@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.js +0 -77
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts +0 -12
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js +0 -35
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/linear_to_pq.js +0 -14
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts +0 -9
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/pq_to_linear.js +0 -30
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js +0 -9
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js +0 -5
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js +0 -17
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js +0 -14
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js +0 -31
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.js +0 -25
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js +0 -42
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
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- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
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- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
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- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts +0 -0
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- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
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output_keys[element_index] = wg_keys[GroupIndex];
|
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output_values[element_index] = wg_values[GroupIndex];
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}
|
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}
|
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|
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`)
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export const shader_radix_sort = ComputeShader.from({
|
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label: "Radix Sort",
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body,
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resources,
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})
|
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@@ -1,32 +0,0 @@
|
|
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1
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/**
|
|
2
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* Read the 3 corner vertex IDs of a triangular face into `out` (offset 0..2).
|
|
3
|
-
* Caller must ensure the face has exactly 3 loops.
|
|
4
|
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*
|
|
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|
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* @param {BinaryTopology} mesh
|
|
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|
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* @param {number} face_id
|
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7
|
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* @param {number[]|Uint32Array} out length >= 3
|
|
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|
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* @returns {boolean} false if the face is degenerate (no loop)
|
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9
|
-
*/
|
|
10
|
-
export function bt_face_read_triangle_corners(mesh: BinaryTopology, face_id: number, out: number[] | Uint32Array): boolean;
|
|
11
|
-
/**
|
|
12
|
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* Given an edge incident to two faces and one of those faces, return the
|
|
13
|
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* other face. Returns NULL_POINTER if the edge is a boundary (one face) or
|
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|
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* non-manifold in a way that doesn't match.
|
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|
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*
|
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* @param {BinaryTopology} mesh
|
|
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|
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* @param {number} edge_id
|
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|
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* @param {number} face_id The known face on this edge
|
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* @returns {number}
|
|
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*/
|
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|
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export function bt_edge_other_face(mesh: BinaryTopology, edge_id: number, face_id: number): number;
|
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|
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/**
|
|
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|
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* Return the vertex of `face_id` that lies on neither end of `edge_id`. Caller
|
|
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|
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* is responsible for ensuring `edge_id` is actually one of the face's edges.
|
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*
|
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* @param {BinaryTopology} mesh
|
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* @param {number} face_id
|
|
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* @param {number} edge_id
|
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* @returns {number} vertex ID, or NULL_POINTER if the edge is not part of the face
|
|
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|
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*/
|
|
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|
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export function bt_face_third_vertex(mesh: BinaryTopology, face_id: number, edge_id: number): number;
|
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//# sourceMappingURL=bt_face_loop_helpers.d.ts.map
|
package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"bt_face_loop_helpers.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH,6EAJW,MAAM,OACN,MAAM,EAAE,GAAC,WAAW,GAClB,OAAO,CAYnB;AAED;;;;;;;;;GASG;AACH,kEAJW,MAAM,WACN,MAAM,GACJ,MAAM,CAiBlB;AAED;;;;;;;;GAQG;AACH,oEAJW,MAAM,WACN,MAAM,GACJ,MAAM,CAmBlB"}
|
|
@@ -1,77 +0,0 @@
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|
|
1
|
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import { NULL_POINTER } from "../../../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
|
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|
-
|
|
3
|
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/**
|
|
4
|
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* Read the 3 corner vertex IDs of a triangular face into `out` (offset 0..2).
|
|
5
|
-
* Caller must ensure the face has exactly 3 loops.
|
|
6
|
-
*
|
|
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|
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* @param {BinaryTopology} mesh
|
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8
|
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* @param {number} face_id
|
|
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|
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* @param {number[]|Uint32Array} out length >= 3
|
|
10
|
-
* @returns {boolean} false if the face is degenerate (no loop)
|
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|
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*/
|
|
12
|
-
export function bt_face_read_triangle_corners(mesh, face_id, out) {
|
|
13
|
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const l0 = mesh.face_read_loop(face_id);
|
|
14
|
-
if (l0 === NULL_POINTER) return false;
|
|
15
|
-
const l1 = mesh.loop_read_next(l0);
|
|
16
|
-
const l2 = mesh.loop_read_next(l1);
|
|
17
|
-
|
|
18
|
-
out[0] = mesh.loop_read_vertex(l0);
|
|
19
|
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out[1] = mesh.loop_read_vertex(l1);
|
|
20
|
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out[2] = mesh.loop_read_vertex(l2);
|
|
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|
-
return true;
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
/**
|
|
25
|
-
* Given an edge incident to two faces and one of those faces, return the
|
|
26
|
-
* other face. Returns NULL_POINTER if the edge is a boundary (one face) or
|
|
27
|
-
* non-manifold in a way that doesn't match.
