@ringozz/godot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/gen/classes/AESContext.ts +99 -0
- package/gen/classes/AStar2D.ts +222 -0
- package/gen/classes/AStar3D.ts +247 -0
- package/gen/classes/AStarGrid2D.ts +284 -0
- package/gen/classes/AcceptDialog.ts +104 -0
- package/gen/classes/AccessibilityServer.ts +824 -0
- package/gen/classes/AimModifier3D.ts +75 -0
- package/gen/classes/AnimatableBody2D.ts +21 -0
- package/gen/classes/AnimatableBody3D.ts +21 -0
- package/gen/classes/AnimatedSprite2D.ts +160 -0
- package/gen/classes/AnimatedSprite3D.ts +134 -0
- package/gen/classes/AnimatedTexture.ts +74 -0
- package/gen/classes/Animation.ts +596 -0
- package/gen/classes/AnimationLibrary.ts +77 -0
- package/gen/classes/AnimationMixer.ts +450 -0
- package/gen/classes/AnimationNode.ts +159 -0
- package/gen/classes/AnimationNodeAdd2.ts +16 -0
- package/gen/classes/AnimationNodeAdd3.ts +20 -0
- package/gen/classes/AnimationNodeAnimation.ts +84 -0
- package/gen/classes/AnimationNodeBlend2.ts +15 -0
- package/gen/classes/AnimationNodeBlend3.ts +19 -0
- package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
- package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
- package/gen/classes/AnimationNodeBlendTree.ts +110 -0
- package/gen/classes/AnimationNodeExtension.ts +25 -0
- package/gen/classes/AnimationNodeOneShot.ts +144 -0
- package/gen/classes/AnimationNodeOutput.ts +14 -0
- package/gen/classes/AnimationNodeStateMachine.ts +163 -0
- package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
- package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
- package/gen/classes/AnimationNodeSub2.ts +17 -0
- package/gen/classes/AnimationNodeSync.ts +21 -0
- package/gen/classes/AnimationNodeTimeScale.ts +14 -0
- package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
- package/gen/classes/AnimationNodeTransition.ts +92 -0
- package/gen/classes/AnimationPlayer.ts +319 -0
- package/gen/classes/AnimationRootNode.ts +15 -0
- package/gen/classes/AnimationTree.ts +60 -0
- package/gen/classes/Area2D.ts +252 -0
- package/gen/classes/Area3D.ts +305 -0
- package/gen/classes/AreaLight3D.ts +56 -0
- package/gen/classes/ArrayMesh.ts +177 -0
- package/gen/classes/ArrayOccluder3D.ts +35 -0
- package/gen/classes/AspectRatioContainer.ts +78 -0
- package/gen/classes/AtlasTexture.ts +42 -0
- package/gen/classes/AudioBusLayout.ts +14 -0
- package/gen/classes/AudioEffect.ts +16 -0
- package/gen/classes/AudioEffectAmplify.ts +27 -0
- package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
- package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
- package/gen/classes/AudioEffectCapture.ts +62 -0
- package/gen/classes/AudioEffectChorus.ts +95 -0
- package/gen/classes/AudioEffectCompressor.ts +62 -0
- package/gen/classes/AudioEffectDelay.ts +93 -0
- package/gen/classes/AudioEffectDistortion.ts +75 -0
- package/gen/classes/AudioEffectEQ.ts +30 -0
- package/gen/classes/AudioEffectEQ10.ts +25 -0
- package/gen/classes/AudioEffectEQ21.ts +36 -0
- package/gen/classes/AudioEffectEQ6.ts +21 -0
- package/gen/classes/AudioEffectFilter.ts +68 -0
- package/gen/classes/AudioEffectHardLimiter.ts +34 -0
- package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
- package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectInstance.ts +14 -0
- package/gen/classes/AudioEffectLimiter.ts +40 -0
- package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
- package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectNotchFilter.ts +15 -0
- package/gen/classes/AudioEffectPanner.ts +21 -0
- package/gen/classes/AudioEffectPhaser.ts +45 -0
- package/gen/classes/AudioEffectPitchShift.ts +62 -0
- package/gen/classes/AudioEffectRecord.ts +39 -0
- package/gen/classes/AudioEffectReverb.ts +63 -0
- package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
- package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
- package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
- package/gen/classes/AudioListener2D.ts +31 -0
- package/gen/classes/AudioListener3D.ts +61 -0
- package/gen/classes/AudioSample.ts +14 -0
- package/gen/classes/AudioSamplePlayback.ts +14 -0
- package/gen/classes/AudioServer.ts +360 -0
- package/gen/classes/AudioStream.ts +53 -0
- package/gen/classes/AudioStreamGenerator.ts +88 -0
- package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
- package/gen/classes/AudioStreamInteractive.ts +216 -0
- package/gen/classes/AudioStreamMP3.ts +74 -0
- package/gen/classes/AudioStreamMicrophone.ts +15 -0
- package/gen/classes/AudioStreamOggVorbis.ts +71 -0
- package/gen/classes/AudioStreamPlayback.ts +63 -0
- package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
- package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
- package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
- package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
- package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
- package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
- package/gen/classes/AudioStreamPlayer.ts +146 -0
- package/gen/classes/AudioStreamPlayer2D.ts +143 -0
- package/gen/classes/AudioStreamPlayer3D.ts +233 -0
- package/gen/classes/AudioStreamPlaylist.ts +240 -0
- package/gen/classes/AudioStreamPolyphonic.ts +21 -0
- package/gen/classes/AudioStreamRandomizer.ts +99 -0
- package/gen/classes/AudioStreamSynchronized.ts +45 -0
- package/gen/classes/AudioStreamWAV.ts +151 -0
- package/gen/classes/AwaitTweener.ts +20 -0
- package/gen/classes/BackBufferCopy.ts +46 -0
- package/gen/classes/BaseButton.ts +164 -0
- package/gen/classes/BaseMaterial3D.ts +1477 -0
- package/gen/classes/BitMap.ts +94 -0
- package/gen/classes/BlitMaterial.ts +46 -0
- package/gen/classes/Bone2D.ts +71 -0
- package/gen/classes/BoneAttachment3D.ts +57 -0
- package/gen/classes/BoneConstraint3D.ts +122 -0
- package/gen/classes/BoneMap.ts +53 -0
- package/gen/classes/BoneTwistDisperser3D.ts +209 -0
- package/gen/classes/BoxContainer.ts +51 -0
- package/gen/classes/BoxMesh.ts +41 -0
- package/gen/classes/BoxOccluder3D.ts +22 -0
- package/gen/classes/BoxShape3D.ts +22 -0
- package/gen/classes/Button.ts +117 -0
- package/gen/classes/ButtonGroup.ts +39 -0
- package/gen/classes/CCDIK3D.ts +16 -0
- package/gen/classes/CPUParticles2D.ts +590 -0
- package/gen/classes/CPUParticles3D.ts +650 -0
- package/gen/classes/CSGBox3D.ts +29 -0
- package/gen/classes/CSGCombiner3D.ts +15 -0
- package/gen/classes/CSGCylinder3D.ts +52 -0
- package/gen/classes/CSGMesh3D.ts +32 -0
- package/gen/classes/CSGPolygon3D.ts +170 -0
- package/gen/classes/CSGPrimitive3D.ts +20 -0
- package/gen/classes/CSGShape3D.ts +140 -0
- package/gen/classes/CSGSphere3D.ts +46 -0
- package/gen/classes/CSGTorus3D.ts +52 -0
- package/gen/classes/CallbackTweener.ts +29 -0
- package/gen/classes/Camera2D.ts +266 -0
- package/gen/classes/Camera3D.ts +275 -0
- package/gen/classes/CameraAttributes.ts +50 -0
- package/gen/classes/CameraAttributesPhysical.ts +73 -0
- package/gen/classes/CameraAttributesPractical.ts +75 -0
- package/gen/classes/CameraFeed.ts +155 -0
- package/gen/classes/CameraServer.ts +105 -0
- package/gen/classes/CameraTexture.ts +34 -0
- package/gen/classes/CanvasGroup.ts +54 -0
- package/gen/classes/CanvasItem.ts +698 -0
- package/gen/classes/CanvasItemMaterial.ts +97 -0
- package/gen/classes/CanvasLayer.ts +103 -0
- package/gen/classes/CanvasModulate.ts +21 -0
- package/gen/classes/CanvasTexture.ts +60 -0
- package/gen/classes/CapsuleMesh.ts +40 -0
- package/gen/classes/CapsuleShape2D.ts +35 -0
