@woosh/meep-engine 3.2.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (893) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/avif/encoder_worker.js +5 -18
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  9. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  10. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  11. package/src/core/color/PQ/PQ_constants.js +50 -0
  12. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  13. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  14. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  15. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  16. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  17. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
  19. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
  20. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
  21. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
  22. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
  23. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
  24. package/src/engine/EntityCreator.d.ts +19 -11
  25. package/src/engine/EntityCreator.d.ts.map +1 -1
  26. package/src/engine/EntityCreator.js +116 -94
  27. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  28. package/src/engine/achievements/AchievementManager.js +437 -433
  29. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  30. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  31. package/src/engine/animation/AnimatedActions.js +111 -81
  32. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  33. package/src/engine/animation/AnimationUtils.js +234 -252
  34. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  36. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
  37. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  38. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  39. package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
  40. package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
  41. package/src/engine/graphics3/VolumetricLightMap.js +160 -0
  42. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
  43. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
  44. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
  45. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
  46. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
  47. package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
  48. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  49. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  50. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  51. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  52. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  53. package/src/engine/sound/SoundEngine.d.ts +2 -2
  54. package/src/engine/sound/SoundEngine.js +124 -124
  55. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  56. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  57. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  58. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  61. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  62. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  63. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  64. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  65. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  66. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  67. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  68. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  69. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  70. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  71. package/src/engine/sound/sopra/README.md +644 -643
  72. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  73. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  74. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  75. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  76. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  77. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  78. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  79. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  80. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  81. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  82. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  83. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  84. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  85. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  86. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  87. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  88. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  89. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  90. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  91. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  92. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  93. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  94. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  95. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  96. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  97. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  98. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  99. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  100. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  101. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  102. package/src/shade/playground/add_random_meshes.js +132 -84
  103. package/src/shade/playground/bvh_repro/README.md +57 -0
  104. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  105. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  106. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  107. package/src/shade/playground/bvh_repro/index.html +124 -0
  108. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  109. package/src/shade/playground/bvh_repro/main.js +254 -0
  110. package/src/shade/playground/load_default_environment.d.ts +10 -1
  111. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  112. package/src/shade/playground/load_default_environment.js +44 -20
  113. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  114. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  115. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  116. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  117. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  118. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  119. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  120. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  121. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  122. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  123. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  124. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  125. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  126. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  127. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  128. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  129. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  130. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  131. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  132. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  135. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  136. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  137. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  138. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  139. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  140. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  141. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  142. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  143. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  144. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  145. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  146. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  147. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  148. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  149. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  150. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  151. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  152. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  153. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  154. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  155. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  156. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  157. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  158. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  159. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  160. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  161. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  162. package/src/shade/renderer/Renderer.d.ts +16 -0
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +23 -4
  165. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  166. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  167. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  168. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  169. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  170. package/src/shade/renderer/animation/Skin.js +9 -7
  171. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  172. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  173. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  174. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  175. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  176. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  177. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  178. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  179. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  180. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  181. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  182. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  183. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  184. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  185. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  186. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  187. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  188. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  189. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  190. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  191. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  192. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  193. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  194. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  195. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  196. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
  197. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
  198. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  203. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  204. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  206. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  207. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  209. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  210. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  211. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  212. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  213. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  214. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  215. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  216. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  217. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  219. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  220. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  222. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  223. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  225. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  226. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