|
|
28
|
-
*
|
|
29
|
-
* @param {BinaryTopology} mesh
|
|
30
|
-
* @param {number} edge_id
|
|
31
|
-
* @param {number} face_id The known face on this edge
|
|
32
|
-
* @returns {number}
|
|
33
|
-
*/
|
|
34
|
-
export function bt_edge_other_face(mesh, edge_id, face_id) {
|
|
35
|
-
// walk radial cycle from any loop on the edge
|
|
36
|
-
const start = mesh.edge_read_loop(edge_id);
|
|
37
|
-
if (start === NULL_POINTER) return NULL_POINTER;
|
|
38
|
-
|
|
39
|
-
let loop = start;
|
|
40
|
-
do {
|
|
41
|
-
const f = mesh.loop_read_face(loop);
|
|
42
|
-
if (f !== face_id) {
|
|
43
|
-
return f;
|
|
44
|
-
}
|
|
45
|
-
loop = mesh.loop_read_radial_next(loop);
|
|
46
|
-
} while (loop !== start);
|
|
47
|
-
|
|
48
|
-
return NULL_POINTER;
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
/**
|
|
52
|
-
* Return the vertex of `face_id` that lies on neither end of `edge_id`. Caller
|
|
53
|
-
* is responsible for ensuring `edge_id` is actually one of the face's edges.
|
|
54
|
-
*
|
|
55
|
-
* @param {BinaryTopology} mesh
|
|
56
|
-
* @param {number} face_id
|
|
57
|
-
* @param {number} edge_id
|
|
58
|
-
* @returns {number} vertex ID, or NULL_POINTER if the edge is not part of the face
|
|
59
|
-
*/
|
|
60
|
-
export function bt_face_third_vertex(mesh, face_id, edge_id) {
|
|
61
|
-
const ev1 = mesh.edge_read_vertex1(edge_id);
|
|
62
|
-
const ev2 = mesh.edge_read_vertex2(edge_id);
|
|
63
|
-
|
|
64
|
-
const start = mesh.face_read_loop(face_id);
|
|
65
|
-
if (start === NULL_POINTER) return NULL_POINTER;
|
|
66
|
-
|
|
67
|
-
let loop = start;
|
|
68
|
-
do {
|
|
69
|
-
const v = mesh.loop_read_vertex(loop);
|
|
70
|
-
if (v !== ev1 && v !== ev2) {
|
|
71
|
-
return v;
|
|
72
|
-
}
|
|
73
|
-
loop = mesh.loop_read_next(loop);
|
|
74
|
-
} while (loop !== start);
|
|
75
|
-
|
|
76
|
-
return NULL_POINTER;
|
|
77
|
-
}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Find the edge ID connecting two vertices in a BinaryTopology mesh, or
|
|
3
|
-
* NULL_POINTER if no such edge exists. Walks v1's disk cycle (typically very
|
|
4
|
-
* short for manifold meshes).
|
|
5
|
-
*
|
|
6
|
-
* @param {BinaryTopology} mesh
|
|
7
|
-
* @param {number} v1
|
|
8
|
-
* @param {number} v2
|
|
9
|
-
* @returns {number} edge ID or NULL_POINTER
|
|
10
|
-
*/
|
|
11
|
-
export function bt_find_edge_between(mesh: BinaryTopology, v1: number, v2: number): number;
|
|
12
|
-
//# sourceMappingURL=bt_find_edge_between.d.ts.map
|
package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"bt_find_edge_between.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH,+DAJW,MAAM,MACN,MAAM,GACJ,MAAM,CAwBlB"}
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
import { NULL_POINTER } from "../../../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Find the edge ID connecting two vertices in a BinaryTopology mesh, or
|
|
5
|
-
* NULL_POINTER if no such edge exists. Walks v1's disk cycle (typically very
|
|
6
|
-
* short for manifold meshes).
