@ringozz/godot 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (994) hide show
  1. package/gen/classes/AESContext.ts +99 -0
  2. package/gen/classes/AStar2D.ts +222 -0
  3. package/gen/classes/AStar3D.ts +247 -0
  4. package/gen/classes/AStarGrid2D.ts +284 -0
  5. package/gen/classes/AcceptDialog.ts +104 -0
  6. package/gen/classes/AccessibilityServer.ts +824 -0
  7. package/gen/classes/AimModifier3D.ts +75 -0
  8. package/gen/classes/AnimatableBody2D.ts +21 -0
  9. package/gen/classes/AnimatableBody3D.ts +21 -0
  10. package/gen/classes/AnimatedSprite2D.ts +160 -0
  11. package/gen/classes/AnimatedSprite3D.ts +134 -0
  12. package/gen/classes/AnimatedTexture.ts +74 -0
  13. package/gen/classes/Animation.ts +596 -0
  14. package/gen/classes/AnimationLibrary.ts +77 -0
  15. package/gen/classes/AnimationMixer.ts +450 -0
  16. package/gen/classes/AnimationNode.ts +159 -0
  17. package/gen/classes/AnimationNodeAdd2.ts +16 -0
  18. package/gen/classes/AnimationNodeAdd3.ts +20 -0
  19. package/gen/classes/AnimationNodeAnimation.ts +84 -0
  20. package/gen/classes/AnimationNodeBlend2.ts +15 -0
  21. package/gen/classes/AnimationNodeBlend3.ts +19 -0
  22. package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
  23. package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
  24. package/gen/classes/AnimationNodeBlendTree.ts +110 -0
  25. package/gen/classes/AnimationNodeExtension.ts +25 -0
  26. package/gen/classes/AnimationNodeOneShot.ts +144 -0
  27. package/gen/classes/AnimationNodeOutput.ts +14 -0
  28. package/gen/classes/AnimationNodeStateMachine.ts +163 -0
  29. package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
  30. package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
  31. package/gen/classes/AnimationNodeSub2.ts +17 -0
  32. package/gen/classes/AnimationNodeSync.ts +21 -0
  33. package/gen/classes/AnimationNodeTimeScale.ts +14 -0
  34. package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
  35. package/gen/classes/AnimationNodeTransition.ts +92 -0
  36. package/gen/classes/AnimationPlayer.ts +319 -0
  37. package/gen/classes/AnimationRootNode.ts +15 -0
  38. package/gen/classes/AnimationTree.ts +60 -0
  39. package/gen/classes/Area2D.ts +252 -0
  40. package/gen/classes/Area3D.ts +305 -0
  41. package/gen/classes/AreaLight3D.ts +56 -0
  42. package/gen/classes/ArrayMesh.ts +177 -0
  43. package/gen/classes/ArrayOccluder3D.ts +35 -0
  44. package/gen/classes/AspectRatioContainer.ts +78 -0
  45. package/gen/classes/AtlasTexture.ts +42 -0
  46. package/gen/classes/AudioBusLayout.ts +14 -0
  47. package/gen/classes/AudioEffect.ts +16 -0
  48. package/gen/classes/AudioEffectAmplify.ts +27 -0
  49. package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
  50. package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
  51. package/gen/classes/AudioEffectCapture.ts +62 -0
  52. package/gen/classes/AudioEffectChorus.ts +95 -0
  53. package/gen/classes/AudioEffectCompressor.ts +62 -0
  54. package/gen/classes/AudioEffectDelay.ts +93 -0
  55. package/gen/classes/AudioEffectDistortion.ts +75 -0
  56. package/gen/classes/AudioEffectEQ.ts +30 -0
  57. package/gen/classes/AudioEffectEQ10.ts +25 -0
  58. package/gen/classes/AudioEffectEQ21.ts +36 -0
  59. package/gen/classes/AudioEffectEQ6.ts +21 -0
  60. package/gen/classes/AudioEffectFilter.ts +68 -0
  61. package/gen/classes/AudioEffectHardLimiter.ts +34 -0
  62. package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
  63. package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
  64. package/gen/classes/AudioEffectInstance.ts +14 -0
  65. package/gen/classes/AudioEffectLimiter.ts +40 -0
  66. package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
  67. package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
  68. package/gen/classes/AudioEffectNotchFilter.ts +15 -0
  69. package/gen/classes/AudioEffectPanner.ts +21 -0
  70. package/gen/classes/AudioEffectPhaser.ts +45 -0
  71. package/gen/classes/AudioEffectPitchShift.ts +62 -0
  72. package/gen/classes/AudioEffectRecord.ts +39 -0
  73. package/gen/classes/AudioEffectReverb.ts +63 -0
  74. package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
  75. package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
  76. package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
  77. package/gen/classes/AudioListener2D.ts +31 -0
  78. package/gen/classes/AudioListener3D.ts +61 -0
  79. package/gen/classes/AudioSample.ts +14 -0
  80. package/gen/classes/AudioSamplePlayback.ts +14 -0
  81. package/gen/classes/AudioServer.ts +360 -0
  82. package/gen/classes/AudioStream.ts +53 -0
  83. package/gen/classes/AudioStreamGenerator.ts +88 -0
  84. package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
  85. package/gen/classes/AudioStreamInteractive.ts +216 -0
  86. package/gen/classes/AudioStreamMP3.ts +74 -0
  87. package/gen/classes/AudioStreamMicrophone.ts +15 -0
  88. package/gen/classes/AudioStreamOggVorbis.ts +71 -0
  89. package/gen/classes/AudioStreamPlayback.ts +63 -0
  90. package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
  91. package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
  92. package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
  93. package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
  94. package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
  95. package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
  96. package/gen/classes/AudioStreamPlayer.ts +146 -0
  97. package/gen/classes/AudioStreamPlayer2D.ts +143 -0
  98. package/gen/classes/AudioStreamPlayer3D.ts +233 -0
  99. package/gen/classes/AudioStreamPlaylist.ts +240 -0
  100. package/gen/classes/AudioStreamPolyphonic.ts +21 -0
  101. package/gen/classes/AudioStreamRandomizer.ts +99 -0
  102. package/gen/classes/AudioStreamSynchronized.ts +45 -0
  103. package/gen/classes/AudioStreamWAV.ts +151 -0
  104. package/gen/classes/AwaitTweener.ts +20 -0
  105. package/gen/classes/BackBufferCopy.ts +46 -0
  106. package/gen/classes/BaseButton.ts +164 -0
  107. package/gen/classes/BaseMaterial3D.ts +1477 -0
  108. package/gen/classes/BitMap.ts +94 -0
  109. package/gen/classes/BlitMaterial.ts +46 -0
  110. package/gen/classes/Bone2D.ts +71 -0
  111. package/gen/classes/BoneAttachment3D.ts +57 -0
  112. package/gen/classes/BoneConstraint3D.ts +122 -0
  113. package/gen/classes/BoneMap.ts +53 -0
  114. package/gen/classes/BoneTwistDisperser3D.ts +209 -0
  115. package/gen/classes/BoxContainer.ts +51 -0
  116. package/gen/classes/BoxMesh.ts +41 -0
  117. package/gen/classes/BoxOccluder3D.ts +22 -0
  118. package/gen/classes/BoxShape3D.ts +22 -0
  119. package/gen/classes/Button.ts +117 -0
  120. package/gen/classes/ButtonGroup.ts +39 -0
  121. package/gen/classes/CCDIK3D.ts +16 -0
  122. package/gen/classes/CPUParticles2D.ts +590 -0
  123. package/gen/classes/CPUParticles3D.ts +650 -0
  124. package/gen/classes/CSGBox3D.ts +29 -0
  125. package/gen/classes/CSGCombiner3D.ts +15 -0
  126. package/gen/classes/CSGCylinder3D.ts +52 -0
  127. package/gen/classes/CSGMesh3D.ts +32 -0
  128. package/gen/classes/CSGPolygon3D.ts +170 -0
  129. package/gen/classes/CSGPrimitive3D.ts +20 -0
  130. package/gen/classes/CSGShape3D.ts +140 -0
  131. package/gen/classes/CSGSphere3D.ts +46 -0
  132. package/gen/classes/CSGTorus3D.ts +52 -0
  133. package/gen/classes/CallbackTweener.ts +29 -0
  134. package/gen/classes/Camera2D.ts +266 -0
  135. package/gen/classes/Camera3D.ts +275 -0
  136. package/gen/classes/CameraAttributes.ts +50 -0
  137. package/gen/classes/CameraAttributesPhysical.ts +73 -0
  138. package/gen/classes/CameraAttributesPractical.ts +75 -0
  139. package/gen/classes/CameraFeed.ts +155 -0
  140. package/gen/classes/CameraServer.ts +105 -0
  141. package/gen/classes/CameraTexture.ts +34 -0
  142. package/gen/classes/CanvasGroup.ts +54 -0
  143. package/gen/classes/CanvasItem.ts +698 -0
  144. package/gen/classes/CanvasItemMaterial.ts +97 -0
