@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
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- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
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- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
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- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
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- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
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- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
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- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
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{"version":3,"file":"defs.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/defs.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,yCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,2BAFU,MAAM,CAEe;AAC/B;;;GAGG;AACH,4BAFU,MAAM,CAEe;AAC/B;;;GAGG;AACH,uBAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,oCAFU,MAAM,CAEyB;AAEzC;;;GAGG;AACH,mCAFU,WAAW,CAE+B;AACpD,6DAGE;4BAxC0B,qCAAqC;6BACpC,sCAAsC"}
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*/
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function execute(data, resources, context) {
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const encoder = context.encoder;
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const NUM_PASSES = KEY_BIT_SIZE / BITS_PER_PASS;
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const group_block_size = (RADIX_SORT_GROUP_SIZE * BITS_PER_PASS)
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const total_num_groups = Math.ceil(size / group_block_size)
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let output_keys;
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let output_values;
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let current_from_keys;
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let current_from_values;
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let current_to_keys;
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let current_to_values;
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// see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/RadixSortParallel.hlsl#L294
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for (let pass_index = 0; pass_index < NUM_PASSES; pass_index++) {
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const bit_shift_count = pass_index * BITS_PER_PASS;
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encoder,
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})
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// scan
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scan_exclusive_add({
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pass_index: pass_index
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});
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// scatter
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shader_scatter_keys_and_values.dispatch({
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encoder,
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group_count_x: total_num_groups,
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bindings: {}
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})
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if (pass_index === 0) {
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// The first pass uses the input buffer. Swap between output and temp resources for later passes.
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current_from_keys = output_keys;
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current_from_values = output_values;
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}
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// swap buffers
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{
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const t = current_from_keys;
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current_to_keys = t;
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}
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{
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const t = current_from_values;
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current_to_values = t;
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}
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}
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}
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const graph_pass = graph.add(`radix sort`, data, execute);
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// outputs sorted key/value pairs
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return {
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keys: sorted_keys,
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value: sorted_values,
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}
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}
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@@ -1 +0,0 @@
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{"version":3,"file":"shader_bit_histogram.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js"],"names":[],"mappings":"AAmHA,iDAIE;8BAnH4B,kCAAkC"}
|
|
@@ -1,120 +0,0 @@
|
|
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1
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import { assert } from "../../../../../core/assert.js";
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2
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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import { chunk_round_up_u32 } from "../../../shader/chunk/math/chunk_round_up_u32.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { chunk_safe_load_uint4_umax } from "./chunk_safe_load_uint4_umax.js";
|
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import {
|
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9
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BITS_PER_PASS,
|
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10
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NUM_BINS,
|
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11
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NUMBER_OF_BLOCKS_PER_GROUP,
|
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12
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RADIX_SORT_GROUP_SIZE,
|
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RADIX_SORT_KEYS_TYPE,
|
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RADIX_SORT_PASS_PARAMETERS_STRUCT
|
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} from "./defs.js";
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|
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("settings", RADIX_SORT_PASS_PARAMETERS_STRUCT)
|
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.addStorageBuffer("input_keys", RADIX_SORT_KEYS_TYPE);
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|
