@ringozz/godot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/gen/classes/AESContext.ts +99 -0
- package/gen/classes/AStar2D.ts +222 -0
- package/gen/classes/AStar3D.ts +247 -0
- package/gen/classes/AStarGrid2D.ts +284 -0
- package/gen/classes/AcceptDialog.ts +104 -0
- package/gen/classes/AccessibilityServer.ts +824 -0
- package/gen/classes/AimModifier3D.ts +75 -0
- package/gen/classes/AnimatableBody2D.ts +21 -0
- package/gen/classes/AnimatableBody3D.ts +21 -0
- package/gen/classes/AnimatedSprite2D.ts +160 -0
- package/gen/classes/AnimatedSprite3D.ts +134 -0
- package/gen/classes/AnimatedTexture.ts +74 -0
- package/gen/classes/Animation.ts +596 -0
- package/gen/classes/AnimationLibrary.ts +77 -0
- package/gen/classes/AnimationMixer.ts +450 -0
- package/gen/classes/AnimationNode.ts +159 -0
- package/gen/classes/AnimationNodeAdd2.ts +16 -0
- package/gen/classes/AnimationNodeAdd3.ts +20 -0
- package/gen/classes/AnimationNodeAnimation.ts +84 -0
- package/gen/classes/AnimationNodeBlend2.ts +15 -0
- package/gen/classes/AnimationNodeBlend3.ts +19 -0
- package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
- package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
- package/gen/classes/AnimationNodeBlendTree.ts +110 -0
- package/gen/classes/AnimationNodeExtension.ts +25 -0
- package/gen/classes/AnimationNodeOneShot.ts +144 -0
- package/gen/classes/AnimationNodeOutput.ts +14 -0
- package/gen/classes/AnimationNodeStateMachine.ts +163 -0
- package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
- package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
- package/gen/classes/AnimationNodeSub2.ts +17 -0
- package/gen/classes/AnimationNodeSync.ts +21 -0
- package/gen/classes/AnimationNodeTimeScale.ts +14 -0
- package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
- package/gen/classes/AnimationNodeTransition.ts +92 -0
- package/gen/classes/AnimationPlayer.ts +319 -0
- package/gen/classes/AnimationRootNode.ts +15 -0
- package/gen/classes/AnimationTree.ts +60 -0
- package/gen/classes/Area2D.ts +252 -0
- package/gen/classes/Area3D.ts +305 -0
- package/gen/classes/AreaLight3D.ts +56 -0
- package/gen/classes/ArrayMesh.ts +177 -0
- package/gen/classes/ArrayOccluder3D.ts +35 -0
- package/gen/classes/AspectRatioContainer.ts +78 -0
- package/gen/classes/AtlasTexture.ts +42 -0
- package/gen/classes/AudioBusLayout.ts +14 -0
- package/gen/classes/AudioEffect.ts +16 -0
- package/gen/classes/AudioEffectAmplify.ts +27 -0
- package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
- package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
- package/gen/classes/AudioEffectCapture.ts +62 -0
- package/gen/classes/AudioEffectChorus.ts +95 -0
- package/gen/classes/AudioEffectCompressor.ts +62 -0
- package/gen/classes/AudioEffectDelay.ts +93 -0
- package/gen/classes/AudioEffectDistortion.ts +75 -0
- package/gen/classes/AudioEffectEQ.ts +30 -0
- package/gen/classes/AudioEffectEQ10.ts +25 -0
- package/gen/classes/AudioEffectEQ21.ts +36 -0
- package/gen/classes/AudioEffectEQ6.ts +21 -0
- package/gen/classes/AudioEffectFilter.ts +68 -0
- package/gen/classes/AudioEffectHardLimiter.ts +34 -0
- package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
- package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectInstance.ts +14 -0
- package/gen/classes/AudioEffectLimiter.ts +40 -0
- package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
- package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectNotchFilter.ts +15 -0
- package/gen/classes/AudioEffectPanner.ts +21 -0
- package/gen/classes/AudioEffectPhaser.ts +45 -0
- package/gen/classes/AudioEffectPitchShift.ts +62 -0
- package/gen/classes/AudioEffectRecord.ts +39 -0
- package/gen/classes/AudioEffectReverb.ts +63 -0
- package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
- package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
- package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
- package/gen/classes/AudioListener2D.ts +31 -0
- package/gen/classes/AudioListener3D.ts +61 -0
- package/gen/classes/AudioSample.ts +14 -0
- package/gen/classes/AudioSamplePlayback.ts +14 -0
- package/gen/classes/AudioServer.ts +360 -0
- package/gen/classes/AudioStream.ts +53 -0
- package/gen/classes/AudioStreamGenerator.ts +88 -0
- package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
- package/gen/classes/AudioStreamInteractive.ts +216 -0
- package/gen/classes/AudioStreamMP3.ts +74 -0
- package/gen/classes/AudioStreamMicrophone.ts +15 -0
- package/gen/classes/AudioStreamOggVorbis.ts +71 -0
- package/gen/classes/AudioStreamPlayback.ts +63 -0
- package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
- package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
- package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
- package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
- package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
- package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
- package/gen/classes/AudioStreamPlayer.ts +146 -0
- package/gen/classes/AudioStreamPlayer2D.ts +143 -0
- package/gen/classes/AudioStreamPlayer3D.ts +233 -0
- package/gen/classes/AudioStreamPlaylist.ts +240 -0
- package/gen/classes/AudioStreamPolyphonic.ts +21 -0
- package/gen/classes/AudioStreamRandomizer.ts +99 -0
- package/gen/classes/AudioStreamSynchronized.ts +45 -0
- package/gen/classes/AudioStreamWAV.ts +151 -0
- package/gen/classes/AwaitTweener.ts +20 -0
- package/gen/classes/BackBufferCopy.ts +46 -0
- package/gen/classes/BaseButton.ts +164 -0
- package/gen/classes/BaseMaterial3D.ts +1477 -0
- package/gen/classes/BitMap.ts +94 -0
- package/gen/classes/BlitMaterial.ts +46 -0
- package/gen/classes/Bone2D.ts +71 -0
- package/gen/classes/BoneAttachment3D.ts +57 -0
- package/gen/classes/BoneConstraint3D.ts +122 -0
- package/gen/classes/BoneMap.ts +53 -0
- package/gen/classes/BoneTwistDisperser3D.ts +209 -0
- package/gen/classes/BoxContainer.ts +51 -0
- package/gen/classes/BoxMesh.ts +41 -0
- package/gen/classes/BoxOccluder3D.ts +22 -0
- package/gen/classes/BoxShape3D.ts +22 -0
- package/gen/classes/Button.ts +117 -0
- package/gen/classes/ButtonGroup.ts +39 -0
- package/gen/classes/CCDIK3D.ts +16 -0
- package/gen/classes/CPUParticles2D.ts +590 -0
- package/gen/classes/CPUParticles3D.ts +650 -0
- package/gen/classes/CSGBox3D.ts +29 -0
- package/gen/classes/CSGCombiner3D.ts +15 -0
- package/gen/classes/CSGCylinder3D.ts +52 -0
- package/gen/classes/CSGMesh3D.ts +32 -0
- package/gen/classes/CSGPolygon3D.ts +170 -0
- package/gen/classes/CSGPrimitive3D.ts +20 -0
- package/gen/classes/CSGShape3D.ts +140 -0
- package/gen/classes/CSGSphere3D.ts +46 -0
- package/gen/classes/CSGTorus3D.ts +52 -0
- package/gen/classes/CallbackTweener.ts +29 -0
- package/gen/classes/Camera2D.ts +266 -0
- package/gen/classes/Camera3D.ts +275 -0
- package/gen/classes/CameraAttributes.ts +50 -0
- package/gen/classes/CameraAttributesPhysical.ts +73 -0
- package/gen/classes/CameraAttributesPractical.ts +75 -0
- package/gen/classes/CameraFeed.ts +155 -0
- package/gen/classes/CameraServer.ts +105 -0
- package/gen/classes/CameraTexture.ts +34 -0
- package/gen/classes/CanvasGroup.ts +54 -0
- package/gen/classes/CanvasItem.ts +698 -0
- package/gen/classes/CanvasItemMaterial.ts +97 -0
- package/gen/classes/CanvasLayer.ts +103 -0
- package/gen/classes/CanvasModulate.ts +21 -0
- package/gen/classes/CanvasTexture.ts +60 -0
- package/gen/classes/CapsuleMesh.ts +40 -0
- package/gen/classes/CapsuleShape2D.ts +35 -0
- package/gen/classes/CapsuleShape3D.ts +35 -0
- package/gen/classes/CenterContainer.ts +20 -0
- package/gen/classes/ChainIK3D.ts +102 -0
- package/gen/classes/CharFXTransform.ts +108 -0
- package/gen/classes/CharacterBody2D.ts +252 -0
- package/gen/classes/CharacterBody3D.ts +246 -0
- package/gen/classes/CheckBox.ts +16 -0
- package/gen/classes/CheckButton.ts +15 -0
- package/gen/classes/CircleShape2D.ts +21 -0
- package/gen/classes/ClassDB.ts +197 -0
- package/gen/classes/CodeEdit.ts +619 -0
- package/gen/classes/CodeHighlighter.ts +132 -0
- package/gen/classes/CollisionObject2D.ts +235 -0
- package/gen/classes/CollisionObject3D.ts +199 -0
- package/gen/classes/CollisionPolygon2D.ts +70 -0
- package/gen/classes/CollisionPolygon3D.ts +54 -0
- package/gen/classes/CollisionShape2D.ts +55 -0
- package/gen/classes/CollisionShape3D.ts +53 -0
- package/gen/classes/ColorPalette.ts +21 -0
- package/gen/classes/ColorPicker.ts +197 -0
- package/gen/classes/ColorPickerButton.ts +68 -0
- package/gen/classes/ColorRect.ts +21 -0
- package/gen/classes/Compositor.ts +22 -0
- package/gen/classes/CompositorEffect.ts +134 -0
- package/gen/classes/CompressedCubemap.ts +22 -0
- package/gen/classes/CompressedCubemapArray.ts +22 -0
- package/gen/classes/CompressedTexture2D.ts +27 -0
- package/gen/classes/CompressedTexture2DArray.ts +22 -0
- package/gen/classes/CompressedTexture3D.ts +22 -0
- package/gen/classes/CompressedTextureLayered.ts +19 -0
- package/gen/classes/ConcavePolygonShape2D.ts +25 -0
- package/gen/classes/ConcavePolygonShape3D.ts +28 -0
- package/gen/classes/ConeTwistJoint3D.ts +84 -0
- package/gen/classes/ConfigFile.ts +170 -0
- package/gen/classes/ConfirmationDialog.ts +39 -0
- package/gen/classes/Container.ts +54 -0
- package/gen/classes/Control.ts +1499 -0
- package/gen/classes/ConvertTransformModifier3D.ts +153 -0
- package/gen/classes/ConvexPolygonShape2D.ts +30 -0
- package/gen/classes/ConvexPolygonShape3D.ts +24 -0
- package/gen/classes/CopyTransformModifier3D.ts +220 -0
- package/gen/classes/Crypto.ts +114 -0
- package/gen/classes/CryptoKey.ts +43 -0
- package/gen/classes/Cubemap.ts +47 -0
- package/gen/classes/CubemapArray.ts +30 -0
- package/gen/classes/Curve.ts +183 -0
- package/gen/classes/Curve2D.ts +145 -0
- package/gen/classes/Curve3D.ts +173 -0
- package/gen/classes/CurveTexture.ts +48 -0
- package/gen/classes/CurveXYZTexture.ts +40 -0
- package/gen/classes/CylinderMesh.ts +58 -0
- package/gen/classes/CylinderShape3D.ts +28 -0
- package/gen/classes/DPITexture.ts +73 -0
- package/gen/classes/DTLSServer.ts +93 -0
- package/gen/classes/DampedSpringJoint2D.ts +38 -0
- package/gen/classes/Decal.ts +146 -0
- package/gen/classes/DirAccess.ts +300 -0
- package/gen/classes/DirectionalLight2D.ts +28 -0
- package/gen/classes/DirectionalLight3D.ts +104 -0
- package/gen/classes/DisplayServer.ts +3119 -0
- package/gen/classes/DrawableTexture2D.ts +75 -0
- package/gen/classes/ENetConnection.ts +192 -0
- package/gen/classes/ENetMultiplayerPeer.ts +54 -0
- package/gen/classes/ENetPacketPeer.ts +234 -0
- package/gen/classes/EncodedObjectAsID.ts +21 -0
- package/gen/classes/Engine.ts +322 -0
- package/gen/classes/EngineDebugger.ts +136 -0
- package/gen/classes/EngineProfiler.ts +16 -0
- package/gen/classes/Environment.ts +786 -0
- package/gen/classes/Expression.ts +60 -0
- package/gen/classes/ExternalTexture.ts +35 -0
- package/gen/classes/FABRIK3D.ts +16 -0
- package/gen/classes/FBXDocument.ts +15 -0
- package/gen/classes/FBXState.ts +20 -0
- package/gen/classes/FastNoiseLite.ts +284 -0
- package/gen/classes/FileAccess.ts +596 -0
- package/gen/classes/FileDialog.ts +428 -0
- package/gen/classes/FlowContainer.ts +84 -0
- package/gen/classes/FogMaterial.ts +54 -0
- package/gen/classes/FogVolume.ts +39 -0
- package/gen/classes/FoldableContainer.ts +110 -0
- package/gen/classes/FoldableGroup.ts +38 -0
- package/gen/classes/Font.ts +242 -0
- package/gen/classes/FontFile.ts +514 -0
- package/gen/classes/FontVariation.ts +123 -0
- package/gen/classes/FramebufferCacheRD.ts +21 -0
- package/gen/classes/GDExtension.ts +47 -0
- package/gen/classes/GDExtensionManager.ts +101 -0
- package/gen/classes/GDScript.ts +30 -0
- package/gen/classes/GLTFAccessor.ts +203 -0
- package/gen/classes/GLTFAnimation.ts +33 -0
- package/gen/classes/GLTFBufferView.ts +68 -0
- package/gen/classes/GLTFCamera.ts +66 -0
- package/gen/classes/GLTFDocument.ts +202 -0
- package/gen/classes/GLTFDocumentExtension.ts +26 -0
- package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
- package/gen/classes/GLTFLight.ts +80 -0
