@ringozz/godot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/gen/classes/AESContext.ts +99 -0
- package/gen/classes/AStar2D.ts +222 -0
- package/gen/classes/AStar3D.ts +247 -0
- package/gen/classes/AStarGrid2D.ts +284 -0
- package/gen/classes/AcceptDialog.ts +104 -0
- package/gen/classes/AccessibilityServer.ts +824 -0
- package/gen/classes/AimModifier3D.ts +75 -0
- package/gen/classes/AnimatableBody2D.ts +21 -0
- package/gen/classes/AnimatableBody3D.ts +21 -0
- package/gen/classes/AnimatedSprite2D.ts +160 -0
- package/gen/classes/AnimatedSprite3D.ts +134 -0
- package/gen/classes/AnimatedTexture.ts +74 -0
- package/gen/classes/Animation.ts +596 -0
- package/gen/classes/AnimationLibrary.ts +77 -0
- package/gen/classes/AnimationMixer.ts +450 -0
- package/gen/classes/AnimationNode.ts +159 -0
- package/gen/classes/AnimationNodeAdd2.ts +16 -0
- package/gen/classes/AnimationNodeAdd3.ts +20 -0
- package/gen/classes/AnimationNodeAnimation.ts +84 -0
- package/gen/classes/AnimationNodeBlend2.ts +15 -0
- package/gen/classes/AnimationNodeBlend3.ts +19 -0
- package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
- package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
- package/gen/classes/AnimationNodeBlendTree.ts +110 -0
- package/gen/classes/AnimationNodeExtension.ts +25 -0
- package/gen/classes/AnimationNodeOneShot.ts +144 -0
- package/gen/classes/AnimationNodeOutput.ts +14 -0
- package/gen/classes/AnimationNodeStateMachine.ts +163 -0
- package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
- package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
- package/gen/classes/AnimationNodeSub2.ts +17 -0
- package/gen/classes/AnimationNodeSync.ts +21 -0
- package/gen/classes/AnimationNodeTimeScale.ts +14 -0
- package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
- package/gen/classes/AnimationNodeTransition.ts +92 -0
- package/gen/classes/AnimationPlayer.ts +319 -0
- package/gen/classes/AnimationRootNode.ts +15 -0
- package/gen/classes/AnimationTree.ts +60 -0
- package/gen/classes/Area2D.ts +252 -0
- package/gen/classes/Area3D.ts +305 -0
- package/gen/classes/AreaLight3D.ts +56 -0
- package/gen/classes/ArrayMesh.ts +177 -0
- package/gen/classes/ArrayOccluder3D.ts +35 -0
- package/gen/classes/AspectRatioContainer.ts +78 -0
- package/gen/classes/AtlasTexture.ts +42 -0
- package/gen/classes/AudioBusLayout.ts +14 -0
- package/gen/classes/AudioEffect.ts +16 -0
- package/gen/classes/AudioEffectAmplify.ts +27 -0
- package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
- package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
- package/gen/classes/AudioEffectCapture.ts +62 -0
- package/gen/classes/AudioEffectChorus.ts +95 -0
- package/gen/classes/AudioEffectCompressor.ts +62 -0
- package/gen/classes/AudioEffectDelay.ts +93 -0
- package/gen/classes/AudioEffectDistortion.ts +75 -0
- package/gen/classes/AudioEffectEQ.ts +30 -0
- package/gen/classes/AudioEffectEQ10.ts +25 -0
- package/gen/classes/AudioEffectEQ21.ts +36 -0
- package/gen/classes/AudioEffectEQ6.ts +21 -0
- package/gen/classes/AudioEffectFilter.ts +68 -0
- package/gen/classes/AudioEffectHardLimiter.ts +34 -0
- package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
- package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectInstance.ts +14 -0
- package/gen/classes/AudioEffectLimiter.ts +40 -0
- package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
- package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectNotchFilter.ts +15 -0
- package/gen/classes/AudioEffectPanner.ts +21 -0
- package/gen/classes/AudioEffectPhaser.ts +45 -0
- package/gen/classes/AudioEffectPitchShift.ts +62 -0
- package/gen/classes/AudioEffectRecord.ts +39 -0
- package/gen/classes/AudioEffectReverb.ts +63 -0
- package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
- package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
- package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
- package/gen/classes/AudioListener2D.ts +31 -0
- package/gen/classes/AudioListener3D.ts +61 -0
- package/gen/classes/AudioSample.ts +14 -0
- package/gen/classes/AudioSamplePlayback.ts +14 -0
- package/gen/classes/AudioServer.ts +360 -0
- package/gen/classes/AudioStream.ts +53 -0
- package/gen/classes/AudioStreamGenerator.ts +88 -0
- package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
- package/gen/classes/AudioStreamInteractive.ts +216 -0
- package/gen/classes/AudioStreamMP3.ts +74 -0
- package/gen/classes/AudioStreamMicrophone.ts +15 -0
- package/gen/classes/AudioStreamOggVorbis.ts +71 -0
- package/gen/classes/AudioStreamPlayback.ts +63 -0
- package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
- package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
- package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
- package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
- package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
- package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
- package/gen/classes/AudioStreamPlayer.ts +146 -0
- package/gen/classes/AudioStreamPlayer2D.ts +143 -0
- package/gen/classes/AudioStreamPlayer3D.ts +233 -0
- package/gen/classes/AudioStreamPlaylist.ts +240 -0
- package/gen/classes/AudioStreamPolyphonic.ts +21 -0
- package/gen/classes/AudioStreamRandomizer.ts +99 -0
- package/gen/classes/AudioStreamSynchronized.ts +45 -0
- package/gen/classes/AudioStreamWAV.ts +151 -0
- package/gen/classes/AwaitTweener.ts +20 -0
- package/gen/classes/BackBufferCopy.ts +46 -0
- package/gen/classes/BaseButton.ts +164 -0
- package/gen/classes/BaseMaterial3D.ts +1477 -0
- package/gen/classes/BitMap.ts +94 -0
- package/gen/classes/BlitMaterial.ts +46 -0
- package/gen/classes/Bone2D.ts +71 -0
- package/gen/classes/BoneAttachment3D.ts +57 -0
- package/gen/classes/BoneConstraint3D.ts +122 -0
- package/gen/classes/BoneMap.ts +53 -0
- package/gen/classes/BoneTwistDisperser3D.ts +209 -0
- package/gen/classes/BoxContainer.ts +51 -0
- package/gen/classes/BoxMesh.ts +41 -0
- package/gen/classes/BoxOccluder3D.ts +22 -0
- package/gen/classes/BoxShape3D.ts +22 -0
- package/gen/classes/Button.ts +117 -0
- package/gen/classes/ButtonGroup.ts +39 -0
- package/gen/classes/CCDIK3D.ts +16 -0
- package/gen/classes/CPUParticles2D.ts +590 -0
- package/gen/classes/CPUParticles3D.ts +650 -0
- package/gen/classes/CSGBox3D.ts +29 -0
- package/gen/classes/CSGCombiner3D.ts +15 -0
- package/gen/classes/CSGCylinder3D.ts +52 -0
- package/gen/classes/CSGMesh3D.ts +32 -0
- package/gen/classes/CSGPolygon3D.ts +170 -0
- package/gen/classes/CSGPrimitive3D.ts +20 -0
- package/gen/classes/CSGShape3D.ts +140 -0
- package/gen/classes/CSGSphere3D.ts +46 -0
- package/gen/classes/CSGTorus3D.ts +52 -0
- package/gen/classes/CallbackTweener.ts +29 -0
- package/gen/classes/Camera2D.ts +266 -0
- package/gen/classes/Camera3D.ts +275 -0
