@ringozz/godot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/gen/classes/AESContext.ts +99 -0
- package/gen/classes/AStar2D.ts +222 -0
- package/gen/classes/AStar3D.ts +247 -0
- package/gen/classes/AStarGrid2D.ts +284 -0
- package/gen/classes/AcceptDialog.ts +104 -0
- package/gen/classes/AccessibilityServer.ts +824 -0
- package/gen/classes/AimModifier3D.ts +75 -0
- package/gen/classes/AnimatableBody2D.ts +21 -0
- package/gen/classes/AnimatableBody3D.ts +21 -0
- package/gen/classes/AnimatedSprite2D.ts +160 -0
- package/gen/classes/AnimatedSprite3D.ts +134 -0
- package/gen/classes/AnimatedTexture.ts +74 -0
- package/gen/classes/Animation.ts +596 -0
- package/gen/classes/AnimationLibrary.ts +77 -0
- package/gen/classes/AnimationMixer.ts +450 -0
- package/gen/classes/AnimationNode.ts +159 -0
- package/gen/classes/AnimationNodeAdd2.ts +16 -0
- package/gen/classes/AnimationNodeAdd3.ts +20 -0
- package/gen/classes/AnimationNodeAnimation.ts +84 -0
- package/gen/classes/AnimationNodeBlend2.ts +15 -0
- package/gen/classes/AnimationNodeBlend3.ts +19 -0
- package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
- package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
- package/gen/classes/AnimationNodeBlendTree.ts +110 -0
- package/gen/classes/AnimationNodeExtension.ts +25 -0
- package/gen/classes/AnimationNodeOneShot.ts +144 -0
- package/gen/classes/AnimationNodeOutput.ts +14 -0
- package/gen/classes/AnimationNodeStateMachine.ts +163 -0
- package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
- package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
- package/gen/classes/AnimationNodeSub2.ts +17 -0
- package/gen/classes/AnimationNodeSync.ts +21 -0
- package/gen/classes/AnimationNodeTimeScale.ts +14 -0
- package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
- package/gen/classes/AnimationNodeTransition.ts +92 -0
- package/gen/classes/AnimationPlayer.ts +319 -0
- package/gen/classes/AnimationRootNode.ts +15 -0
- package/gen/classes/AnimationTree.ts +60 -0
- package/gen/classes/Area2D.ts +252 -0
- package/gen/classes/Area3D.ts +305 -0
- package/gen/classes/AreaLight3D.ts +56 -0
- package/gen/classes/ArrayMesh.ts +177 -0
- package/gen/classes/ArrayOccluder3D.ts +35 -0
- package/gen/classes/AspectRatioContainer.ts +78 -0
- package/gen/classes/AtlasTexture.ts +42 -0
- package/gen/classes/AudioBusLayout.ts +14 -0
- package/gen/classes/AudioEffect.ts +16 -0
- package/gen/classes/AudioEffectAmplify.ts +27 -0
- package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
- package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
- package/gen/classes/AudioEffectCapture.ts +62 -0
- package/gen/classes/AudioEffectChorus.ts +95 -0
- package/gen/classes/AudioEffectCompressor.ts +62 -0
- package/gen/classes/AudioEffectDelay.ts +93 -0
- package/gen/classes/AudioEffectDistortion.ts +75 -0
- package/gen/classes/AudioEffectEQ.ts +30 -0
- package/gen/classes/AudioEffectEQ10.ts +25 -0
- package/gen/classes/AudioEffectEQ21.ts +36 -0
- package/gen/classes/AudioEffectEQ6.ts +21 -0
- package/gen/classes/AudioEffectFilter.ts +68 -0
- package/gen/classes/AudioEffectHardLimiter.ts +34 -0
- package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
- package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectInstance.ts +14 -0
- package/gen/classes/AudioEffectLimiter.ts +40 -0
- package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
- package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectNotchFilter.ts +15 -0
- package/gen/classes/AudioEffectPanner.ts +21 -0
- package/gen/classes/AudioEffectPhaser.ts +45 -0
- package/gen/classes/AudioEffectPitchShift.ts +62 -0
- package/gen/classes/AudioEffectRecord.ts +39 -0
- package/gen/classes/AudioEffectReverb.ts +63 -0
- package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
- package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
- package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
- package/gen/classes/AudioListener2D.ts +31 -0
- package/gen/classes/AudioListener3D.ts +61 -0
- package/gen/classes/AudioSample.ts +14 -0
- package/gen/classes/AudioSamplePlayback.ts +14 -0
- package/gen/classes/AudioServer.ts +360 -0
- package/gen/classes/AudioStream.ts +53 -0
- package/gen/classes/AudioStreamGenerator.ts +88 -0
- package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
- package/gen/classes/AudioStreamInteractive.ts +216 -0
- package/gen/classes/AudioStreamMP3.ts +74 -0
- package/gen/classes/AudioStreamMicrophone.ts +15 -0
- package/gen/classes/AudioStreamOggVorbis.ts +71 -0
- package/gen/classes/AudioStreamPlayback.ts +63 -0
- package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
- package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
- package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
- package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
- package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
- package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
- package/gen/classes/AudioStreamPlayer.ts +146 -0
- package/gen/classes/AudioStreamPlayer2D.ts +143 -0
- package/gen/classes/AudioStreamPlayer3D.ts +233 -0
- package/gen/classes/AudioStreamPlaylist.ts +240 -0
- package/gen/classes/AudioStreamPolyphonic.ts +21 -0
- package/gen/classes/AudioStreamRandomizer.ts +99 -0
- package/gen/classes/AudioStreamSynchronized.ts +45 -0
- package/gen/classes/AudioStreamWAV.ts +151 -0
- package/gen/classes/AwaitTweener.ts +20 -0
- package/gen/classes/BackBufferCopy.ts +46 -0
- package/gen/classes/BaseButton.ts +164 -0
- package/gen/classes/BaseMaterial3D.ts +1477 -0
- package/gen/classes/BitMap.ts +94 -0
- package/gen/classes/BlitMaterial.ts +46 -0
- package/gen/classes/Bone2D.ts +71 -0
- package/gen/classes/BoneAttachment3D.ts +57 -0
- package/gen/classes/BoneConstraint3D.ts +122 -0
- package/gen/classes/BoneMap.ts +53 -0
- package/gen/classes/BoneTwistDisperser3D.ts +209 -0
- package/gen/classes/BoxContainer.ts +51 -0
- package/gen/classes/BoxMesh.ts +41 -0
- package/gen/classes/BoxOccluder3D.ts +22 -0
- package/gen/classes/BoxShape3D.ts +22 -0
- package/gen/classes/Button.ts +117 -0
- package/gen/classes/ButtonGroup.ts +39 -0
- package/gen/classes/CCDIK3D.ts +16 -0
- package/gen/classes/CPUParticles2D.ts +590 -0
- package/gen/classes/CPUParticles3D.ts +650 -0
- package/gen/classes/CSGBox3D.ts +29 -0
- package/gen/classes/CSGCombiner3D.ts +15 -0
- package/gen/classes/CSGCylinder3D.ts +52 -0
- package/gen/classes/CSGMesh3D.ts +32 -0
- package/gen/classes/CSGPolygon3D.ts +170 -0
- package/gen/classes/CSGPrimitive3D.ts +20 -0
- package/gen/classes/CSGShape3D.ts +140 -0
- package/gen/classes/CSGSphere3D.ts +46 -0
- package/gen/classes/CSGTorus3D.ts +52 -0
- package/gen/classes/CallbackTweener.ts +29 -0
- package/gen/classes/Camera2D.ts +266 -0
- package/gen/classes/Camera3D.ts +275 -0
- package/gen/classes/CameraAttributes.ts +50 -0
