@woosh/meep-engine 3.2.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/avif/encoder_worker.js +5 -18
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/core/color/PQ/PQ_constants.d.ts +43 -0
- package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_constants.js +50 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
- package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
- package/src/core/color/PQ/PQ_to_linear.js +35 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
- package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
- package/src/core/color/PQ/linear_to_PQ.js +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMap.js +160 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +103 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
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- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts +0 -32
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_face_loop_helpers.js +0 -77
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts +0 -12
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.d.ts.map +0 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/bt_find_edge_between.js +0 -35
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts +0 -2
- package/src/shade/renderer/scene/serialization/linear_to_pq.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/linear_to_pq.js +0 -14
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts +0 -9
- package/src/shade/renderer/scene/serialization/pq_to_linear.d.ts.map +0 -1
- package/src/shade/renderer/scene/serialization/pq_to_linear.js +0 -30
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js +0 -9
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js +0 -5
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js +0 -17
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js +0 -14
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js +0 -31
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.js +0 -25
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js +0 -42
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.js +0 -0
- /package/src/shade/playground/{main.d.ts → bvh_repro/main.d.ts} +0 -0
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import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
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import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { chunk_sort_digit } from "./chunk_sort_digit.js";
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import { chunk_sort_rank } from "./chunk_sort_rank.js";
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import { chunk_sort_workgroup_scan } from "./chunk_sort_workgroup_scan.js";
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import { RADIX, RADIX_LOG, SORT_KEYS_PER_THREAD, SORT_TILE_SIZE, SORT_WORKGROUP_SIZE } from "./defs.js";
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import { SORT_PASS_SETTINGS_STRUCT } from "./SORT_PASS_SETTINGS_STRUCT.js";
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("settings", SORT_PASS_SETTINGS_STRUCT)
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.addStorageBuffer("in_keys", WebGPUArray.from(u32), false)
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.addStorageBuffer("in_values", WebGPUArray.from(u32), false)
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.addStorageBuffer("out_keys", WebGPUArray.from(u32), true)
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.addStorageBuffer("out_values", WebGPUArray.from(u32), true)
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// scanned spine, read flat past its `{count, elements}` header
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.addStorageBuffer("spine", WebGPUArray.from(u32), false);
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const body = CodeChunk.from(
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//language=WGSL
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`
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const WORKGROUP_SIZE = ${SORT_WORKGROUP_SIZE}u;
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const KEYS_PER_THREAD = ${SORT_KEYS_PER_THREAD}u;
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const TILE_SIZE = ${SORT_TILE_SIZE}u;
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const RADIX = ${RADIX}u;
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const RADIX_LOG = ${RADIX_LOG}u;
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/**
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* The key a slot past the end of the input is filled with. It is the largest u32, so its digit is
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* the largest in every pass and the stable in-tile sort parks every one of them behind every real
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* key — which is what makes "sorted position < the tile's real key count" a sufficient test for
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* whether a slot holds a real key.
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*/
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const PADDING_KEY = 0xffffffffu;
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var<workgroup> wg_keys: array<u32, TILE_SIZE>;
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var<workgroup> wg_values: array<u32, TILE_SIZE>;
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// one bin per thread; RADIX == WORKGROUP_SIZE
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var<workgroup> wg_histogram: array<atomic<u32>, RADIX>;
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var<workgroup> wg_base: array<u32, RADIX>;
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@compute @workgroup_size(WORKGROUP_SIZE, 1, 1)
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fn main(
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@builtin(local_invocation_index) thread_id: u32,
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@builtin(workgroup_id) workgroup_id: vec3<u32>,
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@builtin(subgroup_size) lane_count: u32,
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) {
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let tile = workgroup_id.x;
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let tile_base = tile * TILE_SIZE;
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let shift = settings.shift;
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atomicStore(&wg_histogram[thread_id], 0u);
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// Striped load, so neighbouring threads read neighbouring addresses.
