@woosh/meep-engine 3.2.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (893) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/avif/encoder_worker.js +5 -18
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  9. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  10. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  11. package/src/core/color/PQ/PQ_constants.js +50 -0
  12. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  13. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  14. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  15. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  16. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  17. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
  19. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
  20. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
  21. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
  22. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
  23. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
  24. package/src/engine/EntityCreator.d.ts +19 -11
  25. package/src/engine/EntityCreator.d.ts.map +1 -1
  26. package/src/engine/EntityCreator.js +116 -94
  27. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  28. package/src/engine/achievements/AchievementManager.js +437 -433
  29. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  30. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  31. package/src/engine/animation/AnimatedActions.js +111 -81
  32. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  33. package/src/engine/animation/AnimationUtils.js +234 -252
  34. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  36. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
  37. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  38. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  39. package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
  40. package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
  41. package/src/engine/graphics3/VolumetricLightMap.js +160 -0
  42. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
  43. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
  44. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
  45. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
  46. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
  47. package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
  48. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  49. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  50. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  51. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  52. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  53. package/src/engine/sound/SoundEngine.d.ts +2 -2
  54. package/src/engine/sound/SoundEngine.js +124 -124
  55. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  56. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  57. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  58. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  61. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  62. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  63. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  64. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  65. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  66. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  67. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  68. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  69. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  70. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  71. package/src/engine/sound/sopra/README.md +644 -643
  72. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  73. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  74. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  75. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  76. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  77. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  78. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  79. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  80. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  81. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  82. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  83. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  84. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  85. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  86. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  87. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  88. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  89. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  90. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  91. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  92. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  93. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  94. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  95. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  96. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  97. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  98. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  99. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  100. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  101. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  102. package/src/shade/playground/add_random_meshes.js +132 -84
  103. package/src/shade/playground/bvh_repro/README.md +57 -0
  104. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  105. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  106. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  107. package/src/shade/playground/bvh_repro/index.html +124 -0
  108. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  109. package/src/shade/playground/bvh_repro/main.js +254 -0
  110. package/src/shade/playground/load_default_environment.d.ts +10 -1
  111. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  112. package/src/shade/playground/load_default_environment.js +44 -20
  113. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  114. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  115. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  116. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  117. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  118. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  119. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  120. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  121. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  122. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  123. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  124. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  125. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  126. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  127. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  128. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  129. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  130. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  131. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  132. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  135. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  136. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  137. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  138. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  139. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  140. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  141. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  142. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  143. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  144. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  145. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  146. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  147. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  148. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  149. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  150. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  151. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  152. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  153. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  154. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  155. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  156. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  157. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  158. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  159. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  160. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  161. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  162. package/src/shade/renderer/Renderer.d.ts +16 -0
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +23 -4
  165. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  166. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  167. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  168. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  169. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  170. package/src/shade/renderer/animation/Skin.js +9 -7
  171. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  172. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  173. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  174. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  175. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  176. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  177. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  178. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  179. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  180. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  181. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  182. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  183. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  184. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  185. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  186. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  187. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  188. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  189. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  190. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  191. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  192. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  193. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  194. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  195. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  196. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
  197. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
  198. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  203. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  204. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  206. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  207. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  209. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  210. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  211. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  212. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  213. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
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  216. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
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  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  219. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  220. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  222. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  223. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  225. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  226. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  230. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
  233. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  234. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  235. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  236. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  238. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
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  889. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  890. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  891. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
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@@ -1,77 +0,0 @@
1
- import { frustum3_matrix4_project_n } from "../../../../../core/geom/3d/frustum/frustum3_matrix4_project_n.js";
2
- import { frustum3_from_aabb } from "../../../../../core/geom/3d/frustum/frustum3_from_aabb.js";
3
- import { render_layers_compute_depth_range } from "../../render_layers_compute_depth_range.js";
4
-
5
- const scratch_local_planes = new Float32Array(24);
6
- const scratch_world_planes = new Float32Array(24);
7
- const scratch_range = { near: 0, far: 0 };
8
-
9
- // Half-extent of the z range used for the caster query. We want any object in
10
- // the column above the receivers regardless of how far it sits along the light
11
- // direction, so the query volume is effectively unbounded in z; the BVH walk's
12
- // AABB-vs-frustum test is happy with a wide-but-finite range and avoids
13
- // infinities propagating through plane math.
