@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
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- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
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- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts +0 -12
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- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/linear_to_pq.js +0 -14
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts +0 -9
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- package/src/shade/renderer/scene/serialization/pq_to_linear.js +0 -30
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
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- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
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- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
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- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
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{"version":3,"file":"shader_scatter_keys_and_values.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js"],"names":[],"mappings":"AA6UA,2DAIE;8BA7U4B,kCAAkC"}
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if (local_id < group_size / (2u * stride)) {
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let idx1 = 2u * (local_id + 1u) * stride - 1u;
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let idx2 = (2u * local_id + 1u) * stride - 1u;
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shared_mem[idx1] = shared_mem[idx1] + shared_mem[idx2];
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}
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workgroupBarrier();
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}
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var sum = shared_mem[group_size - 1u];
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workgroupBarrier();
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if (local_id == 0u) {
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shared_mem[group_size - 1u] = 0u;
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}
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workgroupBarrier();
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// 2. Down-sweep phase (same as group_scan_exclusive)
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for (var stride = group_size >> 1u; stride > 0u; stride = stride >> 1u) {
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if (local_id < group_size / (2u * stride)) {
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let idx1 = (2u * local_id + 1u) * stride - 1u;
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let idx2 = 2u * (local_id + 1u) * stride - 1u;
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let temp = shared_mem[idx1];
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shared_mem[idx1] = shared_mem[idx2];
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shared_mem[idx2] = shared_mem[idx2] + temp;
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}
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workgroupBarrier();
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}
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return sum;
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}
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// --- Main Implementation ---
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fn scatter_keys_and_values_impl(
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group_id: u32,
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local_id: u32,
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bit_shift_size: u32,
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num_elements: u32,
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total_num_groups: u32,
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input_keys: ptr<storage, ${RADIX_SORT_KEYS_TYPE.wgsl_ref}>,
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input_values: ptr<storage, ${RADIX_SORT_KEYS_TYPE.wgsl_ref}>,
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histogram: ptr<storage, array<u32>>,
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output_keys: ptr<storage, ${RADIX_SORT_KEYS_TYPE.wgsl_ref}>,
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output_values: ptr<storage, ${RADIX_SORT_KEYS_TYPE.wgsl_ref}>,
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) {
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let num_elems_per_group = NUMBER_OF_BLOCKS_PER_GROUP * GROUP_SIZE;
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let num_blocks_total = (num_elements + GROUP_SIZE * 4u - 1u) / (GROUP_SIZE * 4u);
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let max_blocks = num_blocks_total - group_id * NUMBER_OF_BLOCKS_PER_GROUP;
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142
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let block_count = min(NUMBER_OF_BLOCKS_PER_GROUP, max_blocks);
|
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143
|
-
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144
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// Copy scanned histogram for the group to local memory for fast indexing
|
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145
|
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if (local_id < NUM_BINS) {
|
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let input_histogram_offset = ((group_id + local_id * total_num_groups) );
|
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147
|
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shared_mem[SHARED_SCANNED_HISTOGRAM_OFFSET + local_id] = histogram[input_histogram_offset];
|
|
148
|
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}
|
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149
|
-
|
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150
|
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// Make sure everything is up to date
|
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151
|
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workgroupBarrier();
|
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152
|
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|
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153
|
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var load_idx = group_id * num_elems_per_group + local_id;
|
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154
|
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for (var block = 0u; block < block_count; block = block + 1u) {
|
|
155
|
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var local_keys = safe_load_uint4_umax(&input_keys, load_idx, num_elements);
|
|
156
|
-
var local_vals: vec4<u32>;
|
|
157
|
-
|
|
158
|
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// Generate fixed indices for the first pass to avoid initialising the primitive indices
|
|
159
|
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// buffer to 0:N unnecessarily.