|
|
7
|
-
*
|
|
8
|
-
* @param {BinaryTopology} mesh
|
|
9
|
-
* @param {number} v1
|
|
10
|
-
* @param {number} v2
|
|
11
|
-
* @returns {number} edge ID or NULL_POINTER
|
|
12
|
-
*/
|
|
13
|
-
export function bt_find_edge_between(mesh, v1, v2) {
|
|
14
|
-
const start = mesh.vertex_read_edge(v1);
|
|
15
|
-
if (start === NULL_POINTER) {
|
|
16
|
-
return NULL_POINTER;
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
let edge = start;
|
|
20
|
-
do {
|
|
21
|
-
const ev1 = mesh.edge_read_vertex1(edge);
|
|
22
|
-
const ev2 = mesh.edge_read_vertex2(edge);
|
|
23
|
-
|
|
24
|
-
const other = ev1 === v1 ? ev2 : ev1;
|
|
25
|
-
if (other === v2) {
|
|
26
|
-
return edge;
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
edge = ev1 === v1
|
|
30
|
-
? mesh.edge_read_v1_disk_next(edge)
|
|
31
|
-
: mesh.edge_read_v2_disk_next(edge);
|
|
32
|
-
} while (edge !== start && edge !== NULL_POINTER);
|
|
33
|
-
|
|
34
|
-
return NULL_POINTER;
|
|
35
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"linear_to_pq.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/serialization/linear_to_pq.js"],"names":[],"mappings":"AAAA,2CAaC"}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
export function linearToPQ(x) {
|
|
2
|
-
|
|
3
|
-
// ─── PQ OETF (SMPTE ST 2084) ───────────────────────────────
|
|
4
|
-
// Input: linear light, normalized so 1.0 = 10000 nits
|
|
5
|
-
// Output: PQ signal in [0, 1]
|
|
6
|
-
const PQ_m1 = 0.1593017578125; // 2610 / 16384
|
|
7
|
-
const PQ_m2 = 78.84375; // 2523 / 32
|
|
8
|
-
const PQ_c1 = 0.8359375; // 3424 / 4096
|
|
9
|
-
const PQ_c2 = 18.8515625; // 2413 / 128
|
|
10
|
-
const PQ_c3 = 18.6875; // 2392 / 128
|
|
11
|
-
|
|
12
|
-
const xp = Math.pow(Math.max(x, 0), PQ_m1);
|
|
13
|
-
return Math.pow((PQ_c1 + PQ_c2 * xp) / (1.0 + PQ_c3 * xp), PQ_m2);
|
|
14
|
-
}
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Inverse PQ (ST 2084 EOTF): convert a PQ signal value back to linear light.
|
|
3
|
-
* Output is normalized so that 1.0 = SDR reference white (203 nits).
|
|
4
|
-
*
|
|
5
|
-
* @param {number} pq PQ signal in [0, 1]
|
|
6
|
-
* @returns {number} linear light (1.0 = SDR white)
|
|
7
|
-
*/
|
|
8
|
-
export function pqToLinear(pq: number): number;
|
|
9
|
-
//# sourceMappingURL=pq_to_linear.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"pq_to_linear.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/serialization/pq_to_linear.js"],"names":[],"mappings":"AAaA;;;;;;GAMG;AACH,+BAHW,MAAM,GACJ,MAAM,CAWlB"}
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
const PQ_m1 = 0.1593017578125; // 2610 / 16384
|
|
2
|
-
const PQ_m2 = 78.84375; // 2523 / 32
|
|
3
|
-
const PQ_c1 = 0.8359375; // 3424 / 4096
|
|
4
|
-
const PQ_c2 = 18.8515625; // 2413 / 128
|
|
5
|
-
const PQ_c3 = 18.6875; // 2392 / 128
|
|
6
|
-
const SDR_WHITE_NITS = 203;
|
|
7
|
-
const PQ_MAX_NITS = 10000;
|
|
8
|
-
|
|
9
|
-
const PQ_NITS_RATIO = PQ_MAX_NITS / SDR_WHITE_NITS;
|
|
10
|
-
|
|
11
|
-
const PQ_m2_inv = 1.0 / PQ_m2;
|
|
12
|
-
const PQ_m1_inv = 1.0 / PQ_m1;
|
|
13
|
-
|
|
14
|
-
/**
|
|
15
|
-
* Inverse PQ (ST 2084 EOTF): convert a PQ signal value back to linear light.
