@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.js +0 -77
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts +0 -12
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js +0 -35
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/linear_to_pq.js +0 -14
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts +0 -9
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/pq_to_linear.js +0 -30
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js +0 -9
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js +0 -5
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js +0 -17
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js +0 -14
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js +0 -31
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.js +0 -25
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js +0 -42
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts +0 -0
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- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
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{"version":3,"file":"shader_global_histogram.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js"],"names":[],"mappings":"AASA,2DAGE;AAiEF,oDAIG;6BA/E0B,sCAAsC;8BAErC,kCAAkC"}
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const G_HIST_DIM = ${k_globalHistThreads};
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const SEC_RADIX_START = ${k_radix}; //Offset for retrieving value from global histogram buffer
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const THIRD_RADIX_START = ${k_radix*2}; //Offset for retrieving value from global histogram buffer
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const FOURTH_RADIX_START = ${k_radix*3}; //Offset for retrieving value from global histogram buffer
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{
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atomicAdd(&b_globalHist[i + THIRD_RADIX_START], atomicLoad(&g_gHist[(i<<2) + 2]) + atomicLoad(&g_gHist[((i + RADIX)<<2) + 2]));
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label: "Radix Sort/ global histogram",
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{"version":3,"file":"shader_init_sweep.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js"],"names":[],"mappings":"AAuCA,8CAIG;8BAxC2B,kCAAkC"}
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import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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.addStorageBuffer("b_passHist", WebGPUArray.u32, true)
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.addStorageBuffer("b_globalHist", WebGPUArray.u32, true)
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.addStorageBuffer("b_index", WebGPUArray.u32, true)
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.addUniform("e_threadBlocks", u32)
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//language=WGSL
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`
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@compute @workgroup_size(256,1,1)
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fn main(
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@builtin(global_invocation_id) id: vec3<u32>,
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){
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const increment = 256 * 256;
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let clearEnd = e_threadBlocks * ${k_radix * k_radixPasses};
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}
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}
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`
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)
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export const shader_init_sweep = ComputeShader.from({
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label: "Init Sweep",
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resources,
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body
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});
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export const SCAN_PUSH_CONSTANTS: WebGPUStruct;
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export const shader_scan: ComputeShader;
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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//# sourceMappingURL=shader_scan.d.ts.map
