@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
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- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.js +0 -77
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts +0 -12
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js +0 -35
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/linear_to_pq.js +0 -14
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts +0 -9
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/pq_to_linear.js +0 -30
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
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- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
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- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
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- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js +0 -31
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
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- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.js +0 -25
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js +0 -42
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
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- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
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- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
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TransitionPropertyVectorXBehavior.from({
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component: 'Light',
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path: 'intensity',
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duration: delay,
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entity: builder.id
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}),
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DieBehavior.create()
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])));
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});
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addShutdown(
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if (Number.isNaN(sd) || !Number.isFinite(sd)) {
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continue;
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}
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delay = max2(sd, delay);
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}
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delay = min2(delay, SHUTDOWN_GRACE_PERIOD);
|
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return delay;
|
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208
|
-
}
|
|
1
|
+
import {
|
|
2
|
+
TransitionPropertyVectorXBehavior
|
|
3
|
+
} from "../../../../../model/game/story/behaviors/generic/TransitionPropertyVectorXBehavior.js";
|
|
4
|
+
import { TweenVector1Behavior } from "../../../../../model/game/util/behavior/TweenVector1Behavior.js";
|
|
5
|
+
import { TweenVector3Behavior } from "../../../../../model/game/util/behavior/TweenVector3Behavior.js";
|
|
6
|
+
import { max2 } from "../../../core/math/max2.js";
|
|
7
|
+
import { min2 } from "../../../core/math/min2.js";
|
|
8
|
+
import { Light } from "../../graphics/ecs/light/Light.js";
|
|
9
|
+
import { SGMesh, SGMeshFlags } from "../../graphics/ecs/mesh-v2/aggregate/SGMesh.js";
|
|
10
|
+
import Trail2D from "../../graphics/ecs/trail2d/Trail2D.js";
|
|
11
|
+
import { Trail2DFlags } from "../../graphics/ecs/trail2d/Trail2DFlags.js";
|
|
12
|
+
import { ParticleEmitter } from "../../graphics/particles/particular/engine/emitter/ParticleEmitter.js";
|
|
13
|
+
import { ParticleEmitterFlag } from "../../graphics/particles/particular/engine/emitter/ParticleEmitterFlag.js";
|
|
14
|
+
import { SequenceBehavior } from "../../intelligence/behavior/composite/SequenceBehavior.js";
|
|
15
|
+
import { BehaviorComponent } from "../../intelligence/behavior/ecs/BehaviorComponent.js";
|
|
16
|
+
import { DieBehavior } from "../../intelligence/behavior/ecs/DieBehavior.js";
|
|
17
|
+
