@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
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- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
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- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
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export const FP_SHADER_CHUNK_DECODE_PARS: "\n#ifndef FP_SHADER_CHUNK_DECODE_PARS\n #define FP_SHADER_CHUNK_DECODE_PARS\n\n // don't rely on three.js light number define to ensure that point light calculations are available\n #if NUM_POINT_LIGHTS < 1\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n #endif\n \n // directLight is an out parameter as having it as a return value caused compiler errors on some devices\n void fp_getPointDirectLightIrradiance( const in PointLight pointLight, out IncidentLight directLight, vec3 viewPosition ) {\n \n // TODO consider moving light position transformation to view-space over to CPU\n vec3 lVector = (viewMatrix*vec4(pointLight.position,1.0)).xyz + viewPosition;\n \n directLight.direction = normalize( lVector );\n \n float lightDistance = length( lVector );\n \n directLight.color = pointLight.color;\n directLight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n directLight.visible = ( directLight.color != vec3( 0.0 ) );\n }\n \n float convert_depth_to_linear(in float d){\n float d_n = 2.0*d - 1.0;\n \n float f = fp_f_camera_far;\n float n = fp_f_camera_near;\n \n float fn = f*n;\n \n float z_diff = f - n;\n \n float denominator = (f + n - d_n * z_diff );\n \n float z_view = (2.0*fn) / denominator;\n \n return (z_view - n) / z_diff;\n }\n \n ivec2 address_to_data_texture_coordinates(uint address){\n // Lookup texture has 128 width\n uint lookup_index_x = address % 128u;\n uint lookup_index_y = address >> 7;\n \n return ivec2(int(lookup_index_x),int(lookup_index_y));\n }\n#endif\n";
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{"version":3,"file":"FP_SHADER_CHUNK_DECODE_PARS.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_DECODE_PARS.js"],"names":[],"mappings":"AAAA,63DAsDE"}
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export const FP_SHADER_CHUNK_LOAD_METADATA: "\n#ifndef FP_SHADER_CHUNK_LOAD_METADATA\n #define FP_SHADER_CHUNK_LOAD_METADATA\n\n ivec3 v3_cluster_resolution = textureSize(fp_t_light_tiles, 0);\n ivec3 v3_cluster_position = ivec3( clip_v.x * float(v3_cluster_resolution.x), clip_v.y*float(v3_cluster_resolution.y), (clip_v.z)*float(v3_cluster_resolution.z) );\n\n uvec4 fp_cluster_metadata = texelFetch( fp_t_light_tiles, v3_cluster_position, 0 ).rgba;\n \n#endif\n";
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{"version":3,"file":"FP_SHADER_CHUNK_LOAD_METADATA.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_LOAD_METADATA.js"],"names":[],"mappings":"AAAA,meAUE"}
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ivec3 v3_cluster_resolution = textureSize(fp_t_light_tiles, 0);
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ivec3 v3_cluster_position = ivec3( clip_v.x * float(v3_cluster_resolution.x), clip_v.y*float(v3_cluster_resolution.y), (clip_v.z)*float(v3_cluster_resolution.z) );
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uvec4 fp_cluster_metadata = texelFetch( fp_t_light_tiles, v3_cluster_position, 0 ).rgba;
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#endif
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`;
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@@ -1,2 +0,0 @@
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export const FP_SHADER_CHUNK_PREAMBLE: "\n #ifndef FP_SHADER_CHUNK_PREAMBLE\n #define FP_SHADER_CHUNK_PREAMBLE\n \n precision mediump usampler3D;\n precision mediump usampler2D;\n \n uniform usampler3D fp_t_light_tiles;\n \n uniform usampler2D fp_t_light_lookup;\n uniform sampler2D fp_t_light_data;\n uniform sampler2D fp_t_decal_atlas;\n uniform vec2 fp_t_decal_atlas_resolution; \n \n uniform vec3 fp_v3_light_cluster_resolution;\n \n uniform float fp_f_camera_near;\n uniform float fp_f_camera_far;\n \n #define gl_FragDepthEXT gl_FragDepth\n #define texture2D texture\n #define textureCube texture\n #define texture2DProj textureProj\n #define texture2DLodEXT textureLod\n #define texture2DProjLodEXT textureProjLod\n #define textureCubeLodEXT textureLod\n #define texture2DGradEXT textureGrad\n #define texture2DProjGradEXT textureProjGrad\n #define textureCubeGradEXT textureGrad\n \n uniform vec2 fp_resolution; \n \n #endif\n";