- package/gen/classes/CapsuleShape3D.ts +35 -0
- package/gen/classes/CenterContainer.ts +20 -0
- package/gen/classes/ChainIK3D.ts +102 -0
- package/gen/classes/CharFXTransform.ts +108 -0
- package/gen/classes/CharacterBody2D.ts +252 -0
- package/gen/classes/CharacterBody3D.ts +246 -0
- package/gen/classes/CheckBox.ts +16 -0
- package/gen/classes/CheckButton.ts +15 -0
- package/gen/classes/CircleShape2D.ts +21 -0
- package/gen/classes/ClassDB.ts +197 -0
- package/gen/classes/CodeEdit.ts +619 -0
- package/gen/classes/CodeHighlighter.ts +132 -0
- package/gen/classes/CollisionObject2D.ts +235 -0
- package/gen/classes/CollisionObject3D.ts +199 -0
- package/gen/classes/CollisionPolygon2D.ts +70 -0
- package/gen/classes/CollisionPolygon3D.ts +54 -0
- package/gen/classes/CollisionShape2D.ts +55 -0
- package/gen/classes/CollisionShape3D.ts +53 -0
- package/gen/classes/ColorPalette.ts +21 -0
- package/gen/classes/ColorPicker.ts +197 -0
- package/gen/classes/ColorPickerButton.ts +68 -0
- package/gen/classes/ColorRect.ts +21 -0
- package/gen/classes/Compositor.ts +22 -0
- package/gen/classes/CompositorEffect.ts +134 -0
- package/gen/classes/CompressedCubemap.ts +22 -0
- package/gen/classes/CompressedCubemapArray.ts +22 -0
- package/gen/classes/CompressedTexture2D.ts +27 -0
- package/gen/classes/CompressedTexture2DArray.ts +22 -0
- package/gen/classes/CompressedTexture3D.ts +22 -0
- package/gen/classes/CompressedTextureLayered.ts +19 -0
- package/gen/classes/ConcavePolygonShape2D.ts +25 -0
- package/gen/classes/ConcavePolygonShape3D.ts +28 -0
- package/gen/classes/ConeTwistJoint3D.ts +84 -0
- package/gen/classes/ConfigFile.ts +170 -0
- package/gen/classes/ConfirmationDialog.ts +39 -0
- package/gen/classes/Container.ts +54 -0
- package/gen/classes/Control.ts +1499 -0
- package/gen/classes/ConvertTransformModifier3D.ts +153 -0
- package/gen/classes/ConvexPolygonShape2D.ts +30 -0
- package/gen/classes/ConvexPolygonShape3D.ts +24 -0
- package/gen/classes/CopyTransformModifier3D.ts +220 -0
- package/gen/classes/Crypto.ts +114 -0
- package/gen/classes/CryptoKey.ts +43 -0
- package/gen/classes/Cubemap.ts +47 -0
- package/gen/classes/CubemapArray.ts +30 -0
- package/gen/classes/Curve.ts +183 -0
- package/gen/classes/Curve2D.ts +145 -0
- package/gen/classes/Curve3D.ts +173 -0
- package/gen/classes/CurveTexture.ts +48 -0
- package/gen/classes/CurveXYZTexture.ts +40 -0
- package/gen/classes/CylinderMesh.ts +58 -0
- package/gen/classes/CylinderShape3D.ts +28 -0
- package/gen/classes/DPITexture.ts +73 -0
- package/gen/classes/DTLSServer.ts +93 -0
- package/gen/classes/DampedSpringJoint2D.ts +38 -0
- package/gen/classes/Decal.ts +146 -0
- package/gen/classes/DirAccess.ts +300 -0
- package/gen/classes/DirectionalLight2D.ts +28 -0
- package/gen/classes/DirectionalLight3D.ts +104 -0
- package/gen/classes/DisplayServer.ts +3119 -0
- package/gen/classes/DrawableTexture2D.ts +75 -0
- package/gen/classes/ENetConnection.ts +192 -0
- package/gen/classes/ENetMultiplayerPeer.ts +54 -0
- package/gen/classes/ENetPacketPeer.ts +234 -0
- package/gen/classes/EncodedObjectAsID.ts +21 -0
- package/gen/classes/Engine.ts +322 -0
- package/gen/classes/EngineDebugger.ts +136 -0
- package/gen/classes/EngineProfiler.ts +16 -0
- package/gen/classes/Environment.ts +786 -0
- package/gen/classes/Expression.ts +60 -0
- package/gen/classes/ExternalTexture.ts +35 -0
- package/gen/classes/FABRIK3D.ts +16 -0
- package/gen/classes/FBXDocument.ts +15 -0
- package/gen/classes/FBXState.ts +20 -0
- package/gen/classes/FastNoiseLite.ts +284 -0
- package/gen/classes/FileAccess.ts +596 -0
- package/gen/classes/FileDialog.ts +428 -0
- package/gen/classes/FlowContainer.ts +84 -0
- package/gen/classes/FogMaterial.ts +54 -0
- package/gen/classes/FogVolume.ts +39 -0
- package/gen/classes/FoldableContainer.ts +110 -0
- package/gen/classes/FoldableGroup.ts +38 -0
- package/gen/classes/Font.ts +242 -0
- package/gen/classes/FontFile.ts +514 -0
- package/gen/classes/FontVariation.ts +123 -0
- package/gen/classes/FramebufferCacheRD.ts +21 -0
- package/gen/classes/GDExtension.ts +47 -0
- package/gen/classes/GDExtensionManager.ts +101 -0
- package/gen/classes/GDScript.ts +30 -0
- package/gen/classes/GLTFAccessor.ts +203 -0
- package/gen/classes/GLTFAnimation.ts +33 -0
- package/gen/classes/GLTFBufferView.ts +68 -0
- package/gen/classes/GLTFCamera.ts +66 -0
- package/gen/classes/GLTFDocument.ts +202 -0
- package/gen/classes/GLTFDocumentExtension.ts +26 -0
- package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
- package/gen/classes/GLTFLight.ts +80 -0
- package/gen/classes/GLTFMesh.ts +53 -0
- package/gen/classes/GLTFNode.ts +125 -0
- package/gen/classes/GLTFObjectModelProperty.ts +136 -0
- package/gen/classes/GLTFPhysicsBody.ts +89 -0
- package/gen/classes/GLTFPhysicsShape.ts +92 -0
- package/gen/classes/GLTFSkeleton.ts +32 -0
- package/gen/classes/GLTFSkin.ts +44 -0
- package/gen/classes/GLTFSpecGloss.ts +46 -0
- package/gen/classes/GLTFState.ts +250 -0
- package/gen/classes/GLTFTexture.ts +23 -0
- package/gen/classes/GLTFTextureSampler.ts +38 -0
- package/gen/classes/GPUParticles2D.ts +270 -0
- package/gen/classes/GPUParticles3D.ts +339 -0
- package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
- package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
- package/gen/classes/GPUParticlesCollision3D.ts +26 -0
- package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
- package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
- package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
- package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
- package/gen/classes/Generic6DOFJoint3D.ts +146 -0
- package/gen/classes/Geometry2D.ts +249 -0
- package/gen/classes/Geometry3D.ts +94 -0
- package/gen/classes/GeometryInstance3D.ts +223 -0
- package/gen/classes/GodotInstance.ts +48 -0
- package/gen/classes/Gradient.ts +125 -0
- package/gen/classes/GradientTexture1D.ts +33 -0
- package/gen/classes/GradientTexture2D.ts +104 -0
- package/gen/classes/GraphEdit.ts +535 -0
- package/gen/classes/GraphElement.ts +101 -0
- package/gen/classes/GraphFrame.ts +66 -0
- package/gen/classes/GraphNode.ts +241 -0
- package/gen/classes/GridContainer.ts +21 -0
- package/gen/classes/GridMap.ts +294 -0
- package/gen/classes/GrooveJoint2D.ts +26 -0
- package/gen/classes/HBoxContainer.ts +14 -0
- package/gen/classes/HFlowContainer.ts +14 -0
- package/gen/classes/HMACContext.ts +54 -0
- package/gen/classes/HScrollBar.ts +14 -0
- package/gen/classes/HSeparator.ts +14 -0
- package/gen/classes/HSlider.ts +14 -0
- package/gen/classes/HSplitContainer.ts +14 -0
- package/gen/classes/HTTPClient.ts +525 -0
- package/gen/classes/HTTPRequest.ts +264 -0
- package/gen/classes/HashingContext.ts +75 -0
- package/gen/classes/HeightMapShape3D.ts +73 -0
- package/gen/classes/HingeJoint3D.ts +90 -0
- package/gen/classes/IKModifier3D.ts +40 -0
- package/gen/classes/IP.ts +132 -0
- package/gen/classes/Image.ts +835 -0
- package/gen/classes/ImageFormatLoader.ts +31 -0
- package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
- package/gen/classes/ImageTexture.ts +73 -0
- package/gen/classes/ImageTexture3D.ts +29 -0
- package/gen/classes/ImageTextureLayered.ts +66 -0
- package/gen/classes/ImmediateMesh.ts +85 -0
- package/gen/classes/ImporterMesh.ts +159 -0
- package/gen/classes/ImporterMeshInstance3D.ts +45 -0
- package/gen/classes/Input.ts +743 -0
- package/gen/classes/InputEvent.ts +112 -0
- package/gen/classes/InputEventAction.ts +40 -0
