@woosh/meep-engine 3.2.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (893) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/avif/encoder_worker.js +5 -18
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  9. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  10. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  11. package/src/core/color/PQ/PQ_constants.js +50 -0
  12. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  13. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  14. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  15. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  16. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  17. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
  19. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
  20. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
  21. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
  22. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
  23. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
  24. package/src/engine/EntityCreator.d.ts +19 -11
  25. package/src/engine/EntityCreator.d.ts.map +1 -1
  26. package/src/engine/EntityCreator.js +116 -94
  27. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  28. package/src/engine/achievements/AchievementManager.js +437 -433
  29. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  30. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  31. package/src/engine/animation/AnimatedActions.js +111 -81
  32. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  33. package/src/engine/animation/AnimationUtils.js +234 -252
  34. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  36. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
  37. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  38. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  39. package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
  40. package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
  41. package/src/engine/graphics3/VolumetricLightMap.js +160 -0
  42. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
  43. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
  44. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
  45. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
  46. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
  47. package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
  48. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  49. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  50. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  51. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  52. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  53. package/src/engine/sound/SoundEngine.d.ts +2 -2
  54. package/src/engine/sound/SoundEngine.js +124 -124
  55. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  56. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  57. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  58. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  61. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  62. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  63. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  64. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  65. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  66. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  67. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  68. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  69. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  70. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  71. package/src/engine/sound/sopra/README.md +644 -643
  72. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  73. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  74. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  75. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  76. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  77. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  78. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  79. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  80. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  81. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  82. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  83. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  84. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  85. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  86. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  87. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  88. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  89. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  90. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  91. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  92. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  93. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  94. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  95. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  96. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  97. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  98. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  99. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  100. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  101. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  102. package/src/shade/playground/add_random_meshes.js +132 -84
  103. package/src/shade/playground/bvh_repro/README.md +57 -0
  104. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  105. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  106. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  107. package/src/shade/playground/bvh_repro/index.html +124 -0
  108. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  109. package/src/shade/playground/bvh_repro/main.js +254 -0
  110. package/src/shade/playground/load_default_environment.d.ts +10 -1
  111. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  112. package/src/shade/playground/load_default_environment.js +44 -20
  113. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  114. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  115. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  116. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  117. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  118. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  119. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  120. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  121. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  122. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  123. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  124. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  125. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  126. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  127. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  128. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  129. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  130. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  131. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  132. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  135. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  136. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  137. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  138. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  139. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  140. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  141. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  142. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  143. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  144. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  145. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  146. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  147. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  148. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  149. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  150. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  151. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  152. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  153. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  154. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  155. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  156. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  157. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  158. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  159. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  160. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  161. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  162. package/src/shade/renderer/Renderer.d.ts +16 -0
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +23 -4
  165. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  166. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  167. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  168. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  169. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  170. package/src/shade/renderer/animation/Skin.js +9 -7
  171. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  172. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  173. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  174. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  175. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  176. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  177. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  178. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  179. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  180. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  181. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  182. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  183. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  184. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  185. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  186. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  187. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  188. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  189. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  190. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  191. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  192. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  193. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  194. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  195. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  196. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
  197. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
  198. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  203. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  204. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  206. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  207. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  209. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  210. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  211. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  212. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  213. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
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  216. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
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  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  219. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  220. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  222. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  223. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  225. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  226. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  230. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
  233. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  234. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  235. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  236. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  238. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
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  881. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
  882. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
  883. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
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  886. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.js +0 -0
  887. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
  888. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
  889. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  890. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  891. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
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@@ -0,0 +1 @@
1
+ {"version":3,"file":"PQ_to_linear.d.ts","sourceRoot":"","sources":["../../../../../src/core/color/PQ/PQ_to_linear.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,iCAPW,MAAM,GACJ,MAAM,CAalB"}
@@ -0,0 +1,35 @@
1
+ import { PQ_C1, PQ_C2, PQ_C3, PQ_M1, PQ_M2 } from "./PQ_constants.js";
2
+
3
+ const PQ_M1_INV = 1 / PQ_M1;
4
+ const PQ_M2_INV = 1 / PQ_M2;
5
+
6
+ /**
7
+ * SMPTE ST 2084 EOTF: decode a PQ signal back to linear light. Exact inverse of {@link linear_to_PQ}.
