@woosh/meep-engine 3.2.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (893) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/avif/encoder_worker.js +5 -18
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  9. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  10. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  11. package/src/core/color/PQ/PQ_constants.js +50 -0
  12. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  13. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  14. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  15. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  16. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  17. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
  19. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
  20. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
  21. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
  22. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
  23. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
  24. package/src/engine/EntityCreator.d.ts +19 -11
  25. package/src/engine/EntityCreator.d.ts.map +1 -1
  26. package/src/engine/EntityCreator.js +116 -94
  27. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  28. package/src/engine/achievements/AchievementManager.js +437 -433
  29. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  30. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  31. package/src/engine/animation/AnimatedActions.js +111 -81
  32. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  33. package/src/engine/animation/AnimationUtils.js +234 -252
  34. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  36. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
  37. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  38. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  39. package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
  40. package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
  41. package/src/engine/graphics3/VolumetricLightMap.js +160 -0
  42. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
  43. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
  44. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
  45. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
  46. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
  47. package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
  48. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  49. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  50. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  51. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  52. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  53. package/src/engine/sound/SoundEngine.d.ts +2 -2
  54. package/src/engine/sound/SoundEngine.js +124 -124
  55. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  56. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  57. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  58. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  61. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  62. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  63. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  64. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  65. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  66. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  67. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  68. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  69. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  70. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  71. package/src/engine/sound/sopra/README.md +644 -643
  72. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  73. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  74. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  75. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  76. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  77. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  78. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  79. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  80. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  81. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  82. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  83. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  84. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  85. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  86. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  87. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  88. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  89. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  90. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  91. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  92. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  93. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  94. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  95. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  96. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  97. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  98. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  99. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  100. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  101. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  102. package/src/shade/playground/add_random_meshes.js +132 -84