- package/gen/classes/InputEventFromWindow.ts +19 -0
- package/gen/classes/InputEventGesture.ts +20 -0
- package/gen/classes/InputEventJoypadButton.ts +30 -0
- package/gen/classes/InputEventJoypadMotion.ts +27 -0
- package/gen/classes/InputEventKey.ts +133 -0
- package/gen/classes/InputEventMIDI.ts +108 -0
- package/gen/classes/InputEventMagnifyGesture.ts +21 -0
- package/gen/classes/InputEventMouse.ts +35 -0
- package/gen/classes/InputEventMouseButton.ts +46 -0
- package/gen/classes/InputEventMouseMotion.ts +67 -0
- package/gen/classes/InputEventPanGesture.ts +22 -0
- package/gen/classes/InputEventScreenDrag.ts +71 -0
- package/gen/classes/InputEventScreenTouch.ts +45 -0
- package/gen/classes/InputEventShortcut.ts +21 -0
- package/gen/classes/InputEventWithModifiers.ts +56 -0
- package/gen/classes/InputMap.ts +97 -0
- package/gen/classes/InstancePlaceholder.ts +33 -0
- package/gen/classes/IntervalTweener.ts +15 -0
- package/gen/classes/ItemList.ts +482 -0
- package/gen/classes/IterateIK3D.ts +136 -0
- package/gen/classes/JNISingleton.ts +20 -0
- package/gen/classes/JSON.ts +163 -0
- package/gen/classes/JSONRPC.ts +87 -0
- package/gen/classes/JacobianIK3D.ts +16 -0
- package/gen/classes/JavaClass.ts +37 -0
- package/gen/classes/JavaClassWrapper.ts +94 -0
- package/gen/classes/JavaObject.ts +28 -0
- package/gen/classes/JavaScriptBridge.ts +85 -0
- package/gen/classes/JavaScriptObject.ts +45 -0
- package/gen/classes/Joint2D.ts +44 -0
- package/gen/classes/Joint3D.ts +46 -0
- package/gen/classes/JointLimitation3D.ts +14 -0
- package/gen/classes/JointLimitationCone3D.ts +21 -0
- package/gen/classes/KinematicCollision2D.ts +83 -0
- package/gen/classes/KinematicCollision3D.ts +88 -0
- package/gen/classes/Label.ts +184 -0
- package/gen/classes/Label3D.ts +280 -0
- package/gen/classes/LabelSettings.ts +168 -0
- package/gen/classes/Light2D.ts +150 -0
- package/gen/classes/Light3D.ts +310 -0
- package/gen/classes/LightOccluder2D.ts +33 -0
- package/gen/classes/LightmapGI.ts +291 -0
- package/gen/classes/LightmapGIData.ts +85 -0
- package/gen/classes/LightmapProbe.ts +16 -0
- package/gen/classes/Lightmapper.ts +14 -0
- package/gen/classes/LightmapperRD.ts +15 -0
- package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
- package/gen/classes/Line2D.ts +191 -0
- package/gen/classes/LineEdit.ts +663 -0
- package/gen/classes/LinkButton.ts +99 -0
- package/gen/classes/Logger.ts +38 -0
- package/gen/classes/LookAtModifier3D.ts +245 -0
- package/gen/classes/MainLoop.ts +115 -0
- package/gen/classes/MarginContainer.ts +27 -0
- package/gen/classes/Marker2D.ts +20 -0
- package/gen/classes/Marker3D.ts +20 -0
- package/gen/classes/Marshalls.ts +50 -0
- package/gen/classes/Material.ts +53 -0
- package/gen/classes/MenuBar.ts +114 -0
- package/gen/classes/MenuButton.ts +51 -0
- package/gen/classes/Mesh.ts +348 -0
- package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
- package/gen/classes/MeshDataTool.ts +251 -0
- package/gen/classes/MeshInstance2D.ts +37 -0
- package/gen/classes/MeshInstance3D.ts +122 -0
- package/gen/classes/MeshLibrary.ts +149 -0
- package/gen/classes/MeshTexture.ts +34 -0
- package/gen/classes/MethodTweener.ts +32 -0
- package/gen/classes/MissingNode.ts +39 -0
- package/gen/classes/MissingResource.ts +27 -0
- package/gen/classes/MobileVRInterface.ts +89 -0
- package/gen/classes/ModifierBoneTarget3D.ts +27 -0
- package/gen/classes/MovieWriter.ts +34 -0
- package/gen/classes/MultiMesh.ts +197 -0
- package/gen/classes/MultiMeshInstance2D.ts +36 -0
- package/gen/classes/MultiMeshInstance3D.ts +22 -0
- package/gen/classes/MultiplayerAPI.ts +139 -0
- package/gen/classes/MultiplayerAPIExtension.ts +99 -0
- package/gen/classes/MultiplayerPeer.ts +148 -0
- package/gen/classes/MultiplayerPeerExtension.ts +17 -0
- package/gen/classes/MultiplayerSpawner.ts +75 -0
- package/gen/classes/MultiplayerSynchronizer.ts +119 -0
- package/gen/classes/Mutex.ts +37 -0
- package/gen/classes/NativeMenu.ts +567 -0
- package/gen/classes/NavigationAgent2D.ts +361 -0
- package/gen/classes/NavigationAgent3D.ts +380 -0
- package/gen/classes/NavigationLink2D.ts +107 -0
- package/gen/classes/NavigationLink3D.ts +107 -0
- package/gen/classes/NavigationMesh.ts +283 -0
- package/gen/classes/NavigationMeshGenerator.ts +46 -0
- package/gen/classes/NavigationMeshSourceGeometryData2D.ts +75 -0
- package/gen/classes/NavigationMeshSourceGeometryData3D.ts +76 -0
- package/gen/classes/NavigationObstacle2D.ts +87 -0
- package/gen/classes/NavigationObstacle3D.ts +100 -0
- package/gen/classes/NavigationPathQueryParameters2D.ts +162 -0
- package/gen/classes/NavigationPathQueryParameters3D.ts +162 -0
- package/gen/classes/NavigationPathQueryResult2D.ts +64 -0
- package/gen/classes/NavigationPathQueryResult3D.ts +64 -0
- package/gen/classes/NavigationPolygon.ts +259 -0
- package/gen/classes/NavigationRegion2D.ts +116 -0
- package/gen/classes/NavigationRegion3D.ts +116 -0
- package/gen/classes/NavigationServer2D.ts +799 -0
- package/gen/classes/NavigationServer2DManager.ts +28 -0
- package/gen/classes/NavigationServer3D.ts +888 -0
- package/gen/classes/NavigationServer3DManager.ts +28 -0
- package/gen/classes/NinePatchRect.ts +95 -0
- package/gen/classes/Node.ts +1336 -0
- package/gen/classes/Node2D.ts +150 -0
- package/gen/classes/Node3D.ts +404 -0
- package/gen/classes/Node3DGizmo.ts +14 -0
- package/gen/classes/Noise.ts +67 -0
- package/gen/classes/NoiseTexture2D.ts +104 -0
- package/gen/classes/NoiseTexture3D.ts +84 -0
- package/gen/classes/ORMMaterial3D.ts +14 -0
- package/gen/classes/OS.ts +848 -0
- package/gen/classes/Object.ts +583 -0
- package/gen/classes/Occluder3D.ts +25 -0
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- package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
- package/gen/classes/VisualShaderNodeIs.ts +38 -0
- package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
- package/gen/classes/VisualShaderNodeMix.ts +58 -0
- package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
- package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
- package/gen/classes/VisualShaderNodeOutput.ts +13 -0
- package/gen/classes/VisualShaderNodeParameter.ts +57 -0
- package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
- package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
- package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
- package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
- package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
- package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
- package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
- package/gen/classes/VisualShaderNodeRemap.ts +55 -0
- package/gen/classes/VisualShaderNodeReroute.ts +18 -0
- package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
- package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
- package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
- package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
- package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
- package/gen/classes/VisualShaderNodeStep.ts +59 -0
- package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
- package/gen/classes/VisualShaderNodeTexture.ts +96 -0
- package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
- package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
- package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
- package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
