@woosh/meep-engine 3.2.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (893) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/avif/encoder_worker.js +5 -18
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  9. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  10. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  11. package/src/core/color/PQ/PQ_constants.js +50 -0
  12. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  13. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  14. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  15. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  16. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  17. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
  19. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
  20. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
  21. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
  22. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
  23. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
  24. package/src/engine/EntityCreator.d.ts +19 -11
  25. package/src/engine/EntityCreator.d.ts.map +1 -1
  26. package/src/engine/EntityCreator.js +116 -94
  27. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  28. package/src/engine/achievements/AchievementManager.js +437 -433
  29. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  30. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  31. package/src/engine/animation/AnimatedActions.js +111 -81
  32. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  33. package/src/engine/animation/AnimationUtils.js +234 -252
  34. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  36. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
  37. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  38. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  39. package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
  40. package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
  41. package/src/engine/graphics3/VolumetricLightMap.js +160 -0
  42. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
  43. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
  44. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
  45. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
  46. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
  47. package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
  48. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  49. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  50. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  51. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  52. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  53. package/src/engine/sound/SoundEngine.d.ts +2 -2
  54. package/src/engine/sound/SoundEngine.js +124 -124
  55. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  56. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  57. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  58. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  61. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  62. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  63. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  64. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  65. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  66. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  67. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  68. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  69. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  70. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  71. package/src/engine/sound/sopra/README.md +644 -643
  72. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  73. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  74. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  75. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  76. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  77. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  78. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  79. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  80. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  81. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  82. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  83. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  84. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  85. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  86. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  87. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  88. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  89. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  90. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  91. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  92. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  93. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  94. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  95. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  96. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  97. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  98. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  99. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  100. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  101. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  102. package/src/shade/playground/add_random_meshes.js +132 -84
  103. package/src/shade/playground/bvh_repro/README.md +57 -0
  104. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  105. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  106. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  107. package/src/shade/playground/bvh_repro/index.html +124 -0
  108. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  109. package/src/shade/playground/bvh_repro/main.js +254 -0
  110. package/src/shade/playground/load_default_environment.d.ts +10 -1
  111. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  112. package/src/shade/playground/load_default_environment.js +44 -20
  113. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  114. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  115. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  116. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  117. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  118. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  119. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  120. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  121. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  122. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  123. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  124. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  125. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  126. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  127. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  128. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  129. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  130. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  131. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  132. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  135. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  136. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  137. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  138. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  139. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  140. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  141. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  142. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  143. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  144. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  145. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  146. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  147. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  148. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  149. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  150. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  151. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  152. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  153. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  154. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  155. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  156. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  157. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  158. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  159. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  160. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  161. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  162. package/src/shade/renderer/Renderer.d.ts +16 -0
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +23 -4
  165. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  166. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  167. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  168. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  169. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  170. package/src/shade/renderer/animation/Skin.js +9 -7