  145. package/gen/classes/CanvasLayer.ts +103 -0
  146. package/gen/classes/CanvasModulate.ts +21 -0
  147. package/gen/classes/CanvasTexture.ts +60 -0
  148. package/gen/classes/CapsuleMesh.ts +40 -0
  149. package/gen/classes/CapsuleShape2D.ts +35 -0
  150. package/gen/classes/CapsuleShape3D.ts +35 -0
  151. package/gen/classes/CenterContainer.ts +20 -0
  152. package/gen/classes/ChainIK3D.ts +102 -0
  153. package/gen/classes/CharFXTransform.ts +108 -0
  154. package/gen/classes/CharacterBody2D.ts +252 -0
  155. package/gen/classes/CharacterBody3D.ts +246 -0
  156. package/gen/classes/CheckBox.ts +16 -0
  157. package/gen/classes/CheckButton.ts +15 -0
  158. package/gen/classes/CircleShape2D.ts +21 -0
  159. package/gen/classes/ClassDB.ts +197 -0
  160. package/gen/classes/CodeEdit.ts +619 -0
  161. package/gen/classes/CodeHighlighter.ts +132 -0
  162. package/gen/classes/CollisionObject2D.ts +235 -0
  163. package/gen/classes/CollisionObject3D.ts +199 -0
  164. package/gen/classes/CollisionPolygon2D.ts +70 -0
  165. package/gen/classes/CollisionPolygon3D.ts +54 -0
  166. package/gen/classes/CollisionShape2D.ts +55 -0
  167. package/gen/classes/CollisionShape3D.ts +53 -0
  168. package/gen/classes/ColorPalette.ts +21 -0
  169. package/gen/classes/ColorPicker.ts +197 -0
  170. package/gen/classes/ColorPickerButton.ts +68 -0
  171. package/gen/classes/ColorRect.ts +21 -0
  172. package/gen/classes/Compositor.ts +22 -0
  173. package/gen/classes/CompositorEffect.ts +134 -0
  174. package/gen/classes/CompressedCubemap.ts +22 -0
  175. package/gen/classes/CompressedCubemapArray.ts +22 -0
  176. package/gen/classes/CompressedTexture2D.ts +27 -0
  177. package/gen/classes/CompressedTexture2DArray.ts +22 -0
  178. package/gen/classes/CompressedTexture3D.ts +22 -0
  179. package/gen/classes/CompressedTextureLayered.ts +19 -0
  180. package/gen/classes/ConcavePolygonShape2D.ts +25 -0
  181. package/gen/classes/ConcavePolygonShape3D.ts +28 -0
  182. package/gen/classes/ConeTwistJoint3D.ts +84 -0
  183. package/gen/classes/ConfigFile.ts +170 -0
  184. package/gen/classes/ConfirmationDialog.ts +39 -0
  185. package/gen/classes/Container.ts +54 -0
  186. package/gen/classes/Control.ts +1499 -0
  187. package/gen/classes/ConvertTransformModifier3D.ts +153 -0
  188. package/gen/classes/ConvexPolygonShape2D.ts +30 -0
  189. package/gen/classes/ConvexPolygonShape3D.ts +24 -0
  190. package/gen/classes/CopyTransformModifier3D.ts +220 -0
  191. package/gen/classes/Crypto.ts +114 -0
  192. package/gen/classes/CryptoKey.ts +43 -0
  193. package/gen/classes/Cubemap.ts +47 -0
  194. package/gen/classes/CubemapArray.ts +30 -0
  195. package/gen/classes/Curve.ts +183 -0
  196. package/gen/classes/Curve2D.ts +145 -0
  197. package/gen/classes/Curve3D.ts +173 -0
  198. package/gen/classes/CurveTexture.ts +48 -0
  199. package/gen/classes/CurveXYZTexture.ts +40 -0
  200. package/gen/classes/CylinderMesh.ts +58 -0
  201. package/gen/classes/CylinderShape3D.ts +28 -0
  202. package/gen/classes/DPITexture.ts +73 -0
  203. package/gen/classes/DTLSServer.ts +93 -0
  204. package/gen/classes/DampedSpringJoint2D.ts +38 -0
  205. package/gen/classes/Decal.ts +146 -0
  206. package/gen/classes/DirAccess.ts +300 -0
  207. package/gen/classes/DirectionalLight2D.ts +28 -0
  208. package/gen/classes/DirectionalLight3D.ts +104 -0
  209. package/gen/classes/DisplayServer.ts +3119 -0
  210. package/gen/classes/DrawableTexture2D.ts +75 -0
  211. package/gen/classes/ENetConnection.ts +192 -0
  212. package/gen/classes/ENetMultiplayerPeer.ts +54 -0
  213. package/gen/classes/ENetPacketPeer.ts +234 -0
  214. package/gen/classes/EncodedObjectAsID.ts +21 -0
  215. package/gen/classes/Engine.ts +322 -0
  216. package/gen/classes/EngineDebugger.ts +136 -0
  217. package/gen/classes/EngineProfiler.ts +16 -0
  218. package/gen/classes/Environment.ts +786 -0
  219. package/gen/classes/Expression.ts +60 -0
  220. package/gen/classes/ExternalTexture.ts +35 -0
  221. package/gen/classes/FABRIK3D.ts +16 -0
  222. package/gen/classes/FBXDocument.ts +15 -0
  223. package/gen/classes/FBXState.ts +20 -0
  224. package/gen/classes/FastNoiseLite.ts +284 -0
  225. package/gen/classes/FileAccess.ts +596 -0
  226. package/gen/classes/FileDialog.ts +428 -0
  227. package/gen/classes/FlowContainer.ts +84 -0
  228. package/gen/classes/FogMaterial.ts +54 -0
  229. package/gen/classes/FogVolume.ts +39 -0
  230. package/gen/classes/FoldableContainer.ts +110 -0
  231. package/gen/classes/FoldableGroup.ts +38 -0
  232. package/gen/classes/Font.ts +242 -0
  233. package/gen/classes/FontFile.ts +514 -0
  234. package/gen/classes/FontVariation.ts +123 -0
  235. package/gen/classes/FramebufferCacheRD.ts +21 -0
  236. package/gen/classes/GDExtension.ts +47 -0
  237. package/gen/classes/GDExtensionManager.ts +101 -0
  238. package/gen/classes/GDScript.ts +30 -0
  239. package/gen/classes/GLTFAccessor.ts +203 -0
  240. package/gen/classes/GLTFAnimation.ts +33 -0
  241. package/gen/classes/GLTFBufferView.ts +68 -0
  242. package/gen/classes/GLTFCamera.ts +66 -0
  243. package/gen/classes/GLTFDocument.ts +202 -0
  244. package/gen/classes/GLTFDocumentExtension.ts +26 -0
  245. package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
  246. package/gen/classes/GLTFLight.ts +80 -0
  247. package/gen/classes/GLTFMesh.ts +53 -0
  248. package/gen/classes/GLTFNode.ts +125 -0
  249. package/gen/classes/GLTFObjectModelProperty.ts +136 -0
  250. package/gen/classes/GLTFPhysicsBody.ts +89 -0
  251. package/gen/classes/GLTFPhysicsShape.ts +92 -0
  252. package/gen/classes/GLTFSkeleton.ts +32 -0
  253. package/gen/classes/GLTFSkin.ts +44 -0
  254. package/gen/classes/GLTFSpecGloss.ts +46 -0
  255. package/gen/classes/GLTFState.ts +250 -0
  256. package/gen/classes/GLTFTexture.ts +23 -0
  257. package/gen/classes/GLTFTextureSampler.ts +38 -0
  258. package/gen/classes/GPUParticles2D.ts +270 -0
  259. package/gen/classes/GPUParticles3D.ts +339 -0
  260. package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
  261. package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
  262. package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
  263. package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
  264. package/gen/classes/GPUParticlesCollision3D.ts +26 -0
  265. package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
  266. package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
  267. package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
  268. package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
  269. package/gen/classes/Generic6DOFJoint3D.ts +146 -0
  270. package/gen/classes/Geometry2D.ts +249 -0
  271. package/gen/classes/Geometry3D.ts +94 -0
  272. package/gen/classes/GeometryInstance3D.ts +223 -0
  273. package/gen/classes/GodotInstance.ts +48 -0
  274. package/gen/classes/Gradient.ts +125 -0
  275. package/gen/classes/GradientTexture1D.ts +33 -0
  276. package/gen/classes/GradientTexture2D.ts +104 -0
  277. package/gen/classes/GraphEdit.ts +535 -0
  278. package/gen/classes/GraphElement.ts +101 -0
  279. package/gen/classes/GraphFrame.ts +66 -0
  280. package/gen/classes/GraphNode.ts +241 -0
  281. package/gen/classes/GridContainer.ts +21 -0
  282. package/gen/classes/GridMap.ts +294 -0
  283. package/gen/classes/GrooveJoint2D.ts +26 -0
  284. package/gen/classes/HBoxContainer.ts +14 -0
  285. package/gen/classes/HFlowContainer.ts +14 -0
  286. package/gen/classes/HMACContext.ts +54 -0
  287. package/gen/classes/HScrollBar.ts +14 -0
  288. package/gen/classes/HSeparator.ts +14 -0
  289. package/gen/classes/HSlider.ts +14 -0
  290. package/gen/classes/HSplitContainer.ts +14 -0
  291. package/gen/classes/HTTPClient.ts +525 -0
  292. package/gen/classes/HTTPRequest.ts +264 -0
  293. package/gen/classes/HashingContext.ts +75 -0
  294. package/gen/classes/HeightMapShape3D.ts +73 -0
  295. package/gen/classes/HingeJoint3D.ts +90 -0
