@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
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|
-
*
|
|
136
|
-
* @param {EmitterAttributeData} attribute_source
|
|
137
|
-
* @private
|
|
138
|
-
*/
|
|
139
|
-
__prepareOutputBuffer(attribute_source) {
|
|
140
|
-
const min_size = attribute_source.data.getSize();
|
|
141
|
-
|
|
142
|
-
if (this.__output_buffer_size < min_size) {
|
|
143
|
-
this.__output_buffer_size = min_size;
|
|
144
|
-
/**
|
|
145
|
-
*
|
|
146
|
-
* @type {WebGLRenderingContext}
|
|
147
|
-
*/
|
|
148
|
-
const gl = this.__context;
|
|
149
|
-
|
|
150
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, this.__output_buffer_handle);
|
|
151
|
-
gl.bufferData(gl.ARRAY_BUFFER, min_size * 4, gl.DYNAMIC_DRAW);
|
|
152
|
-
|
|
153
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
/**
|
|
159
|
-
*
|
|
160
|
-
* @param {Array} uniform_values
|
|
161
|
-
* @param {EmitterAttributeData} attributeSource
|
|
162
|
-
*/
|
|
163
|
-
execute(uniform_values, attributeSource) {
|
|
164
|
-
const gl = this.__context;
|
|
165
|
-
|
|
166
|
-
gl.useProgram(this.__program);
|
|
167
|
-
|
|
168
|
-
// write uniforms
|
|
169
|
-
const uniform_locations = this.__uniform_locations;
|
|
170
|
-
const uniform_count = uniform_locations.length;
|
|
171
|
-
|
|
172
|
-
for (let i = 0; i < uniform_count; i++) {
|
|
173
|
-
const location = uniform_locations[i];
|
|
174
|
-
|
|
175
|
-
const uniform_spec = this.uniforms[i];
|
|
176
|
-
|
|
177
|
-
const uniformValue = uniform_values[i];
|
|
178
|
-
|
|
179
|
-
switch (uniform_spec.type) {
|
|
180
|
-
case ParticleDataTypes.Float:
|
|
181
|
-
|
|
182
|
-
gl.uniform1f(location, uniformValue);
|
|
183
|
-
break;
|
|
184
|
-
case ParticleDataTypes.Matrix4:
|
|
185
|
-
gl.uniformMatrix4fv(location, false, uniformValue)
|
|
186
|
-
break;
|
|
187
|
-
default:
|
|
188
|
-
throw new Error(`Unsupported uniform type`);
|
|
189
|
-
}
|
|
190
|
-
}
|
|
191
|
-
|
|
192
|
-
// bind attributes
|
|
193
|
-
const attributes = this.attributes;
|
|
194
|
-
const attribute_count = attributes.length;
|
|
195
|
-
|
|
196
|
-
let offset = 0;
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, attributeSource.data.gl_buffer_f32);
|
|
200
|
-
//flush data to buffer
|
|
201
|
-
gl.bufferData(gl.ARRAY_BUFFER, attributeSource.data.data_f32, gl.DYNAMIC_DRAW);
|
|
202
|
-
|
|
203
|
-
for (let i = 0; i < attribute_count; i++) {
|
|
204
|
-
const attribute = attributes[i];
|
|
205
|
-
|
|
206
|
-
const size = getTypeByteSize(attribute.type);
|
|
207
|
-
|
|
208
|
-
const componentCount = attribute.computeComponentCount();
|
|
209
|
-
|
|
210
|
-
gl.enableVertexAttribArray(i);
|
|
211
|
-
gl.vertexAttribPointer(i, componentCount, gl.FLOAT, false, this.__attribute_byte_size, offset);
|
|
212
|
-
|
|
213
|
-
offset += size;
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, this.__transform_feedback);
|
|
217
|
-
|
|
218
|
-
this.__prepareOutputBuffer(attributeSource);
|
|
219
|
-
|
|
220
|
-
// bind target buffer
|
|
221
|
-
gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 0, this.__output_buffer_handle, 0, attributeSource.count * this.__attribute_byte_size);
|
|
222
|
-
|
|
223
|
-
//
|
|
224
|
-
gl.enable(gl.RASTERIZER_DISCARD);
|
|
225
|
-
gl.beginTransformFeedback(gl.POINTS);
|
|
226
|
-
|
|
227
|
-
gl.drawArrays(gl.POINTS, 0, attributeSource.count);
|
|
228
|
-
|
|
229
|
-
gl.endTransformFeedback();
|
|
230
|
-
gl.disable(gl.RASTERIZER_DISCARD);
|
|
231
|
-
|
|
232
|
-
// Unbind the transform feedback buffer so subsequent attempts
|
|
233
|
-
gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, null);
|
|
234
|
-
|
|
235
|
-
// unbind transform feedback
|
|
236
|
-
gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null);
|
|
237
|
-
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
/**
|
|
241
|
-
*
|
|
242
|
-
* @param {string} name
|
|
243
|
-
* @return {number}
|
|
244
|
-
*/
|
|
245
|
-
getUniformIndexByName(name) {
|
|
246
|
-
for (let i = 0; i < this.uniforms.length; i++) {
|
|
247
|
-
const u = this.uniforms[i];
|
|
248
|
-
|
|
249
|
-
if (u.name === name) {
|
|
250
|
-
return i;
|
|
251
|
-
}
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
return -1;
|
|
255
|
-
}
|
|
256
|
-
|
|
257
|
-
/**
|
|
258
|
-
*
|
|
259
|
-
* @private
|
|
260
|
-
*/
|
|
261
|
-
__buildUniformPointers() {
|
|
262
|
-
const gl = this.__context;
|
|
263
|
-
|
|
264
|
-
const program = this.__program;
|
|
265
|
-
|
|
266
|
-
// obtain uniform pointers
|
|
267
|
-
const active_uniform_count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
|
|
268
|
-
|
|
269
|
-
for (let i = 0; i < active_uniform_count; i++) {
|
|
270
|
-
/**
|
|
271
|
-
*
|
|
272
|
-
* @type {WebGLActiveInfo}
|
|
273
|
-
*/
|
|
274
|
-
const uniform = gl.getActiveUniform(program, i);
|
|
275
|
-
|
|
276
|
-
const name = uniform.name;
|
|
277
|
-
|
|
278
|
-
const uniform_index = this.getUniformIndexByName(name);
|
|
279
|
-
|
|
280
|
-
if (uniform_index === -1) {
|
|
281
|
-
throw new Error(`Uniform '${name}' not found`);
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
this.__uniform_locations[uniform_index] = gl.getUniformLocation(program, name);
