@woosh/meep-engine 3.2.0 → 3.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (893) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/avif/encoder_worker.js +5 -18
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  9. package/src/core/color/PQ/PQ_constants.d.ts +43 -0
  10. package/src/core/color/PQ/PQ_constants.d.ts.map +1 -0
  11. package/src/core/color/PQ/PQ_constants.js +50 -0
  12. package/src/core/color/PQ/PQ_to_linear.d.ts +24 -0
  13. package/src/core/color/PQ/PQ_to_linear.d.ts.map +1 -0
  14. package/src/core/color/PQ/PQ_to_linear.js +35 -0
  15. package/src/core/color/PQ/linear_to_PQ.d.ts +27 -0
  16. package/src/core/color/PQ/linear_to_PQ.d.ts.map +1 -0
  17. package/src/core/color/PQ/linear_to_PQ.js +32 -0
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts +32 -0
  19. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.d.ts.map +1 -0
  20. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_other_face.js +59 -0
  21. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts +26 -0
  22. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.d.ts.map +1 -0
  23. package/src/core/geom/3d/topology/struct/binary/query/bt_face_third_vertex.js +55 -0
  24. package/src/engine/EntityCreator.d.ts +19 -11
  25. package/src/engine/EntityCreator.d.ts.map +1 -1
  26. package/src/engine/EntityCreator.js +116 -94
  27. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  28. package/src/engine/achievements/AchievementManager.js +437 -433
  29. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  30. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  31. package/src/engine/animation/AnimatedActions.js +111 -81
  32. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  33. package/src/engine/animation/AnimationUtils.js +234 -252
  34. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  35. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  36. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +290 -265
  37. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  38. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  39. package/src/engine/graphics3/VolumetricLightMap.d.ts +90 -0
  40. package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -0
  41. package/src/engine/graphics3/VolumetricLightMap.js +160 -0
  42. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts +32 -0
  43. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.d.ts.map +1 -0
  44. package/src/engine/graphics3/VolumetricLightMapSerializationAdapter.js +67 -0
  45. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +98 -0
  46. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -0
  47. package/src/engine/graphics3/VolumetricLightMapSystem3.js +261 -0
  48. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  49. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  50. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  51. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  52. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  53. package/src/engine/sound/SoundEngine.d.ts +2 -2
  54. package/src/engine/sound/SoundEngine.js +124 -124
  55. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  56. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  57. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  58. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  61. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  62. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  63. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  64. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  65. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  66. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  67. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  68. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  69. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  70. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  71. package/src/engine/sound/sopra/README.md +644 -643
  72. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  73. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  74. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  75. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  76. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  77. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  78. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  79. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  80. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  81. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  82. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  83. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  84. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  85. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  86. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  87. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  88. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  89. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  90. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  91. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  92. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  93. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  94. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  95. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  96. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  97. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  98. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  99. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  100. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  101. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  102. package/src/shade/playground/add_random_meshes.js +132 -84
  103. package/src/shade/playground/bvh_repro/README.md +57 -0
  104. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  105. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  106. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  107. package/src/shade/playground/bvh_repro/index.html +124 -0
  108. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  109. package/src/shade/playground/bvh_repro/main.js +254 -0
  110. package/src/shade/playground/load_default_environment.d.ts +10 -1
  111. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  112. package/src/shade/playground/load_default_environment.js +44 -20