|
|
16
|
-
* Output is normalized so that 1.0 = SDR reference white (203 nits).
|
|
17
|
-
*
|
|
18
|
-
* @param {number} pq PQ signal in [0, 1]
|
|
19
|
-
* @returns {number} linear light (1.0 = SDR white)
|
|
20
|
-
*/
|
|
21
|
-
export function pqToLinear(pq) {
|
|
22
|
-
const pqPow = Math.pow(pq, PQ_m2_inv);
|
|
23
|
-
const numerator = Math.max(pqPow - PQ_c1, 0);
|
|
24
|
-
const denominator = PQ_c2 - PQ_c3 * pqPow;
|
|
25
|
-
const linear_normalized = Math.pow(numerator / denominator, PQ_m1_inv);
|
|
26
|
-
|
|
27
|
-
// Undo the normalization: linear_normalized is in [0,1] where 1.0 = 10000 nits
|
|
28
|
-
// Engine convention: 1.0 = SDR white = 203 nits
|
|
29
|
-
return linear_normalized * PQ_NITS_RATIO;
|
|
30
|
-
}
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli#L12
|
|
3
|
-
* @type {CodeChunk}
|
|
4
|
-
*/
|
|
5
|
-
export const chunk_calculate_morton_code: CodeChunk;
|
|
6
|
-
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
7
|
-
//# sourceMappingURL=chunk_calculate_morton_code.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_calculate_morton_code.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH,0CAFU,SAAS,CA4BlB;0BAnCyB,gCAAgC"}
|
|
@@ -1,36 +0,0 @@
|
|
|
1
|
-
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
-
import { AABB3_STRUCT } from "../../geometry/aabb3/AABB3_STRUCT.js";
|
|
3
|
-
import { chunk_v3_min_axis } from "../../geometry/vec3/chunk_v3_min_axis.js";
|
|
4
|
-
import { chunk_get_morton_codes_from_unit_coord } from "./chunk_get_morton_codes_from_unit_coord.js";
|
|
5
|
-
|
|
6
|
-
/**
|
|
7
|
-
* https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli#L12
|
|
8
|
-
* @type {CodeChunk}
|
|
9
|
-
*/
|
|
10
|
-
export const chunk_calculate_morton_code = CodeChunk.from(
|
|
11
|
-
//language=WGSL
|
|
12
|
-
`
|
|
13
|
-
fn calculate_morton_code(elementCentroid: vec3<f32>, sceneAABB: ${AABB3_STRUCT.wgsl_ref}) -> u32{
|
|
14
|
-
const epsilon = 0.00001;
|
|
15
|
-
|
|
16
|
-
let dim = sceneAABB.max - sceneAABB.min;
|
|
17
|
-
var numPerIteration = vec3<u32>(0);
|
|
18
|
-
|
|
19
|
-
let smallestIndex = v3_min_axis(dim);
|
|
20
|
-
let index1 = (smallestIndex + 1) % 3;
|
|
21
|
-
let index2 = (smallestIndex + 2) % 3;
|
|
22
|
-
numPerIteration[smallestIndex] = 1u;
|
|
23
|
-
numPerIteration[index1] = min((dim[index1] / dim[smallestIndex]), 8u);
|
|
24
|
-
numPerIteration[index2] = min((dim[index2] / dim[smallestIndex]), 8u);
|
|
25
|
-
|
|
26
|
-
let sceneDimension = max(dim, vec3(epsilon));
|
|
27
|
-
let unitCoord = (elementCentroid - sceneAABB.min) / sceneDimension;
|
|
28
|
-
|
|
29
|
-
return get_morton_codes_from_unit_coord(unitCoord, numPerIteration);
|
|
30
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}
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`, [
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AABB3_STRUCT.declaration_chunk,
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chunk_get_morton_codes_from_unit_coord,
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chunk_v3_min_axis
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]
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)
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package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts
DELETED
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@@ -1,7 +0,0 @@
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1
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-
/**
|
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2
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-
* https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli#L12
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* @type {CodeChunk}
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*/
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export const chunk_get_morton_codes_from_unit_coord: CodeChunk;
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_get_morton_codes_from_unit_coord.d.ts.map
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package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map
DELETED
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@@ -1 +0,0 @@
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1
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{"version":3,"file":"chunk_get_morton_codes_from_unit_coord.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,qDAFU,SAAS,CA+CjB;0BApDwB,gCAAgC"}
|
package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js
DELETED
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@@ -1,54 +0,0 @@
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1
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
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-
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-
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4
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-
/**
|
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* https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli#L12
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* @type {CodeChunk}
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*/
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export const chunk_get_morton_codes_from_unit_coord = CodeChunk.from(
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9
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//language=WGSL
|
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`
|
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fn get_morton_codes_from_unit_coord(
|
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12
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unitCoord: vec3<f32>,