import { DelayBehavior } from "../../intelligence/behavior/util/DelayBehavior.js";
|
|
18
|
+
import { AudioEmitter } from "../../sound/ecs/audio/AudioEmitter.js";
|
|
19
|
+
import { Transform } from "../transform/Transform.js";
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* @readonly
|
|
23
|
+
* @type {number}
|
|
24
|
+
*/
|
|
25
|
+
const SHUTDOWN_GRACE_PERIOD = 60;
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
*
|
|
29
|
+
* @type {Map<Class|function, (component: T, entity?: Entity, createEntity?: function, createEntityContext?: *) => number>}
|
|
30
|
+
*/
|
|
31
|
+
const component_shutdown = new Map();
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* @template T
|
|
35
|
+
* @param {Class<T>} type
|
|
36
|
+
* @param {(component: T, entity?: Entity, createEntity?: function, createEntityContext?: *) => number} method
|
|
37
|
+
*/
|
|
38
|
+
function addShutdown(type, method) {
|
|
39
|
+
component_shutdown.set(type, method);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
addShutdown(ParticleEmitter, emitter => {
|
|
43
|
+
|
|
44
|
+
//stop emission
|
|
45
|
+
emitter.clearFlag(ParticleEmitterFlag.Emitting);
|
|
46
|
+
|
|
47
|
+
//figure out how long the emitter should stay alive
|
|
48
|
+
const maxLife = emitter.computeMaxEmittingParticleLife(SHUTDOWN_GRACE_PERIOD);
|
|
49
|
+
|
|
50
|
+
return maxLife;
|
|
51
|
+
});
|
|
52
|
+
|
|
53
|
+
addShutdown(Trail2D, trail => {
|
|
54
|
+
trail.clearFlag(Trail2DFlags.Spawning);
|
|
55
|
+
|
|
56
|
+
return trail.maxAge;
|
|
57
|
+
});
|
|
58
|
+
|
|
59
|
+
addShutdown(SGMesh, (mesh, builder, createEntity, createEntityThisArg) => {
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
*
|
|
63
|
+
* @type {Transform}
|
|
64
|
+
*/
|
|
65
|
+
const transform = builder.getComponent(Transform);
|
|
66
|
+
|
|
67
|
+
let delay = 0;
|
|
68
|
+
|
|
69
|
+
if (mesh !== null && transform !== null) {
|
|
70
|
+
|
|
71
|
+
/*
|
|
72
|
+
Loaded only. The component this used to read carried an `InView` flag a CPU culling pass
|
|
73
|
+
wrote, and §4.5 retires that pass — nothing on either renderer can say whether an entity is
|
|
74
|
+
on screen now, so what is left is whether there is a model to shrink at all.
|
|
75
|
+
*/
|
|
76
|
+
if (mesh.getFlag(SGMeshFlags.Loaded) && !transform.scale.isZero()) {
|
|
77
|
+
const scale = new TweenVector3Behavior();
|
|
78
|
+
|
|
79
|
+
scale.startValue.copy(transform.scale);
|
|
80
|
+
scale.targetValue.set(0, 0, 0);
|
|
81
|
+
scale.target = transform.scale;
|
|
82
|
+
|
|
83
|
+
scale.duration = 0.2;
|
|
84
|
+
|
|
85
|
+
delay = max2(scale.duration, delay);
|
|
86
|
+
|
|
87
|
+
const eb = createEntity.call(createEntityThisArg);
|
|
88
|
+
|
|
89
|
+
eb.add(BehaviorComponent.from(SequenceBehavior.from([
|
|
90
|
+
scale,
|
|
91
|
+
DieBehavior.create()
|
|
92
|
+
])));
|
|
93
|
+
|
|
94
|
+
} else {
|
|
95
|
+
transform.scale.set(0, 0, 0);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
|
|
101
|
+
return delay;
|
|
102
|
+
});
|
|
103
|
+
|
|
104
|
+
addShutdown(Light, (light, builder, createEntity, createEntityThisArg) => {
|
|
105
|
+
|
|
106
|
+
|
|
107
|
+
let delay = 0.2;
|
|
108
|
+
|
|
109
|
+
|
|
110
|
+
const eb = createEntity.call(createEntityThisArg);
|
|
111
|
+
|
|
112
|
+
eb.add(BehaviorComponent.from(SequenceBehavior.from([
|
|
113
|
+
TransitionPropertyVectorXBehavior.from({
|
|
114
|
+
component: 'Light',
|
|
115
|
+
path: 'intensity',
|
|
116
|
+
target: [0],
|
|
117
|
+
duration: delay,
|
|
118
|
+
entity: builder.id
|
|
119
|
+
}),
|
|
120
|
+
DieBehavior.create()
|
|
121
|
+
])));
|
|
122
|
+
|
|
123
|
+
return delay;
|
|
124
|
+
});
|
|
125
|
+
|
|
126
|
+
addShutdown(AudioEmitter, (audioEmitter, builder, createEntity, createEntityThisArg) => {
|
|
127
|
+
// `autoplay` is the "is anything actually sounding" test: a non-autoplay emitter is inert —
|
|
128
|
+
// AudioEmitterSystem never played it — so there is nothing to fade out. A live `volume` write
|
|
129
|
+
// reaches the instance gain on both play routes, managed and direct, so tweening the component is
|
|
130
|
+
// all this has to do.