  113. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  114. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  115. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  116. package/src/shade/playground/skinned_blas_refit/README.md +103 -0
  117. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  118. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  119. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  120. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  121. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  122. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  123. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  124. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  125. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  126. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  127. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  128. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  129. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  130. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +81 -0
  131. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  132. package/src/shade/playground/skinned_blas_refit/place_character.js +116 -0
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  135. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  136. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  137. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  138. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  139. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  140. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  141. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  142. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  143. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  144. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  145. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  146. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  147. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  148. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  149. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  150. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  151. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  152. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  153. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  154. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  155. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  156. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  157. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  158. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  159. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  160. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  161. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  162. package/src/shade/renderer/Renderer.d.ts +16 -0
  163. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  164. package/src/shade/renderer/Renderer.js +23 -4
  165. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  166. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  167. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  168. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  169. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  170. package/src/shade/renderer/animation/Skin.js +9 -7
  171. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  172. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  173. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  174. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  175. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  176. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  177. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  178. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  179. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  180. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  181. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  182. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  183. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  184. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  185. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  186. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  187. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  188. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  189. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  190. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  191. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  192. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  193. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  194. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  195. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  196. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts +23 -0
  197. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.d.ts.map +1 -0
  198. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_empty_gpu_structure.js +34 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  203. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  204. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  206. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  207. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  209. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  210. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  211. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  212. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  213. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
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  216. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
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  218. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  219. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  220. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  222. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  223. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  225. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  226. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  227. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  228. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  230. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  231. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
