@ringozz/godot 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (994) hide show
  1. package/gen/classes/AESContext.ts +99 -0
  2. package/gen/classes/AStar2D.ts +222 -0
  3. package/gen/classes/AStar3D.ts +247 -0
  4. package/gen/classes/AStarGrid2D.ts +284 -0
  5. package/gen/classes/AcceptDialog.ts +104 -0
  6. package/gen/classes/AccessibilityServer.ts +824 -0
  7. package/gen/classes/AimModifier3D.ts +75 -0
  8. package/gen/classes/AnimatableBody2D.ts +21 -0
  9. package/gen/classes/AnimatableBody3D.ts +21 -0
  10. package/gen/classes/AnimatedSprite2D.ts +160 -0
  11. package/gen/classes/AnimatedSprite3D.ts +134 -0
  12. package/gen/classes/AnimatedTexture.ts +74 -0
  13. package/gen/classes/Animation.ts +596 -0
  14. package/gen/classes/AnimationLibrary.ts +77 -0
  15. package/gen/classes/AnimationMixer.ts +450 -0
  16. package/gen/classes/AnimationNode.ts +159 -0
  17. package/gen/classes/AnimationNodeAdd2.ts +16 -0
  18. package/gen/classes/AnimationNodeAdd3.ts +20 -0
  19. package/gen/classes/AnimationNodeAnimation.ts +84 -0
  20. package/gen/classes/AnimationNodeBlend2.ts +15 -0
  21. package/gen/classes/AnimationNodeBlend3.ts +19 -0
  22. package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
  23. package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
  24. package/gen/classes/AnimationNodeBlendTree.ts +110 -0
  25. package/gen/classes/AnimationNodeExtension.ts +25 -0
  26. package/gen/classes/AnimationNodeOneShot.ts +144 -0
  27. package/gen/classes/AnimationNodeOutput.ts +14 -0
  28. package/gen/classes/AnimationNodeStateMachine.ts +163 -0
  29. package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
  30. package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
  31. package/gen/classes/AnimationNodeSub2.ts +17 -0
  32. package/gen/classes/AnimationNodeSync.ts +21 -0
  33. package/gen/classes/AnimationNodeTimeScale.ts +14 -0
  34. package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
  35. package/gen/classes/AnimationNodeTransition.ts +92 -0
  36. package/gen/classes/AnimationPlayer.ts +319 -0
  37. package/gen/classes/AnimationRootNode.ts +15 -0
  38. package/gen/classes/AnimationTree.ts +60 -0
  39. package/gen/classes/Area2D.ts +252 -0
  40. package/gen/classes/Area3D.ts +305 -0
  41. package/gen/classes/AreaLight3D.ts +56 -0
  42. package/gen/classes/ArrayMesh.ts +177 -0
  43. package/gen/classes/ArrayOccluder3D.ts +35 -0
  44. package/gen/classes/AspectRatioContainer.ts +78 -0
  45. package/gen/classes/AtlasTexture.ts +42 -0
  46. package/gen/classes/AudioBusLayout.ts +14 -0
  47. package/gen/classes/AudioEffect.ts +16 -0
  48. package/gen/classes/AudioEffectAmplify.ts +27 -0
  49. package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
  50. package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
  51. package/gen/classes/AudioEffectCapture.ts +62 -0
  52. package/gen/classes/AudioEffectChorus.ts +95 -0
  53. package/gen/classes/AudioEffectCompressor.ts +62 -0
  54. package/gen/classes/AudioEffectDelay.ts +93 -0
  55. package/gen/classes/AudioEffectDistortion.ts +75 -0
  56. package/gen/classes/AudioEffectEQ.ts +30 -0
  57. package/gen/classes/AudioEffectEQ10.ts +25 -0
  58. package/gen/classes/AudioEffectEQ21.ts +36 -0
  59. package/gen/classes/AudioEffectEQ6.ts +21 -0
  60. package/gen/classes/AudioEffectFilter.ts +68 -0
  61. package/gen/classes/AudioEffectHardLimiter.ts +34 -0
  62. package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
  63. package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
  64. package/gen/classes/AudioEffectInstance.ts +14 -0