  229. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
  230. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
  233. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  234. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  235. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  236. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
  237. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
  238. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
  239. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
  240. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
  241. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  242. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
  243. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
  244. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
  245. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
  246. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
  247. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  248. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
  249. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
  250. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  251. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
  252. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
  253. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
  254. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
  255. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -0
  256. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
  257. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
  258. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -0
  259. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
  260. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
  261. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts.map +1 -0
  262. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
  263. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
  264. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  265. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +235 -24
  266. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  267. package/src/shade/renderer/scene/GPUSceneContext.js +15 -3
  268. package/src/shade/renderer/scene/SkinnedMesh.d.ts +57 -11
  269. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +1 -1
  270. package/src/shade/renderer/scene/SkinnedMesh.js +111 -11
  271. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  272. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +12 -3
  273. package/src/shade/renderer/scene/optimization/geometry/internal/match_validate_topology.js +3 -3
  274. package/src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_window.js +3 -3
  275. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts.map +1 -1
  276. package/src/shade/renderer/scene/serialization/deserialize_scene.js +0 -2
  277. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts +22 -0
  278. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -0
  279. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +145 -0
  280. package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts +18 -0
  281. package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts.map +1 -0
  282. package/src/shade/renderer/scene/verify_gpu_tlas_build.js +364 -0
  283. package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts +9 -1
  284. package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts.map +1 -1
  285. package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.js +29 -21
  286. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_v3_morton_encode.d.ts +22 -0
  287. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_v3_morton_encode.d.ts.map +1 -0
  288. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_v3_morton_encode.js +31 -0
  289. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_ray.d.ts.map +1 -1
  290. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_ray.js +87 -39
  291. package/src/shade/renderer/shader/chunk/geometry/format/chunk_geometry_read_triangle_bounds.d.ts +17 -0
  292. package/src/shade/renderer/shader/chunk/geometry/format/chunk_geometry_read_triangle_bounds.d.ts.map +1 -0
  293. package/src/shade/renderer/shader/chunk/geometry/format/chunk_geometry_read_triangle_bounds.js +40 -0
  294. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +15 -0
  295. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -0
  296. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +52 -0
  297. package/src/shade/renderer/shader/chunk/geometry/ray/RAY_STRUCT.d.ts +9 -0
  298. package/src/shade/renderer/shader/chunk/geometry/ray/RAY_STRUCT.d.ts.map +1 -1
  299. package/src/shade/renderer/shader/chunk/geometry/ray/RAY_STRUCT.js +9 -0
  300. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_transform_m4.d.ts +20 -0
  301. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_transform_m4.d.ts.map +1 -1
  302. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_transform_m4.js +52 -34
  303. package/src/shade/renderer/texture/virtual/README.md +255 -276
  304. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  305. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -2
  306. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  307. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +83 -0
  308. package/src/view/interaction/InterfaceCommand.d.ts +8 -8
  309. package/src/view/interaction/InterfaceCommand.d.ts.map +1 -1
  310. package/src/view/interaction/InterfaceCommand.js +146 -146
  311. package/src/view/interaction/createInterfaceCommandButton.d.ts.map +1 -1
  312. package/src/view/interaction/createInterfaceCommandButton.js +115 -124
  313. package/src/engine/ecs/components/Timer.d.ts +0 -50
  314. package/src/engine/ecs/components/Timer.d.ts.map +0 -1
  315. package/src/engine/ecs/components/Timer.js +0 -80
  316. package/src/engine/ecs/evaluation/PointFitnessBinary.d.ts +0 -22
  317. package/src/engine/ecs/evaluation/PointFitnessBinary.d.ts.map +0 -1
  318. package/src/engine/ecs/evaluation/PointFitnessBinary.js +0 -33
  319. package/src/engine/ecs/evaluation/PointFitnessConstant.d.ts +0 -12
  320. package/src/engine/ecs/evaluation/PointFitnessConstant.d.ts.map +0 -1
  321. package/src/engine/ecs/evaluation/PointFitnessConstant.js +0 -27
  322. package/src/engine/ecs/evaluation/PointFitnessFunction.d.ts +0 -17
  323. package/src/engine/ecs/evaluation/PointFitnessFunction.d.ts.map +0 -1
  324. package/src/engine/ecs/evaluation/PointFitnessFunction.js +0 -20
  325. package/src/engine/ecs/evaluation/arithmetic/PointFitnessAdd.d.ts +0 -12
  326. package/src/engine/ecs/evaluation/arithmetic/PointFitnessAdd.d.ts.map +0 -1
  327. package/src/engine/ecs/evaluation/arithmetic/PointFitnessAdd.js +0 -27
  328. package/src/engine/ecs/evaluation/arithmetic/PointFitnessMultiply.d.ts +0 -12
  329. package/src/engine/ecs/evaluation/arithmetic/PointFitnessMultiply.d.ts.map +0 -1
  330. package/src/engine/ecs/evaluation/arithmetic/PointFitnessMultiply.js +0 -28
  331. package/src/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.d.ts +0 -50
  332. package/src/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.d.ts.map +0 -1
  333. package/src/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.js +0 -176
  334. package/src/engine/ecs/evaluation/json/deserializeFromJSON_PointFitnessFunction.d.ts +0 -7
  335. package/src/engine/ecs/evaluation/json/deserializeFromJSON_PointFitnessFunction.d.ts.map +0 -1
  336. package/src/engine/ecs/evaluation/json/deserializeFromJSON_PointFitnessFunction.js +0 -68
  337. package/src/engine/ecs/evaluation/json/serializeToJSON_PointFitnessFunction.d.ts +0 -7
  338. package/src/engine/ecs/evaluation/json/serializeToJSON_PointFitnessFunction.d.ts.map +0 -1
  339. package/src/engine/ecs/evaluation/json/serializeToJSON_PointFitnessFunction.js +0 -89
  340. package/src/engine/ecs/evaluation/world/ReadTerrainLayerWeightPointFitness.d.ts +0 -17
  341. package/src/engine/ecs/evaluation/world/ReadTerrainLayerWeightPointFitness.d.ts.map +0 -1
  342. package/src/engine/ecs/evaluation/world/ReadTerrainLayerWeightPointFitness.js +0 -60
  343. package/src/engine/ecs/systems/TimerSystem.d.ts +0 -10
  344. package/src/engine/ecs/systems/TimerSystem.d.ts.map +0 -1
  345. package/src/engine/ecs/systems/TimerSystem.js +0 -86
  346. package/src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.d.ts +0 -13
  347. package/src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.d.ts.map +0 -1
  348. package/src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.js +0 -14
  349. package/src/engine/graphics/StandardFrameBuffers.d.ts +0 -7
  350. package/src/engine/graphics/StandardFrameBuffers.d.ts.map +0 -1
  351. package/src/engine/graphics/StandardFrameBuffers.js +0 -9
  352. package/src/engine/graphics/copy_transform_to_threejs_object.d.ts +0 -7
  353. package/src/engine/graphics/copy_transform_to_threejs_object.d.ts.map +0 -1
  354. package/src/engine/graphics/copy_transform_to_threejs_object.js +0 -12
  355. package/src/engine/graphics/ecs/light/binding/LightBinding.d.ts +0 -42
  356. package/src/engine/graphics/ecs/light/binding/LightBinding.d.ts.map +0 -1
  357. package/src/engine/graphics/ecs/light/binding/LightBinding.js +0 -133
  358. package/src/engine/graphics/ecs/light/binding/fp/FPLightBinding.d.ts +0 -25
  359. package/src/engine/graphics/ecs/light/binding/fp/FPLightBinding.d.ts.map +0 -1
  360. package/src/engine/graphics/ecs/light/binding/fp/FPLightBinding.js +0 -90
  361. package/src/engine/graphics/ecs/light/binding/three/applyRotation.d.ts +0 -7
  362. package/src/engine/graphics/ecs/light/binding/three/applyRotation.d.ts.map +0 -1
  363. package/src/engine/graphics/ecs/light/binding/three/applyRotation.js +0 -24
  364. package/src/engine/graphics/ecs/light/binding/three/threeEnsureLightObject.d.ts +0 -7
  365. package/src/engine/graphics/ecs/light/binding/three/threeEnsureLightObject.d.ts.map +0 -1
  366. package/src/engine/graphics/ecs/light/binding/three/threeEnsureLightObject.js +0 -12
  367. package/src/engine/graphics/ecs/light/binding/three/threeMakeLight.d.ts +0 -8
  368. package/src/engine/graphics/ecs/light/binding/three/threeMakeLight.d.ts.map +0 -1
  369. package/src/engine/graphics/ecs/light/binding/three/threeMakeLight.js +0 -41
  370. package/src/engine/graphics/ecs/light/shadow/LightShadow.d.ts +0 -4
  371. package/src/engine/graphics/ecs/light/shadow/LightShadow.d.ts.map +0 -1
  372. package/src/engine/graphics/ecs/light/shadow/LightShadow.js +0 -4
  373. package/src/engine/graphics/ecs/light/shadow/ShadowManager.d.ts +0 -27
  374. package/src/engine/graphics/ecs/light/shadow/ShadowManager.d.ts.map +0 -1
  375. package/src/engine/graphics/ecs/light/shadow/ShadowManager.js +0 -53
  376. package/src/engine/graphics/ecs/light/shadow/ShadowMap.d.ts +0 -8
  377. package/src/engine/graphics/ecs/light/shadow/ShadowMap.d.ts.map +0 -1
  378. package/src/engine/graphics/ecs/light/shadow/ShadowMap.js +0 -7
  379. package/src/engine/graphics/ecs/light/shadow/compute_view_frustum_aabb_in_space.d.ts +0 -14
  380. package/src/engine/graphics/ecs/light/shadow/compute_view_frustum_aabb_in_space.d.ts.map +0 -1
  381. package/src/engine/graphics/ecs/light/shadow/compute_view_frustum_aabb_in_space.js +0 -62
  382. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts +0 -30
  383. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +0 -1
