@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
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- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.js +0 -77
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts +0 -12
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js +0 -35
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts.map +0 -1
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- package/src/shade/renderer/scene/serialization/pq_to_linear.js +0 -30
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
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- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
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{"version":3,"file":"cube_mapping.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/query/cube_mapping.js"],"names":[],"mappings":"AACA;;;GAGG;AACH,uCAFU,MAAM,EAAE,CAE+D;AAUjF;;;GAGG;AACH,oCAFU,MAAM,EAAE,CAE6D"}
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export function detailed_sphere_frustum_intersection_test(radius: number, light_x: number, light_y: number, light_z: number, outside_plane_count: number, outside_plane_bitfield: number, points: number[]): boolean;
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{"version":3,"file":"detailed_sphere_frustum_intersection_test.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;GAkBG;AACH,kEATW,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,uBACN,MAAM,0BACN,MAAM,UACN,MAAM,EAAE,GACP,OAAO,CAwElB"}
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/**
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8
|
-
* Refines a sphere-vs-cell test by measuring the distance to the nearest CORNER (3 planes
|
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9
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-
* violated) or EDGE (2 planes violated) implied by `outside_plane_bitfield`.
|
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10
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*
|
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11
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* WARNING: this nearest-feature reasoning is only valid for AXIS-ALIGNED boxes. For an oblique
|
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12
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* cell (e.g. a perspective froxel) the assumed corner/edge can be farther than the cell's true
|
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13
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-
* nearest point, so this may report "no intersection" for a sphere that actually reaches the
|
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14
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* cell. Do NOT use it to cull lights against froxels — use the conservative plane-only test in
|
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15
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* {@link point_light_inside_volume}. Retained as library surface for axis-aligned callers.
|
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*
|
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17
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* @param {number} radius
|
|
18
|
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* @param {number} light_x
|
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19
|
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* @param {number} light_y
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20
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* @param {number} light_z
|
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21
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* @param {number} outside_plane_count
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* @param {number} outside_plane_bitfield
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* @param {number[]} points
|
|
24
|
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* @return {boolean}
|
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25
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-
*/
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|
26
|
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export function detailed_sphere_frustum_intersection_test(
|
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27
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radius, light_x, light_y, light_z,
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28
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outside_plane_count, outside_plane_bitfield,
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29
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points
|
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30
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) {
|
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31
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-
|
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32
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const radius_sqr = radius * radius;
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|
33
|
-
|
|
34
|
-
if (outside_plane_count === 3) {
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35
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// nearest point in a corner, find the corner
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36
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const point_index = triplanar_corner_mapping[outside_plane_bitfield];
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37
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-
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38
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const point_address = point_index * 3;
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39
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-
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40
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const point_x = points[point_address];
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41
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const point_y = points[point_address + 1];
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42
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const point_z = points[point_address + 2];
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-
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44
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const distance_to_light_sqr = v3_distance_sqr(
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45
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point_x, point_y, point_z,
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46