|
|
160
|
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if (bit_shift_size == 0u) {
|
|
161
|
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local_vals = safe_load_uint4_umax_fixed(load_idx, num_elements);
|
|
162
|
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} else {
|
|
163
|
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local_vals = safe_load_uint4_umax(input_values_offset, load_idx, num_elements);
|
|
164
|
-
}
|
|
165
|
-
|
|
166
|
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// Clear the histogram
|
|
167
|
-
shared_mem[local_id] = 0u;
|
|
168
|
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workgroupBarrier();
|
|
169
|
-
|
|
170
|
-
for (var bit = 0u; bit <= 2u; bit = bit + 2u) {
|
|
171
|
-
|
|
172
|
-
let b = (local_keys >> (bit_shift_size + bit)) & vec4<u32>(3u);
|
|
173
|
-
|
|
174
|
-
var p: vec4<u32>;
|
|
175
|
-
p.x = 1u << (8u * b.x);
|
|
176
|
-
p.y = 1u << (8u * b.y);
|
|
177
|
-
p.z = 1u << (8u * b.z);
|
|
178
|
-
p.w = 1u << (8u * b.w);
|
|
179
|
-
|
|
180
|
-
var packed_key = p.x + p.y + p.z + p.w;
|
|
181
|
-
shared_mem[local_id] = packed_key;
|
|
182
|
-
workgroupBarrier();
|
|
183
|
-
|
|
184
|
-
var total = group_scan_exclusive_sum(local_id, GROUP_SIZE);
|
|
185
|
-
packed_key = shared_mem[local_id];
|
|
186
|
-
workgroupBarrier();
|
|
187
|
-
|
|
188
|
-
total = (total << 8u) + (total << 16u) + (total << 24u);
|
|
189
|
-
let offset = total + packed_key;
|
|
190
|
-
|
|
191
|
-
let t = p.y + p.x;
|
|
192
|
-
p.w = p.z + t;
|
|
193
|
-
p.z = t;
|
|
194
|
-
p.y = p.x;
|
|
195
|
-
p.x = 0u;
|
|
196
|
-
p = p + vec4<u32>(offset);
|
|
197
|
-
|
|
198
|
-
let new_offset = (p >> (b * 8u)) & vec4<u32>(0xFFu);
|
|
199
|
-
|
|
200
|
-
shared_mem[SHARED_KEYS_OFFSET + new_offset.x] = local_keys.x;
|
|
201
|
-
shared_mem[SHARED_KEYS_OFFSET + new_offset.y] = local_keys.y;
|
|
202
|
-
shared_mem[SHARED_KEYS_OFFSET + new_offset.z] = local_keys.z;
|
|
203
|
-
shared_mem[SHARED_KEYS_OFFSET + new_offset.w] = local_keys.w;
|
|
204
|
-
|
|
205
|
-
shared_mem[new_offset.x] = local_vals.x;
|
|
206
|
-
shared_mem[new_offset.y] = local_vals.y;
|
|
207
|
-
shared_mem[new_offset.z] = local_vals.z;
|
|
208
|
-
shared_mem[new_offset.w] = local_vals.w;
|
|
209
|
-
|
|
210
|
-
workgroupBarrier();
|
|
211
|
-
|
|
212
|
-
// Reload values back to registers for the second bit pass
|
|
213
|
-
local_keys.x = shared_mem[SHARED_KEYS_OFFSET + (local_id * 4u)];
|
|
214
|
-
local_keys.y = shared_mem[SHARED_KEYS_OFFSET + (local_id * 4u) + 1u];
|
|
215
|
-
local_keys.z = shared_mem[SHARED_KEYS_OFFSET + (local_id * 4u) + 2u];
|
|
216
|
-
local_keys.w = shared_mem[SHARED_KEYS_OFFSET + (local_id * 4u) + 3u];
|
|
217
|
-
|
|
218
|
-
// Reload values back to registers for the second bit pass
|
|
219
|
-
local_vals.x = shared_mem[local_id * 4u];
|
|
220
|
-
local_vals.y = shared_mem[(local_id * 4u) + 1u];
|
|
221
|
-
local_vals.z = shared_mem[(local_id * 4u) + 2u];
|
|
222
|
-
local_vals.w = shared_mem[(local_id * 4u) + 3u];
|
|
223
|
-
|
|
224
|
-
workgroupBarrier();
|
|
225
|
-
}
|
|
226
|
-
|
|
227
|
-
// Clear the histogram
|
|
228
|
-
if (local_id < NUM_BINS) {
|
|
229
|
-
atomicStore(&atomic_histogram[local_id], 0u);
|
|
230
|
-
}
|
|
231
|
-
|
|
232
|
-
workgroupBarrier();
|
|
233
|
-
|
|
234
|
-
// Reconstruct 16 bins histogram
|
|
235
|
-
let bin = (local_keys >> bit_shift_size) & vec4<u32>(0xFu);
|
|
236
|
-
atomicAdd(&atomic_histogram[bin.x], 1u);
|
|
237
|
-
atomicAdd(&atomic_histogram[bin.y], 1u);
|
|
238
|
-
atomicAdd(&atomic_histogram[bin.z], 1u);
|
|
239
|
-
atomicAdd(&atomic_histogram[bin.w], 1u);
|
|
240
|
-
|
|
241
|
-
workgroupBarrier();
|
|
242
|
-
|
|
243
|
-
var sum = 0u;
|
|
244
|
-
if (local_id < NUM_BINS) {
|
|
245
|
-
// 1. Read the final count from the atomic array.
