@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
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- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
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- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
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- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
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{"version":3,"file":"PQ_to_linear.d.ts","sourceRoot":"","sources":["../../../../../src/core/color/PQ/PQ_to_linear.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,iCAPW,MAAM,GACJ,MAAM,CAalB"}
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* SMPTE ST 2084 EOTF: decode a PQ signal back to linear light. Exact inverse of {@link linear_to_PQ}.
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* NORMALIZATION: the result is in PQ's own scale, where `1.0` is {@link PQ_MAX_NITS} (10000 nits) --
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* not the engine's, where `1.0` is {@link SDR_WHITE_NITS} (203 nits). Divide by
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* const engine_linear = PQ_to_linear(pq) / PQ_SDR_WHITE_LINEAR;
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* ```
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*/
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export function PQ_to_linear(pq) {
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const y = Math.pow(pq, PQ_M2_INV);
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const numerator = Math.max(y - PQ_C1, 0);
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* SMPTE ST 2084 OETF: encode a linear light value as a PQ signal.
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*
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* value by {@link PQ_SDR_WHITE_LINEAR} first:
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*
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* const pq = linear_to_PQ(engine_linear * PQ_SDR_WHITE_LINEAR);
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* ```
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* classic way this round-trip ends up off by a factor of ~49.
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export function linear_to_PQ(linear: number): number;
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{"version":3,"file":"linear_to_PQ.d.ts","sourceRoot":"","sources":["../../../../../src/core/color/PQ/linear_to_PQ.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,qCAPW,MAAM,GACJ,MAAM,CAUlB"}
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import { PQ_C1, PQ_C2, PQ_C3, PQ_M1, PQ_M2 } from "./PQ_constants.js";
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/**
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* SMPTE ST 2084 OETF: encode a linear light value as a PQ signal.
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*
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* NORMALIZATION: the input is in PQ's own scale, where `1.0` is {@link PQ_MAX_NITS} (10000 nits) --
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* not the engine's, where `1.0` is {@link SDR_WHITE_NITS} (203 nits). Scale an engine-normalized
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* value by {@link PQ_SDR_WHITE_LINEAR} first:
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*
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* ```js
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* const pq = linear_to_PQ(engine_linear * PQ_SDR_WHITE_LINEAR);
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* ```
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*
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* Keeping the transfer function free of any white-point convention is what makes it and
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* {@link PQ_to_linear} an exact inverse pair; a scale folded into one side but not the other is the
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* classic way this round-trip ends up off by a factor of ~49.
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*
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* Negative input is clamped to `0`, since `Math.pow` of a negative base to a fractional exponent is
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* `NaN` and a linear light value below zero has no PQ encoding to give.
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*
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* @param {number} linear linear light, `1.0` = 10000 nits
|
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* @returns {number} PQ signal, in `[0, 1]`
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* @see PQ_to_linear
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*
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* @copyright Company Named Limited (c) 2026
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*/
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export function linear_to_PQ(linear) {
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const y = Math.pow(Math.max(linear, 0), PQ_M1);
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return Math.pow((PQ_C1 + PQ_C2 * y) / (1 + PQ_C3 * y), PQ_M2);
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}
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/**
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* The first face on `edge_id`'s radial cycle that is not `face_id`, or {@link NULL_POINTER} when the
|
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* edge has no such face.
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*
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* On a manifold interior edge -- two faces -- that is unambiguously "the face on the other side", which
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* is what callers walking across a mesh want. The other configurations are worth being explicit about,
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* because the answer is only interesting in the first case:
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*
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* - a wire edge (no faces) or a boundary edge whose one face IS `face_id`: {@link NULL_POINTER};
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* - a non-manifold edge (three faces or more): whichever of the others the radial base pointer
|
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* happens to reach first, which a caller cannot predict. Use {@link bt_edge_count_faces} first if
|
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* that distinction matters;
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* - an edge that `face_id` uses twice: the walk skips both of its loops and reports a genuine
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* neighbour, rather than reporting `face_id` back.
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*
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* Passing a `face_id` that is not on the edge at all is not detected -- it simply reports the edge's
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* first face. That matches {@link bt_edge_other_vertex}, whose contract is the same shape.
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*
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* The walk is bounded by the loop pool's size, so a corrupted radial cycle cannot hang the caller; a
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* cycle that long is broken, and {@link bt_mesh_validate} will say where.