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resources.createGroup()
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.addStorageBuffer("histogram", WebGPUArray.u32, true);
|
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|
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|
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assert.isNonNegativeInteger(NUM_BINS, 'NUM_BINS'); // must be divisible
|
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|
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/**
|
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* see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/BitHistogram.hlsl
|
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* @type {CodeChunk}
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*/
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const body = CodeChunk.from(
|
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//language=WGSL
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`
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const GROUP_SIZE = ${RADIX_SORT_GROUP_SIZE};
|
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const BITS_PER_PASS = ${BITS_PER_PASS};
|
|
38
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const NUM_BINS = ${NUM_BINS};
|
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const NUMBER_OF_BLOCKS_PER_GROUP = ${NUMBER_OF_BLOCKS_PER_GROUP};
|
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40
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|
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var<workgroup> SharedMem:array<atomic<u32>, ${RADIX_SORT_GROUP_SIZE * NUM_BINS} >;
|
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|
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|
|
43
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@compute @workgroup_size(${RADIX_SORT_GROUP_SIZE}, 1, 1)
|
|
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fn main(
|
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@builtin(local_invocation_index) localId: u32,
|
|
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|
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@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
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@builtin(num_workgroups) workgroup_count: vec3<u32>,
|
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){
|
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|
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50
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let groupId = workgroup_id.x;
|
|
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|
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let totalGroups = workgroup_count.x;
|
|
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|
-
let numElements = settings.element_count;
|
|
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|
-
let bitShiftCount = settings.bit_shift;
|
|
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|
-
|
|
55
|
-
// Clear local histogram
|
|
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|
-
for (var i = 0; i < NUM_BINS; i++)
|
|
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|
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{
|
|
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|
-
SharedMem[i * GROUP_SIZE + localId] = 0;
|
|
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|
-
}
|
|
60
|
-
|
|
61
|
-
// Make sure everything is up to date
|
|
62
|
-
workgroupBarrier();
|
|
63
|
-
|
|
64
|
-
const numblocks_per_group = NUMBER_OF_BLOCKS_PER_GROUP;
|
|
65
|
-
const numelems_per_group = numblocks_per_group * GROUP_SIZE;
|
|
66
|
-
|
|
67
|
-
let numblocks_total = round_up_u32(numElements, GROUP_SIZE * 4);
|
|
68
|
-
let maxblocks = numblocks_total - groupId * numblocks_per_group;
|
|
69
|
-
|
|
70
|
-
var loadidx = groupId * numelems_per_group + localId;
|
|
71
|
-
|
|
72
|
-
let block_count = min(numblocks_per_group, maxblocks);
|
|
73
|
-
|
|
74
|
-
for (let block = 0; block < block_count; block++){
|
|
75
|
-
|
|
76
|
-
// Load single int4 value
|
|
77
|
-
let key: vec4u = safe_load_uint4_umax(
|
|
78
|
-
&input_keys,
|
|
79
|
-
loadidx,
|
|
80
|
-
numElements
|
|
81
|
-
);
|
|
82
|
-
|
|
83
|
-
// Handle value adding histogram bins
|
|
84
|
-
// for all 4 elements
|
|
85
|
-
let bin = ((key >> bitShiftCount) & 0xF);
|
|
86
|
-
|
|
87
|
-
atomicAdd(SharedMem[bin.x * GROUP_SIZE + localId], 1);
|
|
88
|
-
atomicAdd(SharedMem[bin.y * GROUP_SIZE + localId], 1);
|
|
89
|
-
atomicAdd(SharedMem[bin.z * GROUP_SIZE + localId], 1);
|
|
90
|
-
atomicAdd(SharedMem[bin.w * GROUP_SIZE + localId], 1);
|
|
91
|
-
|
|
92
|
-
loadidx += GROUP_SIZE;
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
// Wait for all threads to finish
|
|
96
|
-
workgroupBarrier();
|
|
97
|
-
|
|
98
|
-
var sum = 0;
|
|
99
|
-
if (localId < NUM_BINS)
|
|
100
|
-
{
|
|
101
|
-
for (var i = 0; i < GROUP_SIZE; i++)
|
|
102
|
-
{
|
|
103
|
-
sum += SharedMem[localId * GROUP_SIZE + i];
|
|
104
|
-
}
|
|
105
|
-
|
|
106
|
-
let outputIndex = totalGroups * localId + groupId;
|
|
107
|
-
histogram[outputOffset + outputIndex ] = sum;
|
|
108
|
-
}
|
|
109
|
-
}
|
|
110
|
-
`, [
|
|
111
|
-
chunk_round_up_u32,
|
|
112
|
-
chunk_safe_load_uint4_umax,
|
|
113
|
-
]
|
|
114
|
-
)
|
|
115
|
-
|
|
116
|
-
export const shader_bit_histogram = ComputeShader.from({
|
|
117
|
-
label: "Bit Histogram",
|
|
118
|
-
resources,
|
|
119
|
-
body,
|
|
120
|
-
})
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"shader_distribute_part_sum_int4.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js"],"names":[],"mappings":"AAuEA,4DAIG;8BAvE2B,kCAAkC"}
|
|
@@ -1,76 +0,0 @@
|
|
|
1
|
-
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
-
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
3
|
-
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
4
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
5
|
-
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
6
|
-
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
|
-
import { chunk_safe_load_uint4, chunk_safe_store_uint4 } from "./chunk_safe_load_uint4_umax.js";
|
|
8
|
-
import { RADIX_SORT_GROUP_SIZE, RADIX_SORT_KEYS_TYPE } from "./defs.js";
|
|
9
|
-
|
|
10
|
-
const ROOT_CONSTANTS = WebGPUStruct.from({
|
|
11
|
-
num_elements: u32,
|
|
12
|
-
});
|
|
13
|
-
|
|
14
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
15
|
-
|
|
16
|
-
resources.createGroup()
|
|
17
|
-
.addUniform('root_constants', ROOT_CONSTANTS)
|
|
18
|
-
.addStorageBuffer('partial_sums', WebGPUArray.u32, true)
|
|
19
|
-
.addStorageBuffer('in_out_array', RADIX_SORT_KEYS_TYPE, true)
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
/**
|
|
23
|
-
* see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/DistributePartSumInt4.hlsl
|
|
24
|
-
* @type {CodeChunk}
|
|
25
|
-
*/
|
|
26
|
-
const body = CodeChunk.from(
|
|
27
|
-
//language=WGSL
|
|
28
|
-
`
|
|
29
|
-
|
|
30
|
-
// This corresponds to the [numthreads] attribute in HLSL.
