@woosh/meep-engine 3.2.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (893) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/avif/encoder_worker.js +5 -18
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  9. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  10. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  11. package/src/core/color/PQ/PQ_constants.js +50 -0
  12. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  13. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  14. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  15. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  16. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  17. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
  19. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
  20. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
  21. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
  22. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
  23. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
  24. package/src/engine/EntityCreator.d.ts +19 -11
  25. package/src/engine/EntityCreator.d.ts.map +1 -1
  26. package/src/engine/EntityCreator.js +116 -94
  27. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  28. package/src/engine/achievements/AchievementManager.js +437 -433
  29. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  30. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  31. package/src/engine/animation/AnimatedActions.js +111 -81
  32. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  33. package/src/engine/animation/AnimationUtils.js +234 -252
  34. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  36. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
  37. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  38. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  39. package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
  40. package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
  41. package/src/engine/graphics3/VolumetricLightMap.js +160 -0
  42. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
  43. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
  44. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
  45. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
  46. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
  47. package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
  48. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  49. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  50. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  51. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  52. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  53. package/src/engine/sound/SoundEngine.d.ts +2 -2
  54. package/src/engine/sound/SoundEngine.js +124 -124
  55. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  56. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  57. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  58. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  61. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  62. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  63. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  64. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  65. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  66. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  67. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  68. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  69. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  70. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  71. package/src/engine/sound/sopra/README.md +644 -643
  72. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  73. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  74. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  75. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  76. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  77. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  78. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  79. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  80. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  81. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  82. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  83. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  84. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  85. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  86. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  87. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  88. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  89. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  90. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  91. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  92. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  93. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  94. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  95. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  96. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  97. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  98. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  99. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  100. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  101. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  102. package/src/shade/playground/add_random_meshes.js +132 -84
  103. package/src/shade/playground/bvh_repro/README.md +57 -0
  104. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  105. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  106. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  107. package/src/shade/playground/bvh_repro/index.html +124 -0
  108. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  109. package/src/shade/playground/bvh_repro/main.js +254 -0
  110. package/src/shade/playground/load_default_environment.d.ts +10 -1
  111. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  112. package/src/shade/playground/load_default_environment.js +44 -20
  113. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  114. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  115. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  116. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  117. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  118. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  119. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  120. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  121. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  122. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  123. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  124. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  125. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  126. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  127. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  128. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  129. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  130. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  131. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  132. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  135. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  136. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  137. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  138. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  139. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  140. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  141. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  142. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  143. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  144. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  145. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  146. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  147. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  148. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  149. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  150. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  151. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  152. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  153. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  154. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  155. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  156. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  157. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  158. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  159. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  160. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  161. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  162. package/src/shade/renderer/Renderer.d.ts +16 -0
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +23 -4
  165. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  166. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  167. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  168. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  169. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  170. package/src/shade/renderer/animation/Skin.js +9 -7
  171. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  172. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  173. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  174. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  175. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  176. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  177. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  178. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  179. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  180. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  181. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  182. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  183. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  184. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  185. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  186. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  187. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  188. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  189. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  190. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  191. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  192. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  193. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  194. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  195. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  196. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
  197. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