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*
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* @param {BinaryTopology} mesh
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* @param {number} edge_id
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* @param {number} face_id the face already known to sit on this edge
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* @returns {number} face id, or {@link NULL_POINTER}
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* @see bt_edge_other_vertex
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
|
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export function bt_edge_other_face(mesh: BinaryTopology, edge_id: number, face_id: number): number;
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//# sourceMappingURL=bt_edge_other_face.d.ts.map
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{"version":3,"file":"bt_edge_other_face.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,kEARW,MAAM,WACN,MAAM,GACJ,MAAM,CAgClB"}
|
|
@@ -0,0 +1,59 @@
|
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1
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import { NULL_POINTER } from "../BinaryTopology.js";
|
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|
+
|
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3
|
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/**
|
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4
|
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* The first face on `edge_id`'s radial cycle that is not `face_id`, or {@link NULL_POINTER} when the
|
|
5
|
+
* edge has no such face.
|
|
6
|
+
*
|
|
7
|
+
* On a manifold interior edge -- two faces -- that is unambiguously "the face on the other side", which
|
|
8
|
+
* is what callers walking across a mesh want. The other configurations are worth being explicit about,
|
|
9
|
+
* because the answer is only interesting in the first case:
|
|
10
|
+
*
|
|
11
|
+
* - a wire edge (no faces) or a boundary edge whose one face IS `face_id`: {@link NULL_POINTER};
|
|
12
|
+
* - a non-manifold edge (three faces or more): whichever of the others the radial base pointer
|
|
13
|
+
* happens to reach first, which a caller cannot predict. Use {@link bt_edge_count_faces} first if
|
|
14
|
+
* that distinction matters;
|
|
15
|
+
* - an edge that `face_id` uses twice: the walk skips both of its loops and reports a genuine
|
|
16
|
+
* neighbour, rather than reporting `face_id` back.
|
|
17
|
+
*
|
|
18
|
+
* Passing a `face_id` that is not on the edge at all is not detected -- it simply reports the edge's
|
|
19
|
+
* first face. That matches {@link bt_edge_other_vertex}, whose contract is the same shape.
|
|
20
|
+
*
|
|
21
|
+
* The walk is bounded by the loop pool's size, so a corrupted radial cycle cannot hang the caller; a
|
|
22
|
+
* cycle that long is broken, and {@link bt_mesh_validate} will say where.
|
|
23
|
+
*
|
|
24
|
+
* @param {BinaryTopology} mesh
|
|
25
|
+
* @param {number} edge_id
|
|
26
|
+
* @param {number} face_id the face already known to sit on this edge
|
|
27
|
+
* @returns {number} face id, or {@link NULL_POINTER}
|
|
28
|
+
* @see bt_edge_other_vertex
|
|
29
|
+
*
|
|
30
|
+
* @author Alex Goldring
|
|
31
|
+
* @copyright Company Named Limited (c) 2026
|
|
32
|
+
*/
|
|
33
|
+
export function bt_edge_other_face(mesh, edge_id, face_id) {
|
|
34
|
+
const start = mesh.edge_read_loop(edge_id);
|
|
35
|
+
|
|
36
|
+
if (start === NULL_POINTER) {
|
|
37
|
+
// wire edge, no faces at all
|
|
38
|
+
return NULL_POINTER;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
const limit = mesh.loops.size;
|
|
42
|
+
|
|
43
|
+
let loop = start;
|
|
44
|
+
let visited = 0;
|
|
45
|
+
|
|
46
|
+
do {
|
|
47
|
+
const face = mesh.loop_read_face(loop);
|
|
48
|
+
|
|
49
|
+
if (face !== face_id) {
|
|
50
|
+
return face;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
visited++;
|
|
54
|
+
|
|
55
|
+
loop = mesh.loop_read_radial_next(loop);
|
|
56
|
+
} while (loop !== start && loop !== NULL_POINTER && visited <= limit);
|
|
57
|
+
|
|
58
|
+
return NULL_POINTER;
|
|
59
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The corner of `face_id` that lies on neither end of `edge_id` -- the apex of a triangle over that
|
|
3
|
+
* edge -- or {@link NULL_POINTER} when the face has no such corner.
|
|
4
|
+
*
|
|
5
|
+
* The edge is read for its two endpoints only; it is never required to be one of the face's own edges.
|
|
6
|
+
* A caller that hands over an unrelated edge therefore gets the face's first corner rather than an
|
|
7
|
+
* error, the same contract {@link bt_edge_other_vertex} carries.