|
|
246
|
-
sum = atomicLoad(&atomic_histogram[local_id]);
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
shared_mem[local_id] = sum;
|
|
250
|
-
|
|
251
|
-
workgroupBarrier();
|
|
252
|
-
|
|
253
|
-
group_scan_exclusive(local_id, 16u);
|
|
254
|
-
|
|
255
|
-
let key_size = 4u;
|
|
256
|
-
for(var i = 0u; i < 4u; i++){
|
|
257
|
-
let offset = i + shared_mem[SHARED_SCANNED_HISTOGRAM_OFFSET + bin[i]] + (local_id * 4u) - shared_mem[bin[i]];
|
|
258
|
-
if (offset < num_elements) {
|
|
259
|
-
output_keys[offset] = local_keys[i];
|
|
260
|
-
output_values[offset] = local_vals[i];
|
|
261
|
-
}
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
workgroupBarrier();
|
|
265
|
-
|
|
266
|
-
if ((local_id < NUM_BINS) && (block < (block_count - 1u))) {
|
|
267
|
-
shared_mem[SHARED_SCANNED_HISTOGRAM_OFFSET + local_id] += sum;
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
load_idx += GROUP_SIZE;
|
|
271
|
-
}
|
|
272
|
-
}
|
|
273
|
-
|
|
274
|
-
|
|
275
|
-
@compute @workgroup_size(GROUP_SIZE, 1, 1)
|
|
276
|
-
fn scatter_keys_and_values(
|
|
277
|
-
@builtin(local_invocation_id) local_id_vec: vec3<u32>,
|
|
278
|
-
@builtin(workgroup_id) group_id_vec: vec3<u32>,
|
|
279
|
-
) {
|
|
280
|
-
let local_id = local_id_vec.x;
|
|
281
|
-
let group_id = group_id_vec.x;
|
|
282
|
-
|
|
283
|
-
let ENCODE_TASK_COUNTER_PRIM_REFS_OFFSET = 4u;
|
|
284
|
-
let num_primitives = globals.num_elements;
|
|
285
|
-
|
|
286
|
-
// Passing in 0 for initial primitive indices since we auto-generate them for the first pass
|
|
287
|
-
let input_values_offset = 0u;
|
|
288
|
-
|
|
289
|
-
var current_from_keys = &input_keys;
|
|
290
|
-
var current_from_vals = &input_values;
|
|
291
|
-
var current_to_keys = &output_keys;
|
|
292
|
-
var current_to_vals = &output_values;
|
|
293
|
-
|
|
294
|
-
if (globals.BitShiftSize > 0u) {
|
|
295
|
-
// in-place after first pass, I presume
|
|
296
|
-
current_from_keys = output_keys;
|
|
297
|
-
current_from_vals = output_values;
|
|
298
|
-
}
|
|
299
|
-
|
|
300
|
-
let BITS_PER_PASS = ${BITS_PER_PASS};
|
|
301
|
-
let pass_index = globals.BitShiftSize / BITS_PER_PASS;
|
|
302
|
-
if ((pass_index % 2u) == 1u) {
|
|
303
|
-
{
|
|
304
|
-
let t = current_from_keys;
|
|
305
|
-
current_from_keys = current_to_keys;
|
|
306
|
-
current_to_keys = t;
|
|
307
|
-
}
|
|
308
|
-
{
|
|
309
|
-
let t = current_from_vals;
|
|
310
|
-
current_from_vals = current_to_vals;
|
|
311
|
-
current_to_vals = t;
|
|
312
|
-
}
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
scatter_keys_and_values_impl(
|
|
316
|
-
group_id,
|
|
317
|
-
local_id,
|
|
318
|
-
globals.BitShiftSize,
|
|
319
|
-
num_primitives,
|
|
320
|
-
globals.NumThreadGroups, // TODO can infer from 'num_elements'
|
|
321
|
-
current_from_keys,
|
|
322
|
-
current_from_vals,
|
|
323
|
-
histogram,
|
|
324
|
-
current_to_keys,
|
|
325
|
-
current_to_vals,
|
|
326
|
-
);
|
|
327
|
-
}
|
|
328
|
-
`, [
|
|
329
|
-
chunk_safe_load_uint4_umax_fixed,
|
|
330
|
-
chunk_safe_load_uint4_umax,
|
|
331
|
-
]
|
|
