@ringozz/godot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/gen/classes/AESContext.ts +99 -0
- package/gen/classes/AStar2D.ts +222 -0
- package/gen/classes/AStar3D.ts +247 -0
- package/gen/classes/AStarGrid2D.ts +284 -0
- package/gen/classes/AcceptDialog.ts +104 -0
- package/gen/classes/AccessibilityServer.ts +824 -0
- package/gen/classes/AimModifier3D.ts +75 -0
- package/gen/classes/AnimatableBody2D.ts +21 -0
- package/gen/classes/AnimatableBody3D.ts +21 -0
- package/gen/classes/AnimatedSprite2D.ts +160 -0
- package/gen/classes/AnimatedSprite3D.ts +134 -0
- package/gen/classes/AnimatedTexture.ts +74 -0
- package/gen/classes/Animation.ts +596 -0
- package/gen/classes/AnimationLibrary.ts +77 -0
- package/gen/classes/AnimationMixer.ts +450 -0
- package/gen/classes/AnimationNode.ts +159 -0
- package/gen/classes/AnimationNodeAdd2.ts +16 -0
- package/gen/classes/AnimationNodeAdd3.ts +20 -0
- package/gen/classes/AnimationNodeAnimation.ts +84 -0
- package/gen/classes/AnimationNodeBlend2.ts +15 -0
- package/gen/classes/AnimationNodeBlend3.ts +19 -0
- package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
- package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
- package/gen/classes/AnimationNodeBlendTree.ts +110 -0
- package/gen/classes/AnimationNodeExtension.ts +25 -0
- package/gen/classes/AnimationNodeOneShot.ts +144 -0
- package/gen/classes/AnimationNodeOutput.ts +14 -0
- package/gen/classes/AnimationNodeStateMachine.ts +163 -0
- package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
- package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
- package/gen/classes/AnimationNodeSub2.ts +17 -0
- package/gen/classes/AnimationNodeSync.ts +21 -0
- package/gen/classes/AnimationNodeTimeScale.ts +14 -0
- package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
- package/gen/classes/AnimationNodeTransition.ts +92 -0
- package/gen/classes/AnimationPlayer.ts +319 -0
- package/gen/classes/AnimationRootNode.ts +15 -0
- package/gen/classes/AnimationTree.ts +60 -0
- package/gen/classes/Area2D.ts +252 -0
- package/gen/classes/Area3D.ts +305 -0
- package/gen/classes/AreaLight3D.ts +56 -0
- package/gen/classes/ArrayMesh.ts +177 -0
- package/gen/classes/ArrayOccluder3D.ts +35 -0
- package/gen/classes/AspectRatioContainer.ts +78 -0
- package/gen/classes/AtlasTexture.ts +42 -0
- package/gen/classes/AudioBusLayout.ts +14 -0
- package/gen/classes/AudioEffect.ts +16 -0
- package/gen/classes/AudioEffectAmplify.ts +27 -0
- package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
- package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
- package/gen/classes/AudioEffectCapture.ts +62 -0
- package/gen/classes/AudioEffectChorus.ts +95 -0
- package/gen/classes/AudioEffectCompressor.ts +62 -0
- package/gen/classes/AudioEffectDelay.ts +93 -0
- package/gen/classes/AudioEffectDistortion.ts +75 -0
- package/gen/classes/AudioEffectEQ.ts +30 -0
- package/gen/classes/AudioEffectEQ10.ts +25 -0
- package/gen/classes/AudioEffectEQ21.ts +36 -0
- package/gen/classes/AudioEffectEQ6.ts +21 -0
- package/gen/classes/AudioEffectFilter.ts +68 -0
- package/gen/classes/AudioEffectHardLimiter.ts +34 -0
- package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
- package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectInstance.ts +14 -0
- package/gen/classes/AudioEffectLimiter.ts +40 -0
- package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
- package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectNotchFilter.ts +15 -0
- package/gen/classes/AudioEffectPanner.ts +21 -0
- package/gen/classes/AudioEffectPhaser.ts +45 -0
- package/gen/classes/AudioEffectPitchShift.ts +62 -0
- package/gen/classes/AudioEffectRecord.ts +39 -0
- package/gen/classes/AudioEffectReverb.ts +63 -0
- package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
- package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
- package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
- package/gen/classes/AudioListener2D.ts +31 -0
- package/gen/classes/AudioListener3D.ts +61 -0
- package/gen/classes/AudioSample.ts +14 -0
- package/gen/classes/AudioSamplePlayback.ts +14 -0
- package/gen/classes/AudioServer.ts +360 -0
- package/gen/classes/AudioStream.ts +53 -0
- package/gen/classes/AudioStreamGenerator.ts +88 -0
- package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
- package/gen/classes/AudioStreamInteractive.ts +216 -0
- package/gen/classes/AudioStreamMP3.ts +74 -0
- package/gen/classes/AudioStreamMicrophone.ts +15 -0
- package/gen/classes/AudioStreamOggVorbis.ts +71 -0
- package/gen/classes/AudioStreamPlayback.ts +63 -0
- package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
- package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
- package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
- package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
- package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
- package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
- package/gen/classes/AudioStreamPlayer.ts +146 -0
- package/gen/classes/AudioStreamPlayer2D.ts +143 -0
- package/gen/classes/AudioStreamPlayer3D.ts +233 -0
- package/gen/classes/AudioStreamPlaylist.ts +240 -0
- package/gen/classes/AudioStreamPolyphonic.ts +21 -0
- package/gen/classes/AudioStreamRandomizer.ts +99 -0
- package/gen/classes/AudioStreamSynchronized.ts +45 -0
- package/gen/classes/AudioStreamWAV.ts +151 -0
- package/gen/classes/AwaitTweener.ts +20 -0
- package/gen/classes/BackBufferCopy.ts +46 -0
- package/gen/classes/BaseButton.ts +164 -0
- package/gen/classes/BaseMaterial3D.ts +1477 -0
- package/gen/classes/BitMap.ts +94 -0
- package/gen/classes/BlitMaterial.ts +46 -0
- package/gen/classes/Bone2D.ts +71 -0
- package/gen/classes/BoneAttachment3D.ts +57 -0
- package/gen/classes/BoneConstraint3D.ts +122 -0
- package/gen/classes/BoneMap.ts +53 -0
- package/gen/classes/BoneTwistDisperser3D.ts +209 -0
- package/gen/classes/BoxContainer.ts +51 -0
- package/gen/classes/BoxMesh.ts +41 -0
- package/gen/classes/BoxOccluder3D.ts +22 -0
- package/gen/classes/BoxShape3D.ts +22 -0
- package/gen/classes/Button.ts +117 -0
- package/gen/classes/ButtonGroup.ts +39 -0
- package/gen/classes/CCDIK3D.ts +16 -0
- package/gen/classes/CPUParticles2D.ts +590 -0
- package/gen/classes/CPUParticles3D.ts +650 -0
- package/gen/classes/CSGBox3D.ts +29 -0
- package/gen/classes/CSGCombiner3D.ts +15 -0
- package/gen/classes/CSGCylinder3D.ts +52 -0
- package/gen/classes/CSGMesh3D.ts +32 -0
- package/gen/classes/CSGPolygon3D.ts +170 -0
- package/gen/classes/CSGPrimitive3D.ts +20 -0
- package/gen/classes/CSGShape3D.ts +140 -0
- package/gen/classes/CSGSphere3D.ts +46 -0
- package/gen/classes/CSGTorus3D.ts +52 -0
- package/gen/classes/CallbackTweener.ts +29 -0
- package/gen/classes/Camera2D.ts +266 -0
- package/gen/classes/Camera3D.ts +275 -0
- package/gen/classes/CameraAttributes.ts +50 -0
- package/gen/classes/CameraAttributesPhysical.ts +73 -0
- package/gen/classes/CameraAttributesPractical.ts +75 -0
- package/gen/classes/CameraFeed.ts +155 -0
- package/gen/classes/CameraServer.ts +105 -0
- package/gen/classes/CameraTexture.ts +34 -0
- package/gen/classes/CanvasGroup.ts +54 -0
- package/gen/classes/CanvasItem.ts +698 -0
- package/gen/classes/CanvasItemMaterial.ts +97 -0
- package/gen/classes/CanvasLayer.ts +103 -0
- package/gen/classes/CanvasModulate.ts +21 -0
- package/gen/classes/CanvasTexture.ts +60 -0
- package/gen/classes/CapsuleMesh.ts +40 -0
- package/gen/classes/CapsuleShape2D.ts +35 -0
- package/gen/classes/CapsuleShape3D.ts +35 -0
- package/gen/classes/CenterContainer.ts +20 -0
- package/gen/classes/ChainIK3D.ts +102 -0
- package/gen/classes/CharFXTransform.ts +108 -0
- package/gen/classes/CharacterBody2D.ts +252 -0
- package/gen/classes/CharacterBody3D.ts +246 -0
- package/gen/classes/CheckBox.ts +16 -0
- package/gen/classes/CheckButton.ts +15 -0
- package/gen/classes/CircleShape2D.ts +21 -0
- package/gen/classes/ClassDB.ts +197 -0
- package/gen/classes/CodeEdit.ts +619 -0
- package/gen/classes/CodeHighlighter.ts +132 -0
- package/gen/classes/CollisionObject2D.ts +235 -0
- package/gen/classes/CollisionObject3D.ts +199 -0
- package/gen/classes/CollisionPolygon2D.ts +70 -0
- package/gen/classes/CollisionPolygon3D.ts +54 -0