- package/gen/classes/CameraAttributesPhysical.ts +73 -0
- package/gen/classes/CameraAttributesPractical.ts +75 -0
- package/gen/classes/CameraFeed.ts +155 -0
- package/gen/classes/CameraServer.ts +105 -0
- package/gen/classes/CameraTexture.ts +34 -0
- package/gen/classes/CanvasGroup.ts +54 -0
- package/gen/classes/CanvasItem.ts +698 -0
- package/gen/classes/CanvasItemMaterial.ts +97 -0
- package/gen/classes/CanvasLayer.ts +103 -0
- package/gen/classes/CanvasModulate.ts +21 -0
- package/gen/classes/CanvasTexture.ts +60 -0
- package/gen/classes/CapsuleMesh.ts +40 -0
- package/gen/classes/CapsuleShape2D.ts +35 -0
- package/gen/classes/CapsuleShape3D.ts +35 -0
- package/gen/classes/CenterContainer.ts +20 -0
- package/gen/classes/ChainIK3D.ts +102 -0
- package/gen/classes/CharFXTransform.ts +108 -0
- package/gen/classes/CharacterBody2D.ts +252 -0
- package/gen/classes/CharacterBody3D.ts +246 -0
- package/gen/classes/CheckBox.ts +16 -0
- package/gen/classes/CheckButton.ts +15 -0
- package/gen/classes/CircleShape2D.ts +21 -0
- package/gen/classes/ClassDB.ts +197 -0
- package/gen/classes/CodeEdit.ts +619 -0
- package/gen/classes/CodeHighlighter.ts +132 -0
- package/gen/classes/CollisionObject2D.ts +235 -0
- package/gen/classes/CollisionObject3D.ts +199 -0
- package/gen/classes/CollisionPolygon2D.ts +70 -0
- package/gen/classes/CollisionPolygon3D.ts +54 -0
- package/gen/classes/CollisionShape2D.ts +55 -0
- package/gen/classes/CollisionShape3D.ts +53 -0
- package/gen/classes/ColorPalette.ts +21 -0
- package/gen/classes/ColorPicker.ts +197 -0
- package/gen/classes/ColorPickerButton.ts +68 -0
- package/gen/classes/ColorRect.ts +21 -0
- package/gen/classes/Compositor.ts +22 -0
- package/gen/classes/CompositorEffect.ts +134 -0
- package/gen/classes/CompressedCubemap.ts +22 -0
- package/gen/classes/CompressedCubemapArray.ts +22 -0
- package/gen/classes/CompressedTexture2D.ts +27 -0
- package/gen/classes/CompressedTexture2DArray.ts +22 -0
- package/gen/classes/CompressedTexture3D.ts +22 -0
- package/gen/classes/CompressedTextureLayered.ts +19 -0
- package/gen/classes/ConcavePolygonShape2D.ts +25 -0
- package/gen/classes/ConcavePolygonShape3D.ts +28 -0
- package/gen/classes/ConeTwistJoint3D.ts +84 -0
- package/gen/classes/ConfigFile.ts +170 -0
- package/gen/classes/ConfirmationDialog.ts +39 -0
- package/gen/classes/Container.ts +54 -0
- package/gen/classes/Control.ts +1499 -0
- package/gen/classes/ConvertTransformModifier3D.ts +153 -0
- package/gen/classes/ConvexPolygonShape2D.ts +30 -0
- package/gen/classes/ConvexPolygonShape3D.ts +24 -0
- package/gen/classes/CopyTransformModifier3D.ts +220 -0
- package/gen/classes/Crypto.ts +114 -0
- package/gen/classes/CryptoKey.ts +43 -0
- package/gen/classes/Cubemap.ts +47 -0
- package/gen/classes/CubemapArray.ts +30 -0
- package/gen/classes/Curve.ts +183 -0
- package/gen/classes/Curve2D.ts +145 -0
- package/gen/classes/Curve3D.ts +173 -0
- package/gen/classes/CurveTexture.ts +48 -0
- package/gen/classes/CurveXYZTexture.ts +40 -0
- package/gen/classes/CylinderMesh.ts +58 -0
- package/gen/classes/CylinderShape3D.ts +28 -0
- package/gen/classes/DPITexture.ts +73 -0
- package/gen/classes/DTLSServer.ts +93 -0
- package/gen/classes/DampedSpringJoint2D.ts +38 -0
- package/gen/classes/Decal.ts +146 -0
- package/gen/classes/DirAccess.ts +300 -0
- package/gen/classes/DirectionalLight2D.ts +28 -0
- package/gen/classes/DirectionalLight3D.ts +104 -0
- package/gen/classes/DisplayServer.ts +3119 -0
- package/gen/classes/DrawableTexture2D.ts +75 -0
- package/gen/classes/ENetConnection.ts +192 -0
- package/gen/classes/ENetMultiplayerPeer.ts +54 -0
- package/gen/classes/ENetPacketPeer.ts +234 -0
- package/gen/classes/EncodedObjectAsID.ts +21 -0
- package/gen/classes/Engine.ts +322 -0
- package/gen/classes/EngineDebugger.ts +136 -0
- package/gen/classes/EngineProfiler.ts +16 -0
- package/gen/classes/Environment.ts +786 -0
- package/gen/classes/Expression.ts +60 -0
- package/gen/classes/ExternalTexture.ts +35 -0
- package/gen/classes/FABRIK3D.ts +16 -0
- package/gen/classes/FBXDocument.ts +15 -0
- package/gen/classes/FBXState.ts +20 -0
- package/gen/classes/FastNoiseLite.ts +284 -0
- package/gen/classes/FileAccess.ts +596 -0
- package/gen/classes/FileDialog.ts +428 -0
- package/gen/classes/FlowContainer.ts +84 -0
- package/gen/classes/FogMaterial.ts +54 -0
- package/gen/classes/FogVolume.ts +39 -0
- package/gen/classes/FoldableContainer.ts +110 -0
- package/gen/classes/FoldableGroup.ts +38 -0
- package/gen/classes/Font.ts +242 -0
- package/gen/classes/FontFile.ts +514 -0
- package/gen/classes/FontVariation.ts +123 -0
- package/gen/classes/FramebufferCacheRD.ts +21 -0
- package/gen/classes/GDExtension.ts +47 -0
- package/gen/classes/GDExtensionManager.ts +101 -0
- package/gen/classes/GDScript.ts +30 -0
- package/gen/classes/GLTFAccessor.ts +203 -0
- package/gen/classes/GLTFAnimation.ts +33 -0
- package/gen/classes/GLTFBufferView.ts +68 -0
- package/gen/classes/GLTFCamera.ts +66 -0
- package/gen/classes/GLTFDocument.ts +202 -0
- package/gen/classes/GLTFDocumentExtension.ts +26 -0
- package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
- package/gen/classes/GLTFLight.ts +80 -0
- package/gen/classes/GLTFMesh.ts +53 -0
- package/gen/classes/GLTFNode.ts +125 -0
- package/gen/classes/GLTFObjectModelProperty.ts +136 -0
- package/gen/classes/GLTFPhysicsBody.ts +89 -0
- package/gen/classes/GLTFPhysicsShape.ts +92 -0
- package/gen/classes/GLTFSkeleton.ts +32 -0
- package/gen/classes/GLTFSkin.ts +44 -0
- package/gen/classes/GLTFSpecGloss.ts +46 -0
- package/gen/classes/GLTFState.ts +250 -0
- package/gen/classes/GLTFTexture.ts +23 -0
- package/gen/classes/GLTFTextureSampler.ts +38 -0
- package/gen/classes/GPUParticles2D.ts +270 -0
- package/gen/classes/GPUParticles3D.ts +339 -0
- package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
- package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
- package/gen/classes/GPUParticlesCollision3D.ts +26 -0
- package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
- package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
- package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
- package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
- package/gen/classes/Generic6DOFJoint3D.ts +146 -0
- package/gen/classes/Geometry2D.ts +249 -0
- package/gen/classes/Geometry3D.ts +94 -0
- package/gen/classes/GeometryInstance3D.ts +223 -0
- package/gen/classes/GodotInstance.ts +48 -0
- package/gen/classes/Gradient.ts +125 -0
- package/gen/classes/GradientTexture1D.ts +33 -0
- package/gen/classes/GradientTexture2D.ts +104 -0
- package/gen/classes/GraphEdit.ts +535 -0
- package/gen/classes/GraphElement.ts +101 -0
- package/gen/classes/GraphFrame.ts +66 -0
- package/gen/classes/GraphNode.ts +241 -0
- package/gen/classes/GridContainer.ts +21 -0
- package/gen/classes/GridMap.ts +294 -0