332
|
-
)
|
|
333
|
-
|
|
334
|
-
export const shader_scatter_keys_and_values = ComputeShader.from({
|
|
335
|
-
label: "Scatter Keys and Values",
|
|
336
|
-
body,
|
|
337
|
-
resources,
|
|
338
|
-
})
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @see https://github.com/JochemL-1952176/WebGPU-Gaussian-Splatting/blob/cb40b7a65407edd87253fecc6ab000fdab09413f/src/shaders/sort.wgsl#L33
|
|
3
|
-
* @type {CodeChunk}
|
|
4
|
-
*/
|
|
5
|
-
export const chunk: CodeChunk;
|
|
6
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
7
|
-
//# sourceMappingURL=x.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"x.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,oBAFU,SAAS,CAgQlB;0BApQyB,uCAAuC"}
|
|
@@ -1,261 +0,0 @@
|
|
|
1
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @see https://github.com/JochemL-1952176/WebGPU-Gaussian-Splatting/blob/cb40b7a65407edd87253fecc6ab000fdab09413f/src/shaders/sort.wgsl#L33
|
|
5
|
-
* @type {CodeChunk}
|
|
6
|
-
*/
|
|
7
|
-
export const chunk = CodeChunk.from(
|
|
8
|
-
//language=WGSL
|
|
9
|
-
`
|
|
10
|
-
const RADIX_BITS_PER_DIGIT = 8u;
|
|
11
|
-
const RADIX_DIGIT_PLACES = 4u;
|
|
12
|
-
const ENTRIES_PER_INVOCATION = 4u;
|
|
13
|
-
const RADIX_BASE = 1u << RADIX_BITS_PER_DIGIT;
|
|
14
|
-
const RADIX_MASK = RADIX_BASE - 1;
|
|
15
|
-
const WORKGROUP_ENTRIES_BINNING = RADIX_BASE * ENTRIES_PER_INVOCATION;
|
|
16
|
-
|
|
17
|
-
const STATUS_NOT_READY = 0x00000000u;
|
|
18
|
-
const STATUS_LOCAL = 0x40000000u;
|
|
19
|
-
const STATUS_GLOBAL = 0x80000000u;
|
|
20
|
-
const STATUS_MASK = 0xC0000000u;
|
|
21
|
-
const VALUE_MASK = ~STATUS_MASK;
|
|
22
|
-
|
|
23
|
-
struct DrawIndirect {
|
|
24
|
-
vertexCount: u32,
|
|
25
|
-
instanceCount: atomic<u32>,
|
|
26
|
-
_baseVertex: u32,
|
|
27
|
-
_baseInstance: u32,
|
|
28
|
-
};
|
|
29
|
-
|
|
30
|
-
struct SortingGlobal {
|
|
31
|
-
digitHistogram: array<array<atomic<u32>, RADIX_BASE>, RADIX_DIGIT_PLACES>,
|
|
32
|
-
assignmentCounter: atomic<u32>,
|
|
33
|
-
};
|
|
34
|
-
|
|
35
|
-
@group(0) @binding(2) var<uniform> passIndex: u32;
|
|
36
|
-
@group(0) @binding(3) var<storage, read_write> sorting: SortingGlobal;
|
|
37
|
-
@group(0) @binding(4) var<storage, read_write> statusCounter: array<array<atomic<u32>, RADIX_BASE>, MAX_TILE_COUNT_BINNING>;
|
|
38
|
-
@group(0) @binding(5) var<storage, read_write> drawIndirect: DrawIndirect;
|
|
39
|
-
@group(0) @binding(6) var<storage, read_write> entriesIn: array<Entry>;
|
|
40
|
-
@group(0) @binding(7) var<storage, read_write> entriesOut: array<Entry>;
|
|
41
|
-
|
|
42
|
-
// Onesweep Radix Sort
|
|
43
|
-
// Based on https://github.com/Lichtso/splatter
|
|
44
|
-
// We use a slower but exact key ranking algorithm
|
|
45
|
-
var<workgroup> localHistogram: array<array<atomic<u32>, RADIX_BASE>, RADIX_DIGIT_PLACES>;
|
|
46
|
-
|
|
47
|
-
@compute @workgroup_size(RADIX_BASE, RADIX_DIGIT_PLACES)
|
|
48
|
-
fn histogram(
|
|
49
|
-
@builtin(local_invocation_id) localID: vec3<u32>,
|
|
50
|
-
@builtin(global_invocation_id) globalID: vec3<u32>,
|
|