8
+ *
9
+ * NORMALIZATION: the result is in PQ's own scale, where `1.0` is {@link PQ_MAX_NITS} (10000 nits) --
10
+ * not the engine's, where `1.0` is {@link SDR_WHITE_NITS} (203 nits). Divide by
11
+ * {@link PQ_SDR_WHITE_LINEAR} to land back in engine units:
12
+ *
13
+ * ```js
14
+ * const engine_linear = PQ_to_linear(pq) / PQ_SDR_WHITE_LINEAR;
15
+ * ```
16
+ *
17
+ * The numerator is clamped at `0` so that signals below `linear_to_PQ(0)` -- which the standard's
18
+ * curve never produces, but quantization and interpolation both do -- decode to black instead of
19
+ * `NaN` from a negative base under a fractional exponent.
20
+ *
21
+ * @param {number} pq PQ signal, in `[0, 1]`
22
+ * @returns {number} linear light, `1.0` = 10000 nits
23
+ * @see linear_to_PQ
24
+ *
25
+ * @author Alex Goldring
26
+ * @copyright Company Named Limited (c) 2026
27
+ */
28
+ export function PQ_to_linear(pq) {
29
+ const y = Math.pow(pq, PQ_M2_INV);
30
+
31
+ const numerator = Math.max(y - PQ_C1, 0);
32
+ const denominator = PQ_C2 - PQ_C3 * y;
33
+
34
+ return Math.pow(numerator / denominator, PQ_M1_INV);
35
+ }
@@ -0,0 +1,27 @@
1
+ /**
2
+ * SMPTE ST 2084 OETF: encode a linear light value as a PQ signal.
3
+ *
4
+ * NORMALIZATION: the input is in PQ's own scale, where `1.0` is {@link PQ_MAX_NITS} (10000 nits) --
5
+ * not the engine's, where `1.0` is {@link SDR_WHITE_NITS} (203 nits). Scale an engine-normalized
6
+ * value by {@link PQ_SDR_WHITE_LINEAR} first:
7
+ *
8
+ * ```js
9
+ * const pq = linear_to_PQ(engine_linear * PQ_SDR_WHITE_LINEAR);
10
+ * ```
11
+ *
12
+ * Keeping the transfer function free of any white-point convention is what makes it and
13
+ * {@link PQ_to_linear} an exact inverse pair; a scale folded into one side but not the other is the
14
+ * classic way this round-trip ends up off by a factor of ~49.
15
+ *
16
+ * Negative input is clamped to `0`, since `Math.pow` of a negative base to a fractional exponent is
17
+ * `NaN` and a linear light value below zero has no PQ encoding to give.
18
+ *
19
+ * @param {number} linear linear light, `1.0` = 10000 nits
20
+ * @returns {number} PQ signal, in `[0, 1]`
21
+ * @see PQ_to_linear
22
+ *
23
+ * @author Alex Goldring
24
+ * @copyright Company Named Limited (c) 2026
25
+ */
26
+ export function linear_to_PQ(linear: number): number;
27
+ //# sourceMappingURL=linear_to_PQ.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"linear_to_PQ.d.ts","sourceRoot":"","sources":["../../../../../src/core/color/PQ/linear_to_PQ.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,qCAPW,MAAM,GACJ,MAAM,CAUlB"}
@@ -0,0 +1,32 @@
1
+ import { PQ_C1, PQ_C2, PQ_C3, PQ_M1, PQ_M2 } from "./PQ_constants.js";
2
+
3
+ /**
4
+ * SMPTE ST 2084 OETF: encode a linear light value as a PQ signal.