  103. package/src/shade/playground/bvh_repro/README.md +57 -0
  104. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  105. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  106. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  107. package/src/shade/playground/bvh_repro/index.html +124 -0
  108. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  109. package/src/shade/playground/bvh_repro/main.js +254 -0
  110. package/src/shade/playground/load_default_environment.d.ts +10 -1
  111. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  112. package/src/shade/playground/load_default_environment.js +44 -20
  113. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  114. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  115. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  116. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  117. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  118. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  119. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  120. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  121. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  122. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  123. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  124. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  125. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  126. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  127. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  128. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  129. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  130. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  131. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  132. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  135. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  136. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  137. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  138. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  139. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  140. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  141. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  142. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  143. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  144. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  145. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  146. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  147. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  148. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  149. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  150. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  151. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  152. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  153. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  154. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  155. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  156. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  157. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  158. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  159. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  160. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  161. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  162. package/src/shade/renderer/Renderer.d.ts +16 -0
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +23 -4
  165. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  166. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  167. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  168. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  169. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  170. package/src/shade/renderer/animation/Skin.js +9 -7
  171. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  172. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  173. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  174. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  175. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  176. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  177. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  178. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  179. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  180. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  181. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  182. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  183. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  184. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  185. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  186. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  187. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  188. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  189. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  190. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  191. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  192. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  193. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  194. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  195. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  196. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