|
|
8
|
+
*
|
|
9
|
+
* "Third" names the intended use, not a precondition: the face loop is walked to its end, so a polygon
|
|
10
|
+
* with more corners reports the first one clear of the edge. {@link NULL_POINTER} comes back for an
|
|
11
|
+
* face with no loop, and for a face all of whose corners sit on the edge -- a degenerate triangle with a
|
|
12
|
+
* repeated vertex, which {@link bt_mesh_validate} counts as a defect.
|
|
13
|
+
*
|
|
14
|
+
* The walk is bounded by the loop pool's size, so a corrupted face cycle cannot hang the caller.
|
|
15
|
+
*
|
|
16
|
+
* @param {BinaryTopology} mesh
|
|
17
|
+
* @param {number} face_id
|
|
18
|
+
* @param {number} edge_id
|
|
19
|
+
* @returns {number} vertex id, or {@link NULL_POINTER}
|
|
20
|
+
* @see bt_edge_read_diamond for both apexes of an interior edge, with winding respected
|
|
21
|
+
*
|
|
22
|
+
* @author Alex Goldring
|
|
23
|
+
* @copyright Company Named Limited (c) 2026
|
|
24
|
+
*/
|
|
25
|
+
export function bt_face_third_vertex(mesh: BinaryTopology, face_id: number, edge_id: number): number;
|
|
26
|
+
//# sourceMappingURL=bt_face_third_vertex.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"bt_face_third_vertex.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,oEARW,MAAM,WACN,MAAM,GACJ,MAAM,CAkClB"}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { NULL_POINTER } from "../BinaryTopology.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The corner of `face_id` that lies on neither end of `edge_id` -- the apex of a triangle over that
|
|
5
|
+
* edge -- or {@link NULL_POINTER} when the face has no such corner.
|
|
6
|
+
*
|
|
7
|
+
* The edge is read for its two endpoints only; it is never required to be one of the face's own edges.
|
|
8
|
+
* A caller that hands over an unrelated edge therefore gets the face's first corner rather than an
|
|
9
|
+
* error, the same contract {@link bt_edge_other_vertex} carries.
|
|
10
|
+
*
|
|
11
|
+
* "Third" names the intended use, not a precondition: the face loop is walked to its end, so a polygon
|
|
12
|
+
* with more corners reports the first one clear of the edge. {@link NULL_POINTER} comes back for an
|
|
13
|
+
* face with no loop, and for a face all of whose corners sit on the edge -- a degenerate triangle with a
|
|
14
|
+
* repeated vertex, which {@link bt_mesh_validate} counts as a defect.
|
|
15
|
+
*
|
|
16
|
+
* The walk is bounded by the loop pool's size, so a corrupted face cycle cannot hang the caller.
|
|
17
|
+
*
|
|
18
|
+
* @param {BinaryTopology} mesh
|
|
19
|
+
* @param {number} face_id
|
|
20
|
+
* @param {number} edge_id
|
|
21
|
+
* @returns {number} vertex id, or {@link NULL_POINTER}
|
|
22
|
+
* @see bt_edge_read_diamond for both apexes of an interior edge, with winding respected
|
|
23
|
+
*
|
|
24
|
+
* @author Alex Goldring
|
|
25
|
+
* @copyright Company Named Limited (c) 2026
|
|
26
|
+
*/
|
|
27
|
+
export function bt_face_third_vertex(mesh, face_id, edge_id) {
|
|
28
|
+
const start = mesh.face_read_loop(face_id);
|
|
29
|
+
|
|
30
|
+
if (start === NULL_POINTER) {
|
|
31
|
+
return NULL_POINTER;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
const edge_v1 = mesh.edge_read_vertex1(edge_id);
|
|
35
|
+
const edge_v2 = mesh.edge_read_vertex2(edge_id);
|
|
36
|
+
|
|
37
|
+
const limit = mesh.loops.size;
|
|
38
|
+
|
|
39
|
+
let loop = start;
|
|
40
|
+
let visited = 0;
|
|
41
|
+
|
|
42
|
+
do {
|
|
43
|
+
const vertex = mesh.loop_read_vertex(loop);
|
|
44
|
+
|
|
45
|
+
if (vertex !== edge_v1 && vertex !== edge_v2) {
|
|
46
|
+
return vertex;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
visited++;
|
|
50
|
+
|
|
51
|
+
loop = mesh.loop_read_next(loop);
|
|
52
|
+
} while (loop !== start && loop !== NULL_POINTER && visited <= limit);
|
|
53
|
+
|
|
54
|
+
return NULL_POINTER;
|
|
55
|
+
}
|
|
@@ -1,25 +1,33 @@
|
|
|
1
1
|
/**
|
|
2
|
+
* Builds a fire-and-forget sound entity: it plays once and destroys itself when the sound ends.
