@woosh/meep-engine 3.2.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (893) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/avif/encoder_worker.js +5 -18
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  9. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  10. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  11. package/src/core/color/PQ/PQ_constants.js +50 -0
  12. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  13. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  14. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  15. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  16. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  17. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
  19. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
  20. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
  21. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
  22. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
  23. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
  24. package/src/engine/EntityCreator.d.ts +19 -11
  25. package/src/engine/EntityCreator.d.ts.map +1 -1
  26. package/src/engine/EntityCreator.js +116 -94
  27. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  28. package/src/engine/achievements/AchievementManager.js +437 -433
  29. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  30. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  31. package/src/engine/animation/AnimatedActions.js +111 -81
  32. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  33. package/src/engine/animation/AnimationUtils.js +234 -252
  34. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  36. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
  37. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  38. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  39. package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
  40. package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
  41. package/src/engine/graphics3/VolumetricLightMap.js +160 -0
  42. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
  43. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
  44. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
  45. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
  46. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
  47. package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
  48. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  49. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  50. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  51. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  52. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  53. package/src/engine/sound/SoundEngine.d.ts +2 -2
  54. package/src/engine/sound/SoundEngine.js +124 -124
  55. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  56. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  57. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  58. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  61. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  62. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  63. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  64. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  65. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  66. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  67. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  68. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  69. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  70. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  71. package/src/engine/sound/sopra/README.md +644 -643
  72. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  73. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  74. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  75. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  76. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  77. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  78. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  79. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  80. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  81. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  82. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  83. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  84. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  85. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  86. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  87. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  88. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  89. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  90. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  91. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  92. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  93. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  94. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  95. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  96. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  97. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  98. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  99. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  100. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  101. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  102. package/src/shade/playground/add_random_meshes.js +132 -84
  103. package/src/shade/playground/bvh_repro/README.md +57 -0
  104. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  105. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  106. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  107. package/src/shade/playground/bvh_repro/index.html +124 -0
