@ringozz/godot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/gen/classes/AESContext.ts +99 -0
- package/gen/classes/AStar2D.ts +222 -0
- package/gen/classes/AStar3D.ts +247 -0
- package/gen/classes/AStarGrid2D.ts +284 -0
- package/gen/classes/AcceptDialog.ts +104 -0
- package/gen/classes/AccessibilityServer.ts +824 -0
- package/gen/classes/AimModifier3D.ts +75 -0
- package/gen/classes/AnimatableBody2D.ts +21 -0
- package/gen/classes/AnimatableBody3D.ts +21 -0
- package/gen/classes/AnimatedSprite2D.ts +160 -0
- package/gen/classes/AnimatedSprite3D.ts +134 -0
- package/gen/classes/AnimatedTexture.ts +74 -0
- package/gen/classes/Animation.ts +596 -0
- package/gen/classes/AnimationLibrary.ts +77 -0
- package/gen/classes/AnimationMixer.ts +450 -0
- package/gen/classes/AnimationNode.ts +159 -0
- package/gen/classes/AnimationNodeAdd2.ts +16 -0
- package/gen/classes/AnimationNodeAdd3.ts +20 -0
- package/gen/classes/AnimationNodeAnimation.ts +84 -0
- package/gen/classes/AnimationNodeBlend2.ts +15 -0
- package/gen/classes/AnimationNodeBlend3.ts +19 -0
- package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
- package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
- package/gen/classes/AnimationNodeBlendTree.ts +110 -0
- package/gen/classes/AnimationNodeExtension.ts +25 -0
- package/gen/classes/AnimationNodeOneShot.ts +144 -0
- package/gen/classes/AnimationNodeOutput.ts +14 -0
- package/gen/classes/AnimationNodeStateMachine.ts +163 -0
- package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
- package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
- package/gen/classes/AnimationNodeSub2.ts +17 -0
- package/gen/classes/AnimationNodeSync.ts +21 -0
- package/gen/classes/AnimationNodeTimeScale.ts +14 -0
- package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
- package/gen/classes/AnimationNodeTransition.ts +92 -0
- package/gen/classes/AnimationPlayer.ts +319 -0
- package/gen/classes/AnimationRootNode.ts +15 -0
- package/gen/classes/AnimationTree.ts +60 -0
- package/gen/classes/Area2D.ts +252 -0
- package/gen/classes/Area3D.ts +305 -0
- package/gen/classes/AreaLight3D.ts +56 -0
- package/gen/classes/ArrayMesh.ts +177 -0
- package/gen/classes/ArrayOccluder3D.ts +35 -0
- package/gen/classes/AspectRatioContainer.ts +78 -0
- package/gen/classes/AtlasTexture.ts +42 -0
- package/gen/classes/AudioBusLayout.ts +14 -0
- package/gen/classes/AudioEffect.ts +16 -0
- package/gen/classes/AudioEffectAmplify.ts +27 -0
- package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
- package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
- package/gen/classes/AudioEffectCapture.ts +62 -0
- package/gen/classes/AudioEffectChorus.ts +95 -0
- package/gen/classes/AudioEffectCompressor.ts +62 -0
- package/gen/classes/AudioEffectDelay.ts +93 -0
- package/gen/classes/AudioEffectDistortion.ts +75 -0
- package/gen/classes/AudioEffectEQ.ts +30 -0
- package/gen/classes/AudioEffectEQ10.ts +25 -0
- package/gen/classes/AudioEffectEQ21.ts +36 -0
- package/gen/classes/AudioEffectEQ6.ts +21 -0
- package/gen/classes/AudioEffectFilter.ts +68 -0
- package/gen/classes/AudioEffectHardLimiter.ts +34 -0
- package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
- package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectInstance.ts +14 -0
- package/gen/classes/AudioEffectLimiter.ts +40 -0
- package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
- package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectNotchFilter.ts +15 -0
- package/gen/classes/AudioEffectPanner.ts +21 -0
- package/gen/classes/AudioEffectPhaser.ts +45 -0
- package/gen/classes/AudioEffectPitchShift.ts +62 -0
- package/gen/classes/AudioEffectRecord.ts +39 -0
- package/gen/classes/AudioEffectReverb.ts +63 -0
- package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
- package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
- package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
- package/gen/classes/AudioListener2D.ts +31 -0
- package/gen/classes/AudioListener3D.ts +61 -0
- package/gen/classes/AudioSample.ts +14 -0
- package/gen/classes/AudioSamplePlayback.ts +14 -0
- package/gen/classes/AudioServer.ts +360 -0
- package/gen/classes/AudioStream.ts +53 -0
- package/gen/classes/AudioStreamGenerator.ts +88 -0
- package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
- package/gen/classes/AudioStreamInteractive.ts +216 -0
- package/gen/classes/AudioStreamMP3.ts +74 -0
- package/gen/classes/AudioStreamMicrophone.ts +15 -0
- package/gen/classes/AudioStreamOggVorbis.ts +71 -0
- package/gen/classes/AudioStreamPlayback.ts +63 -0
- package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
- package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
- package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
- package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
- package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
- package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
- package/gen/classes/AudioStreamPlayer.ts +146 -0
- package/gen/classes/AudioStreamPlayer2D.ts +143 -0
- package/gen/classes/AudioStreamPlayer3D.ts +233 -0
- package/gen/classes/AudioStreamPlaylist.ts +240 -0
- package/gen/classes/AudioStreamPolyphonic.ts +21 -0
- package/gen/classes/AudioStreamRandomizer.ts +99 -0
- package/gen/classes/AudioStreamSynchronized.ts +45 -0
- package/gen/classes/AudioStreamWAV.ts +151 -0
- package/gen/classes/AwaitTweener.ts +20 -0
- package/gen/classes/BackBufferCopy.ts +46 -0
- package/gen/classes/BaseButton.ts +164 -0
- package/gen/classes/BaseMaterial3D.ts +1477 -0
- package/gen/classes/BitMap.ts +94 -0
- package/gen/classes/BlitMaterial.ts +46 -0
- package/gen/classes/Bone2D.ts +71 -0
- package/gen/classes/BoneAttachment3D.ts +57 -0
- package/gen/classes/BoneConstraint3D.ts +122 -0
- package/gen/classes/BoneMap.ts +53 -0
- package/gen/classes/BoneTwistDisperser3D.ts +209 -0
- package/gen/classes/BoxContainer.ts +51 -0
- package/gen/classes/BoxMesh.ts +41 -0
- package/gen/classes/BoxOccluder3D.ts +22 -0
- package/gen/classes/BoxShape3D.ts +22 -0
- package/gen/classes/Button.ts +117 -0
- package/gen/classes/ButtonGroup.ts +39 -0
- package/gen/classes/CCDIK3D.ts +16 -0
- package/gen/classes/CPUParticles2D.ts +590 -0
- package/gen/classes/CPUParticles3D.ts +650 -0
- package/gen/classes/CSGBox3D.ts +29 -0
- package/gen/classes/CSGCombiner3D.ts +15 -0
- package/gen/classes/CSGCylinder3D.ts +52 -0
- package/gen/classes/CSGMesh3D.ts +32 -0
- package/gen/classes/CSGPolygon3D.ts +170 -0
- package/gen/classes/CSGPrimitive3D.ts +20 -0
- package/gen/classes/CSGShape3D.ts +140 -0
- package/gen/classes/CSGSphere3D.ts +46 -0
- package/gen/classes/CSGTorus3D.ts +52 -0
- package/gen/classes/CallbackTweener.ts +29 -0
- package/gen/classes/Camera2D.ts +266 -0
- package/gen/classes/Camera3D.ts +275 -0
- package/gen/classes/CameraAttributes.ts +50 -0
- package/gen/classes/CameraAttributesPhysical.ts +73 -0
- package/gen/classes/CameraAttributesPractical.ts +75 -0
- package/gen/classes/CameraFeed.ts +155 -0
- package/gen/classes/CameraServer.ts +105 -0
- package/gen/classes/CameraTexture.ts +34 -0
- package/gen/classes/CanvasGroup.ts +54 -0
- package/gen/classes/CanvasItem.ts +698 -0
- package/gen/classes/CanvasItemMaterial.ts +97 -0
- package/gen/classes/CanvasLayer.ts +103 -0
- package/gen/classes/CanvasModulate.ts +21 -0
- package/gen/classes/CanvasTexture.ts +60 -0
- package/gen/classes/CapsuleMesh.ts +40 -0
- package/gen/classes/CapsuleShape2D.ts +35 -0
- package/gen/classes/CapsuleShape3D.ts +35 -0
- package/gen/classes/CenterContainer.ts +20 -0
- package/gen/classes/ChainIK3D.ts +102 -0
- package/gen/classes/CharFXTransform.ts +108 -0
- package/gen/classes/CharacterBody2D.ts +252 -0
- package/gen/classes/CharacterBody3D.ts +246 -0
- package/gen/classes/CheckBox.ts +16 -0
- package/gen/classes/CheckButton.ts +15 -0
- package/gen/classes/CircleShape2D.ts +21 -0
- package/gen/classes/ClassDB.ts +197 -0
- package/gen/classes/CodeEdit.ts +619 -0
- package/gen/classes/CodeHighlighter.ts +132 -0
- package/gen/classes/CollisionObject2D.ts +235 -0
- package/gen/classes/CollisionObject3D.ts +199 -0
- package/gen/classes/CollisionPolygon2D.ts +70 -0
- package/gen/classes/CollisionPolygon3D.ts +54 -0
- package/gen/classes/CollisionShape2D.ts +55 -0
- package/gen/classes/CollisionShape3D.ts +53 -0
- package/gen/classes/ColorPalette.ts +21 -0
- package/gen/classes/ColorPicker.ts +197 -0
- package/gen/classes/ColorPickerButton.ts +68 -0
- package/gen/classes/ColorRect.ts +21 -0
- package/gen/classes/Compositor.ts +22 -0
- package/gen/classes/CompositorEffect.ts +134 -0
- package/gen/classes/CompressedCubemap.ts +22 -0
- package/gen/classes/CompressedCubemapArray.ts +22 -0
- package/gen/classes/CompressedTexture2D.ts +27 -0
- package/gen/classes/CompressedTexture2DArray.ts +22 -0
- package/gen/classes/CompressedTexture3D.ts +22 -0
- package/gen/classes/CompressedTextureLayered.ts +19 -0
- package/gen/classes/ConcavePolygonShape2D.ts +25 -0
- package/gen/classes/ConcavePolygonShape3D.ts +28 -0
- package/gen/classes/ConeTwistJoint3D.ts +84 -0
- package/gen/classes/ConfigFile.ts +170 -0
- package/gen/classes/ConfirmationDialog.ts +39 -0
- package/gen/classes/Container.ts +54 -0
- package/gen/classes/Control.ts +1499 -0
- package/gen/classes/ConvertTransformModifier3D.ts +153 -0
- package/gen/classes/ConvexPolygonShape2D.ts +30 -0
- package/gen/classes/ConvexPolygonShape3D.ts +24 -0
- package/gen/classes/CopyTransformModifier3D.ts +220 -0
- package/gen/classes/Crypto.ts +114 -0
- package/gen/classes/CryptoKey.ts +43 -0
- package/gen/classes/Cubemap.ts +47 -0
- package/gen/classes/CubemapArray.ts +30 -0
- package/gen/classes/Curve.ts +183 -0
- package/gen/classes/Curve2D.ts +145 -0
- package/gen/classes/Curve3D.ts +173 -0
- package/gen/classes/CurveTexture.ts +48 -0
- package/gen/classes/CurveXYZTexture.ts +40 -0
- package/gen/classes/CylinderMesh.ts +58 -0
- package/gen/classes/CylinderShape3D.ts +28 -0
- package/gen/classes/DPITexture.ts +73 -0
- package/gen/classes/DTLSServer.ts +93 -0
- package/gen/classes/DampedSpringJoint2D.ts +38 -0
- package/gen/classes/Decal.ts +146 -0
- package/gen/classes/DirAccess.ts +300 -0
- package/gen/classes/DirectionalLight2D.ts +28 -0
- package/gen/classes/DirectionalLight3D.ts +104 -0
- package/gen/classes/DisplayServer.ts +3119 -0
- package/gen/classes/DrawableTexture2D.ts +75 -0
- package/gen/classes/ENetConnection.ts +192 -0
- package/gen/classes/ENetMultiplayerPeer.ts +54 -0
- package/gen/classes/ENetPacketPeer.ts +234 -0
- package/gen/classes/EncodedObjectAsID.ts +21 -0
- package/gen/classes/Engine.ts +322 -0
- package/gen/classes/EngineDebugger.ts +136 -0
