@woosh/meep-engine 3.2.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (893) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/avif/encoder_worker.js +5 -18
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  9. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  10. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  11. package/src/core/color/PQ/PQ_constants.js +50 -0
  12. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  13. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  14. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  15. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  16. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  17. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
  19. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
  20. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
  21. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
  22. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
  23. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
  24. package/src/engine/EntityCreator.d.ts +19 -11
  25. package/src/engine/EntityCreator.d.ts.map +1 -1
  26. package/src/engine/EntityCreator.js +116 -94
  27. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  28. package/src/engine/achievements/AchievementManager.js +437 -433
  29. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  30. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  31. package/src/engine/animation/AnimatedActions.js +111 -81
  32. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  33. package/src/engine/animation/AnimationUtils.js +234 -252
  34. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  36. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
  37. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  38. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  39. package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
  40. package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
  41. package/src/engine/graphics3/VolumetricLightMap.js +160 -0
  42. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
  43. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
  44. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
  45. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
  46. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
  47. package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
  48. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  49. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  50. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  51. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  52. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  53. package/src/engine/sound/SoundEngine.d.ts +2 -2
  54. package/src/engine/sound/SoundEngine.js +124 -124
  55. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  56. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  57. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  58. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  61. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  62. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  63. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  64. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  65. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  66. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  67. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  68. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  69. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  70. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  71. package/src/engine/sound/sopra/README.md +644 -643
  72. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  73. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  74. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  75. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  76. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  77. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  78. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  79. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  80. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  81. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  82. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  83. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  84. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  85. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  86. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  87. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  88. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  89. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  90. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  91. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  92. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  93. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  94. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  95. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  96. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  97. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  98. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  99. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  100. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  101. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  102. package/src/shade/playground/add_random_meshes.js +132 -84
  103. package/src/shade/playground/bvh_repro/README.md +57 -0
  104. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  105. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  106. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  107. package/src/shade/playground/bvh_repro/index.html +124 -0
  108. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  109. package/src/shade/playground/bvh_repro/main.js +254 -0
  110. package/src/shade/playground/load_default_environment.d.ts +10 -1
  111. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  112. package/src/shade/playground/load_default_environment.js +44 -20
  113. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  114. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  115. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  116. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  117. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  118. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  119. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  120. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  121. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  122. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  123. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  124. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  125. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  126. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  127. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  128. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  129. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  130. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  131. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  132. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  135. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  136. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  137. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  138. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  139. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  140. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  141. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  142. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  143. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  144. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  145. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  146. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  147. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  148. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  149. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  150. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  151. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  152. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  153. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  154. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  155. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  156. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  157. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  158. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  159. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  160. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  161. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  162. package/src/shade/renderer/Renderer.d.ts +16 -0
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +23 -4
  165. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  166. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  167. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  168. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  169. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  170. package/src/shade/renderer/animation/Skin.js +9 -7
  171. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  172. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  173. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  174. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  175. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  176. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  177. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  178. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  179. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  180. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  181. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  182. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  183. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  184. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  185. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  186. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  187. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  188. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  189. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  190. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  191. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  192. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  193. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  194. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  195. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  196. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
  197. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
  198. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  203. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  204. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  206. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  207. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  209. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  210. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  211. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  212. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  213. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
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  216. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
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  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  219. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  220. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  222. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  223. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  225. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  226. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  230. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
  233. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  234. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  235. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  236. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  238. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
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  888. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
  889. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  890. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  891. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
  892. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.js +0 -0
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@@ -0,0 +1,745 @@
1
+ import { use_flat_environment } from "./flat_environment.js";
2
+
3
+ /**
4
+ * Render the current view both ways and show, pixel by pixel, where they disagree.
5
+ *
6
+ * "A piece looks missing under the tracer" is hard to judge by eye and easy to judge by counting.
7
+ * The two paths read the same deformed vertices — rasterization directly, the tracer through the
8
+ * BLAS — so wherever one covers a pixel and the other does not, exactly one of them is wrong about
9
+ * the geometry.
10
+ *
11
+ * What separates the two explanations is the *shape* of the disagreement, not its size:
12
+ *
13
+ * - **Edge antialiasing.** Hundreds of components, most of them one pixel, scattered along
14
+ * silhouettes, and roughly as many traced-only as raster-only. A mesh made of long thin slivers
15
+ * has an enormous amount of silhouette, so this can run to a percent or two of covered pixels
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+ * and still mean nothing is missing.