5
+ *
6
+ * NORMALIZATION: the input is in PQ's own scale, where `1.0` is {@link PQ_MAX_NITS} (10000 nits) --
7
+ * not the engine's, where `1.0` is {@link SDR_WHITE_NITS} (203 nits). Scale an engine-normalized
8
+ * value by {@link PQ_SDR_WHITE_LINEAR} first:
9
+ *
10
+ * ```js
11
+ * const pq = linear_to_PQ(engine_linear * PQ_SDR_WHITE_LINEAR);
12
+ * ```
13
+ *
14
+ * Keeping the transfer function free of any white-point convention is what makes it and
15
+ * {@link PQ_to_linear} an exact inverse pair; a scale folded into one side but not the other is the
16
+ * classic way this round-trip ends up off by a factor of ~49.
17
+ *
18
+ * Negative input is clamped to `0`, since `Math.pow` of a negative base to a fractional exponent is
19
+ * `NaN` and a linear light value below zero has no PQ encoding to give.
20
+ *
21
+ * @param {number} linear linear light, `1.0` = 10000 nits
22
+ * @returns {number} PQ signal, in `[0, 1]`
23
+ * @see PQ_to_linear
24
+ *
25
+ * @author Alex Goldring
26
+ * @copyright Company Named Limited (c) 2026
27
+ */
28
+ export function linear_to_PQ(linear) {
29
+ const y = Math.pow(Math.max(linear, 0), PQ_M1);
30
+
31
+ return Math.pow((PQ_C1 + PQ_C2 * y) / (1 + PQ_C3 * y), PQ_M2);
32
+ }
@@ -0,0 +1,32 @@
1
+ /**
2
+ * The first face on `edge_id`'s radial cycle that is not `face_id`, or {@link NULL_POINTER} when the
3
+ * edge has no such face.
4
+ *
5
+ * On a manifold interior edge -- two faces -- that is unambiguously "the face on the other side", which
6
+ * is what callers walking across a mesh want. The other configurations are worth being explicit about,
7
+ * because the answer is only interesting in the first case:
8
+ *
9
+ * - a wire edge (no faces) or a boundary edge whose one face IS `face_id`: {@link NULL_POINTER};
10
+ * - a non-manifold edge (three faces or more): whichever of the others the radial base pointer
11
+ * happens to reach first, which a caller cannot predict. Use {@link bt_edge_count_faces} first if
12
+ * that distinction matters;
13
+ * - an edge that `face_id` uses twice: the walk skips both of its loops and reports a genuine
14
+ * neighbour, rather than reporting `face_id` back.
15
+ *
16
+ * Passing a `face_id` that is not on the edge at all is not detected -- it simply reports the edge's
17
+ * first face. That matches {@link bt_edge_other_vertex}, whose contract is the same shape.
18
+ *
19
+ * The walk is bounded by the loop pool's size, so a corrupted radial cycle cannot hang the caller; a
20
+ * cycle that long is broken, and {@link bt_mesh_validate} will say where.
21
+ *
22
+ * @param {BinaryTopology} mesh
23
+ * @param {number} edge_id
24
+ * @param {number} face_id the face already known to sit on this edge
25
+ * @returns {number} face id, or {@link NULL_POINTER}
26
+ * @see bt_edge_other_vertex
27
+ *
28
+ * @author Alex Goldring
29
+ * @copyright Company Named Limited (c) 2026
30
+ */
31
+ export function bt_edge_other_face(mesh: BinaryTopology, edge_id: number, face_id: number): number;
32
+ //# sourceMappingURL=bt_edge_other_face.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bt_edge_other_face.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,kEARW,MAAM,WACN,MAAM,GACJ,MAAM,CAgClB"}
@@ -0,0 +1,59 @@
1
+ import { NULL_POINTER } from "../BinaryTopology.js";
2
+
3
+ /**
4
+ * The first face on `edge_id`'s radial cycle that is not `face_id`, or {@link NULL_POINTER} when the
5
+ * edge has no such face.