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for (var k = 0u; k < KEYS_PER_THREAD; k += 1u) {
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let slot = k * WORKGROUP_SIZE + thread_id;
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let source = tile_base + slot;
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var key = PADDING_KEY;
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var value = 0u;
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if (source < settings.element_count) {
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key = in_keys[source];
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value = in_values[source];
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}
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wg_keys[slot] = key;
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wg_values[slot] = value;
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}
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workgroupBarrier();
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// Local histogram over the real keys only — it has to agree with what the histogram pass
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for (var k = 0u; k < KEYS_PER_THREAD; k += 1u) {
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let slot = k * WORKGROUP_SIZE + thread_id;
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if (tile_base + slot < settings.element_count) {
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atomicAdd(&wg_histogram[sort_extract_digit(wg_keys[slot], shift)], 1u);
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}
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}
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workgroupBarrier();
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// this thread's bin, captured before the in-tile sort touches anything
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let local_count = atomicLoad(&wg_histogram[thread_id]);
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// Order the tile by this pass's digit, one bit at a time, least significant first. Eight stable
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// binary splits are a sort by the whole 8-bit digit; ranking a key against its same-digit peers
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// then costs nothing, because the rank IS the sorted position, and the device writes that
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// follow come out contiguous per bin.
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for (var bit_index = 0u; bit_index < RADIX_LOG; bit_index += 1u) {
|
|
98
|
+
let bit = shift + bit_index;
|
|
99
|
+
|
|
100
|
+
// Blocked ownership for the permutation: thread t owns the tile's slots
|
|
101
|
+
// [t*KEYS_PER_THREAD, (t+1)*KEYS_PER_THREAD), so the offsets a thread hands its own keys
|
|
102
|
+
// are consecutive and the scan below only has to run over one value per thread.
|
|
103
|
+
var keys: array<u32, KEYS_PER_THREAD>;
|
|
104
|
+
var values: array<u32, KEYS_PER_THREAD>;
|
|
105
|
+
var ones = 0u;
|
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|
+
|
|
107
|
+
for (var j = 0u; j < KEYS_PER_THREAD; j += 1u) {
|
|
108
|
+
let slot = thread_id * KEYS_PER_THREAD + j;
|
|
109
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+
|
|
110
|
+
keys[j] = wg_keys[slot];
|
|
111
|
+
values[j] = wg_values[slot];
|
|
112
|
+
ones += (keys[j] >> bit) & 1u;
|
|
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|
+
}
|
|
114
|
+
|
|
115
|
+
// The scan's first barrier is what fences every thread's reads above against the writes
|
|
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|
+
// below — by the time it returns, no read of wg_keys/wg_values is outstanding.
|
|
117
|
+
let scan = sort_workgroup_exclusive_scan(ones, thread_id, lane_id, lane_count);
|
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118
|
+
|
|
119
|
+
let total_zeros = TILE_SIZE - scan.y;
|
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120
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+
|
|
121
|
+
var ones_before = scan.x;
|
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+
var zeros_before = thread_id * KEYS_PER_THREAD - scan.x;
|
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+
|
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124
|
+
for (var j = 0u; j < KEYS_PER_THREAD; j += 1u) {
|
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+
let is_one = ((keys[j] >> bit) & 1u) != 0u;
|
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+
let destination = sort_split_destination(is_one, zeros_before, ones_before, total_zeros);
|
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|
+
|
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128
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+
if (is_one) {
|
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+
ones_before += 1u;
|
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+
} else {
|
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+
zeros_before += 1u;
|
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+
}
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+
|
|
134
|
+
wg_keys[destination] = keys[j];
|
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135
|
+
wg_values[destination] = values[j];
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
workgroupBarrier();
|
|
139
|
+
}
|
|
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|
+
|
|
141
|
+
// Exclusive prefix of the local histogram — for a tile now sorted by digit this is exactly the
|
|
142
|
+
// slot each bin's run begins at, and the total is the tile's real key count, because the
|
|
143
|
+
// padding was never counted.
