@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.js +0 -77
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts +0 -12
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js +0 -35
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/linear_to_pq.js +0 -14
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts +0 -9
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/pq_to_linear.js +0 -30
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
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- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js +0 -5
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
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- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
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- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
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- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
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- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
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{"version":3,"file":"graph_prefix_scan_csdl.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,uGAFa,MAAM,CAkFlB"}
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pass.read(data);
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pass_data.data = pass.write(data);
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pass_data.command = pass.create("command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR);
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// buffer for storing the partition descriptor of each group
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// +1 for claim counter at position 0
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const partition_descriptor_buffer_size = (group_count + 1) * u32.size;
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pass_data.partition_descriptor_buffer = pass.create("partition descriptor buffer", BufferResourceDescriptor.empty(
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round_up(partition_descriptor_buffer_size, 1024),
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GPUBufferUsage.STORAGE
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));
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return pass_data.data;
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}
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export const ONE_SWEEP_UNIFORMS_STRUCT: WebGPUStruct;
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export const PREFIX_SCAN_NUM_GROUP_THREADS: 256;
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export const PREFIX_SCAN_NUM_ELEMENTS_PER_GROUP: number;
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export const shader_one_sweep_prefix_scan: ComputeShader;
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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//# sourceMappingURL=shader_one_sweep_prefix_scan.d.ts.map
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package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map
DELETED
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@@ -1 +0,0 @@
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{"version":3,"file":"shader_one_sweep_prefix_scan.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js"],"names":[],"mappings":"AAQA,qDAEG;AAQH,gDAAiD;AACjD,wDAAoF;AAmNpF,yDAIE;6BAxO2B,sCAAsC;8BAGrC,kCAAkC"}
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import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { COLLECTION_U32_STRUCT_READ } from "../../COLLECTION_U32_STRUCT_READ.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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export const ONE_SWEEP_UNIFORMS_STRUCT = WebGPUStruct.from({
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is_inclusive_scan: u32,
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});
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("uniforms", ONE_SWEEP_UNIFORMS_STRUCT)
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.addStorageBuffer("data_buffer", COLLECTION_U32_STRUCT_READ, true)
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.addStorageBuffer("partition_descriptor_buffer", WebGPUArray.from(atomic_u32), true)
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export const PREFIX_SCAN_NUM_GROUP_THREADS = 256;
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export const PREFIX_SCAN_NUM_ELEMENTS_PER_GROUP = 2 * PREFIX_SCAN_NUM_GROUP_THREADS;
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/**
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* Translated from HLSL. This is a single-pass, GPU-driven prefix scan
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* using a decoupled look-back algorithm, suitable for datasets of unknown size.
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* @see https://github.com/abecombe/GPUBufferOperators-for-Unity/blob/c8b48d29741d363437c91debe6984549cd6b1a31/Assets/Packages/GPUBufferOperators/Runtime/GPUOneSweepPrefixScan.hlsl
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* @type {CodeChunk}
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*/
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const body = CodeChunk.from(
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//language=WGSL
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`
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// --- Constants ---
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const NUM_GROUP_THREADS = ${PREFIX_SCAN_NUM_GROUP_THREADS};
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const NUM_BANKS = 32u; // register banks count
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const LOG_NUM_BANKS = 5u; // log2(NUM_BANKS)
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const FLAG_INVALID = 0u;
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const FLAG_AGGREGATE = 1u;
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const FLAG_PREFIX = 2u;
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const PARTITION_DESCRIPTOR_FLAG_MASK = 0x00000003u;
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const PARTITION_DESCRIPTOR_VALUE_SHIFT = 2u;
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const NUM_ELEMENTS_PER_GROUP:u32 = ${PREFIX_SCAN_NUM_ELEMENTS_PER_GROUP};
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const NUM_ELEMENTS_PER_GROUP_MINUS_1 = NUM_ELEMENTS_PER_GROUP - 1u;
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// --- Workgroup Shared Memory ---
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// Pre-calculate shared memory array size with bank-conflict padding
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const SMA_NUM_ELEMENTS_PER_GROUP = NUM_ELEMENTS_PER_GROUP + (NUM_ELEMENTS_PER_GROUP >> LOG_NUM_BANKS);
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const S_SCAN_LEN = SMA_NUM_ELEMENTS_PER_GROUP + 1u;
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var<workgroup> s_scan: array<u32, S_SCAN_LEN>;
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var<workgroup> s_prev_reduction: u32;
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// --- Helper Functions ---
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fn conflict_free_offset(n: u32) -> u32 {
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return n >> LOG_NUM_BANKS;
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}
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fn shared_memory_address(n: u32) -> u32 {
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return n + conflict_free_offset(n);
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}
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fn create_partition_descriptor(value: u32, flag: u32) -> u32 {
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return (value << PARTITION_DESCRIPTOR_VALUE_SHIFT) | flag;
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}
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fn get_partition_descriptor_flag(partition_descriptor: u32) -> u32 {
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return partition_descriptor & PARTITION_DESCRIPTOR_FLAG_MASK;
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}
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fn get_partition_descriptor_value(partition_descriptor: u32) -> u32 {
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return partition_descriptor >> PARTITION_DESCRIPTOR_VALUE_SHIFT;
|
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}
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|
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fn lookback(group_thread_id: u32, partition_index: u32) -> u32 {
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|
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if (partition_index == 0u) {
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-
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// Handle the edge case where there's nothing to look back to.