51
|
-
) {
|
|
52
|
-
let thread_index = globalID.x * RADIX_DIGIT_PLACES + globalID.y;
|
|
53
|
-
let start_entry_index = thread_index * ENTRIES_PER_INVOCATION;
|
|
54
|
-
let end_entry_index = start_entry_index + ENTRIES_PER_INVOCATION;
|
|
55
|
-
for (var entry_index = start_entry_index; entry_index < end_entry_index; entry_index += 1u) {
|
|
56
|
-
let splat_index = entry_index * stride;
|
|
57
|
-
if (splat_index >= arrayLength(&gaussianData)) { continue; }
|
|
58
|
-
|
|
59
|
-
var key: u32 = ~0u; // Stream compaction for frustum culling
|
|
60
|
-
let pos = readVec3(splat_index + posOffset);
|
|
61
|
-
var clipPos = cam.projection * cam.view * vec4f(pos, 1);
|
|
62
|
-
clipPos /= clipPos.w;
|
|
63
|
-
if (isInFrustum(clipPos.xyz)) {
|
|
64
|
-
key = bitcast<u32>(1.0 - clipPos.z);
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
entriesOut[entry_index] = Entry(key, entry_index);
|
|
68
|
-
for (var shift = 0u; shift < RADIX_DIGIT_PLACES; shift += 1u) {
|
|
69
|
-
let digit = (key >> (shift * RADIX_BITS_PER_DIGIT)) & RADIX_MASK;
|
|
70
|
-
atomicAdd(&localHistogram[shift][digit], 1u);
|
|
71
|
-
}
|
|
72
|
-
}
|
|
73
|
-
workgroupBarrier();
|
|
74
|
-
|
|
75
|
-
atomicAdd(&sorting.digitHistogram[localID.y][localID.x], atomicLoad(&localHistogram[localID.y][localID.x]));
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
@compute @workgroup_size(1)
|
|
79
|
-
fn exPrefixSum(@builtin(global_invocation_id) globalID: vec3<u32>) {
|
|
80
|
-
var sum = 0u;
|
|
81
|
-
for (var digit = 0u; digit < RADIX_BASE; digit += 1u) {
|
|
82
|
-
sum += atomicExchange(&sorting.digitHistogram[globalID.y][digit], sum);
|
|
83
|
-
}
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
const WARPSIZE = 32u;
|
|
87
|
-
const WARPCOUNT = RADIX_BASE / WARPSIZE;
|
|
88
|
-
|
|
89
|
-
var<workgroup> entries: array<atomic<u32>, WORKGROUP_ENTRIES_BINNING>;
|
|
90
|
-
var<workgroup> scan: array<atomic<u32>, RADIX_BASE>;
|
|
91
|
-
var<workgroup> warpHists: array<array<u32, RADIX_BASE>, WARPCOUNT>;
|
|
92
|
-
var<workgroup> warpKeys: array<array<u32, WARPSIZE>, WARPCOUNT>;
|
|
93
|
-
|
|
94
|
-
// Blelloch exclusive prefix sum algorithm
|
|
95
|
-
fn exclusiveScan(index: u32) -> u32 {
|
|
96
|
-
var offset = 1u;
|
|
97
|
-
for (var d = RADIX_BASE >> 1; d > 0; d >>= 1) {
|
|
98
|
-
workgroupBarrier();
|
|
99
|
-
if(index < d) {
|
|
100
|
-
var leftIndex = offset * (2 * index + 1) - 1;
|
|
101
|
-
var rightIndex = offset * (2 * index + 2) - 1;
|
|
102
|
-
|
|
103
|
-
atomicAdd(&scan[rightIndex], atomicLoad(&scan[leftIndex]));
|
|
104
|
-
}
|
|
105
|
-
offset <<= 1;
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
if (index == 0) {
|
|
109
|
-
atomicStore(&scan[RADIX_BASE - 1], 0);
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
for (var d = 1u; d < RADIX_BASE; d <<= 1) {
|
|
113
|
-
workgroupBarrier();
|
|
114
|
-
offset >>= 1;
|
|
115
|
-
if (index < d) {
|
|
116
|
-
var leftIndex = offset * (2 * index + 1) - 1;
|
|
117
|
-
var rightIndex = offset * (2 * index + 2) - 1;
|
|
118
|
-
|
|
119
|