  384. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.js +0 -77
  385. package/src/engine/graphics/ecs/light/shadow/setShadowCameraDimensionsDiscrete.d.ts +0 -13
  386. package/src/engine/graphics/ecs/light/shadow/setShadowCameraDimensionsDiscrete.d.ts.map +0 -1
  387. package/src/engine/graphics/ecs/light/shadow/setShadowCameraDimensionsDiscrete.js +0 -43
  388. package/src/engine/graphics/ecs/light/three/light2type.d.ts +0 -8
  389. package/src/engine/graphics/ecs/light/three/light2type.d.ts.map +0 -1
  390. package/src/engine/graphics/ecs/light/three/light2type.js +0 -20
  391. package/src/engine/graphics/ecs/mesh/applyTransformToThreeObject.d.ts +0 -7
  392. package/src/engine/graphics/ecs/mesh/applyTransformToThreeObject.d.ts.map +0 -1
  393. package/src/engine/graphics/ecs/mesh/applyTransformToThreeObject.js +0 -13
  394. package/src/engine/graphics/particles/node-based/codegen/CodeContext.d.ts +0 -20
  395. package/src/engine/graphics/particles/node-based/codegen/CodeContext.d.ts.map +0 -1
  396. package/src/engine/graphics/particles/node-based/codegen/CodeContext.js +0 -47
  397. package/src/engine/graphics/particles/node-based/codegen/CodeGenerator.d.ts +0 -12
  398. package/src/engine/graphics/particles/node-based/codegen/CodeGenerator.d.ts.map +0 -1
  399. package/src/engine/graphics/particles/node-based/codegen/CodeGenerator.js +0 -19
  400. package/src/engine/graphics/particles/node-based/codegen/glsl/GLSLCodeGenerator.d.ts +0 -18
  401. package/src/engine/graphics/particles/node-based/codegen/glsl/GLSLCodeGenerator.d.ts.map +0 -1
  402. package/src/engine/graphics/particles/node-based/codegen/glsl/GLSLCodeGenerator.js +0 -249
  403. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeInputName.d.ts +0 -7
  404. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeInputName.d.ts.map +0 -1
  405. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeInputName.js +0 -8
  406. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeOutputName.d.ts +0 -7
  407. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeOutputName.d.ts.map +0 -1
  408. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeOutputName.js +0 -8
  409. package/src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.d.ts +0 -14
  410. package/src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.d.ts.map +0 -1
  411. package/src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.js +0 -20
  412. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_curlNoise.d.ts +0 -3
  413. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_curlNoise.d.ts.map +0 -1
  414. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_curlNoise.js +0 -58
  415. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_snoiseVector3.d.ts +0 -3
  416. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_snoiseVector3.d.ts.map +0 -1
  417. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_snoiseVector3.js +0 -44
  418. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v3.d.ts +0 -3
  419. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v3.d.ts.map +0 -1
  420. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v3.js +0 -28
  421. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v4.d.ts +0 -3
  422. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v4.d.ts.map +0 -1
  423. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v4.js +0 -28
  424. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_permute.d.ts +0 -3
  425. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_permute.d.ts.map +0 -1
  426. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_permute.js +0 -39
  427. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_snoise.d.ts +0 -3
  428. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_snoise.d.ts.map +0 -1
  429. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_snoise.js +0 -124
  430. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_tylorInvSqrt.d.ts +0 -3
  431. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_tylorInvSqrt.d.ts.map +0 -1
  432. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_tylorInvSqrt.js +0 -30
  433. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModule.d.ts +0 -64
  434. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModule.d.ts.map +0 -1
  435. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModule.js +0 -131
  436. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleReference.d.ts +0 -32
  437. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleReference.d.ts.map +0 -1
  438. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleReference.js +0 -62
  439. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleRegistry.d.ts +0 -46
  440. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleRegistry.d.ts.map +0 -1
  441. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleRegistry.js +0 -272
  442. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionParameterSpecification.d.ts +0 -28
  443. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionParameterSpecification.d.ts.map +0 -1
  444. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionParameterSpecification.js +0 -57
  445. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionSignature.d.ts +0 -32
  446. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionSignature.d.ts.map +0 -1
  447. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionSignature.js +0 -55
  448. package/src/engine/graphics/particles/node-based/editor/ParticleSpecificationEditorView.d.ts +0 -34
  449. package/src/engine/graphics/particles/node-based/editor/ParticleSpecificationEditorView.d.ts.map +0 -1
  450. package/src/engine/graphics/particles/node-based/editor/ParticleSpecificationEditorView.js +0 -178
  451. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.d.ts +0 -7
  452. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.d.ts.map +0 -1
  453. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.js +0 -31
  454. package/src/engine/graphics/particles/node-based/nodes/ParticleDataTypes.d.ts +0 -13
  455. package/src/engine/graphics/particles/node-based/nodes/ParticleDataTypes.d.ts.map +0 -1
  456. package/src/engine/graphics/particles/node-based/nodes/ParticleDataTypes.js +0 -13
  457. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.d.ts +0 -7
  458. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.d.ts.map +0 -1
  459. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.js +0 -26
  460. package/src/engine/graphics/particles/node-based/nodes/ReadPosition.d.ts +0 -4
  461. package/src/engine/graphics/particles/node-based/nodes/ReadPosition.d.ts.map +0 -1
  462. package/src/engine/graphics/particles/node-based/nodes/ReadPosition.js +0 -5
  463. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.d.ts +0 -6
  464. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.d.ts.map +0 -1
  465. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.js +0 -14
  466. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.d.ts +0 -37
  467. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.d.ts.map +0 -1
  468. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.js +0 -73
  469. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.d.ts +0 -7
  470. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.d.ts.map +0 -1
  471. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.js +0 -30
  472. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.d.ts +0 -7
  473. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.d.ts.map +0 -1
  474. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.js +0 -30
  475. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.d.ts +0 -7
  476. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.d.ts.map +0 -1
  477. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.js +0 -32
  478. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.d.ts +0 -6
  479. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.d.ts.map +0 -1
  480. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.js +0 -15
  481. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.d.ts +0 -7
  482. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.d.ts.map +0 -1
  483. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.js +0 -27
  484. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.d.ts +0 -7
  485. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.d.ts.map +0 -1
  486. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.js +0 -25
  487. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.d.ts +0 -7
  488. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.d.ts.map +0 -1
  489. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.js +0 -26
  490. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.d.ts +0 -7
  491. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.d.ts.map +0 -1
  492. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.js +0 -25
  493. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.d.ts +0 -7
  494. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.d.ts.map +0 -1
  495. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.js +0 -25
  496. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.d.ts +0 -7
  497. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.d.ts.map +0 -1
  498. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.js +0 -25
  499. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.d.ts +0 -7
  500. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.d.ts.map +0 -1
  501. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.js +0 -25
  502. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.d.ts +0 -7
  503. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.d.ts.map +0 -1
  504. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.js +0 -39
  505. package/src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.d.ts +0 -39
  506. package/src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.d.ts.map +0 -1
  507. package/src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.js +0 -45
  508. package/src/engine/graphics/particles/node-based/particle/GeometryAttributes.d.ts +0 -9
  509. package/src/engine/graphics/particles/node-based/particle/GeometryAttributes.d.ts.map +0 -1
  510. package/src/engine/graphics/particles/node-based/particle/GeometryAttributes.js +0 -10
  511. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeBinding.d.ts +0 -13
  512. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeBinding.d.ts.map +0 -1
  513. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeBinding.js +0 -14
  514. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeSpecification.d.ts +0 -50
  515. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeSpecification.d.ts.map +0 -1
  516. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeSpecification.js +0 -47
  517. package/src/engine/graphics/particles/node-based/particle/ParticleSpecification.d.ts +0 -51
  518. package/src/engine/graphics/particles/node-based/particle/ParticleSpecification.d.ts.map +0 -1
  519. package/src/engine/graphics/particles/node-based/particle/ParticleSpecification.js +0 -93
  520. package/src/engine/graphics/particles/node-based/populateFunctionModuleRegistry.d.ts +0 -6
  521. package/src/engine/graphics/particles/node-based/populateFunctionModuleRegistry.d.ts.map +0 -1
  522. package/src/engine/graphics/particles/node-based/populateFunctionModuleRegistry.js +0 -23
  523. package/src/engine/graphics/particles/node-based/populateNodeRegistry.d.ts +0 -7
  524. package/src/engine/graphics/particles/node-based/populateNodeRegistry.d.ts.map +0 -1
  525. package/src/engine/graphics/particles/node-based/populateNodeRegistry.js +0 -48
  526. package/src/engine/graphics/particles/node-based/rendering/AbstractParticleRenderer.d.ts +0 -21
  527. package/src/engine/graphics/particles/node-based/rendering/AbstractParticleRenderer.d.ts.map +0 -1
