@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
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{"version":3,"file":"TemporalSupersamplingRenderPlugin.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.js"],"names":[],"mappings":"AAIA;IAIQ;;;;OAIG;IACH,sBAAsB;IAEtB,uBAAwB;IACxB,8BAAkE;IAGlE;QACI;;;;WAIG;2BAFQ,MAAM,EAAE,UACR,MAAM,EAAE;MAwBtB;IAGL,2BAIC;IAED,8BAEC;CAyBJ;6BAjF4B,uCAAuC"}
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export class LightRenderMetadata {
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*
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* @param {AbstractLight} light
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*/
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constructor(light: AbstractLight);
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*
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* @type {number}
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*/
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address: number;
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bvh_leaf: BvhClient;
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*
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* @type {AbstractLight}
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*/
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light: AbstractLight;
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/**
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*
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* @param {LightRenderMetadata} other
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* @returns {number}
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*/
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compare(other: LightRenderMetadata): number;
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update(): void;
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*/
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link(bvh: BVH): void;
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unlink(): void;
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}
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{"version":3,"file":"LightRenderMetadata.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/forward_plus/LightRenderMetadata.js"],"names":[],"mappings":"AAEA;IAUI;;;OAGG;IACH,kCAMC;IAlBD;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ,oBAA2B;IAOvB;;;OAGG;IACH,qBAAkB;IAGtB;;;;OAIG;IACH,eAHW,mBAAmB,GACjB,MAAM,CAIlB;IAED,eAMC;IAED;;;OAGG;IACH,qBAMC;IAED,eAMC;CACJ;0BA5DyB,yCAAyC"}
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import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
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export class LightRenderMetadata {
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*
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* @type {number}
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*/
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address = 0;
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bvh_leaf = new BvhClient();
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/**
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*
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* @param {AbstractLight} light
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*/
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constructor(light) {
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/**
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*
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* @type {AbstractLight}
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*/
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this.light = light;
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}
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/**
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*
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* @param {LightRenderMetadata} other
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* @returns {number}
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*/
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compare(other) {
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return this.light.compare(other.light);
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}
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update() {
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const leaf = this.bvh_leaf;
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this.light.getAABB(leaf.bounds);
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leaf.write_bounds();
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}
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/**
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*
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* @param {BVH} bvh
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*/
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link(bvh) {
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this.bvh_leaf.link(bvh, this.light.id);
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this.update();
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this.light.onDimensionChanged(this.update, this);
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}
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unlink() {
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this.light.offDimensionChanged(this.update, this);
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// disconnect from bvh
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this.bvh_leaf.unlink();
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}
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}
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@@ -1,155 +0,0 @@
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# Clustered Lighting Specification
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2
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|
|
3
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## 1. GPU Data structures
|
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4
|
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|
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5
|
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Data is organized into 3 main textures:
|
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6
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|
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7
|
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- Clusters. `type: UINT, format: RGBA, dimension: 3D, filtering: nearest(none)`
|
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- R - Offset into lookup texture for lights
|
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9
|
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- G - number of lights
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- B - Offset into lookup texture for decals
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- A - number of decals
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- Lookup. `type: UINT, format: R, dimensions: 2D, filtering: nearest(none)`
|
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|
-
- R - encoded reference into data texture, where actual lighting information is stored
|
|
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|
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- Data. `type: FLOAT, format: RGBA, dimensions: 2D, filtering: nearest(none)`
|
|
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|
-
- RGBA - single `word` of data, you can think of it as a collection of `VEC4`s
|
|
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|
-
|
|
17
|
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Below is a glsl snippet with initialization of uniforms for these textures:
|
|
18
|
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```glsl
|
|
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|
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uniform usampler3D fp_t_light_clusters;
|
|
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|
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uniform usampler2D fp_t_light_lookup;
|
|
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|
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uniform sampler2D fp_t_light_data;
|
|
22
|
-
```
|
|
23
|
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|
|
24
|
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## 2. Light Data Format
|
|
25
|
-
|
|
26
|
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Each light is represented as a collection of `VEC4`s inside the `Data` texture.