17
+ * - **Missing geometry.** One or a few large connected components, one-directional. A subtree the
18
+ * tracer never reaches, or a set of triangles whose boxes do not contain them, comes out as a
19
+ * blob rather than a rim.
20
+ *
21
+ * Two masks, because one of them has a blind spot. **Silhouette** disagreement is per-pixel
22
+ * covered-or-not, which says nothing about a sliver so thin that it only tints a pixel it shares
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+ * with the sky — that pixel reads as background in both renderings. **Delta** disagreement catches
24
+ * those: any pixel whose two renderings differ by more than lighting plausibly explains. Delta is
25
+ * the noisier of the two and lights up on specular highlights; silhouette is the one that means
26
+ * geometry.
27
+ *
28
+ * Leaves the overlay on screen and returns the numbers. Call {@link clear_diff_overlay} to drop it.
29
+ */
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+
31
+ /**
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+ * Sum of absolute channel differences above which two renderings of one pixel are saying different
33
+ * things about what is there. Lighting between a rasterized and a traced image differs everywhere,
34
+ * so this sits well above the ambient disagreement and below "one has sky, the other has a limb".
35
+ *
36
+ * @type {number}
37
+ */
38
+ const DELTA_THRESHOLD = 90;
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+
40
+ /**
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+ * A blob at least this big, and mostly one-directional, is geometry rather than a rim.
42
+ *
43
+ * @type {number}
44
+ */
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+ const BLOB_PIXELS = 400;
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+
47
+ /**
48
+ * Samples per pixel the comparison runs at by default.
49
+ *
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+ * The tracer resolves primary visibility stochastically, so a triangle covering a few percent of a
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+ * pixel needs tens of samples before one is likely to land on it. Below that it is simply absent,
52
+ * and the comparison reads that absence as missing geometry — which is the single most misleading
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+ * thing this tool can do, because it is indistinguishable by shape from a real fault.
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+ *
55
+ * @type {number}
56
+ */
57
+ const DEFAULT_SAMPLES_PER_PIXEL = 24;
58
+
59
+ /**
60
+ * How many frames one sample per pixel costs.
61
+ *
62
+ * The accumulator advances one tile per frame, so a frame is *not* a sample — at 1080x816 with
63
+ * 256-pixel tiles a single sample over the whole image takes twenty of them. Counting in frames is
64
+ * what made an earlier reading of this look like convergence had finished when it had barely
65
+ * started.
66
+ *
67
+ * @param {Renderer} renderer
68
+ * @returns {number}
69
+ */
70
+ function frames_per_sample(renderer) {
71
+ const tile = renderer.path_tracer.render_tile_size;
72
+
73
+ const resolution = renderer.output_resolution;
74
+
75
+ if (!Number.isFinite(tile) || tile <= 0) {
76
+ return 1;
77
+ }
78
+
79
+ return Math.ceil(resolution.x / tile) * Math.ceil(resolution.y / tile);
80
+ }
81
+
82
+ /**
83
+ * The background of one image: the colour it is mostly made of.
84
+ *
85
+ * The capture runs under a flat environment (see `flat_environment`), so the background is one
86
+ * constant value covering more of the frame than any other colour — which makes "what is the
87
+ * background" a counting question with an exact answer, instead of a modelling question with a
88
+ * threshold.
89
+ *
90
+ * That is the whole reason the environment is swapped. Every previous version of this fitted a
91
+ * gradient and argued about tolerance: too tight and a noisy traced sky reads as geometry, too loose
92
+ * and a shadowed limb reads as sky, and there is no value that does both because under a photographed
93
+ * sky the two overlap. A constant background does not overlap with anything.
94
+ *
95
+ * The tolerance is small and fixed on purpose. A constant environment produces a constant radiance,
96
+ * so background pixels differ from the mode only by tone-mapping rounding — not by noise, because
97
+ * there is no variance to sample.