- package/gen/classes/CameraAttributes.ts +50 -0
- package/gen/classes/CameraAttributesPhysical.ts +73 -0
- package/gen/classes/CameraAttributesPractical.ts +75 -0
- package/gen/classes/CameraFeed.ts +155 -0
- package/gen/classes/CameraServer.ts +105 -0
- package/gen/classes/CameraTexture.ts +34 -0
- package/gen/classes/CanvasGroup.ts +54 -0
- package/gen/classes/CanvasItem.ts +698 -0
- package/gen/classes/CanvasItemMaterial.ts +97 -0
- package/gen/classes/CanvasLayer.ts +103 -0
- package/gen/classes/CanvasModulate.ts +21 -0
- package/gen/classes/CanvasTexture.ts +60 -0
- package/gen/classes/CapsuleMesh.ts +40 -0
- package/gen/classes/CapsuleShape2D.ts +35 -0
- package/gen/classes/CapsuleShape3D.ts +35 -0
- package/gen/classes/CenterContainer.ts +20 -0
- package/gen/classes/ChainIK3D.ts +102 -0
- package/gen/classes/CharFXTransform.ts +108 -0
- package/gen/classes/CharacterBody2D.ts +252 -0
- package/gen/classes/CharacterBody3D.ts +246 -0
- package/gen/classes/CheckBox.ts +16 -0
- package/gen/classes/CheckButton.ts +15 -0
- package/gen/classes/CircleShape2D.ts +21 -0
- package/gen/classes/ClassDB.ts +197 -0
- package/gen/classes/CodeEdit.ts +619 -0
- package/gen/classes/CodeHighlighter.ts +132 -0
- package/gen/classes/CollisionObject2D.ts +235 -0
- package/gen/classes/CollisionObject3D.ts +199 -0
- package/gen/classes/CollisionPolygon2D.ts +70 -0
- package/gen/classes/CollisionPolygon3D.ts +54 -0
- package/gen/classes/CollisionShape2D.ts +55 -0
- package/gen/classes/CollisionShape3D.ts +53 -0
- package/gen/classes/ColorPalette.ts +21 -0
- package/gen/classes/ColorPicker.ts +197 -0
- package/gen/classes/ColorPickerButton.ts +68 -0
- package/gen/classes/ColorRect.ts +21 -0
- package/gen/classes/Compositor.ts +22 -0
- package/gen/classes/CompositorEffect.ts +134 -0
- package/gen/classes/CompressedCubemap.ts +22 -0
- package/gen/classes/CompressedCubemapArray.ts +22 -0
- package/gen/classes/CompressedTexture2D.ts +27 -0
- package/gen/classes/CompressedTexture2DArray.ts +22 -0
- package/gen/classes/CompressedTexture3D.ts +22 -0
- package/gen/classes/CompressedTextureLayered.ts +19 -0
- package/gen/classes/ConcavePolygonShape2D.ts +25 -0
- package/gen/classes/ConcavePolygonShape3D.ts +28 -0
- package/gen/classes/ConeTwistJoint3D.ts +84 -0
- package/gen/classes/ConfigFile.ts +170 -0
- package/gen/classes/ConfirmationDialog.ts +39 -0
- package/gen/classes/Container.ts +54 -0
- package/gen/classes/Control.ts +1499 -0
- package/gen/classes/ConvertTransformModifier3D.ts +153 -0
- package/gen/classes/ConvexPolygonShape2D.ts +30 -0
- package/gen/classes/ConvexPolygonShape3D.ts +24 -0
- package/gen/classes/CopyTransformModifier3D.ts +220 -0
- package/gen/classes/Crypto.ts +114 -0
- package/gen/classes/CryptoKey.ts +43 -0
- package/gen/classes/Cubemap.ts +47 -0
- package/gen/classes/CubemapArray.ts +30 -0
- package/gen/classes/Curve.ts +183 -0
- package/gen/classes/Curve2D.ts +145 -0
- package/gen/classes/Curve3D.ts +173 -0
- package/gen/classes/CurveTexture.ts +48 -0
- package/gen/classes/CurveXYZTexture.ts +40 -0
- package/gen/classes/CylinderMesh.ts +58 -0
- package/gen/classes/CylinderShape3D.ts +28 -0
- package/gen/classes/DPITexture.ts +73 -0
- package/gen/classes/DTLSServer.ts +93 -0
- package/gen/classes/DampedSpringJoint2D.ts +38 -0
- package/gen/classes/Decal.ts +146 -0
- package/gen/classes/DirAccess.ts +300 -0
- package/gen/classes/DirectionalLight2D.ts +28 -0
- package/gen/classes/DirectionalLight3D.ts +104 -0
- package/gen/classes/DisplayServer.ts +3119 -0
- package/gen/classes/DrawableTexture2D.ts +75 -0
- package/gen/classes/ENetConnection.ts +192 -0
- package/gen/classes/ENetMultiplayerPeer.ts +54 -0
- package/gen/classes/ENetPacketPeer.ts +234 -0
- package/gen/classes/EncodedObjectAsID.ts +21 -0
- package/gen/classes/Engine.ts +322 -0
- package/gen/classes/EngineDebugger.ts +136 -0
- package/gen/classes/EngineProfiler.ts +16 -0
- package/gen/classes/Environment.ts +786 -0
- package/gen/classes/Expression.ts +60 -0
- package/gen/classes/ExternalTexture.ts +35 -0
- package/gen/classes/FABRIK3D.ts +16 -0
- package/gen/classes/FBXDocument.ts +15 -0
- package/gen/classes/FBXState.ts +20 -0
- package/gen/classes/FastNoiseLite.ts +284 -0
- package/gen/classes/FileAccess.ts +596 -0
- package/gen/classes/FileDialog.ts +428 -0
- package/gen/classes/FlowContainer.ts +84 -0
- package/gen/classes/FogMaterial.ts +54 -0
- package/gen/classes/FogVolume.ts +39 -0
- package/gen/classes/FoldableContainer.ts +110 -0
- package/gen/classes/FoldableGroup.ts +38 -0
- package/gen/classes/Font.ts +242 -0
- package/gen/classes/FontFile.ts +514 -0
- package/gen/classes/FontVariation.ts +123 -0
- package/gen/classes/FramebufferCacheRD.ts +21 -0
- package/gen/classes/GDExtension.ts +47 -0
- package/gen/classes/GDExtensionManager.ts +101 -0
- package/gen/classes/GDScript.ts +30 -0
- package/gen/classes/GLTFAccessor.ts +203 -0
- package/gen/classes/GLTFAnimation.ts +33 -0
- package/gen/classes/GLTFBufferView.ts +68 -0
- package/gen/classes/GLTFCamera.ts +66 -0
- package/gen/classes/GLTFDocument.ts +202 -0
- package/gen/classes/GLTFDocumentExtension.ts +26 -0
- package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
- package/gen/classes/GLTFLight.ts +80 -0
- package/gen/classes/GLTFMesh.ts +53 -0
- package/gen/classes/GLTFNode.ts +125 -0
- package/gen/classes/GLTFObjectModelProperty.ts +136 -0
- package/gen/classes/GLTFPhysicsBody.ts +89 -0
- package/gen/classes/GLTFPhysicsShape.ts +92 -0
- package/gen/classes/GLTFSkeleton.ts +32 -0
- package/gen/classes/GLTFSkin.ts +44 -0
- package/gen/classes/GLTFSpecGloss.ts +46 -0
- package/gen/classes/GLTFState.ts +250 -0
- package/gen/classes/GLTFTexture.ts +23 -0
- package/gen/classes/GLTFTextureSampler.ts +38 -0
- package/gen/classes/GPUParticles2D.ts +270 -0
- package/gen/classes/GPUParticles3D.ts +339 -0
- package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
- package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
- package/gen/classes/GPUParticlesCollision3D.ts +26 -0
- package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
- package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
- package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
- package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
- package/gen/classes/Generic6DOFJoint3D.ts +146 -0
- package/gen/classes/Geometry2D.ts +249 -0
- package/gen/classes/Geometry3D.ts +94 -0
- package/gen/classes/GeometryInstance3D.ts +223 -0
- package/gen/classes/GodotInstance.ts +48 -0
- package/gen/classes/Gradient.ts +125 -0
- package/gen/classes/GradientTexture1D.ts +33 -0
- package/gen/classes/GradientTexture2D.ts +104 -0
- package/gen/classes/GraphEdit.ts +535 -0
- package/gen/classes/GraphElement.ts +101 -0
- package/gen/classes/GraphFrame.ts +66 -0
- package/gen/classes/GraphNode.ts +241 -0