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light_x, light_y, light_z
|
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47
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);
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48
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-
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49
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// query_bvh_frustum_from_objects.checks_sphere_frustum_corner++;
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50
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-
|
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51
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// return distance_to_light_sqr <= radius_sqr;
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52
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-
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|
53
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if (distance_to_light_sqr > radius_sqr) {
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54
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-
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// query_bvh_frustum_from_objects.rejection_sphere_count++;
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return false;
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}
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-
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59
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} else if (outside_plane_count === 2) {
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// nearest point is on an edge of two plane intersection
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const edge_bitfield = biplanar_edge_mapping[outside_plane_bitfield];
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62
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-
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// get 2 corners from edge bitfield
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64
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const corner_index_0 = edge_bitfield & 0b111;
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65
|
-
const corner_address_0 = corner_index_0 * 3;
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66
|
-
|
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67
|
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const corner_index_1 = (edge_bitfield >> 3) & 0b111;
|
|
68
|
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const corner_address_1 = corner_index_1 * 3;
|
|
69
|
-
|
|
70
|
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const point_0_x = points[corner_address_0];
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71
|
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const point_0_y = points[corner_address_0 + 1];
|
|
72
|
-
const point_0_z = points[corner_address_0 + 2];
|
|
73
|
-
|
|
74
|
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const point_1_x = points[corner_address_1];
|
|
75
|
-
const point_1_y = points[corner_address_1 + 1];
|
|
76
|
-
const point_1_z = points[corner_address_1 + 2];
|
|
77
|
-
|
|
78
|
-
const distance_to_frustum_sqr = line3_compute_segment_point_distance_sqr(
|
|
79
|
-
point_0_x, point_0_y, point_0_z,
|
|
80
|
-
point_1_x, point_1_y, point_1_z,
|
|
81
|
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light_x, light_y, light_z
|
|
82
|
-
);
|
|
83
|
-
|
|
84
|
-
// query_bvh_frustum_from_objects.checks_sphere_frustum_edge++;
|
|
85
|
-
|
|
86
|
-
// return distance_to_frustum_sqr <= radius_sqr;
|
|
87
|
-
|
|
88
|
-
if (distance_to_frustum_sqr > radius_sqr) {
|
|
89
|
-
|
|
90
|
-
// query_bvh_frustum_from_objects.rejection_sphere_count++;
|
|
91
|
-
return false;
|
|
92
|
-
}
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
return true;
|
|
96
|
-
}
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Conservative sphere-vs-convex-cell test: the sphere is considered to intersect the cell
|
|
3
|
-
* unless it lies entirely beyond one of the six bounding planes.
|
|
4
|
-
*
|
|
5
|
-
* NOTE: a previous version refined the "near a corner/edge" cases by measuring the distance
|
|
6
|
-
* to the cell's nearest corner/edge (an Arvo-style nearest-feature test). That refinement is
|
|
7
|
-
* only correct for AXIS-ALIGNED boxes. Froxels are oblique hexahedra, and there the assumed
|
|
8
|
-
* nearest feature can be farther than the cell's true nearest point, so the test rejected
|
|
9
|
-
* spheres that actually reach into the cell. Those false rejections culled real lights from
|
|
10
|
-
* peripheral / far froxels and showed up as hard-edged "blocky" lighting. The plane-only test
|
|
11
|
-
* never under-includes; the only cost is mild over-inclusion near corners, which is harmless
|
|
12
|
-
* because out-of-range lights attenuate to zero in the shader.
|
|
13
|
-
*
|
|
14
|
-
* @param {number} light_x
|
|
15
|
-
* @param {number} light_y
|
|
16
|
-
* @param {number} light_z
|
|
17
|
-
* @param {number} radius
|
|
18
|
-
* @param {number[]|Float32Array|Float64Array} planes
|
|
19
|
-
* @returns {boolean}
|
|
20
|
-
*/
|
|
21
|
-
export function point_light_inside_volume(light_x: number, light_y: number, light_z: number, radius: number, planes: number[] | Float32Array | Float64Array): boolean;
|
|
22
|
-
//# sourceMappingURL=point_light_inside_volume.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"point_light_inside_volume.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/query/point_light_inside_volume.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,mDAPW,MAAM,WACN,MAAM,WACN,MAAM,UACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,OAAO,CAyBnB"}
|
|
@@ -1,44 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Conservative sphere-vs-convex-cell test: the sphere is considered to intersect the cell
|
|
3
|
-
* unless it lies entirely beyond one of the six bounding planes.
|
|
4
|
-
*
|
|
5
|
-
* NOTE: a previous version refined the "near a corner/edge" cases by measuring the distance
|
|
6
|
-
* to the cell's nearest corner/edge (an Arvo-style nearest-feature test). That refinement is
|
|
7
|
-
* only correct for AXIS-ALIGNED boxes. Froxels are oblique hexahedra, and there the assumed
|
|
8
|
-
* nearest feature can be farther than the cell's true nearest point, so the test rejected
|
|
9
|
-
* spheres that actually reach into the cell. Those false rejections culled real lights from
|
|
10
|
-
* peripheral / far froxels and showed up as hard-edged "blocky" lighting. The plane-only test
|
|
11
|
-
* never under-includes; the only cost is mild over-inclusion near corners, which is harmless
|
|
12
|
-
* because out-of-range lights attenuate to zero in the shader.