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if (group_thread_id == 0u) {
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s_prev_reduction = 0u;
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}
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-
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}else{
|
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|
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if (group_thread_id == 0u) {
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// Thread 0 does the complex look-back and eventually writes to s_prev_reduction.
|
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|
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var prev_reduction = 0u;
|
|
91
|
-
var look_back_id = partition_index - 1u;
|
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92
|
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loop {
|
|
93
|
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let partition_descriptor = atomicLoad(&partition_descriptor_buffer[look_back_id + 1]);
|
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|
-
let flag = get_partition_descriptor_flag(partition_descriptor);
|
|
95
|
-
|
|
96
|
-
if (flag != FLAG_INVALID) {
|
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97
|
-
prev_reduction += get_partition_descriptor_value(partition_descriptor);
|
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98
|
-
if (flag == FLAG_PREFIX) {
|
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99
|
-
let value_to_add = create_partition_descriptor(prev_reduction, FLAG_PREFIX - FLAG_AGGREGATE);
|
|
100
|
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atomicAdd(&partition_descriptor_buffer[partition_index + 1], value_to_add);
|
|
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|
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s_prev_reduction = prev_reduction;
|
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|
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break;
|
|
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|
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}
|
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|
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look_back_id -= 1u;
|
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|
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}
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}
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|
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}
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}
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|
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|
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|
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// Again, all threads wait here until thread 0 finishes the look-back loop.
|
|
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|
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workgroupBarrier();
|
|
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|
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|
|
113
|
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// Now all threads can safely read the result calculated by thread 0.
|
|
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|
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return s_prev_reduction;
|
|
115
|
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}
|
|
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|
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|
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var<workgroup> sh_partition_index:u32;
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|
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|
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fn get_partition_index(group_thread_id: u32) -> u32 {
|
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|
|
121
|
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if(group_thread_id == 0u) {
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|
-
|
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123
|
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sh_partition_index = atomicAdd(&partition_descriptor_buffer[0], 1u);
|
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|