6
+ *
7
+ * On a manifold interior edge -- two faces -- that is unambiguously "the face on the other side", which
8
+ * is what callers walking across a mesh want. The other configurations are worth being explicit about,
9
+ * because the answer is only interesting in the first case:
10
+ *
11
+ * - a wire edge (no faces) or a boundary edge whose one face IS `face_id`: {@link NULL_POINTER};
12
+ * - a non-manifold edge (three faces or more): whichever of the others the radial base pointer
13
+ * happens to reach first, which a caller cannot predict. Use {@link bt_edge_count_faces} first if
14
+ * that distinction matters;
15
+ * - an edge that `face_id` uses twice: the walk skips both of its loops and reports a genuine
16
+ * neighbour, rather than reporting `face_id` back.
17
+ *
18
+ * Passing a `face_id` that is not on the edge at all is not detected -- it simply reports the edge's
19
+ * first face. That matches {@link bt_edge_other_vertex}, whose contract is the same shape.
20
+ *
21
+ * The walk is bounded by the loop pool's size, so a corrupted radial cycle cannot hang the caller; a
22
+ * cycle that long is broken, and {@link bt_mesh_validate} will say where.
23
+ *
24
+ * @param {BinaryTopology} mesh
25
+ * @param {number} edge_id
26
+ * @param {number} face_id the face already known to sit on this edge
27
+ * @returns {number} face id, or {@link NULL_POINTER}
28
+ * @see bt_edge_other_vertex
29
+ *
30
+ * @author Alex Goldring
31
+ * @copyright Company Named Limited (c) 2026
32
+ */
33
+ export function bt_edge_other_face(mesh, edge_id, face_id) {
34
+ const start = mesh.edge_read_loop(edge_id);
35
+
36
+ if (start === NULL_POINTER) {
37
+ // wire edge, no faces at all
38
+ return NULL_POINTER;
39
+ }
40
+
41
+ const limit = mesh.loops.size;
42
+
43
+ let loop = start;
44
+ let visited = 0;
45
+
46
+ do {
47
+ const face = mesh.loop_read_face(loop);
48
+
49
+ if (face !== face_id) {
50
+ return face;
51
+ }
52
+
53
+ visited++;
54
+
55
+ loop = mesh.loop_read_radial_next(loop);
56
+ } while (loop !== start && loop !== NULL_POINTER && visited <= limit);
57
+
58
+ return NULL_POINTER;
59
+ }
@@ -0,0 +1,26 @@
1
+ /**
2
+ * The corner of `face_id` that lies on neither end of `edge_id` -- the apex of a triangle over that
3
+ * edge -- or {@link NULL_POINTER} when the face has no such corner.
4
+ *
5
+ * The edge is read for its two endpoints only; it is never required to be one of the face's own edges.
6
+ * A caller that hands over an unrelated edge therefore gets the face's first corner rather than an
7
+ * error, the same contract {@link bt_edge_other_vertex} carries.
8
+ *
9
+ * "Third" names the intended use, not a precondition: the face loop is walked to its end, so a polygon
10
+ * with more corners reports the first one clear of the edge. {@link NULL_POINTER} comes back for an
11
+ * face with no loop, and for a face all of whose corners sit on the edge -- a degenerate triangle with a
12
+ * repeated vertex, which {@link bt_mesh_validate} counts as a defect.
13
+ *
14
+ * The walk is bounded by the loop pool's size, so a corrupted face cycle cannot hang the caller.
15
+ *
16
+ * @param {BinaryTopology} mesh
17
+ * @param {number} face_id
18
+ * @param {number} edge_id
19
+ * @returns {number} vertex id, or {@link NULL_POINTER}
20
+ * @see bt_edge_read_diamond for both apexes of an interior edge, with winding respected
21
+ *
22
+ * @author Alex Goldring
23
+ * @copyright Company Named Limited (c) 2026
24
+ */
25
+ export function bt_face_third_vertex(mesh: BinaryTopology, face_id: number, edge_id: number): number;
26
+ //# sourceMappingURL=bt_face_third_vertex.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bt_face_third_vertex.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,oEARW,MAAM,WACN,MAAM,GACJ,MAAM,CAkClB"}
@@ -0,0 +1,55 @@
1
+ import { NULL_POINTER } from "../BinaryTopology.js";
2
+
3
+ /**
4
+ * The corner of `face_id` that lies on neither end of `edge_id` -- the apex of a triangle over that
5
+ * edge -- or {@link NULL_POINTER} when the face has no such corner.
