@ringozz/godot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/gen/classes/AESContext.ts +99 -0
- package/gen/classes/AStar2D.ts +222 -0
- package/gen/classes/AStar3D.ts +247 -0
- package/gen/classes/AStarGrid2D.ts +284 -0
- package/gen/classes/AcceptDialog.ts +104 -0
- package/gen/classes/AccessibilityServer.ts +824 -0
- package/gen/classes/AimModifier3D.ts +75 -0
- package/gen/classes/AnimatableBody2D.ts +21 -0
- package/gen/classes/AnimatableBody3D.ts +21 -0
- package/gen/classes/AnimatedSprite2D.ts +160 -0
- package/gen/classes/AnimatedSprite3D.ts +134 -0
- package/gen/classes/AnimatedTexture.ts +74 -0
- package/gen/classes/Animation.ts +596 -0
- package/gen/classes/AnimationLibrary.ts +77 -0
- package/gen/classes/AnimationMixer.ts +450 -0
- package/gen/classes/AnimationNode.ts +159 -0
- package/gen/classes/AnimationNodeAdd2.ts +16 -0
- package/gen/classes/AnimationNodeAdd3.ts +20 -0
- package/gen/classes/AnimationNodeAnimation.ts +84 -0
- package/gen/classes/AnimationNodeBlend2.ts +15 -0
- package/gen/classes/AnimationNodeBlend3.ts +19 -0
- package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
- package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
- package/gen/classes/AnimationNodeBlendTree.ts +110 -0
- package/gen/classes/AnimationNodeExtension.ts +25 -0
- package/gen/classes/AnimationNodeOneShot.ts +144 -0
- package/gen/classes/AnimationNodeOutput.ts +14 -0
- package/gen/classes/AnimationNodeStateMachine.ts +163 -0
- package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
- package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
- package/gen/classes/AnimationNodeSub2.ts +17 -0
- package/gen/classes/AnimationNodeSync.ts +21 -0
- package/gen/classes/AnimationNodeTimeScale.ts +14 -0
- package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
- package/gen/classes/AnimationNodeTransition.ts +92 -0
- package/gen/classes/AnimationPlayer.ts +319 -0
- package/gen/classes/AnimationRootNode.ts +15 -0
- package/gen/classes/AnimationTree.ts +60 -0
- package/gen/classes/Area2D.ts +252 -0
- package/gen/classes/Area3D.ts +305 -0
- package/gen/classes/AreaLight3D.ts +56 -0
- package/gen/classes/ArrayMesh.ts +177 -0
- package/gen/classes/ArrayOccluder3D.ts +35 -0
- package/gen/classes/AspectRatioContainer.ts +78 -0
- package/gen/classes/AtlasTexture.ts +42 -0
- package/gen/classes/AudioBusLayout.ts +14 -0
- package/gen/classes/AudioEffect.ts +16 -0
- package/gen/classes/AudioEffectAmplify.ts +27 -0
- package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
- package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
- package/gen/classes/AudioEffectCapture.ts +62 -0
- package/gen/classes/AudioEffectChorus.ts +95 -0
- package/gen/classes/AudioEffectCompressor.ts +62 -0
- package/gen/classes/AudioEffectDelay.ts +93 -0
- package/gen/classes/AudioEffectDistortion.ts +75 -0
- package/gen/classes/AudioEffectEQ.ts +30 -0
- package/gen/classes/AudioEffectEQ10.ts +25 -0
- package/gen/classes/AudioEffectEQ21.ts +36 -0
- package/gen/classes/AudioEffectEQ6.ts +21 -0
- package/gen/classes/AudioEffectFilter.ts +68 -0
- package/gen/classes/AudioEffectHardLimiter.ts +34 -0
- package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
- package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectInstance.ts +14 -0
- package/gen/classes/AudioEffectLimiter.ts +40 -0
- package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
- package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectNotchFilter.ts +15 -0
- package/gen/classes/AudioEffectPanner.ts +21 -0
- package/gen/classes/AudioEffectPhaser.ts +45 -0
- package/gen/classes/AudioEffectPitchShift.ts +62 -0
- package/gen/classes/AudioEffectRecord.ts +39 -0
- package/gen/classes/AudioEffectReverb.ts +63 -0
- package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
- package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
- package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
- package/gen/classes/AudioListener2D.ts +31 -0
- package/gen/classes/AudioListener3D.ts +61 -0
- package/gen/classes/AudioSample.ts +14 -0
- package/gen/classes/AudioSamplePlayback.ts +14 -0
- package/gen/classes/AudioServer.ts +360 -0
- package/gen/classes/AudioStream.ts +53 -0
- package/gen/classes/AudioStreamGenerator.ts +88 -0
- package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
- package/gen/classes/AudioStreamInteractive.ts +216 -0
- package/gen/classes/AudioStreamMP3.ts +74 -0
- package/gen/classes/AudioStreamMicrophone.ts +15 -0
- package/gen/classes/AudioStreamOggVorbis.ts +71 -0
- package/gen/classes/AudioStreamPlayback.ts +63 -0
- package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
- package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
- package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
- package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
- package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
- package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
- package/gen/classes/AudioStreamPlayer.ts +146 -0
- package/gen/classes/AudioStreamPlayer2D.ts +143 -0
- package/gen/classes/AudioStreamPlayer3D.ts +233 -0
- package/gen/classes/AudioStreamPlaylist.ts +240 -0
- package/gen/classes/AudioStreamPolyphonic.ts +21 -0
- package/gen/classes/AudioStreamRandomizer.ts +99 -0
- package/gen/classes/AudioStreamSynchronized.ts +45 -0
- package/gen/classes/AudioStreamWAV.ts +151 -0
- package/gen/classes/AwaitTweener.ts +20 -0
- package/gen/classes/BackBufferCopy.ts +46 -0
- package/gen/classes/BaseButton.ts +164 -0
- package/gen/classes/BaseMaterial3D.ts +1477 -0
- package/gen/classes/BitMap.ts +94 -0
- package/gen/classes/BlitMaterial.ts +46 -0
- package/gen/classes/Bone2D.ts +71 -0
- package/gen/classes/BoneAttachment3D.ts +57 -0
- package/gen/classes/BoneConstraint3D.ts +122 -0
- package/gen/classes/BoneMap.ts +53 -0
- package/gen/classes/BoneTwistDisperser3D.ts +209 -0
- package/gen/classes/BoxContainer.ts +51 -0
- package/gen/classes/BoxMesh.ts +41 -0
- package/gen/classes/BoxOccluder3D.ts +22 -0
- package/gen/classes/BoxShape3D.ts +22 -0
- package/gen/classes/Button.ts +117 -0
- package/gen/classes/ButtonGroup.ts +39 -0
- package/gen/classes/CCDIK3D.ts +16 -0
- package/gen/classes/CPUParticles2D.ts +590 -0
- package/gen/classes/CPUParticles3D.ts +650 -0
- package/gen/classes/CSGBox3D.ts +29 -0
- package/gen/classes/CSGCombiner3D.ts +15 -0
- package/gen/classes/CSGCylinder3D.ts +52 -0
- package/gen/classes/CSGMesh3D.ts +32 -0
- package/gen/classes/CSGPolygon3D.ts +170 -0
- package/gen/classes/CSGPrimitive3D.ts +20 -0
- package/gen/classes/CSGShape3D.ts +140 -0
- package/gen/classes/CSGSphere3D.ts +46 -0
- package/gen/classes/CSGTorus3D.ts +52 -0
- package/gen/classes/CallbackTweener.ts +29 -0
- package/gen/classes/Camera2D.ts +266 -0
- package/gen/classes/Camera3D.ts +275 -0
- package/gen/classes/CameraAttributes.ts +50 -0
- package/gen/classes/CameraAttributesPhysical.ts +73 -0
- package/gen/classes/CameraAttributesPractical.ts +75 -0
- package/gen/classes/CameraFeed.ts +155 -0
- package/gen/classes/CameraServer.ts +105 -0
- package/gen/classes/CameraTexture.ts +34 -0
- package/gen/classes/CanvasGroup.ts +54 -0