|
|
31
|
-
// It can be a constant or a pipeline-overridable constant.
|
|
32
|
-
const GROUP_SIZE = ${RADIX_SORT_GROUP_SIZE};
|
|
33
|
-
|
|
34
|
-
@compute
|
|
35
|
-
@workgroup_size(GROUP_SIZE, 1, 1)
|
|
36
|
-
fn distribute_part_sum_int4(
|
|
37
|
-
@builtin(global_invocation_id) global_id: vec3<u32>,
|
|
38
|
-
@builtin(group_id) group_id: vec3<u32>
|
|
39
|
-
) {
|
|
40
|
-
// The logic from the DistributePartSumInt4Impl function is inlined here.
|
|
41
|
-
|
|
42
|
-
// 1. Load the data vector (vec4<i32>) for the current thread.
|
|
43
|
-
var v1 = safe_load_uint4(
|
|
44
|
-
&in_out_array,
|
|
45
|
-
global_id.x,
|
|
46
|
-
root_constants.num_elements
|
|
47
|
-
);
|
|
48
|
-
|
|
49
|
-
// 2. Calculate the index to load the partial sum for this workgroup.
|
|
50
|
-
// The original HLSL is: partialSumsOffset + ((groupId >> 1) * sizeof(int)).
|
|
51
|
-
// In WGSL, we convert the byte offset to an element index by dividing by 4.
|
|
52
|
-
let sum_index = (group_id.x >> 1u);
|
|
53
|
-
let sum = partial_sums[sum_index];
|
|
54
|
-
|
|
55
|
-
// 3. Add the group's partial sum to all four components of the vector.
|
|
56
|
-
v1 += vec4(sum);
|
|
57
|
-
|
|
58
|
-
// 4. Store the modified vector back into the buffer.
|
|
59
|
-
safe_store_uint4(
|
|
60
|
-
v1,
|
|
61
|
-
&in_out_array,
|
|
62
|
-
global_id.x,
|
|
63
|
-
root_constants.num_elements
|
|
64
|
-
);
|
|
65
|
-
}
|
|
66
|
-
`, [
|
|
67
|
-
chunk_safe_load_uint4,
|
|
68
|
-
chunk_safe_store_uint4,
|
|
69
|
-
]
|
|
70
|
-
)
|
|
71
|
-
|
|
72
|
-
export const shader_distribute_part_sum_int4 = ComputeShader.from({
|
|
73
|
-
label: "Distribute Part Sum Int4",
|
|
74
|
-
resources,
|
|
75
|
-
body,
|
|
76
|
-
});
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"shader_scan_exclusive_partial.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js"],"names":[],"mappings":"AAwHA,0DAIG;8BA1H2B,kCAAkC"}
|
|
@@ -1,125 +0,0 @@
|
|
|
1
|
-
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
2
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
3
|
-
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
4
|
-
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
5
|
-
import { chunk_safe_load_uint4, chunk_safe_store_uint4 } from "./chunk_safe_load_uint4_umax.js";
|
|
6
|
-
import { RADIX_SORT_GROUP_SIZE, RADIX_SORT_KEYS_TYPE, RADIX_SORT_PASS_PARAMETERS_STRUCT } from "./defs.js";
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
10
|
-
resources.createGroup()
|
|
11
|
-
.addUniform("settings", RADIX_SORT_PASS_PARAMETERS_STRUCT)
|
|
12
|
-
|
|
13
|
-
resources.createGroup()
|
|
14
|
-
.addStorageBuffer("keys", RADIX_SORT_KEYS_TYPE, true)
|
|
15
|
-
.addStorageBuffer("partial_sums", WebGPUArray.u32, true);
|
|
16
|
-
|
|
17
|
-
/**
|
|
18
|
-
* @see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanExclusivePartInt4.hlsl
|
|
19
|
-
* @type {CodeChunk}
|
|
20
|
-
*/
|
|
21
|
-
const body = CodeChunk.from(
|
|
22
|
-
//language=WGSL
|
|
23
|
-
`
|
|
24
|
-
var<workgroup> SharedMem:array<atomic<u32>, ${RADIX_SORT_GROUP_SIZE} >;
|
|
25
|
-
|
|
26
|
-
fn group_scan_exclusive_part_int4(
|
|
27
|
-
localId: u32,
|
|
28
|
-
groupSize: u32,
|
|
29
|
-
) -> u32 {
|
|
30
|
-
var sum = 0u;
|
|
31
|
-
|
|
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// 1. Up-sweep phase (reduction)
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for (var stride = 1u; stride <= (groupSize >> 1); stride <<= 1)
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{
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if (localId < groupSize / (2 * stride)){
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let a = 2*(localId + 1)*stride - 1;
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let b = (2*localId + 1)*stride - 1;
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SharedMem[a] += SharedMem[b];
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}
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-
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// Wait for all threads to finish