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//# sourceMappingURL=FP_SHADER_CHUNK_PREAMBLE.d.ts.map
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{"version":3,"file":"FP_SHADER_CHUNK_PREAMBLE.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.js"],"names":[],"mappings":"AAAA,soCAiCE"}
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@@ -1,34 +0,0 @@
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export const FP_SHADER_CHUNK_PREAMBLE = `
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#ifndef FP_SHADER_CHUNK_PREAMBLE
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#define FP_SHADER_CHUNK_PREAMBLE
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precision mediump usampler3D;
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precision mediump usampler2D;
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uniform usampler3D fp_t_light_tiles;
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uniform usampler2D fp_t_light_lookup;
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uniform sampler2D fp_t_light_data;
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uniform sampler2D fp_t_decal_atlas;
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uniform vec2 fp_t_decal_atlas_resolution;
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uniform vec3 fp_v3_light_cluster_resolution;
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uniform float fp_f_camera_near;
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uniform float fp_f_camera_far;
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#define gl_FragDepthEXT gl_FragDepth
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#define texture2D texture
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#define textureCube texture
|
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#define texture2DProj textureProj
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#define texture2DLodEXT textureLod
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#define texture2DProjLodEXT textureProjLod
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#define textureCubeLodEXT textureLod
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#define texture2DGradEXT textureGrad
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#define texture2DProjGradEXT textureProjGrad
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#define textureCubeGradEXT textureGrad
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uniform vec2 fp_resolution;
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-
|
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#endif
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`;
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@@ -1 +0,0 @@
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{"version":3,"file":"fp_build_fragment_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/materials/fp_build_fragment_shader.js"],"names":[],"mappings":"AAsBA;;;;GAIG;AACH,+CAHW,MAAM,GACJ,MAAM,CAkClB"}
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@@ -1,60 +0,0 @@
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1
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import { insert_after } from "../../../../../core/primitives/strings/insert_after.js";
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import { insert_after_or_replace } from "../../../../../core/primitives/strings/insert_after_or_replace.js";
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import { FP_SHADER_CHUNK_ACCUMULATION } from "./FP_SHADER_CHUNK_ACCUMULATION.js";
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import { FP_SHADER_CHUNK_DECODE_PARS } from "./FP_SHADER_CHUNK_DECODE_PARS.js";
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import { FP_INJECTION_POINT_ACCUMULATION } from "./FP_INJECTION_POINT_ACCUMULATION.js";
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import { FP_SHADER_CHUNK_PREAMBLE } from "./FP_SHADER_CHUNK_PREAMBLE.js";
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import { insert_before } from "../../../../../core/primitives/strings/insert_before.js";
|
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import { FP_SHADER_CHUNK_APPLY_DECALS } from "./FP_SHADER_CHUNK_APPLY_DECALS.js";