- package/gen/classes/CanvasItem.ts +698 -0
- package/gen/classes/CanvasItemMaterial.ts +97 -0
- package/gen/classes/CanvasLayer.ts +103 -0
- package/gen/classes/CanvasModulate.ts +21 -0
- package/gen/classes/CanvasTexture.ts +60 -0
- package/gen/classes/CapsuleMesh.ts +40 -0
- package/gen/classes/CapsuleShape2D.ts +35 -0
- package/gen/classes/CapsuleShape3D.ts +35 -0
- package/gen/classes/CenterContainer.ts +20 -0
- package/gen/classes/ChainIK3D.ts +102 -0
- package/gen/classes/CharFXTransform.ts +108 -0
- package/gen/classes/CharacterBody2D.ts +252 -0
- package/gen/classes/CharacterBody3D.ts +246 -0
- package/gen/classes/CheckBox.ts +16 -0
- package/gen/classes/CheckButton.ts +15 -0
- package/gen/classes/CircleShape2D.ts +21 -0
- package/gen/classes/ClassDB.ts +197 -0
- package/gen/classes/CodeEdit.ts +619 -0
- package/gen/classes/CodeHighlighter.ts +132 -0
- package/gen/classes/CollisionObject2D.ts +235 -0
- package/gen/classes/CollisionObject3D.ts +199 -0
- package/gen/classes/CollisionPolygon2D.ts +70 -0
- package/gen/classes/CollisionPolygon3D.ts +54 -0
- package/gen/classes/CollisionShape2D.ts +55 -0
- package/gen/classes/CollisionShape3D.ts +53 -0
- package/gen/classes/ColorPalette.ts +21 -0
- package/gen/classes/ColorPicker.ts +197 -0
- package/gen/classes/ColorPickerButton.ts +68 -0
- package/gen/classes/ColorRect.ts +21 -0
- package/gen/classes/Compositor.ts +22 -0
- package/gen/classes/CompositorEffect.ts +134 -0
- package/gen/classes/CompressedCubemap.ts +22 -0
- package/gen/classes/CompressedCubemapArray.ts +22 -0
- package/gen/classes/CompressedTexture2D.ts +27 -0
- package/gen/classes/CompressedTexture2DArray.ts +22 -0
- package/gen/classes/CompressedTexture3D.ts +22 -0
- package/gen/classes/CompressedTextureLayered.ts +19 -0
- package/gen/classes/ConcavePolygonShape2D.ts +25 -0
- package/gen/classes/ConcavePolygonShape3D.ts +28 -0
- package/gen/classes/ConeTwistJoint3D.ts +84 -0
- package/gen/classes/ConfigFile.ts +170 -0
- package/gen/classes/ConfirmationDialog.ts +39 -0
- package/gen/classes/Container.ts +54 -0
- package/gen/classes/Control.ts +1499 -0
- package/gen/classes/ConvertTransformModifier3D.ts +153 -0
- package/gen/classes/ConvexPolygonShape2D.ts +30 -0
- package/gen/classes/ConvexPolygonShape3D.ts +24 -0
- package/gen/classes/CopyTransformModifier3D.ts +220 -0
- package/gen/classes/Crypto.ts +114 -0
- package/gen/classes/CryptoKey.ts +43 -0
- package/gen/classes/Cubemap.ts +47 -0
- package/gen/classes/CubemapArray.ts +30 -0
- package/gen/classes/Curve.ts +183 -0
- package/gen/classes/Curve2D.ts +145 -0
- package/gen/classes/Curve3D.ts +173 -0
- package/gen/classes/CurveTexture.ts +48 -0
- package/gen/classes/CurveXYZTexture.ts +40 -0
- package/gen/classes/CylinderMesh.ts +58 -0
- package/gen/classes/CylinderShape3D.ts +28 -0
- package/gen/classes/DPITexture.ts +73 -0
- package/gen/classes/DTLSServer.ts +93 -0
- package/gen/classes/DampedSpringJoint2D.ts +38 -0
- package/gen/classes/Decal.ts +146 -0
- package/gen/classes/DirAccess.ts +300 -0
- package/gen/classes/DirectionalLight2D.ts +28 -0
- package/gen/classes/DirectionalLight3D.ts +104 -0
- package/gen/classes/DisplayServer.ts +3119 -0
- package/gen/classes/DrawableTexture2D.ts +75 -0
- package/gen/classes/ENetConnection.ts +192 -0
- package/gen/classes/ENetMultiplayerPeer.ts +54 -0
- package/gen/classes/ENetPacketPeer.ts +234 -0
- package/gen/classes/EncodedObjectAsID.ts +21 -0
- package/gen/classes/Engine.ts +322 -0
- package/gen/classes/EngineDebugger.ts +136 -0
- package/gen/classes/EngineProfiler.ts +16 -0
- package/gen/classes/Environment.ts +786 -0
- package/gen/classes/Expression.ts +60 -0
- package/gen/classes/ExternalTexture.ts +35 -0
- package/gen/classes/FABRIK3D.ts +16 -0
- package/gen/classes/FBXDocument.ts +15 -0
- package/gen/classes/FBXState.ts +20 -0
- package/gen/classes/FastNoiseLite.ts +284 -0
- package/gen/classes/FileAccess.ts +596 -0
- package/gen/classes/FileDialog.ts +428 -0
- package/gen/classes/FlowContainer.ts +84 -0
- package/gen/classes/FogMaterial.ts +54 -0
- package/gen/classes/FogVolume.ts +39 -0
- package/gen/classes/FoldableContainer.ts +110 -0
- package/gen/classes/FoldableGroup.ts +38 -0
- package/gen/classes/Font.ts +242 -0
- package/gen/classes/FontFile.ts +514 -0
- package/gen/classes/FontVariation.ts +123 -0
- package/gen/classes/FramebufferCacheRD.ts +21 -0
- package/gen/classes/GDExtension.ts +47 -0
- package/gen/classes/GDExtensionManager.ts +101 -0
- package/gen/classes/GDScript.ts +30 -0
- package/gen/classes/GLTFAccessor.ts +203 -0
- package/gen/classes/GLTFAnimation.ts +33 -0
- package/gen/classes/GLTFBufferView.ts +68 -0
- package/gen/classes/GLTFCamera.ts +66 -0
- package/gen/classes/GLTFDocument.ts +202 -0
- package/gen/classes/GLTFDocumentExtension.ts +26 -0
- package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
- package/gen/classes/GLTFLight.ts +80 -0
- package/gen/classes/GLTFMesh.ts +53 -0
- package/gen/classes/GLTFNode.ts +125 -0
- package/gen/classes/GLTFObjectModelProperty.ts +136 -0
- package/gen/classes/GLTFPhysicsBody.ts +89 -0
- package/gen/classes/GLTFPhysicsShape.ts +92 -0
- package/gen/classes/GLTFSkeleton.ts +32 -0
- package/gen/classes/GLTFSkin.ts +44 -0
- package/gen/classes/GLTFSpecGloss.ts +46 -0
- package/gen/classes/GLTFState.ts +250 -0
- package/gen/classes/GLTFTexture.ts +23 -0
- package/gen/classes/GLTFTextureSampler.ts +38 -0
- package/gen/classes/GPUParticles2D.ts +270 -0
- package/gen/classes/GPUParticles3D.ts +339 -0
- package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
- package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
- package/gen/classes/GPUParticlesCollision3D.ts +26 -0
- package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
- package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
- package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
- package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
- package/gen/classes/Generic6DOFJoint3D.ts +146 -0
- package/gen/classes/Geometry2D.ts +249 -0
- package/gen/classes/Geometry3D.ts +94 -0
- package/gen/classes/GeometryInstance3D.ts +223 -0
- package/gen/classes/GodotInstance.ts +48 -0
- package/gen/classes/Gradient.ts +125 -0
- package/gen/classes/GradientTexture1D.ts +33 -0
- package/gen/classes/GradientTexture2D.ts +104 -0
- package/gen/classes/GraphEdit.ts +535 -0
- package/gen/classes/GraphElement.ts +101 -0
- package/gen/classes/GraphFrame.ts +66 -0
- package/gen/classes/GraphNode.ts +241 -0
- package/gen/classes/GridContainer.ts +21 -0
- package/gen/classes/GridMap.ts +294 -0
- package/gen/classes/GrooveJoint2D.ts +26 -0
- package/gen/classes/HBoxContainer.ts +14 -0
- package/gen/classes/HFlowContainer.ts +14 -0
- package/gen/classes/HMACContext.ts +54 -0
- package/gen/classes/HScrollBar.ts +14 -0
- package/gen/classes/HSeparator.ts +14 -0
- package/gen/classes/HSlider.ts +14 -0
- package/gen/classes/HSplitContainer.ts +14 -0
- package/gen/classes/HTTPClient.ts +525 -0
- package/gen/classes/HTTPRequest.ts +264 -0
- package/gen/classes/HashingContext.ts +75 -0
- package/gen/classes/HeightMapShape3D.ts +73 -0
- package/gen/classes/HingeJoint3D.ts +90 -0
