@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.js +0 -77
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts +0 -12
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js +0 -35
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/linear_to_pq.js +0 -14
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts +0 -9
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/pq_to_linear.js +0 -30
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js +0 -9
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js +0 -5
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js +0 -17
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js +0 -14
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js +0 -31
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.js +0 -25
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js +0 -42
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
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- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts +0 -0
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- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
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gui.add(renderer, "feature_ssr_enabled").name("SSR");
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gui.add(renderer, "feature_automatic_exposure_enabled").name("Auto Exposure");
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gui.add(renderer, "feature_ssao_enabled").name("SSAO");
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gui.add(renderer, "feature_shadows_enabled").name("Shadows");
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gui.add(renderer, "indirect_lighting_mode", { IBL: 0, Brick4: 1, LPV: 2 }).name("Indirect Lighting");
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}, 'debug_frame').name("Debug Frame");
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gui.add({
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render_pause() {
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}, "render_pause");
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gui.add({
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enable_picker() {
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enable_picker(document.body, camera, scene);
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gui.add({
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async bake_lightmap() {
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await brick4_bake_for_scene({
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scene,
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renderer,
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}
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}, 'bake_lightmap').name("Bake Lightmap");
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renderer.resize(w, h);
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camera.aspect = w / h;
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//
|
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controller.update();
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if (frame_limit <= 0) {
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return;
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}
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frame_limit--;
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|
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stats.begin();
|
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renderer.render(camera, scene, time_delta_s);
|
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stats.end();
|
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|
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drs.notify_frame(time_delta_s);
|
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|
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|
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ctrl.updateDisplay();
|
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});
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|
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}, FRAME_RATE_LIMIT);
|
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|
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};
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document.body.style.margin = "0";
