@ringozz/godot 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (994) hide show
  1. package/gen/classes/AESContext.ts +99 -0
  2. package/gen/classes/AStar2D.ts +222 -0
  3. package/gen/classes/AStar3D.ts +247 -0
  4. package/gen/classes/AStarGrid2D.ts +284 -0
  5. package/gen/classes/AcceptDialog.ts +104 -0
  6. package/gen/classes/AccessibilityServer.ts +824 -0
  7. package/gen/classes/AimModifier3D.ts +75 -0
  8. package/gen/classes/AnimatableBody2D.ts +21 -0
  9. package/gen/classes/AnimatableBody3D.ts +21 -0
  10. package/gen/classes/AnimatedSprite2D.ts +160 -0
  11. package/gen/classes/AnimatedSprite3D.ts +134 -0
  12. package/gen/classes/AnimatedTexture.ts +74 -0
  13. package/gen/classes/Animation.ts +596 -0
  14. package/gen/classes/AnimationLibrary.ts +77 -0
  15. package/gen/classes/AnimationMixer.ts +450 -0
  16. package/gen/classes/AnimationNode.ts +159 -0
  17. package/gen/classes/AnimationNodeAdd2.ts +16 -0
  18. package/gen/classes/AnimationNodeAdd3.ts +20 -0
  19. package/gen/classes/AnimationNodeAnimation.ts +84 -0
  20. package/gen/classes/AnimationNodeBlend2.ts +15 -0
  21. package/gen/classes/AnimationNodeBlend3.ts +19 -0
  22. package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
  23. package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
  24. package/gen/classes/AnimationNodeBlendTree.ts +110 -0
  25. package/gen/classes/AnimationNodeExtension.ts +25 -0
  26. package/gen/classes/AnimationNodeOneShot.ts +144 -0
  27. package/gen/classes/AnimationNodeOutput.ts +14 -0
  28. package/gen/classes/AnimationNodeStateMachine.ts +163 -0
  29. package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
  30. package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
  31. package/gen/classes/AnimationNodeSub2.ts +17 -0
  32. package/gen/classes/AnimationNodeSync.ts +21 -0
  33. package/gen/classes/AnimationNodeTimeScale.ts +14 -0
  34. package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
  35. package/gen/classes/AnimationNodeTransition.ts +92 -0
  36. package/gen/classes/AnimationPlayer.ts +319 -0
  37. package/gen/classes/AnimationRootNode.ts +15 -0
  38. package/gen/classes/AnimationTree.ts +60 -0
  39. package/gen/classes/Area2D.ts +252 -0
  40. package/gen/classes/Area3D.ts +305 -0
  41. package/gen/classes/AreaLight3D.ts +56 -0
  42. package/gen/classes/ArrayMesh.ts +177 -0
  43. package/gen/classes/ArrayOccluder3D.ts +35 -0
  44. package/gen/classes/AspectRatioContainer.ts +78 -0
  45. package/gen/classes/AtlasTexture.ts +42 -0
  46. package/gen/classes/AudioBusLayout.ts +14 -0
  47. package/gen/classes/AudioEffect.ts +16 -0
  48. package/gen/classes/AudioEffectAmplify.ts +27 -0
  49. package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
  50. package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
  51. package/gen/classes/AudioEffectCapture.ts +62 -0
  52. package/gen/classes/AudioEffectChorus.ts +95 -0
  53. package/gen/classes/AudioEffectCompressor.ts +62 -0
  54. package/gen/classes/AudioEffectDelay.ts +93 -0
  55. package/gen/classes/AudioEffectDistortion.ts +75 -0
  56. package/gen/classes/AudioEffectEQ.ts +30 -0
  57. package/gen/classes/AudioEffectEQ10.ts +25 -0
  58. package/gen/classes/AudioEffectEQ21.ts +36 -0
  59. package/gen/classes/AudioEffectEQ6.ts +21 -0
  60. package/gen/classes/AudioEffectFilter.ts +68 -0
  61. package/gen/classes/AudioEffectHardLimiter.ts +34 -0
  62. package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
  63. package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
  64. package/gen/classes/AudioEffectInstance.ts +14 -0
  65. package/gen/classes/AudioEffectLimiter.ts +40 -0
  66. package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
  67. package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
  68. package/gen/classes/AudioEffectNotchFilter.ts +15 -0
  69. package/gen/classes/AudioEffectPanner.ts +21 -0
  70. package/gen/classes/AudioEffectPhaser.ts +45 -0
  71. package/gen/classes/AudioEffectPitchShift.ts +62 -0
  72. package/gen/classes/AudioEffectRecord.ts +39 -0
  73. package/gen/classes/AudioEffectReverb.ts +63 -0
  74. package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
  75. package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
  76. package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
  77. package/gen/classes/AudioListener2D.ts +31 -0
  78. package/gen/classes/AudioListener3D.ts +61 -0
  79. package/gen/classes/AudioSample.ts +14 -0
  80. package/gen/classes/AudioSamplePlayback.ts +14 -0
  81. package/gen/classes/AudioServer.ts +360 -0
  82. package/gen/classes/AudioStream.ts +53 -0
  83. package/gen/classes/AudioStreamGenerator.ts +88 -0
  84. package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
  85. package/gen/classes/AudioStreamInteractive.ts +216 -0
  86. package/gen/classes/AudioStreamMP3.ts +74 -0
  87. package/gen/classes/AudioStreamMicrophone.ts +15 -0
  88. package/gen/classes/AudioStreamOggVorbis.ts +71 -0
  89. package/gen/classes/AudioStreamPlayback.ts +63 -0
  90. package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
  91. package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
  92. package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
  93. package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
  94. package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
  95. package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
  96. package/gen/classes/AudioStreamPlayer.ts +146 -0
  97. package/gen/classes/AudioStreamPlayer2D.ts +143 -0
  98. package/gen/classes/AudioStreamPlayer3D.ts +233 -0
  99. package/gen/classes/AudioStreamPlaylist.ts +240 -0
  100. package/gen/classes/AudioStreamPolyphonic.ts +21 -0
  101. package/gen/classes/AudioStreamRandomizer.ts +99 -0
  102. package/gen/classes/AudioStreamSynchronized.ts +45 -0
  103. package/gen/classes/AudioStreamWAV.ts +151 -0
  104. package/gen/classes/AwaitTweener.ts +20 -0
  105. package/gen/classes/BackBufferCopy.ts +46 -0
  106. package/gen/classes/BaseButton.ts +164 -0
  107. package/gen/classes/BaseMaterial3D.ts +1477 -0
  108. package/gen/classes/BitMap.ts +94 -0
  109. package/gen/classes/BlitMaterial.ts +46 -0
  110. package/gen/classes/Bone2D.ts +71 -0
  111. package/gen/classes/BoneAttachment3D.ts +57 -0
  112. package/gen/classes/BoneConstraint3D.ts +122 -0
  113. package/gen/classes/BoneMap.ts +53 -0
  114. package/gen/classes/BoneTwistDisperser3D.ts +209 -0
  115. package/gen/classes/BoxContainer.ts +51 -0
  116. package/gen/classes/BoxMesh.ts +41 -0
  117. package/gen/classes/BoxOccluder3D.ts +22 -0
  118. package/gen/classes/BoxShape3D.ts +22 -0
  119. package/gen/classes/Button.ts +117 -0
  120. package/gen/classes/ButtonGroup.ts +39 -0
  121. package/gen/classes/CCDIK3D.ts +16 -0
  122. package/gen/classes/CPUParticles2D.ts +590 -0
  123. package/gen/classes/CPUParticles3D.ts +650 -0
  124. package/gen/classes/CSGBox3D.ts +29 -0
  125. package/gen/classes/CSGCombiner3D.ts +15 -0
  126. package/gen/classes/CSGCylinder3D.ts +52 -0
  127. package/gen/classes/CSGMesh3D.ts +32 -0
  128. package/gen/classes/CSGPolygon3D.ts +170 -0
  129. package/gen/classes/CSGPrimitive3D.ts +20 -0
  130. package/gen/classes/CSGShape3D.ts +140 -0
  131. package/gen/classes/CSGSphere3D.ts +46 -0
  132. package/gen/classes/CSGTorus3D.ts +52 -0
  133. package/gen/classes/CallbackTweener.ts +29 -0
  134. package/gen/classes/Camera2D.ts +266 -0
  135. package/gen/classes/Camera3D.ts +275 -0
  136. package/gen/classes/CameraAttributes.ts +50 -0
  137. package/gen/classes/CameraAttributesPhysical.ts +73 -0
  138. package/gen/classes/CameraAttributesPractical.ts +75 -0
