@woosh/meep-engine 3.2.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (893) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/avif/encoder_worker.js +5 -18
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  9. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  10. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  11. package/src/core/color/PQ/PQ_constants.js +50 -0
  12. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  13. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  14. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  15. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  16. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  17. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
  19. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
  20. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
  21. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
  22. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
  23. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
  24. package/src/engine/EntityCreator.d.ts +19 -11
  25. package/src/engine/EntityCreator.d.ts.map +1 -1
  26. package/src/engine/EntityCreator.js +116 -94
  27. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  28. package/src/engine/achievements/AchievementManager.js +437 -433
  29. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  30. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  31. package/src/engine/animation/AnimatedActions.js +111 -81
  32. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  33. package/src/engine/animation/AnimationUtils.js +234 -252
  34. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  36. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
  37. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  38. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  39. package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
  40. package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
  41. package/src/engine/graphics3/VolumetricLightMap.js +160 -0
  42. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
  43. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
  44. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
  45. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
  46. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
  47. package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
  48. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  49. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  50. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  51. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  52. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  53. package/src/engine/sound/SoundEngine.d.ts +2 -2
  54. package/src/engine/sound/SoundEngine.js +124 -124
  55. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  56. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  57. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  58. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  61. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  62. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  63. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  64. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  65. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  66. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  67. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  68. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  69. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  70. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  71. package/src/engine/sound/sopra/README.md +644 -643
  72. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  73. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  74. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  75. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  76. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  77. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  78. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  79. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  80. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  81. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  82. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  83. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  84. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  85. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  86. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  87. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  88. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  89. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  90. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  91. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  92. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  93. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  94. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  95. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  96. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  97. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  98. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  99. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  100. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  101. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  102. package/src/shade/playground/add_random_meshes.js +132 -84
  103. package/src/shade/playground/bvh_repro/README.md +57 -0
  104. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  105. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  106. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  107. package/src/shade/playground/bvh_repro/index.html +124 -0
  108. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  109. package/src/shade/playground/bvh_repro/main.js +254 -0
  110. package/src/shade/playground/load_default_environment.d.ts +10 -1
  111. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  112. package/src/shade/playground/load_default_environment.js +44 -20
  113. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  114. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  115. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  116. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  117. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  118. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  119. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  120. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  121. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  122. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  123. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  124. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  125. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  126. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  127. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  128. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  129. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  130. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  131. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  132. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  135. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  136. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  137. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  138. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  139. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  140. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  141. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  142. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  143. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  144. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  145. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  146. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  147. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  148. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  149. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  150. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  151. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  152. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  153. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  154. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  155. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  156. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  157. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  158. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  159. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  160. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  161. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  162. package/src/shade/renderer/Renderer.d.ts +16 -0
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +23 -4
  165. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  166. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  167. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  168. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  169. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  170. package/src/shade/renderer/animation/Skin.js +9 -7
  171. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  172. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  173. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  174. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  175. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  176. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  177. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  178. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  179. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  180. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  181. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  182. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  183. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  184. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  185. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  186. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  187. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  188. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  189. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  190. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  191. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  192. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  193. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  194. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  195. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  196. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
  197. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
  198. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  203. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  204. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  206. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  207. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  209. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  210. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  211. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  212. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  213. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
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  216. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
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  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  219. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  220. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  222. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  223. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  225. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  226. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  230. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
  233. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  234. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  235. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  236. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  238. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
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@@ -1,468 +0,0 @@
1
- import { assert } from "../../core/assert.js";
2
- import { RingBuffer } from "../../core/collection/RingBuffer.js";
3
- import { computeStatisticalMean } from "../../core/math/statistics/computeStatisticalMean.js";
4
- import { computeStatisticalMedian } from "../../core/math/statistics/computeStatisticalMedian.js";
5
- import {
6
- computeStatisticalPercentile
7
- } from "../../core/math/statistics/computeStatisticalPercentile.js";
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- import {
9
- computeStatisticalStandardDeviation
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- } from "../../core/math/statistics/computeStatisticalStandardDeviation.js";
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-
12
- /**
13
- * Overlay lines that can be drawn on top of the per-frame trace.