- package/gen/classes/CollisionShape2D.ts +55 -0
- package/gen/classes/CollisionShape3D.ts +53 -0
- package/gen/classes/ColorPalette.ts +21 -0
- package/gen/classes/ColorPicker.ts +197 -0
- package/gen/classes/ColorPickerButton.ts +68 -0
- package/gen/classes/ColorRect.ts +21 -0
- package/gen/classes/Compositor.ts +22 -0
- package/gen/classes/CompositorEffect.ts +134 -0
- package/gen/classes/CompressedCubemap.ts +22 -0
- package/gen/classes/CompressedCubemapArray.ts +22 -0
- package/gen/classes/CompressedTexture2D.ts +27 -0
- package/gen/classes/CompressedTexture2DArray.ts +22 -0
- package/gen/classes/CompressedTexture3D.ts +22 -0
- package/gen/classes/CompressedTextureLayered.ts +19 -0
- package/gen/classes/ConcavePolygonShape2D.ts +25 -0
- package/gen/classes/ConcavePolygonShape3D.ts +28 -0
- package/gen/classes/ConeTwistJoint3D.ts +84 -0
- package/gen/classes/ConfigFile.ts +170 -0
- package/gen/classes/ConfirmationDialog.ts +39 -0
- package/gen/classes/Container.ts +54 -0
- package/gen/classes/Control.ts +1499 -0
- package/gen/classes/ConvertTransformModifier3D.ts +153 -0
- package/gen/classes/ConvexPolygonShape2D.ts +30 -0
- package/gen/classes/ConvexPolygonShape3D.ts +24 -0
- package/gen/classes/CopyTransformModifier3D.ts +220 -0
- package/gen/classes/Crypto.ts +114 -0
- package/gen/classes/CryptoKey.ts +43 -0
- package/gen/classes/Cubemap.ts +47 -0
- package/gen/classes/CubemapArray.ts +30 -0
- package/gen/classes/Curve.ts +183 -0
- package/gen/classes/Curve2D.ts +145 -0
- package/gen/classes/Curve3D.ts +173 -0
- package/gen/classes/CurveTexture.ts +48 -0
- package/gen/classes/CurveXYZTexture.ts +40 -0
- package/gen/classes/CylinderMesh.ts +58 -0
- package/gen/classes/CylinderShape3D.ts +28 -0
- package/gen/classes/DPITexture.ts +73 -0
- package/gen/classes/DTLSServer.ts +93 -0
- package/gen/classes/DampedSpringJoint2D.ts +38 -0
- package/gen/classes/Decal.ts +146 -0
- package/gen/classes/DirAccess.ts +300 -0
- package/gen/classes/DirectionalLight2D.ts +28 -0
- package/gen/classes/DirectionalLight3D.ts +104 -0
- package/gen/classes/DisplayServer.ts +3119 -0
- package/gen/classes/DrawableTexture2D.ts +75 -0
- package/gen/classes/ENetConnection.ts +192 -0
- package/gen/classes/ENetMultiplayerPeer.ts +54 -0
- package/gen/classes/ENetPacketPeer.ts +234 -0
- package/gen/classes/EncodedObjectAsID.ts +21 -0
- package/gen/classes/Engine.ts +322 -0
- package/gen/classes/EngineDebugger.ts +136 -0
- package/gen/classes/EngineProfiler.ts +16 -0
- package/gen/classes/Environment.ts +786 -0
- package/gen/classes/Expression.ts +60 -0
- package/gen/classes/ExternalTexture.ts +35 -0
- package/gen/classes/FABRIK3D.ts +16 -0
- package/gen/classes/FBXDocument.ts +15 -0
- package/gen/classes/FBXState.ts +20 -0
- package/gen/classes/FastNoiseLite.ts +284 -0
- package/gen/classes/FileAccess.ts +596 -0
- package/gen/classes/FileDialog.ts +428 -0
- package/gen/classes/FlowContainer.ts +84 -0
- package/gen/classes/FogMaterial.ts +54 -0
- package/gen/classes/FogVolume.ts +39 -0
- package/gen/classes/FoldableContainer.ts +110 -0
- package/gen/classes/FoldableGroup.ts +38 -0
- package/gen/classes/Font.ts +242 -0
- package/gen/classes/FontFile.ts +514 -0
- package/gen/classes/FontVariation.ts +123 -0
- package/gen/classes/FramebufferCacheRD.ts +21 -0
- package/gen/classes/GDExtension.ts +47 -0
- package/gen/classes/GDExtensionManager.ts +101 -0
- package/gen/classes/GDScript.ts +30 -0
- package/gen/classes/GLTFAccessor.ts +203 -0
- package/gen/classes/GLTFAnimation.ts +33 -0
- package/gen/classes/GLTFBufferView.ts +68 -0
- package/gen/classes/GLTFCamera.ts +66 -0
- package/gen/classes/GLTFDocument.ts +202 -0
- package/gen/classes/GLTFDocumentExtension.ts +26 -0
- package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
- package/gen/classes/GLTFLight.ts +80 -0
- package/gen/classes/GLTFMesh.ts +53 -0
- package/gen/classes/GLTFNode.ts +125 -0
- package/gen/classes/GLTFObjectModelProperty.ts +136 -0
- package/gen/classes/GLTFPhysicsBody.ts +89 -0
- package/gen/classes/GLTFPhysicsShape.ts +92 -0
- package/gen/classes/GLTFSkeleton.ts +32 -0
- package/gen/classes/GLTFSkin.ts +44 -0
- package/gen/classes/GLTFSpecGloss.ts +46 -0
- package/gen/classes/GLTFState.ts +250 -0
- package/gen/classes/GLTFTexture.ts +23 -0
- package/gen/classes/GLTFTextureSampler.ts +38 -0
- package/gen/classes/GPUParticles2D.ts +270 -0
- package/gen/classes/GPUParticles3D.ts +339 -0
- package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
- package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
- package/gen/classes/GPUParticlesCollision3D.ts +26 -0
- package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
- package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
- package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
- package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
- package/gen/classes/Generic6DOFJoint3D.ts +146 -0
- package/gen/classes/Geometry2D.ts +249 -0
- package/gen/classes/Geometry3D.ts +94 -0
- package/gen/classes/GeometryInstance3D.ts +223 -0
- package/gen/classes/GodotInstance.ts +48 -0
- package/gen/classes/Gradient.ts +125 -0
- package/gen/classes/GradientTexture1D.ts +33 -0
- package/gen/classes/GradientTexture2D.ts +104 -0
- package/gen/classes/GraphEdit.ts +535 -0
- package/gen/classes/GraphElement.ts +101 -0
- package/gen/classes/GraphFrame.ts +66 -0
- package/gen/classes/GraphNode.ts +241 -0
- package/gen/classes/GridContainer.ts +21 -0
- package/gen/classes/GridMap.ts +294 -0
- package/gen/classes/GrooveJoint2D.ts +26 -0
- package/gen/classes/HBoxContainer.ts +14 -0
- package/gen/classes/HFlowContainer.ts +14 -0
- package/gen/classes/HMACContext.ts +54 -0
- package/gen/classes/HScrollBar.ts +14 -0
- package/gen/classes/HSeparator.ts +14 -0
- package/gen/classes/HSlider.ts +14 -0
- package/gen/classes/HSplitContainer.ts +14 -0
- package/gen/classes/HTTPClient.ts +525 -0
- package/gen/classes/HTTPRequest.ts +264 -0
- package/gen/classes/HashingContext.ts +75 -0
- package/gen/classes/HeightMapShape3D.ts +73 -0
- package/gen/classes/HingeJoint3D.ts +90 -0
- package/gen/classes/IKModifier3D.ts +40 -0
- package/gen/classes/IP.ts +132 -0
- package/gen/classes/Image.ts +835 -0
- package/gen/classes/ImageFormatLoader.ts +31 -0
- package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
- package/gen/classes/ImageTexture.ts +73 -0
- package/gen/classes/ImageTexture3D.ts +29 -0
- package/gen/classes/ImageTextureLayered.ts +66 -0
- package/gen/classes/ImmediateMesh.ts +85 -0
- package/gen/classes/ImporterMesh.ts +159 -0
- package/gen/classes/ImporterMeshInstance3D.ts +45 -0
- package/gen/classes/Input.ts +743 -0
- package/gen/classes/InputEvent.ts +112 -0
- package/gen/classes/InputEventAction.ts +40 -0
- package/gen/classes/InputEventFromWindow.ts +19 -0
- package/gen/classes/InputEventGesture.ts +20 -0
- package/gen/classes/InputEventJoypadButton.ts +30 -0
- package/gen/classes/InputEventJoypadMotion.ts +27 -0
- package/gen/classes/InputEventKey.ts +133 -0
- package/gen/classes/InputEventMIDI.ts +108 -0
- package/gen/classes/InputEventMagnifyGesture.ts +21 -0
- package/gen/classes/InputEventMouse.ts +35 -0
- package/gen/classes/InputEventMouseButton.ts +46 -0
- package/gen/classes/InputEventMouseMotion.ts +67 -0
- package/gen/classes/InputEventPanGesture.ts +22 -0
- package/gen/classes/InputEventScreenDrag.ts +71 -0
- package/gen/classes/InputEventScreenTouch.ts +45 -0
- package/gen/classes/InputEventShortcut.ts +21 -0
- package/gen/classes/InputEventWithModifiers.ts +56 -0
- package/gen/classes/InputMap.ts +97 -0
- package/gen/classes/InstancePlaceholder.ts +33 -0
- package/gen/classes/IntervalTweener.ts +15 -0
- package/gen/classes/ItemList.ts +482 -0
- package/gen/classes/IterateIK3D.ts +136 -0
- package/gen/classes/JNISingleton.ts +20 -0
- package/gen/classes/JSON.ts +163 -0
- package/gen/classes/JSONRPC.ts +87 -0
- package/gen/classes/JacobianIK3D.ts +16 -0
- package/gen/classes/JavaClass.ts +37 -0
- package/gen/classes/JavaClassWrapper.ts +94 -0
- package/gen/classes/JavaObject.ts +28 -0
- package/gen/classes/JavaScriptBridge.ts +85 -0
- package/gen/classes/JavaScriptObject.ts +45 -0
- package/gen/classes/Joint2D.ts +44 -0
- package/gen/classes/Joint3D.ts +46 -0