  198. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  203. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  204. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  206. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  207. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  209. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  210. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  211. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  212. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  213. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  214. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  215. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  216. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  217. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  219. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  220. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  222. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  223. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  225. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  226. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
  229. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
  230. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
  233. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  234. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  235. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  236. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
  237. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
  238. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
  239. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
  240. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
  241. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  242. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
  243. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
  244. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
  245. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
  246. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
  247. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  248. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
  249. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
  250. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  251. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
  252. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
  253. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
  254. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
  255. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -0
  256. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
  257. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
  258. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -0
  259. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
  260. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
  261. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts.map +1 -0
  262. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
  263. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
  264. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  265. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +235 -24
  266. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  267. package/src/shade/renderer/scene/GPUSceneContext.js +15 -3
  268. package/src/shade/renderer/scene/SkinnedMesh.d.ts +57 -11
  269. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +1 -1
  270. package/src/shade/renderer/scene/SkinnedMesh.js +111 -11
  271. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  272. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +12 -3
  273. package/src/shade/renderer/scene/optimization/geometry/internal/match_validate_topology.js +3 -3
  274. package/src/shade/renderer/scene/optimization/geometry/internal/seed_correspondence_from_window.js +3 -3
  275. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts.map +1 -1
  276. package/src/shade/renderer/scene/serialization/deserialize_scene.js +0 -2
  277. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts +22 -0
  278. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -0
  279. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +145 -0
  280. package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts +18 -0
  281. package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts.map +1 -0
  282. package/src/shade/renderer/scene/verify_gpu_tlas_build.js +364 -0
  283. package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts +9 -1
  284. package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts.map +1 -1
  285. package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.js +29 -21
  286. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_v3_morton_encode.d.ts +22 -0
  287. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_v3_morton_encode.d.ts.map +1 -0
  288. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_v3_morton_encode.js +31 -0
  289. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_ray.d.ts.map +1 -1
  290. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_ray.js +87 -39
  291. package/src/shade/renderer/shader/chunk/geometry/format/chunk_geometry_read_triangle_bounds.d.ts +17 -0
  292. package/src/shade/renderer/shader/chunk/geometry/format/chunk_geometry_read_triangle_bounds.d.ts.map +1 -0
  293. package/src/shade/renderer/shader/chunk/geometry/format/chunk_geometry_read_triangle_bounds.js +40 -0
  294. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +15 -0
  295. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -0
  296. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +52 -0
  297. package/src/shade/renderer/shader/chunk/geometry/ray/RAY_STRUCT.d.ts +9 -0
  298. package/src/shade/renderer/shader/chunk/geometry/ray/RAY_STRUCT.d.ts.map +1 -1
  299. package/src/shade/renderer/shader/chunk/geometry/ray/RAY_STRUCT.js +9 -0
  300. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_transform_m4.d.ts +20 -0
  301. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_transform_m4.d.ts.map +1 -1
  302. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_transform_m4.js +52 -34
  303. package/src/shade/renderer/texture/virtual/README.md +255 -276
  304. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  305. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -2
  306. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  307. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +83 -0
  308. package/src/view/interaction/InterfaceCommand.d.ts +8 -8
  309. package/src/view/interaction/InterfaceCommand.d.ts.map +1 -1
  310. package/src/view/interaction/InterfaceCommand.js +146 -146
  311. package/src/view/interaction/createInterfaceCommandButton.d.ts.map +1 -1
  312. package/src/view/interaction/createInterfaceCommandButton.js +115 -124
  313. package/src/engine/ecs/components/Timer.d.ts +0 -50
  314. package/src/engine/ecs/components/Timer.d.ts.map +0 -1
  315. package/src/engine/ecs/components/Timer.js +0 -80
  316. package/src/engine/ecs/evaluation/PointFitnessBinary.d.ts +0 -22
  317. package/src/engine/ecs/evaluation/PointFitnessBinary.d.ts.map +0 -1
  318. package/src/engine/ecs/evaluation/PointFitnessBinary.js +0 -33
  319. package/src/engine/ecs/evaluation/PointFitnessConstant.d.ts +0 -12
  320. package/src/engine/ecs/evaluation/PointFitnessConstant.d.ts.map +0 -1
  321. package/src/engine/ecs/evaluation/PointFitnessConstant.js +0 -27
  322. package/src/engine/ecs/evaluation/PointFitnessFunction.d.ts +0 -17
  323. package/src/engine/ecs/evaluation/PointFitnessFunction.d.ts.map +0 -1
  324. package/src/engine/ecs/evaluation/PointFitnessFunction.js +0 -20
  325. package/src/engine/ecs/evaluation/arithmetic/PointFitnessAdd.d.ts +0 -12
  326. package/src/engine/ecs/evaluation/arithmetic/PointFitnessAdd.d.ts.map +0 -1
  327. package/src/engine/ecs/evaluation/arithmetic/PointFitnessAdd.js +0 -27
  328. package/src/engine/ecs/evaluation/arithmetic/PointFitnessMultiply.d.ts +0 -12
  329. package/src/engine/ecs/evaluation/arithmetic/PointFitnessMultiply.d.ts.map +0 -1
  330. package/src/engine/ecs/evaluation/arithmetic/PointFitnessMultiply.js +0 -28
  331. package/src/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.d.ts +0 -50
  332. package/src/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.d.ts.map +0 -1
  333. package/src/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.js +0 -176
  334. package/src/engine/ecs/evaluation/json/deserializeFromJSON_PointFitnessFunction.d.ts +0 -7
  335. package/src/engine/ecs/evaluation/json/deserializeFromJSON_PointFitnessFunction.d.ts.map +0 -1
  336. package/src/engine/ecs/evaluation/json/deserializeFromJSON_PointFitnessFunction.js +0 -68
  337. package/src/engine/ecs/evaluation/json/serializeToJSON_PointFitnessFunction.d.ts +0 -7
  338. package/src/engine/ecs/evaluation/json/serializeToJSON_PointFitnessFunction.d.ts.map +0 -1
  339. package/src/engine/ecs/evaluation/json/serializeToJSON_PointFitnessFunction.js +0 -89
  340. package/src/engine/ecs/evaluation/world/ReadTerrainLayerWeightPointFitness.d.ts +0 -17
  341. package/src/engine/ecs/evaluation/world/ReadTerrainLayerWeightPointFitness.d.ts.map +0 -1
  342. package/src/engine/ecs/evaluation/world/ReadTerrainLayerWeightPointFitness.js +0 -60
  343. package/src/engine/ecs/systems/TimerSystem.d.ts +0 -10
  344. package/src/engine/ecs/systems/TimerSystem.d.ts.map +0 -1
  345. package/src/engine/ecs/systems/TimerSystem.js +0 -86
  346. package/src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.d.ts +0 -13
  347. package/src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.d.ts.map +0 -1
  348. package/src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.js +0 -14
  349. package/src/engine/graphics/StandardFrameBuffers.d.ts +0 -7
  350. package/src/engine/graphics/StandardFrameBuffers.d.ts.map +0 -1
  351. package/src/engine/graphics/StandardFrameBuffers.js +0 -9
  352. package/src/engine/graphics/copy_transform_to_threejs_object.d.ts +0 -7
  353. package/src/engine/graphics/copy_transform_to_threejs_object.d.ts.map +0 -1
  354. package/src/engine/graphics/copy_transform_to_threejs_object.js +0 -12
  355. package/src/engine/graphics/ecs/light/binding/LightBinding.d.ts +0 -42
  356. package/src/engine/graphics/ecs/light/binding/LightBinding.d.ts.map +0 -1
  357. package/src/engine/graphics/ecs/light/binding/LightBinding.js +0 -133
  358. package/src/engine/graphics/ecs/light/binding/fp/FPLightBinding.d.ts +0 -25
  359. package/src/engine/graphics/ecs/light/binding/fp/FPLightBinding.d.ts.map +0 -1
  360. package/src/engine/graphics/ecs/light/binding/fp/FPLightBinding.js +0 -90
  361. package/src/engine/graphics/ecs/light/binding/three/applyRotation.d.ts +0 -7
  362. package/src/engine/graphics/ecs/light/binding/three/applyRotation.d.ts.map +0 -1
  363. package/src/engine/graphics/ecs/light/binding/three/applyRotation.js +0 -24
  364. package/src/engine/graphics/ecs/light/binding/three/threeEnsureLightObject.d.ts +0 -7
  365. package/src/engine/graphics/ecs/light/binding/three/threeEnsureLightObject.d.ts.map +0 -1
  366. package/src/engine/graphics/ecs/light/binding/three/threeEnsureLightObject.js +0 -12
  367. package/src/engine/graphics/ecs/light/binding/three/threeMakeLight.d.ts +0 -8
  368. package/src/engine/graphics/ecs/light/binding/three/threeMakeLight.d.ts.map +0 -1
  369. package/src/engine/graphics/ecs/light/binding/three/threeMakeLight.js +0 -41
  370. package/src/engine/graphics/ecs/light/shadow/LightShadow.d.ts +0 -4
  371. package/src/engine/graphics/ecs/light/shadow/LightShadow.d.ts.map +0 -1
  372. package/src/engine/graphics/ecs/light/shadow/LightShadow.js +0 -4
  373. package/src/engine/graphics/ecs/light/shadow/ShadowManager.d.ts +0 -27
  374. package/src/engine/graphics/ecs/light/shadow/ShadowManager.d.ts.map +0 -1
  375. package/src/engine/graphics/ecs/light/shadow/ShadowManager.js +0 -53
  376. package/src/engine/graphics/ecs/light/shadow/ShadowMap.d.ts +0 -8
  377. package/src/engine/graphics/ecs/light/shadow/ShadowMap.d.ts.map +0 -1