  171. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  172. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  173. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  174. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  175. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  176. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  177. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  178. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  179. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  180. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  181. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  182. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  183. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  184. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  185. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  186. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  187. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  188. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  189. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  190. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  191. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  192. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  193. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  194. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  195. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  196. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
  197. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
  198. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  203. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  204. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  206. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  207. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  209. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  210. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  211. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  212. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  213. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
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  216. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
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  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  219. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  220. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  222. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  223. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  225. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  226. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  230. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
  233. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  234. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  235. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  236. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  238. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
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@@ -1,9 +0,0 @@
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- /**
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- *
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- * @param {InstanceBatch} batch
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- * @param {AABB3} bounds
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- * @param {number} count
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- * @param {NumericInterval} scale
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- */
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- export function make_animated_instances({ batch, bounds, count, scale }: InstanceBatch): void;
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- //# sourceMappingURL=make_animated_instances.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"make_animated_instances.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/make_animated_instances.js"],"names":[],"mappings":"AAaA;;;;;;GAMG;AACH,8FAiGC"}
@@ -1,118 +0,0 @@
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- import { okhsv_to_linear_srgb } from "../../core/color/oklab/okhsv_to_linear_srgb.js";
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- import Quaternion from "../../core/geom/Quaternion.js";
3
- import { NumericInterval } from "../../core/math/interval/NumericInterval.js";
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- import { randomFromArray } from "../../core/math/random/randomFromArray.js";
5
- import { seededRandom } from "../../core/math/random/seededRandom.js";
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- import Clock from "../../engine/Clock.js";
7
- import { Transform } from "../../engine/ecs/transform/Transform.js";
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- import { FrameRunner } from "../../engine/graphics/FrameRunner.js";
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- import { make_box_geometry } from "../renderer/geometry/primitives/make_box_geometry.js";
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- import { StandardShadeMaterial } from "../renderer/material/StandardShadeMaterial.js";
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- import { Mesh } from "../renderer/scene/Mesh.js";
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-
13
- import { t64_copy_from_transform } from "../../engine/ecs/transform/t64_copy_from_transform.js";
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- /**
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- *
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- * @param {InstanceBatch} batch
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- * @param {AABB3} bounds
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- * @param {number} count
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- * @param {NumericInterval} scale
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- */
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- export function make_animated_instances({
22
- batch,
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- bounds,
24
- count = 500,
25
- scale = new NumericInterval(1, 1)
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- }) {
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-
28
- const random = seededRandom();
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-
30
- const box = make_box_geometry();
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-
32
-
33
- const MATERIAL_COUNT = 15;
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-
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- const materials = [];
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- for (let i = 0; i < MATERIAL_COUNT; i++) {
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-
38
- const material = new StandardShadeMaterial();
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-
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- okhsv_to_linear_srgb(material.diffuse_color, random(), 0.6, 1.0);
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- material.roughness_factor = random();
42
- material.metallic_factor = random();
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-
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-
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- materials.push(material);
46
- }
47
-
48
- const t = new Transform();
49
- t.scale.setScalar(0.3);
50
-
51
- /**
52
- *
53
- * @type {Mesh[]}
54
- */
55
- const instances = [];
56
-
57
- const rotations = [];
58
-
59
-
60
- for (let i = 0; i < 500; i++) {
61
-
62
- t.position.set(
63
- bounds.x0 + bounds.width * random(),
64
- bounds.y0 + bounds.height * random(),
65
- bounds.z0 + bounds.depth * random()
66
- );
67
-
68
- t.scale.setScalar(scale.sampleRandom(random));
69
-
70
- const instance = Mesh.from(box, randomFromArray(random, materials), t.matrix);
71
- instances.push(instance);
72
-
73
- batch.add(instance);
74
-
75
- const quaternion = new Quaternion();
76
-
77
- quaternion.random(random);
78
-
79
- rotations[i] = quaternion;
80
- }
81
-
82
-
83
- const clock = new Clock();
84
- clock.start();
85
-
86
- const target_q = new Quaternion();
87
-
88
- const runner = new FrameRunner(() => {
89
-
90
- const time_delta = clock.getDelta();
91
-
92
- for (let i = 0; i < instances.length; i++) {
93
- const instance = instances[i];
94
-
95
- t.copy(instance.transform_global);
96
-
97
- const rotation = rotations[i];
98
-
99
- target_q.multiplyQuaternions(t.rotation, rotation);
100
-
101
- t.rotation.rotateTowards(
102
- target_q, time_delta
103
- );
104
-
105
- t.rotation.normalize();
106
-
107
- t64_copy_from_transform(instance.transform_local, t);
108
-
109
- instance.updateMatrices();
110
- }
111
-
112
- batch.needsUpdate = true;
113
- });
114
-
115
- runner.startup();
116
-
117
-
118
- }
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=prototype_virtual_texture.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"prototype_virtual_texture.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/prototype_virtual_texture.js"],"names":[],"mappings":""}
@@ -1,274 +0,0 @@
1
- /**
2
- * Virtual texture system demo / test bed. Vite entry point — see README.md
3
- * in this folder for instructions, or run `npm start` and open /vt.html.
4
- *
5
- * Three stacks exercise the three tile sources:
6
- * - ground plane: 8192² procedural stack (instant tiles) — the debug
7
- * pattern prints mip:page on every page, so residency and mip selection
8
- * are directly visible; walk around and watch pages refine.
9
- * - back wall: 4096² procedural stack with 250 ms artificial latency —
10
- * emulates network streaming: coarse pins first, detail blends in.
11
- * - box: 2048² stack tiled at runtime from a generated image via
12
- * VTSourceImage — the zero-pipeline adoption path.
13
- * A fourth, plain (non-VT) box shares the scene so the mixed standard/VT
14
- * pipeline path in the material pass is exercised too.