  528. package/src/engine/graphics/particles/node-based/rendering/AbstractParticleRenderer.js +0 -35
  529. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderCommand.d.ts +0 -20
  530. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderCommand.d.ts.map +0 -1
  531. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderCommand.js +0 -35
  532. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderSpecification.d.ts +0 -14
  533. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderSpecification.d.ts.map +0 -1
  534. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderSpecification.js +0 -17
  535. package/src/engine/graphics/particles/node-based/rendering/billboard/ParticleBillboardShader.d.ts +0 -5
  536. package/src/engine/graphics/particles/node-based/rendering/billboard/ParticleBillboardShader.d.ts.map +0 -1
  537. package/src/engine/graphics/particles/node-based/rendering/billboard/ParticleBillboardShader.js +0 -150
  538. package/src/engine/graphics/particles/node-based/simulation/EmitterAttributeData.d.ts +0 -55
  539. package/src/engine/graphics/particles/node-based/simulation/EmitterAttributeData.d.ts.map +0 -1
  540. package/src/engine/graphics/particles/node-based/simulation/EmitterAttributeData.js +0 -105
  541. package/src/engine/graphics/particles/node-based/simulation/GLDataBuffer.d.ts +0 -49
  542. package/src/engine/graphics/particles/node-based/simulation/GLDataBuffer.d.ts.map +0 -1
  543. package/src/engine/graphics/particles/node-based/simulation/GLDataBuffer.js +0 -103
  544. package/src/engine/graphics/particles/node-based/simulation/GLSLParticleSimulator.d.ts +0 -4
  545. package/src/engine/graphics/particles/node-based/simulation/GLSLParticleSimulator.d.ts.map +0 -1
  546. package/src/engine/graphics/particles/node-based/simulation/GLSLParticleSimulator.js +0 -6
  547. package/src/engine/graphics/particles/node-based/simulation/GLSLSimulationShader.d.ts +0 -83
  548. package/src/engine/graphics/particles/node-based/simulation/GLSLSimulationShader.d.ts.map +0 -1
  549. package/src/engine/graphics/particles/node-based/simulation/GLSLSimulationShader.js +0 -188
  550. package/src/engine/graphics/particles/node-based/simulation/TransformFeedback.d.ts +0 -123
  551. package/src/engine/graphics/particles/node-based/simulation/TransformFeedback.d.ts.map +0 -1
  552. package/src/engine/graphics/particles/node-based/simulation/TransformFeedback.js +0 -415
  553. package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts +0 -71
  554. package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts.map +0 -1
  555. package/src/engine/graphics/render/buffer/FrameBufferManager.js +0 -229
  556. package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.d.ts +0 -22
  557. package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.d.ts.map +0 -1
  558. package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.js +0 -84
  559. package/src/engine/graphics/render/forward_plus/LightRenderMetadata.d.ts +0 -33
  560. package/src/engine/graphics/render/forward_plus/LightRenderMetadata.d.ts.map +0 -1
  561. package/src/engine/graphics/render/forward_plus/LightRenderMetadata.js +0 -61
  562. package/src/engine/graphics/render/forward_plus/SPECIFICATION.md +0 -155
  563. package/src/engine/graphics/render/forward_plus/assign_cluster.d.ts +0 -29
  564. package/src/engine/graphics/render/forward_plus/assign_cluster.d.ts.map +0 -1
  565. package/src/engine/graphics/render/forward_plus/assign_cluster.js +0 -124
  566. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash.d.ts +0 -7
  567. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash.d.ts.map +0 -1
  568. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash.js +0 -17
  569. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.d.ts +0 -7
  570. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.d.ts.map +0 -1
  571. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.js +0 -17
  572. package/src/engine/graphics/render/forward_plus/cluster/read_plane_pair.d.ts +0 -9
  573. package/src/engine/graphics/render/forward_plus/cluster/read_plane_pair.d.ts.map +0 -1
  574. package/src/engine/graphics/render/forward_plus/cluster/read_plane_pair.js +0 -29
  575. package/src/engine/graphics/render/forward_plus/cluster/write_cluster_planes.d.ts +0 -12
  576. package/src/engine/graphics/render/forward_plus/cluster/write_cluster_planes.d.ts.map +0 -1
  577. package/src/engine/graphics/render/forward_plus/cluster/write_cluster_planes.js +0 -43
  578. package/src/engine/graphics/render/forward_plus/computeFrustumCorners.d.ts +0 -8
  579. package/src/engine/graphics/render/forward_plus/computeFrustumCorners.d.ts.map +0 -1
  580. package/src/engine/graphics/render/forward_plus/computeFrustumCorners.js +0 -68
  581. package/src/engine/graphics/render/forward_plus/debug/createLayerSwitcher.d.ts +0 -4
  582. package/src/engine/graphics/render/forward_plus/debug/createLayerSwitcher.d.ts.map +0 -1
  583. package/src/engine/graphics/render/forward_plus/debug/createLayerSwitcher.js +0 -46
  584. package/src/engine/graphics/render/forward_plus/debug/createScreenGrid.d.ts +0 -14
  585. package/src/engine/graphics/render/forward_plus/debug/createScreenGrid.d.ts.map +0 -1
  586. package/src/engine/graphics/render/forward_plus/debug/createScreenGrid.js +0 -327
  587. package/src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.d.ts +0 -2
  588. package/src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.d.ts.map +0 -1
  589. package/src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.js +0 -1
  590. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.d.ts +0 -2
  591. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.d.ts.map +0 -1
  592. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.js +0 -40
  593. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_APPLY_DECALS.d.ts +0 -2
  594. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_APPLY_DECALS.d.ts.map +0 -1
  595. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_APPLY_DECALS.js +0 -74
  596. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_DECODE_PARS.d.ts +0 -2
  597. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_DECODE_PARS.d.ts.map +0 -1
  598. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_DECODE_PARS.js +0 -55
  599. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_LOAD_METADATA.d.ts +0 -2
  600. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_LOAD_METADATA.d.ts.map +0 -1
  601. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_LOAD_METADATA.js +0 -11
  602. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.d.ts +0 -2
  603. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.d.ts.map +0 -1
  604. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.js +0 -34
  605. package/src/engine/graphics/render/forward_plus/materials/fp_build_fragment_shader.d.ts +0 -7
  606. package/src/engine/graphics/render/forward_plus/materials/fp_build_fragment_shader.d.ts.map +0 -1
  607. package/src/engine/graphics/render/forward_plus/materials/fp_build_fragment_shader.js +0 -60
  608. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.d.ts +0 -7
  609. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.d.ts.map +0 -1
  610. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.js +0 -38
  611. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_shader.d.ts +0 -7
  612. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_shader.d.ts.map +0 -1
  613. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_shader.js +0 -30
  614. package/src/engine/graphics/render/forward_plus/model/Decal.d.ts +0 -51
  615. package/src/engine/graphics/render/forward_plus/model/Decal.d.ts.map +0 -1
  616. package/src/engine/graphics/render/forward_plus/model/Decal.js +0 -133
  617. package/src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.d.ts +0 -16
  618. package/src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.d.ts.map +0 -1
  619. package/src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.js +0 -18
  620. package/src/engine/graphics/render/forward_plus/plugin/isLitMaterial.d.ts +0 -7
  621. package/src/engine/graphics/render/forward_plus/plugin/isLitMaterial.d.ts.map +0 -1
  622. package/src/engine/graphics/render/forward_plus/plugin/isLitMaterial.js +0 -8
  623. package/src/engine/graphics/render/forward_plus/query/analytical_biplanar_corner_mapping.d.ts +0 -10
  624. package/src/engine/graphics/render/forward_plus/query/analytical_biplanar_corner_mapping.d.ts.map +0 -1
  625. package/src/engine/graphics/render/forward_plus/query/analytical_biplanar_corner_mapping.js +0 -65
  626. package/src/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.d.ts +0 -7
  627. package/src/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.d.ts.map +0 -1
  628. package/src/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.js +0 -8
  629. package/src/engine/graphics/render/forward_plus/query/cube_mapping.d.ts +0 -11
  630. package/src/engine/graphics/render/forward_plus/query/cube_mapping.d.ts.map +0 -1
  631. package/src/engine/graphics/render/forward_plus/query/cube_mapping.js +0 -38
  632. package/src/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.d.ts +0 -21
  633. package/src/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.d.ts.map +0 -1
  634. package/src/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.js +0 -96
  635. package/src/engine/graphics/render/forward_plus/query/point_light_inside_volume.d.ts +0 -22
  636. package/src/engine/graphics/render/forward_plus/query/point_light_inside_volume.d.ts.map +0 -1
  637. package/src/engine/graphics/render/forward_plus/query/point_light_inside_volume.js +0 -44
  638. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.d.ts +0 -11
  639. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.d.ts.map +0 -1
  640. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +0 -169
  641. package/src/engine/graphics/render/forward_plus/query/spot_light_inside_volume.d.ts +0 -9
  642. package/src/engine/graphics/render/forward_plus/query/spot_light_inside_volume.d.ts.map +0 -1
  643. package/src/engine/graphics/render/forward_plus/query/spot_light_inside_volume.js +0 -33
  644. package/src/engine/graphics/render/forward_plus/read_frustum_corner.d.ts +0 -2
  645. package/src/engine/graphics/render/forward_plus/read_frustum_corner.d.ts.map +0 -1
  646. package/src/engine/graphics/render/forward_plus/read_frustum_corner.js +0 -2
  647. package/src/engine/graphics/render/forward_plus/sort_decal_data.d.ts +0 -9
  648. package/src/engine/graphics/render/forward_plus/sort_decal_data.d.ts.map +0 -1
  649. package/src/engine/graphics/render/forward_plus/sort_decal_data.js +0 -102
  650. package/src/engine/graphics/render/forward_plus/testClusterEquality.d.ts +0 -10
  651. package/src/engine/graphics/render/forward_plus/testClusterEquality.d.ts.map +0 -1
  652. package/src/engine/graphics/render/forward_plus/testClusterEquality.js +0 -22
  653. package/src/engine/graphics/render/frame_graph/webgl/WebGLRenderContext.d.ts +0 -19
  654. package/src/engine/graphics/render/frame_graph/webgl/WebGLRenderContext.d.ts.map +0 -1
  655. package/src/engine/graphics/render/frame_graph/webgl/WebGLRenderContext.js +0 -62
  656. package/src/engine/graphics/shaders/AlphaBlendShader.d.ts +0 -18
  657. package/src/engine/graphics/shaders/AlphaBlendShader.d.ts.map +0 -1
  658. package/src/engine/graphics/shaders/AlphaBlendShader.js +0 -42
  659. package/src/engine/graphics/shaders/ClearShader.d.ts +0 -8
  660. package/src/engine/graphics/shaders/ClearShader.d.ts.map +0 -1
  661. package/src/engine/graphics/shaders/ClearShader.js +0 -28
  662. package/src/engine/graphics/shaders/ScreenSpaceQuadShader.d.ts +0 -13