- package/gen/classes/GLTFMesh.ts +53 -0
- package/gen/classes/GLTFNode.ts +125 -0
- package/gen/classes/GLTFObjectModelProperty.ts +136 -0
- package/gen/classes/GLTFPhysicsBody.ts +89 -0
- package/gen/classes/GLTFPhysicsShape.ts +92 -0
- package/gen/classes/GLTFSkeleton.ts +32 -0
- package/gen/classes/GLTFSkin.ts +44 -0
- package/gen/classes/GLTFSpecGloss.ts +46 -0
- package/gen/classes/GLTFState.ts +250 -0
- package/gen/classes/GLTFTexture.ts +23 -0
- package/gen/classes/GLTFTextureSampler.ts +38 -0
- package/gen/classes/GPUParticles2D.ts +270 -0
- package/gen/classes/GPUParticles3D.ts +339 -0
- package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
- package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
- package/gen/classes/GPUParticlesCollision3D.ts +26 -0
- package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
- package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
- package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
- package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
- package/gen/classes/Generic6DOFJoint3D.ts +146 -0
- package/gen/classes/Geometry2D.ts +249 -0
- package/gen/classes/Geometry3D.ts +94 -0
- package/gen/classes/GeometryInstance3D.ts +223 -0
- package/gen/classes/GodotInstance.ts +48 -0
- package/gen/classes/Gradient.ts +125 -0
- package/gen/classes/GradientTexture1D.ts +33 -0
- package/gen/classes/GradientTexture2D.ts +104 -0
- package/gen/classes/GraphEdit.ts +535 -0
- package/gen/classes/GraphElement.ts +101 -0
- package/gen/classes/GraphFrame.ts +66 -0
- package/gen/classes/GraphNode.ts +241 -0
- package/gen/classes/GridContainer.ts +21 -0
- package/gen/classes/GridMap.ts +294 -0
- package/gen/classes/GrooveJoint2D.ts +26 -0
- package/gen/classes/HBoxContainer.ts +14 -0
- package/gen/classes/HFlowContainer.ts +14 -0
- package/gen/classes/HMACContext.ts +54 -0
- package/gen/classes/HScrollBar.ts +14 -0
- package/gen/classes/HSeparator.ts +14 -0
- package/gen/classes/HSlider.ts +14 -0
- package/gen/classes/HSplitContainer.ts +14 -0
- package/gen/classes/HTTPClient.ts +525 -0
- package/gen/classes/HTTPRequest.ts +264 -0
- package/gen/classes/HashingContext.ts +75 -0
- package/gen/classes/HeightMapShape3D.ts +73 -0
- package/gen/classes/HingeJoint3D.ts +90 -0
- package/gen/classes/IKModifier3D.ts +40 -0
- package/gen/classes/IP.ts +132 -0
- package/gen/classes/Image.ts +835 -0
- package/gen/classes/ImageFormatLoader.ts +31 -0
- package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
- package/gen/classes/ImageTexture.ts +73 -0
- package/gen/classes/ImageTexture3D.ts +29 -0
- package/gen/classes/ImageTextureLayered.ts +66 -0
- package/gen/classes/ImmediateMesh.ts +85 -0
- package/gen/classes/ImporterMesh.ts +159 -0
- package/gen/classes/ImporterMeshInstance3D.ts +45 -0
- package/gen/classes/Input.ts +743 -0
- package/gen/classes/InputEvent.ts +112 -0
- package/gen/classes/InputEventAction.ts +40 -0
- package/gen/classes/InputEventFromWindow.ts +19 -0
- package/gen/classes/InputEventGesture.ts +20 -0
- package/gen/classes/InputEventJoypadButton.ts +30 -0
- package/gen/classes/InputEventJoypadMotion.ts +27 -0
- package/gen/classes/InputEventKey.ts +133 -0
- package/gen/classes/InputEventMIDI.ts +108 -0
- package/gen/classes/InputEventMagnifyGesture.ts +21 -0
- package/gen/classes/InputEventMouse.ts +35 -0
- package/gen/classes/InputEventMouseButton.ts +46 -0
- package/gen/classes/InputEventMouseMotion.ts +67 -0
- package/gen/classes/InputEventPanGesture.ts +22 -0
- package/gen/classes/InputEventScreenDrag.ts +71 -0
- package/gen/classes/InputEventScreenTouch.ts +45 -0
- package/gen/classes/InputEventShortcut.ts +21 -0
- package/gen/classes/InputEventWithModifiers.ts +56 -0
- package/gen/classes/InputMap.ts +97 -0
- package/gen/classes/InstancePlaceholder.ts +33 -0
- package/gen/classes/IntervalTweener.ts +15 -0
- package/gen/classes/ItemList.ts +482 -0
- package/gen/classes/IterateIK3D.ts +136 -0
- package/gen/classes/JNISingleton.ts +20 -0
- package/gen/classes/JSON.ts +163 -0
- package/gen/classes/JSONRPC.ts +87 -0
- package/gen/classes/JacobianIK3D.ts +16 -0
- package/gen/classes/JavaClass.ts +37 -0
- package/gen/classes/JavaClassWrapper.ts +94 -0
- package/gen/classes/JavaObject.ts +28 -0
- package/gen/classes/JavaScriptBridge.ts +85 -0
- package/gen/classes/JavaScriptObject.ts +45 -0
- package/gen/classes/Joint2D.ts +44 -0
- package/gen/classes/Joint3D.ts +46 -0
- package/gen/classes/JointLimitation3D.ts +14 -0
- package/gen/classes/JointLimitationCone3D.ts +21 -0
- package/gen/classes/KinematicCollision2D.ts +83 -0
- package/gen/classes/KinematicCollision3D.ts +88 -0
- package/gen/classes/Label.ts +184 -0
- package/gen/classes/Label3D.ts +280 -0
- package/gen/classes/LabelSettings.ts +168 -0
- package/gen/classes/Light2D.ts +150 -0
- package/gen/classes/Light3D.ts +310 -0
- package/gen/classes/LightOccluder2D.ts +33 -0
- package/gen/classes/LightmapGI.ts +291 -0
- package/gen/classes/LightmapGIData.ts +85 -0
- package/gen/classes/LightmapProbe.ts +16 -0
- package/gen/classes/Lightmapper.ts +14 -0
- package/gen/classes/LightmapperRD.ts +15 -0
- package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
- package/gen/classes/Line2D.ts +191 -0
- package/gen/classes/LineEdit.ts +663 -0
- package/gen/classes/LinkButton.ts +99 -0
- package/gen/classes/Logger.ts +38 -0
- package/gen/classes/LookAtModifier3D.ts +245 -0
- package/gen/classes/MainLoop.ts +115 -0
- package/gen/classes/MarginContainer.ts +27 -0
- package/gen/classes/Marker2D.ts +20 -0
- package/gen/classes/Marker3D.ts +20 -0
- package/gen/classes/Marshalls.ts +50 -0
- package/gen/classes/Material.ts +53 -0
- package/gen/classes/MenuBar.ts +114 -0
- package/gen/classes/MenuButton.ts +51 -0
- package/gen/classes/Mesh.ts +348 -0
- package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
- package/gen/classes/MeshDataTool.ts +251 -0
- package/gen/classes/MeshInstance2D.ts +37 -0
- package/gen/classes/MeshInstance3D.ts +122 -0
- package/gen/classes/MeshLibrary.ts +149 -0
- package/gen/classes/MeshTexture.ts +34 -0
- package/gen/classes/MethodTweener.ts +32 -0
- package/gen/classes/MissingNode.ts +39 -0
- package/gen/classes/MissingResource.ts +27 -0
- package/gen/classes/MobileVRInterface.ts +89 -0
- package/gen/classes/ModifierBoneTarget3D.ts +27 -0
- package/gen/classes/MovieWriter.ts +34 -0
- package/gen/classes/MultiMesh.ts +197 -0
- package/gen/classes/MultiMeshInstance2D.ts +36 -0
- package/gen/classes/MultiMeshInstance3D.ts +22 -0
- package/gen/classes/MultiplayerAPI.ts +139 -0
- package/gen/classes/MultiplayerAPIExtension.ts +99 -0
- package/gen/classes/MultiplayerPeer.ts +148 -0
- package/gen/classes/MultiplayerPeerExtension.ts +17 -0
- package/gen/classes/MultiplayerSpawner.ts +75 -0
- package/gen/classes/MultiplayerSynchronizer.ts +119 -0
- package/gen/classes/Mutex.ts +37 -0
- package/gen/classes/NativeMenu.ts +567 -0
- package/gen/classes/NavigationAgent2D.ts +361 -0
- package/gen/classes/NavigationAgent3D.ts +380 -0
- package/gen/classes/NavigationLink2D.ts +107 -0
- package/gen/classes/NavigationLink3D.ts +107 -0
- package/gen/classes/NavigationMesh.ts +283 -0
- package/gen/classes/NavigationMeshGenerator.ts +46 -0
- package/gen/classes/NavigationMeshSourceGeometryData2D.ts +75 -0
- package/gen/classes/NavigationMeshSourceGeometryData3D.ts +76 -0
- package/gen/classes/NavigationObstacle2D.ts +87 -0
- package/gen/classes/NavigationObstacle3D.ts +100 -0
- package/gen/classes/NavigationPathQueryParameters2D.ts +162 -0
- package/gen/classes/NavigationPathQueryParameters3D.ts +162 -0
- package/gen/classes/NavigationPathQueryResult2D.ts +64 -0
- package/gen/classes/NavigationPathQueryResult3D.ts +64 -0
- package/gen/classes/NavigationPolygon.ts +259 -0
- package/gen/classes/NavigationRegion2D.ts +116 -0
- package/gen/classes/NavigationRegion3D.ts +116 -0
- package/gen/classes/NavigationServer2D.ts +799 -0
- package/gen/classes/NavigationServer2DManager.ts +28 -0
- package/gen/classes/NavigationServer3D.ts +888 -0
- package/gen/classes/NavigationServer3DManager.ts +28 -0
- package/gen/classes/NinePatchRect.ts +95 -0
- package/gen/classes/Node.ts +1336 -0
- package/gen/classes/Node2D.ts +150 -0
- package/gen/classes/Node3D.ts +404 -0
- package/gen/classes/Node3DGizmo.ts +14 -0
- package/gen/classes/Noise.ts +67 -0
- package/gen/classes/NoiseTexture2D.ts +104 -0
- package/gen/classes/NoiseTexture3D.ts +84 -0
- package/gen/classes/ORMMaterial3D.ts +14 -0
- package/gen/classes/OS.ts +848 -0
- package/gen/classes/Object.ts +583 -0
- package/gen/classes/Occluder3D.ts +25 -0
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- package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
- package/gen/classes/VisualShaderNodeIs.ts +38 -0
- package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
- package/gen/classes/VisualShaderNodeMix.ts +58 -0
- package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
- package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
- package/gen/classes/VisualShaderNodeOutput.ts +13 -0
- package/gen/classes/VisualShaderNodeParameter.ts +57 -0
- package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
- package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
- package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
- package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
- package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
- package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
- package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
- package/gen/classes/VisualShaderNodeRemap.ts +55 -0
- package/gen/classes/VisualShaderNodeReroute.ts +18 -0
- package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
- package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
- package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
- package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
- package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
- package/gen/classes/VisualShaderNodeStep.ts +59 -0
- package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
- package/gen/classes/VisualShaderNodeTexture.ts +96 -0
- package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
- package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
- package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
- package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
- package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
- package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
- package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
- package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
- package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
- package/gen/classes/VisualShaderNodeVarying.ts +26 -0
- package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
- package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
- package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
- package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
- package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
- package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
- package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
- package/gen/classes/VoxelGI.ts +85 -0
- package/gen/classes/VoxelGIData.ts +95 -0
- package/gen/classes/WeakRef.ts +20 -0
- package/gen/classes/WebRTCDataChannel.ts +115 -0
- package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
- package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
- package/gen/classes/WebRTCPeerConnection.ts +220 -0
- package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
- package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
- package/gen/classes/WebSocketPeer.ts +213 -0
- package/gen/classes/WebXRInterface.ts +317 -0
- package/gen/classes/Window.ts +1127 -0
- package/gen/classes/WorkerThreadPool.ts +100 -0
- package/gen/classes/World2D.ts +36 -0
- package/gen/classes/World3D.ts +56 -0
- package/gen/classes/WorldBoundaryShape2D.ts +28 -0
- package/gen/classes/WorldBoundaryShape3D.ts +22 -0