|
|
27
|
-
|
|
28
|
-
- Point Light:
|
|
29
|
-
- `[ position.x, position.y, position.z, radius ]`
|
|
30
|
-
- `[ color.r, color.g, color.b, intensity ]`
|
|
31
|
-
- Directional Light:
|
|
32
|
-
- `[ direction.x, direction.y, direction.z, UNUSED ]`
|
|
33
|
-
- `[ color.r, color.g, color.b, intensity ]`
|
|
34
|
-
|
|
35
|
-
## 3. Light reference encoding
|
|
36
|
-
|
|
37
|
-
Lookup texture contains integers that encode both the address of light data, and the type of light found at that address, this is done by encoding light type into lower 2 bits of a UINT32
|
|
38
|
-
|
|
39
|
-
Light type codes:
|
|
40
|
-
- 0 - PointLight
|
|
41
|
-
- 1 - Directional Light
|
|
42
|
-
- 2 - Spotlight
|
|
43
|
-
|
|
44
|
-
Encoding snippet in JavaScript:
|
|
45
|
-
```js
|
|
46
|
-
/**
|
|
47
|
-
*
|
|
48
|
-
* @param {number} address
|
|
49
|
-
* @param {AbstractLight} light
|
|
50
|
-
* @returns {number}
|
|
51
|
-
*/
|
|
52
|
-
function encode_light_descriptor(address, light) {
|
|
53
|
-
const light_type = encode_light_type(light);
|
|
54
|
-
return light_type | (address << 2);
|
|
55
|
-
}
|
|
56
|
-
```
|
|
57
|
-
|
|
58
|
-
Decoding snippet in GLSL
|
|
59
|
-
```glsl
|
|
60
|
-
ivec2 address_to_data_texture_coordinates(uint address){
|
|
61
|
-
// Lookup texture has 128 width
|
|
62
|
-
uint lookup_index_x = address % 128u;
|
|
63
|
-
uint lookup_index_y = address >> 7;
|
|
64
|
-
|
|
65
|
-
return ivec2(int(lookup_index_x),int(lookup_index_y));
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
// ...
|
|
69
|
-
uint light_descriptor = texelFetch(fp_t_light_lookup, address_to_data_texture_coordinates(lookup_index), 0 ).r;
|
|
70
|
-
|
|
71
|
-
uint type = (light_descriptor) & 0x3u;
|
|
72
|
-
uint light_address = light_descriptor >> 2;
|
|
73
|
-
```
|
|
74
|
-
|
|
75
|
-
## 4. Auxiliary material
|
|
76
|
-
|
|
77
|
-
Convert projection-space depth to linear space
|
|
78
|
-
```glsl
|
|
79
|
-
float convert_depth_to_linear(in float d){
|
|
80
|
-
float d_n = 2.0*d - 1.0;
|
|
81
|
-
|
|
82
|
-
float f = fp_f_camera_far;
|
|
83
|
-
float n = fp_f_camera_near;
|
|
84
|
-
|
|
85
|
-
float fn = f*n;
|
|
86
|
-
|
|
87
|
-
float z_diff = f - n;
|
|
88
|
-
|
|
89
|
-
float denominator = (f + n - d_n * z_diff );
|
|
90
|
-
|
|
91
|
-
float z_view = (2.0*fn) / denominator;
|
|
92
|
-
|
|
93
|
-
return (z_view - n) / z_diff;
|
|
94
|
-
}
|
|
95
|
-
```
|
|
96
|
-
|
|
97
|
-
Fetching cluster information from fragment shader inside a forward pass
|
|
98
|
-
```glsl
|
|
99
|
-
// v3_cluster_resolution is resolution of our cluster 3d texture
|
|
100
|
-
ivec3 v3_cluster_resolution = textureSize(fp_t_light_tiles, 0);
|
|
101
|
-
ivec3 v3_cluster_position = ivec3( clip_v.x * float(v3_cluster_resolution.x), clip_v.y*float(v3_cluster_resolution.y), (clip_v.z)*float(v3_cluster_resolution.z) );
|
|
102
|
-
|
|
103
|
-
uvec4 fp_cluster_metadata = texelFetch( fp_t_light_tiles, v3_cluster_position, 0 ).rgba;
|
|
104
|
-
```
|
|
105
|
-
|
|
106
|
-
Perform lighting (point-light only)
|
|
107
|
-
```glsl
|
|
108
|
-
// read light data
|
|
109
|
-
for(uint i=0u; i < fp_cluster_metadata.y; i++){
|
|
110
|
-
uint lookup_index = fp_cluster_metadata.x + i;
|
|
111
|
-
|
|
112
|
-
uint light_descriptor = texelFetch(fp_t_light_lookup, address_to_data_texture_coordinates(lookup_index), 0 ).r;
|
|
113
|
-
|
|
114
|
-
uint type = (light_descriptor) & 0x3u;
|
|
115
|
-