- package/gen/classes/EngineProfiler.ts +16 -0
- package/gen/classes/Environment.ts +786 -0
- package/gen/classes/Expression.ts +60 -0
- package/gen/classes/ExternalTexture.ts +35 -0
- package/gen/classes/FABRIK3D.ts +16 -0
- package/gen/classes/FBXDocument.ts +15 -0
- package/gen/classes/FBXState.ts +20 -0
- package/gen/classes/FastNoiseLite.ts +284 -0
- package/gen/classes/FileAccess.ts +596 -0
- package/gen/classes/FileDialog.ts +428 -0
- package/gen/classes/FlowContainer.ts +84 -0
- package/gen/classes/FogMaterial.ts +54 -0
- package/gen/classes/FogVolume.ts +39 -0
- package/gen/classes/FoldableContainer.ts +110 -0
- package/gen/classes/FoldableGroup.ts +38 -0
- package/gen/classes/Font.ts +242 -0
- package/gen/classes/FontFile.ts +514 -0
- package/gen/classes/FontVariation.ts +123 -0
- package/gen/classes/FramebufferCacheRD.ts +21 -0
- package/gen/classes/GDExtension.ts +47 -0
- package/gen/classes/GDExtensionManager.ts +101 -0
- package/gen/classes/GDScript.ts +30 -0
- package/gen/classes/GLTFAccessor.ts +203 -0
- package/gen/classes/GLTFAnimation.ts +33 -0
- package/gen/classes/GLTFBufferView.ts +68 -0
- package/gen/classes/GLTFCamera.ts +66 -0
- package/gen/classes/GLTFDocument.ts +202 -0
- package/gen/classes/GLTFDocumentExtension.ts +26 -0
- package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
- package/gen/classes/GLTFLight.ts +80 -0
- package/gen/classes/GLTFMesh.ts +53 -0
- package/gen/classes/GLTFNode.ts +125 -0
- package/gen/classes/GLTFObjectModelProperty.ts +136 -0
- package/gen/classes/GLTFPhysicsBody.ts +89 -0
- package/gen/classes/GLTFPhysicsShape.ts +92 -0
- package/gen/classes/GLTFSkeleton.ts +32 -0
- package/gen/classes/GLTFSkin.ts +44 -0
- package/gen/classes/GLTFSpecGloss.ts +46 -0
- package/gen/classes/GLTFState.ts +250 -0
- package/gen/classes/GLTFTexture.ts +23 -0
- package/gen/classes/GLTFTextureSampler.ts +38 -0
- package/gen/classes/GPUParticles2D.ts +270 -0
- package/gen/classes/GPUParticles3D.ts +339 -0
- package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
- package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
- package/gen/classes/GPUParticlesCollision3D.ts +26 -0
- package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
- package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
- package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
- package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
- package/gen/classes/Generic6DOFJoint3D.ts +146 -0
- package/gen/classes/Geometry2D.ts +249 -0
- package/gen/classes/Geometry3D.ts +94 -0
- package/gen/classes/GeometryInstance3D.ts +223 -0
- package/gen/classes/GodotInstance.ts +48 -0
- package/gen/classes/Gradient.ts +125 -0
- package/gen/classes/GradientTexture1D.ts +33 -0
- package/gen/classes/GradientTexture2D.ts +104 -0
- package/gen/classes/GraphEdit.ts +535 -0
- package/gen/classes/GraphElement.ts +101 -0
- package/gen/classes/GraphFrame.ts +66 -0
- package/gen/classes/GraphNode.ts +241 -0
- package/gen/classes/GridContainer.ts +21 -0
- package/gen/classes/GridMap.ts +294 -0
- package/gen/classes/GrooveJoint2D.ts +26 -0
- package/gen/classes/HBoxContainer.ts +14 -0
- package/gen/classes/HFlowContainer.ts +14 -0
- package/gen/classes/HMACContext.ts +54 -0
- package/gen/classes/HScrollBar.ts +14 -0
- package/gen/classes/HSeparator.ts +14 -0
- package/gen/classes/HSlider.ts +14 -0
- package/gen/classes/HSplitContainer.ts +14 -0
- package/gen/classes/HTTPClient.ts +525 -0
- package/gen/classes/HTTPRequest.ts +264 -0
- package/gen/classes/HashingContext.ts +75 -0
- package/gen/classes/HeightMapShape3D.ts +73 -0
- package/gen/classes/HingeJoint3D.ts +90 -0
- package/gen/classes/IKModifier3D.ts +40 -0
- package/gen/classes/IP.ts +132 -0
- package/gen/classes/Image.ts +835 -0
- package/gen/classes/ImageFormatLoader.ts +31 -0
- package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
- package/gen/classes/ImageTexture.ts +73 -0
- package/gen/classes/ImageTexture3D.ts +29 -0
- package/gen/classes/ImageTextureLayered.ts +66 -0
- package/gen/classes/ImmediateMesh.ts +85 -0
- package/gen/classes/ImporterMesh.ts +159 -0
- package/gen/classes/ImporterMeshInstance3D.ts +45 -0
- package/gen/classes/Input.ts +743 -0
- package/gen/classes/InputEvent.ts +112 -0
- package/gen/classes/InputEventAction.ts +40 -0
- package/gen/classes/InputEventFromWindow.ts +19 -0
- package/gen/classes/InputEventGesture.ts +20 -0
- package/gen/classes/InputEventJoypadButton.ts +30 -0
- package/gen/classes/InputEventJoypadMotion.ts +27 -0
- package/gen/classes/InputEventKey.ts +133 -0
- package/gen/classes/InputEventMIDI.ts +108 -0
- package/gen/classes/InputEventMagnifyGesture.ts +21 -0
- package/gen/classes/InputEventMouse.ts +35 -0
- package/gen/classes/InputEventMouseButton.ts +46 -0
- package/gen/classes/InputEventMouseMotion.ts +67 -0
- package/gen/classes/InputEventPanGesture.ts +22 -0
- package/gen/classes/InputEventScreenDrag.ts +71 -0
- package/gen/classes/InputEventScreenTouch.ts +45 -0
- package/gen/classes/InputEventShortcut.ts +21 -0
- package/gen/classes/InputEventWithModifiers.ts +56 -0
- package/gen/classes/InputMap.ts +97 -0
- package/gen/classes/InstancePlaceholder.ts +33 -0
- package/gen/classes/IntervalTweener.ts +15 -0
- package/gen/classes/ItemList.ts +482 -0
- package/gen/classes/IterateIK3D.ts +136 -0
- package/gen/classes/JNISingleton.ts +20 -0
- package/gen/classes/JSON.ts +163 -0
- package/gen/classes/JSONRPC.ts +87 -0
- package/gen/classes/JacobianIK3D.ts +16 -0
- package/gen/classes/JavaClass.ts +37 -0
- package/gen/classes/JavaClassWrapper.ts +94 -0
- package/gen/classes/JavaObject.ts +28 -0
- package/gen/classes/JavaScriptBridge.ts +85 -0
- package/gen/classes/JavaScriptObject.ts +45 -0
- package/gen/classes/Joint2D.ts +44 -0
- package/gen/classes/Joint3D.ts +46 -0
- package/gen/classes/JointLimitation3D.ts +14 -0
- package/gen/classes/JointLimitationCone3D.ts +21 -0
- package/gen/classes/KinematicCollision2D.ts +83 -0
- package/gen/classes/KinematicCollision3D.ts +88 -0
- package/gen/classes/Label.ts +184 -0
- package/gen/classes/Label3D.ts +280 -0
- package/gen/classes/LabelSettings.ts +168 -0
- package/gen/classes/Light2D.ts +150 -0
- package/gen/classes/Light3D.ts +310 -0
- package/gen/classes/LightOccluder2D.ts +33 -0
- package/gen/classes/LightmapGI.ts +291 -0
- package/gen/classes/LightmapGIData.ts +85 -0
- package/gen/classes/LightmapProbe.ts +16 -0
- package/gen/classes/Lightmapper.ts +14 -0
- package/gen/classes/LightmapperRD.ts +15 -0
- package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
- package/gen/classes/Line2D.ts +191 -0
- package/gen/classes/LineEdit.ts +663 -0
- package/gen/classes/LinkButton.ts +99 -0
- package/gen/classes/Logger.ts +38 -0
- package/gen/classes/LookAtModifier3D.ts +245 -0
- package/gen/classes/MainLoop.ts +115 -0
- package/gen/classes/MarginContainer.ts +27 -0
- package/gen/classes/Marker2D.ts +20 -0
- package/gen/classes/Marker3D.ts +20 -0
- package/gen/classes/Marshalls.ts +50 -0
- package/gen/classes/Material.ts +53 -0
- package/gen/classes/MenuBar.ts +114 -0
- package/gen/classes/MenuButton.ts +51 -0
- package/gen/classes/Mesh.ts +348 -0
- package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
- package/gen/classes/MeshDataTool.ts +251 -0
- package/gen/classes/MeshInstance2D.ts +37 -0
- package/gen/classes/MeshInstance3D.ts +122 -0
- package/gen/classes/MeshLibrary.ts +149 -0
- package/gen/classes/MeshTexture.ts +34 -0
- package/gen/classes/MethodTweener.ts +32 -0
- package/gen/classes/MissingNode.ts +39 -0
- package/gen/classes/MissingResource.ts +27 -0
- package/gen/classes/MobileVRInterface.ts +89 -0
- package/gen/classes/ModifierBoneTarget3D.ts +27 -0
- package/gen/classes/MovieWriter.ts +34 -0
- package/gen/classes/MultiMesh.ts +197 -0
- package/gen/classes/MultiMeshInstance2D.ts +36 -0
- package/gen/classes/MultiMeshInstance3D.ts +22 -0
- package/gen/classes/MultiplayerAPI.ts +139 -0
- package/gen/classes/MultiplayerAPIExtension.ts +99 -0
- package/gen/classes/MultiplayerPeer.ts +148 -0
- package/gen/classes/MultiplayerPeerExtension.ts +17 -0
- package/gen/classes/MultiplayerSpawner.ts +75 -0
- package/gen/classes/MultiplayerSynchronizer.ts +119 -0
- package/gen/classes/Mutex.ts +37 -0
- package/gen/classes/NativeMenu.ts +567 -0
- package/gen/classes/NavigationAgent2D.ts +361 -0
- package/gen/classes/NavigationAgent3D.ts +380 -0
- package/gen/classes/NavigationLink2D.ts +107 -0
- package/gen/classes/NavigationLink3D.ts +107 -0
- package/gen/classes/NavigationMesh.ts +283 -0
- package/gen/classes/NavigationMeshGenerator.ts +46 -0
- package/gen/classes/NavigationMeshSourceGeometryData2D.ts +75 -0
- package/gen/classes/NavigationMeshSourceGeometryData3D.ts +76 -0
- package/gen/classes/NavigationObstacle2D.ts +87 -0
- package/gen/classes/NavigationObstacle3D.ts +100 -0
- package/gen/classes/NavigationPathQueryParameters2D.ts +162 -0
- package/gen/classes/NavigationPathQueryParameters3D.ts +162 -0
- package/gen/classes/NavigationPathQueryResult2D.ts +64 -0
- package/gen/classes/NavigationPathQueryResult3D.ts +64 -0
- package/gen/classes/NavigationPolygon.ts +259 -0
- package/gen/classes/NavigationRegion2D.ts +116 -0
- package/gen/classes/NavigationRegion3D.ts +116 -0
- package/gen/classes/NavigationServer2D.ts +799 -0
- package/gen/classes/NavigationServer2DManager.ts +28 -0
- package/gen/classes/NavigationServer3D.ts +888 -0
- package/gen/classes/NavigationServer3DManager.ts +28 -0
- package/gen/classes/NinePatchRect.ts +95 -0
- package/gen/classes/Node.ts +1336 -0
- package/gen/classes/Node2D.ts +150 -0
- package/gen/classes/Node3D.ts +404 -0
- package/gen/classes/Node3DGizmo.ts +14 -0
- package/gen/classes/Noise.ts +67 -0
- package/gen/classes/NoiseTexture2D.ts +104 -0
- package/gen/classes/NoiseTexture3D.ts +84 -0
- package/gen/classes/ORMMaterial3D.ts +14 -0
- package/gen/classes/OS.ts +848 -0
- package/gen/classes/Object.ts +583 -0
- package/gen/classes/Occluder3D.ts +25 -0
- package/gen/classes/OccluderInstance3D.ts +54 -0
- package/gen/classes/OccluderPolygon2D.ts +51 -0
- package/gen/classes/OfflineMultiplayerPeer.ts +15 -0
- package/gen/classes/OggPacketSequence.ts +38 -0
- package/gen/classes/OggPacketSequencePlayback.ts +11 -0
- package/gen/classes/OmniLight3D.ts +49 -0
- package/gen/classes/OpenXRAPIExtension.ts +303 -0
- package/gen/classes/OpenXRAction.ts +55 -0
- package/gen/classes/OpenXRActionBindingModifier.ts +14 -0
- package/gen/classes/OpenXRActionMap.ts +86 -0
- package/gen/classes/OpenXRActionSet.ts +50 -0
- package/gen/classes/OpenXRAnalogThresholdModifier.ts +40 -0
- package/gen/classes/OpenXRAnchorTracker.ts +32 -0
- package/gen/classes/OpenXRAndroidThreadSettingsExtension.ts +43 -0