  197. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
  198. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  203. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  204. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  206. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  207. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  209. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  210. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  211. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  212. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  213. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
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  216. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
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  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  219. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  220. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  222. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  223. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  225. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  226. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  230. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
  233. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  234. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  235. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  236. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  238. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
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@@ -1,178 +0,0 @@
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- import { NodeGraphEditorView } from "../../../../../../editor/view/node-graph/NodeGraphEditorView.js";
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- import { NodeGraphCamera } from "../../../../../../editor/view/node-graph/NodeGraphView.js";
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- import { downloadAsFile } from "../../../../../core/binary/downloadAsFile.js";
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- import List from "../../../../../core/collection/list/List.js";
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- import {
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- deserializeNodeGraphFromJSON
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- } from "../../../../../core/model/node-graph/json/deserializeNodeGraphFromJSON.js";
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- import { serializeNodeGraphToJSON } from "../../../../../core/model/node-graph/json/serializeNodeGraphToJSON.js";
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- import LabelView from "../../../../../view/common/LabelView.js";
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- import ListView from "../../../../../view/common/ListView.js";
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- import { InteractionCommand } from "../../../../../view/interaction/InteractionCommand.js";
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- import InterfaceCommand from "../../../../../view/interaction/InterfaceCommand.js";
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- import View from "../../../../../view/View.js";
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- import { MouseEvents } from "../../../../input/devices/events/MouseEvents.js";
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-
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- export class ParticleSpecificationEditorView extends View {
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- /**
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- *
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- * @type {ParticleSpecification}
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- * @private
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- */
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- __model = null;
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-
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- /**
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- *
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- * @type {NodeGraphVisualData}
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- * @private
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- */
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- __visual_graph_data = null;
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-
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- /**
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- *
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- * @type {NodeRegistry}
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- * @private
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- */