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- * @enum {string}
15
- */
16
- export const FrameOverlayMode = Object.freeze({
17
- NONE: 'none',
18
- MEDIAN: 'median',
19
- P10: 'p10', // worst 10% (a.k.a. "10% lows")
20
- P5: 'p5', // worst 5% (a.k.a. "5% lows")
21
- P1: 'p1', // worst 1% (a.k.a. "1% lows")
22
- });
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-
24
- const OVERLAY_LABELS = {
25
- [FrameOverlayMode.NONE]: 'off',
26
- [FrameOverlayMode.MEDIAN]: 'median',
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- [FrameOverlayMode.P10]: '10% low',
28
- [FrameOverlayMode.P5]: '5% low',
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- [FrameOverlayMode.P1]: '1% low',
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- };
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-
32
- const OVERLAY_CYCLE = [
33
- FrameOverlayMode.NONE,
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- FrameOverlayMode.MEDIAN,
35
- FrameOverlayMode.P10,
36
- FrameOverlayMode.P5,
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- FrameOverlayMode.P1,
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- ];
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-
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- /**
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- * Tracks per-frame submission timestamps and reports pacing statistics over a
42
- * rolling window. Renders a Stats.js-style canvas with the per-frame trace,
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- * an auto-scaled millisecond grid, and a selectable percentile/median overlay.
44
- *
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- * The y-axis is auto-scaled to the maximum sample in the window (with 10%
46
- * headroom), so the visible graph "height" tracks the data.
47
- *
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- * Usage:
49
- * const monitor = new FramePerformanceMonitor();
50
- * document.body.appendChild(monitor.dom);
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- * // each frame:
52
- * monitor.record(performance.now() * 1e-3);
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- */
54
- export class FramePerformanceMonitor {
55
-
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- /**
57
- * Rolling window of frame deltas, in seconds.
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- * @type {RingBuffer<number>}
59
- */
60
- #buffer;
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-
62
- /**
63
- *
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- * @param {number} count
65
- * @returns {number[]}
66
- */
67
- dump_last(count) {
68
- const result = [];
69
-
70
- let n = Math.min(count, this.#buffer.count);
71
-
72
- for (let i = n - 1; i >= 0; i--) {
73
- result.push(this.#buffer.getFromHead(i));
74
- }
75
-
76
- return result;
77
- }
78
-
79
- /**
80
- * Reusable scratch array for copying ring-buffer contents into a flat list
81
- * for the statistics utilities.
82
- * @type {number[]}
83
- */
84
- #scratch = [];
85
-
86
-
87
- /** @type {HTMLCanvasElement} */
88
- #canvas;
89
-
90
- /** @type {CanvasRenderingContext2D} */
91
- #ctx;
92
-
93
- /** @type {number} logical (CSS) width */
94
- #width;
95
-
96
- /** @type {number} logical (CSS) height */
97
- #height;
98
-
99
- /**
100
- * Currently displayed overlay line. Public — assign directly to change.
101
- * Use a value from {@link FrameOverlayMode}.