|
|
285
|
-
}
|
|
286
|
-
}
|
|
287
|
-
|
|
288
|
-
/**
|
|
289
|
-
* GL context uses it's own internal buffers that are not shared with JS context, because of this - it is necessary to copy data out
|
|
290
|
-
* @param {EmitterAttributeData} target
|
|
291
|
-
*/
|
|
292
|
-
readOutput(target) {
|
|
293
|
-
/**
|
|
294
|
-
*
|
|
295
|
-
* @type {WebGL2RenderingContext}
|
|
296
|
-
*/
|
|
297
|
-
const gl = this.__context;
|
|
298
|
-
|
|
299
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, this.__output_buffer_handle);
|
|
300
|
-
gl.getBufferSubData(gl.ARRAY_BUFFER, 0, target.data.data_f32);
|
|
301
|
-
}
|
|
302
|
-
|
|
303
|
-
isCompiled() {
|
|
304
|
-
return this.__program !== null;
|
|
305
|
-
}
|
|
306
|
-
|
|
307
|
-
dispose() {
|
|
308
|
-
if (this.isCompiled()) {
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
const gl = this.__context;
|
|
312
|
-
gl.deleteBuffer(this.__output_buffer_handle);
|
|
313
|
-
gl.deleteProgram(this.__program);
|
|
314
|
-
|
|
315
|
-
this.__program = null;
|
|
316
|
-
this.__context = null;
|
|
317
|
-
this.__outpub_buffer_handle = null;
|
|
318
|
-
}
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
/**
|
|
322
|
-
*
|
|
323
|
-
* @param {WebGL2RenderingContext} gl
|
|
324
|
-
*/
|
|
325
|
-
compile(gl) {
|
|
326
|
-
|
|
327
|
-
if (this.isCompiled()) {
|
|
328
|
-
throw new Error('Already compiled, must call .dispose first before reusing this transform');
|
|
329
|
-
}
|
|
330
|
-
|
|
331
|
-
if (this.__source === null) {
|
|
332
|
-
throw new Error('No shader source code, shader must be built before being compiled');
|
|
333
|
-
}
|
|
334
|
-
|
|
335
|
-
this.__updateAttributeByteSize();
|
|
336
|
-
|
|
337
|
-
const vertex_shader = gl.createShader(gl.VERTEX_SHADER);
|
|
338
|
-
const fragment_shader = gl.createShader(gl.FRAGMENT_SHADER);
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
gl.shaderSource(vertex_shader, this.__source);
|
|
342
|
-
gl.shaderSource(fragment_shader, WRITE_WHITE_FRAGMENT_SHADER);
|
|
343
|
-
|
|
344
|
-
// Compile vertex shader
|
|
345
|
-
gl.compileShader(vertex_shader);
|
|
346
|
-
|
|
347
|
-
if (!gl.getShaderParameter(vertex_shader, gl.COMPILE_STATUS)) {
|
|
348
|
-
const error_message = getShaderErrors(gl, vertex_shader, 'VERTEX');
|
|
349
|
-
|
|
350
|
-
// cleanup
|
|
351
|
-
gl.deleteShader(vertex_shader);
|
|
352
|
-
|
|
353
|
-
throw new Error(error_message);
|
|
354
|
-
}
|
|
355
|
-
|
|
356
|
-
// Compile fragment shader
|
|
357
|
-
gl.compileShader(fragment_shader);
|
|
358
|
-
|
|
359
|
-
if (!gl.getShaderParameter(fragment_shader, gl.COMPILE_STATUS)) {
|
|
360
|
-
const error_message = getShaderErrors(gl, fragment_shader, 'FRAGMENT');
|
|
361
|
-
|
|
362
|
-
// cleanup
|
|
363
|
-
gl.deleteShader(vertex_shader);
|
|
364
|
-
gl.deleteShader(fragment_shader);
|
|
365
|
-
|
|
366
|
-
throw new Error(error_message);
|
|
367
|
-
}
|
|
368
|
-
|
|
369
|
-
const program = gl.createProgram();
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
gl.attachShader(program, vertex_shader);
|
|
373
|
-
gl.attachShader(program, fragment_shader);
|
|
374
|
-
|
|
375
|
-
// clean up allocated shaders, they are now part of the program and can be removed
|
|
376
|
-
gl.deleteShader(vertex_shader);
|
|
377
|
-
gl.deleteShader(fragment_shader);
|
|
378
|
-
|
|
379
|
-
// bind attribute inputs
|
|
380
|
-
for (let i = 0; i < this.attributes.length; i++) {
|
|
381
|
-
const attribute = this.attributes[i];
|
|
382
|
-
|
|
383
|
-
const input_name = genAttributeInputName(attribute);
|
|
384
|
-
|
|
385
|
-
gl.bindAttribLocation(program, i, input_name);
|
|
386
|
-
}
|
|
387
|
-
|
|
388
|
-
// bind outputs
|
|
389
|
-
const output_names = this.attributes.map(genAttributeOutputName);
|
|
390
|
-
|
|
391
|
-
// We use interleaved attributes for cache coherence
|
|
392
|
-
gl.transformFeedbackVaryings(program, output_names, gl.INTERLEAVED_ATTRIBS);
|
|
393
|
-
|
|
394
|
-
gl.linkProgram(program);
|
|
395
|
-
|
|
396
|
-
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
397
|
-
|
|
398
|
-
const error_message = "Shader program failed to link" + gl.getProgramInfoLog(program);
|
|
399
|
-
|
|
400
|
-
gl.deleteProgram(program);
|
|
401
|
-
|
|
402
|
-
throw new Error(error_message);
|
|
403
|
-
}
|
|
404
|
-
|
|
405
|
-
this.__context = gl;
|
|
406
|
-
this.__program = program;
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
this.__buildUniformPointers(gl);
|
|
410
|
-
|
|
411
|
-
this.__output_buffer_handle = gl.createBuffer();
|
|
412
|
-
|
|
413
|
-
this.__transform_feedback = gl.createTransformFeedback();
|
|
414
|
-
}
|
|
415
|
-
}
|
|
@@ -1,71 +0,0 @@
|
|
|
1
|
-
export class FrameBufferManager {
|
|
2
|
-
/**
|
|
3
|
-
*
|
|
4
|
-
* @type {FrameBuffer[]}
|
|
5
|
-
*/
|
|
6
|
-
buffers: FrameBuffer[];
|
|
7
|
-
/**
|
|
8
|
-
*
|
|
9
|
-
* @type {boolean}
|
|
10
|
-
*/
|
|
11
|
-
needsRebuild: boolean;
|
|
12
|
-
/**
|
|
13
|
-
*
|
|
14
|
-
* @type {FrameBuffer[]}
|
|
15
|
-
*/
|
|
16
|
-
orderedBuffers: FrameBuffer[];
|
|
17
|
-
/**
|
|
18
|
-
*
|
|
19
|
-
* @type {number}
|
|
20
|
-
*/
|
|
21
|
-
pixelRatio: number;
|
|
22
|
-
/**
|
|
23
|
-
*
|
|