- package/gen/classes/OpenXRBindingModifier.ts +14 -0
- package/gen/classes/OpenXRCompositionLayer.ts +275 -0
- package/gen/classes/OpenXRCompositionLayerCylinder.ts +38 -0
- package/gen/classes/OpenXRCompositionLayerEquirect.ts +44 -0
- package/gen/classes/OpenXRCompositionLayerQuad.ts +21 -0
- package/gen/classes/OpenXRDpadBindingModifier.ts +73 -0
- package/gen/classes/OpenXRExtensionWrapper.ts +33 -0
- package/gen/classes/OpenXRExtensionWrapperExtension.ts +14 -0
- package/gen/classes/OpenXRFrameSynthesisExtension.ts +36 -0
- package/gen/classes/OpenXRFutureExtension.ts +43 -0
- package/gen/classes/OpenXRFutureResult.ts +64 -0
- package/gen/classes/OpenXRHand.ts +117 -0
- package/gen/classes/OpenXRHapticBase.ts +13 -0
- package/gen/classes/OpenXRHapticVibration.ts +32 -0
- package/gen/classes/OpenXRIPBinding.ts +72 -0
- package/gen/classes/OpenXRIPBindingModifier.ts +14 -0
- package/gen/classes/OpenXRInteractionProfile.ts +56 -0
- package/gen/classes/OpenXRInteractionProfileMetadata.ts +43 -0
- package/gen/classes/OpenXRInterface.ts +550 -0
- package/gen/classes/OpenXRMarkerTracker.ts +46 -0
- package/gen/classes/OpenXRPlaneTracker.ts +68 -0
- package/gen/classes/OpenXRRenderModel.ts +33 -0
- package/gen/classes/OpenXRRenderModelExtension.ts +105 -0
- package/gen/classes/OpenXRRenderModelManager.ts +63 -0
- package/gen/classes/OpenXRSpatialAnchorCapability.ts +114 -0
- package/gen/classes/OpenXRSpatialCapabilityConfigurationAnchor.ts +21 -0
- package/gen/classes/OpenXRSpatialCapabilityConfigurationAprilTag.ts +50 -0
- package/gen/classes/OpenXRSpatialCapabilityConfigurationAruco.ts +98 -0
- package/gen/classes/OpenXRSpatialCapabilityConfigurationBaseHeader.ts +25 -0
- package/gen/classes/OpenXRSpatialCapabilityConfigurationMicroQrCode.ts +21 -0
- package/gen/classes/OpenXRSpatialCapabilityConfigurationPlaneTracking.ts +36 -0
- package/gen/classes/OpenXRSpatialCapabilityConfigurationQrCode.ts +21 -0
- package/gen/classes/OpenXRSpatialComponentAnchorList.ts +20 -0
- package/gen/classes/OpenXRSpatialComponentBounded2DList.ts +25 -0
- package/gen/classes/OpenXRSpatialComponentBounded3DList.ts +25 -0
- package/gen/classes/OpenXRSpatialComponentData.ts +24 -0
- package/gen/classes/OpenXRSpatialComponentMarkerList.ts +60 -0
- package/gen/classes/OpenXRSpatialComponentMesh2DList.ts +31 -0
- package/gen/classes/OpenXRSpatialComponentMesh3DList.ts +26 -0
- package/gen/classes/OpenXRSpatialComponentParentList.ts +20 -0
- package/gen/classes/OpenXRSpatialComponentPersistenceList.ts +24 -0
- package/gen/classes/OpenXRSpatialComponentPlaneAlignmentList.ts +41 -0
- package/gen/classes/OpenXRSpatialComponentPlaneSemanticLabelList.ts +45 -0
- package/gen/classes/OpenXRSpatialComponentPolygon2DList.ts +26 -0
- package/gen/classes/OpenXRSpatialContextPersistenceConfig.ts +30 -0
- package/gen/classes/OpenXRSpatialEntityExtension.ts +241 -0
- package/gen/classes/OpenXRSpatialEntityTracker.ts +82 -0
- package/gen/classes/OpenXRSpatialMarkerTrackingCapability.ts +56 -0
- package/gen/classes/OpenXRSpatialPlaneTrackingCapability.ts +33 -0
- package/gen/classes/OpenXRSpatialQueryResultData.ts +30 -0
- package/gen/classes/OpenXRStructureBase.ts +25 -0
- package/gen/classes/OpenXRVisibilityMask.ts +15 -0
- package/gen/classes/OptimizedTranslation.ts +22 -0
- package/gen/classes/OptionButton.ts +236 -0
- package/gen/classes/PCKPacker.ts +57 -0
- package/gen/classes/PackedDataContainer.ts +58 -0
- package/gen/classes/PackedDataContainerRef.ts +47 -0
- package/gen/classes/PackedScene.ts +104 -0
- package/gen/classes/PacketPeer.ts +56 -0
- package/gen/classes/PacketPeerDTLS.ts +65 -0
- package/gen/classes/PacketPeerExtension.ts +12 -0
- package/gen/classes/PacketPeerStream.ts +28 -0
- package/gen/classes/PacketPeerUDP.ts +139 -0
- package/gen/classes/Panel.ts +14 -0
- package/gen/classes/PanelContainer.ts +14 -0
- package/gen/classes/PanoramaSkyMaterial.ts +35 -0
- package/gen/classes/Parallax2D.ts +78 -0
- package/gen/classes/ParallaxBackground.ts +52 -0
- package/gen/classes/ParallaxLayer.ts +38 -0
- package/gen/classes/ParticleProcessMaterial.ts +949 -0
- package/gen/classes/Path2D.ts +22 -0
- package/gen/classes/Path3D.ts +42 -0
- package/gen/classes/PathFollow2D.ts +60 -0
- package/gen/classes/PathFollow3D.ts +104 -0
- package/gen/classes/Performance.ts +370 -0
- package/gen/classes/PhysicalBone2D.ts +59 -0
- package/gen/classes/PhysicalBone3D.ts +189 -0
- package/gen/classes/PhysicalBoneSimulator3D.ts +43 -0
- package/gen/classes/PhysicalSkyMaterial.ts +83 -0
- package/gen/classes/PhysicsBody2D.ts +55 -0
- package/gen/classes/PhysicsBody3D.ts +94 -0
- package/gen/classes/PhysicsDirectBodyState2D.ts +249 -0
- package/gen/classes/PhysicsDirectBodyState2DExtension.ts +19 -0
- package/gen/classes/PhysicsDirectBodyState3D.ts +256 -0
- package/gen/classes/PhysicsDirectBodyState3DExtension.ts +19 -0
- package/gen/classes/PhysicsDirectSpaceState2D.ts +77 -0
- package/gen/classes/PhysicsDirectSpaceState2DExtension.ts +19 -0
- package/gen/classes/PhysicsDirectSpaceState3D.ts +81 -0
- package/gen/classes/PhysicsDirectSpaceState3DExtension.ts +19 -0
- package/gen/classes/PhysicsMaterial.ts +39 -0
- package/gen/classes/PhysicsPointQueryParameters2D.ts +54 -0
- package/gen/classes/PhysicsPointQueryParameters3D.ts +47 -0
- package/gen/classes/PhysicsRayQueryParameters2D.ts +71 -0
- package/gen/classes/PhysicsRayQueryParameters3D.ts +77 -0
- package/gen/classes/PhysicsServer2D.ts +1078 -0
- package/gen/classes/PhysicsServer2DExtension.ts +33 -0
- package/gen/classes/PhysicsServer2DManager.ts +28 -0
- package/gen/classes/PhysicsServer3D.ts +1620 -0
- package/gen/classes/PhysicsServer3DExtension.ts +26 -0
- package/gen/classes/PhysicsServer3DManager.ts +28 -0
- package/gen/classes/PhysicsServer3DRenderingServerHandler.ts +27 -0
- package/gen/classes/PhysicsShapeQueryParameters2D.ts +89 -0
- package/gen/classes/PhysicsShapeQueryParameters3D.ts +89 -0
- package/gen/classes/PhysicsTestMotionParameters2D.ts +60 -0
- package/gen/classes/PhysicsTestMotionParameters3D.ts +66 -0
- package/gen/classes/PhysicsTestMotionResult2D.ts +82 -0
- package/gen/classes/PhysicsTestMotionResult3D.ts +87 -0
- package/gen/classes/PinJoint2D.ts +50 -0
- package/gen/classes/PinJoint3D.ts +42 -0
- package/gen/classes/PlaceholderCubemap.ts +17 -0
- package/gen/classes/PlaceholderCubemapArray.ts +17 -0
- package/gen/classes/PlaceholderMaterial.ts +16 -0
- package/gen/classes/PlaceholderMesh.ts +23 -0
- package/gen/classes/PlaceholderTexture2D.ts +24 -0
- package/gen/classes/PlaceholderTexture2DArray.ts +17 -0
- package/gen/classes/PlaceholderTexture3D.ts +24 -0
- package/gen/classes/PlaceholderTextureLayered.ts +29 -0
- package/gen/classes/PlaneMesh.ts +64 -0
- package/gen/classes/PointLight2D.ts +40 -0
- package/gen/classes/PointMesh.ts +16 -0
- package/gen/classes/Polygon2D.ts +150 -0
- package/gen/classes/PolygonOccluder3D.ts +23 -0
- package/gen/classes/PolygonPathFinder.ts +61 -0
- package/gen/classes/Popup.ts +22 -0
- package/gen/classes/PopupMenu.ts +567 -0
- package/gen/classes/PopupPanel.ts +14 -0
- package/gen/classes/PortableCompressedTexture2D.ts +74 -0
- package/gen/classes/PrimitiveMesh.ts +69 -0
- package/gen/classes/PrismMesh.ts +45 -0
- package/gen/classes/ProceduralSkyMaterial.ts +102 -0
- package/gen/classes/ProgressBar.ts +60 -0
- package/gen/classes/ProjectSettings.ts +233 -0
- package/gen/classes/PropertyTweener.ts +94 -0
- package/gen/classes/QuadMesh.ts +14 -0
- package/gen/classes/QuadOccluder3D.ts +22 -0
- package/gen/classes/RDAccelerationStructureGeometry.ts +71 -0
- package/gen/classes/RDAccelerationStructureInstance.ts +53 -0
- package/gen/classes/RDAttachmentFormat.ts +33 -0
- package/gen/classes/RDFramebufferPass.ts +52 -0
- package/gen/classes/RDHitGroup.ts +35 -0
- package/gen/classes/RDPipelineColorBlendState.ts +42 -0
- package/gen/classes/RDPipelineColorBlendStateAttachment.ts +161 -0
- package/gen/classes/RDPipelineDepthStencilState.ts +141 -0
- package/gen/classes/RDPipelineMultisampleState.ts +52 -0
- package/gen/classes/RDPipelineRasterizationState.ts +81 -0
- package/gen/classes/RDPipelineShader.ts +29 -0
- package/gen/classes/RDPipelineSpecializationConstant.ts +28 -0
- package/gen/classes/RDSamplerState.ts +106 -0
- package/gen/classes/RDShaderFile.ts +38 -0
- package/gen/classes/RDShaderSPIRV.ts +136 -0
- package/gen/classes/RDShaderSource.ts +82 -0
- package/gen/classes/RDTextureFormat.ts +93 -0
- package/gen/classes/RDTextureView.ts +45 -0
- package/gen/classes/RDUniform.ts +43 -0
- package/gen/classes/RDVertexAttribute.ts +52 -0
- package/gen/classes/RandomNumberGenerator.ts +114 -0
- package/gen/classes/Range.ts +104 -0
- package/gen/classes/RayCast2D.ts +148 -0
- package/gen/classes/RayCast3D.ts +172 -0
- package/gen/classes/RectangleShape2D.ts +22 -0
- package/gen/classes/RefCounted.ts +41 -0
- package/gen/classes/ReferenceRect.ts +33 -0
- package/gen/classes/ReflectionProbe.ts +145 -0
- package/gen/classes/RegEx.ts +129 -0
- package/gen/classes/RegExMatch.ts +53 -0
- package/gen/classes/RemoteTransform2D.ts +51 -0
- package/gen/classes/RemoteTransform3D.ts +51 -0
- package/gen/classes/RenderData.ts +37 -0
- package/gen/classes/RenderDataExtension.ts +17 -0
- package/gen/classes/RenderDataRD.ts +15 -0
- package/gen/classes/RenderSceneBuffers.ts +20 -0
- package/gen/classes/RenderSceneBuffersConfiguration.ts +78 -0
- package/gen/classes/RenderSceneBuffersExtension.ts +15 -0
- package/gen/classes/RenderSceneBuffersRD.ts +163 -0
- package/gen/classes/RenderSceneData.ts +49 -0
- package/gen/classes/RenderSceneDataExtension.ts +16 -0
- package/gen/classes/RenderSceneDataRD.ts +15 -0
- package/gen/classes/RenderingDevice.ts +3416 -0
- package/gen/classes/RenderingServer.ts +5580 -0
- package/gen/classes/Resource.ts +171 -0
- package/gen/classes/ResourceFormatLoader.ts +44 -0
- package/gen/classes/ResourceFormatSaver.ts +18 -0
- package/gen/classes/ResourceImporter.ts +28 -0
- package/gen/classes/ResourceLoader.ts +178 -0
- package/gen/classes/ResourcePreloader.ts +50 -0
- package/gen/classes/ResourceSaver.ts +94 -0
- package/gen/classes/ResourceUID.ts +73 -0
- package/gen/classes/RetargetModifier3D.ts +91 -0
- package/gen/classes/RibbonTrailMesh.ts +66 -0
- package/gen/classes/RichTextEffect.ts +27 -0
- package/gen/classes/RichTextLabel.ts +860 -0
- package/gen/classes/RigidBody2D.ts +359 -0
- package/gen/classes/RigidBody3D.ts +347 -0
- package/gen/classes/RootMotionView.ts +47 -0
- package/gen/classes/SceneMultiplayer.ts +122 -0
- package/gen/classes/SceneReplicationConfig.ts +96 -0
- package/gen/classes/SceneState.ts +160 -0
- package/gen/classes/SceneTree.ts +371 -0
- package/gen/classes/SceneTreeTimer.ts +42 -0
