@woosh/meep-engine 3.2.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (893) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/avif/encoder_worker.js +5 -18
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  9. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  10. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  11. package/src/core/color/PQ/PQ_constants.js +50 -0
  12. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  13. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  14. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  15. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  16. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  17. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
  19. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
  20. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
  21. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
  22. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
  23. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
  24. package/src/engine/EntityCreator.d.ts +19 -11
  25. package/src/engine/EntityCreator.d.ts.map +1 -1
  26. package/src/engine/EntityCreator.js +116 -94
  27. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  28. package/src/engine/achievements/AchievementManager.js +437 -433
  29. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  30. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  31. package/src/engine/animation/AnimatedActions.js +111 -81
  32. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  33. package/src/engine/animation/AnimationUtils.js +234 -252
  34. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  36. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
  37. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  38. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  39. package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
  40. package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
  41. package/src/engine/graphics3/VolumetricLightMap.js +160 -0
  42. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
  43. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
  44. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
  45. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
  46. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
  47. package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
  48. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  49. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  50. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  51. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  52. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  53. package/src/engine/sound/SoundEngine.d.ts +2 -2
  54. package/src/engine/sound/SoundEngine.js +124 -124
  55. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  56. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  57. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  58. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  61. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  62. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  63. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  64. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  65. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  66. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  67. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  68. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  69. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  70. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  71. package/src/engine/sound/sopra/README.md +644 -643
  72. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  73. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  74. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  75. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  76. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  77. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  78. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  79. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  80. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  81. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  82. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  83. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  84. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  85. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  86. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  87. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  88. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  89. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  90. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  91. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  92. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  93. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  94. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  95. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  96. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  97. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  98. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  99. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  100. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  101. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  102. package/src/shade/playground/add_random_meshes.js +132 -84
