@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
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- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
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- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
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- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
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- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
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116
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this.#buffer = new RingBuffer(analysis_frame_count);
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118
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this.#width = width;
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this.#height = height;
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120
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121
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const dpr = (typeof window !== 'undefined' && window.devicePixelRatio) || 1;
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const canvas = document.createElement('canvas');
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canvas.width = Math.round(width * dpr);
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125
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canvas.height = Math.round(height * dpr);
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canvas.style.cssText = [
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`width: ${width}px`,
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`height: ${height}px`,
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'background: #0d0d12',
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'border: 1px solid #2a2a35',
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'border-radius: 4px',
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"font-family: 'JetBrains Mono', Consolas, monospace",
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'cursor: pointer',
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'user-select: none',
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'display: block',
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136
|
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].join('; ');
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138
|
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canvas.title = 'Frame Performance Monitor — click to cycle overlay (median / 10% low / 5% low / 1% low / off)';
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139
|
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canvas.addEventListener('click', () => this.cycle_overlay());
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141
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this.#ctx = canvas.getContext('2d');
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|
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// Draw in logical (CSS) coordinates; scale once for HiDPI.
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|
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this.#ctx.scale(dpr, dpr);
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145
|
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this.#canvas = canvas;
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|
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this.#render();
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|
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}
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|
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150
|
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/**
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151
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* The HTML element to insert into the page. Mirrors stats.js convention.
|
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|
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* @returns {HTMLCanvasElement}
|
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|
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*/
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|
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get dom() {
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|
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return this.#canvas;
|
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|
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}
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157
|
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158
|
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/**
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159
|
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* Number of frame samples kept in the rolling window.
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|
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* @returns {number}
|
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161
|
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*/
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162
|
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get analysis_frame_count() {
|
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|
-
return this.#buffer.size;
|
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164
|
-
}
|
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|
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|
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166
|
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/**
|
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167
|
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* @param {number} v
|
|
168
|
-
*/
|
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169
|
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set analysis_frame_count(v) {
|
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170
|
-
assert.isNonNegativeInteger(v, 'analysis_frame_count');
|
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171
|
-
assert.greaterThan(v, 0, 'analysis_frame_count');
|
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|
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|
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173
|
-
this.#buffer.resize(v);
|
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|
-
this.#render();
|
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175
|
-
}
|
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|
-
|
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177
|
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/**
|
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178
|
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* Number of frames currently recorded (≤ analysis_frame_count).
|
|
179
|
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* @returns {number}
|
|
180
|
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*/
|
|
181
|
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get sample_count() {
|
|
182
|
-
return this.#buffer.count;
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
/**
|
|
186
|
-
* Record a frame submission timestamp.
|
|
187
|
-
* Successive calls produce frame deltas that feed the analysis window.
|
|
188
|
-
*
|
|
189
|
-
* @param {number} time_delta_s
|
|
190
|
-
*/
|
|
191
|
-
record(time_delta_s) {
|
|
192
|
-
assert.isNumber(time_delta_s, 'time_delta_s');
|
|
193
|
-
|
|
194
|
-
// Guard against NaN and clock-backwards readings — keep the new
|
|
195
|
-
// baseline so the next delta is valid.
|
|
196
|
-
if (!Number.isFinite(time_delta_s) || time_delta_s < 0) {
|
|
197
|
-
return;
|
|
198
|
-
}
|
|
199
|
-
|
|
200
|
-
this.#buffer.push(time_delta_s);
|
|
201
|
-
this.#render();
|
|
202
|
-
}
|
|
203
|
-
|
|
204
|
-
/**
|
|
205
|
-
* Discard all recorded samples.
|
|
206
|
-
*/
|
|
207
|
-
reset() {
|
|
208
|
-
this.#buffer.clear();
|
|
209
|
-
this.#render();
|
|
210
|
-
}
|
|
211
|
-
|
|
212
|
-
/**
|
|
213
|
-
* Cycle the overlay mode: off → median → 10% low → 5% low → 1% low → off …
|
|
214
|
-
*/
|
|
215
|
-
cycle_overlay() {
|
|
216
|
-
const idx = OVERLAY_CYCLE.indexOf(this.overlay_mode);
|
|
217
|
-
this.overlay_mode = OVERLAY_CYCLE[(idx + 1) % OVERLAY_CYCLE.length];
|
|
218
|
-
this.#render();
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
// ── Stats getters (all values in seconds) ─────────────────────────────
|
|
222
|
-
|
|
223
|
-
/** @returns {number} */
|
|
224
|
-
get mean() {
|
|
225
|
-
const samples = this.#collect();
|
|
226
|
-
if (samples.length === 0) return 0;
|
|
227
|
-
return computeStatisticalMean(samples);
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
/**
|
|
231
|
-
* Population standard deviation across the window.