  139. package/gen/classes/CameraFeed.ts +155 -0
  140. package/gen/classes/CameraServer.ts +105 -0
  141. package/gen/classes/CameraTexture.ts +34 -0
  142. package/gen/classes/CanvasGroup.ts +54 -0
  143. package/gen/classes/CanvasItem.ts +698 -0
  144. package/gen/classes/CanvasItemMaterial.ts +97 -0
  145. package/gen/classes/CanvasLayer.ts +103 -0
  146. package/gen/classes/CanvasModulate.ts +21 -0
  147. package/gen/classes/CanvasTexture.ts +60 -0
  148. package/gen/classes/CapsuleMesh.ts +40 -0
  149. package/gen/classes/CapsuleShape2D.ts +35 -0
  150. package/gen/classes/CapsuleShape3D.ts +35 -0
  151. package/gen/classes/CenterContainer.ts +20 -0
  152. package/gen/classes/ChainIK3D.ts +102 -0
  153. package/gen/classes/CharFXTransform.ts +108 -0
  154. package/gen/classes/CharacterBody2D.ts +252 -0
  155. package/gen/classes/CharacterBody3D.ts +246 -0
  156. package/gen/classes/CheckBox.ts +16 -0
  157. package/gen/classes/CheckButton.ts +15 -0
  158. package/gen/classes/CircleShape2D.ts +21 -0
  159. package/gen/classes/ClassDB.ts +197 -0
  160. package/gen/classes/CodeEdit.ts +619 -0
  161. package/gen/classes/CodeHighlighter.ts +132 -0
  162. package/gen/classes/CollisionObject2D.ts +235 -0
  163. package/gen/classes/CollisionObject3D.ts +199 -0
  164. package/gen/classes/CollisionPolygon2D.ts +70 -0
  165. package/gen/classes/CollisionPolygon3D.ts +54 -0
  166. package/gen/classes/CollisionShape2D.ts +55 -0
  167. package/gen/classes/CollisionShape3D.ts +53 -0
  168. package/gen/classes/ColorPalette.ts +21 -0
  169. package/gen/classes/ColorPicker.ts +197 -0
  170. package/gen/classes/ColorPickerButton.ts +68 -0
  171. package/gen/classes/ColorRect.ts +21 -0
  172. package/gen/classes/Compositor.ts +22 -0
  173. package/gen/classes/CompositorEffect.ts +134 -0
  174. package/gen/classes/CompressedCubemap.ts +22 -0
  175. package/gen/classes/CompressedCubemapArray.ts +22 -0
  176. package/gen/classes/CompressedTexture2D.ts +27 -0
  177. package/gen/classes/CompressedTexture2DArray.ts +22 -0
  178. package/gen/classes/CompressedTexture3D.ts +22 -0
  179. package/gen/classes/CompressedTextureLayered.ts +19 -0
  180. package/gen/classes/ConcavePolygonShape2D.ts +25 -0
  181. package/gen/classes/ConcavePolygonShape3D.ts +28 -0
  182. package/gen/classes/ConeTwistJoint3D.ts +84 -0
  183. package/gen/classes/ConfigFile.ts +170 -0
  184. package/gen/classes/ConfirmationDialog.ts +39 -0
  185. package/gen/classes/Container.ts +54 -0
  186. package/gen/classes/Control.ts +1499 -0
  187. package/gen/classes/ConvertTransformModifier3D.ts +153 -0
  188. package/gen/classes/ConvexPolygonShape2D.ts +30 -0
  189. package/gen/classes/ConvexPolygonShape3D.ts +24 -0
  190. package/gen/classes/CopyTransformModifier3D.ts +220 -0
  191. package/gen/classes/Crypto.ts +114 -0
  192. package/gen/classes/CryptoKey.ts +43 -0
  193. package/gen/classes/Cubemap.ts +47 -0
  194. package/gen/classes/CubemapArray.ts +30 -0
  195. package/gen/classes/Curve.ts +183 -0
  196. package/gen/classes/Curve2D.ts +145 -0
  197. package/gen/classes/Curve3D.ts +173 -0
  198. package/gen/classes/CurveTexture.ts +48 -0
  199. package/gen/classes/CurveXYZTexture.ts +40 -0
  200. package/gen/classes/CylinderMesh.ts +58 -0
  201. package/gen/classes/CylinderShape3D.ts +28 -0
  202. package/gen/classes/DPITexture.ts +73 -0
  203. package/gen/classes/DTLSServer.ts +93 -0
  204. package/gen/classes/DampedSpringJoint2D.ts +38 -0
  205. package/gen/classes/Decal.ts +146 -0
  206. package/gen/classes/DirAccess.ts +300 -0
  207. package/gen/classes/DirectionalLight2D.ts +28 -0
  208. package/gen/classes/DirectionalLight3D.ts +104 -0
  209. package/gen/classes/DisplayServer.ts +3119 -0
  210. package/gen/classes/DrawableTexture2D.ts +75 -0
  211. package/gen/classes/ENetConnection.ts +192 -0
  212. package/gen/classes/ENetMultiplayerPeer.ts +54 -0
  213. package/gen/classes/ENetPacketPeer.ts +234 -0
  214. package/gen/classes/EncodedObjectAsID.ts +21 -0
  215. package/gen/classes/Engine.ts +322 -0
  216. package/gen/classes/EngineDebugger.ts +136 -0
  217. package/gen/classes/EngineProfiler.ts +16 -0
  218. package/gen/classes/Environment.ts +786 -0
  219. package/gen/classes/Expression.ts +60 -0
  220. package/gen/classes/ExternalTexture.ts +35 -0
  221. package/gen/classes/FABRIK3D.ts +16 -0
  222. package/gen/classes/FBXDocument.ts +15 -0
  223. package/gen/classes/FBXState.ts +20 -0
  224. package/gen/classes/FastNoiseLite.ts +284 -0
  225. package/gen/classes/FileAccess.ts +596 -0
  226. package/gen/classes/FileDialog.ts +428 -0
  227. package/gen/classes/FlowContainer.ts +84 -0
  228. package/gen/classes/FogMaterial.ts +54 -0
  229. package/gen/classes/FogVolume.ts +39 -0
  230. package/gen/classes/FoldableContainer.ts +110 -0
  231. package/gen/classes/FoldableGroup.ts +38 -0
  232. package/gen/classes/Font.ts +242 -0
  233. package/gen/classes/FontFile.ts +514 -0
  234. package/gen/classes/FontVariation.ts +123 -0
  235. package/gen/classes/FramebufferCacheRD.ts +21 -0
  236. package/gen/classes/GDExtension.ts +47 -0
  237. package/gen/classes/GDExtensionManager.ts +101 -0
  238. package/gen/classes/GDScript.ts +30 -0
  239. package/gen/classes/GLTFAccessor.ts +203 -0
  240. package/gen/classes/GLTFAnimation.ts +33 -0
  241. package/gen/classes/GLTFBufferView.ts +68 -0
  242. package/gen/classes/GLTFCamera.ts +66 -0
  243. package/gen/classes/GLTFDocument.ts +202 -0
  244. package/gen/classes/GLTFDocumentExtension.ts +26 -0
  245. package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
  246. package/gen/classes/GLTFLight.ts +80 -0
  247. package/gen/classes/GLTFMesh.ts +53 -0
  248. package/gen/classes/GLTFNode.ts +125 -0
  249. package/gen/classes/GLTFObjectModelProperty.ts +136 -0
  250. package/gen/classes/GLTFPhysicsBody.ts +89 -0
  251. package/gen/classes/GLTFPhysicsShape.ts +92 -0
  252. package/gen/classes/GLTFSkeleton.ts +32 -0
  253. package/gen/classes/GLTFSkin.ts +44 -0
  254. package/gen/classes/GLTFSpecGloss.ts +46 -0
  255. package/gen/classes/GLTFState.ts +250 -0
  256. package/gen/classes/GLTFTexture.ts +23 -0
  257. package/gen/classes/GLTFTextureSampler.ts +38 -0
  258. package/gen/classes/GPUParticles2D.ts +270 -0
  259. package/gen/classes/GPUParticles3D.ts +339 -0
  260. package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
  261. package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
  262. package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
  263. package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
  264. package/gen/classes/GPUParticlesCollision3D.ts +26 -0
  265. package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
  266. package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
  267. package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
  268. package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
  269. package/gen/classes/Generic6DOFJoint3D.ts +146 -0
  270. package/gen/classes/Geometry2D.ts +249 -0
  271. package/gen/classes/Geometry3D.ts +94 -0
  272. package/gen/classes/GeometryInstance3D.ts +223 -0
  273. package/gen/classes/GodotInstance.ts +48 -0
  274. package/gen/classes/Gradient.ts +125 -0
  275. package/gen/classes/GradientTexture1D.ts +33 -0
  276. package/gen/classes/GradientTexture2D.ts +104 -0
  277. package/gen/classes/GraphEdit.ts +535 -0
  278. package/gen/classes/GraphElement.ts +101 -0
  279. package/gen/classes/GraphFrame.ts +66 -0
  280. package/gen/classes/GraphNode.ts +241 -0
  281. package/gen/classes/GridContainer.ts +21 -0
  282. package/gen/classes/GridMap.ts +294 -0