|
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import { FP_SHADER_CHUNK_LOAD_METADATA } from "./FP_SHADER_CHUNK_LOAD_METADATA.js";
|
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10
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-
|
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const three_chunk_accummulation_mark = '#include <lights_fragment_begin>';
|
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12
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-
|
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13
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-
const accumulation_pars = `
|
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14
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-
vec3 clip_v = vec3( vec2(gl_FragCoord.x, gl_FragCoord.y) / fp_resolution, convert_depth_to_linear(gl_FragCoord.z));
|
|
15
|
-
clip_v.x = 1.0 - clip_v.x;
|
|
16
|
-
${FP_SHADER_CHUNK_LOAD_METADATA}
|
|
17
|
-
`;
|
|
18
|
-
|
|
19
|
-
const preamble = `
|
|
20
|
-
${FP_SHADER_CHUNK_PREAMBLE}
|
|
21
|
-
`;
|
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|
-
|
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-
/**
|
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-
*
|
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|
-
* @param {string} base
|
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26
|
-
* @returns {string}
|
|
27
|
-
*/
|
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28
|
-
export function fp_build_fragment_shader(base) {
|
|
29
|
-
let result = preamble;
|
|
30
|
-
|
|
31
|
-
if (base.indexOf('v_world_position') === -1) {
|
|
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-
result = result + `
|
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33
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-
varying vec3 v_world_position;
|
|
34
|
-
`;
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
if (base.indexOf('#define gl_FragColor') === -1 && base.indexOf('pc_fragColor') === -1) {
|
|
38
|
-
result = result + `
|
|
39
|
-
out highp vec4 pc_fragColor;
|
|
40
|
-
#define gl_FragColor pc_fragColor
|
|
41
|
-
`;
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
result = result + base;
|
|
45
|
-
|
|
46
|
-
result = insert_after(result, 'void main() {', accumulation_pars);
|
|
47
|
-
|
|
48
|
-
result = insert_after(result, '#include <lights_pars_begin>', FP_SHADER_CHUNK_DECODE_PARS);
|
|
49
|
-
|
|
50
|
-
result = insert_before(result, '#include <lights_fragment_begin>', FP_SHADER_CHUNK_APPLY_DECALS);
|
|
51
|
-
|
|
52
|
-
result = insert_after_or_replace(
|
|
53
|
-
result,
|
|
54
|
-
three_chunk_accummulation_mark,
|
|
55
|
-
FP_INJECTION_POINT_ACCUMULATION,
|
|
56
|
-
FP_SHADER_CHUNK_ACCUMULATION
|
|
57
|
-
);
|
|
58
|
-
|
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-
return result;
|
|
60
|
-
}
|
package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"fp_build_vertex_lighting_shared.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.js"],"names":[],"mappings":"AAgBA;;;;GAIG;AACH,sDAHW,MAAM,GACJ,MAAM,CAkBlB"}
|
package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.js
DELETED
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
import { insert_after } from "../../../../../core/primitives/strings/insert_after.js";
|
|
2
|
-
import { insert_after_or_replace } from "../../../../../core/primitives/strings/insert_after_or_replace.js";
|
|
3
|
-
import { FP_INJECTION_POINT_ACCUMULATION } from "./FP_INJECTION_POINT_ACCUMULATION.js";
|
|
4
|
-
import { FP_SHADER_CHUNK_ACCUMULATION } from "./FP_SHADER_CHUNK_ACCUMULATION.js";
|
|
5
|
-
import { FP_SHADER_CHUNK_PREAMBLE } from "./FP_SHADER_CHUNK_PREAMBLE.js";
|
|
6
|
-
import { FP_SHADER_CHUNK_DECODE_PARS } from "./FP_SHADER_CHUNK_DECODE_PARS.js";
|
|
7
|
-
import { FP_SHADER_CHUNK_LOAD_METADATA } from "./FP_SHADER_CHUNK_LOAD_METADATA.js";
|
|
8
|
-
|
|
9
|
-
const accumulation_pars = `
|
|
10
|
-
vec3 fp_normalized_screen_position = ((gl_Position.xyz / gl_Position.w)+vec3(1.0))*0.5;
|
|
11
|
-
vec3 clip_v = vec3( vec2(fp_normalized_screen_position.x, fp_normalized_screen_position.y), convert_depth_to_linear(fp_normalized_screen_position.z));
|
|
12
|
-
${FP_SHADER_CHUNK_LOAD_METADATA}
|
|
13
|
-
`;
|
|
14
|
-
|
|
15
|
-
const three_chunk_accummulation_mark = '#include <lights_fragment_end>';