  103. package/src/shade/playground/bvh_repro/README.md +57 -0
  104. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  105. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  106. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  107. package/src/shade/playground/bvh_repro/index.html +124 -0
  108. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  109. package/src/shade/playground/bvh_repro/main.js +254 -0
  110. package/src/shade/playground/load_default_environment.d.ts +10 -1
  111. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  112. package/src/shade/playground/load_default_environment.js +44 -20
  113. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  114. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  115. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  116. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  117. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  118. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  119. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  120. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  121. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  122. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  123. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  124. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  125. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  126. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  127. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  128. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  129. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  130. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  131. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  132. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  135. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  136. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  137. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  138. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  139. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  140. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  141. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  142. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  143. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  144. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  145. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  146. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  147. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  148. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  149. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  150. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  151. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  152. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  153. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  154. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  155. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  156. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  157. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  158. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  159. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  160. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  161. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  162. package/src/shade/renderer/Renderer.d.ts +16 -0
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +23 -4
  165. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  166. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  167. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  168. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  169. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  170. package/src/shade/renderer/animation/Skin.js +9 -7
  171. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  172. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  173. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  174. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  175. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  176. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  177. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  178. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  179. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  180. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  181. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  182. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  183. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  184. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  185. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  186. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  187. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  188. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  189. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  190. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  191. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  192. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  193. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  194. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  195. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  196. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