  283. package/gen/classes/GrooveJoint2D.ts +26 -0
  284. package/gen/classes/HBoxContainer.ts +14 -0
  285. package/gen/classes/HFlowContainer.ts +14 -0
  286. package/gen/classes/HMACContext.ts +54 -0
  287. package/gen/classes/HScrollBar.ts +14 -0
  288. package/gen/classes/HSeparator.ts +14 -0
  289. package/gen/classes/HSlider.ts +14 -0
  290. package/gen/classes/HSplitContainer.ts +14 -0
  291. package/gen/classes/HTTPClient.ts +525 -0
  292. package/gen/classes/HTTPRequest.ts +264 -0
  293. package/gen/classes/HashingContext.ts +75 -0
  294. package/gen/classes/HeightMapShape3D.ts +73 -0
  295. package/gen/classes/HingeJoint3D.ts +90 -0
  296. package/gen/classes/IKModifier3D.ts +40 -0
  297. package/gen/classes/IP.ts +132 -0
  298. package/gen/classes/Image.ts +835 -0
  299. package/gen/classes/ImageFormatLoader.ts +31 -0
  300. package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
  301. package/gen/classes/ImageTexture.ts +73 -0
  302. package/gen/classes/ImageTexture3D.ts +29 -0
  303. package/gen/classes/ImageTextureLayered.ts +66 -0
  304. package/gen/classes/ImmediateMesh.ts +85 -0
  305. package/gen/classes/ImporterMesh.ts +159 -0
  306. package/gen/classes/ImporterMeshInstance3D.ts +45 -0
  307. package/gen/classes/Input.ts +743 -0
  308. package/gen/classes/InputEvent.ts +112 -0
  309. package/gen/classes/InputEventAction.ts +40 -0
  310. package/gen/classes/InputEventFromWindow.ts +19 -0
  311. package/gen/classes/InputEventGesture.ts +20 -0
  312. package/gen/classes/InputEventJoypadButton.ts +30 -0
  313. package/gen/classes/InputEventJoypadMotion.ts +27 -0
  314. package/gen/classes/InputEventKey.ts +133 -0
  315. package/gen/classes/InputEventMIDI.ts +108 -0
  316. package/gen/classes/InputEventMagnifyGesture.ts +21 -0
  317. package/gen/classes/InputEventMouse.ts +35 -0
  318. package/gen/classes/InputEventMouseButton.ts +46 -0
  319. package/gen/classes/InputEventMouseMotion.ts +67 -0
  320. package/gen/classes/InputEventPanGesture.ts +22 -0
  321. package/gen/classes/InputEventScreenDrag.ts +71 -0
  322. package/gen/classes/InputEventScreenTouch.ts +45 -0
  323. package/gen/classes/InputEventShortcut.ts +21 -0
  324. package/gen/classes/InputEventWithModifiers.ts +56 -0
  325. package/gen/classes/InputMap.ts +97 -0
  326. package/gen/classes/InstancePlaceholder.ts +33 -0
  327. package/gen/classes/IntervalTweener.ts +15 -0
  328. package/gen/classes/ItemList.ts +482 -0
  329. package/gen/classes/IterateIK3D.ts +136 -0
  330. package/gen/classes/JNISingleton.ts +20 -0
  331. package/gen/classes/JSON.ts +163 -0
  332. package/gen/classes/JSONRPC.ts +87 -0
  333. package/gen/classes/JacobianIK3D.ts +16 -0
  334. package/gen/classes/JavaClass.ts +37 -0
  335. package/gen/classes/JavaClassWrapper.ts +94 -0
  336. package/gen/classes/JavaObject.ts +28 -0
  337. package/gen/classes/JavaScriptBridge.ts +85 -0
  338. package/gen/classes/JavaScriptObject.ts +45 -0
  339. package/gen/classes/Joint2D.ts +44 -0
  340. package/gen/classes/Joint3D.ts +46 -0
  341. package/gen/classes/JointLimitation3D.ts +14 -0
  342. package/gen/classes/JointLimitationCone3D.ts +21 -0
  343. package/gen/classes/KinematicCollision2D.ts +83 -0
  344. package/gen/classes/KinematicCollision3D.ts +88 -0
  345. package/gen/classes/Label.ts +184 -0
  346. package/gen/classes/Label3D.ts +280 -0
  347. package/gen/classes/LabelSettings.ts +168 -0
  348. package/gen/classes/Light2D.ts +150 -0
  349. package/gen/classes/Light3D.ts +310 -0
  350. package/gen/classes/LightOccluder2D.ts +33 -0
  351. package/gen/classes/LightmapGI.ts +291 -0
  352. package/gen/classes/LightmapGIData.ts +85 -0
  353. package/gen/classes/LightmapProbe.ts +16 -0
  354. package/gen/classes/Lightmapper.ts +14 -0
  355. package/gen/classes/LightmapperRD.ts +15 -0
  356. package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
  357. package/gen/classes/Line2D.ts +191 -0
  358. package/gen/classes/LineEdit.ts +663 -0
  359. package/gen/classes/LinkButton.ts +99 -0
  360. package/gen/classes/Logger.ts +38 -0
  361. package/gen/classes/LookAtModifier3D.ts +245 -0
  362. package/gen/classes/MainLoop.ts +115 -0
  363. package/gen/classes/MarginContainer.ts +27 -0
  364. package/gen/classes/Marker2D.ts +20 -0
  365. package/gen/classes/Marker3D.ts +20 -0
  366. package/gen/classes/Marshalls.ts +50 -0
  367. package/gen/classes/Material.ts +53 -0
  368. package/gen/classes/MenuBar.ts +114 -0
  369. package/gen/classes/MenuButton.ts +51 -0
  370. package/gen/classes/Mesh.ts +348 -0
  371. package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
  372. package/gen/classes/MeshDataTool.ts +251 -0
  373. package/gen/classes/MeshInstance2D.ts +37 -0
  374. package/gen/classes/MeshInstance3D.ts +122 -0
  375. package/gen/classes/MeshLibrary.ts +149 -0
  376. package/gen/classes/MeshTexture.ts +34 -0
  377. package/gen/classes/MethodTweener.ts +32 -0
  378. package/gen/classes/MissingNode.ts +39 -0
  379. package/gen/classes/MissingResource.ts +27 -0
  380. package/gen/classes/MobileVRInterface.ts +89 -0
  381. package/gen/classes/ModifierBoneTarget3D.ts +27 -0
  382. package/gen/classes/MovieWriter.ts +34 -0
  383. package/gen/classes/MultiMesh.ts +197 -0
  384. package/gen/classes/MultiMeshInstance2D.ts +36 -0
  385. package/gen/classes/MultiMeshInstance3D.ts +22 -0
  386. package/gen/classes/MultiplayerAPI.ts +139 -0
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  758. package/gen/classes/TileSet.ts +619 -0
  759. package/gen/classes/TileSetAtlasSource.ts +269 -0
  760. package/gen/classes/TileSetScenesCollectionSource.ts +87 -0
  761. package/gen/classes/TileSetSource.ts +50 -0
  762. package/gen/classes/Time.ts +237 -0
  763. package/gen/classes/Timer.ts +109 -0
  764. package/gen/classes/TorusMesh.ts +38 -0
  765. package/gen/classes/TouchScreenButton.ts +106 -0
  766. package/gen/classes/Translation.ts +91 -0
  767. package/gen/classes/TranslationDomain.ts +154 -0
  768. package/gen/classes/TranslationServer.ts +194 -0
  769. package/gen/classes/Tree.ts +521 -0
  770. package/gen/classes/TreeItem.ts +682 -0
  771. package/gen/classes/TriangleMesh.ts +52 -0
  772. package/gen/classes/TubeTrailMesh.ts +64 -0
  773. package/gen/classes/Tween.ts +604 -0
  774. package/gen/classes/Tweener.ts +20 -0
  775. package/gen/classes/TwoBoneIK3D.ts +173 -0
  776. package/gen/classes/UDPServer.ts +115 -0
  777. package/gen/classes/UDSServer.ts +28 -0
  778. package/gen/classes/UPNP.ts +279 -0
  779. package/gen/classes/UPNPDevice.ts +116 -0
  780. package/gen/classes/UndoRedo.ts +226 -0
  781. package/gen/classes/UniformSetCacheRD.ts +21 -0
  782. package/gen/classes/VBoxContainer.ts +14 -0
  783. package/gen/classes/VFlowContainer.ts +14 -0
  784. package/gen/classes/VScrollBar.ts +14 -0
  785. package/gen/classes/VSeparator.ts +14 -0
  786. package/gen/classes/VSlider.ts +14 -0
  787. package/gen/classes/VSplitContainer.ts +14 -0
  788. package/gen/classes/VehicleBody3D.ts +38 -0
  789. package/gen/classes/VehicleWheel3D.ts +134 -0
  790. package/gen/classes/VideoStream.ts +22 -0
  791. package/gen/classes/VideoStreamPlayback.ts +21 -0
  792. package/gen/classes/VideoStreamPlayer.ts +129 -0
  793. package/gen/classes/VideoStreamTheora.ts +15 -0
  794. package/gen/classes/Viewport.ts +1109 -0
  795. package/gen/classes/ViewportTexture.ts +35 -0
  796. package/gen/classes/VirtualJoystick.ts +150 -0
  797. package/gen/classes/VisibleOnScreenEnabler2D.ts +47 -0
  798. package/gen/classes/VisibleOnScreenEnabler3D.ts +47 -0
  799. package/gen/classes/VisibleOnScreenNotifier2D.ts +48 -0
  800. package/gen/classes/VisibleOnScreenNotifier3D.ts +42 -0