|
|
16
|
-
|
|
17
|
-
/**
|
|
18
|
-
*
|
|
19
|
-
* @param {string} base
|
|
20
|
-
* @returns {string}
|
|
21
|
-
*/
|
|
22
|
-
export function fp_build_vertex_lighting_shared(base) {
|
|
23
|
-
|
|
24
|
-
let result = FP_SHADER_CHUNK_PREAMBLE + base;
|
|
25
|
-
|
|
26
|
-
result = insert_after(result, 'void main() {', accumulation_pars);
|
|
27
|
-
|
|
28
|
-
result = insert_after(result, '#include <lights_pars_begin>', FP_SHADER_CHUNK_DECODE_PARS);
|
|
29
|
-
|
|
30
|
-
result = insert_after_or_replace(
|
|
31
|
-
result,
|
|
32
|
-
three_chunk_accummulation_mark,
|
|
33
|
-
FP_INJECTION_POINT_ACCUMULATION,
|
|
34
|
-
FP_SHADER_CHUNK_ACCUMULATION
|
|
35
|
-
);
|
|
36
|
-
|
|
37
|
-
return result;
|
|
38
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"fp_build_vertex_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/materials/fp_build_vertex_shader.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,6CAHW,MAAM,GACJ,MAAM,CAwBlB"}
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import { insert_after } from "../../../../../core/primitives/strings/insert_after.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
*
|
|
5
|
-
* @param {string} base
|
|
6
|
-
* @returns {string}
|
|
7
|
-
*/
|
|
8
|
-
export function fp_build_vertex_shader(base) {
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
const a = `
|
|
12
|
-
#define attribute in
|
|
13
|
-
#define varying out
|
|
14
|
-
#define texture2D texture
|
|
15
|
-
|
|
16
|
-
varying vec3 v_world_position;
|
|
17
|
-
` + base;
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
const v1 = insert_after(a, '#include <worldpos_vertex>', `
|
|
21
|
-
#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )
|
|
22
|
-
// worldPosition comes from 'worldpos_vertex' shader chunk
|
|
23
|
-
v_world_position = worldPosition.xyz;
|
|
24
|
-
#else
|
|
25
|
-
v_world_position = ( modelMatrix * vec4( transformed, 1.0 )).xyz;
|
|
26
|
-
#endif
|
|
27
|
-
`);
|
|
28
|
-
|
|
29
|
-
return v1;
|
|
30
|
-
}
|
|
@@ -1,51 +0,0 @@
|
|
|
1
|
-
export class Decal extends AbstractLight {
|
|
2
|
-
/**
|
|
3
|
-
* Transform matrix, initial volume is a unit cube
|
|
4
|
-
* @type {number[]|Float32Array|mat4[]}
|
|
5
|
-
*/
|
|
6
|
-
transform: number[] | Float32Array | mat4[];
|
|
7
|
-
transform_inverse: Float32Array;
|
|
8
|
-
uv: Float32Array;
|
|
9
|
-
/**
|
|
10
|
-
*
|
|
11
|
-
* @type {Sampler2D}
|
|
12
|
-
*/
|
|
13
|
-
texture_diffuse: Sampler2D;
|
|
14
|
-
/**
|
|
15
|
-
* Order in which decal should be applied, higher priority decals will be drawn first
|
|
16
|
-
* NOTE: not implemented yet
|
|
17
|
-
* @type {number}
|
|
18
|
-
*/
|
|
19
|
-
draw_priority: number;
|
|
20
|
-
color: Float32Array;
|
|
21
|
-
__signal_transfom_changed: Signal;
|
|
22
|
-
/**
|
|
23
|
-
*
|
|
24
|
-
* @param {number[]|Float32Array|ArrayLike<number>} m
|
|
25
|
-
*/
|
|
26
|
-
setTransform(m: number[] | Float32Array | ArrayLike<number>): void;
|
|
27
|
-
handleUvPositionChange(x: any, y: any): void;
|
|
28
|
-
handleUvSizeChange(x: any, y: any): void;
|
|
29
|
-
compare(other: any): number;
|
|
30
|
-
onDimensionChanged(f: any, thisArg: any): void;
|
|
31
|
-
offDimensionChanged(f: any, thisArg: any): void;
|
|
32
|
-
/**
|
|
33
|
-
* Appearance data (color, uv) is stored in raw arrays without change signals; uv only shifts when the
|
|
34
|
-
* texture atlas re-packs, which happens alongside decal addition/removal where the encoded data is
|
|
35
|
-
* invalidated anyway
|
|
36
|
-
*/
|
|
37
|
-
onAppearanceChanged(f: any, thisArg: any): void;
|
|
38
|
-
offAppearanceChanged(f: any, thisArg: any): void;
|
|
39
|
-
getCenter(result: any): void;
|
|
40
|
-
getAABB(result: any): void;
|
|
41
|
-
toArray(destination: any, address: any): number;
|
|
42
|
-
/**
|
|
43
|
-
* @readonly
|
|
44
|
-
* @type {boolean}
|
|
45
|
-
*/
|
|
46
|
-
readonly isDecal: boolean;
|
|
47
|
-
ENCODED_SLOT_COUNT: number;
|
|
48
|
-
}
|
|
49
|
-
import { AbstractLight } from "./AbstractLight.js";
|
|
50
|
-
import Signal from "../../../../../core/events/signal/Signal.js";
|
|
51
|
-