- package/gen/classes/GrooveJoint2D.ts +26 -0
- package/gen/classes/HBoxContainer.ts +14 -0
- package/gen/classes/HFlowContainer.ts +14 -0
- package/gen/classes/HMACContext.ts +54 -0
- package/gen/classes/HScrollBar.ts +14 -0
- package/gen/classes/HSeparator.ts +14 -0
- package/gen/classes/HSlider.ts +14 -0
- package/gen/classes/HSplitContainer.ts +14 -0
- package/gen/classes/HTTPClient.ts +525 -0
- package/gen/classes/HTTPRequest.ts +264 -0
- package/gen/classes/HashingContext.ts +75 -0
- package/gen/classes/HeightMapShape3D.ts +73 -0
- package/gen/classes/HingeJoint3D.ts +90 -0
- package/gen/classes/IKModifier3D.ts +40 -0
- package/gen/classes/IP.ts +132 -0
- package/gen/classes/Image.ts +835 -0
- package/gen/classes/ImageFormatLoader.ts +31 -0
- package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
- package/gen/classes/ImageTexture.ts +73 -0
- package/gen/classes/ImageTexture3D.ts +29 -0
- package/gen/classes/ImageTextureLayered.ts +66 -0
- package/gen/classes/ImmediateMesh.ts +85 -0
- package/gen/classes/ImporterMesh.ts +159 -0
- package/gen/classes/ImporterMeshInstance3D.ts +45 -0
- package/gen/classes/Input.ts +743 -0
- package/gen/classes/InputEvent.ts +112 -0
- package/gen/classes/InputEventAction.ts +40 -0
- package/gen/classes/InputEventFromWindow.ts +19 -0
- package/gen/classes/InputEventGesture.ts +20 -0
- package/gen/classes/InputEventJoypadButton.ts +30 -0
- package/gen/classes/InputEventJoypadMotion.ts +27 -0
- package/gen/classes/InputEventKey.ts +133 -0
- package/gen/classes/InputEventMIDI.ts +108 -0
- package/gen/classes/InputEventMagnifyGesture.ts +21 -0
- package/gen/classes/InputEventMouse.ts +35 -0
- package/gen/classes/InputEventMouseButton.ts +46 -0
- package/gen/classes/InputEventMouseMotion.ts +67 -0
- package/gen/classes/InputEventPanGesture.ts +22 -0
- package/gen/classes/InputEventScreenDrag.ts +71 -0
- package/gen/classes/InputEventScreenTouch.ts +45 -0
- package/gen/classes/InputEventShortcut.ts +21 -0
- package/gen/classes/InputEventWithModifiers.ts +56 -0
- package/gen/classes/InputMap.ts +97 -0
- package/gen/classes/InstancePlaceholder.ts +33 -0
- package/gen/classes/IntervalTweener.ts +15 -0
- package/gen/classes/ItemList.ts +482 -0
- package/gen/classes/IterateIK3D.ts +136 -0
- package/gen/classes/JNISingleton.ts +20 -0
- package/gen/classes/JSON.ts +163 -0
- package/gen/classes/JSONRPC.ts +87 -0
- package/gen/classes/JacobianIK3D.ts +16 -0
- package/gen/classes/JavaClass.ts +37 -0
- package/gen/classes/JavaClassWrapper.ts +94 -0
- package/gen/classes/JavaObject.ts +28 -0
- package/gen/classes/JavaScriptBridge.ts +85 -0
- package/gen/classes/JavaScriptObject.ts +45 -0
- package/gen/classes/Joint2D.ts +44 -0
- package/gen/classes/Joint3D.ts +46 -0
- package/gen/classes/JointLimitation3D.ts +14 -0
- package/gen/classes/JointLimitationCone3D.ts +21 -0
- package/gen/classes/KinematicCollision2D.ts +83 -0
- package/gen/classes/KinematicCollision3D.ts +88 -0
- package/gen/classes/Label.ts +184 -0
- package/gen/classes/Label3D.ts +280 -0
- package/gen/classes/LabelSettings.ts +168 -0
- package/gen/classes/Light2D.ts +150 -0
- package/gen/classes/Light3D.ts +310 -0
- package/gen/classes/LightOccluder2D.ts +33 -0
- package/gen/classes/LightmapGI.ts +291 -0
- package/gen/classes/LightmapGIData.ts +85 -0
- package/gen/classes/LightmapProbe.ts +16 -0
- package/gen/classes/Lightmapper.ts +14 -0
- package/gen/classes/LightmapperRD.ts +15 -0
- package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
- package/gen/classes/Line2D.ts +191 -0
- package/gen/classes/LineEdit.ts +663 -0
- package/gen/classes/LinkButton.ts +99 -0
- package/gen/classes/Logger.ts +38 -0
- package/gen/classes/LookAtModifier3D.ts +245 -0
- package/gen/classes/MainLoop.ts +115 -0
- package/gen/classes/MarginContainer.ts +27 -0
- package/gen/classes/Marker2D.ts +20 -0
- package/gen/classes/Marker3D.ts +20 -0
- package/gen/classes/Marshalls.ts +50 -0
- package/gen/classes/Material.ts +53 -0
- package/gen/classes/MenuBar.ts +114 -0
- package/gen/classes/MenuButton.ts +51 -0
- package/gen/classes/Mesh.ts +348 -0
- package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
- package/gen/classes/MeshDataTool.ts +251 -0
- package/gen/classes/MeshInstance2D.ts +37 -0
- package/gen/classes/MeshInstance3D.ts +122 -0
- package/gen/classes/MeshLibrary.ts +149 -0
- package/gen/classes/MeshTexture.ts +34 -0
- package/gen/classes/MethodTweener.ts +32 -0
- package/gen/classes/MissingNode.ts +39 -0
- package/gen/classes/MissingResource.ts +27 -0
- package/gen/classes/MobileVRInterface.ts +89 -0
- package/gen/classes/ModifierBoneTarget3D.ts +27 -0
- package/gen/classes/MovieWriter.ts +34 -0
- package/gen/classes/MultiMesh.ts +197 -0
- package/gen/classes/MultiMeshInstance2D.ts +36 -0
- package/gen/classes/MultiMeshInstance3D.ts +22 -0
- package/gen/classes/MultiplayerAPI.ts +139 -0
- package/gen/classes/MultiplayerAPIExtension.ts +99 -0
- package/gen/classes/MultiplayerPeer.ts +148 -0
- package/gen/classes/MultiplayerPeerExtension.ts +17 -0
- package/gen/classes/MultiplayerSpawner.ts +75 -0
- package/gen/classes/MultiplayerSynchronizer.ts +119 -0
- package/gen/classes/Mutex.ts +37 -0
- package/gen/classes/NativeMenu.ts +567 -0
- package/gen/classes/NavigationAgent2D.ts +361 -0
- package/gen/classes/NavigationAgent3D.ts +380 -0
- package/gen/classes/NavigationLink2D.ts +107 -0
- package/gen/classes/NavigationLink3D.ts +107 -0
- package/gen/classes/NavigationMesh.ts +283 -0
- package/gen/classes/NavigationMeshGenerator.ts +46 -0
- package/gen/classes/NavigationMeshSourceGeometryData2D.ts +75 -0
- package/gen/classes/NavigationMeshSourceGeometryData3D.ts +76 -0
- package/gen/classes/NavigationObstacle2D.ts +87 -0
- package/gen/classes/NavigationObstacle3D.ts +100 -0
- package/gen/classes/NavigationPathQueryParameters2D.ts +162 -0
- package/gen/classes/NavigationPathQueryParameters3D.ts +162 -0
- package/gen/classes/NavigationPathQueryResult2D.ts +64 -0
- package/gen/classes/NavigationPathQueryResult3D.ts +64 -0
- package/gen/classes/NavigationPolygon.ts +259 -0
- package/gen/classes/NavigationRegion2D.ts +116 -0
- package/gen/classes/NavigationRegion3D.ts +116 -0
- package/gen/classes/NavigationServer2D.ts +799 -0
- package/gen/classes/NavigationServer2DManager.ts +28 -0
- package/gen/classes/NavigationServer3D.ts +888 -0
- package/gen/classes/NavigationServer3DManager.ts +28 -0
- package/gen/classes/NinePatchRect.ts +95 -0
- package/gen/classes/Node.ts +1336 -0
- package/gen/classes/Node2D.ts +150 -0
- package/gen/classes/Node3D.ts +404 -0
- package/gen/classes/Node3DGizmo.ts +14 -0
- package/gen/classes/Noise.ts +67 -0
- package/gen/classes/NoiseTexture2D.ts +104 -0
- package/gen/classes/NoiseTexture3D.ts +84 -0
- package/gen/classes/ORMMaterial3D.ts +14 -0
- package/gen/classes/OS.ts +848 -0
- package/gen/classes/Object.ts +583 -0