  663. package/src/engine/graphics/shaders/ScreenSpaceQuadShader.d.ts.map +0 -1
  664. package/src/engine/graphics/shaders/ScreenSpaceQuadShader.js +0 -38
  665. package/src/engine/graphics/shaders/ScreenSpaceShader.d.ts +0 -7
  666. package/src/engine/graphics/shaders/ScreenSpaceShader.d.ts.map +0 -1
  667. package/src/engine/graphics/shaders/ScreenSpaceShader.js +0 -102
  668. package/src/engine/graphics/shaders/chunks/glsl_octahedral_impostor.d.ts +0 -102
  669. package/src/engine/graphics/shaders/chunks/glsl_octahedral_impostor.d.ts.map +0 -1
  670. package/src/engine/graphics/shaders/chunks/glsl_octahedral_impostor.js +0 -277
  671. package/src/engine/graphics/shaders/chunks/glsl_voxel_impostor_splat.d.ts +0 -40
  672. package/src/engine/graphics/shaders/chunks/glsl_voxel_impostor_splat.d.ts.map +0 -1
  673. package/src/engine/graphics/shaders/chunks/glsl_voxel_impostor_splat.js +0 -57
  674. package/src/engine/graphics/shaders/glsl_gen_swizzled_read.d.ts +0 -8
  675. package/src/engine/graphics/shaders/glsl_gen_swizzled_read.d.ts.map +0 -1
  676. package/src/engine/graphics/shaders/glsl_gen_swizzled_read.js +0 -39
  677. package/src/engine/graphics/shadows/README.md +0 -6
  678. package/src/engine/graphics/shadows/vsm.glsl.d.ts +0 -3
  679. package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +0 -1
  680. package/src/engine/graphics/shadows/vsm.glsl.js +0 -43
  681. package/src/engine/graphics/util/composeMatrix4.d.ts +0 -9
  682. package/src/engine/graphics/util/composeMatrix4.d.ts.map +0 -1
  683. package/src/engine/graphics/util/composeMatrix4.js +0 -13
  684. package/src/engine/graphics/util/threeUpdateMatrix.d.ts +0 -6
  685. package/src/engine/graphics/util/threeUpdateMatrix.d.ts.map +0 -1
  686. package/src/engine/graphics/util/threeUpdateMatrix.js +0 -14
  687. package/src/engine/graphics/util/threeUpdateTransform.d.ts +0 -6
  688. package/src/engine/graphics/util/threeUpdateTransform.d.ts.map +0 -1
  689. package/src/engine/graphics/util/threeUpdateTransform.js +0 -16
  690. package/src/engine/sound/ecs/SoundController.d.ts.map +0 -1
  691. package/src/engine/sound/ecs/SoundControllerSystem.d.ts +0 -23
  692. package/src/engine/sound/ecs/SoundControllerSystem.d.ts.map +0 -1
  693. package/src/engine/sound/ecs/SoundControllerSystem.js +0 -103
  694. package/src/engine/sound/ecs/emitter/SoundAttenuationFunction.d.ts.map +0 -1
  695. package/src/engine/sound/ecs/emitter/SoundEmitter.d.ts.map +0 -1
  696. package/src/engine/sound/ecs/emitter/SoundEmitterComponentContext.d.ts +0 -55
  697. package/src/engine/sound/ecs/emitter/SoundEmitterComponentContext.d.ts.map +0 -1
  698. package/src/engine/sound/ecs/emitter/SoundEmitterComponentContext.js +0 -265
  699. package/src/engine/sound/ecs/emitter/SoundEmitterFlags.d.ts.map +0 -1
  700. package/src/engine/sound/ecs/emitter/SoundEmitterSerializationAdapter.d.ts.map +0 -1
  701. package/src/engine/sound/ecs/emitter/SoundEmitterSystem.d.ts +0 -88
  702. package/src/engine/sound/ecs/emitter/SoundEmitterSystem.d.ts.map +0 -1
  703. package/src/engine/sound/ecs/emitter/SoundEmitterSystem.js +0 -159
  704. package/src/engine/sound/ecs/emitter/SoundPanningModelType.d.ts.map +0 -1
  705. package/src/engine/sound/ecs/emitter/SoundTrack.d.ts.map +0 -1
  706. package/src/engine/sound/ecs/emitter/SoundTrackFlags.d.ts.map +0 -1
  707. package/src/engine/sound/ecs/emitter/loadSoundTrackAsset.d.ts +0 -8
  708. package/src/engine/sound/ecs/emitter/loadSoundTrackAsset.d.ts.map +0 -1
  709. package/src/engine/sound/ecs/emitter/loadSoundTrackAsset.js +0 -41
  710. package/src/shade/playground/FramePerformanceMonitor.d.ts +0 -114
  711. package/src/shade/playground/FramePerformanceMonitor.d.ts.map +0 -1
  712. package/src/shade/playground/FramePerformanceMonitor.js +0 -468
  713. package/src/shade/playground/add_random_lights.d.ts +0 -8
  714. package/src/shade/playground/add_random_lights.d.ts.map +0 -1
  715. package/src/shade/playground/add_random_lights.js +0 -50
  716. package/src/shade/playground/animation_prototype.d.ts +0 -24
  717. package/src/shade/playground/animation_prototype.d.ts.map +0 -1
  718. package/src/shade/playground/animation_prototype.js +0 -508
  719. package/src/shade/playground/animation_prototype_skinning.d.ts +0 -31
  720. package/src/shade/playground/animation_prototype_skinning.d.ts.map +0 -1
  721. package/src/shade/playground/animation_prototype_skinning.js +0 -647
  722. package/src/shade/playground/animation_prototype_stress.d.ts +0 -35
  723. package/src/shade/playground/animation_prototype_stress.d.ts.map +0 -1
  724. package/src/shade/playground/animation_prototype_stress.js +0 -765
  725. package/src/shade/playground/enable_picker.d.ts +0 -8
  726. package/src/shade/playground/enable_picker.d.ts.map +0 -1
  727. package/src/shade/playground/enable_picker.js +0 -60
  728. package/src/shade/playground/gltf_skinned_prototype.d.ts +0 -27
  729. package/src/shade/playground/gltf_skinned_prototype.d.ts.map +0 -1
  730. package/src/shade/playground/gltf_skinned_prototype.js +0 -560
  731. package/src/shade/playground/gltf_skinned_stress_prototype.d.ts +0 -24
  732. package/src/shade/playground/gltf_skinned_stress_prototype.d.ts.map +0 -1
  733. package/src/shade/playground/gltf_skinned_stress_prototype.js +0 -387
  734. package/src/shade/playground/gltf_viewer.d.ts +0 -2
  735. package/src/shade/playground/gltf_viewer.d.ts.map +0 -1
  736. package/src/shade/playground/gltf_viewer.js +0 -283
  737. package/src/shade/playground/main.d.ts.map +0 -1
  738. package/src/shade/playground/main.js +0 -2727
  739. package/src/shade/playground/make_animated_instances.d.ts +0 -9
  740. package/src/shade/playground/make_animated_instances.d.ts.map +0 -1
  741. package/src/shade/playground/make_animated_instances.js +0 -118
  742. package/src/shade/playground/prototype_virtual_texture.d.ts +0 -2
  743. package/src/shade/playground/prototype_virtual_texture.d.ts.map +0 -1
  744. package/src/shade/playground/prototype_virtual_texture.js +0 -274
  745. package/src/shade/playground/prototype_volumetrics_01.d.ts +0 -2
  746. package/src/shade/playground/prototype_volumetrics_01.d.ts.map +0 -1
  747. package/src/shade/playground/prototype_volumetrics_01.js +0 -206
  748. package/src/shade/playground/sample.d.ts +0 -2
  749. package/src/shade/playground/sample.d.ts.map +0 -1
  750. package/src/shade/playground/sample.js +0 -234
  751. package/src/shade/playground/sample_load_gltf.d.ts +0 -9
  752. package/src/shade/playground/sample_load_gltf.d.ts.map +0 -1
  753. package/src/shade/playground/sample_load_gltf.js +0 -103
  754. package/src/shade/playground/spread_node3d_grid.d.ts +0 -7
  755. package/src/shade/playground/spread_node3d_grid.d.ts.map +0 -1
  756. package/src/shade/playground/spread_node3d_grid.js +0 -20
  757. package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts +0 -24
  758. package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
  759. package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
  760. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
  761. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
  762. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
  763. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
  764. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
  765. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
  766. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
  767. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
  768. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
  769. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
  770. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
  771. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
  772. package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
  773. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
  774. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
  775. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
  776. package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
  777. package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
  778. package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
  779. package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
  780. package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
  781. package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
  782. package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
  783. package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
  784. package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
  785. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
  786. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
  787. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
  788. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
  789. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
  790. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
  791. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
  792. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
  793. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
  794. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
  795. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
  796. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
  797. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
  798. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
  799. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
  800. package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
  801. package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
  802. package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
  803. package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
  804. package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
  805. package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
  806. package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
  807. package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
  808. package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
  809. package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
  810. package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
  811. package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
  812. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
  813. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
  814. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
  815. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
  816. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
  817. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
  818. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
  819. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
  820. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
  821. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
  822. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
  823. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
  824. package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
  825. package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
  826. package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
  827. package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
  828. package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
  829. package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
  830. package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
  831. package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
  832. package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
  833. package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
  834. package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