- package/gen/classes/IKModifier3D.ts +40 -0
- package/gen/classes/IP.ts +132 -0
- package/gen/classes/Image.ts +835 -0
- package/gen/classes/ImageFormatLoader.ts +31 -0
- package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
- package/gen/classes/ImageTexture.ts +73 -0
- package/gen/classes/ImageTexture3D.ts +29 -0
- package/gen/classes/ImageTextureLayered.ts +66 -0
- package/gen/classes/ImmediateMesh.ts +85 -0
- package/gen/classes/ImporterMesh.ts +159 -0
- package/gen/classes/ImporterMeshInstance3D.ts +45 -0
- package/gen/classes/Input.ts +743 -0
- package/gen/classes/InputEvent.ts +112 -0
- package/gen/classes/InputEventAction.ts +40 -0
- package/gen/classes/InputEventFromWindow.ts +19 -0
- package/gen/classes/InputEventGesture.ts +20 -0
- package/gen/classes/InputEventJoypadButton.ts +30 -0
- package/gen/classes/InputEventJoypadMotion.ts +27 -0
- package/gen/classes/InputEventKey.ts +133 -0
- package/gen/classes/InputEventMIDI.ts +108 -0
- package/gen/classes/InputEventMagnifyGesture.ts +21 -0
- package/gen/classes/InputEventMouse.ts +35 -0
- package/gen/classes/InputEventMouseButton.ts +46 -0
- package/gen/classes/InputEventMouseMotion.ts +67 -0
- package/gen/classes/InputEventPanGesture.ts +22 -0
- package/gen/classes/InputEventScreenDrag.ts +71 -0
- package/gen/classes/InputEventScreenTouch.ts +45 -0
- package/gen/classes/InputEventShortcut.ts +21 -0
- package/gen/classes/InputEventWithModifiers.ts +56 -0
- package/gen/classes/InputMap.ts +97 -0
- package/gen/classes/InstancePlaceholder.ts +33 -0
- package/gen/classes/IntervalTweener.ts +15 -0
- package/gen/classes/ItemList.ts +482 -0
- package/gen/classes/IterateIK3D.ts +136 -0
- package/gen/classes/JNISingleton.ts +20 -0
- package/gen/classes/JSON.ts +163 -0
- package/gen/classes/JSONRPC.ts +87 -0
- package/gen/classes/JacobianIK3D.ts +16 -0
- package/gen/classes/JavaClass.ts +37 -0
- package/gen/classes/JavaClassWrapper.ts +94 -0
- package/gen/classes/JavaObject.ts +28 -0
- package/gen/classes/JavaScriptBridge.ts +85 -0
- package/gen/classes/JavaScriptObject.ts +45 -0
- package/gen/classes/Joint2D.ts +44 -0
- package/gen/classes/Joint3D.ts +46 -0
- package/gen/classes/JointLimitation3D.ts +14 -0
- package/gen/classes/JointLimitationCone3D.ts +21 -0
- package/gen/classes/KinematicCollision2D.ts +83 -0
- package/gen/classes/KinematicCollision3D.ts +88 -0
- package/gen/classes/Label.ts +184 -0
- package/gen/classes/Label3D.ts +280 -0
- package/gen/classes/LabelSettings.ts +168 -0
- package/gen/classes/Light2D.ts +150 -0
- package/gen/classes/Light3D.ts +310 -0
- package/gen/classes/LightOccluder2D.ts +33 -0
- package/gen/classes/LightmapGI.ts +291 -0
- package/gen/classes/LightmapGIData.ts +85 -0
- package/gen/classes/LightmapProbe.ts +16 -0
- package/gen/classes/Lightmapper.ts +14 -0
- package/gen/classes/LightmapperRD.ts +15 -0
- package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
- package/gen/classes/Line2D.ts +191 -0
- package/gen/classes/LineEdit.ts +663 -0
- package/gen/classes/LinkButton.ts +99 -0
- package/gen/classes/Logger.ts +38 -0
- package/gen/classes/LookAtModifier3D.ts +245 -0
- package/gen/classes/MainLoop.ts +115 -0
- package/gen/classes/MarginContainer.ts +27 -0
- package/gen/classes/Marker2D.ts +20 -0
- package/gen/classes/Marker3D.ts +20 -0
- package/gen/classes/Marshalls.ts +50 -0
- package/gen/classes/Material.ts +53 -0
- package/gen/classes/MenuBar.ts +114 -0
- package/gen/classes/MenuButton.ts +51 -0
- package/gen/classes/Mesh.ts +348 -0
- package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
- package/gen/classes/MeshDataTool.ts +251 -0
- package/gen/classes/MeshInstance2D.ts +37 -0
- package/gen/classes/MeshInstance3D.ts +122 -0
- package/gen/classes/MeshLibrary.ts +149 -0
- package/gen/classes/MeshTexture.ts +34 -0
- package/gen/classes/MethodTweener.ts +32 -0
- package/gen/classes/MissingNode.ts +39 -0
- package/gen/classes/MissingResource.ts +27 -0
- package/gen/classes/MobileVRInterface.ts +89 -0
- package/gen/classes/ModifierBoneTarget3D.ts +27 -0
- package/gen/classes/MovieWriter.ts +34 -0
- package/gen/classes/MultiMesh.ts +197 -0
- package/gen/classes/MultiMeshInstance2D.ts +36 -0
- package/gen/classes/MultiMeshInstance3D.ts +22 -0
- package/gen/classes/MultiplayerAPI.ts +139 -0
- package/gen/classes/MultiplayerAPIExtension.ts +99 -0
- package/gen/classes/MultiplayerPeer.ts +148 -0
- package/gen/classes/MultiplayerPeerExtension.ts +17 -0
- package/gen/classes/MultiplayerSpawner.ts +75 -0
- package/gen/classes/MultiplayerSynchronizer.ts +119 -0
- package/gen/classes/Mutex.ts +37 -0
- package/gen/classes/NativeMenu.ts +567 -0
- package/gen/classes/NavigationAgent2D.ts +361 -0
- package/gen/classes/NavigationAgent3D.ts +380 -0
- package/gen/classes/NavigationLink2D.ts +107 -0
- package/gen/classes/NavigationLink3D.ts +107 -0
- package/gen/classes/NavigationMesh.ts +283 -0
- package/gen/classes/NavigationMeshGenerator.ts +46 -0
- package/gen/classes/NavigationMeshSourceGeometryData2D.ts +75 -0
- package/gen/classes/NavigationMeshSourceGeometryData3D.ts +76 -0
- package/gen/classes/NavigationObstacle2D.ts +87 -0
- package/gen/classes/NavigationObstacle3D.ts +100 -0
- package/gen/classes/NavigationPathQueryParameters2D.ts +162 -0
- package/gen/classes/NavigationPathQueryParameters3D.ts +162 -0
- package/gen/classes/NavigationPathQueryResult2D.ts +64 -0
- package/gen/classes/NavigationPathQueryResult3D.ts +64 -0
- package/gen/classes/NavigationPolygon.ts +259 -0
- package/gen/classes/NavigationRegion2D.ts +116 -0
- package/gen/classes/NavigationRegion3D.ts +116 -0
- package/gen/classes/NavigationServer2D.ts +799 -0
- package/gen/classes/NavigationServer2DManager.ts +28 -0
- package/gen/classes/NavigationServer3D.ts +888 -0
- package/gen/classes/NavigationServer3DManager.ts +28 -0
- package/gen/classes/NinePatchRect.ts +95 -0
- package/gen/classes/Node.ts +1336 -0
- package/gen/classes/Node2D.ts +150 -0
- package/gen/classes/Node3D.ts +404 -0
- package/gen/classes/Node3DGizmo.ts +14 -0
- package/gen/classes/Noise.ts +67 -0
- package/gen/classes/NoiseTexture2D.ts +104 -0
- package/gen/classes/NoiseTexture3D.ts +84 -0
- package/gen/classes/ORMMaterial3D.ts +14 -0
- package/gen/classes/OS.ts +848 -0
- package/gen/classes/Object.ts +583 -0
- package/gen/classes/Occluder3D.ts +25 -0
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- package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
- package/gen/classes/VisualShaderNodeIs.ts +38 -0
- package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
- package/gen/classes/VisualShaderNodeMix.ts +58 -0
- package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
- package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
- package/gen/classes/VisualShaderNodeOutput.ts +13 -0
- package/gen/classes/VisualShaderNodeParameter.ts +57 -0
- package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
- package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
- package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
- package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
- package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