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const canvas = document.createElement('canvas');
|
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|
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canvas.height = window.innerHeight;
|
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document.body.appendChild(canvas);
|
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|
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const stats = new Stats();
|
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document.body.appendChild(stats.domElement);
|
|
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|
-
|
|
227
|
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const gui = new GUI();
|
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|
-
|
|
229
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// gui.hide(); // Hide the menu for production
|
|
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|
-
|
|
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init({
|
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canvas,
|
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gui
|
|
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});
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {Scene} scene
|
|
4
|
-
* @param {OrbitalCameraController} camera
|
|
5
|
-
* @param {string|string[]} url
|
|
6
|
-
* @return {Promise<void>}
|
|
7
|
-
*/
|
|
8
|
-
export function sample_load_gltf(scene: Scene, camera: OrbitalCameraController, url: string | string[]): Promise<void>;
|
|
9
|
-
//# sourceMappingURL=sample_load_gltf.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"sample_load_gltf.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/sample_load_gltf.js"],"names":[],"mappings":"AAYA;;;;;;GAMG;AACH,qFAHW,MAAM,GAAC,MAAM,EAAE,GACd,QAAQ,IAAI,CAAC,CAqFxB"}
|
|
@@ -1,103 +0,0 @@
|
|
|
1
|
-
import { Color } from "../../core/color/Color.js";
|
|
2
|
-
import Vector3 from "../../core/geom/Vector3.js";
|
|
3
|
-
import { Transform } from "../../engine/ecs/transform/Transform.js";
|
|
4
|
-
import { camera_frame_sphere } from "../renderer/camera/camera_frame_sphere.js";
|
|
5
|
-
import { BoxGeometry } from "../renderer/geometry/BoxGeometry.js";
|
|
6
|
-
import { make_sunlight } from "../renderer/light/make_sunlight.js";
|
|
7
|
-
import { load_default_environment } from "./load_default_environment.js";
|
|
8
|
-
import { load_gltf } from "../renderer/loader/gltf/load_gltf.js";
|
|
9
|
-
import { StandardShadeMaterial } from "../renderer/material/StandardShadeMaterial.js";
|
|
10
|
-
import { Mesh } from "../renderer/scene/Mesh.js";
|
|
11
|
-
import { make_checkers_texture } from "../renderer/texture/util/make_checkers_texture.js";
|
|
12
|
-
|
|
13
|
-
/**
|
|
14
|
-
*
|
|
15
|
-
* @param {Scene} scene
|
|
16
|
-
* @param {OrbitalCameraController} camera
|
|
17
|
-
* @param {string|string[]} url
|
|
18
|
-
* @return {Promise<void>}
|
|
19
|
-
*/
|
|
20
|
-
export async function sample_load_gltf(scene, camera, url) {
|
|
21
|
-
|
|
22
|
-
const to_load = [];
|
|
23
|
-
if (typeof url === "string") {
|
|
24
|
-
to_load.push(url);
|
|
25
|
-
} else if (Array.isArray(url)) {
|
|
26
|
-
to_load.push(...url);
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
const p = Promise.all(to_load.map(x => load_gltf(x)))
|
|
30
|
-
.then(bundles => scene.add(bundles.flatMap(b => b.scenes)));
|
|
31
|
-
|
|
32
|
-
await p;
|
|
33
|
-
|
|
34
|
-
if (scene.lights.elements.some(l => l.isDirectionalLight)) {
|
|
35
|
-
// console.warn("Directional light already existing, skipping");
|
|
36
|
-
} else {
|
|
37
|
-
// no light in the scene, let's add one
|
|
38
|
-
scene.lights.add(make_sunlight({
|
|
39
|
-
intensity: 7.2,
|
|
40
|
-
// intensity: 1,
|
|
41
|
-
// direction: new Vector3(0.2,-1,-2)
|
|
42
|
-
}));
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
// build_lpv_mesh(scene, new Vector3(32, 32, 32));
|
|
46
|
-
|
|
47
|
-
const scene_bounding_box = scene.instances.bounding_box;
|
|
48
|
-
|
|
49
|
-
const radius = Math.hypot(
|
|
50
|
-
scene_bounding_box.width,
|
|
51
|
-
scene_bounding_box.height,
|
|
52
|
-
scene_bounding_box.depth,
|
|
53
|
-
) * 0.5;
|
|
54
|
-
|
|
55
|
-
const scene_center = new Vector3(
|
|
56
|
-
scene_bounding_box.centerX,
|
|
57
|
-
scene_bounding_box.centerY,
|
|
58
|
-
scene_bounding_box.centerZ
|
|
59
|
-
);
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