- package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
- package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
- package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
- package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
- package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
- package/gen/classes/VisualShaderNodeVarying.ts +26 -0
- package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
- package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
- package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
- package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
- package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
- package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
- package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
- package/gen/classes/VoxelGI.ts +85 -0
- package/gen/classes/VoxelGIData.ts +95 -0
- package/gen/classes/WeakRef.ts +20 -0
- package/gen/classes/WebRTCDataChannel.ts +115 -0
- package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
- package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
- package/gen/classes/WebRTCPeerConnection.ts +220 -0
- package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
- package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
- package/gen/classes/WebSocketPeer.ts +213 -0
- package/gen/classes/WebXRInterface.ts +317 -0
- package/gen/classes/Window.ts +1127 -0
- package/gen/classes/WorkerThreadPool.ts +100 -0
- package/gen/classes/World2D.ts +36 -0
- package/gen/classes/World3D.ts +56 -0
- package/gen/classes/WorldBoundaryShape2D.ts +28 -0
- package/gen/classes/WorldBoundaryShape3D.ts +22 -0
- package/gen/classes/WorldEnvironment.ts +37 -0
- package/gen/classes/X509Certificate.ts +36 -0
- package/gen/classes/XMLParser.ts +154 -0
- package/gen/classes/XRAnchor3D.ts +27 -0
- package/gen/classes/XRBodyModifier3D.ts +70 -0
- package/gen/classes/XRBodyTracker.ts +444 -0
- package/gen/classes/XRCamera3D.ts +16 -0
- package/gen/classes/XRController3D.ts +79 -0
- package/gen/classes/XRControllerTracker.ts +16 -0
- package/gen/classes/XRFaceModifier3D.ts +29 -0
- package/gen/classes/XRFaceTracker.ts +614 -0
- package/gen/classes/XRHandModifier3D.ts +47 -0
- package/gen/classes/XRHandTracker.ts +246 -0
- package/gen/classes/XRInterface.ts +282 -0
- package/gen/classes/XRInterfaceExtension.ts +33 -0
- package/gen/classes/XRNode3D.ts +67 -0
- package/gen/classes/XROrigin3D.ts +29 -0
- package/gen/classes/XRPose.ts +80 -0
- package/gen/classes/XRPositionalTracker.ts +125 -0
- package/gen/classes/XRServer.ts +226 -0
- package/gen/classes/XRTracker.ts +40 -0
- package/gen/classes/XRVRS.ts +40 -0
- package/gen/classes/ZIPPacker.ts +114 -0
- package/gen/classes/ZIPReader.ts +89 -0
- package/gen/classes/index.ts +957 -0
- package/gen/global-constants.ts +60 -0
- package/gen/global-enums.ts +2284 -0
- package/gen/heap-types/GodotArray.ts +615 -0
- package/gen/heap-types/GodotDictionary.ts +298 -0
- package/gen/heap-types/PackedByteArray.ts +400 -0
- package/gen/heap-types/PackedColorArray.ts +144 -0
- package/gen/heap-types/PackedFloat32Array.ts +151 -0
- package/gen/heap-types/PackedFloat64Array.ts +152 -0
- package/gen/heap-types/PackedInt32Array.ts +144 -0
- package/gen/heap-types/PackedInt64Array.ts +145 -0
- package/gen/heap-types/PackedStringArray.ts +153 -0
- package/gen/heap-types/PackedVector2Array.ts +151 -0
- package/gen/heap-types/PackedVector3Array.ts +151 -0
- package/gen/heap-types/PackedVector4Array.ts +151 -0
- package/gen/heap-types/Signal.ts +180 -0
- package/gen/heap-types/index.ts +24 -0
- package/gen/index.ts +11 -0
- package/gen/utility-functions.ts +1457 -0
- package/gen/value-types/AABB.ts +288 -0
- package/gen/value-types/Basis.ts +283 -0
- package/gen/value-types/Color.ts +282 -0
- package/gen/value-types/Plane.ts +134 -0
- package/gen/value-types/Projection.ts +137 -0
- package/gen/value-types/Quaternion.ts +192 -0
- package/gen/value-types/Rect2.ts +182 -0
- package/gen/value-types/Rect2i.ts +161 -0
- package/gen/value-types/Transform2D.ts +206 -0
- package/gen/value-types/Transform3D.ts +137 -0
- package/gen/value-types/Vector2.ts +365 -0
- package/gen/value-types/Vector2i.ts +201 -0
- package/gen/value-types/Vector3.ts +365 -0
- package/gen/value-types/Vector3i.ts +202 -0
- package/gen/value-types/Vector4.ts +285 -0
- package/gen/value-types/Vector4i.ts +208 -0
- package/gen/value-types/index.ts +19 -0
- package/package.json +33 -0
- package/src/debug.ts +219 -0
- package/src/index.ts +36 -0
- package/src/runtime.ts +69 -0
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { GodotVar, _C, _R } from '../../src/runtime.ts';
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import type { Callable, StringName, Variant } from './index.ts';
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/** Godot's Array type — lazy, indexed container. */
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export class GodotArray<T = any> extends GodotVar implements Iterable<T> {
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constructor(...args: any[]) { super(28, ...args); }
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get length(): number { return _C(this, 13608) as number; }
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*[Symbol.iterator](): Iterator<T> {
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const n = _C(this, 13608) as number;
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for (let i = 0; i < n; i++) yield _C(this, 3652, i) as T;
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}
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/**
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* Returns the number of elements in the array. Empty arrays (`[]`) always return `0`. See also {@link isEmpty}.
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*/
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size(): number { return _C(this, 13608) as number; }
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/**
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* Returns `true` if the array is empty (`[]`). See also {@link size}.
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*/
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isEmpty(): boolean { return _C(this, 7931) as boolean; }
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/**
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* Removes all elements from the array. This is equivalent to using {@link resize} with a size of `0`.
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clear(): void { _C(this, 2232); }
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/**
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* Returns a hashed 32-bit integer value representing the array and its contents.
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hash(): number { return _C(this, 7487) as number; }
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/**
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* Assigns elements of another `array` into the array. Resizes the array to match `array`. Performs type conversions if the array is typed.
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assign(array: GodotArray<T>): void { _C(this, 1604, array); }
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/**
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* Returns the element at the given `index` in the array. If `index` is out-of-bounds or negative, this method fails and returns `null`.