|
|
13
|
-
*
|
|
14
|
-
* @param {number} light_x
|
|
15
|
-
* @param {number} light_y
|
|
16
|
-
* @param {number} light_z
|
|
17
|
-
* @param {number} radius
|
|
18
|
-
* @param {number[]|Float32Array|Float64Array} planes
|
|
19
|
-
* @returns {boolean}
|
|
20
|
-
*/
|
|
21
|
-
export function point_light_inside_volume(
|
|
22
|
-
light_x, light_y, light_z, radius,
|
|
23
|
-
planes
|
|
24
|
-
) {
|
|
25
|
-
for (let j = 0; j < 6; j++) {
|
|
26
|
-
|
|
27
|
-
const plane_address = j * 4;
|
|
28
|
-
|
|
29
|
-
const plane_normal_x = planes[plane_address];
|
|
30
|
-
const plane_normal_y = planes[plane_address + 1];
|
|
31
|
-
const plane_normal_z = planes[plane_address + 2];
|
|
32
|
-
const plane_constant = planes[plane_address + 3];
|
|
33
|
-
|
|
34
|
-
// signed distance from the sphere centre to the plane (inlined point-to-plane)
|
|
35
|
-
const distance = (plane_normal_x * light_x + plane_normal_y * light_y + plane_normal_z * light_z) + plane_constant;
|
|
36
|
-
|
|
37
|
-
if (distance < -radius) {
|
|
38
|
-
// sphere is entirely beyond this plane -> cannot intersect the cell
|
|
39
|
-
return false;
|
|
40
|
-
}
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
return true;
|
|
44
|
-
}
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Most of the data is in flat continuous array for cache coherence
|
|
3
|
-
* @param {number[]} destination
|
|
4
|
-
* @param {number} destination_offset
|
|
5
|
-
* @param {BinaryUint32BVH} bvh
|
|
6
|
-
* @param {number[]|Uint8ClampedArray} source_data
|
|
7
|
-
* @param {number[]|Float32Array|Float64Array} planes
|
|
8
|
-
* @returns {number} number of items added to the destination, non-negative integer
|
|
9
|
-
*/
|
|
10
|
-
export function query_bvh_frustum_from_texture(destination: number[], destination_offset: number, bvh: BinaryUint32BVH, source_data: number[] | Uint8ClampedArray, planes: number[] | Float32Array | Float64Array): number;
|
|
11
|
-
//# sourceMappingURL=query_bvh_frustum_from_texture.d.ts.map
|
package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"query_bvh_frustum_from_texture.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js"],"names":[],"mappings":"AAoDA;;;;;;;;GAQG;AACH,4DAPW,MAAM,EAAE,sBACR,MAAM,qCAEN,MAAM,EAAE,GAAC,iBAAiB,UAC1B,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,MAAM,CA6GlB"}
|
|
@@ -1,169 +0,0 @@
|
|
|
1
|
-
import { BVH_BINARY_NODE_SIZE, BVH_LEAF_NODE_SIZE } from "../../../../../core/bvh2/binary/2/BinaryUint32BVH.js";
|
|
2
|
-
import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../../../core/collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
|
|
3
|
-
import {
|
|
4
|
-
aabb3_compute_distance_above_plane_max
|
|
5
|
-
} from "../../../../../core/geom/3d/aabb/aabb3_compute_distance_above_plane_max.js";
|
|
6
|
-
import { point_light_inside_volume } from "./point_light_inside_volume.js";
|
|
7
|
-
|
|
8
|
-
const stack = SCRATCH_UINT32_TRAVERSAL_STACK;
|
|
9
|
-
|
|
10
|
-
/**
|
|
11
|
-
*
|
|
12
|
-
* @param {Float32Array} data
|
|
13
|
-
* @param {number} address
|
|
14
|
-
* @param {ArrayLike<number>|number[]} planes
|
|
15
|
-
* @return {boolean}
|
|
16
|
-
*/
|
|
17
|
-
function frustum_check(data, address, planes) {
|
|
18
|
-
const n_x0 = data[address];
|
|
19
|
-
const n_y0 = data[address + 1];
|
|
20
|
-
const n_z0 = data[address + 2];
|
|
21
|
-
|
|
22
|
-
const n_x1 = data[address + 3];
|
|
23
|
-