14
- const CASTER_QUERY_HALF_RANGE = 1e7;
15
-
16
- /**
17
- * Push the shadow camera's near plane back toward the light to include any
18
- * occluder whose shadow would fall within the camera's x/y bounds, even when
19
- * the occluder itself sits outside the main view frustum.
20
- *
21
- * Without this step the textbook "fit shadow camera to view frustum" leaves
22
- * the near plane at the closest receiver — a brick floating just above the
23
- * view frustum gets clipped out of the shadow map and casts no shadow on the
24
- * ground below.
25
- *
26
- * Algorithm:
27
- * 1. Take the shadow camera's existing left/right/top/bottom (already fit
28
- * to receivers) as the x/y extents of a light-local query box. Extend z
29
- * to a wide range so any caster along the light direction is captured.
30
- * 2. Transform the 6 box planes to world space via the shadow camera's
31
- * matrixWorld.
32
- * 3. Walk every render layer's BVH through `compute_depth_range` against
33
- * this world-space volume, measured along the shadow camera's view
34
- * direction.
35
- * 4. If the closest depth found is smaller than the camera's current near,
36
- * replace near with it.
37
- *
38
- * Far is intentionally left alone: casters behind the farthest receiver (in
39
- * light direction) can't shadow anything in the view.
40
- *
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- * @param {THREE.OrthographicCamera} shadow_camera
42
- * @param {RenderLayerManager} layers
43
- */
44
- export function extend_shadow_camera_near_for_casters(shadow_camera, layers) {
45
- if (layers === null) {
46
- return;
47
- }
48
-
49
- const x0 = shadow_camera.left;
50
- const x1 = shadow_camera.right;
51
- const y0 = shadow_camera.bottom;
52
- const y1 = shadow_camera.top;
53
-
54
- frustum3_from_aabb(
55
- scratch_local_planes, 0,
56
- x0, y0, -CASTER_QUERY_HALF_RANGE,
57
- x1, y1, CASTER_QUERY_HALF_RANGE
58
- );
59
-
60
- frustum3_matrix4_project_n(
61
- scratch_world_planes, 0,
62
- scratch_local_planes, 0,
63
- 6,
64
- shadow_camera.matrixWorld.elements
65
- );
66
-
67
- render_layers_compute_depth_range(
68
- scratch_range,
69
- layers,
70
- scratch_world_planes,
71
- shadow_camera.matrixWorld.elements
72
- );
73
-
74
- if (isFinite(scratch_range.near) && scratch_range.near < shadow_camera.near) {
75
- shadow_camera.near = scratch_range.near;
76
- }
77
- }
@@ -1,13 +0,0 @@
1
- /**
2
- *
3
- * @param {Vector2} mapSize
4
- * @param camera
5
- * @param {number} x0
6
- * @param {number} y0
7
- * @param {number} z0
8
- * @param {number} x1
9
- * @param {number} y1
10
- * @param {number} z1
11
- */
12
- export function setShadowCameraDimensionsDiscrete(mapSize: Vector2, camera: any, x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): void;
13
- //# sourceMappingURL=setShadowCameraDimensionsDiscrete.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"setShadowCameraDimensionsDiscrete.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/light/shadow/setShadowCameraDimensionsDiscrete.js"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,qFAPW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAiChB"}
@@ -1,43 +0,0 @@
1
- /**
2
- *
3
- * @param {Vector2} mapSize
4
- * @param camera
5
- * @param {number} x0
6
- * @param {number} y0
7
- * @param {number} z0
8
- * @param {number} x1
9
- * @param {number} y1
10
- * @param {number} z1
11
- */
12
- export function setShadowCameraDimensionsDiscrete(
13
- mapSize,
14
- camera,
15
- x0,
16
- y0,
17
- z0,
18
- x1,
19
- y1,
20
- z1
21
- ) {
22
- const dX = x1 - x0;
23
- const dY = y1 - y0;
24
-
25
- const shadow_map_width = mapSize.x;
26
- const shadow_map_height = mapSize.y;
27
-
28
- const rX = dX / shadow_map_width;
29
- const rY = dY / shadow_map_height;
30
-
31
- //set start coordinate to pixel-snapped position
32
- const x0_d = x0 - x0 % rX - rX / 2;
33
- const y0_d = y0 - y0 % rY - rY / 2;
34
-
35