  835. package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
  836. package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
  837. package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts.map +0 -1
  838. package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.js +0 -77
  839. package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts +0 -12
  840. package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts.map +0 -1
  841. package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js +0 -35
  842. package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
  843. package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts.map +0 -1
  844. package/src/shade/renderer/scene/serialization/linear_to_pq.js +0 -14
  845. package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts +0 -9
  846. package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts.map +0 -1
  847. package/src/shade/renderer/scene/serialization/pq_to_linear.js +0 -30
  848. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
  849. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
  850. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
  851. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
  852. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
  853. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
  854. package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
  855. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
  856. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
  857. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js +0 -9
  858. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts +0 -6
  859. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts.map +0 -1
  860. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js +0 -5
  861. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
  862. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts.map +0 -1
  863. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js +0 -17
  864. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
  865. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts.map +0 -1
  866. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js +0 -14
  867. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts +0 -3
  868. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts.map +0 -1
  869. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
  870. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
  871. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts.map +0 -1
  872. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js +0 -31
  873. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
  874. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts.map +0 -1
  875. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.js +0 -25
  876. package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
  877. package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts.map +0 -1
  878. package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js +0 -42
  879. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
  880. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
  881. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
  882. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
  883. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
  884. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.js +0 -0
  885. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts +0 -0
  886. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.js +0 -0
  887. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
  888. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
  889. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  890. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  891. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
  892. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.js +0 -0
  893. /package/src/shade/playground/{main.d.ts → bvh_repro/main.d.ts} +0 -0
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {number} field
4
- * @returns {number}
5
- */
6
- export function analytical_triplanar_corner_mapping(field) {
7
- return ((field << 1) & 0b100) | ((field >> 2) & 0b10) | ((field >> 5) & 0b1);
8
- }
@@ -1,11 +0,0 @@
1
- /**
2
- * Mapping from 3 plane bitfield, corresponding to intersection point of the planes
3
- * @type {number[]}
4
- */
5
- export const triplanar_corner_mapping: number[];
6
- /**
7
- * Mapping from 2 plane bitfield to 2 corner bitfield, corresponding to corner indices of intersecting planes
8
- * @type {number[]}
9
- */
10
- export const biplanar_edge_mapping: number[];
11
- //# sourceMappingURL=cube_mapping.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"cube_mapping.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/query/cube_mapping.js"],"names":[],"mappings":"AACA;;;GAGG;AACH,uCAFU,MAAM,EAAE,CAE+D;AAUjF;;;GAGG;AACH,oCAFU,MAAM,EAAE,CAE6D"}
@@ -1,38 +0,0 @@
1
- const _lut_array_buffer = new ArrayBuffer(84);
2
- /**
3
- * Mapping from 3 plane bitfield, corresponding to intersection point of the planes
4
- * @type {number[]}
5
- */
6
- export const triplanar_corner_mapping = new Uint8Array(_lut_array_buffer, 0, 43);
7
-
8
- triplanar_corner_mapping[0b010101] = 0;
9
- triplanar_corner_mapping[0b100101] = 1;
10
- triplanar_corner_mapping[0b011001] = 2;
11
- triplanar_corner_mapping[0b101001] = 3;
12
- triplanar_corner_mapping[0b010110] = 4;
13
- triplanar_corner_mapping[0b100110] = 5;
14
- triplanar_corner_mapping[0b011010] = 6;
15
- triplanar_corner_mapping[0b101010] = 7;
16
- /**
17
- * Mapping from 2 plane bitfield to 2 corner bitfield, corresponding to corner indices of intersecting planes
18
- * @type {number[]}
19
- */
20
- export const biplanar_edge_mapping = new Uint8Array(_lut_array_buffer, 43, 41);
21
-
22
- biplanar_edge_mapping[0b000101] = 0 | (1 << 3);
23
- biplanar_edge_mapping[0b000110] = 4 | (5 << 3);
24
-
25
- biplanar_edge_mapping[0b001001] = 2 | (3 << 3);
26
- biplanar_edge_mapping[0b001010] = 6 | (7 << 3);
27
-
28
- biplanar_edge_mapping[0b010100] = 0 | (4 << 3);
29
- biplanar_edge_mapping[0b011000] = 2 | (6 << 3);
30
-
31
- biplanar_edge_mapping[0b100100] = 1 | (5 << 3);
32
- biplanar_edge_mapping[0b101000] = 3 | (7 << 3);
33
-
34
- biplanar_edge_mapping[0b010001] = 0 | (2 << 3);
35
- biplanar_edge_mapping[0b010010] = 4 | (6 << 3);
36
-
37
- biplanar_edge_mapping[0b100001] = 1 | (3 << 3);
38
- biplanar_edge_mapping[0b100010] = 5 | (7 << 3);
@@ -1,21 +0,0 @@
1
- /**
2
- * Refines a sphere-vs-cell test by measuring the distance to the nearest CORNER (3 planes
3
- * violated) or EDGE (2 planes violated) implied by `outside_plane_bitfield`.
4
- *
5
- * WARNING: this nearest-feature reasoning is only valid for AXIS-ALIGNED boxes. For an oblique
6
- * cell (e.g. a perspective froxel) the assumed corner/edge can be farther than the cell's true
7
- * nearest point, so this may report "no intersection" for a sphere that actually reaches the
8
- * cell. Do NOT use it to cull lights against froxels — use the conservative plane-only test in
9
- * {@link point_light_inside_volume}. Retained as library surface for axis-aligned callers.
10
- *
11
- * @param {number} radius
12
- * @param {number} light_x
13
- * @param {number} light_y
14
- * @param {number} light_z
15
- * @param {number} outside_plane_count
16
- * @param {number} outside_plane_bitfield
17
- * @param {number[]} points
18
- * @return {boolean}
19
- */
20
- export function detailed_sphere_frustum_intersection_test(radius: number, light_x: number, light_y: number, light_z: number, outside_plane_count: number, outside_plane_bitfield: number, points: number[]): boolean;
21
- //# sourceMappingURL=detailed_sphere_frustum_intersection_test.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"detailed_sphere_frustum_intersection_test.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;GAkBG;AACH,kEATW,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,uBACN,MAAM,0BACN,MAAM,UACN,MAAM,EAAE,GACP,OAAO,CAwElB"}
@@ -1,96 +0,0 @@
1
- import {
2
- line3_compute_segment_point_distance_sqr
3
- } from "../../../../../core/geom/3d/line/line3_compute_segment_point_distance_sqr.js";
4
- import { v3_distance_sqr } from "../../../../../core/geom/vec3/v3_distance_sqr.js";
5
- import { biplanar_edge_mapping, triplanar_corner_mapping } from "./cube_mapping.js";
6
-
7
- /**
8
- * Refines a sphere-vs-cell test by measuring the distance to the nearest CORNER (3 planes
9
- * violated) or EDGE (2 planes violated) implied by `outside_plane_bitfield`.
10
- *
11
- * WARNING: this nearest-feature reasoning is only valid for AXIS-ALIGNED boxes. For an oblique
12
- * cell (e.g. a perspective froxel) the assumed corner/edge can be farther than the cell's true
13
- * nearest point, so this may report "no intersection" for a sphere that actually reaches the
14
- * cell. Do NOT use it to cull lights against froxels — use the conservative plane-only test in
15
- * {@link point_light_inside_volume}. Retained as library surface for axis-aligned callers.
16
- *
17
- * @param {number} radius
18
- * @param {number} light_x
19
- * @param {number} light_y
20
- * @param {number} light_z
21
- * @param {number} outside_plane_count
22
- * @param {number} outside_plane_bitfield
23
- * @param {number[]} points
24
- * @return {boolean}
25
- */
26
- export function detailed_sphere_frustum_intersection_test(
27
- radius, light_x, light_y, light_z,
28
- outside_plane_count, outside_plane_bitfield,
29
- points
30
- ) {
31
-
32
- const radius_sqr = radius * radius;
33
-
34
- if (outside_plane_count === 3) {
35
- // nearest point in a corner, find the corner
36
- const point_index = triplanar_corner_mapping[outside_plane_bitfield];
37
-
38
- const point_address = point_index * 3;
39
-
40
- const point_x = points[point_address];
41
- const point_y = points[point_address + 1];
42
- const point_z = points[point_address + 2];
43
-
44
- const distance_to_light_sqr = v3_distance_sqr(
45
- point_x, point_y, point_z,
46
- light_x, light_y, light_z
47
- );
48
-
49
- // query_bvh_frustum_from_objects.checks_sphere_frustum_corner++;
50
-
51
- // return distance_to_light_sqr <= radius_sqr;
52
-
53
- if (distance_to_light_sqr > radius_sqr) {
54
-
55
- // query_bvh_frustum_from_objects.rejection_sphere_count++;
56
- return false;
57
- }
58
-
59
- } else if (outside_plane_count === 2) {
60
- // nearest point is on an edge of two plane intersection
61
- const edge_bitfield = biplanar_edge_mapping[outside_plane_bitfield];
62
-
63
- // get 2 corners from edge bitfield
64
- const corner_index_0 = edge_bitfield & 0b111;
65
- const corner_address_0 = corner_index_0 * 3;
66
-
67
- const corner_index_1 = (edge_bitfield >> 3) & 0b111;
68
- const corner_address_1 = corner_index_1 * 3;
69
-
70
- const point_0_x = points[corner_address_0];
71
- const point_0_y = points[corner_address_0 + 1];
72
- const point_0_z = points[corner_address_0 + 2];
73
-
74
- const point_1_x = points[corner_address_1];
75
- const point_1_y = points[corner_address_1 + 1];
76
- const point_1_z = points[corner_address_1 + 2];
77
-
78
- const distance_to_frustum_sqr = line3_compute_segment_point_distance_sqr(
79
- point_0_x, point_0_y, point_0_z,
80
- point_1_x, point_1_y, point_1_z,
81
- light_x, light_y, light_z
82
- );
83
-
84
- // query_bvh_frustum_from_objects.checks_sphere_frustum_edge++;
85
-
86
- // return distance_to_frustum_sqr <= radius_sqr;
87
-
88
- if (distance_to_frustum_sqr > radius_sqr) {
89
-
90
- // query_bvh_frustum_from_objects.rejection_sphere_count++;
91
- return false;
92
- }
93
- }
94
-
95
- return true;
96
- }
@@ -1,22 +0,0 @@
1
- /**
2
- * Conservative sphere-vs-convex-cell test: the sphere is considered to intersect the cell
3
- * unless it lies entirely beyond one of the six bounding planes.