  232. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
  233. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  234. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  235. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  236. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  238. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
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- export class WriteVector3Attribute extends ShaderNode {
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- id: number;
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- name: string;
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- generate_code(instance: any, output: any, context: any, port_variables: any): void;
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- }
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- import { ShaderNode } from "../ShaderNode.js";
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- //# sourceMappingURL=WriteVector3Attribute.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"WriteVector3Attribute.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.js"],"names":[],"mappings":"AAKA;IAIQ,WAAe;IACf,aAAgC;IAOpC,mFAMC;CACJ;2BAxB0B,kBAAkB"}
@@ -1,25 +0,0 @@
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- import { ShaderNode } from "../ShaderNode.js";
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- import { ParticleDataTypes } from "../ParticleDataTypes.js";
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- import { PortDirection } from "../../../../../../core/model/node-graph/node/PortDirection.js";
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- import { NodeParameterDataType } from "../../../../../../core/model/node-graph/node/parameter/NodeParameterDataType.js";
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-
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- export class WriteVector3Attribute extends ShaderNode {
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- constructor() {
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- super();
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-
10
- this.id = 30008;
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- this.name = "Write V3 Attribute";
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-
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- this.createPort(ParticleDataTypes.Vector3, 'value', PortDirection.In);
14
-
15
- this.createParameter('name', NodeParameterDataType.String, '');
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- }
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-
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- generate_code(instance, output, context, port_variables) {
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- const attribute_name = instance.getParameterValue(0);
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-
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- const source = port_variables[0];
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-
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- output.add(`out_${attribute_name} = ${source};`);
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- }
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- }
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- export class AddFloatNode extends ShaderNode {
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- name: string;
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- id: number;
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- generate_code(instance: any, output: any, context: any, port_variables: any): void;
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- }
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- import { ShaderNode } from "../ShaderNode.js";
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- //# sourceMappingURL=AddFloatNode.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"AddFloatNode.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.js"],"names":[],"mappings":"AAKA;IAIQ,aAAuB;IACvB,WAAe;IAOnB,mFAOC;CACJ;2BAzB0B,kBAAkB"}
@@ -1,26 +0,0 @@
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- import { ShaderNode } from "../ShaderNode.js";
2
- import { PortDirection } from "../../../../../../core/model/node-graph/node/PortDirection.js";
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- import { ParticleDataTypes } from "../ParticleDataTypes.js";
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-
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-
6
- export class AddFloatNode extends ShaderNode {
7
- constructor() {
8
- super();
9
-
10
- this.name = 'Float Add';
11
- this.id = 30001;
12
-
13
- this.createPort(ParticleDataTypes.Float, 'a', PortDirection.In);
14
- this.createPort(ParticleDataTypes.Float, 'b', PortDirection.In);
15
- this.createPort(ParticleDataTypes.Float, 'value', PortDirection.Out);
16
- }
17
-
18
- generate_code(instance, output, context, port_variables) {
19
- const out = context.getIdentifier(instance, this.getPortById(2));
20
-
21
- const a = port_variables[0];
22
- const b = port_variables[1];
23
-
24
- output.add(`${out} = ${a} + ${b};`);
25
- }
26
- }
@@ -1,7 +0,0 @@
1
- export class Vector3Add extends ShaderNode {
2
- name: string;
3
- id: number;
4
- generate_code(instance: any, output: any, context: any, port_variables: any): void;
5
- }
6
- import { ShaderNode } from "../ShaderNode.js";
7
- //# sourceMappingURL=Vector3Add.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Vector3Add.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/nodes/math/Vector3Add.js"],"names":[],"mappings":"AAIA;IAIQ,aAAoB;IACpB,WAAgB;IAOpB,mFAOC;CACJ;2BAxB0B,kBAAkB"}
@@ -1,25 +0,0 @@
1
- import { ShaderNode } from "../ShaderNode.js";
2
- import { ParticleDataTypes } from "../ParticleDataTypes.js";
3
- import { PortDirection } from "../../../../../../core/model/node-graph/node/PortDirection.js";
4
-
5
- export class Vector3Add extends ShaderNode {
6
- constructor() {
7
- super();
8
-
9
- this.name = 'V3 Add';
10
- this.id = 300012;
11
-
12
- this.createPort(ParticleDataTypes.Vector3, 'a', PortDirection.In);
13
- this.createPort(ParticleDataTypes.Vector3, 'b', PortDirection.In);
14
- this.createPort(ParticleDataTypes.Vector3, 'value', PortDirection.Out);
15
- }
16
-
17