|
|
144
|
+
let histogram_scan = sort_workgroup_exclusive_scan(local_count, thread_id, lane_id, lane_count);
|
|
145
|
+
|
|
146
|
+
let bin_start = histogram_scan.x;
|
|
147
|
+
let valid_count = histogram_scan.y;
|
|
148
|
+
|
|
149
|
+
let spine_inclusive = spine[sort_spine_index(thread_id, tile, settings.tile_count)];
|
|
150
|
+
|
|
151
|
+
wg_base[thread_id] = sort_scatter_base(spine_inclusive, local_count, bin_start);
|
|
152
|
+
|
|
153
|
+
workgroupBarrier();
|
|
154
|
+
|
|
155
|
+
for (var k = 0u; k < KEYS_PER_THREAD; k += 1u) {
|
|
156
|
+
let slot = k * WORKGROUP_SIZE + thread_id;
|
|
157
|
+
|
|
158
|
+
if (slot < valid_count) {
|
|
159
|
+
let key = wg_keys[slot];
|
|
160
|
+
let destination = wg_base[sort_extract_digit(key, shift)] + slot;
|
|
161
|
+
|
|
162
|
+
out_keys[destination] = key;
|
|
163
|
+
out_values[destination] = wg_values[slot];
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
`, [
|
|
168
|
+
chunk_sort_digit,
|
|
169
|
+
chunk_sort_rank,
|
|
170
|
+
chunk_sort_workgroup_scan,
|
|
171
|
+
]);
|
|
172
|
+
|
|
173
|
+
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
174
|
+
|
|
175
|
+
/**
|
|
176
|
+
* Rank-and-scatter — stage (c) of one digit pass of {@link graph_radix_sort}.
|
|
177
|
+
*
|
|
178
|
+
* One workgroup per tile. The tile is sorted by the current digit in workgroup memory (stability is
|
|
179
|
+
* what an LSD radix sort's correctness rests on, and it is also what lets the tail tile's padding
|
|
180
|
+
* be identified by position), the tile's own histogram is re-derived rather than carried over from
|
|
181
|
+
* the histogram pass — the scan is inclusive-only, and re-counting is cheaper than preserving
|
|
182
|
+
* pre-scan counts — and each key is written to
|
|
183
|
+
* `spine_inclusive[bin] - local_count[bin] - bin_start[bin] + sorted_position`.
|
|
184
|
+
*
|
|
185
|
+
* @type {ComputeShader}
|
|
186
|
+
*/
|
|
187
|
+
export const shader_radix_sort_scatter = ComputeShader.from({
|
|
188
|
+
label: "RadixSort/Scatter",
|
|
189
|
+
resources,
|
|
190
|
+
body,
|
|
191
|
+
group_size: [SORT_WORKGROUP_SIZE, 1, 1],
|
|
192
|
+
});
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* On-device verification of {@link graph_radix_sort}: sorts deterministic key/payload sets across
|
|
3
|
+
* tile-boundary element counts and three key distributions, reads the results back, and checks on
|
|
4
|
+
* the CPU that the keys are ascending, that the payload is a permutation of the input indices, that
|
|
5
|
+
* every payload still sits next to ITS key, and that equal keys kept their input order.
|
|
6
|
+
*
|
|
7
|
+
* Logs one `[SORT]` PASS/FAIL line per case.