6
+ *
7
+ * The edge is read for its two endpoints only; it is never required to be one of the face's own edges.
8
+ * A caller that hands over an unrelated edge therefore gets the face's first corner rather than an
9
+ * error, the same contract {@link bt_edge_other_vertex} carries.
10
+ *
11
+ * "Third" names the intended use, not a precondition: the face loop is walked to its end, so a polygon
12
+ * with more corners reports the first one clear of the edge. {@link NULL_POINTER} comes back for an
13
+ * face with no loop, and for a face all of whose corners sit on the edge -- a degenerate triangle with a
14
+ * repeated vertex, which {@link bt_mesh_validate} counts as a defect.
15
+ *
16
+ * The walk is bounded by the loop pool's size, so a corrupted face cycle cannot hang the caller.
17
+ *
18
+ * @param {BinaryTopology} mesh
19
+ * @param {number} face_id
20
+ * @param {number} edge_id
21
+ * @returns {number} vertex id, or {@link NULL_POINTER}
22
+ * @see bt_edge_read_diamond for both apexes of an interior edge, with winding respected
23
+ *
24
+ * @author Alex Goldring
25
+ * @copyright Company Named Limited (c) 2026
26
+ */
27
+ export function bt_face_third_vertex(mesh, face_id, edge_id) {
28
+ const start = mesh.face_read_loop(face_id);
29
+
30
+ if (start === NULL_POINTER) {
31
+ return NULL_POINTER;
32
+ }
33
+
34
+ const edge_v1 = mesh.edge_read_vertex1(edge_id);
35
+ const edge_v2 = mesh.edge_read_vertex2(edge_id);
36
+
37
+ const limit = mesh.loops.size;
38
+
39
+ let loop = start;
40
+ let visited = 0;
41
+
42
+ do {
43
+ const vertex = mesh.loop_read_vertex(loop);
44
+
45
+ if (vertex !== edge_v1 && vertex !== edge_v2) {
46
+ return vertex;
47
+ }
48
+
49
+ visited++;
50
+
51
+ loop = mesh.loop_read_next(loop);
52
+ } while (loop !== start && loop !== NULL_POINTER && visited <= limit);
53
+
54
+ return NULL_POINTER;
55
+ }
@@ -1,25 +1,33 @@
1
1
  /**
2
+ * Builds a fire-and-forget sound entity: it plays once and destroys itself when the sound ends.
3
+ *
4
+ * Two things destroy it, and both are needed. The emitter's `on.ended` is the normal path — the moment
5
+ * the sound stops, the entity goes, which is what lets callers await its destruction as "the sound
6
+ * finished". The `Delay(timeout) + Die` behaviour is the backstop for the sound that never ends on its
7
+ * own: an asset that fails or never arrives, or an event that loops.
8
+ *
9
+ * The event's `maxInstances` is left at its default (32, stealing oldest). Content-equal sounds share
10
+ * one polyphony bucket, so a burst of identical UI clicks degrades by stealing rather than by piling
11
+ * up — 32 is ample for that, and the 256 the legacy translator used existed to emulate "play
12
+ * everything", which a click does not need.
2
13
  *
3
14
  * @param {Vector3} [position]
4
- * @param {number} [timeout]
15
+ * @param {number} [timeout] seconds before the backstop kills the entity regardless
5
16
  * @param {String} [url]
6
- * @param {SoundTrack} [track]
17
+ * @param {EventDescription} [event]
7
18
  * @param {boolean} [positioned]
8
- * @param {String|SoundEmitterChannels} [channel]
19
+ * @param {String|SopraDefaultBus} [channel]
9
20
  * @param {number} [volume]
10
21
  * @returns {Entity}
11
22
  */
12
- export function createSound({ position, timeout, url, track, positioned, channel, volume }?: Vector3): Entity;
23
+ export function createSound({ position, timeout, url, event, positioned, channel, volume }?: Vector3): Entity;
13
24
  /**
14
- *
15
- * @param timeout
16
- * @param action
25
+ * Builds an entity that runs the given action once, after the timeout, and then destroys itself.