- package/gen/classes/WorldEnvironment.ts +37 -0
- package/gen/classes/X509Certificate.ts +36 -0
- package/gen/classes/XMLParser.ts +154 -0
- package/gen/classes/XRAnchor3D.ts +27 -0
- package/gen/classes/XRBodyModifier3D.ts +70 -0
- package/gen/classes/XRBodyTracker.ts +444 -0
- package/gen/classes/XRCamera3D.ts +16 -0
- package/gen/classes/XRController3D.ts +79 -0
- package/gen/classes/XRControllerTracker.ts +16 -0
- package/gen/classes/XRFaceModifier3D.ts +29 -0
- package/gen/classes/XRFaceTracker.ts +614 -0
- package/gen/classes/XRHandModifier3D.ts +47 -0
- package/gen/classes/XRHandTracker.ts +246 -0
- package/gen/classes/XRInterface.ts +282 -0
- package/gen/classes/XRInterfaceExtension.ts +33 -0
- package/gen/classes/XRNode3D.ts +67 -0
- package/gen/classes/XROrigin3D.ts +29 -0
- package/gen/classes/XRPose.ts +80 -0
- package/gen/classes/XRPositionalTracker.ts +125 -0
- package/gen/classes/XRServer.ts +226 -0
- package/gen/classes/XRTracker.ts +40 -0
- package/gen/classes/XRVRS.ts +40 -0
- package/gen/classes/ZIPPacker.ts +114 -0
- package/gen/classes/ZIPReader.ts +89 -0
- package/gen/classes/index.ts +957 -0
- package/gen/global-constants.ts +60 -0
- package/gen/global-enums.ts +2284 -0
- package/gen/heap-types/GodotArray.ts +615 -0
- package/gen/heap-types/GodotDictionary.ts +298 -0
- package/gen/heap-types/PackedByteArray.ts +400 -0
- package/gen/heap-types/PackedColorArray.ts +144 -0
- package/gen/heap-types/PackedFloat32Array.ts +151 -0
- package/gen/heap-types/PackedFloat64Array.ts +152 -0
- package/gen/heap-types/PackedInt32Array.ts +144 -0
- package/gen/heap-types/PackedInt64Array.ts +145 -0
- package/gen/heap-types/PackedStringArray.ts +153 -0
- package/gen/heap-types/PackedVector2Array.ts +151 -0
- package/gen/heap-types/PackedVector3Array.ts +151 -0
- package/gen/heap-types/PackedVector4Array.ts +151 -0
- package/gen/heap-types/Signal.ts +180 -0
- package/gen/heap-types/index.ts +24 -0
- package/gen/index.ts +11 -0
- package/gen/utility-functions.ts +1457 -0
- package/gen/value-types/AABB.ts +288 -0
- package/gen/value-types/Basis.ts +283 -0
- package/gen/value-types/Color.ts +282 -0
- package/gen/value-types/Plane.ts +134 -0
- package/gen/value-types/Projection.ts +137 -0
- package/gen/value-types/Quaternion.ts +192 -0
- package/gen/value-types/Rect2.ts +182 -0
- package/gen/value-types/Rect2i.ts +161 -0
- package/gen/value-types/Transform2D.ts +206 -0
- package/gen/value-types/Transform3D.ts +137 -0
- package/gen/value-types/Vector2.ts +365 -0
- package/gen/value-types/Vector2i.ts +201 -0
- package/gen/value-types/Vector3.ts +365 -0
- package/gen/value-types/Vector3i.ts +202 -0
- package/gen/value-types/Vector4.ts +285 -0
- package/gen/value-types/Vector4i.ts +208 -0
- package/gen/value-types/index.ts +19 -0
- package/package.json +33 -0
- package/src/debug.ts +219 -0
- package/src/index.ts +36 -0
- package/src/runtime.ts +69 -0
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R, _G } from '../../src/runtime.ts';
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import { Material } from './Material.ts';
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import type { Signal } from '../heap-types/index.ts';
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import type { Color, Vector2, Vector3 } from '../value-types/index.ts';
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import type { Texture2D } from './Texture2D.ts';
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/**
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* {@link ParticleProcessMaterial} defines particle properties and behavior. It is used in the `process_material` of the {@link GPUParticles2D} and {@link GPUParticles3D} nodes. Some of this material's properties are applied to each particle when emitted, while others can have a {@link CurveTexture} or a {@link GradientTexture1D} applied to vary numerical or color values over the lifetime of the particle.
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*/
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export class ParticleProcessMaterial extends Material {
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constructor(name = 549) { super(name); }
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/**
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* Particle lifetime randomness ratio. The equation for the lifetime of a particle is `lifetime * (1.0 - randf() * lifetime_randomness)`. For example, a {@link lifetimeRandomness} of `0.4` scales the lifetime between `0.6` to `1.0` of its original value.
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*/
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get lifetimeRandomness(): number { return _C(this, 5336) as number; }
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set lifetimeRandomness(v: number) { _C(this, 11893, v); }
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/**
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* Align Y axis of particle with the direction of its velocity.
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*/
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get particleFlagAlignY(): boolean { return _C(this, 5832, 0) as boolean; }
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set particleFlagAlignY(v: boolean) { _C(this, 12263, 0, v); }
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/**
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* If `true`, particles rotate around Y axis by {@link angleMin}.
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*/
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get particleFlagRotateY(): boolean { return _C(this, 5832, 1) as boolean; }
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set particleFlagRotateY(v: boolean) { _C(this, 12263, 1, v); }
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/**
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* If `true`, particles will not move on the z axis.
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*/
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get particleFlagDisableZ(): boolean { return _C(this, 5832, 2) as boolean; }
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set particleFlagDisableZ(v: boolean) { _C(this, 12263, 2, v); }
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/**
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* Changes the behavior of the damping properties from a linear deceleration to a deceleration based on speed percentage.
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*/
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get particleFlagDampingAsFriction(): boolean { return _C(this, 5832, 3) as boolean; }
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set particleFlagDampingAsFriction(v: boolean) { _C(this, 12263, 3, v); }
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/**
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* If `true`, particles will inherit the scale of the emitter.
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* **Note:** This has no effect when {@link GPUParticles3D.localCoords} is `true`, since particles in local space are already affected by the emitter's scale.
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*/
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get particleFlagInheritEmitterScale(): boolean { return _C(this, 5832, 4) as boolean; }
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set particleFlagInheritEmitterScale(v: boolean) { _C(this, 12263, 4, v); }
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/**
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* The offset for the {@link emissionShape}, in local space.
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*/
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get emissionShapeOffset(): Vector3 { return _C(this, 4636) as Vector3; }
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set emissionShapeOffset(v: Vector3) { _C(this, 11253, v); }
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/**
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* The scale of the {@link emissionShape}, in local space.
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*/
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get emissionShapeScale(): Vector3 { return _C(this, 4637) as Vector3; }
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set emissionShapeScale(v: Vector3) { _C(this, 11254, v); }
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/**
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* Particles will be emitted inside this region.
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*/
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get emissionShape(): EmissionShape { return _C(this, 4635) as EmissionShape; }
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set emissionShape(v: EmissionShape) { _C(this, 11252, v); }
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/**
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* The sphere's radius if {@link emissionShape} is set to {@link EMISSION_SHAPE_SPHERE}.
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*/
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get emissionSphereRadius(): number { return _C(this, 4638) as number; }
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set emissionSphereRadius(v: number) { _C(this, 11255, v); }
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/**
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* The box's extents if {@link emissionShape} is set to {@link EMISSION_SHAPE_BOX}.
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* **Note:** {@link emissionBoxExtents} starts from the center point and applies the X, Y, and Z values in both directions. The size is twice the area of the extents.
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*/
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get emissionBoxExtents(): Vector3 { return _C(this, 4616) as Vector3; }
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set emissionBoxExtents(v: Vector3) { _C(this, 11233, v); }
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/**
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* Particles will be emitted at positions determined by sampling this texture at a random position. Used with {@link EMISSION_SHAPE_POINTS} and {@link EMISSION_SHAPE_DIRECTED_POINTS}. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
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*/
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get emissionPointTexture(): Texture2D { return _C(this, 4627) as Texture2D; }
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set emissionPointTexture(v: Texture2D) { _C(this, 11244, v); }
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/**
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* Particle velocity and rotation will be set by sampling this texture at the same point as the {@link emissionPointTexture}. Used only in {@link EMISSION_SHAPE_DIRECTED_POINTS}. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
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*/
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get emissionNormalTexture(): Texture2D { return _C(this, 4623) as Texture2D; }
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set emissionNormalTexture(v: Texture2D) { _C(this, 11240, v); }
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/**
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* Particle color will be modulated by color determined by sampling this texture at the same point as the {@link emissionPointTexture}.
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* **Note:** {@link emissionColorTexture} multiplies the particle mesh's vertex colors. To have a visible effect on a {@link BaseMaterial3D}, {@link BaseMaterial3D.vertexColorUseAsAlbedo} *must* be `true`. For a {@link ShaderMaterial}, `ALBEDO *= COLOR.rgb;` must be inserted in the shader's `fragment()` function. Otherwise, {@link emissionColorTexture} will have no visible effect.