  108. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  109. package/src/shade/playground/bvh_repro/main.js +254 -0
  110. package/src/shade/playground/load_default_environment.d.ts +10 -1
  111. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  112. package/src/shade/playground/load_default_environment.js +44 -20
  113. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  114. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  115. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  116. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  117. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  118. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  119. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  120. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  121. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  122. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  123. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  124. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  125. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  126. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  127. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  128. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  129. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  130. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  131. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  132. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  135. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  136. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  137. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  138. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  139. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  140. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  141. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  142. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  143. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  144. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  145. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  146. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  147. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  148. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  149. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  150. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  151. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  152. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  153. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  154. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  155. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  156. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  157. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  158. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  159. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  160. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  161. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  162. package/src/shade/renderer/Renderer.d.ts +16 -0
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +23 -4
  165. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  166. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  167. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  168. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  169. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  170. package/src/shade/renderer/animation/Skin.js +9 -7
  171. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  172. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  173. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  174. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  175. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  176. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  177. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  178. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  179. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  180. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  181. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  182. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  183. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  184. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  185. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  186. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  187. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  188. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  189. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  190. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  191. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  192. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  193. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  194. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  195. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  196. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
  197. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
  198. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  203. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  204. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  206. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  207. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  209. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  210. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  211. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  212. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  213. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