// add floor
|
|
63
|
-
const ground_thickness = radius * 0.0001;
|
|
64
|
-
|
|
65
|
-
const material = new StandardShadeMaterial();
|
|
66
|
-
material.texture_albedo = make_checkers_texture({
|
|
67
|
-
size: 64,
|
|
68
|
-
repeat: 32,
|
|
69
|
-
color1: Color.parse("#F2994A"),
|
|
70
|
-
color2: Color.parse("#2C3E50"),
|
|
71
|
-
});
|
|
72
|
-
material.texture_orm = make_checkers_texture({
|
|
73
|
-
size: 64,
|
|
74
|
-
repeat: 32,
|
|
75
|
-
|
|
76
|
-
// Ambient, Roughness, Metalness
|
|
77
|
-
color1: Color.fromRGB(1, 0.8, 0),
|
|
78
|
-
color2: Color.fromRGB(1, 0, 0),
|
|
79
|
-
})
|
|
80
|
-
material.roughness_factor = 1;
|
|
81
|
-
material.metallic_factor = 0;
|
|
82
|
-
|
|
83
|
-
const ground_size = Math.max(scene_bounding_box.width, scene_bounding_box.depth) + radius;
|
|
84
|
-
|
|
85
|
-
const ground = Mesh.from(
|
|
86
|
-
new BoxGeometry(ground_size, ground_thickness, ground_size),
|
|
87
|
-
material,
|
|
88
|
-
Transform.fromJSON({
|
|
89
|
-
position: {
|
|
90
|
-
x: scene_center.x,
|
|
91
|
-
// offset ground a little to make sure it doesn't clip with the bottom of the scene
|
|
92
|
-
y: (scene_bounding_box.y0 - ground_thickness * 0.5) - scene_bounding_box.height * 1e-5,
|
|
93
|
-
z: scene_center.z
|
|
94
|
-
},
|
|
95
|
-
scale: 4,
|
|
96
|
-
}).matrix
|
|
97
|
-
);
|
|
98
|
-
// scene.add(ground);
|
|
99
|
-
|
|
100
|
-
camera_frame_sphere(camera, radius, scene_center);
|
|
101
|
-
|
|
102
|
-
load_default_environment(scene);
|
|
103
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"spread_node3d_grid.d.ts","sourceRoot":"","sources":["../../../../src/shade/playground/spread_node3d_grid.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,+EAWC"}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import { AABB3 } from "../../core/geom/3d/aabb/AABB3.js";
|
|
2
|
-
import { make_justified_point_grid } from "../../core/geom/3d/util/make_justified_point_grid.js";
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
*
|
|
6
|
-
* @param {Scene} target_scene
|
|
7
|
-
* @param {Node3D} scene3d
|
|
8
|
-
*/
|
|
9
|
-
export function spread_node3d_grid(target_scene, scene3d) {
|
|
10
|
-
make_justified_point_grid(new AABB3(-1000, 0, -1000, 1000, 0, 1000), 50, (x, y, z) => {
|
|
11
|
-
|
|
12
|
-
const node3D = scene3d.clone();
|
|
13
|
-
|
|
14
|
-
node3D.transform_local.setTranslation(x, y, z);
|
|
15
|
-
node3D.updateMatrices();
|
|
16
|
-
|
|
17
|
-
target_scene.add(node3D);
|
|
18
|
-
|
|
19
|
-
});
|
|
20
|
-
}
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Currently used. Builds a BVH for a geometry.
|
|
3
|
-
*/
|
|
4
|
-
export class GPUGeometryBVH {
|
|
5
|
-
get bvh2(): BVH;
|
|
6
|
-
/**
|
|
7
|
-
* Integer metadata slot that this geometry occupies
|
|
8
|
-
* @type {number}
|
|
9
|
-
*/
|
|
10
|
-
slot: number;
|
|
11
|
-
/**
|
|
12
|
-
* Where in the GPU BLAS memory this tree lives at
|
|
13
|
-
* @type {number}
|
|
14
|
-
*/
|
|
15
|
-
address: number;
|
|
16
|
-
/**
|
|
17
|
-
*
|
|
18
|
-
* @param {Geometry} geometry
|
|
19
|
-
*/
|
|
20
|
-
build(geometry: Geometry): void;
|
|
21
|
-
#private;
|
|
22
|
-
}
|
|
23
|
-
import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
|
|
24
|
-
//# sourceMappingURL=GPUGeometryBVH.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"GPUGeometryBVH.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/bvh/GPUGeometryBVH.js"],"names":[],"mappings":"AAaA;;GAEG;AACH;IAOI,gBAEC;IAED;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAOZ;;;OAGG;IACH,gCAsCC;;CACJ;oBAtFmB,mCAAmC"}
|
|
@@ -1,88 +0,0 @@
|
|
|
1
|
-
import { assert } from "../../../../core/assert.js";
|
|
2
|
-
import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
|
|
3
|
-
import {
|
|
4
|
-
ebvh_build_for_geometry_morton
|
|
5
|
-
} from "../../../../core/bvh2/bvh3/ebvh_build_for_geometry_morton.js";
|
|
6
|
-
import { ebvh_optimize_treelet } from "../../../../core/bvh2/bvh3/ebvh_optimize_treelet.js";
|
|
7
|
-
import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
|
|
8
|
-
import { StandardAttributes } from "../StandardAttributes.js";
|
|
9
|
-
|
|
10
|
-
const BVH_OPTIMIZATION_PASS_COUNT = 0;
|
|
11
|
-
// 4 seems to be a good number, beyond that improvements are less noticeable
|
|
12
|
-
const BVH_BUILD_QUALITY = 0;
|
|
13
|
-
|
|
14
|
-
/**
|
|
15
|
-
* Currently used. Builds a BVH for a geometry.