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*/
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get emissionColorTexture(): Texture2D { return _C(this, 4617) as Texture2D; }
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set emissionColorTexture(v: Texture2D) { _C(this, 11234, v); }
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/**
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* The number of emission points if {@link emissionShape} is set to {@link EMISSION_SHAPE_POINTS} or {@link EMISSION_SHAPE_DIRECTED_POINTS}.
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*/
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get emissionPointCount(): number { return _C(this, 4626) as number; }
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set emissionPointCount(v: number) { _C(this, 11243, v); }
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/**
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* The axis of the ring when using the emitter {@link EMISSION_SHAPE_RING}.
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*/
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get emissionRingAxis(): Vector3 { return _C(this, 4630) as Vector3; }
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set emissionRingAxis(v: Vector3) { _C(this, 11247, v); }
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/**
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* The height of the ring when using the emitter {@link EMISSION_SHAPE_RING}.
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*/
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get emissionRingHeight(): number { return _C(this, 4632) as number; }
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set emissionRingHeight(v: number) { _C(this, 11249, v); }
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/**
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* The radius of the ring when using the emitter {@link EMISSION_SHAPE_RING}.
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*/
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get emissionRingRadius(): number { return _C(this, 4634) as number; }
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set emissionRingRadius(v: number) { _C(this, 11251, v); }
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/**
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* The inner radius of the ring when using the emitter {@link EMISSION_SHAPE_RING}.
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*/
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get emissionRingInnerRadius(): number { return _C(this, 4633) as number; }
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set emissionRingInnerRadius(v: number) { _C(this, 11250, v); }
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/**
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* The angle of the cone when using the emitter {@link EMISSION_SHAPE_RING}. The default angle of 90 degrees results in a ring, while an angle of 0 degrees results in a cone. Intermediate values will result in a ring where one end is larger than the other.
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* **Note:** Depending on {@link emissionRingHeight}, the angle may be clamped if the ring's end is reached to form a perfect cone.
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*/
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get emissionRingConeAngle(): number { return _C(this, 4631) as number; }
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set emissionRingConeAngle(v: number) { _C(this, 11248, v); }
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get angle(): Vector2 { return _C(this, 5809, 7) as Vector2; }
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set angle(v: Vector2) { _C(this, 12248, 7, v); }
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/**
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* Minimum equivalent of {@link angleMax}.
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*/
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get angleMin(): number { return _C(this, 5812, 7) as number; }
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set angleMin(v: number) { _C(this, 12251, 7, v); }
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/**
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* Maximum initial rotation applied to each particle, in degrees.
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* Only applied when {@link particleFlagDisableZ} or {@link particleFlagRotateY} are `true` or the {@link BaseMaterial3D} being used to draw the particle is using {@link BaseMaterial3D.BILLBOARD_PARTICLES}.
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*/
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get angleMax(): number { return _C(this, 5811, 7) as number; }
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set angleMax(v: number) { _C(this, 12250, 7, v); }
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/**
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* Each particle's rotation will be animated along this {@link CurveTexture}.
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*/
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get angleCurve(): Texture2D { return _C(this, 5813, 7) as Texture2D; }
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set angleCurve(v: Texture2D) { _C(this, 12252, 7, v); }
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/**
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* Enable the usage of {@link rotation3dMin} and {@link rotation3dMax}.
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+
*/
|
|
165
|
+
get useRotation3d(): boolean { return _C(this, 8416) as boolean; }
|
|
166
|
+
set useRotation3d(v: boolean) { _C(this, 13235, v); }
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* The minimum 3D orientation, in degrees. Works only in 3D and if {@link useRotation3d} is enabled.
|
|
170
|
+
*/
|
|
171
|
+
get rotation3dMin(): Vector3 { return _C(this, 6206) as Vector3; }
|
|
172
|
+
set rotation3dMin(v: Vector3) { _C(this, 12579, v); }
|
|
173
|
+
|
|
174
|
+
/**
|
|
175
|
+
* The maximum 3D orientation, in degrees. Works only in 3D and if {@link useRotation3d} is enabled.
|
|
176
|
+
*/
|
|
177
|
+
get rotation3dMax(): Vector3 { return _C(this, 6205) as Vector3; }
|
|
178
|
+
set rotation3dMax(v: Vector3) { _C(this, 12578, v); }
|
|
179
|
+
|
|
180
|
+
/**
|
|
181
|
+
* Percentage of the velocity of the respective {@link GPUParticles2D} or {@link GPUParticles3D} inherited by each particle when spawning.
|
|
182
|
+
*/
|
|
183
|
+
get inheritVelocityRatio(): number { return _C(this, 5098) as number; }
|
|
184
|
+
set inheritVelocityRatio(v: number) { _C(this, 11699, v); }
|
|
185
|
+
|
|
186
|
+
/**
|
|
187
|
+
* A pivot point used to calculate radial and orbital velocity of particles.
|
|
188
|
+
*/
|
|
189
|
+
get velocityPivot(): Vector3 { return _C(this, 7039) as Vector3; }
|
|
190
|
+
set velocityPivot(v: Vector3) { _C(this, 13283, v); }
|
|
191
|
+
|
|
192
|
+
/**
|
|
193
|
+
* Unit vector specifying the particles' emission direction.
|
|
194
|
+
*/
|
|
195
|
+
get direction(): Vector3 { return _C(this, 4506) as Vector3; }
|
|
196
|
+
set direction(v: Vector3) { _C(this, 11112, v); }
|
|
197
|
+
|
|
198
|
+
/**
|
|
199
|
+
* Each particle's initial direction range from `+spread` to `-spread` degrees.
|
|
200
|
+
*/
|
|
201
|
+
get spread(): number { return _C(this, 6502) as number; }
|
|
202
|
+
set spread(v: number) { _C(this, 12845, v); }
|
|
203
|
+
|
|
204
|
+
/**
|
|
205
|
+
* Amount of {@link spread} along the Y axis.
|
|
206
|
+
*/
|
|
207
|
+
get flatness(): number { return _C(this, 4808) as number; }
|
|
208
|
+
set flatness(v: number) { _C(this, 11414, v); }
|
|
209
|
+
|
|
210
|
+
get initialVelocity(): Vector2 { return _C(this, 5809, 0) as Vector2; }
|
|
211
|
+
set initialVelocity(v: Vector2) { _C(this, 12248, 0, v); }
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
* Minimum equivalent of {@link initialVelocityMax}.
|
|
215
|
+
*/
|
|
216
|
+
get initialVelocityMin(): number { return _C(this, 5812, 0) as number; }
|
|
217
|
+
set initialVelocityMin(v: number) { _C(this, 12251, 0, v); }
|
|
218
|
+
|
|
219
|
+
/**
|
|
220
|
+
* Maximum initial velocity magnitude for each particle. Direction comes from {@link direction} and {@link spread}.
|
|
221
|
+
*/
|
|
222
|
+
get initialVelocityMax(): number { return _C(this, 5811, 0) as number; }
|
|
223
|
+
set initialVelocityMax(v: number) { _C(this, 12250, 0, v); }
|
|
224
|
+
|
|
225
|
+
get angularVelocity(): Vector2 { return _C(this, 5809, 1) as Vector2; }
|
|
226
|
+
set angularVelocity(v: Vector2) { _C(this, 12248, 1, v); }
|
|
227
|
+
|
|
228
|
+
/**
|
|
229
|
+
* Minimum equivalent of {@link angularVelocityMax}.
|
|
230
|
+
*/
|
|
231
|
+
get angularVelocityMin(): number { return _C(this, 5812, 1) as number; }
|
|
232
|
+
set angularVelocityMin(v: number) { _C(this, 12251, 1, v); }
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* Maximum initial angular velocity (rotation speed) applied to each particle in *degrees* per second.
|
|
236
|
+
* Only applied when {@link particleFlagDisableZ} or {@link particleFlagRotateY} are `true` or the {@link BaseMaterial3D} being used to draw the particle is using {@link BaseMaterial3D.BILLBOARD_PARTICLES}.
|
|
237
|
+
*/
|
|
238
|
+
get angularVelocityMax(): number { return _C(this, 5811, 1) as number; }
|
|
239
|
+
set angularVelocityMax(v: number) { _C(this, 12250, 1, v); }
|
|
240
|
+
|
|
241
|
+
/**
|
|
242
|
+
* Each particle's angular velocity (rotation speed) will vary along this {@link CurveTexture} over its lifetime.
|
|
243
|
+
*/
|
|
244
|
+
get angularVelocityCurve(): Texture2D { return _C(this, 5813, 1) as Texture2D; }
|
|
245
|
+
set angularVelocityCurve(v: Texture2D) { _C(this, 12252, 1, v); }
|
|
246
|
+
|
|
247
|
+
get directionalVelocity(): Vector2 { return _C(this, 5809, 16) as Vector2; }
|
|
248
|
+
set directionalVelocity(v: Vector2) { _C(this, 12248, 16, v); }
|
|
249
|
+
|
|
250
|
+
/**
|
|
251
|
+
* Minimum directional velocity value, which is multiplied by {@link directionalVelocityCurve}.
|
|
252
|
+
* **Note:** Animated velocities will not be affected by damping, use {@link velocityLimitCurve} instead.
|
|
253
|
+
*/
|
|
254
|
+
get directionalVelocityMin(): number { return _C(this, 5812, 16) as number; }
|
|
255
|
+
set directionalVelocityMin(v: number) { _C(this, 12251, 16, v); }
|
|
256
|
+
|
|
257
|
+
/**
|
|
258
|
+
* Maximum directional velocity value, which is multiplied by {@link directionalVelocityCurve}.
|
|
259
|
+
* **Note:** Animated velocities will not be affected by damping, use {@link velocityLimitCurve} instead.
|
|
260
|
+
*/
|
|
261
|
+
get directionalVelocityMax(): number { return _C(this, 5811, 16) as number; }
|
|
262
|
+
set directionalVelocityMax(v: number) { _C(this, 12250, 16, v); }
|
|
263
|
+
|
|
264
|
+
/**
|
|
265
|
+
* A curve that specifies the velocity along each of the axes of the particle system along its lifetime.
|
|
266
|
+
* **Note:** Animated velocities will not be affected by damping, use {@link velocityLimitCurve} instead.
|
|
267
|
+
*/
|
|
268
|
+
get directionalVelocityCurve(): Texture2D { return _C(this, 5813, 16) as Texture2D; }
|
|
269
|
+
set directionalVelocityCurve(v: Texture2D) { _C(this, 12252, 16, v); }
|
|
270
|
+
|
|
271
|
+
get orbitVelocity(): Vector2 { return _C(this, 5809, 2) as Vector2; }
|
|
272
|
+
set orbitVelocity(v: Vector2) { _C(this, 12248, 2, v); }
|
|
273
|
+
|
|
274
|
+
/**
|
|
275
|
+
* Minimum equivalent of {@link orbitVelocityMax}.
|
|
276
|
+
* **Note:** Animated velocities will not be affected by damping, use {@link velocityLimitCurve} instead.
|
|
277
|
+
*/
|
|
278
|
+
get orbitVelocityMin(): number { return _C(this, 5812, 2) as number; }
|
|
279
|
+
set orbitVelocityMin(v: number) { _C(this, 12251, 2, v); }
|
|
280
|
+
|
|
281
|
+
/**
|
|
282
|
+
* Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
|
|
283
|
+
* **Note:** Animated velocities will not be affected by damping, use {@link velocityLimitCurve} instead.
|
|
284
|
+
*/
|
|
285
|
+
get orbitVelocityMax(): number { return _C(this, 5811, 2) as number; }
|
|
286
|
+
set orbitVelocityMax(v: number) { _C(this, 12250, 2, v); }
|
|
287
|
+
|
|
288
|
+
/**
|
|
289
|
+
* Each particle's orbital velocity will vary along this {@link CurveTexture}.
|
|
290
|
+
* **Note:** For 3D orbital velocity, use a {@link CurveXYZTexture}.