- package/gen/classes/GridContainer.ts +21 -0
- package/gen/classes/GridMap.ts +294 -0
- package/gen/classes/GrooveJoint2D.ts +26 -0
- package/gen/classes/HBoxContainer.ts +14 -0
- package/gen/classes/HFlowContainer.ts +14 -0
- package/gen/classes/HMACContext.ts +54 -0
- package/gen/classes/HScrollBar.ts +14 -0
- package/gen/classes/HSeparator.ts +14 -0
- package/gen/classes/HSlider.ts +14 -0
- package/gen/classes/HSplitContainer.ts +14 -0
- package/gen/classes/HTTPClient.ts +525 -0
- package/gen/classes/HTTPRequest.ts +264 -0
- package/gen/classes/HashingContext.ts +75 -0
- package/gen/classes/HeightMapShape3D.ts +73 -0
- package/gen/classes/HingeJoint3D.ts +90 -0
- package/gen/classes/IKModifier3D.ts +40 -0
- package/gen/classes/IP.ts +132 -0
- package/gen/classes/Image.ts +835 -0
- package/gen/classes/ImageFormatLoader.ts +31 -0
- package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
- package/gen/classes/ImageTexture.ts +73 -0
- package/gen/classes/ImageTexture3D.ts +29 -0
- package/gen/classes/ImageTextureLayered.ts +66 -0
- package/gen/classes/ImmediateMesh.ts +85 -0
- package/gen/classes/ImporterMesh.ts +159 -0
- package/gen/classes/ImporterMeshInstance3D.ts +45 -0
- package/gen/classes/Input.ts +743 -0
- package/gen/classes/InputEvent.ts +112 -0
- package/gen/classes/InputEventAction.ts +40 -0
- package/gen/classes/InputEventFromWindow.ts +19 -0
- package/gen/classes/InputEventGesture.ts +20 -0
- package/gen/classes/InputEventJoypadButton.ts +30 -0
- package/gen/classes/InputEventJoypadMotion.ts +27 -0
- package/gen/classes/InputEventKey.ts +133 -0
- package/gen/classes/InputEventMIDI.ts +108 -0
- package/gen/classes/InputEventMagnifyGesture.ts +21 -0
- package/gen/classes/InputEventMouse.ts +35 -0
- package/gen/classes/InputEventMouseButton.ts +46 -0
- package/gen/classes/InputEventMouseMotion.ts +67 -0
- package/gen/classes/InputEventPanGesture.ts +22 -0
- package/gen/classes/InputEventScreenDrag.ts +71 -0
- package/gen/classes/InputEventScreenTouch.ts +45 -0
- package/gen/classes/InputEventShortcut.ts +21 -0
- package/gen/classes/InputEventWithModifiers.ts +56 -0
- package/gen/classes/InputMap.ts +97 -0
- package/gen/classes/InstancePlaceholder.ts +33 -0
- package/gen/classes/IntervalTweener.ts +15 -0
- package/gen/classes/ItemList.ts +482 -0
- package/gen/classes/IterateIK3D.ts +136 -0
- package/gen/classes/JNISingleton.ts +20 -0
- package/gen/classes/JSON.ts +163 -0
- package/gen/classes/JSONRPC.ts +87 -0
- package/gen/classes/JacobianIK3D.ts +16 -0
- package/gen/classes/JavaClass.ts +37 -0
- package/gen/classes/JavaClassWrapper.ts +94 -0
- package/gen/classes/JavaObject.ts +28 -0
- package/gen/classes/JavaScriptBridge.ts +85 -0
- package/gen/classes/JavaScriptObject.ts +45 -0
- package/gen/classes/Joint2D.ts +44 -0
- package/gen/classes/Joint3D.ts +46 -0
- package/gen/classes/JointLimitation3D.ts +14 -0
- package/gen/classes/JointLimitationCone3D.ts +21 -0
- package/gen/classes/KinematicCollision2D.ts +83 -0
- package/gen/classes/KinematicCollision3D.ts +88 -0
- package/gen/classes/Label.ts +184 -0
- package/gen/classes/Label3D.ts +280 -0
- package/gen/classes/LabelSettings.ts +168 -0
- package/gen/classes/Light2D.ts +150 -0
- package/gen/classes/Light3D.ts +310 -0
- package/gen/classes/LightOccluder2D.ts +33 -0
- package/gen/classes/LightmapGI.ts +291 -0
- package/gen/classes/LightmapGIData.ts +85 -0
- package/gen/classes/LightmapProbe.ts +16 -0
- package/gen/classes/Lightmapper.ts +14 -0
- package/gen/classes/LightmapperRD.ts +15 -0
- package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
- package/gen/classes/Line2D.ts +191 -0
- package/gen/classes/LineEdit.ts +663 -0
- package/gen/classes/LinkButton.ts +99 -0
- package/gen/classes/Logger.ts +38 -0
- package/gen/classes/LookAtModifier3D.ts +245 -0
- package/gen/classes/MainLoop.ts +115 -0
- package/gen/classes/MarginContainer.ts +27 -0
- package/gen/classes/Marker2D.ts +20 -0
- package/gen/classes/Marker3D.ts +20 -0
- package/gen/classes/Marshalls.ts +50 -0
- package/gen/classes/Material.ts +53 -0
- package/gen/classes/MenuBar.ts +114 -0
- package/gen/classes/MenuButton.ts +51 -0
- package/gen/classes/Mesh.ts +348 -0
- package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
- package/gen/classes/MeshDataTool.ts +251 -0
- package/gen/classes/MeshInstance2D.ts +37 -0
- package/gen/classes/MeshInstance3D.ts +122 -0
- package/gen/classes/MeshLibrary.ts +149 -0
- package/gen/classes/MeshTexture.ts +34 -0
- package/gen/classes/MethodTweener.ts +32 -0
- package/gen/classes/MissingNode.ts +39 -0
- package/gen/classes/MissingResource.ts +27 -0
- package/gen/classes/MobileVRInterface.ts +89 -0
- package/gen/classes/ModifierBoneTarget3D.ts +27 -0
- package/gen/classes/MovieWriter.ts +34 -0
- package/gen/classes/MultiMesh.ts +197 -0
- package/gen/classes/MultiMeshInstance2D.ts +36 -0
- package/gen/classes/MultiMeshInstance3D.ts +22 -0
- package/gen/classes/MultiplayerAPI.ts +139 -0
- package/gen/classes/MultiplayerAPIExtension.ts +99 -0
- package/gen/classes/MultiplayerPeer.ts +148 -0
- package/gen/classes/MultiplayerPeerExtension.ts +17 -0
- package/gen/classes/MultiplayerSpawner.ts +75 -0
- package/gen/classes/MultiplayerSynchronizer.ts +119 -0
- package/gen/classes/Mutex.ts +37 -0
- package/gen/classes/NativeMenu.ts +567 -0
- package/gen/classes/NavigationAgent2D.ts +361 -0
- package/gen/classes/NavigationAgent3D.ts +380 -0
- package/gen/classes/NavigationLink2D.ts +107 -0
- package/gen/classes/NavigationLink3D.ts +107 -0
- package/gen/classes/NavigationMesh.ts +283 -0
- package/gen/classes/NavigationMeshGenerator.ts +46 -0
- package/gen/classes/NavigationMeshSourceGeometryData2D.ts +75 -0
- package/gen/classes/NavigationMeshSourceGeometryData3D.ts +76 -0
- package/gen/classes/NavigationObstacle2D.ts +87 -0
- package/gen/classes/NavigationObstacle3D.ts +100 -0
- package/gen/classes/NavigationPathQueryParameters2D.ts +162 -0
- package/gen/classes/NavigationPathQueryParameters3D.ts +162 -0
- package/gen/classes/NavigationPathQueryResult2D.ts +64 -0
- package/gen/classes/NavigationPathQueryResult3D.ts +64 -0
- package/gen/classes/NavigationPolygon.ts +259 -0
- package/gen/classes/NavigationRegion2D.ts +116 -0
- package/gen/classes/NavigationRegion3D.ts +116 -0
- package/gen/classes/NavigationServer2D.ts +799 -0
- package/gen/classes/NavigationServer2DManager.ts +28 -0
- package/gen/classes/NavigationServer3D.ts +888 -0
- package/gen/classes/NavigationServer3DManager.ts +28 -0
- package/gen/classes/NinePatchRect.ts +95 -0
- package/gen/classes/Node.ts +1336 -0
- package/gen/classes/Node2D.ts +150 -0
- package/gen/classes/Node3D.ts +404 -0
- package/gen/classes/Node3DGizmo.ts +14 -0
- package/gen/classes/Noise.ts +67 -0
- package/gen/classes/NoiseTexture2D.ts +104 -0
- package/gen/classes/NoiseTexture3D.ts +84 -0