98
+ *
99
+ * @param {{data: Uint8ClampedArray, width: number, height: number}} image
100
+ * @returns {{sample: function(number, number): (number[]|null), tolerance: number, coverage: number}}
101
+ */
102
+ function fit_flat_background(image) {
103
+ const { data, width, height } = image;
104
+
105
+ const counts = new Map();
106
+
107
+ let best = 0;
108
+ let best_key = -1;
109
+
110
+ // every fourth pixel each way — a mode does not need all of them, and this runs per capture
111
+ for (let y = 0; y < height; y += 4) {
112
+ for (let x = 0; x < width; x += 4) {
113
+ const i = (y * width + x) * 4;
114
+
115
+ const key = (data[i] << 16) | (data[i + 1] << 8) | data[i + 2];
116
+
117
+ const count = (counts.get(key) ?? 0) + 1;
118
+
119
+ counts.set(key, count);
120
+
121
+ if (count > best) {
122
+ best = count;
123
+ best_key = key;
124
+ }
125
+ }
126
+ }
127
+
128
+ const sampled = Math.ceil(height / 4) * Math.ceil(width / 4);
129
+
130
+ const colour = best_key < 0
131
+ ? null
132
+ : [(best_key >> 16) & 0xff, (best_key >> 8) & 0xff, best_key & 0xff];
133
+
134
+ return {
135
+ sample: () => colour,
136
+ tolerance: 12,
137
+ coverage: sampled === 0 ? 0 : best / sampled,
138
+ };
139
+ }
140
+
141
+ /**
142
+ * Is this pixel its own image's background?
143
+ *
144
+ * @param {Uint8ClampedArray} data
145
+ * @param {number} i byte index
146
+ * @param {number[]|null} sky the fitted background there, or null where none was sampled
147
+ * @returns {boolean}
148
+ */
149
+ function is_background(data, i, sky, tolerance) {
150
+ return Math.abs(data[i] - sky[0])
151
+ + Math.abs(data[i + 1] - sky[1])
152
+ + Math.abs(data[i + 2] - sky[2]) <= tolerance;
153
+ }
154
+
155
+ /**
156
+ * A texture the renderer can draw into and this can read back out of, sized to the renderer's
157
+ * current output resolution.
158
+ *
159
+ * Not the canvas. A canvas texture is configured by the presentation path, cannot carry `COPY_SRC`,
160
+ * and is rotated away the moment the frame is presented — so a `drawImage` off it a task later
161
+ * comes back empty, which is how the first version of this managed to compare two blanks and call
162
+ * them identical. `render_to_target` exists for precisely this, and its own documentation says so.
163
+ *
164
+ * @param {Renderer} renderer
165
+ * @returns {Promise<{texture: GPUTexture, target: GPUTextureContext, width: number, height: number, bytes_per_row: number, buffer: GPUBuffer, destroy: function(): void}>}
166
+ */
167
+ async function make_capture_target(renderer) {
168
+ const { GPUTextureContext } = await import('../../renderer/texture/GPUTextureContext.js');
169
+
170
+ const device = renderer.graphics.device;
171
+
172
+ const resolution = renderer.output_resolution;
173
+
174
+ const width = resolution.x;
175
+ const height = resolution.y;
176
+
177
+ // Same rule the renderer's own context configuration follows.
178
+ const format = window.matchMedia('(dynamic-range: high)').matches
179
+ ? 'rgba16float'
180
+ : navigator.gpu.getPreferredCanvasFormat();
181
+
182
+ const texture = device.createTexture({
183
+ label: 'diff/capture',
184
+ size: [width, height, 1],
185
+ format,
186
+ usage: GPUTextureUsage.RENDER_ATTACHMENT
187
+ | GPUTextureUsage.COPY_SRC
188
+ | GPUTextureUsage.COPY_DST
189
+ | GPUTextureUsage.TEXTURE_BINDING,
190
+ });
191
+
192
+ const bytes_per_pixel = format === 'rgba16float' ? 8 : 4;
193
+
194
+ // copyTextureToBuffer wants rows on a 256-byte boundary
195
+ const bytes_per_row = Math.ceil(width * bytes_per_pixel / 256) * 256;
196
+
197
+ const buffer = device.createBuffer({
198
+ label: 'diff/readback',
199
+ size: bytes_per_row * height,
200
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
201
+ });
202
+
203
+ return {
204
+ texture,
205
+ target: GPUTextureContext.fromTexture(texture, device),
206
+ width,
207
+ height,
208
+ format,
209
+ bytes_per_row,
210
+ buffer,
211
+ destroy() {
212
+ texture.destroy();
213
+ buffer.destroy();
214
+ },
215
+ };
216
+ }
217
+
218
+ /**
219
+ * Half-precision float from its bits, for reading an HDR capture back.
220
+ *
221
+ * @param {number} bits
222
+ * @returns {number}
223
+ */
224
+ function half_to_float(bits) {
225
+ const sign = (bits & 0x8000) ? -1 : 1;
226
+ const exponent = (bits >> 10) & 0x1f;
227
+ const fraction = bits & 0x3ff;
228
+
229
+ if (exponent === 0) {
230
+ return sign * fraction * 2 ** -24;
231
+ }
232
+
233
+ if (exponent === 31) {
234
+ return fraction === 0 ? sign * Infinity : NaN;
235
+ }
236
+
237
+ return sign * (1 + fraction / 1024) * 2 ** (exponent - 15);
238
+ }
239
+
240
+ /**
241
+ * Render the scene one way and read the pixels back as 8-bit RGBA.