- package/gen/classes/Occluder3D.ts +25 -0
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- package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
- package/gen/classes/VisualShaderNodeIs.ts +38 -0
- package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
- package/gen/classes/VisualShaderNodeMix.ts +58 -0
- package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
- package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
- package/gen/classes/VisualShaderNodeOutput.ts +13 -0
- package/gen/classes/VisualShaderNodeParameter.ts +57 -0
- package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
- package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
- package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
- package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
- package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
- package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
- package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
- package/gen/classes/VisualShaderNodeRemap.ts +55 -0
- package/gen/classes/VisualShaderNodeReroute.ts +18 -0
- package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
- package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
- package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
- package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
- package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
- package/gen/classes/VisualShaderNodeStep.ts +59 -0
- package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
- package/gen/classes/VisualShaderNodeTexture.ts +96 -0
- package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
- package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
- package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
- package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
- package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
- package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
- package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
- package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
- package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
- package/gen/classes/VisualShaderNodeVarying.ts +26 -0
- package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
- package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
- package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
- package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
- package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
- package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
- package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
- package/gen/classes/VoxelGI.ts +85 -0
- package/gen/classes/VoxelGIData.ts +95 -0
- package/gen/classes/WeakRef.ts +20 -0
- package/gen/classes/WebRTCDataChannel.ts +115 -0
- package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
- package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
- package/gen/classes/WebRTCPeerConnection.ts +220 -0
- package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
- package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
- package/gen/classes/WebSocketPeer.ts +213 -0
- package/gen/classes/WebXRInterface.ts +317 -0
- package/gen/classes/Window.ts +1127 -0
- package/gen/classes/WorkerThreadPool.ts +100 -0
- package/gen/classes/World2D.ts +36 -0
- package/gen/classes/World3D.ts +56 -0
- package/gen/classes/WorldBoundaryShape2D.ts +28 -0
- package/gen/classes/WorldBoundaryShape3D.ts +22 -0
- package/gen/classes/WorldEnvironment.ts +37 -0
- package/gen/classes/X509Certificate.ts +36 -0
- package/gen/classes/XMLParser.ts +154 -0
- package/gen/classes/XRAnchor3D.ts +27 -0
- package/gen/classes/XRBodyModifier3D.ts +70 -0
- package/gen/classes/XRBodyTracker.ts +444 -0
- package/gen/classes/XRCamera3D.ts +16 -0
- package/gen/classes/XRController3D.ts +79 -0
- package/gen/classes/XRControllerTracker.ts +16 -0
- package/gen/classes/XRFaceModifier3D.ts +29 -0
- package/gen/classes/XRFaceTracker.ts +614 -0
- package/gen/classes/XRHandModifier3D.ts +47 -0
- package/gen/classes/XRHandTracker.ts +246 -0
- package/gen/classes/XRInterface.ts +282 -0
- package/gen/classes/XRInterfaceExtension.ts +33 -0
- package/gen/classes/XRNode3D.ts +67 -0
- package/gen/classes/XROrigin3D.ts +29 -0
- package/gen/classes/XRPose.ts +80 -0
- package/gen/classes/XRPositionalTracker.ts +125 -0
- package/gen/classes/XRServer.ts +226 -0
- package/gen/classes/XRTracker.ts +40 -0
- package/gen/classes/XRVRS.ts +40 -0
- package/gen/classes/ZIPPacker.ts +114 -0
- package/gen/classes/ZIPReader.ts +89 -0
- package/gen/classes/index.ts +957 -0
- package/gen/global-constants.ts +60 -0
- package/gen/global-enums.ts +2284 -0
- package/gen/heap-types/GodotArray.ts +615 -0
- package/gen/heap-types/GodotDictionary.ts +298 -0
- package/gen/heap-types/PackedByteArray.ts +400 -0
- package/gen/heap-types/PackedColorArray.ts +144 -0
- package/gen/heap-types/PackedFloat32Array.ts +151 -0
- package/gen/heap-types/PackedFloat64Array.ts +152 -0
- package/gen/heap-types/PackedInt32Array.ts +144 -0
- package/gen/heap-types/PackedInt64Array.ts +145 -0
- package/gen/heap-types/PackedStringArray.ts +153 -0
- package/gen/heap-types/PackedVector2Array.ts +151 -0
- package/gen/heap-types/PackedVector3Array.ts +151 -0
- package/gen/heap-types/PackedVector4Array.ts +151 -0
- package/gen/heap-types/Signal.ts +180 -0
- package/gen/heap-types/index.ts +24 -0
- package/gen/index.ts +11 -0
- package/gen/utility-functions.ts +1457 -0
- package/gen/value-types/AABB.ts +288 -0
- package/gen/value-types/Basis.ts +283 -0
- package/gen/value-types/Color.ts +282 -0
- package/gen/value-types/Plane.ts +134 -0
- package/gen/value-types/Projection.ts +137 -0
- package/gen/value-types/Quaternion.ts +192 -0
- package/gen/value-types/Rect2.ts +182 -0
- package/gen/value-types/Rect2i.ts +161 -0
- package/gen/value-types/Transform2D.ts +206 -0
- package/gen/value-types/Transform3D.ts +137 -0
- package/gen/value-types/Vector2.ts +365 -0
- package/gen/value-types/Vector2i.ts +201 -0
- package/gen/value-types/Vector3.ts +365 -0
- package/gen/value-types/Vector3i.ts +202 -0
- package/gen/value-types/Vector4.ts +285 -0
- package/gen/value-types/Vector4i.ts +208 -0
- package/gen/value-types/index.ts +19 -0
- package/package.json +33 -0
- package/src/debug.ts +219 -0
- package/src/index.ts +36 -0
- package/src/runtime.ts +69 -0
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { TextServerExtension } from './TextServerExtension.ts';
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/**
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* An implementation of {@link TextServer} that uses HarfBuzz, ICU and SIL Graphite to support BiDi, complex text layouts and contextual OpenType features. This is Godot's default primary {@link TextServer} interface.