  378. package/src/engine/graphics/ecs/light/shadow/ShadowMap.js +0 -7
  379. package/src/engine/graphics/ecs/light/shadow/compute_view_frustum_aabb_in_space.d.ts +0 -14
  380. package/src/engine/graphics/ecs/light/shadow/compute_view_frustum_aabb_in_space.d.ts.map +0 -1
  381. package/src/engine/graphics/ecs/light/shadow/compute_view_frustum_aabb_in_space.js +0 -62
  382. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts +0 -30
  383. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +0 -1
  384. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.js +0 -77
  385. package/src/engine/graphics/ecs/light/shadow/setShadowCameraDimensionsDiscrete.d.ts +0 -13
  386. package/src/engine/graphics/ecs/light/shadow/setShadowCameraDimensionsDiscrete.d.ts.map +0 -1
  387. package/src/engine/graphics/ecs/light/shadow/setShadowCameraDimensionsDiscrete.js +0 -43
  388. package/src/engine/graphics/ecs/light/three/light2type.d.ts +0 -8
  389. package/src/engine/graphics/ecs/light/three/light2type.d.ts.map +0 -1
  390. package/src/engine/graphics/ecs/light/three/light2type.js +0 -20
  391. package/src/engine/graphics/ecs/mesh/applyTransformToThreeObject.d.ts +0 -7
  392. package/src/engine/graphics/ecs/mesh/applyTransformToThreeObject.d.ts.map +0 -1
  393. package/src/engine/graphics/ecs/mesh/applyTransformToThreeObject.js +0 -13
  394. package/src/engine/graphics/particles/node-based/codegen/CodeContext.d.ts +0 -20
  395. package/src/engine/graphics/particles/node-based/codegen/CodeContext.d.ts.map +0 -1
  396. package/src/engine/graphics/particles/node-based/codegen/CodeContext.js +0 -47
  397. package/src/engine/graphics/particles/node-based/codegen/CodeGenerator.d.ts +0 -12
  398. package/src/engine/graphics/particles/node-based/codegen/CodeGenerator.d.ts.map +0 -1
  399. package/src/engine/graphics/particles/node-based/codegen/CodeGenerator.js +0 -19
  400. package/src/engine/graphics/particles/node-based/codegen/glsl/GLSLCodeGenerator.d.ts +0 -18
  401. package/src/engine/graphics/particles/node-based/codegen/glsl/GLSLCodeGenerator.d.ts.map +0 -1
  402. package/src/engine/graphics/particles/node-based/codegen/glsl/GLSLCodeGenerator.js +0 -249
  403. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeInputName.d.ts +0 -7
  404. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeInputName.d.ts.map +0 -1
  405. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeInputName.js +0 -8
  406. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeOutputName.d.ts +0 -7
  407. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeOutputName.d.ts.map +0 -1
  408. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeOutputName.js +0 -8
  409. package/src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.d.ts +0 -14
  410. package/src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.d.ts.map +0 -1
  411. package/src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.js +0 -20
  412. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_curlNoise.d.ts +0 -3
  413. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_curlNoise.d.ts.map +0 -1
  414. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_curlNoise.js +0 -58
  415. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_snoiseVector3.d.ts +0 -3
  416. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_snoiseVector3.d.ts.map +0 -1
  417. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_snoiseVector3.js +0 -44
  418. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v3.d.ts +0 -3
  419. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v3.d.ts.map +0 -1
  420. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v3.js +0 -28
  421. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v4.d.ts +0 -3
  422. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v4.d.ts.map +0 -1
  423. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v4.js +0 -28
  424. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_permute.d.ts +0 -3
  425. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_permute.d.ts.map +0 -1
  426. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_permute.js +0 -39
  427. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_snoise.d.ts +0 -3
  428. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_snoise.d.ts.map +0 -1
  429. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_snoise.js +0 -124
  430. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_tylorInvSqrt.d.ts +0 -3
  431. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_tylorInvSqrt.d.ts.map +0 -1
  432. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_tylorInvSqrt.js +0 -30
  433. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModule.d.ts +0 -64
  434. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModule.d.ts.map +0 -1
  435. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModule.js +0 -131
  436. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleReference.d.ts +0 -32
  437. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleReference.d.ts.map +0 -1
  438. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleReference.js +0 -62
  439. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleRegistry.d.ts +0 -46
  440. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleRegistry.d.ts.map +0 -1
  441. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleRegistry.js +0 -272
  442. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionParameterSpecification.d.ts +0 -28
  443. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionParameterSpecification.d.ts.map +0 -1
  444. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionParameterSpecification.js +0 -57
  445. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionSignature.d.ts +0 -32
  446. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionSignature.d.ts.map +0 -1
  447. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionSignature.js +0 -55
  448. package/src/engine/graphics/particles/node-based/editor/ParticleSpecificationEditorView.d.ts +0 -34
  449. package/src/engine/graphics/particles/node-based/editor/ParticleSpecificationEditorView.d.ts.map +0 -1
  450. package/src/engine/graphics/particles/node-based/editor/ParticleSpecificationEditorView.js +0 -178
  451. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.d.ts +0 -7
  452. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.d.ts.map +0 -1
  453. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.js +0 -31
  454. package/src/engine/graphics/particles/node-based/nodes/ParticleDataTypes.d.ts +0 -13
  455. package/src/engine/graphics/particles/node-based/nodes/ParticleDataTypes.d.ts.map +0 -1
  456. package/src/engine/graphics/particles/node-based/nodes/ParticleDataTypes.js +0 -13
  457. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.d.ts +0 -7
  458. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.d.ts.map +0 -1
  459. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.js +0 -26
  460. package/src/engine/graphics/particles/node-based/nodes/ReadPosition.d.ts +0 -4
  461. package/src/engine/graphics/particles/node-based/nodes/ReadPosition.d.ts.map +0 -1
  462. package/src/engine/graphics/particles/node-based/nodes/ReadPosition.js +0 -5
  463. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.d.ts +0 -6
  464. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.d.ts.map +0 -1
  465. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.js +0 -14
  466. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.d.ts +0 -37
  467. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.d.ts.map +0 -1
  468. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.js +0 -73
  469. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.d.ts +0 -7
  470. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.d.ts.map +0 -1
  471. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.js +0 -30
  472. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.d.ts +0 -7
  473. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.d.ts.map +0 -1
  474. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.js +0 -30
  475. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.d.ts +0 -7
  476. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.d.ts.map +0 -1
  477. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.js +0 -32
  478. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.d.ts +0 -6
  479. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.d.ts.map +0 -1
  480. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.js +0 -15
  481. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.d.ts +0 -7
  482. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.d.ts.map +0 -1
  483. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.js +0 -27
  484. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.d.ts +0 -7
  485. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.d.ts.map +0 -1
  486. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.js +0 -25
  487. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.d.ts +0 -7
  488. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.d.ts.map +0 -1
  489. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.js +0 -26
  490. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.d.ts +0 -7
  491. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.d.ts.map +0 -1
  492. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.js +0 -25
  493. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.d.ts +0 -7
  494. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.d.ts.map +0 -1
  495. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.js +0 -25
  496. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.d.ts +0 -7
  497. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.d.ts.map +0 -1
  498. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.js +0 -25
  499. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.d.ts +0 -7
  500. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.d.ts.map +0 -1
  501. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.js +0 -25
  502. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.d.ts +0 -7
  503. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.d.ts.map +0 -1
  504. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.js +0 -39
  505. package/src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.d.ts +0 -39
  506. package/src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.d.ts.map +0 -1
  507. package/src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.js +0 -45
  508. package/src/engine/graphics/particles/node-based/particle/GeometryAttributes.d.ts +0 -9
  509. package/src/engine/graphics/particles/node-based/particle/GeometryAttributes.d.ts.map +0 -1
  510. package/src/engine/graphics/particles/node-based/particle/GeometryAttributes.js +0 -10
  511. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeBinding.d.ts +0 -13
  512. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeBinding.d.ts.map +0 -1
  513. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeBinding.js +0 -14
  514. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeSpecification.d.ts +0 -50
  515. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeSpecification.d.ts.map +0 -1
  516. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeSpecification.js +0 -47
  517. package/src/engine/graphics/particles/node-based/particle/ParticleSpecification.d.ts +0 -51
  518. package/src/engine/graphics/particles/node-based/particle/ParticleSpecification.d.ts.map +0 -1
  519. package/src/engine/graphics/particles/node-based/particle/ParticleSpecification.js +0 -93