242
+ *
243
+ * The accumulator is cleared and given a fixed number of frames at `dt = 0`, so the pose is frozen
244
+ * and both readings are of the same instant. Without that the tracer would be comparing a settled
245
+ * image against a moving one.
246
+ *
247
+ * @param {Renderer} renderer
248
+ * @param {PerspectiveCamera} camera
249
+ * @param {Scene} scene
250
+ * @param {object} capture from {@link make_capture_target}
251
+ * @param {boolean} traced
252
+ * @param {number} frames
253
+ * @returns {Promise<{data: Uint8ClampedArray, width: number, height: number}>}
254
+ */
255
+ async function render_and_read(renderer, camera, scene, capture, traced, frames) {
256
+ const device = renderer.graphics.device;
257
+
258
+ renderer.feature_path_tracing_enabled = traced;
259
+ renderer.feature_taa_enabled = false;
260
+
261
+ renderer.path_tracer.clear_history = true;
262
+ renderer.indicate_view_change();
263
+
264
+ for (let i = 0; i < frames; i++) {
265
+ renderer.render_to_target(camera, scene, 0, capture.target);
266
+
267
+ await device.queue.onSubmittedWorkDone();
268
+ }
269
+
270
+ const encoder = device.createCommandEncoder({ label: 'diff/readback' });
271
+
272
+ encoder.copyTextureToBuffer(
273
+ { texture: capture.texture },
274
+ { buffer: capture.buffer, bytesPerRow: capture.bytes_per_row },
275
+ [capture.width, capture.height, 1]
276
+ );
277
+
278
+ device.queue.submit([encoder.finish()]);
279
+
280
+ await capture.buffer.mapAsync(GPUMapMode.READ);
281
+
282
+ const raw = capture.buffer.getMappedRange().slice(0);
283
+
284
+ capture.buffer.unmap();
285
+
286
+ const { width, height, bytes_per_row, format } = capture;
287
+
288
+ const data = new Uint8ClampedArray(width * height * 4);
289
+
290
+ // Flatten the padded rows, and bring an HDR capture down to 8 bits so both paths compare the
291
+ // same way. The comparison only ever asks "is this sky" and "how far apart are these", so a
292
+ // rough tone map is enough — it just has to be the same one for both renderings.
293
+ if (format === 'rgba16float') {
294
+ const source = new Uint16Array(raw);
295
+
296
+ for (let y = 0; y < height; y++) {
297
+ const row = y * bytes_per_row / 2;
298
+
299
+ for (let x = 0; x < width; x++) {
300
+ for (let channel = 0; channel < 4; channel++) {
301
+ const value = half_to_float(source[row + x * 4 + channel]);
302
+
303
+ data[(y * width + x) * 4 + channel] = channel === 3
304
+ ? value * 255
305
+ : Math.min(1, Math.max(0, value)) ** (1 / 2.2) * 255;
306
+ }
307
+ }
308
+ }
309
+ } else {
310
+ const source = new Uint8Array(raw);
311
+
312
+ const swizzle = format.startsWith('bgra');
313
+
314
+ for (let y = 0; y < height; y++) {
315
+ const row = y * bytes_per_row;
316
+
317
+ for (let x = 0; x < width; x++) {
318
+ const from = row + x * 4;
319
+ const to = (y * width + x) * 4;
320
+
321
+ data[to] = source[from + (swizzle ? 2 : 0)];
322
+ data[to + 1] = source[from + 1];
323
+ data[to + 2] = source[from + (swizzle ? 0 : 2)];
324
+ data[to + 3] = source[from + 3];
325
+ }
326
+ }
327
+ }
328
+
329
+ return { data, width, height };
330
+ }
331
+
332
+ /**
333
+ * Did we actually capture two renderings, or two copies of nothing?
334
+ *
335
+ * A `drawImage` off a WebGPU canvas gives back an empty bitmap when the frame was presented and
336
+ * replaced between the render and the read — which is exactly what happens while the page's own
337
+ * animation loop is still drawing over us. Every pixel then comes back transparent black, every
338
+ * pixel fails the background test, and the comparison reports a whole frame of agreement: a clean
339
+ * bill of health from a measurement that never happened.
340
+ *
341
+ * So the capture has to prove itself before its numbers are worth anything.