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* This method is similar (but not identical) to the `[]` operator. Most notably, when this method fails, it doesn't pause project execution if run from the editor.
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*/
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get(index: number): T { return _C(this, 3652, index) as T; }
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/**
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* Sets the value of the element at the given `index` to the given `value`. This will not change the size of the array, it only changes the value at an index already in the array. This is the same as using the `[]` operator (`array[index] = value`).
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*/
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set(index: number, value: T): void { _C(this, 10392, index, value); }
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/**
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* Appends an element at the end of the array. See also {@link pushFront}.
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/**
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* Adds an element at the beginning of the array. See also {@link pushBack}.
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pushFront(value: T): void { _C(this, 9645, value); }
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/**
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* Appends `value` at the end of the array (alias of {@link pushBack}).
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append(value: T): void { _C(this, 1512, value); }
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* Appends another `array` at the end of this array.
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* ```text
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appendArray(array: GodotArray<T>): void { _C(this, 1513, array); }
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* Sets the array's number of elements to `size`. If `size` is smaller than the array's current size, the elements at the end are removed. If `size` is greater, new default elements (usually `null`) are added, depending on the array's type.
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* Returns {@link OK} on success, or one of the following {@link Error} constants if this method fails: {@link ERR_LOCKED} if the array is read-only, {@link ERR_INVALID_PARAMETER} if the size is negative, or {@link ERR_OUT_OF_MEMORY} if allocations fail. Use {@link size} to find the actual size of the array after resize.
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resize(size: number): number { return _C(this, 10077, size) as number; }
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* Inserts a new element (`value`) at a given index (`position`) in the array. `position` should be between `0` and the array's {@link size}. If negative, `position` is considered relative to the end of the array.
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insert(position: number, value: T): number { return _C(this, 7631, position, value) as number; }
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/**
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* Removes the element from the array at the given index (`position`). If the index is out of bounds, this method fails. If the index is negative, `position` is considered relative to the end of the array.
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*
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* ```gdscript
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* ```
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/**
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/**
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* Returns the last element of the array. If the array is empty, fails and returns `null`. See also {@link front}.
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back(): T { return _C(this, 1688) as T; }
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/**
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* Returns a random element from the array. Generates an error and returns `null` if the array is empty.
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* ```gdscript
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* **Note:** Like many similar functions in the engine (such as {@link randi} or {@link shuffle}), this method uses a common, global random seed. To get a predictable outcome from this method, see {@link seed}.
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/**
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* **Note:** For performance reasons, the search is affected by `what`'s {@link Variant.Type}. For example, `7` ({@link int}) and `7.0` ({@link float}) are not considered equal for this method.
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find(what: T, from?: number /* = 0 */): number { return _C(this, 3276, what, from) as number; }
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/**
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* Returns the index of the **first** element in the array that causes `method` to return `true`, or `-1` if there are none. The search's start can be specified with `from`, continuing to the end of the array.
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* `method` is a callable that takes an element of the array, and returns a {@link bool}.
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* **Note:** If you just want to know whether the array contains *anything* that satisfies `method`, use {@link any}.
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172
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+
*
|
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173
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+
*
|
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174
|
+
* ```gdscript
|
|
175
|
+
*
|
|
176
|
+
* func is_even(number):
|
|
177
|
+
* return number % 2 == 0
|
|
178
|
+
*
|
|
179
|
+
* func _ready():
|
|
180
|
+
* print([1, 3, 4, 7].find_custom(is_even.bind())) # Prints 2
|
|
181
|
+
*
|
|
182
|
+
* # Another example using `bind()` to pass an additional parameter:
|
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183
|
+
* func is_specific_number(number, expected):
|
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184
|
+
* return number == expected
|
|
185
|
+
*
|
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186
|
+
* func _ready():
|
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187
|
+
* print([1, 3, 4, 7].find_custom(is_specific_number.bind(4))) # Prints 2
|
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188
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+
*
|
|
189
|
+
* ```
|
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190
|
+
*/
|
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191
|
+
findCustom(method: Callable, from?: number /* = 0 */): number { return _C(this, 3286, method, from) as number; }
|
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192
|
+
|
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193
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+
/**
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194
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+
* Returns the index of the **last** occurrence of `what` in this array, or `-1` if there are none. The search's start can be specified with `from`, continuing to the beginning of the array. This method is the reverse of {@link find}.
|
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195
|
+
*/
|
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196
|
+
rfind(what: T, from?: number /* = -1 */): number { return _C(this, 10108, what, from) as number; }
|
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197
|
+
|
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198
|
+
/**
|
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199
|
+
* Returns the index of the **last** element of the array that causes `method` to return `true`, or `-1` if there are none. The search's start can be specified with `from`, continuing to the beginning of the array. This method is the reverse of {@link findCustom}.
|
|
200
|
+
*/
|
|
201
|
+
rfindCustom(method: Callable, from?: number /* = -1 */): number { return _C(this, 10109, method, from) as number; }
|
|
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|
+
|
|
203
|
+
/**
|
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204
|
+
* Returns the number of times an element is in the array.
|
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205
|
+
* To count how many elements in an array satisfy a condition, see {@link reduce}.
|
|
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|
+
*/
|
|
207
|
+
count(value: T): number { return _C(this, 2502, value) as number; }
|
|
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|
+
|
|
209
|
+
/**
|
|
210
|
+
* Returns `true` if the array contains the given `value`.
|
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|
+
*
|
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|
+
*
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|
213
|
+
* ```gdscript
|
|
214
|
+
*
|
|
215
|
+
* print(["inside", 7].has("inside")) # Prints true
|
|
216
|
+
* print(["inside", 7].has("outside")) # Prints false
|
|
217
|
+
* print(["inside", 7].has(7)) # Prints true
|
|
218
|
+
* print(["inside", 7].has("7")) # Prints false
|
|
219
|
+
*
|
|
220
|
+
* ```
|
|
221
|
+
*
|
|
222
|
+
*
|
|
223
|
+
*
|
|
224
|
+
* In GDScript, this is equivalent to the `in` operator:
|
|
225
|
+
*
|
|
226
|
+
* ```text
|
|
227
|
+
*
|
|
228
|
+
* if 4 in [2, 4, 6, 8]:
|
|
229
|
+
* print("4 is here!") # Will be printed.
|
|
230
|
+
*
|
|
231
|
+
* ```
|
|
232
|
+
*
|
|
233
|
+
* **Note:** For performance reasons, the search is affected by the `value`'s {@link Variant.Type}. For example, `7` ({@link int}) and `7.0` ({@link float}) are not considered equal for this method.
|
|
234
|
+
*/
|
|
235
|
+
has(value: T): boolean { return _C(this, 7349, value) as boolean; }
|
|
236
|
+
|
|
237
|
+
/**
|
|
238
|
+
* Removes and returns the last element of the array. Returns `null` if the array is empty, without generating an error. See also {@link popFront}.
|
|
239
|
+
*/
|
|
240
|
+
popBack(): T { return _C(this, 9478) as T; }
|
|
241
|
+
|
|
242
|
+
/**
|
|
243
|
+
* Removes and returns the first element of the array. Returns `null` if the array is empty, without generating an error. See also {@link popBack}.
|
|
244
|
+
* **Note:** This method shifts every other element's index back, which may have a noticeable performance cost, especially on larger arrays.
|
|
245
|
+
*/
|
|
246
|
+
popFront(): T { return _C(this, 9480) as T; }
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* Removes and returns the element of the array at index `position`. If negative, `position` is considered relative to the end of the array. Returns `null` if the array is empty. If `position` is out of bounds, an error message is also generated.
|
|
250
|
+
* **Note:** This method shifts every element's index after `position` back, which may have a noticeable performance cost, especially on larger arrays.
|
|
251
|
+
*/
|
|
252
|
+
popAt(position: number): T { return _C(this, 9477, position) as T; }
|
|
253
|
+
|
|
254
|
+
/**
|
|
255
|
+
* Sorts the array in ascending order. The final order is dependent on the "less than" (`<`) comparison between elements.