- const x1_d = x0_d + (dX) * ((shadow_map_width + 1) / shadow_map_width);
36
- const y1_d = y0_d + (dY) * ((shadow_map_height + 1) / shadow_map_height);
37
-
38
- camera.left = x0_d;
39
- camera.right = x1_d;
40
-
41
- camera.bottom = y0_d;
42
- camera.top = y1_d;
43
- }
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {Light} light
4
- * @returns {LightType}
5
- */
6
- export function light2type(light: Light): LightType;
7
- import { LightType } from "../LightType.js";
8
- //# sourceMappingURL=light2type.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"light2type.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/light/three/light2type.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,0CAFa,SAAS,CAcrB;0BAnByB,iBAAiB"}
@@ -1,20 +0,0 @@
1
- import { LightType } from "../LightType.js";
2
-
3
- /**
4
- *
5
- * @param {Light} light
6
- * @returns {LightType}
7
- */
8
- export function light2type(light) {
9
- if (light.isPointLight) {
10
- return LightType.POINT;
11
- } else if (light.isSpotLight) {
12
- return LightType.SPOT;
13
- } else if (light.isDirectionalLight) {
14
- return LightType.DIRECTION;
15
- } else if (light.isAmbientLight) {
16
- return LightType.AMBIENT;
17
- } else {
18
- throw new Error('Unsupported light type');
19
- }
20
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {Object3D} m
4
- * @param {Transform} t
5
- */
6
- export function applyTransformToThreeObject(m: Object3D, t: Transform): void;
7
- //# sourceMappingURL=applyTransformToThreeObject.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"applyTransformToThreeObject.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh/applyTransformToThreeObject.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,6EAIC"}
@@ -1,13 +0,0 @@
1
- import { rootObject3DFastMatrixUpdate } from "./rootObject3DFastMatrixUpdate.js";
2
- import { copy_transform_to_threejs_object } from "../../copy_transform_to_threejs_object.js";
3
-
4
- /**
5
- *
6
- * @param {Object3D} m
7
- * @param {Transform} t
8
- */
9
- export function applyTransformToThreeObject(m, t) {
10
- copy_transform_to_threejs_object(m, t);
11
-
12
- rootObject3DFastMatrixUpdate(m);
13
- }
@@ -1,20 +0,0 @@
1
- export class CodeContext {
2
- __identifier_count: number;
3
- /**
4
- *
5
- * @type {HashMap<NodeInstancePortReference,String>}
6
- * @private
7
- */
8
- private __port_identifier_map;
9
- /**
10
- * @param {NodeInstance} node
11
- * @param {Port} port
12
- * @returns {string}
13
- */
14
- getIdentifier(node: NodeInstance, port: Port): string;
15
- /**
16
- * @returns {string} new identifier to be used for a variable name etc.
17
- */
18
- identifier(): string;
19
- }
20
- //# sourceMappingURL=CodeContext.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"CodeContext.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/codegen/CodeContext.js"],"names":[],"mappings":"AAGA;IACI,2BAAuB;IAEvB;;;;OAIG;IACH,8BAAsC;IAEtC;;;;OAIG;IACH,+CAFa,MAAM,CAiBlB;IAED;;OAEG;IACH,cAFa,MAAM,CASlB;CACJ"}
@@ -1,47 +0,0 @@
1
- import { HashMap } from "../../../../../core/collection/map/HashMap.js";
2
- import { NodeInstancePortReference } from "../../../../../core/model/node-graph/node/NodeInstancePortReference.js";
3
-
4
- export class CodeContext {
5
- __identifier_count = 0;
6
-
7
- /**
8
- *
9
- * @type {HashMap<NodeInstancePortReference,String>}
10
- * @private
11
- */
12
- __port_identifier_map = new HashMap();
13
-
14
- /**
15
- * @param {NodeInstance} node
16
- * @param {Port} port
17
- * @returns {string}
18
- */
19
- getIdentifier(node, port) {
20
- const ref = NodeInstancePortReference.from(node, port);
21
-
22
- /**
23
- *
24
- * @type {String|undefined}
25
- */
26
- let ident = this.__port_identifier_map.get(ref);
27
-
28
- if (ident === undefined) {
29
- ident = this.identifier();
30
- this.__port_identifier_map.set(ref, ident);
31
- }
32
-
33
- return ident;
34
- }
35
-
36
- /**
37
- * @returns {string} new identifier to be used for a variable name etc.
