@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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{"version":3,"file":"GLSLParticleSimulator.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/simulation/GLSLParticleSimulator.js"],"names":[],"mappings":"AAAA;IAEI,uDAEC;CACJ"}
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}
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import { TransformFeedback } from "./TransformFeedback.js";
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import { ParticleAttributeSpecification } from "../particle/ParticleAttributeSpecification.js";
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//# sourceMappingURL=GLSLSimulationShader.d.ts.map
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@@ -1 +0,0 @@
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{"version":3,"file":"GLSLSimulationShader.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/simulation/GLSLSimulationShader.js"],"names":[],"mappings":"AAsCA;;;;;;GAMG;AACH,oCALW,qBAAqB,GAAC,sBAAsB,2BAG3C,MAAM,CAgBjB;AAvDD;;;GAGG;AACH,0CAFU,MAAM,CAWH;AA4Cb;IAyDI;;;;;OAKG;IACH,2CAJW,8BAA8B,EAAE,aAChC,8BAA8B,EAAE,GAC9B,oBAAoB,CAUhC;IArED;;;OAGG;IACH,iBAAa;IAEb;;;;OAIG;IACH,4BAA2B;IAE3B,wBAA+B;IAE/B;;;OAGG;IACH,qEAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;OAGG;IACH,0BAFW,8BAA8B,EAAE,QAI1C;IAED,mDAEC;IAED;;;OAGG;IACH,wBAFW,8BAA8B,EAAE,QAI1C;IAED,iDAEC;IAkBD;;;OAGG;IACH,wBAEC;IAED,cAYC;IAED;;;;OAIG;IACH,4EAIC;IAED;;;;OAIG;IACH,yBAEC;IAED,gBAEC;IAED;;;OAGG;IACH,YAFW,sBAAsB,QAIhC;CACJ;kCAzLiC,wBAAwB;+CADX,+CAA+C"}
|
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@@ -1,188 +0,0 @@
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|
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import { GLSLCodeGenerator } from "../codegen/glsl/GLSLCodeGenerator.js";
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import { ParticleAttributeSpecification } from "../particle/ParticleAttributeSpecification.js";
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import { TransformFeedback } from "./TransformFeedback.js";
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|
|
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/**
|
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* Fragment shader is there to satisfy requirement of 2 shaders to compile shader program in WebGL, in actuality it is unused
|
|
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|
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* @type {string}
|
|
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|
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*/
|
|
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|
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export const WRITE_WHITE_FRAGMENT_SHADER = [
|
|
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'#version 300 es',
|
|
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|
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'precision lowp float;',
|
|
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|
|
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'out vec4 fragColor;',
|
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'void main() {',
|
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' fragColor = vec4(1.0, 1.0, 1.0, 1.0);',
|
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'}'
|
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].join('\n');
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/**
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*
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* @return {string}
|
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*/
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|
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function addLineNumbers(string) {
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|
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for (let i = 0; i < lines.length; i++) {
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}
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return lines.join('\n');
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}
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/**
|
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*
|
|
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|
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* @param {WebGLRenderingContext|WebGL2RenderingContext} gl
|
|
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|
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* @param shader
|
|
43
|
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* @param type
|
|
44
|
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* @return {string}
|
|
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|
-
*/
|
|
46
|
-
export function getShaderErrors(gl, shader, type) {
|
|
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|
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|
|
48
|
-
const status = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
|
|
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|
-
const log = gl.getShaderInfoLog(shader).trim();
|
|
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|
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|
|
51
|
-
if (status && log === '') return '';
|
|
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|
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|
|
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|
-
// --enable-privileged-webgl-extension
|
|
54
|
-
// console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
|
|
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|
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|
|
56
|
-
const source = gl.getShaderSource(shader);
|
|
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|
-
|
|
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|
-
return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers(source);
|
|
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|
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|
|
60
|
-
}
|
|
61
|
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|
|
62
|
-
export class GLSLSimulationShader {
|
|
63
|
-
|
|
64
|
-
/**
|
|
65
|
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*
|
|
66
|
-
* @type {NodeGraph}