24
|
-
* @param {WebGLRenderer} renderer
|
|
25
|
-
*/
|
|
26
|
-
initialize(renderer: WebGLRenderer): void;
|
|
27
|
-
build(): void;
|
|
28
|
-
/**
|
|
29
|
-
*
|
|
30
|
-
* @returns {FrameBuffer[]}
|
|
31
|
-
*/
|
|
32
|
-
computeRenderOrder(): FrameBuffer[];
|
|
33
|
-
/**
|
|
34
|
-
*
|
|
35
|
-
* @param {string} id
|
|
36
|
-
* @returns {FrameBuffer|undefined}
|
|
37
|
-
*/
|
|
38
|
-
getById(id: string): FrameBuffer | undefined;
|
|
39
|
-
/**
|
|
40
|
-
*
|
|
41
|
-
* @param {FrameBuffer} buffer
|
|
42
|
-
*/
|
|
43
|
-
add(buffer: FrameBuffer): void;
|
|
44
|
-
update(): void;
|
|
45
|
-
/**
|
|
46
|
-
*
|
|
47
|
-
* @param {FrameBuffer[]} result
|
|
48
|
-
* @param {FrameBuffer} dependant
|
|
49
|
-
* @private
|
|
50
|
-
*/
|
|
51
|
-
private __populate_dependencies;
|
|
52
|
-
/**
|
|
53
|
-
*
|
|
54
|
-
* @param {WebGLRenderer} renderer
|
|
55
|
-
* @param {Camera} camera
|
|
56
|
-
* @param {Scene} scene
|
|
57
|
-
*/
|
|
58
|
-
render(renderer: WebGLRenderer, camera: Camera, scene: Scene): void;
|
|
59
|
-
/**
|
|
60
|
-
*
|
|
61
|
-
* @param {number} value
|
|
62
|
-
*/
|
|
63
|
-
setPixelRatio(value: number): void;
|
|
64
|
-
/**
|
|
65
|
-
*
|
|
66
|
-
* @param {number} x
|
|
67
|
-
* @param {number} y
|
|
68
|
-
*/
|
|
69
|
-
setSize(x: number, y: number): void;
|
|
70
|
-
}
|
|
71
|
-
//# sourceMappingURL=FrameBufferManager.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
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-
{"version":3,"file":"FrameBufferManager.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/buffer/FrameBufferManager.js"],"names":[],"mappings":"AAQA;IACI;;;OAGG;IACH,SAFU,aAAa,CAEV;IAEb;;;OAGG;IACH,cAFU,OAAO,CAEI;IAErB;;;OAGG;IACH,gBAFU,aAAa,CAEH;IAEpB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,0CAgBC;IAED,cAIC;IAED;;;OAGG;IACH,sBAFa,aAAa,CAuDzB;IAED;;;;OAIG;IACH,YAHW,MAAM,GACJ,cAAY,SAAS,CAQjC;IAED;;;OAGG;IACH,+BAWC;IAED,eAIC;IAED;;;;;OAKG;IACH,gCAYC;IAED;;;;;OAKG;IACH,oEAkBC;IAED;;;OAGG;IACH,qBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,WAHW,MAAM,KACN,MAAM,QAahB;CACJ"}
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import { assert } from "../../../../core/assert.js";
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/**
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*
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* @type {FrameBuffer[]}
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*/
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const scratch_buffer_array = [];
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export class FrameBufferManager {
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/**
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*
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* @type {FrameBuffer[]}
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*/
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buffers = [];
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/**
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*
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* @type {boolean}
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*/
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needsRebuild = false;
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/**
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*
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* @type {FrameBuffer[]}
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*/
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orderedBuffers = [];
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/**
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*
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* @type {number}
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*/
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pixelRatio = 1;
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/**
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*
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* @param {WebGLRenderer} renderer
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*/
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initialize(renderer) {
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assert.notEqual(renderer, undefined, 'renderer is undefined');
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assert.notEqual(renderer, null, 'renderer is null');
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for (const b of this.buffers) {
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b.initialize(renderer);
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//expect render target to be set
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if (typeof b.renderTarget !== 'object') {
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throw new Error(`renderTarget was expected to be of type 'object', instead was '${typeof b.renderTarget}'`)
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}
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if (b.renderTarget.isWebGLRenderTarget !== true) {