26
+ * @param {number} timeout in seconds
27
+ * @param {function} action
17
28
  * @returns {Entity}
18
29
  */
19
- export function createTimer({ timeout, action }: {
20
- timeout: any;
21
- action: any;
22
- }): Entity;
30
+ export function createTimer({ timeout, action }: number): Entity;
23
31
  import Vector3 from "../core/geom/Vector3.js";
24
32
  import Entity from './ecs/Entity.js';
25
33
  //# sourceMappingURL=EntityCreator.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"EntityCreator.d.ts","sourceRoot":"","sources":["../../../src/engine/EntityCreator.js"],"names":[],"mappings":"AAYA;;;;;;;;;;GAUG;AACH,6FATW,OAAO,GAOL,MAAM,CAiDlB;AAED;;;;;GAKG;AACH;;;IAFa,MAAM,CAkBlB;oBA9FmB,yBAAyB;mBAG1B,iBAAiB"}
1
+ {"version":3,"file":"EntityCreator.d.ts","sourceRoot":"","sources":["../../../src/engine/EntityCreator.js"],"names":[],"mappings":"AAwCA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,6FATW,OAAO,GAOL,MAAM,CAmClB;AAED;;;;;GAKG;AACH,iDAJW,MAAM,GAEJ,MAAM,CAelB;oBApHmB,yBAAyB;mBAE1B,iBAAiB"}
@@ -1,95 +1,117 @@
1
- import Vector3 from "../core/geom/Vector3.js";
2
- import { SerializationMetadata } from "./ecs/components/SerializationMetadata.js";
3
- import Timer from './ecs/components/Timer.js';
4
- import Entity from './ecs/Entity.js';
5
- import { Transform } from './ecs/transform/Transform.js';
6
- import { SequenceBehavior } from "./intelligence/behavior/composite/SequenceBehavior.js";
7
- import { BehaviorComponent } from "./intelligence/behavior/ecs/BehaviorComponent.js";
8
- import { DieBehavior } from "./intelligence/behavior/ecs/DieBehavior.js";
9
- import { DelayBehavior } from "./intelligence/behavior/util/DelayBehavior.js";
10
- import { SoundEmitter } from './sound/ecs/emitter/SoundEmitter.js';
11
- import { SoundEmitterChannels } from "./sound/ecs/emitter/SoundEmitterSystem.js";
12
-
13
- /**
14
- *
15
- * @param {Vector3} [position]
16
- * @param {number} [timeout]
17
- * @param {String} [url]
18
- * @param {SoundTrack} [track]
19
- * @param {boolean} [positioned]
20
- * @param {String|SoundEmitterChannels} [channel]
21
- * @param {number} [volume]
22
- * @returns {Entity}
23
- */
24
- export function createSound(
25
- {
26
- position = Vector3.zero,
27
- timeout = 60,
28
- url,
29
-
30
- track,
31
- positioned = true,
32
- channel = SoundEmitterChannels.Effects,
33
- volume = 1
34
- }
35
- ) {
36
-
37
- const builder = new Entity();
38
-
39
- let trackJSON;
40
-
41
- if (url !== undefined) {
42
- trackJSON = {
43
- url: url,
44
- startWhenReady: true
45
- };
46
- } else {
47
- trackJSON = track.toJSON();
48
- }
49
-
50
- const soundEmitter = SoundEmitter.fromJSON({
51
- tracks: [trackJSON],
52
- isPositioned: positioned,
53
- volume: volume,
54
- loop: false,
55
- channel
56
- });
57
-
58
-
59
- const soundTrack = soundEmitter.tracks.last();
60
- soundTrack.on.ended.add(builder.destroy, builder);
61
-
62
- builder
63
- .add(SerializationMetadata.Transient) //make sound transient
64
- .add(BehaviorComponent.from(SequenceBehavior.from([
65
- DelayBehavior.from(timeout),
66
- DieBehavior.create()
67
- ])))
68
- .add(Transform.fromJSON({ position: position }))
69
- .add(soundEmitter);
70
- return builder;
71
- }
72
-
73
- /**
74
- *
75
- * @param timeout
76
- * @param action
77
- * @returns {Entity}
78
- */
79
- export function createTimer({ timeout, action }) {
