@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
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- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
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- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
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- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
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- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
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- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
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- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
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- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
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- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
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- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
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{"version":3,"file":"gltf_skinned_stress_prototype.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/gltf_skinned_stress_prototype.js"],"names":[],"mappings":"AA8LA;;;;;;;;;;;;;;;;;GAiBG;AACH;IAJ0B,QAAQ;IACX,KAAK;IACa,UAAU;SAoLlD"}
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for (let i = 0; i < template_joints.length; i++) {
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const original = template_joints[i];
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for (let i = 0; i < template_joints.length; i++) {
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// rotation/scale) lives on this one node.
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// GPUAnimationManager#register_skin) so the deformation stays
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// are bind-pose data and instance-independent, so we share the
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// instance's SkinnedMesh, so register_skin's bind/stamp-id loop
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// doesn't touch any other dancer.
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const instance_skin = Skin.from({
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name: template_skin.name,
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meshes: [instance_mesh],
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});
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// Retarget the template clip's channels onto the cloned joints.
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// Curves are read-only animation data — sharing them across
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// instances is intended (`register_clip` uploads them per call
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// and the GPU side has no notion of identity).
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const ch = template_clip.channels[i];
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const new_target = old_to_new.get(ch.target);
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if (new_target === undefined) continue;
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new_channels.push(ShadeAnimationChannel.from({
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target: new_target,
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property: ch.property,
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curves: ch.curves,
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}));
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}
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const instance_clip = ShadeAnimationClip.from({
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name: `${template_clip.name}_inst`,
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channels: new_channels,
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});
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|
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return {
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instance_root,
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|
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skin: instance_skin,
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clip: instance_clip,
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|
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};
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|
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}
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|
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|
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191
|
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/**
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192
|
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* Stress variant of the single-dancer glTF skinning demo: a grid of
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193
|
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* dancing Michelles, each with a random phase offset into the same
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|
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* SambaDance clip.
|
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|
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*
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|
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* Per-frame work scales linearly in dancer count for apply /
|
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|
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* propagate / skin-matrix-prep (one workgroup family each) and in
|
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198
|
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* `dancer_count × joint_count × meshlet_count` for the skinning
|
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|
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* deformation. Tick is a single dispatch over the clips table.
|
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|
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*
|
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201
|
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* Expects `public/Michelle.glb` — same asset as the single-dancer
|
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|
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* prototype.
|
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|
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*
|
|
204
|
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* @param {object} args
|
|
205
|
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* @param {Renderer} args.renderer
|
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206
|
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* @param {Scene} args.scene
|
|
207
|
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* @param {OrbitalCameraController} args.controller
|
|
208
|
-
*/
|
|
209
|
-
export function gltf_skinned_stress_prototype({ renderer, scene, controller }) {
|
|
210
|
-
|
|
211
|
-
scene.lights.add(make_sunlight({
|
|
212
|
-
intensity: 3,
|
|
213
|
-
direction: new Vector3(-0.4, -1, -0.3),
|
|
214
|
-
}));
|
|
215
|
-
|
|
216
|
-
load_default_environment(scene);
|
|
217
|
-
|
|
218
|
-
// Ground sized to fit the grid plus margin on every side. The
|
|
219
|
-
// dancers occupy a square of side `(GRID_RESOLUTION - 1) *
|
|
220
|
-
// GRID_SPACING` centred on the origin (corner-to-corner of joint
|
|
221
|
-
// origins). We add two extra cells of spacing (one per side) so
|
|
222
|
-
// each row/column has a half-cell of clean ground around it
|
|
223
|
-
// visually, plus a 4 m safety pad for limbs swinging outside the
|
|
224
|
-
// joint cell and shadows projecting past the grid. Scales
|
|
225
|
-
// automatically with `GRID_RESOLUTION` and `GRID_SPACING`.