|
|
232
|
-
* @returns {number}
|
|
233
|
-
*/
|
|
234
|
-
get standard_deviation() {
|
|
235
|
-
const samples = this.#collect();
|
|
236
|
-
if (samples.length === 0) return 0;
|
|
237
|
-
return computeStatisticalStandardDeviation(samples);
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
/** @returns {number} */
|
|
241
|
-
get median() {
|
|
242
|
-
const samples = this.#collect();
|
|
243
|
-
if (samples.length === 0) return 0;
|
|
244
|
-
return computeStatisticalMedian(samples);
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
/**
|
|
248
|
-
* "1% low" — median delta of the worst 1% of frames.
|
|
249
|
-
* @returns {number}
|
|
250
|
-
*/
|
|
251
|
-
get low_1_percent() {
|
|
252
|
-
return this.#low_percentile(0.01);
|
|
253
|
-
}
|
|
254
|
-
|
|
255
|
-
/**
|
|
256
|
-
* "5% low" — median delta of the worst 5% of frames.
|
|
257
|
-
* @returns {number}
|
|
258
|
-
*/
|
|
259
|
-
get low_5_percent() {
|
|
260
|
-
return this.#low_percentile(0.05);
|
|
261
|
-
}
|
|
262
|
-
|
|
263
|
-
/**
|
|
264
|
-
* "10% low" — median delta of the worst 10% of frames.
|
|
265
|
-
* @returns {number}
|
|
266
|
-
*/
|
|
267
|
-
get low_10_percent() {
|
|
268
|
-
return this.#low_percentile(0.10);
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
/**
|
|
272
|
-
* @param {number} fraction 0..1 — top-fraction of slowest frames to summarise
|
|
273
|
-
* @returns {number}
|
|
274
|
-
*/
|
|
275
|
-
#low_percentile(fraction) {
|
|
276
|
-
const samples = this.#collect();
|
|
277
|
-
if (samples.length < 2) return 0;
|
|
278
|
-
return computeStatisticalPercentile(samples, 1 - fraction, 1);
|
|
279
|
-
}
|
|
280
|
-
|
|
281
|
-
/**
|
|
282
|
-
* Copy the ring buffer into a flat array (reusing scratch).
|
|
283
|
-
* The returned array must not be retained — it is reused across calls.
|
|
284
|
-
* @returns {number[]}
|
|
285
|
-
*/
|
|
286
|
-
#collect() {
|
|
287
|
-
const buffer = this.#buffer;
|
|
288
|
-
const count = buffer.count;
|
|
289
|
-
const scratch = this.#scratch;
|
|
290
|
-
|
|
291
|
-
scratch.length = count;
|
|
292
|
-
|
|
293
|
-
let i = 0;
|
|
294
|
-
buffer.forEach((v) => {
|
|
295
|
-
scratch[i++] = v;
|
|
296
|
-
});
|
|
297
|
-
|
|
298
|
-
return scratch;
|
|
299
|
-
}
|
|
300
|
-
|
|
301
|
-
// ── Rendering ─────────────────────────────────────────────────────────
|
|
302
|
-
|
|
303
|
-
#render() {
|
|
304
|
-
const ctx = this.#ctx;
|
|
305
|
-
const w = this.#width;
|
|
306
|
-
const h = this.#height;
|
|
307
|
-
|
|
308
|
-
ctx.fillStyle = '#0d0d12';
|
|
309
|
-
ctx.fillRect(0, 0, w, h);
|
|
310
|
-
|
|
311
|
-
const samples = this.#collect();
|
|
312
|
-
|
|
313
|
-
const header_h = 14;
|
|
314
|
-
const label_w = 32;
|
|
315
|
-
const graph_top = header_h;
|
|
316
|
-
const graph_left = label_w;
|
|
317
|
-
const graph_h = h - header_h - 2;
|
|
318
|
-
const graph_w = w - label_w - 2;
|
|
319
|
-
|
|
320
|
-
if (samples.length < 2) {
|
|
321
|
-
ctx.fillStyle = 'rgba(255,255,255,0.55)';
|
|
322
|
-
ctx.font = '10px monospace';
|
|
323
|
-
ctx.textBaseline = 'top';
|
|
324
|
-
ctx.fillText('frame perf · waiting for samples…', 4, 2);
|
|
325
|
-
return;
|
|
326
|
-
}
|
|
327
|
-
|
|
328
|
-
// Auto-scale y axis to the peak sample, with 10% headroom.