4
- *
5
- * NOTE: a previous version refined the "near a corner/edge" cases by measuring the distance
6
- * to the cell's nearest corner/edge (an Arvo-style nearest-feature test). That refinement is
7
- * only correct for AXIS-ALIGNED boxes. Froxels are oblique hexahedra, and there the assumed
8
- * nearest feature can be farther than the cell's true nearest point, so the test rejected
9
- * spheres that actually reach into the cell. Those false rejections culled real lights from
10
- * peripheral / far froxels and showed up as hard-edged "blocky" lighting. The plane-only test
11
- * never under-includes; the only cost is mild over-inclusion near corners, which is harmless
12
- * because out-of-range lights attenuate to zero in the shader.
13
- *
14
- * @param {number} light_x
15
- * @param {number} light_y
16
- * @param {number} light_z
17
- * @param {number} radius
18
- * @param {number[]|Float32Array|Float64Array} planes
19
- * @returns {boolean}
20
- */
21
- export function point_light_inside_volume(light_x: number, light_y: number, light_z: number, radius: number, planes: number[] | Float32Array | Float64Array): boolean;
22
- //# sourceMappingURL=point_light_inside_volume.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"point_light_inside_volume.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/query/point_light_inside_volume.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,mDAPW,MAAM,WACN,MAAM,WACN,MAAM,UACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,OAAO,CAyBnB"}
@@ -1,44 +0,0 @@
1
- /**
2
- * Conservative sphere-vs-convex-cell test: the sphere is considered to intersect the cell
3
- * unless it lies entirely beyond one of the six bounding planes.
4
- *
5
- * NOTE: a previous version refined the "near a corner/edge" cases by measuring the distance
6
- * to the cell's nearest corner/edge (an Arvo-style nearest-feature test). That refinement is
7
- * only correct for AXIS-ALIGNED boxes. Froxels are oblique hexahedra, and there the assumed
8
- * nearest feature can be farther than the cell's true nearest point, so the test rejected
9
- * spheres that actually reach into the cell. Those false rejections culled real lights from
10
- * peripheral / far froxels and showed up as hard-edged "blocky" lighting. The plane-only test
11
- * never under-includes; the only cost is mild over-inclusion near corners, which is harmless
12
- * because out-of-range lights attenuate to zero in the shader.
13
- *
14
- * @param {number} light_x
15
- * @param {number} light_y
16
- * @param {number} light_z
17
- * @param {number} radius
18
- * @param {number[]|Float32Array|Float64Array} planes
19
- * @returns {boolean}
20
- */
21
- export function point_light_inside_volume(
22
- light_x, light_y, light_z, radius,
23
- planes
24
- ) {
25
- for (let j = 0; j < 6; j++) {
26
-
27
- const plane_address = j * 4;
28
-
29
- const plane_normal_x = planes[plane_address];
30
- const plane_normal_y = planes[plane_address + 1];
31
- const plane_normal_z = planes[plane_address + 2];
32
- const plane_constant = planes[plane_address + 3];
33
-
34
- // signed distance from the sphere centre to the plane (inlined point-to-plane)
35
- const distance = (plane_normal_x * light_x + plane_normal_y * light_y + plane_normal_z * light_z) + plane_constant;
36
-
37
- if (distance < -radius) {
38
- // sphere is entirely beyond this plane -> cannot intersect the cell
39
- return false;
40
- }
41
- }
42
-
43
- return true;
44
- }
@@ -1,11 +0,0 @@
1
- /**
2
- * Most of the data is in flat continuous array for cache coherence
3
- * @param {number[]} destination
4
- * @param {number} destination_offset
5
- * @param {BinaryUint32BVH} bvh
6
- * @param {number[]|Uint8ClampedArray} source_data
7
- * @param {number[]|Float32Array|Float64Array} planes
8
- * @returns {number} number of items added to the destination, non-negative integer
9
- */
10
- export function query_bvh_frustum_from_texture(destination: number[], destination_offset: number, bvh: BinaryUint32BVH, source_data: number[] | Uint8ClampedArray, planes: number[] | Float32Array | Float64Array): number;
11
- //# sourceMappingURL=query_bvh_frustum_from_texture.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"query_bvh_frustum_from_texture.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js"],"names":[],"mappings":"AAoDA;;;;;;;;GAQG;AACH,4DAPW,MAAM,EAAE,sBACR,MAAM,qCAEN,MAAM,EAAE,GAAC,iBAAiB,UAC1B,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,MAAM,CA6GlB"}
@@ -1,169 +0,0 @@
1
- import { BVH_BINARY_NODE_SIZE, BVH_LEAF_NODE_SIZE } from "../../../../../core/bvh2/binary/2/BinaryUint32BVH.js";
2
- import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../../../core/collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
3
- import {
4
- aabb3_compute_distance_above_plane_max
5
- } from "../../../../../core/geom/3d/aabb/aabb3_compute_distance_above_plane_max.js";
6
- import { point_light_inside_volume } from "./point_light_inside_volume.js";
7
-
8
- const stack = SCRATCH_UINT32_TRAVERSAL_STACK;
9
-
10
- /**
11
- *
12
- * @param {Float32Array} data
13
- * @param {number} address
14
- * @param {ArrayLike<number>|number[]} planes
15
- * @return {boolean}
16
- */
17
- function frustum_check(data, address, planes) {
18
- const n_x0 = data[address];
19
- const n_y0 = data[address + 1];
20
- const n_z0 = data[address + 2];
21
-
22
- const n_x1 = data[address + 3];
23
- const n_y1 = data[address + 4];
24
- const n_z1 = data[address + 5];
25
-
26
- for (let plane_address = 0; plane_address < 24; plane_address += 4) {
27
-
28
- const plane_normal_x = planes[plane_address];
29
- const plane_normal_y = planes[plane_address + 1];
30
- const plane_normal_z = planes[plane_address + 2];
31
- const plane_constant = planes[plane_address + 3];
32
-
33
- const distanceAbovePlane = aabb3_compute_distance_above_plane_max(
34
- plane_normal_x, plane_normal_y, plane_normal_z, plane_constant,
35
- n_x0, n_y0, n_z0,
36
- n_x1, n_y1, n_z1
37
- );
38
-
39
- if (distanceAbovePlane <= 0) {
40
- // node is below the plane
41
-
42
- // query_bvh_frustum_from_objects.rejection_count++;
43
-
44
- return false;
45
- }
46
-
47
- // TODO under current scheme we can reserve 6 bit in what we push onto the stack for plane mask (allows us to skip some planar tests)
48
- }
49
-
50
- return true;
51
- }
52
-
53
- /**
54
- * Most of the data is in flat continuous array for cache coherence
55
- * @param {number[]} destination
56
- * @param {number} destination_offset
57
- * @param {BinaryUint32BVH} bvh
58
- * @param {number[]|Uint8ClampedArray} source_data
59
- * @param {number[]|Float32Array|Float64Array} planes
60
- * @returns {number} number of items added to the destination, non-negative integer
61
- */
62
- export function query_bvh_frustum_from_texture(
63
- destination,
64
- destination_offset,
65
- bvh,
66
- source_data,
67
- planes
68
- ) {
69
- let result = 0;
70
-
71
- const binary_node_count = bvh.binary_node_count;
72
-
73
- if (binary_node_count <= 0) {
74
- // this should not happen
75
- return 0;
76
- }
77
-
78
- /**
79
- *
80
- * @type {number}
81
- */
82
- const stack_top = stack.pointer++;
83
-
84
- /**
85
- * After performing empirical tests, stack-based depth-first traversal turns out faster than using a queue
86
- * @type {number}
87
- */
88
- stack[stack_top] = 0;
89
-
90
- const last_valid_index = binary_node_count + bvh.leaf_node_count;
91
-
92
- const float32 = bvh.float32;
93
- const uint32 = bvh.uint32;
94
-
95
- do {
96
- stack.pointer--;
97
-
98
- // query_bvh_frustum_from_objects.iteration_count++;
99
- const node_index = stack[stack.pointer];
100
-
101
- if (node_index < binary_node_count) {
102
- // is intermediate node
103
- const node_address = node_index * BVH_BINARY_NODE_SIZE;
104
-
105
- if (!frustum_check(float32, node_address, planes)) {
106
- continue;
107
- }
108
-
109
- const left_index = (node_index << 1) + 1;
110
- const right_index = left_index + 1;
111
-
112
- // left node ends up on top of the stack, which aligns with the desired access sequence
113
- if (right_index < last_valid_index) {
114
- stack[stack.pointer++] = right_index;
115
- // micro-optimization, since we know that right node is valid and left appears before that, left is valid too
116
- stack[stack.pointer++] = left_index;
117