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*/
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export class TextServerAdvanced extends TextServerExtension {
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constructor(name = 772) { super(name); }
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static readonly name = _R(772, TextServerAdvanced);
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}
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { TextServerExtension } from './TextServerExtension.ts';
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/**
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* A dummy {@link TextServer} interface that doesn't do anything. Useful for freeing up memory when rendering text is not needed, as text servers are resource-intensive. It can also be used for performance comparisons in complex GUIs to check the impact of text rendering.
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* A dummy text server is always available at the start of a project. Here's how to access it:
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*
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* ```text
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*
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* var dummy_text_server = TextServerManager.find_interface("Dummy")
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* if dummy_text_server != null:
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* TextServerManager.set_primary_interface(dummy_text_server)
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* # If the other text servers are unneeded, they can be removed:
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* for i in TextServerManager.get_interface_count():
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* var text_server = TextServerManager.get_interface(i)
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* if text_server != dummy_text_server:
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* TextServerManager.remove_interface(text_server)
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*
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* ```
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*
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* The command line argument `--text-driver Dummy` (case-sensitive) can be used to force the "Dummy" {@link TextServer} on any project.
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*/
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export class TextServerDummy extends TextServerExtension {
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constructor(name = 773) { super(name); }
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static readonly name = _R(773, TextServerDummy);
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}
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { TextServer } from './TextServer.ts';
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import type { InlineAlignment, Orientation } from '../global-enums.ts';
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import type { GodotArray, GodotDictionary, PackedByteArray, PackedColorArray, PackedFloat32Array, PackedInt32Array, PackedStringArray, PackedVector2Array, RID, Variant } from '../heap-types/index.ts';
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import type { Color, Rect2, Transform2D, Vector2, Vector2i, Vector3i } from '../value-types/index.ts';
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import type { Feature } from './BaseMaterial3D.ts';
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import type { Image } from './Image.ts';
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import type { Direction, FixedSizeScaleMode, FontAntialiasing, FontStyle, GraphemeFlag, Hinting, JustificationFlag, LineBreakFlag, SpacingType, StructuredTextParser, SubpixelPositioning, TextOverrunFlag } from './TextServer.ts';
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/**
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* External {@link TextServer} implementations should inherit from this class.
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*/
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export class TextServerExtension extends TextServer {
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constructor(name = 774) { super(name); }
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static readonly name = _R(774, TextServerExtension);
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}
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R, GodotVar, _G } from '../../src/runtime.ts';
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import { Object } from './Object.ts';
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import type { GodotArray, GodotDictionary, Signal, StringName } from '../heap-types/index.ts';
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import type { TextServer } from './TextServer.ts';
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let _$: any;
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const $ = () => _$ ?? (_$ = _C(null, 40, 775));
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/**
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* {@link TextServerManager} is the API backend for loading, enumerating, and switching {@link TextServer}s.
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* **Note:** Switching text server at runtime is possible, but will invalidate all fonts and text buffers. Make sure to unload all controls, fonts, and themes before doing so.
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*/
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export class TextServerManager extends GodotVar {
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/**
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* Registers a {@link TextServer} interface.
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*/
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static addInterface(_interface: TextServer): void { _C($(), 1240, _interface); }
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/**
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* Returns the number of interfaces currently registered.
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*/
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static getInterfaceCount(): number { return _C($(), 5148) as number; }
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/**
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* Removes an interface. All fonts and shaped text caches should be freed before removing an interface.
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*/
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static removeInterface(_interface: TextServer): void { _C($(), 9923, _interface); }
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/**
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* Returns the interface registered at a given index.
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*/
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static getInterface(idx: number): TextServer { return _C($(), 5147, idx) as TextServer; }
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/**
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* Returns a list of available interfaces, with the index and name of each interface.
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*/
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static getInterfaces(): GodotArray<GodotDictionary> { return _C($(), 5149) as GodotArray<GodotDictionary>; }
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/**
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* Finds an interface by its `name`.
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*/
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static findInterface(name: string): TextServer { return _C($(), 3289, name) as TextServer; }
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/**
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* Sets the primary {@link TextServer} interface.
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*/
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static setPrimaryInterface(index: TextServer): void { _C($(), 12410, index); }
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/**
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* Returns the primary {@link TextServer} interface currently in use.
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*/
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static getPrimaryInterface(): TextServer { return _C($(), 6005) as TextServer; }
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/**
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* Emitted when a new interface has been added.
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*/
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static get interfaceAdded(): Signal<(interfaceName: StringName) => void> { return _G($(), 7685) as Signal<(interfaceName: StringName) => void>; }
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static set interfaceAdded(v: ((interfaceName: StringName) => void) | null) { _G($(), 7685, v); }
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/**
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* Emitted when an interface is removed.
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*/
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static get interfaceRemoved(): Signal<(interfaceName: StringName) => void> { return _G($(), 7687) as Signal<(interfaceName: StringName) => void>; }
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static set interfaceRemoved(v: ((interfaceName: StringName) => void) | null) { _G($(), 7687, v); }
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static readonly name = _R(775, TextServerManager);
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}
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { Resource } from './Resource.ts';
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/**
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* {@link Texture} is the base class for all texture types. Common texture types are {@link Texture2D} and {@link ImageTexture}. See also {@link Image}.
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*/
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export class Texture extends Resource {
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constructor(name = 776) { super(name); }
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static readonly name = _R(776, Texture);
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}
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { Texture } from './Texture.ts';
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import type { RID } from '../heap-types/index.ts';
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import type { Color, Rect2, Vector2 } from '../value-types/index.ts';
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import type { Format } from './AudioStreamWAV.ts';
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import type { Image } from './Image.ts';
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import type { Resource } from './Resource.ts';
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/**
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* A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D {@link Sprite2D} or GUI {@link Control}.
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* Textures are often created by loading them from a file. See `@GDScript.load`.
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* {@link Texture2D} is a base for other resources. It cannot be used directly.
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* **Note:** The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.