  296. package/gen/classes/IKModifier3D.ts +40 -0
  297. package/gen/classes/IP.ts +132 -0
  298. package/gen/classes/Image.ts +835 -0
  299. package/gen/classes/ImageFormatLoader.ts +31 -0
  300. package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
  301. package/gen/classes/ImageTexture.ts +73 -0
  302. package/gen/classes/ImageTexture3D.ts +29 -0
  303. package/gen/classes/ImageTextureLayered.ts +66 -0
  304. package/gen/classes/ImmediateMesh.ts +85 -0
  305. package/gen/classes/ImporterMesh.ts +159 -0
  306. package/gen/classes/ImporterMeshInstance3D.ts +45 -0
  307. package/gen/classes/Input.ts +743 -0
  308. package/gen/classes/InputEvent.ts +112 -0
  309. package/gen/classes/InputEventAction.ts +40 -0
  310. package/gen/classes/InputEventFromWindow.ts +19 -0
  311. package/gen/classes/InputEventGesture.ts +20 -0
  312. package/gen/classes/InputEventJoypadButton.ts +30 -0
  313. package/gen/classes/InputEventJoypadMotion.ts +27 -0
  314. package/gen/classes/InputEventKey.ts +133 -0
  315. package/gen/classes/InputEventMIDI.ts +108 -0
  316. package/gen/classes/InputEventMagnifyGesture.ts +21 -0
  317. package/gen/classes/InputEventMouse.ts +35 -0
  318. package/gen/classes/InputEventMouseButton.ts +46 -0
  319. package/gen/classes/InputEventMouseMotion.ts +67 -0
  320. package/gen/classes/InputEventPanGesture.ts +22 -0
  321. package/gen/classes/InputEventScreenDrag.ts +71 -0
  322. package/gen/classes/InputEventScreenTouch.ts +45 -0
  323. package/gen/classes/InputEventShortcut.ts +21 -0
  324. package/gen/classes/InputEventWithModifiers.ts +56 -0
  325. package/gen/classes/InputMap.ts +97 -0
  326. package/gen/classes/InstancePlaceholder.ts +33 -0
  327. package/gen/classes/IntervalTweener.ts +15 -0
  328. package/gen/classes/ItemList.ts +482 -0
  329. package/gen/classes/IterateIK3D.ts +136 -0
  330. package/gen/classes/JNISingleton.ts +20 -0
  331. package/gen/classes/JSON.ts +163 -0
  332. package/gen/classes/JSONRPC.ts +87 -0
  333. package/gen/classes/JacobianIK3D.ts +16 -0
  334. package/gen/classes/JavaClass.ts +37 -0
  335. package/gen/classes/JavaClassWrapper.ts +94 -0
  336. package/gen/classes/JavaObject.ts +28 -0
  337. package/gen/classes/JavaScriptBridge.ts +85 -0
  338. package/gen/classes/JavaScriptObject.ts +45 -0
  339. package/gen/classes/Joint2D.ts +44 -0
  340. package/gen/classes/Joint3D.ts +46 -0
  341. package/gen/classes/JointLimitation3D.ts +14 -0
  342. package/gen/classes/JointLimitationCone3D.ts +21 -0
  343. package/gen/classes/KinematicCollision2D.ts +83 -0
  344. package/gen/classes/KinematicCollision3D.ts +88 -0
  345. package/gen/classes/Label.ts +184 -0
  346. package/gen/classes/Label3D.ts +280 -0
  347. package/gen/classes/LabelSettings.ts +168 -0
  348. package/gen/classes/Light2D.ts +150 -0
  349. package/gen/classes/Light3D.ts +310 -0
  350. package/gen/classes/LightOccluder2D.ts +33 -0
  351. package/gen/classes/LightmapGI.ts +291 -0
  352. package/gen/classes/LightmapGIData.ts +85 -0
  353. package/gen/classes/LightmapProbe.ts +16 -0
  354. package/gen/classes/Lightmapper.ts +14 -0
  355. package/gen/classes/LightmapperRD.ts +15 -0
  356. package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
  357. package/gen/classes/Line2D.ts +191 -0
  358. package/gen/classes/LineEdit.ts +663 -0
  359. package/gen/classes/LinkButton.ts +99 -0
  360. package/gen/classes/Logger.ts +38 -0
  361. package/gen/classes/LookAtModifier3D.ts +245 -0
  362. package/gen/classes/MainLoop.ts +115 -0
  363. package/gen/classes/MarginContainer.ts +27 -0
  364. package/gen/classes/Marker2D.ts +20 -0
  365. package/gen/classes/Marker3D.ts +20 -0
  366. package/gen/classes/Marshalls.ts +50 -0
  367. package/gen/classes/Material.ts +53 -0
  368. package/gen/classes/MenuBar.ts +114 -0
  369. package/gen/classes/MenuButton.ts +51 -0
  370. package/gen/classes/Mesh.ts +348 -0
  371. package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
  372. package/gen/classes/MeshDataTool.ts +251 -0
  373. package/gen/classes/MeshInstance2D.ts +37 -0
  374. package/gen/classes/MeshInstance3D.ts +122 -0
  375. package/gen/classes/MeshLibrary.ts +149 -0
  376. package/gen/classes/MeshTexture.ts +34 -0
  377. package/gen/classes/MethodTweener.ts +32 -0
  378. package/gen/classes/MissingNode.ts +39 -0
  379. package/gen/classes/MissingResource.ts +27 -0
  380. package/gen/classes/MobileVRInterface.ts +89 -0
  381. package/gen/classes/ModifierBoneTarget3D.ts +27 -0
  382. package/gen/classes/MovieWriter.ts +34 -0
  383. package/gen/classes/MultiMesh.ts +197 -0
  384. package/gen/classes/MultiMeshInstance2D.ts +36 -0
  385. package/gen/classes/MultiMeshInstance3D.ts +22 -0
  386. package/gen/classes/MultiplayerAPI.ts +139 -0
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  758. package/gen/classes/TileSet.ts +619 -0
  759. package/gen/classes/TileSetAtlasSource.ts +269 -0
  760. package/gen/classes/TileSetScenesCollectionSource.ts +87 -0
  761. package/gen/classes/TileSetSource.ts +50 -0
  762. package/gen/classes/Time.ts +237 -0
  763. package/gen/classes/Timer.ts +109 -0
  764. package/gen/classes/TorusMesh.ts +38 -0
  765. package/gen/classes/TouchScreenButton.ts +106 -0
  766. package/gen/classes/Translation.ts +91 -0
  767. package/gen/classes/TranslationDomain.ts +154 -0
  768. package/gen/classes/TranslationServer.ts +194 -0
  769. package/gen/classes/Tree.ts +521 -0
  770. package/gen/classes/TreeItem.ts +682 -0
  771. package/gen/classes/TriangleMesh.ts +52 -0
  772. package/gen/classes/TubeTrailMesh.ts +64 -0
  773. package/gen/classes/Tween.ts +604 -0
  774. package/gen/classes/Tweener.ts +20 -0
  775. package/gen/classes/TwoBoneIK3D.ts +173 -0
  776. package/gen/classes/UDPServer.ts +115 -0
  777. package/gen/classes/UDSServer.ts +28 -0
  778. package/gen/classes/UPNP.ts +279 -0
  779. package/gen/classes/UPNPDevice.ts +116 -0
  780. package/gen/classes/UndoRedo.ts +226 -0
  781. package/gen/classes/UniformSetCacheRD.ts +21 -0
  782. package/gen/classes/VBoxContainer.ts +14 -0
  783. package/gen/classes/VFlowContainer.ts +14 -0
  784. package/gen/classes/VScrollBar.ts +14 -0
  785. package/gen/classes/VSeparator.ts +14 -0
  786. package/gen/classes/VSlider.ts +14 -0
  787. package/gen/classes/VSplitContainer.ts +14 -0
  788. package/gen/classes/VehicleBody3D.ts +38 -0
  789. package/gen/classes/VehicleWheel3D.ts +134 -0
  790. package/gen/classes/VideoStream.ts +22 -0
  791. package/gen/classes/VideoStreamPlayback.ts +21 -0
  792. package/gen/classes/VideoStreamPlayer.ts +129 -0
  793. package/gen/classes/VideoStreamTheora.ts +15 -0
  794. package/gen/classes/Viewport.ts +1109 -0
  795. package/gen/classes/ViewportTexture.ts +35 -0
  796. package/gen/classes/VirtualJoystick.ts +150 -0
  797. package/gen/classes/VisibleOnScreenEnabler2D.ts +47 -0
  798. package/gen/classes/VisibleOnScreenEnabler3D.ts +47 -0
  799. package/gen/classes/VisibleOnScreenNotifier2D.ts +48 -0
  800. package/gen/classes/VisibleOnScreenNotifier3D.ts +42 -0
  801. package/gen/classes/VisualInstance3D.ts +69 -0
  802. package/gen/classes/VisualShader.ts +247 -0
  803. package/gen/classes/VisualShaderNode.ts +103 -0
  804. package/gen/classes/VisualShaderNodeBillboard.ts +52 -0
  805. package/gen/classes/VisualShaderNodeBooleanConstant.ts +21 -0
  806. package/gen/classes/VisualShaderNodeBooleanParameter.ts +26 -0
  807. package/gen/classes/VisualShaderNodeClamp.ts +54 -0
  808. package/gen/classes/VisualShaderNodeColorConstant.ts +22 -0
  809. package/gen/classes/VisualShaderNodeColorFunc.ts +106 -0
  810. package/gen/classes/VisualShaderNodeColorOp.ts +144 -0
  811. package/gen/classes/VisualShaderNodeColorParameter.ts +27 -0
  812. package/gen/classes/VisualShaderNodeComment.ts +20 -0
  813. package/gen/classes/VisualShaderNodeCompare.ts +124 -0
  814. package/gen/classes/VisualShaderNodeConstant.ts +13 -0
  815. package/gen/classes/VisualShaderNodeCubemap.ts +72 -0