//# sourceMappingURL=Decal.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Decal.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/model/Decal.js"],"names":[],"mappings":"AASA;IACI;;;OAGG;IACH,WAFU,MAAM,EAAE,GAAC,YAAY,GAAC,MAAM,CAEL;IAEjC,gCAAyC;IACzC,iBAAyB;IAEzB;;;OAGG;IACH,2BAAuB;IAEvB;;;;OAIG;IACH,eAFU,MAAM,CAEE;IAKd,oBAAgC;IAIhC,kCAA6C;IAGjD;;;OAGG;IACH,gBAFW,MAAM,EAAE,GAAC,YAAY,GAAC,UAAU,MAAM,CAAC,QAOjD;IAED,6CAGC;IAED,yCAGC;IAED,4BAUC;IAED,+CAGC;IAED,gDAGC;IAED;;;;OAIG;IACH,gDACC;IAED,iDACC;IAED,6BAKC;IAED,2BAIC;IAED,gDAcC;IAGL;;;OAGG;IACH,kBAFU,OAAO,CAEM;IAEvB,2BAAkC;CARjC;8BA5H6B,oBAAoB;mBAK/B,6CAA6C"}
|
|
@@ -1,133 +0,0 @@
|
|
|
1
|
-
import { AbstractLight } from "./AbstractLight.js";
|
|
2
|
-
import { aabb3_matrix4_project_by_corners } from "../../../../../core/geom/3d/aabb/aabb3_matrix4_project_by_corners.js";
|
|
3
|
-
import { aabb3_build_corners } from "../../../../../core/geom/3d/aabb/aabb3_build_corners.js";
|
|
4
|
-
import { array_copy } from "../../../../../core/collection/array/array_copy.js";
|
|
5
|
-
import { m4_invert } from "../../../../../core/geom/3d/mat4/m4_invert.js";
|
|
6
|
-
import Signal from "../../../../../core/events/signal/Signal.js";
|
|
7
|
-
|
|
8
|
-
const corners = [];
|
|
9
|
-
|
|
10
|
-
export class Decal extends AbstractLight {
|
|
11
|
-
/**
|
|
12
|
-
* Transform matrix, initial volume is a unit cube
|
|
13
|
-
* @type {number[]|Float32Array|mat4[]}
|
|
14
|
-
*/
|
|
15
|
-
transform = new Float32Array(16);
|
|
16
|
-
|
|
17
|
-
transform_inverse = new Float32Array(16);
|
|
18
|
-
uv = new Float32Array(4);
|
|
19
|
-
|
|
20
|
-
/**
|
|
21
|
-
*
|
|
22
|
-
* @type {Sampler2D}
|
|
23
|
-
*/
|
|
24
|
-
texture_diffuse = null;
|
|
25
|
-
|
|
26
|
-
/**
|
|
27
|
-
* Order in which decal should be applied, higher priority decals will be drawn first
|
|
28
|
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* NOTE: not implemented yet
|
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29
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* @type {number}
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*/
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draw_priority = 0;
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32
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-
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33
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-
constructor() {
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34
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super();
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35
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36
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this.color = new Float32Array(4);
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// initialize color to full white
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this.color.fill(1);
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39
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-
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40
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this.__signal_transfom_changed = new Signal();
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}
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|
-
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43
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/**
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*
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* @param {number[]|Float32Array|ArrayLike<number>} m
|
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-
*/
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setTransform(m) {
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48
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array_copy(m, 0, this.transform, 0, 16);
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49
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m4_invert(this.transform_inverse, this.transform);
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50
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-
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51
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this.__signal_transfom_changed.send0();
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52
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}
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53
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-
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54
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handleUvPositionChange(x, y) {
