@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
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- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
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- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
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- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
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- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts +0 -12
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts.map +0 -1
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- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
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- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
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- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
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- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
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{"version":3,"file":"prototype_virtual_texture.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/prototype_virtual_texture.js"],"names":[],"mappings":""}
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ctx.lineTo(p, size);
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load_default_environment(scene);
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scene.add(Mesh.from(
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meshlet_geometry_build_from_geometry(make_plane_geometry(100, 100, 4, 4)),
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ground_material,
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ground_transform.matrix
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));
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// ── wall: 4096² procedural stack behind a fake network delay ────
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const source_wall = new VTSourceProcedural({ latency_ms: 250 });
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});
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const wall_transform = new Transform();
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wall_transform.position.set(0, 10, -30);
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scene.add(Mesh.from(
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meshlet_geometry_build_from_geometry(make_plane_geometry(60, 20, 2, 2)),
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wall_material,
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wall_transform.matrix
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));
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// ── box: runtime-tiled image stack ──────────────────────────────
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const source_box = new VTSourceImage({
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images: [make_test_image(2048), undefined, undefined],
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wrap: false,
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});
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const box_material = new StandardShadeMaterial();
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box_material.roughness_factor = 0.8;
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box_material.vt_stack = VirtualTextureStack.from({
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wrap: false,
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});
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const box_transform = new Transform();
|
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box_transform.position.set(-12, 4, 5);
|
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|
|
158
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scene.add(Mesh.from(
|
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meshlet_geometry_build_from_geometry(make_box_geometry(8, 8, 8)),
|
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box_material,
|
|
161
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-
box_transform.matrix
|
|
162
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));
|
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163
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-
|
|
164
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// ── plain (non-VT) material in the same scene ───────────────────
|
|
165
|
-
// exercises mixed pipeline switching in the material pass: groups 1/2
|
|
166
|
-
// stay bound across the standard↔VT pipeline change
|
|
167
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-
const plain_material = new StandardShadeMaterial();
|
|
168
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plain_material.diffuse_color.set(0.85, 0.3, 0.1, 1);
|
|
169
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-
plain_material.roughness_factor = 0.5;
|
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170
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|
|
171
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-
const plain_transform = new Transform();
|
|
172
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plain_transform.position.set(12, 3, 8);
|
|
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|
|
174
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scene.add(Mesh.from(
|
|
175
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meshlet_geometry_build_from_geometry(make_box_geometry(6, 6, 6)),
|
|
176
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-
plain_material,
|
|
177
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-
plain_transform.matrix
|
|
178
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));
|
|
179
|
-
|
|
180
|
-
// ── camera + controls ───────────────────────────────────────────
|
|
181
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-
const controller = new OrbitalCameraController(camera, document.body);
|
|
182
|
-
controller.look(new Vector3(14, 8, 24), new Vector3(0, 2, -5));
|
|
183
|
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controller.movement_speed_scale = 6;
|
|
184
|
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|
|
185
|
-
// ── GUI ─────────────────────────────────────────────────────────
|
|
186
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-
const vt = renderer.graphics.virtual_textures;
|
|
187
|
-
|
|
188
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-
gui.add(renderer, 'feature_virtual_textures').name('VT streaming');
|
|
189
|
-
gui.add(vt.config, 'feedback_stride', [1, 2, 4, 8]).name('feedback stride');
|
|
190
|
-
gui.add(source_wall, 'latency_ms', 0, 2000, 50).name('wall latency (ms)');
|
|
191
|
-
|
|
192
|
-
const stats_folder = gui.addFolder('VT stats');
|
|
193
|
-
stats_folder.add(vt.stats, 'stacks').listen().disable();
|
|
194
|
-
stats_folder.add(vt.stats, 'resident_pages').listen().disable();
|
|
195
|
-
stats_folder.add(vt.stats, 'cache_capacity').listen().disable();
|
|
196
|
-
stats_folder.add(vt.stats, 'pending_loads').listen().disable();
|
|
197
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-
stats_folder.add(vt.stats, 'queued_loads').listen().disable();
|
|
198
|
-
stats_folder.add(vt.stats, 'uploads_last_frame').listen().disable();
|
|
199
|
-
stats_folder.add(vt.stats, 'evictions_last_frame').listen().disable();
|
|
200
|
-
stats_folder.add(vt.stats, 'dropped_requests').listen().disable();
|
|
201
|
-
stats_folder.add(vt.stats, 'residency_bias').listen().disable();
|
|
202
|
-
|
|
203
|
-
gui.add(renderer, 'feature_taa_enabled').name('TAA').onChange(() => renderer.indicate_view_change());
|
|
204
|
-
gui.add(renderer, 'feature_ssao_enabled').name('SSAO');
|
|
205
|
-
gui.add(renderer, 'feature_shadows_enabled').name('Shadows');
|
|
206
|
-
|
|
207
|
-
// Headless stepping for automated verification: rAF doesn't fire in
|
|
208
|
-
// hidden tabs, so drive frames manually from the console/driver.