  816. package/gen/classes/VisualShaderNodeCubemapParameter.ts +14 -0
  817. package/gen/classes/VisualShaderNodeCurveTexture.ts +21 -0
  818. package/gen/classes/VisualShaderNodeCurveXYZTexture.ts +21 -0
  819. package/gen/classes/VisualShaderNodeCustom.ts +38 -0
  820. package/gen/classes/VisualShaderNodeDerivativeFunc.ts +100 -0
  821. package/gen/classes/VisualShaderNodeDeterminant.ts +14 -0
  822. package/gen/classes/VisualShaderNodeDistanceFade.ts +14 -0
  823. package/gen/classes/VisualShaderNodeDotProduct.ts +14 -0
  824. package/gen/classes/VisualShaderNodeExpression.ts +21 -0
  825. package/gen/classes/VisualShaderNodeFaceForward.ts +14 -0
  826. package/gen/classes/VisualShaderNodeFloatConstant.ts +20 -0
  827. package/gen/classes/VisualShaderNodeFloatFunc.ts +158 -0
  828. package/gen/classes/VisualShaderNodeFloatOp.ts +70 -0
  829. package/gen/classes/VisualShaderNodeFloatParameter.ts +72 -0
  830. package/gen/classes/VisualShaderNodeFrame.ts +58 -0
  831. package/gen/classes/VisualShaderNodeFresnel.ts +14 -0
  832. package/gen/classes/VisualShaderNodeGlobalExpression.ts +14 -0
  833. package/gen/classes/VisualShaderNodeGroupBase.ts +118 -0
  834. package/gen/classes/VisualShaderNodeIf.ts +17 -0
  835. package/gen/classes/VisualShaderNodeInput.ts +32 -0
  836. package/gen/classes/VisualShaderNodeIntConstant.ts +20 -0
  837. package/gen/classes/VisualShaderNodeIntFunc.ts +46 -0
  838. package/gen/classes/VisualShaderNodeIntOp.ts +78 -0
  839. package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
  840. package/gen/classes/VisualShaderNodeIs.ts +38 -0
  841. package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
  842. package/gen/classes/VisualShaderNodeMix.ts +58 -0
  843. package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
  844. package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
  845. package/gen/classes/VisualShaderNodeOutput.ts +13 -0
  846. package/gen/classes/VisualShaderNodeParameter.ts +57 -0
  847. package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
  848. package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
  849. package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
  850. package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
  851. package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
  852. package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
  853. package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
  854. package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
  855. package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
  856. package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
  857. package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
  858. package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
  859. package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
  860. package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
  861. package/gen/classes/VisualShaderNodeRemap.ts +55 -0
  862. package/gen/classes/VisualShaderNodeReroute.ts +18 -0
  863. package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
  864. package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
  865. package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
  866. package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
  867. package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
  868. package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
  869. package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
  870. package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
  871. package/gen/classes/VisualShaderNodeStep.ts +59 -0
  872. package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
  873. package/gen/classes/VisualShaderNodeTexture.ts +96 -0
  874. package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
  875. package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
  876. package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
  877. package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
  878. package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
  879. package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
  880. package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
  881. package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
  882. package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
  883. package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
  884. package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
  885. package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
  886. package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
  887. package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
  888. package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
  889. package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
  890. package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
  891. package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
  892. package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
  893. package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
  894. package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
  895. package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
  896. package/gen/classes/VisualShaderNodeVarying.ts +26 -0
  897. package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
  898. package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
  899. package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
  900. package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
  901. package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
  902. package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
  903. package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
  904. package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
  905. package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
  906. package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
  907. package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
  908. package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
  909. package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
  910. package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
  911. package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
  912. package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
  913. package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
  914. package/gen/classes/VoxelGI.ts +85 -0
  915. package/gen/classes/VoxelGIData.ts +95 -0
  916. package/gen/classes/WeakRef.ts +20 -0
  917. package/gen/classes/WebRTCDataChannel.ts +115 -0
  918. package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
  919. package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
  920. package/gen/classes/WebRTCPeerConnection.ts +220 -0
  921. package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
  922. package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
  923. package/gen/classes/WebSocketPeer.ts +213 -0
  924. package/gen/classes/WebXRInterface.ts +317 -0
  925. package/gen/classes/Window.ts +1127 -0
  926. package/gen/classes/WorkerThreadPool.ts +100 -0
  927. package/gen/classes/World2D.ts +36 -0
  928. package/gen/classes/World3D.ts +56 -0
  929. package/gen/classes/WorldBoundaryShape2D.ts +28 -0
  930. package/gen/classes/WorldBoundaryShape3D.ts +22 -0
  931. package/gen/classes/WorldEnvironment.ts +37 -0
  932. package/gen/classes/X509Certificate.ts +36 -0
  933. package/gen/classes/XMLParser.ts +154 -0
  934. package/gen/classes/XRAnchor3D.ts +27 -0
  935. package/gen/classes/XRBodyModifier3D.ts +70 -0
  936. package/gen/classes/XRBodyTracker.ts +444 -0
  937. package/gen/classes/XRCamera3D.ts +16 -0
  938. package/gen/classes/XRController3D.ts +79 -0
  939. package/gen/classes/XRControllerTracker.ts +16 -0
  940. package/gen/classes/XRFaceModifier3D.ts +29 -0