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workgroupBarrier();
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}
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47
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if (localId == 0)
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{
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sum = SharedMem[groupSize - 1];
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SharedMem[groupSize - 1] = 0;
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}
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workgroupBarrier();
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// 2. Down-sweep phase
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for (var stride = (groupSize >> 1); stride > 0; stride >>= 1)
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{
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58
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if (localId < groupSize / (2 * stride))
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{
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let a = (2 * localId + 1)*stride - 1;
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let b = 2 * (localId + 1)*stride - 1;
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63
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let temp = SharedMem[a];
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64
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-
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65
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SharedMem[a] = SharedMem[b]; // swap
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SharedMem[b] += temp;
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-
}
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68
|
-
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69
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-
workgroupBarrier();
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-
}
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71
|
-
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72
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return sum;
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73
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-
}
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74
|
-
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75
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@compute @workgroup_size(${RADIX_SORT_GROUP_SIZE}, 1, 1)
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76
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-
fn main(
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77
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@builtin(local_invocation_index) localId: u32,
|
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78
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@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
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79
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){
|
|
80
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let groupId = workgroup_id.x;
|
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81
|
-
let numElements = settings.element_count;
|
|
82
|
-
|
|
83
|
-
var v1 = safe_load_uint4(&keys, 2 * globalId, numElements);
|
|
84
|
-
var v2 = safe_load_uint4(&keys, 2 * globalId + 1, numElements);
|
|
85
|
-
|
|
86
|
-
v1.y += v1.x; v1.w += v1.z; v1.w += v1.y;
|
|
87
|
-
v2.y += v2.x; v2.w += v2.z; v2.w += v2.y;
|
|
88
|
-
v2.w += v1.w;
|
|
89
|
-
|
|
90
|
-
SharedMem[localId] = v2.w;
|
|
91
|
-
|
|
92
|
-
// Sync shared memory writes
|
|
93
|
-
workgroupBarrier();
|
|
94
|
-
|
|
95
|
-
let sum = group_scan_exclusive_part_int4(localId, ${RADIX_SORT_GROUP_SIZE});
|
|
96
|
-
|
|
97
|
-
if (localId == 0)
|
|
98
|
-
{
|
|
99
|
-
partial_sums[groupId] = sum;
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
v2.w = SharedMem[localId];
|
|
103
|
-
|
|
104
|
-