- generate_code(instance, output, context, port_variables) {
18
- const out = context.getIdentifier(instance, this.getPortById(2));
19
-
20
- const a = port_variables[0];
21
- const b = port_variables[1];
22
-
23
- output.add(`${out} = ${a} + ${b};`);
24
- }
25
- }
@@ -1,7 +0,0 @@
1
- export class Vector3Divide extends ShaderNode {
2
- name: string;
3
- id: number;
4
- generate_code(instance: any, output: any, context: any, port_variables: any): void;
5
- }
6
- import { ShaderNode } from "../ShaderNode.js";
7
- //# sourceMappingURL=Vector3Divide.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Vector3Divide.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.js"],"names":[],"mappings":"AAIA;IAIQ,aAAuB;IACvB,WAAgB;IAOpB,mFAOC;CACJ;2BAxB0B,kBAAkB"}
@@ -1,25 +0,0 @@
1
- import { ShaderNode } from "../ShaderNode.js";
2
- import { ParticleDataTypes } from "../ParticleDataTypes.js";
3
- import { PortDirection } from "../../../../../../core/model/node-graph/node/PortDirection.js";
4
-
5
- export class Vector3Divide extends ShaderNode {
6
- constructor() {
7
- super();
8
-
9
- this.name = 'V3 Divide';
10
- this.id = 300014;
11
-
12
- this.createPort(ParticleDataTypes.Vector3, 'a', PortDirection.In);
13
- this.createPort(ParticleDataTypes.Vector3, 'b', PortDirection.In);
14
- this.createPort(ParticleDataTypes.Vector3, 'value', PortDirection.Out);
15
- }
16
-
17
- generate_code(instance, output, context, port_variables) {
18
- const out = context.getIdentifier(instance, this.getPortById(2));
19
-
20
- const a = port_variables[0];
21
- const b = port_variables[1];
22
-
23
- output.add(`${out} = ${a} / ${b};`);
24
- }
25
- }
@@ -1,7 +0,0 @@
1
- export class Vector3Multiply extends ShaderNode {
2
- name: string;
3
- id: number;
4
- generate_code(instance: any, output: any, context: any, port_variables: any): void;
5
- }
6
- import { ShaderNode } from "../ShaderNode.js";
7
- //# sourceMappingURL=Vector3Multiply.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Vector3Multiply.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.js"],"names":[],"mappings":"AAIA;IAIQ,aAAyB;IACzB,WAAgB;IAOpB,mFAOC;CACJ;2BAxB0B,kBAAkB"}
@@ -1,25 +0,0 @@
1
- import { ShaderNode } from "../ShaderNode.js";
2
- import { ParticleDataTypes } from "../ParticleDataTypes.js";
3
- import { PortDirection } from "../../../../../../core/model/node-graph/node/PortDirection.js";
4
-
5
- export class Vector3Multiply extends ShaderNode {
6
- constructor() {
7
- super();
8
-
9
- this.name = 'V3 Multiply';
10
- this.id = 300011;
11
-
12
- this.createPort(ParticleDataTypes.Vector3, 'a', PortDirection.In);
13
- this.createPort(ParticleDataTypes.Vector3, 'b', PortDirection.In);
14
- this.createPort(ParticleDataTypes.Vector3, 'value', PortDirection.Out);
15
- }
16
-
17
- generate_code(instance, output, context, port_variables) {
18
- const out = context.getIdentifier(instance, this.getPortById(2));
19
-
20
- const a = port_variables[0];
21
- const b = port_variables[1];
22
-
23
- output.add(`${out} = ${a} * ${b};`);
24
- }
25
- }
@@ -1,7 +0,0 @@
1
- export class Vector3Subtract extends ShaderNode {
2
- name: string;
3
- id: number;
4
- generate_code(instance: any, output: any, context: any, port_variables: any): void;
5
- }
6
- import { ShaderNode } from "../ShaderNode.js";
7
- //# sourceMappingURL=Vector3Subtract.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Vector3Subtract.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.js"],"names":[],"mappings":"AAIA;IAIQ,aAAyB;IACzB,WAAgB;IAOpB,mFAOC;CACJ;2BAxB0B,kBAAkB"}
@@ -1,25 +0,0 @@
1
- import { ShaderNode } from "../ShaderNode.js";
2
- import { ParticleDataTypes } from "../ParticleDataTypes.js";
3
- import { PortDirection } from "../../../../../../core/model/node-graph/node/PortDirection.js";
4
-
5
- export class Vector3Subtract extends ShaderNode {
6
- constructor() {
7
- super();
8
-
9
- this.name = 'V3 Subtract';
10
- this.id = 300013;
11
-
12
- this.createPort(ParticleDataTypes.Vector3, 'a', PortDirection.In);
13
- this.createPort(ParticleDataTypes.Vector3, 'b', PortDirection.In);
14
- this.createPort(ParticleDataTypes.Vector3, 'value', PortDirection.Out);
15
- }
16
-
17
- generate_code(instance, output, context, port_variables) {
18
- const out = context.getIdentifier(instance, this.getPortById(2));
19
-
20
- const a = port_variables[0];
21
- const b = port_variables[1];
22
-
23
- output.add(`${out} = ${a} - ${b};`);
24
- }
25
- }
@@ -1,7 +0,0 @@
1
- export class CurlNoiseNode extends ShaderNode {
2
- id: number;
3
- name: string;
4
- generate_code(instance: any, output: any, context: any, port_variables: any): void;
5
- }
6
- import { ShaderNode } from "../ShaderNode.js";
7
- //# sourceMappingURL=CurlNoiseNode.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"CurlNoiseNode.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.js"],"names":[],"mappings":"AAOA;IAIQ,WAAe;IAEf,aAA2B;IAgB/B,mFAOC;CAEJ;2BAtC0B,kBAAkB"}
@@ -1,39 +0,0 @@
1
- import { ShaderNode } from "../ShaderNode.js";
2
- import { ParticleDataTypes } from "../ParticleDataTypes.js";
3
- import { PortDirection } from "../../../../../../core/model/node-graph/node/PortDirection.js";
4
- import { FunctionModuleReference } from "../../codegen/modules/FunctionModuleReference.js";
5
- import { FunctionSignature } from "../../codegen/modules/FunctionSignature.js";
6
- import { FunctionParameterSpecification } from "../../codegen/modules/FunctionParameterSpecification.js";
7
-
8
- export class CurlNoiseNode extends ShaderNode {
9
- constructor() {
10
- super();
11
-
12
- this.id = 30015;
13
-
14
- this.name = 'V3 Curl Noise';
15
-
16
- this.createPort(ParticleDataTypes.Vector3, 'p', PortDirection.In);
17
- this.createPort(ParticleDataTypes.Vector3, 'out', PortDirection.Out);
18
-
19
- this.addModuleDependency(FunctionModuleReference.from(
20
- 'glsl-noise/simplex/3d#curlNoise',
21
- FunctionSignature.from(
22
- [
23
- FunctionParameterSpecification.from(PortDirection.In, ParticleDataTypes.Vector3)
24
- ],
25
- ParticleDataTypes.Vector3
26
- )
27
- ));
28
- }
29
-
30
- generate_code(instance, output, context, port_variables) {
31
-
32
- const out = context.getIdentifier(instance, this.getPortById(1));
33
-
34
- const input = port_variables[0];
35
-
36
- output.add(`${out} = curlNoise( ${input} );`);
37
- }
38
-
39
- }
@@ -1,39 +0,0 @@
1
- /**
2
- * Number of scalar components in a particle attribute of the given type.