  941. package/gen/classes/XRFaceTracker.ts +614 -0
  942. package/gen/classes/XRHandModifier3D.ts +47 -0
  943. package/gen/classes/XRHandTracker.ts +246 -0
  944. package/gen/classes/XRInterface.ts +282 -0
  945. package/gen/classes/XRInterfaceExtension.ts +33 -0
  946. package/gen/classes/XRNode3D.ts +67 -0
  947. package/gen/classes/XROrigin3D.ts +29 -0
  948. package/gen/classes/XRPose.ts +80 -0
  949. package/gen/classes/XRPositionalTracker.ts +125 -0
  950. package/gen/classes/XRServer.ts +226 -0
  951. package/gen/classes/XRTracker.ts +40 -0
  952. package/gen/classes/XRVRS.ts +40 -0
  953. package/gen/classes/ZIPPacker.ts +114 -0
  954. package/gen/classes/ZIPReader.ts +89 -0
  955. package/gen/classes/index.ts +957 -0
  956. package/gen/global-constants.ts +60 -0
  957. package/gen/global-enums.ts +2284 -0
  958. package/gen/heap-types/GodotArray.ts +615 -0
  959. package/gen/heap-types/GodotDictionary.ts +298 -0
  960. package/gen/heap-types/PackedByteArray.ts +400 -0
  961. package/gen/heap-types/PackedColorArray.ts +144 -0
  962. package/gen/heap-types/PackedFloat32Array.ts +151 -0
  963. package/gen/heap-types/PackedFloat64Array.ts +152 -0
  964. package/gen/heap-types/PackedInt32Array.ts +144 -0
  965. package/gen/heap-types/PackedInt64Array.ts +145 -0
  966. package/gen/heap-types/PackedStringArray.ts +153 -0
  967. package/gen/heap-types/PackedVector2Array.ts +151 -0
  968. package/gen/heap-types/PackedVector3Array.ts +151 -0
  969. package/gen/heap-types/PackedVector4Array.ts +151 -0
  970. package/gen/heap-types/Signal.ts +180 -0
  971. package/gen/heap-types/index.ts +24 -0
  972. package/gen/index.ts +11 -0
  973. package/gen/utility-functions.ts +1457 -0
  974. package/gen/value-types/AABB.ts +288 -0
  975. package/gen/value-types/Basis.ts +283 -0
  976. package/gen/value-types/Color.ts +282 -0
  977. package/gen/value-types/Plane.ts +134 -0
  978. package/gen/value-types/Projection.ts +137 -0
  979. package/gen/value-types/Quaternion.ts +192 -0
  980. package/gen/value-types/Rect2.ts +182 -0
  981. package/gen/value-types/Rect2i.ts +161 -0
  982. package/gen/value-types/Transform2D.ts +206 -0
  983. package/gen/value-types/Transform3D.ts +137 -0
  984. package/gen/value-types/Vector2.ts +365 -0
  985. package/gen/value-types/Vector2i.ts +201 -0
  986. package/gen/value-types/Vector3.ts +365 -0
  987. package/gen/value-types/Vector3i.ts +202 -0
  988. package/gen/value-types/Vector4.ts +285 -0
  989. package/gen/value-types/Vector4i.ts +208 -0
  990. package/gen/value-types/index.ts +19 -0
  991. package/package.json +33 -0
  992. package/src/debug.ts +219 -0
  993. package/src/index.ts +36 -0
  994. package/src/runtime.ts +69 -0
@@ -0,0 +1,249 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Object } from './Object.ts';
6
+ import type { RID } from '../heap-types/index.ts';
7
+ import type { Transform2D, Vector2 } from '../value-types/index.ts';
8
+ import type { PhysicsDirectSpaceState2D } from './PhysicsDirectSpaceState2D.ts';
9
+
10
+ /**
11
+ * Provides direct access to a physics body in the {@link PhysicsServer2D}, allowing safe changes to physics properties. This object is passed via the direct state callback of {@link RigidBody2D}, and is intended for changing the direct state of that body. See {@link RigidBody2D.IntegrateForces}.
12
+ */
13
+ export class PhysicsDirectBodyState2D extends Object {
14
+
15
+ /**
16
+ * Returns the body's velocity at the given relative position.
17
+ * `localPosition` is the offset from the body origin in global coordinates.
18
+ */
19
+ getVelocityAtLocalPosition(localPosition: Vector2): Vector2 { return _C(this, 7036, localPosition) as Vector2; }
20
+
21
+ /**
22
+ * Applies a directional impulse without affecting rotation.
23
+ * An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
24
+ * This is equivalent to using {@link applyImpulse} at the body's center of mass.
25
+ */
26
+ applyCentralImpulse(impulse: Vector2): void { _C(this, 1529, impulse); }
27
+
28
+ /**
29
+ * Applies a rotational impulse to the body without affecting the position.
30
+ * An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
31
+ * **Note:** {@link inverseInertia} is required for this to work. To have {@link inverseInertia}, an active {@link CollisionShape2D} must be a child of the node, or you can manually set {@link inverseInertia}.
32
+ */
33
+ applyTorqueImpulse(impulse: number): void { _C(this, 1537, impulse); }
34
+
35
+ /**
36
+ * Applies a positioned impulse to the body.
37
+ * An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
38
+ * `position` is the offset from the body origin in global coordinates.
39
+ */
40
+ applyImpulse(impulse: Vector2, position?: Vector2 /* = Vector2(0, 0) */): void { _C(this, 1533, impulse, position); }
41
+
42
+ /**
43
+ * Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update.
44
+ * This is equivalent to using {@link applyForce} at the body's center of mass.
45
+ */
46
+ applyCentralForce(force?: Vector2 /* = Vector2(0, 0) */): void { _C(this, 1528, force); }
47
+
48
+ /**
49
+ * Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
50
+ * `position` is the offset from the body origin in global coordinates.
51
+ */
52
+ applyForce(force: Vector2, position?: Vector2 /* = Vector2(0, 0) */): void { _C(this, 1531, force, position); }
53
+
54
+ /**
55
+ * Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update.
56
+ * **Note:** {@link inverseInertia} is required for this to work. To have {@link inverseInertia}, an active {@link CollisionShape2D} must be a child of the node, or you can manually set {@link inverseInertia}.
57
+ */
58
+ applyTorque(torque: number): void { _C(this, 1536, torque); }
59
+
60
+ /**
61
+ * Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with `constant_force = Vector2(0, 0)`.
62
+ * This is equivalent to using {@link addConstantForce} at the body's center of mass.
63
+ */
64
+ addConstantCentralForce(force?: Vector2 /* = Vector2(0, 0) */): void { _C(this, 1202, force); }
65
+
66
+ /**
67
+ * Adds a constant positioned force to the body that keeps being applied over time until cleared with `constant_force = Vector2(0, 0)`.
68
+ * `position` is the offset from the body origin in global coordinates.
69
+ */
70
+ addConstantForce(force: Vector2, position?: Vector2 /* = Vector2(0, 0) */): void { _C(this, 1203, force, position); }
71
+
72
+ /**
73
+ * Adds a constant rotational force without affecting position that keeps being applied over time until cleared with `constant_torque = 0`.
74
+ */
75
+ addConstantTorque(torque: number): void { _C(this, 1204, torque); }
76
+
77
+ /**
78
+ * Sets the body's total constant positional forces applied during each physics update.
79
+ * See {@link addConstantForce} and {@link addConstantCentralForce}.
80
+ */
81
+ setConstantForce(force: Vector2): void { _C(this, 10944, force); }
82
+
83
+ /**
84
+ * Returns the body's total constant positional forces applied during each physics update.
85
+ * See {@link addConstantForce} and {@link addConstantCentralForce}.
86
+ */
87
+ getConstantForce(): Vector2 { return _C(this, 4285) as Vector2; }
88
+
89
+ /**
90
+ * Sets the body's total constant rotational forces applied during each physics update.
91
+ * See {@link addConstantTorque}.
92
+ */
93
+ setConstantTorque(torque: number): void { _C(this, 10947, torque); }
94
+
95
+ /**
96
+ * Returns the body's total constant rotational forces applied during each physics update.
97
+ * See {@link addConstantTorque}.
98
+ */
99
+ getConstantTorque(): number { return _C(this, 4289) as number; }
100
+
101
+ /**
102
+ * Returns the number of contacts this body has with other bodies.
103
+ * **Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See {@link RigidBody2D.contactMonitor}.
104
+ */
105
+ getContactCount(): number { return _C(this, 4301) as number; }
106
+
107
+ /**
108
+ * Returns the position of the contact point on the body in the global coordinate system.