  197. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
  198. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  203. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  204. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  206. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  207. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  209. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  210. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  211. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  212. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  213. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
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  216. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
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  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  219. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  220. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  222. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  223. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  225. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  226. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  230. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
  233. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  234. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  235. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  236. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  238. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
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@@ -1,5 +0,0 @@
1
- export const GLOBAL_HISTOGRAM_PUSH_CONSTANTS: WebGPUStruct;
2
- export const shader_global_histogram: ComputeShader;
3
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
- import { ComputeShader } from "../../../shader/ComputeShader.js";
5
- //# sourceMappingURL=shader_global_histogram.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_global_histogram.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js"],"names":[],"mappings":"AASA,2DAGE;AAiEF,oDAIG;6BA/E0B,sCAAsC;8BAErC,kCAAkC"}
@@ -1,82 +0,0 @@
1
- import { u32, WEBGPU_WGSL_PRIMITIVE_TYPES } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
5
- import { ComputeShader } from "../../../shader/ComputeShader.js";
6
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
7
- import { chunk_extract_digit } from "./chunk_extract_digit.js";
8
- import { k_globalHistPartitionSize, k_globalHistThreads, k_radix, k_radixPasses } from "./defs.js";
9
-
10
- export const GLOBAL_HISTOGRAM_PUSH_CONSTANTS = WebGPUStruct.from({
11
- e_threadBlocks: u32,
12
- e_numKeys: u32,
13
- })
14
-
15
- const resources = new ShaderResourceSetDescriptor()
16
- resources.createGroup()
17
- .addUniform("settings", GLOBAL_HISTOGRAM_PUSH_CONSTANTS)
18
- .addStorageBuffer("b_globalHist", WebGPUArray.from(WEBGPU_WGSL_PRIMITIVE_TYPES["atomic<u32>"], k_radix * k_radixPasses), true)
19
- .addStorageBuffer("b_sort", WebGPUArray.u32)
20
-
21
- const body = CodeChunk.from(
22
- //language=WGSL
23
- `
24
- const G_HIST_DIM = ${k_globalHistThreads};
25
- const G_HIST_PART_SIZE = ${k_globalHistPartitionSize};
26
- const RADIX = ${k_radix};
27
-
28
- const SEC_RADIX_START = ${k_radix}; //Offset for retrieving value from global histogram buffer
29
- const THIRD_RADIX_START = ${k_radix*2}; //Offset for retrieving value from global histogram buffer
30
- const FOURTH_RADIX_START = ${k_radix*3}; //Offset for retrieving value from global histogram buffer
31
-
32
- const GHIST_SIZE = (RADIX * 8);
33
- var<workgroup> g_gHist: array<atomic<u32>,GHIST_SIZE>; //Shared memory for GlobalHistogram
34
-
35
- //histogram, 64 threads to a histogram
36
- fn HistogramDigitCounts( gtid:u32, gid:u32 ){
37
- let histOffset:u32 = gtid / 64 * RADIX;
38
- let partitionEnd:u32 = select((gid + 1) * G_HIST_PART_SIZE, settings.e_numKeys, gid == settings.e_threadBlocks - 1 );
39
-
40
- for (var i:u32 = gtid + gid * G_HIST_PART_SIZE; i < partitionEnd; i += G_HIST_DIM)
41
- {
42
- let t = b_sort[i];
43
- atomicAdd(&g_gHist[(ExtractDigit(t, 0) + histOffset)<<2], 1);
44
- atomicAdd(&g_gHist[((ExtractDigit(t, 8) + histOffset)<<2) + 1], 1);
45
- atomicAdd(&g_gHist[((ExtractDigit(t, 16) + histOffset)<<2) + 2], 1);
46
- atomicAdd(&g_gHist[((ExtractDigit(t, 24) + histOffset)<<2) + 3], 1);
47
- }
48
- }
49
-
50
- //reduce counts and atomically add to device
51
- fn ReduceWriteDigitCounts(gtid:u32){
52
- for (var i = gtid; i < RADIX; i += G_HIST_DIM)
53
- {
54
- atomicAdd(&b_globalHist[i], atomicLoad(&g_gHist[i<<2]) + atomicLoad(&g_gHist[(i + RADIX)<<2]));