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- __node_registry = null;
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-
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- el = document.createElement('div');
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-
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- constructor() {
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- super();
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-
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- this.addClass('ui-particle-specification-editor-view');
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- }
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-
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- /**
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- *
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- * @param {NodeRegistry} registry
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- */
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- setNodeRegistry(registry) {
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- this.__node_registry = registry;
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- }
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-
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- /**
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- *
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- * @param {ParticleSpecification} model
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- * @param {NodeGraphVisualData} visual
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- */
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- initialize(model, visual) {
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-
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- this.removeAllChildren();
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-
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- const nodeGraph = model.model;
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-
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-
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- this.__model = model;
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- this.__visual_graph_data = visual;
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-
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-
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- const camera = new NodeGraphCamera();
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-
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- const nodeRegistry = this.__node_registry;
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- const vMain = new NodeGraphEditorView({
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- graph: nodeGraph,
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- visual: visual,
76
- nodeRegistry: nodeRegistry,
77
- camera: camera,
78
- actions: [
79
- InterfaceCommand.form({
80
- command: new InteractionCommand({
81
- id: 'serialize-json',
82
- action() {
83
- const json = serializeNodeGraphToJSON({ graph: nodeGraph });
84
-
85
-
86
- downloadAsFile(JSON.stringify(json, 3, 3), 'graph.json', 'application/json');
87
- }
88
- })
89
- })
90
- ]
91
- });
92
-
93
- function handleDropEvent(ev) {
94
-
95
- ev.preventDefault();
96
-
97
- /**
98
- *
99
- * @param {File} file
100
- */
101
- function processFile(file) {
102
- const fr = new FileReader();
103
-
104
- fr.onload = async () => {
105
-
106
- visual.nodes.clear();
107
-
108
- const json = JSON.parse(fr.result);
109
-
110
- await deserializeNodeGraphFromJSON({ graph: nodeGraph, json: json, node_registry: nodeRegistry });
111
-
112
- visual.layout(nodeGraph);
113
- };
114
-
115
- fr.readAsText(file);
116
- }
117
-
118
- if (ev.dataTransfer.items) {
119
- // Use DataTransferItemList interface to access the file(s)
120
- for (var i = 0; i < ev.dataTransfer.items.length; i++) {
121
- // If dropped items aren't files, reject them
122
- if (ev.dataTransfer.items[i].kind === 'file') {
123
- var file = ev.dataTransfer.items[i].getAsFile();
124
-
125
- processFile(file);
126
- }
127
- }
128
- } else {
129
- // Use DataTransfer interface to access the file(s)
130
- for (var i = 0; i < ev.dataTransfer.files.length; i++) {
131
- const file = ev.dataTransfer.files[i];
132
-
133
- processFile(file);
134
- }
135
- }
136
- }
137
-
138
- function handleDragOver(ev) {
139
-
140
- // Prevent default behavior (Prevent file from being opened)
141
- ev.preventDefault();
142
- }
143
-
144
- vMain.el.addEventListener('dragover', handleDragOver);
145
- vMain.el.addEventListener('drop', handleDropEvent);
146
-
147
- vMain.followSize({ size: this.size });
148
-
149
- vMain.layout();
150
- vMain.cameraContainAll();
151
-
152
- this.addChild(vMain);
153
-
154
- // create registry view
155
- const vRegistry = new ListView(new List(nodeRegistry.getNodesAsArray()), {
156
- /**
157
- *
158
- * @param {NodeDescription} node
159
- */
160
- elementFactory(node) {
161
- const v = new LabelView(node.name);
162
-
163
- v.el.addEventListener(MouseEvents.Click, () => {
164
-
165
- const instance_id = nodeGraph.createNode(node);
166
-
167
- const nodeVisualData = visual.getNode(instance_id);
168
- });
169
-