- package/gen/classes/Script.ts +122 -0
- package/gen/classes/ScriptBacktrace.ts +103 -0
- package/gen/classes/ScriptExtension.ts +15 -0
- package/gen/classes/ScriptLanguage.ts +21 -0
- package/gen/classes/ScriptLanguageExtension.ts +72 -0
- package/gen/classes/ScrollBar.ts +26 -0
- package/gen/classes/ScrollContainer.ts +199 -0
- package/gen/classes/SegmentShape2D.ts +27 -0
- package/gen/classes/Semaphore.ts +33 -0
- package/gen/classes/SeparationRayShape2D.ts +27 -0
- package/gen/classes/SeparationRayShape3D.ts +27 -0
- package/gen/classes/Separator.ts +13 -0
- package/gen/classes/Shader.ts +83 -0
- package/gen/classes/ShaderGlobalsOverride.ts +16 -0
- package/gen/classes/ShaderInclude.ts +20 -0
- package/gen/classes/ShaderIncludeDB.ts +30 -0
- package/gen/classes/ShaderMaterial.ts +36 -0
- package/gen/classes/Shape2D.ts +61 -0
- package/gen/classes/Shape3D.ts +35 -0
- package/gen/classes/ShapeCast2D.ts +168 -0
- package/gen/classes/ShapeCast3D.ts +181 -0
- package/gen/classes/Shortcut.ts +60 -0
- package/gen/classes/Skeleton2D.ts +67 -0
- package/gen/classes/Skeleton3D.ts +359 -0
- package/gen/classes/SkeletonIK3D.ts +119 -0
- package/gen/classes/SkeletonModification2D.ts +58 -0
- package/gen/classes/SkeletonModification2DCCDIK.ts +107 -0
- package/gen/classes/SkeletonModification2DFABRIK.ts +73 -0
- package/gen/classes/SkeletonModification2DJiggle.ts +165 -0
- package/gen/classes/SkeletonModification2DLookAt.ts +84 -0
- package/gen/classes/SkeletonModification2DPhysicalBones.ts +49 -0
- package/gen/classes/SkeletonModification2DStackHolder.ts +26 -0
- package/gen/classes/SkeletonModification2DTwoBoneIK.ts +80 -0
- package/gen/classes/SkeletonModificationStack2D.ts +82 -0
- package/gen/classes/SkeletonModifier3D.ts +168 -0
- package/gen/classes/SkeletonProfile.ts +180 -0
- package/gen/classes/SkeletonProfileHumanoid.ts +76 -0
- package/gen/classes/Skin.ts +35 -0
- package/gen/classes/SkinReference.ts +30 -0
- package/gen/classes/Sky.ts +94 -0
- package/gen/classes/Slider.ts +78 -0
- package/gen/classes/SliderJoint3D.ts +122 -0
- package/gen/classes/SocketServer.ts +34 -0
- package/gen/classes/SoftBody3D.ts +188 -0
- package/gen/classes/SphereMesh.ts +45 -0
- package/gen/classes/SphereOccluder3D.ts +21 -0
- package/gen/classes/SphereShape3D.ts +21 -0
- package/gen/classes/SpinBox.ts +97 -0
- package/gen/classes/SplineIK3D.ts +70 -0
- package/gen/classes/SplitContainer.ts +163 -0
- package/gen/classes/SpotLight3D.ts +46 -0
- package/gen/classes/SpringArm3D.ts +64 -0
- package/gen/classes/SpringBoneCollision3D.ts +48 -0
- package/gen/classes/SpringBoneCollisionCapsule3D.ts +40 -0
- package/gen/classes/SpringBoneCollisionPlane3D.ts +14 -0
- package/gen/classes/SpringBoneCollisionSphere3D.ts +26 -0
- package/gen/classes/SpringBoneSimulator3D.ts +476 -0
- package/gen/classes/Sprite2D.ts +125 -0
- package/gen/classes/Sprite3D.ts +71 -0
- package/gen/classes/SpriteBase3D.ts +205 -0
- package/gen/classes/SpriteFrames.ts +147 -0
- package/gen/classes/StandardMaterial3D.ts +14 -0
- package/gen/classes/StaticBody2D.ts +37 -0
- package/gen/classes/StaticBody3D.ts +37 -0
- package/gen/classes/StatusIndicator.ts +50 -0
- package/gen/classes/StreamPeer.ts +206 -0
- package/gen/classes/StreamPeerBuffer.ts +52 -0
- package/gen/classes/StreamPeerExtension.ts +12 -0
- package/gen/classes/StreamPeerGZIP.ts +37 -0
- package/gen/classes/StreamPeerSocket.ts +51 -0
- package/gen/classes/StreamPeerTCP.ts +48 -0
- package/gen/classes/StreamPeerTLS.ts +73 -0
- package/gen/classes/StreamPeerUDS.ts +32 -0
- package/gen/classes/StyleBox.ts +86 -0
- package/gen/classes/StyleBoxEmpty.ts +14 -0
- package/gen/classes/StyleBoxFlat.ts +200 -0
- package/gen/classes/StyleBoxLine.ts +45 -0
- package/gen/classes/StyleBoxTexture.ts +138 -0
- package/gen/classes/SubViewport.ts +98 -0
- package/gen/classes/SubViewportContainer.ts +40 -0
- package/gen/classes/SubtweenTweener.ts +20 -0
- package/gen/classes/SurfaceTool.ts +271 -0
- package/gen/classes/SyntaxHighlighter.ts +54 -0
- package/gen/classes/SystemFont.ts +122 -0
- package/gen/classes/TCPServer.ts +35 -0
- package/gen/classes/TLSOptions.ts +79 -0
- package/gen/classes/TabBar.ts +363 -0
- package/gen/classes/TabContainer.ts +296 -0
- package/gen/classes/TextEdit.ts +1458 -0
- package/gen/classes/TextLine.ts +179 -0
- package/gen/classes/TextMesh.ts +134 -0
- package/gen/classes/TextParagraph.ts +278 -0
- package/gen/classes/TextServer.ts +1891 -0
- package/gen/classes/TextServerAdvanced.ts +14 -0
- package/gen/classes/TextServerDummy.ts +30 -0
- package/gen/classes/TextServerExtension.ts +20 -0
- package/gen/classes/TextServerManager.ts +71 -0
- package/gen/classes/Texture.ts +14 -0
- package/gen/classes/Texture2D.ts +84 -0
- package/gen/classes/Texture2DArray.ts +22 -0
- package/gen/classes/Texture2DArrayRD.ts +15 -0
- package/gen/classes/Texture2DRD.ts +22 -0
- package/gen/classes/Texture3D.ts +55 -0
- package/gen/classes/Texture3DRD.ts +22 -0
- package/gen/classes/TextureButton.ts +112 -0
- package/gen/classes/TextureCubemapArrayRD.ts +15 -0
- package/gen/classes/TextureCubemapRD.ts +15 -0
- package/gen/classes/TextureLayered.ts +73 -0
- package/gen/classes/TextureLayeredRD.ts +21 -0
- package/gen/classes/TextureProgressBar.ts +158 -0
- package/gen/classes/TextureRect.ts +109 -0
- package/gen/classes/Theme.ts +438 -0
- package/gen/classes/ThemeDB.ts +72 -0
- package/gen/classes/Thread.ts +86 -0
- package/gen/classes/TileData.ts +255 -0
- package/gen/classes/TileMap.ts +400 -0
- package/gen/classes/TileMapLayer.ts +303 -0
- package/gen/classes/TileMapPattern.ts +67 -0
- package/gen/classes/TileSet.ts +619 -0
- package/gen/classes/TileSetAtlasSource.ts +269 -0
- package/gen/classes/TileSetScenesCollectionSource.ts +87 -0
- package/gen/classes/TileSetSource.ts +50 -0
- package/gen/classes/Time.ts +237 -0
- package/gen/classes/Timer.ts +109 -0
- package/gen/classes/TorusMesh.ts +38 -0
- package/gen/classes/TouchScreenButton.ts +106 -0
- package/gen/classes/Translation.ts +91 -0
- package/gen/classes/TranslationDomain.ts +154 -0
- package/gen/classes/TranslationServer.ts +194 -0
- package/gen/classes/Tree.ts +521 -0
- package/gen/classes/TreeItem.ts +682 -0
- package/gen/classes/TriangleMesh.ts +52 -0
- package/gen/classes/TubeTrailMesh.ts +64 -0
- package/gen/classes/Tween.ts +604 -0
- package/gen/classes/Tweener.ts +20 -0
- package/gen/classes/TwoBoneIK3D.ts +173 -0
- package/gen/classes/UDPServer.ts +115 -0
- package/gen/classes/UDSServer.ts +28 -0
- package/gen/classes/UPNP.ts +279 -0
- package/gen/classes/UPNPDevice.ts +116 -0
- package/gen/classes/UndoRedo.ts +226 -0
- package/gen/classes/UniformSetCacheRD.ts +21 -0
- package/gen/classes/VBoxContainer.ts +14 -0
- package/gen/classes/VFlowContainer.ts +14 -0
- package/gen/classes/VScrollBar.ts +14 -0
- package/gen/classes/VSeparator.ts +14 -0
- package/gen/classes/VSlider.ts +14 -0
- package/gen/classes/VSplitContainer.ts +14 -0
- package/gen/classes/VehicleBody3D.ts +38 -0
- package/gen/classes/VehicleWheel3D.ts +134 -0
- package/gen/classes/VideoStream.ts +22 -0
- package/gen/classes/VideoStreamPlayback.ts +21 -0
- package/gen/classes/VideoStreamPlayer.ts +129 -0
- package/gen/classes/VideoStreamTheora.ts +15 -0
- package/gen/classes/Viewport.ts +1109 -0
- package/gen/classes/ViewportTexture.ts +35 -0
- package/gen/classes/VirtualJoystick.ts +150 -0
- package/gen/classes/VisibleOnScreenEnabler2D.ts +47 -0
- package/gen/classes/VisibleOnScreenEnabler3D.ts +47 -0
- package/gen/classes/VisibleOnScreenNotifier2D.ts +48 -0
- package/gen/classes/VisibleOnScreenNotifier3D.ts +42 -0
- package/gen/classes/VisualInstance3D.ts +69 -0
- package/gen/classes/VisualShader.ts +247 -0
- package/gen/classes/VisualShaderNode.ts +103 -0
- package/gen/classes/VisualShaderNodeBillboard.ts +52 -0
- package/gen/classes/VisualShaderNodeBooleanConstant.ts +21 -0
- package/gen/classes/VisualShaderNodeBooleanParameter.ts +26 -0
- package/gen/classes/VisualShaderNodeClamp.ts +54 -0
- package/gen/classes/VisualShaderNodeColorConstant.ts +22 -0
- package/gen/classes/VisualShaderNodeColorFunc.ts +106 -0
- package/gen/classes/VisualShaderNodeColorOp.ts +144 -0
- package/gen/classes/VisualShaderNodeColorParameter.ts +27 -0
- package/gen/classes/VisualShaderNodeComment.ts +20 -0
- package/gen/classes/VisualShaderNodeCompare.ts +124 -0
- package/gen/classes/VisualShaderNodeConstant.ts +13 -0
- package/gen/classes/VisualShaderNodeCubemap.ts +72 -0
- package/gen/classes/VisualShaderNodeCubemapParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeCurveTexture.ts +21 -0
- package/gen/classes/VisualShaderNodeCurveXYZTexture.ts +21 -0
- package/gen/classes/VisualShaderNodeCustom.ts +38 -0
- package/gen/classes/VisualShaderNodeDerivativeFunc.ts +100 -0
- package/gen/classes/VisualShaderNodeDeterminant.ts +14 -0
- package/gen/classes/VisualShaderNodeDistanceFade.ts +14 -0
- package/gen/classes/VisualShaderNodeDotProduct.ts +14 -0
- package/gen/classes/VisualShaderNodeExpression.ts +21 -0
- package/gen/classes/VisualShaderNodeFaceForward.ts +14 -0
- package/gen/classes/VisualShaderNodeFloatConstant.ts +20 -0
- package/gen/classes/VisualShaderNodeFloatFunc.ts +158 -0
- package/gen/classes/VisualShaderNodeFloatOp.ts +70 -0
- package/gen/classes/VisualShaderNodeFloatParameter.ts +72 -0
- package/gen/classes/VisualShaderNodeFrame.ts +58 -0
- package/gen/classes/VisualShaderNodeFresnel.ts +14 -0
- package/gen/classes/VisualShaderNodeGlobalExpression.ts +14 -0
- package/gen/classes/VisualShaderNodeGroupBase.ts +118 -0
- package/gen/classes/VisualShaderNodeIf.ts +17 -0
- package/gen/classes/VisualShaderNodeInput.ts +32 -0
- package/gen/classes/VisualShaderNodeIntConstant.ts +20 -0
- package/gen/classes/VisualShaderNodeIntFunc.ts +46 -0
- package/gen/classes/VisualShaderNodeIntOp.ts +78 -0
- package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
- package/gen/classes/VisualShaderNodeIs.ts +38 -0
- package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
- package/gen/classes/VisualShaderNodeMix.ts +58 -0
- package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
- package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
- package/gen/classes/VisualShaderNodeOutput.ts +13 -0
- package/gen/classes/VisualShaderNodeParameter.ts +57 -0
- package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
- package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
- package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
- package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
- package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
- package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
- package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