|
|
291
|
+
* **Note:** Animated velocities will not be affected by damping, use {@link velocityLimitCurve} instead.
|
|
292
|
+
*/
|
|
293
|
+
get orbitVelocityCurve(): Texture2D { return _C(this, 5813, 2) as Texture2D; }
|
|
294
|
+
set orbitVelocityCurve(v: Texture2D) { _C(this, 12252, 2, v); }
|
|
295
|
+
|
|
296
|
+
get radialVelocity(): Vector2 { return _C(this, 5809, 15) as Vector2; }
|
|
297
|
+
set radialVelocity(v: Vector2) { _C(this, 12248, 15, v); }
|
|
298
|
+
|
|
299
|
+
/**
|
|
300
|
+
* Minimum radial velocity applied to each particle. Makes particles move away from the {@link velocityPivot}, or toward it if negative.
|
|
301
|
+
* **Note:** Animated velocities will not be affected by damping, use {@link velocityLimitCurve} instead.
|
|
302
|
+
*/
|
|
303
|
+
get radialVelocityMin(): number { return _C(this, 5812, 15) as number; }
|
|
304
|
+
set radialVelocityMin(v: number) { _C(this, 12251, 15, v); }
|
|
305
|
+
|
|
306
|
+
/**
|
|
307
|
+
* Maximum radial velocity applied to each particle. Makes particles move away from the {@link velocityPivot}, or toward it if negative.
|
|
308
|
+
* **Note:** Animated velocities will not be affected by damping, use {@link velocityLimitCurve} instead.
|
|
309
|
+
*/
|
|
310
|
+
get radialVelocityMax(): number { return _C(this, 5811, 15) as number; }
|
|
311
|
+
set radialVelocityMax(v: number) { _C(this, 12250, 15, v); }
|
|
312
|
+
|
|
313
|
+
/**
|
|
314
|
+
* A {@link CurveTexture} that defines the velocity over the particle's lifetime away (or toward) the {@link velocityPivot}.
|
|
315
|
+
* **Note:** Animated velocities will not be affected by damping, use {@link velocityLimitCurve} instead.
|
|
316
|
+
*/
|
|
317
|
+
get radialVelocityCurve(): Texture2D { return _C(this, 5813, 15) as Texture2D; }
|
|
318
|
+
set radialVelocityCurve(v: Texture2D) { _C(this, 12252, 15, v); }
|
|
319
|
+
|
|
320
|
+
/**
|
|
321
|
+
* A {@link CurveTexture} that defines the maximum velocity of a particle during its lifetime.
|
|
322
|
+
*/
|
|
323
|
+
get velocityLimitCurve(): Texture2D { return _C(this, 7038) as Texture2D; }
|
|
324
|
+
set velocityLimitCurve(v: Texture2D) { _C(this, 13282, v); }
|
|
325
|
+
|
|
326
|
+
/**
|
|
327
|
+
* Enable 3D rotation velocity.
|
|
328
|
+
*/
|
|
329
|
+
get useRotationVelocity3d(): boolean { return _C(this, 8417) as boolean; }
|
|
330
|
+
set useRotationVelocity3d(v: boolean) { _C(this, 13249, v); }
|
|
331
|
+
|
|
332
|
+
/**
|
|
333
|
+
* Minimum 3D rotation velocity on the particle's local axis. Enable {@link useRotationVelocity3d} to use this.
|
|
334
|
+
*/
|
|
335
|
+
get rotationVelocity3dMin(): Vector3 { return _C(this, 6218) as Vector3; }
|
|
336
|
+
set rotationVelocity3dMin(v: Vector3) { _C(this, 12592, v); }
|
|
337
|
+
|
|
338
|
+
/**
|
|
339
|
+
* Maximum 3D rotation velocity on the particle's local axis. Enable {@link useRotationVelocity3d} to use this.
|
|
340
|
+
*/
|
|
341
|
+
get rotationVelocity3dMax(): Vector3 { return _C(this, 6217) as Vector3; }
|
|
342
|
+
set rotationVelocity3dMax(v: Vector3) { _C(this, 12591, v); }
|
|
343
|
+
|
|
344
|
+
/**
|
|
345
|
+
* Rotation velocity curve over lifetime, per-axis. Enable {@link useRotationVelocity3d} to use this.
|
|
346
|
+
*/
|
|
347
|
+
get rotationVelocity3dCurve(): Texture2D { return _C(this, 6216) as Texture2D; }
|
|
348
|
+
set rotationVelocity3dCurve(v: Texture2D) { _C(this, 12590, v); }
|
|
349
|
+
|
|
350
|
+
/**
|
|
351
|
+
* Gravity applied to every particle.
|
|
352
|
+
*/
|
|
353
|
+
get gravity(): Vector3 { return _C(this, 4971) as Vector3; }
|
|
354
|
+
set gravity(v: Vector3) { _C(this, 11553, v); }
|
|
355
|
+
|
|
356
|
+
get linearAccel(): Vector2 { return _C(this, 5809, 3) as Vector2; }
|
|
357
|
+
set linearAccel(v: Vector2) { _C(this, 12248, 3, v); }
|
|
358
|
+
|
|
359
|
+
/**
|
|
360
|
+
* Minimum equivalent of {@link linearAccelMax}.
|
|
361
|
+
*/
|
|
362
|
+
get linearAccelMin(): number { return _C(this, 5812, 3) as number; }
|
|
363
|
+
set linearAccelMin(v: number) { _C(this, 12251, 3, v); }
|
|
364
|
+
|
|
365
|
+
/**
|
|
366
|
+
* Maximum linear acceleration applied to each particle in the direction of motion.
|
|
367
|
+
*/
|
|
368
|
+
get linearAccelMax(): number { return _C(this, 5811, 3) as number; }
|
|
369
|
+
set linearAccelMax(v: number) { _C(this, 12250, 3, v); }
|
|
370
|
+
|
|
371
|
+
/**
|
|
372
|
+
* Each particle's linear acceleration will vary along this {@link CurveTexture}.
|
|
373
|
+
*/
|
|
374
|
+
get linearAccelCurve(): Texture2D { return _C(this, 5813, 3) as Texture2D; }
|
|
375
|
+
set linearAccelCurve(v: Texture2D) { _C(this, 12252, 3, v); }
|
|
376
|
+
|
|
377
|
+
get radialAccel(): Vector2 { return _C(this, 5809, 4) as Vector2; }
|
|
378
|
+
set radialAccel(v: Vector2) { _C(this, 12248, 4, v); }
|
|
379
|
+
|
|
380
|
+
/**
|
|
381
|
+
* Minimum equivalent of {@link radialAccelMax}.
|
|
382
|
+
*/
|
|
383
|
+
get radialAccelMin(): number { return _C(this, 5812, 4) as number; }
|
|
384
|
+
set radialAccelMin(v: number) { _C(this, 12251, 4, v); }
|
|
385
|
+
|
|
386
|
+
/**
|
|
387
|
+
* Maximum radial acceleration applied to each particle. Makes particle accelerate away from the origin or towards it if negative.
|
|
388
|
+
*/
|
|
389
|
+
get radialAccelMax(): number { return _C(this, 5811, 4) as number; }
|
|
390
|
+
set radialAccelMax(v: number) { _C(this, 12250, 4, v); }
|
|
391
|
+
|
|
392
|
+
/**
|
|
393
|
+
* Each particle's radial acceleration will vary along this {@link CurveTexture}.
|
|
394
|
+
*/
|
|
395
|
+
get radialAccelCurve(): Texture2D { return _C(this, 5813, 4) as Texture2D; }
|
|
396
|
+
set radialAccelCurve(v: Texture2D) { _C(this, 12252, 4, v); }
|
|
397
|
+
|
|
398
|
+
get tangentialAccel(): Vector2 { return _C(this, 5809, 5) as Vector2; }
|
|
399
|
+
set tangentialAccel(v: Vector2) { _C(this, 12248, 5, v); }
|
|
400
|
+
|
|
401
|
+
/**
|
|
402
|
+
* Minimum equivalent of {@link tangentialAccelMax}.
|
|
403
|
+
*/
|
|
404
|
+
get tangentialAccelMin(): number { return _C(this, 5812, 5) as number; }
|
|
405
|
+
set tangentialAccelMin(v: number) { _C(this, 12251, 5, v); }
|
|
406
|
+
|
|
407
|
+
/**
|
|
408
|
+
* Maximum tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
|
|
409
|
+
*/
|
|
410
|
+
get tangentialAccelMax(): number { return _C(this, 5811, 5) as number; }
|
|
411
|
+
set tangentialAccelMax(v: number) { _C(this, 12250, 5, v); }
|
|
412
|
+
|
|
413
|
+
/**
|
|
414
|
+
* Each particle's tangential acceleration will vary along this {@link CurveTexture}.
|
|
415
|
+
*/
|
|
416
|
+
get tangentialAccelCurve(): Texture2D { return _C(this, 5813, 5) as Texture2D; }
|
|
417
|
+
set tangentialAccelCurve(v: Texture2D) { _C(this, 12252, 5, v); }
|
|
418
|
+
|
|
419
|
+
get damping(): Vector2 { return _C(this, 5809, 6) as Vector2; }
|
|
420
|
+
set damping(v: Vector2) { _C(this, 12248, 6, v); }
|
|
421
|
+
|
|
422
|
+
/**
|
|
423
|
+
* Minimum equivalent of {@link dampingMax}.
|
|
424
|
+
*/
|
|
425
|
+
get dampingMin(): number { return _C(this, 5812, 6) as number; }
|
|
426
|
+
set dampingMin(v: number) { _C(this, 12251, 6, v); }
|
|
427
|
+
|
|
428
|
+
/**
|
|
429
|
+
* The maximum rate at which particles lose velocity. For example value of `100` means that the particle will go from `100` velocity to `0` in `1` second.
|
|
430
|
+
*/
|
|
431
|
+
get dampingMax(): number { return _C(this, 5811, 6) as number; }
|
|
432
|
+
set dampingMax(v: number) { _C(this, 12250, 6, v); }
|
|
433
|
+
|
|
434
|
+
/**
|
|
435
|
+
* Damping will vary along this {@link CurveTexture}.
|
|
436
|
+
*/
|
|
437
|
+
get dampingCurve(): Texture2D { return _C(this, 5813, 6) as Texture2D; }
|
|
438
|
+
set dampingCurve(v: Texture2D) { _C(this, 12252, 6, v); }
|
|
439
|
+
|
|
440
|
+
/**
|
|
441
|
+
* If `true`, interaction with particle attractors is enabled. In 3D, attraction only occurs within the area defined by the {@link GPUParticles3D} node's {@link GPUParticles3D.visibilityAabb}.
|
|
442
|
+
*/
|
|
443
|
+
get attractorInteractionEnabled(): boolean { return _C(this, 7767) as boolean; }
|
|
444
|
+
set attractorInteractionEnabled(v: boolean) { _C(this, 10554, v); }
|
|
445
|
+
|
|
446
|
+
/**
|
|
447
|
+
* Enable the usage of {@link scale3dMin} and {@link scale3dMax}.
|
|
448
|
+
*/
|
|
449
|
+
get useScale3d(): boolean { return _C(this, 8419) as boolean; }
|
|
450
|
+
set useScale3d(v: boolean) { _C(this, 13237, v); }
|
|
451
|
+
|
|
452
|
+
/**
|
|
453
|
+
* The minimum value of the random scale vector for each particle.
|
|
454
|
+
* Works only if {@link useScale3d} is enabled.
|
|
455
|
+
*/
|
|
456
|
+
get scale3dMin(): Vector3 { return _C(this, 6238) as Vector3; }
|
|
457
|
+
set scale3dMin(v: Vector3) { _C(this, 12610, v); }
|
|
458
|
+
|
|
459
|
+
/**
|
|
460
|
+
* The maximum value of the random scale vector for each particle.
|
|
461
|
+
* Works only if {@link useScale3d} is enabled.