- package/gen/classes/JointLimitation3D.ts +14 -0
- package/gen/classes/JointLimitationCone3D.ts +21 -0
- package/gen/classes/KinematicCollision2D.ts +83 -0
- package/gen/classes/KinematicCollision3D.ts +88 -0
- package/gen/classes/Label.ts +184 -0
- package/gen/classes/Label3D.ts +280 -0
- package/gen/classes/LabelSettings.ts +168 -0
- package/gen/classes/Light2D.ts +150 -0
- package/gen/classes/Light3D.ts +310 -0
- package/gen/classes/LightOccluder2D.ts +33 -0
- package/gen/classes/LightmapGI.ts +291 -0
- package/gen/classes/LightmapGIData.ts +85 -0
- package/gen/classes/LightmapProbe.ts +16 -0
- package/gen/classes/Lightmapper.ts +14 -0
- package/gen/classes/LightmapperRD.ts +15 -0
- package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
- package/gen/classes/Line2D.ts +191 -0
- package/gen/classes/LineEdit.ts +663 -0
- package/gen/classes/LinkButton.ts +99 -0
- package/gen/classes/Logger.ts +38 -0
- package/gen/classes/LookAtModifier3D.ts +245 -0
- package/gen/classes/MainLoop.ts +115 -0
- package/gen/classes/MarginContainer.ts +27 -0
- package/gen/classes/Marker2D.ts +20 -0
- package/gen/classes/Marker3D.ts +20 -0
- package/gen/classes/Marshalls.ts +50 -0
- package/gen/classes/Material.ts +53 -0
- package/gen/classes/MenuBar.ts +114 -0
- package/gen/classes/MenuButton.ts +51 -0
- package/gen/classes/Mesh.ts +348 -0
- package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
- package/gen/classes/MeshDataTool.ts +251 -0
- package/gen/classes/MeshInstance2D.ts +37 -0
- package/gen/classes/MeshInstance3D.ts +122 -0
- package/gen/classes/MeshLibrary.ts +149 -0
- package/gen/classes/MeshTexture.ts +34 -0
- package/gen/classes/MethodTweener.ts +32 -0
- package/gen/classes/MissingNode.ts +39 -0
- package/gen/classes/MissingResource.ts +27 -0
- package/gen/classes/MobileVRInterface.ts +89 -0
- package/gen/classes/ModifierBoneTarget3D.ts +27 -0
- package/gen/classes/MovieWriter.ts +34 -0
- package/gen/classes/MultiMesh.ts +197 -0
- package/gen/classes/MultiMeshInstance2D.ts +36 -0
- package/gen/classes/MultiMeshInstance3D.ts +22 -0
- package/gen/classes/MultiplayerAPI.ts +139 -0
- package/gen/classes/MultiplayerAPIExtension.ts +99 -0
- package/gen/classes/MultiplayerPeer.ts +148 -0
- package/gen/classes/MultiplayerPeerExtension.ts +17 -0
- package/gen/classes/MultiplayerSpawner.ts +75 -0
- package/gen/classes/MultiplayerSynchronizer.ts +119 -0
- package/gen/classes/Mutex.ts +37 -0
- package/gen/classes/NativeMenu.ts +567 -0
- package/gen/classes/NavigationAgent2D.ts +361 -0
- package/gen/classes/NavigationAgent3D.ts +380 -0
- package/gen/classes/NavigationLink2D.ts +107 -0
- package/gen/classes/NavigationLink3D.ts +107 -0
- package/gen/classes/NavigationMesh.ts +283 -0
- package/gen/classes/NavigationMeshGenerator.ts +46 -0
- package/gen/classes/NavigationMeshSourceGeometryData2D.ts +75 -0
- package/gen/classes/NavigationMeshSourceGeometryData3D.ts +76 -0
- package/gen/classes/NavigationObstacle2D.ts +87 -0
- package/gen/classes/NavigationObstacle3D.ts +100 -0
- package/gen/classes/NavigationPathQueryParameters2D.ts +162 -0
- package/gen/classes/NavigationPathQueryParameters3D.ts +162 -0
- package/gen/classes/NavigationPathQueryResult2D.ts +64 -0
- package/gen/classes/NavigationPathQueryResult3D.ts +64 -0
- package/gen/classes/NavigationPolygon.ts +259 -0
- package/gen/classes/NavigationRegion2D.ts +116 -0
- package/gen/classes/NavigationRegion3D.ts +116 -0
- package/gen/classes/NavigationServer2D.ts +799 -0
- package/gen/classes/NavigationServer2DManager.ts +28 -0
- package/gen/classes/NavigationServer3D.ts +888 -0
- package/gen/classes/NavigationServer3DManager.ts +28 -0
- package/gen/classes/NinePatchRect.ts +95 -0
- package/gen/classes/Node.ts +1336 -0
- package/gen/classes/Node2D.ts +150 -0
- package/gen/classes/Node3D.ts +404 -0
- package/gen/classes/Node3DGizmo.ts +14 -0
- package/gen/classes/Noise.ts +67 -0
- package/gen/classes/NoiseTexture2D.ts +104 -0
- package/gen/classes/NoiseTexture3D.ts +84 -0
- package/gen/classes/ORMMaterial3D.ts +14 -0
- package/gen/classes/OS.ts +848 -0
- package/gen/classes/Object.ts +583 -0
- package/gen/classes/Occluder3D.ts +25 -0
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- package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
- package/gen/classes/VisualShaderNodeIs.ts +38 -0
- package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
- package/gen/classes/VisualShaderNodeMix.ts +58 -0
- package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
- package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
- package/gen/classes/VisualShaderNodeOutput.ts +13 -0
- package/gen/classes/VisualShaderNodeParameter.ts +57 -0
- package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
- package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
- package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
- package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
- package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
- package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
- package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
- package/gen/classes/VisualShaderNodeRemap.ts +55 -0
- package/gen/classes/VisualShaderNodeReroute.ts +18 -0
- package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
- package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
- package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
- package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
- package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
- package/gen/classes/VisualShaderNodeStep.ts +59 -0
- package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
- package/gen/classes/VisualShaderNodeTexture.ts +96 -0
- package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
- package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
- package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
- package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
- package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
- package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
- package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
- package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
- package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
- package/gen/classes/VisualShaderNodeVarying.ts +26 -0
- package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
- package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
- package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
- package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
- package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
- package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
- package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
- package/gen/classes/VoxelGI.ts +85 -0
- package/gen/classes/VoxelGIData.ts +95 -0
- package/gen/classes/WeakRef.ts +20 -0
- package/gen/classes/WebRTCDataChannel.ts +115 -0
- package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
- package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
- package/gen/classes/WebRTCPeerConnection.ts +220 -0
- package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
- package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
- package/gen/classes/WebSocketPeer.ts +213 -0
- package/gen/classes/WebXRInterface.ts +317 -0
- package/gen/classes/Window.ts +1127 -0
- package/gen/classes/WorkerThreadPool.ts +100 -0
- package/gen/classes/World2D.ts +36 -0
- package/gen/classes/World3D.ts +56 -0
- package/gen/classes/WorldBoundaryShape2D.ts +28 -0
- package/gen/classes/WorldBoundaryShape3D.ts +22 -0
- package/gen/classes/WorldEnvironment.ts +37 -0
- package/gen/classes/X509Certificate.ts +36 -0
- package/gen/classes/XMLParser.ts +154 -0
- package/gen/classes/XRAnchor3D.ts +27 -0
- package/gen/classes/XRBodyModifier3D.ts +70 -0
- package/gen/classes/XRBodyTracker.ts +444 -0
- package/gen/classes/XRCamera3D.ts +16 -0
- package/gen/classes/XRController3D.ts +79 -0
- package/gen/classes/XRControllerTracker.ts +16 -0
- package/gen/classes/XRFaceModifier3D.ts +29 -0
- package/gen/classes/XRFaceTracker.ts +614 -0
- package/gen/classes/XRHandModifier3D.ts +47 -0
- package/gen/classes/XRHandTracker.ts +246 -0