- package/gen/classes/ORMMaterial3D.ts +14 -0
- package/gen/classes/OS.ts +848 -0
- package/gen/classes/Object.ts +583 -0
- package/gen/classes/Occluder3D.ts +25 -0
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- package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
- package/gen/classes/VisualShaderNodeIs.ts +38 -0
- package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
- package/gen/classes/VisualShaderNodeMix.ts +58 -0
- package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
- package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
- package/gen/classes/VisualShaderNodeOutput.ts +13 -0
- package/gen/classes/VisualShaderNodeParameter.ts +57 -0
- package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
- package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
- package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
- package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
- package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
- package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
- package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
- package/gen/classes/VisualShaderNodeRemap.ts +55 -0
- package/gen/classes/VisualShaderNodeReroute.ts +18 -0
- package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
- package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
- package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
- package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
- package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
- package/gen/classes/VisualShaderNodeStep.ts +59 -0
- package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
- package/gen/classes/VisualShaderNodeTexture.ts +96 -0
- package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
- package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
- package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
- package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
- package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
- package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
- package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
- package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
- package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
- package/gen/classes/VisualShaderNodeVarying.ts +26 -0
- package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
- package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
- package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
- package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
- package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
- package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
- package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
- package/gen/classes/VoxelGI.ts +85 -0
- package/gen/classes/VoxelGIData.ts +95 -0
- package/gen/classes/WeakRef.ts +20 -0
- package/gen/classes/WebRTCDataChannel.ts +115 -0
- package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
- package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
- package/gen/classes/WebRTCPeerConnection.ts +220 -0
- package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
- package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
- package/gen/classes/WebSocketPeer.ts +213 -0
- package/gen/classes/WebXRInterface.ts +317 -0
- package/gen/classes/Window.ts +1127 -0
- package/gen/classes/WorkerThreadPool.ts +100 -0
- package/gen/classes/World2D.ts +36 -0
- package/gen/classes/World3D.ts +56 -0
- package/gen/classes/WorldBoundaryShape2D.ts +28 -0
- package/gen/classes/WorldBoundaryShape3D.ts +22 -0
- package/gen/classes/WorldEnvironment.ts +37 -0
- package/gen/classes/X509Certificate.ts +36 -0
- package/gen/classes/XMLParser.ts +154 -0
- package/gen/classes/XRAnchor3D.ts +27 -0
- package/gen/classes/XRBodyModifier3D.ts +70 -0
- package/gen/classes/XRBodyTracker.ts +444 -0
- package/gen/classes/XRCamera3D.ts +16 -0
- package/gen/classes/XRController3D.ts +79 -0
- package/gen/classes/XRControllerTracker.ts +16 -0
- package/gen/classes/XRFaceModifier3D.ts +29 -0
- package/gen/classes/XRFaceTracker.ts +614 -0
- package/gen/classes/XRHandModifier3D.ts +47 -0
- package/gen/classes/XRHandTracker.ts +246 -0
- package/gen/classes/XRInterface.ts +282 -0
- package/gen/classes/XRInterfaceExtension.ts +33 -0
- package/gen/classes/XRNode3D.ts +67 -0
- package/gen/classes/XROrigin3D.ts +29 -0
- package/gen/classes/XRPose.ts +80 -0
- package/gen/classes/XRPositionalTracker.ts +125 -0
- package/gen/classes/XRServer.ts +226 -0
- package/gen/classes/XRTracker.ts +40 -0
- package/gen/classes/XRVRS.ts +40 -0
- package/gen/classes/ZIPPacker.ts +114 -0
- package/gen/classes/ZIPReader.ts +89 -0
- package/gen/classes/index.ts +957 -0
- package/gen/global-constants.ts +60 -0
- package/gen/global-enums.ts +2284 -0
- package/gen/heap-types/GodotArray.ts +615 -0
- package/gen/heap-types/GodotDictionary.ts +298 -0
- package/gen/heap-types/PackedByteArray.ts +400 -0
- package/gen/heap-types/PackedColorArray.ts +144 -0
- package/gen/heap-types/PackedFloat32Array.ts +151 -0
- package/gen/heap-types/PackedFloat64Array.ts +152 -0
- package/gen/heap-types/PackedInt32Array.ts +144 -0
- package/gen/heap-types/PackedInt64Array.ts +145 -0
- package/gen/heap-types/PackedStringArray.ts +153 -0
- package/gen/heap-types/PackedVector2Array.ts +151 -0
- package/gen/heap-types/PackedVector3Array.ts +151 -0
- package/gen/heap-types/PackedVector4Array.ts +151 -0
- package/gen/heap-types/Signal.ts +180 -0
- package/gen/heap-types/index.ts +24 -0
- package/gen/index.ts +11 -0
- package/gen/utility-functions.ts +1457 -0
- package/gen/value-types/AABB.ts +288 -0
- package/gen/value-types/Basis.ts +283 -0
- package/gen/value-types/Color.ts +282 -0
- package/gen/value-types/Plane.ts +134 -0
- package/gen/value-types/Projection.ts +137 -0
- package/gen/value-types/Quaternion.ts +192 -0
- package/gen/value-types/Rect2.ts +182 -0
- package/gen/value-types/Rect2i.ts +161 -0
- package/gen/value-types/Transform2D.ts +206 -0
- package/gen/value-types/Transform3D.ts +137 -0
- package/gen/value-types/Vector2.ts +365 -0
- package/gen/value-types/Vector2i.ts +201 -0
- package/gen/value-types/Vector3.ts +365 -0
- package/gen/value-types/Vector3i.ts +202 -0
- package/gen/value-types/Vector4.ts +285 -0
- package/gen/value-types/Vector4i.ts +208 -0
- package/gen/value-types/index.ts +19 -0
- package/package.json +33 -0
- package/src/debug.ts +219 -0
- package/src/index.ts +36 -0
- package/src/runtime.ts +69 -0
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { VisualShaderNodeConstant } from './VisualShaderNodeConstant.ts';
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/**
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* Translated to {@link code skip-lint}float[/code] in the shader language.