55
- atomicAdd(&b_globalHist[i + SEC_RADIX_START], atomicLoad(&g_gHist[(i<<2) + 1]) + atomicLoad(&g_gHist[((i + RADIX)<<2) + 1]));
56
- atomicAdd(&b_globalHist[i + THIRD_RADIX_START], atomicLoad(&g_gHist[(i<<2) + 2]) + atomicLoad(&g_gHist[((i + RADIX)<<2) + 2]));
57
- atomicAdd(&b_globalHist[i + FOURTH_RADIX_START], atomicLoad(&g_gHist[(i<<2) + 3]) + atomicLoad(&g_gHist[((i + RADIX)<<2) + 3]));
58
- }
59
- }
60
-
61
- @compute @workgroup_size(G_HIST_DIM, 1, 1)
62
- fn main(
63
- @builtin(workgroup_id) gid: vec3<u32>,
64
- @builtin(local_invocation_index) gtid: u32,
65
- ){
66
-
67
- HistogramDigitCounts(gtid, gid.x);
68
-
69
- workgroupBarrier();
70
-
71
- ReduceWriteDigitCounts(gtid);
72
- }
73
- `, [
74
- chunk_extract_digit
75
- ]
76
- )
77
-
78
- export const shader_global_histogram = ComputeShader.from({
79
- label: "Radix Sort/ global histogram",
80
- resources,
81
- body,
82
- });
@@ -1,3 +0,0 @@
1
- export const shader_init_sweep: ComputeShader;
2
- import { ComputeShader } from "../../../shader/ComputeShader.js";
3
- //# sourceMappingURL=shader_init_sweep.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_init_sweep.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js"],"names":[],"mappings":"AAuCA,8CAIG;8BAxC2B,kCAAkC"}
@@ -1,44 +0,0 @@
1
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
4
- import { ComputeShader } from "../../../shader/ComputeShader.js";
5
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
6
- import { k_radix, k_radixPasses } from "./defs.js";
7
-
8
- const resources = new ShaderResourceSetDescriptor();
9
- resources.createGroup()
10
- .addStorageBuffer("b_passHist", WebGPUArray.u32, true)
11
- .addStorageBuffer("b_globalHist", WebGPUArray.u32, true)
12
- .addStorageBuffer("b_index", WebGPUArray.u32, true)
13
- .addUniform("e_threadBlocks", u32)
14
-
15
- const body = CodeChunk.from(
16
- //language=WGSL
17
- `
18
- @compute @workgroup_size(256,1,1)
19
- fn main(
20
- @builtin(global_invocation_id) id: vec3<u32>,
21
- ){
22
- const increment = 256 * 256;
23
- let clearEnd = e_threadBlocks * ${k_radix * k_radixPasses};
24
-
25
- for (var i = id.x; i < clearEnd; i += increment){
26
- b_passHist[i] = 0;
27
- }
28
-
29
- if (id.x < ${k_radix * k_radixPasses}){
30
- b_globalHist[id.x] = 0;
31
- }
32
-
33
- if (id.x < ${k_radixPasses}){
34
- b_index[id.x] = 0;
35
- }
36
- }
37
- `
38
- )
39
-
40
- export const shader_init_sweep = ComputeShader.from({
41
- label: "Init Sweep",
42
- resources,
43
- body
44
- });
@@ -1,5 +0,0 @@
1
- export const SCAN_PUSH_CONSTANTS: WebGPUStruct;
2
- export const shader_scan: ComputeShader;
3
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
- import { ComputeShader } from "../../../shader/ComputeShader.js";
5
- //# sourceMappingURL=shader_scan.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_scan.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js"],"names":[],"mappings":"AASA,+CAGG;AA2IH,wCAIG;6BAxJ0B,sCAAsC;8BAErC,kCAAkC"}
@@ -1,156 +0,0 @@
1
- import { WebGPUExtensionType } from "../../../../descriptor/WebGPUExtensionType.js";
2
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
4
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
5
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
6
- import { ComputeShader } from "../../../shader/ComputeShader.js";
7
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
8
- import { k_radix } from "./defs.js";
9
-
10
- export const SCAN_PUSH_CONSTANTS = WebGPUStruct.from({
11
- e_threadBlocks: u32,
12
- e_numKeys: u32,
13
- });
14
-
15
- const resources = new ShaderResourceSetDescriptor();
16
- resources.createGroup()
17
- .addUniform("settings", SCAN_PUSH_CONSTANTS)
18
- .addStorageBuffer("histogram_global", WebGPUArray.u32)
19
- .addStorageBuffer("histogram_pass", WebGPUArray.u32, true)
20
-
21
-
22
- /**
23
- * @see https://github.com/b0nes164/GPUSorting/blob/09a6081d964b682bbb58838b83ab75aebe7f4e05/GPUSortingD3D12/Shaders/SweepCommon.hlsl#L122
24
- * @type {CodeChunk}
25
- */
26
- const body = CodeChunk.from(
27
- //language=WGSL
28
- `
29
- const RADIX:u32 = ${k_radix};
30
- const FLAG_INCLUSIVE = 2; //Flag value indicating inclusive sum of a partition tile is ready
31
-
32
- var<private> subgroup_index: u32;
33
-
34
- var<workgroup> g_scan:array<u32,RADIX>; //Shared memory for Scan
35
-
36
- fn LoadInclusiveScan( gtid:u32, gid:u32)
37
- {
38
- let t = histogram_global[gtid + gid * RADIX];
39
- g_scan[gtid] = t + subgroupExclusiveAdd(t);
40
- }
41
-
42
- fn GlobalHistExclusiveScanWGE16( gtid:u32, gid:u32, subgroup_size: u32 )
43
- {
44
- workgroupBarrier();
45
-
46
- let a = subgroupExclusiveAdd(g_scan[(gtid + 1) * subgroup_size - 1]);
47
- if (gtid < (RADIX / subgroup_size))
48
- {
49
- g_scan[(gtid + 1) * subgroup_size - 1] += a;
50
- }
51
- workgroupBarrier();
52
-
53
- let laneMask = subgroup_size - 1;
54
- let index = ((subgroup_index + 1) & laneMask) + (gtid & ~laneMask);
55
- histogram_pass[index + gid * RADIX * settings.e_threadBlocks] =
56
- ((
57
- select(0, g_scan[gtid], subgroup_index != laneMask)
58
- + select(0, subgroupBroadcastFirst(g_scan[gtid - 1]), gtid >= subgroup_size)
59