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55
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this.uv[0] = x;
|
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56
|
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this.uv[1] = y;
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}
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58
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-
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59
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handleUvSizeChange(x, y) {
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this.uv[2] = x;
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61
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this.uv[3] = y;
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62
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}
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63
|
-
|
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64
|
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compare(other) {
|
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65
|
-
if (other.isDecal) {
|
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66
|
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const dDraw = this.draw_priority - other.draw_priority;
|
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67
|
-
|
|
68
|
-
if (dDraw !== 0) {
|
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69
|
-
return dDraw;
|
|
70
|
-
}
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
return super.compare(other);
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
onDimensionChanged(f, thisArg) {
|
|
77
|
-
|
|
78
|
-
this.__signal_transfom_changed.add(f, thisArg);
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
offDimensionChanged(f, thisArg) {
|
|
82
|
-
|
|
83
|
-
this.__signal_transfom_changed.remove(f, thisArg);
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
/**
|
|
87
|
-
* Appearance data (color, uv) is stored in raw arrays without change signals; uv only shifts when the
|
|
88
|
-
* texture atlas re-packs, which happens alongside decal addition/removal where the encoded data is
|
|
89
|
-
* invalidated anyway
|
|
90
|
-
*/
|
|
91
|
-
onAppearanceChanged(f, thisArg) {
|
|
92
|
-
}
|
|
93
|
-
|
|
94
|
-
offAppearanceChanged(f, thisArg) {
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
getCenter(result) {
|
|
98
|
-
// extract translation portion of the matrix
|
|
99
|
-
result[0] = this.transform[12];
|
|
100
|
-
result[1] = this.transform[13];
|
|
101
|
-
result[2] = this.transform[14];
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
getAABB(result) {
|
|
105
|
-
aabb3_build_corners(corners, 0, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5);
|
|
106
|
-
|
|
107
|
-
aabb3_matrix4_project_by_corners(result, corners, this.transform);
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
toArray(destination, address) {
|
|
111
|
-
array_copy(this.transform_inverse, 0, destination, address, 16);
|
|
112
|
-
// array_copy(this.transform , 0, destination, address, 16);
|
|
113
|
-
|
|
114
|
-
array_copy(this.uv, 0, destination, address + 16, 4);
|
|
115
|
-
|
|
116
|
-
// required for sorting
|
|
117
|
-
// destination[address + 20] = this.draw_priority;
|
|
118
|
-
// destination[address + 21] = this.id;
|
|
119
|
-
|
|
120
|
-
// color
|
|
121
|
-
array_copy(this.color, 0, destination, address + 20, 4);
|
|
122
|
-
|
|
123
|
-
return 24;
|
|
124
|
-
}
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
/**
|
|
128
|
-
* @readonly
|
|
129
|
-
* @type {boolean}
|
|
130
|
-
*/
|
|
131
|
-
Decal.prototype.isDecal = true;
|
|
132
|
-
|
|
133
|
-
Decal.prototype.ENCODED_SLOT_COUNT = 24;
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Whether `material` carries the Forward+ transformation marker, i.e. it has already
|
|
3
|
-
* been run through a {@link MaterialTransformer}.
|
|
4
|
-
* @param {Material} material
|
|
5
|
-
* @returns {boolean}
|
|
6
|
-
*/
|
|
7
|
-
export function isForwardPlusTransformed(material: Material): boolean;
|
|
8
|
-
/**
|
|
9
|
-
* Property key stamped onto a material once a Forward+ {@link MaterialTransformer} has
|
|
10
|
-
* injected clustered-lighting / decal shader code into it. The value stored under the
|
|
11
|
-
* key is the transformer instance that performed the transformation.