|
|
8
|
+
*
|
|
9
|
+
* @param {GraphicsContext} graphics
|
|
10
|
+
*/
|
|
11
|
+
export function verify_radix_sort(graphics: GraphicsContext): void;
|
|
12
|
+
//# sourceMappingURL=verify_radix_sort.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"verify_radix_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js"],"names":[],"mappings":"AA+GA;;;;;;;;;GASG;AACH,mEAkEC"}
|
|
@@ -0,0 +1,188 @@
|
|
|
1
|
+
import { FrameGraph } from "../../../../engine/graphics/render/frame_graph/FrameGraph.js";
|
|
2
|
+
import { ShadeGPUCommandContext } from "../../../device/ShadeGPUCommandContext.js";
|
|
3
|
+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
5
|
+
import { graph_inspect_gpu_buffer } from "../../buffer/graph_inspect_gpu_buffer.js";
|
|
6
|
+
import { graph_import_typed_buffer } from "../../shader/graph/graph_import_typed_buffer.js";
|
|
7
|
+
import { SORT_TILE_SIZE } from "./defs.js";
|
|
8
|
+
import { graph_radix_sort } from "./graph_radix_sort.js";
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* The element counts one run covers. The interesting ones are all at tile boundaries — the scatter's
|
|
12
|
+
* tail tile is padded, and a count one either side of an exact multiple is what exercises the
|
|
13
|
+
* padding guard from both directions.
|
|
14
|
+
*
|
|
15
|
+
* @type {number[]}
|
|
16
|
+
*/
|
|
17
|
+
const ELEMENT_COUNTS = [
|
|
18
|
+
2, 3, 255, 256, 257,
|
|
19
|
+
SORT_TILE_SIZE - 1, SORT_TILE_SIZE, SORT_TILE_SIZE + 1,
|
|
20
|
+
SORT_TILE_SIZE * 4 + 13,
|
|
21
|
+
100003,
|
|
22
|
+
];
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* @param {number} seed
|
|
26
|
+
* @returns {function(): number} LCG, so a failing run is reproducible
|
|
27
|
+
*/
|
|
28
|
+
function make_random(seed) {
|
|
29
|
+
let state = seed >>> 0;
|
|
30
|
+
|
|
31
|
+
return () => (state = (state * 1664525 + 1013904223) >>> 0);
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* The key distribution for one case. Three shapes, because a radix sort fails differently under
|
|
36
|
+
* each: dense duplicates stress stability and the in-tile split's equal-digit runs, a single
|
|
37
|
+
* repeated key makes every tile one bin, and full-range keys are the only ones that reach the top
|
|
38
|
+
* digit pass at all.
|
|
39
|
+
*
|
|
40
|
+
* @param {number} element_count
|
|
41
|
+
* @param {number} variant
|
|
42
|
+
* @returns {Uint32Array}
|
|
43
|
+
*/
|
|
44
|
+
function make_keys(element_count, variant) {
|
|
45
|
+
const random = make_random(0x9e3779b9 ^ (element_count * 31 + variant));
|
|
46
|
+
|
|
47
|
+
const keys = new Uint32Array(element_count);
|
|
48
|
+
|
|
49
|
+
for (let i = 0; i < element_count; i++) {
|
|
50
|
+
if (variant === 0) {
|
|
51
|
+
keys[i] = random() % 1000;
|
|
52
|
+
} else if (variant === 1) {
|
|
53
|
+
keys[i] = 0x2a2a2a2a;
|
|
54
|
+
} else {
|
|
55
|
+
keys[i] = random();
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
return keys;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* @param {Uint32Array} input_keys
|
|
64
|
+
* @param {Uint32Array|number[]} sorted_keys
|
|
65
|
+
* @param {Uint32Array|number[]} sorted_values
|
|
66
|
+
* @returns {string[]} one entry per distinct problem found, empty when the sort is correct
|
|
67
|
+
*/
|
|
68
|
+
function problems_with(input_keys, sorted_keys, sorted_values) {
|
|
69
|
+
const element_count = input_keys.length;