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  216. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
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  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  219. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  220. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  222. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  223. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  225. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  226. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  230. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
  233. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  234. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  235. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  236. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  238. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
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- import { getTypeByteSize } from "../codegen/glsl/getTypeByteSize.js";
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- import { ParticleDataTypes } from "../nodes/ParticleDataTypes.js";
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- import { genAttributeInputName } from "../codegen/glsl/genAttributeInputName.js";
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- import { genAttributeOutputName } from "../codegen/glsl/genAttributeOutputName.js";
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- import { getShaderErrors, WRITE_WHITE_FRAGMENT_SHADER } from "./GLSLSimulationShader.js";
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-
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- export class TransformFeedback {
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- /**
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- *
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- */
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- __source = null;
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-
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- /**
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- *
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- */
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- __program = null;
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-
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- /**
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- * Uniform location pointers from GL context. Order matches order of uniform specification array
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- * @type {number[]}
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- * @private
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- */
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- __uniform_locations = [];
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-
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- /**
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- *
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- * @type {ParticleAttributeSpecification[]}
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- */
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- attributes = [];
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-
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- /**
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- * How much space does a single vertex require
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- * @type {number}
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- * @private
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- */
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- __attribute_byte_size = 0;
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-
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- /**
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- *
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- * @type {ParticleAttributeSpecification[]}
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- */
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- uniforms = [];
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-
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- /**
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- *
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- * @type {FunctionModuleRegistry}
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- * @private
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- */
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- __function_registry = null;
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-
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- /**
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- *
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- * @type {WebGLTransformFeedback}
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- * @private
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- */
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- __transform_feedback = null;
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-
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- /**
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- *
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- * @type {WebGL2RenderingContext}
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- * @private
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- */
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- __context = null;
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-
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- /**
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- *
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- * @type {number}