|
|
226
|
-
const ground_extent = (GRID_RESOLUTION + 2) * GRID_SPACING + 8;
|
|
227
|
-
const plane_material = new StandardShadeMaterial();
|
|
228
|
-
plane_material.diffuse_color.parse("#b5b5b5");
|
|
229
|
-
plane_material.roughness_factor = 1;
|
|
230
|
-
plane_material.metallic_factor = 0;
|
|
231
|
-
|
|
232
|
-
const plane_transform = Transform.fromJSON({ position: { x: 0, y: 0, z: 0 } });
|
|
233
|
-
plane_transform.lookAt(Vector3.up);
|
|
234
|
-
|
|
235
|
-
const plane = Mesh.from(
|
|
236
|
-
new PlaneGeometry(ground_extent, ground_extent, 1, 1),
|
|
237
|
-
plane_material,
|
|
238
|
-
plane_transform.matrix,
|
|
239
|
-
);
|
|
240
|
-
plane.name = "Ground";
|
|
241
|
-
scene.add(plane);
|
|
242
|
-
|
|
243
|
-
// Camera pulled back along +Z so the full grid fits in frame.
|
|
244
|
-
// The grid sits in the XZ plane, centred on the origin; Michelle
|
|
245
|
-
// stands ~1.7 m tall, so y ≈ 1 looks at the dancers' midpoints.
|
|
246
|
-
{
|
|
247
|
-
const grid_span = GRID_RESOLUTION * GRID_SPACING;
|
|
248
|
-
const camera_position = new Vector3(grid_span * 0.6, grid_span * 0.4, grid_span * 0.9);
|
|
249
|
-
const look_at = new Vector3(0, 1.0, 0);
|
|
250
|
-
controller.look(camera_position, look_at);
|
|
251
|
-
controller.camera.near = 0.05;
|
|
252
|
-
controller.camera.far = grid_span * 4 + 50;
|
|
253
|
-
}
|
|
254
|
-
|
|
255
|
-
const gpu_scene = renderer.scenes.obtain(scene);
|
|
256
|
-
const animation_manager = gpu_scene.animation_manager;
|
|
257
|
-
const random = seededRandom(RANDOM_SEED);
|
|
258
|
-
|
|
259
|
-
let setup_complete = false;
|
|
260
|
-
/** @type {number[]} */
|
|
261
|
-
const registered_clip_ids = [];
|
|
262
|
-
|
|
263
|
-
let pending_bundle = null;
|
|
264
|
-
load_gltf('public/Michelle.glb').then(bundle => {
|
|
265
|
-
pending_bundle = bundle;
|
|
266
|
-
console.log(
|
|
267
|
-
`[gltf-stress] loaded Michelle: ${bundle.scenes.length} scene(s), ` +
|
|
268
|
-
`${bundle.skins.length} skin(s), ${bundle.clips.length} clip(s)`
|
|
269
|
-
);
|
|
270
|
-
}).catch(e => {
|
|
271
|
-
console.error("[gltf-stress] failed to load Michelle.glb", e);
|
|
272
|
-
});
|
|
273
|
-
|
|
274
|
-
window.animation_manager = animation_manager;
|
|
275
|
-
window.gpu_scene = gpu_scene;
|
|
276
|
-
|
|
277
|
-
renderer.onFrameFinished.add(() => {
|
|
278
|
-
|
|
279
|
-
// One-shot setup once the bundle has loaded. Eventual-
|
|
280
|
-
// consistency registration means we can scene.add + register
|
|
281
|
-
// in the same callback — the joint-block / bindings chains
|
|
282
|
-
// get patched in by the manager's update() drain once
|
|
283
|
-
// scene.build has populated id_mapping for the cloned
|
|
284
|
-
// Node3Ds.
|
|
285
|
-
if (pending_bundle !== null && !setup_complete) {
|
|
286
|
-
const main_clip = pending_bundle.clips.find(c => c.duration > 0.1);
|
|
287
|
-
if (main_clip === undefined) {
|
|
288
|
-
console.error("[gltf-stress] no clip with duration > 0.1s — aborting");
|
|
289
|
-
setup_complete = true;
|
|
290
|
-
return;
|
|
291
|
-
}
|
|
292
|
-
|
|
293
|
-
// Grid layout centred on origin in the XZ plane.
|
|
294
|
-
const total_dancer_count = GRID_RESOLUTION * GRID_RESOLUTION;
|
|
295
|
-
const grid_start = -((GRID_RESOLUTION - 1) * GRID_SPACING) / 2;
|
|
296
|
-
|
|
297
|
-
// Pre-grow the meshlet manager to fit every clone's data +
|
|
298
|
-
// metadata up front. Without this, scene.build's per-
|
|
299
|
-
// instance clone allocations accumulate in the meshlet
|
|
300
|
-
// manager's pending-clones queue (each clone references
|
|
301
|
-
// offsets in the current data/metadata buffers); when one
|
|
302
|
-
// of those allocations triggers a buffer grow, the
|
|
303
|
-
// resulting rebuild asserts that the queue is empty
|
|
304
|
-
// (rebuild would migrate the source to a new buffer,
|
|
305
|
-
// stranding the pending clones' offset references).