|
|
209
|
-
// await vt_step(30) — render 30 frames
|
|
210
|
-
window.camera = camera;
|
|
211
|
-
window.controller = controller;
|
|
212
|
-
window.vt_step = async (frames = 1, dt = 1 / 60) => {
|
|
213
|
-
// hidden tabs report zero window dimensions — fall back to a fixed
|
|
214
|
-
// verification resolution
|
|
215
|
-
const w = window.innerWidth || 1280;
|
|
216
|
-
const h = window.innerHeight || 720;
|
|
217
|
-
|
|
218
|
-
for (let i = 0; i < frames; i++) {
|
|
219
|
-
// mirror the frame loop's per-frame sizing — a hidden tab never
|
|
220
|
-
// ran the loop, so the renderer may still be at zero resolution
|
|
221
|
-
renderer.resize(w, h);
|
|
222
|
-
renderer.pixel_ratio = window.devicePixelRatio || 1;
|
|
223
|
-
camera.aspect = w / h;
|
|
224
|
-
|
|
225
|
-
controller.update();
|
|
226
|
-
renderer.render(camera, scene, dt);
|
|
227
|
-
|
|
228
|
-
// pace against the GPU so feedback readbacks (mapAsync) resolve
|
|
229
|
-
// between frames — hidden tabs clamp setTimeout to ~1s, so a
|
|
230
|
-
// timer here is not an option
|
|
231
|
-
await renderer.device.queue.onSubmittedWorkDone();
|
|
232
|
-
await new Promise(resolve => {
|
|
233
|
-
const channel = new MessageChannel();
|
|
234
|
-
channel.port1.onmessage = resolve;
|
|
235
|
-
channel.port2.postMessage(null);
|
|
236
|
-
});
|
|
237
|
-
}
|
|
238
|
-
|
|
239
|
-
return { frame: renderer.frame_count, ...vt.stats };
|
|
240
|
-
};
|
|
241
|
-
|
|
242
|
-
create_frame_loop((time_delta_s) => {
|
|
243
|
-
const w = window.innerWidth;
|
|
244
|
-
const h = window.innerHeight;
|
|
245
|
-
|
|
246
|
-
renderer.resize(w, h);
|
|
247
|
-
renderer.pixel_ratio = window.devicePixelRatio;
|
|
248
|
-
camera.aspect = w / h;
|
|
249
|
-
|
|
250
|
-
controller.update();
|
|
251
|
-
|
|
252
|
-
stats.begin();
|
|
253
|
-
renderer.render(camera, scene, time_delta_s);
|
|
254
|
-
stats.end();
|
|
255
|
-
}, 60);
|
|
256
|
-
};
|
|
257
|
-
|
|
258
|
-
document.body.style.margin = "0";
|
|
259
|
-
document.body.style.overflow = "hidden";
|
|
260
|
-
|
|
261
|
-
const canvas = document.createElement('canvas');
|
|
262
|
-
canvas.width = window.innerWidth;
|
|
263
|
-
canvas.height = window.innerHeight;
|
|
264
|
-
document.body.appendChild(canvas);
|
|
265
|
-
|
|
266
|
-
const stats = new Stats();
|
|
267
|
-
document.body.appendChild(stats.domElement);
|
|
268
|
-
|
|
269
|
-
const gui = new GUI();
|
|
270
|
-
|
|
271
|
-
init({ canvas, gui }).catch(e => {
|
|
272
|
-
console.error('vt_prototype init failed:', e);
|
|
273
|
-
window.vt_init_error = String(e?.stack ?? e);
|
|
274
|
-
});
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"prototype_volumetrics_01.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/prototype_volumetrics_01.js"],"names":[],"mappings":""}
|
|
@@ -1,206 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Minimal volumetrics test harness.