38
- */
39
- identifier() {
40
-
41
- const result = `v${this.__identifier_count}`;
42
-
43
- this.__identifier_count++;
44
-
45
- return result;
46
- }
47
- }
@@ -1,12 +0,0 @@
1
- export class CodeGenerator {
2
- /**
3
- *
4
- * @param {NodeGraph} graph
5
- * @param {FunctionModuleRegistry} modules
6
- * @param {ParticleAttributeSpecification[]} attributes
7
- * @param {ParticleAttributeSpecification[]} uniforms
8
- * @returns {string}
9
- */
10
- generate({ graph, modules, attributes, uniforms }: NodeGraph): string;
11
- }
12
- //# sourceMappingURL=CodeGenerator.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"CodeGenerator.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/codegen/CodeGenerator.js"],"names":[],"mappings":"AAAA;IACI;;;;;;;OAOG;IACH,+DAFa,MAAM,CAUlB;CACJ"}
@@ -1,19 +0,0 @@
1
- export class CodeGenerator {
2
- /**
3
- *
4
- * @param {NodeGraph} graph
5
- * @param {FunctionModuleRegistry} modules
6
- * @param {ParticleAttributeSpecification[]} attributes
7
- * @param {ParticleAttributeSpecification[]} uniforms
8
- * @returns {string}
9
- */
10
- generate({
11
- graph,
12
- modules,
13
- attributes,
14
- uniforms
15
- }) {
16
-
17
- throw new Error('Not Implemented');
18
- }
19
- }
@@ -1,18 +0,0 @@
1
- export class GLSLCodeGenerator extends CodeGenerator {
2
- /**
3
- *
4
- * @param {LineBuilder} output
5
- * @param {NodeGraph} graph
6
- * @param {FunctionModuleRegistry} module_registry
7
- */
8
- includeDependencies(output: LineBuilder, graph: NodeGraph, module_registry: FunctionModuleRegistry): void;
9
- generate({ graph, modules, attributes, uniforms }: {
10
- graph: any;
11
- modules: any;
12
- attributes: any;
13
- uniforms: any;
14
- }): string;
15
- }
16
- import { CodeGenerator } from "../CodeGenerator.js";
17
- import LineBuilder from "../../../../../../core/codegen/LineBuilder.js";
18
- //# sourceMappingURL=GLSLCodeGenerator.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GLSLCodeGenerator.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/codegen/glsl/GLSLCodeGenerator.js"],"names":[],"mappings":"AAkEA;IAEI;;;;;OAKG;IACH,4BAJW,WAAW,mEAoCrB;IAED;;;;;eA2IC;CACJ;8BAlP6B,qBAAqB;wBAJ3B,+CAA+C"}
@@ -1,249 +0,0 @@
1
- import { assert } from "../../../../../../core/assert.js";
2
- import { BitSet } from "../../../../../../core/binary/BitSet.js";
3
- import LineBuilder from "../../../../../../core/codegen/LineBuilder.js";
4
- import { PortDirection } from "../../../../../../core/model/node-graph/node/PortDirection.js";
5
- import { ParticleDataTypes } from "../../nodes/ParticleDataTypes.js";
6
- import { CodeContext } from "../CodeContext.js";
7
- import { CodeGenerator } from "../CodeGenerator.js";
8
- import { genAttributeInputName } from "./genAttributeInputName.js";
9
- import { genAttributeOutputName } from "./genAttributeOutputName.js";
10
-
11
- /**
12
- *
13
- * @param {ParticleDataTypes} type
14
- * @returns {string}
15
- */
16
- function genTypeSpecifier(type) {
17
-
18
- switch (type) {
19
- case ParticleDataTypes.Color:
20
- case ParticleDataTypes.Vector4:
21
- return 'vec4';
22
- case ParticleDataTypes.Vector3:
23
- return 'vec3';
24
- case ParticleDataTypes.Vector2:
25
- return 'vec2';
26
- case ParticleDataTypes.Float:
27
- return 'float';
28
- default:
29
- throw new Error(`Unsupported data type '${type}'`);
30
- }
31
- }
32
-
33
- /**
34
- *
35
- * @param {string} name
36
- * @param {ParticleDataTypes} type
37
- * @returns {string}
38
- */
39
- function genVarDeclaration(name, type) {
40
- assert.isString(name, 'name');
41
-
42
- return `${genTypeSpecifier(type)} ${name}`;
43
- }
44
-
45
- /**
46
- *
47
- * @param {CodeContext} context
48
- * @param {LineBuilder} output
49
- * @param {ParticleDataTypes} type
50
- */
51
- function initializeDefaultValue(context, output, type) {
52
-
53
- const id = context.identifier();
54
-
55
- output.add(`${genVarDeclaration(id, type)};`);
56
-
57
- return id;
58
- }
59
-
60
-
61
- /**
62
- *
63
- * @type {Connection[]}
64
- */
65
- const temp_connections = [];
66
-
67
- export class GLSLCodeGenerator extends CodeGenerator {
68
-
69