109
+ */
110
+ getContactLocalPosition(contactIdx: number): Vector2 { return _C(this, 4304, contactIdx) as Vector2; }
111
+
112
+ /**
113
+ * Returns the local normal at the contact point.
114
+ */
115
+ getContactLocalNormal(contactIdx: number): Vector2 { return _C(this, 4303, contactIdx) as Vector2; }
116
+
117
+ /**
118
+ * Returns the local shape index of the collision.
119
+ */
120
+ getContactLocalShape(contactIdx: number): number { return _C(this, 4305, contactIdx) as number; }
121
+
122
+ /**
123
+ * Returns the velocity vector at the body's contact point.
124
+ */
125
+ getContactLocalVelocityAtPosition(contactIdx: number): Vector2 { return _C(this, 4306, contactIdx) as Vector2; }
126
+
127
+ /**
128
+ * Returns the collider's {@link RID}.
129
+ */
130
+ getContactCollider(contactIdx: number): RID { return _C(this, 4295, contactIdx) as RID; }
131
+
132
+ /**
133
+ * Returns the position of the contact point on the collider in the global coordinate system.
134
+ */
135
+ getContactColliderPosition(contactIdx: number): Vector2 { return _C(this, 4298, contactIdx) as Vector2; }
136
+
137
+ /**
138
+ * Returns the collider's object id.
139
+ */
140
+ getContactColliderId(contactIdx: number): number { return _C(this, 4296, contactIdx) as number; }
141
+
142
+ /**
143
+ * Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it).
144
+ */
145
+ getContactColliderObject(contactIdx: number): Object { return _C(this, 4297, contactIdx) as Object; }
146
+
147
+ /**
148
+ * Returns the collider's shape index.
149
+ */
150
+ getContactColliderShape(contactIdx: number): number { return _C(this, 4299, contactIdx) as number; }
151
+
152
+ /**
153
+ * Returns the velocity vector at the collider's contact point.
154
+ */
155
+ getContactColliderVelocityAtPosition(contactIdx: number): Vector2 { return _C(this, 4300, contactIdx) as Vector2; }
156
+
157
+ /**
158
+ * Returns the impulse created by the contact.
159
+ */
160
+ getContactImpulse(contactIdx: number): Vector2 { return _C(this, 4302, contactIdx) as Vector2; }
161
+
162
+ /**
163
+ * Updates the body's linear and angular velocity by applying gravity and damping for the equivalent of one physics tick.
164
+ */
165
+ integrateForces(): void { _C(this, 7681); }
166
+
167
+ /**
168
+ * Returns the current state of the space, useful for queries.
169
+ */
170
+ getSpaceState(): PhysicsDirectSpaceState2D { return _C(this, 6465) as PhysicsDirectSpaceState2D; }
171
+
172
+ /**
173
+ * The timestep (delta) used for the simulation.
174
+ */
175
+ get step(): number { return _C(this, 6553) as number; }
176
+
177
+ /**
178
+ * The inverse of the mass of the body.
179
+ */
180
+ get inverseMass(): number { return _C(this, 5163) as number; }
181
+
182
+ /**
183
+ * The inverse of the inertia of the body.
184
+ */
185
+ get inverseInertia(): number { return _C(this, 5161) as number; }
186
+
187
+ /**
188
+ * The rate at which the body stops rotating, if there are not any other forces moving it.
189
+ */
190
+ get totalAngularDamp(): number { return _C(this, 6849) as number; }
191
+
192
+ /**
193
+ * The rate at which the body stops moving, if there are not any other forces moving it.
194
+ */
195
+ get totalLinearDamp(): number { return _C(this, 6854) as number; }
196
+
197
+ /**
198
+ * The total gravity vector being currently applied to this body.
199
+ */
200
+ get totalGravity(): Vector2 { return _C(this, 6852) as Vector2; }
201
+
202
+ /**
203
+ * The body's center of mass position relative to the body's center in the global coordinate system.
204
+ */
205
+ get centerOfMass(): Vector2 { return _C(this, 4126) as Vector2; }
206
+
207
+ /**
208
+ * The body's center of mass position in the body's local coordinate system.
209
+ */
210
+ get centerOfMassLocal(): Vector2 { return _C(this, 4127) as Vector2; }
211
+
212
+ /**
213
+ * The body's rotational velocity in *radians* per second.
214
+ */
215
+ get angularVelocity(): number { return _C(this, 3757) as number; }
216
+ set angularVelocity(v: number) { _C(this, 10500, v); }
217
+
218
+ /**
219
+ * The body's linear velocity in pixels per second.
220
+ */
221
+ get linearVelocity(): Vector2 { return _C(this, 5386) as Vector2; }
222
+ set linearVelocity(v: Vector2) { _C(this, 11935, v); }
223
+
224
+ /**
225
+ * If `true`, this body is currently sleeping (not active).
226
+ */
227
+ get sleeping(): boolean { return _C(this, 8319) as boolean; }
228
+ set sleeping(v: boolean) { _C(this, 12777, v); }
229
+
230
+ /**
231
+ * The body's collision layer.
232
+ */
233
+ get collisionLayer(): number { return _C(this, 4202) as number; }
234
+ set collisionLayer(v: number) { _C(this, 10892, v); }
235
+
236
+ /**
237
+ * The body's collision mask.
238
+ */
239
+ get collisionMask(): number { return _C(this, 4205) as number; }
240
+ set collisionMask(v: number) { _C(this, 10894, v); }
241
+
242
+ /**
243
+ * The body's transformation matrix.
244
+ */
245
+ get transform(): Transform2D { return _C(this, 6874) as Transform2D; }
246
+ set transform(v: Transform2D) { _C(this, 13134, v); }
247
+
248
+ static readonly name = _R(561, PhysicsDirectBodyState2D);
249
+ }
@@ -0,0 +1,19 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { PhysicsDirectBodyState2D } from './PhysicsDirectBodyState2D.ts';
6
+ import type { RID } from '../heap-types/index.ts';
7
+ import type { Transform2D, Vector2 } from '../value-types/index.ts';
8
+ import type { Object } from './Object.ts';
9
+ import type { PhysicsDirectSpaceState2D } from './PhysicsDirectSpaceState2D.ts';
10
+
11
+ /**
12
+ * This class extends {@link PhysicsDirectBodyState2D} by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
13
+ * Intended for use with GDExtension to create custom implementations of {@link PhysicsDirectBodyState2D}.
14
+ */
15
+ export class PhysicsDirectBodyState2DExtension extends PhysicsDirectBodyState2D {
16
+ constructor(name = 562) { super(name); }
17
+
18
+ static readonly name = _R(562, PhysicsDirectBodyState2DExtension);
19
+ }
@@ -0,0 +1,256 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Object } from './Object.ts';
6
+ import type { RID } from '../heap-types/index.ts';
7
+ import type { Basis, Transform3D, Vector3 } from '../value-types/index.ts';
8
+ import type { PhysicsDirectSpaceState3D } from './PhysicsDirectSpaceState3D.ts';
9
+
10
+ /**
11
+ * Provides direct access to a physics body in the {@link PhysicsServer3D}, allowing safe changes to physics properties. This object is passed via the direct state callback of {@link RigidBody3D}, and is intended for changing the direct state of that body. See {@link RigidBody3D.IntegrateForces}.
12
+ */
13
+ export class PhysicsDirectBodyState3D extends Object {
14
+
15
+ /**
16
+ * Returns the body's velocity at the given relative position.
17
+ * `localPosition` is the offset from the body origin in global coordinates.
18
+ */
19
+ getVelocityAtLocalPosition(localPosition: Vector3): Vector3 { return _C(this, 7036, localPosition) as Vector3; }
20
+
21
+ /**
22
+ * Applies a directional impulse without affecting rotation.
23
+ * An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
24
+ * This is equivalent to using {@link applyImpulse} at the body's center of mass.
25
+ */
26
+ applyCentralImpulse(impulse?: Vector3 /* = Vector3(0, 0, 0) */): void { _C(this, 1529, impulse); }
27
+
28
+ /**
29
+ * Applies a positioned impulse to the body.
30
+ * An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
31
+ * `position` is the offset from the body origin in global coordinates.
32
+ */
33
+ applyImpulse(impulse: Vector3, position?: Vector3 /* = Vector3(0, 0, 0) */): void { _C(this, 1533, impulse, position); }
34
+
35
+ /**
36
+ * Applies a rotational impulse to the body without affecting the position.