- package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
- package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
- package/gen/classes/VisualShaderNodeRemap.ts +55 -0
- package/gen/classes/VisualShaderNodeReroute.ts +18 -0
- package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
- package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
- package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
- package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
- package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
- package/gen/classes/VisualShaderNodeStep.ts +59 -0
- package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
- package/gen/classes/VisualShaderNodeTexture.ts +96 -0
- package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
- package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
- package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
- package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
- package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
- package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
- package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
- package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
- package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
- package/gen/classes/VisualShaderNodeVarying.ts +26 -0
- package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
- package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
- package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
- package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
- package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
- package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
- package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
- package/gen/classes/VoxelGI.ts +85 -0
- package/gen/classes/VoxelGIData.ts +95 -0
- package/gen/classes/WeakRef.ts +20 -0
- package/gen/classes/WebRTCDataChannel.ts +115 -0
- package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
- package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
- package/gen/classes/WebRTCPeerConnection.ts +220 -0
- package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
- package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
- package/gen/classes/WebSocketPeer.ts +213 -0
- package/gen/classes/WebXRInterface.ts +317 -0
- package/gen/classes/Window.ts +1127 -0
- package/gen/classes/WorkerThreadPool.ts +100 -0
- package/gen/classes/World2D.ts +36 -0
- package/gen/classes/World3D.ts +56 -0
- package/gen/classes/WorldBoundaryShape2D.ts +28 -0
- package/gen/classes/WorldBoundaryShape3D.ts +22 -0
- package/gen/classes/WorldEnvironment.ts +37 -0
- package/gen/classes/X509Certificate.ts +36 -0
- package/gen/classes/XMLParser.ts +154 -0
- package/gen/classes/XRAnchor3D.ts +27 -0
- package/gen/classes/XRBodyModifier3D.ts +70 -0
- package/gen/classes/XRBodyTracker.ts +444 -0
- package/gen/classes/XRCamera3D.ts +16 -0
- package/gen/classes/XRController3D.ts +79 -0
- package/gen/classes/XRControllerTracker.ts +16 -0
- package/gen/classes/XRFaceModifier3D.ts +29 -0
- package/gen/classes/XRFaceTracker.ts +614 -0
- package/gen/classes/XRHandModifier3D.ts +47 -0
- package/gen/classes/XRHandTracker.ts +246 -0
- package/gen/classes/XRInterface.ts +282 -0
- package/gen/classes/XRInterfaceExtension.ts +33 -0
- package/gen/classes/XRNode3D.ts +67 -0
- package/gen/classes/XROrigin3D.ts +29 -0
- package/gen/classes/XRPose.ts +80 -0
- package/gen/classes/XRPositionalTracker.ts +125 -0
- package/gen/classes/XRServer.ts +226 -0
- package/gen/classes/XRTracker.ts +40 -0
- package/gen/classes/XRVRS.ts +40 -0
- package/gen/classes/ZIPPacker.ts +114 -0
- package/gen/classes/ZIPReader.ts +89 -0
- package/gen/classes/index.ts +957 -0
- package/gen/global-constants.ts +60 -0
- package/gen/global-enums.ts +2284 -0
- package/gen/heap-types/GodotArray.ts +615 -0
- package/gen/heap-types/GodotDictionary.ts +298 -0
- package/gen/heap-types/PackedByteArray.ts +400 -0
- package/gen/heap-types/PackedColorArray.ts +144 -0
- package/gen/heap-types/PackedFloat32Array.ts +151 -0
- package/gen/heap-types/PackedFloat64Array.ts +152 -0
- package/gen/heap-types/PackedInt32Array.ts +144 -0
- package/gen/heap-types/PackedInt64Array.ts +145 -0
- package/gen/heap-types/PackedStringArray.ts +153 -0
- package/gen/heap-types/PackedVector2Array.ts +151 -0
- package/gen/heap-types/PackedVector3Array.ts +151 -0
- package/gen/heap-types/PackedVector4Array.ts +151 -0
- package/gen/heap-types/Signal.ts +180 -0
- package/gen/heap-types/index.ts +24 -0
- package/gen/index.ts +11 -0
- package/gen/utility-functions.ts +1457 -0
- package/gen/value-types/AABB.ts +288 -0
- package/gen/value-types/Basis.ts +283 -0
- package/gen/value-types/Color.ts +282 -0
- package/gen/value-types/Plane.ts +134 -0
- package/gen/value-types/Projection.ts +137 -0
- package/gen/value-types/Quaternion.ts +192 -0
- package/gen/value-types/Rect2.ts +182 -0
- package/gen/value-types/Rect2i.ts +161 -0
- package/gen/value-types/Transform2D.ts +206 -0
- package/gen/value-types/Transform3D.ts +137 -0
- package/gen/value-types/Vector2.ts +365 -0
- package/gen/value-types/Vector2i.ts +201 -0
- package/gen/value-types/Vector3.ts +365 -0
- package/gen/value-types/Vector3i.ts +202 -0
- package/gen/value-types/Vector4.ts +285 -0
- package/gen/value-types/Vector4i.ts +208 -0
- package/gen/value-types/index.ts +19 -0
- package/package.json +33 -0
- package/src/debug.ts +219 -0
- package/src/index.ts +36 -0
- package/src/runtime.ts +69 -0
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { BoneConstraint3D } from './BoneConstraint3D.ts';
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import type { BoneAxis } from './SkeletonModifier3D.ts';
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/**
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* This is a simple version of {@link LookAtModifier3D} that only allows bone to the reference without advanced options such as angle limitation or time-based interpolation.
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* The feature is simplified, but instead it is implemented with smooth tracking without euler, see {@link setUseEuler}.
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*/
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export class AimModifier3D extends BoneConstraint3D {
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constructor(name = 47) { super(name); }
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/**
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* Sets the forward axis of the bone.
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*/
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setForwardAxis(index: number, axis: BoneAxis): void { _C(this, 11467, index, axis); }
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/**
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* Returns the forward axis of the bone.
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*/
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getForwardAxis(index: number): BoneAxis { return _C(this, 4864, index) as BoneAxis; }