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{"version":3,"file":"shader_scan.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js"],"names":[],"mappings":"AASA,+CAGG;AA2IH,wCAIG;6BAxJ0B,sCAAsC;8BAErC,kCAAkC"}
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import { WebGPUExtensionType } from "../../../../descriptor/WebGPUExtensionType.js";
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import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { k_radix } from "./defs.js";
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export const SCAN_PUSH_CONSTANTS = WebGPUStruct.from({
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e_threadBlocks: u32,
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e_numKeys: u32,
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});
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("settings", SCAN_PUSH_CONSTANTS)
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.addStorageBuffer("histogram_global", WebGPUArray.u32)
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.addStorageBuffer("histogram_pass", WebGPUArray.u32, true)
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/**
|
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* @see https://github.com/b0nes164/GPUSorting/blob/09a6081d964b682bbb58838b83ab75aebe7f4e05/GPUSortingD3D12/Shaders/SweepCommon.hlsl#L122
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* @type {CodeChunk}
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*/
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const body = CodeChunk.from(
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//language=WGSL
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`
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const RADIX:u32 = ${k_radix};
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const FLAG_INCLUSIVE = 2; //Flag value indicating inclusive sum of a partition tile is ready
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var<private> subgroup_index: u32;
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var<workgroup> g_scan:array<u32,RADIX>; //Shared memory for Scan
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fn LoadInclusiveScan( gtid:u32, gid:u32)
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{
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let t = histogram_global[gtid + gid * RADIX];
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g_scan[gtid] = t + subgroupExclusiveAdd(t);
|
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}
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|
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fn GlobalHistExclusiveScanWGE16( gtid:u32, gid:u32, subgroup_size: u32 )
|
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{
|
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workgroupBarrier();
|
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|
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let a = subgroupExclusiveAdd(g_scan[(gtid + 1) * subgroup_size - 1]);
|
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if (gtid < (RADIX / subgroup_size))
|
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{
|
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g_scan[(gtid + 1) * subgroup_size - 1] += a;
|
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}
|
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workgroupBarrier();
|
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-
|
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let laneMask = subgroup_size - 1;
|
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|
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let index = ((subgroup_index + 1) & laneMask) + (gtid & ~laneMask);
|
|
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|
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histogram_pass[index + gid * RADIX * settings.e_threadBlocks] =
|
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|
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((
|
|
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select(0, g_scan[gtid], subgroup_index != laneMask)
|
|
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|
-
+ select(0, subgroupBroadcastFirst(g_scan[gtid - 1]), gtid >= subgroup_size)
|
|
59
|
-
) << 2) | FLAG_INCLUSIVE;