const n_y1 = data[address + 4];
|
|
24
|
-
const n_z1 = data[address + 5];
|
|
25
|
-
|
|
26
|
-
for (let plane_address = 0; plane_address < 24; plane_address += 4) {
|
|
27
|
-
|
|
28
|
-
const plane_normal_x = planes[plane_address];
|
|
29
|
-
const plane_normal_y = planes[plane_address + 1];
|
|
30
|
-
const plane_normal_z = planes[plane_address + 2];
|
|
31
|
-
const plane_constant = planes[plane_address + 3];
|
|
32
|
-
|
|
33
|
-
const distanceAbovePlane = aabb3_compute_distance_above_plane_max(
|
|
34
|
-
plane_normal_x, plane_normal_y, plane_normal_z, plane_constant,
|
|
35
|
-
n_x0, n_y0, n_z0,
|
|
36
|
-
n_x1, n_y1, n_z1
|
|
37
|
-
);
|
|
38
|
-
|
|
39
|
-
if (distanceAbovePlane <= 0) {
|
|
40
|
-
// node is below the plane
|
|
41
|
-
|
|
42
|
-
// query_bvh_frustum_from_objects.rejection_count++;
|
|
43
|
-
|
|
44
|
-
return false;
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
// TODO under current scheme we can reserve 6 bit in what we push onto the stack for plane mask (allows us to skip some planar tests)
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
return true;
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
/**
|
|
54
|
-
* Most of the data is in flat continuous array for cache coherence
|
|
55
|
-
* @param {number[]} destination
|
|
56
|
-
* @param {number} destination_offset
|
|
57
|
-
* @param {BinaryUint32BVH} bvh
|
|
58
|
-
* @param {number[]|Uint8ClampedArray} source_data
|
|
59
|
-
* @param {number[]|Float32Array|Float64Array} planes
|
|
60
|
-
* @returns {number} number of items added to the destination, non-negative integer
|
|
61
|
-
*/
|
|
62
|
-
export function query_bvh_frustum_from_texture(
|
|
63
|
-
destination,
|
|
64
|
-
destination_offset,
|
|
65
|
-
bvh,
|
|
66
|
-
source_data,
|
|
67
|
-
planes
|
|
68
|
-
) {
|
|
69
|
-
let result = 0;
|
|
70
|
-
|
|
71
|
-
const binary_node_count = bvh.binary_node_count;
|
|
72
|
-
|
|
73
|
-
if (binary_node_count <= 0) {
|
|
74
|
-
// this should not happen
|
|
75
|
-
return 0;
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
/**
|
|
79
|
-
*
|
|
80
|
-
* @type {number}
|
|
81
|
-
*/
|
|
82
|
-
const stack_top = stack.pointer++;
|
|
83
|
-
|
|
84
|
-
/**
|
|
85
|
-
* After performing empirical tests, stack-based depth-first traversal turns out faster than using a queue
|
|
86
|
-
* @type {number}
|
|
87
|
-
*/
|
|
88
|
-
stack[stack_top] = 0;
|
|
89
|
-
|
|
90
|
-
const last_valid_index = binary_node_count + bvh.leaf_node_count;
|
|
91
|
-
|
|
92
|
-
const float32 = bvh.float32;
|
|
93
|
-
const uint32 = bvh.uint32;
|
|
94
|
-
|
|
95
|
-
do {
|
|
96
|
-
stack.pointer--;
|
|
97
|
-
|
|
98
|
-
// query_bvh_frustum_from_objects.iteration_count++;
|
|
99
|
-
const node_index = stack[stack.pointer];
|
|
100
|
-
|
|
101
|
-
if (node_index < binary_node_count) {
|
|
102
|
-
// is intermediate node
|
|
103
|
-
const node_address = node_index * BVH_BINARY_NODE_SIZE;
|
|
104
|
-
|
|
105
|
-
if (!frustum_check(float32, node_address, planes)) {
|
|
106
|
-
continue;
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
const left_index = (node_index << 1) + 1;
|
|
110
|
-
const right_index = left_index + 1;
|
|
111
|
-
|
|
112
|
-
// left node ends up on top of the stack, which aligns with the desired access sequence
|
|
113
|
-
if (right_index < last_valid_index) {
|
|
114
|
-
stack[stack.pointer++] = right_index;
|
|
115
|
-