var t = v1.w; v1.w = v2.w; v2.w += t;
|
|
105
|
-
t = v1.y; v1.y = v1.w; v1.w += t;
|
|
106
|
-
t = v2.y; v2.y = v2.w; v2.w += t;
|
|
107
|
-
t = v1.x; v1.x = v1.y; v1.y += t;
|
|
108
|
-
t = v2.x; v2.x = v2.y; v2.y += t;
|
|
109
|
-
t = v1.z; v1.z = v1.w; v1.w += t;
|
|
110
|
-
t = v2.z; v2.z = v2.w; v2.w += t;
|
|
111
|
-
|
|
112
|
-
safe_store_uint4(&keys, v2, 2 * globalId + 1, numElements);
|
|
113
|
-
safe_store_uint4(&keys, v1, 2 * globalId, numElements);
|
|
114
|
-
}
|
|
115
|
-
`, [
|
|
116
|
-
chunk_safe_load_uint4,
|
|
117
|
-
chunk_safe_store_uint4
|
|
118
|
-
]
|
|
119
|
-
);
|
|
120
|
-
|
|
121
|
-
export const shader_scan_exclusive_partial = ComputeShader.from({
|
|
122
|
-
label: "Scan Exclusive Partial",
|
|
123
|
-
body,
|
|
124
|
-
resources,
|
|
125
|
-
});
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"shader_scan_exclusive_uint4.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js"],"names":[],"mappings":"AAuIA,wDAIE;8BAxI4B,kCAAkC"}
|
|
@@ -1,140 +0,0 @@
|
|
|
1
|
-
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
-
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
3
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
4
|
-
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
5
|
-
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
|
-
import { chunk_safe_load_uint4, chunk_safe_store_uint4 } from "./chunk_safe_load_uint4_umax.js";
|
|
7
|
-
import { RADIX_SORT_GROUP_SIZE, RADIX_SORT_KEYS_TYPE } from "./defs.js";
|
|
8
|
-
|
|
9
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
10
|
-
resources.createGroup()
|
|
11
|
-
.addUniform('root_constants', WebGPUStruct.from({
|
|
12
|
-
num_elements: u32,
|
|
13
|
-
}))
|
|
14
|
-
.addStorageBuffer('in_out_array', RADIX_SORT_KEYS_TYPE, true)
|
|
15
|
-
|
|
16
|
-
/**
|
|
17
|
-
* @see https://github.com/GPUOpen-Drivers/gpurt/blob/f734985ebc31f471c376ed0cb217f43bdd40ee17/src/shaders/RadixSort/ScanExclusiveInt4.hlsl
|
|
18
|
-
* @type {CodeChunk}
|
|
19
|
-
*/
|
|
20
|
-
const body = CodeChunk.from(
|
|
21
|
-
//language=WGSL
|
|
22
|
-
`
|
|
23
|
-
var<workgroup> shared_mem: array<u32, ${RADIX_SORT_GROUP_SIZE} >;
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
// --- Helper & Implementation Functions ---
|
|
27
|
-
|
|
28
|
-
// This is a direct translation of the GroupScanExclusiveInt4 helper function.
|
|
29
|
-
// It performs a two-pass exclusive scan (up-sweep and down-sweep) on the data
|
|
30
|
-
// already present in the workgroup's shared memory.
|
|
31
|
-
fn group_scan_exclusive(local_id: u32, group_size: u32) {
|
|
32
|
-
|
|
33
|
-
// 1. Up-sweep phase (reduction)
|
|
34
|
-
for (var stride = 1u; stride <= (group_size >> 1u); stride <<= 1u) {
|
|
35
|
-
|
|
36
|
-
if (local_id < group_size / (2u * stride)) {
|
|
37
|
-
|
|
38
|
-
let idx1 = (2u * (local_id + 1u) * stride) - 1u;
|
|
39
|
-
let idx2 = ((2u * local_id + 1u) * stride) - 1u;
|
|
40
|
-
|
|
41
|
-
shared_mem[idx1] = shared_mem[idx1] + shared_mem[idx2];
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
workgroupBarrier();
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
// Set the last element to 0 for an exclusive scan
|
|
48
|
-
if (local_id == 0u) {
|
|
49
|
-
shared_mem[group_size - 1u] = 0;
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
workgroupBarrier();
|
|
53
|
-
|
|
54
|
-
// 2. Down-sweep phase
|
|
55
|
-
for (var stide = group_size >> 1u; stride > 0u; stride = stride >> 1u) {
|
|
56
|
-
|
|
57
|
-
if (local_id < group_size / (2u * stride)) {
|
|
58
|
-
|
|
59
|
-
let idx1 = ((2u * local_id + 1u) * stride) - 1u;
|
|
60
|
-
let idx2 = (2u * (local_id + 1u) * stride) - 1u;
|
|
61
|
-
|
|
62
|
-
let temp = shared_mem[idx1];
|
|
63
|
-
|
|
64
|
-
shared_mem[idx1] = shared_mem[idx2];
|
|
65
|
-
shared_mem[idx2] = shared_mem[idx2] + temp;
|
|
66
|
-
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
workgroupBarrier();
|
|
70
|
-
}
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
// This function contains the main logic, equivalent to ScanExclusiveInt4Impl.