|
|
12
|
-
* @readonly
|
|
13
|
-
* @type {string}
|
|
14
|
-
*/
|
|
15
|
-
export const FORWARD_PLUS_MATERIAL_MARKER: string;
|
|
16
|
-
//# sourceMappingURL=forwardPlusMaterialMarker.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"forwardPlusMaterialMarker.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.js"],"names":[],"mappings":"AASA;;;;;GAKG;AACH,8DAFa,OAAO,CAInB;AAjBD;;;;;;GAMG;AACH,2CAFU,MAAM,CAEiE"}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Property key stamped onto a material once a Forward+ {@link MaterialTransformer} has
|
|
3
|
-
* injected clustered-lighting / decal shader code into it. The value stored under the
|
|
4
|
-
* key is the transformer instance that performed the transformation.
|
|
5
|
-
* @readonly
|
|
6
|
-
* @type {string}
|
|
7
|
-
*/
|
|
8
|
-
export const FORWARD_PLUS_MATERIAL_MARKER = '@forward-plus-material-transformer';
|
|
9
|
-
|
|
10
|
-
/**
|
|
11
|
-
* Whether `material` carries the Forward+ transformation marker, i.e. it has already
|
|
12
|
-
* been run through a {@link MaterialTransformer}.
|
|
13
|
-
* @param {Material} material
|
|
14
|
-
* @returns {boolean}
|
|
15
|
-
*/
|
|
16
|
-
export function isForwardPlusTransformed(material) {
|
|
17
|
-
return material.hasOwnProperty(FORWARD_PLUS_MATERIAL_MARKER);
|
|
18
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"isLitMaterial.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/plugin/isLitMaterial.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,sCAHW,gDAA4C,GAC1C,OAAO,CAInB"}
|
package/src/engine/graphics/render/forward_plus/query/analytical_biplanar_corner_mapping.d.ts
DELETED
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @param {number} x Input bitmask representing two active frustum planes.
|
|
3
|
-
* Bits 0-5: x0, x1, y0, y1, z0, z1
|
|
4
|
-
* Exactly two bits are set.
|
|
5
|
-
* @returns {number} A 6-bit number where bits 0-2 are the index of the first corner (0-7)
|
|
6
|
-
* and bits 3-5 are the index of the second corner (0-7).
|
|
7
|
-
* The corners lie on the intersection of the two active planes.
|
|
8
|
-
*/
|
|
9
|
-
export function analytical_biplanar_corner_mapping(x: number): number;
|
|
10
|
-
//# sourceMappingURL=analytical_biplanar_corner_mapping.d.ts.map
|
package/src/engine/graphics/render/forward_plus/query/analytical_biplanar_corner_mapping.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"analytical_biplanar_corner_mapping.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/query/analytical_biplanar_corner_mapping.js"],"names":[],"mappings":"AAcA;;;;;;;GAOG;AACH,sDAPW,MAAM,GAGJ,MAAM,CA8ClB"}
|
|
@@ -1,65 +0,0 @@
|
|
|
1
|
-
// is_zero(v): Returns -1 (all bits set) if v is 0, and 0 otherwise.
|
|
2
|
-
// Uses only bitwise operations. Assumes v is relatively small,
|
|
3
|
-
// so propagating bits via shifts doesn't need full 32 steps.
|
|
4
|
-
// Input v comes from (x & mask), max value is 48 (0b110000).
|
|
5
|
-
function is_zero(v) {
|
|
6
|
-
// Propagate any set bit down to the least significant bit (LSB).
|
|
7
|
-
// If v was initially 0, LSB remains 0. Otherwise, LSB becomes 1.
|
|
8
|
-
v = v | (v >> 1);
|
|
9
|
-
v = v | (v >> 2);
|
|
10
|
-
v = v | (v >> 4); // Sufficient for values up to 6 bits (0-63)
|
|
11
|
-
// Result is 0 if LSB is 1 (v!=0), or -1 if LSB is 0 (v==0).
|
|
12
|
-
return (v & 1) - 1;
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
/**
|
|
16
|
-
* @param {number} x Input bitmask representing two active frustum planes.
|
|
17
|
-
* Bits 0-5: x0, x1, y0, y1, z0, z1
|
|
18
|
-
* Exactly two bits are set.