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*/
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export class VisualShaderNodeFloatConstant extends VisualShaderNodeConstant {
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constructor(name = 865) { super(name); }
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/**
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* A floating-point constant which represents a state of this node.
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*/
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get constant(): number { return _C(this, 4283) as number; }
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set constant(v: number) { _C(this, 10942, v); }
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static readonly name = _R(865, VisualShaderNodeFloatConstant);
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}
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { VisualShaderNode } from './VisualShaderNode.ts';
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/**
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* Accept a floating-point scalar (`x`) to the input port and transform it according to {@link function}.
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*/
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export class VisualShaderNodeFloatFunc extends VisualShaderNode {
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constructor(name = 866) { super(name); }
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/**
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* A function to be applied to the scalar.
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*/
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get _function(): Function { return _C(this, 4911) as Function; }
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set _function(v: Function) { _C(this, 11504, v); }
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static readonly name = _R(866, VisualShaderNodeFloatFunc);
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}
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export const Function = {
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/**
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* Returns the sine of the parameter. Translates to `sin(x)` in the Godot Shader Language.
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*/
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FUNC_SIN: 0,
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/**
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* Returns the cosine of the parameter. Translates to `cos(x)` in the Godot Shader Language.
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*/
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FUNC_COS: 1,
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/**
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* Returns the tangent of the parameter. Translates to `tan(x)` in the Godot Shader Language.
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*/
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FUNC_TAN: 2,
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/**
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* Returns the arc-sine of the parameter. Translates to `asin(x)` in the Godot Shader Language.
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*/
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FUNC_ASIN: 3,
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/**
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* Returns the arc-cosine of the parameter. Translates to `acos(x)` in the Godot Shader Language.
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*/
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FUNC_ACOS: 4,
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/**
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* Returns the arc-tangent of the parameter. Translates to `atan(x)` in the Godot Shader Language.
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*/
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FUNC_ATAN: 5,
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/**
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* Returns the hyperbolic sine of the parameter. Translates to `sinh(x)` in the Godot Shader Language.
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*/
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FUNC_SINH: 6,
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/**
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* Returns the hyperbolic cosine of the parameter. Translates to `cosh(x)` in the Godot Shader Language.
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*/
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FUNC_COSH: 7,
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/**
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* Returns the hyperbolic tangent of the parameter. Translates to `tanh(x)` in the Godot Shader Language.
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*/
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FUNC_TANH: 8,
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/**
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* Returns the natural logarithm of the parameter. Translates to `log(x)` in the Godot Shader Language.
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*/
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FUNC_LOG: 9,
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/**
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* Returns the natural exponentiation of the parameter. Translates to `exp(x)` in the Godot Shader Language.
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*/
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FUNC_EXP: 10,
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/**
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* Returns the square root of the parameter. Translates to `sqrt(x)` in the Godot Shader Language.
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*/
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FUNC_SQRT: 11,
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/**
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* Returns the absolute value of the parameter. Translates to `abs(x)` in the Godot Shader Language.
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*/
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FUNC_ABS: 12,
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/**
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* Extracts the sign of the parameter. Translates to `sign(x)` in the Godot Shader Language.
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*/
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FUNC_SIGN: 13,
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/**
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* Finds the nearest integer less than or equal to the parameter. Translates to `floor(x)` in the Godot Shader Language.
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*/
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FUNC_FLOOR: 14,
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/**
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* Finds the nearest integer to the parameter. Translates to `round(x)` in the Godot Shader Language.
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*/
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FUNC_ROUND: 15,
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/**
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* Finds the nearest integer that is greater than or equal to the parameter. Translates to `ceil(x)` in the Godot Shader Language.
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*/
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FUNC_CEIL: 16,
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/**
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* Computes the fractional part of the argument. Translates to `fract(x)` in the Godot Shader Language.
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*/
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FUNC_FRACT: 17,
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/**
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* Clamps the value between `0.0` and `1.0` using `min(max(x, 0.0), 1.0)`.
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*/
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FUNC_SATURATE: 18,
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/**
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* Negates the `x` using `-(x)`.
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*/
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102
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FUNC_NEGATE: 19,
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103
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/**
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* Returns the arc-hyperbolic-cosine of the parameter. Translates to `acosh(x)` in the Godot Shader Language.
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*/
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FUNC_ACOSH: 20,
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/**
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108
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* Returns the arc-hyperbolic-sine of the parameter. Translates to `asinh(x)` in the Godot Shader Language.
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*/
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110
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FUNC_ASINH: 21,
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111
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/**
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112
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* Returns the arc-hyperbolic-tangent of the parameter. Translates to `atanh(x)` in the Godot Shader Language.
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*/
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114
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FUNC_ATANH: 22,
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115
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/**
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116
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* Convert a quantity in radians to degrees. Translates to `degrees(x)` in the Godot Shader Language.
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*/
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FUNC_DEGREES: 23,
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/**
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* Returns 2 raised by the power of the parameter. Translates to `exp2(x)` in the Godot Shader Language.
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*/
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122
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FUNC_EXP2: 24,
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/**
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* Returns the inverse of the square root of the parameter. Translates to `inversesqrt(x)` in the Godot Shader Language.
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125
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*/
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126
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FUNC_INVERSE_SQRT: 25,
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127
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/**
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128
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* Returns the base 2 logarithm of the parameter. Translates to `log2(x)` in the Godot Shader Language.
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129
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*/
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130
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FUNC_LOG2: 26,
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/**
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* Convert a quantity in degrees to radians. Translates to `radians(x)` in the Godot Shader Language.