|
|
462
|
+
*/
|
|
463
|
+
get scale3dMax(): Vector3 { return _C(this, 6237) as Vector3; }
|
|
464
|
+
set scale3dMax(v: Vector3) { _C(this, 12609, v); }
|
|
465
|
+
|
|
466
|
+
get scale(): Vector2 { return _C(this, 5809, 8) as Vector2; }
|
|
467
|
+
set scale(v: Vector2) { _C(this, 12248, 8, v); }
|
|
468
|
+
|
|
469
|
+
/**
|
|
470
|
+
* Minimum equivalent of {@link scaleMax}.
|
|
471
|
+
*/
|
|
472
|
+
get scaleMin(): number { return _C(this, 5812, 8) as number; }
|
|
473
|
+
set scaleMin(v: number) { _C(this, 12251, 8, v); }
|
|
474
|
+
|
|
475
|
+
/**
|
|
476
|
+
* Maximum initial scale applied to each particle.
|
|
477
|
+
*/
|
|
478
|
+
get scaleMax(): number { return _C(this, 5811, 8) as number; }
|
|
479
|
+
set scaleMax(v: number) { _C(this, 12250, 8, v); }
|
|
480
|
+
|
|
481
|
+
/**
|
|
482
|
+
* Each particle's scale will vary along this {@link CurveTexture} over its lifetime. If a {@link CurveXYZTexture} is supplied instead, the scale will be separated per-axis.
|
|
483
|
+
*/
|
|
484
|
+
get scaleCurve(): Texture2D { return _C(this, 5813, 8) as Texture2D; }
|
|
485
|
+
set scaleCurve(v: Texture2D) { _C(this, 12252, 8, v); }
|
|
486
|
+
|
|
487
|
+
get scaleOverVelocity(): Vector2 { return _C(this, 5809, 17) as Vector2; }
|
|
488
|
+
set scaleOverVelocity(v: Vector2) { _C(this, 12248, 17, v); }
|
|
489
|
+
|
|
490
|
+
/**
|
|
491
|
+
* Minimum velocity value reference for {@link scaleOverVelocityCurve}.
|
|
492
|
+
* {@link scaleOverVelocityCurve} will be interpolated between {@link scaleOverVelocityMin} and {@link scaleOverVelocityMax}.
|
|
493
|
+
*/
|
|
494
|
+
get scaleOverVelocityMin(): number { return _C(this, 5812, 17) as number; }
|
|
495
|
+
set scaleOverVelocityMin(v: number) { _C(this, 12251, 17, v); }
|
|
496
|
+
|
|
497
|
+
/**
|
|
498
|
+
* Maximum velocity value reference for {@link scaleOverVelocityCurve}.
|
|
499
|
+
* {@link scaleOverVelocityCurve} will be interpolated between {@link scaleOverVelocityMin} and {@link scaleOverVelocityMax}.
|
|
500
|
+
*/
|
|
501
|
+
get scaleOverVelocityMax(): number { return _C(this, 5811, 17) as number; }
|
|
502
|
+
set scaleOverVelocityMax(v: number) { _C(this, 12250, 17, v); }
|
|
503
|
+
|
|
504
|
+
/**
|
|
505
|
+
* Either a {@link CurveTexture} or a {@link CurveXYZTexture} that scales each particle based on its velocity.
|
|
506
|
+
*/
|
|
507
|
+
get scaleOverVelocityCurve(): Texture2D { return _C(this, 5813, 17) as Texture2D; }
|
|
508
|
+
set scaleOverVelocityCurve(v: Texture2D) { _C(this, 12252, 17, v); }
|
|
509
|
+
|
|
510
|
+
/**
|
|
511
|
+
* Each particle's initial color. If the {@link GPUParticles2D}'s `texture` is defined, it will be multiplied by this color.
|
|
512
|
+
* **Note:** {@link color} multiplies the particle mesh's vertex colors. To have a visible effect on a {@link BaseMaterial3D}, {@link BaseMaterial3D.vertexColorUseAsAlbedo} *must* be `true`. For a {@link ShaderMaterial}, `ALBEDO *= COLOR.rgb;` must be inserted in the shader's `fragment()` function. Otherwise, {@link color} will have no visible effect.
|
|
513
|
+
*/
|
|
514
|
+
get color(): Color { return _C(this, 4219) as Color; }
|
|
515
|
+
set color(v: Color) { _C(this, 10905, v); }
|
|
516
|
+
|
|
517
|
+
/**
|
|
518
|
+
* Each particle's color will vary along this {@link GradientTexture1D} over its lifetime (multiplied with {@link color}).
|
|
519
|
+
* **Note:** {@link colorRamp} multiplies the particle mesh's vertex colors. To have a visible effect on a {@link BaseMaterial3D}, {@link BaseMaterial3D.vertexColorUseAsAlbedo} *must* be `true`. For a {@link ShaderMaterial}, `ALBEDO *= COLOR.rgb;` must be inserted in the shader's `fragment()` function. Otherwise, {@link colorRamp} will have no visible effect.
|
|
520
|
+
*/
|
|
521
|
+
get colorRamp(): Texture2D { return _C(this, 4228) as Texture2D; }
|
|
522
|
+
set colorRamp(v: Texture2D) { _C(this, 10912, v); }
|
|
523
|
+
|
|
524
|
+
/**
|
|
525
|
+
* Each particle's initial color will vary along this {@link GradientTexture1D} (multiplied with {@link color}).
|
|
526
|
+
* **Note:** {@link colorInitialRamp} multiplies the particle mesh's vertex colors. To have a visible effect on a {@link BaseMaterial3D}, {@link BaseMaterial3D.vertexColorUseAsAlbedo} *must* be `true`. For a {@link ShaderMaterial}, `ALBEDO *= COLOR.rgb;` must be inserted in the shader's `fragment()` function. Otherwise, {@link colorInitialRamp} will have no visible effect.
|
|
527
|
+
*/
|
|
528
|
+
get colorInitialRamp(): Texture2D { return _C(this, 4223) as Texture2D; }
|
|
529
|
+
set colorInitialRamp(v: Texture2D) { _C(this, 10909, v); }
|
|
530
|
+
|
|
531
|
+
/**
|
|
532
|
+
* The alpha value of each particle's color will be multiplied by this {@link CurveTexture} over its lifetime.
|
|
533
|
+
* **Note:** {@link alphaCurve} multiplies the particle mesh's vertex colors. To have a visible effect on a {@link BaseMaterial3D}, {@link BaseMaterial3D.vertexColorUseAsAlbedo} *must* be `true`. For a {@link ShaderMaterial}, `ALPHA *= COLOR.a;` must be inserted in the shader's `fragment()` function. Otherwise, {@link alphaCurve} will have no visible effect.
|
|
534
|
+
*/
|
|
535
|
+
get alphaCurve(): Texture2D { return _C(this, 3726) as Texture2D; }
|
|
536
|
+
set alphaCurve(v: Texture2D) { _C(this, 10467, v); }
|
|
537
|
+
|
|
538
|
+
/**
|
|
539
|
+
* Each particle's color will be multiplied by this {@link CurveTexture} over its lifetime.
|
|
540
|
+
* **Note:** {@link emissionCurve} multiplies the particle mesh's vertex colors. To have a visible effect on a {@link BaseMaterial3D}, {@link BaseMaterial3D.vertexColorUseAsAlbedo} *must* be `true`. For a {@link ShaderMaterial}, `ALBEDO *= COLOR.rgb;` must be inserted in the shader's `fragment()` function. Otherwise, {@link emissionCurve} will have no visible effect.
|
|
541
|
+
*/
|
|
542
|
+
get emissionCurve(): Texture2D { return _C(this, 4619) as Texture2D; }
|
|
543
|
+
set emissionCurve(v: Texture2D) { _C(this, 11236, v); }
|
|
544
|
+
|
|
545
|
+
get hueVariation(): Vector2 { return _C(this, 5809, 9) as Vector2; }
|
|
546
|
+
set hueVariation(v: Vector2) { _C(this, 12248, 9, v); }
|
|
547
|
+
|
|
548
|
+
/**
|
|
549
|
+
* Minimum equivalent of {@link hueVariationMax}.
|
|
550
|
+
*/
|
|
551
|
+
get hueVariationMin(): number { return _C(this, 5812, 9) as number; }
|
|
552
|
+
set hueVariationMin(v: number) { _C(this, 12251, 9, v); }
|
|
553
|
+
|
|
554
|
+
/**
|
|
555
|
+
* Maximum initial hue variation applied to each particle. It will shift the particle color's hue.
|
|
556
|
+
*/
|
|
557
|
+
get hueVariationMax(): number { return _C(this, 5811, 9) as number; }
|
|
558
|
+
set hueVariationMax(v: number) { _C(this, 12250, 9, v); }
|
|
559
|
+
|
|
560
|
+
/**
|
|
561
|
+
* Each particle's hue will vary along this {@link CurveTexture}.
|
|
562
|
+
*/
|
|
563
|
+
get hueVariationCurve(): Texture2D { return _C(this, 5813, 9) as Texture2D; }
|
|
564
|
+
set hueVariationCurve(v: Texture2D) { _C(this, 12252, 9, v); }
|
|
565
|
+
|
|
566
|
+
get animSpeed(): Vector2 { return _C(this, 5809, 10) as Vector2; }
|
|
567
|
+
set animSpeed(v: Vector2) { _C(this, 12248, 10, v); }
|
|
568
|
+
|
|
569
|
+
/**
|
|
570
|
+
* Minimum equivalent of {@link animSpeedMax}.
|
|
571
|
+
*/
|
|
572
|
+
get animSpeedMin(): number { return _C(this, 5812, 10) as number; }
|
|
573
|
+
set animSpeedMin(v: number) { _C(this, 12251, 10, v); }
|
|
574
|
+
|
|
575
|
+
/**
|
|
576
|
+
* Maximum particle animation speed. Animation speed of `1` means that the particles will make full `0` to `1` offset cycle during lifetime, `2` means `2` cycles etc.
|
|
577
|
+
* With animation speed greater than `1`, remember to enable {@link CanvasItemMaterial.particlesAnimLoop} property if you want the animation to repeat.
|
|
578
|
+
*/
|
|
579
|
+
get animSpeedMax(): number { return _C(this, 5811, 10) as number; }
|
|
580
|
+
set animSpeedMax(v: number) { _C(this, 12250, 10, v); }
|
|
581
|
+
|
|
582
|
+
/**
|
|
583
|
+
* Each particle's animation speed will vary along this {@link CurveTexture}.
|
|
584
|
+
*/
|
|
585
|
+
get animSpeedCurve(): Texture2D { return _C(this, 5813, 10) as Texture2D; }
|
|
586
|
+
set animSpeedCurve(v: Texture2D) { _C(this, 12252, 10, v); }
|
|
587
|
+
|
|
588
|
+
get animOffset(): Vector2 { return _C(this, 5809, 11) as Vector2; }
|
|
589
|
+
set animOffset(v: Vector2) { _C(this, 12248, 11, v); }
|
|
590
|
+
|
|
591
|
+
/**
|
|
592
|
+
* Minimum equivalent of {@link animOffsetMax}.
|
|
593
|
+
*/
|
|
594
|
+
get animOffsetMin(): number { return _C(this, 5812, 11) as number; }
|
|
595
|
+
set animOffsetMin(v: number) { _C(this, 12251, 11, v); }
|
|
596
|
+
|
|
597
|
+
/**
|
|
598
|
+
* Maximum animation offset that corresponds to frame index in the texture. `0` is the first frame, `1` is the last one. See {@link CanvasItemMaterial.particlesAnimation}.
|
|
599
|
+
*/
|
|
600
|
+
get animOffsetMax(): number { return _C(this, 5811, 11) as number; }
|
|
601
|
+
set animOffsetMax(v: number) { _C(this, 12250, 11, v); }
|
|
602
|
+
|
|
603
|
+
/**
|
|
604
|
+
* Each particle's animation offset will vary along this {@link CurveTexture}.