// micro-optimization, since we know that right node is valid and left appears before that, left is valid too
|
|
116
|
-
stack[stack.pointer++] = left_index;
|
|
117
|
-
} else if (left_index < last_valid_index) {
|
|
118
|
-
stack[stack.pointer++] = left_index;
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
} else {
|
|
123
|
-
// leaf node
|
|
124
|
-
const leaf_index = node_index - binary_node_count;
|
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125
|
-
|
|
126
|
-
const node_address = leaf_index * BVH_LEAF_NODE_SIZE + binary_node_count * BVH_BINARY_NODE_SIZE;
|
|
127
|
-
|
|
128
|
-
const light_descriptor = uint32[node_address + 6];
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|
-
|
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130
|
-
const light_type = light_descriptor & 3;
|
|
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|
-
|
|
132
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// mask out type bits
|
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|
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const light_address = light_descriptor & 0xFFFFFFF8;
|
|
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|
-
|
|
135
|
-
if (light_type === 0) {
|
|
136
|
-
// Point light
|
|
137
|
-
|
|
138
|
-
const light_x = source_data[light_address];
|
|
139
|
-
const light_y = source_data[light_address + 1];
|
|
140
|
-
const light_z = source_data[light_address + 2];
|
|
141
|
-
|
|
142
|
-
const radius = source_data[light_address + 3];
|
|
143
|
-
|
|
144
|
-
if (!point_light_inside_volume(light_x, light_y, light_z, radius, planes)) {
|
|
145
|
-
// cull
|
|
146
|
-
continue;
|
|
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|
-
}
|
|
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|
-
|
|
149
|
-
} else if (light_type === 3) {
|
|
150
|
-
// decal
|
|
151
|
-
|
|
152
|
-
if (!frustum_check(float32, node_address, planes)) {
|
|
153
|
-
continue;
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
} else {
|
|
157
|
-
throw new Error(`Unsupported light type ${light_type}`);
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
// write to output
|
|
161
|
-
destination[destination_offset + result] = light_descriptor;
|
|
162
|
-
|
|
163
|
-
result++;
|
|
164
|
-
}
|
|
165
|
-
|
|
166
|
-
} while (stack.pointer > stack_top)
|
|
167
|
-
|
|
168
|
-
return result;
|
|
169
|
-
}
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {SpotLight} light
|
|
4
|
-
* @param {number[]} points
|
|
5
|
-
* @param {number[]|Float32Array|Float64Array} planes
|
|
6
|
-
* @returns {boolean}
|
|
7
|
-
*/
|
|
8
|
-
export function spot_light_inside_volume(light: SpotLight, points: number[], planes: number[] | Float32Array | Float64Array): boolean;
|
|
9
|
-
//# sourceMappingURL=spot_light_inside_volume.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"spot_light_inside_volume.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/query/spot_light_inside_volume.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,mEAJW,MAAM,EAAE,UACR,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,OAAO,CAyBnB"}
|
|
@@ -1,33 +0,0 @@
|
|
|
1
|
-
import { cone_compute_plane_side } from "../../../../../core/geom/3d/cone/cone_compute_plane_side.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
*
|
|
5
|
-
* @param {SpotLight} light
|
|
6
|
-
* @param {number[]} points
|
|
7
|
-
* @param {number[]|Float32Array|Float64Array} planes
|