37
+ * An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
38
+ * **Note:** {@link inverseInertia} is required for this to work. To have {@link inverseInertia}, an active {@link CollisionShape3D} must be a child of the node, or you can manually set {@link inverseInertia}.
39
+ */
40
+ applyTorqueImpulse(impulse: Vector3): void { _C(this, 1537, impulse); }
41
+
42
+ /**
43
+ * Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update.
44
+ * This is equivalent to using {@link applyForce} at the body's center of mass.
45
+ */
46
+ applyCentralForce(force?: Vector3 /* = Vector3(0, 0, 0) */): void { _C(this, 1528, force); }
47
+
48
+ /**
49
+ * Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
50
+ * `position` is the offset from the body origin in global coordinates.
51
+ */
52
+ applyForce(force: Vector3, position?: Vector3 /* = Vector3(0, 0, 0) */): void { _C(this, 1531, force, position); }
53
+
54
+ /**
55
+ * Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update.
56
+ * **Note:** {@link inverseInertia} is required for this to work. To have {@link inverseInertia}, an active {@link CollisionShape3D} must be a child of the node, or you can manually set {@link inverseInertia}.
57
+ */
58
+ applyTorque(torque: Vector3): void { _C(this, 1536, torque); }
59
+
60
+ /**
61
+ * Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with `constant_force = Vector3(0, 0, 0)`.
62
+ * This is equivalent to using {@link addConstantForce} at the body's center of mass.
63
+ */
64
+ addConstantCentralForce(force?: Vector3 /* = Vector3(0, 0, 0) */): void { _C(this, 1202, force); }
65
+
66
+ /**
67
+ * Adds a constant positioned force to the body that keeps being applied over time until cleared with `constant_force = Vector3(0, 0, 0)`.
68
+ * `position` is the offset from the body origin in global coordinates.
69
+ */
70
+ addConstantForce(force: Vector3, position?: Vector3 /* = Vector3(0, 0, 0) */): void { _C(this, 1203, force, position); }
71
+
72
+ /**
73
+ * Adds a constant rotational force without affecting position that keeps being applied over time until cleared with `constant_torque = Vector3(0, 0, 0)`.
74
+ */
75
+ addConstantTorque(torque: Vector3): void { _C(this, 1204, torque); }
76
+
77
+ /**
78
+ * Sets the body's total constant positional forces applied during each physics update.
79
+ * See {@link addConstantForce} and {@link addConstantCentralForce}.
80
+ */
81
+ setConstantForce(force: Vector3): void { _C(this, 10944, force); }
82
+
83
+ /**
84
+ * Returns the body's total constant positional forces applied during each physics update.
85
+ * See {@link addConstantForce} and {@link addConstantCentralForce}.
86
+ */
87
+ getConstantForce(): Vector3 { return _C(this, 4285) as Vector3; }
88
+
89
+ /**
90
+ * Sets the body's total constant rotational forces applied during each physics update.
91
+ * See {@link addConstantTorque}.
92
+ */
93
+ setConstantTorque(torque: Vector3): void { _C(this, 10947, torque); }
94
+
95
+ /**
96
+ * Returns the body's total constant rotational forces applied during each physics update.
97
+ * See {@link addConstantTorque}.
98
+ */
99
+ getConstantTorque(): Vector3 { return _C(this, 4289) as Vector3; }
100
+
101
+ /**
102
+ * Returns the number of contacts this body has with other bodies.
103
+ * **Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See {@link RigidBody3D.contactMonitor}.
104
+ */
105
+ getContactCount(): number { return _C(this, 4301) as number; }
106
+
107
+ /**
108
+ * Returns the position of the contact point on the body in the global coordinate system.
109
+ */
110
+ getContactLocalPosition(contactIdx: number): Vector3 { return _C(this, 4304, contactIdx) as Vector3; }
111
+
112
+ /**
113
+ * Returns the local normal at the contact point.
114
+ */
115
+ getContactLocalNormal(contactIdx: number): Vector3 { return _C(this, 4303, contactIdx) as Vector3; }
116
+
117
+ /**
118
+ * Impulse created by the contact.
119
+ */
120
+ getContactImpulse(contactIdx: number): Vector3 { return _C(this, 4302, contactIdx) as Vector3; }
121
+
122
+ /**
123
+ * Returns the local shape index of the collision.
124
+ */
125
+ getContactLocalShape(contactIdx: number): number { return _C(this, 4305, contactIdx) as number; }
126
+
127
+ /**
128
+ * Returns the linear velocity vector at the body's contact point.
129
+ */
130
+ getContactLocalVelocityAtPosition(contactIdx: number): Vector3 { return _C(this, 4306, contactIdx) as Vector3; }
131
+
132
+ /**
133
+ * Returns the collider's {@link RID}.
134
+ */
135
+ getContactCollider(contactIdx: number): RID { return _C(this, 4295, contactIdx) as RID; }
136
+
137
+ /**
138
+ * Returns the position of the contact point on the collider in the global coordinate system.
139
+ */
140
+ getContactColliderPosition(contactIdx: number): Vector3 { return _C(this, 4298, contactIdx) as Vector3; }
141
+
142
+ /**
143
+ * Returns the collider's object id.
144
+ */
145
+ getContactColliderId(contactIdx: number): number { return _C(this, 4296, contactIdx) as number; }
146
+
147
+ /**
148
+ * Returns the collider object.
149
+ */
150
+ getContactColliderObject(contactIdx: number): Object { return _C(this, 4297, contactIdx) as Object; }
151
+
152
+ /**
153
+ * Returns the collider's shape index.
154
+ */
155
+ getContactColliderShape(contactIdx: number): number { return _C(this, 4299, contactIdx) as number; }
156
+
157
+ /**
158
+ * Returns the linear velocity vector at the collider's contact point.
159
+ */
160
+ getContactColliderVelocityAtPosition(contactIdx: number): Vector3 { return _C(this, 4300, contactIdx) as Vector3; }
161
+
162
+ /**
163
+ * Updates the body's linear and angular velocity by applying gravity and damping for the equivalent of one physics tick.
164
+ */
165
+ integrateForces(): void { _C(this, 7681); }
166
+
167
+ /**
168
+ * Returns the current state of the space, useful for queries.
169
+ */
170
+ getSpaceState(): PhysicsDirectSpaceState3D { return _C(this, 6465) as PhysicsDirectSpaceState3D; }
171
+
172
+ /**
173
+ * The timestep (delta) used for the simulation.
174
+ */
175
+ get step(): number { return _C(this, 6553) as number; }
176
+
177
+ /**
178
+ * The inverse of the mass of the body.
179
+ */
180
+ get inverseMass(): number { return _C(this, 5163) as number; }
181
+
182
+ /**
183
+ * The rate at which the body stops rotating, if there are not any other forces moving it.
184
+ */
185
+ get totalAngularDamp(): number { return _C(this, 6849) as number; }
186
+
187
+ /**
188
+ * The rate at which the body stops moving, if there are not any other forces moving it.
189
+ */
190
+ get totalLinearDamp(): number { return _C(this, 6854) as number; }
191
+
192
+ /**
193
+ * The inverse of the inertia of the body.
194
+ */
195
+ get inverseInertia(): Vector3 { return _C(this, 5161) as Vector3; }
196
+
197
+ /**
198
+ * The inverse of the inertia tensor of the body.
199
+ */
200
+ get inverseInertiaTensor(): Basis { return _C(this, 5162) as Basis; }
201
+
202
+ /**
203
+ * The total gravity vector being currently applied to this body.
204
+ */
205
+ get totalGravity(): Vector3 { return _C(this, 6852) as Vector3; }
206
+
207
+ /**
208
+ * The body's center of mass position relative to the body's center in the global coordinate system.
209
+ */
210
+ get centerOfMass(): Vector3 { return _C(this, 4126) as Vector3; }
211
+
212
+ /**
213
+ * The body's center of mass position in the body's local coordinate system.
214
+ */
215
+ get centerOfMassLocal(): Vector3 { return _C(this, 4127) as Vector3; }
216
+
217
+ get principalInertiaAxes(): Basis { return _C(this, 6014) as Basis; }
218
+
219
+ /**
220
+ * The body's rotational velocity in *radians* per second.
221
+ */
222
+ get angularVelocity(): Vector3 { return _C(this, 3757) as Vector3; }
223
+ set angularVelocity(v: Vector3) { _C(this, 10500, v); }
224
+
225
+ /**
226
+ * The body's linear velocity in units per second.