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*/
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134
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FUNC_RADIANS: 27,
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/**
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* Finds reciprocal value of dividing 1 by `x` (i.e. `1 / x`).
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*/
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FUNC_RECIPROCAL: 28,
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/**
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* Finds the nearest even integer to the parameter. Translates to `roundEven(x)` in the Godot Shader Language.
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*/
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142
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FUNC_ROUNDEVEN: 29,
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/**
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* Returns a value equal to the nearest integer to `x` whose absolute value is not larger than the absolute value of `x`. Translates to `trunc(x)` in the Godot Shader Language.
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145
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*/
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146
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FUNC_TRUNC: 30,
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/**
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* Subtracts scalar `x` from 1 (i.e. `1 - x`).
|
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*/
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150
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FUNC_ONEMINUS: 31,
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151
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/**
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152
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* Represents the size of the {@link Function} enum.
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153
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*/
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154
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FUNC_MAX: 32,
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155
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} as const;
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156
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157
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export type Function = (typeof Function)[keyof typeof Function];
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { VisualShaderNode } from './VisualShaderNode.ts';
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/**
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* Applies {@link operator} to two floating-point inputs: `a` and `b`.
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*/
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export class VisualShaderNodeFloatOp extends VisualShaderNode {
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constructor(name = 867) { super(name); }
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/**
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* An operator to be applied to the inputs.
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*/
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get operator(): Operator { return _C(this, 5728) as Operator; }
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+
set operator(v: Operator) { _C(this, 12193, v); }
|
|
18
|
+
|
|
19
|
+
static readonly name = _R(867, VisualShaderNodeFloatOp);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
export const Operator = {
|
|
23
|
+
/**
|
|
24
|
+
* Sums two numbers using `a + b`.
|
|
25
|
+
*/
|
|
26
|
+
OP_ADD: 0,
|
|
27
|
+
/**
|
|
28
|
+
* Subtracts two numbers using `a - b`.
|
|
29
|
+
*/
|
|
30
|
+
OP_SUB: 1,
|
|
31
|
+
/**
|
|
32
|
+
* Multiplies two numbers using `a * b`.
|
|
33
|
+
*/
|
|
34
|
+
OP_MUL: 2,
|
|
35
|
+
/**
|
|
36
|
+
* Divides two numbers using `a / b`.
|
|
37
|
+
*/
|
|
38
|
+
OP_DIV: 3,
|
|
39
|
+
/**
|
|
40
|
+
* Calculates the remainder of two numbers. Translates to `mod(a, b)` in the Godot Shader Language.
|
|
41
|
+
*/
|
|
42
|
+
OP_MOD: 4,
|
|
43
|
+
/**
|
|
44
|
+
* Raises the `a` to the power of `b`. Translates to `pow(a, b)` in the Godot Shader Language.
|
|
45
|
+
*/
|
|
46
|
+
OP_POW: 5,
|
|
47
|
+
/**
|
|
48
|
+
* Returns the greater of two numbers. Translates to `max(a, b)` in the Godot Shader Language.
|
|
49
|
+
*/
|
|
50
|
+
OP_MAX: 6,
|
|
51
|
+
/**
|
|
52
|
+
* Returns the lesser of two numbers. Translates to `min(a, b)` in the Godot Shader Language.
|
|
53
|
+
*/
|
|
54
|
+
OP_MIN: 7,
|
|
55
|
+
/**
|
|
56
|
+
* Returns the arc-tangent of the parameters. Translates to `atan(a, b)` in the Godot Shader Language.
|
|
57
|
+
*/
|
|
58
|
+
OP_ATAN2: 8,
|
|
59
|
+
/**
|
|
60
|
+
* Generates a step function by comparing `b`(x) to `a`(edge). Returns 0.0 if `x` is smaller than `edge` and otherwise 1.0. Translates to `step(a, b)` in the Godot Shader Language.
|
|
61
|
+
*/
|
|
62
|
+
OP_STEP: 9,
|
|
63
|
+
/**
|
|
64
|
+
* Represents the size of the {@link Operator} enum.
|
|
65
|
+
*/
|
|
66
|
+
OP_ENUM_SIZE: 10,
|
|
67
|
+
} as const;
|
|
68
|
+
|
|
69
|
+
export type Operator = (typeof Operator)[keyof typeof Operator];
|
|
70
|
+
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { VisualShaderNodeParameter } from './VisualShaderNodeParameter.ts';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Translated to `uniform float` in the shader language.
|
|
9
|
+
*/
|
|
10
|
+
export class VisualShaderNodeFloatParameter extends VisualShaderNodeParameter {
|
|
11
|
+
constructor(name = 868) { super(name); }
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* A hint applied to the uniform, which controls the values it can take when set through the Inspector.
|
|
15
|
+
*/
|
|
16
|
+
get hint(): Hint { return _C(this, 5038) as Hint; }
|
|
17
|
+
set hint(v: Hint) { _C(this, 11632, v); }
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* Maximum value for range hints. Used if {@link hint} is set to {@link HINT_RANGE} or {@link HINT_RANGE_STEP}.
|
|
21
|
+
*/
|
|
22
|
+
get min(): number { return _C(this, 5537) as number; }
|
|
23
|
+
set min(v: number) { _C(this, 12048, v); }
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* Minimum value for range hints. Used if {@link hint} is set to {@link HINT_RANGE} or {@link HINT_RANGE_STEP}.
|
|
27
|
+
*/
|
|
28
|
+
get max(): number { return _C(this, 5456) as number; }
|
|
29
|
+
set max(v: number) { _C(this, 11982, v); }
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* Step (increment) value for the range hint with step. Used if {@link hint} is set to {@link HINT_RANGE_STEP}.
|
|
33
|
+
*/
|
|
34
|
+
get step(): number { return _C(this, 6553) as number; }
|
|
35
|
+
set step(v: number) { _C(this, 12891, v); }
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* Enables usage of the {@link defaultValue}.
|
|
39
|
+
*/
|
|
40
|
+
get defaultValueEnabled(): boolean { return _C(this, 7874) as boolean; }
|
|
41
|
+
set defaultValueEnabled(v: boolean) { _C(this, 11070, v); }
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
* A default value to be assigned within the shader.
|
|
45
|
+
*/
|
|
46
|
+
get defaultValue(): number { return _C(this, 4456) as number; }
|
|
47
|
+
set defaultValue(v: number) { _C(this, 11069, v); }
|
|
48
|
+
|
|
49
|
+
static readonly name = _R(868, VisualShaderNodeFloatParameter);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
export const Hint = {
|
|
53
|
+
/**
|
|
54
|
+
* No hint used.
|
|
55
|
+
*/
|
|
56
|
+
HINT_NONE: 0,
|
|
57
|
+
/**
|
|
58
|
+
* A range hint for scalar value, which limits possible input values between {@link min} and {@link max}. Translated to `hint_range(min, max)` in shader code.
|
|
59
|
+
*/
|
|
60
|
+
HINT_RANGE: 1,
|
|
61
|
+
/**
|
|
62
|
+
* A range hint for scalar value with step, which limits possible input values between {@link min} and {@link max}, with a step (increment) of {@link step}). Translated to `hint_range(min, max, step)` in shader code.