- package/gen/classes/VisualShaderNodeRemap.ts +55 -0
- package/gen/classes/VisualShaderNodeReroute.ts +18 -0
- package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
- package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
- package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
- package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
- package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
- package/gen/classes/VisualShaderNodeStep.ts +59 -0
- package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
- package/gen/classes/VisualShaderNodeTexture.ts +96 -0
- package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
- package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
- package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
- package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
- package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
- package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
- package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
- package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
- package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
- package/gen/classes/VisualShaderNodeVarying.ts +26 -0
- package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
- package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
- package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
- package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
- package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
- package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
- package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
- package/gen/classes/VoxelGI.ts +85 -0
- package/gen/classes/VoxelGIData.ts +95 -0
- package/gen/classes/WeakRef.ts +20 -0
- package/gen/classes/WebRTCDataChannel.ts +115 -0
- package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
- package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
- package/gen/classes/WebRTCPeerConnection.ts +220 -0
- package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
- package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
- package/gen/classes/WebSocketPeer.ts +213 -0
- package/gen/classes/WebXRInterface.ts +317 -0
- package/gen/classes/Window.ts +1127 -0
- package/gen/classes/WorkerThreadPool.ts +100 -0
- package/gen/classes/World2D.ts +36 -0
- package/gen/classes/World3D.ts +56 -0
- package/gen/classes/WorldBoundaryShape2D.ts +28 -0
- package/gen/classes/WorldBoundaryShape3D.ts +22 -0
- package/gen/classes/WorldEnvironment.ts +37 -0
- package/gen/classes/X509Certificate.ts +36 -0
- package/gen/classes/XMLParser.ts +154 -0
- package/gen/classes/XRAnchor3D.ts +27 -0
- package/gen/classes/XRBodyModifier3D.ts +70 -0
- package/gen/classes/XRBodyTracker.ts +444 -0
- package/gen/classes/XRCamera3D.ts +16 -0
- package/gen/classes/XRController3D.ts +79 -0
- package/gen/classes/XRControllerTracker.ts +16 -0
- package/gen/classes/XRFaceModifier3D.ts +29 -0
- package/gen/classes/XRFaceTracker.ts +614 -0
- package/gen/classes/XRHandModifier3D.ts +47 -0
- package/gen/classes/XRHandTracker.ts +246 -0
- package/gen/classes/XRInterface.ts +282 -0
- package/gen/classes/XRInterfaceExtension.ts +33 -0
- package/gen/classes/XRNode3D.ts +67 -0
- package/gen/classes/XROrigin3D.ts +29 -0
- package/gen/classes/XRPose.ts +80 -0
- package/gen/classes/XRPositionalTracker.ts +125 -0
- package/gen/classes/XRServer.ts +226 -0
- package/gen/classes/XRTracker.ts +40 -0
- package/gen/classes/XRVRS.ts +40 -0
- package/gen/classes/ZIPPacker.ts +114 -0
- package/gen/classes/ZIPReader.ts +89 -0
- package/gen/classes/index.ts +957 -0
- package/gen/global-constants.ts +60 -0
- package/gen/global-enums.ts +2284 -0
- package/gen/heap-types/GodotArray.ts +615 -0
- package/gen/heap-types/GodotDictionary.ts +298 -0
- package/gen/heap-types/PackedByteArray.ts +400 -0
- package/gen/heap-types/PackedColorArray.ts +144 -0
- package/gen/heap-types/PackedFloat32Array.ts +151 -0
- package/gen/heap-types/PackedFloat64Array.ts +152 -0
- package/gen/heap-types/PackedInt32Array.ts +144 -0
- package/gen/heap-types/PackedInt64Array.ts +145 -0
- package/gen/heap-types/PackedStringArray.ts +153 -0
- package/gen/heap-types/PackedVector2Array.ts +151 -0
- package/gen/heap-types/PackedVector3Array.ts +151 -0
- package/gen/heap-types/PackedVector4Array.ts +151 -0
- package/gen/heap-types/Signal.ts +180 -0
- package/gen/heap-types/index.ts +24 -0
- package/gen/index.ts +11 -0
- package/gen/utility-functions.ts +1457 -0
- package/gen/value-types/AABB.ts +288 -0
- package/gen/value-types/Basis.ts +283 -0
- package/gen/value-types/Color.ts +282 -0
- package/gen/value-types/Plane.ts +134 -0
- package/gen/value-types/Projection.ts +137 -0
- package/gen/value-types/Quaternion.ts +192 -0
- package/gen/value-types/Rect2.ts +182 -0
- package/gen/value-types/Rect2i.ts +161 -0
- package/gen/value-types/Transform2D.ts +206 -0
- package/gen/value-types/Transform3D.ts +137 -0
- package/gen/value-types/Vector2.ts +365 -0
- package/gen/value-types/Vector2i.ts +201 -0
- package/gen/value-types/Vector3.ts +365 -0
- package/gen/value-types/Vector3i.ts +202 -0
- package/gen/value-types/Vector4.ts +285 -0
- package/gen/value-types/Vector4i.ts +208 -0
- package/gen/value-types/index.ts +19 -0
- package/package.json +33 -0
- package/src/debug.ts +219 -0
- package/src/index.ts +36 -0
- package/src/runtime.ts +69 -0
|
@@ -0,0 +1,255 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R, _G } from '../../src/runtime.ts';
|
|
5
|
+
import { Object } from './Object.ts';
|
|
6
|
+
import type { PackedVector2Array, Signal, Variant } from '../heap-types/index.ts';
|
|
7
|
+
import type { Color, Vector2, Vector2i } from '../value-types/index.ts';
|
|
8
|
+
import type { Material } from './Material.ts';
|
|
9
|
+
import type { NavigationPolygon } from './NavigationPolygon.ts';
|
|
10
|
+
import type { OccluderPolygon2D } from './OccluderPolygon2D.ts';
|
|
11
|
+
import type { CellNeighbor } from './TileSet.ts';
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* {@link TileData} object represents a single tile in a {@link TileSet}. It is usually edited using the tileset editor, but it can be modified at runtime using {@link TileMapLayer.TileDataRuntimeUpdate}.
|
|
15
|
+
*/
|
|
16
|
+
export class TileData extends Object {
|
|
17
|
+
constructor(name = 793) { super(name); }
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* Sets the occluder polygon count in the TileSet occlusion layer with index `layerId`.
|
|
21
|
+
*/
|
|
22
|
+
setOccluderPolygonsCount(layerId: number, polygonsCount: number): void { _C(this, 12163, layerId, polygonsCount); }
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Returns the number of occluder polygons of the tile in the TileSet occlusion layer with index `layerId`.
|
|
26
|
+
*/
|
|
27
|
+
getOccluderPolygonsCount(layerId: number): number { return _C(this, 5692, layerId) as number; }
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Adds an occlusion polygon to the tile on the TileSet occlusion layer with index `layerId`.
|
|
31
|
+
*/
|
|
32
|
+
addOccluderPolygon(layerId: number): void { _C(this, 1260, layerId); }
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* Removes the polygon at index `polygonIndex` for TileSet occlusion layer with index `layerId`.
|
|
36
|
+
*/
|
|
37
|
+
removeOccluderPolygon(layerId: number, polygonIndex: number): void { _C(this, 9938, layerId, polygonIndex); }
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* Sets the occluder for polygon with index `polygonIndex` in the TileSet occlusion layer with index `layerId`.
|
|
41
|
+
*/
|
|
42
|
+
setOccluderPolygon(layerId: number, polygonIndex: number, polygon: OccluderPolygon2D): void { _C(this, 12162, layerId, polygonIndex, polygon); }
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* Returns the occluder polygon at index `polygonIndex` from the TileSet occlusion layer with index `layerId`.
|
|
46
|
+
* The `flipH`, `flipV`, and `transpose` parameters can be `true` to transform the returned polygon.
|
|
47
|
+
*/
|
|
48
|
+
getOccluderPolygon(layerId: number, polygonIndex: number, flipH?: boolean /* = false */, flipV?: boolean /* = false */, transpose?: boolean /* = false */): OccluderPolygon2D { return _C(this, 5691, layerId, polygonIndex, flipH, flipV, transpose) as OccluderPolygon2D; }
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* Sets the occluder for the TileSet occlusion layer with index `layerId`.
|
|
52
|
+
*/
|
|
53
|
+
setOccluder(layerId: number, occluderPolygon: OccluderPolygon2D): void { _C(this, 12160, layerId, occluderPolygon); }
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* Returns the occluder polygon of the tile for the TileSet occlusion layer with index `layerId`.
|
|
57
|
+
* `flipH`, `flipV`, and `transpose` allow transforming the returned polygon.
|
|
58
|
+
*/
|
|
59
|
+
getOccluder(layerId: number, flipH?: boolean /* = false */, flipV?: boolean /* = false */, transpose?: boolean /* = false */): OccluderPolygon2D { return _C(this, 5689, layerId, flipH, flipV, transpose) as OccluderPolygon2D; }
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts.
|
|
63
|
+
*/
|
|
64
|
+
setConstantLinearVelocity(layerId: number, velocity: Vector2): void { _C(this, 10946, layerId, velocity); }
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* Returns the constant linear velocity applied to objects colliding with this tile.
|
|
68
|
+
*/
|
|
69
|
+
getConstantLinearVelocity(layerId: number): Vector2 { return _C(this, 4287, layerId) as Vector2; }
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile.
|
|
73
|
+
*/
|
|
74
|
+
setConstantAngularVelocity(layerId: number, velocity: number): void { _C(this, 10943, layerId, velocity); }
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* Returns the constant angular velocity applied to objects colliding with this tile.
|
|
78
|
+
*/
|
|
79
|
+
getConstantAngularVelocity(layerId: number): number { return _C(this, 4284, layerId) as number; }
|
|
80
|
+
|
|
81
|
+
/**
|
|
82
|
+
* Sets the polygons count for TileSet physics layer with index `layerId`.
|
|
83
|
+
*/
|
|
84
|
+
setCollisionPolygonsCount(layerId: number, polygonsCount: number): void { _C(this, 10901, layerId, polygonsCount); }
|
|
85
|
+
|
|
86
|
+
/**
|
|
87
|
+
* Returns how many polygons the tile has for TileSet physics layer with index `layerId`.
|
|
88
|
+
*/
|
|
89
|
+
getCollisionPolygonsCount(layerId: number): number { return _C(this, 4213, layerId) as number; }
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* Adds a collision polygon to the tile on the given TileSet physics layer.