- ) << 2) | FLAG_INCLUSIVE;
60
- }
61
-
62
- fn GlobalHistExclusiveScanWLT16( gtid:u32, gid:u32, subgroup_size:u32)
63
- {
64
- let passHistOffset:u32 = gid * RADIX * settings.e_threadBlocks;
65
- if (gtid < subgroup_size)
66
- {
67
- let circularLaneShift = (subgroup_index + 1) &
68
- (subgroup_size - 1);
69
- histogram_pass[circularLaneShift + passHistOffset] =
70
- (select(0u, g_scan[gtid], circularLaneShift != 0) << 2) | FLAG_INCLUSIVE;
71
- }
72
- workgroupBarrier();
73
-
74
- let laneLog:u32 = countOneBits(subgroup_size - 1);
75
- var offset:u32 = laneLog;
76
- var j:u32 = subgroup_size;
77
- for (; j < (RADIX >> 1); j <<= laneLog)
78
- {
79
- let b = subgroupExclusiveAdd(g_scan[((gtid + 1) << offset) - 1]);
80
- if (gtid < (RADIX >> offset))
81
- {
82
- g_scan[((gtid + 1) << offset) - 1] += b;
83
- }
84
- workgroupBarrier();
85
-
86
- let a = subgroupBroadcastFirst(g_scan[((gtid >> offset) << offset) - 1]);
87
-
88
- if ((gtid & ((j << laneLog) - 1)) >= j)
89
- {
90
- if (gtid < (j << laneLog))
91
- {
92
- histogram_pass[gtid + passHistOffset] =
93
- (( a +
94
- select(0, g_scan[gtid - 1], (gtid & (j - 1)) != 0)
95
- ) << 2) | FLAG_INCLUSIVE;
96
- }
97
- else
98
- {
99
- if (( (gtid + 1) & (j - 1) ) != 0)
100
- {
101
- g_scan[gtid] +=
102
- a;
103
- }
104
- }
105
- }
106
- offset += laneLog;
107
- }
108
- workgroupBarrier();
109
-
110
- //If RADIX is not a power of lanecount
111
- let index = gtid + j;
112
-
113
- let a = subgroupBroadcastFirst(g_scan[((index >> offset) << offset) - 1]);
114
-
115
- if (index < RADIX)
116
- {
117
- histogram_pass[index + passHistOffset] =
118
- (
119
- (
120
- a +
121
- select(0, g_scan[index - 1],(index & (j - 1)) != 0)
122
- ) << 2
123
- ) | FLAG_INCLUSIVE;
124
- }
125
- }
126
-
127
- @compute @workgroup_size(RADIX,1,1)
128
- fn main(
129
- @builtin(workgroup_id) gid: vec3<u32>,
130
- @builtin(local_invocation_index) gtid: u32,
131
- @builtin(subgroup_invocation_id) subgroup_id:u32,
132
- @builtin(subgroup_size) subgroup_size:u32,
133
- ){
134
- subgroup_index = subgroup_id;
135
-
136
- LoadInclusiveScan(gtid, gid.x);
137
-
138
- if (subgroup_size >= 16){
139
- GlobalHistExclusiveScanWGE16(gtid, gid.x, subgroup_size);
140
- }
141
-
142
- if (subgroup_size < 16){
143
- GlobalHistExclusiveScanWLT16(gtid, gid.x, subgroup_size);
144
- }
145
- }
146
- `
147
- );
148
-
149
- body.addExtension(WebGPUExtensionType.Subgroups);
150
-
151
-
152
- export const shader_scan = ComputeShader.from({
153
- label: "Radix Sort/ Scan",
154
- resources,
155
- body,
156
- });
@@ -1,6 +0,0 @@
1
- /**
2
- *
3
- * @param {GraphicsContext} graphics
4
- */
5
- export function test_radix_sort(graphics: GraphicsContext): void;
6
- //# sourceMappingURL=test_radix_sort.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"test_radix_sort.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js"],"names":[],"mappings":"AAQA;;;GAGG;AACH,iEA0CC"}
@@ -1,55 +0,0 @@
1
- import { FrameGraph } from "../../../../../engine/graphics/render/frame_graph/FrameGraph.js";
2
- import { ShadeGPUCommandContext } from "../../../../device/ShadeGPUCommandContext.js";
3
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
5
- import { graph_inspect_gpu_buffer } from "../../../buffer/graph_inspect_gpu_buffer.js";
6
- import { graph_import_typed_buffer } from "../../../shader/graph/graph_import_typed_buffer.js";
7
- import { graph_radix_sort } from "../v4/graph_radix_sort.js";
8
-
9
- /**
10
- *
11
- * @param {GraphicsContext} graphics
12
- */
13
- export function test_radix_sort(graphics) {
14
-
15
- const graph = new FrameGraph();
16
-
17
- const cmd = ShadeGPUCommandContext.create(graphics);
18
-
19
- const keys = [1, 2, 3, 0];
20
- const values = [17, 7, 11, 13];
21
- const type = WebGPUArray.from(u32, keys.length);
22
-
23
- const usage = GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE;
24
- const gr_keys = graph_import_typed_buffer({ graph, type, value: keys, label: 'keys', usage });
25
- const gr_values = graph_import_typed_buffer({ graph, type, value: values, label: 'values', usage });
26
-
27
- const { keys: sorted_keys, values: sorted_values } = graph_radix_sort({
28
- graph,
29
- keys: gr_keys,
30
- values: gr_values,
31
- element_count: keys.length
32
- });
33
-
34
- graph_inspect_gpu_buffer({
35
- graph,
36
- type,
37
- buffer: sorted_values,
38
- callback([sv]) {
39
- console.log("Sorted values:", sv);
40
- }
41
- });
42
-
43
- graph_inspect_gpu_buffer({
44
- graph,
45
- type,
46
- buffer: sorted_keys,
47
- callback([sv]) {
48
- console.log("Sorted keys:", sv);
49
- }
50
- });
51
-
52
- cmd.encodeGraph(graph);
53
- cmd.finish();
54
-
55
- }
@@ -1,14 +0,0 @@
1
- /**
2
- * In-app numeric verification of the one-sweep radix sort (review finding C002: the payload
3
- * ping-pong swap used to clobber `output_keys`, corrupting both streams). Sorts a deterministic
4
- * random key/payload set on the GPU and cross-checks the result on the CPU:
5
- * 1. keys come back ascending,
6
- * 2. the payload is a valid permutation of the input indices,
7
- * 3. every payload still sits next to ITS key (pairing survived the ping-pong).
8
- * Logs [C002] PASS/FAIL to the console.