- package/gen/classes/XRInterface.ts +282 -0
- package/gen/classes/XRInterfaceExtension.ts +33 -0
- package/gen/classes/XRNode3D.ts +67 -0
- package/gen/classes/XROrigin3D.ts +29 -0
- package/gen/classes/XRPose.ts +80 -0
- package/gen/classes/XRPositionalTracker.ts +125 -0
- package/gen/classes/XRServer.ts +226 -0
- package/gen/classes/XRTracker.ts +40 -0
- package/gen/classes/XRVRS.ts +40 -0
- package/gen/classes/ZIPPacker.ts +114 -0
- package/gen/classes/ZIPReader.ts +89 -0
- package/gen/classes/index.ts +957 -0
- package/gen/global-constants.ts +60 -0
- package/gen/global-enums.ts +2284 -0
- package/gen/heap-types/GodotArray.ts +615 -0
- package/gen/heap-types/GodotDictionary.ts +298 -0
- package/gen/heap-types/PackedByteArray.ts +400 -0
- package/gen/heap-types/PackedColorArray.ts +144 -0
- package/gen/heap-types/PackedFloat32Array.ts +151 -0
- package/gen/heap-types/PackedFloat64Array.ts +152 -0
- package/gen/heap-types/PackedInt32Array.ts +144 -0
- package/gen/heap-types/PackedInt64Array.ts +145 -0
- package/gen/heap-types/PackedStringArray.ts +153 -0
- package/gen/heap-types/PackedVector2Array.ts +151 -0
- package/gen/heap-types/PackedVector3Array.ts +151 -0
- package/gen/heap-types/PackedVector4Array.ts +151 -0
- package/gen/heap-types/Signal.ts +180 -0
- package/gen/heap-types/index.ts +24 -0
- package/gen/index.ts +11 -0
- package/gen/utility-functions.ts +1457 -0
- package/gen/value-types/AABB.ts +288 -0
- package/gen/value-types/Basis.ts +283 -0
- package/gen/value-types/Color.ts +282 -0
- package/gen/value-types/Plane.ts +134 -0
- package/gen/value-types/Projection.ts +137 -0
- package/gen/value-types/Quaternion.ts +192 -0
- package/gen/value-types/Rect2.ts +182 -0
- package/gen/value-types/Rect2i.ts +161 -0
- package/gen/value-types/Transform2D.ts +206 -0
- package/gen/value-types/Transform3D.ts +137 -0
- package/gen/value-types/Vector2.ts +365 -0
- package/gen/value-types/Vector2i.ts +201 -0
- package/gen/value-types/Vector3.ts +365 -0
- package/gen/value-types/Vector3i.ts +202 -0
- package/gen/value-types/Vector4.ts +285 -0
- package/gen/value-types/Vector4i.ts +208 -0
- package/gen/value-types/index.ts +19 -0
- package/package.json +33 -0
- package/src/debug.ts +219 -0
- package/src/index.ts +36 -0
- package/src/runtime.ts +69 -0
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { RefCounted } from './RefCounted.ts';
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import type { GodotArray, NodePath, PackedStringArray, StringName, Variant } from '../heap-types/index.ts';
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import type { PackedScene } from './PackedScene.ts';
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/**
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* Maintains a list of resources, nodes, exported and overridden properties, and built-in scripts associated with a scene. They cannot be modified from a {@link SceneState}, only accessed. Useful for peeking into what a {@link PackedScene} contains without instantiating it.
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* This class cannot be instantiated directly, it is retrieved for a given scene as the result of {@link PackedScene.getState}.
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*/
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export class SceneState extends RefCounted {
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/**
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* Returns the resource path to the represented {@link PackedScene}.
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*/
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getPath(): string { return _C(this, 5840) as string; }
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/**
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* Returns the {@link SceneState} of the scene that this scene inherits from, or `null` if it doesn't inherit from any scene.
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*/
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getBaseSceneState(): SceneState | null { return _C(this, 3899) as SceneState | null; }
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/**
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* Returns the number of nodes in the scene.
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* The `idx` argument used to query node data in other `get_node_*` methods in the interval `[0, get_node_count() - 1]`.
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*/
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getNodeCount(): number { return _C(this, 5643) as number; }
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/**
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* Returns the type of the node at `idx`.
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*/
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getNodeType(idx: number): StringName { return _C(this, 5662, idx) as StringName; }
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/**
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* Returns the name of the node at `idx`.
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*/
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getNodeName(idx: number): StringName { return _C(this, 5651, idx) as StringName; }
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/**
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* Returns the path to the node at `idx`.
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* If `forParent` is `true`, returns the path of the `idx` node's parent instead.
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*/
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getNodePath(idx: number, forParent?: boolean /* = false */): NodePath { return _C(this, 5655, idx, forParent) as NodePath; }
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/**
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* Returns the path to the owner of the node at `idx`, relative to the root node.
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*/
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getNodeOwnerPath(idx: number): NodePath { return _C(this, 5654, idx) as NodePath; }
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/**
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*/
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isNodeInstancePlaceholder(idx: number): boolean { return _C(this, 8135, idx) as boolean; }
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/**
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* Returns the path to the represented scene file if the node at `idx` is an {@link InstancePlaceholder}.
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*/
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getNodeInstancePlaceholder(idx: number): string { return _C(this, 5649, idx) as string; }
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/**
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* Returns a {@link PackedScene} for the node at `idx` (i.e. the whole branch starting at this node, with its child nodes and resources), or `null` if the node is not an instance.
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*/
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getNodeInstance(idx: number): PackedScene | null { return _C(this, 5648, idx) as PackedScene | null; }
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/**
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* Returns the list of group names associated with the node at `idx`.
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*/
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getNodeGroups(idx: number): PackedStringArray { return _C(this, 5646, idx) as PackedStringArray; }
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/**
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* Returns the node's index, which is its position relative to its siblings. This is only relevant and saved in scenes for cases where new nodes are added to an instantiated or inherited scene among siblings from the base scene. Despite the name, this index is not related to the `idx` argument used here and in other methods.