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|
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125
|
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}
|
|
126
|
-
|
|
127
|
-
workgroupBarrier();
|
|
128
|
-
|
|
129
|
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return sh_partition_index;
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
@compute @workgroup_size(NUM_GROUP_THREADS)
|
|
133
|
-
fn prefix_scan(
|
|
134
|
-
@builtin(local_invocation_id) local_id: vec3<u32>,
|
|
135
|
-
@builtin(workgroup_id) workgroup_id: vec3<u32>
|
|
136
|
-
) {
|
|
137
|
-
let group_thread_id = local_id.x;
|
|
138
|
-
let partition_index = get_partition_index(group_thread_id);
|
|
139
|
-
|
|
140
|
-
// guard against out-of-bounds access
|
|
141
|
-
let num_elements = min( data_buffer.count, arrayLength(&data_buffer.elements) );
|
|
142
|
-
|
|
143
|
-
// Each thread handles two values
|
|
144
|
-
var ai = group_thread_id;
|
|
145
|
-
var bi = ai + NUM_GROUP_THREADS;
|
|
146
|
-
|
|
147
|
-
let sma_ai_load = shared_memory_address(ai);
|
|
148
|
-
let sma_bi_load = shared_memory_address(bi);
|
|
149
|
-
|
|
150
|
-
let global_ai = group_thread_id + NUM_ELEMENTS_PER_GROUP * partition_index;
|
|
151
|
-
let global_bi = global_ai + NUM_GROUP_THREADS;
|
|
152
|
-
|
|
153
|
-
// Copy input data to shared memory, handling out-of-bounds access
|
|
154
|
-
s_scan[sma_ai_load] = select(0u, data_buffer.elements[global_ai], global_ai < num_elements);
|
|
155
|
-
s_scan[sma_bi_load] = select(0u, data_buffer.elements[global_bi], global_bi < num_elements);
|
|
156
|
-
|
|
157
|
-
var offset = 1u;
|
|
158
|
-
|
|
159
|
-
// Upsweep (reduction) phase
|
|
160
|
-
for (var du = NUM_ELEMENTS_PER_GROUP >> 1u; du > 0u; du = du >> 1u) {
|
|
161
|
-
workgroupBarrier();
|
|
162
|
-
if (group_thread_id < du) {
|
|
163
|
-
let ai_u = offset * ((group_thread_id << 1u) + 1u) - 1u;
|
|
164
|
-
let bi_u = offset * ((group_thread_id << 1u) + 2u) - 1u;
|
|
165
|
-
s_scan[shared_memory_address(bi_u)] += s_scan[shared_memory_address(ai_u)];
|
|
166
|
-
}
|
|
167
|
-
offset = offset << 1u;
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
// Save total sum to global memory and clear last element for exclusive scan
|
|
171
|
-
let sma_last_element = shared_memory_address(NUM_ELEMENTS_PER_GROUP_MINUS_1);
|
|
172
|
-
if (group_thread_id == 0u) {
|
|
173
|
-
let group_sum = s_scan[sma_last_element];
|
|
174
|
-
let flag = select(FLAG_AGGREGATE, FLAG_PREFIX, partition_index == 0u);
|
|
175
|
-
|
|
176
|
-
// NOTE: the slot value must be 0, the exchange is unnecessary
|
|
177
|
-
// ORIGINAL:
|
|
178
|
-
// _ = atomicCompareExchangeWeak(&partition_descriptor_buffer[partition_index], 0u, create_partition_descriptor(group_sum, flag));
|
|
179
|
-
atomicStore(&partition_descriptor_buffer[partition_index + 1], create_partition_descriptor(group_sum, flag));
|
|
180
|
-
|
|
181
|
-
s_scan[sma_last_element] = 0u;
|
|
182
|
-
s_scan[S_SCAN_LEN - 1u] = group_sum; // Store group_sum temporarily
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
let prev_reduction = lookback(group_thread_id, partition_index);
|
|
186
|
-
|
|
187
|
-
// Downsweep phase
|
|
188
|
-
for (var dd = 1u; dd < NUM_ELEMENTS_PER_GROUP; dd = dd << 1u) {
|
|
189
|
-
offset = offset >> 1u;
|
|
190
|
-
|
|
191
|
-
if (group_thread_id < dd) {
|
|
192
|
-
|
|
193
|
-
let ai_d = offset * ((group_thread_id << 1u) + 1u) - 1u;
|
|
194
|
-
let bi_d = offset * ((group_thread_id << 1u) + 2u) - 1u;
|
|
195
|
-
|
|
196
|
-
let sma_ai_d = shared_memory_address(ai_d);
|
|
197
|
-
let sma_bi_d = shared_memory_address(bi_d);
|
|
198
|
-
|
|
199
|
-
let temp = s_scan[sma_ai_d];
|
|
200
|
-
s_scan[sma_ai_d] = s_scan[sma_bi_d];
|
|
201
|
-
s_scan[sma_bi_d] += temp;
|
|
202
|
-
|
|
203
|
-
}
|
|
204
|
-
|
|
205
|
-
workgroupBarrier();
|
|
206
|
-
|
|
207
|
-
}
|
|
208
|
-
|
|
209
|
-
// For inclusive scan, read from the next element's exclusive scan result
|
|
210
|
-
if (uniforms.is_inclusive_scan != 0u) {
|
|
211
|
-
ai = group_thread_id + 1u;
|
|
212
|
-
bi = ai + NUM_GROUP_THREADS;
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
let sma_ai_store = shared_memory_address(ai);
|
|
216
|
-
let sma_bi_store = shared_memory_address(bi);
|
|
217
|
-
|
|
218
|
-
// Copy scanned data back to global memory