|
|
70
|
+
|
|
71
|
+
const problems = [];
|
|
72
|
+
|
|
73
|
+
for (let i = 1; i < element_count; i++) {
|
|
74
|
+
if (sorted_keys[i] < sorted_keys[i - 1]) {
|
|
75
|
+
problems.push(`keys not ascending at [${i}]: ${sorted_keys[i - 1]} -> ${sorted_keys[i]}`);
|
|
76
|
+
break;
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
const seen = new Uint8Array(element_count);
|
|
81
|
+
for (let i = 0; i < element_count; i++) {
|
|
82
|
+
const value = sorted_values[i];
|
|
83
|
+
|
|
84
|
+
if (value >= element_count || seen[value] === 1) {
|
|
85
|
+
problems.push(`payload is not a permutation at [${i}]: ${value}`);
|
|
86
|
+
break;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
seen[value] = 1;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
for (let i = 0; i < element_count; i++) {
|
|
93
|
+
if (input_keys[sorted_values[i]] !== sorted_keys[i]) {
|
|
94
|
+
problems.push(`key/payload pairing broken at [${i}]: payload ${sorted_values[i]} `
|
|
95
|
+
+ `had key ${input_keys[sorted_values[i]]}, sorted key is ${sorted_keys[i]}`);
|
|
96
|
+
break;
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
// payload is the input index, so a stable sort leaves equal keys with ascending payloads
|
|
101
|
+
for (let i = 1; i < element_count; i++) {
|
|
102
|
+
if (sorted_keys[i] === sorted_keys[i - 1] && sorted_values[i] < sorted_values[i - 1]) {
|
|
103
|
+
problems.push(`not stable at [${i}]: key ${sorted_keys[i]} came from index `
|
|
104
|
+
+ `${sorted_values[i - 1]} then ${sorted_values[i]}`);
|
|
105
|
+
break;
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
return problems;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
/**
|
|
113
|
+
* On-device verification of {@link graph_radix_sort}: sorts deterministic key/payload sets across
|
|
114
|
+
* tile-boundary element counts and three key distributions, reads the results back, and checks on
|
|
115
|
+
* the CPU that the keys are ascending, that the payload is a permutation of the input indices, that
|
|
116
|
+
* every payload still sits next to ITS key, and that equal keys kept their input order.
|
|
117
|
+
*
|
|
118
|
+
* Logs one `[SORT]` PASS/FAIL line per case.
|
|
119
|
+
*
|
|
120
|
+
* @param {GraphicsContext} graphics
|
|
121
|
+
*/
|
|
122
|
+
export function verify_radix_sort(graphics) {
|
|
123
|
+
|
|
124
|
+
const graph = new FrameGraph();
|
|
125
|
+
const cmd = ShadeGPUCommandContext.create(graphics, 'verify/radix sort');
|
|
126
|
+
|
|
127
|
+
const usage = GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE;
|
|
128
|
+
|
|
129
|
+
for (const element_count of ELEMENT_COUNTS) {
|
|
130
|
+
for (let variant = 0; variant < 3; variant++) {
|
|
131
|
+
|
|
132
|
+
const input_keys = make_keys(element_count, variant);
|
|
133
|
+
const input_values = new Uint32Array(element_count);
|
|
134
|
+
for (let i = 0; i < element_count; i++) {
|
|
135
|
+
input_values[i] = i;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
const type = WebGPUArray.from(u32, element_count);
|
|
139
|
+
const label = `n=${element_count} variant=${variant}`;
|
|
140
|
+
|
|
141
|
+
const keys = graph_import_typed_buffer({
|
|
142
|
+
graph, type, value: input_keys, label: `verify sort keys ${label}`, usage
|
|
143
|
+
});
|
|
144
|
+
const values = graph_import_typed_buffer({
|
|
145
|
+
graph, type, value: input_values, label: `verify sort values ${label}`, usage