342
+ *
343
+ * @param {ImageData} traced
344
+ * @param {ImageData} rasterized
345
+ * @returns {string|null} why the capture is untrustworthy, or `null` if it is fine
346
+ */
347
+ function capture_refusal(traced, rasterized) {
348
+ let lit = 0;
349
+ let differing = 0;
350
+
351
+ for (let i = 0; i < traced.data.length; i += 4) {
352
+ if (traced.data[i] > 0 || traced.data[i + 1] > 0 || traced.data[i + 2] > 0) {
353
+ lit += 1;
354
+ }
355
+
356
+ if (traced.data[i] !== rasterized.data[i]
357
+ || traced.data[i + 1] !== rasterized.data[i + 1]
358
+ || traced.data[i + 2] !== rasterized.data[i + 2]) {
359
+ differing += 1;
360
+ }
361
+ }
362
+
363
+ if (lit === 0) {
364
+ return 'the capture read back entirely black — nothing was rendered into it';
365
+ }
366
+
367
+ if (differing === 0) {
368
+ return 'both captures are byte-identical — the second render never reached the target';
369
+ }
370
+
371
+ return null;
372
+ }
373
+
374
+ /**
375
+ * Sizes of the connected runs of set pixels, largest first.
376
+ *
377
+ * Four-connected and iterative — a recursive flood fill blows the stack on a blob of any size, and
378
+ * a blob of some size is the thing this exists to find.
379
+ *
380
+ * @param {Uint8Array} mask one byte per pixel
381
+ * @param {number} width
382
+ * @param {number} height
383
+ * @returns {number[]}
384
+ */
385
+ function component_sizes(mask, width, height) {
386
+ const seen = new Uint8Array(width * height);
387
+
388
+ const sizes = [];
389
+
390
+ for (let start = 0; start < mask.length; start++) {
391
+ if (mask[start] === 0 || seen[start] === 1) {
392
+ continue;
393
+ }
394
+
395
+ let size = 0;
396
+
397
+ const stack = [start];
398
+
399
+ seen[start] = 1;
400
+
401
+ while (stack.length > 0) {
402
+ const pixel = stack.pop();
403
+
404
+ size += 1;
405
+
406
+ const x = pixel % width;
407
+ const y = (pixel / width) | 0;
408
+
409
+ if (x > 0) { const n = pixel - 1; if (mask[n] && !seen[n]) { seen[n] = 1; stack.push(n); } }
410
+ if (x < width - 1) { const n = pixel + 1; if (mask[n] && !seen[n]) { seen[n] = 1; stack.push(n); } }
411
+ if (y > 0) { const n = pixel - width; if (mask[n] && !seen[n]) { seen[n] = 1; stack.push(n); } }
412
+ if (y < height - 1) { const n = pixel + width; if (mask[n] && !seen[n]) { seen[n] = 1; stack.push(n); } }
413
+ }
414
+
415
+ sizes.push(size);
416
+ }
417
+
418
+ sizes.sort((a, b) => b - a);
419
+
420
+ return sizes;
421
+ }
422
+
423
+ /**
424
+ * Drop the overlay {@link diff_traced_against_rasterized} left on screen.
425
+ */
426
+ export function clear_diff_overlay() {
427
+ document.getElementById('blas_diff_overlay')?.remove();
428
+ }
429
+
430
+ /**
431
+ * @param {ImageData} traced
432
+ * @param {ImageData} rasterized
433
+ * @param {number} width
434
+ * @param {number} height
435
+ * @param {Uint8Array} delta
436
+ */
437
+ function paint_overlay(traced, rasterized, width, height, delta, sky_traced, sky_rasterized) {
438
+ clear_diff_overlay();
439
+
440
+ const overlay = document.createElement('canvas');
441
+
442
+ overlay.id = 'blas_diff_overlay';
443
+ overlay.width = width;
444
+ overlay.height = height;
445
+
446
+ Object.assign(overlay.style, {
447
+ position: 'fixed',
448
+ inset: '0',
449
+ width: '100vw',
450
+ height: '100vh',
451
+ pointerEvents: 'none',
452
+ zIndex: '5',
453
+ });
454
+
455
+ const image = new ImageData(width, height);
456
+
457
+ for (let i = 0; i < image.data.length; i += 4) {
458
+ const pixel = i / 4;
459
+ const x = pixel % width;
460
+ const y = (pixel / width) | 0;
461
+
462
+ const in_traced = !is_background(traced.data, i, sky_traced.sample(x, y), sky_traced.tolerance);
463
+ const in_rasterized = !is_background(rasterized.data, i, sky_rasterized.sample(x, y), sky_rasterized.tolerance);
464
+
465
+ if (in_traced === in_rasterized) {
466
+ if (delta[i / 4] === 1) {
467
+ // agree about coverage, disagree about colour — a sliver sharing its pixel with the
468
+ // sky, or a highlight the two paths shade differently
469
+ image.data[i] = 230;
470
+ image.data[i + 1] = 200;
471
+ image.data[i + 2] = 60;
472
+ image.data[i + 3] = 130;
473
+
474
+ continue;
475
+ }
476
+
477
+ // agreement, whether that is geometry or sky — transparent, so the render shows through
478
+ image.data[i + 3] = 0;
479
+
480
+ continue;
481
+ }
482
+
483
+ // red: the rasterizer has it and the tracer does not — the direction that means the tree
484
+ // failed to deliver a triangle. Blue is the opposite, and a healthy image has both.