|
|
605
|
+
*/
|
|
606
|
+
get animOffsetCurve(): Texture2D { return _C(this, 5813, 11) as Texture2D; }
|
|
607
|
+
set animOffsetCurve(v: Texture2D) { _C(this, 12252, 11, v); }
|
|
608
|
+
|
|
609
|
+
/**
|
|
610
|
+
* If `true`, enables turbulence for the particle system. Turbulence can be used to vary particle movement according to its position (based on a 3D noise pattern). In 3D, {@link GPUParticlesAttractorVectorField3D} with {@link NoiseTexture3D} can be used as an alternative to turbulence that works in world space and with multiple particle systems reacting in the same way.
|
|
611
|
+
* **Note:** Enabling turbulence has a high performance cost on the GPU. Only enable turbulence on a few particle systems at once at most, and consider disabling it when targeting mobile/web platforms.
|
|
612
|
+
*/
|
|
613
|
+
get turbulenceEnabled(): boolean { return _C(this, 6915) as boolean; }
|
|
614
|
+
set turbulenceEnabled(v: boolean) { _C(this, 13155, v); }
|
|
615
|
+
|
|
616
|
+
/**
|
|
617
|
+
* The turbulence noise strength. Increasing this will result in a stronger, more contrasting, flow pattern.
|
|
618
|
+
*/
|
|
619
|
+
get turbulenceNoiseStrength(): number { return _C(this, 6919) as number; }
|
|
620
|
+
set turbulenceNoiseStrength(v: number) { _C(this, 13159, v); }
|
|
621
|
+
|
|
622
|
+
/**
|
|
623
|
+
* This value controls the overall scale/frequency of the turbulence noise pattern.
|
|
624
|
+
* A small scale will result in smaller features with more detail while a high scale will result in smoother noise with larger features.
|
|
625
|
+
*/
|
|
626
|
+
get turbulenceNoiseScale(): number { return _C(this, 6916) as number; }
|
|
627
|
+
set turbulenceNoiseScale(v: number) { _C(this, 13156, v); }
|
|
628
|
+
|
|
629
|
+
/**
|
|
630
|
+
* A scrolling velocity for the turbulence field. This sets a directional trend for the pattern to move in over time.
|
|
631
|
+
* The default value of `Vector3(0, 0, 0)` turns off the scrolling.
|
|
632
|
+
*/
|
|
633
|
+
get turbulenceNoiseSpeed(): Vector3 { return _C(this, 6917) as Vector3; }
|
|
634
|
+
set turbulenceNoiseSpeed(v: Vector3) { _C(this, 13157, v); }
|
|
635
|
+
|
|
636
|
+
/**
|
|
637
|
+
* The in-place rate of change of the turbulence field. This defines how quickly the noise pattern varies over time.
|
|
638
|
+
* A value of 0.0 will result in a fixed pattern.
|
|
639
|
+
*/
|
|
640
|
+
get turbulenceNoiseSpeedRandom(): number { return _C(this, 6918) as number; }
|
|
641
|
+
set turbulenceNoiseSpeedRandom(v: number) { _C(this, 13158, v); }
|
|
642
|
+
|
|
643
|
+
get turbulenceInfluence(): Vector2 { return _C(this, 5809, 13) as Vector2; }
|
|
644
|
+
set turbulenceInfluence(v: Vector2) { _C(this, 12248, 13, v); }
|
|
645
|
+
|
|
646
|
+
/**
|
|
647
|
+
* Minimum turbulence influence on each particle.
|
|
648
|
+
* The actual amount of turbulence influence on each particle is calculated as a random value between {@link turbulenceInfluenceMin} and {@link turbulenceInfluenceMax} and multiplied by the amount of turbulence influence from {@link turbulenceInfluenceOverLife}.
|
|
649
|
+
*/
|
|
650
|
+
get turbulenceInfluenceMin(): number { return _C(this, 5812, 13) as number; }
|
|
651
|
+
set turbulenceInfluenceMin(v: number) { _C(this, 12251, 13, v); }
|
|
652
|
+
|
|
653
|
+
/**
|
|
654
|
+
* Maximum turbulence influence on each particle.
|
|
655
|
+
* The actual amount of turbulence influence on each particle is calculated as a random value between {@link turbulenceInfluenceMin} and {@link turbulenceInfluenceMax} and multiplied by the amount of turbulence influence from {@link turbulenceInfluenceOverLife}.
|
|
656
|
+
*/
|
|
657
|
+
get turbulenceInfluenceMax(): number { return _C(this, 5811, 13) as number; }
|
|
658
|
+
set turbulenceInfluenceMax(v: number) { _C(this, 12250, 13, v); }
|
|
659
|
+
|
|
660
|
+
get turbulenceInitialDisplacement(): Vector2 { return _C(this, 5809, 14) as Vector2; }
|
|
661
|
+
set turbulenceInitialDisplacement(v: Vector2) { _C(this, 12248, 14, v); }
|
|
662
|
+
|
|
663
|
+
/**
|
|
664
|
+
* Minimum displacement of each particle's spawn position by the turbulence.
|
|
665
|
+
* The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between {@link turbulenceInitialDisplacementMin} and {@link turbulenceInitialDisplacementMax}.
|
|
666
|
+
*/
|
|
667
|
+
get turbulenceInitialDisplacementMin(): number { return _C(this, 5812, 14) as number; }
|
|
668
|
+
set turbulenceInitialDisplacementMin(v: number) { _C(this, 12251, 14, v); }
|
|
669
|
+
|
|
670
|
+
/**
|
|
671
|
+
* Maximum displacement of each particle's spawn position by the turbulence.
|
|
672
|
+
* The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between {@link turbulenceInitialDisplacementMin} and {@link turbulenceInitialDisplacementMax}.
|
|
673
|
+
*/
|
|
674
|
+
get turbulenceInitialDisplacementMax(): number { return _C(this, 5811, 14) as number; }
|
|
675
|
+
set turbulenceInitialDisplacementMax(v: number) { _C(this, 12250, 14, v); }
|
|
676
|
+
|
|
677
|
+
/**
|
|
678
|
+
* Each particle's amount of turbulence will be influenced along this {@link CurveTexture} over its life time.
|
|
679
|
+
*/
|
|
680
|
+
get turbulenceInfluenceOverLife(): Texture2D { return _C(this, 5813, 12) as Texture2D; }
|
|
681
|
+
set turbulenceInfluenceOverLife(v: Texture2D) { _C(this, 12252, 12, v); }
|
|
682
|
+
|
|
683
|
+
/**
|
|
684
|
+
* The particles' collision mode.
|
|
685
|
+
* **Note:** 3D Particles can only collide with {@link GPUParticlesCollision3D} nodes, not {@link PhysicsBody3D} nodes. To make particles collide with various objects, you can add {@link GPUParticlesCollision3D} nodes as children of {@link PhysicsBody3D} nodes. In 3D, collisions only occur within the area defined by the {@link GPUParticles3D} node's {@link GPUParticles3D.visibilityAabb}.
|
|
686
|
+
* **Note:** 2D Particles can only collide with {@link LightOccluder2D} nodes, not {@link PhysicsBody2D} nodes.
|
|
687
|
+
*/
|
|
688
|
+
get collisionMode(): CollisionMode { return _C(this, 4207) as CollisionMode; }
|
|
689
|
+
set collisionMode(v: CollisionMode) { _C(this, 10896, v); }
|
|
690
|
+
|
|
691
|
+
/**
|
|
692
|
+
* The particles' friction. Values range from `0` (frictionless) to `1` (maximum friction). Only effective if {@link collisionMode} is {@link COLLISION_RIGID}.
|
|
693
|
+
*/
|
|
694
|
+
get collisionFriction(): number { return _C(this, 4201) as number; }
|
|
695
|
+
set collisionFriction(v: number) { _C(this, 10891, v); }
|
|
696
|
+
|
|
697
|
+
/**
|
|
698
|
+
* The particles' bounciness. Values range from `0` (no bounce) to `1` (full bounciness). Only effective if {@link collisionMode} is {@link COLLISION_RIGID}.
|
|
699
|
+
*/
|
|
700
|
+
get collisionBounce(): number { return _C(this, 4196) as number; }
|
|
701
|
+
set collisionBounce(v: number) { _C(this, 10888, v); }
|
|
702
|
+
|
|
703
|
+
/**
|
|
704
|
+
* If `true`, {@link GPUParticles3D.collisionBaseSize} is multiplied by the particle's effective scale (see {@link scaleMin}, {@link scaleMax}, {@link scaleCurve}, and {@link scaleOverVelocityCurve}).
|
|
705
|
+
*/
|
|
706
|
+
get collisionUseScale(): boolean { return _C(this, 7845) as boolean; }
|
|
707
|
+
set collisionUseScale(v: boolean) { _C(this, 10903, v); }
|
|
708
|
+
|
|
709
|
+
/**
|
|
710
|
+
* The particle subemitter mode (see {@link GPUParticles2D.subEmitter} and {@link GPUParticles3D.subEmitter}).
|
|
711
|
+
*/
|
|
712
|
+
get subEmitterMode(): SubEmitterMode { return _C(this, 6596) as SubEmitterMode; }
|
|
713
|
+
set subEmitterMode(v: SubEmitterMode) { _C(this, 12922, v); }
|
|
714
|
+
|
|
715
|
+
/**
|
|
716
|
+
* The frequency at which particles should be emitted from the subemitter node. One particle will be spawned every {@link subEmitterFrequency} seconds.
|
|
717
|
+
* **Note:** This value shouldn't exceed {@link GPUParticles2D.amount} or {@link GPUParticles3D.amount} defined on the *subemitter node* (not the main node), relative to the subemitter's particle lifetime. If the number of particles is exceeded, no new particles will spawn from the subemitter until enough particles have expired.
|
|
718
|
+
*/
|
|
719
|
+
get subEmitterFrequency(): number { return _C(this, 6594) as number; }
|
|
720
|
+
set subEmitterFrequency(v: number) { _C(this, 12920, v); }
|
|
721
|
+
|
|
722
|
+
/**
|
|
723
|
+
* The amount of particles to spawn from the subemitter node when the particle expires.
|
|
724
|
+
* **Note:** This value shouldn't exceed {@link GPUParticles2D.amount} or {@link GPUParticles3D.amount} defined on the *subemitter node* (not the main node), relative to the subemitter's particle lifetime. If the number of particles is exceeded, no new particles will spawn from the subemitter until enough particles have expired.
|
|
725
|
+
*/
|
|
726
|
+
get subEmitterAmountAtEnd(): number { return _C(this, 6592) as number; }
|
|
727
|
+
set subEmitterAmountAtEnd(v: number) { _C(this, 12918, v); }
|
|
728
|
+
|
|
729
|
+
/**
|
|
730
|
+
* The amount of particles to spawn from the subemitter node when a collision occurs. When combined with {@link COLLISION_HIDE_ON_CONTACT} on the main particles material, this can be used to achieve effects such as raindrops hitting the ground.
|
|
731
|
+
* **Note:** This value shouldn't exceed {@link GPUParticles2D.amount} or {@link GPUParticles3D.amount} defined on the *subemitter node* (not the main node), relative to the subemitter's particle lifetime. If the number of particles is exceeded, no new particles will spawn from the subemitter until enough particles have expired.
|
|
732
|
+
*/
|
|
733
|
+
get subEmitterAmountAtCollision(): number { return _C(this, 6591) as number; }
|
|
734
|
+
set subEmitterAmountAtCollision(v: number) { _C(this, 12917, v); }
|
|
735
|
+
|
|
736
|
+
/**
|
|
737
|
+
* The amount of particles to spawn from the subemitter node when the particle spawns.
|
|
738
|
+
* **Note:** This value shouldn't exceed {@link GPUParticles2D.amount} or {@link GPUParticles3D.amount} defined on the *subemitter node* (not the main node), relative to the subemitter's particle lifetime. If the number of particles is exceeded, no new particles will spawn from the subemitter until enough particles have expired.