- /**
70
- *
71
- * @param {LineBuilder} output
72
- * @param {NodeGraph} graph
73
- * @param {FunctionModuleRegistry} module_registry
74
- */
75
- includeDependencies(output, graph, module_registry) {
76
- const references = [];
77
-
78
- graph.traverseNodes(node => {
79
- const nodeDescription = node.description;
80
-
81
- if (!nodeDescription.isShaderNode) {
82
- return;
83
- }
84
-
85
- /**
86
- * @type {FunctionModuleReference[]}
87
- */
88
- const dependencies = nodeDescription.dependencies;
89
-
90
- Array.prototype.push.apply(references, dependencies);
91
- });
92
-
93
- const complete_references = module_registry.resolveDependencyTreeForReferences(references);
94
-
95
- const module_list = complete_references.map(module_registry.getModuleByReference, module_registry);
96
-
97
- const n = module_list.length;
98
- for (let i = 0; i < n; i++) {
99
- /**
100
- *
101
- * @type {FunctionModule}
102
- */
103
- const module = module_list[i];
104
-
105
- module.generate(output);
106
- }
107
- }
108
-
109
- generate({
110
- graph,
111
- modules,
112
- attributes,
113
- uniforms
114
- }) {
115
-
116
- /**
117
- *
118
- * @type {Set<NodeInstance>}
119
- */
120
- const open_set = new Set();
121
- const closed_set = new BitSet();
122
-
123
- const context = new CodeContext();
124
-
125
- // TODO validate graph
126
-
127
- const out_preamble = new LineBuilder();
128
- out_preamble.add('#version 300 es');
129
- out_preamble.add('precision highp float;');
130
-
131
- // include dependency modules
132
- this.includeDependencies(out_preamble, graph, modules);
133
-
134
- // declare attributes
135
- attributes.forEach(attribute => {
136
- out_preamble.add(`in ${genTypeSpecifier(attribute.type)} ${genAttributeInputName(attribute)};`);
137
- out_preamble.add(`out ${genTypeSpecifier(attribute.type)} ${genAttributeOutputName(attribute)};`);
138
- });
139
-
140
- // declare uniforms
141
- uniforms.forEach(element => {
142
- out_preamble.add(`uniform ${genTypeSpecifier(element.type)} ${element.name};`);
143
- });
144
-
145
- const out_main_body = new LineBuilder();
146
-
147
- // add all output nodes to open set
148
- graph.traverseNodes(open_set.add, open_set);
149
-
150
- while (open_set.size > 0) {
151
-
152
- const trash = [];
153
-
154
-
155
- open_set_loop:for (const instance of open_set) {
156
-
157
- /**
158
- *
159
- * @type {List<Connection>}
160
- */
161
- const connection_count = graph.getConnectionsAttachedToNode(instance.id, temp_connections);
162
-
163
- // gather output port variable names
164
- const port_variables = [];
165
-
166
- for (let i = 0; i < connection_count; i++) {
167
-
168
- const connection_id = temp_connections[i];
169
-
170
- /**
171
- *
172
- * @type {Connection}
173
- */
174
- const connection = graph.getConnection(connection_id);
175
-
176
- if (connection.target.instance === instance && connection.target.port.direction === PortDirection.In) {
177
- if (closed_set.get(connection.source.instance.id)) {
178
- port_variables[connection.target.port.id] = context.getIdentifier(connection.source.instance, connection.source.port);
179
-
180
- } else {
181
-
182
- // input not satisfied
183
- continue open_set_loop;
184
- }
185
- } else if (connection.source.instance === instance && connection.source.port.direction === PortDirection.In) {
186
- if (closed_set.get(connection.target.instance.id)) {
187
- port_variables[connection.source.port.id] = context.getIdentifier(connection.target.instance, connection.target.port);
188
- } else {
189
-
190
- // input not satisfied
191
- continue open_set_loop;
192
- }
193
- }
194
-
195
- }
196
-
197
- // create variables for all outputs
198
- const nodeDescription = instance.description;
199
- const ports = nodeDescription.getPorts();
200
-
201
- for (let i = 0; i < ports.length; i++) {
202
- const port = ports[i];
203
-
204
- if (port.direction === PortDirection.Out) {
205
- const identifier = context.getIdentifier(instance, port);
206
-
207
- port_variables[port.id] = identifier;
208
-
209
- out_main_body.add(`${genVarDeclaration(identifier, port.dataType)};`);
210
-
211