|
|
219
|
-
if (global_ai < num_elements) {
|
|
220
|
-
data_buffer.elements[global_ai] = s_scan[sma_ai_store] + prev_reduction;
|
|
221
|
-
}
|
|
222
|
-
if (global_bi < num_elements) {
|
|
223
|
-
data_buffer.elements[global_bi] = s_scan[sma_bi_store] + prev_reduction;
|
|
224
|
-
}
|
|
225
|
-
}
|
|
226
|
-
`
|
|
227
|
-
)
|
|
228
|
-
|
|
229
|
-
// TODO add subgroup-based version, see https://github.com/abecombe/GPUBufferOperators-for-Unity/commit/434a8e287e922b68b75af007b06c4f04ccbc18a0
|
|
230
|
-
|
|
231
|
-
export const shader_one_sweep_prefix_scan = ComputeShader.from({
|
|
232
|
-
label: "OneSweep prefix scan",
|
|
233
|
-
body,
|
|
234
|
-
resources,
|
|
235
|
-
})
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @see https://github.com/b0nes164/GPUSorting/blob/09a6081d964b682bbb58838b83ab75aebe7f4e05/GPUSortingUnity/Shaders/SortCommon.hlsl#L38
|
|
3
|
-
* @type {CodeChunk}
|
|
4
|
-
*/
|
|
5
|
-
export const chunk_sort_common: CodeChunk;
|
|
6
|
-
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
7
|
-
//# sourceMappingURL=chunk_sort_common.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_sort_common.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,gCAFU,SAAS,CAkIlB;0BAvIyB,oCAAoC"}
|
|
@@ -1,136 +0,0 @@
|
|
|
1
|
-
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
-
import { k_radix, k_radixPasses } from "./one_sweep/defs.js";
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
* @see https://github.com/b0nes164/GPUSorting/blob/09a6081d964b682bbb58838b83ab75aebe7f4e05/GPUSortingUnity/Shaders/SortCommon.hlsl#L38
|
|
6
|
-
* @type {CodeChunk}
|
|
7
|
-
*/
|
|
8
|
-
export const chunk_sort_common = CodeChunk.from(
|
|
9
|
-
//language=WGSL
|
|
10
|
-
`
|
|
11
|
-
const KEYS_PER_THREAD = 15u;
|
|
12
|
-
const D_DIM = 256u;
|
|
13
|
-
const PART_SIZE = 3840u;
|
|
14
|
-
const D_TOTAL_SMEM = 4096u;
|
|
15
|
-
|
|
16
|
-
const MAX_DISPATCH_DIM = 65535u; //The max value of any given dispatch dimension
|
|
17
|
-
const RADIX = ${k_radix}; //Number of digit bins
|
|
18
|
-
const RADIX_MASK = 255u; //Mask of digit bins
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const HALF_RADIX = 128u; //For smaller waves where bit packing is necessary
|
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const HALF_MASK = 127u; // ''
|
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|
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const RADIX_LOG = 8u; //log2(RADIX)
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|
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const RADIX_PASSES = ${k_radixPasses}; //(Key width) / RADIX_LOG
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override subgroup_size: u32 = 32;
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var subgroup_index: u32;
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struct KeyStruct
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{
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k:array<u32,KEYS_PER_THREAD>
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};
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struct OffsetStruct
|
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{
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o:array<u32,KEYS_PER_THREAD>
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};
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struct DigitStruct
|
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{
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d:array<u32,KEYS_PER_THREAD>
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};
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var<workgroup> g_d: array<u32,D_TOTAL_SMEM>; //Shared memory for DigitBinningPass and DownSweep kernels
|
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|
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fn WaveGetLaneIndex() -> u32{
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|
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return subgroup_index;
|
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|
-
}
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48
|
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|
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|
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fn WaveGetLaneCount() -> u32{