3
- *
4
- * WHY THIS EXISTS
5
- *
6
- * There were two switch tables over the same four {@link ParticleDataTypes}
7
- * cases: `ParticleAttributeSpecification.computeComponentCount` returning
8
- * 1/2/3/4, and `getTypeByteSize` returning 4/8/12/16. The second is exactly four
9
- * times the first, but nothing said so — and `TransformFeedback` calls both on
10
- * the same attribute two lines apart to lay out a buffer, so if a type were ever
11
- * added to one table and not the other the strides and the component counts
12
- * would silently disagree and the feedback buffer would be misread.
13
- *
14
- * One table, and the byte size derives from it.
15
- *
16
- * @param {ParticleDataTypes} type
17
- * @returns {number}
18
- * @throws {Error} when the type has no defined component layout
19
- */
20
- export function particle_data_type_component_count(type: {
21
- Void: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
22
- Float: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
23
- Vector2: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
24
- Vector3: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
25
- Vector4: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
26
- Matrix4: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
27
- Boolean: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
28
- Texture2D: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
29
- Color: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
30
- }): number;
31
- /**
32
- * Size in bytes of one component of any {@link ParticleDataTypes} value that can
33
- * live in a particle attribute buffer. Every supported type is float-based, so
34
- * a value's byte size is simply its component count times this.
35
- *
36
- * @type {number}
37
- */
38
- export const PARTICLE_DATA_TYPE_COMPONENT_BYTE_SIZE: number;
39
- //# sourceMappingURL=particle_data_type_component_count.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"particle_data_type_component_count.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;GAkBG;AACH;;;;;;;;;;IAHa,MAAM,CAiBlB;AA1CD;;;;;;GAMG;AACH,qDAFU,MAAM,CAEwC"}
@@ -1,45 +0,0 @@
1
- import { ParticleDataTypes } from "./ParticleDataTypes.js";
2
-
3
- /**
4
- * Size in bytes of one component of any {@link ParticleDataTypes} value that can
5
- * live in a particle attribute buffer. Every supported type is float-based, so
6
- * a value's byte size is simply its component count times this.
7
- *
8
- * @type {number}
9
- */
10
- export const PARTICLE_DATA_TYPE_COMPONENT_BYTE_SIZE = 4;
11
-
12
- /**
13
- * Number of scalar components in a particle attribute of the given type.
14
- *
15
- * WHY THIS EXISTS
16
- *
17
- * There were two switch tables over the same four {@link ParticleDataTypes}
18
- * cases: `ParticleAttributeSpecification.computeComponentCount` returning
19
- * 1/2/3/4, and `getTypeByteSize` returning 4/8/12/16. The second is exactly four
20
- * times the first, but nothing said so — and `TransformFeedback` calls both on
21
- * the same attribute two lines apart to lay out a buffer, so if a type were ever
22
- * added to one table and not the other the strides and the component counts
23
- * would silently disagree and the feedback buffer would be misread.