  520. package/src/engine/graphics/particles/node-based/populateFunctionModuleRegistry.d.ts +0 -6
  521. package/src/engine/graphics/particles/node-based/populateFunctionModuleRegistry.d.ts.map +0 -1
  522. package/src/engine/graphics/particles/node-based/populateFunctionModuleRegistry.js +0 -23
  523. package/src/engine/graphics/particles/node-based/populateNodeRegistry.d.ts +0 -7
  524. package/src/engine/graphics/particles/node-based/populateNodeRegistry.d.ts.map +0 -1
  525. package/src/engine/graphics/particles/node-based/populateNodeRegistry.js +0 -48
  526. package/src/engine/graphics/particles/node-based/rendering/AbstractParticleRenderer.d.ts +0 -21
  527. package/src/engine/graphics/particles/node-based/rendering/AbstractParticleRenderer.d.ts.map +0 -1
  528. package/src/engine/graphics/particles/node-based/rendering/AbstractParticleRenderer.js +0 -35
  529. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderCommand.d.ts +0 -20
  530. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderCommand.d.ts.map +0 -1
  531. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderCommand.js +0 -35
  532. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderSpecification.d.ts +0 -14
  533. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderSpecification.d.ts.map +0 -1
  534. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderSpecification.js +0 -17
  535. package/src/engine/graphics/particles/node-based/rendering/billboard/ParticleBillboardShader.d.ts +0 -5
  536. package/src/engine/graphics/particles/node-based/rendering/billboard/ParticleBillboardShader.d.ts.map +0 -1
  537. package/src/engine/graphics/particles/node-based/rendering/billboard/ParticleBillboardShader.js +0 -150
  538. package/src/engine/graphics/particles/node-based/simulation/EmitterAttributeData.d.ts +0 -55
  539. package/src/engine/graphics/particles/node-based/simulation/EmitterAttributeData.d.ts.map +0 -1
  540. package/src/engine/graphics/particles/node-based/simulation/EmitterAttributeData.js +0 -105
  541. package/src/engine/graphics/particles/node-based/simulation/GLDataBuffer.d.ts +0 -49
  542. package/src/engine/graphics/particles/node-based/simulation/GLDataBuffer.d.ts.map +0 -1
  543. package/src/engine/graphics/particles/node-based/simulation/GLDataBuffer.js +0 -103
  544. package/src/engine/graphics/particles/node-based/simulation/GLSLParticleSimulator.d.ts +0 -4
  545. package/src/engine/graphics/particles/node-based/simulation/GLSLParticleSimulator.d.ts.map +0 -1
  546. package/src/engine/graphics/particles/node-based/simulation/GLSLParticleSimulator.js +0 -6
  547. package/src/engine/graphics/particles/node-based/simulation/GLSLSimulationShader.d.ts +0 -83
  548. package/src/engine/graphics/particles/node-based/simulation/GLSLSimulationShader.d.ts.map +0 -1
  549. package/src/engine/graphics/particles/node-based/simulation/GLSLSimulationShader.js +0 -188
  550. package/src/engine/graphics/particles/node-based/simulation/TransformFeedback.d.ts +0 -123
  551. package/src/engine/graphics/particles/node-based/simulation/TransformFeedback.d.ts.map +0 -1
  552. package/src/engine/graphics/particles/node-based/simulation/TransformFeedback.js +0 -415
  553. package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts +0 -71
  554. package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts.map +0 -1
  555. package/src/engine/graphics/render/buffer/FrameBufferManager.js +0 -229
  556. package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.d.ts +0 -22
  557. package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.d.ts.map +0 -1
  558. package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.js +0 -84
  559. package/src/engine/graphics/render/forward_plus/LightRenderMetadata.d.ts +0 -33
  560. package/src/engine/graphics/render/forward_plus/LightRenderMetadata.d.ts.map +0 -1
  561. package/src/engine/graphics/render/forward_plus/LightRenderMetadata.js +0 -61
  562. package/src/engine/graphics/render/forward_plus/SPECIFICATION.md +0 -155
  563. package/src/engine/graphics/render/forward_plus/assign_cluster.d.ts +0 -29
  564. package/src/engine/graphics/render/forward_plus/assign_cluster.d.ts.map +0 -1
  565. package/src/engine/graphics/render/forward_plus/assign_cluster.js +0 -124
  566. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash.d.ts +0 -7
  567. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash.d.ts.map +0 -1
  568. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash.js +0 -17
  569. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.d.ts +0 -7
  570. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.d.ts.map +0 -1
  571. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.js +0 -17
  572. package/src/engine/graphics/render/forward_plus/cluster/read_plane_pair.d.ts +0 -9
  573. package/src/engine/graphics/render/forward_plus/cluster/read_plane_pair.d.ts.map +0 -1
  574. package/src/engine/graphics/render/forward_plus/cluster/read_plane_pair.js +0 -29
  575. package/src/engine/graphics/render/forward_plus/cluster/write_cluster_planes.d.ts +0 -12
  576. package/src/engine/graphics/render/forward_plus/cluster/write_cluster_planes.d.ts.map +0 -1
  577. package/src/engine/graphics/render/forward_plus/cluster/write_cluster_planes.js +0 -43
  578. package/src/engine/graphics/render/forward_plus/computeFrustumCorners.d.ts +0 -8
  579. package/src/engine/graphics/render/forward_plus/computeFrustumCorners.d.ts.map +0 -1
  580. package/src/engine/graphics/render/forward_plus/computeFrustumCorners.js +0 -68
  581. package/src/engine/graphics/render/forward_plus/debug/createLayerSwitcher.d.ts +0 -4
  582. package/src/engine/graphics/render/forward_plus/debug/createLayerSwitcher.d.ts.map +0 -1
  583. package/src/engine/graphics/render/forward_plus/debug/createLayerSwitcher.js +0 -46
  584. package/src/engine/graphics/render/forward_plus/debug/createScreenGrid.d.ts +0 -14
  585. package/src/engine/graphics/render/forward_plus/debug/createScreenGrid.d.ts.map +0 -1
  586. package/src/engine/graphics/render/forward_plus/debug/createScreenGrid.js +0 -327
  587. package/src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.d.ts +0 -2
  588. package/src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.d.ts.map +0 -1
  589. package/src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.js +0 -1
  590. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.d.ts +0 -2
  591. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.d.ts.map +0 -1
  592. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.js +0 -40
  593. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_APPLY_DECALS.d.ts +0 -2
  594. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_APPLY_DECALS.d.ts.map +0 -1
  595. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_APPLY_DECALS.js +0 -74
  596. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_DECODE_PARS.d.ts +0 -2
  597. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_DECODE_PARS.d.ts.map +0 -1
  598. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_DECODE_PARS.js +0 -55
  599. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_LOAD_METADATA.d.ts +0 -2
  600. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_LOAD_METADATA.d.ts.map +0 -1
  601. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_LOAD_METADATA.js +0 -11
  602. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.d.ts +0 -2
  603. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.d.ts.map +0 -1
  604. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.js +0 -34
  605. package/src/engine/graphics/render/forward_plus/materials/fp_build_fragment_shader.d.ts +0 -7
  606. package/src/engine/graphics/render/forward_plus/materials/fp_build_fragment_shader.d.ts.map +0 -1
  607. package/src/engine/graphics/render/forward_plus/materials/fp_build_fragment_shader.js +0 -60
  608. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.d.ts +0 -7
  609. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.d.ts.map +0 -1
  610. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.js +0 -38
  611. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_shader.d.ts +0 -7
  612. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_shader.d.ts.map +0 -1
  613. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_shader.js +0 -30
  614. package/src/engine/graphics/render/forward_plus/model/Decal.d.ts +0 -51
  615. package/src/engine/graphics/render/forward_plus/model/Decal.d.ts.map +0 -1
  616. package/src/engine/graphics/render/forward_plus/model/Decal.js +0 -133
  617. package/src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.d.ts +0 -16
  618. package/src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.d.ts.map +0 -1
  619. package/src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.js +0 -18
  620. package/src/engine/graphics/render/forward_plus/plugin/isLitMaterial.d.ts +0 -7
  621. package/src/engine/graphics/render/forward_plus/plugin/isLitMaterial.d.ts.map +0 -1
  622. package/src/engine/graphics/render/forward_plus/plugin/isLitMaterial.js +0 -8
  623. package/src/engine/graphics/render/forward_plus/query/analytical_biplanar_corner_mapping.d.ts +0 -10
  624. package/src/engine/graphics/render/forward_plus/query/analytical_biplanar_corner_mapping.d.ts.map +0 -1
  625. package/src/engine/graphics/render/forward_plus/query/analytical_biplanar_corner_mapping.js +0 -65
  626. package/src/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.d.ts +0 -7
  627. package/src/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.d.ts.map +0 -1
  628. package/src/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.js +0 -8
  629. package/src/engine/graphics/render/forward_plus/query/cube_mapping.d.ts +0 -11
  630. package/src/engine/graphics/render/forward_plus/query/cube_mapping.d.ts.map +0 -1
  631. package/src/engine/graphics/render/forward_plus/query/cube_mapping.js +0 -38
  632. package/src/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.d.ts +0 -21
  633. package/src/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.d.ts.map +0 -1
  634. package/src/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.js +0 -96
  635. package/src/engine/graphics/render/forward_plus/query/point_light_inside_volume.d.ts +0 -22
  636. package/src/engine/graphics/render/forward_plus/query/point_light_inside_volume.d.ts.map +0 -1
  637. package/src/engine/graphics/render/forward_plus/query/point_light_inside_volume.js +0 -44
  638. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.d.ts +0 -11
  639. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.d.ts.map +0 -1
  640. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +0 -169
  641. package/src/engine/graphics/render/forward_plus/query/spot_light_inside_volume.d.ts +0 -9
  642. package/src/engine/graphics/render/forward_plus/query/spot_light_inside_volume.d.ts.map +0 -1
  643. package/src/engine/graphics/render/forward_plus/query/spot_light_inside_volume.js +0 -33
  644. package/src/engine/graphics/render/forward_plus/read_frustum_corner.d.ts +0 -2
  645. package/src/engine/graphics/render/forward_plus/read_frustum_corner.d.ts.map +0 -1
  646. package/src/engine/graphics/render/forward_plus/read_frustum_corner.js +0 -2
  647. package/src/engine/graphics/render/forward_plus/sort_decal_data.d.ts +0 -9
  648. package/src/engine/graphics/render/forward_plus/sort_decal_data.d.ts.map +0 -1
  649. package/src/engine/graphics/render/forward_plus/sort_decal_data.js +0 -102
  650. package/src/engine/graphics/render/forward_plus/testClusterEquality.d.ts +0 -10