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return subgroup_size;
|
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|
-
}
|
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|
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|
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|
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fn WaveHistsSizeWGE16() -> u32
|
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|
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{
|
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|
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return D_DIM / subgroup_size * RADIX;
|
|
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|
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}
|
|
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|
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|
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58
|
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fn WaveHistsSizeWLT16() -> u32
|
|
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|
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{
|
|
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|
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return D_TOTAL_SMEM;
|
|
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|
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}
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|
62
|
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|
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63
|
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fn ClearWaveHists( gtid:u32 )
|
|
64
|
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{
|
|
65
|
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const histsEnd = select(WaveHistsSizeWLT16(),WaveHistsSizeWGE16(),subgroup_size >= 16);
|
|
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|
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|
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67
|
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for (var i = gtid; i < histsEnd; i += D_DIM){
|
|
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|
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g_d[i] = 0;
|
|
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|
-
}
|
|
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|
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}
|
|
71
|
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//*****************************************************************************
|
|
72
|
-
//HELPER FUNCTIONS
|
|
73
|
-
//*****************************************************************************
|
|
74
|
-
fn getWaveIndex(gtid:u32) -> u32
|
|
75
|
-
{
|
|
76
|
-
return gtid / WaveGetLaneCount();
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
fn SubPartSizeWGE16() -> u32
|
|
80
|
-
{
|
|
81
|
-
return KEYS_PER_THREAD * WaveGetLaneCount();
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
fn SharedOffsetWGE16( gtid:u32) -> u32
|
|
85
|
-
{
|
|
86
|
-
return WaveGetLaneIndex() + getWaveIndex(gtid) * SubPartSizeWGE16();
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
fn SubPartSizeWLT16( _serialIterations:u32) -> u32
|
|
90
|
-
{
|
|
91
|
-
return KEYS_PER_THREAD * WaveGetLaneCount() * _serialIterations;
|
|
92
|
-
}
|
|
93
|
-
|
|
94
|
-
fn SharedOffsetWLT16( gtid:u32 , _serialIterations: u32) -> u32
|
|
95
|
-
{
|
|
96
|
-
return WaveGetLaneIndex() +
|
|
97
|
-
(getWaveIndex(gtid) / _serialIterations * SubPartSizeWLT16(_serialIterations)) +
|
|
98
|
-
(getWaveIndex(gtid) % _serialIterations * WaveGetLaneCount());
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
fn DeviceOffsetWGE16(gtid:u32, partIndex:u32) -> u32
|
|
102
|
-
{
|
|
103
|
-
return SharedOffsetWGE16(gtid) + partIndex * PART_SIZE;
|
|
104
|
-
}
|
|
105
|
-
|
|
106
|
-
//*****************************************************************************
|
|
107
|
-
//FUNCTIONS COMMON TO THE DOWNSWEEP / DIGIT BINNING PASS
|
|
108
|
-
//*****************************************************************************
|
|
109
|
-
//If the size of a wave is too small, we do not have enough space in
|
|
110
|
-
//shared memory to assign a histogram to each wave, so instead,
|
|
111
|
-
//some operations are peformed serially.