  801. package/gen/classes/VisualInstance3D.ts +69 -0
  802. package/gen/classes/VisualShader.ts +247 -0
  803. package/gen/classes/VisualShaderNode.ts +103 -0
  804. package/gen/classes/VisualShaderNodeBillboard.ts +52 -0
  805. package/gen/classes/VisualShaderNodeBooleanConstant.ts +21 -0
  806. package/gen/classes/VisualShaderNodeBooleanParameter.ts +26 -0
  807. package/gen/classes/VisualShaderNodeClamp.ts +54 -0
  808. package/gen/classes/VisualShaderNodeColorConstant.ts +22 -0
  809. package/gen/classes/VisualShaderNodeColorFunc.ts +106 -0
  810. package/gen/classes/VisualShaderNodeColorOp.ts +144 -0
  811. package/gen/classes/VisualShaderNodeColorParameter.ts +27 -0
  812. package/gen/classes/VisualShaderNodeComment.ts +20 -0
  813. package/gen/classes/VisualShaderNodeCompare.ts +124 -0
  814. package/gen/classes/VisualShaderNodeConstant.ts +13 -0
  815. package/gen/classes/VisualShaderNodeCubemap.ts +72 -0
  816. package/gen/classes/VisualShaderNodeCubemapParameter.ts +14 -0
  817. package/gen/classes/VisualShaderNodeCurveTexture.ts +21 -0
  818. package/gen/classes/VisualShaderNodeCurveXYZTexture.ts +21 -0
  819. package/gen/classes/VisualShaderNodeCustom.ts +38 -0
  820. package/gen/classes/VisualShaderNodeDerivativeFunc.ts +100 -0
  821. package/gen/classes/VisualShaderNodeDeterminant.ts +14 -0
  822. package/gen/classes/VisualShaderNodeDistanceFade.ts +14 -0
  823. package/gen/classes/VisualShaderNodeDotProduct.ts +14 -0
  824. package/gen/classes/VisualShaderNodeExpression.ts +21 -0
  825. package/gen/classes/VisualShaderNodeFaceForward.ts +14 -0
  826. package/gen/classes/VisualShaderNodeFloatConstant.ts +20 -0
  827. package/gen/classes/VisualShaderNodeFloatFunc.ts +158 -0
  828. package/gen/classes/VisualShaderNodeFloatOp.ts +70 -0
  829. package/gen/classes/VisualShaderNodeFloatParameter.ts +72 -0
  830. package/gen/classes/VisualShaderNodeFrame.ts +58 -0
  831. package/gen/classes/VisualShaderNodeFresnel.ts +14 -0
  832. package/gen/classes/VisualShaderNodeGlobalExpression.ts +14 -0
  833. package/gen/classes/VisualShaderNodeGroupBase.ts +118 -0
  834. package/gen/classes/VisualShaderNodeIf.ts +17 -0
  835. package/gen/classes/VisualShaderNodeInput.ts +32 -0
  836. package/gen/classes/VisualShaderNodeIntConstant.ts +20 -0
  837. package/gen/classes/VisualShaderNodeIntFunc.ts +46 -0
  838. package/gen/classes/VisualShaderNodeIntOp.ts +78 -0
  839. package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
  840. package/gen/classes/VisualShaderNodeIs.ts +38 -0
  841. package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
  842. package/gen/classes/VisualShaderNodeMix.ts +58 -0
  843. package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
  844. package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
  845. package/gen/classes/VisualShaderNodeOutput.ts +13 -0
  846. package/gen/classes/VisualShaderNodeParameter.ts +57 -0
  847. package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
  848. package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
  849. package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
  850. package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
  851. package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
  852. package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
  853. package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
  854. package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
  855. package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
  856. package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
  857. package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
  858. package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
  859. package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
  860. package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
  861. package/gen/classes/VisualShaderNodeRemap.ts +55 -0
  862. package/gen/classes/VisualShaderNodeReroute.ts +18 -0
  863. package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
  864. package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
  865. package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
  866. package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
  867. package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
  868. package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
  869. package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
  870. package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
  871. package/gen/classes/VisualShaderNodeStep.ts +59 -0
  872. package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
  873. package/gen/classes/VisualShaderNodeTexture.ts +96 -0
  874. package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
  875. package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
  876. package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
  877. package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
  878. package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
  879. package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
  880. package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
  881. package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
  882. package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
  883. package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
  884. package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
  885. package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
  886. package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
  887. package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
  888. package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
  889. package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
  890. package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
  891. package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
  892. package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
  893. package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
  894. package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
  895. package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
  896. package/gen/classes/VisualShaderNodeVarying.ts +26 -0
  897. package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
  898. package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
  899. package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
  900. package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
  901. package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
  902. package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
  903. package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
  904. package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
  905. package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
  906. package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
  907. package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
  908. package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
  909. package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
  910. package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
  911. package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
  912. package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
  913. package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
  914. package/gen/classes/VoxelGI.ts +85 -0
  915. package/gen/classes/VoxelGIData.ts +95 -0
  916. package/gen/classes/WeakRef.ts +20 -0
  917. package/gen/classes/WebRTCDataChannel.ts +115 -0