|
|
329
|
-
let max_s = 0;
|
|
330
|
-
for (let i = 0; i < samples.length; i++) {
|
|
331
|
-
const v = samples[i];
|
|
332
|
-
if (v > max_s) max_s = v;
|
|
333
|
-
}
|
|
334
|
-
if (max_s <= 0) max_s = 1 / 60;
|
|
335
|
-
|
|
336
|
-
const y_max_s = max_s * 1.1;
|
|
337
|
-
const y_max_ms = y_max_s * 1000;
|
|
338
|
-
|
|
339
|
-
// Y grid + labels.
|
|
340
|
-
const ticks = nice_ticks(y_max_ms, 4);
|
|
341
|
-
ctx.strokeStyle = 'rgba(255,255,255,0.06)';
|
|
342
|
-
ctx.fillStyle = 'rgba(255,255,255,0.4)';
|
|
343
|
-
ctx.font = '9px monospace';
|
|
344
|
-
ctx.textBaseline = 'middle';
|
|
345
|
-
ctx.lineWidth = 1;
|
|
346
|
-
for (const ms of ticks) {
|
|
347
|
-
const ratio = ms / y_max_ms;
|
|
348
|
-
const y = graph_top + graph_h - ratio * graph_h;
|
|
349
|
-
|
|
350
|
-
ctx.beginPath();
|
|
351
|
-
// +0.5 for crisp 1px lines.
|
|
352
|
-
ctx.moveTo(graph_left, y + 0.5);
|
|
353
|
-
ctx.lineTo(graph_left + graph_w, y + 0.5);
|
|
354
|
-
ctx.stroke();
|
|
355
|
-
|
|
356
|
-
ctx.fillText(format_ms_tick(ms), 2, y);
|
|
357
|
-
}
|
|
358
|
-
|
|
359
|
-
// Per-frame trace.
|
|
360
|
-
ctx.beginPath();
|
|
361
|
-
ctx.strokeStyle = '#7fc1ff';
|
|
362
|
-
ctx.lineWidth = 1;
|
|
363
|
-
|
|
364
|
-
const N = samples.length;
|
|
365
|
-
const x_step = N > 1 ? graph_w / (N - 1) : 0;
|
|
366
|
-
|
|
367
|
-
for (let i = 0; i < N; i++) {
|
|
368
|
-
const x = graph_left + i * x_step;
|
|
369
|
-
const y = graph_top + graph_h - (samples[i] / y_max_s) * graph_h;
|
|
370
|
-
|
|
371
|
-
if (i === 0) ctx.moveTo(x, y);
|
|
372
|
-
else ctx.lineTo(x, y);
|
|
373
|
-
}
|
|
374
|
-
ctx.stroke();
|
|
375
|
-
|
|
376
|
-
// Overlay line.