485
+ image.data[i] = in_rasterized ? 255 : 40;
486
+ image.data[i + 1] = in_rasterized ? 40 : 140;
487
+ image.data[i + 2] = in_rasterized ? 40 : 255;
488
+ image.data[i + 3] = 255;
489
+ }
490
+
491
+ overlay.getContext('2d').putImageData(image, 0, 0);
492
+
493
+ document.body.append(overlay);
494
+ }
495
+
496
+ /**
497
+ * Run the comparison from wherever the camera is now.
498
+ *
499
+ * `suspend` should hold off the page's own frame loop, so the renderer is not being asked to draw
500
+ * two different things at once. The capture itself no longer goes through the canvas.
501
+ *
502
+ * @param {object} options
503
+ * @param {Renderer} options.renderer
504
+ * @param {PerspectiveCamera} options.camera
505
+ * @param {Scene} options.scene
506
+ * @param {function(boolean): void} [options.suspend] called with `true` before capture and `false`
507
+ * after, to hold off the page's own frame loop
508
+ * @param {number} [options.samples] samples per pixel to accumulate before reading — not frames,
509
+ * see {@link frames_per_sample}
510
+ * @returns {Promise<object>}
511
+ */
512
+ export async function diff_traced_against_rasterized({
513
+ renderer,
514
+ camera,
515
+ scene,
516
+ suspend = () => undefined,
517
+ samples = DEFAULT_SAMPLES_PER_PIXEL,
518
+ }) {
519
+ clear_diff_overlay();
520
+
521
+ const per_sample = frames_per_sample(renderer);
522
+
523
+ const frames = Math.max(1, Math.round(samples * per_sample));
524
+
525
+ // an eighth of the budget, but never so few that the control is pure noise
526
+ const control_frames = Math.max(per_sample, frames >> 3);
527
+
528
+ const was_traced = renderer.feature_path_tracing_enabled;
529
+ const was_taa = renderer.feature_taa_enabled;
530
+
531
+ suspend(true);
532
+
533
+ // A constant background for the duration. Every colour-based attempt to separate sky from
534
+ // geometry under a photographed sky has been wrong in a different direction — see
535
+ // `flat_environment` — and this makes the question trivial instead of delicate. Restored
536
+ // afterwards, so the page looks the way it did.
537
+ const restore_environment = use_flat_environment(scene);
538
+
539
+ let traced;
540
+ let rasterized;
541
+
542
+ // A control at a fraction of the sample budget. The tracer resolves primary visibility
543
+ // stochastically, so a triangle thin enough to cover a sliver of a pixel needs many samples
544
+ // before one lands on it — and until then the pixel reads as sky and the comparison calls it
545
+ // missing geometry. Under-convergence produces exactly the signature a real fault would:
546
+ // hundreds of raster-only pixels in blobs, one-directional.
547
+ //
548
+ // What separates them is that convergence *moves*. If the short run disagrees more than the
549
+ // long one, the number is still falling and no verdict off it is worth anything yet.