  918. package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
  919. package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
  920. package/gen/classes/WebRTCPeerConnection.ts +220 -0
  921. package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
  922. package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
  923. package/gen/classes/WebSocketPeer.ts +213 -0
  924. package/gen/classes/WebXRInterface.ts +317 -0
  925. package/gen/classes/Window.ts +1127 -0
  926. package/gen/classes/WorkerThreadPool.ts +100 -0
  927. package/gen/classes/World2D.ts +36 -0
  928. package/gen/classes/World3D.ts +56 -0
  929. package/gen/classes/WorldBoundaryShape2D.ts +28 -0
  930. package/gen/classes/WorldBoundaryShape3D.ts +22 -0
  931. package/gen/classes/WorldEnvironment.ts +37 -0
  932. package/gen/classes/X509Certificate.ts +36 -0
  933. package/gen/classes/XMLParser.ts +154 -0
  934. package/gen/classes/XRAnchor3D.ts +27 -0
  935. package/gen/classes/XRBodyModifier3D.ts +70 -0
  936. package/gen/classes/XRBodyTracker.ts +444 -0
  937. package/gen/classes/XRCamera3D.ts +16 -0
  938. package/gen/classes/XRController3D.ts +79 -0
  939. package/gen/classes/XRControllerTracker.ts +16 -0
  940. package/gen/classes/XRFaceModifier3D.ts +29 -0
  941. package/gen/classes/XRFaceTracker.ts +614 -0
  942. package/gen/classes/XRHandModifier3D.ts +47 -0
  943. package/gen/classes/XRHandTracker.ts +246 -0
  944. package/gen/classes/XRInterface.ts +282 -0
  945. package/gen/classes/XRInterfaceExtension.ts +33 -0
  946. package/gen/classes/XRNode3D.ts +67 -0
  947. package/gen/classes/XROrigin3D.ts +29 -0
  948. package/gen/classes/XRPose.ts +80 -0
  949. package/gen/classes/XRPositionalTracker.ts +125 -0
  950. package/gen/classes/XRServer.ts +226 -0
  951. package/gen/classes/XRTracker.ts +40 -0
  952. package/gen/classes/XRVRS.ts +40 -0
  953. package/gen/classes/ZIPPacker.ts +114 -0
  954. package/gen/classes/ZIPReader.ts +89 -0
  955. package/gen/classes/index.ts +957 -0
  956. package/gen/global-constants.ts +60 -0
  957. package/gen/global-enums.ts +2284 -0
  958. package/gen/heap-types/GodotArray.ts +615 -0
  959. package/gen/heap-types/GodotDictionary.ts +298 -0
  960. package/gen/heap-types/PackedByteArray.ts +400 -0
  961. package/gen/heap-types/PackedColorArray.ts +144 -0
  962. package/gen/heap-types/PackedFloat32Array.ts +151 -0
  963. package/gen/heap-types/PackedFloat64Array.ts +152 -0
  964. package/gen/heap-types/PackedInt32Array.ts +144 -0
  965. package/gen/heap-types/PackedInt64Array.ts +145 -0
  966. package/gen/heap-types/PackedStringArray.ts +153 -0
  967. package/gen/heap-types/PackedVector2Array.ts +151 -0
  968. package/gen/heap-types/PackedVector3Array.ts +151 -0
  969. package/gen/heap-types/PackedVector4Array.ts +151 -0
  970. package/gen/heap-types/Signal.ts +180 -0
  971. package/gen/heap-types/index.ts +24 -0
  972. package/gen/index.ts +11 -0
  973. package/gen/utility-functions.ts +1457 -0
  974. package/gen/value-types/AABB.ts +288 -0
  975. package/gen/value-types/Basis.ts +283 -0
  976. package/gen/value-types/Color.ts +282 -0
  977. package/gen/value-types/Plane.ts +134 -0
  978. package/gen/value-types/Projection.ts +137 -0
  979. package/gen/value-types/Quaternion.ts +192 -0
  980. package/gen/value-types/Rect2.ts +182 -0
  981. package/gen/value-types/Rect2i.ts +161 -0
  982. package/gen/value-types/Transform2D.ts +206 -0
  983. package/gen/value-types/Transform3D.ts +137 -0
  984. package/gen/value-types/Vector2.ts +365 -0
  985. package/gen/value-types/Vector2i.ts +201 -0
  986. package/gen/value-types/Vector3.ts +365 -0
  987. package/gen/value-types/Vector3i.ts +202 -0
  988. package/gen/value-types/Vector4.ts +285 -0
  989. package/gen/value-types/Vector4i.ts +208 -0
  990. package/gen/value-types/index.ts +19 -0
  991. package/package.json +33 -0
  992. package/src/debug.ts +219 -0
  993. package/src/index.ts +36 -0
  994. package/src/runtime.ts +69 -0
@@ -0,0 +1,92 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { AnimationNodeSync } from './AnimationNodeSync.ts';
6
+ import type { Curve } from './Curve.ts';
7
+
8
+ /**
9
+ * Simple state machine for cases which don't require a more advanced {@link AnimationNodeStateMachine}. Animations can be connected to the inputs and transition times can be specified.
10
+ * After setting the request and changing the animation playback, the transition node automatically clears the request on the next process frame by setting its `transition_request` value to empty.
11
+ * **Note:** When using a cross-fade, `current_state` and `current_index` change to the next state immediately after the cross-fade begins.
12
+ *
13
+ *
14
+ * ```gdscript
15
+ *
16
+ * # Play child animation connected to "state_2" port.
17
+ * animation_tree.set("parameters/Transition/transition_request", "state_2")
18
+ * # Alternative syntax (same result as above).
19
+ * animation_tree["parameters/Transition/transition_request"] = "state_2"
20
+ *
21
+ * # Get current state name (read-only).
22
+ * animation_tree.get("parameters/Transition/current_state")
23
+ * # Alternative syntax (same result as above).
24
+ * animation_tree["parameters/Transition/current_state"]
25
+ *
26
+ * # Get current state index (read-only).
27
+ * animation_tree.get("parameters/Transition/current_index")
28
+ * # Alternative syntax (same result as above).
29
+ * animation_tree["parameters/Transition/current_index"]
30
+ *
31
+ * ```
32
+ */
33
+ export class AnimationNodeTransition extends AnimationNodeSync {
34
+ constructor(name = 75) { super(name); }
35
+
36
+ /**
37
+ * Enables or disables auto-advance for the given `input` index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
38
+ */
39
+ setInputAsAutoAdvance(input: number, enable: boolean): void { _C(this, 11708, input, enable); }
40
+
41
+ /**
42
+ * Returns `true` if auto-advance is enabled for the given `input` index.
43
+ */
44
+ isInputSetAsAutoAdvance(input: number): boolean { return _C(this, 8029, input) as boolean; }
45
+
46
+ /**
47
+ * If `true`, breaks the loop at the end of the loop cycle for transition, even if the animation is looping.
48
+ */
49
+ setInputBreakLoopAtEnd(input: number, enable: boolean): void { _C(this, 11711, input, enable); }
50
+
51
+ /**
52
+ * Returns whether the animation breaks the loop at the end of the loop cycle for transition.
53
+ */
54
+ isInputLoopBrokenAtEnd(input: number): boolean { return _C(this, 8027, input) as boolean; }
55
+
56
+ /**
57
+ * If `true`, the destination animation is restarted when the animation transitions.
58
+ */
59
+ setInputReset(input: number, enable: boolean): void { _C(this, 11721, input, enable); }
60
+
61
+ /**
62
+ * Returns whether the animation restarts when the animation transitions from the other animation.
63
+ */
64
+ isInputReset(input: number): boolean { return _C(this, 8028, input) as boolean; }
65
+
66
+ /**
67
+ * Cross-fading time (in seconds) between each animation connected to the inputs.
68
+ * **Note:** {@link AnimationNodeTransition} transitions the current state immediately after the start of the fading. The precise remaining time can only be inferred from the main animation. When {@link AnimationNodeOutput} is considered as the most upstream, so the {@link xfadeTime} is not scaled depending on the downstream delta. See also {@link AnimationNodeOneShot.fadeoutTime}.
69
+ */
70
+ get xfadeTime(): number { return _C(this, 7174) as number; }
71
+ set xfadeTime(v: number) { _C(this, 13396, v); }
72
+
73
+ /**
74
+ * Determines how cross-fading between animations is eased. If empty, the transition will be linear. Should be a unit {@link Curve}.