15
- *
16
- * The lil-gui panel exposes the feature kill-switch, feedback stride,
17
- * simulated latency and the live residency stats.
18
- */
19
- import Vector3 from "../../core/geom/Vector3.js";
20
- import { DEG_TO_RAD } from "../../core/math/DEG_TO_RAD.js";
21
- import { Transform } from "../../engine/ecs/transform/Transform.js";
22
- import GUI from "lil-gui";
23
- import Stats from "stats.js/src/Stats.js";
24
- import { OrbitalCameraController } from "../renderer/camera/orbital/index.js";
25
- import { PerspectiveCamera } from "../renderer/camera/PerspectiveCamera.js";
26
- import { create_frame_loop } from "../renderer/create_frame_loop.js";
27
- import { meshlet_geometry_build_from_geometry } from "../renderer/geometry/meshlet_geometry_build_from_geometry.js";
28
- import { make_box_geometry } from "../renderer/geometry/primitives/make_box_geometry.js";
29
- import { make_plane_geometry } from "../renderer/geometry/primitives/make_plane_geometry.js";
30
- import { make_sunlight } from "../renderer/light/make_sunlight.js";
31
- import { load_default_environment } from "./load_default_environment.js";
32
- import { StandardShadeMaterial } from "../renderer/material/StandardShadeMaterial.js";
33
- import { Mesh } from "../renderer/scene/Mesh.js";
34
- import { Renderer } from "../renderer/Renderer.js";
35
- import { Scene } from "../renderer/scene/Scene.js";
36
- import { VTSourceImage } from "../renderer/texture/virtual/source/VTSourceImage.js";
37
- import { VTSourceProcedural } from "../renderer/texture/virtual/source/VTSourceProcedural.js";
38
- import { VirtualTextureStack } from "../renderer/texture/virtual/VirtualTextureStack.js";
39
-
40
- /**
41
- * A recognizable 2048² test image for the runtime-tiling source.
42
- * @returns {OffscreenCanvas}
43
- */
44
- function make_test_image(size = 2048) {
45
- const canvas = new OffscreenCanvas(size, size);
46
- const ctx = canvas.getContext('2d');
47
-
48
- const gradient = ctx.createLinearGradient(0, 0, size, size);
49
- gradient.addColorStop(0, '#2c5f8a');
50
- gradient.addColorStop(0.5, '#7ec850');
51
- gradient.addColorStop(1, '#e8a33d');
52
- ctx.fillStyle = gradient;
53
- ctx.fillRect(0, 0, size, size);
54
-
55
- ctx.strokeStyle = 'rgba(255,255,255,0.6)';
56
- for (let i = 0; i <= 16; i++) {
57
- const p = (i / 16) * size;
58
- ctx.lineWidth = (i % 4 === 0) ? 6 : 2;
59
- ctx.beginPath();
60
- ctx.moveTo(p, 0);
61
- ctx.lineTo(p, size);
62
- ctx.moveTo(0, p);
63
- ctx.lineTo(size, p);
64
- ctx.stroke();
65
- }
66
-
67
- ctx.fillStyle = 'white';
68
- ctx.font = `bold ${size / 8}px sans-serif`;
69
- ctx.textAlign = 'center';
70
- ctx.textBaseline = 'middle';
71
- ctx.fillText('VT', size / 2, size / 2);
72
-
73
- return canvas;
74
- }
75
-
76
- const init = async ({ canvas, gui }) => {
77
-
78
- const context = canvas.getContext('webgpu');
79
-
80
- const renderer = new Renderer();
81
-
82
- await renderer.initialize({ context });
83
-
84
- window.renderer = renderer;
85
- window.vt = renderer.graphics.virtual_textures;
86
-
87
- const camera = new PerspectiveCamera();
88
- camera.near = 0.1;
89
- camera.far = 500;
90
- camera.fov = 72 * DEG_TO_RAD;
91
- camera.aspect = renderer.aspect_ratio;
92
-
93
- const scene = new Scene();
94
- window.scene = scene;
95
-
96
- scene.add(make_sunlight());
97
- load_default_environment(scene);
98
-
99
- // ── ground: 8192² procedural stack, instant tiles ───────────────
100
- const source_ground = new VTSourceProcedural();
101
-
102
- const ground_material = new StandardShadeMaterial();
103
- ground_material.vt_stack = VirtualTextureStack.from({
104
- label: 'ground',
105
- size: 8192,
106
- source: source_ground,
107
- average_color: [0.4, 0.4, 0.45, 1],
108
- });
109
-
110
- const ground_transform = new Transform();
111
- ground_transform.lookAt(Vector3.up);
112
-
113
- scene.add(Mesh.from(
114
- meshlet_geometry_build_from_geometry(make_plane_geometry(100, 100, 4, 4)),