|
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13
|
-
numPerIteration: vec3<u32>
|
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14
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) -> u32{
|
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15
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let bitsPerIteration = numPerIteration.x + numPerIteration.y + numPerIteration.z;
|
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16
|
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let numIterations = 32u / bitsPerIteration;
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17
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let bitsPerAxis = numPerIteration * numIterations;
|
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var mortonCode = 0u;
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let maxCoord = exp2(bitsPerAxis);
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let adjustedCoord:vec3<f32> = min(max(unitCoord * maxCoord, 0.0f), maxCoord - 1);
|
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const numAxis = 3;
|
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let coords = vec3<u32>(adjustedCoord);
|
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|
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var bitsUsed = 0u;
|
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27
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var bitsUsedPerAxis = vec3<u32>(0);
|
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let cylesPerIteration = max(numPerIteration.x, max(numPerIteration.y, numPerIteration.z));
|
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-
|
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30
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-
for (var iterations = 0; iterations < numIterations; iterations++)
|
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{
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for (var i = 0; i < cylesPerIteration; i++)
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{
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for (var axis = 0; axis < numAxis; axis++)
|
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{
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if (i < numPerIteration[axis])
|
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{
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let bit = (1u << bitsUsedPerAxis[axis]) & coords[axis];
|
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|
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if (bit)
|
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|
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{
|
|
41
|
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mortonCode |= (1u << bitsUsed);
|
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42
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}
|
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bitsUsedPerAxis[axis]++;
|
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|
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bitsUsed++;
|
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-
}
|
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-
}
|
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|
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}
|
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|
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}
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|
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|
-
|
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|
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return mortonCode;
|
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}
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`
|
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-
);
|
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54
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-
|
|
@@ -1,19 +0,0 @@
|
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1
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The idea is to have a compact BVH representation,
|
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2
|
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the format is :
|
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3
|
-
|
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4
|
-
```
|
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5
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NODE{
|
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6
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x0: f16,
|
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7
|
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x1: f16,
|
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8
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y0: f16,
|
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9
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y1: f16,
|
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10
|
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z0: f16,
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11
|
-
z1: f16,
|
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12
|
-
child_1: u32,
|
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13
|
-
child_2: u32,
|
|
14
|
-
}
|
|
15
|
-
```
|
|
16
|
-
|
|
17
|
-
Further, if a node is a leaf, MSB is set to 0 in `child_1`. This lets us encode data directly in child fields.
|
|
18
|
-
|
|
19
|
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This also means that we don't have bounds of individual data elements.