102
- * @type {string}
103
- */
104
- overlay_mode = FrameOverlayMode.MEDIAN;
105
-
106
- /**
107
- * @param {object} [options]
108
- * @param {number} [options.analysis_frame_count] number of frames in the rolling window (default 512)
109
- * @param {number} [options.width] canvas width in CSS pixels (default 240)
110
- * @param {number} [options.height] canvas height in CSS pixels (default 110)
111
- */
112
- constructor({ analysis_frame_count = 512, width = 640, height = 200 } = {}) {
113
- assert.isNonNegativeInteger(analysis_frame_count, 'analysis_frame_count');
114
- assert.greaterThan(analysis_frame_count, 0, 'analysis_frame_count');
115
-
116
- this.#buffer = new RingBuffer(analysis_frame_count);
117
-
118
- this.#width = width;
119
- this.#height = height;
120
-
121
- const dpr = (typeof window !== 'undefined' && window.devicePixelRatio) || 1;
122
-
123
- const canvas = document.createElement('canvas');
124
- canvas.width = Math.round(width * dpr);
125
- canvas.height = Math.round(height * dpr);
126
- canvas.style.cssText = [
127
- `width: ${width}px`,
128
- `height: ${height}px`,
129
- 'background: #0d0d12',
130
- 'border: 1px solid #2a2a35',
131
- 'border-radius: 4px',
132
- "font-family: 'JetBrains Mono', Consolas, monospace",
133
- 'cursor: pointer',
134
- 'user-select: none',
135
- 'display: block',
136
- ].join('; ');
137
-
138
- canvas.title = 'Frame Performance Monitor — click to cycle overlay (median / 10% low / 5% low / 1% low / off)';
139
- canvas.addEventListener('click', () => this.cycle_overlay());
140
-
141
- this.#ctx = canvas.getContext('2d');
142
- // Draw in logical (CSS) coordinates; scale once for HiDPI.
143
- this.#ctx.scale(dpr, dpr);
144
-
145
- this.#canvas = canvas;
146
-
147
- this.#render();
148
- }
149
-
150
- /**
151
- * The HTML element to insert into the page. Mirrors stats.js convention.
152
- * @returns {HTMLCanvasElement}
153
- */
154
- get dom() {
155
- return this.#canvas;
156
- }
157
-
158
- /**
159
- * Number of frame samples kept in the rolling window.
160
- * @returns {number}
161
- */
162
- get analysis_frame_count() {
163
- return this.#buffer.size;
164
- }
165
-
166
- /**
167
- * @param {number} v
168
- */
169
- set analysis_frame_count(v) {
170
- assert.isNonNegativeInteger(v, 'analysis_frame_count');
171
- assert.greaterThan(v, 0, 'analysis_frame_count');
172
-
173
- this.#buffer.resize(v);
174
- this.#render();
175
- }
176
-
177
- /**
178
- * Number of frames currently recorded (≤ analysis_frame_count).
179
- * @returns {number}
180
- */
181
- get sample_count() {
182
- return this.#buffer.count;
183
- }
184
-
185
- /**
186
- * Record a frame submission timestamp.
187
- * Successive calls produce frame deltas that feed the analysis window.
188
- *
189
- * @param {number} time_delta_s
190
- */
191
- record(time_delta_s) {
192
- assert.isNumber(time_delta_s, 'time_delta_s');
193
-
194
- // Guard against NaN and clock-backwards readings — keep the new
195
- // baseline so the next delta is valid.
196
- if (!Number.isFinite(time_delta_s) || time_delta_s < 0) {
197
- return;
198
- }
199
-
200
- this.#buffer.push(time_delta_s);
201
- this.#render();
202
- }
203
-
204
- /**
205
- * Discard all recorded samples.
206
- */
207
- reset() {
208
- this.#buffer.clear();
209
- this.#render();
210
- }
211
-
212
- /**
213
- * Cycle the overlay mode: off → median → 10% low → 5% low → 1% low → off …
214
- */
215
- cycle_overlay() {
216
- const idx = OVERLAY_CYCLE.indexOf(this.overlay_mode);
217
- this.overlay_mode = OVERLAY_CYCLE[(idx + 1) % OVERLAY_CYCLE.length];
218
- this.#render();
219
- }
220
-
221
- // ── Stats getters (all values in seconds) ─────────────────────────────
222
-
223
- /** @returns {number} */
224
- get mean() {
225
- const samples = this.#collect();
226
- if (samples.length === 0) return 0;
227
- return computeStatisticalMean(samples);
228
- }
229
-
230
- /**
231
- * Population standard deviation across the window.