|
|
131
|
+
if (audioEmitter.volume.getValue() <= 0 || !audioEmitter.autoplay) {
|
|
132
|
+
return 0;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
const setVolume = new TweenVector1Behavior();
|
|
136
|
+
|
|
137
|
+
setVolume.startValue = audioEmitter.volume.getValue();
|
|
138
|
+
setVolume.targetValue = 0;
|
|
139
|
+
|
|
140
|
+
setVolume.target = audioEmitter.volume;
|
|
141
|
+
|
|
142
|
+
// the sound keeps playing through the grace period and fades over its last 2.7 seconds
|
|
143
|
+
setVolume.duration = 2.7;
|
|
144
|
+
|
|
145
|
+
const eb = createEntity.call(createEntityThisArg);
|
|
146
|
+
|
|
147
|
+
eb.add(BehaviorComponent.from(SequenceBehavior.from([
|
|
148
|
+
DelayBehavior.from(SHUTDOWN_GRACE_PERIOD - setVolume.duration),
|
|
149
|
+
setVolume,
|
|
150
|
+
DieBehavior.create()
|
|
151
|
+
])));
|
|
152
|
+
|
|
153
|
+
return SHUTDOWN_GRACE_PERIOD;
|
|
154
|
+
});
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
*
|
|
158
|
+
* @param {Entity} builder
|
|
159
|
+
* @param {function():Entity} createEntity
|
|
160
|
+
* @param {*} [createEntityThisArg]
|
|
161
|
+
* @return {number} duration in seconds until the entity is completely hidden
|
|
162
|
+
*/
|
|
163
|
+
export function hideEntityGracefully(builder, createEntity, createEntityThisArg) {
|
|
164
|
+
if (!builder.isBuilt) {
|
|
165
|
+
// already destroyed
|
|
166
|
+
return 0;
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
let delay = 0;
|
|
170
|
+
|
|
171
|
+
const components = builder.components;
|
|
172
|
+
|
|
173
|
+
const component_count = components.length;
|
|
174
|
+
|
|
175
|
+
for (let i = 0; i < component_count; i++) {
|
|
176
|
+
const component = components[i];
|
|
177
|
+
|
|
178
|
+
const shutdown_method = component_shutdown.get(Object.getPrototypeOf(component).constructor);
|
|
179
|
+
|
|
180
|
+
if (shutdown_method === undefined) {
|
|
181
|
+
continue;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
const sd = shutdown_method(component, builder, createEntity, createEntityThisArg);
|
|
185
|
+
|
|
186
|
+
if (Number.isNaN(sd) || !Number.isFinite(sd)) {
|
|
187
|
+
continue;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
delay = max2(sd, delay);
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
delay = min2(delay, SHUTDOWN_GRACE_PERIOD);
|
|
194
|
+
|
|
195
|
+
return delay;
|
|
196
|
+
}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A baked volumetric lightmap, as the bytes the GPU wants and nothing else.
|
|
3
|
+
*
|
|
4
|
+
* **The scene has one of these, and this component is which one.** Shade keeps a single
|
|
5
|
+
* `Brick4LightMap` per scene — one buffer, read by every indirect-lighting pass while the renderer
|
|
6
|
+
* is in Brick4 mode — so a level's lightmap is a property of the level, not of a thing standing in
|
|
7
|
+
* it. Making it a component is what gives it a lifetime an entity already has: it arrives when the
|
|
8
|
+
* level's entity is built, it is saved with it, and it goes away when the entity does. See
|
|
9
|
+
* {@link VolumetricLightMapSystem3} for what happens when two entities claim the scene at once.