|
|
16
|
-
*/
|
|
17
|
-
export class GPUGeometryBVH {
|
|
18
|
-
|
|
19
|
-
/**
|
|
20
|
-
* @type {BVH}
|
|
21
|
-
*/
|
|
22
|
-
#bvh = new BVH();
|
|
23
|
-
|
|
24
|
-
get bvh2() {
|
|
25
|
-
return this.#bvh;
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
/**
|
|
29
|
-
* Integer metadata slot that this geometry occupies
|
|
30
|
-
* @type {number}
|
|
31
|
-
*/
|
|
32
|
-
slot = 0;
|
|
33
|
-
|
|
34
|
-
/**
|
|
35
|
-
* Where in the GPU BLAS memory this tree lives at
|
|
36
|
-
* @type {number}
|
|
37
|
-
*/
|
|
38
|
-
address = 0;
|
|
39
|
-
|
|
40
|
-
/**
|
|
41
|
-
* @type {Uint32Array}
|
|
42
|
-
*/
|
|
43
|
-
#morton_codes;
|
|
44
|
-
|
|
45
|
-
/**
|
|
46
|
-
*
|
|
47
|
-
* @param {Geometry} geometry
|
|
48
|
-
*/
|
|
49
|
-
build(geometry) {
|
|
50
|
-
assert.defined(geometry, 'geometry');
|
|
51
|
-
assert.notNull(geometry, 'geometry');
|
|
52
|
-
assert.equal(geometry.isGeometry, true, 'geometry');
|
|
53
|
-
|
|
54
|
-
geometry.ensureIndex()
|
|
55
|
-
geometry.ensureBounds();
|
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|
-
|
|
57
|
-
const attribute_position = geometry.getAttribute(StandardAttributes.Position);
|
|
58
|
-
|
|
59
|
-
const index = geometry.index;
|
|
60
|
-
|
|
61
|
-
this.#morton_codes = new Uint32Array(geometry.getPrimitiveCount());
|
|
62
|
-
|
|
63
|
-
const bounds = new AABB3(...geometry.bounding_box);
|
|
64
|
-
|
|
65
|
-
const bvh2 = this.#bvh;
|
|
66
|
-
|
|
67
|
-
ebvh_build_for_geometry_morton(
|
|
68
|
-
bvh2,
|
|
69
|
-
index.data,
|
|
70
|
-
attribute_position.data,
|
|
71
|
-
this.#morton_codes,
|
|
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|
-
bounds,
|
|
73
|
-
BVH_BUILD_QUALITY
|
|
74
|
-
);
|
|
75
|
-
|
|
76
|
-
// const height_before = bvh2.node_get_height(bvh2.root);
|
|
77
|
-
|
|
78
|
-
for (let i = 0; i < BVH_OPTIMIZATION_PASS_COUNT; i++) {
|
|
79
|
-
ebvh_optimize_treelet(bvh2);
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
// const height_after = bvh2.node_get_height(bvh2.root);
|
|
83
|
-
|
|
84
|
-
// console.log(`Height ${height_before} -> ${height_after}, triangle count =${index.data.length/3}`);
|
|
85
|
-
|
|
86
|
-
bvh2.trim();
|
|
87
|
-
}
|
|
88
|
-
}
|
package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"shader_exclusive_prefix_scan_add.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js"],"names":[],"mappings":"AA4CA,6DAIG;8BA9C2B,kCAAkC"}
|
|
@@ -1,49 +0,0 @@
|
|
|
1
|
-
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
2
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
3
|
-
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
4
|
-
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
5
|
-
|
|
6
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
7
|
-
resources.createGroup()
|
|
8
|
-
.addStorageBuffer("output", WebGPUArray.u32, true)
|
|
9
|
-
.addStorageBuffer("workgroup_sums", WebGPUArray.u32)
|
|
10
|
-
|
|
11
|
-
/**
|
|
12
|
-
* @see https://github.com/ScanMountGoat/ldr_wgpu/blob/8a05f4fd995f2d61efa02f3fd4d7ce43e56e255f/ldr_wgpu/src/shader/scan_add.wgsl
|
|
13
|
-
* @type {CodeChunk}
|
|
14
|
-
*/
|
|
15
|
-
const body = CodeChunk.from(
|
|
16
|
-
//language=WGSL
|
|
17
|
-
`
|
|
18
|
-
const BLOCK_SIZE = 256u;
|
|
19
|
-
|
|
20
|
-
@compute
|
|
21
|
-
@workgroup_size(BLOCK_SIZE)
|
|
22
|
-
fn main(
|
|
23
|
-
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
24
|
-
@builtin(local_invocation_id) local_id: vec3<u32>
|
|
25
|
-
) {
|
|
26
|
-
// Account for each workgroup processing twice as many elements for scan.