550
+ let control;
551
+
552
+ const capture = await make_capture_target(renderer);
553
+
554
+ try {
555
+ control = await render_and_read(renderer, camera, scene, capture, true, control_frames);
556
+
557
+ traced = await render_and_read(renderer, camera, scene, capture, true, frames);
558
+ rasterized = await render_and_read(renderer, camera, scene, capture, false, frames);
559
+ } finally {
560
+ capture.destroy();
561
+
562
+ restore_environment();
563
+
564
+ suspend(false);
565
+ }
566
+
567
+ const refusal = capture_refusal(traced, rasterized);
568
+
569
+ if (refusal !== null) {
570
+ renderer.feature_path_tracing_enabled = was_traced;
571
+ renderer.feature_taa_enabled = was_taa;
572
+
573
+ throw new Error(`${refusal} — the comparison would have reported agreement it never measured`);
574
+ }
575
+
576
+ const width = traced.width;
577
+ const height = traced.height;
578
+
579
+ const raster_only = new Uint8Array(width * height);
580
+ const traced_only = new Uint8Array(width * height);
581
+ const delta = new Uint8Array(width * height);
582
+
583
+ let both = 0;
584
+
585
+ // one per image, so a difference in exposure cannot masquerade as a difference in coverage
586
+ const sky_traced = fit_flat_background(traced);
587
+ const sky_rasterized = fit_flat_background(rasterized);
588
+ const sky_control = fit_flat_background(control);
589
+
590
+ for (let pixel = 0; pixel < width * height; pixel++) {
591
+ const i = pixel * 4;
592
+
593
+ const x = pixel % width;
594
+ const y = (pixel / width) | 0;
595
+
596
+ const in_traced = !is_background(traced.data, i, sky_traced.sample(x, y), sky_traced.tolerance);
597
+ const in_rasterized = !is_background(rasterized.data, i, sky_rasterized.sample(x, y), sky_rasterized.tolerance);
598
+
599
+ if (in_traced && in_rasterized) {
600
+ both += 1;
601
+ } else if (in_rasterized) {
602
+ raster_only[pixel] = 1;
603
+ } else if (in_traced) {
604
+ traced_only[pixel] = 1;
605
+ }
606
+
607
+ const difference = Math.abs(traced.data[i] - rasterized.data[i])
608
+ + Math.abs(traced.data[i + 1] - rasterized.data[i + 1])
609
+ + Math.abs(traced.data[i + 2] - rasterized.data[i + 2]);
610
+
611
+ if (difference > DELTA_THRESHOLD) {
612
+ delta[pixel] = 1;
613
+ }
614
+ }
615
+
616
+ // Split the colour disagreement by what the two renderings *agree* is there, because the two
617
+ // halves mean opposite things.
618
+ //
619
+ // Both called it sky, yet the colour differs: something tinted one image and not the other — a
620
+ // sliver too thin to own its pixel, which is precisely the geometry the silhouette mask cannot
621
+ // see. This is the half that means a triangle is missing.
622
+ //
623
+ // Both called it geometry: the two paths shaded the same surface differently. A traced specular
624
+ // highlight against a rasterized one disagrees violently and means nothing about the tree.
625
+ const delta_over_sky = new Uint8Array(width * height);
626
+ const delta_over_geometry = new Uint8Array(width * height);
627
+
628
+ for (let pixel = 0; pixel < width * height; pixel++) {
629
+ if (delta[pixel] === 0 || raster_only[pixel] === 1 || traced_only[pixel] === 1) {
630
+ continue;
631
+ }
632
+
633
+ if (is_background(rasterized.data, pixel * 4,
634
+ sky_rasterized.sample(pixel % width, (pixel / width) | 0), sky_rasterized.tolerance)) {
635
+ delta_over_sky[pixel] = 1;
636
+ } else {
637
+ delta_over_geometry[pixel] = 1;
638
+ }
639
+ }
640
+
641
+ const sizes = component_sizes(raster_only, width, height);
642
+ const delta_sizes = component_sizes(delta, width, height);
643
+ const sky_sizes = component_sizes(delta_over_sky, width, height);
644
+ const lit_sizes = component_sizes(delta_over_geometry, width, height);
645
+
646
+ const missing = sizes.reduce((a, b) => a + b, 0);
647
+ const extra = traced_only.reduce((a, b) => a + b, 0);
648
+
649
+ const covered = both + missing;
650
+
651
+ paint_overlay(traced, rasterized, width, height, delta, sky_traced, sky_rasterized);
652
+
653
+ renderer.feature_path_tracing_enabled = was_traced;
654
+ renderer.feature_taa_enabled = was_taa;
655
+ renderer.path_tracer.clear_history = true;
656
+ renderer.indicate_view_change();
657
+
658
+ const largest = sizes[0] ?? 0;
659
+ const median = sizes.length === 0 ? 0 : sizes[(sizes.length / 2) | 0];
660
+
661
+ // the same comparison the control would have produced, at an eighth of the samples
662
+ let control_missing = 0;
663
+
664
+ for (let pixel = 0; pixel < width * height; pixel++) {
665
+ const i = pixel * 4;
666
+
667
+ const x = pixel % width;
668
+ const y = (pixel / width) | 0;
669
+
670
+ if (!is_background(rasterized.data, i, sky_rasterized.sample(x, y), sky_rasterized.tolerance)
671
+ && is_background(control.data, i, sky_control.sample(x, y), sky_control.tolerance)) {
672
+ control_missing += 1;
673
+ }
674
+ }
675
+
676
+ // Both a ratio and an absolute floor. On a converged image the two counts differ by a handful
677
+ // of pixels of sampling noise, and a ratio alone would call that "still converging" forever.