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*/
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export class Texture2D extends Texture {
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constructor(name = 777) { super(name); }
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/**
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* Returns the image format of the texture.
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*/
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getFormat(): Format { return _C(this, 4861) as Format; }
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/**
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* Returns the number of mipmaps of the texture.
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*/
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getMipmapCount(): number { return _C(this, 5558) as number; }
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/**
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* Returns the texture width in pixels.
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+
*/
|
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+
getWidth(): number { return _C(this, 7148) as number; }
|
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+
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+
/**
|
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|
+
* Returns the texture height in pixels.
|
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+
*/
|
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+
getHeight(): number { return _C(this, 5024) as number; }
|
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+
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+
/**
|
|
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|
+
* Returns the texture size in pixels.
|
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+
*/
|
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|
+
getSize(): Vector2 { return _C(this, 6399) as Vector2; }
|
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|
+
|
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46
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+
/**
|
|
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+
* Returns `true` if this {@link Texture2D} has an alpha channel.
|
|
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|
+
*/
|
|
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|
+
hasAlpha(): boolean { return _C(this, 7353) as boolean; }
|
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50
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+
|
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+
/**
|
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+
* Returns `true` if the texture has mipmaps.
|
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+
*/
|
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|
+
hasMipmaps(): boolean { return _C(this, 7418) as boolean; }
|
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|
+
|
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|
+
/**
|
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+
* Draws the texture using a {@link CanvasItem} with the {@link RenderingServer} API at the specified `position`.
|
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+
*/
|
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|
+
draw(canvasItem: RID, position: Vector2, modulate?: Color /* = Color(1, 1, 1, 1) */, transpose?: boolean /* = false */): void { _C(this, 2902, canvasItem, position, modulate, transpose); }
|
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+
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/**
|
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* Draws the texture using a {@link CanvasItem} with the {@link RenderingServer} API.
|
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+
*/
|
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|
+
drawRect(canvasItem: RID, rect: Rect2, tile: boolean, modulate?: Color /* = Color(1, 1, 1, 1) */, transpose?: boolean /* = false */): void { _C(this, 2960, canvasItem, rect, tile, modulate, transpose); }
|
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+
|
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|
+
/**
|
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+
* Draws a part of the texture using a {@link CanvasItem} with the {@link RenderingServer} API.
|
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+
*/
|
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|
+
drawRectRegion(canvasItem: RID, rect: Rect2, srcRect: Rect2, modulate?: Color /* = Color(1, 1, 1, 1) */, transpose?: boolean /* = false */, clipUv?: boolean /* = true */): void { _C(this, 2961, canvasItem, rect, srcRect, modulate, transpose, clipUv); }
|
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+
|
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/**
|
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* Returns an {@link Image} that is a copy of data from this {@link Texture2D} (a new {@link Image} is created each time). {@link Image}s can be accessed and manipulated directly.
|
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+
* **Note:** This will return `null` if this {@link Texture2D} is invalid.
|
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+
* **Note:** This will fetch the texture data from the GPU, which might cause performance problems when overused. Avoid calling {@link getImage} every frame, especially on large textures.
|
|
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|
+
*/
|
|
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|
+
getImage(): Image { return _C(this, 5071) as Image; }
|
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|
+
|
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|
+
/**
|
|
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|
+
* Creates a placeholder version of this resource ({@link PlaceholderTexture2D}).
|
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+
*/
|
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|
+
createPlaceholder(): Resource { return _C(this, 2563) as Resource; }
|
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|
+
|
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|
+
static readonly name = _R(777, Texture2D);
|
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|
+
}
|
|
@@ -0,0 +1,22 @@
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1
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+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
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3
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+
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4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
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5
|
+
import { ImageTextureLayered } from './ImageTextureLayered.ts';
|
|
6
|
+
import type { Resource } from './Resource.ts';
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* A Texture2DArray is different from a Texture3D: The Texture2DArray does not support trilinear interpolation between the {@link Image}s, i.e. no blending. See also {@link Cubemap} and {@link CubemapArray}, which are texture arrays with specialized cubemap functions.
|
|
10
|
+
* A Texture2DArray is also different from an {@link AtlasTexture}: In a Texture2DArray, all images are treated separately. In an atlas, the regions (i.e. the single images) can be of different sizes. Furthermore, you usually need to add a padding around the regions, to prevent accidental UV mapping to more than one region. The same goes for mipmapping: Mipmap chains are handled separately for each layer. In an atlas, the slicing has to be done manually in the fragment shader.
|
|
11
|
+
* To create such a texture file yourself, reimport your image files using the Godot Editor import presets. To create a Texture2DArray from code, use {@link ImageTextureLayered.createFromImages} on an instance of the Texture2DArray class.
|
|
12
|
+
*/
|
|
13
|
+
export class Texture2DArray extends ImageTextureLayered {
|
|
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|
+
constructor(name = 778) { super(name); }
|
|
15
|
+
|
|
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|
+
/**
|
|
17
|
+
* Creates a placeholder version of this resource ({@link PlaceholderTexture2DArray}).
|
|
18
|
+
*/
|
|
19
|
+
createPlaceholder(): Resource { return _C(this, 2563) as Resource; }
|
|
20
|
+
|
|
21
|
+
static readonly name = _R(778, Texture2DArray);
|
|
22
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
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1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { TextureLayeredRD } from './TextureLayeredRD.ts';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* This texture array class allows you to use a 2D array texture created directly on the {@link RenderingDevice} as a texture for materials, meshes, etc.
|
|
9
|
+
* **Note:** {@link Texture2DArrayRD} is intended for low-level usage with {@link RenderingDevice}. For most use cases, use {@link Texture2DArray} instead.
|
|
10
|
+
*/
|
|
11
|
+
export class Texture2DArrayRD extends TextureLayeredRD {
|
|
12
|
+
constructor(name = 779) { super(name); }
|
|
13
|
+
|
|
14
|
+
static readonly name = _R(779, Texture2DArrayRD);
|
|
15
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
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1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { Texture2D } from './Texture2D.ts';
|
|
6
|
+
import type { RID } from '../heap-types/index.ts';
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* This texture class allows you to use a 2D texture created directly on the {@link RenderingDevice} as a texture for materials, meshes, etc.
|
|
10
|
+
* **Note:** {@link Texture2DRD} is intended for low-level usage with {@link RenderingDevice}. For most use cases, use {@link Texture2D} instead.
|
|
11
|
+
*/
|
|
12
|
+
export class Texture2DRD extends Texture2D {
|
|
13
|
+
constructor(name = 780) { super(name); }
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* The RID of the texture object created on the {@link RenderingDevice}.
|
|
17
|
+
*/
|
|
18
|
+
get textureRdRid(): RID { return _C(this, 6745) as RID; }
|
|
19
|
+
set textureRdRid(v: RID) { _C(this, 13042, v); }
|
|
20
|
+
|
|
21
|
+
static readonly name = _R(780, Texture2DRD);
|
|
22
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { Texture } from './Texture.ts';
|
|
6
|
+
import type { GodotArray } from '../heap-types/index.ts';
|
|
7
|
+
import type { Format } from './AudioStreamWAV.ts';
|
|
8
|
+
import type { Image } from './Image.ts';
|
|
9
|
+
import type { Resource } from './Resource.ts';
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Base class for {@link ImageTexture3D} and {@link CompressedTexture3D}. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. {@link Texture3D} is the base class for all 3-dimensional texture types. See also {@link TextureLayered}.