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*/
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getNodeIndex(idx: number): number { return _C(this, 5647, idx) as number; }
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/**
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* The `prop_idx` argument used to query node property data in other `get_node_property_*` methods in the interval `[0, get_node_property_count() - 1]`.
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*/
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getNodePropertyCount(idx: number): number { return _C(this, 5658, idx) as number; }
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/**
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* Returns the name of the property at `propIdx` for the node at `idx`.
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*/
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getNodePropertyName(idx: number, propIdx: number): StringName { return _C(this, 5659, idx, propIdx) as StringName; }
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/**
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* Returns the value of the property at `propIdx` for the node at `idx`.
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*/
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getNodePropertyValue(idx: number, propIdx: number): Variant { return _C(this, 5660, idx, propIdx) as Variant; }
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/**
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* Returns the number of signal connections in the scene.
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* The `idx` argument used to query connection metadata in other `get_connection_*` methods in the interval `[0, get_connection_count() - 1]`.
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*/
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getConnectionCount(): number { return _C(this, 4267) as number; }
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/**
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* Returns the path to the node that owns the signal at `idx`, relative to the root node.
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*/
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getConnectionSource(idx: number): NodePath { return _C(this, 4276, idx) as NodePath; }
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/**
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* Returns the name of the signal at `idx`.
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*/
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getConnectionSignal(idx: number): StringName { return _C(this, 4275, idx) as StringName; }
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/**
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* Returns the path to the node that owns the method connected to the signal at `idx`, relative to the root node.
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*/
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getConnectionTarget(idx: number): NodePath { return _C(this, 4279, idx) as NodePath; }
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/**
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* Returns the method connected to the signal at `idx`.
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*/
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getConnectionMethod(idx: number): StringName { return _C(this, 4274, idx) as StringName; }
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/**
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* Returns the connection flags for the signal at `idx`. See {@link Object.ConnectFlags} constants.
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*/
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getConnectionFlags(idx: number): number { return _C(this, 4268, idx) as number; }
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/**
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* Returns the list of bound parameters for the signal at `idx`.
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*/
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getConnectionBinds(idx: number): GodotArray { return _C(this, 4266, idx) as GodotArray; }
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/**
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* Returns the number of unbound parameters for the signal at `idx`.
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*/
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getConnectionUnbinds(idx: number): number { return _C(this, 4280, idx) as number; }
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static readonly name = _R(676, SceneState);
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}
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export const GenEditState = {
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/**
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* If passed to {@link PackedScene.instantiate}, blocks edits to the scene state.
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*/
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GEN_EDIT_STATE_DISABLED: 0,
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/**
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* If passed to {@link PackedScene.instantiate}, provides inherited scene resources to the local scene.
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* **Note:** Only available in editor builds.
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*/
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GEN_EDIT_STATE_INSTANCE: 1,
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/**
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* If passed to {@link PackedScene.instantiate}, provides local scene resources to the local scene. Only the main scene should receive the main edit state.
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* **Note:** Only available in editor builds.
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*/
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GEN_EDIT_STATE_MAIN: 2,
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/**
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* If passed to {@link PackedScene.instantiate}, it's similar to {@link GEN_EDIT_STATE_MAIN}, but for the case where the scene is being instantiated to be the base of another one.
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* **Note:** Only available in editor builds.
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*/
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GEN_EDIT_STATE_MAIN_INHERITED: 3,
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} as const;
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export type GenEditState = (typeof GenEditState)[keyof typeof GenEditState];
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R, _G } from '../../src/runtime.ts';
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import { MainLoop } from './MainLoop.ts';
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import type { Error } from '../global-enums.ts';
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import type { GodotArray, NodePath, Signal, StringName, Variant } from '../heap-types/index.ts';
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import type { MultiplayerAPI } from './MultiplayerAPI.ts';
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import type { Node } from './Node.ts';
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import type { Object } from './Object.ts';
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import type { PackedScene } from './PackedScene.ts';
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import type { SceneTreeTimer } from './SceneTreeTimer.ts';
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import type { Tween } from './Tween.ts';
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import type { Window } from './Window.ts';
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/**
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* As one of the most important classes, the {@link SceneTree} manages the hierarchy of nodes in a scene, as well as scenes themselves. Nodes can be added, fetched and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded.
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* You can also use the {@link SceneTree} to organize your nodes into **groups**: every node can be added to as many groups as you want to create, e.g. an "enemy" group. You can then iterate these groups or even call methods and set properties on all the nodes belonging to any given group.
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19
|
+
* {@link SceneTree} is the default {@link MainLoop} implementation used by the engine, and is thus in charge of the game loop.
|
|
20
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+
*/
|
|
21
|
+
export class SceneTree extends MainLoop {
|
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22
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+
constructor(name = 677) { super(name); }
|
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23
|
+
|
|
24
|
+
/**
|
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25
|
+
* Returns `true` if a node added to the given group `name` exists in the tree.
|
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26
|
+
*/
|
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27
|
+
hasGroup(name: StringName): boolean { return _C(this, 7400, name) as boolean; }
|
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28
|
+
|
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29
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+
/**
|
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30
|
+
* Returns `true` if accessibility features are enabled, and accessibility information updates are actively processed.
|
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31
|
+
*/
|
|
32
|
+
isAccessibilityEnabled(): boolean { return _C(this, 7734) as boolean; }
|
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33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* Returns `true` if accessibility features are supported by the OS and enabled in project settings.
|
|
36
|
+
*/
|
|
37
|
+
isAccessibilitySupported(): boolean { return _C(this, 7736) as boolean; }
|
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38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* Returns a new {@link SceneTreeTimer}. After `timeSec` in seconds have passed, the timer will emit {@link SceneTreeTimer.timeout} and will be automatically freed.
|
|
41
|
+
* If `processAlways` is `false`, the timer will be paused when setting {@link SceneTree.paused} to `true`.
|
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42
|
+
* If `processInPhysics` is `true`, the timer will update at the end of the physics frame, instead of the process frame.
|
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43
|
+
* If `ignoreTimeScale` is `true`, the timer will ignore {@link Engine.timeScale} and update with the real, elapsed time.
|
|
44
|
+
* This method is commonly used to create a one-shot delay timer, as in the following example:
|
|
45
|
+
*
|
|
46
|
+
*
|
|
47
|
+
* ```gdscript
|
|
48
|
+
*
|
|
49
|
+
* func some_function():
|
|
50
|
+
* print("start")
|
|
51
|
+
* await get_tree().create_timer(1.0).timeout
|
|
52
|
+
* print("end")
|
|
53
|
+
*
|
|
54
|
+
* ```
|
|
55
|
+
*
|
|
56
|
+
*
|
|
57
|
+
*
|
|
58
|
+
* **Note:** The timer is always updated *after* all of the nodes in the tree. A node's {@link Node.Process} method would be called before the timer updates (or {@link Node.PhysicsProcess} if `processInPhysics` is set to `true`).
|
|
59
|
+
*/
|
|
60
|
+
createTimer(timeSec: number /* double */, processAlways?: boolean /* = true */, processInPhysics?: boolean /* = false */, ignoreTimeScale?: boolean /* = false */): SceneTreeTimer { return _C(this, 2581, timeSec, processAlways, processInPhysics, ignoreTimeScale) as SceneTreeTimer; }
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* Creates and returns a new {@link Tween} processed in this tree. The Tween will start automatically on the next process frame or physics frame (depending on its {@link Tween.TweenProcessMode}).
|
|
64
|
+
* **Note:** A {@link Tween} created using this method is not bound to any {@link Node}. It may keep working until there is nothing left to animate. If you want the {@link Tween} to be automatically killed when the {@link Node} is freed, use {@link Node.createTween} or {@link Tween.bindNode}.
|
|
65
|
+
*/
|
|
66
|
+
createTween(): Tween { return _C(this, 2584) as Tween; }
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* Returns an {@link Array} of currently existing {@link Tween}s in the tree, including paused tweens.
|
|
70
|
+
*/
|
|
71
|
+
getProcessedTweens(): GodotArray<Tween> { return _C(this, 6031) as GodotArray<Tween>; }
|
|
72
|
+
|
|
73
|
+
/**
|
|
74
|
+
* Returns the number of nodes inside this tree.
|
|
75
|
+
*/
|
|
76
|
+
getNodeCount(): number { return _C(this, 5643) as number; }
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* Returns how many physics process steps have been processed, since the application started. This is *not* a measurement of elapsed time. See also {@link physics_frame}. For the number of frames rendered, see {@link Engine.getProcessFrames}.