|
|
3
|
+
*
|
|
4
|
+
* Two things destroy it, and both are needed. The emitter's `on.ended` is the normal path — the moment
|
|
5
|
+
* the sound stops, the entity goes, which is what lets callers await its destruction as "the sound
|
|
6
|
+
* finished". The `Delay(timeout) + Die` behaviour is the backstop for the sound that never ends on its
|
|
7
|
+
* own: an asset that fails or never arrives, or an event that loops.
|
|
8
|
+
*
|
|
9
|
+
* The event's `maxInstances` is left at its default (32, stealing oldest). Content-equal sounds share
|
|
10
|
+
* one polyphony bucket, so a burst of identical UI clicks degrades by stealing rather than by piling
|
|
11
|
+
* up — 32 is ample for that, and the 256 the legacy translator used existed to emulate "play
|
|
12
|
+
* everything", which a click does not need.
|
|
2
13
|
*
|
|
3
14
|
* @param {Vector3} [position]
|
|
4
|
-
* @param {number} [timeout]
|
|
15
|
+
* @param {number} [timeout] seconds before the backstop kills the entity regardless
|
|
5
16
|
* @param {String} [url]
|
|
6
|
-
* @param {
|
|
17
|
+
* @param {EventDescription} [event]
|
|
7
18
|
* @param {boolean} [positioned]
|
|
8
|
-
* @param {String|
|
|
19
|
+
* @param {String|SopraDefaultBus} [channel]
|
|
9
20
|
* @param {number} [volume]
|
|
10
21
|
* @returns {Entity}
|
|
11
22
|
*/
|
|
12
|
-
export function createSound({ position, timeout, url,
|
|
23
|
+
export function createSound({ position, timeout, url, event, positioned, channel, volume }?: Vector3): Entity;
|
|
13
24
|
/**
|
|
14
|
-
*
|
|
15
|
-
* @param timeout
|
|
16
|
-
* @param action
|
|
25
|
+
* Builds an entity that runs the given action once, after the timeout, and then destroys itself.
|
|
26
|
+
* @param {number} timeout in seconds
|
|
27
|
+
* @param {function} action
|
|
17
28
|
* @returns {Entity}
|
|
18
29
|
*/
|
|
19
|
-
export function createTimer({ timeout, action }:
|
|
20
|
-
timeout: any;
|
|
21
|
-
action: any;
|
|
22
|
-
}): Entity;
|
|
30
|
+
export function createTimer({ timeout, action }: number): Entity;
|
|
23
31
|
import Vector3 from "../core/geom/Vector3.js";
|
|
24
32
|
import Entity from './ecs/Entity.js';
|
|
25
33
|
//# sourceMappingURL=EntityCreator.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EntityCreator.d.ts","sourceRoot":"","sources":["../../../src/engine/EntityCreator.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"EntityCreator.d.ts","sourceRoot":"","sources":["../../../src/engine/EntityCreator.js"],"names":[],"mappings":"AAwCA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,6FATW,OAAO,GAOL,MAAM,CAmClB;AAED;;;;;GAKG;AACH,iDAJW,MAAM,GAEJ,MAAM,CAelB;oBApHmB,yBAAyB;mBAE1B,iBAAiB"}
|
|
@@ -1,95 +1,117 @@
|
|
|
1
|
-
import Vector3 from "../core/geom/Vector3.js";
|
|
2
|
-
import { SerializationMetadata } from "./ecs/components/SerializationMetadata.js";
|
|
3
|
-
import
|
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4
|
-
import
|
|
5
|
-
import {
|
|
6
|
-
import {
|
|
7
|
-
import { BehaviorComponent } from "./intelligence/behavior/ecs/BehaviorComponent.js";
|
|
8
|
-
import { DieBehavior } from "./intelligence/behavior/ecs/DieBehavior.js";
|
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|
-
import {
|
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10
|
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import {
|
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import {
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* @
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*
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* @
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-
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75
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-
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76
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-
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77
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-
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78
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-
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79
|
-
|
|
80
|
-