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/**
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* If sets `enabled` to `true`, it provides rotation with using euler.
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* If sets `enabled` to `false`, it provides rotation with using rotation by arc generated from the forward axis vector and the vector toward the reference.
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*/
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setUseEuler(index: number, enabled: boolean): void { _C(this, 13212, index, enabled); }
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/**
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* Returns `true` if it provides rotation with using euler.
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*/
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isUsingEuler(index: number): boolean { return _C(this, 8403, index) as boolean; }
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/**
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* Sets the axis of the first rotation. It is enabled only if {@link isUsingEuler} is `true`.
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*/
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setPrimaryRotationAxis(index: number, axis: number): void { _C(this, 12416, index, axis); }
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/**
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* Returns the axis of the first rotation. It is enabled only if {@link isUsingEuler} is `true`.
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*/
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getPrimaryRotationAxis(index: number): number { return _C(this, 6011, index) as number; }
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/**
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* If sets `enabled` to `true`, it provides rotation by two axes. It is enabled only if {@link isUsingEuler} is `true`.
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*/
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setUseSecondaryRotation(index: number, enabled: boolean): void { _C(this, 13238, index, enabled); }
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/**
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* Returns `true` if it provides rotation by two axes. It is enabled only if {@link isUsingEuler} is `true`.
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*/
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isUsingSecondaryRotation(index: number): boolean { return _C(this, 8420, index) as boolean; }
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/**
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* Sets relative option in the setting at `index` to `enabled`.
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* If sets `enabled` to `true`, the rotation is applied relative to the pose.
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* If sets `enabled` to `false`, the rotation is applied relative to the rest. It means to replace the current pose with the {@link AimModifier3D}'s result.
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*/
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setRelative(index: number, enabled: boolean): void { _C(this, 12511, index, enabled); }
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/**
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* Returns `true` if the relative option is enabled in the setting at `index`.
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*/
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isRelative(index: number): boolean { return _C(this, 8237, index) as boolean; }
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/**
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* The number of settings in the modifier.
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*/
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get settingCount(): number { return _C(this, 6350) as number; }
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set settingCount(v: number) { _C(this, 12700, v); }
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static readonly name = _R(47, AimModifier3D);
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}
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { StaticBody2D } from './StaticBody2D.ts';
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/**
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* An animatable 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, {@link AnimationMixer}s (with {@link AnimationMixer.callbackModeProcess} set to {@link AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS}), and {@link RemoteTransform2D}.
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* When {@link AnimatableBody2D} is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
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*/
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export class AnimatableBody2D extends StaticBody2D {
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constructor(name = 48) { super(name); }
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/**
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* If `true`, the body's movement will be synchronized to the physics frame. This is useful when animating movement via {@link AnimationPlayer}, for example on moving platforms. Do **not** use together with {@link PhysicsBody2D.moveAndCollide}.
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*/
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get syncToPhysics(): boolean { return _C(this, 8353) as boolean; }
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set syncToPhysics(v: boolean) { _C(this, 12963, v); }
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static readonly name = _R(48, AnimatableBody2D);
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}
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { StaticBody3D } from './StaticBody3D.ts';
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/**
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* An animatable 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, {@link AnimationMixer}s (with {@link AnimationMixer.callbackModeProcess} set to {@link AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS}), and {@link RemoteTransform3D}.
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* When {@link AnimatableBody3D} is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
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*/
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export class AnimatableBody3D extends StaticBody3D {
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constructor(name = 49) { super(name); }
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/**
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* If `true`, the body's movement will be synchronized to the physics frame. This is useful when animating movement via {@link AnimationPlayer}, for example on moving platforms. Do **not** use together with {@link PhysicsBody3D.moveAndCollide}.