232
- * @returns {number}
233
- */
234
- get standard_deviation() {
235
- const samples = this.#collect();
236
- if (samples.length === 0) return 0;
237
- return computeStatisticalStandardDeviation(samples);
238
- }
239
-
240
- /** @returns {number} */
241
- get median() {
242
- const samples = this.#collect();
243
- if (samples.length === 0) return 0;
244
- return computeStatisticalMedian(samples);
245
- }
246
-
247
- /**
248
- * "1% low" — median delta of the worst 1% of frames.
249
- * @returns {number}
250
- */
251
- get low_1_percent() {
252
- return this.#low_percentile(0.01);
253
- }
254
-
255
- /**
256
- * "5% low" — median delta of the worst 5% of frames.
257
- * @returns {number}
258
- */
259
- get low_5_percent() {
260
- return this.#low_percentile(0.05);
261
- }
262
-
263
- /**
264
- * "10% low" — median delta of the worst 10% of frames.
265
- * @returns {number}
266
- */
267
- get low_10_percent() {
268
- return this.#low_percentile(0.10);
269
- }
270
-
271
- /**
272
- * @param {number} fraction 0..1 — top-fraction of slowest frames to summarise
273
- * @returns {number}
274
- */
275
- #low_percentile(fraction) {
276
- const samples = this.#collect();
277
- if (samples.length < 2) return 0;
278
- return computeStatisticalPercentile(samples, 1 - fraction, 1);
279
- }
280
-
281
- /**
282
- * Copy the ring buffer into a flat array (reusing scratch).
283
- * The returned array must not be retained — it is reused across calls.
284
- * @returns {number[]}
285
- */
286
- #collect() {
287
- const buffer = this.#buffer;
288
- const count = buffer.count;
289
- const scratch = this.#scratch;
290
-
291
- scratch.length = count;
292
-
293
- let i = 0;
294
- buffer.forEach((v) => {
295
- scratch[i++] = v;
296
- });
297
-
298
- return scratch;
299
- }
300
-
301
- // ── Rendering ─────────────────────────────────────────────────────────
302
-
303
- #render() {
304
- const ctx = this.#ctx;
305
- const w = this.#width;
306
- const h = this.#height;
307
-
308
- ctx.fillStyle = '#0d0d12';
309
- ctx.fillRect(0, 0, w, h);
310
-
311
- const samples = this.#collect();
312
-
313
- const header_h = 14;
314
- const label_w = 32;
315
- const graph_top = header_h;
316
- const graph_left = label_w;
317
- const graph_h = h - header_h - 2;
318
- const graph_w = w - label_w - 2;
319
-
320
- if (samples.length < 2) {
321
- ctx.fillStyle = 'rgba(255,255,255,0.55)';
322
- ctx.font = '10px monospace';
323
- ctx.textBaseline = 'top';
324
- ctx.fillText('frame perf · waiting for samples…', 4, 2);
325
- return;
326
- }
327
-
328
- // Auto-scale y axis to the peak sample, with 10% headroom.
329
- let max_s = 0;
330
- for (let i = 0; i < samples.length; i++) {
331
- const v = samples[i];
332
- if (v > max_s) max_s = v;
333
- }
334
- if (max_s <= 0) max_s = 1 / 60;
335
-
336
- const y_max_s = max_s * 1.1;
337
- const y_max_ms = y_max_s * 1000;
338
-
339
- // Y grid + labels.
340
- const ticks = nice_ticks(y_max_ms, 4);
341
- ctx.strokeStyle = 'rgba(255,255,255,0.06)';
342
- ctx.fillStyle = 'rgba(255,255,255,0.4)';
343
- ctx.font = '9px monospace';
344
- ctx.textBaseline = 'middle';
345
- ctx.lineWidth = 1;
346
- for (const ms of ticks) {
347
- const ratio = ms / y_max_ms;
348
- const y = graph_top + graph_h - ratio * graph_h;
349
-
350
- ctx.beginPath();
351
- // +0.5 for crisp 1px lines.
352
- ctx.moveTo(graph_left, y + 0.5);
353
- ctx.lineTo(graph_left + graph_w, y + 0.5);
354
- ctx.stroke();
355
-
356
- ctx.fillText(format_ms_tick(ms), 2, y);
357
- }
358
-
359
- // Per-frame trace.