|
|
112
|
-
|
|
113
|
-
fn LoadKey( key: ptr<function,u32>, index: u32)
|
|
114
|
-
{
|
|
115
|
-
*key = b_sort[index];
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
fn LoadKeysWGE16(gtid:u32, partIndex:u32) -> KeyStruct
|
|
119
|
-
{
|
|
120
|
-
var keys:KeyStruct;
|
|
121
|
-
|
|
122
|
-
var t = DeviceOffsetWGE16(gtid, partIndex);
|
|
123
|
-
for (var i:u32 = 0;
|
|
124
|
-
i < KEYS_PER_THREAD;
|
|
125
|
-
i++
|
|
126
|
-
){
|
|
127
|
-
|
|
128
|
-
LoadKey(&keys.k[i], t);
|
|
129
|
-
t += WaveGetLaneCount();
|
|
130
|
-
|
|
131
|
-
}
|
|
132
|
-
|
|
133
|
-
return keys;
|
|
134
|
-
}
|
|
135
|
-
`
|
|
136
|
-
)
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
export const chunk_safe_load_uint4_umax_fixed: CodeChunk;
|
|
2
|
-
/**
|
|
3
|
-
* see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanCommon.hlsli#L96
|
|
4
|
-
* @type {CodeChunk}
|
|
5
|
-
*/
|
|
6
|
-
export const chunk_safe_load_uint4_umax: CodeChunk;
|
|
7
|
-
/**
|
|
8
|
-
* see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanCommon.hlsli#L96
|
|
9
|
-
* @type {CodeChunk}
|
|
10
|
-
*/
|
|
11
|
-
export const chunk_safe_load_uint4: CodeChunk;
|
|
12
|
-
/**
|
|
13
|
-
* see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanCommon.hlsli#L96
|
|
14
|
-
* @type {CodeChunk}
|
|
15
|
-
*/
|
|
16
|
-
export const chunk_safe_store_uint4: CodeChunk;
|
|
17
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
18
|
-
//# sourceMappingURL=chunk_safe_load_uint4_umax.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_safe_load_uint4_umax.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js"],"names":[],"mappings":"AAGA,yDAgBC;AAED;;;GAGG;AACH,yCAFU,SAAS,CA4BlB;AAED;;;GAGG;AACH,oCAFU,SAAS,CAyBlB;AACD;;;GAGG;AACH,qCAFU,SAAS,CAwBlB;0BA1GyB,uCAAuC"}
|
|
@@ -1,108 +0,0 @@
|
|
|
1
|
-
import { UINT32_MAX } from "../../../../../core/binary/UINT32_MAX.js";
|
|
2
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
3
|
-
|
|
4
|
-
export const chunk_safe_load_uint4_umax_fixed = CodeChunk.from(
|
|
5
|
-
//language=WGSL
|
|
6
|
-
`
|
|
7
|
-
fn safe_load_uint4_umax_fixed(idx: u32, size_in_ints: u32) -> vec4<u32> {
|
|
8
|
-
let val = (idx * 4u);
|
|
9
|
-
var res = vec4<u32>(${UINT32_MAX});
|
|
10
|
-
if (((idx + 1u) * 4u) <= size_in_ints) {
|
|
11
|
-
res = vec4<u32>(val, val + 1, val + 2, val + 3);
|
|
12
|
-
} else {
|
|
13
|
-
if ((idx * 4u) < size_in_ints) { res.x = val; }
|
|
14
|
-
if ((idx * 4u) + 1u < size_in_ints) { res.y = val + 1; }
|
|
15
|
-
if ((idx * 4u) + 2u < size_in_ints) { res.z = val + 2; }
|
|
16
|
-
}
|
|
17
|
-
return res;
|
|
18
|
-
}
|
|
19
|
-
`
|
|
20
|
-
)
|
|
21
|
-
|
|
22
|
-
/**
|
|
23
|
-
* see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanCommon.hlsli#L96
|
|
24
|
-
* @type {CodeChunk}
|
|
25
|
-
*/
|
|
26
|
-
export const chunk_safe_load_uint4_umax = CodeChunk.from(
|
|
27
|
-
//language=WGSL
|
|
28
|
-
`
|
|
29
|
-
fn safe_load_uint4_umax(data: ptr<storage,array<u32>>, idx:u32, limit:u32) -> vec4<u32>{
|
|
30
|
-
|
|
31
|
-
var res = vec4<u32>(${UINT32_MAX});
|
|
32
|
-
|
|
33
|
-
let offset = idx;
|
|
34
|
-
|
|
35
|
-
if(idx + 1 <= limit){
|
|
36
|
-
res.x = data[idx];
|
|
37
|
-
}
|
|
38
|
-