uint light_address = light_descriptor >> 2;
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
if(type == 0u){
|
|
119
|
-
// point light
|
|
120
|
-
|
|
121
|
-
vec4 light_data_0 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address), 0);
|
|
122
|
-
vec4 light_data_1 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+1u), 0);
|
|
123
|
-
|
|
124
|
-
vec3 light_position = light_data_0.xyz;
|
|
125
|
-
float light_radius = light_data_0.w;
|
|
126
|
-
|
|
127
|
-
vec3 light_color = light_data_1.xyz;
|
|
128
|
-
float light_intensity = light_data_1.w;
|
|
129
|
-
|
|
130
|
-
PointLight pointlight;
|
|
131
|
-
|
|
132
|
-
pointlight.position = light_position;
|
|
133
|
-
pointlight.distance = light_radius;
|
|
134
|
-
pointlight.color = light_color*light_intensity;
|
|
135
|
-
pointlight.decay = 1.0;
|
|
136
|
-
|
|
137
|
-
fp_getPointDirectLightIrradiance( pointlight, directLight, vViewPosition );
|
|
138
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
139
|
-
|
|
140
|
-
} else if(type == 1u){
|
|
141
|
-
// directional light
|
|
142
|
-
|
|
143
|
-
// ...
|
|
144
|
-
}
|
|
145
|
-
}
|
|
146
|
-
```
|
|
147
|
-
|
|
148
|
-
## References:
|
|
149
|
-
- [Dr.Strangelight or: How I learned to Stop Worrying and Love the Cluster](https://discourse.threejs.org/t/dr-strangelight-or-how-i-learned-to-stop-worrying-and-love-the-cluster/23104)
|
|
150
|
-
- [Practical Clustered Shading by Emil Persson](http://www.humus.name/Articles/PracticalClusteredShading.pdf)
|
|
151
|
-
|
|
152
|
-
---
|
|
153
|
-
Author: Alexander Goldring, Company Named Limited
|
|
154
|
-
|
|
155
|
-
Private and confidential, copyright (c) Company Named Limited, 2026
|
|
@@ -1,29 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {number} tile_texture_data_offset
|
|
4
|
-
* @param {BinaryUint32BVH} bvh
|
|
5
|
-
* @param {number} lookup_address_offset
|
|
6
|
-
* @param {number[]|ArrayLike<number>|Uint8ClampedArray|Uint8Array|Uint16Array|Uint32Array} lookup_data
|
|
7
|
-
* @param {number[]|ArrayLike<number>|Uint8Array|Uint8ClampedArray|Uint16Array|Uint32Array} cluster_data
|
|
8
|
-
* @param {number[]|ArrayLike<number>|Float32Array} source_data Light/Decal source information is stored in here, such as position, color etc.
|
|
9
|
-
* @return {number}
|
|
10
|
-
*/
|
|
11
|
-
export function assign_cluster(tile_texture_data_offset: number, bvh: BinaryUint32BVH, lookup_address_offset: number, lookup_data: number[] | ArrayLike<number> | Uint8ClampedArray | Uint8Array | Uint16Array | Uint32Array, cluster_data: number[] | ArrayLike<number> | Uint8Array | Uint8ClampedArray | Uint16Array | Uint32Array, source_data: number[] | ArrayLike<number> | Float32Array): number;
|
|
12
|
-
/**
|
|
13
|
-
*
|
|
14
|
-
* @type {number[]|Float32Array|Float64Array}
|
|
15
|
-
*/
|
|
16
|
-
export const scratch_corners: number[] | Float32Array | Float64Array;
|
|
17
|
-
/**
|
|
18
|
-
* Linear access data structure with parameters of each plane of the frustum
|
|
19
|
-
* 6 planes, 4 values per plane
|
|
20
|
-
* Layout: [normal.x, normal.y, normal.z, constant]
|
|
21
|
-
* @type {number[]|Float32Array|Float64Array}
|
|
22
|
-
*/
|
|
23
|
-
export const scratch_frustum_planes: number[] | Float32Array | Float64Array;
|
|
24
|
-
/**
|
|
25
|
-
* Cache used to identify duplicate cells. Helps reduce memory usage and just point to equivalent existing cells instead of allocating new ones.