|
|
256
|
+
*
|
|
257
|
+
*
|
|
258
|
+
* ```gdscript
|
|
259
|
+
*
|
|
260
|
+
* var numbers = [10, 5, 2.5, 8]
|
|
261
|
+
* numbers.sort()
|
|
262
|
+
* print(numbers) # Prints [2.5, 5, 8, 10]
|
|
263
|
+
*
|
|
264
|
+
* ```
|
|
265
|
+
*
|
|
266
|
+
*
|
|
267
|
+
*
|
|
268
|
+
* **Note:** The sorting algorithm used is not [stable](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability). This means that equivalent elements (such as `2` and `2.0`) may have their order changed when calling {@link sort}.
|
|
269
|
+
*/
|
|
270
|
+
sort(): void { _C(this, 13723); }
|
|
271
|
+
|
|
272
|
+
/**
|
|
273
|
+
* Sorts the array using a custom {@link Callable}.
|
|
274
|
+
* `func` is called as many times as necessary, receiving two array elements as arguments. The function should return `true` if the first element should be moved *before* the second one, otherwise it should return `false`.
|
|
275
|
+
*
|
|
276
|
+
* ```text
|
|
277
|
+
*
|
|
278
|
+
* func sort_ascending(a, b):
|
|
279
|
+
* if a[1] < b[1]:
|
|
280
|
+
* return true
|
|
281
|
+
* return false
|
|
282
|
+
*
|
|
283
|
+
* func _ready():
|
|
284
|
+
* var my_items = [["Tomato", 5], ["Apple", 9], ["Rice", 4]]
|
|
285
|
+
* my_items.sort_custom(sort_ascending)
|
|
286
|
+
* print(my_items) # Prints [["Rice", 4], ["Tomato", 5], ["Apple", 9]]
|
|
287
|
+
*
|
|
288
|
+
* # Sort descending, using a lambda function.
|
|
289
|
+
* my_items.sort_custom(func(a, b): return a[1] > b[1])
|
|
290
|
+
* print(my_items) # Prints [["Apple", 9], ["Tomato", 5], ["Rice", 4]]
|
|
291
|
+
*
|
|
292
|
+
* ```
|
|
293
|
+
*
|
|
294
|
+
* It may also be necessary to use this method to sort strings by natural order, with {@link String.naturalnocasecmpTo}, as in the following example:
|
|
295
|
+
*
|
|
296
|
+
* ```text
|
|
297
|
+
*
|
|
298
|
+
* var files = ["newfile1", "newfile2", "newfile10", "newfile11"]
|
|
299
|
+
* files.sort_custom(func(a, b): return a.naturalnocasecmp_to(b) < 0)
|
|
300
|
+
* print(files) # Prints ["newfile1", "newfile2", "newfile10", "newfile11"]
|
|
301
|
+
*
|
|
302
|
+
* ```
|
|
303
|
+
*
|
|
304
|
+
* **Note:** In C#, this method is not supported.
|
|
305
|
+
* **Note:** The sorting algorithm used is not [stable](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability). This means that values considered equal may have their order changed when calling this method.
|
|
306
|
+
* **Note:** You should not randomize the return value of `func`, as the heapsort algorithm expects a consistent result. Randomizing the return value will result in unexpected behavior.
|
|
307
|
+
*/
|
|
308
|
+
sortCustom(func: Callable): void { _C(this, 13725, func); }
|
|
309
|
+
|
|
310
|
+
/**
|
|
311
|
+
* Shuffles all elements of the array in a random order.
|
|
312
|
+
* **Note:** Like many similar functions in the engine (such as {@link randi} or {@link pickRandom}), this method uses a common, global random seed. To get a predictable outcome from this method, see {@link seed}.
|
|
313
|
+
*/
|
|
314
|
+
shuffle(): void { _C(this, 13594); }
|
|
315
|
+
|
|
316
|
+
/**
|
|
317
|
+
* Returns the index of `value` in the sorted array. If it cannot be found, returns where `value` should be inserted to keep the array sorted. The algorithm used is [binary search](https://en.wikipedia.org/wiki/Binary_search_algorithm).
|
|
318
|
+
* If `before` is `true` (as by default), the returned index comes before all existing elements equal to `value` in the array.
|
|
319
|
+
*
|
|
320
|
+
* ```text
|
|
321
|
+
*
|
|
322
|
+
* var numbers = [2, 4, 8, 10]
|
|
323
|
+
* var idx = numbers.bsearch(7)
|
|
324
|
+
*
|
|
325
|
+
* numbers.insert(idx, 7)
|
|
326
|
+
* print(numbers) # Prints [2, 4, 7, 8, 10]
|
|
327
|
+
*
|
|
328
|
+
* var fruits = ["Apple", "Lemon", "Lemon", "Orange"]
|
|
329
|
+
* print(fruits.bsearch("Lemon", true)) # Prints 1, points at the first "Lemon".
|
|
330
|
+
* print(fruits.bsearch("Lemon", false)) # Prints 3, points at "Orange".
|
|
331
|
+
*
|
|
332
|
+
* ```
|
|
333
|
+
*
|
|
334
|
+
* **Note:** Calling {@link bsearch} on an *unsorted* array will result in unexpected behavior. Use {@link sort} before calling this method.
|
|
335
|
+
*/
|
|
336
|
+
bsearch(value: T, before?: boolean /* = true */): number { return _C(this, 1915, value, before) as number; }
|
|
337
|
+
|
|
338
|
+
/**
|
|
339
|
+
* Returns the index of `value` in the sorted array. If it cannot be found, returns where `value` should be inserted to keep the array sorted (using `func` for the comparisons). The algorithm used is [binary search](https://en.wikipedia.org/wiki/Binary_search_algorithm).
|
|
340
|
+
* Similar to {@link sortCustom}, `func` is called as many times as necessary, receiving one array element and `value` as arguments. The function should return `true` if the array element should be *behind* `value`, otherwise it should return `false`.
|
|
341
|
+
* If `before` is `true` (as by default), the returned index comes before all existing elements equal to `value` in the array.
|
|
342
|
+
*
|
|
343
|
+
* ```text
|
|
344
|
+
*
|
|
345
|
+
* func sort_by_amount(a, b):
|
|
346
|
+
* if a[1] < b[1]:
|
|
347
|
+
* return true
|
|
348
|
+
* return false
|
|
349
|
+
*
|
|
350
|
+
* func _ready():
|
|
351
|
+
* var my_items = [["Tomato", 2], ["Kiwi", 5], ["Rice", 9]]
|
|
352
|
+
*
|
|
353
|
+
* var apple = ["Apple", 5]
|
|
354
|
+
* # "Apple" is inserted before "Kiwi".
|
|
355
|
+
* my_items.insert(my_items.bsearch_custom(apple, sort_by_amount, true), apple)
|
|
356
|
+
*
|
|
357
|
+
* var banana = ["Banana", 5]
|
|
358
|
+
* # "Banana" is inserted after "Kiwi".
|
|
359
|
+
* my_items.insert(my_items.bsearch_custom(banana, sort_by_amount, false), banana)
|
|
360
|
+
*
|
|
361
|
+
* # Prints [["Tomato", 2], ["Apple", 5], ["Kiwi", 5], ["Banana", 5], ["Rice", 9]]
|
|
362
|
+
* print(my_items)
|
|
363
|
+
*
|
|
364
|
+
* ```
|
|
365
|
+
*
|
|
366
|
+
* **Note:** Calling {@link bsearchCustom} on an *unsorted* array will result in unexpected behavior. Use {@link sortCustom} with `func` before calling this method.
|
|
367
|
+
*/
|
|
368
|
+
bsearchCustom(value: T, func: Callable, before?: boolean /* = true */): number { return _C(this, 1916, value, func, before) as number; }
|
|
369
|
+
|
|
370
|
+
/**
|
|
371
|
+
* Reverses the order of all elements in the array.
|
|
372
|
+
*/
|
|
373
|
+
reverse(): void { _C(this, 10104); }
|
|
374
|
+
|
|
375
|
+
/**
|
|
376
|
+
* Returns a new copy of the array.