|
|
63
|
+
*/
|
|
64
|
+
HINT_RANGE_STEP: 2,
|
|
65
|
+
/**
|
|
66
|
+
* Represents the size of the {@link Hint} enum.
|
|
67
|
+
*/
|
|
68
|
+
HINT_MAX: 3,
|
|
69
|
+
} as const;
|
|
70
|
+
|
|
71
|
+
export type Hint = (typeof Hint)[keyof typeof Hint];
|
|
72
|
+
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { VisualShaderNodeResizableBase } from './VisualShaderNodeResizableBase.ts';
|
|
6
|
+
import type { PackedInt32Array } from '../heap-types/index.ts';
|
|
7
|
+
import type { Color } from '../value-types/index.ts';
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* A rectangular frame that can be used to group visual shader nodes together to improve organization.
|
|
11
|
+
* Nodes attached to the frame will move with it when it is dragged and it can automatically resize to enclose all attached nodes.
|
|
12
|
+
* Its title, description and color can be customized.
|
|
13
|
+
*/
|
|
14
|
+
export class VisualShaderNodeFrame extends VisualShaderNodeResizableBase {
|
|
15
|
+
constructor(name = 869) { super(name); }
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* Adds a node to the list of nodes attached to the frame. Should not be called directly, use the {@link VisualShader.attachNodeToFrame} method instead.
|
|
19
|
+
*/
|
|
20
|
+
addAttachedNode(node: number): void { _C(this, 1181, node); }
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* Removes a node from the list of nodes attached to the frame. Should not be called directly, use the {@link VisualShader.detachNodeFromFrame} method instead.
|
|
24
|
+
*/
|
|
25
|
+
removeAttachedNode(node: number): void { _C(this, 9887, node); }
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* The title of the node.
|
|
29
|
+
*/
|
|
30
|
+
get title(): string { return _C(this, 6829) as string; }
|
|
31
|
+
set title(v: string) { _C(this, 13099, v); }
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* If `true`, the frame will be tinted with the color specified in {@link tintColor}.
|
|
35
|
+
*/
|
|
36
|
+
get tintColorEnabled(): boolean { return _C(this, 8365) as boolean; }
|
|
37
|
+
set tintColorEnabled(v: boolean) { _C(this, 13092, v); }
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* The color of the frame when {@link tintColorEnabled} is `true`.
|
|
41
|
+
*/
|
|
42
|
+
get tintColor(): Color { return _C(this, 6822) as Color; }
|
|
43
|
+
set tintColor(v: Color) { _C(this, 13091, v); }
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* If `true`, the frame will automatically resize to enclose all attached nodes.
|
|
47
|
+
*/
|
|
48
|
+
get autoshrink(): boolean { return _C(this, 7778) as boolean; }
|
|
49
|
+
set autoshrink(v: boolean) { _C(this, 10591, v); }
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* The list of nodes attached to the frame.
|
|
53
|
+
*/
|
|
54
|
+
get attachedNodes(): PackedInt32Array { return _C(this, 3805) as PackedInt32Array; }
|
|
55
|
+
set attachedNodes(v: PackedInt32Array) { _C(this, 10547, v); }
|
|
56
|
+
|
|
57
|
+
static readonly name = _R(869, VisualShaderNodeFrame);
|
|
58
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { VisualShaderNode } from './VisualShaderNode.ts';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it).
|
|
9
|
+
*/
|
|
10
|
+
export class VisualShaderNodeFresnel extends VisualShaderNode {
|
|
11
|
+
constructor(name = 870) { super(name); }
|
|
12
|
+
|
|
13
|
+
static readonly name = _R(870, VisualShaderNodeFresnel);
|
|
14
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { VisualShaderNodeExpression } from './VisualShaderNodeExpression.ts';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in {@link VisualShaderNodeExpression}s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.
|
|
9
|
+
*/
|
|
10
|
+
export class VisualShaderNodeGlobalExpression extends VisualShaderNodeExpression {
|
|
11
|
+
constructor(name = 871) { super(name); }
|
|
12
|
+
|
|
13
|
+
static readonly name = _R(871, VisualShaderNodeGlobalExpression);
|
|
14
|
+
}
|
|
@@ -0,0 +1,118 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { VisualShaderNodeResizableBase } from './VisualShaderNodeResizableBase.ts';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Currently, has no direct usage, use the derived classes instead.
|
|
9
|
+
*/
|
|
10
|
+
export class VisualShaderNodeGroupBase extends VisualShaderNodeResizableBase {
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* Defines all input ports using a {@link String} formatted as a colon-separated list: `id,type,name;` (see {@link addInputPort}).
|
|
14
|
+
*/
|
|
15
|
+
setInputs(inputs: string): void { _C(this, 11722, inputs); }
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* Returns a {@link String} description of the input ports as a colon-separated list using the format `id,type,name;` (see {@link addInputPort}).
|
|
19
|
+
*/
|
|
20
|
+
getInputs(): string { return _C(this, 5127) as string; }
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* Defines all output ports using a {@link String} formatted as a colon-separated list: `id,type,name;` (see {@link addOutputPort}).
|
|
24
|
+
*/
|
|
25
|
+
setOutputs(outputs: string): void { _C(this, 12224, outputs); }
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Returns a {@link String} description of the output ports as a colon-separated list using the format `id,type,name;` (see {@link addOutputPort}).
|
|
29
|
+
*/
|
|
30
|
+
getOutputs(): string { return _C(this, 5772) as string; }
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Returns `true` if the specified port name does not override an existed port name and is valid within the shader.
|
|
34
|
+
*/
|
|
35
|
+
isValidPortName(name: string): boolean { return _C(this, 8444, name) as boolean; }
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* Adds an input port with the specified `type` (see {@link VisualShaderNode.PortType}) and `name`.
|
|
39
|
+
*/
|
|
40
|
+
addInputPort(id: number, type: number, name: string): void { _C(this, 1238, id, type, name); }
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
|
+
* Removes the specified input port.
|
|
44
|
+
*/
|
|
45
|
+
removeInputPort(id: number): void { _C(this, 9920, id); }
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* Returns the number of input ports in use. Alternative for {@link getFreeInputPortId}.
|
|
49
|
+
*/
|
|
50
|
+
getInputPortCount(): number { return _C(this, 5119) as number; }
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* Returns `true` if the specified input port exists.
|
|
54
|
+
*/
|
|
55
|
+
hasInputPort(id: number): boolean { return _C(this, 7405, id) as boolean; }
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* Removes all previously specified input ports.
|
|
59
|
+
*/
|
|
60
|
+
clearInputPorts(): void { _C(this, 2276); }
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* Adds an output port with the specified `type` (see {@link VisualShaderNode.PortType}) and `name`.
|
|
64
|
+
*/
|
|
65
|
+
addOutputPort(id: number, type: number, name: string): void { _C(this, 1265, id, type, name); }
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* Removes the specified output port.
|
|
69
|
+
*/
|
|
70
|
+
removeOutputPort(id: number): void { _C(this, 9941, id); }
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
* Returns the number of output ports in use. Alternative for {@link getFreeOutputPortId}.
|
|
74
|
+
*/
|
|
75
|
+
getOutputPortCount(): number { return _C(this, 5767) as number; }
|
|
76
|
+
|
|
77
|
+
/**
|
|
78
|
+
* Returns `true` if the specified output port exists.