- } else if (port_variables[port.id] === undefined) {
212
-
213
- // no input, lets create one
214
- port_variables[port.id] = initializeDefaultValue(context, out_main_body, port.dataType);
215
- }
216
- }
217
-
218
- // all connections are satisfied, lets materialize the node
219
- trash.push(instance);
220
- closed_set.set(instance.id, true);
221
-
222
- //
223
- nodeDescription.generate_code(instance, out_main_body, context, port_variables);
224
- }
225
-
226
- if (trash.length === 0) {
227
- // no nodes materialized, can't proceed with the generation
228
- throw new Error(`No more nodes could be materialized`);
229
- }
230
-
231
- for (let i = 0; i < trash.length; i++) {
232
- const instance = trash[i];
233
-
234
- open_set.delete(instance);
235
- }
236
- }
237
-
238
- const b = new LineBuilder();
239
-
240
- b.addLines(out_preamble);
241
- b.add('void main(){');
242
- b.indent();
243
- b.addLines(out_main_body);
244
- b.dedent();
245
- b.add('}');
246
-
247
- return b.build();
248
- }
249
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {ParticleAttributeSpecification} attribute
4
- * @return {string}
5
- */
6
- export function genAttributeInputName(attribute: ParticleAttributeSpecification): string;
7
- //# sourceMappingURL=genAttributeInputName.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"genAttributeInputName.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/codegen/glsl/genAttributeInputName.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,kFAFY,MAAM,CAIjB"}
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {ParticleAttributeSpecification} attribute
4
- * @return {string}
5
- */
6
- export function genAttributeInputName(attribute){
7
- return `in_${attribute.name}`;
8
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {ParticleAttributeSpecification} attribute
4
- * @return {string}
5
- */
6
- export function genAttributeOutputName(attribute: ParticleAttributeSpecification): string;
7
- //# sourceMappingURL=genAttributeOutputName.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"genAttributeOutputName.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/codegen/glsl/genAttributeOutputName.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,mFAFY,MAAM,CAIjB"}
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {ParticleAttributeSpecification} attribute
4
- * @return {string}
5
- */
6
- export function genAttributeOutputName(attribute) {
7
- return `out_${attribute.name}`;
8
- }
@@ -1,14 +0,0 @@
1
- /**
2
- * Size in bytes of one particle attribute value of the given type.
3
- *
4
- * Derived from {@link particle_data_type_component_count} rather than restating
5
- * the type table, so the stride this returns can never disagree with the
6
- * component count `ParticleAttributeSpecification.computeComponentCount`
7
- * reports for the same attribute — `TransformFeedback` uses both together to
8
- * describe one buffer.
9
- *
10
- * @param {ParticleDataTypes} type
11
- * @returns {number}
12
- */
13
- export function getTypeByteSize(type: ParticleDataTypes): number;
14
- //# sourceMappingURL=getTypeByteSize.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"getTypeByteSize.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;GAWG;AACH,0DAFa,MAAM,CAIlB"}
@@ -1,20 +0,0 @@
1
- import {
2
- PARTICLE_DATA_TYPE_COMPONENT_BYTE_SIZE,
3
- particle_data_type_component_count
4
- } from "../../nodes/particle_data_type_component_count.js";
5
-
6
- /**
7
- * Size in bytes of one particle attribute value of the given type.
8
- *
9
- * Derived from {@link particle_data_type_component_count} rather than restating
10
- * the type table, so the stride this returns can never disagree with the
11
- * component count `ParticleAttributeSpecification.computeComponentCount`
12
- * reports for the same attribute — `TransformFeedback` uses both together to
13
- * describe one buffer.
14
- *
15
- * @param {ParticleDataTypes} type
16
- * @returns {number}
17
- */
18
- export function getTypeByteSize(type) {
19
- return particle_data_type_component_count(type) * PARTICLE_DATA_TYPE_COMPONENT_BYTE_SIZE;
20
- }