|
|
80
|
+
*/
|
|
81
|
+
getFrame(): number { return _C(this, 4878) as number; }
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* Quits the application at the end of the current iteration, with the given `exitCode`.
|
|
85
|
+
* By convention, an exit code of `0` indicates success, whereas any other exit code indicates an error. For portability reasons, it should be between `0` and `125` (inclusive).
|
|
86
|
+
* **Note:** On iOS this method doesn't work. Instead, as recommended by the [iOS Human Interface Guidelines](https://developer.apple.com/library/archive/qa/qa1561/_index.html), the user is expected to close apps via the Home button.
|
|
87
|
+
*/
|
|
88
|
+
quit(exitCode?: number /* = 0 */): void { _C(this, 9698, exitCode); }
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* Queues the given `obj` to be deleted, calling its {@link Object.free} at the end of the current frame. This method is similar to {@link Node.queueFree}.
|
|
92
|
+
*/
|
|
93
|
+
queueDelete(obj: Object): void { _C(this, 9694, obj); }
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* Calls the given `method` on each node inside this tree added to the given `group`. Use `flags` to customize this method's behavior (see {@link GroupCallFlags}). Additional arguments for `method` can be passed at the end of this method. Nodes that cannot call `method` (either because the method doesn't exist or the arguments do not match) are ignored.
|
|
97
|
+
*
|
|
98
|
+
* ```text
|
|
99
|
+
*
|
|
100
|
+
* # Calls "hide" to all nodes of the "enemies" group, at the end of the frame and in reverse tree order.
|
|
101
|
+
* get_tree().call_group_flags(
|
|
102
|
+
* SceneTree.GROUP_CALL_DEFERRED | SceneTree.GROUP_CALL_REVERSE,
|
|
103
|
+
* "enemies", "hide")
|
|
104
|
+
*
|
|
105
|
+
* ```
|
|
106
|
+
*
|
|
107
|
+
* **Note:** In C#, `method` must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the `MethodName` class to avoid allocating a new {@link StringName} on each call.
|
|
108
|
+
*/
|
|
109
|
+
callGroupFlags(flags: number, group: StringName, method: StringName, ...args: any[]): void { _C(this, 1973, flags, group, method, ...args); }
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* Calls {@link Object.notification} with the given `notification` to all nodes inside this tree added to the `group`. Use `callFlags` to customize this method's behavior (see {@link GroupCallFlags}).
|
|
113
|
+
*/
|
|
114
|
+
notifyGroupFlags(callFlags: number /* uint32 */, group: StringName, notification: number): void { _C(this, 9108, callFlags, group, notification); }
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* Sets the given `property` to `value` on all nodes inside this tree added to the given `group`. Nodes that do not have the `property` are ignored. Use `callFlags` to customize this method's behavior (see {@link GroupCallFlags}).
|
|
118
|
+
* **Note:** In C#, `property` must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the `PropertyName` class to avoid allocating a new {@link StringName} on each call.
|
|
119
|
+
*/
|
|
120
|
+
setGroupFlags(callFlags: number /* uint32 */, group: StringName, property: string, value: Variant): void { _C(this, 11569, callFlags, group, property, value); }
|
|
121
|
+
|
|
122
|
+
/**
|
|
123
|
+
* Calls `method` on each node inside this tree added to the given `group`. You can pass arguments to `method` by specifying them at the end of this method call. Nodes that cannot call `method` (either because the method doesn't exist or the arguments do not match) are ignored. See also {@link setGroup} and {@link notifyGroup}.
|
|
124
|
+
* **Note:** This method acts immediately on all selected nodes at once, which may cause stuttering in some performance-intensive situations.
|
|
125
|
+
* **Note:** In C#, `method` must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the `MethodName` class to avoid allocating a new {@link StringName} on each call.
|
|
126
|
+
*/
|
|
127
|
+
callGroup(group: StringName, method: StringName, ...args: any[]): void { _C(this, 1972, group, method, ...args); }
|
|
128
|
+
|
|
129
|
+
/**
|
|
130
|
+
* Calls {@link Object.notification} with the given `notification` to all nodes inside this tree added to the `group`. See also [Godot notifications]($DOCS_URL/tutorials/best_practices/godot_notifications.html) and {@link callGroup} and {@link setGroup}.
|
|
131
|
+
* **Note:** This method acts immediately on all selected nodes at once, which may cause stuttering in some performance-intensive situations.
|
|
132
|
+
*/
|
|
133
|
+
notifyGroup(group: StringName, notification: number): void { _C(this, 9107, group, notification); }
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
* Sets the given `property` to `value` on all nodes inside this tree added to the given `group`. Nodes that do not have the `property` are ignored. See also {@link callGroup} and {@link notifyGroup}.
|
|
137
|
+
* **Note:** This method acts immediately on all selected nodes at once, which may cause stuttering in some performance-intensive situations.
|
|
138
|
+
* **Note:** In C#, `property` must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the `PropertyName` class to avoid allocating a new {@link StringName} on each call.
|
|
139
|
+
*/
|
|
140
|
+
setGroup(group: StringName, property: string, value: Variant): void { _C(this, 11568, group, property, value); }
|
|
141
|
+
|
|
142
|
+
/**
|
|
143
|
+
* Returns an {@link Array} containing all nodes inside this tree, that have been added to the given `group`, in scene hierarchy order.
|
|
144
|
+
*/
|
|
145
|
+
getNodesInGroup(group: StringName): GodotArray<Node> { return _C(this, 5664, group) as GodotArray<Node>; }
|
|
146
|
+
|
|
147
|
+
/**
|
|
148
|
+
* Returns the first {@link Node} found inside the tree, that has been added to the given `group`, in scene hierarchy order. Returns `null` if no match is found. See also {@link getNodesInGroup}.
|
|
149
|
+
*/
|
|
150
|
+
getFirstNodeInGroup(group: StringName): Node | null { return _C(this, 4793, group) as Node | null; }
|
|
151
|
+
|
|
152
|
+
/**
|
|
153
|
+
* Returns the number of nodes assigned to the given group.
|
|
154
|
+
*/
|
|
155
|
+
getNodeCountInGroup(group: StringName): number { return _C(this, 5644, group) as number; }
|
|
156
|
+
|
|
157
|
+
/**
|
|
158
|
+
* Changes the running scene to the one at the given `path`, after loading it into a {@link PackedScene} and creating a new instance.
|
|
159
|
+
* Returns {@link OK} on success, {@link ERR_CANT_OPEN} if the `path` cannot be loaded into a {@link PackedScene}, or {@link ERR_CANT_CREATE} if that scene cannot be instantiated.
|
|
160
|
+
* **Note:** See {@link changeSceneToNode} for details on the order of operations.
|
|
161
|
+
*/
|
|
162
|
+
changeSceneToFile(path: string): Error { return _C(this, 2187, path) as Error; }
|
|
163
|
+
|
|
164
|
+
/**
|
|
165
|
+
* Changes the running scene to a new instance of the given {@link PackedScene} (which must be valid).
|
|
166
|
+
* Returns {@link OK} on success, {@link ERR_CANT_CREATE} if the scene cannot be instantiated, or {@link ERR_INVALID_PARAMETER} if the scene is invalid.
|
|
167
|
+
* **Note:** See {@link changeSceneToNode} for details on the order of operations.
|
|
168
|
+
*/
|
|
169
|
+
changeSceneToPacked(packedScene: PackedScene): Error { return _C(this, 2189, packedScene) as Error; }
|
|
170
|
+
|
|
171
|
+
/**
|
|
172
|
+
* Changes the running scene to the provided {@link Node}. Useful when you want to set up the new scene before changing.
|
|
173
|
+
* Returns {@link OK} on success, {@link ERR_INVALID_PARAMETER} if the `node` is `null`, or {@link ERR_UNCONFIGURED} if the `node` is already inside the scene tree.
|
|
174
|
+
* **Note:** Operations happen in the following order when {@link changeSceneToNode} is called:
|
|
175
|
+
* 1. The current scene node is immediately removed from the tree. From that point, {@link Node.getTree} called on the current (outgoing) scene will return `null`. {@link currentScene} will be `null` too, because the new scene is not available yet.
|
|
176
|
+
* 2. At the end of the frame, the formerly current scene, already removed from the tree, will be deleted (freed from memory) and then the new scene node will be added to the tree. {@link Node.getTree} and {@link currentScene} will be back to working as usual.
|
|
177
|
+
* This ensures that both scenes aren't running at the same time, while still freeing the previous scene in a safe way similar to {@link Node.queueFree}.