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*/
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get syncToPhysics(): boolean { return _C(this, 8353) as boolean; }
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set syncToPhysics(v: boolean) { _C(this, 12963, v); }
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static readonly name = _R(49, AnimatableBody3D);
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}
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R, _G } from '../../src/runtime.ts';
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import { Node2D } from './Node2D.ts';
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import type { Signal, StringName } from '../heap-types/index.ts';
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import type { Vector2 } from '../value-types/index.ts';
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import type { SpriteFrames } from './SpriteFrames.ts';
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/**
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* {@link AnimatedSprite2D} is similar to the {@link Sprite2D} node, except it carries multiple textures as animation frames. Animations are created using a {@link SpriteFrames} resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The {@link SpriteFrames} resource can be configured in the editor via the SpriteFrames bottom panel.
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*/
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export class AnimatedSprite2D extends Node2D {
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constructor(name = 50) { super(name); }
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/**
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* Returns `true` if an animation is currently playing (even if {@link speedScale} and/or `custom_speed` are `0`).
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*/
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isPlaying(): boolean { return _C(this, 8183) as boolean; }
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/**
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* Plays the animation with key `name`. If `customSpeed` is negative and `fromEnd` is `true`, the animation will play backwards (which is equivalent to calling {@link playBackwards}).
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* If this method is called with that same animation `name`, or with no `name` parameter, the assigned animation will resume playing if it was paused.
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*/
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play(name?: StringName /* = &"" */, customSpeed?: number /* = 1.0 */, fromEnd?: boolean /* = false */): void { _C(this, 9447, name, customSpeed, fromEnd); }
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/**
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* Plays the animation with key `name` in reverse.
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* This method is a shorthand for {@link play} with `custom_speed = -1.0` and `from_end = true`, so see its description for more information.
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*/
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playBackwards(name?: StringName /* = &"" */): void { _C(this, 9449, name); }
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/**
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* Pauses the currently playing animation. The {@link frame} and {@link frameProgress} will be kept and calling {@link play} or {@link playBackwards} without arguments will resume the animation from the current playback position.
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* See also {@link stop}.
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*/
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pause(): void { _C(this, 9383); }
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/**
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* Stops the currently playing animation. The animation position is reset to `0` and the `custom_speed` is reset to `1.0`. See also {@link pause}.
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*/
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stop(): void { _C(this, 13866); }
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/**
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* Sets {@link frame} and {@link frameProgress} to the given values. Unlike setting {@link frame}, this method does not reset the {@link frameProgress} to `0.0` implicitly.
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* **Example:** Change the animation while keeping the same {@link frame} and {@link frameProgress}:
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*
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*
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* ```gdscript
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*
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* var current_frame = animated_sprite.get_frame()
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* var current_progress = animated_sprite.get_frame_progress()
|
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53
|
+
* animated_sprite.play("walk_another_skin")
|
|
54
|
+
* animated_sprite.set_frame_and_progress(current_frame, current_progress)
|
|
55
|
+
*
|
|
56
|
+
* ```
|
|
57
|
+
*/
|
|
58
|
+
setFrameAndProgress(frame: number, progress: number): void { _C(this, 11481, frame, progress); }
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* Returns the actual playing speed of current animation or `0` if not playing. This speed is the {@link speedScale} property multiplied by `custom_speed` argument specified when calling the {@link play} method.
|
|
62
|
+
* Returns a negative value if the current animation is playing backwards.
|
|
63
|
+
*/
|
|
64
|
+
getPlayingSpeed(): number { return _C(this, 5936) as number; }
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* The {@link SpriteFrames} resource containing the animation(s). Allows you the option to load, edit, clear, make unique and save the states of the {@link SpriteFrames} resource.
|
|
68
|
+
*/
|
|
69
|
+
get spriteFrames(): SpriteFrames { return _C(this, 6503) as SpriteFrames; }
|
|
70
|
+
set spriteFrames(v: SpriteFrames) { _C(this, 12846, v); }
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
* The current animation from the {@link spriteFrames} resource. If this value is changed, the {@link frame} counter and the {@link frameProgress} are reset.
|
|
74
|
+
*/
|
|
75
|
+
get animation(): StringName { return _C(this, 3759) as StringName; }
|
|
76
|
+
set animation(v: StringName) { _C(this, 10502, v); }
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* The key of the animation to play when the scene loads.
|
|
80
|
+
*/
|
|
81
|
+
get autoplay(): string { return _C(this, 3842) as string; }
|
|
82
|
+
set autoplay(v: string) { _C(this, 10586, v); }
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* The displayed animation frame's index. Setting this property also resets {@link frameProgress}. If this is not desired, use {@link setFrameAndProgress}.
|
|
86
|
+
*/
|
|
87
|
+
get frame(): number { return _C(this, 4878) as number; }
|
|
88
|
+
set frame(v: number) { _C(this, 11480, v); }
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* The progress value between `0.0` and `1.0` until the current frame transitions to the next frame. If the animation is playing backwards, the value transitions from `1.0` to `0.0`.
|
|
92
|
+
*/
|
|
93
|
+
get frameProgress(): number { return _C(this, 4886) as number; }
|
|
94
|
+
set frameProgress(v: number) { _C(this, 11484, v); }
|
|
95
|
+
|
|
96
|
+
/**
|
|
97
|
+
* The speed scaling ratio. For example, if this value is `1`, then the animation plays at normal speed. If it's `0.5`, then it plays at half speed. If it's `2`, then it plays at double speed.
|
|
98
|
+
* If set to a negative value, the animation is played in reverse. If set to `0`, the animation will not advance.
|
|
99
|
+
*/
|
|
100
|
+
get speedScale(): number { return _C(this, 6495) as number; }
|
|
101
|
+
set speedScale(v: number) { _C(this, 12839, v); }
|
|
102
|
+
|
|
103
|
+
/**
|
|
104
|
+
* If `true`, texture will be centered.
|
|
105
|
+
* **Note:** For games with a pixel art aesthetic, textures may appear deformed when centered. This is caused by their position being between pixels. To prevent this, set this property to `false`, or consider enabling {@link ProjectSettings.rendering/2d/snap/snap2dVerticesToPixel} and {@link ProjectSettings.rendering/2d/snap/snap2dTransformsToPixel}.
|
|
106
|
+
*/
|
|
107
|
+
get centered(): boolean { return _C(this, 7827) as boolean; }
|
|
108
|
+
set centered(v: boolean) { _C(this, 10847, v); }
|
|
109
|
+
|
|
110
|
+
/**
|
|
111
|
+
* The texture's drawing offset.
|
|
112
|
+
*/
|
|
113
|
+
get offset(): Vector2 { return _C(this, 5703) as Vector2; }
|
|
114
|
+
set offset(v: Vector2) { _C(this, 12170, v); }
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* If `true`, texture is flipped horizontally.
|
|
118
|
+
*/
|
|
119
|
+
get flipH(): boolean { return _C(this, 7957) as boolean; }
|
|
120
|
+
set flipH(v: boolean) { _C(this, 11417, v); }
|
|
121
|
+
|
|
122
|
+
/**
|
|
123
|
+
* If `true`, texture is flipped vertically.
|
|
124
|
+
*/
|
|
125
|
+
get flipV(): boolean { return _C(this, 7958) as boolean; }
|
|
126
|
+
set flipV(v: boolean) { _C(this, 11418, v); }
|
|
127
|
+
|
|
128
|
+
/**
|
|
129
|
+
* Emitted when {@link spriteFrames} changes.