- } else if (left_index < last_valid_index) {
118
- stack[stack.pointer++] = left_index;
119
- }
120
-
121
-
122
- } else {
123
- // leaf node
124
- const leaf_index = node_index - binary_node_count;
125
-
126
- const node_address = leaf_index * BVH_LEAF_NODE_SIZE + binary_node_count * BVH_BINARY_NODE_SIZE;
127
-
128
- const light_descriptor = uint32[node_address + 6];
129
-
130
- const light_type = light_descriptor & 3;
131
-
132
- // mask out type bits
133
- const light_address = light_descriptor & 0xFFFFFFF8;
134
-
135
- if (light_type === 0) {
136
- // Point light
137
-
138
- const light_x = source_data[light_address];
139
- const light_y = source_data[light_address + 1];
140
- const light_z = source_data[light_address + 2];
141
-
142
- const radius = source_data[light_address + 3];
143
-
144
- if (!point_light_inside_volume(light_x, light_y, light_z, radius, planes)) {
145
- // cull
146
- continue;
147
- }
148
-
149
- } else if (light_type === 3) {
150
- // decal
151
-
152
- if (!frustum_check(float32, node_address, planes)) {
153
- continue;
154
- }
155
-
156
- } else {
157
- throw new Error(`Unsupported light type ${light_type}`);
158
- }
159
-
160
- // write to output
161
- destination[destination_offset + result] = light_descriptor;
162
-
163
- result++;
164
- }
165
-
166
- } while (stack.pointer > stack_top)
167
-
168
- return result;
169
- }
@@ -1,9 +0,0 @@
1
- /**
2
- *
3
- * @param {SpotLight} light
4
- * @param {number[]} points
5
- * @param {number[]|Float32Array|Float64Array} planes
6
- * @returns {boolean}
7
- */
8
- export function spot_light_inside_volume(light: SpotLight, points: number[], planes: number[] | Float32Array | Float64Array): boolean;
9
- //# sourceMappingURL=spot_light_inside_volume.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"spot_light_inside_volume.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/query/spot_light_inside_volume.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,mEAJW,MAAM,EAAE,UACR,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,OAAO,CAyBnB"}
@@ -1,33 +0,0 @@
1
- import { cone_compute_plane_side } from "../../../../../core/geom/3d/cone/cone_compute_plane_side.js";
2
-
3
- /**
4
- *
5
- * @param {SpotLight} light
6
- * @param {number[]} points
7
- * @param {number[]|Float32Array|Float64Array} planes
8
- * @returns {boolean}
9
- */
10
- export function spot_light_inside_volume(light, points, planes) {
11
- for (let j = 0; j < 6; j++) {
12
-
13
- const plane_address = j * 4;
14
-
15
- const plane_normal_x = planes[plane_address];
16
- const plane_normal_y = planes[plane_address + 1];
17
- const plane_normal_z = planes[plane_address + 2];
18
- const plane_constant = planes[plane_address + 3];
19
-
20
- const side = cone_compute_plane_side(
21
- plane_normal_x, plane_normal_y, plane_normal_z, plane_constant,
22
- light.position.x, light.position.y, light.position.z,
23
- light.direction.x, light.direction.y, light.direction.z,
24
- light.angle.getValue(), light.distance.getValue()
25
- );
26
-
27
- if (side < 0) {
28
- return false;
29
- }
30
- }
31
-
32
- return true;
33
- }
@@ -1,2 +0,0 @@
1
- export { read_frustum_corner } from "../../../../core/geom/3d/frustum/read_frustum_corner.js";
2
- //# sourceMappingURL=read_frustum_corner.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"read_frustum_corner.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/forward_plus/read_frustum_corner.js"],"names":[],"mappings":""}
@@ -1,2 +0,0 @@
1
- // Re-export for path compatibility; implementation lives in core/geom/3d/frustum/read_frustum_corner.js
2
- export { read_frustum_corner } from "../../../../core/geom/3d/frustum/read_frustum_corner.js";
@@ -1,9 +0,0 @@
1
- /**
2
- * Decals need to be drawn in a specific order to achieve correct blending, for this they need to be sorted
3
- * @param {number[]|Uint8ClampedArray|Uint8Array|Uint32Array} lookup
4
- * @param {number[]|Float32Array} data
5
- * @param {number} offset
6
- * @param {number} count
7
- */
8
- export function sort_decal_data(lookup: number[] | Uint8ClampedArray | Uint8Array | Uint32Array, data: number[] | Float32Array, offset: number, count: number): void;
9
- //# sourceMappingURL=sort_decal_data.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sort_decal_data.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/forward_plus/sort_decal_data.js"],"names":[],"mappings":"AAuCA;;;;;;GAMG;AACH,wCALW,MAAM,EAAE,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,QACjD,MAAM,EAAE,GAAC,YAAY,UACrB,MAAM,SACN,MAAM,QAyDhB"}
@@ -1,102 +0,0 @@
1
- const _scratch_array = [];
2
-
3
- /**
4
- *
5
- * @param {number} a
6
- * @param {number} b
7
- * @param {number[]} lookup
8
- * @param {number[]} data
9
- * @returns {number}
10
- */
11
- function compare_decals(a, b, lookup, data) {
12
- if (a === b) {
13
- return 0;
14
- }
15
-
16
- const a_encoded = lookup[a];
17
- const b_encoded = lookup[b];
18
-
19
- // mask out bottom 2 type bits
20
- const a_address = a_encoded & 0xFFFFFFF8;
21
- const b_address = b_encoded & 0xFFFFFFF8;
22
-
23
- const a_priority = data[a_address + 20];
24
- const b_priority = data[b_address + 20];
25
-
26
- let diff = b_priority - a_priority;
27
-
28
- if (diff !== 0) {
29
- return diff;
30
- }
31
-
32
-
33
- const a_id = data[a_address + 21];
34
- const b_id = data[b_address + 21];
35
-
36
- // data order is explicit and stable, we use that as a secondary comparison criteria
37
- return b_id - a_id;
38
- }
39
-
40
- /**
41
- * Decals need to be drawn in a specific order to achieve correct blending, for this they need to be sorted
42
- * @param {number[]|Uint8ClampedArray|Uint8Array|Uint32Array} lookup
43
- * @param {number[]|Float32Array} data
44
- * @param {number} offset
45
- * @param {number} count
46
- */
47
- export function sort_decal_data(lookup, data, offset, count) {
48
- const stack = _scratch_array;
49
-
50
- stack[0] = offset;
51
- stack[1] = offset + count - 1;
52
-
53
- let stackPointer = 2;
54
- let i, j;
55
-
56
- while (stackPointer > 0) {
57
- stackPointer -= 2;
58
-
59
- const right = stack[stackPointer + 1];
60
- const left = stack[stackPointer];
61
-
62
- i = left;
63
- j = right;
64
-
65
- const pivotIndex = (left + right) >> 1;
66
-
67
- /* partition */
68
- while (i <= j) {
69
-
70
- while (compare_decals(i, pivotIndex, lookup, data) > 0) {
71
- i++;
72
- }
73
-
74
- while (compare_decals(j, pivotIndex, lookup, data) < 0) {
75
- j--;
76
- }
77
-
78
- if (i <= j) {
79
-
80
- if (i !== j) {
81
- //do swap
82
- const swap = lookup[i];
83
- lookup[i] = lookup[j]
84
- lookup[j] = swap;
85
- }
86
-
87
- i++;
88
- j--;
89
- }
90
- }
91
-
92
- /* recursion */
93
- if (left < j) {
94
- stack[stackPointer++] = left;
95
- stack[stackPointer++] = j;
96
- }
97
- if (i < right) {
98
- stack[stackPointer++] = i;
99
- stack[stackPointer++] = right;
100
- }
101
- }
102
- }
@@ -1,10 +0,0 @@
1
- /**
2
- *
3
- * @param {number[]} light_data
4
- * @param {number} count
5
- * @param {number[]|Uint32Array|Uint16Array|Uint8Array|Uint8ClampedArray} light_lookup_texture_data
6
- * @param {number} address
7
- * @returns {boolean}
8
- */
9
- export function testClusterEquality(light_data: number[], count: number, light_lookup_texture_data: number[] | Uint32Array | Uint16Array | Uint8Array | Uint8ClampedArray, address: number): boolean;
10
- //# sourceMappingURL=testClusterEquality.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"testClusterEquality.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/forward_plus/testClusterEquality.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,gDANW,MAAM,EAAE,SACR,MAAM,6BACN,MAAM,EAAE,GAAC,WAAW,GAAC,WAAW,GAAC,UAAU,GAAC,iBAAiB,WAC7D,MAAM,GACJ,OAAO,CAenB"}
@@ -1,22 +0,0 @@
1
- /**
2
- *
3
- * @param {number[]} light_data
4
- * @param {number} count
5
- * @param {number[]|Uint32Array|Uint16Array|Uint8Array|Uint8ClampedArray} light_lookup_texture_data
6
- * @param {number} address
7
- * @returns {boolean}
8
- */
9
- export function testClusterEquality(light_data, count, light_lookup_texture_data, address) {
10
- for (let i = 0; i < count; i++) {
11
-
12
- const existing_light_address = light_lookup_texture_data[address + i];
13
-
14
- const datum = light_data[i];
15
-
16
- if (datum !== existing_light_address) {
17
- return false;
18
- }
19
- }
20
-
21
- return true;
22
- }