|
|
3
|
-
*
|
|
4
|
-
* A simple checkered platform, four distinctly-coloured reference cubes (one per corner, so X/Z
|
|
5
|
-
* orientation is unambiguous), and a single fog volume in the middle. Use this to validate the
|
|
6
|
-
* volumetric base case in isolation, away from the full TrashGod scene.
|
|
7
|
-
*
|
|
8
|
-
* Wired as the vite entry point via index.html.
|
|
9
|
-
*/
|
|
10
|
-
import { Color } from "../../core/color/Color.js";
|
|
11
|
-
import Vector3 from "../../core/geom/Vector3.js";
|
|
12
|
-
import { DEG_TO_RAD } from "../../core/math/DEG_TO_RAD.js";
|
|
13
|
-
import {
|
|
14
|
-
MIE_PARTICLES_STANDARD_PRECOMPUTED
|
|
15
|
-
} from "../../core/math/physics/mie/MIE_PARTICLES_STANDARD_PRECOMPUTED.js";
|
|
16
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import { Transform } from "../../engine/ecs/transform/Transform.js";
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17
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import GUI from "lil-gui";
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18
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import Stats from "stats.js/src/Stats.js";
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19
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import { OrbitalCameraController } from "../renderer/camera/OrbitalCameraController.js";
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20
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import { PerspectiveCamera } from "../renderer/camera/PerspectiveCamera.js";
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21
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import { create_frame_loop } from "../renderer/create_frame_loop.js";
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22
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import { BoxGeometry } from "../renderer/geometry/BoxGeometry.js";
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23
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import { load_default_environment } from "./load_default_environment.js";
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24
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import { make_sunlight } from "../renderer/light/make_sunlight.js";
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25
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import { ParticipatingMediaVolume, VolumetricsParticleSpec } from "../renderer/volumetrics/ParticipatingMediaVolume.js";
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26
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import { StandardShadeMaterial } from "../renderer/material/StandardShadeMaterial.js";
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27
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import { Mesh } from "../renderer/scene/Mesh.js";
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28
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import { Renderer } from "../renderer/Renderer.js";
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29
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import { Scene } from "../renderer/scene/Scene.js";
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30
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import { get_single_pixel_texture } from "../renderer/texture/util/get_single_pixel_texture.js";
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31
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import { make_checkers_texture } from "../renderer/texture/util/make_checkers_texture.js";
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32
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-
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33
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/**
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34
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* @param {Color} color
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35
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* @returns {StandardShadeMaterial}
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36
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*/
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37
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function solid_material(color) {
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38
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const m = new StandardShadeMaterial();
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39
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m.texture_albedo = get_single_pixel_texture(color);
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40
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m.roughness_factor = 0.9;
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41
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m.metallic_factor = 0;
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42
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return m;
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43
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-
}
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44
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-
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45
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-
/**
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46
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-
* @param {BoxGeometry} geometry
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47
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-
* @param {Vector3} position
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48
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-
* @param {Color} color
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49
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* @returns {Mesh}
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50
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-
*/
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51
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-
function make_cube(geometry, position, color) {
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52
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const transform = Transform.fromJSON({
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53
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position: { x: position.x, y: position.y, z: position.z },
|
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54
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-
});
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55
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-
return Mesh.from(geometry, solid_material(color), transform.matrix);
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56
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-
}
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|
57
|
-
|
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58
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-
/**
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|
59
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-
* Build the minimal test scene. Returns a handle to the fog volume for live tweaking.