9
- *
10
- * @param {GraphicsContext} graphics
11
- * @param {number} [element_count]
12
- */
13
- export function verify_radix_sort_one_sweep(graphics: GraphicsContext, element_count?: number): void;
14
- //# sourceMappingURL=verify_radix_sort_one_sweep.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"verify_radix_sort_one_sweep.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;GAWG;AACH,uFAFW,MAAM,QA2FhB"}
@@ -1,110 +0,0 @@
1
- import { FrameGraph } from "../../../../../engine/graphics/render/frame_graph/FrameGraph.js";
2
- import { ShadeGPUCommandContext } from "../../../../device/ShadeGPUCommandContext.js";
3
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
5
- import { graph_inspect_gpu_buffer } from "../../../buffer/graph_inspect_gpu_buffer.js";
6
- import { graph_import_typed_buffer } from "../../../shader/graph/graph_import_typed_buffer.js";
7
- import { graph_radix_sort } from "./graph_radix_sort.js";
8
-
9
- /**
10
- * In-app numeric verification of the one-sweep radix sort (review finding C002: the payload
11
- * ping-pong swap used to clobber `output_keys`, corrupting both streams). Sorts a deterministic
12
- * random key/payload set on the GPU and cross-checks the result on the CPU:
13
- * 1. keys come back ascending,
14
- * 2. the payload is a valid permutation of the input indices,
15
- * 3. every payload still sits next to ITS key (pairing survived the ping-pong).
16
- * Logs [C002] PASS/FAIL to the console.
17
- *
18
- * @param {GraphicsContext} graphics
19
- * @param {number} [element_count]
20
- */
21
- export function verify_radix_sort_one_sweep(graphics, element_count = 4096) {
22
-
23
- // deterministic LCG so runs are reproducible
24
- let state = 12345;
25
- const rand = () => (state = (state * 1664525 + 1013904223) >>> 0);
26
-
27
- const input_keys = new Array(element_count);
28
- const input_values = new Array(element_count);
29
- for (let i = 0; i < element_count; i++) {
30
- input_keys[i] = rand() % 1000; // deliberate duplicates
31
- input_values[i] = i; // payload = original index
32
- }
33
-
34
- const graph = new FrameGraph();
35
- const cmd = ShadeGPUCommandContext.create(graphics);
36
-
37
- const type = WebGPUArray.from(u32, element_count);
38
- const usage = GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE;
39
-
40
- const gr_keys = graph_import_typed_buffer({ graph, type, value: input_keys, label: 'verify sort keys', usage });
41
- const gr_values = graph_import_typed_buffer({ graph, type, value: input_values, label: 'verify sort values', usage });
42
-
43
- const { keys: sorted_keys_handle, values: sorted_values_handle } = graph_radix_sort({
44
- graph,
45
- keys: gr_keys,
46
- values: gr_values,
47
- element_count,
48
- });
49
-
50
- let sorted_keys;
51
- let sorted_values;
52
-
53
- function validate() {
54
- if (sorted_keys === undefined || sorted_values === undefined) {
55
- return; // wait for both readbacks
56
- }
57
-
58
- const problems = [];
59
-
60
- for (let i = 1; i < element_count; i++) {
61
- if (sorted_keys[i] < sorted_keys[i - 1]) {
62
- problems.push(`keys not ascending at [${i}]: ${sorted_keys[i - 1]} -> ${sorted_keys[i]}`);
63
- break;
64
- }
65
- }
66
-
67
- const seen = new Set();
68
- for (let i = 0; i < element_count; i++) {
69
- const v = sorted_values[i];
70
- if (v >= element_count || seen.has(v)) {
71
- problems.push(`payload is not a permutation at [${i}]: ${v}`);
72
- break;
73
- }
74
- seen.add(v);
75
- }
76
-
77
- for (let i = 0; i < element_count; i++) {
78
- if (input_keys[sorted_values[i]] !== sorted_keys[i]) {
79
- problems.push(`key/payload pairing broken at [${i}]: payload ${sorted_values[i]} `
80
- + `had key ${input_keys[sorted_values[i]]}, sorted key is ${sorted_keys[i]}`);
81
- break;
82
- }
83
- }