|
|
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|
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}
|
|
61
|
-
|
|
62
|
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fn GlobalHistExclusiveScanWLT16( gtid:u32, gid:u32, subgroup_size:u32)
|
|
63
|
-
{
|
|
64
|
-
let passHistOffset:u32 = gid * RADIX * settings.e_threadBlocks;
|
|
65
|
-
if (gtid < subgroup_size)
|
|
66
|
-
{
|
|
67
|
-
let circularLaneShift = (subgroup_index + 1) &
|
|
68
|
-
(subgroup_size - 1);
|
|
69
|
-
histogram_pass[circularLaneShift + passHistOffset] =
|
|
70
|
-
(select(0u, g_scan[gtid], circularLaneShift != 0) << 2) | FLAG_INCLUSIVE;
|
|
71
|
-
}
|
|
72
|
-
workgroupBarrier();
|
|
73
|
-
|
|
74
|
-
let laneLog:u32 = countOneBits(subgroup_size - 1);
|
|
75
|
-
var offset:u32 = laneLog;
|
|
76
|
-
var j:u32 = subgroup_size;
|
|
77
|
-
for (; j < (RADIX >> 1); j <<= laneLog)
|
|
78
|
-
{
|
|
79
|
-
let b = subgroupExclusiveAdd(g_scan[((gtid + 1) << offset) - 1]);
|
|
80
|
-
if (gtid < (RADIX >> offset))
|
|
81
|
-
{
|
|
82
|
-
g_scan[((gtid + 1) << offset) - 1] += b;
|
|
83
|
-
}
|
|
84
|
-
workgroupBarrier();
|
|
85
|
-
|
|
86
|
-
let a = subgroupBroadcastFirst(g_scan[((gtid >> offset) << offset) - 1]);
|
|
87
|
-
|
|
88
|
-
if ((gtid & ((j << laneLog) - 1)) >= j)
|
|
89
|
-
{
|
|
90
|
-
if (gtid < (j << laneLog))
|
|
91
|
-
{
|
|
92
|
-
histogram_pass[gtid + passHistOffset] =
|
|
93
|
-
(( a +
|
|
94
|
-
select(0, g_scan[gtid - 1], (gtid & (j - 1)) != 0)
|
|
95
|
-
) << 2) | FLAG_INCLUSIVE;
|
|
96
|
-
}
|
|
97
|
-
else
|
|
98
|
-
{
|
|
99
|
-
if (( (gtid + 1) & (j - 1) ) != 0)
|
|
100
|
-
{
|
|
101
|
-
g_scan[gtid] +=
|
|
102
|
-
a;
|
|
103
|
-
}
|
|
104
|
-
}
|
|
105
|
-
}
|
|
106
|
-
offset += laneLog;
|
|
107
|
-
}
|
|
108
|
-
workgroupBarrier();
|
|
109
|
-
|
|
110
|
-
//If RADIX is not a power of lanecount
|
|
111
|
-
let index = gtid + j;
|
|
112
|
-
|
|
113
|
-
let a = subgroupBroadcastFirst(g_scan[((index >> offset) << offset) - 1]);
|
|
114
|
-
|
|
115
|
-
if (index < RADIX)
|
|
116
|
-
{
|
|
117
|
-
histogram_pass[index + passHistOffset] =
|
|
118
|
-
(
|
|
119
|
-
(
|
|
120
|
-
a +
|
|
121
|
-
select(0, g_scan[index - 1],(index & (j - 1)) != 0)
|
|
122
|
-
) << 2
|
|
123
|
-
) | FLAG_INCLUSIVE;
|
|
124
|
-
}
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
@compute @workgroup_size(RADIX,1,1)
|
|
128
|
-
fn main(
|
|
129
|
-
@builtin(workgroup_id) gid: vec3<u32>,
|
|
130
|
-
@builtin(local_invocation_index) gtid: u32,
|
|
131
|
-
@builtin(subgroup_invocation_id) subgroup_id:u32,
|
|
132
|
-
@builtin(subgroup_size) subgroup_size:u32,
|
|
133
|
-
){
|
|
134
|
-
subgroup_index = subgroup_id;
|
|
135
|
-
|
|
136
|
-
LoadInclusiveScan(gtid, gid.x);
|
|
137
|
-
|
|
138
|
-
if (subgroup_size >= 16){
|
|
139
|
-
GlobalHistExclusiveScanWGE16(gtid, gid.x, subgroup_size);
|
|
140
|
-
}
|
|
141
|
-
|
|
142
|
-
if (subgroup_size < 16){
|
|
143
|
-
GlobalHistExclusiveScanWLT16(gtid, gid.x, subgroup_size);
|
|
144
|
-
}
|
|
145
|
-
}
|
|
146
|
-
`
|
|
147
|
-
);
|
|
148
|
-
|
|
149
|
-
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
export const shader_scan = ComputeShader.from({
|
|
153
|
-
label: "Radix Sort/ Scan",
|
|
154
|
-
resources,
|
|
155
|
-
body,
|
|
156
|
-
});
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"test_radix_sort.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js"],"names":[],"mappings":"AAQA;;;GAGG;AACH,iEA0CC"}
|
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
import { FrameGraph } from "../../../../../engine/graphics/render/frame_graph/FrameGraph.js";
|
|
2
|
-
import { ShadeGPUCommandContext } from "../../../../device/ShadeGPUCommandContext.js";
|
|
3
|
-
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
|
-
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
5
|
-
import { graph_inspect_gpu_buffer } from "../../../buffer/graph_inspect_gpu_buffer.js";
|
|
6
|
-
import { graph_import_typed_buffer } from "../../../shader/graph/graph_import_typed_buffer.js";
|
|
7
|
-
import { graph_radix_sort } from "../v4/graph_radix_sort.js";
|
|
8
|
-
|
|
9
|
-
/**
|
|
10
|
-
*
|
|
11
|
-
* @param {GraphicsContext} graphics
|
|
12
|
-
*/
|
|
13
|
-
export function test_radix_sort(graphics) {
|
|
14
|
-
|
|
15
|
-
const graph = new FrameGraph();
|
|
16
|
-
|
|
17
|
-
const cmd = ShadeGPUCommandContext.create(graphics);
|
|
18
|
-
|