75
+ */
76
+ get xfadeCurve(): Curve { return _C(this, 7173) as Curve; }
77
+ set xfadeCurve(v: Curve) { _C(this, 13395, v); }
78
+
79
+ /**
80
+ * If `true`, allows transition to the self state. When the reset option is enabled in input, the animation is restarted. If `false`, nothing happens on the transition to the self state.
81
+ */
82
+ get allowTransitionToSelf(): boolean { return _C(this, 7754) as boolean; }
83
+ set allowTransitionToSelf(v: boolean) { _C(this, 10461, v); }
84
+
85
+ /**
86
+ * The number of enabled input ports for this animation node.
87
+ */
88
+ get inputCount(): number { return _C(this, 5110) as number; }
89
+ set inputCount(v: number) { _C(this, 11713, v); }
90
+
91
+ static readonly name = _R(75, AnimationNodeTransition);
92
+ }
@@ -0,0 +1,319 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R, _G } from '../../src/runtime.ts';
5
+ import { AnimationMixer } from './AnimationMixer.ts';
6
+ import type { GodotArray, NodePath, Signal, StringName } from '../heap-types/index.ts';
7
+ import type { EaseType, TransitionType } from './Tween.ts';
8
+
9
+ /**
10
+ * An animation player is used for general-purpose playback of animations. It contains a dictionary of {@link AnimationLibrary} resources and custom blend times between animation transitions.
11
+ * Some methods and properties use a single key to reference an animation directly. These keys are formatted as the key for the library, followed by a forward slash, then the key for the animation within the library, for example `"movement/run"`. If the library's key is an empty string (known as the default library), the forward slash is omitted, being the same key used by the library.
12
+ * {@link AnimationPlayer} is better-suited than {@link Tween} for more complex animations, for example ones with non-trivial timings. It can also be used over {@link Tween} if the animation track editor is more convenient than doing it in code.
13
+ * Updating the target properties of animations occurs at the process frame.
14
+ */
15
+ export class AnimationPlayer extends AnimationMixer {
16
+ constructor(name = 76) { super(name); }
17
+
18
+ /**
19
+ * Triggers the `animationTo` animation when the `animationFrom` animation completes.
20
+ */
21
+ animationSetNext(animationFrom: StringName, animationTo: StringName): void { _C(this, 1490, animationFrom, animationTo); }
22
+
23
+ /**
24
+ * Returns the key of the animation which is queued to play after the `animationFrom` animation.
25
+ */
26
+ animationGetNext(animationFrom: StringName): StringName { return _C(this, 1480, animationFrom) as StringName; }
27
+
28
+ /**
29
+ * Specifies a blend time (in seconds) between two animations, referenced by their keys.
30
+ */
31
+ setBlendTime(animationFrom: StringName, animationTo: StringName, sec: number /* double */): void { _C(this, 10687, animationFrom, animationTo, sec); }
32
+
33
+ /**
34
+ * Returns the blend time (in seconds) between two animations, referenced by their keys.
35
+ */
36
+ getBlendTime(animationFrom: StringName, animationTo: StringName): number { return _C(this, 3943, animationFrom, animationTo) as number; }
37
+
38
+ /**
39
+ * Plays the animation with key `name`. Custom blend times and speed can be set.
40
+ * The `fromEnd` option only affects when switching to a new animation track, or if the same track but at the start or end. It does not affect resuming playback that was paused in the middle of an animation. If `customSpeed` is negative and `fromEnd` is `true`, the animation will play backwards (which is equivalent to calling {@link playBackwards}).
41
+ * The {@link AnimationPlayer} keeps track of its current or last played animation with {@link assignedAnimation}. If this method is called with that same animation `name`, or with no `name` parameter, the assigned animation will resume playing if it was paused.
42
+ * **Note:** The animation will be updated the next time the {@link AnimationPlayer} is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call `advance(0)`.
43
+ */
44
+ play(name?: StringName /* = &"" */, customBlend?: number /* = -1, double */, customSpeed?: number /* = 1.0 */, fromEnd?: boolean /* = false */): void { _C(this, 9447, name, customBlend, customSpeed, fromEnd); }
45
+
46
+ /**
47
+ * Plays the animation with key `name` and the section starting from `startMarker` and ending on `endMarker`.
48
+ * If the start marker is empty, the section starts from the beginning of the animation. If the end marker is empty, the section ends on the end of the animation. See also {@link play}.
49
+ */
50
+ playSectionWithMarkers(name?: StringName /* = &"" */, startMarker?: StringName /* = &"" */, endMarker?: StringName /* = &"" */, customBlend?: number /* = -1, double */, customSpeed?: number /* = 1.0 */, fromEnd?: boolean /* = false */): void { _C(this, 9453, name, startMarker, endMarker, customBlend, customSpeed, fromEnd); }
51
+
52
+ /**
53
+ * Plays the animation with key `name` and the section starting from `startTime` and ending on `endTime`. See also {@link play}.
54
+ * Setting `startTime` to a value outside the range of the animation means the start of the animation will be used instead, and setting `endTime` to a value outside the range of the animation means the end of the animation will be used instead. `startTime` cannot be equal to `endTime`.
55
+ */
56
+ playSection(name?: StringName /* = &"" */, startTime?: number /* = -1, double */, endTime?: number /* = -1, double */, customBlend?: number /* = -1, double */, customSpeed?: number /* = 1.0 */, fromEnd?: boolean /* = false */): void { _C(this, 9451, name, startTime, endTime, customBlend, customSpeed, fromEnd); }
57
+
58
+ /**
59
+ * Plays the animation with key `name` in reverse.
60
+ * This method is a shorthand for {@link play} with `custom_speed = -1.0` and `from_end = true`, so see its description for more information.
61
+ */
62
+ playBackwards(name?: StringName /* = &"" */, customBlend?: number /* = -1, double */): void { _C(this, 9449, name, customBlend); }
63
+
64
+ /**
65
+ * Plays the animation with key `name` and the section starting from `startMarker` and ending on `endMarker` in reverse.
66
+ * This method is a shorthand for {@link playSectionWithMarkers} with `custom_speed = -1.0` and `from_end = true`, see its description for more information.
67
+ */
68
+ playSectionWithMarkersBackwards(name?: StringName /* = &"" */, startMarker?: StringName /* = &"" */, endMarker?: StringName /* = &"" */, customBlend?: number /* = -1, double */): void { _C(this, 9454, name, startMarker, endMarker, customBlend); }
69
+
70
+ /**
71
+ * Plays the animation with key `name` and the section starting from `startTime` and ending on `endTime` in reverse.
72
+ * This method is a shorthand for {@link playSection} with `custom_speed = -1.0` and `from_end = true`, see its description for more information.
73
+ */
74
+ playSectionBackwards(name?: StringName /* = &"" */, startTime?: number /* = -1, double */, endTime?: number /* = -1, double */, customBlend?: number /* = -1, double */): void { _C(this, 9452, name, startTime, endTime, customBlend); }
75
+
76
+ /**
77
+ * See also {@link AnimationMixer.capture}.
78
+ * You can use this method to use more detailed options for capture than those performed by {@link playbackAutoCapture}. When {@link playbackAutoCapture} is `false`, this method is almost the same as the following:
79
+ *
80
+ * ```text
81
+ *
82
+ * capture(name, duration, trans_type, ease_type)
83
+ * play(name, custom_blend, custom_speed, from_end)
84
+ *
85
+ * ```
86
+ *
87
+ * If `name` is blank, it specifies {@link assignedAnimation}.
88
+ * If `duration` is a negative value, the duration is set to the interval between the current position and the first key, when `fromEnd` is `true`, uses the interval between the current position and the last key instead.
89
+ * **Note:** The `duration` takes {@link speedScale} into account, but `customSpeed` does not, because the capture cache is interpolated with the blend result and the result may contain multiple animations.