  651. package/src/engine/graphics/render/forward_plus/testClusterEquality.d.ts.map +0 -1
  652. package/src/engine/graphics/render/forward_plus/testClusterEquality.js +0 -22
  653. package/src/engine/graphics/render/frame_graph/webgl/WebGLRenderContext.d.ts +0 -19
  654. package/src/engine/graphics/render/frame_graph/webgl/WebGLRenderContext.d.ts.map +0 -1
  655. package/src/engine/graphics/render/frame_graph/webgl/WebGLRenderContext.js +0 -62
  656. package/src/engine/graphics/shaders/AlphaBlendShader.d.ts +0 -18
  657. package/src/engine/graphics/shaders/AlphaBlendShader.d.ts.map +0 -1
  658. package/src/engine/graphics/shaders/AlphaBlendShader.js +0 -42
  659. package/src/engine/graphics/shaders/ClearShader.d.ts +0 -8
  660. package/src/engine/graphics/shaders/ClearShader.d.ts.map +0 -1
  661. package/src/engine/graphics/shaders/ClearShader.js +0 -28
  662. package/src/engine/graphics/shaders/ScreenSpaceQuadShader.d.ts +0 -13
  663. package/src/engine/graphics/shaders/ScreenSpaceQuadShader.d.ts.map +0 -1
  664. package/src/engine/graphics/shaders/ScreenSpaceQuadShader.js +0 -38
  665. package/src/engine/graphics/shaders/ScreenSpaceShader.d.ts +0 -7
  666. package/src/engine/graphics/shaders/ScreenSpaceShader.d.ts.map +0 -1
  667. package/src/engine/graphics/shaders/ScreenSpaceShader.js +0 -102
  668. package/src/engine/graphics/shaders/chunks/glsl_octahedral_impostor.d.ts +0 -102
  669. package/src/engine/graphics/shaders/chunks/glsl_octahedral_impostor.d.ts.map +0 -1
  670. package/src/engine/graphics/shaders/chunks/glsl_octahedral_impostor.js +0 -277
  671. package/src/engine/graphics/shaders/chunks/glsl_voxel_impostor_splat.d.ts +0 -40
  672. package/src/engine/graphics/shaders/chunks/glsl_voxel_impostor_splat.d.ts.map +0 -1
  673. package/src/engine/graphics/shaders/chunks/glsl_voxel_impostor_splat.js +0 -57
  674. package/src/engine/graphics/shaders/glsl_gen_swizzled_read.d.ts +0 -8
  675. package/src/engine/graphics/shaders/glsl_gen_swizzled_read.d.ts.map +0 -1
  676. package/src/engine/graphics/shaders/glsl_gen_swizzled_read.js +0 -39
  677. package/src/engine/graphics/shadows/README.md +0 -6
  678. package/src/engine/graphics/shadows/vsm.glsl.d.ts +0 -3
  679. package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +0 -1
  680. package/src/engine/graphics/shadows/vsm.glsl.js +0 -43
  681. package/src/engine/graphics/util/composeMatrix4.d.ts +0 -9
  682. package/src/engine/graphics/util/composeMatrix4.d.ts.map +0 -1
  683. package/src/engine/graphics/util/composeMatrix4.js +0 -13
  684. package/src/engine/graphics/util/threeUpdateMatrix.d.ts +0 -6
  685. package/src/engine/graphics/util/threeUpdateMatrix.d.ts.map +0 -1
  686. package/src/engine/graphics/util/threeUpdateMatrix.js +0 -14
  687. package/src/engine/graphics/util/threeUpdateTransform.d.ts +0 -6
  688. package/src/engine/graphics/util/threeUpdateTransform.d.ts.map +0 -1
  689. package/src/engine/graphics/util/threeUpdateTransform.js +0 -16
  690. package/src/engine/sound/ecs/SoundController.d.ts.map +0 -1
  691. package/src/engine/sound/ecs/SoundControllerSystem.d.ts +0 -23
  692. package/src/engine/sound/ecs/SoundControllerSystem.d.ts.map +0 -1
  693. package/src/engine/sound/ecs/SoundControllerSystem.js +0 -103
  694. package/src/engine/sound/ecs/emitter/SoundAttenuationFunction.d.ts.map +0 -1
  695. package/src/engine/sound/ecs/emitter/SoundEmitter.d.ts.map +0 -1
  696. package/src/engine/sound/ecs/emitter/SoundEmitterComponentContext.d.ts +0 -55
  697. package/src/engine/sound/ecs/emitter/SoundEmitterComponentContext.d.ts.map +0 -1
  698. package/src/engine/sound/ecs/emitter/SoundEmitterComponentContext.js +0 -265
  699. package/src/engine/sound/ecs/emitter/SoundEmitterFlags.d.ts.map +0 -1
  700. package/src/engine/sound/ecs/emitter/SoundEmitterSerializationAdapter.d.ts.map +0 -1
  701. package/src/engine/sound/ecs/emitter/SoundEmitterSystem.d.ts +0 -88
  702. package/src/engine/sound/ecs/emitter/SoundEmitterSystem.d.ts.map +0 -1
  703. package/src/engine/sound/ecs/emitter/SoundEmitterSystem.js +0 -159
  704. package/src/engine/sound/ecs/emitter/SoundPanningModelType.d.ts.map +0 -1
  705. package/src/engine/sound/ecs/emitter/SoundTrack.d.ts.map +0 -1
  706. package/src/engine/sound/ecs/emitter/SoundTrackFlags.d.ts.map +0 -1
  707. package/src/engine/sound/ecs/emitter/loadSoundTrackAsset.d.ts +0 -8
  708. package/src/engine/sound/ecs/emitter/loadSoundTrackAsset.d.ts.map +0 -1
  709. package/src/engine/sound/ecs/emitter/loadSoundTrackAsset.js +0 -41
  710. package/src/shade/playground/FramePerformanceMonitor.d.ts +0 -114
  711. package/src/shade/playground/FramePerformanceMonitor.d.ts.map +0 -1
  712. package/src/shade/playground/FramePerformanceMonitor.js +0 -468
  713. package/src/shade/playground/add_random_lights.d.ts +0 -8
  714. package/src/shade/playground/add_random_lights.d.ts.map +0 -1
  715. package/src/shade/playground/add_random_lights.js +0 -50
  716. package/src/shade/playground/animation_prototype.d.ts +0 -24
  717. package/src/shade/playground/animation_prototype.d.ts.map +0 -1
  718. package/src/shade/playground/animation_prototype.js +0 -508
  719. package/src/shade/playground/animation_prototype_skinning.d.ts +0 -31
  720. package/src/shade/playground/animation_prototype_skinning.d.ts.map +0 -1
  721. package/src/shade/playground/animation_prototype_skinning.js +0 -647
  722. package/src/shade/playground/animation_prototype_stress.d.ts +0 -35
  723. package/src/shade/playground/animation_prototype_stress.d.ts.map +0 -1
  724. package/src/shade/playground/animation_prototype_stress.js +0 -765
  725. package/src/shade/playground/enable_picker.d.ts +0 -8
  726. package/src/shade/playground/enable_picker.d.ts.map +0 -1
  727. package/src/shade/playground/enable_picker.js +0 -60
  728. package/src/shade/playground/gltf_skinned_prototype.d.ts +0 -27
  729. package/src/shade/playground/gltf_skinned_prototype.d.ts.map +0 -1
  730. package/src/shade/playground/gltf_skinned_prototype.js +0 -560
  731. package/src/shade/playground/gltf_skinned_stress_prototype.d.ts +0 -24
  732. package/src/shade/playground/gltf_skinned_stress_prototype.d.ts.map +0 -1
  733. package/src/shade/playground/gltf_skinned_stress_prototype.js +0 -387
  734. package/src/shade/playground/gltf_viewer.d.ts +0 -2
  735. package/src/shade/playground/gltf_viewer.d.ts.map +0 -1
  736. package/src/shade/playground/gltf_viewer.js +0 -283
  737. package/src/shade/playground/main.d.ts.map +0 -1
  738. package/src/shade/playground/main.js +0 -2727
  739. package/src/shade/playground/make_animated_instances.d.ts +0 -9
  740. package/src/shade/playground/make_animated_instances.d.ts.map +0 -1
  741. package/src/shade/playground/make_animated_instances.js +0 -118
  742. package/src/shade/playground/prototype_virtual_texture.d.ts +0 -2
  743. package/src/shade/playground/prototype_virtual_texture.d.ts.map +0 -1
  744. package/src/shade/playground/prototype_virtual_texture.js +0 -274
  745. package/src/shade/playground/prototype_volumetrics_01.d.ts +0 -2
  746. package/src/shade/playground/prototype_volumetrics_01.d.ts.map +0 -1
  747. package/src/shade/playground/prototype_volumetrics_01.js +0 -206
  748. package/src/shade/playground/sample.d.ts +0 -2
  749. package/src/shade/playground/sample.d.ts.map +0 -1
  750. package/src/shade/playground/sample.js +0 -234
  751. package/src/shade/playground/sample_load_gltf.d.ts +0 -9
  752. package/src/shade/playground/sample_load_gltf.d.ts.map +0 -1
  753. package/src/shade/playground/sample_load_gltf.js +0 -103
  754. package/src/shade/playground/spread_node3d_grid.d.ts +0 -7
  755. package/src/shade/playground/spread_node3d_grid.d.ts.map +0 -1
  756. package/src/shade/playground/spread_node3d_grid.js +0 -20
  757. package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts +0 -24
  758. package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
  759. package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
  760. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
  761. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
  762. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
  763. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
  764. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
  765. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
  766. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
  767. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
  768. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
  769. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
  770. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
  771. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
  772. package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
  773. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
  774. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
  775. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
  776. package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
  777. package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
  778. package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
  779. package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
  780. package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
  781. package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
  782. package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
  783. package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
  784. package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
  785. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
  786. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
  787. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
  788. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
  789. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
  790. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
  791. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
  792. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
  793. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
  794. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
  795. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
  796. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
  797. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
  798. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
  799. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
  800. package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
  801. package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
  802. package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
  803. package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
  804. package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
  805. package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
  806. package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
  807. package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
  808. package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
  809. package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
  810. package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
  811. package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
  812. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
  813. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
  814. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
  815. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
  816. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