|
8
|
-
* @returns {boolean}
|
|
9
|
-
*/
|
|
10
|
-
export function spot_light_inside_volume(light, points, planes) {
|
|
11
|
-
for (let j = 0; j < 6; j++) {
|
|
12
|
-
|
|
13
|
-
const plane_address = j * 4;
|
|
14
|
-
|
|
15
|
-
const plane_normal_x = planes[plane_address];
|
|
16
|
-
const plane_normal_y = planes[plane_address + 1];
|
|
17
|
-
const plane_normal_z = planes[plane_address + 2];
|
|
18
|
-
const plane_constant = planes[plane_address + 3];
|
|
19
|
-
|
|
20
|
-
const side = cone_compute_plane_side(
|
|
21
|
-
plane_normal_x, plane_normal_y, plane_normal_z, plane_constant,
|
|
22
|
-
light.position.x, light.position.y, light.position.z,
|
|
23
|
-
light.direction.x, light.direction.y, light.direction.z,
|
|
24
|
-
light.angle.getValue(), light.distance.getValue()
|
|
25
|
-
);
|
|
26
|
-
|
|
27
|
-
if (side < 0) {
|
|
28
|
-
return false;
|
|
29
|
-
}
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
return true;
|
|
33
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"read_frustum_corner.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/forward_plus/read_frustum_corner.js"],"names":[],"mappings":""}
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Decals need to be drawn in a specific order to achieve correct blending, for this they need to be sorted
|
|
3
|
-
* @param {number[]|Uint8ClampedArray|Uint8Array|Uint32Array} lookup
|
|
4
|
-
* @param {number[]|Float32Array} data
|
|
5
|
-
* @param {number} offset
|
|
6
|
-
* @param {number} count
|
|
7
|
-
*/
|
|
8
|
-
export function sort_decal_data(lookup: number[] | Uint8ClampedArray | Uint8Array | Uint32Array, data: number[] | Float32Array, offset: number, count: number): void;
|
|
9
|
-
//# sourceMappingURL=sort_decal_data.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"sort_decal_data.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/forward_plus/sort_decal_data.js"],"names":[],"mappings":"AAuCA;;;;;;GAMG;AACH,wCALW,MAAM,EAAE,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,QACjD,MAAM,EAAE,GAAC,YAAY,UACrB,MAAM,SACN,MAAM,QAyDhB"}
|
|
@@ -1,102 +0,0 @@
|
|
|
1
|
-
const _scratch_array = [];
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
*
|
|
5
|
-
* @param {number} a
|
|
6
|
-
* @param {number} b
|
|
7
|
-
* @param {number[]} lookup
|
|
8
|
-
* @param {number[]} data
|
|
9
|
-
* @returns {number}
|
|
10
|
-
*/
|
|
11
|
-
function compare_decals(a, b, lookup, data) {
|
|
12
|
-
if (a === b) {
|
|
13
|
-
return 0;
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
const a_encoded = lookup[a];
|
|
17
|
-
const b_encoded = lookup[b];
|
|
18
|
-
|
|
19
|
-
// mask out bottom 2 type bits
|
|
20
|
-
const a_address = a_encoded & 0xFFFFFFF8;
|
|
21
|
-
const b_address = b_encoded & 0xFFFFFFF8;
|
|
22
|
-
|
|
23
|
-
const a_priority = data[a_address + 20];
|
|
24
|
-
const b_priority = data[b_address + 20];
|
|
25
|
-
|
|
26
|
-
let diff = b_priority - a_priority;
|
|
27
|
-
|
|
28
|
-
if (diff !== 0) {
|
|
29
|
-
return diff;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
const a_id = data[a_address + 21];
|
|
34
|
-
const b_id = data[b_address + 21];
|
|
35
|
-
|
|
36
|
-
// data order is explicit and stable, we use that as a secondary comparison criteria
|
|
37
|
-
return b_id - a_id;
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
/**
|
|
41
|
-
* Decals need to be drawn in a specific order to achieve correct blending, for this they need to be sorted