-
atomicStore(
|
|
120
|
-
&scan[leftIndex],
|
|
121
|
-
atomicAdd(
|
|
122
|
-
&scan[rightIndex],
|
|
123
|
-
atomicLoad(&scan[leftIndex])
|
|
124
|
-
)
|
|
125
|
-
);
|
|
126
|
-
}
|
|
127
|
-
}
|
|
128
|
-
workgroupBarrier();
|
|
129
|
-
return atomicLoad(&scan[index]);
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
@compute @workgroup_size(RADIX_BASE)
|
|
133
|
-
fn bin(@builtin(local_invocation_id) localID: vec3<u32>) {
|
|
134
|
-
// Draw an assignment number
|
|
135
|
-
if (localID.x == 0u) {
|
|
136
|
-
atomicStore(&entries[0], atomicAdd(&sorting.assignmentCounter, 1u));
|
|
137
|
-
}
|
|
138
|
-
// Reset histogram
|
|
139
|
-
atomicStore(&scan[localID.x], 0u);
|
|
140
|
-
workgroupBarrier();
|
|
141
|
-
|
|
142
|
-
let assignment = atomicLoad(&entries[0]);
|
|
143
|
-
let global_entry_offset = assignment * WORKGROUP_ENTRIES_BINNING;
|
|
144
|
-
if (localID.x == 0u && (global_entry_offset + WORKGROUP_ENTRIES_BINNING) >= arrayLength(&entriesIn)) {
|
|
145
|
-
// Last workgroup resets the assignment number for the next pass
|
|
146
|
-
atomicStore(&sorting.assignmentCounter, 0u);
|
|
147
|
-
}
|
|
148
|
-
|
|
149
|
-
// Load keys from global memory into registers and rank them
|
|
150
|
-
// Shared memory implementation of warp-level multisplit
|
|
151
|
-
// taken from https://github.com/googlefonts/compute-shader-101/blob/9f882d8d7d2fad98372d04350020c6cd672c1a72/compute-shader-hello/src/shader.wgsl#L371-L461
|
|
152
|
-
let warpIdx = localID.x / WARPSIZE;
|
|
153
|
-
let laneIdx = localID.x % WARPSIZE;
|
|
154
|
-
var keys: array<u32, ENTRIES_PER_INVOCATION>;
|
|
155
|
-
var ranks: array<u32, ENTRIES_PER_INVOCATION>;
|
|
156
|
-
for (var entry_index = 0u; entry_index < ENTRIES_PER_INVOCATION; entry_index += 1u) {
|
|
157
|
-
|
|
158
|
-
let idx = global_entry_offset + RADIX_BASE * entry_index + localID.x;
|
|
159
|
-
var key = ~0u;
|
|
160
|
-
if (idx < arrayLength(&entriesIn)) {
|
|
161
|
-
key = entriesIn[idx].key;
|
|
162
|
-
}
|
|
163
|
-
|
|
164
|
-
keys[entry_index] = key;
|
|
165
|
-
let digit = (key >> (passIndex * RADIX_BITS_PER_DIGIT)) & RADIX_MASK;
|
|
166
|
-
|
|
167
|
-
warpKeys[warpIdx][laneIdx] = digit;
|
|
168
|
-
workgroupBarrier();
|
|
169
|
-
|
|
170
|
-
var ballot = 0u;
|
|
171
|
-
for (var j = 0u; j < WARPSIZE; j++) {
|
|
172
|
-
if (digit == warpKeys[warpIdx][j]) {
|
|
173
|
-
ballot |= (1u << j);
|
|
174
|
-
}
|
|
175
|
-
}
|
|
176
|
-
|
|
177
|
-
let rank = countOneBits(ballot << (31u - laneIdx)) - 1;
|
|
178
|
-
ranks[entry_index] = warpHists[warpIdx][digit] + rank;
|
|
179
|
-
|
|
180
|
-
if (rank == 0u) {
|
|
181
|
-
warpHists[warpIdx][digit] += countOneBits(ballot);
|
|
182
|
-
}
|
|
183
|
-
}
|
|
184
|
-
workgroupBarrier();
|
|
185
|
-
|
|
186
|
-
var local_digit_count = 0u;
|
|
187
|
-
for (var i = 0u; i < WARPCOUNT; i += 1u) {
|
|
188
|
-
let temp = warpHists[i][localID.x];
|
|
189
|
-
warpHists[i][localID.x] = local_digit_count;
|
|
190
|
-
local_digit_count += temp;
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