227
+ */
228
+ get linearVelocity(): Vector3 { return _C(this, 5386) as Vector3; }
229
+ set linearVelocity(v: Vector3) { _C(this, 11935, v); }
230
+
231
+ /**
232
+ * If `true`, this body is currently sleeping (not active).
233
+ */
234
+ get sleeping(): boolean { return _C(this, 8319) as boolean; }
235
+ set sleeping(v: boolean) { _C(this, 12777, v); }
236
+
237
+ /**
238
+ * The body's collision layer.
239
+ */
240
+ get collisionLayer(): number { return _C(this, 4202) as number; }
241
+ set collisionLayer(v: number) { _C(this, 10892, v); }
242
+
243
+ /**
244
+ * The body's collision mask.
245
+ */
246
+ get collisionMask(): number { return _C(this, 4205) as number; }
247
+ set collisionMask(v: number) { _C(this, 10894, v); }
248
+
249
+ /**
250
+ * The body's transformation matrix.
251
+ */
252
+ get transform(): Transform3D { return _C(this, 6874) as Transform3D; }
253
+ set transform(v: Transform3D) { _C(this, 13134, v); }
254
+
255
+ static readonly name = _R(563, PhysicsDirectBodyState3D);
256
+ }
@@ -0,0 +1,19 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { PhysicsDirectBodyState3D } from './PhysicsDirectBodyState3D.ts';
6
+ import type { RID } from '../heap-types/index.ts';
7
+ import type { Basis, Transform3D, Vector3 } from '../value-types/index.ts';
8
+ import type { Object } from './Object.ts';
9
+ import type { PhysicsDirectSpaceState3D } from './PhysicsDirectSpaceState3D.ts';
10
+
11
+ /**
12
+ * This class extends {@link PhysicsDirectBodyState3D} by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
13
+ * Intended for use with GDExtension to create custom implementations of {@link PhysicsDirectBodyState3D}.
14
+ */
15
+ export class PhysicsDirectBodyState3DExtension extends PhysicsDirectBodyState3D {
16
+ constructor(name = 564) { super(name); }
17
+
18
+ static readonly name = _R(564, PhysicsDirectBodyState3DExtension);
19
+ }
@@ -0,0 +1,77 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Object } from './Object.ts';
6
+ import type { GodotArray, GodotDictionary, PackedFloat32Array } from '../heap-types/index.ts';
7
+ import type { Vector2 } from '../value-types/index.ts';
8
+ import type { PhysicsPointQueryParameters2D } from './PhysicsPointQueryParameters2D.ts';
9
+ import type { PhysicsRayQueryParameters2D } from './PhysicsRayQueryParameters2D.ts';
10
+ import type { PhysicsShapeQueryParameters2D } from './PhysicsShapeQueryParameters2D.ts';
11
+
12
+ /**
13
+ * Provides direct access to a physics space in the {@link PhysicsServer2D}. It's used mainly to do queries against objects and areas residing in a given space.
14
+ * **Note:** This class is not meant to be instantiated directly. Use {@link World2D.directSpaceState} to get the world's physics 2D space state.
15
+ */
16
+ export class PhysicsDirectSpaceState2D extends Object {
17
+
18
+ /**
19
+ * Checks whether a point is inside any solid shape. Position and other parameters are defined through {@link PhysicsPointQueryParameters2D}. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
20
+ * `collider`: The colliding object.
21
+ * `collider_id`: The colliding object's ID.
22
+ * `rid`: The intersecting object's {@link RID}.
23
+ * `shape`: The shape index of the colliding shape.
24
+ * The number of intersections can be limited with the `maxResults` parameter, to reduce the processing time.
25
+ * **Note:** {@link ConcavePolygonShape2D}s and {@link CollisionPolygon2D}s in `Segments` build mode are not solid shapes. Therefore, they will not be detected.
26
+ */
27
+ intersectPoint(parameters: PhysicsPointQueryParameters2D, maxResults?: number /* = 32 */): GodotArray<GodotDictionary> { return _C(this, 7699, parameters, maxResults) as GodotArray<GodotDictionary>; }
28
+
29
+ /**
30
+ * Intersects a ray in a given space. Ray position and other parameters are defined through {@link PhysicsRayQueryParameters2D}. The returned object is a dictionary with the following fields:
31
+ * `collider`: The colliding object.
32
+ * `collider_id`: The colliding object's ID.
33
+ * `normal`: The object's surface normal at the intersection point, or `Vector2(0, 0)` if the ray starts inside the shape and {@link PhysicsRayQueryParameters2D.hitFromInside} is `true`.
34
+ * `position`: The intersection point.
35
+ * `rid`: The intersecting object's {@link RID}.
36
+ * `shape`: The shape index of the colliding shape.
37
+ * If the ray did not intersect anything, then an empty dictionary is returned instead.
38
+ */
39
+ intersectRay(parameters: PhysicsRayQueryParameters2D): GodotDictionary { return _C(this, 7702, parameters) as GodotDictionary; }
40
+
41
+ /**
42
+ * Checks the intersections of a shape, given through a {@link PhysicsShapeQueryParameters2D} object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
43
+ * `collider`: The colliding object.
44
+ * `collider_id`: The colliding object's ID.
45
+ * `rid`: The intersecting object's {@link RID}.
46
+ * `shape`: The shape index of the colliding shape.
47
+ * The number of intersections can be limited with the `maxResults` parameter, to reduce the processing time.
48
+ */
49
+ intersectShape(parameters: PhysicsShapeQueryParameters2D, maxResults?: number /* = 32 */): GodotArray<GodotDictionary> { return _C(this, 7704, parameters, maxResults) as GodotArray<GodotDictionary>; }
50
+
51
+ /**
52
+ * Checks how far a {@link Shape2D} can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a {@link PhysicsShapeQueryParameters2D} object.
53
+ * Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of `[1.0, 1.0]` will be returned.
54
+ * **Note:** Any {@link Shape2D}s that the shape is already colliding with e.g. inside of, will be ignored. Use {@link collideShape} to determine the {@link Shape2D}s that the shape is already colliding with.
55
+ */
56
+ castMotion(parameters: PhysicsShapeQueryParameters2D): PackedFloat32Array { return _C(this, 2153, parameters) as PackedFloat32Array; }
57
+
58
+ /**
59
+ * Checks the intersections of a shape, given through a {@link PhysicsShapeQueryParameters2D} object, against the space. The resulting array contains a list of points where the shape intersects another. Like with {@link intersectShape}, the number of returned results can be limited to save processing time.
60
+ * Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in {@link PhysicsShapeQueryParameters2D} object, second one is in the collided shape from the physics space.
61
+ */
62
+ collideShape(parameters: PhysicsShapeQueryParameters2D, maxResults?: number /* = 32 */): GodotArray<Vector2> { return _C(this, 2347, parameters, maxResults) as GodotArray<Vector2>; }
63
+
64
+ /**
65
+ * Checks the intersections of a shape, given through a {@link PhysicsShapeQueryParameters2D} object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
66
+ * `collider_id`: The colliding object's ID.
67
+ * `linear_velocity`: The colliding object's velocity {@link Vector2}. If the object is an {@link Area2D}, the result is `(0, 0)`.
68
+ * `normal`: The collision normal of the query shape at the intersection point, pointing away from the intersecting object.
69
+ * `point`: The intersection point.
70
+ * `rid`: The intersecting object's {@link RID}.
71
+ * `shape`: The shape index of the colliding shape.
72
+ * If the shape did not intersect anything, then an empty dictionary is returned instead.
73
+ */
74
+ getRestInfo(parameters: PhysicsShapeQueryParameters2D): GodotDictionary { return _C(this, 6169, parameters) as GodotDictionary; }
75
+
76
+ static readonly name = _R(565, PhysicsDirectSpaceState2D);
77
+ }
@@ -0,0 +1,19 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { PhysicsDirectSpaceState2D } from './PhysicsDirectSpaceState2D.ts';
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+ import type { RID } from '../heap-types/index.ts';
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+ import type { Transform2D, Vector2 } from '../value-types/index.ts';
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+
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+ /**
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+ * This class extends {@link PhysicsDirectSpaceState2D} by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
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+ * Intended for use with GDExtension to create custom implementations of {@link PhysicsDirectSpaceState2D}.
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+ */
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+ export class PhysicsDirectSpaceState2DExtension extends PhysicsDirectSpaceState2D {
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+ constructor(name = 566) { super(name); }
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+
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+ isBodyExcludedFromQuery(body: RID): boolean { return _C(this, 7799, body) as boolean; }
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+
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+ static readonly name = _R(566, PhysicsDirectSpaceState2DExtension);
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+ }