|
|
67
|
-
*/
|
|
68
|
-
graph = null;
|
|
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|
-
|
|
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|
-
/**
|
|
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|
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*
|
|
72
|
-
* @type {FunctionModuleRegistry}
|
|
73
|
-
* @private
|
|
74
|
-
*/
|
|
75
|
-
__function_registry = null;
|
|
76
|
-
|
|
77
|
-
__tf = new TransformFeedback();
|
|
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|
-
|
|
79
|
-
/**
|
|
80
|
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*
|
|
81
|
-
* @param {FunctionModuleRegistry} function_registry
|
|
82
|
-
*/
|
|
83
|
-
setFunctionRegistry(function_registry) {
|
|
84
|
-
this.__function_registry = function_registry;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
/**
|
|
88
|
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*
|
|
89
|
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* @param {NodeGraph} graph
|
|
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|
-
*/
|
|
91
|
-
setGraph(graph) {
|
|
92
|
-
this.graph = graph;
|
|
93
|
-
}
|
|
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|
-
|
|
95
|
-
/**
|
|
96
|
-
*
|
|
97
|
-
* @param {ParticleAttributeSpecification[]} attributes
|
|
98
|
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*/
|
|
99
|
-
setAttributes(attributes) {
|
|
100
|
-
this.__tf.setAttributes(attributes);
|
|
101
|
-
}
|
|
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|
-
|
|
103
|
-
get attributes() {
|
|
104
|
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return this.__tf.attributes;
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
/**
|
|
108
|
-
*
|
|
109
|
-
* @param {ParticleAttributeSpecification[]} attributes
|
|
110
|
-
*/
|
|
111
|
-
setUniforms(attributes) {
|
|
112
|
-
this.__tf.setUniforms(attributes);
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
get uniforms() {
|
|
116
|
-
return this.__tf.uniforms;
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
/**
|
|
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|
-
* @param {NodeGraph} graph
|
|
121
|
-
* @param {ParticleAttributeSpecification[]} attributes
|
|
122
|
-
* @param {ParticleAttributeSpecification[]} uniforms
|
|
123
|
-
* @returns {GLSLSimulationShader}
|
|
124
|
-
*/
|
|
125
|
-
static from(graph, attributes = [], uniforms = []) {
|
|
126
|
-
const r = new GLSLSimulationShader();
|
|
127
|
-
|
|
128
|
-
r.setGraph(graph);
|
|
129
|
-
r.setAttributes(attributes);
|
|
130
|
-
r.setUniforms(uniforms);
|
|
131
|
-
|
|
132
|
-
return r;
|
|
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|
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}
|
|
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|
-
|
|
135
|
-
/**
|
|
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|
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*
|
|
137
|
-
* @return {String}
|
|
138
|
-
*/
|
|
139
|
-
getSourceCode() {
|
|
140
|
-
return this.__tf.getSourceCode();
|
|
141
|
-
}
|
|
142
|
-
|
|
143
|
-
build() {
|
|
144
|
-
|
|
145
|
-
const gen = new GLSLCodeGenerator();
|
|
146
|
-
|
|
147
|
-
const code = gen.generate({
|
|
148
|
-
graph: this.graph,
|
|
149
|
-
modules: this.__function_registry,
|
|
150
|
-
attributes: this.attributes,
|
|
151
|
-
uniforms: this.uniforms
|
|
152
|
-
});
|
|
153
|
-
|
|
154
|
-
this.__tf.setSourceCode(code);
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
/**
|
|
158
|
-
*
|
|
159
|
-
* @param {Array} uniform_values
|
|
160
|
-
* @param {EmitterAttributeData} attributeSource
|
|
161
|
-
*/
|
|
162
|
-
execute(uniform_values, attributeSource) {
|
|
163
|
-
this.__tf.execute(uniform_values, attributeSource);
|
|
164
|
-
|
|
165
|
-
this.__copyFromOutput(attributeSource);
|
|
166
|
-
}
|
|
167
|
-
|
|
168
|
-
/**
|
|
169
|
-
* GL context uses it's own internal buffers that are not shared with JS context, because of this - it is necessary to copy data out
|
|
170
|
-
* @param {EmitterAttributeData} target
|
|
171
|
-
* @private
|
|
172
|
-
*/
|
|
173
|
-
__copyFromOutput(target) {
|
|
174
|
-
this.__tf.readOutput(target);
|
|
175
|
-
}
|
|
176
|
-
|
|
177
|
-
dispose() {
|
|
178
|
-
this.__tf.dispose();
|
|
179
|
-
}
|
|
180
|
-
|
|
181
|
-
/**
|
|
182
|
-
*
|
|
183
|
-
* @param {WebGL2RenderingContext} gl
|
|
184
|
-
*/
|
|
185
|
-
compile(gl) {
|
|
186
|
-
this.__tf.compile(gl);
|
|
187
|
-
}
|
|
188
|
-
}
|
|
@@ -1,123 +0,0 @@
|
|
|
1
|
-
export class TransformFeedback {
|
|
2
|
-
/**
|
|
3
|
-
*
|
|
4
|
-
* @type {String}
|
|
5
|
-
* @private
|
|
6
|
-
*/
|
|
7
|
-
private __source;
|
|
8
|
-
/**
|
|
9
|
-
*
|
|
10
|
-
* @type {WebGLProgram}
|
|
11
|
-
* @private
|
|
12
|
-
*/
|
|
13
|
-
private __program;
|
|
14
|
-
/**
|
|
15
|
-
* Uniform location pointers from GL context. Order matches order of uniform specification array
|
|
16
|
-
* @type {number[]}
|
|
17
|
-
* @private
|
|
18
|
-
*/
|
|
19
|
-
private __uniform_locations;
|
|
20
|
-
/**
|
|
21
|
-
*
|
|
22
|
-
* @type {ParticleAttributeSpecification[]}
|
|
23
|
-
*/
|
|
24
|
-
attributes: ParticleAttributeSpecification[];
|
|
25
|
-
/**
|
|
26
|
-
* How much space does a single vertex require
|
|
27
|
-
* @type {number}
|
|
28
|
-
* @private
|
|
29
|
-
*/
|
|
30
|
-
private __attribute_byte_size;
|
|
31
|
-
/**
|
|
32
|
-
*
|
|
33
|
-
* @type {ParticleAttributeSpecification[]}
|
|
34
|
-
*/
|
|
35
|
-
uniforms: ParticleAttributeSpecification[];
|
|
36
|
-
/**
|
|
37
|
-
*
|
|
38
|
-
* @type {FunctionModuleRegistry}
|
|
39
|
-
* @private
|
|
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*/
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private __function_registry;
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/**
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*
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* @type {WebGLTransformFeedback}
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* @private
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*/
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private __transform_feedback;
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/**
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*
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* @type {WebGL2RenderingContext}