atomicStore(&scan[localID.x], local_digit_count);
|
|
194
|
-
let local_digit_offset = exclusiveScan(localID.x);
|
|
195
|
-
|
|
196
|
-
// Chained scan decoupled lookback
|
|
197
|
-
atomicStore(&statusCounter[assignment][localID.x], STATUS_LOCAL | local_digit_count);
|
|
198
|
-
var global_digit_count = 0u;
|
|
199
|
-
var previous_tile = assignment;
|
|
200
|
-
while true {
|
|
201
|
-
if (previous_tile == 0u) {
|
|
202
|
-
global_digit_count += atomicLoad(&sorting.digitHistogram[passIndex][localID.x]);
|
|
203
|
-
break;
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
previous_tile -= 1u;
|
|
207
|
-
var status_counter = STATUS_NOT_READY;
|
|
208
|
-
while ((status_counter & STATUS_MASK) == STATUS_NOT_READY) {
|
|
209
|
-
status_counter = atomicLoad(&statusCounter[previous_tile][localID.x]);
|
|
210
|
-
}
|
|
211
|
-
|
|
212
|
-
global_digit_count += status_counter & VALUE_MASK;
|
|
213
|
-
if ((status_counter & STATUS_GLOBAL) != 0u) {
|
|
214
|
-
break;
|
|
215
|
-
}
|
|
216
|
-
}
|
|
217
|
-
|
|
218
|
-
atomicStore(&statusCounter[assignment][localID.x], STATUS_GLOBAL | (global_digit_count + local_digit_count));
|
|
219
|
-
if (passIndex == RADIX_DIGIT_PLACES - 1u && localID.x == RADIX_BASE - 2u && (global_entry_offset + WORKGROUP_ENTRIES_BINNING) >= arrayLength(&entriesIn)) {
|
|
220
|
-
drawIndirect.vertexCount = 4u;
|
|
221
|
-
atomicStore(&drawIndirect.instanceCount, global_digit_count + local_digit_count);
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
// Scatter keys inside shared memory
|
|
225
|
-
for (var entry_index = 0u; entry_index < ENTRIES_PER_INVOCATION; entry_index += 1u) {
|
|
226
|
-
let key = keys[entry_index];
|
|
227
|
-
let digit = (key >> (passIndex * RADIX_BITS_PER_DIGIT)) & RADIX_MASK;
|
|
228
|
-
ranks[entry_index] += warpHists[warpIdx][digit] + atomicLoad(&scan[digit]);
|
|
229
|
-
atomicStore(&entries[ranks[entry_index]], key);
|
|
230
|
-
}
|
|
231
|
-
workgroupBarrier();
|
|
232
|
-
|
|
233
|
-
// Add global offset
|
|
234
|
-
atomicStore(&scan[localID.x], global_digit_count - local_digit_offset);
|
|
235
|
-
workgroupBarrier();
|
|
236
|
-
|
|
237
|
-
// Store keys from shared memory into global memory
|
|
238
|
-
for (var entry_index = 0u; entry_index < ENTRIES_PER_INVOCATION; entry_index += 1u) {
|
|
239
|
-
let key = atomicLoad(&entries[RADIX_BASE * entry_index + localID.x]);
|
|
240
|
-
let digit = (key >> (passIndex * RADIX_BITS_PER_DIGIT)) & RADIX_MASK;
|
|
241
|
-
keys[entry_index] = digit;
|
|
242
|
-
entriesOut[atomicLoad(&scan[digit]) + RADIX_BASE * entry_index + localID.x].key = key;
|
|
243
|
-
}
|
|
244
|
-
workgroupBarrier();
|
|
245
|
-
|
|
246
|
-
// Load values from global memory and scatter them inside shared memory
|
|
247
|
-
for (var entry_index = 0u; entry_index < ENTRIES_PER_INVOCATION; entry_index += 1u) {
|
|
248
|
-
let value = entriesIn[global_entry_offset + RADIX_BASE * entry_index + localID.x].value;
|
|
249
|
-
atomicStore(&entries[ranks[entry_index]], value);
|
|
250
|
-
}
|
|
251
|
-
workgroupBarrier();
|
|
252
|
-