if(idx + 2 <= limit){
|
|
39
|
-
res.y = data[idx + 1];
|
|
40
|
-
}
|
|
41
|
-
if(idx + 3 <= limit){
|
|
42
|
-
res.z = data[idx + 2];
|
|
43
|
-
}
|
|
44
|
-
if(idx + 4 <= limit){
|
|
45
|
-
res.w = data[idx + 3];
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
return res;
|
|
50
|
-
}
|
|
51
|
-
`
|
|
52
|
-
)
|
|
53
|
-
|
|
54
|
-
/**
|
|
55
|
-
* see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanCommon.hlsli#L96
|
|
56
|
-
* @type {CodeChunk}
|
|
57
|
-
*/
|
|
58
|
-
export const chunk_safe_load_uint4 = CodeChunk.from(
|
|
59
|
-
//language=WGSL
|
|
60
|
-
`
|
|
61
|
-
fn safe_load_uint4(data: ptr<storage,array<u32>>, idx:u32, limit:u32) -> vec4<u32>{
|
|
62
|
-
|
|
63
|
-
var res = vec4<u32>(0);
|
|
64
|
-
|
|
65
|
-
if(idx + 1 <= limit){
|
|
66
|
-
res.x = data[idx];
|
|
67
|
-
}
|
|
68
|
-
if(idx + 2 <= limit){
|
|
69
|
-
res.y = data[idx + 1];
|
|
70
|
-
}
|
|
71
|
-
if(idx + 3 <= limit){
|
|
72
|
-
res.z = data[idx + 2];
|
|
73
|
-
}
|
|
74
|
-
if(idx + 4 <= limit){
|
|
75
|
-
res.w = data[idx + 3];
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
return res;
|
|
79
|
-
}
|
|
80
|
-
`
|
|
81
|
-
)
|
|
82
|
-
/**
|
|
83
|
-
* see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanCommon.hlsli#L96
|
|
84
|
-
* @type {CodeChunk}
|
|
85
|
-
*/
|
|
86
|
-
export const chunk_safe_store_uint4 = CodeChunk.from(
|
|
87
|
-
//language=WGSL
|
|
88
|
-
`
|
|
89
|
-
fn safe_store_uint4(data: ptr<storage,array<u32>>, value: vec4u, idx:u32, limit:u32){
|
|
90
|
-
|
|
91
|
-
if(idx + 1 <= limit){
|
|
92
|
-
data[idx] = value.x;
|
|
93
|
-
}
|
|
94
|
-
if(idx + 2 <= limit){
|
|
95
|
-
data[idx + 1] = value.y;
|
|
96
|
-
}
|
|
97
|
-
if(idx + 3 <= limit){
|
|
98
|
-
data[idx + 2] = value.z;
|
|
99
|
-
}
|
|
100
|
-
if(idx + 4 <= limit){
|
|
101
|
-
data[idx + 3] = value.w;
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
}
|
|
107
|
-
`
|
|
108
|
-
)
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Good value is probably ~16
|
|
3
|
-
* @see https://raw.githubusercontent.com/MircoWerner/VkRadixSort/refs/heads/main/timings/radixsort_multi_1000000.png
|
|
4
|
-
* @type {number}
|
|
5
|
-
*/
|
|
6
|
-
export const NUMBER_OF_BLOCKS_PER_GROUP: number;
|
|
7
|
-
/**
|
|
8
|
-
* How many bits are there in a key
|
|
9
|
-
* @type {number}
|
|
10
|
-
*/
|
|
11
|
-
export const KEY_BIT_SIZE: number;
|
|
12
|
-
/**
|
|
13
|
-
* How many bits do we handle per pass?
|
|
14
|
-
* @type {number}
|
|
15
|
-
*/
|
|
16
|
-
export const BITS_PER_PASS: number;
|
|
17
|
-
/**
|
|
18
|
-
* How many histogram bins do we need?
|
|
19
|
-
* @type {number}
|
|
20
|
-
*/
|
|
21
|
-
export const NUM_BINS: number;
|
|
22
|
-
/**
|
|
23
|
-
* compute shader work-group size
|
|
24
|
-
* @type {number}
|
|
25
|
-
*/
|
|
26
|
-
export const RADIX_SORT_GROUP_SIZE: number;
|
|
27
|
-
/**
|
|
28
|
-
*
|
|
29
|
-
* @type {WebGPUArray}
|
|
30
|
-
*/
|
|
31
|
-
export const RADIX_SORT_KEYS_TYPE: WebGPUArray;
|
|
32
|
-
export const RADIX_SORT_PASS_PARAMETERS_STRUCT: WebGPUStruct;
|
|
33
|
-
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
34
|
-
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
35
|
-
//# sourceMappingURL=defs.d.ts.map
|