80
- const builder = new Entity();
81
-
82
- function suicide() {
83
- builder.destroy();
84
- }
85
-
86
- builder.add(new Timer({
87
- timeout,
88
- actions: [
89
- action,
90
- suicide
91
- ]
92
- }));
93
-
94
- return builder;
1
+ import Vector3 from "../core/geom/Vector3.js";
2
+ import { SerializationMetadata } from "./ecs/components/SerializationMetadata.js";
3
+ import Entity from './ecs/Entity.js';
4
+ import { Transform } from './ecs/transform/Transform.js';
5
+ import { SequenceBehavior } from "./intelligence/behavior/composite/SequenceBehavior.js";
6
+ import { IgnoreFailureBehavior } from "./intelligence/behavior/decorator/IgnoreFailureBehavior.js";
7
+ import { BehaviorComponent } from "./intelligence/behavior/ecs/BehaviorComponent.js";
8
+ import { DieBehavior } from "./intelligence/behavior/ecs/DieBehavior.js";
9
+ import { ActionBehavior } from "./intelligence/behavior/primitive/ActionBehavior.js";
10
+ import { DelayBehavior } from "./intelligence/behavior/util/DelayBehavior.js";
11
+ import { AudioEmitter } from "./sound/ecs/audio/AudioEmitter.js";
12
+ import { SampleAudioClip } from "./sound/sopra/definition/clip/SampleAudioClip.js";
13
+ import { EventDescription } from "./sound/sopra/definition/EventDescription.js";
14
+ import { SopraPanningModel } from "./sound/sopra/definition/SopraPanningModel.js";
15
+ import { SopraDefaultBus } from "./sound/sopra/SopraEngine.js";
16
+
17
+ /**
18
+ * What a one-shot sound entity is asked to play: either an authored {@link EventDescription}, played
19
+ * as-is (it already owns its bus and its spatialization, so `channel` and `positioned` do not apply to
20
+ * it), or a `url` to play once.
21
+ *
22
+ * @param {EventDescription} [event]
23
+ * @param {String} [url]
24
+ * @param {boolean} [positioned] 3D (attenuates and pans by distance) vs 2D. Ignored when `event` is given
25
+ * @param {String|SopraDefaultBus} [channel] bus to route to. Ignored when `event` is given
26
+ * @returns {EventDescription}
27
+ */
28
+ function resolveSoundEvent({ event, url, positioned, channel }) {
29
+ if (event !== undefined) {
30
+ return event;
31
+ }
32
+
33
+ // A 2D sound is position-independent, so it neither attenuates nor pans.
34
+ return EventDescription.from(url, SampleAudioClip.from(url, { loop: false }), {
35
+ busId: channel,
36
+ is3D: positioned,
37
+ panningModel: positioned ? SopraPanningModel.HRTF : SopraPanningModel.None
38
+ });
39
+ }
40
+
41
+ /**
42
+ * Builds a fire-and-forget sound entity: it plays once and destroys itself when the sound ends.
43
+ *
44
+ * Two things destroy it, and both are needed. The emitter's `on.ended` is the normal path — the moment
45
+ * the sound stops, the entity goes, which is what lets callers await its destruction as "the sound
46
+ * finished". The `Delay(timeout) + Die` behaviour is the backstop for the sound that never ends on its
47
+ * own: an asset that fails or never arrives, or an event that loops.
48
+ *
49
+ * The event's `maxInstances` is left at its default (32, stealing oldest). Content-equal sounds share
50
+ * one polyphony bucket, so a burst of identical UI clicks degrades by stealing rather than by piling
51
+ * up — 32 is ample for that, and the 256 the legacy translator used existed to emulate "play
52
+ * everything", which a click does not need.