|
|
739
|
+
*/
|
|
740
|
+
get subEmitterAmountAtStart(): number { return _C(this, 6593) as number; }
|
|
741
|
+
set subEmitterAmountAtStart(v: number) { _C(this, 12919, v); }
|
|
742
|
+
|
|
743
|
+
/**
|
|
744
|
+
* If `true`, the subemitter inherits the parent particle's velocity when it spawns.
|
|
745
|
+
*/
|
|
746
|
+
get subEmitterKeepVelocity(): boolean { return _C(this, 6595) as boolean; }
|
|
747
|
+
set subEmitterKeepVelocity(v: boolean) { _C(this, 12921, v); }
|
|
748
|
+
|
|
749
|
+
/**
|
|
750
|
+
* Emitted when this material's emission shape is changed in any way. This includes changes to {@link emissionShape}, {@link emissionShapeScale}, or {@link emissionSphereRadius}, and any other property that affects the emission shape's offset, size, scale, or orientation.
|
|
751
|
+
* **Note:** This signal is only emitted inside the editor for performance reasons.
|
|
752
|
+
*/
|
|
753
|
+
get emissionShapeChanged(): Signal<() => void> { return _G(this, 3040) as Signal<() => void>; }
|
|
754
|
+
set emissionShapeChanged(v: (() => void) | null) { _G(this, 3040, v); }
|
|
755
|
+
|
|
756
|
+
static readonly name = _R(549, ParticleProcessMaterial);
|
|
757
|
+
}
|
|
758
|
+
|
|
759
|
+
export const Parameter = {
|
|
760
|
+
/**
|
|
761
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set initial velocity properties.
|
|
762
|
+
*/
|
|
763
|
+
PARAM_INITIAL_LINEAR_VELOCITY: 0,
|
|
764
|
+
/**
|
|
765
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set angular velocity properties.
|
|
766
|
+
*/
|
|
767
|
+
PARAM_ANGULAR_VELOCITY: 1,
|
|
768
|
+
/**
|
|
769
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set orbital velocity properties.
|
|
770
|
+
*/
|
|
771
|
+
PARAM_ORBIT_VELOCITY: 2,
|
|
772
|
+
/**
|
|
773
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set linear acceleration properties.
|
|
774
|
+
*/
|
|
775
|
+
PARAM_LINEAR_ACCEL: 3,
|
|
776
|
+
/**
|
|
777
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set radial acceleration properties.
|
|
778
|
+
*/
|
|
779
|
+
PARAM_RADIAL_ACCEL: 4,
|
|
780
|
+
/**
|
|
781
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set tangential acceleration properties.
|
|
782
|
+
*/
|
|
783
|
+
PARAM_TANGENTIAL_ACCEL: 5,
|
|
784
|
+
/**
|
|
785
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set damping properties.
|
|
786
|
+
*/
|
|
787
|
+
PARAM_DAMPING: 6,
|
|
788
|
+
/**
|
|
789
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set angle properties.
|
|
790
|
+
*/
|
|
791
|
+
PARAM_ANGLE: 7,
|
|
792
|
+
/**
|
|
793
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set scale properties.
|
|
794
|
+
*/
|
|
795
|
+
PARAM_SCALE: 8,
|
|
796
|
+
/**
|
|
797
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set hue variation properties.
|
|
798
|
+
*/
|
|
799
|
+
PARAM_HUE_VARIATION: 9,
|
|
800
|
+
/**
|
|
801
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set animation speed properties.
|
|
802
|
+
*/
|
|
803
|
+
PARAM_ANIM_SPEED: 10,
|
|
804
|
+
/**
|
|
805
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set animation offset properties.
|
|
806
|
+
*/
|
|
807
|
+
PARAM_ANIM_OFFSET: 11,
|
|
808
|
+
/**
|
|
809
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set radial velocity properties.
|
|
810
|
+
*/
|
|
811
|
+
PARAM_RADIAL_VELOCITY: 15,
|
|
812
|
+
/**
|
|
813
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set directional velocity properties.
|
|
814
|
+
*/
|
|
815
|
+
PARAM_DIRECTIONAL_VELOCITY: 16,
|
|
816
|
+
/**
|
|
817
|
+
* Use with {@link setParamMin}, {@link setParamMax}, and {@link setParamTexture} to set scale over velocity properties.
|
|
818
|
+
*/
|
|
819
|
+
PARAM_SCALE_OVER_VELOCITY: 17,
|
|
820
|
+
/**
|
|
821
|
+
* Represents the size of the {@link Parameter} enum.
|
|
822
|
+
*/
|
|
823
|
+
PARAM_MAX: 18,
|
|
824
|
+
/**
|
|
825
|
+
* Use with {@link setParamMin} and {@link setParamMax} to set the turbulence minimum und maximum influence on each particles velocity.
|
|
826
|
+
*/
|
|
827
|
+
PARAM_TURB_VEL_INFLUENCE: 13,
|
|
828
|
+
/**
|
|
829
|
+
* Use with {@link setParamMin} and {@link setParamMax} to set the turbulence minimum and maximum displacement of the particles spawn position.
|
|
830
|
+
*/
|
|
831
|
+
PARAM_TURB_INIT_DISPLACEMENT: 14,
|
|
832
|
+
/**
|
|
833
|
+
* Use with {@link setParamTexture} to set the turbulence influence over the particles life time.
|
|
834
|
+
*/
|
|
835
|
+
PARAM_TURB_INFLUENCE_OVER_LIFE: 12,
|
|
836
|
+
} as const;
|
|
837
|
+
|
|
838
|
+
export type Parameter = (typeof Parameter)[keyof typeof Parameter];
|
|
839
|
+
|
|
840
|
+
export const ParticleFlags = {
|
|
841
|
+
/**
|
|
842
|
+
* Use with {@link setParticleFlag} to set {@link particleFlagAlignY}.
|
|
843
|
+
*/
|
|
844
|
+
PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY: 0,
|
|
845
|
+
/**
|
|
846
|
+
* Use with {@link setParticleFlag} to set {@link particleFlagRotateY}.
|
|
847
|
+
*/
|
|
848
|
+
PARTICLE_FLAG_ROTATE_Y: 1,
|
|
849
|
+
/**
|
|
850
|
+
* Use with {@link setParticleFlag} to set {@link particleFlagDisableZ}.
|
|
851
|
+
*/
|
|
852
|
+
PARTICLE_FLAG_DISABLE_Z: 2,
|
|
853
|
+
PARTICLE_FLAG_DAMPING_AS_FRICTION: 3,
|
|
854
|
+
PARTICLE_FLAG_INHERIT_EMITTER_SCALE: 4,
|
|
855
|
+
/**
|
|
856
|
+
* Represents the size of the {@link ParticleFlags} enum.
|
|
857
|
+
*/
|
|
858
|
+
PARTICLE_FLAG_MAX: 5,
|
|
859
|
+
} as const;
|
|
860
|
+
|
|
861
|
+
export type ParticleFlags = (typeof ParticleFlags)[keyof typeof ParticleFlags];
|
|
862
|
+
|
|
863
|
+
export const EmissionShape = {
|
|
864
|
+
/**
|
|
865
|
+
* All particles will be emitted from a single point.
|
|
866
|
+
*/
|
|
867
|
+
EMISSION_SHAPE_POINT: 0,
|
|
868
|
+
/**
|
|
869
|
+
* Particles will be emitted in the volume of a sphere.
|
|
870
|
+
*/
|
|
871
|
+
EMISSION_SHAPE_SPHERE: 1,
|
|
872
|
+
/**
|
|
873
|
+
* Particles will be emitted on the surface of a sphere.
|
|
874
|
+
*/
|
|
875
|
+
EMISSION_SHAPE_SPHERE_SURFACE: 2,
|
|
876
|
+
/**
|
|
877
|
+
* Particles will be emitted in the volume of a box.
|
|
878
|
+
*/
|
|
879
|
+
EMISSION_SHAPE_BOX: 3,
|
|
880
|
+
/**
|
|
881
|
+
* Particles will be emitted at a position determined by sampling a random point on the {@link emissionPointTexture}. Particle color will be modulated by {@link emissionColorTexture}.
|
|
882
|
+
*/
|
|
883
|
+
EMISSION_SHAPE_POINTS: 4,
|
|
884
|
+
/**
|
|
885
|
+
* Particles will be emitted at a position determined by sampling a random point on the {@link emissionPointTexture}. Particle velocity and rotation will be set based on {@link emissionNormalTexture}. Particle color will be modulated by {@link emissionColorTexture}.
|
|
886
|
+
*/
|
|
887
|
+
EMISSION_SHAPE_DIRECTED_POINTS: 5,
|
|
888
|
+
/**
|
|
889
|
+
* Particles will be emitted in a ring or cylinder.
|
|
890
|
+
*/
|
|
891
|
+
EMISSION_SHAPE_RING: 6,
|
|
892
|
+
/**
|
|
893
|
+
* Represents the size of the {@link EmissionShape} enum.
|
|
894
|
+
*/
|
|
895
|
+
EMISSION_SHAPE_MAX: 7,
|
|
896
|
+
} as const;
|
|
897
|
+
|
|
898
|
+
export type EmissionShape = (typeof EmissionShape)[keyof typeof EmissionShape];
|
|
899
|
+
|
|
900
|
+
export const SubEmitterMode = {
|
|
901
|
+
/**
|
|
902
|
+
* The subemitter is disabled.
|
|
903
|
+
*/
|
|
904
|
+
SUB_EMITTER_DISABLED: 0,
|
|
905
|
+
/**
|
|
906
|
+
* The submitter is emitted on the constant interval defined by {@link subEmitterFrequency}.
|
|
907
|
+
*/
|
|
908
|
+
SUB_EMITTER_CONSTANT: 1,
|
|
909
|
+
/**
|
|
910
|
+
* The subemitter is emitted at the end of the particle's lifetime.
|
|
911
|
+
*/
|
|
912
|
+
SUB_EMITTER_AT_END: 2,
|
|
913
|
+
/**
|
|
914
|
+
* The subemitter is emitted when the particle collides.
|
|
915
|
+
*/
|
|
916
|
+
SUB_EMITTER_AT_COLLISION: 3,
|
|
917
|
+
/**
|
|
918
|
+
* The subemitter is emitted when the particle spawns.
|
|
919
|
+
*/
|
|
920
|
+
SUB_EMITTER_AT_START: 4,
|
|
921
|
+
/**
|
|
922
|
+
* Represents the size of the {@link SubEmitterMode} enum.
|
|
923
|
+
*/
|
|
924
|
+
SUB_EMITTER_MAX: 5,
|
|
925
|
+
} as const;
|
|
926
|
+
|
|
927
|
+
export type SubEmitterMode = (typeof SubEmitterMode)[keyof typeof SubEmitterMode];
|
|
928
|
+
|
|
929
|
+
export const CollisionMode = {
|
|
930
|
+
/**
|
|
931
|
+
* No collision for particles. Particles will go through {@link GPUParticlesCollision3D} nodes.
|
|
932
|
+
*/
|
|
933
|
+
COLLISION_DISABLED: 0,
|
|
934
|
+
/**
|
|
935
|
+
* {@link RigidBody3D}-style collision for particles using {@link GPUParticlesCollision3D} nodes.
|
|
936
|
+
*/
|
|
937
|
+
COLLISION_RIGID: 1,
|
|
938
|
+
/**
|
|
939
|
+
* Hide particles instantly when colliding with a {@link GPUParticlesCollision3D} node. This can be combined with a subemitter that uses the {@link COLLISION_RIGID} collision mode to "replace" the parent particle with the subemitter on impact.
|
|
940
|
+
*/
|
|
941
|
+
COLLISION_HIDE_ON_CONTACT: 2,
|
|
942
|
+
/**
|
|
943
|
+
* Represents the size of the {@link CollisionMode} enum.
|
|
944
|
+
*/
|
|
945
|
+
COLLISION_MAX: 3,
|
|
946
|
+
} as const;
|
|
947
|
+
|
|
948
|
+
export type CollisionMode = (typeof CollisionMode)[keyof typeof CollisionMode];
|
|
949
|
+
|