|
|
42
|
-
* @param {number[]|Uint8ClampedArray|Uint8Array|Uint32Array} lookup
|
|
43
|
-
* @param {number[]|Float32Array} data
|
|
44
|
-
* @param {number} offset
|
|
45
|
-
* @param {number} count
|
|
46
|
-
*/
|
|
47
|
-
export function sort_decal_data(lookup, data, offset, count) {
|
|
48
|
-
const stack = _scratch_array;
|
|
49
|
-
|
|
50
|
-
stack[0] = offset;
|
|
51
|
-
stack[1] = offset + count - 1;
|
|
52
|
-
|
|
53
|
-
let stackPointer = 2;
|
|
54
|
-
let i, j;
|
|
55
|
-
|
|
56
|
-
while (stackPointer > 0) {
|
|
57
|
-
stackPointer -= 2;
|
|
58
|
-
|
|
59
|
-
const right = stack[stackPointer + 1];
|
|
60
|
-
const left = stack[stackPointer];
|
|
61
|
-
|
|
62
|
-
i = left;
|
|
63
|
-
j = right;
|
|
64
|
-
|
|
65
|
-
const pivotIndex = (left + right) >> 1;
|
|
66
|
-
|
|
67
|
-
/* partition */
|
|
68
|
-
while (i <= j) {
|
|
69
|
-
|
|
70
|
-
while (compare_decals(i, pivotIndex, lookup, data) > 0) {
|
|
71
|
-
i++;
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
while (compare_decals(j, pivotIndex, lookup, data) < 0) {
|
|
75
|
-
j--;
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
if (i <= j) {
|
|
79
|
-
|
|
80
|
-
if (i !== j) {
|
|
81
|
-
//do swap
|
|
82
|
-
const swap = lookup[i];
|
|
83
|
-
lookup[i] = lookup[j]
|
|
84
|
-
lookup[j] = swap;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
i++;
|
|
88
|
-
j--;
|
|
89
|
-
}
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
/* recursion */
|
|
93
|
-
if (left < j) {
|
|
94
|
-
stack[stackPointer++] = left;
|
|
95
|
-
stack[stackPointer++] = j;
|
|
96
|
-
}
|
|
97
|
-
if (i < right) {
|
|
98
|
-
stack[stackPointer++] = i;
|
|
99
|
-
stack[stackPointer++] = right;
|
|
100
|
-
}
|
|
101
|
-
}
|
|
102
|
-
}
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {number[]} light_data
|
|
4
|
-
* @param {number} count
|
|
5
|
-
* @param {number[]|Uint32Array|Uint16Array|Uint8Array|Uint8ClampedArray} light_lookup_texture_data
|
|
6
|
-
* @param {number} address
|
|
7
|
-
* @returns {boolean}
|
|
8
|
-
*/
|
|
9
|
-
export function testClusterEquality(light_data: number[], count: number, light_lookup_texture_data: number[] | Uint32Array | Uint16Array | Uint8Array | Uint8ClampedArray, address: number): boolean;
|
|
10
|
-
//# sourceMappingURL=testClusterEquality.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"testClusterEquality.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/forward_plus/testClusterEquality.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,gDANW,MAAM,EAAE,SACR,MAAM,6BACN,MAAM,EAAE,GAAC,WAAW,GAAC,WAAW,GAAC,UAAU,GAAC,iBAAiB,WAC7D,MAAM,GACJ,OAAO,CAenB"}
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {number[]} light_data
|
|
4
|
-
* @param {number} count
|
|
5
|
-
* @param {number[]|Uint32Array|Uint16Array|Uint8Array|Uint8ClampedArray} light_lookup_texture_data
|
|
6
|
-
* @param {number} address
|
|
7
|
-
* @returns {boolean}
|
|
8
|
-
*/
|
|
9
|
-
export function testClusterEquality(light_data, count, light_lookup_texture_data, address) {
|
|
10
|
-
for (let i = 0; i < count; i++) {
|
|
11
|
-
|
|
12
|
-
const existing_light_address = light_lookup_texture_data[address + i];
|
|
13
|
-
|
|
14
|
-
const datum = light_data[i];
|
|
15
|
-
|
|
16
|
-
if (datum !== existing_light_address) {
|
|
17
|
-
return false;
|
|
18
|
-
}
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
return true;
|
|
22
|
-
}
|