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- */
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- __output_buffer_handle = null;
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-
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- /**
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- *
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- * @type {number}
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- * @private
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- */
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- __output_buffer_size = 0;
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-
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- /**
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- *
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- * @return {String}
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- */
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- getSourceCode() {
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- return this.__source;
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- }
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-
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- /**
92
- * @param {string} source
93
- */
94
- setSourceCode(source) {
95
- if (this.isCompiled()) {
96
- throw new Error("Can't assign new source to a compiled program");
97
- }
98
-
99
- this.__source = source;
100
- }
101
-
102
- /**
103
- *
104
- * @param {ParticleAttributeSpecification[]} attributes
105
- */
106
- setAttributes(attributes) {
107
- this.attributes = attributes;
108
- }
109
-
110
- /**
111
- *
112
- * @param {ParticleAttributeSpecification[]} attributes
113
- */
114
- setUniforms(attributes) {
115
- this.uniforms = attributes;
116
- }
117
-
118
- __updateAttributeByteSize() {
119
-
120
- let offset = 0;
121
-
122
- const attributes = this.attributes;
123
- const attribute_count = attributes.length;
124
-
125
- for (let i = 0; i < attribute_count; i++) {
126
- const attribute = attributes[i];
127
-
128
- offset += getTypeByteSize(attribute.type);
129
- }
130
-
131
- this.__attribute_byte_size = offset;
132
- }
133
-
134
- /**
135
- *
136
- * @param {EmitterAttributeData} attribute_source
137
- * @private
138
- */
139
- __prepareOutputBuffer(attribute_source) {
140
- const min_size = attribute_source.data.getSize();
141
-
142
- if (this.__output_buffer_size < min_size) {
143
- this.__output_buffer_size = min_size;
144
- /**
145
- *
146
- * @type {WebGLRenderingContext}
147
- */
148
- const gl = this.__context;
149
-
150
- gl.bindBuffer(gl.ARRAY_BUFFER, this.__output_buffer_handle);
151
- gl.bufferData(gl.ARRAY_BUFFER, min_size * 4, gl.DYNAMIC_DRAW);
152
-
153
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
154
- }
155
-
156
- }
157
-
158
- /**
159
- *
160
- * @param {Array} uniform_values
161
- * @param {EmitterAttributeData} attributeSource
162
- */
163
- execute(uniform_values, attributeSource) {
164
- const gl = this.__context;
165
-
166
- gl.useProgram(this.__program);
167
-
168
- // write uniforms
169
- const uniform_locations = this.__uniform_locations;
170
- const uniform_count = uniform_locations.length;
171
-
172
- for (let i = 0; i < uniform_count; i++) {
173
- const location = uniform_locations[i];
174
-
175
- const uniform_spec = this.uniforms[i];
176
-
177
- const uniformValue = uniform_values[i];
178
-
179
- switch (uniform_spec.type) {
180
- case ParticleDataTypes.Float:
181
-
182
- gl.uniform1f(location, uniformValue);
183
- break;
184
- case ParticleDataTypes.Matrix4:
185
- gl.uniformMatrix4fv(location, false, uniformValue)
186
- break;
187
- default:
188
- throw new Error(`Unsupported uniform type`);
189
- }
190
- }
191
-
192
- // bind attributes
193
- const attributes = this.attributes;
194
- const attribute_count = attributes.length;
195
-
196
- let offset = 0;
197
-
198
-
199
- gl.bindBuffer(gl.ARRAY_BUFFER, attributeSource.data.gl_buffer_f32);
200
- //flush data to buffer
201
- gl.bufferData(gl.ARRAY_BUFFER, attributeSource.data.data_f32, gl.DYNAMIC_DRAW);
202
-
203
- for (let i = 0; i < attribute_count; i++) {
204
- const attribute = attributes[i];
205
-
206
- const size = getTypeByteSize(attribute.type);
207
-
208
- const componentCount = attribute.computeComponentCount();
209
-
210
- gl.enableVertexAttribArray(i);
211
- gl.vertexAttribPointer(i, componentCount, gl.FLOAT, false, this.__attribute_byte_size, offset);
212
-
213
- offset += size;
214
- }
215
-
216
- gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, this.__transform_feedback);
217
-
218
- this.__prepareOutputBuffer(attributeSource);
219
-
220
- // bind target buffer
221
- gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 0, this.__output_buffer_handle, 0, attributeSource.count * this.__attribute_byte_size);
222
-
223
- //
224
- gl.enable(gl.RASTERIZER_DISCARD);
225
- gl.beginTransformFeedback(gl.POINTS);
226
-
227
- gl.drawArrays(gl.POINTS, 0, attributeSource.count);
228
-
229
- gl.endTransformFeedback();
230
- gl.disable(gl.RASTERIZER_DISCARD);
231
-
232
- // Unbind the transform feedback buffer so subsequent attempts
233
- gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, null);
234
-
235
- // unbind transform feedback
236
- gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null);
237
-
238
- }
239
-
240
- /**
241
- *
242
- * @param {string} name
243
- * @return {number}
244
- */
245
- getUniformIndexByName(name) {
246
- for (let i = 0; i < this.uniforms.length; i++) {
247
- const u = this.uniforms[i];
248
-
249
- if (u.name === name) {
250
- return i;
251
- }
252
- }
253
-
254
- return -1;
255
- }
256
-
257
- /**
258
- *
259
- * @private
260
- */
261
- __buildUniformPointers() {
262
- const gl = this.__context;
263
-
264
- const program = this.__program;