|
|
26
|
-
* @type {Uint16Array|Uint32Array}
|
|
27
|
-
*/
|
|
28
|
-
export const LOOKUP_CACHE: Uint16Array | Uint32Array;
|
|
29
|
-
//# sourceMappingURL=assign_cluster.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"assign_cluster.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/forward_plus/assign_cluster.js"],"names":[],"mappings":"AAsCA;;;;;;;;;GASG;AACH,yDARW,MAAM,+CAEN,MAAM,eACN,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,gBAC/E,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,UAAU,GAAC,iBAAiB,GAAC,WAAW,GAAC,WAAW,eAC/E,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,YAAY,GACtC,MAAM,CA6EjB;AA5GD;;;GAGG;AACH,8BAFU,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,CAEkC;AAC9E;;;;;GAKG;AACH,qCAFU,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,CAE8C;AAC1F;;;GAGG;AACH,2BAFU,WAAW,GAAC,WAAW,CAEoE"}
|
|
@@ -1,124 +0,0 @@
|
|
|
1
|
-
import { query_bvh_frustum_from_texture } from "./query/query_bvh_frustum_from_texture.js";
|
|
2
|
-
import { compute_light_data_hash_0 } from "./cluster/compute_light_data_hash_0.js";
|
|
3
|
-
import { testClusterEquality } from "./testClusterEquality.js";
|
|
4
|
-
|
|
5
|
-
const LOOKUP_CACHE_SIZE = 1024; // must be power of two
|
|
6
|
-
/**
|
|
7
|
-
* Using continuous buffer for related attributes to get better cache utilization
|
|
8
|
-
* @type {ArrayBuffer}
|
|
9
|
-
* @private
|
|
10
|
-
*/
|
|
11
|
-
const _scratch_array_buffer = new ArrayBuffer(
|
|
12
|
-
24 * 4
|
|
13
|
-
+ 24 * 4
|
|
14
|
-
+ LOOKUP_CACHE_SIZE * 4
|
|
15
|
-
);
|
|
16
|
-
/**
|
|
17
|
-
*
|
|
18
|
-
* @type {number[]|Float32Array|Float64Array}
|
|
19
|
-
*/
|
|
20
|
-
export const scratch_corners = new Float32Array(_scratch_array_buffer, 0, 24);
|
|
21
|
-
/**
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22
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-
* Linear access data structure with parameters of each plane of the frustum
|
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23
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-
* 6 planes, 4 values per plane
|
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24
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-
* Layout: [normal.x, normal.y, normal.z, constant]
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25
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* @type {number[]|Float32Array|Float64Array}
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26
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*/
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27
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export const scratch_frustum_planes = new Float32Array(_scratch_array_buffer, 24 * 4, 24);
|
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28
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/**
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29
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* Cache used to identify duplicate cells. Helps reduce memory usage and just point to equivalent existing cells instead of allocating new ones.
|
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30
|
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* @type {Uint16Array|Uint32Array}
|
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31
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-
*/
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32
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export const LOOKUP_CACHE = new Uint32Array(_scratch_array_buffer, (24 + 24) * 4, LOOKUP_CACHE_SIZE);
|
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33
|
-
/**
|
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34
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-
*
|
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35
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-
* @type {number[]}
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36
|
-
*/
|
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37
|
-
const scratch_light_nodes = [];
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38
|
-
|
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39
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-
/**
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40
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*
|
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41
|
-
* @param {number} tile_texture_data_offset
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42
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* @param {BinaryUint32BVH} bvh
|
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43
|
-
* @param {number} lookup_address_offset
|
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44
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* @param {number[]|ArrayLike<number>|Uint8ClampedArray|Uint8Array|Uint16Array|Uint32Array} lookup_data
|
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45
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-
* @param {number[]|ArrayLike<number>|Uint8Array|Uint8ClampedArray|Uint16Array|Uint32Array} cluster_data
|
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46
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-
* @param {number[]|ArrayLike<number>|Float32Array} source_data Light/Decal source information is stored in here, such as position, color etc.