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throw new Error(`renderTarget.isWebGLRenderTarget must be true, instead was '${b.renderTarget.isWebGLRenderTarget}'`);
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}
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}
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}
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build() {
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this.orderedBuffers = this.computeRenderOrder();
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this.needsRebuild = false;
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}
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/**
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*
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* @returns {FrameBuffer[]}
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*/
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computeRenderOrder() {
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const openSet = this.buffers.slice();
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const resolved_id_map = {};
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const result = [];
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/**
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*
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* @param {FrameBuffer} buffer
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*/
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function dependenciesSatisfied(buffer) {
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const dependencies = buffer.dependencies;
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for (let i = 0; i < dependencies.length; i++) {
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const id = dependencies[i];
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if (resolved_id_map[id] === undefined) {
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//buffer has not been assigned yet
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return false;
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}
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}
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//all dependencies satisfied
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return true;
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}
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let openSetCount = openSet.length;
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while (openSetCount > 0) {
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//remember number of buffers in the open set
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const openSetCountBefore = openSetCount;
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for (let i = 0; i < openSetCount; i++) {
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const frameBuffer = openSet[i];
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if (dependenciesSatisfied(frameBuffer)) {
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result.push(frameBuffer);
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openSet.splice(i, 1);
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resolved_id_map[frameBuffer.id] = frameBuffer;
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//update iteration variables
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i--;
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openSetCount--;
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}
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}
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if (openSetCountBefore === openSetCount) {
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//no buffers allocated in this pass
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throw new Error(`dependencies could not be satisfied for ${openSetCount} buffers`);
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}
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}
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return result;
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}
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/**
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*
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* @param {string} id
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* @returns {FrameBuffer|undefined}
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*/
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getById(id) {
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assert.isString(id, 'id');
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return this.buffers.find(function (buffer) {
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return buffer.id === id;
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});
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}
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/**
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*
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* @param {FrameBuffer} buffer
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*/
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add(buffer) {