115
- ground_material,
116
- ground_transform.matrix
117
- ));
118
-
119
- // ── wall: 4096² procedural stack behind a fake network delay ────
120
- const source_wall = new VTSourceProcedural({ latency_ms: 250 });
121
-
122
- const wall_material = new StandardShadeMaterial();
123
- wall_material.vt_stack = VirtualTextureStack.from({
124
- label: 'wall',
125
- size: 4096,
126
- source: source_wall,
127
- average_color: [0.35, 0.25, 0.2, 1],
128
- });
129
-
130
- const wall_transform = new Transform();
131
- wall_transform.position.set(0, 10, -30);
132
-
133
- scene.add(Mesh.from(
134
- meshlet_geometry_build_from_geometry(make_plane_geometry(60, 20, 2, 2)),
135
- wall_material,
136
- wall_transform.matrix
137
- ));
138
-
139
- // ── box: runtime-tiled image stack ──────────────────────────────
140
- const source_box = new VTSourceImage({
141
- images: [make_test_image(2048), undefined, undefined],
142
- wrap: false,
143
- });
144
-
145
- const box_material = new StandardShadeMaterial();
146
- box_material.roughness_factor = 0.8;
147
- box_material.vt_stack = VirtualTextureStack.from({
148
- label: 'box',
149
- size: 2048,
150
- source: source_box,
151
- wrap: false,
152
- average_color: [0.3, 0.5, 0.4, 1],
153
- });
154
-
155
- const box_transform = new Transform();
156
- box_transform.position.set(-12, 4, 5);
157
-
158
- scene.add(Mesh.from(
159
- meshlet_geometry_build_from_geometry(make_box_geometry(8, 8, 8)),
160
- box_material,
161
- box_transform.matrix
162
- ));
163
-
164
- // ── plain (non-VT) material in the same scene ───────────────────
165
- // exercises mixed pipeline switching in the material pass: groups 1/2
166
- // stay bound across the standard↔VT pipeline change
167
- const plain_material = new StandardShadeMaterial();
168
- plain_material.diffuse_color.set(0.85, 0.3, 0.1, 1);
169
- plain_material.roughness_factor = 0.5;
170
-
171
- const plain_transform = new Transform();
172
- plain_transform.position.set(12, 3, 8);
173
-
174
- scene.add(Mesh.from(
175
- meshlet_geometry_build_from_geometry(make_box_geometry(6, 6, 6)),
176
- plain_material,
177
- plain_transform.matrix
178
- ));
179
-
180
- // ── camera + controls ───────────────────────────────────────────
181
- const controller = new OrbitalCameraController(camera, document.body);
182
- controller.look(new Vector3(14, 8, 24), new Vector3(0, 2, -5));
183
- controller.movement_speed_scale = 6;
184
-
185
- // ── GUI ─────────────────────────────────────────────────────────
186
- const vt = renderer.graphics.virtual_textures;
187
-
188
- gui.add(renderer, 'feature_virtual_textures').name('VT streaming');
189
- gui.add(vt.config, 'feedback_stride', [1, 2, 4, 8]).name('feedback stride');
190
- gui.add(source_wall, 'latency_ms', 0, 2000, 50).name('wall latency (ms)');
191
-
192
- const stats_folder = gui.addFolder('VT stats');
193
- stats_folder.add(vt.stats, 'stacks').listen().disable();
194
- stats_folder.add(vt.stats, 'resident_pages').listen().disable();
195
- stats_folder.add(vt.stats, 'cache_capacity').listen().disable();
196
- stats_folder.add(vt.stats, 'pending_loads').listen().disable();
197
- stats_folder.add(vt.stats, 'queued_loads').listen().disable();
198
- stats_folder.add(vt.stats, 'uploads_last_frame').listen().disable();
199
- stats_folder.add(vt.stats, 'evictions_last_frame').listen().disable();
200
- stats_folder.add(vt.stats, 'dropped_requests').listen().disable();
201
- stats_folder.add(vt.stats, 'residency_bias').listen().disable();
202
-
203
- gui.add(renderer, 'feature_taa_enabled').name('TAA').onChange(() => renderer.indicate_view_change());
204
- gui.add(renderer, 'feature_ssao_enabled').name('SSAO');
205
- gui.add(renderer, 'feature_shadows_enabled').name('Shadows');
206
-
207
- // Headless stepping for automated verification: rAF doesn't fire in
208
- // hidden tabs, so drive frames manually from the console/driver.