|
|
377
|
+
* By default, a **shallow** copy is returned: all nested {@link Array}, {@link Dictionary}, and {@link Resource} elements are shared with the original array. Modifying any of those in one array will also affect them in the other.
|
|
378
|
+
* If `deep` is `true`, a **deep** copy is returned: all nested arrays and dictionaries are also duplicated (recursively). Any {@link Resource} is still shared with the original array, though.
|
|
379
|
+
*/
|
|
380
|
+
duplicate(deep?: boolean /* = false */): GodotArray<T> { return _C(this, 2980, deep) as GodotArray<T>; }
|
|
381
|
+
|
|
382
|
+
/**
|
|
383
|
+
* Duplicates this array, deeply, like {@link duplicate} when passing `true`, with extra control over how subresources are handled.
|
|
384
|
+
* `deepSubresourcesMode` must be one of the values from {@link Resource.DeepDuplicateMode}. By default, only internal resources will be duplicated (recursively).
|
|
385
|
+
*/
|
|
386
|
+
duplicateDeep(deepSubresourcesMode?: number /* = 1 */): GodotArray<T> { return _C(this, 2982, deepSubresourcesMode) as GodotArray<T>; }
|
|
387
|
+
|
|
388
|
+
/**
|
|
389
|
+
* Returns a new {@link Array} containing this array's elements, from index `begin` (inclusive) to `end` (exclusive), every `step` elements.
|
|
390
|
+
* If either `begin` or `end` are negative, their value is relative to the end of the array.
|
|
391
|
+
* If `step` is negative, this method iterates through the array in reverse, returning a slice ordered backwards. For this to work, `begin` must be greater than `end`.
|
|
392
|
+
* If `deep` is `true`, all nested {@link Array} and {@link Dictionary} elements in the slice are duplicated from the original, recursively. See also {@link duplicate}.
|
|
393
|
+
*
|
|
394
|
+
* ```text
|
|
395
|
+
*
|
|
396
|
+
* var letters = ["A", "B", "C", "D", "E", "F"]
|
|
397
|
+
*
|
|
398
|
+
* print(letters.slice(0, 2)) # Prints ["A", "B"]
|
|
399
|
+
* print(letters.slice(2, -2)) # Prints ["C", "D"]
|
|
400
|
+
* print(letters.slice(-2, 6)) # Prints ["E", "F"]
|
|
401
|
+
*
|
|
402
|
+
* print(letters.slice(0, 6, 2)) # Prints ["A", "C", "E"]
|
|
403
|
+
* print(letters.slice(4, 1, -1)) # Prints ["E", "D", "C"]
|
|
404
|
+
*
|
|
405
|
+
* ```
|
|
406
|
+
*/
|
|
407
|
+
slice(begin: number, end?: number /* = 2147483647 */, step?: number /* = 1 */, deep?: boolean /* = false */): GodotArray<T> { return _C(this, 13658, begin, end, step, deep) as GodotArray<T>; }
|
|
408
|
+
|
|
409
|
+
/**
|
|
410
|
+
* Calls the given {@link Callable} on each element in the array and returns a new, filtered {@link Array}.
|
|
411
|
+
* The `method` receives one of the array elements as an argument, and should return `true` to add the element to the filtered array, or `false` to exclude it.
|
|
412
|
+
*
|
|
413
|
+
* ```text
|
|
414
|
+
*
|
|
415
|
+
* func is_even(number):
|
|
416
|
+
* return number % 2 == 0
|
|
417
|
+
*
|
|
418
|
+
* func _ready():
|
|
419
|
+
* print([1, 4, 5, 8].filter(is_even)) # Prints [4, 8]
|
|
420
|
+
*
|
|
421
|
+
* # Same as above, but using a lambda function.
|
|
422
|
+
* print([1, 4, 5, 8].filter(func(number): return number % 2 == 0))
|
|
423
|
+
*
|
|
424
|
+
* ```
|
|
425
|
+
*
|
|
426
|
+
* See also {@link any}, {@link all}, {@link map} and {@link reduce}.
|
|
427
|
+
*/
|
|
428
|
+
filter(method: Callable): GodotArray<T> { return _C(this, 3267, method) as GodotArray<T>; }
|
|
429
|
+
|
|
430
|
+
/**
|
|
431
|
+
* Calls the given {@link Callable} for each element in the array and returns a new array filled with values returned by the `method`.
|
|
432
|
+
* The `method` should take one {@link Variant} parameter (the current array element) and can return any {@link Variant}.
|
|
433
|
+
*
|
|
434
|
+
* ```text
|
|
435
|
+
*
|
|
436
|
+
* func double(number):
|
|
437
|
+
* return number * 2
|
|
438
|
+
*
|
|
439
|
+
* func _ready():
|
|
440
|
+
* print([1, 2, 3].map(double)) # Prints [2, 4, 6]
|
|
441
|
+
*
|
|
442
|
+
* # Same as above, but using a lambda function.
|
|
443
|
+
* print([1, 2, 3].map(func(element): return element * 2))
|
|
444
|
+
*
|
|
445
|
+
* ```
|
|
446
|
+
*
|
|
447
|
+
* See also {@link filter}, {@link reduce}, {@link any} and {@link all}.
|
|
448
|
+
*/
|
|
449
|
+
map(method: Callable): GodotArray<T> { return _C(this, 8745, method) as GodotArray<T>; }
|
|
450
|
+
|
|
451
|
+
/**
|
|
452
|
+
* Calls the given {@link Callable} for each element in array, accumulates the result in `accum`, then returns it.
|
|
453
|
+
* The `method` takes two arguments: the current value of `accum` and the current array element. If `accum` is `null` (as by default), the iteration will start from the second element, with the first one used as initial value of `accum`.
|
|
454
|
+
*
|
|
455
|
+
* ```text
|
|
456
|
+
*
|
|
457
|
+
* func sum(accum, number):
|
|
458
|
+
* return accum + number
|
|
459
|
+
*
|
|
460
|
+
* func _ready():
|
|
461
|
+
* print([1, 2, 3].reduce(sum, 0)) # Prints 6
|
|
462
|
+
* print([1, 2, 3].reduce(sum, 10)) # Prints 16
|
|
463
|
+
*
|
|
464
|
+
* # Same as above, but using a lambda function.
|
|
465
|
+
* print([1, 2, 3].reduce(func(accum, number): return accum + number, 10))
|
|
466
|
+
*
|
|
467
|
+
* ```
|
|
468
|
+
*
|
|
469
|
+
* If {@link max} is not desirable, this method may also be used to implement a custom comparator:
|
|
470
|
+
*
|
|
471
|
+
* ```text
|
|
472
|
+
*
|
|
473
|
+
* func _ready():
|
|
474
|
+
* var arr = [Vector2i(5, 0), Vector2i(3, 4), Vector2i(1, 2)]
|
|
475
|
+
*
|
|
476
|
+
* var longest_vec = arr.reduce(func(max, vec): return vec if is_length_greater(vec, max) else max)
|
|
477
|
+
* print(longest_vec) # Prints (3, 4)
|
|
478
|
+
*
|
|
479
|
+
* func is_length_greater(a, b):
|
|
480
|
+
* return a.length() > b.length()
|
|
481
|
+
*
|
|
482
|
+
* ```
|
|
483
|
+
*
|
|
484
|
+
* This method can also be used to count how many elements in an array satisfy a certain condition, similar to {@link count}:
|
|
485
|
+
*
|
|
486
|
+
* ```text
|
|
487
|
+
*
|
|
488
|
+
* func is_even(number):
|
|
489
|
+
* return number % 2 == 0
|
|
490
|
+
*
|
|
491
|
+
* func _ready():
|
|
492
|
+
* var arr = [1, 2, 3, 4, 5]
|
|
493
|
+
* # If the current element is even, increment count, otherwise leave count the same.
|
|
494
|
+
* var even_count = arr.reduce(func(count, next): return count + 1 if is_even(next) else count, 0)
|
|
495
|
+
* print(even_count) # Prints 2
|
|
496
|
+
*
|
|
497
|
+
* ```
|
|
498
|
+
*
|
|
499
|
+
* See also {@link map}, {@link filter}, {@link any}, and {@link all}.