|
|
146
|
+
});
|
|
147
|
+
|
|
148
|
+
const sorted = graph_radix_sort({ graph, keys, values, element_count });
|
|
149
|
+
|
|
150
|
+
let sorted_keys;
|
|
151
|
+
let sorted_values;
|
|
152
|
+
|
|
153
|
+
function validate() {
|
|
154
|
+
if (sorted_keys === undefined || sorted_values === undefined) {
|
|
155
|
+
// wait for both readbacks
|
|
156
|
+
return;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
const problems = problems_with(input_keys, sorted_keys, sorted_values);
|
|
160
|
+
|
|
161
|
+
if (problems.length === 0) {
|
|
162
|
+
console.log(`%c[SORT] PASS ${label}`, 'color: #0c0');
|
|
163
|
+
} else {
|
|
164
|
+
console.error(`[SORT] FAIL ${label}:\n ${problems.join('\n ')}`);
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
graph_inspect_gpu_buffer({
|
|
169
|
+
graph, type, buffer: sorted.keys,
|
|
170
|
+
callback([data]) {
|
|
171
|
+
sorted_keys = data;
|
|
172
|
+
validate();
|
|
173
|
+
}
|
|
174
|
+
});
|
|
175
|
+
|
|
176
|
+
graph_inspect_gpu_buffer({
|
|
177
|
+
graph, type, buffer: sorted.values,
|
|
178
|
+
callback([data]) {
|
|
179
|
+
sorted_values = data;
|
|
180
|
+
validate();
|
|
181
|
+
}
|
|
182
|
+
});
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
cmd.encodeGraph(graph);
|
|
187
|
+
cmd.finish();
|
|
188
|
+
}
|
|
@@ -4,9 +4,15 @@
|
|
|
4
4
|
export class GPUInstancesAccelerationStructure {
|
|
5
5
|
/**
|
|
6
6
|
*
|
|
7
|
-
* @param {
|
|
7
|
+
* @param {GraphicsContext} graphics
|
|
8
|
+
*/
|
|
9
|
+
constructor(graphics: GraphicsContext);
|
|
10
|
+
/**
|
|
11
|
+
* The CPU-side tree. Still maintained incrementally by the `instance_*` methods and still walked
|
|
12
|
+
* by CPU queries — {@link DirectionalLightShadowmap} runs `compute_tight_near_far_clipping_planes`
|
|
13
|
+
* against it per cascade per frame. What the GPU build retires is the per-frame treelet pass and
|
|
14
|
+
* the full flatten-and-upload, not the tree.
|
|
8
15
|
*/
|
|
9
|
-
constructor(device: GPUDevice);
|
|
10
16
|
get bvh(): BVH;
|
|
11
17
|
clear(): void;
|
|
12
18
|
/**
|
|
@@ -34,8 +40,14 @@ export class GPUInstancesAccelerationStructure {
|
|
|
34
40
|
* @param {Mesh} instance
|
|
35
41
|
*/
|
|
36
42
|
instance_update(index: number, instance: Mesh): void;
|
|
37
|
-
|
|
38
|
-
|
|
43
|
+
/**
|
|
44
|
+
* @param {GPUBuffer} scene_database_buffer the table the world AABBs are read from
|
|
45
|
+
*/
|
|
46
|
+
push_to_gpu(scene_database_buffer: GPUBuffer): void;
|
|
47
|
+
/**
|
|
48
|
+
* @param {GPUBuffer} scene_database_buffer
|
|
49
|
+
*/
|
|
50
|
+
update(scene_database_buffer: GPUBuffer): void;
|
|
39
51
|
#private;
|
|
40
52
|
}
|
|
41
53
|
import { BVH } from "../../../core/bvh2/bvh3/BVH.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUInstancesAccelerationStructure.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUInstancesAccelerationStructure.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUInstancesAccelerationStructure.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUInstancesAccelerationStructure.js"],"names":[],"mappings":"AAgCA;;GAEG;AACH;IA2EI;;;OAGG;IACH,uCAcC;IA/ED;;;;;OAKG;IACH,eAEC;IAED,cAKC;IAOD;;;OAGG;IACH,wBAEC;IA2DD;;;;OAIG;IACH,oBAHW,MAAM,wBAmBhB;IAED;;;;;;OAMG;IACH,uBAFW,MAAM,QAkBhB;IAED;;;;OAIG;IACH,uBAHW,MAAM,wBAYhB;IAuID;;OAEG;IACH,oDAIC;IAED;;OAEG;IACH,+CAMC;;CACJ;oBA/VmB,gCAAgC"}
|