|
|
27
|
-
let index = workgroup_id.x * BLOCK_SIZE * 2u + local_id.x;
|
|
28
|
-
let len = arrayLength(&output);
|
|
29
|
-
|
|
30
|
-
if (workgroup_id.x > 0u) {
|
|
31
|
-
// Add the sum of the previous workgroups to each element.
|
|
32
|
-
// The scan is inclusive, so shift the index by 1.
|
|
33
|
-
let previous_sum = workgroup_sums[workgroup_id.x - 1u];
|
|
34
|
-
if (index < len) {
|
|
35
|
-
output[index] += previous_sum;
|
|
36
|
-
}
|
|
37
|
-
if (index + BLOCK_SIZE < len) {
|
|
38
|
-
output[index + BLOCK_SIZE] += previous_sum;
|
|
39
|
-
}
|
|
40
|
-
}
|
|
41
|
-
}
|
|
42
|
-
`
|
|
43
|
-
)
|
|
44
|
-
|
|
45
|
-
export const shader_exclusive_prefix_scan_add = ComputeShader.from({
|
|
46
|
-
label: "Scan add",
|
|
47
|
-
body,
|
|
48
|
-
resources,
|
|
49
|
-
});
|
package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"shader_exclusive_prefix_sum_scan.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js"],"names":[],"mappings":"AAwFA,6DAIE;8BA1F4B,kCAAkC"}
|
|
@@ -1,93 +0,0 @@
|
|
|
1
|
-
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
2
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
3
|
-
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
4
|
-
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
5
|
-
|
|
6
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
7
|
-
resources.createGroup()
|
|
8
|
-
.addStorageBuffer("input", WebGPUArray.u32)
|
|
9
|
-
.addStorageBuffer("output", WebGPUArray.u32, true)
|
|
10
|
-
|
|
11
|
-
/**
|
|
12
|
-
* Work-efficient parallel inclusive scan.
|
|
13
|
-
* https://developer.nvidia.com/gpugems/gpugems3/part-vi-gpu-computing/chapter-39-parallel-prefix-sum-scan-cuda
|
|
14
|
-
* @type {CodeChunk}
|
|
15
|
-
*/
|
|
16
|
-
const body = CodeChunk.from(
|
|
17
|
-
//language=WGSL
|
|
18
|
-
`
|
|
19
|
-
const BLOCK_SIZE = 256u;
|
|
20
|
-
|
|
21
|
-
var<workgroup> output_shared: array<u32, (BLOCK_SIZE * 2) >;
|
|
22
|
-
|
|
23
|
-
@compute @workgroup_size(BLOCK_SIZE)
|
|
24
|
-
fn main(
|
|
25
|
-
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
26
|
-
@builtin(local_invocation_id) local_id: vec3<u32>
|
|
27
|
-
){
|
|
28
|
-
// Each block handles BLOCK_SIZE * 2 elements.
|
|
29
|
-
// Each thread loads two elements.
|
|
30
|
-
let len = arrayLength(&input);
|
|
31
|
-
let input_index = workgroup_id.x * BLOCK_SIZE * 2u + local_id.x;
|
|
32
|
-
|
|
33
|
-
if (input_index < len) {
|
|
34
|
-
output_shared[local_id.x] = input[input_index];
|
|
35
|
-
} else {
|
|
36
|
-
output_shared[local_id.x] = 0u;
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
if (input_index + BLOCK_SIZE < len) {
|
|
40
|
-
output_shared[BLOCK_SIZE + local_id.x] = input[BLOCK_SIZE + input_index];
|
|
41
|
-
} else {
|
|
42
|
-
output_shared[BLOCK_SIZE + local_id.x] = 0u;
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
// 1. Parallel Scan Step.
|
|
46
|
-
for (var stride = 1u; stride < 2u * BLOCK_SIZE; stride *= 2u) {
|
|
47
|
-
// At each iteration we produce sums using a larger stride.
|
|
48
|
-
// This produces partial sums needed for step 2.