  817. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
  818. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
  819. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
  820. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
  821. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
  822. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
  823. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
  824. package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
  825. package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
  826. package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
  827. package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
  828. package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
  829. package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
  830. package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
  831. package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
  832. package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
  833. package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
  834. package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
  835. package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
  836. package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
  837. package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts.map +0 -1
  838. package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.js +0 -77
  839. package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts +0 -12
  840. package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts.map +0 -1
  841. package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js +0 -35
  842. package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
  843. package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts.map +0 -1
  844. package/src/shade/renderer/scene/serialization/linear_to_pq.js +0 -14
  845. package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts +0 -9
  846. package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts.map +0 -1
  847. package/src/shade/renderer/scene/serialization/pq_to_linear.js +0 -30
  848. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
  849. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
  850. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
  851. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
  852. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
  853. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
  854. package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
  855. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
  856. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
  857. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js +0 -9
  858. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts +0 -6
  859. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts.map +0 -1
  860. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js +0 -5
  861. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
  862. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts.map +0 -1
  863. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js +0 -17
  864. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
  865. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts.map +0 -1
  866. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js +0 -14
  867. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts +0 -3
  868. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts.map +0 -1
  869. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
  870. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
  871. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts.map +0 -1
  872. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js +0 -31
  873. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
  874. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts.map +0 -1
  875. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.js +0 -25
  876. package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
  877. package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts.map +0 -1
  878. package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js +0 -42
  879. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
  880. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
  881. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
  882. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
  883. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
  884. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.js +0 -0
  885. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts +0 -0
  886. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.js +0 -0
  887. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
  888. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
  889. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  890. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  891. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
  892. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.js +0 -0
  893. /package/src/shade/playground/{main.d.ts → bvh_repro/main.d.ts} +0 -0
@@ -1,125 +0,0 @@
1
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
2
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
3
- import { ComputeShader } from "../../../shader/ComputeShader.js";
4
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
5
-
6
- const resources = new ShaderResourceSetDescriptor();
7
- resources.createGroup()
8
- .addUniform("key_count", "u32")
9
- .addStorageBuffer("input_keys", WebGPUArray.u32)
10
- .addStorageBuffer("input_values", WebGPUArray.u32)
11
- .addStorageBuffer("output_keys", WebGPUArray.u32, true)
12
- .addStorageBuffer("output_values", WebGPUArray.u32, true)
13
-
14
- /**
15
- * Untested
16
- * @see https://github.com/Karmiska/Darkness/blob/eb9982f27efc2432654730b0b6f42628f696e9d8/darkness-engine/shaders/core/tools/sort/RadixSort.cs.hlsl
17
- * @type {CodeChunk}
18
- */
19
- const body = CodeChunk.from(
20
- //language=WGSL
21
- `
22
-
23
- const KEY_BITS = 32;
24
- const WORKGROUP_SIZE = 32;
25
-
26
- var<workgroup> ones: atomic<u32>;
27
- var<workgroup> wg_keys:array<u32, WORKGROUP_SIZE>;
28
- var<workgroup> wg_values:array<u32, WORKGROUP_SIZE>;
29
- var<workgroup> sh:array<u32, WORKGROUP_SIZE>;
30
- var<workgroup> dstIndexes:array<u32, WORKGROUP_SIZE>;
31
- var<workgroup> totalFalses:u32;
32
-
33
- fn load_one(index:u32) -> u32 {
34
- return (atomicLoad(&ones) >> index) & 1u;
35
- }
36
-
37
- fn store_one(index:u32, value:u32){
38
- // valud shoudl be 0 or 1
39
- atomicOr(&ones, value << index);
40
- }
41
-
42
- @compute @workgroup_size(WORKGROUP_SIZE,1,1)
43
- fn main(
44
- @builtin(global_invocation_id) dispatchThreadID: vec3<u32>,
45
- @builtin(local_invocation_index) GroupIndex: u32,
46
- ){
47
- let element_index = dispatchThreadID.x;
48
- wg_keys[GroupIndex] = input_keys[element_index];
49
- wg_values[GroupIndex] = input_values[element_index];
50
-
51
- for (var i:u32 = 0; i < KEY_BITS; i++){
52
- // count
53
- store_one(GroupIndex, (wg_keys[GroupIndex] >> i) & 1);
54
-
55
- workgroupBarrier();
56
-
57
- if (GroupIndex != 0)
58
- {
59
- sh[GroupIndex] = load_one(GroupIndex - 1);
60
- }
61
- else
62
- {
63
- sh[GroupIndex] = 0;
64
- }
65
-
66
- workgroupBarrier();
67
-
68
- // scan
69
- for (var n:u32 = 1; n < WORKGROUP_SIZE; n <<= 1)
70
- {
71
- var temp:u32;
72
- if (GroupIndex > n)
73
- {
74
- temp = sh[GroupIndex] + sh[GroupIndex - n];
75
- }
76
- else
77
- {
78
- temp = sh[GroupIndex];
79
- }
80
-
81
- workgroupBarrier();
82
-
83
- sh[GroupIndex] = temp;
84
-
85
- workgroupBarrier();
86
- }
87
-
88
- // sum
89
- if (GroupIndex == 0)
90
- {
91
- totalFalses = load_one(WORKGROUP_SIZE - 1) + sh[WORKGROUP_SIZE - 1];
92
- }
93
-
94
- workgroupBarrier();
95
-
96
- let is_one = load_one(GroupIndex) != 0;
97
- dstIndexes[GroupIndex] = select(GroupIndex - sh[GroupIndex] + totalFalses, sh[GroupIndex], is_one);
98
-
99
- // perform swap
100
-
101
- let temp_key = wg_keys[GroupIndex];
102
- let temp_value = wg_values[GroupIndex];
103
-
104
- workgroupBarrier();
105
-
106
- let destination_index = dstIndexes[GroupIndex];
107
-
108
- wg_keys[destination_index] = temp_key;
109
- output_values[destination_index] = temp_value;
110
-
111
- workgroupBarrier();
112
- }
113
-
114
- if(element_index < key_count){
115
- output_keys[element_index] = wg_keys[GroupIndex];
116
- output_values[element_index] = wg_values[GroupIndex];
117
- }
118
- }
119
- `)
120
-
121
- export const shader_radix_sort = ComputeShader.from({
122
- label: "Radix Sort",
123
- body,
124
- resources,
125
- })
@@ -1,32 +0,0 @@
1
- /**
2
- * Read the 3 corner vertex IDs of a triangular face into `out` (offset 0..2).
3
- * Caller must ensure the face has exactly 3 loops.
4
- *
5
- * @param {BinaryTopology} mesh
6
- * @param {number} face_id
7
- * @param {number[]|Uint32Array} out length >= 3
8
- * @returns {boolean} false if the face is degenerate (no loop)
9
- */
10
- export function bt_face_read_triangle_corners(mesh: BinaryTopology, face_id: number, out: number[] | Uint32Array): boolean;
11
- /**
12
- * Given an edge incident to two faces and one of those faces, return the
13
- * other face. Returns NULL_POINTER if the edge is a boundary (one face) or
14
- * non-manifold in a way that doesn't match.
15
- *
16
- * @param {BinaryTopology} mesh
17
- * @param {number} edge_id
18
- * @param {number} face_id The known face on this edge
19
- * @returns {number}
20
- */
21
- export function bt_edge_other_face(mesh: BinaryTopology, edge_id: number, face_id: number): number;
22
- /**
23
- * Return the vertex of `face_id` that lies on neither end of `edge_id`. Caller
24
- * is responsible for ensuring `edge_id` is actually one of the face's edges.
25
- *
26
- * @param {BinaryTopology} mesh
27
- * @param {number} face_id
28
- * @param {number} edge_id
29
- * @returns {number} vertex ID, or NULL_POINTER if the edge is not part of the face
30
- */
31
- export function bt_face_third_vertex(mesh: BinaryTopology, face_id: number, edge_id: number): number;
32
- //# sourceMappingURL=bt_face_loop_helpers.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"bt_face_loop_helpers.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH,6EAJW,MAAM,OACN,MAAM,EAAE,GAAC,WAAW,GAClB,OAAO,CAYnB;AAED;;;;;;;;;GASG;AACH,kEAJW,MAAM,WACN,MAAM,GACJ,MAAM,CAiBlB;AAED;;;;;;;;GAQG;AACH,oEAJW,MAAM,WACN,MAAM,GACJ,MAAM,CAmBlB"}
@@ -1,77 +0,0 @@
1
- import { NULL_POINTER } from "../../../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
2
-
3
- /**
4
- * Read the 3 corner vertex IDs of a triangular face into `out` (offset 0..2).
5
- * Caller must ensure the face has exactly 3 loops.
6
- *
7
- * @param {BinaryTopology} mesh
8
- * @param {number} face_id
9
- * @param {number[]|Uint32Array} out length >= 3
10
- * @returns {boolean} false if the face is degenerate (no loop)
11
- */
12
- export function bt_face_read_triangle_corners(mesh, face_id, out) {
13
- const l0 = mesh.face_read_loop(face_id);
14
- if (l0 === NULL_POINTER) return false;
15
- const l1 = mesh.loop_read_next(l0);
16
- const l2 = mesh.loop_read_next(l1);
17
-
18
- out[0] = mesh.loop_read_vertex(l0);
19
- out[1] = mesh.loop_read_vertex(l1);
20
- out[2] = mesh.loop_read_vertex(l2);
21
- return true;
22
- }
23
-
24
- /**
25
- * Given an edge incident to two faces and one of those faces, return the
26
- * other face. Returns NULL_POINTER if the edge is a boundary (one face) or
27
- * non-manifold in a way that doesn't match.