84
-
85
- if (problems.length === 0) {
86
- console.log(`%c[C002] one-sweep radix sort PASS — ${element_count} elements: keys ascending, payload pairing intact`, 'color: #0c0');
87
- } else {
88
- console.error(`[C002] one-sweep radix sort FAIL:\n ${problems.join('\n ')}`);
89
- }
90
- }
91
-
92
- graph_inspect_gpu_buffer({
93
- graph, type, buffer: sorted_keys_handle,
94
- callback([data]) {
95
- sorted_keys = data;
96
- validate();
97
- }
98
- });
99
-
100
- graph_inspect_gpu_buffer({
101
- graph, type, buffer: sorted_values_handle,
102
- callback([data]) {
103
- sorted_values = data;
104
- validate();
105
- }
106
- });
107
-
108
- cmd.encodeGraph(graph);
109
- cmd.finish();
110
- }
@@ -1,12 +0,0 @@
1
- /**
2
- * TODO untested
3
- * @param {FrameGraph} graph
4
- * @param {number} keys
5
- * @param {number} values
6
- * @param {number} count
7
- */
8
- export function graph_radix_sort({ graph, keys, values, element_count }: FrameGraph): {
9
- keys: any;
10
- values: any;
11
- };
12
- //# sourceMappingURL=graph_radix_sort.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"graph_radix_sort.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js"],"names":[],"mappings":"AAKA;;;;;;GAMG;AACH;;;EA6DC"}
@@ -1,74 +0,0 @@
1
- import { round_up } from "../../../../../core/math/round_up.js";
2
- import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
3
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
- import { shader_radix_sort } from "./shader_radix_sort.js";
5
-
6
- /**
7
- * TODO untested
8
- * @param {FrameGraph} graph
9
- * @param {number} keys
10
- * @param {number} values
11
- * @param {number} count
12
- */
13
- export function graph_radix_sort({
14
- graph,
15
- keys,
16
- values,
17
- element_count
18
- }) {
19
- /**
20
- *
21
- * @param data
22
- * @param {FramePassResources} resources
23
- * @param {GraphicsExecutionContext} context
24
- */
25
- function execute(data, resources, context) {
26
- const in_keys = resources.get(data.in_keys);
27
- const in_values = resources.get(data.in_values);
28
-
29
- const out_keys = resources.get(data.out_keys);
30
- const out_values = resources.get(data.out_values);
31
-
32
- const encoder = context.encoder;
33
-
34
- shader_radix_sort.dispatch({
35
- encoder,
36
- group_count_x: Math.ceil(element_count / 32),
37
- bindings: {
38
- key_count: encoder.allocateTransientValueBuffer(u32, element_count),
39
- input_keys: in_keys,
40
- input_values: in_values,
41
- output_keys: out_keys,
42
- output_values: out_values
43
- }
44
- })
45
-
46
- }
47
-
48
- const data = {};
49
-
50
- const graph_pass = graph.add(`radix sort`, data, execute);
51
-
52
- data.in_keys = graph_pass.read(keys);
53
- data.in_values = graph_pass.read(values);
54
-
55
- // these are temporary ping-pong buffers
56
- // aligned on 1k boundary to lower memory fragmentation
57
- const temporary_buffer_size = round_up(element_count * Uint32Array.BYTES_PER_ELEMENT, 1024);
58
-
59
- data.out_keys = graph_pass.create("out_keys", BufferResourceDescriptor.from(
60
- temporary_buffer_size,
61
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
62
- ));
63
- data.out_values = graph_pass.create("out_values", BufferResourceDescriptor.from(
64
- temporary_buffer_size,
65
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
66
- ));
67
-
68
-
69
- // sorted output
70
- return {
71
- keys: data.out_keys,
72
- values: data.out_values,
73
- }
74
- }
@@ -1,3 +0,0 @@
1
- export const shader_radix_sort: ComputeShader;
2
- import { ComputeShader } from "../../../shader/ComputeShader.js";
3
- //# sourceMappingURL=shader_radix_sort.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_radix_sort.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js"],"names":[],"mappings":"AAwHA,8CAIE;8BA1H4B,kCAAkC"}