170
- return v;
171
- },
172
-
173
- classList: ['ui-node-registry-view']
174
- });
175
-
176
- this.addChild(vRegistry);
177
- }
178
- }
@@ -1,7 +0,0 @@
1
- export class FloatConstant extends ShaderNode {
2
- id: number;
3
- name: string;
4
- generate_code(instance: any, output: any, context: any, port_variables: any): void;
5
- }
6
- import { ShaderNode } from "./ShaderNode.js";
7
- //# sourceMappingURL=FloatConstant.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FloatConstant.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/nodes/FloatConstant.js"],"names":[],"mappings":"AAKA;IAIQ,WAAe;IAEf,aAAmB;IAOvB,mFAWC;CACJ;2BA9B0B,iBAAiB"}
@@ -1,31 +0,0 @@
1
- import { ShaderNode } from "./ShaderNode.js";
2
- import { ParticleDataTypes } from "./ParticleDataTypes.js";
3
- import { PortDirection } from "../../../../../core/model/node-graph/node/PortDirection.js";
4
- import { NodeParameterDataType } from "../../../../../core/model/node-graph/node/parameter/NodeParameterDataType.js";
5
-
6
- export class FloatConstant extends ShaderNode {
7
- constructor() {
8
- super();
9
-
10
- this.id = 30007;
11
-
12
- this.name = 'Float';
13
-
14
- this.createPort(ParticleDataTypes.Float, 'out', PortDirection.Out);
15
-
16
- this.createParameter('v', NodeParameterDataType.Number, 0);
17
- }
18
-
19
- generate_code(instance, output, context, port_variables) {
20
- const out = context.getIdentifier(instance, this.getPortById(0));
21
-
22
- const v = instance.getParameterValue(0);
23
-
24
- let v_str = v;
25
- if (Number.isInteger(v)) {
26
- v_str = v.toFixed(1);
27
- }
28
-
29
- output.add(`${out} = ${v_str};`);
30
- }
31
- }
@@ -1,13 +0,0 @@
1
- export namespace ParticleDataTypes {
2
- let Void: DataType;
3
- let Float: DataType;
4
- let Vector2: DataType;
5
- let Vector3: DataType;
6
- let Vector4: DataType;
7
- let Matrix4: DataType;
8
- let Boolean: DataType;
9
- let Texture2D: DataType;
10
- let Color: DataType;
11
- }
12
- import { DataType } from "../../../../../core/model/node-graph/type/DataType.js";
13
- //# sourceMappingURL=ParticleDataTypes.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ParticleDataTypes.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/nodes/ParticleDataTypes.js"],"names":[],"mappings":";;;;;;;;;;;yBAAyB,uDAAuD"}
@@ -1,13 +0,0 @@
1
- import { DataType } from "../../../../../core/model/node-graph/type/DataType.js";
2
-
3
- export const ParticleDataTypes = {
4
- Void: DataType.from(5, 'void'),
5
- Float: DataType.from(0, 'float'),
6
- Vector2: DataType.from(1, 'vec2'),
7
- Vector3: DataType.from(2, 'vec3'),
8
- Vector4: DataType.from(3, 'vec4'),
9
- Matrix4: DataType.from(5, 'm4'),
10
- Boolean: DataType.from(6, 'bool'),
11
- Texture2D: DataType.from(7, 'tex2d'),
12
- Color: DataType.from(4, 'color'),
13
- }
@@ -1,7 +0,0 @@
1
- export class ReadFloatUniform extends ShaderNode {
2
- id: number;
3
- name: string;
4
- generate_code(instance: any, output: any, context: any, port_variables: any): void;
5
- }
6
- import { ShaderNode } from "./ShaderNode.js";
7
- //# sourceMappingURL=ReadFloatUniform.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ReadFloatUniform.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.js"],"names":[],"mappings":"AAKA;IAIQ,WAAe;IACf,aAAgC;IAQpC,mFAMC;CACJ;2BAzB0B,iBAAiB"}
@@ -1,26 +0,0 @@
1
- import { ShaderNode } from "./ShaderNode.js";
2
- import { ParticleDataTypes } from "./ParticleDataTypes.js";
3
- import { PortDirection } from "../../../../../core/model/node-graph/node/PortDirection.js";
4
- import { NodeParameterDataType } from "../../../../../core/model/node-graph/node/parameter/NodeParameterDataType.js";
5
-
6
- export class ReadFloatUniform extends ShaderNode {
7
- constructor() {
8
- super();
9
-
10
- this.id = 30010;
11
- this.name = "Read Float Uniform";
12
-
13
- this.createPort(ParticleDataTypes.Float, 'value', PortDirection.Out);
14
-
15
- this.createParameter('name', NodeParameterDataType.String, '');
16
- }
17
-
18
-
19
- generate_code(instance, output, context, port_variables) {
20
- const attribute_name = instance.getParameterValue(0);
21
-
22
- const out = context.getIdentifier(instance, this.getPortById(0));
23
-
24
- output.add(`${out} = ${attribute_name};`);
25
- }
26
- }
@@ -1,4 +0,0 @@
1
- export class ReadPosition extends ShaderNode {
2
- }
3
- import { ShaderNode } from "./ShaderNode.js";
4
- //# sourceMappingURL=ReadPosition.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ReadPosition.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/nodes/ReadPosition.js"],"names":[],"mappings":"AAEA;CAEC;2BAJ0B,iBAAiB"}
@@ -1,5 +0,0 @@
1
- import { ShaderNode } from "./ShaderNode.js";
2
-
3
- export class ReadPosition extends ShaderNode {
4
-
5
- }
@@ -1,6 +0,0 @@
1
- export class ReadVelocity extends ShaderNode {
2
- id: number;
3
- name: string;
4
- }
5
- import { ShaderNode } from "./ShaderNode.js";
6
- //# sourceMappingURL=ReadVelocity.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ReadVelocity.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/nodes/ReadVelocity.js"],"names":[],"mappings":"AAIA;IAGQ,WAAe;IAEf,aAA2B;CAIlC;2BAb0B,iBAAiB"}
@@ -1,14 +0,0 @@
1
- import { ShaderNode } from "./ShaderNode.js";
2