|
|
130
|
+
*/
|
|
131
|
+
get spriteFramesChanged(): Signal<() => void> { return _G(this, 13798) as Signal<() => void>; }
|
|
132
|
+
set spriteFramesChanged(v: (() => void) | null) { _G(this, 13798, v); }
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* Emitted when {@link animation} changes.
|
|
136
|
+
*/
|
|
137
|
+
get animationChanged(): Signal<() => void> { return _G(this, 1478) as Signal<() => void>; }
|
|
138
|
+
set animationChanged(v: (() => void) | null) { _G(this, 1478, v); }
|
|
139
|
+
|
|
140
|
+
/**
|
|
141
|
+
* Emitted when {@link frame} changes.
|
|
142
|
+
*/
|
|
143
|
+
get frameChanged(): Signal<() => void> { return _G(this, 3564) as Signal<() => void>; }
|
|
144
|
+
set frameChanged(v: (() => void) | null) { _G(this, 3564, v); }
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* Emitted when the animation loops.
|
|
148
|
+
*/
|
|
149
|
+
get animationLooped(): Signal<() => void> { return _G(this, 1483) as Signal<() => void>; }
|
|
150
|
+
set animationLooped(v: (() => void) | null) { _G(this, 1483, v); }
|
|
151
|
+
|
|
152
|
+
/**
|
|
153
|
+
* Emitted when the animation reaches the end, or the start if it is played in reverse. When the animation finishes, it pauses the playback.
|
|
154
|
+
* **Note:** This signal is not emitted if an animation is looping.
|
|
155
|
+
*/
|
|
156
|
+
get animationFinished(): Signal<() => void> { return _G(this, 1479) as Signal<() => void>; }
|
|
157
|
+
set animationFinished(v: (() => void) | null) { _G(this, 1479, v); }
|
|
158
|
+
|
|
159
|
+
static readonly name = _R(50, AnimatedSprite2D);
|
|
160
|
+
}
|
|
@@ -0,0 +1,134 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R, _G } from '../../src/runtime.ts';
|
|
5
|
+
import { SpriteBase3D } from './SpriteBase3D.ts';
|
|
6
|
+
import type { Signal, StringName } from '../heap-types/index.ts';
|
|
7
|
+
import type { SpriteFrames } from './SpriteFrames.ts';
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* {@link AnimatedSprite3D} is similar to the {@link Sprite3D} node, except it carries multiple textures as animation {@link spriteFrames}. Animations are created using a {@link SpriteFrames} resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The {@link SpriteFrames} resource can be configured in the editor via the SpriteFrames bottom panel.
|
|
11
|
+
*/
|
|
12
|
+
export class AnimatedSprite3D extends SpriteBase3D {
|
|
13
|
+
constructor(name = 51) { super(name); }
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Returns `true` if an animation is currently playing (even if {@link speedScale} and/or `custom_speed` are `0`).
|
|
17
|
+
*/
|
|
18
|
+
isPlaying(): boolean { return _C(this, 8183) as boolean; }
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Plays the animation with key `name`. If `customSpeed` is negative and `fromEnd` is `true`, the animation will play backwards (which is equivalent to calling {@link playBackwards}).
|
|
22
|
+
* If this method is called with that same animation `name`, or with no `name` parameter, the assigned animation will resume playing if it was paused.
|
|
23
|
+
*/
|
|
24
|
+
play(name?: StringName /* = &"" */, customSpeed?: number /* = 1.0 */, fromEnd?: boolean /* = false */): void { _C(this, 9447, name, customSpeed, fromEnd); }
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Plays the animation with key `name` in reverse.
|
|
28
|
+
* This method is a shorthand for {@link play} with `custom_speed = -1.0` and `from_end = true`, so see its description for more information.
|
|
29
|
+
*/
|
|
30
|
+
playBackwards(name?: StringName /* = &"" */): void { _C(this, 9449, name); }
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Pauses the currently playing animation. The {@link frame} and {@link frameProgress} will be kept and calling {@link play} or {@link playBackwards} without arguments will resume the animation from the current playback position.
|
|
34
|
+
* See also {@link stop}.
|
|
35
|
+
*/
|
|
36
|
+
pause(): void { _C(this, 9383); }
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* Stops the currently playing animation. The animation position is reset to `0` and the `custom_speed` is reset to `1.0`. See also {@link pause}.
|
|
40
|
+
*/
|
|
41
|
+
stop(): void { _C(this, 13866); }
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
* Sets {@link frame} and {@link frameProgress} to the given values. Unlike setting {@link frame}, this method does not reset the {@link frameProgress} to `0.0` implicitly.
|
|
45
|
+
* **Example:** Change the animation while keeping the same {@link frame} and {@link frameProgress}:
|
|
46
|
+
*
|
|
47
|
+
*
|
|
48
|
+
* ```gdscript
|
|
49
|
+
*
|
|
50
|
+
* var current_frame = animated_sprite.get_frame()
|
|
51
|
+
* var current_progress = animated_sprite.get_frame_progress()
|
|
52
|
+
* animated_sprite.play("walk_another_skin")
|
|
53
|
+
* animated_sprite.set_frame_and_progress(current_frame, current_progress)
|
|
54
|
+
*
|
|
55
|
+
* ```
|
|
56
|
+
*/
|
|
57
|
+
setFrameAndProgress(frame: number, progress: number): void { _C(this, 11481, frame, progress); }
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* Returns the actual playing speed of current animation or `0` if not playing. This speed is the {@link speedScale} property multiplied by `custom_speed` argument specified when calling the {@link play} method.
|
|
61
|
+
* Returns a negative value if the current animation is playing backwards.
|
|
62
|
+
*/
|
|
63
|
+
getPlayingSpeed(): number { return _C(this, 5936) as number; }
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* The {@link SpriteFrames} resource containing the animation(s). Allows you the option to load, edit, clear, make unique and save the states of the {@link SpriteFrames} resource.
|
|
67
|
+
*/
|
|
68
|
+
get spriteFrames(): SpriteFrames { return _C(this, 6503) as SpriteFrames; }
|
|
69
|
+
set spriteFrames(v: SpriteFrames) { _C(this, 12846, v); }
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* The current animation from the {@link spriteFrames} resource. If this value is changed, the {@link frame} counter and the {@link frameProgress} are reset.
|
|
73
|
+
*/
|
|
74
|
+
get animation(): StringName { return _C(this, 3759) as StringName; }
|
|
75
|
+
set animation(v: StringName) { _C(this, 10502, v); }
|
|
76
|
+
|
|
77
|
+
/**
|
|
78
|
+
* The key of the animation to play when the scene loads.
|
|
79
|
+
*/
|
|
80
|
+
get autoplay(): string { return _C(this, 3842) as string; }
|
|
81
|
+
set autoplay(v: string) { _C(this, 10586, v); }
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* The displayed animation frame's index. Setting this property also resets {@link frameProgress}. If this is not desired, use {@link setFrameAndProgress}.