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81
|
-
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82
|
-
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83
|
-
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|
84
|
-
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85
|
-
|
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86
|
-
builder
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|
87
|
-
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88
|
-
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89
|
-
|
|
90
|
-
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91
|
-
]
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92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
1
|
+
import Vector3 from "../core/geom/Vector3.js";
|
|
2
|
+
import { SerializationMetadata } from "./ecs/components/SerializationMetadata.js";
|
|
3
|
+
import Entity from './ecs/Entity.js';
|
|
4
|
+
import { Transform } from './ecs/transform/Transform.js';
|
|
5
|
+
import { SequenceBehavior } from "./intelligence/behavior/composite/SequenceBehavior.js";
|
|
6
|
+
import { IgnoreFailureBehavior } from "./intelligence/behavior/decorator/IgnoreFailureBehavior.js";
|
|
7
|
+
import { BehaviorComponent } from "./intelligence/behavior/ecs/BehaviorComponent.js";
|
|
8
|
+
import { DieBehavior } from "./intelligence/behavior/ecs/DieBehavior.js";
|
|
9
|
+
import { ActionBehavior } from "./intelligence/behavior/primitive/ActionBehavior.js";
|
|
10
|
+
import { DelayBehavior } from "./intelligence/behavior/util/DelayBehavior.js";
|
|
11
|
+
import { AudioEmitter } from "./sound/ecs/audio/AudioEmitter.js";
|
|
12
|
+
import { SampleAudioClip } from "./sound/sopra/definition/clip/SampleAudioClip.js";
|
|
13
|
+
import { EventDescription } from "./sound/sopra/definition/EventDescription.js";
|
|
14
|
+
import { SopraPanningModel } from "./sound/sopra/definition/SopraPanningModel.js";
|
|
15
|
+
import { SopraDefaultBus } from "./sound/sopra/SopraEngine.js";
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* What a one-shot sound entity is asked to play: either an authored {@link EventDescription}, played
|
|
19
|
+
* as-is (it already owns its bus and its spatialization, so `channel` and `positioned` do not apply to
|
|
20
|
+
* it), or a `url` to play once.
|
|
21
|
+
*
|
|
22
|
+
* @param {EventDescription} [event]
|
|
23
|
+
* @param {String} [url]
|
|
24
|
+
* @param {boolean} [positioned] 3D (attenuates and pans by distance) vs 2D. Ignored when `event` is given
|
|
25
|
+
* @param {String|SopraDefaultBus} [channel] bus to route to. Ignored when `event` is given
|
|
26
|
+
* @returns {EventDescription}
|
|
27
|
+
*/
|
|
28
|
+
function resolveSoundEvent({ event, url, positioned, channel }) {
|
|
29
|
+
if (event !== undefined) {
|
|
30
|
+
return event;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
// A 2D sound is position-independent, so it neither attenuates nor pans.
|
|
34
|
+
return EventDescription.from(url, SampleAudioClip.from(url, { loop: false }), {
|
|
35
|
+
busId: channel,
|
|
36
|
+
is3D: positioned,
|
|
37
|
+
panningModel: positioned ? SopraPanningModel.HRTF : SopraPanningModel.None
|
|
38
|
+
});
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Builds a fire-and-forget sound entity: it plays once and destroys itself when the sound ends.
|
|
43
|
+
*
|
|
44
|
+
* Two things destroy it, and both are needed. The emitter's `on.ended` is the normal path — the moment
|
|
45
|
+
* the sound stops, the entity goes, which is what lets callers await its destruction as "the sound
|
|
46
|
+
* finished". The `Delay(timeout) + Die` behaviour is the backstop for the sound that never ends on its
|
|
47
|
+
* own: an asset that fails or never arrives, or an event that loops.
|
|
48
|
+
*
|
|
49
|
+
* The event's `maxInstances` is left at its default (32, stealing oldest). Content-equal sounds share
|
|
50
|
+
* one polyphony bucket, so a burst of identical UI clicks degrades by stealing rather than by piling
|
|
51
|
+
* up — 32 is ample for that, and the 256 the legacy translator used existed to emulate "play
|
|
52
|
+
* everything", which a click does not need.