53
+ *
54
+ * @param {Vector3} [position]
55
+ * @param {number} [timeout] seconds before the backstop kills the entity regardless
56
+ * @param {String} [url]
57
+ * @param {EventDescription} [event]
58
+ * @param {boolean} [positioned]
59
+ * @param {String|SopraDefaultBus} [channel]
60
+ * @param {number} [volume]
61
+ * @returns {Entity}
62
+ */
63
+ export function createSound(
64
+ {
65
+ position = Vector3.zero,
66
+ timeout = 60,
67
+ url,
68
+ event,
69
+
70
+ positioned = true,
71
+ channel = SopraDefaultBus.Effects,
72
+ volume = 1
73
+ }
74
+ ) {
75
+
76
+ const builder = new Entity();
77
+
78
+ const emitter = new AudioEmitter();
79
+
80
+ emitter.event = resolveSoundEvent({ event, url, positioned, channel });
81
+ emitter.volume.set(volume);
82
+ emitter.autoplay = true;
83
+
84
+ emitter.on.ended.add(builder.destroy, builder);
85
+
86
+ builder
87
+ .add(SerializationMetadata.Transient) //make sound transient
88
+ .add(BehaviorComponent.from(SequenceBehavior.from([
89
+ DelayBehavior.from(timeout),
90
+ DieBehavior.create()
91
+ ])))
92
+ .add(Transform.fromJSON({ position: position }))
93
+ .add(emitter);
94
+
95
+ return builder;
96
+ }
97
+
98
+ /**
99
+ * Builds an entity that runs the given action once, after the timeout, and then destroys itself.
100
+ * @param {number} timeout in seconds
101
+ * @param {function} action
102
+ * @returns {Entity}
103
+ */
104
+ export function createTimer({ timeout, action }) {
105
+ const builder = new Entity();
106
+
107
+ builder
108
+ .add(SerializationMetadata.Transient) //a pending timer is not part of the world state
109
+ .add(BehaviorComponent.from(SequenceBehavior.from([
110
+ DelayBehavior.from(timeout),
111
+ //a throwing action must not strand the entity, callers wait on its destruction
112
+ IgnoreFailureBehavior.from(ActionBehavior.from(action)),
113
+ DieBehavior.create()
114
+ ])));
115
+
116
+ return builder;
95
117
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"AchievementManager.d.ts","sourceRoot":"","sources":["../../../../src/engine/achievements/AchievementManager.js"],"names":[],"mappings":"AAkDA;IAGI;;;OAGG;IACH,SAFU,qBAAmB,IAAI,CAElB;IAEf;;;OAGG;IACH,SAFU,WAAW,EAAE,CAEV;IAEb;;;OAGG;IACH,cAFU,eAAa,IAAI,CAEP;IAEpB;;;OAGG;IACH,YAFU,aAAW,IAAI,CAEP;IAElB;;;OAGG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;;OAGG;IACH,cAFU,eAAa,IAAI,CAEP;IAIhB;;;OAGG;IACH,oBAFU,eAAe,CAEkB;IAE3C;;;OAGG;IACH,+BAFU,eAAe,CAE6B;IAEtD;;;OAGG;IACH,+BAFU,eAAe,CAE6B;IAEtD;;;OAGG;IACH,mBAFU,WAAW,CAKpB;IAUD,aAAkB;IAGtB;;;;OAIG;IACH,gCAFY,WAAW,GAAC,SAAS,CAIhC;IAGD;;;OAGG;IACH,yBA6BC;IAED;;;OAGG;IACH,sBAcC;IAED;;;OAGG;IACH,wBAUC;IAGD;;OAEG;IACH,iBAUC;IAED;;OAEG;IACH,mBAMC;IAED,uCAMC;IAED;;;OAGG;IACH,2DAaC;IAED;;;OAGG;IACH,qBAFW,WAAW,QAuFrB;IAED;;;OAGG;IACH,+CAOC;IAED,mCAoDC;IAED,yBASC;IAED,0BAEC;CACJ;6BA5Z4B,2BAA2B;4BAK5B,kBAAkB;4BA1BlB,qCAAqC;4BACrC,sDAAsD"}