|
|
178
|
+
* If you want to reliably access the new scene, await the {@link scene_changed} signal.
|
|
179
|
+
* **Warning:** After using this method, the {@link SceneTree} will take ownership of the node and will free it automatically when changing scene again. Any references you had to that node will become invalid.
|
|
180
|
+
*/
|
|
181
|
+
changeSceneToNode(node: Node): Error { return _C(this, 2188, node) as Error; }
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* Reloads the currently active scene, replacing {@link currentScene} with a new instance of its original {@link PackedScene}.
|
|
185
|
+
* Returns {@link OK} on success, {@link ERR_UNCONFIGURED} if no {@link currentScene} is defined, {@link ERR_CANT_OPEN} if {@link currentScene} cannot be loaded into a {@link PackedScene}, or {@link ERR_CANT_CREATE} if the scene cannot be instantiated.
|
|
186
|
+
*/
|
|
187
|
+
reloadCurrentScene(): Error { return _C(this, 9871) as Error; }
|
|
188
|
+
|
|
189
|
+
/**
|
|
190
|
+
* If a current scene is loaded, calling this method will unload it.
|
|
191
|
+
*/
|
|
192
|
+
unloadCurrentScene(): void { _C(this, 14479); }
|
|
193
|
+
|
|
194
|
+
/**
|
|
195
|
+
* Sets a custom {@link MultiplayerAPI} with the given `rootPath` (controlling also the relative subpaths), or override the default one if `rootPath` is empty.
|
|
196
|
+
* **Note:** No {@link MultiplayerAPI} must be configured for the subpath containing `rootPath`, nested custom multiplayers are not allowed. I.e. if one is configured for `"/root/Foo"` setting one for `"/root/Foo/Bar"` will cause an error.
|
|
197
|
+
* **Note:** {@link setMultiplayer} should be called *before* the child nodes are ready at the given `rootPath`. If multiplayer nodes like {@link MultiplayerSpawner} or {@link MultiplayerSynchronizer} are added to the tree before the custom multiplayer API is set, they will not work.
|
|
198
|
+
*/
|
|
199
|
+
setMultiplayer(multiplayer: MultiplayerAPI, rootPath?: NodePath /* = NodePath("") */): void { _C(this, 12107, multiplayer, rootPath); }
|
|
200
|
+
|
|
201
|
+
/**
|
|
202
|
+
* Searches for the {@link MultiplayerAPI} configured for the given path, if one does not exist it searches the parent paths until one is found. If the path is empty, or none is found, the default one is returned. See {@link setMultiplayer}.
|
|
203
|
+
*/
|
|
204
|
+
getMultiplayer(forPath?: NodePath /* = NodePath("") */): MultiplayerAPI { return _C(this, 5599, forPath) as MultiplayerAPI; }
|
|
205
|
+
|
|
206
|
+
/**
|
|
207
|
+
* If `true`, the application automatically accepts quitting requests.
|
|
208
|
+
* For mobile platforms, see {@link quitOnGoBack}.
|
|
209
|
+
*/
|
|
210
|
+
get autoAcceptQuit(): boolean { return _C(this, 7770) as boolean; }
|
|
211
|
+
set autoAcceptQuit(v: boolean) { _C(this, 10562, v); }
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
* If `true`, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
|
|
215
|
+
* To handle 'Go Back' button when this option is disabled, use {@link DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST}.
|
|
216
|
+
*/
|
|
217
|
+
get quitOnGoBack(): boolean { return _C(this, 8224) as boolean; }
|
|
218
|
+
set quitOnGoBack(v: boolean) { _C(this, 12461, v); }
|
|
219
|
+
|
|
220
|
+
/**
|
|
221
|
+
* If `true`, collision shapes will be visible when running the game from the editor for debugging purposes.
|
|
222
|
+
* **Note:** This property is not designed to be changed at run-time. Changing the value of {@link debugCollisionsHint} while the project is running will not have the desired effect.
|
|
223
|
+
*/
|
|
224
|
+
get debugCollisionsHint(): boolean { return _C(this, 7871) as boolean; }
|
|
225
|
+
set debugCollisionsHint(v: boolean) { _C(this, 11039, v); }
|
|
226
|
+
|
|
227
|
+
/**
|
|
228
|
+
* If `true`, curves from {@link Path2D} and {@link Path3D} nodes will be visible when running the game from the editor for debugging purposes.
|
|
229
|
+
* **Note:** This property is not designed to be changed at run-time. Changing the value of {@link debugPathsHint} while the project is running will not have the desired effect.
|
|
230
|
+
*/
|
|
231
|
+
get debugPathsHint(): boolean { return _C(this, 7873) as boolean; }
|
|
232
|
+
set debugPathsHint(v: boolean) { _C(this, 11049, v); }
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* If `true`, navigation polygons will be visible when running the game from the editor for debugging purposes.
|
|
236
|
+
* **Note:** This property is not designed to be changed at run-time. Changing the value of {@link debugNavigationHint} while the project is running will not have the desired effect.
|
|
237
|
+
*/
|
|
238
|
+
get debugNavigationHint(): boolean { return _C(this, 7872) as boolean; }
|
|
239
|
+
set debugNavigationHint(v: boolean) { _C(this, 11045, v); }
|
|
240
|
+
|
|
241
|
+
/**
|
|
242
|
+
* If `true`, the scene tree is considered paused. This causes the following behavior:
|
|
243
|
+
* - 2D and 3D physics will be stopped, as well as collision detection and related signals.
|
|
244
|
+
* - Depending on each node's {@link Node.processMode}, their {@link Node.Process}, {@link Node.PhysicsProcess} and {@link Node.Input} callback methods may not called anymore.
|
|
245
|
+
*/
|
|
246
|
+
get paused(): boolean { return _C(this, 8172) as boolean; }
|
|
247
|
+
set paused(v: boolean) { _C(this, 12300, v); }
|
|
248
|
+
|
|
249
|
+
/**
|
|
250
|
+
* The root of the scene currently being edited in the editor. This is usually a direct child of {@link root}.
|
|
251
|
+
* **Note:** This property does nothing in release builds.
|
|
252
|
+
*/
|
|
253
|
+
get editedSceneRoot(): Node { return _C(this, 4602) as Node; }
|
|
254
|
+
set editedSceneRoot(v: Node) { _C(this, 11218, v); }
|
|
255
|
+
|
|
256
|
+
/**
|
|
257
|
+
* The root node of the currently loaded main scene, usually as a direct child of {@link root}. See also {@link changeSceneToFile}, {@link changeSceneToPacked}, and {@link reloadCurrentScene}.
|
|
258
|
+
* **Warning:** Setting this property directly may not work as expected, as it does *not* add or remove any nodes from this tree.
|
|
259
|
+
*/
|
|
260
|
+
get currentScene(): Node { return _C(this, 4365) as Node; }
|
|
261
|
+
set currentScene(v: Node) { _C(this, 10990, v); }
|
|
262
|
+
|
|
263
|
+
/**
|
|
264
|
+
* The tree's root {@link Window}. This is top-most {@link Node} of the scene tree, and is always present. An absolute {@link NodePath} always starts from this node. Children of the root node may include the loaded {@link currentScene}, as well as any [AutoLoad]($DOCS_URL/tutorials/scripting/singletons_autoload.html) configured in the Project Settings.
|
|
265
|
+
* **Warning:** Do not delete this node. This will result in unstable behavior, followed by a crash.
|
|
266
|
+
*/
|
|
267
|
+
get root(): Window { return _C(this, 6188) as Window; }
|
|
268
|
+
|
|
269
|
+
/**
|
|
270
|
+
* If `true` (default value), enables automatic polling of the {@link MultiplayerAPI} for this SceneTree during {@link process_frame}.
|
|
271
|
+
* If `false`, you need to manually call {@link MultiplayerAPI.poll} to process network packets and deliver RPCs. This allows running RPCs in a different loop (e.g. physics, thread, specific time step) and for manual {@link Mutex} protection when accessing the {@link MultiplayerAPI} from threads.
|
|
272
|
+
*/
|
|
273
|
+
get multiplayerPoll(): boolean { return _C(this, 8123) as boolean; }
|
|
274
|
+
set multiplayerPoll(v: boolean) { _C(this, 12110, v); }
|
|
275
|
+
|
|
276
|
+
/**
|
|
277
|
+
* If `true`, the renderer will interpolate the transforms of objects (both physics and non-physics) between the last two transforms, so that smooth motion is seen even when physics ticks do not coincide with rendered frames.