360
- ctx.beginPath();
361
- ctx.strokeStyle = '#7fc1ff';
362
- ctx.lineWidth = 1;
363
-
364
- const N = samples.length;
365
- const x_step = N > 1 ? graph_w / (N - 1) : 0;
366
-
367
- for (let i = 0; i < N; i++) {
368
- const x = graph_left + i * x_step;
369
- const y = graph_top + graph_h - (samples[i] / y_max_s) * graph_h;
370
-
371
- if (i === 0) ctx.moveTo(x, y);
372
- else ctx.lineTo(x, y);
373
- }
374
- ctx.stroke();
375
-
376
- // Overlay line.
377
- const overlay_value_s = this.#overlay_value();
378
- if (overlay_value_s > 0 && overlay_value_s <= y_max_s) {
379
- const y = graph_top + graph_h - (overlay_value_s / y_max_s) * graph_h;
380
-
381
- ctx.beginPath();
382
- ctx.strokeStyle = '#ffaa55';
383
- ctx.lineWidth = 1;
384
- ctx.setLineDash([4, 3]);
385
- ctx.moveTo(graph_left, y + 0.5);
386
- ctx.lineTo(graph_left + graph_w, y + 0.5);
387
- ctx.stroke();
388
- ctx.setLineDash([]);
389
-
390
- ctx.fillStyle = '#ffaa55';
391
- ctx.textBaseline = 'bottom';
392
- const label = `${OVERLAY_LABELS[this.overlay_mode]} ${(overlay_value_s * 1000).toFixed(2)}ms`;
393
- const label_y = Math.max(graph_top + 8, y - 1);
394
- ctx.fillText(label, graph_left + 2, label_y);
395
- }
396
-
397
- // Header.
398
- const mean_s = computeStatisticalMean(samples);
399
- const sd_s = computeStatisticalStandardDeviation(samples);
400
- const fps = mean_s > 0 ? 1 / mean_s : 0;
401
-
402
- const header = `${(mean_s * 1000).toFixed(2)}ms σ${(sd_s * 1000).toFixed(2)} ${fps.toFixed(0)}fps · ${OVERLAY_LABELS[this.overlay_mode]}`;
403
-
404
- ctx.fillStyle = 'rgba(255,255,255,0.85)';
405
- ctx.font = '10px monospace';
406
- ctx.textBaseline = 'top';
407
- ctx.fillText(header, 4, 2);
408
- }
409
-
410
- /**
411
- * @returns {number} -1 if no overlay should be drawn
412
- */
413
- #overlay_value() {
414
- switch (this.overlay_mode) {
415
- case FrameOverlayMode.MEDIAN:
416
- return this.median;
417
- case FrameOverlayMode.P10:
418
- return this.low_10_percent;
419
- case FrameOverlayMode.P5:
420
- return this.low_5_percent;
421
- case FrameOverlayMode.P1:
422
- return this.low_1_percent;
423
- default:
424
- return -1;
425
- }
426
- }
427
- }
428
-
429
- /**
430
- * Pick "nice" tick values for an axis ranging from 0 to `max`.
431
- * Returns an ascending list of values (excluding 0).