|
|
53
|
+
*
|
|
54
|
+
* @param {Vector3} [position]
|
|
55
|
+
* @param {number} [timeout] seconds before the backstop kills the entity regardless
|
|
56
|
+
* @param {String} [url]
|
|
57
|
+
* @param {EventDescription} [event]
|
|
58
|
+
* @param {boolean} [positioned]
|
|
59
|
+
* @param {String|SopraDefaultBus} [channel]
|
|
60
|
+
* @param {number} [volume]
|
|
61
|
+
* @returns {Entity}
|
|
62
|
+
*/
|
|
63
|
+
export function createSound(
|
|
64
|
+
{
|
|
65
|
+
position = Vector3.zero,
|
|
66
|
+
timeout = 60,
|
|
67
|
+
url,
|
|
68
|
+
event,
|
|
69
|
+
|
|
70
|
+
positioned = true,
|
|
71
|
+
channel = SopraDefaultBus.Effects,
|
|
72
|
+
volume = 1
|
|
73
|
+
}
|
|
74
|
+
) {
|
|
75
|
+
|
|
76
|
+
const builder = new Entity();
|
|
77
|
+
|
|
78
|
+
const emitter = new AudioEmitter();
|
|
79
|
+
|
|
80
|
+
emitter.event = resolveSoundEvent({ event, url, positioned, channel });
|
|
81
|
+
emitter.volume.set(volume);
|
|
82
|
+
emitter.autoplay = true;
|
|
83
|
+
|
|
84
|
+
emitter.on.ended.add(builder.destroy, builder);
|
|
85
|
+
|
|
86
|
+
builder
|
|
87
|
+
.add(SerializationMetadata.Transient) //make sound transient
|
|
88
|
+
.add(BehaviorComponent.from(SequenceBehavior.from([
|
|
89
|
+
DelayBehavior.from(timeout),
|
|
90
|
+
DieBehavior.create()
|
|
91
|
+
])))
|
|
92
|
+
.add(Transform.fromJSON({ position: position }))
|
|
93
|
+
.add(emitter);
|
|
94
|
+
|
|
95
|
+
return builder;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
/**
|
|
99
|
+
* Builds an entity that runs the given action once, after the timeout, and then destroys itself.
|
|
100
|
+
* @param {number} timeout in seconds
|
|
101
|
+
* @param {function} action
|
|
102
|
+
* @returns {Entity}
|
|
103
|
+
*/
|
|
104
|
+
export function createTimer({ timeout, action }) {
|
|
105
|
+
const builder = new Entity();
|
|
106
|
+
|
|
107
|
+
builder
|
|
108
|
+
.add(SerializationMetadata.Transient) //a pending timer is not part of the world state
|
|
109
|
+
.add(BehaviorComponent.from(SequenceBehavior.from([
|
|
110
|
+
DelayBehavior.from(timeout),
|
|
111
|
+
//a throwing action must not strand the entity, callers wait on its destruction
|
|
112
|
+
IgnoreFailureBehavior.from(ActionBehavior.from(action)),
|
|
113
|
+
DieBehavior.create()
|
|
114
|
+
])));
|
|
115
|
+
|
|
116
|
+
return builder;
|
|
95
117
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AchievementManager.d.ts","sourceRoot":"","sources":["../../../../src/engine/achievements/AchievementManager.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"AchievementManager.d.ts","sourceRoot":"","sources":["../../../../src/engine/achievements/AchievementManager.js"],"names":[],"mappings":"AAkDA;IAGI;;;OAGG;IACH,SAFU,qBAAmB,IAAI,CAElB;IAEf;;;OAGG;IACH,SAFU,WAAW,EAAE,CAEV;IAEb;;;OAGG;IACH,cAFU,eAAa,IAAI,CAEP;IAEpB;;;OAGG;IACH,YAFU,aAAW,IAAI,CAEP;IAElB;;;OAGG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;;OAGG;IACH,cAFU,eAAa,IAAI,CAEP;IAIhB;;;OAGG;IACH,oBAFU,eAAe,CAEkB;IAE3C;;;OAGG;IACH,+BAFU,eAAe,CAE6B;IAEtD;;;OAGG;IACH,+BAFU,eAAe,CAE6B;IAEtD;;;OAGG;IACH,mBAFU,WAAW,CAKpB;IAUD,aAAkB;IAGtB;;;;OAIG;IACH,gCAFY,WAAW,GAAC,SAAS,CAIhC;IAGD;;;OAGG;IACH,yBA6BC;IAED;;;OAGG;IACH,sBAcC;IAED;;;OAGG;IACH,wBAUC;IAGD;;OAEG;IACH,iBAUC;IAED;;OAEG;IACH,mBAMC;IAED,uCAMC;IAED;;;OAGG;IACH,2DAaC;IAED;;;OAGG;IACH,qBAFW,WAAW,QAuFrB;IAED;;;OAGG;IACH,+CAOC;IAED,mCAoDC;IAED,yBASC;IAED,0BAEC;CACJ;6BA5Z4B,2BAA2B;4BAK5B,kBAAkB;4BA1BlB,qCAAqC;4BACrC,sDAAsD"}
|