|
19
|
-
const keys = [1, 2, 3, 0];
|
|
20
|
-
const values = [17, 7, 11, 13];
|
|
21
|
-
const type = WebGPUArray.from(u32, keys.length);
|
|
22
|
-
|
|
23
|
-
const usage = GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE;
|
|
24
|
-
const gr_keys = graph_import_typed_buffer({ graph, type, value: keys, label: 'keys', usage });
|
|
25
|
-
const gr_values = graph_import_typed_buffer({ graph, type, value: values, label: 'values', usage });
|
|
26
|
-
|
|
27
|
-
const { keys: sorted_keys, values: sorted_values } = graph_radix_sort({
|
|
28
|
-
graph,
|
|
29
|
-
keys: gr_keys,
|
|
30
|
-
values: gr_values,
|
|
31
|
-
element_count: keys.length
|
|
32
|
-
});
|
|
33
|
-
|
|
34
|
-
graph_inspect_gpu_buffer({
|
|
35
|
-
graph,
|
|
36
|
-
type,
|
|
37
|
-
buffer: sorted_values,
|
|
38
|
-
callback([sv]) {
|
|
39
|
-
console.log("Sorted values:", sv);
|
|
40
|
-
}
|
|
41
|
-
});
|
|
42
|
-
|
|
43
|
-
graph_inspect_gpu_buffer({
|
|
44
|
-
graph,
|
|
45
|
-
type,
|
|
46
|
-
buffer: sorted_keys,
|
|
47
|
-
callback([sv]) {
|
|
48
|
-
console.log("Sorted keys:", sv);
|
|
49
|
-
}
|
|
50
|
-
});
|
|
51
|
-
|
|
52
|
-
cmd.encodeGraph(graph);
|
|
53
|
-
cmd.finish();
|
|
54
|
-
|
|
55
|
-
}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* In-app numeric verification of the one-sweep radix sort (review finding C002: the payload
|
|
3
|
-
* ping-pong swap used to clobber `output_keys`, corrupting both streams). Sorts a deterministic
|
|
4
|
-
* random key/payload set on the GPU and cross-checks the result on the CPU:
|
|
5
|
-
* 1. keys come back ascending,
|
|
6
|
-
* 2. the payload is a valid permutation of the input indices,
|
|
7
|
-
* 3. every payload still sits next to ITS key (pairing survived the ping-pong).
|
|
8
|
-
* Logs [C002] PASS/FAIL to the console.
|
|
9
|
-
*
|
|
10
|
-
* @param {GraphicsContext} graphics
|
|
11
|
-
* @param {number} [element_count]
|
|
12
|
-
*/
|
|
13
|
-
export function verify_radix_sort_one_sweep(graphics: GraphicsContext, element_count?: number): void;
|
|
14
|
-
//# sourceMappingURL=verify_radix_sort_one_sweep.d.ts.map
|
package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"verify_radix_sort_one_sweep.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;GAWG;AACH,uFAFW,MAAM,QA2FhB"}
|
|
@@ -1,110 +0,0 @@
|
|
|
1
|
-
import { FrameGraph } from "../../../../../engine/graphics/render/frame_graph/FrameGraph.js";
|
|
2
|
-
import { ShadeGPUCommandContext } from "../../../../device/ShadeGPUCommandContext.js";
|
|
3
|
-
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
|
-
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
5
|
-
import { graph_inspect_gpu_buffer } from "../../../buffer/graph_inspect_gpu_buffer.js";
|
|
6
|
-
import { graph_import_typed_buffer } from "../../../shader/graph/graph_import_typed_buffer.js";
|
|
7
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import { graph_radix_sort } from "./graph_radix_sort.js";
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8
|
-
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9
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/**
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10
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* In-app numeric verification of the one-sweep radix sort (review finding C002: the payload
|
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11
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* ping-pong swap used to clobber `output_keys`, corrupting both streams). Sorts a deterministic
|
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12
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* random key/payload set on the GPU and cross-checks the result on the CPU:
|
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13
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* 1. keys come back ascending,
|
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14
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* 2. the payload is a valid permutation of the input indices,
|
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15
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* 3. every payload still sits next to ITS key (pairing survived the ping-pong).
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16
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* Logs [C002] PASS/FAIL to the console.