209
- // await vt_step(30) — render 30 frames
210
- window.camera = camera;
211
- window.controller = controller;
212
- window.vt_step = async (frames = 1, dt = 1 / 60) => {
213
- // hidden tabs report zero window dimensions — fall back to a fixed
214
- // verification resolution
215
- const w = window.innerWidth || 1280;
216
- const h = window.innerHeight || 720;
217
-
218
- for (let i = 0; i < frames; i++) {
219
- // mirror the frame loop's per-frame sizing — a hidden tab never
220
- // ran the loop, so the renderer may still be at zero resolution
221
- renderer.resize(w, h);
222
- renderer.pixel_ratio = window.devicePixelRatio || 1;
223
- camera.aspect = w / h;
224
-
225
- controller.update();
226
- renderer.render(camera, scene, dt);
227
-
228
- // pace against the GPU so feedback readbacks (mapAsync) resolve
229
- // between frames — hidden tabs clamp setTimeout to ~1s, so a
230
- // timer here is not an option
231
- await renderer.device.queue.onSubmittedWorkDone();
232
- await new Promise(resolve => {
233
- const channel = new MessageChannel();
234
- channel.port1.onmessage = resolve;
235
- channel.port2.postMessage(null);
236
- });
237
- }
238
-
239
- return { frame: renderer.frame_count, ...vt.stats };
240
- };
241
-
242
- create_frame_loop((time_delta_s) => {
243
- const w = window.innerWidth;
244
- const h = window.innerHeight;
245
-
246
- renderer.resize(w, h);
247
- renderer.pixel_ratio = window.devicePixelRatio;
248
- camera.aspect = w / h;
249
-
250
- controller.update();
251
-
252
- stats.begin();
253
- renderer.render(camera, scene, time_delta_s);
254
- stats.end();
255
- }, 60);
256
- };
257
-
258
- document.body.style.margin = "0";
259
- document.body.style.overflow = "hidden";
260
-
261
- const canvas = document.createElement('canvas');
262
- canvas.width = window.innerWidth;
263
- canvas.height = window.innerHeight;
264
- document.body.appendChild(canvas);
265
-
266
- const stats = new Stats();
267
- document.body.appendChild(stats.domElement);
268
-
269
- const gui = new GUI();
270
-
271
- init({ canvas, gui }).catch(e => {
272
- console.error('vt_prototype init failed:', e);
273
- window.vt_init_error = String(e?.stack ?? e);
274
- });
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=prototype_volumetrics_01.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"prototype_volumetrics_01.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/prototype_volumetrics_01.js"],"names":[],"mappings":""}
@@ -1,206 +0,0 @@
1
- /**
2
- * Minimal volumetrics test harness.
3
- *
4
- * A simple checkered platform, four distinctly-coloured reference cubes (one per corner, so X/Z
5
- * orientation is unambiguous), and a single fog volume in the middle. Use this to validate the
6
- * volumetric base case in isolation, away from the full TrashGod scene.
7
- *
8
- * Wired as the vite entry point via index.html.