|
|
13
|
+
* All images need to have the same width, height and number of mipmap levels.
|
|
14
|
+
* To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
|
|
15
|
+
*/
|
|
16
|
+
export class Texture3D extends Texture {
|
|
17
|
+
constructor(name = 781) { super(name); }
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* Returns the current format being used by this texture.
|
|
21
|
+
*/
|
|
22
|
+
getFormat(): Format { return _C(this, 4861) as Format; }
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Returns the {@link Texture3D}'s width in pixels. Width is typically represented by the X axis.
|
|
26
|
+
*/
|
|
27
|
+
getWidth(): number { return _C(this, 7148) as number; }
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Returns the {@link Texture3D}'s height in pixels. Width is typically represented by the Y axis.
|
|
31
|
+
*/
|
|
32
|
+
getHeight(): number { return _C(this, 5024) as number; }
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* Returns the {@link Texture3D}'s depth in pixels. Depth is typically represented by the Z axis (a dimension not present in {@link Texture2D}).
|
|
36
|
+
*/
|
|
37
|
+
getDepth(): number { return _C(this, 4468) as number; }
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* Returns `true` if the {@link Texture3D} has generated mipmaps.
|
|
41
|
+
*/
|
|
42
|
+
hasMipmaps(): boolean { return _C(this, 7418) as boolean; }
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* Returns the {@link Texture3D}'s data as an array of {@link Image}s. Each {@link Image} represents a *slice* of the {@link Texture3D}, with different slices mapping to different depth (Z axis) levels.
|
|
46
|
+
*/
|
|
47
|
+
getData(): GodotArray<Image> { return _C(this, 4410) as GodotArray<Image>; }
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* Creates a placeholder version of this resource ({@link PlaceholderTexture3D}).
|
|
51
|
+
*/
|
|
52
|
+
createPlaceholder(): Resource { return _C(this, 2563) as Resource; }
|
|
53
|
+
|
|
54
|
+
static readonly name = _R(781, Texture3D);
|
|
55
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { Texture3D } from './Texture3D.ts';
|
|
6
|
+
import type { RID } from '../heap-types/index.ts';
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* This texture class allows you to use a 3D texture created directly on the {@link RenderingDevice} as a texture for materials, meshes, etc.
|
|
10
|
+
* **Note:** {@link Texture3DRD} is intended for low-level usage with {@link RenderingDevice}. For most use cases, use {@link Texture3D} instead.
|
|
11
|
+
*/
|
|
12
|
+
export class Texture3DRD extends Texture3D {
|
|
13
|
+
constructor(name = 782) { super(name); }
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* The RID of the texture object created on the {@link RenderingDevice}.
|
|
17
|
+
*/
|
|
18
|
+
get textureRdRid(): RID { return _C(this, 6745) as RID; }
|
|
19
|
+
set textureRdRid(v: RID) { _C(this, 13042, v); }
|
|
20
|
+
|
|
21
|
+
static readonly name = _R(782, Texture3DRD);
|
|
22
|
+
}
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { BaseButton } from './BaseButton.ts';
|
|
6
|
+
import type { BitMap } from './BitMap.ts';
|
|
7
|
+
import type { Texture2D } from './Texture2D.ts';
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* {@link TextureButton} has the same functionality as {@link Button}, except it uses sprites instead of Godot's {@link Theme} resource. It is faster to create, but it doesn't support localization like more complex {@link Control}s.
|
|
11
|
+
* See also {@link BaseButton} which contains common properties and methods associated with this node.
|
|
12
|
+
* **Note:** Setting a texture for the "normal" state ({@link textureNormal}) is recommended. If {@link textureNormal} is not set, the {@link TextureButton} will still receive input events and be clickable, but the user will not be able to see it unless they activate another one of its states with a texture assigned (e.g., hover over it to show {@link textureHover}).
|
|
13
|
+
*/
|
|
14
|
+
export class TextureButton extends BaseButton {
|
|
15
|
+
constructor(name = 783) { super(name); }
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* Texture to display by default, when the node is **not** in the disabled, hover or pressed state. This texture is still displayed in the focused state, with {@link textureFocused} drawn on top.
|
|
19
|
+
*/
|
|
20
|
+
get textureNormal(): Texture2D { return _C(this, 6739) as Texture2D; }
|
|
21
|
+
set textureNormal(v: Texture2D) { _C(this, 13036, v); }
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the {@link BaseButton.shortcut} key. If not assigned, the {@link TextureButton} displays {@link textureHover} instead when pressed.
|
|
25
|
+
*/
|
|
26
|
+
get texturePressed(): Texture2D { return _C(this, 6743) as Texture2D; }
|
|
27
|
+
set texturePressed(v: Texture2D) { _C(this, 13040, v); }
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Texture to display when the mouse hovers over the node. If not assigned, the {@link TextureButton} displays {@link textureNormal} instead when hovered over.
|
|
31
|
+
*/
|
|
32
|
+
get textureHover(): Texture2D { return _C(this, 6733) as Texture2D; }
|
|
33
|
+
set textureHover(v: Texture2D) { _C(this, 13029, v); }
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Texture to display when the node is disabled. See {@link BaseButton.disabled}. If not assigned, the {@link TextureButton} displays {@link textureNormal} instead.
|
|
37
|
+
*/
|
|
38
|
+
get textureDisabled(): Texture2D { return _C(this, 6729) as Texture2D; }
|
|
39
|
+
set textureDisabled(v: Texture2D) { _C(this, 13026, v); }
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Texture to *overlay on the base texture* when the node has mouse or keyboard focus. Because {@link textureFocused} is displayed on top of the base texture, a partially transparent texture should be used to ensure the base texture remains visible. A texture that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a fully transparent texture of any size. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
|
|
43
|
+
*/
|
|
44
|
+
get textureFocused(): Texture2D { return _C(this, 6731) as Texture2D; }
|
|
45
|
+
set textureFocused(v: Texture2D) { _C(this, 13028, v); }
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* Pure black and white {@link BitMap} image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
|
|
49
|
+
*/
|
|
50
|
+
get textureClickMask(): BitMap { return _C(this, 4156) as BitMap; }
|
|
51
|
+
set textureClickMask(v: BitMap) { _C(this, 10860, v); }
|
|
52
|
+
|
|
53
|
+
/**
|
|
54
|
+
* If `true`, the size of the texture won't be considered for minimum size calculation, so the {@link TextureButton} can be shrunk down past the texture size.
|
|
55
|
+
*/
|
|
56
|
+
get ignoreTextureSize(): boolean { return _C(this, 5070) as boolean; }
|
|
57
|
+
set ignoreTextureSize(v: boolean) { _C(this, 11667, v); }
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* Controls the texture's behavior when you resize the node's bounding rectangle. See the {@link StretchMode} constants for available options.
|
|
61
|
+
*/
|
|
62
|
+
get stretchMode(): StretchMode { return _C(this, 6569) as StretchMode; }
|
|
63
|
+
set stretchMode(v: StretchMode) { _C(this, 12907, v); }
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* If `true`, texture is flipped horizontally.
|
|
67
|
+
*/
|
|
68
|
+
get flipH(): boolean { return _C(this, 7957) as boolean; }
|
|
69
|
+
set flipH(v: boolean) { _C(this, 11417, v); }
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* If `true`, texture is flipped vertically.