678
+ const still_converging = control_missing > missing * 1.25
679
+ && control_missing - missing > BLOB_PIXELS / 2;
680
+
681
+ const result = {
682
+ resolution: [width, height],
683
+ covered,
684
+ raster_only: missing,
685
+ traced_only: extra,
686
+ raster_only_pct: covered === 0 ? 0 : +(missing / covered * 100).toFixed(2),
687
+ components: sizes.length,
688
+ largest_components: sizes.slice(0, 10),
689
+ median_component: median,
690
+ // the sliver-sensitive half: pixels the two renderings simply disagree about, whether or
691
+ // not either of them called it geometry
692
+ delta_pixels: delta_sizes.reduce((a, b) => a + b, 0),
693
+ delta_components: delta_sizes.length,
694
+ largest_delta_components: delta_sizes.slice(0, 10),
695
+ // sub-pixel geometry one path has and the other does not
696
+ delta_over_sky_pixels: sky_sizes.reduce((a, b) => a + b, 0),
697
+ largest_delta_over_sky: sky_sizes.slice(0, 10),
698
+ // the same surface, shaded differently — expected, and not about the tree
699
+ delta_over_geometry_pixels: lit_sizes.reduce((a, b) => a + b, 0),
700
+ largest_delta_over_geometry: lit_sizes.slice(0, 10),
701
+ samples,
702
+ frames,
703
+ frames_per_sample: per_sample,
704
+ control_samples: +(control_frames / per_sample).toFixed(2),
705
+ control_raster_only: control_missing,
706
+ still_converging,
707
+ // How far apart the two are on brightness alone, which is not a geometry fault but is worth
708
+ // knowing, because it is what makes a shaded limb hard to see against the sky
709
+ sky_traced: sky_traced.sample(0, 0),
710
+ sky_rasterized: sky_rasterized.sample(0, 0),
711
+ sky_tolerance: [sky_traced.tolerance, sky_rasterized.tolerance],
712
+ // what fraction of each image the background colour actually occupies — if the two disagree
713
+ // wildly, one of them is not showing the flat background and nothing below means anything
714
+ background_coverage: [
715
+ +sky_traced.coverage.toFixed(3),
716
+ +sky_rasterized.coverage.toFixed(3),
717
+ ],
718
+ silhouette_reliable: sky_traced.sample() !== null && sky_rasterized.sample() !== null,
719
+ // A blob is geometry the tracer never delivered. A rim is the two paths disagreeing about
720
+ // which side of an edge a pixel centre falls on, which they are entitled to do. And a count
721
+ // that is still falling with samples is neither yet.
722
+ verdict: sky_traced.sample() === null || sky_rasterized.sample() === null
723
+ ? `inconclusive — no background colour could be identified in one of the captures`
724
+ : still_converging
725
+ ? `still converging — ${control_missing} raster-only pixels at `
726
+ + `${(control_frames / per_sample).toFixed(1)} samples/pixel against ${missing} at `
727
+ + `${samples}, so the gap is sample count, not the tree. Raise samples until the two `
728
+ + `agree before reading anything into it.`
729
+ : largest >= BLOB_PIXELS && missing > extra * 2
730
+ ? `a ${largest}-pixel blob is missing under the tracer — that is geometry, not an edge`
731
+ : (lit_sizes[0] ?? 0) >= BLOB_PIXELS
732
+ // Silhouettes agreeing is only half of "the same picture". A blob the two shade
733
+ // completely differently is not a geometry fault, but reporting "edge
734
+ // disagreement only" over the top of one is how this tool last missed the thing
735
+ // it was pointed at.
736
+ ? `silhouettes agree (largest ${largest} px), but ${lit_sizes[0]} pixels of one `
737
+ + `surface are shaded very differently — brightness, not coverage`
738
+ : `edge disagreement only — ${sizes.length} components, median ${median} px, `
739
+ + `largest ${largest} px, and ${extra} pixels disagree the other way`,
740
+ };
741
+
742
+ console.log(result.verdict, result);
743
+
744
+ return result;
745
+ }