28
- *
29
- * @param {BinaryTopology} mesh
30
- * @param {number} edge_id
31
- * @param {number} face_id The known face on this edge
32
- * @returns {number}
33
- */
34
- export function bt_edge_other_face(mesh, edge_id, face_id) {
35
- // walk radial cycle from any loop on the edge
36
- const start = mesh.edge_read_loop(edge_id);
37
- if (start === NULL_POINTER) return NULL_POINTER;
38
-
39
- let loop = start;
40
- do {
41
- const f = mesh.loop_read_face(loop);
42
- if (f !== face_id) {
43
- return f;
44
- }
45
- loop = mesh.loop_read_radial_next(loop);
46
- } while (loop !== start);
47
-
48
- return NULL_POINTER;
49
- }
50
-
51
- /**
52
- * Return the vertex of `face_id` that lies on neither end of `edge_id`. Caller
53
- * is responsible for ensuring `edge_id` is actually one of the face's edges.
54
- *
55
- * @param {BinaryTopology} mesh
56
- * @param {number} face_id
57
- * @param {number} edge_id
58
- * @returns {number} vertex ID, or NULL_POINTER if the edge is not part of the face
59
- */
60
- export function bt_face_third_vertex(mesh, face_id, edge_id) {
61
- const ev1 = mesh.edge_read_vertex1(edge_id);
62
- const ev2 = mesh.edge_read_vertex2(edge_id);
63
-
64
- const start = mesh.face_read_loop(face_id);
65
- if (start === NULL_POINTER) return NULL_POINTER;
66
-
67
- let loop = start;
68
- do {
69
- const v = mesh.loop_read_vertex(loop);
70
- if (v !== ev1 && v !== ev2) {
71
- return v;
72
- }
73
- loop = mesh.loop_read_next(loop);
74
- } while (loop !== start);
75
-
76
- return NULL_POINTER;
77
- }
@@ -1,12 +0,0 @@
1
- /**
2
- * Find the edge ID connecting two vertices in a BinaryTopology mesh, or
3
- * NULL_POINTER if no such edge exists. Walks v1's disk cycle (typically very
4
- * short for manifold meshes).
5
- *
6
- * @param {BinaryTopology} mesh
7
- * @param {number} v1
8
- * @param {number} v2
9
- * @returns {number} edge ID or NULL_POINTER
10
- */
11
- export function bt_find_edge_between(mesh: BinaryTopology, v1: number, v2: number): number;
12
- //# sourceMappingURL=bt_find_edge_between.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"bt_find_edge_between.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH,+DAJW,MAAM,MACN,MAAM,GACJ,MAAM,CAwBlB"}
@@ -1,35 +0,0 @@
1
- import { NULL_POINTER } from "../../../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
2
-
3
- /**
4
- * Find the edge ID connecting two vertices in a BinaryTopology mesh, or
5
- * NULL_POINTER if no such edge exists. Walks v1's disk cycle (typically very
6
- * short for manifold meshes).
7
- *
8
- * @param {BinaryTopology} mesh
9
- * @param {number} v1
10
- * @param {number} v2
11
- * @returns {number} edge ID or NULL_POINTER
12
- */
13
- export function bt_find_edge_between(mesh, v1, v2) {
14
- const start = mesh.vertex_read_edge(v1);
15
- if (start === NULL_POINTER) {
16
- return NULL_POINTER;
17
- }
18
-
19
- let edge = start;
20
- do {
21
- const ev1 = mesh.edge_read_vertex1(edge);
22
- const ev2 = mesh.edge_read_vertex2(edge);
23
-
24
- const other = ev1 === v1 ? ev2 : ev1;
25
- if (other === v2) {
26
- return edge;
27
- }
28
-
29
- edge = ev1 === v1
30
- ? mesh.edge_read_v1_disk_next(edge)
31
- : mesh.edge_read_v2_disk_next(edge);
32
- } while (edge !== start && edge !== NULL_POINTER);
33
-
34
- return NULL_POINTER;
35
- }
@@ -1,2 +0,0 @@
1
- export function linearToPQ(x: any): number;
2
- //# sourceMappingURL=linear_to_pq.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"linear_to_pq.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/serialization/linear_to_pq.js"],"names":[],"mappings":"AAAA,2CAaC"}
@@ -1,14 +0,0 @@
1
- export function linearToPQ(x) {
2
-
3
- // ─── PQ OETF (SMPTE ST 2084) ───────────────────────────────
4
- // Input: linear light, normalized so 1.0 = 10000 nits
5
- // Output: PQ signal in [0, 1]
6
- const PQ_m1 = 0.1593017578125; // 2610 / 16384
7
- const PQ_m2 = 78.84375; // 2523 / 32
8
- const PQ_c1 = 0.8359375; // 3424 / 4096
9
- const PQ_c2 = 18.8515625; // 2413 / 128
10
- const PQ_c3 = 18.6875; // 2392 / 128
11
-
12
- const xp = Math.pow(Math.max(x, 0), PQ_m1);
13
- return Math.pow((PQ_c1 + PQ_c2 * xp) / (1.0 + PQ_c3 * xp), PQ_m2);
14
- }
@@ -1,9 +0,0 @@
1
- /**
2
- * Inverse PQ (ST 2084 EOTF): convert a PQ signal value back to linear light.
3
- * Output is normalized so that 1.0 = SDR reference white (203 nits).
4
- *
5
- * @param {number} pq PQ signal in [0, 1]
6
- * @returns {number} linear light (1.0 = SDR white)
7
- */
8
- export function pqToLinear(pq: number): number;
9
- //# sourceMappingURL=pq_to_linear.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"pq_to_linear.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/serialization/pq_to_linear.js"],"names":[],"mappings":"AAaA;;;;;;GAMG;AACH,+BAHW,MAAM,GACJ,MAAM,CAWlB"}
@@ -1,30 +0,0 @@
1
- const PQ_m1 = 0.1593017578125; // 2610 / 16384
2
- const PQ_m2 = 78.84375; // 2523 / 32
3
- const PQ_c1 = 0.8359375; // 3424 / 4096
4
- const PQ_c2 = 18.8515625; // 2413 / 128
5
- const PQ_c3 = 18.6875; // 2392 / 128
6
- const SDR_WHITE_NITS = 203;
7
- const PQ_MAX_NITS = 10000;
8
-
9
- const PQ_NITS_RATIO = PQ_MAX_NITS / SDR_WHITE_NITS;
10
-
11
- const PQ_m2_inv = 1.0 / PQ_m2;
12
- const PQ_m1_inv = 1.0 / PQ_m1;
13
-
14
- /**
15
- * Inverse PQ (ST 2084 EOTF): convert a PQ signal value back to linear light.
16
- * Output is normalized so that 1.0 = SDR reference white (203 nits).