24
- *
25
- * One table, and the byte size derives from it.
26
- *
27
- * @param {ParticleDataTypes} type
28
- * @returns {number}
29
- * @throws {Error} when the type has no defined component layout
30
- */
31
- export function particle_data_type_component_count(type) {
32
- switch (type) {
33
- case ParticleDataTypes.Float:
34
- return 1;
35
- case ParticleDataTypes.Vector2:
36
- return 2;
37
- case ParticleDataTypes.Vector3:
38
- return 3;
39
- case ParticleDataTypes.Vector4:
40
- return 4;
41
-
42
- default:
43
- throw new Error(`Unsupported data type '${type}'`);
44
- }
45
- }
@@ -1,9 +0,0 @@
1
- export namespace GeometryAttributes {
2
- let Color: ParticleAttributeSpecification;
3
- let Position: ParticleAttributeSpecification;
4
- let Rotation: ParticleAttributeSpecification;
5
- let Scale: ParticleAttributeSpecification;
6
- let Age: ParticleAttributeSpecification;
7
- }
8
- import { ParticleAttributeSpecification } from "./ParticleAttributeSpecification.js";
9
- //# sourceMappingURL=GeometryAttributes.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GeometryAttributes.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/particle/GeometryAttributes.js"],"names":[],"mappings":";;;;;;;+CAA+C,qCAAqC"}
@@ -1,10 +0,0 @@
1
- import { ParticleAttributeSpecification } from "./ParticleAttributeSpecification.js";
2
- import { ParticleDataTypes } from "../nodes/ParticleDataTypes.js";
3
-
4
- export const GeometryAttributes = {
5
- Color: ParticleAttributeSpecification.from('color', ParticleDataTypes.Vector4),
6
- Position: ParticleAttributeSpecification.from('position', ParticleDataTypes.Vector3),
7
- Rotation: ParticleAttributeSpecification.from('rotation', ParticleDataTypes.Vector4),
8
- Scale: ParticleAttributeSpecification.from('scale', ParticleDataTypes.Float),
9
- Age: ParticleAttributeSpecification.from('age', ParticleDataTypes.Float)
10
- }
@@ -1,13 +0,0 @@
1
- export class ParticleAttributeBinding {
2
- /**
3
- *
4
- * @type {ParticleAttributeSpecification}
5
- */
6
- source: ParticleAttributeSpecification;
7
- /**
8
- *
9
- * @type {ParticleAttributeSpecification}
10
- */
11
- target: ParticleAttributeSpecification;
12
- }
13
- //# sourceMappingURL=ParticleAttributeBinding.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ParticleAttributeBinding.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/particle/ParticleAttributeBinding.js"],"names":[],"mappings":"AAAA;IAEI;;;OAGG;IACH,uCAAc;IACd;;;OAGG;IACH,uCAAc;CAEjB"}
@@ -1,14 +0,0 @@
1
- export class ParticleAttributeBinding {
2
-
3
- /**
4
- *
5
- * @type {ParticleAttributeSpecification}
6
- */
7
- source = null;
8
- /**
9
- *
10
- * @type {ParticleAttributeSpecification}
11
- */
12
- target = null;
13
-
14
- }
@@ -1,50 +0,0 @@
1
- export class ParticleAttributeSpecification {
2
- /**
3
- *
4
- * @param {string} name
5
- * @param {ParticleDataTypes} type
6
- * @returns {ParticleAttributeSpecification}
7
- */
8
- static from(name: string, type: {
9
- Void: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
10
- Float: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
11
- Vector2: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
12
- Vector3: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
13
- /**
14
- * @type {ParticleDataTypes}
15
- */
16
- Vector4: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
17
- Matrix4: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
18
- Boolean: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
19
- Texture2D: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
20
- Color: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
21
- }): ParticleAttributeSpecification;
22
- /**
23
- * @type {ParticleDataTypes}
24
- */
25