|
|
93
|
+
*/
|
|
94
|
+
addCollisionPolygon(layerId: number): void { _C(this, 1199, layerId); }
|
|
95
|
+
|
|
96
|
+
/**
|
|
97
|
+
* Removes the polygon at index `polygonIndex` for TileSet physics layer with index `layerId`.
|
|
98
|
+
*/
|
|
99
|
+
removeCollisionPolygon(layerId: number, polygonIndex: number): void { _C(this, 9900, layerId, polygonIndex); }
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* Sets the points of the polygon at index `polygonIndex` for TileSet physics layer with index `layerId`.
|
|
103
|
+
*/
|
|
104
|
+
setCollisionPolygonPoints(layerId: number, polygonIndex: number, polygon: PackedVector2Array): void { _C(this, 10900, layerId, polygonIndex, polygon); }
|
|
105
|
+
|
|
106
|
+
/**
|
|
107
|
+
* Returns the points of the polygon at index `polygonIndex` for TileSet physics layer with index `layerId`.
|
|
108
|
+
*/
|
|
109
|
+
getCollisionPolygonPoints(layerId: number, polygonIndex: number): PackedVector2Array { return _C(this, 4212, layerId, polygonIndex) as PackedVector2Array; }
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* Enables/disables one-way collisions on the polygon at index `polygonIndex` for TileSet physics layer with index `layerId`.
|
|
113
|
+
*/
|
|
114
|
+
setCollisionPolygonOneWay(layerId: number, polygonIndex: number, oneWay: boolean): void { _C(this, 10898, layerId, polygonIndex, oneWay); }
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* Returns whether one-way collisions are enabled for the polygon at index `polygonIndex` for TileSet physics layer with index `layerId`.
|
|
118
|
+
*/
|
|
119
|
+
isCollisionPolygonOneWay(layerId: number, polygonIndex: number): boolean { return _C(this, 7844, layerId, polygonIndex) as boolean; }
|
|
120
|
+
|
|
121
|
+
/**
|
|
122
|
+
* Sets the one-way margin (for one-way platforms) of the polygon at index `polygonIndex` for TileSet physics layer with index `layerId`.
|
|
123
|
+
*/
|
|
124
|
+
setCollisionPolygonOneWayMargin(layerId: number, polygonIndex: number, oneWayMargin: number): void { _C(this, 10899, layerId, polygonIndex, oneWayMargin); }
|
|
125
|
+
|
|
126
|
+
/**
|
|
127
|
+
* Returns the one-way margin (for one-way platforms) of the polygon at index `polygonIndex` for TileSet physics layer with index `layerId`.
|
|
128
|
+
*/
|
|
129
|
+
getCollisionPolygonOneWayMargin(layerId: number, polygonIndex: number): number { return _C(this, 4211, layerId, polygonIndex) as number; }
|
|
130
|
+
|
|
131
|
+
/**
|
|
132
|
+
* Sets the tile's terrain bit for the given `peeringBit` direction. To check that a direction is valid, use {@link isValidTerrainPeeringBit}.
|
|
133
|
+
*/
|
|
134
|
+
setTerrainPeeringBit(peeringBit: CellNeighbor, terrain: number): void { _C(this, 13016, peeringBit, terrain); }
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
* Returns the tile's terrain bit for the given `peeringBit` direction. To check that a direction is valid, use {@link isValidTerrainPeeringBit}.
|
|
138
|
+
*/
|
|
139
|
+
getTerrainPeeringBit(peeringBit: CellNeighbor): number { return _C(this, 6710, peeringBit) as number; }
|
|
140
|
+
|
|
141
|
+
/**
|
|
142
|
+
* Returns whether the given `peeringBit` direction is valid for this tile.
|
|
143
|
+
*/
|
|
144
|
+
isValidTerrainPeeringBit(peeringBit: CellNeighbor): boolean { return _C(this, 8445, peeringBit) as boolean; }
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* Sets the navigation polygon for the TileSet navigation layer with index `layerId`.
|
|
148
|
+
*/
|
|
149
|
+
setNavigationPolygon(layerId: number, navigationPolygon: NavigationPolygon): void { _C(this, 12122, layerId, navigationPolygon); }
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* Returns the navigation polygon of the tile for the TileSet navigation layer with index `layerId`.
|
|
153
|
+
* `flipH`, `flipV`, and `transpose` allow transforming the returned polygon.
|
|
154
|
+
*/
|
|
155
|
+
getNavigationPolygon(layerId: number, flipH?: boolean /* = false */, flipV?: boolean /* = false */, transpose?: boolean /* = false */): NavigationPolygon { return _C(this, 5614, layerId, flipH, flipV, transpose) as NavigationPolygon; }
|
|
156
|
+
|
|
157
|
+
/**
|
|
158
|
+
* Sets the tile's custom data value for the TileSet custom data layer with name `layerName`.
|
|
159
|
+
*/
|
|
160
|
+
setCustomData(layerName: string, value: Variant): void { _C(this, 11005, layerName, value); }
|
|
161
|
+
|
|
162
|
+
/**
|
|
163
|
+
* Returns the custom data value for custom data layer named `layerName`. To check if a custom data layer exists, use {@link hasCustomData}.
|
|
164
|
+
*/
|
|
165
|
+
getCustomData(layerName: string): Variant { return _C(this, 4379, layerName) as Variant; }
|
|
166
|
+
|
|
167
|
+
/**
|
|
168
|
+
* Returns whether there exists a custom data layer named `layerName`.
|
|
169
|
+
*/
|
|
170
|
+
hasCustomData(layerName: string): boolean { return _C(this, 7382, layerName) as boolean; }
|
|
171
|
+
|
|
172
|
+
/**
|
|
173
|
+
* Sets the tile's custom data value for the TileSet custom data layer with index `layerId`.
|
|
174
|
+
*/
|
|
175
|
+
setCustomDataByLayerId(layerId: number, value: Variant): void { _C(this, 11006, layerId, value); }
|
|
176
|
+
|
|
177
|
+
/**
|
|
178
|
+
* Returns the custom data value for custom data layer with index `layerId`.
|
|
179
|
+
*/
|
|
180
|
+
getCustomDataByLayerId(layerId: number): Variant { return _C(this, 4380, layerId) as Variant; }
|
|
181
|
+
|
|
182
|
+
/**
|
|
183
|
+
* If `true`, the tile will have its texture flipped horizontally.
|
|
184
|
+
*/
|
|
185
|
+
get flipH(): boolean { return _C(this, 4811) as boolean; }
|
|
186
|
+
set flipH(v: boolean) { _C(this, 11417, v); }
|
|
187
|
+
|
|
188
|
+
/**
|
|
189
|
+
* If `true`, the tile will have its texture flipped vertically.
|
|
190
|
+
*/
|
|
191
|
+
get flipV(): boolean { return _C(this, 4812) as boolean; }
|
|
192
|
+
set flipV(v: boolean) { _C(this, 11418, v); }
|
|
193
|
+
|
|
194
|
+
/**
|
|
195
|
+
* If `true`, the tile will display transposed, i.e. with horizontal and vertical texture UVs swapped.
|
|
196
|
+
*/
|
|
197
|
+
get transpose(): boolean { return _C(this, 6900) as boolean; }
|
|
198
|
+
set transpose(v: boolean) { _C(this, 13150, v); }
|
|
199
|
+
|
|
200
|
+
/**
|
|
201
|
+
* Offsets the position of where the tile is drawn.
|
|
202
|
+
*/
|
|
203
|
+
get textureOrigin(): Vector2i { return _C(this, 6742) as Vector2i; }
|
|
204
|
+
set textureOrigin(v: Vector2i) { _C(this, 13039, v); }
|
|
205
|
+
|
|
206
|
+
/**
|
|
207
|
+
* Color modulation of the tile.
|
|
208
|
+
*/
|
|
209
|
+
get modulate(): Color { return _C(this, 5576) as Color; }
|
|
210
|
+
set modulate(v: Color) { _C(this, 12081, v); }
|
|
211
|
+
|
|
212
|
+
/**
|
|
213
|
+
* The {@link Material} to use for this {@link TileData}. This can be a {@link CanvasItemMaterial} to use the default shader, or a {@link ShaderMaterial} to use a custom shader.
|
|
214
|
+
*/
|
|
215
|
+
get material(): Material { return _C(this, 5452) as Material; }
|
|
216
|
+
set material(v: Material) { _C(this, 11978, v); }
|
|
217
|
+
|
|
218
|
+
/**
|
|
219
|
+
* Ordering index of this tile, relative to {@link TileMapLayer}.
|
|
220
|
+
*/
|
|
221
|
+
get zIndex(): number { return _C(this, 7180) as number; }
|
|
222
|
+
set zIndex(v: number) { _C(this, 13405, v); }
|
|
223
|
+
|
|
224
|
+
/**
|
|
225
|
+
* Vertical point of the tile used for determining y-sorted order.
|
|
226
|
+
*/
|
|
227
|
+
get ySortOrigin(): number { return _C(this, 7177) as number; }
|
|
228
|
+
set ySortOrigin(v: number) { _C(this, 13400, v); }
|
|
229
|
+
|
|
230
|
+
/**
|
|
231
|
+
* ID of the terrain set that the tile uses.
|
|
232
|
+
*/
|
|
233
|
+
get terrainSet(): number { return _C(this, 6711) as number; }
|
|
234
|
+
set terrainSet(v: number) { _C(this, 13017, v); }
|
|
235
|
+
|
|
236
|
+
/**
|
|
237
|
+
* ID of the terrain from the terrain set that the tile uses.
|
|
238
|
+
*/
|
|
239
|
+
get terrain(): number { return _C(this, 6707) as number; }
|
|
240
|
+
set terrain(v: number) { _C(this, 13013, v); }
|
|
241
|
+
|
|
242
|
+
/**
|
|
243
|
+
* Relative probability of this tile being selected when drawing a pattern of random tiles.
|
|
244
|
+
*/
|
|
245
|
+
get probability(): number { return _C(this, 6017) as number; }
|
|
246
|
+
set probability(v: number) { _C(this, 12420, v); }
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* Emitted when any of the properties are changed.
|
|
250
|
+
*/
|
|
251
|
+
get changed(): Signal<() => void> { return _G(this, 2190) as Signal<() => void>; }
|
|
252
|
+
set changed(v: (() => void) | null) { _G(this, 2190, v); }
|
|
253
|
+
|
|
254
|
+
static readonly name = _R(793, TileData);
|
|
255
|
+
}
|
|
@@ -0,0 +1,400 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R, _G } from '../../src/runtime.ts';
|
|
5
|
+
import { Node2D } from './Node2D.ts';
|
|
6
|
+
import type { GodotArray, RID, Signal } from '../heap-types/index.ts';
|
|
7
|
+
import type { Color, Rect2i, Vector2, Vector2i } from '../value-types/index.ts';
|
|
8
|
+
import type { TileData } from './TileData.ts';
|
|
9
|
+
import type { TileMapPattern } from './TileMapPattern.ts';
|
|
10
|
+
import type { CellNeighbor, TileSet } from './TileSet.ts';
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* Node for 2D tile-based maps. Tilemaps use a {@link TileSet} which contain a list of tiles which are used to create grid-based maps. A TileMap may have several layers, layouting tiles on top of each other.
|
|
14
|
+
* For performance reasons, all TileMap updates are batched at the end of a frame. Notably, this means that scene tiles from a {@link TileSetScenesCollectionSource} may be initialized after their parent. This is only queued when inside the scene tree.
|
|
15
|
+
* To force an update earlier on, call {@link updateInternals}.
|
|
16
|
+
* **Note:** For performance and compatibility reasons, the coordinates serialized by {@link TileMap} are limited to 16-bit signed integers, i.e. the range for X and Y coordinates is from `-32768` to `32767`. When saving tile data, tiles outside this range are wrapped.
|
|
17
|
+
*/
|
|
18
|
+
export class TileMap extends Node2D {
|
|
19
|
+
constructor(name = 794) { super(name); }
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* Assigns `map` as a {@link NavigationServer2D} navigation map for the specified TileMap layer `layer`.
|
|
23
|
+
*/
|
|
24
|
+
setNavigationMap(layer: number, map: RID): void { _C(this, 12120, layer, map); }
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Returns the {@link RID} of the {@link NavigationServer2D} navigation map assigned to the specified TileMap layer `layer`.
|
|
28
|
+
*/
|
|
29
|
+
getNavigationMap(layer: number): RID { return _C(this, 5612, layer) as RID; }
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* Forces the TileMap and the layer `layer` to update.
|
|
33
|
+
*/
|
|
34
|
+
forceUpdate(layer?: number /* = -1 */): void { _C(this, 3537, layer); }
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* Returns the number of layers in the TileMap.
