w(hi)
142
- ),
143
- tap.weight
144
- );
131
+ let n_corners = select(0u, 8u, abs(position.x) < 1e30);
132
+ var z0 = vec4<f32>(0.0);
133
+ var z1 = vec4<f32>(0.0);
134
+
135
+ for (var i = 0u; i < n_corners; i++) {
136
+ let pt = vec3<i32>(
137
+ select(lo.x, hi.x, (i & 1u) != 0u),
138
+ select(lo.y, hi.y, (i & 2u) != 0u),
139
+ select(lo.z, hi.z, (i & 4u) != 0u)
140
+ );
141
+ let v = vec4<f32>(mac_source_w(pt));
142
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
143
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
144
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
145
+ }
146
+
147
+ return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
145
148
  }
146
149
  `, [
147
150
  TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
@@ -163,66 +166,69 @@ fn v3_mac_forward_corners_u(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNER
163
166
  let tap = v3_mac_lattice_tap(position);
164
167
  let lo = tap.lo;
165
168
  let hi = tap.hi;
166
-
167
- return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
168
- vec4<f32>(
169
- mac_forward_u(lo),
170
- mac_forward_u(vec3<i32>(hi.x, lo.y, lo.z)),
171
- mac_forward_u(vec3<i32>(lo.x, hi.y, lo.z)),
172
- mac_forward_u(vec3<i32>(hi.x, hi.y, lo.z))
173
- ),
174
- vec4<f32>(
175
- mac_forward_u(vec3<i32>(lo.x, lo.y, hi.z)),
176
- mac_forward_u(vec3<i32>(hi.x, lo.y, hi.z)),
177
- mac_forward_u(vec3<i32>(lo.x, hi.y, hi.z)),
178
- mac_forward_u(hi)
179
- ),
180
- tap.weight
181
- );
169
+ let n_corners = select(0u, 8u, abs(position.x) < 1e30);
170
+ var z0 = vec4<f32>(0.0);
171
+ var z1 = vec4<f32>(0.0);
172
+
173
+ for (var i = 0u; i < n_corners; i++) {
174
+ let pt = vec3<i32>(
175
+ select(lo.x, hi.x, (i & 1u) != 0u),
176
+ select(lo.y, hi.y, (i & 2u) != 0u),
177
+ select(lo.z, hi.z, (i & 4u) != 0u)
178
+ );
179
+ let v = vec4<f32>(mac_forward_u(pt));
180
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
181
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
182
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
183
+ }
184
+
185
+ return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
182
186
  }
183
187
 
184
188
  fn v3_mac_forward_corners_v(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
185
189
  let tap = v3_mac_lattice_tap(position);
186
190
  let lo = tap.lo;
187
191
  let hi = tap.hi;
188
-
189
- return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
190
- vec4<f32>(
191
- mac_forward_v(lo),
192
- mac_forward_v(vec3<i32>(hi.x, lo.y, lo.z)),
193
- mac_forward_v(vec3<i32>(lo.x, hi.y, lo.z)),
194
- mac_forward_v(vec3<i32>(hi.x, hi.y, lo.z))
195
- ),
196
- vec4<f32>(
197
- mac_forward_v(vec3<i32>(lo.x, lo.y, hi.z)),
198
- mac_forward_v(vec3<i32>(hi.x, lo.y, hi.z)),
199
- mac_forward_v(vec3<i32>(lo.x, hi.y, hi.z)),
200
- mac_forward_v(hi)
201
- ),
202
- tap.weight
203
- );
192
+ let n_corners = select(0u, 8u, abs(position.x) < 1e30);
193
+ var z0 = vec4<f32>(0.0);
194
+ var z1 = vec4<f32>(0.0);
195
+
196
+ for (var i = 0u; i < n_corners; i++) {
197
+ let pt = vec3<i32>(
198
+ select(lo.x, hi.x, (i & 1u) != 0u),
199
+ select(lo.y, hi.y, (i & 2u) != 0u),
200
+ select(lo.z, hi.z, (i & 4u) != 0u)
201
+ );
202
+ let v = vec4<f32>(mac_forward_v(pt));
203
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
204
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
205
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
206
+ }
207
+
208
+ return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
204
209
  }
205
210
 
206
211
  fn v3_mac_forward_corners_w(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
207
212
  let tap = v3_mac_lattice_tap(position);
208
213
  let lo = tap.lo;
209
214
  let hi = tap.hi;
210
-
211
- return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
212
- vec4<f32>(
213
- mac_forward_w(lo),
214
- mac_forward_w(vec3<i32>(hi.x, lo.y, lo.z)),
215
- mac_forward_w(vec3<i32>(lo.x, hi.y, lo.z)),
216
- mac_forward_w(vec3<i32>(hi.x, hi.y, lo.z))
217
- ),
218
- vec4<f32>(
219
- mac_forward_w(vec3<i32>(lo.x, lo.y, hi.z)),
220
- mac_forward_w(vec3<i32>(hi.x, lo.y, hi.z)),
221
- mac_forward_w(vec3<i32>(lo.x, hi.y, hi.z)),
222
- mac_forward_w(hi)
223
- ),
224
- tap.weight
225
- );
215
+ let n_corners = select(0u, 8u, abs(position.x) < 1e30);
216
+ var z0 = vec4<f32>(0.0);
217
+ var z1 = vec4<f32>(0.0);
218
+
219
+ for (var i = 0u; i < n_corners; i++) {
220
+ let pt = vec3<i32>(
221
+ select(lo.x, hi.x, (i & 1u) != 0u),
222
+ select(lo.y, hi.y, (i & 2u) != 0u),
223
+ select(lo.z, hi.z, (i & 4u) != 0u)
224
+ );
225
+ let v = vec4<f32>(mac_forward_w(pt));
226
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
227
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
228
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
229
+ }
230
+
231
+ return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
226
232
  }
227
233
  `, [
228
234
  TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,