|
|
10
|
+
*
|
|
11
|
+
* **The payload is opaque here on purpose.** It is brick4's own GPU structure — the format
|
|
12
|
+
* `brick4_to_gpu_structure` writes and the indirect-lighting shaders read — and everything inside
|
|
13
|
+
* it, the node layout, the probe section, the SH encoding, is the renderer's business. This
|
|
14
|
+
* component neither validates it nor knows how to make one; a bake writes it, a load reads it off
|
|
15
|
+
* disk, and this carries it.
|
|
16
|
+
*
|
|
17
|
+
* **It is not placed by the entity's transform, and does not need one.** A brick4 structure begins
|
|
18
|
+
* with the world-space bounds it was baked against, so the map already knows where it is. Moving
|
|
19
|
+
* the entity that carries it moves nothing.
|
|
20
|
+
*
|
|
21
|
+
* @see VolumetricLightMapSystem3
|
|
22
|
+
* @see Brick4LightMap
|
|
23
|
+
*/
|
|
24
|
+
export class VolumetricLightMap {
|
|
25
|
+
/**
|
|
26
|
+
* @param {*} json
|
|
27
|
+
* @returns {VolumetricLightMap}
|
|
28
|
+
*/
|
|
29
|
+
static fromJSON(json: any): VolumetricLightMap;
|
|
30
|
+
/**
|
|
31
|
+
* @param {ArrayBuffer|null} value
|
|
32
|
+
*/
|
|
33
|
+
set data(arg: ArrayBuffer);
|
|
34
|
+
/**
|
|
35
|
+
* The baked structure, or `null` while there isn't one.
|
|
36
|
+
*
|
|
37
|
+
* `null` is a normal state, not a broken one: the component says the entity carries the scene's
|
|
38
|
+
* lightmap, and the bytes may still be loading. A `null` map lights the scene with nothing.
|
|
39
|
+
*
|
|
40
|
+
* @returns {ArrayBuffer|null}
|
|
41
|
+
*/
|
|
42
|
+
get data(): ArrayBuffer;
|
|
43
|
+
/**
|
|
44
|
+
* Bumped every time {@link data} is assigned.
|
|
45
|
+
*
|
|
46
|
+
* What the system watches to decide whether the GPU is behind. A megabyte-scale upload per frame
|
|
47
|
+
* would be the alternative, and comparing the buffers to avoid it costs a full read of both.
|
|
48
|
+
*
|
|
49
|
+
* **Assignment is the only thing that moves this.** Writing into the `ArrayBuffer` in place goes
|
|
50
|
+
* unnoticed — publish such a change by assigning `data` again, even to the same buffer.
|
|
51
|
+
*
|
|
52
|
+
* @returns {number}
|
|
53
|
+
*/
|
|
54
|
+
get version(): number;
|
|
55
|
+
/**
|
|
56
|
+
* The bytes, base64'd.
|
|
57
|
+
*
|
|
58
|
+
* A lightmap runs to megabytes and base64 adds a third on top of that, so this is the expensive
|
|
59
|
+
* way to move one and the binary adapter is the cheap one. It exists because a blueprint that
|
|
60
|
+
* silently dropped the map would be worse than a large blueprint.
|
|
61
|
+
*
|
|
62
|
+
* @see VolumetricLightMapSerializationAdapter
|
|
63
|
+
*/
|
|
64
|
+
toJSON(): {
|
|
65
|
+
data: string;
|
|
66
|
+
};
|
|
67
|
+
/**
|
|
68
|
+
* @param {string|null} [data]
|
|
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*/
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fromJSON({ data }?: string | null): void;
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/**
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* The byte length, and deliberately not the bytes.
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73
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*
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74
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* Hashing megabytes to answer "are these two the same component" is not a trade worth making,
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75
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* and a hash is allowed to collide. {@link equals} is the one that reads the buffer.