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*
|
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18
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* @param {GraphicsContext} graphics
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19
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* @param {number} [element_count]
|
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20
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*/
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21
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export function verify_radix_sort_one_sweep(graphics, element_count = 4096) {
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22
|
-
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23
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// deterministic LCG so runs are reproducible
|
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24
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let state = 12345;
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25
|
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const rand = () => (state = (state * 1664525 + 1013904223) >>> 0);
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26
|
-
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27
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const input_keys = new Array(element_count);
|
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28
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const input_values = new Array(element_count);
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29
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for (let i = 0; i < element_count; i++) {
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30
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input_keys[i] = rand() % 1000; // deliberate duplicates
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31
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input_values[i] = i; // payload = original index
|
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}
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33
|
-
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34
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const graph = new FrameGraph();
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35
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const cmd = ShadeGPUCommandContext.create(graphics);
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36
|
-
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37
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const type = WebGPUArray.from(u32, element_count);
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38
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const usage = GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE;
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39
|
-
|
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40
|
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const gr_keys = graph_import_typed_buffer({ graph, type, value: input_keys, label: 'verify sort keys', usage });
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41
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const gr_values = graph_import_typed_buffer({ graph, type, value: input_values, label: 'verify sort values', usage });
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|
42
|
-
|
|
43
|
-
const { keys: sorted_keys_handle, values: sorted_values_handle } = graph_radix_sort({
|
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44
|
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graph,
|
|
45
|
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keys: gr_keys,
|
|
46
|
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values: gr_values,
|
|
47
|
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element_count,
|
|
48
|
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});
|
|
49
|
-
|
|
50
|
-
let sorted_keys;
|
|
51
|
-
let sorted_values;
|
|
52
|
-
|
|
53
|
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function validate() {
|
|
54
|
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if (sorted_keys === undefined || sorted_values === undefined) {
|
|
55
|
-
return; // wait for both readbacks
|
|
56
|
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}
|
|
57
|
-
|
|
58
|
-
const problems = [];
|
|
59
|
-
|
|
60
|
-
for (let i = 1; i < element_count; i++) {
|
|
61
|
-
if (sorted_keys[i] < sorted_keys[i - 1]) {
|
|
62
|
-
problems.push(`keys not ascending at [${i}]: ${sorted_keys[i - 1]} -> ${sorted_keys[i]}`);
|
|
63
|
-
break;
|
|
64
|
-
}
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
const seen = new Set();
|
|
68
|
-
for (let i = 0; i < element_count; i++) {
|
|
69
|
-
const v = sorted_values[i];
|
|
70
|
-
if (v >= element_count || seen.has(v)) {
|
|
71
|
-