265
-
266
- // obtain uniform pointers
267
- const active_uniform_count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
268
-
269
- for (let i = 0; i < active_uniform_count; i++) {
270
- /**
271
- *
272
- * @type {WebGLActiveInfo}
273
- */
274
- const uniform = gl.getActiveUniform(program, i);
275
-
276
- const name = uniform.name;
277
-
278
- const uniform_index = this.getUniformIndexByName(name);
279
-
280
- if (uniform_index === -1) {
281
- throw new Error(`Uniform '${name}' not found`);
282
- }
283
-
284
- this.__uniform_locations[uniform_index] = gl.getUniformLocation(program, name);
285
- }
286
- }
287
-
288
- /**
289
- * GL context uses it's own internal buffers that are not shared with JS context, because of this - it is necessary to copy data out
290
- * @param {EmitterAttributeData} target
291
- */
292
- readOutput(target) {
293
- /**
294
- *
295
- * @type {WebGL2RenderingContext}
296
- */
297
- const gl = this.__context;
298
-
299
- gl.bindBuffer(gl.ARRAY_BUFFER, this.__output_buffer_handle);
300
- gl.getBufferSubData(gl.ARRAY_BUFFER, 0, target.data.data_f32);
301
- }
302
-
303
- isCompiled() {
304
- return this.__program !== null;
305
- }
306
-
307
- dispose() {
308
- if (this.isCompiled()) {
309
-
310
-
311
- const gl = this.__context;
312
- gl.deleteBuffer(this.__output_buffer_handle);
313
- gl.deleteProgram(this.__program);
314
-
315
- this.__program = null;
316
- this.__context = null;
317
- this.__outpub_buffer_handle = null;
318
- }
319
- }
320
-
321
- /**
322
- *
323
- * @param {WebGL2RenderingContext} gl
324
- */
325
- compile(gl) {
326
-
327
- if (this.isCompiled()) {
328
- throw new Error('Already compiled, must call .dispose first before reusing this transform');
329
- }
330
-
331
- if (this.__source === null) {
332
- throw new Error('No shader source code, shader must be built before being compiled');
333
- }
334
-
335
- this.__updateAttributeByteSize();
336
-
337
- const vertex_shader = gl.createShader(gl.VERTEX_SHADER);
338
- const fragment_shader = gl.createShader(gl.FRAGMENT_SHADER);
339
-
340
-
341
- gl.shaderSource(vertex_shader, this.__source);
342
- gl.shaderSource(fragment_shader, WRITE_WHITE_FRAGMENT_SHADER);
343
-
344
- // Compile vertex shader
345
- gl.compileShader(vertex_shader);
346
-
347
- if (!gl.getShaderParameter(vertex_shader, gl.COMPILE_STATUS)) {
348
- const error_message = getShaderErrors(gl, vertex_shader, 'VERTEX');
349
-
350
- // cleanup
351
- gl.deleteShader(vertex_shader);
352
-
353
- throw new Error(error_message);
354
- }
355
-
356
- // Compile fragment shader
357
- gl.compileShader(fragment_shader);
358
-
359
- if (!gl.getShaderParameter(fragment_shader, gl.COMPILE_STATUS)) {
360
- const error_message = getShaderErrors(gl, fragment_shader, 'FRAGMENT');
361
-
362
- // cleanup
363
- gl.deleteShader(vertex_shader);
364
- gl.deleteShader(fragment_shader);
365
-
366
- throw new Error(error_message);
367
- }
368
-
369
- const program = gl.createProgram();
370
-
371
-
372
- gl.attachShader(program, vertex_shader);
373
- gl.attachShader(program, fragment_shader);
374
-
375
- // clean up allocated shaders, they are now part of the program and can be removed
376
- gl.deleteShader(vertex_shader);
377
- gl.deleteShader(fragment_shader);
378
-
379
- // bind attribute inputs
380
- for (let i = 0; i < this.attributes.length; i++) {
381
- const attribute = this.attributes[i];
382
-
383
- const input_name = genAttributeInputName(attribute);
384
-
385
- gl.bindAttribLocation(program, i, input_name);
386
- }
387
-
388
- // bind outputs
389
- const output_names = this.attributes.map(genAttributeOutputName);
390
-
391
- // We use interleaved attributes for cache coherence
392
- gl.transformFeedbackVaryings(program, output_names, gl.INTERLEAVED_ATTRIBS);
393
-
394
- gl.linkProgram(program);
395
-
396
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
397
-
398
- const error_message = "Shader program failed to link" + gl.getProgramInfoLog(program);
399
-
400
- gl.deleteProgram(program);
401
-
402
- throw new Error(error_message);
403
- }
404
-
405
- this.__context = gl;
406
- this.__program = program;
407
-
408
-
409
- this.__buildUniformPointers(gl);
410
-
411
- this.__output_buffer_handle = gl.createBuffer();
412
-
413
- this.__transform_feedback = gl.createTransformFeedback();
414
- }
415
- }
@@ -1,71 +0,0 @@
1
- export class FrameBufferManager {
2
- /**
3
- *
4
- * @type {FrameBuffer[]}
5
- */
6
- buffers: FrameBuffer[];
7
- /**
8
- *
9
- * @type {boolean}
10
- */
11
- needsRebuild: boolean;
12
- /**
13
- *
14
- * @type {FrameBuffer[]}
15
- */
16
- orderedBuffers: FrameBuffer[];
17
- /**
18
- *
19
- * @type {number}
20
- */
21
- pixelRatio: number;
22
- /**
23
- *
24
- * @param {WebGLRenderer} renderer
25
- */
26
- initialize(renderer: WebGLRenderer): void;
27
- build(): void;
28
- /**
29
- *
30
- * @returns {FrameBuffer[]}
31
- */
32
- computeRenderOrder(): FrameBuffer[];
33
- /**
34
- *
35
- * @param {string} id
36
- * @returns {FrameBuffer|undefined}
37
- */
38
- getById(id: string): FrameBuffer | undefined;
39
- /**
40
- *
41
- * @param {FrameBuffer} buffer
42
- */
43
- add(buffer: FrameBuffer): void;
44
- update(): void;
45
- /**
46
- *
47
- * @param {FrameBuffer[]} result
48
- * @param {FrameBuffer} dependant
49
- * @private
50
- */
51
- private __populate_dependencies;
52
- /**
53
- *
54
- * @param {WebGLRenderer} renderer
55
- * @param {Camera} camera
56
- * @param {Scene} scene
57
- */
58
- render(renderer: WebGLRenderer, camera: Camera, scene: Scene): void;
59
- /**
60
- *
61
- * @param {number} value
62
- */
63
- setPixelRatio(value: number): void;
64
- /**
65
- *
66
- * @param {number} x
67
- * @param {number} y
68
- */
69
- setSize(x: number, y: number): void;
70
- }
71