|
|
500
|
+
*/
|
|
501
|
+
reduce(method: Callable, accum?: T /* = null */): T { return _C(this, 9771, method, accum) as T; }
|
|
502
|
+
|
|
503
|
+
/**
|
|
504
|
+
* Calls the given {@link Callable} on each element in the array and returns `true` if the {@link Callable} returns `true` for *one or more* elements in the array. If the {@link Callable} returns `false` for all elements in the array, this method returns `false`.
|
|
505
|
+
* The `method` should take one {@link Variant} parameter (the current array element) and return a {@link bool}.
|
|
506
|
+
*
|
|
507
|
+
* ```text
|
|
508
|
+
*
|
|
509
|
+
* func greater_than_5(number):
|
|
510
|
+
* return number > 5
|
|
511
|
+
*
|
|
512
|
+
* func _ready():
|
|
513
|
+
* print([6, 10, 6].any(greater_than_5)) # Prints true (3 elements evaluate to true).
|
|
514
|
+
* print([4, 10, 4].any(greater_than_5)) # Prints true (1 elements evaluate to true).
|
|
515
|
+
* print([4, 4, 4].any(greater_than_5)) # Prints false (0 elements evaluate to true).
|
|
516
|
+
* print([].any(greater_than_5)) # Prints false (0 elements evaluate to true).
|
|
517
|
+
*
|
|
518
|
+
* # Same as the first line above, but using a lambda function.
|
|
519
|
+
* print([6, 10, 6].any(func(number): return number > 5)) # Prints true
|
|
520
|
+
*
|
|
521
|
+
* ```
|
|
522
|
+
*
|
|
523
|
+
* See also {@link all}, {@link filter}, {@link map} and {@link reduce}.
|
|
524
|
+
* **Note:** Unlike relying on the size of an array returned by {@link filter}, this method will return as early as possible to improve performance (especially with large arrays).
|
|
525
|
+
* **Note:** For an empty array, this method always returns `false`.
|
|
526
|
+
*/
|
|
527
|
+
any(method: Callable): boolean { return _C(this, 1505, method) as boolean; }
|
|
528
|
+
|
|
529
|
+
/**
|
|
530
|
+
* Calls the given {@link Callable} on each element in the array and returns `true` if the {@link Callable} returns `true` for *all* elements in the array. If the {@link Callable} returns `false` for one array element or more, this method returns `false`.
|
|
531
|
+
* The `method` should take one {@link Variant} parameter (the current array element) and return a {@link bool}.
|
|
532
|
+
*
|
|
533
|
+
*
|
|
534
|
+
* ```gdscript
|
|
535
|
+
*
|
|
536
|
+
* func greater_than_5(number):
|
|
537
|
+
* return number > 5
|
|
538
|
+
*
|
|
539
|
+
* func _ready():
|
|
540
|
+
* print([6, 10, 6].all(greater_than_5)) # Prints true (3/3 elements evaluate to true).
|
|
541
|
+
* print([4, 10, 4].all(greater_than_5)) # Prints false (1/3 elements evaluate to true).
|
|
542
|
+
* print([4, 4, 4].all(greater_than_5)) # Prints false (0/3 elements evaluate to true).
|
|
543
|
+
* print([].all(greater_than_5)) # Prints true (0/0 elements evaluate to true).
|
|
544
|
+
*
|
|
545
|
+
* # Same as the first line above, but using a lambda function.
|
|
546
|
+
* print([6, 10, 6].all(func(element): return element > 5)) # Prints true
|
|
547
|
+
*
|
|
548
|
+
* ```
|
|
549
|
+
*
|
|
550
|
+
*
|
|
551
|
+
*
|
|
552
|
+
* See also {@link any}, {@link filter}, {@link map} and {@link reduce}.
|
|
553
|
+
* **Note:** Unlike relying on the size of an array returned by {@link filter}, this method will return as early as possible to improve performance (especially with large arrays).
|
|
554
|
+
* **Note:** For an empty array, this method [always](https://en.wikipedia.org/wiki/Vacuous_truth) returns `true`.
|
|
555
|
+
*/
|
|
556
|
+
all(method: Callable): boolean { return _C(this, 1407, method) as boolean; }
|
|
557
|
+
|
|
558
|
+
/**
|
|
559
|
+
* Returns the maximum value contained in the array, if all elements can be compared. Otherwise, returns `null`. See also {@link min}.
|
|
560
|
+
* To find the maximum value using a custom comparator, you can use {@link reduce}.
|
|
561
|
+
*/
|
|
562
|
+
max(): T { return _C(this, 8804) as T; }
|
|
563
|
+
|
|
564
|
+
/**
|
|
565
|
+
* Returns the minimum value contained in the array, if all elements can be compared. Otherwise, returns `null`. See also {@link max}.
|
|
566
|
+
*/
|
|
567
|
+
min(): T { return _C(this, 8910) as T; }
|
|
568
|
+
|
|
569
|
+
/**
|
|
570
|
+
* Returns `true` if the array is typed. Typed arrays can only contain elements of a specific type, as defined by the typed array constructor. The methods of a typed array are still expected to return a generic {@link Variant}.
|
|
571
|
+
* In GDScript, it is possible to define a typed array with static typing:
|
|
572
|
+
*
|
|
573
|
+
* ```text
|
|
574
|
+
*
|
|
575
|
+
* var numbers: Array[float] = [0.2, 4.2, -2.0]
|
|
576
|
+
* print(numbers.is_typed()) # Prints true
|
|
577
|
+
*
|
|
578
|
+
* ```
|
|
579
|
+
*/
|
|
580
|
+
isTyped(): boolean { return _C(this, 8379) as boolean; }
|
|
581
|
+
|
|
582
|
+
/**
|
|
583
|
+
* Returns `true` if this array is typed the same as the given `array`. See also {@link isTyped}.
|
|
584
|
+
*/
|
|
585
|
+
isSameTyped(array: GodotArray<T>): boolean { return _C(this, 8261, array) as boolean; }
|
|
586
|
+
|
|
587
|
+
/**
|
|
588
|
+
* Returns the built-in {@link Variant} type of the typed array as a {@link Variant.Type} constant. If the array is not typed, returns {@link TYPE_NIL}. See also {@link isTyped}.
|
|
589
|
+
*/
|
|
590
|
+
getTypedBuiltin(): number { return _C(this, 6926) as number; }
|
|
591
|
+
|
|
592
|
+
/**
|
|
593
|
+
* Returns the **built-in** class name of the typed array, if the built-in {@link Variant} type {@link TYPE_OBJECT}. Otherwise, returns an empty {@link StringName}. See also {@link isTyped} and {@link Object.getClass}.
|
|
594
|
+
*/
|
|
595
|
+
getTypedClassName(): StringName { return _C(this, 6927) as StringName; }
|
|
596
|
+
|
|
597
|
+
/**
|
|
598
|
+
* Returns the {@link Script} instance associated with this typed array, or `null` if it does not exist. See also {@link isTyped}.
|
|
599
|
+
*/
|
|
600
|
+
getTypedScript(): T { return _C(this, 6931) as T; }
|
|
601
|
+
|
|
602
|
+
/**
|
|
603
|
+
* Makes the array read-only. The array's elements cannot be overridden with different values, and their order cannot change. Does not apply to nested elements, such as dictionaries.
|
|
604
|
+
* In GDScript, arrays are automatically read-only if declared with the `const` keyword.
|
|
605
|
+
*/
|
|
606
|
+
makeReadOnly(): void { _C(this, 8738); }
|
|
607
|
+
|
|
608
|
+
/**
|
|
609
|
+
* Returns `true` if the array is read-only. See {@link makeReadOnly}.
|
|
610
|
+
* In GDScript, arrays are automatically read-only if declared with the `const` keyword.
|
|
611
|
+
*/
|
|
612
|
+
isReadOnly(): boolean { return _C(this, 8227) as boolean; }
|
|
613
|
+
|
|
614
|
+
static readonly name = _R(28, GodotArray);
|
|
615
|
+
}
|