|
|
306
|
-
//
|
|
307
|
-
// Calling `grow` here, before any clone gets queued, is
|
|
308
|
-
// free of that constraint. We also `add` the source
|
|
309
|
-
// geometry first so we can read its actual
|
|
310
|
-
// data_size / meshlet_count and size the pre-grow
|
|
311
|
-
// precisely — pessimistic over-allocation would work too
|
|
312
|
-
// but waste GPU memory at large grid resolutions.
|
|
313
|
-
{
|
|
314
|
-
const template_geometry =
|
|
315
|
-
pending_bundle.skins[0].meshes[0].geometry;
|
|
316
|
-
|
|
317
|
-
gpu_scene.geometries.add(template_geometry);
|
|
318
|
-
const source_meta =
|
|
319
|
-
gpu_scene.geometries.get_metadata(template_geometry);
|
|
320
|
-
const per_clone_data_words = source_meta.meshlets.data_size;
|
|
321
|
-
const per_clone_meshlets = source_meta.meshlets.meshlet_count;
|
|
322
|
-
|
|
323
|
-
gpu_scene.geometries.meshlets.grow(
|
|
324
|
-
total_dancer_count * per_clone_data_words,
|
|
325
|
-
total_dancer_count * per_clone_meshlets,
|
|
326
|
-
);
|
|
327
|
-
|
|
328
|
-
console.log(
|
|
329
|
-
`[gltf-stress] pre-grew meshlet buffers for ` +
|
|
330
|
-
`${total_dancer_count} clones: ` +
|
|
331
|
-
`+${total_dancer_count * per_clone_data_words} words data, ` +
|
|
332
|
-
`+${total_dancer_count * per_clone_meshlets} meshlets ` +
|
|
333
|
-
`(per-clone: ${per_clone_data_words}w / ${per_clone_meshlets}m)`
|
|
334
|
-
);
|
|
335
|
-
}
|
|
336
|
-
|
|
337
|
-
for (let i = 0; i < total_dancer_count; i++) {
|
|
338
|
-
const gx = i % GRID_RESOLUTION;
|
|
339
|
-
const gz = Math.floor(i / GRID_RESOLUTION);
|
|
340
|
-
const position = new Vector3(
|
|
341
|
-
grid_start + gx * GRID_SPACING,
|
|
342
|
-
0,
|
|
343
|
-
grid_start + gz * GRID_SPACING,
|
|
344
|
-
);
|
|
345
|
-
|
|
346
|
-
const { instance_root, skin, clip } =
|
|
347
|
-
instantiate_dancer({ bundle: pending_bundle, position });
|
|
348
|
-
|
|
349
|
-
// SkinnedMesh + joint subtree are both children of
|
|
350
|
-
// instance_root. Adding the root covers everything,
|
|
351
|
-
// and the compose-globals call inside
|
|
352
|
-
// instantiate_dancer already populated each Node3D's
|
|
353
|
-
// transform_global (so mesh bounds compute correctly
|
|
354
|
-
// when scene.build reads them).
|
|
355
|
-
scene.add(instance_root);
|
|
356
|
-
|
|
357
|
-
// Register immediately — the manager defers the
|
|
358
|
-
// joint-block / bindings chain build until
|
|
359
|
-
// id_mapping is populated. State mutators (start /
|
|
360
|
-
// set_flags / set_time) take effect on the
|
|
361
|
-
// already-allocated clip row regardless of pending
|
|
362
|
-
// state.
|
|
363
|
-
animation_manager.register_skin(skin);
|
|
364
|
-
|
|
365
|
-
const clip_id = animation_manager.register_clip(clip);
|
|
366
|
-
animation_manager.set_flags(clip_id, AnimationClipFlags.Loop);
|
|
367
|
-
animation_manager.start(clip_id);
|
|
368
|
-
// Phase-offset each dancer's clock so the grid isn't
|
|
369
|
-
// a wall of mirror images.