  65. package/gen/classes/AudioEffectLimiter.ts +40 -0
  66. package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
  67. package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
  68. package/gen/classes/AudioEffectNotchFilter.ts +15 -0
  69. package/gen/classes/AudioEffectPanner.ts +21 -0
  70. package/gen/classes/AudioEffectPhaser.ts +45 -0
  71. package/gen/classes/AudioEffectPitchShift.ts +62 -0
  72. package/gen/classes/AudioEffectRecord.ts +39 -0
  73. package/gen/classes/AudioEffectReverb.ts +63 -0
  74. package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
  75. package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
  76. package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
  77. package/gen/classes/AudioListener2D.ts +31 -0
  78. package/gen/classes/AudioListener3D.ts +61 -0
  79. package/gen/classes/AudioSample.ts +14 -0
  80. package/gen/classes/AudioSamplePlayback.ts +14 -0
  81. package/gen/classes/AudioServer.ts +360 -0
  82. package/gen/classes/AudioStream.ts +53 -0
  83. package/gen/classes/AudioStreamGenerator.ts +88 -0
  84. package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
  85. package/gen/classes/AudioStreamInteractive.ts +216 -0
  86. package/gen/classes/AudioStreamMP3.ts +74 -0
  87. package/gen/classes/AudioStreamMicrophone.ts +15 -0
  88. package/gen/classes/AudioStreamOggVorbis.ts +71 -0
  89. package/gen/classes/AudioStreamPlayback.ts +63 -0
  90. package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
  91. package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
  92. package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
  93. package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
  94. package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
  95. package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
  96. package/gen/classes/AudioStreamPlayer.ts +146 -0
  97. package/gen/classes/AudioStreamPlayer2D.ts +143 -0
  98. package/gen/classes/AudioStreamPlayer3D.ts +233 -0
  99. package/gen/classes/AudioStreamPlaylist.ts +240 -0
  100. package/gen/classes/AudioStreamPolyphonic.ts +21 -0
  101. package/gen/classes/AudioStreamRandomizer.ts +99 -0
  102. package/gen/classes/AudioStreamSynchronized.ts +45 -0
  103. package/gen/classes/AudioStreamWAV.ts +151 -0
  104. package/gen/classes/AwaitTweener.ts +20 -0
  105. package/gen/classes/BackBufferCopy.ts +46 -0
  106. package/gen/classes/BaseButton.ts +164 -0
  107. package/gen/classes/BaseMaterial3D.ts +1477 -0
  108. package/gen/classes/BitMap.ts +94 -0
  109. package/gen/classes/BlitMaterial.ts +46 -0
  110. package/gen/classes/Bone2D.ts +71 -0
  111. package/gen/classes/BoneAttachment3D.ts +57 -0
  112. package/gen/classes/BoneConstraint3D.ts +122 -0
  113. package/gen/classes/BoneMap.ts +53 -0
  114. package/gen/classes/BoneTwistDisperser3D.ts +209 -0
  115. package/gen/classes/BoxContainer.ts +51 -0
  116. package/gen/classes/BoxMesh.ts +41 -0
  117. package/gen/classes/BoxOccluder3D.ts +22 -0
  118. package/gen/classes/BoxShape3D.ts +22 -0
  119. package/gen/classes/Button.ts +117 -0
  120. package/gen/classes/ButtonGroup.ts +39 -0
  121. package/gen/classes/CCDIK3D.ts +16 -0
  122. package/gen/classes/CPUParticles2D.ts +590 -0
  123. package/gen/classes/CPUParticles3D.ts +650 -0
  124. package/gen/classes/CSGBox3D.ts +29 -0
  125. package/gen/classes/CSGCombiner3D.ts +15 -0
  126. package/gen/classes/CSGCylinder3D.ts +52 -0
  127. package/gen/classes/CSGMesh3D.ts +32 -0
  128. package/gen/classes/CSGPolygon3D.ts +170 -0
  129. package/gen/classes/CSGPrimitive3D.ts +20 -0