90
+ */
91
+ playWithCapture(name?: StringName /* = &"" */, duration?: number /* = -1.0, double */, customBlend?: number /* = -1, double */, customSpeed?: number /* = 1.0 */, fromEnd?: boolean /* = false */, transType?: TransitionType /* = 0 */, easeType?: EaseType /* = 0 */): void { _C(this, 9456, name, duration, customBlend, customSpeed, fromEnd, transType, easeType); }
92
+
93
+ /**
94
+ * Pauses the currently playing animation. The {@link currentAnimationPosition} will be kept and calling {@link play} or {@link playBackwards} without arguments or with the same animation name as {@link assignedAnimation} will resume the animation.
95
+ * See also {@link stop}.
96
+ */
97
+ pause(): void { _C(this, 9383); }
98
+
99
+ /**
100
+ * Stops the currently playing animation. The animation position is reset to `0` and the `custom_speed` is reset to `1.0`. See also {@link pause}.
101
+ * If `keepState` is `true`, the animation state is not updated visually.
102
+ * **Note:** The method / audio / animation playback tracks will not be processed by this method.
103
+ */
104
+ stop(keepState?: boolean /* = false */): void { _C(this, 13866, keepState); }
105
+
106
+ /**
107
+ * Returns `true` if an animation is currently playing (even if {@link speedScale} and/or `custom_speed` are `0`).
108
+ */
109
+ isPlaying(): boolean { return _C(this, 8183) as boolean; }
110
+
111
+ /**
112
+ * Returns `true` if the an animation is currently active. An animation is active if it was played by calling {@link play} and was not finished yet, or was stopped by calling {@link stop}.
113
+ * This can be used to check whether an animation is currently paused or stopped.
114
+ *
115
+ * ```text
116
+ *
117
+ * var is_paused = not is_playing() and is_animation_active()
118
+ * var is_stopped = not is_playing() and not is_animation_active()
119
+ *
120
+ * ```
121
+ */
122
+ isAnimationActive(): boolean { return _C(this, 7759) as boolean; }
123
+
124
+ /**
125
+ * Queues an animation for playback once the current animation and all previously queued animations are done.
126
+ * **Note:** If a looped animation is currently playing, the queued animation will never play unless the looped animation is stopped somehow.
127
+ */
128
+ queue(name: StringName): void { _C(this, 9692, name); }
129
+
130
+ /**
131
+ * Returns a list of the animation keys that are currently queued to play.
132
+ */
133
+ getQueue(): GodotArray<StringName> { return _C(this, 6062) as GodotArray<StringName>; }
134
+
135
+ /**
136
+ * Clears all queued, unplayed animations.
137
+ */
138
+ clearQueue(): void { _C(this, 2290); }
139
+
140
+ /**
141
+ * Returns the actual playing speed of current animation or `0` if not playing. This speed is the {@link speedScale} property multiplied by `custom_speed` argument specified when calling the {@link play} method.
142
+ * Returns a negative value if the current animation is playing backwards.
143
+ */
144
+ getPlayingSpeed(): number { return _C(this, 5936) as number; }
145
+
146
+ /**
147
+ * Changes the start and end markers of the section being played. The current playback position will be clamped within the new section. See also {@link playSectionWithMarkers}.
148
+ * If the argument is empty, the section uses the beginning or end of the animation. If both are empty, it means that the section is not set.
149
+ */
150
+ setSectionWithMarkers(startMarker?: StringName /* = &"" */, endMarker?: StringName /* = &"" */): void { _C(this, 12680, startMarker, endMarker); }
151
+
152
+ /**
153
+ * Changes the start and end times of the section being played. The current playback position will be clamped within the new section. See also {@link playSection}.
154
+ */
155
+ setSection(startTime?: number /* = -1, double */, endTime?: number /* = -1, double */): void { _C(this, 12676, startTime, endTime); }
156
+
157
+ /**
158
+ * Resets the current section. Does nothing if a section has not been set.
159
+ */
160
+ resetSection(): void { _C(this, 10072); }
161
+
162
+ /**
163
+ * Returns the start time of the section currently being played.
164
+ */
165
+ getSectionStartTime(): number { return _C(this, 6315) as number; }
166
+
167
+ /**
168
+ * Returns the end time of the section currently being played.
169
+ */
170
+ getSectionEndTime(): number { return _C(this, 6310) as number; }
171
+
172
+ /**
173
+ * Returns `true` if an animation is currently playing with a section.
174
+ */
175
+ hasSection(): boolean { return _C(this, 7441) as boolean; }
176
+
177
+ /**
178
+ * Seeks the animation to the `seconds` point in time (in seconds). If `update` is `true`, the animation updates too, otherwise it updates at process time. Events between the current frame and `seconds` are skipped.
179
+ * If `updateOnly` is `true`, the method / audio / animation playback tracks will not be processed.
180
+ * **Note:** Seeking to the end of the animation doesn't emit {@link AnimationMixer.animation_finished}. If you want to skip animation and emit the signal, use {@link AnimationMixer.advance}.
181
+ */
182
+ seek(seconds: number /* double */, update?: boolean /* = false */, updateOnly?: boolean /* = false */): void { _C(this, 10343, seconds, update, updateOnly); }
183
+
184
+ /**
185
+ * Sets the process notification in which to update animations.
186
+ */
187
+ setProcessCallback(mode: AnimationProcessCallback): void { _C(this, 12423, mode); }
188
+
189
+ /**
190
+ * Returns the process notification in which to update animations.
191
+ */
192
+ getProcessCallback(): AnimationProcessCallback { return _C(this, 6019) as AnimationProcessCallback; }
193
+
194
+ /**
195
+ * Sets the call mode used for "Call Method" tracks.
196
+ */
197
+ setMethodCallMode(mode: AnimationMethodCallMode): void { _C(this, 12040, mode); }
198
+
199
+ /**
200
+ * Returns the call mode used for "Call Method" tracks.
201
+ */
202
+ getMethodCallMode(): AnimationMethodCallMode { return _C(this, 5529) as AnimationMethodCallMode; }
203
+
204
+ /**
205
+ * Sets the node which node path references will travel from.
206
+ */
207
+ setRoot(path: NodePath): void { _C(this, 12565, path); }
208
+
209
+ /**
210
+ * Returns the node which node path references will travel from.
211
+ */
212
+ getRoot(): NodePath { return _C(this, 6188) as NodePath; }
213
+
214
+ /**
215
+ * The key of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See {@link play} for more information on playing animations.
216
+ * **Note:** While this property appears in the Inspector, it's not meant to be edited, and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see {@link Animation}.
217
+ */
218
+ get currentAnimation(): StringName { return _C(this, 4344) as StringName; }
219
+ set currentAnimation(v: StringName) { _C(this, 10985, v); }
220
+
221
+ /**
222
+ * If playing, the current animation's key, otherwise, the animation last played. When set, this changes the animation, but will not play it unless already playing. See also {@link currentAnimation}.
223
+ */
224
+ get assignedAnimation(): StringName { return _C(this, 3802) as StringName; }
225
+ set assignedAnimation(v: StringName) { _C(this, 10545, v); }
226
+
227
+ /**
228
+ * The key of the animation to play when the scene loads.
229
+ */
230
+ get autoplay(): StringName { return _C(this, 3842) as StringName; }
231
+ set autoplay(v: StringName) { _C(this, 10586, v); }
232
+
233
+ /**
234
+ * The length (in seconds) of the currently playing animation.
235
+ */
236
+ get currentAnimationLength(): number { return _C(this, 4345) as number; }
237
+
238
+ /**
239
+ * The position (in seconds) of the currently playing animation.
240
+ */
241
+ get currentAnimationPosition(): number { return _C(this, 4346) as number; }
242
+
243
+ /**
244
+ * If `true`, performs {@link AnimationMixer.capture} before playback automatically. This means just {@link playWithCapture} is executed with default arguments instead of {@link play}.
245
+ * **Note:** Capture interpolation is only performed if the animation contains a capture track. See also {@link Animation.UPDATE_CAPTURE}.
246
+ */
247
+ get playbackAutoCapture(): boolean { return _C(this, 7772) as boolean; }
248
+ set playbackAutoCapture(v: boolean) { _C(this, 10565, v); }
249
+
250
+ /**
251
+ * See also {@link playWithCapture} and {@link AnimationMixer.capture}.
252
+ * If {@link playbackAutoCaptureDuration} is negative value, the duration is set to the interval between the current position and the first key.