|
|
253
|
-
// Store values from shared memory into global memory
|
|
254
|
-
for (var entry_index = 0u; entry_index < ENTRIES_PER_INVOCATION; entry_index += 1u) {
|
|
255
|
-
let value = atomicLoad(&entries[RADIX_BASE * entry_index + localID.x]);
|
|
256
|
-
let digit = keys[entry_index];
|
|
257
|
-
entriesOut[atomicLoad(&scan[digit]) + RADIX_BASE * entry_index + localID.x].value = value;
|
|
258
|
-
}
|
|
259
|
-
}
|
|
260
|
-
`
|
|
261
|
-
)
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_extract_digit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js"],"names":[],"mappings":"AAGA,4CAUC;0BAbyB,uCAAuC"}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
-
import { k_radix } from "./defs.js";
|
|
3
|
-
|
|
4
|
-
export const chunk_extract_digit = CodeChunk.from(
|
|
5
|
-
//language=WGSL
|
|
6
|
-
`
|
|
7
|
-
|
|
8
|
-
fn ExtractDigit( key:u32, shift:u32) -> u32
|
|
9
|
-
{
|
|
10
|
-
const RADIX_MASK = ${k_radix - 1};
|
|
11
|
-
return (key >> shift) & RADIX_MASK;
|
|
12
|
-
}
|
|
13
|
-
`
|
|
14
|
-
)
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Number of digit bins
|
|
3
|
-
* @type {number}
|
|
4
|
-
*/
|
|
5
|
-
export const k_radix: number;
|
|
6
|
-
export const k_keysPerThread: 15;
|
|
7
|
-
/**
|
|
8
|
-
* (Key width) / RADIX_LOG
|
|
9
|
-
* @type {number}
|
|
10
|
-
*/
|
|
11
|
-
export const k_radixPasses: number;
|
|
12
|
-
export const k_partitionSize: 3840;
|
|
13
|
-
/**
|
|
14
|
-
* The size of a GlobalHistogram partition tile.
|
|
15
|
-
* @type {number}
|
|
16
|
-
*/
|
|
17
|
-
export const k_globalHistPartitionSize: number;
|
|
18
|
-
/**
|
|
19
|
-
* The number of threads in a global hist threadblock
|
|
20
|
-
* @type {number}
|
|
21
|
-
*/
|
|
22
|
-
export const k_globalHistThreads: number;
|
|
23
|
-
export const k_binningThreads: 512;
|
|
24
|
-
export const k_valPartSize: 4096;
|
|
25
|
-
//# sourceMappingURL=defs.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"defs.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH,sBAFU,MAAM,CAEW;AAC3B,iCAAkC;AAElC;;;GAGG;AACH,4BAFU,MAAM,CAEe;AAC/B,mCAAoC;AACpC;;;GAGG;AACH,wCAFU,MAAM,CAE+B;AAC/C;;;GAGG;AACH,kCAFU,MAAM,CAEuB;AACvC,mCAAoC;AACpC,iCAAkC"}
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Number of digit bins
|
|
3
|
-
* @type {number}
|
|
4
|
-
*/
|
|
5
|
-
export const k_radix = 256;
|
|
6
|
-
export const k_keysPerThread = 15;
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
* (Key width) / RADIX_LOG
|
|
10
|
-
* @type {number}
|
|
11
|
-
*/
|
|
12
|
-
export const k_radixPasses = 4;
|
|
13
|
-
export const k_partitionSize = 3840;
|
|
14
|
-
/**
|
|
15
|
-
* The size of a GlobalHistogram partition tile.
|
|
16
|
-
* @type {number}
|
|
17
|
-
*/
|
|
18
|
-
export const k_globalHistPartitionSize = 32768;
|
|
19
|
-
/**
|
|
20
|
-
* The number of threads in a global hist threadblock
|
|
21
|
-
* @type {number}
|
|
22
|
-
*/
|
|
23
|
-
export const k_globalHistThreads = 128;
|
|
24
|
-
export const k_binningThreads = 512;
|
|
25
|
-
export const k_valPartSize = 4096;
|