|
|
47
|
-
* @return {number}
|
|
48
|
-
*/
|
|
49
|
-
export function assign_cluster(
|
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50
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-
tile_texture_data_offset,
|
|
51
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-
bvh,
|
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52
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-
lookup_address_offset,
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53
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-
lookup_data,
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54
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-
cluster_data,
|
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55
|
-
source_data
|
|
56
|
-
) {
|
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57
|
-
|
|
58
|
-
// at this point we have a fully constructed cluster, we can query lights within the cluster
|
|
59
|
-
const match_count = query_bvh_frustum_from_texture(
|
|
60
|
-
scratch_light_nodes,
|
|
61
|
-
0,
|
|
62
|
-
bvh,
|
|
63
|
-
source_data,
|
|
64
|
-
scratch_frustum_planes
|
|
65
|
-
);
|
|
66
|
-
|
|
67
|
-
// construct tile data
|
|
68
|
-
|
|
69
|
-
// write number of light entries
|
|
70
|
-
cluster_data[tile_texture_data_offset + 1] = match_count;
|
|
71
|
-
|
|
72
|
-
if (match_count === 0) {
|
|
73
|
-
// don't waste time on assignment, there are no lights in the cluster
|
|
74
|
-
return 0;
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
/*
|
|
78
|
-
We can sort lights by index to get higher cache utilization, but it turns out quite costly.
|
|
79
|
-
Through experimentation, sorting was taking around 20% of the whole assignment time
|
|
80
|
-
while improving number of cache hits by around 40% (8000 without sorting -> 11000 with sorting)
|
|
81
|
-
*/
|
|
82
|
-
const cluster_data_hash = compute_light_data_hash_0(scratch_light_nodes, match_count) & (LOOKUP_CACHE_SIZE - 1);
|
|
83
|
-
|
|
84
|
-
const existing_lookup_address = LOOKUP_CACHE[cluster_data_hash];
|
|
85
|
-
|
|
86
|
-
if (existing_lookup_address !== 0xFFFFFFFF) {
|
|
87
|
-
// found a hash match, validate equality
|
|
88
|
-
const existing_lookup_entry_match = testClusterEquality(
|
|
89
|
-
scratch_light_nodes,
|
|
90
|
-
match_count,
|
|
91
|
-
lookup_data,
|
|
92
|
-
existing_lookup_address
|
|
93
|
-
);
|
|
94
|
-
|
|
95
|
-
if (existing_lookup_entry_match) {
|
|
96
|
-
cluster_data[tile_texture_data_offset] = existing_lookup_address;
|
|
97
|
-
|
|
98
|
-
//hash_reuse_count++;
|
|
99
|
-
|
|
100
|
-
return 0;
|
|
101
|
-
}
|
|
102
|
-
} else {
|
|
103
|
-
// no hash entry exists, create one
|
|
104
|
-
LOOKUP_CACHE[cluster_data_hash] = lookup_address_offset;
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
// if we get to this point, that means no hash match was found, or equality check was failed
|
|
108
|
-
|
|
109
|
-
// write address of the lookup table
|
|
110
|
-
cluster_data[tile_texture_data_offset] = lookup_address_offset;
|
|
111
|
-
|
|
112
|
-
for (let i = 0; i < match_count; i++) {
|
|
113
|
-
/**
|
|
114
|
-
*
|
|
115
|
-
* @type {number}
|
|
116
|
-
*/
|
|
117
|
-
const light_descriptor = scratch_light_nodes[i];
|
|
118
|
-
|
|
119
|
-
// construct lookup table
|
|
120
|
-
lookup_data[lookup_address_offset + i] = light_descriptor;
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
return match_count;
|
|
124
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"compute_light_data_hash.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,+CAHW,qBAAqB,SACrB,MAAM,UAahB"}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {LightRenderMetadata[]} nodes
|
|
4
|
-
* @param {number} count
|
|
5
|
-
*/
|
|
6
|
-
export function compute_light_data_hash(nodes, count) {
|
|
7
|
-
|
|
8
|
-
let hash = ~count;
|
|
9
|
-
|
|
10
|
-
for (let i = 0; i < count; i++) {
|
|
11
|
-
const datum = nodes[i];