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*
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* @returns {number}
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*/
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hash(): number;
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/**
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* @param {VolumetricLightMap} other
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* @returns {boolean}
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*/
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equals(other: VolumetricLightMap): boolean;
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#private;
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}
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export namespace VolumetricLightMap {
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let typeName: string;
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}
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//# sourceMappingURL=VolumetricLightMap.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"VolumetricLightMap.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/VolumetricLightMap.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAoDI;;;OAGG;IACH,4BAFa,kBAAkB,CAQ9B;IAtCD;;OAEG;IACH,2BAQC;IAvBD;;;;;;;OAOG;IACH,wBAEC;IAeD;;;;;;;;;;OAUG;IACH,sBAEC;IAcD;;;;;;;;OAQG;IACH;;MAIC;IAED;;OAEG;IACH,oBAFW,MAAM,GAAC,IAAI,QAYrB;IAED;;;;;;;OAOG;IACH,QAFa,MAAM,CAMlB;IAED;;;OAGG;IACH,cAHW,kBAAkB,GAChB,OAAO,CAenB;;CACJ;;kBAIS,MAAM"}
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@@ -0,0 +1,160 @@
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1
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import { assert } from "../../core/assert.js";
|
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2
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import { Base64 } from "../../core/binary/base64/Base64.js";
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3
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import { is_array_buffer_equals } from "../../core/collection/array/typed/is_array_buffer_equals.js";
|
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4
|
+
|
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/**
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* A baked volumetric lightmap, as the bytes the GPU wants and nothing else.
|
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7
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*
|
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8
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* **The scene has one of these, and this component is which one.** Shade keeps a single
|
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9
|
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* `Brick4LightMap` per scene — one buffer, read by every indirect-lighting pass while the renderer
|
|
10
|
+
* is in Brick4 mode — so a level's lightmap is a property of the level, not of a thing standing in
|
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11
|
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* it. Making it a component is what gives it a lifetime an entity already has: it arrives when the
|
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12
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* level's entity is built, it is saved with it, and it goes away when the entity does. See
|
|
13
|
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* {@link VolumetricLightMapSystem3} for what happens when two entities claim the scene at once.
|
|
14
|
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*
|
|
15
|
+
* **The payload is opaque here on purpose.** It is brick4's own GPU structure — the format
|
|
16
|
+
* `brick4_to_gpu_structure` writes and the indirect-lighting shaders read — and everything inside
|
|
17
|
+
* it, the node layout, the probe section, the SH encoding, is the renderer's business. This
|
|
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|
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* component neither validates it nor knows how to make one; a bake writes it, a load reads it off
|
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|
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* disk, and this carries it.
|
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|
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*
|
|
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|
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* **It is not placed by the entity's transform, and does not need one.** A brick4 structure begins
|
|
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|
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* with the world-space bounds it was baked against, so the map already knows where it is. Moving
|
|
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|
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* the entity that carries it moves nothing.
|
|
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|
+
*
|
|
25
|
+
* @see VolumetricLightMapSystem3
|
|
26
|
+
* @see Brick4LightMap
|
|
27
|
+
*/
|
|
28
|
+
export class VolumetricLightMap {
|
|
29
|
+
|
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+
/**
|
|
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|
+
* @type {ArrayBuffer|null}
|
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*/
|
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|
+
#data = null;
|
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|
+
|
|
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|
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/**
|
|
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|
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* @type {number}
|
|
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|
+
*/
|
|
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|
+
#version = 0;
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* The baked structure, or `null` while there isn't one.
|
|
42
|
+
*
|
|
43
|
+
* `null` is a normal state, not a broken one: the component says the entity carries the scene's
|
|
44
|
+
* lightmap, and the bytes may still be loading. A `null` map lights the scene with nothing.