17
- *
18
- * @param {number} pq PQ signal in [0, 1]
19
- * @returns {number} linear light (1.0 = SDR white)
20
- */
21
- export function pqToLinear(pq) {
22
- const pqPow = Math.pow(pq, PQ_m2_inv);
23
- const numerator = Math.max(pqPow - PQ_c1, 0);
24
- const denominator = PQ_c2 - PQ_c3 * pqPow;
25
- const linear_normalized = Math.pow(numerator / denominator, PQ_m1_inv);
26
-
27
- // Undo the normalization: linear_normalized is in [0,1] where 1.0 = 10000 nits
28
- // Engine convention: 1.0 = SDR white = 203 nits
29
- return linear_normalized * PQ_NITS_RATIO;
30
- }
@@ -1,7 +0,0 @@
1
- /**
2
- * https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli#L12
3
- * @type {CodeChunk}
4
- */
5
- export const chunk_calculate_morton_code: CodeChunk;
6
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
7
- //# sourceMappingURL=chunk_calculate_morton_code.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_calculate_morton_code.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH,0CAFU,SAAS,CA4BlB;0BAnCyB,gCAAgC"}
@@ -1,36 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
- import { AABB3_STRUCT } from "../../geometry/aabb3/AABB3_STRUCT.js";
3
- import { chunk_v3_min_axis } from "../../geometry/vec3/chunk_v3_min_axis.js";
4
- import { chunk_get_morton_codes_from_unit_coord } from "./chunk_get_morton_codes_from_unit_coord.js";
5
-
6
- /**
7
- * https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli#L12
8
- * @type {CodeChunk}
9
- */
10
- export const chunk_calculate_morton_code = CodeChunk.from(
11
- //language=WGSL
12
- `
13
- fn calculate_morton_code(elementCentroid: vec3<f32>, sceneAABB: ${AABB3_STRUCT.wgsl_ref}) -> u32{
14
- const epsilon = 0.00001;
15
-
16
- let dim = sceneAABB.max - sceneAABB.min;
17
- var numPerIteration = vec3<u32>(0);
18
-
19
- let smallestIndex = v3_min_axis(dim);
20
- let index1 = (smallestIndex + 1) % 3;
21
- let index2 = (smallestIndex + 2) % 3;
22
- numPerIteration[smallestIndex] = 1u;
23
- numPerIteration[index1] = min((dim[index1] / dim[smallestIndex]), 8u);
24
- numPerIteration[index2] = min((dim[index2] / dim[smallestIndex]), 8u);
25
-
26
- let sceneDimension = max(dim, vec3(epsilon));
27
- let unitCoord = (elementCentroid - sceneAABB.min) / sceneDimension;
28
-
29
- return get_morton_codes_from_unit_coord(unitCoord, numPerIteration);
30
- }
31
- `, [
32
- AABB3_STRUCT.declaration_chunk,
33
- chunk_get_morton_codes_from_unit_coord,
34
- chunk_v3_min_axis
35
- ]
36
- )
@@ -1,7 +0,0 @@
1
- /**
2
- * https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli#L12
3
- * @type {CodeChunk}
4
- */
5
- export const chunk_get_morton_codes_from_unit_coord: CodeChunk;
6
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
7
- //# sourceMappingURL=chunk_get_morton_codes_from_unit_coord.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_get_morton_codes_from_unit_coord.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,qDAFU,SAAS,CA+CjB;0BApDwB,gCAAgC"}
@@ -1,54 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
-
3
-
4
- /**
5
- * https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli#L12
6
- * @type {CodeChunk}
7
- */
8
- export const chunk_get_morton_codes_from_unit_coord = CodeChunk.from(
9
- //language=WGSL
10
- `
11
- fn get_morton_codes_from_unit_coord(
12
- unitCoord: vec3<f32>,
13
- numPerIteration: vec3<u32>
14
- ) -> u32{
15
- let bitsPerIteration = numPerIteration.x + numPerIteration.y + numPerIteration.z;
16
- let numIterations = 32u / bitsPerIteration;
17
- let bitsPerAxis = numPerIteration * numIterations;
18
-
19
- var mortonCode = 0u;
20
- let maxCoord = exp2(bitsPerAxis);
21
-
22
- let adjustedCoord:vec3<f32> = min(max(unitCoord * maxCoord, 0.0f), maxCoord - 1);
23
- const numAxis = 3;
24
- let coords = vec3<u32>(adjustedCoord);
25
-
26
- var bitsUsed = 0u;
27
- var bitsUsedPerAxis = vec3<u32>(0);
28
- let cylesPerIteration = max(numPerIteration.x, max(numPerIteration.y, numPerIteration.z));
29
-
30
- for (var iterations = 0; iterations < numIterations; iterations++)
31
- {
32
- for (var i = 0; i < cylesPerIteration; i++)
33
- {
34
- for (var axis = 0; axis < numAxis; axis++)
35
- {
36
- if (i < numPerIteration[axis])
37
- {
38
- let bit = (1u << bitsUsedPerAxis[axis]) & coords[axis];
39
- if (bit)
40
- {
41
- mortonCode |= (1u << bitsUsed);
42
- }
43
- bitsUsedPerAxis[axis]++;
44
- bitsUsed++;
45
- }
46
- }
47
- }
48
- }
49
-
50
- return mortonCode;
51
- }
52
- `
53
- );
54
-
@@ -1,19 +0,0 @@
1
- The idea is to have a compact BVH representation,
2
- the format is :
3
-
4
- ```
5
- NODE{
6
- x0: f16,
7
- x1: f16,
8
- y0: f16,
9
- y1: f16,
10
- z0: f16,
11
- z1: f16,
12
- child_1: u32,
13
- child_2: u32,
14
- }
15
- ```
16
-
17
- Further, if a node is a leaf, MSB is set to 0 in `child_1`. This lets us encode data directly in child fields.
18
-
19
- This also means that we don't have bounds of individual data elements.
@@ -1,3 +0,0 @@
1
- export const PACKED_BVH_NODE_STRUCT: WebGPUStruct;
2
- import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
3
- //# sourceMappingURL=PACKED_BVH_NODE_STRUCT.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"PACKED_BVH_NODE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js"],"names":[],"mappings":"AAIA,kDAIG;6BAN0B,+BAA+B"}
@@ -1,9 +0,0 @@
1
- import { f32, u32 } from "../../../type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
4
-
5
- export const PACKED_BVH_NODE_STRUCT = WebGPUStruct.from({
6
- bounds: WebGPUArray.from(f32, 6),
7
- child_1: u32,
8
- child_2: u32,
9
- });
@@ -1,6 +0,0 @@
1
- /**
2
- * Number of uint32 values used for packed BVH node
3
- * @type {number}
4
- */
5
- export const PACKED_BVH_NODE_WORD_COUNT: number;
6
- //# sourceMappingURL=PACKED_BVH_NODE_WORD_COUNT.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"PACKED_BVH_NODE_WORD_COUNT.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH,yCAFU,MAAM,CAE4B"}
@@ -1,5 +0,0 @@
1
- /**
2
- * Number of uint32 values used for packed BVH node
3
- * @type {number}
4
- */
5
- export const PACKED_BVH_NODE_WORD_COUNT = 5;
@@ -1,8 +0,0 @@
1
- /**
2
- * FIXME Seems to still have issues
3
- * Produces a value that, when converted to f16 will not clip into the original interval
4
- * TODO check https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp#L87
5
- */
6
- export const chunk_make_f32_interval_f16_safe: CodeChunk;
7
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
8
- //# sourceMappingURL=chunk_make_f32_interval_f16_safe.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_make_f32_interval_f16_safe.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,yDAOE;0BAfwB,gCAAgC"}
@@ -1,17 +0,0 @@
1
- import { FLT_EPSILON_16 } from "../../../../../../core/math/FLT_EPSILON_16.js";
2
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
3
-
4
-
5
- /**
6
- * FIXME Seems to still have issues
7
- * Produces a value that, when converted to f16 will not clip into the original interval
8
- * TODO check https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp#L87
9
- */
10
- export const chunk_make_f32_interval_f16_safe = CodeChunk.from(
11
- //language=WGSL
12
- `
13
- fn make_f32_interval_f16_safe(input:vec2<f32>) -> vec2<f32>{
14
- return vec2( input.x - ${FLT_EPSILON_16}, input.y + ${FLT_EPSILON_16} );
15
- }
16
- `, []
17
- );
@@ -1,3 +0,0 @@
1
- export const chunk_pack_f32_interval_to_u32: CodeChunk;
2
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
3
- //# sourceMappingURL=chunk_pack_f32_interval_to_u32.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_pack_f32_interval_to_u32.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js"],"names":[],"mappings":"AAGA,uDAUE;0BAbwB,gCAAgC"}
@@ -1,14 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
- import { chunk_make_f32_interval_f16_safe } from "./chunk_make_f32_interval_f16_safe.js";
3
-
4
- export const chunk_pack_f32_interval_to_u32 = CodeChunk.from(
5
- //language=WGSL
6
- `
7
- fn pack_f32_interval_to_u32(input:vec2<f32>) -> u32{
8
- let safe = make_f32_interval_f16_safe(input);
9
- return pack2x16float(safe);
10
- }
11
- `, [
12
- chunk_make_f32_interval_f16_safe
13
- ]
14
- );
@@ -1,3 +0,0 @@
1
- export const chunk_packed_bvh_from_unpacked_node: CodeChunk;
2
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
3
- //# sourceMappingURL=chunk_packed_bvh_from_unpacked_node.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_packed_bvh_from_unpacked_node.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js"],"names":[],"mappings":"AAIA,4DAsBE;0BA1BwB,gCAAgC"}
@@ -1,27 +0,0 @@
1
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
- import { BVH2_NODE_STRUCT } from "../BVH2_NODE_STRUCT.js";
3
- import { PACKED_BVH_NODE_STRUCT } from "./PACKED_BVH_NODE_STRUCT.js";
4
-
5
- export const chunk_packed_bvh_from_unpacked_node = CodeChunk.from(
6
- //language=WGSL
7
- `
8
- fn packed_bvh_from_unpacked_node(
9
-
10
- input: ${BVH2_NODE_STRUCT.wgsl_ref}
11
-
12
- ) -> ${PACKED_BVH_NODE_STRUCT.wgsl_ref}{
13
-
14
- var out:${PACKED_BVH_NODE_STRUCT.wgsl_ref};
15
-
16
- out.bounds = input.bounds;
17
- out.child_1 = input.child_1;
18
- out.child_2 = input.child_2;
19
-
20
- return out;
21
-
22
- }
23
- `, [
24
- PACKED_BVH_NODE_STRUCT.declaration_chunk,
25
- BVH2_NODE_STRUCT.declaration_chunk
26
- ]
27
- );
@@ -1,3 +0,0 @@
1
- export const chunk_packed_bvh_read_node: CodeChunk;
2
- import { CodeChunk } from "../../../compiler/CodeChunk.js";
3
- //# sourceMappingURL=chunk_packed_bvh_read_node.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_packed_bvh_read_node.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js"],"names":[],"mappings":"AAGA,mDA2BE;0BA9BwB,gCAAgC"}