problems.push(`payload is not a permutation at [${i}]: ${v}`);
|
|
72
|
-
break;
|
|
73
|
-
}
|
|
74
|
-
seen.add(v);
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
for (let i = 0; i < element_count; i++) {
|
|
78
|
-
if (input_keys[sorted_values[i]] !== sorted_keys[i]) {
|
|
79
|
-
problems.push(`key/payload pairing broken at [${i}]: payload ${sorted_values[i]} `
|
|
80
|
-
+ `had key ${input_keys[sorted_values[i]]}, sorted key is ${sorted_keys[i]}`);
|
|
81
|
-
break;
|
|
82
|
-
}
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
if (problems.length === 0) {
|
|
86
|
-
console.log(`%c[C002] one-sweep radix sort PASS — ${element_count} elements: keys ascending, payload pairing intact`, 'color: #0c0');
|
|
87
|
-
} else {
|
|
88
|
-
console.error(`[C002] one-sweep radix sort FAIL:\n ${problems.join('\n ')}`);
|
|
89
|
-
}
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
graph_inspect_gpu_buffer({
|
|
93
|
-
graph, type, buffer: sorted_keys_handle,
|
|
94
|
-
callback([data]) {
|
|
95
|
-
sorted_keys = data;
|
|
96
|
-
validate();
|
|
97
|
-
}
|
|
98
|
-
});
|
|
99
|
-
|
|
100
|
-
graph_inspect_gpu_buffer({
|
|
101
|
-
graph, type, buffer: sorted_values_handle,
|
|
102
|
-
callback([data]) {
|
|
103
|
-
sorted_values = data;
|
|
104
|
-
validate();
|
|
105
|
-
}
|
|
106
|
-
});
|
|
107
|
-
|
|
108
|
-
cmd.encodeGraph(graph);
|
|
109
|
-
cmd.finish();
|
|
110
|
-
}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* TODO untested
|
|
3
|
-
* @param {FrameGraph} graph
|
|
4
|
-
* @param {number} keys
|
|
5
|
-
* @param {number} values
|
|
6
|
-
* @param {number} count
|
|
7
|
-
*/
|
|
8
|
-
export function graph_radix_sort({ graph, keys, values, element_count }: FrameGraph): {
|
|
9
|
-
keys: any;
|
|
10
|
-
values: any;
|
|
11
|
-
};
|
|
12
|
-
//# sourceMappingURL=graph_radix_sort.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"graph_radix_sort.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js"],"names":[],"mappings":"AAKA;;;;;;GAMG;AACH;;;EA6DC"}
|
|
@@ -1,74 +0,0 @@
|
|
|
1
|
-
import { round_up } from "../../../../../core/math/round_up.js";
|
|
2
|
-
import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
|
|
3
|
-
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
|
-
import { shader_radix_sort } from "./shader_radix_sort.js";
|
|
5
|
-
|
|
6
|
-
/**
|
|
7
|
-
* TODO untested
|
|
8
|
-
* @param {FrameGraph} graph
|
|
9
|
-
* @param {number} keys
|
|
10
|
-
* @param {number} values
|
|
11
|
-
* @param {number} count
|
|
12
|
-
*/
|
|
13
|
-
export function graph_radix_sort({
|
|
14
|
-
graph,
|
|
15
|
-
keys,
|
|
16
|
-
values,
|
|
17
|
-
element_count
|
|
18
|
-
}) {
|
|
19
|
-
/**
|
|
20
|
-
*
|
|
21
|
-
* @param data
|
|
22
|
-
* @param {FramePassResources} resources
|
|
23
|
-
* @param {GraphicsExecutionContext} context
|
|
24
|
-
*/
|
|
25
|
-
function execute(data, resources, context) {
|
|
26
|
-
const in_keys = resources.get(data.in_keys);
|
|
27
|
-
const in_values = resources.get(data.in_values);
|
|
28
|
-
|
|
29
|
-
const out_keys = resources.get(data.out_keys);
|
|
30
|
-
const out_values = resources.get(data.out_values);
|
|
31
|
-
|
|
32
|
-
const encoder = context.encoder;
|
|
33
|
-
|
|
34
|
-
shader_radix_sort.dispatch({
|
|
35
|
-
encoder,
|
|
36
|
-
group_count_x: Math.ceil(element_count / 32),
|
|
37
|
-
bindings: {
|
|
38
|
-
key_count: encoder.allocateTransientValueBuffer(u32, element_count),
|
|
39
|
-
input_keys: in_keys,
|
|
40
|
-
input_values: in_values,
|
|
41
|
-
output_keys: out_keys,
|
|
42
|
-
output_values: out_values
|
|
43
|
-
}
|
|
44
|
-
})
|
|
45
|
-
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
const data = {};
|
|
49
|
-
|
|
50
|
-
const graph_pass = graph.add(`radix sort`, data, execute);
|
|
51
|
-
|
|
52
|
-
data.in_keys = graph_pass.read(keys);
|
|
53
|
-
data.in_values = graph_pass.read(values);
|
|
54
|
-
|
|
55
|
-
// these are temporary ping-pong buffers
|
|
56
|
-
// aligned on 1k boundary to lower memory fragmentation
|
|
57
|
-
const temporary_buffer_size = round_up(element_count * Uint32Array.BYTES_PER_ELEMENT, 1024);
|
|
58
|
-
|
|
59
|
-
data.out_keys = graph_pass.create("out_keys", BufferResourceDescriptor.from(
|
|
60
|
-
temporary_buffer_size,
|
|
61
|
-
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
62
|
-
));
|
|
63
|
-
data.out_values = graph_pass.create("out_values", BufferResourceDescriptor.from(
|
|
64
|
-
temporary_buffer_size,
|
|
65
|
-
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
66
|
-
));
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
// sorted output
|
|
70
|
-
return {
|
|
71
|
-
keys: data.out_keys,
|
|
72
|
-
values: data.out_values,
|
|
73
|
-
}
|
|
74
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"shader_radix_sort.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js"],"names":[],"mappings":"AAwHA,8CAIE;8BA1H4B,kCAAkC"}
|