|
|
377
|
-
const overlay_value_s = this.#overlay_value();
|
|
378
|
-
if (overlay_value_s > 0 && overlay_value_s <= y_max_s) {
|
|
379
|
-
const y = graph_top + graph_h - (overlay_value_s / y_max_s) * graph_h;
|
|
380
|
-
|
|
381
|
-
ctx.beginPath();
|
|
382
|
-
ctx.strokeStyle = '#ffaa55';
|
|
383
|
-
ctx.lineWidth = 1;
|
|
384
|
-
ctx.setLineDash([4, 3]);
|
|
385
|
-
ctx.moveTo(graph_left, y + 0.5);
|
|
386
|
-
ctx.lineTo(graph_left + graph_w, y + 0.5);
|
|
387
|
-
ctx.stroke();
|
|
388
|
-
ctx.setLineDash([]);
|
|
389
|
-
|
|
390
|
-
ctx.fillStyle = '#ffaa55';
|
|
391
|
-
ctx.textBaseline = 'bottom';
|
|
392
|
-
const label = `${OVERLAY_LABELS[this.overlay_mode]} ${(overlay_value_s * 1000).toFixed(2)}ms`;
|
|
393
|
-
const label_y = Math.max(graph_top + 8, y - 1);
|
|
394
|
-
ctx.fillText(label, graph_left + 2, label_y);
|
|
395
|
-
}
|
|
396
|
-
|
|
397
|
-
// Header.
|
|
398
|
-
const mean_s = computeStatisticalMean(samples);
|
|
399
|
-
const sd_s = computeStatisticalStandardDeviation(samples);
|
|
400
|
-
const fps = mean_s > 0 ? 1 / mean_s : 0;
|
|
401
|
-
|
|
402
|
-
const header = `${(mean_s * 1000).toFixed(2)}ms σ${(sd_s * 1000).toFixed(2)} ${fps.toFixed(0)}fps · ${OVERLAY_LABELS[this.overlay_mode]}`;
|
|
403
|
-
|
|
404
|
-
ctx.fillStyle = 'rgba(255,255,255,0.85)';
|
|
405
|
-
ctx.font = '10px monospace';
|
|
406
|
-
ctx.textBaseline = 'top';
|
|
407
|
-
ctx.fillText(header, 4, 2);
|
|
408
|
-
}
|
|
409
|
-
|
|
410
|
-
/**
|
|
411
|
-
* @returns {number} -1 if no overlay should be drawn
|
|
412
|
-
*/
|
|
413
|
-
#overlay_value() {
|
|
414
|
-
switch (this.overlay_mode) {
|
|
415
|
-
case FrameOverlayMode.MEDIAN:
|
|
416
|
-
return this.median;
|
|
417
|
-
case FrameOverlayMode.P10:
|
|
418
|
-
return this.low_10_percent;
|
|
419
|
-
case FrameOverlayMode.P5:
|
|
420
|
-
return this.low_5_percent;
|
|
421
|
-
case FrameOverlayMode.P1:
|
|
422
|
-
return this.low_1_percent;
|
|
423
|
-
default:
|
|
424
|
-
return -1;
|
|
425
|
-
}
|
|
426
|
-
}
|
|
427
|
-
}
|
|
428
|
-
|
|
429
|
-
/**
|
|
430
|
-
* Pick "nice" tick values for an axis ranging from 0 to `max`.
|
|
431
|
-
* Returns an ascending list of values (excluding 0).
|
|
432
|
-
*
|
|
433
|
-
* @param {number} max
|
|
434
|
-
* @param {number} target_count desired number of ticks
|
|
435
|
-
* @returns {number[]}
|
|
436
|
-
*/
|
|
437
|
-
function nice_ticks(max, target_count) {
|
|
438
|
-
if (max <= 0) return [];
|
|
439
|
-
const raw_step = max / target_count;
|
|
440
|
-
const exp = Math.floor(Math.log10(raw_step));
|
|
441
|
-
const base = Math.pow(10, exp);
|
|
442
|
-
const fraction = raw_step / base;
|
|
443
|
-
|
|
444
|
-
let nice;
|
|
445
|
-
if (fraction < 1.5) nice = 1;
|
|
446
|
-
else if (fraction < 3) nice = 2;
|
|
447
|
-
else if (fraction < 7) nice = 5;
|
|
448
|
-
else nice = 10;
|
|
449
|
-
|
|
450
|
-
const step = nice * base;
|
|
451
|
-
|
|
452
|
-
const ticks = [];
|
|
453
|
-
for (let v = step; v <= max; v += step) {
|
|
454
|
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ticks.push(v);
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455
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}
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456
|
-
return ticks;
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457
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}
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458
|
-
|
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459
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-
/**
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460
|
-
* @param {number} ms
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461
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-
* @returns {string}
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462
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-
*/
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463
|
-
function format_ms_tick(ms) {
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464
|
-
if (ms >= 100) return ms.toFixed(0);
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465
|
-
if (ms >= 10) return ms.toFixed(1);
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466
|
-
if (ms >= 1) return ms.toFixed(1);
|
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467
|
-
return ms.toFixed(2);
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468
|
-
}
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|
@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"add_random_lights.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/add_random_lights.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,wDAHW,MAAM,6BAyChB"}
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@@ -1,50 +0,0 @@
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1
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-
import Vector3 from "../../core/geom/Vector3.js";
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2
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-