|
|
45
|
+
*
|
|
46
|
+
* @returns {ArrayBuffer|null}
|
|
47
|
+
*/
|
|
48
|
+
get data() {
|
|
49
|
+
return this.#data;
|
|
50
|
+
}
|
|
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|
+
|
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|
+
/**
|
|
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|
+
* @param {ArrayBuffer|null} value
|
|
54
|
+
*/
|
|
55
|
+
set data(value) {
|
|
56
|
+
if (value !== null) {
|
|
57
|
+
assert.isInstanceOf(value, ArrayBuffer, 'data');
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
this.#data = value;
|
|
61
|
+
|
|
62
|
+
this.#version++;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* Bumped every time {@link data} is assigned.
|
|
67
|
+
*
|
|
68
|
+
* What the system watches to decide whether the GPU is behind. A megabyte-scale upload per frame
|
|
69
|
+
* would be the alternative, and comparing the buffers to avoid it costs a full read of both.
|
|
70
|
+
*
|
|
71
|
+
* **Assignment is the only thing that moves this.** Writing into the `ArrayBuffer` in place goes
|
|
72
|
+
* unnoticed — publish such a change by assigning `data` again, even to the same buffer.
|
|
73
|
+
*
|
|
74
|
+
* @returns {number}
|
|
75
|
+
*/
|
|
76
|
+
get version() {
|
|
77
|
+
return this.#version;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* @param {*} json
|
|
82
|
+
* @returns {VolumetricLightMap}
|
|
83
|
+
*/
|
|
84
|
+
static fromJSON(json) {
|
|
85
|
+
const r = new VolumetricLightMap();
|
|
86
|
+
|
|
87
|
+
r.fromJSON(json);
|
|
88
|
+
|
|
89
|
+
return r;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* The bytes, base64'd.
|
|
94
|
+
*
|
|
95
|
+
* A lightmap runs to megabytes and base64 adds a third on top of that, so this is the expensive
|
|
96
|
+
* way to move one and the binary adapter is the cheap one. It exists because a blueprint that
|
|
97
|
+
* silently dropped the map would be worse than a large blueprint.
|
|
98
|
+
*
|
|
99
|
+
* @see VolumetricLightMapSerializationAdapter
|
|
100
|
+
*/
|
|
101
|
+
toJSON() {
|
|
102
|
+
return {
|
|
103
|
+
data: this.#data === null ? null : Base64.encode(this.#data)
|
|
104
|
+
};
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
/**
|
|
108
|
+
* @param {string|null} [data]
|
|
109
|
+
*/
|
|
110
|
+
fromJSON({ data = null }) {
|
|
111
|
+
if (data === null) {
|
|
112
|
+
this.data = null;
|
|
113
|
+
|
|
114
|
+
return;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
assert.isString(data, 'data');
|
|
118
|
+
|
|
119
|
+
this.data = Base64.decode(data);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
/**
|
|
123
|
+
* The byte length, and deliberately not the bytes.
|
|
124
|
+
*
|
|
125
|
+
* Hashing megabytes to answer "are these two the same component" is not a trade worth making,
|
|
126
|
+
* and a hash is allowed to collide. {@link equals} is the one that reads the buffer.
|
|
127
|
+
*
|
|
128
|
+
* @returns {number}
|
|
129
|
+
*/
|
|
130
|
+
hash() {
|
|
131
|
+
const data = this.#data;
|
|
132
|
+
|
|
133
|
+
return data === null ? 0 : data.byteLength;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
* @param {VolumetricLightMap} other
|
|
138
|
+
* @returns {boolean}
|
|
139
|
+
*/
|
|
140
|
+
equals(other) {
|
|
141
|
+
const a = this.#data;
|
|
142
|
+
const b = other.data;
|
|
143
|
+
|
|
144
|
+
if (a === null || b === null) {
|
|
145
|
+
return a === b;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
if (a.byteLength !== b.byteLength) {
|
|
149
|
+
return false;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
return is_array_buffer_equals(a, 0, b, 0, a.byteLength);
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
* @readonly
|
|
158
|
+
* @type {string}
|
|
159
|
+
*/
|
|
160
|
+
VolumetricLightMap.typeName = "VolumetricLightMap";
|