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60
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-
*
|
|
61
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-
* @param {Scene} scene
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|
62
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-
*/
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|
63
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-
function build_test_scene(scene) {
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64
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-
|
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65
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// --- lighting ---
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66
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scene.lights.add(make_sunlight({
|
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67
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direction: new Vector3(-0.35, -1, -0.25),
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|
68
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-
intensity: 2.5,
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|
69
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-
}));
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|
70
|
-
|
|
71
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load_default_environment(scene);
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|
72
|
-
|
|
73
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-
// --- platform (top surface at y = 0) ---
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|
74
|
-
const platform_material = new StandardShadeMaterial();
|
|
75
|
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platform_material.texture_albedo = make_checkers_texture({
|
|
76
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size: 64,
|
|
77
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repeat: 12,
|
|
78
|
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color1: Color.fromRGB(0.55, 0.55, 0.55),
|
|
79
|
-
color2: Color.fromRGB(0.8, 0.8, 0.8),
|
|
80
|
-
});
|
|
81
|
-
platform_material.roughness_factor = 1;
|
|
82
|
-
platform_material.metallic_factor = 0;
|
|
83
|
-
|
|
84
|
-
const PLATFORM_SIZE = 24;
|
|
85
|
-
const platform = Mesh.from(
|
|
86
|
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new BoxGeometry(PLATFORM_SIZE, 1, PLATFORM_SIZE),
|
|
87
|
-
platform_material,
|
|
88
|
-
Transform.fromJSON({ position: { x: 0, y: -0.5, z: 0 } }).matrix,
|
|
89
|
-
);
|
|
90
|
-
scene.add(platform);
|
|
91
|
-
|
|
92
|
-
// --- four reference cubes, one per corner (distinct colours for orientation) ---
|
|
93
|
-
const cube_geometry = new BoxGeometry(2, 2, 2);
|
|
94
|
-
const C = PLATFORM_SIZE / 2 - 3; // inset from the edge
|
|
95
|
-
const CUBE_Y = 1; // sits on the platform (2x2x2 cube, centre at y=1)
|
|
96
|
-
scene.add(make_cube(cube_geometry, new Vector3(+C, CUBE_Y, +C), Color.fromRGB(0.9, 0.15, 0.15))); // +X +Z red
|
|
97
|
-
scene.add(make_cube(cube_geometry, new Vector3(-C, CUBE_Y, +C), Color.fromRGB(0.15, 0.8, 0.2))); // -X +Z green
|
|
98
|
-
scene.add(make_cube(cube_geometry, new Vector3(+C, CUBE_Y, -C), Color.fromRGB(0.2, 0.4, 0.95))); // +X -Z blue
|
|
99
|
-
scene.add(make_cube(cube_geometry, new Vector3(-C, CUBE_Y, -C), Color.fromRGB(0.95, 0.85, 0.1))); // -X -Z yellow
|
|
100
|
-
|
|
101
|
-
// --- a single fog volume in the middle ---
|
|
102
|
-
const fog = new ParticipatingMediaVolume();
|
|
103
|
-
fog.transform.position.set(0, 3, 0);
|
|
104
|
-
fog.transform.scale.set(8, 6, 8); // world span: x/z in [-4,4], y in [0,6]
|
|
105
|
-
fog.fade_distance = 1;
|
|
106
|
-
// dust = high absorption coefficient, so the extinction (dimming of what's behind) is obvious
|
|
107
|
-
fog.particle_spec = VolumetricsParticleSpec.fromMeep(MIE_PARTICLES_STANDARD_PRECOMPUTED.COARSE_DUST_MEDIUM);