|
|
73
|
+
*/
|
|
74
|
+
get flipV(): boolean { return _C(this, 7958) as boolean; }
|
|
75
|
+
set flipV(v: boolean) { _C(this, 11418, v); }
|
|
76
|
+
|
|
77
|
+
static readonly name = _R(783, TextureButton);
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
export const StretchMode = {
|
|
81
|
+
/**
|
|
82
|
+
* Scale to fit the node's bounding rectangle.
|
|
83
|
+
*/
|
|
84
|
+
STRETCH_SCALE: 0,
|
|
85
|
+
/**
|
|
86
|
+
* Tile inside the node's bounding rectangle.
|
|
87
|
+
*/
|
|
88
|
+
STRETCH_TILE: 1,
|
|
89
|
+
/**
|
|
90
|
+
* The texture keeps its original size and stays in the bounding rectangle's top-left corner.
|
|
91
|
+
*/
|
|
92
|
+
STRETCH_KEEP: 2,
|
|
93
|
+
/**
|
|
94
|
+
* The texture keeps its original size and stays centered in the node's bounding rectangle.
|
|
95
|
+
*/
|
|
96
|
+
STRETCH_KEEP_CENTERED: 3,
|
|
97
|
+
/**
|
|
98
|
+
* Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
|
|
99
|
+
*/
|
|
100
|
+
STRETCH_KEEP_ASPECT: 4,
|
|
101
|
+
/**
|
|
102
|
+
* Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio.
|
|
103
|
+
*/
|
|
104
|
+
STRETCH_KEEP_ASPECT_CENTERED: 5,
|
|
105
|
+
/**
|
|
106
|
+
* Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
|
|
107
|
+
*/
|
|
108
|
+
STRETCH_KEEP_ASPECT_COVERED: 6,
|
|
109
|
+
} as const;
|
|
110
|
+
|
|
111
|
+
export type StretchMode = (typeof StretchMode)[keyof typeof StretchMode];
|
|
112
|
+
|
|
@@ -0,0 +1,15 @@
|
|
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1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { TextureLayeredRD } from './TextureLayeredRD.ts';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* This texture class allows you to use a cubemap array texture created directly on the {@link RenderingDevice} as a texture for materials, meshes, etc.
|
|
9
|
+
* **Note:** {@link TextureCubemapArrayRD} is intended for low-level usage with {@link RenderingDevice}. For most use cases, use {@link CubemapArray} instead.
|
|
10
|
+
*/
|
|
11
|
+
export class TextureCubemapArrayRD extends TextureLayeredRD {
|
|
12
|
+
constructor(name = 784) { super(name); }
|
|
13
|
+
|
|
14
|
+
static readonly name = _R(784, TextureCubemapArrayRD);
|
|
15
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { TextureLayeredRD } from './TextureLayeredRD.ts';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* This texture class allows you to use a cubemap texture created directly on the {@link RenderingDevice} as a texture for materials, meshes, etc.
|
|
9
|
+
* **Note:** {@link TextureCubemapRD} is intended for low-level usage with {@link RenderingDevice}. For most use cases, use {@link Cubemap} instead.
|
|
10
|
+
*/
|
|
11
|
+
export class TextureCubemapRD extends TextureLayeredRD {
|
|
12
|
+
constructor(name = 785) { super(name); }
|
|
13
|
+
|
|
14
|
+
static readonly name = _R(785, TextureCubemapRD);
|
|
15
|
+
}
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { Texture } from './Texture.ts';
|
|
6
|
+
import type { Format } from './AudioStreamWAV.ts';
|
|
7
|
+
import type { Image } from './Image.ts';
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Base class for {@link ImageTextureLayered} and {@link CompressedTextureLayered}. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also {@link Texture3D}.
|
|
11
|
+
* Data is set on a per-layer basis. For {@link Texture2DArray}s, the layer specifies the array layer.
|
|
12
|
+
* All images need to have the same width, height and number of mipmap levels.
|
|
13
|
+
* A {@link TextureLayered} can be loaded with {@link ResourceLoader.load}.
|
|
14
|
+
* Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, OpenGL3).
|
|
15
|
+
*/
|
|
16
|
+
export class TextureLayered extends Texture {
|
|
17
|
+
constructor(name = 786) { super(name); }
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* Returns the current format being used by this texture.
|
|
21
|
+
*/
|
|
22
|
+
getFormat(): Format { return _C(this, 4861) as Format; }
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Returns the {@link TextureLayered}'s type. The type determines how the data is accessed, with cubemaps having special types.
|
|
26
|
+
*/
|
|
27
|
+
getLayeredType(): LayeredType { return _C(this, 5326) as LayeredType; }
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Returns the width of the texture in pixels. Width is typically represented by the X axis.
|
|
31
|
+
*/
|
|
32
|
+
getWidth(): number { return _C(this, 7148) as number; }
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* Returns the height of the texture in pixels. Height is typically represented by the Y axis.
|
|
36
|
+
*/
|
|
37
|
+
getHeight(): number { return _C(this, 5024) as number; }
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* Returns the number of referenced {@link Image}s.
|
|
41
|
+
*/
|
|
42
|
+
getLayers(): number { return _C(this, 5327) as number; }
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* Returns `true` if the layers have generated mipmaps.
|
|
46
|
+
*/
|
|
47
|
+
hasMipmaps(): boolean { return _C(this, 7418) as boolean; }
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* Returns an {@link Image} resource with the data from specified `layer`.
|
|
51
|
+
*/
|
|
52
|
+
getLayerData(layer: number): Image { return _C(this, 5314, layer) as Image; }
|
|
53
|
+
|
|
54
|
+
static readonly name = _R(786, TextureLayered);
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
export const LayeredType = {
|
|
58
|
+
/**
|
|
59
|
+
* Texture is a generic {@link Texture2DArray}.
|
|
60
|
+
*/
|
|
61
|
+
LAYERED_TYPE_2D_ARRAY: 0,
|
|
62
|
+
/**
|
|
63
|
+
* Texture is a {@link Cubemap}, with each side in its own layer (6 in total).
|
|
64
|
+
*/
|
|
65
|
+
LAYERED_TYPE_CUBEMAP: 1,
|
|
66
|
+
/**
|
|
67
|
+
* Texture is a {@link CubemapArray}, with each cubemap being made of 6 layers.
|
|
68
|
+
*/
|
|
69
|
+
LAYERED_TYPE_CUBEMAP_ARRAY: 2,
|
|
70
|
+
} as const;
|
|
71
|
+
|
|
72
|
+
export type LayeredType = (typeof LayeredType)[keyof typeof LayeredType];
|
|
73
|
+
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { TextureLayered } from './TextureLayered.ts';
|
|
6
|
+
import type { RID } from '../heap-types/index.ts';
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Base class for {@link Texture2DArrayRD}, {@link TextureCubemapRD} and {@link TextureCubemapArrayRD}. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types.
|
|
10
|
+
* **Note:** {@link TextureLayeredRD} is intended for low-level usage with {@link RenderingDevice}. For most use cases, use {@link TextureLayered} instead.
|
|
11
|
+
*/
|
|
12
|
+
export class TextureLayeredRD extends TextureLayered {
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* The RID of the texture object created on the {@link RenderingDevice}.
|
|
16
|
+
*/
|
|
17
|
+
get textureRdRid(): RID { return _C(this, 6745) as RID; }
|
|
18
|
+
set textureRdRid(v: RID) { _C(this, 13042, v); }
|
|
19
|
+
|
|
20
|
+
static readonly name = _R(787, TextureLayeredRD);
|
|
21
|
+
}
|