|
|
19
|
-
* @returns {number} A 6-bit number where bits 0-2 are the index of the first corner (0-7)
|
|
20
|
-
* and bits 3-5 are the index of the second corner (0-7).
|
|
21
|
-
* The corners lie on the intersection of the two active planes.
|
|
22
|
-
*/
|
|
23
|
-
export function analytical_biplanar_corner_mapping(x) {
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
// Determine which plane index (0 or 1) is active for each axis pair.
|
|
27
|
-
// px=0 if x0 (bit 0) is set, px=1 if x1 (bit 1) is set.
|
|
28
|
-
// py=0 if y0 (bit 2) is set, py=1 if y1 (bit 3) is set.
|
|
29
|
-
// pz=0 if z0 (bit 4) is set, pz=1 if z1 (bit 5) is set.
|
|
30
|
-
const px = (x >> 1) & 1;
|
|
31
|
-
const py = (x >> 3) & 1;
|
|
32
|
-
const pz = (x >> 5) & 1;
|
|
33
|
-
|
|
34
|
-
// Calculate potential results assuming XY planes are active (z bits 4,5 are 0)
|
|
35
|
-
// Corners c = z*4 + y*2 + x*1
|
|
36
|
-
// Based on test cases [0,1], [4,5], [2,3], [6,7] for inputs 5, 6, 9, 10
|
|
37
|
-
const c1_xy = (py << 1) | (px << 2); // generates 0, 4, 2, 6
|
|
38
|
-
const c2_xy = c1_xy | 1; // generates 1, 5, 3, 7
|
|
39
|
-
const result_xy = (c2_xy << 3) | c1_xy; // Combined output: 8, 44, 26, 62
|
|
40
|
-
|
|
41
|
-
// Calculate potential results assuming YZ planes are active (x bits 0,1 are 0)
|
|
42
|
-
// Based on test cases [0,4], [2,6], [1,5], [3,7] for inputs 20, 24, 36, 40
|
|
43
|
-
const c1_yz = (py << 1) | pz; // generates 0, 2, 1, 3
|
|
44
|
-
const c2_yz = c1_yz | 4; // generates 4, 6, 5, 7
|
|
45
|
-
const result_yz = (c2_yz << 3) | c1_yz; // Combined output: 32, 50, 41, 59
|
|
46
|
-
|
|
47
|
-
// Calculate potential results assuming XZ planes are active (y bits 2,3 are 0)
|
|
48
|
-
// Based on test cases [0,2], [4,6], [1,3], [5,7] for inputs 17, 18, 33, 34
|
|
49
|
-
const c1_xz = (px << 2) | pz; // generates 0, 4, 1, 5
|
|
50
|
-
const c2_xz = c1_xz | 2; // generates 2, 6, 3, 7
|
|
51
|
-
const result_xz = (c2_xz << 3) | c1_xz; // Combined output: 16, 52, 25, 61
|
|
52
|
-
|
|
53
|
-
// Determine which pair of axes is active by checking which pair of bits is zero.
|
|
54
|
-
// Create masks: -1 (0xFFFFFFFF) if the condition is met, 0 otherwise.
|
|
55
|
-
const mask_xy = is_zero(x & 0b110000); // -1 if z0 and z1 bits are 0
|
|
56
|
-
const mask_yz = is_zero(x & 0b000011); // -1 if x0 and x1 bits are 0
|
|
57
|
-
const mask_xz = is_zero(x & 0b001100); // -1 if y0 and y1 bits are 0
|
|
58
|
-
|
|
59
|
-
// Combine the results. Only the result corresponding to the active axis pair
|
|
60
|
-
// will be preserved, as others will be ANDed with 0.
|
|
61
|
-
const final_result = (mask_xy & result_xy) | (mask_yz & result_yz) | (mask_xz & result_xz);
|
|
62
|
-
|
|
63
|
-
return final_result;
|
|
64
|
-
|
|
65
|
-
}
|
package/src/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"analytical_triplanar_corner_mapping.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,2DAHW,MAAM,GACJ,MAAM,CAIlB"}
|