- import { PortDirection } from "../../../../../core/model/node-graph/node/PortDirection.js";
3
- import { ParticleDataTypes } from "./ParticleDataTypes.js";
4
-
5
- export class ReadVelocity extends ShaderNode {
6
- constructor() {
7
- super();
8
- this.id = 30002;
9
-
10
- this.name = 'Read Velocity';
11
-
12
- this.createPort(ParticleDataTypes.Vector3, 'value', PortDirection.Out);
13
- }
14
- }
@@ -1,37 +0,0 @@
1
- export class ShaderNode {
2
- /**
3
- * Whether node writes particle state or not
4
- * @type {boolean}
5
- */
6
- writes: boolean;
7
- /**
8
- *
9
- * @type {FunctionModuleReference[]}
10
- */
11
- dependencies: FunctionModuleReference[];
12
- /**
13
- *
14
- * @param {FunctionModuleReference} reference
15
- * @returns {boolean}
16
- */
17
- hasModuleDependency(reference: FunctionModuleReference): boolean;
18
- /**
19
- * @param {FunctionModuleReference} reference
20
- * @returns {boolean}
21
- */
22
- addModuleDependency(reference: FunctionModuleReference): boolean;
23
- /**
24
- *
25
- * @param {NodeInstance} instance
26
- * @param {LineBuilder} output
27
- * @param {CodeContext} context
28
- * @param {string[]} port_variables
29
- */
30
- generate_code(instance: NodeInstance, output: LineBuilder, context: CodeContext, port_variables: string[]): void;
31
- /**
32
- * @readonly
33
- * @type {boolean}
34
- */
35
- readonly isShaderNode: boolean;
36
- }
37
- //# sourceMappingURL=ShaderNode.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ShaderNode.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/nodes/ShaderNode.js"],"names":[],"mappings":"AAEA;IAKQ;;;OAGG;IACH,QAFU,OAAO,CAEE;IAEnB;;;OAGG;IACH,cAFU,yBAAyB,CAEb;IAG1B;;;;OAIG;IACH,yDAFa,OAAO,CAanB;IAGD;;;OAGG;IACH,yDAFa,OAAO,CAUnB;IAED;;;;;;OAMG;IACH,iGAFW,MAAM,EAAE,QAIlB;IAKL;;;OAGG;IACH,uBAFU,OAAO,CAEgB;CAPhC"}
@@ -1,73 +0,0 @@
1
- import { ExecutableNode } from "../../../../../../../model/game/story/node-graph/ExecutableNode.js";
2
-
3
- export class ShaderNode extends ExecutableNode {
4
-
5
- constructor() {
6
- super();
7
-
8
- /**
9
- * Whether node writes particle state or not
10
- * @type {boolean}
11
- */
12
- this.writes = false;
13
-
14
- /**
15
- *
16
- * @type {FunctionModuleReference[]}
17
- */
18
- this.dependencies = [];
19
- }
20
-
21
- /**
22
- *
23
- * @param {FunctionModuleReference} reference
24
- * @returns {boolean}
25
- */
26
- hasModuleDependency(reference) {
27
- const n = this.dependencies.length;
28
- for (let i = 0; i < n; i++) {
29
- const dep = this.dependencies[i];
30
-
31
- if (dep.equals(reference)) {
32
- return true;
33
- }
34
- }
35
-
36
- return false;
37
- }
38
-
39
-
40
- /**
41
- * @param {FunctionModuleReference} reference
42
- * @returns {boolean}
43
- */
44
- addModuleDependency(reference) {
45
-
46
- if (this.hasModuleDependency(reference)) {
47
- return false;
48
- }
49
-
50
- this.dependencies.push(reference);
51
- return true;
52
- }
53
-
54
- /**
55
- *
56
- * @param {NodeInstance} instance
57
- * @param {LineBuilder} output
58
- * @param {CodeContext} context
59
- * @param {string[]} port_variables
60
- */
61
- generate_code(instance, output, context, port_variables) {
62
-
63
- }
64
-
65
- }
66
-
67
-
68
- /**
69
- * @readonly
70
- * @type {boolean}
71
- */
72
- ShaderNode.prototype.isShaderNode = true;
73
-
@@ -1,7 +0,0 @@
1
- export class Vector3Constant extends ShaderNode {
2
- id: number;
3
- name: string;
4
- generate_code(instance: any, output: any, context: any, port_variables: any): void;
5
- }
6
- import { ShaderNode } from "./ShaderNode.js";
7
- //# sourceMappingURL=Vector3Constant.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Vector3Constant.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/nodes/Vector3Constant.js"],"names":[],"mappings":"AAKA;IAIQ,WAAe;IAEf,aAAgB;IASpB,mFAQC;CACJ;2BA7B0B,iBAAiB"}
@@ -1,30 +0,0 @@
1
- import { ShaderNode } from "./ShaderNode.js";
2
- import { ParticleDataTypes } from "./ParticleDataTypes.js";
3
- import { PortDirection } from "../../../../../core/model/node-graph/node/PortDirection.js";
4
- import { NodeParameterDataType } from "../../../../../core/model/node-graph/node/parameter/NodeParameterDataType.js";
5
-
6
- export class Vector3Constant extends ShaderNode {
7
- constructor() {
8
- super();
9
-
10
- this.id = 30006;
11
-
12
- this.name = 'V3';
13
-
14
- this.createPort(ParticleDataTypes.Vector3, 'value', PortDirection.Out);
15
-
16
- this.createParameter('x', NodeParameterDataType.Number, 0);
17
- this.createParameter('y', NodeParameterDataType.Number, 0);
18
- this.createParameter('z', NodeParameterDataType.Number, 0);
19
- }
20
-
21
- generate_code(instance, output, context, port_variables) {
22
- const out = context.getIdentifier(instance, this.getPortById(0));
23
-
24
- const x = instance.getParameterValue(0);
25
- const y = instance.getParameterValue(1);
26
- const z = instance.getParameterValue(2);
27
-
28
- output.add(`${out} = vec3(${x}, ${y}, ${z});`);
29
- }
30
- }
@@ -1,7 +0,0 @@
1
- export class Vector3Merge extends ShaderNode {
2
- id: number;
3
- name: string;
4
- generate_code(instance: any, output: any, context: any, port_variables: any): void;
5
- }
6
- import { ShaderNode } from "./ShaderNode.js";
7