|
|
370
|
-
animation_manager.set_time(
|
|
371
|
-
clip_id,
|
|
372
|
-
randomFloatBetween(random, 0, main_clip.duration)
|
|
373
|
-
);
|
|
374
|
-
|
|
375
|
-
registered_clip_ids.push(clip_id);
|
|
376
|
-
}
|
|
377
|
-
|
|
378
|
-
console.log(
|
|
379
|
-
`[gltf-stress] instantiated ${total_dancer_count} dancer(s) ` +
|
|
380
|
-
`on a ${GRID_RESOLUTION}×${GRID_RESOLUTION} grid (spacing=${GRID_SPACING}m), ` +
|
|
381
|
-
`registered ${registered_clip_ids.length} clip(s)`
|
|
382
|
-
);
|
|
383
|
-
|
|
384
|
-
setup_complete = true;
|
|
385
|
-
}
|
|
386
|
-
});
|
|
387
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"gltf_viewer.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/gltf_viewer.js"],"names":[],"mappings":""}
|
|
@@ -1,283 +0,0 @@
|
|
|
1
|
-
import { Color } from "../../core/color/Color.js";
|
|
2
|
-
import {
|
|
3
|
-
aabb3_intersects_frustum_degree
|
|
4
|
-
} from "../../core/geom/3d/aabb/aabb3_intersects_frustum_degree.js";
|
|
5
|
-
import Vector3 from "../../core/geom/Vector3.js";
|
|
6
|
-
import { DEG_TO_RAD } from "../../core/math/DEG_TO_RAD.js";
|
|
7
|
-
import ConcurrentExecutor from "../../core/process/executor/ConcurrentExecutor.js";
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8
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import { Transform } from "../../engine/ecs/transform/Transform.js";
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9
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import GUI from "lil-gui";
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10
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import Stats from "stats.js/src/Stats.js";
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11
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import { OrbitalCameraController } from "../renderer/camera/OrbitalCameraController.js";
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12
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import { PerspectiveCamera } from "../renderer/camera/PerspectiveCamera.js";
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13
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import { create_frame_loop } from "../renderer/create_frame_loop.js";
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14
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import { enable_picker } from "./enable_picker.js";
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15
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import { make_box_geometry } from "../renderer/geometry/primitives/make_box_geometry.js";
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16
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import { make_sunlight } from "../renderer/light/make_sunlight.js";
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17
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import { load_gltf } from "../renderer/loader/gltf/load_gltf.js";
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18
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import { StandardShadeMaterial } from "../renderer/material/StandardShadeMaterial.js";
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19
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import { Mesh } from "../renderer/scene/Mesh.js";
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import { Renderer } from "../renderer/Renderer.js";
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import { Scene } from "../renderer/scene/Scene.js";
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import { make_checkers_texture } from "../renderer/texture/util/make_checkers_texture.js";
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24
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/**
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*
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* @param {Scene} scene
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* @param {OrbitalCameraController} camera
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* @param {string|string[]} url
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* @return {Promise<void>}
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*/
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31
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async function sample_load_gltf(scene, camera, url) {
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32
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33
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scene.lights.add(make_sunlight({
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34
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intensity: 2.2,
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35
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// intensity: 1,
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36
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// direction: new Vector3(0.2,-1,-2)
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37
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}));
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38
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39
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const to_load = [];
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40
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if (typeof url === "string") {
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41
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to_load.push(url);
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42
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} else if (Array.isArray(url)) {
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to_load.push(...url);
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44
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}
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45
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46
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const p = Promise.all(to_load.map(x => load_gltf(x)))
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47
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.then(bundles => scene.add(bundles.flatMap(b => b.scenes)));
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48