432
- *
433
- * @param {number} max
434
- * @param {number} target_count desired number of ticks
435
- * @returns {number[]}
436
- */
437
- function nice_ticks(max, target_count) {
438
- if (max <= 0) return [];
439
- const raw_step = max / target_count;
440
- const exp = Math.floor(Math.log10(raw_step));
441
- const base = Math.pow(10, exp);
442
- const fraction = raw_step / base;
443
-
444
- let nice;
445
- if (fraction < 1.5) nice = 1;
446
- else if (fraction < 3) nice = 2;
447
- else if (fraction < 7) nice = 5;
448
- else nice = 10;
449
-
450
- const step = nice * base;
451
-
452
- const ticks = [];
453
- for (let v = step; v <= max; v += step) {
454
- ticks.push(v);
455
- }
456
- return ticks;
457
- }
458
-
459
- /**
460
- * @param {number} ms
461
- * @returns {string}
462
- */
463
- function format_ms_tick(ms) {
464
- if (ms >= 100) return ms.toFixed(0);
465
- if (ms >= 10) return ms.toFixed(1);
466
- if (ms >= 1) return ms.toFixed(1);
467
- return ms.toFixed(2);
468
- }
@@ -1,8 +0,0 @@
1
- /**
2
- * Debug method
3
- * @param {Scene} scene
4
- * @param {number} count
5
- * @param normalize
6
- */
7
- export function add_random_lights(scene: Scene, count?: number, normalize?: boolean): void;
8
- //# sourceMappingURL=add_random_lights.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"add_random_lights.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/add_random_lights.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,wDAHW,MAAM,6BAyChB"}
@@ -1,50 +0,0 @@
1
- import Vector3 from "../../core/geom/Vector3.js";
2
- import { randomFloatBetween } from "../../core/math/random/randomFloatBetween.js";
3
- import { seededRandom } from "../../core/math/random/seededRandom.js";
4
- import { PointLight } from "../renderer/light/model/PointLight.js";
5
-
6
- /**
7
- * Debug method
8
- * @param {Scene} scene
9
- * @param {number} count
10
- * @param normalize
11
- */
12
- export function add_random_lights(scene, count = 10000, normalize = true) {
13
-
14
- const random = seededRandom();
15
-
16
- const bounds = scene.instances.bounding_box;
17
-
18
- const bounds_size = 1;
19
-
20
- for (let i = 0; i < count; i++) {
21
-
22
- const light = new PointLight();
23
-
24
- let radius = bounds_size;
25
-
26
- if (normalize) {
27
- radius /= Math.sqrt(count);
28
- }
29
-
30
- light.radius = radius * 0.02;
31
-
32
- light.position = new Vector3(
33
- randomFloatBetween(random, bounds.x0, bounds.x1),
34
- randomFloatBetween(random, bounds.y0, bounds.y1),
35
- randomFloatBetween(random, bounds.z0, bounds.z1),
36
- );
37
-
38
- light.updateMatrices();
39
-
40
- light.distance = radius;
41
-
42
- light.casts_shadow = false;
43
-
44
- light.color.setHSV(randomFloatBetween(random, 0, 1), 1, 1);
45
-
46
- scene.lights.add(light);
47
-
48
- }
49
-
50
- }
@@ -1,24 +0,0 @@
1
- /**
2
- * Build the animation prototype scene: a cube simultaneously bobbing up and
3
- * down, spinning around a tilted axis, and shifting through the rainbow,
4
- * above a flat plane and lit by a directional sun. Animation runs entirely
5
- * on the GPU; the only per-frame CPU work is to advance the clip's `time`.
6
- *
7
- * Two separate playbacks drive two separate tracks (one scalar Y, one
8
- * 4-channel quaternion) with different periods, exercising:
9
- * - per-binding playback indirection (each binding picks its own `time`),
10
- * - simultaneous evaluation of multiple curves on a single instance,
11
- * - the `MeshRotation` apply path that writes a quaternion into the mesh
12
- * transform's rotation 3×3.
13
- *
14
- * @param {object} args
15
- * @param {Renderer} args.renderer
16
- * @param {Scene} args.scene
17
- * @param {OrbitalCameraController} args.controller
18
- */
19
- export function animation_prototype({ renderer, scene, controller }: {
20
- renderer: Renderer;
21
- scene: Scene;
22
- controller: OrbitalCameraController;
23
- }): void;
24
- //# sourceMappingURL=animation_prototype.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"animation_prototype.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/animation_prototype.js"],"names":[],"mappings":"AA6IA;;;;;;;;;;;;;;;;;GAiBG;AACH;IAJ0B,QAAQ;IACX,KAAK;IACa,UAAU;SA8VlD"}