|
|
74
|
-
fn scan_exclusive_int4_impl(global_id: u32, local_id: u32) {
|
|
75
|
-
// Load two vectors per thread
|
|
76
|
-
var v1 = safe_load_uint4(
|
|
77
|
-
&in_out_array, 2u * global_id, root_constants.num_elements
|
|
78
|
-
);
|
|
79
|
-
var v2 = safe_load_uint4(
|
|
80
|
-
&in_out_array, 2u * global_id + 1u, root_constants.num_elements
|
|
81
|
-
);
|
|
82
|
-
|
|
83
|
-
// Perform a local exclusive scan within the 8 integers (2x vec4)
|
|
84
|
-
v1.y = v1.y + v1.x;
|
|
85
|
-
v1.w = v1.w + v1.z;
|
|
86
|
-
v1.w = v1.w + v1.y;
|
|
87
|
-
|
|
88
|
-
v2.y = v2.y + v2.x;
|
|
89
|
-
v2.w = v2.w + v2.z;
|
|
90
|
-
v2.w = v2.w + v2.y;
|
|
91
|
-
|
|
92
|
-
// The sum of the first vector is added to the second
|
|
93
|
-
v2.w = v2.w + v1.w;
|
|
94
|
-
|
|
95
|
-
// Store the total sum of this thread's elements into shared memory
|
|
96
|
-
shared_mem[local_id] = v2.w;
|
|
97
|
-
workgroupBarrier();
|
|
98
|
-
|
|
99
|
-
// Perform an exclusive scan on the sums from all threads in the workgroup
|
|
100
|
-
group_scan_exclusive(local_id, ${RADIX_SORT_GROUP_SIZE});
|
|
101
|
-
|
|
102
|
-
// Read the scanned sum from shared memory and distribute it
|
|
103
|
-
v2.w = shared_mem[local_id];
|
|
104
|
-
|
|
105
|
-
// Distribute the scanned prefix sum back through the local 8 integers
|
|
106
|
-
var t = v1.w; v1.w = v2.w; v2.w = v2.w + t;
|
|
107
|
-
t = v1.y; v1.y = v1.w; v1.w = v1.w + t;
|
|
108
|
-
t = v2.y; v2.y = v2.w; v2.w = v2.w + t;
|
|
109
|
-
t = v1.x; v1.x = v1.y; v1.y = v1.y + t;
|
|
110
|
-
t = v2.x; v2.x = v2.y; v2.y = v2.y + t;
|
|
111
|
-
t = v1.z; v1.z = v1.w; v1.w = v1.w + t;
|
|
112
|
-
t = v2.z; v2.z = v2.w; v2.w = v2.w + t;
|
|
113
|
-
|
|
114
|
-
// Store the final results
|
|
115
|
-
safe_store_uint4(&in_out_array, v2, 2u * global_id + 1u, root_constants.num_elements);
|
|
116
|
-
safe_store_uint4(&in_out_array, v1, 2u * global_id, root_constants.num_elements);
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
@compute
|
|
120
|
-
@workgroup_size(${RADIX_SORT_GROUP_SIZE}, 1, 1)
|
|
121
|
-
fn scan_exclusive_int4(
|
|
122
|
-
@builtin(global_invocation_id) global_id_vec: vec3<u32>,
|
|
123
|
-
@builtin(local_invocation_id) local_id_vec: vec3<u32>
|
|
124
|
-
) {
|
|
125
|
-
let global_id = global_id_vec.x;
|
|
126
|
-
let local_id = local_id_vec.x;
|
|
127
|
-
|
|
128
|
-
scan_exclusive_int4_impl(global_id, local_id);
|
|
129
|
-
}
|
|
130
|
-
`, [
|
|
131
|
-
chunk_safe_store_uint4,
|
|
132
|
-
chunk_safe_load_uint4,
|
|
133
|
-
]
|
|
134
|
-
)
|
|
135
|
-
|
|
136
|
-
export const shader_scan_exclusive_uint4 = ComputeShader.from({
|
|
137
|
-
label: "Scan Exclusive Uint4",
|
|
138
|
-
body,
|
|
139
|
-
resources,
|
|
140
|
-
})
|