253
+ */
254
+ get playbackAutoCaptureDuration(): number { return _C(this, 3828) as number; }
255
+ set playbackAutoCaptureDuration(v: number) { _C(this, 10566, v); }
256
+
257
+ /**
258
+ * The transition type of the capture interpolation. See also {@link Tween.TransitionType}.
259
+ */
260
+ get playbackAutoCaptureTransitionType(): TransitionType { return _C(this, 3830) as TransitionType; }
261
+ set playbackAutoCaptureTransitionType(v: TransitionType) { _C(this, 10568, v); }
262
+
263
+ /**
264
+ * The ease type of the capture interpolation. See also {@link Tween.EaseType}.
265
+ */
266
+ get playbackAutoCaptureEaseType(): EaseType { return _C(this, 3829) as EaseType; }
267
+ set playbackAutoCaptureEaseType(v: EaseType) { _C(this, 10567, v); }
268
+
269
+ /**
270
+ * The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision.
271
+ */
272
+ get playbackDefaultBlendTime(): number { return _C(this, 4441) as number; }
273
+ set playbackDefaultBlendTime(v: number) { _C(this, 11054, v); }
274
+
275
+ /**
276
+ * The speed scaling ratio. For example, if this value is `1`, then the animation plays at normal speed. If it's `0.5`, then it plays at half speed. If it's `2`, then it plays at double speed.
277
+ * If set to a negative value, the animation is played in reverse. If set to `0`, the animation will not advance.
278
+ */
279
+ get speedScale(): number { return _C(this, 6495) as number; }
280
+ set speedScale(v: number) { _C(this, 12839, v); }
281
+
282
+ /**
283
+ * If `true` and the engine is running in Movie Maker mode (see {@link MovieWriter}), exits the engine with {@link SceneTree.quit} as soon as an animation is done playing in this {@link AnimationPlayer}. A message is printed when the engine quits for this reason.
284
+ * **Note:** This obeys the same logic as the {@link AnimationMixer.animation_finished} signal, so it will not quit the engine if the animation is set to be looping.
285
+ */
286
+ get movieQuitOnFinish(): boolean { return _C(this, 8120) as boolean; }
287
+ set movieQuitOnFinish(v: boolean) { _C(this, 12099, v); }
288
+
289
+ /**
290
+ * Emitted when {@link currentAnimation} changes.
291
+ */
292
+ get currentAnimationChanged(): Signal<(animName: StringName) => void> { return _G(this, 2598) as Signal<(animName: StringName) => void>; }
293
+ set currentAnimationChanged(v: ((animName: StringName) => void) | null) { _G(this, 2598, v); }
294
+
295
+ /**
296
+ * Emitted when a queued animation plays after the previous animation finished. See also {@link AnimationPlayer.queue}.
297
+ * **Note:** The signal is not emitted when the animation is changed via {@link AnimationPlayer.play} or by an {@link AnimationTree}.
298
+ */
299
+ get animationChanged(): Signal<(oldName: StringName, newName: StringName) => void> { return _G(this, 1478) as Signal<(oldName: StringName, newName: StringName) => void>; }
300
+ set animationChanged(v: ((oldName: StringName, newName: StringName) => void) | null) { _G(this, 1478, v); }
301
+
302
+ static readonly name = _R(76, AnimationPlayer);
303
+ }
304
+
305
+ export const AnimationProcessCallback = {
306
+ ANIMATION_PROCESS_PHYSICS: 0,
307
+ ANIMATION_PROCESS_IDLE: 1,
308
+ ANIMATION_PROCESS_MANUAL: 2,
309
+ } as const;
310
+
311
+ export type AnimationProcessCallback = (typeof AnimationProcessCallback)[keyof typeof AnimationProcessCallback];
312
+
313
+ export const AnimationMethodCallMode = {
314
+ ANIMATION_METHOD_CALL_DEFERRED: 0,
315
+ ANIMATION_METHOD_CALL_IMMEDIATE: 1,
316
+ } as const;
317
+
318
+ export type AnimationMethodCallMode = (typeof AnimationMethodCallMode)[keyof typeof AnimationMethodCallMode];
319
+
@@ -0,0 +1,15 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { AnimationNode } from './AnimationNode.ts';
6
+
7
+ /**
8
+ * {@link AnimationRootNode} is a base class for {@link AnimationNode}s that hold a complete animation. A complete animation refers to the output of an {@link AnimationNodeOutput} in an {@link AnimationNodeBlendTree} or the output of another {@link AnimationRootNode}. Used for {@link AnimationTree.treeRoot} or in other {@link AnimationRootNode}s.
9
+ * Examples of built-in root nodes include {@link AnimationNodeBlendTree} (allows blending nodes between each other using various modes), {@link AnimationNodeStateMachine} (allows to configure blending and transitions between nodes using a state machine pattern), {@link AnimationNodeBlendSpace2D} (allows linear blending between **three** {@link AnimationNode}s), {@link AnimationNodeBlendSpace1D} (allows linear blending only between **two** {@link AnimationNode}s).
10
+ */
11
+ export class AnimationRootNode extends AnimationNode {
12
+ constructor(name = 77) { super(name); }
13
+
14
+ static readonly name = _R(77, AnimationRootNode);
15
+ }
@@ -0,0 +1,60 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R, _G } from '../../src/runtime.ts';
5
+ import { AnimationMixer } from './AnimationMixer.ts';
6
+ import type { NodePath, Signal } from '../heap-types/index.ts';
7
+ import type { AnimationRootNode } from './AnimationRootNode.ts';
8
+
9
+ /**
10
+ * A node used for advanced animation transitions in an {@link AnimationPlayer}.
11
+ * **Note:** When linked with an {@link AnimationPlayer}, several properties and methods of the corresponding {@link AnimationPlayer} will not function as expected. Playback and transitions should be handled using only the {@link AnimationTree} and its constituent {@link AnimationNode}(s). The {@link AnimationPlayer} node should be used solely for adding, deleting, and editing animations.
12
+ */
13
+ export class AnimationTree extends AnimationMixer {
14
+ constructor(name = 78) { super(name); }
15
+
16
+ /**
17
+ * Sets the process notification in which to update animations.
18
+ */
19
+ setProcessCallback(mode: AnimationProcessCallback): void { _C(this, 12423, mode); }
20
+
21
+ /**
22
+ * Returns the process notification in which to update animations.
23
+ */
24
+ getProcessCallback(): AnimationProcessCallback { return _C(this, 6019) as AnimationProcessCallback; }
25
+
26
+ /**
27
+ * The root animation node of this {@link AnimationTree}. See {@link AnimationRootNode}.
28
+ */
29
+ get treeRoot(): AnimationRootNode { return _C(this, 6906) as AnimationRootNode; }
30
+ set treeRoot(v: AnimationRootNode) { _C(this, 13153, v); }
31
+
32
+ /**
33
+ * The path to the {@link Node} used to evaluate the {@link AnimationNode} {@link Expression} if one is not explicitly specified internally.
34
+ */
35
+ get advanceExpressionBaseNode(): NodePath { return _C(this, 3703) as NodePath; }
36
+ set advanceExpressionBaseNode(v: NodePath) { _C(this, 10438, v); }
37
+
38
+ /**
39
+ * The path to the {@link AnimationPlayer} used for animating.
40
+ */
41
+ get animPlayer(): NodePath { return _C(this, 3768) as NodePath; }
42
+ set animPlayer(v: NodePath) { _C(this, 10506, v); }
43
+
44
+ /**
45
+ * Emitted when the {@link animPlayer} is changed.
46
+ */
47
+ get animationPlayerChanged(): Signal<() => void> { return _G(this, 1487) as Signal<() => void>; }
48
+ set animationPlayerChanged(v: (() => void) | null) { _G(this, 1487, v); }
49
+
50
+ static readonly name = _R(78, AnimationTree);
51
+ }
52
+
53
+ export const AnimationProcessCallback = {
54
+ ANIMATION_PROCESS_PHYSICS: 0,
55
+ ANIMATION_PROCESS_IDLE: 1,
56
+ ANIMATION_PROCESS_MANUAL: 2,
57
+ } as const;
58
+
59
+ export type AnimationProcessCallback = (typeof AnimationProcessCallback)[keyof typeof AnimationProcessCallback];
60
+