- //# sourceMappingURL=Vector3Merge.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Vector3Merge.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/nodes/Vector3Merge.js"],"names":[],"mappings":"AAIA;IAIQ,WAAe;IAEf,aAAsB;IAS1B,mFASC;CACJ;2BA7B0B,iBAAiB"}
@@ -1,30 +0,0 @@
1
- import { ShaderNode } from "./ShaderNode.js";
2
- import { ParticleDataTypes } from "./ParticleDataTypes.js";
3
- import { PortDirection } from "../../../../../core/model/node-graph/node/PortDirection.js";
4
-
5
- export class Vector3Merge extends ShaderNode {
6
- constructor() {
7
- super();
8
-
9
- this.id = 30005;
10
-
11
- this.name = 'V3 Merge';
12
-
13
- this.createPort(ParticleDataTypes.Vector3, 'value', PortDirection.Out);
14
-
15
- this.createPort(ParticleDataTypes.Float, 'x', PortDirection.In);
16
- this.createPort(ParticleDataTypes.Float, 'y', PortDirection.In);
17
- this.createPort(ParticleDataTypes.Float, 'z', PortDirection.In);
18
- }
19
-
20
- generate_code(instance, output, context, port_variables) {
21
-
22
- const out = context.getIdentifier(instance, this.getPortById(0));
23
-
24
- const x = port_variables[1];
25
- const y = port_variables[2];
26
- const z = port_variables[3];
27
-
28
- output.add(`${out} = vec3( ${x} , ${y}, ${z} );`);
29
- }
30
- }
@@ -1,7 +0,0 @@
1
- export class Vector3Split extends ShaderNode {
2
- id: number;
3
- name: string;
4
- generate_code(instance: any, output: any, context: any, port_variables: any): void;
5
- }
6
- import { ShaderNode } from "./ShaderNode.js";
7
- //# sourceMappingURL=Vector3Split.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Vector3Split.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/nodes/Vector3Split.js"],"names":[],"mappings":"AAIA;IAIQ,WAAe;IAEf,aAAsB;IAS1B,mFAWC;CACJ;2BA/B0B,iBAAiB"}
@@ -1,32 +0,0 @@
1
- import { ShaderNode } from "./ShaderNode.js";
2
- import { ParticleDataTypes } from "./ParticleDataTypes.js";
3
- import { PortDirection } from "../../../../../core/model/node-graph/node/PortDirection.js";
4
-
5
- export class Vector3Split extends ShaderNode {
6
- constructor() {
7
- super();
8
-
9
- this.id = 30004;
10
-
11
- this.name = 'V3 Split';
12
-
13
- this.createPort(ParticleDataTypes.Vector3, 'value', PortDirection.In);
14
-
15
- this.createPort(ParticleDataTypes.Float, 'x', PortDirection.Out);
16
- this.createPort(ParticleDataTypes.Float, 'y', PortDirection.Out);
17
- this.createPort(ParticleDataTypes.Float, 'z', PortDirection.Out);
18
- }
19
-
20
- generate_code(instance, output, context, port_variables) {
21
-
22
- const out_x = context.getIdentifier(instance, this.getPortById(1));
23
- const out_y = context.getIdentifier(instance, this.getPortById(2));
24
- const out_z = context.getIdentifier(instance, this.getPortById(3));
25
-
26
- const source = port_variables[0];
27
-
28
- output.add(`${out_x} = ${source}.x;`);
29
- output.add(`${out_y} = ${source}.y;`);
30
- output.add(`${out_z} = ${source}.z;`);
31
- }
32
- }
@@ -1,6 +0,0 @@
1
- export class WriteVelocity extends ShaderNode {
2
- id: number;
3
- name: string;
4
- }
5
- import { ShaderNode } from "./ShaderNode.js";
6
- //# sourceMappingURL=WriteVelocity.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"WriteVelocity.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/nodes/WriteVelocity.js"],"names":[],"mappings":"AAKA;IAGQ,WAAe;IAEf,aAA4B;CAInC;2BAd0B,iBAAiB"}
@@ -1,15 +0,0 @@
1
- import { ShaderNode } from "./ShaderNode.js";
2
- import { PortDirection } from "../../../../../core/model/node-graph/node/PortDirection.js";
3
- import { ParticleDataTypes } from "./ParticleDataTypes.js";
4
-
5
-
6
- export class WriteVelocity extends ShaderNode {
7
- constructor() {
8
- super();
9
- this.id = 30003;
10
-
11
- this.name = 'Write Velocity';
12
-
13
- this.createPort(ParticleDataTypes.Vector3, 'value', PortDirection.In);
14
- }
15
- }
@@ -1,7 +0,0 @@
1
- export class ReadVector3Attribute extends ShaderNode {
2
- id: number;
3
- name: string;
4
- generate_code(instance: any, output: any, context: any, port_variables: any): void;
5
- }
6
- import { ShaderNode } from "../ShaderNode.js";
7
- //# sourceMappingURL=ReadVector3Attribute.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ReadVector3Attribute.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.js"],"names":[],"mappings":"AAKA;IAKQ,WAAe;IACf,aAA+B;IAQnC,mFAMC;CACJ;2BA1B0B,kBAAkB"}
@@ -1,27 +0,0 @@
1
- import { ShaderNode } from "../ShaderNode.js";
2
- import { ParticleDataTypes } from "../ParticleDataTypes.js";
3
- import { PortDirection } from "../../../../../../core/model/node-graph/node/PortDirection.js";
4
- import { NodeParameterDataType } from "../../../../../../core/model/node-graph/node/parameter/NodeParameterDataType.js";
5
-
6
- export class ReadVector3Attribute extends ShaderNode {
7
-
8
- constructor() {
9
- super();
10
-
11
- this.id = 30009;
12
- this.name = "Read V3 Attribute";
13
-
14
- this.createPort(ParticleDataTypes.Vector3, 'value', PortDirection.Out);
15
-
16
- this.createParameter('name', NodeParameterDataType.String, '');
17
- }
18
-
19
-
20
- generate_code(instance, output, context, port_variables) {
21
- const attribute_name = instance.getParameterValue(0);
22
-
23
- const out = context.getIdentifier(instance, this.getPortById(0));
24
-
25
- output.add(`${out} = in_${attribute_name};`);
26
- }
27
- }