|
|
278
|
+
* The default value of this property is controlled by {@link ProjectSettings.physics/common/physicsInterpolation}.
|
|
279
|
+
* **Note:** Although this is a global setting, finer control of individual branches of the {@link SceneTree} is possible using {@link Node.physicsInterpolationMode}.
|
|
280
|
+
*/
|
|
281
|
+
get physicsInterpolation(): boolean { return _C(this, 8178) as boolean; }
|
|
282
|
+
set physicsInterpolation(v: boolean) { _C(this, 12308, v); }
|
|
283
|
+
|
|
284
|
+
/**
|
|
285
|
+
* Emitted any time the tree's hierarchy changes (nodes being moved, renamed, etc.).
|
|
286
|
+
*/
|
|
287
|
+
get treeChanged(): Signal<() => void> { return _G(this, 14409) as Signal<() => void>; }
|
|
288
|
+
set treeChanged(v: (() => void) | null) { _G(this, 14409, v); }
|
|
289
|
+
|
|
290
|
+
/**
|
|
291
|
+
* Emitted after the new scene is added to scene tree and initialized. Can be used to reliably access {@link currentScene} when changing scenes.
|
|
292
|
+
*
|
|
293
|
+
* ```text
|
|
294
|
+
*
|
|
295
|
+
* # This code should be inside an autoload.
|
|
296
|
+
* get_tree().change_scene_to_file(other_scene_path)
|
|
297
|
+
* await get_tree().scene_changed
|
|
298
|
+
* print(get_tree().current_scene) # Prints the new scene.
|
|
299
|
+
*
|
|
300
|
+
* ```
|
|
301
|
+
*/
|
|
302
|
+
get sceneChanged(): Signal<() => void> { return _G(this, 10243) as Signal<() => void>; }
|
|
303
|
+
set sceneChanged(v: (() => void) | null) { _G(this, 10243, v); }
|
|
304
|
+
|
|
305
|
+
/**
|
|
306
|
+
* Emitted when the {@link Node.processMode} of any node inside the tree is changed. Only emitted in the editor, to update the visibility of disabled nodes.
|
|
307
|
+
*/
|
|
308
|
+
get treeProcessModeChanged(): Signal<() => void> { return _G(this, 14413) as Signal<() => void>; }
|
|
309
|
+
set treeProcessModeChanged(v: (() => void) | null) { _G(this, 14413, v); }
|
|
310
|
+
|
|
311
|
+
/**
|
|
312
|
+
* Emitted when the `node` enters this tree.
|
|
313
|
+
*/
|
|
314
|
+
get nodeAdded(): Signal<(node: Node) => void> { return _G(this, 9078) as Signal<(node: Node) => void>; }
|
|
315
|
+
set nodeAdded(v: ((node: Node) => void) | null) { _G(this, 9078, v); }
|
|
316
|
+
|
|
317
|
+
/**
|
|
318
|
+
* Emitted when the `node` exits this tree.
|
|
319
|
+
*/
|
|
320
|
+
get nodeRemoved(): Signal<(node: Node) => void> { return _G(this, 9084) as Signal<(node: Node) => void>; }
|
|
321
|
+
set nodeRemoved(v: ((node: Node) => void) | null) { _G(this, 9084, v); }
|
|
322
|
+
|
|
323
|
+
/**
|
|
324
|
+
* Emitted when the `node`'s {@link Node.name} is changed.
|
|
325
|
+
*/
|
|
326
|
+
get nodeRenamed(): Signal<(node: Node) => void> { return _G(this, 9085) as Signal<(node: Node) => void>; }
|
|
327
|
+
set nodeRenamed(v: ((node: Node) => void) | null) { _G(this, 9085, v); }
|
|
328
|
+
|
|
329
|
+
/**
|
|
330
|
+
* Emitted when the `node`'s {@link Node.updateConfigurationWarnings} is called. Only emitted in the editor.
|
|
331
|
+
*/
|
|
332
|
+
get nodeConfigurationWarningChanged(): Signal<(node: Node) => void> { return _G(this, 9081) as Signal<(node: Node) => void>; }
|
|
333
|
+
set nodeConfigurationWarningChanged(v: ((node: Node) => void) | null) { _G(this, 9081, v); }
|
|
334
|
+
|
|
335
|
+
/**
|
|
336
|
+
* Emitted immediately before {@link Node.Process} is called on every node in this tree.
|
|
337
|
+
*/
|
|
338
|
+
get processFrame(): Signal<() => void> { return _G(this, 9572) as Signal<() => void>; }
|
|
339
|
+
set processFrame(v: (() => void) | null) { _G(this, 9572, v); }
|
|
340
|
+
|
|
341
|
+
/**
|
|
342
|
+
* Emitted immediately before {@link Node.PhysicsProcess} is called on every node in this tree.
|
|
343
|
+
*/
|
|
344
|
+
get physicsFrame(): Signal<() => void> { return _G(this, 9405) as Signal<() => void>; }
|
|
345
|
+
set physicsFrame(v: (() => void) | null) { _G(this, 9405, v); }
|
|
346
|
+
|
|
347
|
+
static readonly name = _R(677, SceneTree);
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
export const GroupCallFlags = {
|
|
351
|
+
/**
|
|
352
|
+
* Call nodes within a group with no special behavior (default).
|
|
353
|
+
*/
|
|
354
|
+
GROUP_CALL_DEFAULT: 0,
|
|
355
|
+
/**
|
|
356
|
+
* Call nodes within a group in reverse tree hierarchy order (all nested children are called before their respective parent nodes).
|
|
357
|
+
*/
|
|
358
|
+
GROUP_CALL_REVERSE: 1,
|
|
359
|
+
/**
|
|
360
|
+
* Call nodes within a group at the end of the current frame (can be either process or physics frame), similar to {@link Object.callDeferred}.
|
|
361
|
+
*/
|
|
362
|
+
GROUP_CALL_DEFERRED: 2,
|
|
363
|
+
/**
|
|
364
|
+
* Call nodes within a group only once, even if the call is executed many times in the same frame. Must be combined with {@link GROUP_CALL_DEFERRED} to work.
|
|
365
|
+
* **Note:** Different arguments are not taken into account. Therefore, when the same call is executed with different arguments, only the first call will be performed.
|
|
366
|
+
*/
|
|
367
|
+
GROUP_CALL_UNIQUE: 4,
|
|
368
|
+
} as const;
|
|
369
|
+
|
|
370
|
+
export type GroupCallFlags = (typeof GroupCallFlags)[keyof typeof GroupCallFlags];
|
|
371
|
+
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R, _G } from '../../src/runtime.ts';
|
|
5
|
+
import { RefCounted } from './RefCounted.ts';
|
|
6
|
+
import type { Signal } from '../heap-types/index.ts';
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* A one-shot timer managed by the scene tree, which emits {@link timeout} on completion. See also {@link SceneTree.createTimer}.
|
|
10
|
+
* As opposed to {@link Timer}, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
|
|
11
|
+
*
|
|
12
|
+
*
|
|
13
|
+
* ```gdscript
|
|
14
|
+
*
|
|
15
|
+
* func some_function():
|
|
16
|
+
* print("Timer started.")
|
|
17
|
+
* await get_tree().create_timer(1.0).timeout
|
|
18
|
+
* print("Timer ended.")
|
|
19
|
+
*
|
|
20
|
+
* ```
|
|
21
|
+
*
|
|
22
|
+
*
|
|
23
|
+
*
|
|
24
|
+
* The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See {@link RefCounted}.
|
|
25
|
+
* **Note:** The timer is processed after all of the nodes in the current frame, i.e. node's {@link Node.Process} method would be called before the timer (or {@link Node.PhysicsProcess} if `process_in_physics` in {@link SceneTree.createTimer} has been set to `true`).
|
|
26
|
+
*/
|
|
27
|
+
export class SceneTreeTimer extends RefCounted {
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* The time remaining (in seconds).
|
|
31
|
+
*/
|
|
32
|
+
get timeLeft(): number { return _C(this, 6811) as number; }
|
|
33
|
+
set timeLeft(v: number) { _C(this, 13085, v); }
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Emitted when the timer reaches 0.
|
|
37
|
+
*/
|
|
38
|
+
get timeout(): Signal<() => void> { return _G(this, 14265) as Signal<() => void>; }
|
|
39
|
+
set timeout(v: (() => void) | null) { _G(this, 14265, v); }
|
|
40
|
+
|
|
41
|
+
static readonly name = _R(678, SceneTreeTimer);
|
|
42
|
+
}
|