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"PACKED_BVH_NODE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js"],"names":[],"mappings":"AAIA,kDAIG;6BAN0B,+BAA+B"}
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
import { f32, u32 } from "../../../type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
-
import { WebGPUArray } from "../../../type/WebGPUArray.js";
|
|
3
|
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import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
|
|
4
|
-
|
|
5
|
-
export const PACKED_BVH_NODE_STRUCT = WebGPUStruct.from({
|
|
6
|
-
bounds: WebGPUArray.from(f32, 6),
|
|
7
|
-
child_1: u32,
|
|
8
|
-
child_2: u32,
|
|
9
|
-
});
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"PACKED_BVH_NODE_WORD_COUNT.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH,yCAFU,MAAM,CAE4B"}
|
|
@@ -1,8 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* FIXME Seems to still have issues
|
|
3
|
-
* Produces a value that, when converted to f16 will not clip into the original interval
|
|
4
|
-
* TODO check https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp#L87
|
|
5
|
-
*/
|
|
6
|
-
export const chunk_make_f32_interval_f16_safe: CodeChunk;
|
|
7
|
-
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
8
|
-
//# sourceMappingURL=chunk_make_f32_interval_f16_safe.d.ts.map
|
package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_make_f32_interval_f16_safe.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,yDAOE;0BAfwB,gCAAgC"}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import { FLT_EPSILON_16 } from "../../../../../../core/math/FLT_EPSILON_16.js";
|
|
2
|
-
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
* FIXME Seems to still have issues
|
|
7
|
-
* Produces a value that, when converted to f16 will not clip into the original interval
|
|
8
|
-
* TODO check https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp#L87
|
|
9
|
-
*/
|
|
10
|
-
export const chunk_make_f32_interval_f16_safe = CodeChunk.from(
|
|
11
|
-
//language=WGSL
|
|
12
|
-
`
|
|
13
|
-
fn make_f32_interval_f16_safe(input:vec2<f32>) -> vec2<f32>{
|
|
14
|
-
return vec2( input.x - ${FLT_EPSILON_16}, input.y + ${FLT_EPSILON_16} );
|
|
15
|
-
}
|
|
16
|
-
`, []
|
|
17
|
-
);
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_pack_f32_interval_to_u32.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js"],"names":[],"mappings":"AAGA,uDAUE;0BAbwB,gCAAgC"}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
-
import { chunk_make_f32_interval_f16_safe } from "./chunk_make_f32_interval_f16_safe.js";
|
|
3
|
-
|
|
4
|
-
export const chunk_pack_f32_interval_to_u32 = CodeChunk.from(
|
|
5
|
-
//language=WGSL
|
|
6
|
-
`
|
|
7
|
-
fn pack_f32_interval_to_u32(input:vec2<f32>) -> u32{
|
|
8
|
-
let safe = make_f32_interval_f16_safe(input);
|
|
9
|
-
return pack2x16float(safe);
|
|
10
|
-
}
|
|
11
|
-
`, [
|
|
12
|
-
chunk_make_f32_interval_f16_safe
|
|
13
|
-
]
|
|
14
|
-
);
|
package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_packed_bvh_from_unpacked_node.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js"],"names":[],"mappings":"AAIA,4DAsBE;0BA1BwB,gCAAgC"}
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
-
import { BVH2_NODE_STRUCT } from "../BVH2_NODE_STRUCT.js";
|
|
3
|
-
import { PACKED_BVH_NODE_STRUCT } from "./PACKED_BVH_NODE_STRUCT.js";
|
|
4
|
-
|
|
5
|
-
export const chunk_packed_bvh_from_unpacked_node = CodeChunk.from(
|
|
6
|
-
//language=WGSL
|
|
7
|
-
`
|
|
8
|
-
fn packed_bvh_from_unpacked_node(
|
|
9
|
-
|
|
10
|
-
input: ${BVH2_NODE_STRUCT.wgsl_ref}
|
|
11
|
-
|
|
12
|
-
) -> ${PACKED_BVH_NODE_STRUCT.wgsl_ref}{
|
|
13
|
-
|
|
14
|
-
var out:${PACKED_BVH_NODE_STRUCT.wgsl_ref};
|
|
15
|
-
|
|
16
|
-
out.bounds = input.bounds;
|
|
17
|
-
out.child_1 = input.child_1;
|
|
18
|
-
out.child_2 = input.child_2;
|
|
19
|
-
|
|
20
|
-
return out;
|
|
21
|
-
|
|
22
|
-
}
|
|
23
|
-
`, [
|
|
24
|
-
PACKED_BVH_NODE_STRUCT.declaration_chunk,
|
|
25
|
-
BVH2_NODE_STRUCT.declaration_chunk
|
|
26
|
-
]
|
|
27
|
-
);
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_packed_bvh_read_node.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js"],"names":[],"mappings":"AAGA,mDA2BE;0BA9BwB,gCAAgC"}
|