  130. package/gen/classes/CSGShape3D.ts +140 -0
  131. package/gen/classes/CSGSphere3D.ts +46 -0
  132. package/gen/classes/CSGTorus3D.ts +52 -0
  133. package/gen/classes/CallbackTweener.ts +29 -0
  134. package/gen/classes/Camera2D.ts +266 -0
  135. package/gen/classes/Camera3D.ts +275 -0
  136. package/gen/classes/CameraAttributes.ts +50 -0
  137. package/gen/classes/CameraAttributesPhysical.ts +73 -0
  138. package/gen/classes/CameraAttributesPractical.ts +75 -0
  139. package/gen/classes/CameraFeed.ts +155 -0
  140. package/gen/classes/CameraServer.ts +105 -0
  141. package/gen/classes/CameraTexture.ts +34 -0
  142. package/gen/classes/CanvasGroup.ts +54 -0
  143. package/gen/classes/CanvasItem.ts +698 -0
  144. package/gen/classes/CanvasItemMaterial.ts +97 -0
  145. package/gen/classes/CanvasLayer.ts +103 -0
  146. package/gen/classes/CanvasModulate.ts +21 -0
  147. package/gen/classes/CanvasTexture.ts +60 -0
  148. package/gen/classes/CapsuleMesh.ts +40 -0
  149. package/gen/classes/CapsuleShape2D.ts +35 -0
  150. package/gen/classes/CapsuleShape3D.ts +35 -0
  151. package/gen/classes/CenterContainer.ts +20 -0
  152. package/gen/classes/ChainIK3D.ts +102 -0
  153. package/gen/classes/CharFXTransform.ts +108 -0
  154. package/gen/classes/CharacterBody2D.ts +252 -0
  155. package/gen/classes/CharacterBody3D.ts +246 -0
  156. package/gen/classes/CheckBox.ts +16 -0
  157. package/gen/classes/CheckButton.ts +15 -0
  158. package/gen/classes/CircleShape2D.ts +21 -0
  159. package/gen/classes/ClassDB.ts +197 -0
  160. package/gen/classes/CodeEdit.ts +619 -0
  161. package/gen/classes/CodeHighlighter.ts +132 -0
  162. package/gen/classes/CollisionObject2D.ts +235 -0
  163. package/gen/classes/CollisionObject3D.ts +199 -0
  164. package/gen/classes/CollisionPolygon2D.ts +70 -0
  165. package/gen/classes/CollisionPolygon3D.ts +54 -0
  166. package/gen/classes/CollisionShape2D.ts +55 -0
  167. package/gen/classes/CollisionShape3D.ts +53 -0
  168. package/gen/classes/ColorPalette.ts +21 -0
  169. package/gen/classes/ColorPicker.ts +197 -0
  170. package/gen/classes/ColorPickerButton.ts +68 -0
  171. package/gen/classes/ColorRect.ts +21 -0
  172. package/gen/classes/Compositor.ts +22 -0
  173. package/gen/classes/CompositorEffect.ts +134 -0
  174. package/gen/classes/CompressedCubemap.ts +22 -0
  175. package/gen/classes/CompressedCubemapArray.ts +22 -0
  176. package/gen/classes/CompressedTexture2D.ts +27 -0
  177. package/gen/classes/CompressedTexture2DArray.ts +22 -0
  178. package/gen/classes/CompressedTexture3D.ts +22 -0
  179. package/gen/classes/CompressedTextureLayered.ts +19 -0
  180. package/gen/classes/ConcavePolygonShape2D.ts +25 -0
  181. package/gen/classes/ConcavePolygonShape3D.ts +28 -0
  182. package/gen/classes/ConeTwistJoint3D.ts +84 -0
  183. package/gen/classes/ConfigFile.ts +170 -0
  184. package/gen/classes/ConfirmationDialog.ts +39 -0
  185. package/gen/classes/Container.ts +54 -0
  186. package/gen/classes/Control.ts +1499 -0
  187. package/gen/classes/ConvertTransformModifier3D.ts +153 -0
  188. package/gen/classes/ConvexPolygonShape2D.ts +30 -0
  189. package/gen/classes/ConvexPolygonShape3D.ts +24 -0
  190. package/gen/classes/CopyTransformModifier3D.ts +220 -0
  191. package/gen/classes/Crypto.ts +114 -0
  192. package/gen/classes/CryptoKey.ts +43 -0
  193. package/gen/classes/Cubemap.ts +47 -0
  194. package/gen/classes/CubemapArray.ts +30 -0
  195. package/gen/classes/Curve.ts +183 -0
  196. package/gen/classes/Curve2D.ts +145 -0
  197. package/gen/classes/Curve3D.ts +173 -0
  198. package/gen/classes/CurveTexture.ts +48 -0