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49
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await p;
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50
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51
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52
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// build_lpv_mesh(scene, new Vector3(32, 32, 32));
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53
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54
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const box = scene.instances.bounding_box;
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55
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56
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const radius = Math.hypot(
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57
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box.width,
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58
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box.height,
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59
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box.depth,
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60
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) * 0.5;
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61
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62
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const scene_center = new Vector3(box.centerX, box.centerY, box.centerZ);
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63
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64
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// add floor
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65
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const group_thickness = radius * 0.0001;
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66
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67
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const material = new StandardShadeMaterial();
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68
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material.texture_albedo = make_checkers_texture({
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69
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size: 64,
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70
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repeat: 8,
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71
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color1: Color.fromRGB(1, 0.6, 0),
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72
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color2: Color.fromRGB(1, 1, 1),
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73
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});
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74
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material.roughness_factor = 1;
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75
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material.metallic_factor = 0;
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76
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77
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const plane = Mesh.from(
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78
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make_box_geometry(box.width + radius, group_thickness, box.depth + radius),
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79
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material,
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80
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Transform.fromJSON({
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81
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position: { x: scene_center.x, y: (box.y0 - group_thickness * 0.5) - box.height * 0.001, z: scene_center.z }
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82
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}).matrix
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83
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);
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84
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// scene.add(plane);
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85
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|
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86
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const camera_direction = new Vector3(0.3, 1, 0.7);
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87
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camera_direction.normalize();
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88
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89
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-
|
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90
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const position = camera_direction.clone();
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91
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position.multiplyScalar(radius);
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92
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position.add(scene_center);
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93
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|
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94
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camera.look(position, scene_center);
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95
|
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96
|
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|
97
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camera.camera.near = radius * 0.01;
|
|
98
|
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camera.camera.far = radius * 2;
|
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99
|
-
|
|
100
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load_default_environment(scene);
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101
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}
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|