import { randomFloatBetween } from "../../core/math/random/randomFloatBetween.js";
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3
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-
import { seededRandom } from "../../core/math/random/seededRandom.js";
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4
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-
import { PointLight } from "../renderer/light/model/PointLight.js";
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5
|
-
|
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6
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-
/**
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7
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* Debug method
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8
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* @param {Scene} scene
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9
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-
* @param {number} count
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10
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-
* @param normalize
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11
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-
*/
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|
12
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-
export function add_random_lights(scene, count = 10000, normalize = true) {
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13
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-
|
|
14
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-
const random = seededRandom();
|
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15
|
-
|
|
16
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const bounds = scene.instances.bounding_box;
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17
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-
|
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18
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const bounds_size = 1;
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19
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-
|
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20
|
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for (let i = 0; i < count; i++) {
|
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21
|
-
|
|
22
|
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const light = new PointLight();
|
|
23
|
-
|
|
24
|
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let radius = bounds_size;
|
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25
|
-
|
|
26
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if (normalize) {
|
|
27
|
-
radius /= Math.sqrt(count);
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
light.radius = radius * 0.02;
|
|
31
|
-
|
|
32
|
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light.position = new Vector3(
|
|
33
|
-
randomFloatBetween(random, bounds.x0, bounds.x1),
|
|
34
|
-
randomFloatBetween(random, bounds.y0, bounds.y1),
|
|
35
|
-
randomFloatBetween(random, bounds.z0, bounds.z1),
|
|
36
|
-
);
|
|
37
|
-
|
|
38
|
-
light.updateMatrices();
|
|
39
|
-
|
|
40
|
-
light.distance = radius;
|
|
41
|
-
|
|
42
|
-
light.casts_shadow = false;
|
|
43
|
-
|
|
44
|
-
light.color.setHSV(randomFloatBetween(random, 0, 1), 1, 1);
|
|
45
|
-
|
|
46
|
-
scene.lights.add(light);
|
|
47
|
-
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
}
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Build the animation prototype scene: a cube simultaneously bobbing up and
|
|
3
|
-
* down, spinning around a tilted axis, and shifting through the rainbow,
|
|
4
|
-
* above a flat plane and lit by a directional sun. Animation runs entirely
|
|
5
|
-
* on the GPU; the only per-frame CPU work is to advance the clip's `time`.
|
|
6
|
-
*
|
|
7
|
-
* Two separate playbacks drive two separate tracks (one scalar Y, one
|
|
8
|
-
* 4-channel quaternion) with different periods, exercising:
|
|
9
|
-
* - per-binding playback indirection (each binding picks its own `time`),
|
|
10
|
-
* - simultaneous evaluation of multiple curves on a single instance,
|
|
11
|
-
* - the `MeshRotation` apply path that writes a quaternion into the mesh
|
|
12
|
-
* transform's rotation 3×3.
|
|
13
|
-
*
|
|
14
|
-
* @param {object} args
|
|
15
|
-
* @param {Renderer} args.renderer
|
|
16
|
-
* @param {Scene} args.scene
|
|
17
|
-
* @param {OrbitalCameraController} args.controller
|
|
18
|
-
*/
|
|
19
|
-
export function animation_prototype({ renderer, scene, controller }: {
|
|
20
|
-
renderer: Renderer;
|
|
21
|
-
scene: Scene;
|
|
22
|
-
controller: OrbitalCameraController;
|
|
23
|
-
}): void;
|
|
24
|
-
//# sourceMappingURL=animation_prototype.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"animation_prototype.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/animation_prototype.js"],"names":[],"mappings":"AA6IA;;;;;;;;;;;;;;;;;GAiBG;AACH;IAJ0B,QAAQ;IACX,KAAK;IACa,UAAU;SA8VlD"}
|