|
|
38
|
+
*/
|
|
39
|
+
getLayersCount(): number { return _C(this, 5328) as number; }
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Adds a layer at the given position `toPosition` in the array. If `toPosition` is negative, the position is counted from the end, with `-1` adding the layer at the end of the array.
|
|
43
|
+
*/
|
|
44
|
+
addLayer(toPosition: number): void { _C(this, 1244, toPosition); }
|
|
45
|
+
|
|
46
|
+
/**
|
|
47
|
+
* Moves the layer at index `layer` to the given position `toPosition` in the array.
|
|
48
|
+
*/
|
|
49
|
+
moveLayer(layer: number, toPosition: number): void { _C(this, 8985, layer, toPosition); }
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* Removes the layer at index `layer`.
|
|
53
|
+
*/
|
|
54
|
+
removeLayer(layer: number): void { _C(this, 9929, layer); }
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* Sets a layer's name. This is mostly useful in the editor.
|
|
58
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
59
|
+
*/
|
|
60
|
+
setLayerName(layer: number, name: string): void { _C(this, 11879, layer, name); }
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* Returns a TileMap layer's name.
|
|
64
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
65
|
+
*/
|
|
66
|
+
getLayerName(layer: number): string { return _C(this, 5319, layer) as string; }
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* Enables or disables the layer `layer`. A disabled layer is not processed at all (no rendering, no physics, etc.).
|
|
70
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
71
|
+
*/
|
|
72
|
+
setLayerEnabled(layer: number, enabled: boolean): void { _C(this, 11875, layer, enabled); }
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* Returns if a layer is enabled.
|
|
76
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
77
|
+
*/
|
|
78
|
+
isLayerEnabled(layer: number): boolean { return _C(this, 8064, layer) as boolean; }
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* Sets a layer's color. It will be multiplied by tile's color and TileMap's modulate.
|
|
82
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
83
|
+
*/
|
|
84
|
+
setLayerModulate(layer: number, modulate: Color): void { _C(this, 11878, layer, modulate); }
|
|
85
|
+
|
|
86
|
+
/**
|
|
87
|
+
* Returns a TileMap layer's modulate.
|
|
88
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
89
|
+
*/
|
|
90
|
+
getLayerModulate(layer: number): Color { return _C(this, 5318, layer) as Color; }
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* Enables or disables a layer's Y-sorting. If a layer is Y-sorted, the layer will behave as a CanvasItem node where each of its tile gets Y-sorted.
|
|
94
|
+
* Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behavior.
|
|
95
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
96
|
+
*/
|
|
97
|
+
setLayerYSortEnabled(layer: number, ySortEnabled: boolean): void { _C(this, 11885, layer, ySortEnabled); }
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* Returns if a layer Y-sorts its tiles.
|
|
101
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
102
|
+
*/
|
|
103
|
+
isLayerYSortEnabled(layer: number): boolean { return _C(this, 8066, layer) as boolean; }
|
|
104
|
+
|
|
105
|
+
/**
|
|
106
|
+
* Sets a layer's Y-sort origin value. This Y-sort origin value is added to each tile's Y-sort origin value.
|
|
107
|
+
* This allows, for example, to fake a different height level on each layer. This can be useful for top-down view games.
|
|
108
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
109
|
+
*/
|
|
110
|
+
setLayerYSortOrigin(layer: number, ySortOrigin: number): void { _C(this, 11886, layer, ySortOrigin); }
|
|
111
|
+
|
|
112
|
+
/**
|
|
113
|
+
* Returns a TileMap layer's Y sort origin.
|
|
114
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
115
|
+
*/
|
|
116
|
+
getLayerYSortOrigin(layer: number): number { return _C(this, 5324, layer) as number; }
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* Sets a layers Z-index value. This Z-index is added to each tile's Z-index value.
|
|
120
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
121
|
+
*/
|
|
122
|
+
setLayerZIndex(layer: number, zIndex: number): void { _C(this, 11887, layer, zIndex); }
|
|
123
|
+
|
|
124
|
+
/**
|
|
125
|
+
* Returns a TileMap layer's Z-index value.
|
|
126
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
127
|
+
*/
|
|
128
|
+
getLayerZIndex(layer: number): number { return _C(this, 5325, layer) as number; }
|
|
129
|
+
|
|
130
|
+
/**
|
|
131
|
+
* Enables or disables a layer's built-in navigation regions generation. Disable this if you need to bake navigation regions from a TileMap using a {@link NavigationRegion2D} node.
|
|
132
|
+
*/
|
|
133
|
+
setLayerNavigationEnabled(layer: number, enabled: boolean): void { _C(this, 11880, layer, enabled); }
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
* Returns if a layer's built-in navigation regions generation is enabled.
|
|
137
|
+
*/
|
|
138
|
+
isLayerNavigationEnabled(layer: number): boolean { return _C(this, 8065, layer) as boolean; }
|
|
139
|
+
|
|
140
|
+
/**
|
|
141
|
+
* Assigns `map` as a {@link NavigationServer2D} navigation map for the specified TileMap layer `layer`.
|
|
142
|
+
* By default the TileMap uses the default {@link World2D} navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer.
|
|
143
|
+
* In order to make {@link NavigationAgent2D} switch between TileMap layer navigation maps use {@link NavigationAgent2D.setNavigationMap} with the navigation map received from {@link getLayerNavigationMap}.
|
|
144
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
145
|
+
*/
|
|
146
|
+
setLayerNavigationMap(layer: number, map: RID): void { _C(this, 11881, layer, map); }
|
|
147
|
+
|
|
148
|
+
/**
|
|
149
|
+
* Returns the {@link RID} of the {@link NavigationServer2D} navigation map assigned to the specified TileMap layer `layer`.
|
|
150
|
+
* By default the TileMap uses the default {@link World2D} navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer.
|
|
151
|
+
* In order to make {@link NavigationAgent2D} switch between TileMap layer navigation maps use {@link NavigationAgent2D.setNavigationMap} with the navigation map received from {@link getLayerNavigationMap}.
|
|
152
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
153
|
+
*/
|
|
154
|
+
getLayerNavigationMap(layer: number): RID { return _C(this, 5320, layer) as RID; }
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
* Sets the tile identifiers for the cell on layer `layer` at coordinates `coords`. Each tile of the {@link TileSet} is identified using three parts:
|
|
158
|
+
* - The source identifier `sourceId` identifies a {@link TileSetSource} identifier. See {@link TileSet.setSourceId},
|
|
159
|
+
* - The atlas coordinates identifier `atlasCoords` identifies a tile coordinates in the atlas (if the source is a {@link TileSetAtlasSource}). For {@link TileSetScenesCollectionSource} it should always be `Vector2i(0, 0)`),
|
|
160
|
+
* - The alternative tile identifier `alternativeTile` identifies a tile alternative in the atlas (if the source is a {@link TileSetAtlasSource}), and the scene for a {@link TileSetScenesCollectionSource}.
|
|
161
|
+
* If `sourceId` is set to `-1`, `atlasCoords` to `Vector2i(-1, -1)` or `alternativeTile` to `-1`, the cell will be erased. An erased cell gets **all** its identifiers automatically set to their respective invalid values, namely `-1`, `Vector2i(-1, -1)` and `-1`.
|
|
162
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
163
|
+
*/
|
|
164
|
+
setCell(layer: number, coords: Vector2i, sourceId?: number /* = -1 */, atlasCoords?: Vector2i /* = Vector2i(-1, -1) */, alternativeTile?: number /* = 0 */): void { _C(this, 10820, layer, coords, sourceId, atlasCoords, alternativeTile); }
|
|
165
|
+
|
|
166
|
+
/**
|
|
167
|
+
* Erases the cell on layer `layer` at coordinates `coords`.
|
|
168
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
169
|
+
*/
|
|
170
|
+
eraseCell(layer: number, coords: Vector2i): void { _C(this, 3158, layer, coords); }
|
|
171
|
+
|
|
172
|
+
/**
|
|
173
|
+
* Returns the tile source ID of the cell on layer `layer` at coordinates `coords`. Returns `-1` if the cell does not exist.
|
|
174
|
+
* If `useProxies` is `false`, ignores the {@link TileSet}'s tile proxies, returning the raw source identifier. See {@link TileSet.mapTileProxy}.
|
|
175
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
176
|
+
*/
|
|
177
|
+
getCellSourceId(layer: number, coords: Vector2i, useProxies?: boolean /* = false */): number { return _C(this, 4116, layer, coords, useProxies) as number; }
|
|
178
|
+
|
|
179
|
+
/**
|
|
180
|
+
* Returns the tile atlas coordinates ID of the cell on layer `layer` at coordinates `coords`. Returns `Vector2i(-1, -1)` if the cell does not exist.
|
|
181
|
+
* If `useProxies` is `false`, ignores the {@link TileSet}'s tile proxies, returning the raw atlas coordinate identifier. See {@link TileSet.mapTileProxy}.
|
|
182
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
183
|
+
*/
|
|
184
|
+
getCellAtlasCoords(layer: number, coords: Vector2i, useProxies?: boolean /* = false */): Vector2i { return _C(this, 4107, layer, coords, useProxies) as Vector2i; }
|
|
185
|
+
|
|
186
|
+
/**
|
|
187
|
+
* Returns the tile alternative ID of the cell on layer `layer` at `coords`.
|
|
188
|
+
* If `useProxies` is `false`, ignores the {@link TileSet}'s tile proxies, returning the raw alternative identifier. See {@link TileSet.mapTileProxy}.
|
|
189
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
190
|
+
*/
|
|
191
|
+
getCellAlternativeTile(layer: number, coords: Vector2i, useProxies?: boolean /* = false */): number { return _C(this, 4106, layer, coords, useProxies) as number; }
|
|
192
|
+
|
|
193
|
+
/**
|
|
194
|
+
* Returns the {@link TileData} object associated with the given cell, or `null` if the cell does not exist or is not a {@link TileSetAtlasSource}.
|
|
195
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
196
|
+
*
|
|
197
|
+
* ```text
|
|
198
|
+
*
|
|
199
|
+
* func get_clicked_tile_power():
|
|
200
|
+
* var clicked_cell = tile_map.local_to_map(tile_map.get_local_mouse_position())
|
|
201
|
+
* var data = tile_map.get_cell_tile_data(0, clicked_cell)
|
|
202
|
+
* if data:
|
|
203
|
+
* return data.get_custom_data("power")
|
|
204
|
+
* else:
|
|
205
|
+
* return 0
|
|
206
|
+
*
|
|
207
|
+
* ```
|
|
208
|
+
*
|
|
209
|
+
* If `useProxies` is `false`, ignores the {@link TileSet}'s tile proxies. See {@link TileSet.mapTileProxy}.
|
|
210
|
+
*/
|
|
211
|
+
getCellTileData(layer: number, coords: Vector2i, useProxies?: boolean /* = false */): TileData | null { return _C(this, 4117, layer, coords, useProxies) as TileData | null; }
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
* Returns `true` if the cell on layer `layer` at coordinates `coords` is flipped horizontally. The result is valid only for atlas sources.
|
|
215
|
+
*/
|
|
216
|
+
isCellFlippedH(layer: number, coords: Vector2i, useProxies?: boolean /* = false */): boolean { return _C(this, 7824, layer, coords, useProxies) as boolean; }
|
|
217
|
+
|
|
218
|
+
/**
|
|
219
|
+
* Returns `true` if the cell on layer `layer` at coordinates `coords` is flipped vertically. The result is valid only for atlas sources.
|
|
220
|
+
*/
|
|
221
|
+
isCellFlippedV(layer: number, coords: Vector2i, useProxies?: boolean /* = false */): boolean { return _C(this, 7825, layer, coords, useProxies) as boolean; }
|
|
222
|
+
|
|
223
|
+
/**
|
|
224
|
+
* Returns `true` if the cell on layer `layer` at coordinates `coords` is transposed. The result is valid only for atlas sources.
|
|
225
|
+
*/
|
|
226
|
+
isCellTransposed(layer: number, coords: Vector2i, useProxies?: boolean /* = false */): boolean { return _C(this, 7826, layer, coords, useProxies) as boolean; }
|
|
227
|
+
|
|
228
|
+
/**
|
|
229
|
+
* Returns the coordinates of the tile for given physics body RID. Such RID can be retrieved from {@link KinematicCollision2D.getColliderRid}, when colliding with a tile.
|
|
230
|
+
*/
|
|
231
|
+
getCoordsForBodyRid(body: RID): Vector2i { return _C(this, 4324, body) as Vector2i; }
|
|
232
|
+
|
|
233
|
+
/**
|
|
234
|
+
* Returns the tilemap layer of the tile for given physics body RID. Such RID can be retrieved from {@link KinematicCollision2D.getColliderRid}, when colliding with a tile.