|
|
49
|
-
// 0: 0+1, 2+3, ...
|
|
50
|
-
// 1: 1+3, 5+7, ...
|
|
51
|
-
// 2: 7+15, ...
|
|
52
|
-
workgroupBarrier();
|
|
53
|
-
let index = (local_id.x + 1u) * stride * 2u - 1u;
|
|
54
|
-
if (index < 2u * BLOCK_SIZE) {
|
|
55
|
-
output_shared[index] += output_shared[index - stride];
|
|
56
|
-
}
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
// 2. Post Scan Step (compute final block result).
|
|
60
|
-
for (var stride = BLOCK_SIZE / 2u; stride > 0u; stride /= 2u) {
|
|
61
|
-
// Combine the partial sums into the proper scan values.
|
|
62
|
-
// This is basically the reverse of step 1.
|
|
63
|
-
workgroupBarrier();
|
|
64
|
-
let index = (local_id.x + 1u) * stride * 2u - 1u;
|
|
65
|
-
if (index + stride < 2u * BLOCK_SIZE) {
|
|
66
|
-
output_shared[index + stride] += output_shared[index];
|
|
67
|
-
}
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
// 3. Write the final result to global memory.
|
|
71
|
-
// Each thread writes two elements.
|
|
72
|
-
workgroupBarrier();
|
|
73
|
-
let outputIndex = workgroup_id.x * BLOCK_SIZE * 2u + local_id.x;
|
|
74
|
-
if (outputIndex < len) {
|
|
75
|
-
output[outputIndex] = output_shared[local_id.x];
|
|
76
|
-
}
|
|
77
|
-
if (outputIndex + BLOCK_SIZE < len) {
|
|
78
|
-
output[BLOCK_SIZE + outputIndex] = output_shared[BLOCK_SIZE + local_id.x];
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
// Save the total sum for the next steps.
|
|
82
|
-
if (local_id.x == 0u) {
|
|
83
|
-
workgroup_sums[workgroup_id.x] = output_shared[2u * BLOCK_SIZE - 1u];
|
|
84
|
-
}
|
|
85
|
-
}
|
|
86
|
-
`
|
|
87
|
-
)
|
|
88
|
-
|
|
89
|
-
export const shader_exclusive_prefix_sum_scan = ComputeShader.from({
|
|
90
|
-
label: "Scan",
|
|
91
|
-
body,
|
|
92
|
-
resources,
|
|
93
|
-
})
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @deprecated use graph_prefix_scan_csdldf instead, as this variant lacks support for hardware without Forward Propagation Guarantee (Apple)
|
|
3
|
-
* ----
|
|
4
|
-
*
|
|
5
|
-
* Indirect pass.
|
|
6
|
-
* Input data is expected to be counts in form:
|
|
7
|
-
* ```wgsl
|
|
8
|
-
* struct InputData{
|
|
9
|
-
* count:u32,
|
|
10
|
-
* elements: array<u32> // counts: [count0, count1, count2, ... countN-1]
|
|
11
|
-
* }
|
|
12
|
-
* ```
|
|
13
|
-
* Data is modified in-place, elements are replaced with prefix sums.
|
|
14
|
-
* Make sure to set `element_max_count` to be at least equal to the number of elements in the input, otherwise an incomplete scan will be performed.
|
|
15
|
-
* The penalty for `element_max_count` being too big is fairly small, requiring more memory for the pass and a larger `bufferClear` region.
|
|
16
|
-
*
|
|
17
|
-
* @param {FrameGraph} graph
|
|
18
|
-
* @param {number} data buffer resource ID, array<u32> first position must be "count"
|
|
19
|
-
* @param {number} [element_max_count=1,048,576] how many elements might be in the input, this is a limit
|
|
20
|
-
* @param {boolean} [is_inclusive = true]
|
|
21
|
-
* @returns {number} buffer resource ID with prefix sums, this is rewritten input. The first position (count) is untouched.
|
|
22
|
-
*/
|
|
23
|
-
export function graph_prefix_scan_csdl({ graph, data, element_max_count, is_inclusive, }: FrameGraph): number;
|
|
24
|
-
//# sourceMappingURL=graph_prefix_scan_csdl.d.ts.map
|