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const existing = this.getById(buffer.id);
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if (existing !== undefined) {
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throw new Error(`Failed to add buffer. Another buffer with id='${buffer.id}' already exists`);
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}
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this.buffers.push(buffer);
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//mark for rebuild
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this.needsRebuild = true;
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}
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update() {
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if (this.needsRebuild) {
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this.build();
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}
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}
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/**
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*
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* @param {FrameBuffer[]} result
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* @param {FrameBuffer} dependant
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* @private
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*/
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__populate_dependencies(result, dependant) {
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const dependency_ids = dependant.dependencies;
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const dependency_count = dependency_ids.length;
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for (let i = 0; i < dependency_count; i++) {
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const dependencyId = dependency_ids[i];
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const dependency = this.getById(dependencyId);
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result[i] = dependency;
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}
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}
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/**
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*
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* @param {WebGLRenderer} renderer
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* @param {Camera} camera
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* @param {Scene} scene
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*/
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render(renderer, camera, scene) {
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this.update();
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const buffers = this.orderedBuffers;
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const numBuffers = buffers.length;
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for (let i = 0; i < numBuffers; i++) {
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const buffer = buffers[i];
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if (buffer.referenceCount > 0) {
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this.__populate_dependencies(scratch_buffer_array, buffer);
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buffer.render(renderer, camera, scene, scratch_buffer_array);
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}
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}
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}
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/**
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*
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* @param {number} value
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*/
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setPixelRatio(value) {
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this.pixelRatio = value;
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}
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/**
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*
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* @param {number} x
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* @param {number} y
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*/
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setSize(x, y) {
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const buffers = this.buffers;
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const numBuffers = buffers.length;
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const pixelRatio = this.pixelRatio;
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for (let i = 0; i < numBuffers; i++) {
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const buffer = buffers[i];
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buffer.setSize(x * pixelRatio, y * pixelRatio);
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}
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}
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}
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