|
|
235
|
+
*/
|
|
236
|
+
getLayerForBodyRid(body: RID): number { return _C(this, 5315, body) as number; }
|
|
237
|
+
|
|
238
|
+
/**
|
|
239
|
+
* Creates a new {@link TileMapPattern} from the given layer and set of cells.
|
|
240
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
241
|
+
*/
|
|
242
|
+
getPattern(layer: number, coordsArray: GodotArray<Vector2i>): TileMapPattern { return _C(this, 5867, layer, coordsArray) as TileMapPattern; }
|
|
243
|
+
|
|
244
|
+
/**
|
|
245
|
+
* Returns for the given coordinate `coordsInPattern` in a {@link TileMapPattern} the corresponding cell coordinates if the pattern was pasted at the `positionInTilemap` coordinates (see {@link setPattern}). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating `position_in_tile_map + coords_in_pattern`.
|
|
246
|
+
*/
|
|
247
|
+
mapPattern(positionInTilemap: Vector2i, coordsInPattern: Vector2i, pattern: TileMapPattern): Vector2i { return _C(this, 8771, positionInTilemap, coordsInPattern, pattern) as Vector2i; }
|
|
248
|
+
|
|
249
|
+
/**
|
|
250
|
+
* Paste the given {@link TileMapPattern} at the given `position` and `layer` in the tile map.
|
|
251
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
252
|
+
*/
|
|
253
|
+
setPattern(layer: number, position: Vector2i, pattern: TileMapPattern): void { _C(this, 12299, layer, position, pattern); }
|
|
254
|
+
|
|
255
|
+
/**
|
|
256
|
+
* Update all the cells in the `cells` coordinates array so that they use the given `terrain` for the given `terrainSet`. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.
|
|
257
|
+
* If `ignoreEmptyTerrains` is `true`, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
|
|
258
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
259
|
+
* **Note:** To work correctly, this method requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
|
|
260
|
+
*/
|
|
261
|
+
setCellsTerrainConnect(layer: number, cells: GodotArray<Vector2i>, terrainSet: number, terrain: number, ignoreEmptyTerrains?: boolean /* = true */): void { _C(this, 10831, layer, cells, terrainSet, terrain, ignoreEmptyTerrains); }
|
|
262
|
+
|
|
263
|
+
/**
|
|
264
|
+
* Update all the cells in the `path` coordinates array so that they use the given `terrain` for the given `terrainSet`. The function will also connect two successive cell in the path with the same terrain. This function might update neighboring tiles if needed to create correct terrain transitions.
|
|
265
|
+
* If `ignoreEmptyTerrains` is `true`, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
|
|
266
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
267
|
+
* **Note:** To work correctly, this method requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
|
|
268
|
+
*/
|
|
269
|
+
setCellsTerrainPath(layer: number, path: GodotArray<Vector2i>, terrainSet: number, terrain: number, ignoreEmptyTerrains?: boolean /* = true */): void { _C(this, 10832, layer, path, terrainSet, terrain, ignoreEmptyTerrains); }
|
|
270
|
+
|
|
271
|
+
/**
|
|
272
|
+
* Clears cells that do not exist in the tileset.
|
|
273
|
+
*/
|
|
274
|
+
fixInvalidTiles(): void { _C(this, 3317); }
|
|
275
|
+
|
|
276
|
+
/**
|
|
277
|
+
* Clears all cells on the given layer.
|
|
278
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
279
|
+
*/
|
|
280
|
+
clearLayer(layer: number): void { _C(this, 2280, layer); }
|
|
281
|
+
|
|
282
|
+
/**
|
|
283
|
+
* Clears all cells.
|
|
284
|
+
*/
|
|
285
|
+
clear(): void { _C(this, 2232); }
|
|
286
|
+
|
|
287
|
+
/**
|
|
288
|
+
* Triggers a direct update of the TileMap. Usually, calling this function is not needed, as TileMap node updates automatically when one of its properties or cells is modified.
|
|
289
|
+
* However, for performance reasons, those updates are batched and delayed to the end of the frame. Calling this function will force the TileMap to update right away instead.
|
|
290
|
+
* **Warning:** Updating the TileMap is computationally expensive and may impact performance. Try to limit the number of updates and how many tiles they impact.
|
|
291
|
+
*/
|
|
292
|
+
updateInternals(): void { _C(this, 14517); }
|
|
293
|
+
|
|
294
|
+
/**
|
|
295
|
+
* Notifies the TileMap node that calls to {@link _useTileDataRuntimeUpdate} or {@link _tileDataRuntimeUpdate} will lead to different results. This will thus trigger a TileMap update.
|
|
296
|
+
* If `layer` is provided, only notifies changes for the given layer. Providing the `layer` argument (when applicable) is usually preferred for performance reasons.
|
|
297
|
+
* **Warning:** Updating the TileMap is computationally expensive and may impact performance. Try to limit the number of calls to this function to avoid unnecessary update.
|
|
298
|
+
* **Note:** This does not trigger a direct update of the TileMap, the update will be done at the end of the frame as usual (unless you call {@link updateInternals}).
|
|
299
|
+
*/
|
|
300
|
+
notifyRuntimeTileDataUpdate(layer?: number /* = -1 */): void { _C(this, 9112, layer); }
|
|
301
|
+
|
|
302
|
+
/**
|
|
303
|
+
* Returns the list of all neighbourings cells to the one at `coords`.
|
|
304
|
+
*/
|
|
305
|
+
getSurroundingCells(coords: Vector2i): GodotArray<Vector2i> { return _C(this, 6637, coords) as GodotArray<Vector2i>; }
|
|
306
|
+
|
|
307
|
+
/**
|
|
308
|
+
* Returns a {@link Vector2i} array with the positions of all cells containing a tile in the given layer. A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is `Vector2(-1, -1)` and its alternative identifier is -1.
|
|
309
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
310
|
+
*/
|
|
311
|
+
getUsedCells(layer: number): GodotArray<Vector2i> { return _C(this, 6988, layer) as GodotArray<Vector2i>; }
|
|
312
|
+
|
|
313
|
+
/**
|
|
314
|
+
* Returns a {@link Vector2i} array with the positions of all cells containing a tile in the given layer. Tiles may be filtered according to their source (`sourceId`), their atlas coordinates (`atlasCoords`) or alternative id (`alternativeTile`).
|
|
315
|
+
* If a parameter has its value set to the default one, this parameter is not used to filter a cell. Thus, if all parameters have their respective default value, this method returns the same result as {@link getUsedCells}.
|
|
316
|
+
* A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is `Vector2(-1, -1)` and its alternative identifier is -1.
|
|
317
|
+
* If `layer` is negative, the layers are accessed from the last one.
|
|
318
|
+
*/
|
|
319
|
+
getUsedCellsById(layer: number, sourceId?: number /* = -1 */, atlasCoords?: Vector2i /* = Vector2i(-1, -1) */, alternativeTile?: number /* = -1 */): GodotArray<Vector2i> { return _C(this, 6989, layer, sourceId, atlasCoords, alternativeTile) as GodotArray<Vector2i>; }
|
|
320
|
+
|
|
321
|
+
/**
|
|
322
|
+
* Returns a rectangle enclosing the used (non-empty) tiles of the map, including all layers.
|
|
323
|
+
*/
|
|
324
|
+
getUsedRect(): Rect2i { return _C(this, 6996) as Rect2i; }
|
|
325
|
+
|
|
326
|
+
/**
|
|
327
|
+
* Returns the centered position of a cell in the TileMap's local coordinate space. To convert the returned value into global coordinates, use {@link Node2D.toGlobal}. See also {@link localToMap}.
|
|
328
|
+
* **Note:** This may not correspond to the visual position of the tile, i.e. it ignores the {@link TileData.textureOrigin} property of individual tiles.
|
|
329
|
+
*/
|
|
330
|
+
mapToLocal(mapPosition: Vector2i): Vector2 { return _C(this, 8782, mapPosition) as Vector2; }
|
|
331
|
+
|
|
332
|
+
/**
|
|
333
|
+
* Returns the map coordinates of the cell containing the given `localPosition`. If `localPosition` is in global coordinates, consider using {@link Node2D.toLocal} before passing it to this method. See also {@link mapToLocal}.
|
|
334
|
+
*/
|
|
335
|
+
localToMap(localPosition: Vector2): Vector2i { return _C(this, 8694, localPosition) as Vector2i; }
|
|
336
|
+
|
|
337
|
+
/**
|
|
338
|
+
* Returns the neighboring cell to the one at coordinates `coords`, identified by the `neighbor` direction. This method takes into account the different layouts a TileMap can take.
|
|
339
|
+
*/
|
|
340
|
+
getNeighborCell(coords: Vector2i, neighbor: CellNeighbor): Vector2i { return _C(this, 5620, coords, neighbor) as Vector2i; }
|
|
341
|
+
|
|
342
|
+
/**
|
|
343
|
+
* The {@link TileSet} used by this {@link TileMap}. The textures, collisions, and additional behavior of all available tiles are stored here.
|
|
344
|
+
*/
|
|
345
|
+
get tileSet(): TileSet { return _C(this, 6803) as TileSet; }
|
|
346
|
+
set tileSet(v: TileSet) { _C(this, 13078, v); }
|
|
347
|
+
|
|
348
|
+
/**
|
|
349
|
+
* The TileMap's quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. {@link renderingQuadrantSize} defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quadrant size groups together `16 * 16 = 256` tiles.
|
|
350
|
+
* The quadrant size does not apply on Y-sorted layers, as tiles are grouped by Y position instead in that case.
|
|
351
|
+
* **Note:** As quadrants are created according to the map's coordinate system, the quadrant's "square shape" might not look like square in the TileMap's local coordinate system.
|
|
352
|
+
*/
|
|
353
|
+
get renderingQuadrantSize(): number { return _C(this, 6142) as number; }
|
|
354
|
+
set renderingQuadrantSize(v: number) { _C(this, 12524, v); }
|
|
355
|
+
|
|
356
|
+
/**
|
|
357
|
+
* If enabled, the TileMap will see its collisions synced to the physics tick and change its collision type from static to kinematic. This is required to create TileMap-based moving platform.
|
|
358
|
+
* **Note:** Enabling {@link collisionAnimatable} may have a small performance impact, only do it if the TileMap is moving and has colliding tiles.
|
|
359
|
+
*/
|
|
360
|
+
get collisionAnimatable(): boolean { return _C(this, 7842) as boolean; }
|
|
361
|
+
set collisionAnimatable(v: boolean) { _C(this, 10886, v); }
|
|
362
|
+
|
|
363
|
+
/**
|
|
364
|
+
* Show or hide the TileMap's collision shapes. If set to {@link VISIBILITY_MODE_DEFAULT}, this depends on the show collision debug settings.
|
|
365
|
+
*/
|
|
366
|
+
get collisionVisibilityMode(): VisibilityMode { return _C(this, 4218) as VisibilityMode; }
|
|
367
|
+
set collisionVisibilityMode(v: VisibilityMode) { _C(this, 10904, v); }
|
|
368
|
+
|
|
369
|
+
/**
|
|
370
|
+
* Show or hide the TileMap's navigation meshes. If set to {@link VISIBILITY_MODE_DEFAULT}, this depends on the show navigation debug settings.
|
|
371
|
+
*/
|
|
372
|
+
get navigationVisibilityMode(): VisibilityMode { return _C(this, 5615) as VisibilityMode; }
|
|
373
|
+
set navigationVisibilityMode(v: VisibilityMode) { _C(this, 12123, v); }
|
|
374
|
+
|
|
375
|
+
/**
|
|
376
|
+
* Emitted when the {@link TileSet} of this TileMap changes.
|
|
377
|
+
*/
|
|
378
|
+
get changed(): Signal<() => void> { return _G(this, 2190) as Signal<() => void>; }
|
|
379
|
+
set changed(v: (() => void) | null) { _G(this, 2190, v); }
|
|
380
|
+
|
|
381
|
+
static readonly name = _R(794, TileMap);
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
export const VisibilityMode = {
|
|
385
|
+
/**
|
|
386
|
+
* Use the debug settings to determine visibility.
|
|
387
|
+
*/
|
|
388
|
+
VISIBILITY_MODE_DEFAULT: 0,
|
|
389
|
+
/**
|
|
390
|
+
* Always hide.
|
|
391
|
+
*/
|
|
392
|
+
VISIBILITY_MODE_FORCE_HIDE: 2,
|
|
393
|
+
/**
|
|
394
|
+
* Always show.
|
|
395
|
+
*/
|
|
396
|
+
VISIBILITY_MODE_FORCE_SHOW: 1,
|
|
397
|
+
} as const;
|
|
398
|
+
|
|
399
|
+
export type VisibilityMode = (typeof VisibilityMode)[keyof typeof VisibilityMode];
|
|
400
|
+
|