|
|
108
|
-
fog.target_extinction = 0.9;
|
|
109
|
-
scene.volumetrics.add(fog);
|
|
110
|
-
|
|
111
|
-
return { fog };
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
/**
|
|
115
|
-
* @param {HTMLCanvasElement} canvas
|
|
116
|
-
* @param {GUI} gui
|
|
117
|
-
*/
|
|
118
|
-
const init = async ({ canvas, gui }) => {
|
|
119
|
-
|
|
120
|
-
const context = canvas.getContext('webgpu');
|
|
121
|
-
|
|
122
|
-
const renderer = new Renderer();
|
|
123
|
-
window.renderer = renderer;
|
|
124
|
-
|
|
125
|
-
await renderer.initialize({ context });
|
|
126
|
-
|
|
127
|
-
const camera = new PerspectiveCamera();
|
|
128
|
-
camera.near = 0.1;
|
|
129
|
-
camera.far = 80; // tight far so the froxel grid resolves this small scene well
|
|
130
|
-
camera.fov = 60 * DEG_TO_RAD;
|
|
131
|
-
camera.aspect = renderer.aspect_ratio;
|
|
132
|
-
window.camera = camera;
|
|
133
|
-
|
|
134
|
-
const scene = new Scene();
|
|
135
|
-
window.scene = scene;
|
|
136
|
-
|
|
137
|
-
const { fog } = build_test_scene(scene);
|
|
138
|
-
window.fog = fog;
|
|
139
|
-
|
|
140
|
-
const controller = new OrbitalCameraController(camera, document.body);
|
|
141
|
-
controller.look(new Vector3(18, 11, 18), new Vector3(0, 3, 0));
|
|
142
|
-
|
|
143
|
-
// prime GPU resources
|
|
144
|
-
renderer.graphics.update();
|
|
145
|
-
|
|
146
|
-
// --- GUI: live fog + camera controls (bump the scene-volumetrics version so the GPU re-syncs) ---
|
|
147
|
-
const fog_params = {
|
|
148
|
-
extinction: 0.9,
|
|
149
|
-
fade_distance: 1,
|
|
150
|
-
scale_y: 6,
|
|
151
|
-
far: 80,
|
|
152
|
-
};
|
|
153
|
-
|
|
154
|
-
function apply_fog() {
|
|
155
|
-
fog.target_extinction = fog_params.extinction;
|
|
156
|
-
fog.fade_distance = fog_params.fade_distance;
|
|
157
|
-
fog.transform.scale.set(8, fog_params.scale_y, 8);
|
|
158
|
-
// density/spec/transform changed -> force the GPU volumetrics table to re-upload
|
|
159
|
-
scene.volumetrics.version++;
|
|
160
|
-
renderer.indicate_view_change();
|
|
161
|
-
}
|
|
162
|
-
|
|
163
|
-
const fog_folder = gui.addFolder("fog");
|
|
164
|
-
fog_folder.add(fog_params, 'extinction', 0, 2, 0.01).onChange(apply_fog);
|
|
165
|
-
fog_folder.add(fog_params, 'fade_distance', 0, 5, 0.1).onChange(apply_fog);
|
|
166
|
-
fog_folder.add(fog_params, 'scale_y', 1, 30, 0.5).onChange(apply_fog);
|
|
167
|
-
|
|
168
|
-
const cam_folder = gui.addFolder("camera");
|
|
169
|
-
cam_folder.add(fog_params, 'far', 10, 500, 1).onChange((v) => {
|
|
170
|
-
camera.far = v;
|
|
171
|
-
renderer.indicate_view_change();
|
|
172
|
-
});
|
|
173
|
-
|
|
174
|
-
const FRAME_RATE_LIMIT = Infinity;
|
|
175
|
-
|
|
176
|
-
create_frame_loop((time_delta_s) => {
|
|
177
|
-
const w = window.innerWidth;
|
|
178
|
-
const h = window.innerHeight;
|
|
179
|
-
|
|
180
|
-
renderer.resize(w, h);
|
|
181
|
-
renderer.pixel_ratio = window.devicePixelRatio;
|
|
182
|
-
camera.aspect = w / h;
|
|
183
|
-
|
|
184
|
-
controller.update();
|
|
185
|
-
|
|
186
|
-
stats.begin();
|
|
187
|
-
renderer.render(camera, scene, time_delta_s);
|
|
188
|
-
stats.end();
|
|
189
|
-
}, FRAME_RATE_LIMIT);
|
|
190
|
-
};
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
document.body.style.margin = "0";
|
|
194
|
-
document.body.style.overflow = "hidden";
|
|
195
|
-
|
|
196
|
-
const canvas = document.createElement('canvas');
|
|
197
|
-
canvas.width = window.innerWidth;
|
|
198
|
-
canvas.height = window.innerHeight;
|
|
199
|
-
document.body.appendChild(canvas);
|
|
200
|
-
|
|
201
|
-
const stats = new Stats();
|
|
202
|
-
document.body.appendChild(stats.domElement);
|
|
203
|
-
|
|
204
|
-
const gui = new GUI();
|
|
205
|
-
|
|
206
|
-
init({ canvas, gui });
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"sample.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/sample.js"],"names":[],"mappings":""}
|