- //# sourceMappingURL=FrameBufferManager.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FrameBufferManager.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/buffer/FrameBufferManager.js"],"names":[],"mappings":"AAQA;IACI;;;OAGG;IACH,SAFU,aAAa,CAEV;IAEb;;;OAGG;IACH,cAFU,OAAO,CAEI;IAErB;;;OAGG;IACH,gBAFU,aAAa,CAEH;IAEpB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,0CAgBC;IAED,cAIC;IAED;;;OAGG;IACH,sBAFa,aAAa,CAuDzB;IAED;;;;OAIG;IACH,YAHW,MAAM,GACJ,cAAY,SAAS,CAQjC;IAED;;;OAGG;IACH,+BAWC;IAED,eAIC;IAED;;;;;OAKG;IACH,gCAYC;IAED;;;;;OAKG;IACH,oEAkBC;IAED;;;OAGG;IACH,qBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,WAHW,MAAM,KACN,MAAM,QAahB;CACJ"}
@@ -1,229 +0,0 @@
1
- import { assert } from "../../../../core/assert.js";
2
-
3
- /**
4
- *
5
- * @type {FrameBuffer[]}
6
- */
7
- const scratch_buffer_array = [];
8
-
9
- export class FrameBufferManager {
10
- /**
11
- *
12
- * @type {FrameBuffer[]}
13
- */
14
- buffers = [];
15
-
16
- /**
17
- *
18
- * @type {boolean}
19
- */
20
- needsRebuild = false;
21
-
22
- /**
23
- *
24
- * @type {FrameBuffer[]}
25
- */
26
- orderedBuffers = [];
27
-
28
- /**
29
- *
30
- * @type {number}
31
- */
32
- pixelRatio = 1;
33
-
34
- /**
35
- *
36
- * @param {WebGLRenderer} renderer
37
- */
38
- initialize(renderer) {
39
- assert.notEqual(renderer, undefined, 'renderer is undefined');
40
- assert.notEqual(renderer, null, 'renderer is null');
41
-
42
- for (const b of this.buffers) {
43
- b.initialize(renderer);
44
-
45
- //expect render target to be set
46
- if (typeof b.renderTarget !== 'object') {
47
- throw new Error(`renderTarget was expected to be of type 'object', instead was '${typeof b.renderTarget}'`)
48
- }
49
-
50
- if (b.renderTarget.isWebGLRenderTarget !== true) {
51
- throw new Error(`renderTarget.isWebGLRenderTarget must be true, instead was '${b.renderTarget.isWebGLRenderTarget}'`);
52
- }
53
- }
54
- }
55
-
56
- build() {
57
- this.orderedBuffers = this.computeRenderOrder();
58
-
59
- this.needsRebuild = false;
60
- }
61
-
62
- /**
63
- *
64
- * @returns {FrameBuffer[]}
65
- */
66
- computeRenderOrder() {
67
- const openSet = this.buffers.slice();
68
-
69
- const resolved_id_map = {};
70
-
71
- const result = [];
72
-
73
- /**
74
- *
75
- * @param {FrameBuffer} buffer
76
- */
77
- function dependenciesSatisfied(buffer) {
78
- const dependencies = buffer.dependencies;
79
- for (let i = 0; i < dependencies.length; i++) {
80
- const id = dependencies[i];
81
-
82
- if (resolved_id_map[id] === undefined) {
83
- //buffer has not been assigned yet
84
- return false;
85
- }
86
- }
87
-
88
- //all dependencies satisfied
89
- return true;
90
- }
91
-
92
-
93
- let openSetCount = openSet.length;
94
- while (openSetCount > 0) {
95
- //remember number of buffers in the open set
96
- const openSetCountBefore = openSetCount;
97
-
98
- for (let i = 0; i < openSetCount; i++) {
99
- const frameBuffer = openSet[i];
100
- if (dependenciesSatisfied(frameBuffer)) {
101
- result.push(frameBuffer);
102
- openSet.splice(i, 1);
103
-
104
- resolved_id_map[frameBuffer.id] = frameBuffer;
105
-
106
- //update iteration variables
107
- i--;
108
- openSetCount--;
109
- }
110
- }
111
-
112
- if (openSetCountBefore === openSetCount) {
113
- //no buffers allocated in this pass
114
- throw new Error(`dependencies could not be satisfied for ${openSetCount} buffers`);
115
- }
116
- }
117
-
118
- return result;
119
- }
120
-
121
- /**
122
- *
123
- * @param {string} id
124
- * @returns {FrameBuffer|undefined}
125
- */
126
- getById(id) {
127
- assert.isString(id, 'id');
128
-
129
- return this.buffers.find(function (buffer) {
130
- return buffer.id === id;
131
- });
132
- }
133
-
134
- /**
135
- *
136
- * @param {FrameBuffer} buffer
137
- */
138
- add(buffer) {
139
- const existing = this.getById(buffer.id);
140
-
141
- if (existing !== undefined) {
142
- throw new Error(`Failed to add buffer. Another buffer with id='${buffer.id}' already exists`);
143
- }
144
-
145
- this.buffers.push(buffer);
146
-
147
- //mark for rebuild
148
- this.needsRebuild = true;
149
- }
150
-
151
- update() {
152
- if (this.needsRebuild) {
153
- this.build();
154
- }
155
- }
156
-
157
- /**
158
- *
159
- * @param {FrameBuffer[]} result
160
- * @param {FrameBuffer} dependant
161
- * @private
162
- */
163
- __populate_dependencies(result, dependant) {
164
- const dependency_ids = dependant.dependencies;
165
-
166
- const dependency_count = dependency_ids.length;
167
-
168
- for (let i = 0; i < dependency_count; i++) {
169
- const dependencyId = dependency_ids[i];
170
-
171
- const dependency = this.getById(dependencyId);
172
-
173
- result[i] = dependency;
174
- }
175
- }
176
-
177
- /**
178
- *
179
- * @param {WebGLRenderer} renderer
180
- * @param {Camera} camera
181
- * @param {Scene} scene
182
- */
183
- render(renderer, camera, scene) {
184
- this.update();
185
-
186
- const buffers = this.orderedBuffers;
187
-
188
- const numBuffers = buffers.length;
189
-
190
- for (let i = 0; i < numBuffers; i++) {
191
- const buffer = buffers[i];
192
-
193
- if (buffer.referenceCount > 0) {
194
-
195
- this.__populate_dependencies(scratch_buffer_array, buffer);
196
-
197
- buffer.render(renderer, camera, scene, scratch_buffer_array);
198
-
199
- }
200
- }
201
- }
202
-
203
- /**
204
- *
205
- * @param {number} value
206
- */
207
- setPixelRatio(value) {
208
- this.pixelRatio = value;
209
- }
210
-
211
- /**
212
- *
213
- * @param {number} x
214
- * @param {number} y
215
- */
216
- setSize(x, y) {
217
- const buffers = this.buffers;
218
-
219
- const numBuffers = buffers.length;
220
-
221
- const pixelRatio = this.pixelRatio;
222
-
223
- for (let i = 0; i < numBuffers; i++) {
224
- const buffer = buffers[i];
225
- buffer.setSize(x * pixelRatio, y * pixelRatio);
226
- }
227
- }
228
- }
229
-