9
- */
10
- import { Color } from "../../core/color/Color.js";
11
- import Vector3 from "../../core/geom/Vector3.js";
12
- import { DEG_TO_RAD } from "../../core/math/DEG_TO_RAD.js";
13
- import {
14
- MIE_PARTICLES_STANDARD_PRECOMPUTED
15
- } from "../../core/math/physics/mie/MIE_PARTICLES_STANDARD_PRECOMPUTED.js";
16
- import { Transform } from "../../engine/ecs/transform/Transform.js";
17
- import GUI from "lil-gui";
18
- import Stats from "stats.js/src/Stats.js";
19
- import { OrbitalCameraController } from "../renderer/camera/OrbitalCameraController.js";
20
- import { PerspectiveCamera } from "../renderer/camera/PerspectiveCamera.js";
21
- import { create_frame_loop } from "../renderer/create_frame_loop.js";
22
- import { BoxGeometry } from "../renderer/geometry/BoxGeometry.js";
23
- import { load_default_environment } from "./load_default_environment.js";
24
- import { make_sunlight } from "../renderer/light/make_sunlight.js";
25
- import { ParticipatingMediaVolume, VolumetricsParticleSpec } from "../renderer/volumetrics/ParticipatingMediaVolume.js";
26
- import { StandardShadeMaterial } from "../renderer/material/StandardShadeMaterial.js";
27
- import { Mesh } from "../renderer/scene/Mesh.js";
28
- import { Renderer } from "../renderer/Renderer.js";
29
- import { Scene } from "../renderer/scene/Scene.js";
30
- import { get_single_pixel_texture } from "../renderer/texture/util/get_single_pixel_texture.js";
31
- import { make_checkers_texture } from "../renderer/texture/util/make_checkers_texture.js";
32
-
33
- /**
34
- * @param {Color} color
35
- * @returns {StandardShadeMaterial}
36
- */
37
- function solid_material(color) {
38
- const m = new StandardShadeMaterial();
39
- m.texture_albedo = get_single_pixel_texture(color);
40
- m.roughness_factor = 0.9;
41
- m.metallic_factor = 0;
42
- return m;
43
- }
44
-
45
- /**
46
- * @param {BoxGeometry} geometry
47
- * @param {Vector3} position
48
- * @param {Color} color
49
- * @returns {Mesh}
50
- */
51
- function make_cube(geometry, position, color) {
52
- const transform = Transform.fromJSON({
53
- position: { x: position.x, y: position.y, z: position.z },
54
- });
55
- return Mesh.from(geometry, solid_material(color), transform.matrix);
56
- }
57
-
58
- /**
59
- * Build the minimal test scene. Returns a handle to the fog volume for live tweaking.
60
- *
61
- * @param {Scene} scene
62
- */
63
- function build_test_scene(scene) {
64
-
65
- // --- lighting ---
66
- scene.lights.add(make_sunlight({
67
- direction: new Vector3(-0.35, -1, -0.25),
68
- intensity: 2.5,
69
- }));
70
-
71
- load_default_environment(scene);
72
-
73
- // --- platform (top surface at y = 0) ---
74
- const platform_material = new StandardShadeMaterial();
75
- platform_material.texture_albedo = make_checkers_texture({
76
- size: 64,
77
- repeat: 12,
78
- color1: Color.fromRGB(0.55, 0.55, 0.55),
79
- color2: Color.fromRGB(0.8, 0.8, 0.8),
80
- });
81
- platform_material.roughness_factor = 1;
82
- platform_material.metallic_factor = 0;
83
-
84
- const PLATFORM_SIZE = 24;
85
- const platform = Mesh.from(
86
- new BoxGeometry(PLATFORM_SIZE, 1, PLATFORM_SIZE),
87
- platform_material,
88
- Transform.fromJSON({ position: { x: 0, y: -0.5, z: 0 } }).matrix,
89
- );
90
- scene.add(platform);
91
-
92
- // --- four reference cubes, one per corner (distinct colours for orientation) ---
93
- const cube_geometry = new BoxGeometry(2, 2, 2);
94
- const C = PLATFORM_SIZE / 2 - 3; // inset from the edge
95
- const CUBE_Y = 1; // sits on the platform (2x2x2 cube, centre at y=1)
96
- scene.add(make_cube(cube_geometry, new Vector3(+C, CUBE_Y, +C), Color.fromRGB(0.9, 0.15, 0.15))); // +X +Z red
97
- scene.add(make_cube(cube_geometry, new Vector3(-C, CUBE_Y, +C), Color.fromRGB(0.15, 0.8, 0.2))); // -X +Z green
98
- scene.add(make_cube(cube_geometry, new Vector3(+C, CUBE_Y, -C), Color.fromRGB(0.2, 0.4, 0.95))); // +X -Z blue