|
|
79
|
+
*/
|
|
80
|
+
hasOutputPort(id: number): boolean { return _C(this, 7425, id) as boolean; }
|
|
81
|
+
|
|
82
|
+
/**
|
|
83
|
+
* Removes all previously specified output ports.
|
|
84
|
+
*/
|
|
85
|
+
clearOutputPorts(): void { _C(this, 2286); }
|
|
86
|
+
|
|
87
|
+
/**
|
|
88
|
+
* Renames the specified input port.
|
|
89
|
+
*/
|
|
90
|
+
setInputPortName(id: number, name: string): void { _C(this, 11719, id, name); }
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* Sets the specified input port's type (see {@link VisualShaderNode.PortType}).
|
|
94
|
+
*/
|
|
95
|
+
setInputPortType(id: number, type: number): void { _C(this, 11720, id, type); }
|
|
96
|
+
|
|
97
|
+
/**
|
|
98
|
+
* Renames the specified output port.
|
|
99
|
+
*/
|
|
100
|
+
setOutputPortName(id: number, name: string): void { _C(this, 12222, id, name); }
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101
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+
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102
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+
/**
|
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103
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+
* Sets the specified output port's type (see {@link VisualShaderNode.PortType}).
|
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104
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+
*/
|
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105
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+
setOutputPortType(id: number, type: number): void { _C(this, 12223, id, type); }
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106
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+
|
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107
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+
/**
|
|
108
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+
* Returns a free input port ID which can be used in {@link addInputPort}.
|
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109
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+
*/
|
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110
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+
getFreeInputPortId(): number { return _C(this, 4893) as number; }
|
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111
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+
|
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112
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+
/**
|
|
113
|
+
* Returns a free output port ID which can be used in {@link addOutputPort}.
|
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114
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+
*/
|
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115
|
+
getFreeOutputPortId(): number { return _C(this, 4894) as number; }
|
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116
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+
|
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117
|
+
static readonly name = _R(872, VisualShaderNodeGroupBase);
|
|
118
|
+
}
|
|
@@ -0,0 +1,17 @@
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1
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+
// Auto-generated from extension_api.json - DO NOT EDIT
|
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2
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+
// Generated by dev/codegen.ts
|
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3
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+
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4
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+
import { _C, _R } from '../../src/runtime.ts';
|
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5
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+
import { VisualShaderNode } from './VisualShaderNode.ts';
|
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6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* This visual shader node has six input ports:
|
|
9
|
+
* - Port **1** and **2** provide the two floating-point numbers `a` and `b` that will be compared.
|
|
10
|
+
* - Port **3** is the tolerance, which allows similar floating-point numbers to be considered equal.
|
|
11
|
+
* - Ports **4**, **5**, and **6** are the possible outputs, returned if `a == b`, `a > b`, or `a < b` respectively.
|
|
12
|
+
*/
|
|
13
|
+
export class VisualShaderNodeIf extends VisualShaderNode {
|
|
14
|
+
constructor(name = 873) { super(name); }
|
|
15
|
+
|
|
16
|
+
static readonly name = _R(873, VisualShaderNodeIf);
|
|
17
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
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1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R, _G } from '../../src/runtime.ts';
|
|
5
|
+
import { VisualShaderNode } from './VisualShaderNode.ts';
|
|
6
|
+
import type { Signal } from '../heap-types/index.ts';
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check `Tutorials` section for link).
|
|
10
|
+
*/
|
|
11
|
+
export class VisualShaderNodeInput extends VisualShaderNode {
|
|
12
|
+
constructor(name = 874) { super(name); }
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Returns a translated name of the current constant in the Godot Shader Language. E.g. `"ALBEDO"` if the {@link inputName} equal to `"albedo"`.
|
|
16
|
+
*/
|
|
17
|
+
getInputRealName(): string { return _C(this, 5124) as string; }
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* One of the several input constants in lower-case style like: "vertex" (`VERTEX`) or "point_size" (`POINT_SIZE`).
|
|
21
|
+
*/
|
|
22
|
+
get inputName(): string { return _C(this, 5116) as string; }
|
|
23
|
+
set inputName(v: string) { _C(this, 11716, v); }
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* Emitted when input is changed via {@link inputName}.
|
|
27
|
+
*/
|
|
28
|
+
get inputTypeChanged(): Signal<() => void> { return _G(this, 7629) as Signal<() => void>; }
|
|
29
|
+
set inputTypeChanged(v: (() => void) | null) { _G(this, 7629, v); }
|
|
30
|
+
|
|
31
|
+
static readonly name = _R(874, VisualShaderNodeInput);
|
|
32
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { VisualShaderNodeConstant } from './VisualShaderNodeConstant.ts';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Translated to {@link code skip-lint}int[/code] in the shader language.
|
|
9
|
+
*/
|
|
10
|
+
export class VisualShaderNodeIntConstant extends VisualShaderNodeConstant {
|
|
11
|
+
constructor(name = 875) { super(name); }
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* An integer constant which represents a state of this node.
|
|
15
|
+
*/
|
|
16
|
+
get constant(): number { return _C(this, 4283) as number; }
|
|
17
|
+
set constant(v: number) { _C(this, 10942, v); }
|
|
18
|
+
|
|
19
|
+
static readonly name = _R(875, VisualShaderNodeIntConstant);
|
|
20
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { VisualShaderNode } from './VisualShaderNode.ts';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Accept an integer scalar (`x`) to the input port and transform it according to {@link function}.
|
|
9
|
+
*/
|
|
10
|
+
export class VisualShaderNodeIntFunc extends VisualShaderNode {
|
|
11
|
+
constructor(name = 876) { super(name); }
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* A function to be applied to the scalar.
|
|
15
|
+
*/
|
|
16
|
+
get _function(): Function { return _C(this, 4911) as Function; }
|
|
17
|
+
set _function(v: Function) { _C(this, 11504, v); }
|
|
18
|
+
|
|
19
|
+
static readonly name = _R(876, VisualShaderNodeIntFunc);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
export const Function = {
|
|
23
|
+
/**
|
|
24
|
+
* Returns the absolute value of the parameter. Translates to `abs(x)` in the Godot Shader Language.
|
|
25
|
+
*/
|
|
26
|
+
FUNC_ABS: 0,
|
|
27
|
+
/**
|
|
28
|
+
* Negates the `x` using `-(x)`.
|
|
29
|
+
*/
|
|
30
|
+
FUNC_NEGATE: 1,
|
|
31
|
+
/**
|
|
32
|
+
* Extracts the sign of the parameter. Translates to `sign(x)` in the Godot Shader Language.
|
|
33
|
+
*/
|
|
34
|
+
FUNC_SIGN: 2,
|
|
35
|
+
/**
|
|
36
|
+
* Returns the result of bitwise `NOT` operation on the integer. Translates to `~a` in the Godot Shader Language.
|
|
37
|
+
*/
|
|
38
|
+
FUNC_BITWISE_NOT: 3,
|
|
39
|
+
/**
|
|
40
|
+
* Represents the size of the {@link Function} enum.
|
|
41
|
+
*/
|
|
42
|
+
FUNC_MAX: 4,
|
|
43
|
+
} as const;
|
|
44
|
+
|
|
45
|
+
export type Function = (typeof Function)[keyof typeof Function];
|
|
46
|
+
|