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* @private
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*/
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private __context;
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/**
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*
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* @type {number}
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* @private
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-
*/
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private __output_buffer_handle;
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/**
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*
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* @type {number}
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* @private
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64
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*/
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private __output_buffer_size;
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/**
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*
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* @return {String}
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*/
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getSourceCode(): string;
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/**
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* @param {string} source
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73
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*/
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74
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setSourceCode(source: string): void;
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75
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/**
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*
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* @param {ParticleAttributeSpecification[]} attributes
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*/
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79
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-
setAttributes(attributes: ParticleAttributeSpecification[]): void;
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80
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/**
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81
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*
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82
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* @param {ParticleAttributeSpecification[]} attributes
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*/
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84
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-
setUniforms(attributes: ParticleAttributeSpecification[]): void;
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85
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__updateAttributeByteSize(): void;
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86
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/**
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87
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*
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88
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-
* @param {EmitterAttributeData} attribute_source
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* @private
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|
90
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*/
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91
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-
private __prepareOutputBuffer;
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92
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/**
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*
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94
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-
* @param {Array} uniform_values
|
|
95
|
-
* @param {EmitterAttributeData} attributeSource
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|
96
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-
*/
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|
97
|
-
execute(uniform_values: any[], attributeSource: EmitterAttributeData): void;
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|
98
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-
/**
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|
99
|
-
*
|
|
100
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-
* @param {string} name
|
|
101
|
-
* @return {number}
|
|
102
|
-
*/
|
|
103
|
-
getUniformIndexByName(name: string): number;
|
|
104
|
-
/**
|
|
105
|
-
*
|
|
106
|
-
* @private
|
|
107
|
-
*/
|
|
108
|
-
private __buildUniformPointers;
|
|
109
|
-
/**
|
|
110
|
-
* GL context uses it's own internal buffers that are not shared with JS context, because of this - it is necessary to copy data out
|
|
111
|
-
* @param {EmitterAttributeData} target
|
|
112
|
-
*/
|
|
113
|
-
readOutput(target: EmitterAttributeData): void;
|
|
114
|
-
isCompiled(): boolean;
|
|
115
|
-
dispose(): void;
|
|
116
|
-
__outpub_buffer_handle: any;
|
|
117
|
-
/**
|
|
118
|
-
*
|
|
119
|
-
* @param {WebGL2RenderingContext} gl
|
|
120
|
-
*/
|
|
121
|
-
compile(gl: WebGL2RenderingContext): void;
|
|
122
|
-
}
|
|
123
|
-
//# sourceMappingURL=TransformFeedback.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"TransformFeedback.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/simulation/TransformFeedback.js"],"names":[],"mappings":"AAMA;IACI;;;;OAIG;IACH,iBAAgB;IAEhB;;;;OAIG;IACH,kBAAiB;IAEjB;;;;OAIG;IACH,4BAAyB;IAEzB;;;OAGG;IACH,YAFU,gCAAgC,CAE1B;IAEhB;;;;OAIG;IACH,8BAA0B;IAE1B;;;OAGG;IACH,UAFU,gCAAgC,CAE5B;IAEd;;;;OAIG;IACH,4BAA2B;IAE3B;;;;OAIG;IACH,6BAA4B;IAE5B;;;;OAIG;IACH,kBAAiB;IAEjB;;;;OAIG;IACH,+BAA8B;IAE9B;;;;OAIG;IACH,6BAAyB;IAEzB;;;OAGG;IACH,wBAEC;IAED;;OAEG;IACH,sBAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,0BAFW,gCAAgC,QAI1C;IAED;;;OAGG;IACH,wBAFW,gCAAgC,QAI1C;IAED,kCAcC;IAED;;;;OAIG;IACH,8BAiBC;IAED;;;;OAIG;IACH,4EA2EC;IAED;;;;OAIG;IACH,4BAHW,MAAM,GACL,MAAM,CAYjB;IAED;;;OAGG;IACH,+BAyBC;IAED;;;OAGG;IACH,+CASC;IAED,sBAEC;IAED,gBAYC;IAFO,4BAAkC;IAI1C;;;OAGG;IACH,YAFW,sBAAsB,QA2FhC;CACJ"}
|