99
- scene.add(make_cube(cube_geometry, new Vector3(-C, CUBE_Y, -C), Color.fromRGB(0.95, 0.85, 0.1))); // -X -Z yellow
100
-
101
- // --- a single fog volume in the middle ---
102
- const fog = new ParticipatingMediaVolume();
103
- fog.transform.position.set(0, 3, 0);
104
- fog.transform.scale.set(8, 6, 8); // world span: x/z in [-4,4], y in [0,6]
105
- fog.fade_distance = 1;
106
- // dust = high absorption coefficient, so the extinction (dimming of what's behind) is obvious
107
- fog.particle_spec = VolumetricsParticleSpec.fromMeep(MIE_PARTICLES_STANDARD_PRECOMPUTED.COARSE_DUST_MEDIUM);
108
- fog.target_extinction = 0.9;
109
- scene.volumetrics.add(fog);
110
-
111
- return { fog };
112
- }
113
-
114
- /**
115
- * @param {HTMLCanvasElement} canvas
116
- * @param {GUI} gui
117
- */
118
- const init = async ({ canvas, gui }) => {
119
-
120
- const context = canvas.getContext('webgpu');
121
-
122
- const renderer = new Renderer();
123
- window.renderer = renderer;
124
-
125
- await renderer.initialize({ context });
126
-
127
- const camera = new PerspectiveCamera();
128
- camera.near = 0.1;
129
- camera.far = 80; // tight far so the froxel grid resolves this small scene well
130
- camera.fov = 60 * DEG_TO_RAD;
131
- camera.aspect = renderer.aspect_ratio;
132
- window.camera = camera;
133
-
134
- const scene = new Scene();
135
- window.scene = scene;
136
-
137
- const { fog } = build_test_scene(scene);
138
- window.fog = fog;
139
-
140
- const controller = new OrbitalCameraController(camera, document.body);
141
- controller.look(new Vector3(18, 11, 18), new Vector3(0, 3, 0));
142
-
143
- // prime GPU resources
144
- renderer.graphics.update();
145
-
146
- // --- GUI: live fog + camera controls (bump the scene-volumetrics version so the GPU re-syncs) ---
147
- const fog_params = {
148
- extinction: 0.9,
149
- fade_distance: 1,
150
- scale_y: 6,
151
- far: 80,
152
- };
153
-
154
- function apply_fog() {
155
- fog.target_extinction = fog_params.extinction;
156
- fog.fade_distance = fog_params.fade_distance;
157
- fog.transform.scale.set(8, fog_params.scale_y, 8);
158
- // density/spec/transform changed -> force the GPU volumetrics table to re-upload
159
- scene.volumetrics.version++;
160
- renderer.indicate_view_change();
161
- }
162
-
163
- const fog_folder = gui.addFolder("fog");
164
- fog_folder.add(fog_params, 'extinction', 0, 2, 0.01).onChange(apply_fog);
165
- fog_folder.add(fog_params, 'fade_distance', 0, 5, 0.1).onChange(apply_fog);
166
- fog_folder.add(fog_params, 'scale_y', 1, 30, 0.5).onChange(apply_fog);
167
-
168
- const cam_folder = gui.addFolder("camera");
169
- cam_folder.add(fog_params, 'far', 10, 500, 1).onChange((v) => {
170
- camera.far = v;
171
- renderer.indicate_view_change();
172
- });
173
-
174
- const FRAME_RATE_LIMIT = Infinity;
175
-
176
- create_frame_loop((time_delta_s) => {
177
- const w = window.innerWidth;
178
- const h = window.innerHeight;
179
-
180
- renderer.resize(w, h);
181
- renderer.pixel_ratio = window.devicePixelRatio;
182
- camera.aspect = w / h;
183
-
184
- controller.update();
185
-
186
- stats.begin();
187
- renderer.render(camera, scene, time_delta_s);
188
- stats.end();
189
- }, FRAME_RATE_LIMIT);
190
- };
191
-
192
-
193
- document.body.style.margin = "0";
194
- document.body.style.overflow = "hidden";
195
-
196
- const canvas = document.createElement('canvas');
197
- canvas.width = window.innerWidth;
198
- canvas.height = window.innerHeight;
199
- document.body.appendChild(canvas);
200
-
201
- const stats = new Stats();
202
- document.body.appendChild(stats.domElement);
203
-
204
- const gui = new GUI();
205
-
206
- init({ canvas, gui });
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=sample.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sample.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/sample.js"],"names":[],"mappings":""}