|
|
85
|
+
*/
|
|
86
|
+
get frame(): number { return _C(this, 4878) as number; }
|
|
87
|
+
set frame(v: number) { _C(this, 11480, v); }
|
|
88
|
+
|
|
89
|
+
/**
|
|
90
|
+
* The progress value between `0.0` and `1.0` until the current frame transitions to the next frame. If the animation is playing backwards, the value transitions from `1.0` to `0.0`.
|
|
91
|
+
*/
|
|
92
|
+
get frameProgress(): number { return _C(this, 4886) as number; }
|
|
93
|
+
set frameProgress(v: number) { _C(this, 11484, v); }
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* The speed scaling ratio. For example, if this value is `1`, then the animation plays at normal speed. If it's `0.5`, then it plays at half speed. If it's `2`, then it plays at double speed.
|
|
97
|
+
* If set to a negative value, the animation is played in reverse. If set to `0`, the animation will not advance.
|
|
98
|
+
*/
|
|
99
|
+
get speedScale(): number { return _C(this, 6495) as number; }
|
|
100
|
+
set speedScale(v: number) { _C(this, 12839, v); }
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* Emitted when {@link spriteFrames} changes.
|
|
104
|
+
*/
|
|
105
|
+
get spriteFramesChanged(): Signal<() => void> { return _G(this, 13798) as Signal<() => void>; }
|
|
106
|
+
set spriteFramesChanged(v: (() => void) | null) { _G(this, 13798, v); }
|
|
107
|
+
|
|
108
|
+
/**
|
|
109
|
+
* Emitted when {@link animation} changes.
|
|
110
|
+
*/
|
|
111
|
+
get animationChanged(): Signal<() => void> { return _G(this, 1478) as Signal<() => void>; }
|
|
112
|
+
set animationChanged(v: (() => void) | null) { _G(this, 1478, v); }
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* Emitted when {@link frame} changes.
|
|
116
|
+
*/
|
|
117
|
+
get frameChanged(): Signal<() => void> { return _G(this, 3564) as Signal<() => void>; }
|
|
118
|
+
set frameChanged(v: (() => void) | null) { _G(this, 3564, v); }
|
|
119
|
+
|
|
120
|
+
/**
|
|
121
|
+
* Emitted when the animation loops.
|
|
122
|
+
*/
|
|
123
|
+
get animationLooped(): Signal<() => void> { return _G(this, 1483) as Signal<() => void>; }
|
|
124
|
+
set animationLooped(v: (() => void) | null) { _G(this, 1483, v); }
|
|
125
|
+
|
|
126
|
+
/**
|
|
127
|
+
* Emitted when the animation reaches the end, or the start if it is played in reverse. When the animation finishes, it pauses the playback.
|
|
128
|
+
* **Note:** This signal is not emitted if an animation is looping.
|
|
129
|
+
*/
|
|
130
|
+
get animationFinished(): Signal<() => void> { return _G(this, 1479) as Signal<() => void>; }
|
|
131
|
+
set animationFinished(v: (() => void) | null) { _G(this, 1479, v); }
|
|
132
|
+
|
|
133
|
+
static readonly name = _R(51, AnimatedSprite3D);
|
|
134
|
+
}
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { Texture2D } from './Texture2D.ts';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* {@link AnimatedTexture} is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike {@link AnimationPlayer} or {@link AnimatedSprite2D}, it isn't a {@link Node}, but has the advantage of being usable anywhere a {@link Texture2D} resource can be used, e.g. in a {@link TileSet}.
|
|
9
|
+
* The playback of the animation is controlled by the {@link speedScale} property, as well as each frame's duration (see {@link setFrameDuration}). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
|
|
10
|
+
* {@link AnimatedTexture} currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
|
|
11
|
+
* **Note:** AnimatedTexture doesn't support using {@link AtlasTexture}s. Each frame needs to be a separate {@link Texture2D}.
|
|
12
|
+
* **Warning:** The current implementation is not efficient for the modern renderers.
|
|
13
|
+
*/
|
|
14
|
+
export class AnimatedTexture extends Texture2D {
|
|
15
|
+
constructor(name = 52) { super(name); }
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* Assigns a {@link Texture2D} to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID {@link frames} - 1.
|
|
19
|
+
* You can define any number of textures up to {@link MAX_FRAMES}, but keep in mind that only frames from 0 to {@link frames} - 1 will be part of the animation.
|
|
20
|
+
*/
|
|
21
|
+
setFrameTexture(frame: number, texture: Texture2D): void { _C(this, 11485, frame, texture); }
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* Returns the given frame's {@link Texture2D}.
|
|
25
|
+
*/
|
|
26
|
+
getFrameTexture(frame: number): Texture2D { return _C(this, 4888, frame) as Texture2D; }
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* Sets the duration of any given `frame`. The final duration is affected by the {@link speedScale}. If set to `0`, the frame is skipped during playback.
|
|
30
|
+
*/
|
|
31
|
+
setFrameDuration(frame: number, duration: number): void { _C(this, 11483, frame, duration); }
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Returns the given `frame`'s duration, in seconds.
|
|
35
|
+
*/
|
|
36
|
+
getFrameDuration(frame: number): number { return _C(this, 4882, frame) as number; }
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* Number of frames to use in the animation. While you can create the frames independently with {@link setFrameTexture}, you need to set this value for the animation to take new frames into account. The maximum number of frames is {@link MAX_FRAMES}.
|
|
40
|
+
*/
|
|
41
|
+
get frames(): number { return _C(this, 4889) as number; }
|
|
42
|
+
set frames(v: number) { _C(this, 11486, v); }
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* Sets the currently visible frame of the texture. Setting this frame while playing resets the current frame time, so the newly selected frame plays for its whole configured frame duration.
|
|
46
|
+
*/
|
|
47
|
+
get currentFrame(): number { return _C(this, 4352) as number; }
|
|
48
|
+
set currentFrame(v: number) { _C(this, 10988, v); }
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* If `true`, the animation will pause where it currently is (i.e. at {@link currentFrame}). The animation will continue from where it was paused when changing this property to `false`.
|
|
52
|
+
*/
|
|
53
|
+
get pause(): boolean { return _C(this, 5869) as boolean; }
|
|
54
|
+
set pause(v: boolean) { _C(this, 12300, v); }
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* If `true`, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set {@link pause} to `true`.
|
|
58
|
+
*/
|
|
59
|
+
get oneShot(): boolean { return _C(this, 5718) as boolean; }
|
|
60
|
+
set oneShot(v: boolean) { _C(this, 12185, v); }
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* The animation speed is multiplied by this value. If set to a negative value, the animation is played in reverse.
|
|
64
|
+
*/
|
|
65
|
+
get speedScale(): number { return _C(this, 6495) as number; }
|
|
66
|
+
set speedScale(v: number) { _C(this, 12839, v); }
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* The maximum number of frames supported by {@link AnimatedTexture}. If you need more frames in your animation, use {@link AnimationPlayer} or {@link AnimatedSprite2D}.
|
|
70
|
+
*/
|
|
71
|
+
static readonly MAX_FRAMES = 256;
|
|
72
|
+
|
|
73
|
+
static readonly name = _R(52, AnimatedTexture);
|
|
74
|
+
}
|