|
|
12
|
-
|
|
13
|
-
hash ^= 1 << datum.visible_index;
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
return hash& 0x7fffffff;
|
|
17
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"compute_light_data_hash_0.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,iDAHW,MAAM,EAAE,SACR,MAAM,UAahB"}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Hash function using prime shift
|
|
3
|
-
* @param {number[]} nodes
|
|
4
|
-
* @param {number} count
|
|
5
|
-
*/
|
|
6
|
-
export function compute_light_data_hash_0(nodes, count) {
|
|
7
|
-
|
|
8
|
-
let hash = count;
|
|
9
|
-
|
|
10
|
-
for (let i = 0; i < count; i++) {
|
|
11
|
-
const datum = nodes[i];
|
|
12
|
-
|
|
13
|
-
hash = hash * 31 + datum;
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
return hash >>> 0;
|
|
17
|
-
}
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Read out a pair of planes from a numeric array
|
|
3
|
-
* @param {number[]|Float32Array} source
|
|
4
|
-
* @param {number} source_offset
|
|
5
|
-
* @param {number[]|Float64Array|Float32Array} destination
|
|
6
|
-
* @param {number} destination_offset
|
|
7
|
-
*/
|
|
8
|
-
export function read_plane_pair(source: number[] | Float32Array, source_offset: number, destination: number[] | Float64Array | Float32Array, destination_offset: number): void;
|
|
9
|
-
//# sourceMappingURL=read_plane_pair.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"read_plane_pair.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/cluster/read_plane_pair.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,wCALW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,eACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,sBAClC,MAAM,QAuBhB"}
|
|
@@ -1,29 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Read out a pair of planes from a numeric array
|
|
3
|
-
* @param {number[]|Float32Array} source
|
|
4
|
-
* @param {number} source_offset
|
|
5
|
-
* @param {number[]|Float64Array|Float32Array} destination
|
|
6
|
-
* @param {number} destination_offset
|
|
7
|
-
*/
|
|
8
|
-
export function read_plane_pair(source, source_offset, destination, destination_offset) {
|
|
9
|
-
|
|
10
|
-
const a_n_x = source[source_offset];
|
|
11
|
-
const a_n_y = source[source_offset + 1];
|
|
12
|
-
const a_n_z = source[source_offset + 2];
|
|
13
|
-
const a_constant = source[source_offset + 3];
|
|
14
|
-
|
|
15
|
-
const b_n_x = -source[source_offset + 4];
|
|
16
|
-
const b_n_y = -source[source_offset + 5];
|
|
17
|
-
const b_n_z = -source[source_offset + 6];
|
|
18
|
-
const b_constant = -source[source_offset + 7];
|
|
19
|
-
|
|
20
|
-
destination[destination_offset] = a_n_x;
|
|
21
|
-
destination[destination_offset + 1] = a_n_y;
|
|
22
|
-
destination[destination_offset + 2] = a_n_z;
|
|
23
|
-
destination[destination_offset + 3] = a_constant;
|
|
24
|
-
|
|
25
|
-
destination[destination_offset + 4] = b_n_x;
|
|
26
|
-
destination[destination_offset + 5] = b_n_y;
|
|
27
|
-
destination[destination_offset + 6] = b_n_z;
|
|
28
|
-
destination[destination_offset + 7] = b_constant;
|
|
29
|
-
}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {Float32Array|number[]} destination
|
|
4
|
-
* @param {number} offset
|
|
5
|
-
* @param {number} count number of slices
|
|
6
|
-
* @param {Plane} plane_0
|
|
7
|
-
* @param {Plane} plane_1
|
|
8
|
-
* @returns {number}
|
|
9
|
-
* @private
|
|
10
|
-
*/
|
|
11
|
-
export function write_cluster_planes(destination: Float32Array | number[], offset: number, count: number, plane_0: Plane, plane_1: Plane): number;
|
|
12
|
-
//# sourceMappingURL=write_cluster_planes.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"write_cluster_planes.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/cluster/write_cluster_planes.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH,kDARW,YAAY,GAAC,MAAM,EAAE,UACrB,MAAM,SACN,MAAM,mCAGJ,MAAM,CAiClB"}
|