- type: {
26
- Void: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
27
- Float: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
28
- Vector2: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
29
- Vector3: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
30
- /**
31
- * @type {ParticleDataTypes}
32
- */
33
- Vector4: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
34
- Matrix4: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
35
- Boolean: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
36
- Texture2D: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
37
- Color: import("../../../../../core/model/node-graph/type/DataType.js").DataType;
38
- };
39
- /**
40
- * Name must be unique
41
- * @type {string}
42
- */
43
- name: string;
44
- /**
45
- *
46
- * @return {number}
47
- */
48
- computeComponentCount(): number;
49
- }
50
- //# sourceMappingURL=ParticleAttributeSpecification.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ParticleAttributeSpecification.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/particle/ParticleAttributeSpecification.js"],"names":[],"mappings":"AAIA;IAuBI;;;;;OAKG;IACH,kBAJW,MAAM;;;;;QAvBjB;;WAEG;;;;;;QAuBU,8BAA8B,CAc1C;IAvCD;;OAEG;IACH;;;;;QAHA;;WAEG;;;;;;MAC4B;IAG/B;;;OAGG;IACH,MAFU,MAAM,CAEN;IAGV;;;OAGG;IACH,yBAFY,MAAM,CAIjB;CAqBJ"}
@@ -1,47 +0,0 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { ParticleDataTypes } from "../nodes/ParticleDataTypes.js";
3
- import { particle_data_type_component_count } from "../nodes/particle_data_type_component_count.js";
4
-
5
- export class ParticleAttributeSpecification {
6
-
7
- /**
8
- * @type {ParticleDataTypes}
9
- */
10
- type = ParticleDataTypes.Float;
11
-
12
-
13
- /**
14
- * Name must be unique
15
- * @type {string}
16
- */
17
- name = "";
18
-
19
-
20
- /**
21
- *
22
- * @return {number}
23
- */
24
- computeComponentCount() {
25
- return particle_data_type_component_count(this.type);
26
- }
27
-
28
- /**
29
- *
30
- * @param {string} name
31
- * @param {ParticleDataTypes} type
32
- * @returns {ParticleAttributeSpecification}
33
- */
34
- static from(name, type) {
35
-
36
- assert.enum(type, ParticleDataTypes, 'type');
37
- assert.isString(name, 'name');
38
-
39
-
40
- const r = new ParticleAttributeSpecification();
41
-
42
- r.name = name;
43
- r.type = type;
44
-
45
- return r;
46
- }
47
- }
@@ -1,51 +0,0 @@
1
- export class ParticleSpecification {
2
- /**
3
- *
4
- * @param {ParticleAttributeSpecification[]} attributes
5
- * @param {ParticleAttributeSpecification[]} uniforms
6
- * @param {NodeGraph} model
7
- * @returns {ParticleSpecification}
8
- */
9
- static from(attributes: ParticleAttributeSpecification[], uniforms: ParticleAttributeSpecification[], model: NodeGraph): ParticleSpecification;
10
- /**
11
- *
12
- * @type {ParticleAttributeSpecification[]}
13
- */
14
- attributes: ParticleAttributeSpecification[];
15
- /**
16
- *
17
- * @type {ParticleAttributeSpecification[]}
18
- */
19
- uniforms: ParticleAttributeSpecification[];
20
- /**
21
- *
22
- * @type {NodeGraph}
23
- */
24
- model: NodeGraph;
25
- /**
26
- *
27
- * @type {number[]}
28
- * @private
29
- */
30
- private __attribute_offsets;
31
- /**
32
- *
33
- * @type {number}
34
- * @private
35
- */
36
- private __total_attribute_component_count;
37
- initialize(): void;
38
- /**
39
- *
40
- * @return {number}
41
- */
42
- getTotalAttributeComponentCount(): number;
43
- /**
44
- *
45
- * @param {number} index
46
- * @return {number}
47
- */
48
- getAttributeOffset(index: number): number;
49
- buildAttributeOffset(): void;
50
- }
51
- //# sourceMappingURL=ParticleSpecification.d.ts.map
@@ -1 +0,0 @@
1
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