102
|
-
|
|
103
|
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/**
|
|
104
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*
|
|
105
|
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* @param canvas
|
|
106
|
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* @param {GUI} gui
|
|
107
|
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* @returns {Promise<void>}
|
|
108
|
-
*/
|
|
109
|
-
const init = async ({ canvas, gui }) => {
|
|
110
|
-
|
|
111
|
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const context = canvas.getContext('webgpu');
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|
112
|
-
|
|
113
|
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const renderer = new Renderer();
|
|
114
|
-
|
|
115
|
-
await renderer.initialize({
|
|
116
|
-
context
|
|
117
|
-
});
|
|
118
|
-
|
|
119
|
-
globalThis.gfx = renderer.graphics;
|
|
120
|
-
|
|
121
|
-
console.log(renderer);
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
const camera = new PerspectiveCamera();
|
|
125
|
-
camera.transform.position.set(0, 0, -5);
|
|
126
|
-
camera.transform.lookAt(Vector3.zero);
|
|
127
|
-
|
|
128
|
-
camera.near = 0.1;
|
|
129
|
-
camera.far = 200;
|
|
130
|
-
camera.fov = 72 * DEG_TO_RAD;
|
|
131
|
-
camera.aspect = renderer.aspect_ratio;
|
|
132
|
-
|
|
133
|
-
let frame_limit = Infinity;
|
|
134
|
-
// let frame_limit = 1;
|
|
135
|
-
|
|
136
|
-
// controller.look(new Vector3(0, 50, -100), Vector3.zero);
|
|
137
|
-
// controller.look(new Vector3(0,2,-2), Vector3.zero);
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
const scene = new Scene();
|
|
141
|
-
|
|
142
|
-
window.scene = scene;
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
const executor = new ConcurrentExecutor(3, 2);
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
async function handle_scene_loaded() {
|
|
149
|
-
console.log("SCENE LOAD COMPLETE");
|
|
150
|
-
|
|
151
|
-
// add_random_lights(scene, 1024, true);
|
|
152
|
-
// add_random_lights(scene, 1024, false);
|
|
153
|
-
// const sp = make_spotlight();
|
|
154
|
-
// scene.lights.add(sp)
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
renderer.indicate_view_change();
|
|
158
|
-
|
|
159
|
-
renderer.feature_lpv_enabled = false;
|
|
160
|
-
renderer.getProbeRendererForScene(scene)
|
|
161
|
-
// .generate_locations(32)
|
|
162
|
-
// .then(after_lpv_ready);
|
|
163
|
-
|
|
164
|
-
frame_limit += 60; // limit number of drawn frames to spare the GPU
|
|
165
|
-
camera.transform.subscribe(() => {
|
|
166
|
-
frame_limit = Math.max(frame_limit, 1);
|
|
167
|
-
});
|
|
168
|
-
|
|
169
|
-
const bb = scene.instances.bounding_box;
|
|
170
|
-
|
|
171
|
-
controller.movement_speed_scale = Math.max(bb.width, bb.height, bb.depth) * 0.1;
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
controller.distanceLimits.max = 10000;
|
|
178
|
-
console.log(scene, camera);
|
|
179
|
-
|
|
180
|
-
function visible() {
|
|
181
|
-
const visible = scene.instances.instances.filter(mesh => {
|
|
182
|
-
|
|
183
|
-
return aabb3_intersects_frustum_degree(
|
|
184
|
-
...mesh.bounding_box,
|
|
185
|
-
camera.frustum
|
|
186
|
-
) > 0;
|
|
187
|
-
|
|
188
|
-
});
|
|
189
|
-
|
|
190
|
-
console.warn(visible);
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
window.renderer = renderer;
|
|
194
|
-
window.visible = visible;
|
|
195
|
-
|
|
196
|
-
gui.add(renderer, "feature_ssr_enabled").name("SSR");
|
|
197
|
-
gui.add(renderer, "feature_ssao_enabled").name("SSAO");
|
|
198
|
-
gui.add(renderer, "feature_bloom_enabled").name("Bloom");
|
|
199
|
-
gui.add(renderer, "feature_shadows_enabled").name("Shadows");
|
|
200
|
-
gui.add(renderer, "feature_tetrahedron_point_shadows").name("Tetra Point Shadows");
|
|
201
|
-
gui.add(renderer, "feature_taa_enabled").name("TAA").onChange(() => {
|
|
202
|
-
// drop taa buffers
|
|
203
|
-
renderer.indicate_view_change()
|
|
204
|
-
});
|
|
205
|
-
gui.add(renderer, "feature_lpv_enabled").name("Global Illumination");
|
|
206
|
-
|
|
207
|
-
gui.add({
|
|
208
|
-
add_frame() {
|
|
209
|
-
frame_limit += 1
|
|
210
|
-
}
|
|
211
|
-
}, "add_frame");
|
|
212
|
-
|
|
213
|
-
gui.add({
|
|
214
|
-
render_pause() {
|
|
215
|
-
frame_limit = frame_limit === 0 ? Infinity : 0;
|
|
216
|
-
}
|
|
217
|
-
}, "render_pause");
|
|
218
|
-
|
|
219
|
-
create_frame_loop(() => {
|
|
220
|
-
// apply size
|
|
221
|
-
|
|
222
|
-
const w = window.innerWidth;
|
|
223
|
-
const h = window.innerHeight;
|
|
224
|
-
|
|
225
|
-
const RESOLUTION_SCALE = 1;
|
|
226
|
-
|
|
227
|
-
renderer.resize(w, h);
|
|
228
|
-
renderer.pixel_ratio = window.devicePixelRatio * RESOLUTION_SCALE;
|
|
229
|
-
camera.aspect = w / h;
|
|
230
|
-
|
|
231
|
-
//
|
|
232
|
-
controller.update();
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
if (frame_limit <= 0) {
|
|
236
|
-
return;
|
|
237
|
-
}
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
frame_limit--;
|
|
241
|
-
|
|
242
|
-
stats.begin();
|
|
243
|
-
renderer.render(camera, scene);
|
|
244
|
-
stats.end();
|
|
245
|
-
|
|
246
|
-
gui_controllers.forEach(ctrl => {
|
|
247
|
-
ctrl.updateDisplay();
|
|
248
|
-
});
|
|
249
|
-
|
|
250
|
-
}, 20);
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
window.addEventListener("keydown", (ev) => {
|
|
254
|
-
|
|
255
|
-
if (ev.key === "p") {
|
|
256
|
-
ev.preventDefault();
|
|
257
|
-
enable_picker(document.body, camera, scene);
|
|
258
|
-
}
|
|
259
|
-
|
|
260
|
-
});
|
|
261
|
-
};
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
document.body.style.margin = "0";
|
|
265
|
-
document.body.style.overflow = "hidden";
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
const canvas = document.createElement('canvas');
|
|
269
|
-
canvas.width = window.innerWidth;
|
|
270
|
-
canvas.height = window.innerHeight;
|
|
271
|
-
document.body.appendChild(canvas);
|
|
272
|
-
|
|
273
|
-
const stats = new Stats();
|
|
274
|
-
document.body.appendChild(stats.domElement);
|
|
275
|
-
|
|
276
|
-
init({
|
|
277
|
-
canvas,
|
|
278
|
-
gui: new GUI()
|
|
279
|
-
});
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
// TODO add drop zone
|
|
283
|
-
// TODO implement file handling for asset import
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/main.js"],"names":[],"mappings":""}
|