  199. package/gen/classes/CurveXYZTexture.ts +40 -0
  200. package/gen/classes/CylinderMesh.ts +58 -0
  201. package/gen/classes/CylinderShape3D.ts +28 -0
  202. package/gen/classes/DPITexture.ts +73 -0
  203. package/gen/classes/DTLSServer.ts +93 -0
  204. package/gen/classes/DampedSpringJoint2D.ts +38 -0
  205. package/gen/classes/Decal.ts +146 -0
  206. package/gen/classes/DirAccess.ts +300 -0
  207. package/gen/classes/DirectionalLight2D.ts +28 -0
  208. package/gen/classes/DirectionalLight3D.ts +104 -0
  209. package/gen/classes/DisplayServer.ts +3119 -0
  210. package/gen/classes/DrawableTexture2D.ts +75 -0
  211. package/gen/classes/ENetConnection.ts +192 -0
  212. package/gen/classes/ENetMultiplayerPeer.ts +54 -0
  213. package/gen/classes/ENetPacketPeer.ts +234 -0
  214. package/gen/classes/EncodedObjectAsID.ts +21 -0
  215. package/gen/classes/Engine.ts +322 -0
  216. package/gen/classes/EngineDebugger.ts +136 -0
  217. package/gen/classes/EngineProfiler.ts +16 -0
  218. package/gen/classes/Environment.ts +786 -0
  219. package/gen/classes/Expression.ts +60 -0
  220. package/gen/classes/ExternalTexture.ts +35 -0
  221. package/gen/classes/FABRIK3D.ts +16 -0
  222. package/gen/classes/FBXDocument.ts +15 -0
  223. package/gen/classes/FBXState.ts +20 -0
  224. package/gen/classes/FastNoiseLite.ts +284 -0
  225. package/gen/classes/FileAccess.ts +596 -0
  226. package/gen/classes/FileDialog.ts +428 -0
  227. package/gen/classes/FlowContainer.ts +84 -0
  228. package/gen/classes/FogMaterial.ts +54 -0
  229. package/gen/classes/FogVolume.ts +39 -0
  230. package/gen/classes/FoldableContainer.ts +110 -0
  231. package/gen/classes/FoldableGroup.ts +38 -0
  232. package/gen/classes/Font.ts +242 -0
  233. package/gen/classes/FontFile.ts +514 -0
  234. package/gen/classes/FontVariation.ts +123 -0
  235. package/gen/classes/FramebufferCacheRD.ts +21 -0
  236. package/gen/classes/GDExtension.ts +47 -0
  237. package/gen/classes/GDExtensionManager.ts +101 -0
  238. package/gen/classes/GDScript.ts +30 -0
  239. package/gen/classes/GLTFAccessor.ts +203 -0
  240. package/gen/classes/GLTFAnimation.ts +33 -0
  241. package/gen/classes/GLTFBufferView.ts +68 -0
  242. package/gen/classes/GLTFCamera.ts +66 -0
  243. package/gen/classes/GLTFDocument.ts +202 -0
  244. package/gen/classes/GLTFDocumentExtension.ts +26 -0
  245. package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
  246. package/gen/classes/GLTFLight.ts +80 -0
  247. package/gen/classes/GLTFMesh.ts +53 -0
  248. package/gen/classes/GLTFNode.ts +125 -0
  249. package/gen/classes/GLTFObjectModelProperty.ts +136 -0
  250. package/gen/classes/GLTFPhysicsBody.ts +89 -0
  251. package/gen/classes/GLTFPhysicsShape.ts +92 -0
  252. package/gen/classes/GLTFSkeleton.ts +32 -0
  253. package/gen/classes/GLTFSkin.ts +44 -0
  254. package/gen/classes/GLTFSpecGloss.ts +46 -0
  255. package/gen/classes/GLTFState.ts +250 -0
  256. package/gen/classes/GLTFTexture.ts +23 -0
  257. package/gen/classes/GLTFTextureSampler.ts +38 -0
  258. package/gen/classes/GPUParticles2D.ts +270 -0
  259. package/gen/classes/GPUParticles3D.ts +339 -0
  260. package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
  261. package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
  262. package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
  263. package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
  264. package/gen/classes/GPUParticlesCollision3D.ts +26 -0
  265. package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
  266. package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
  267. package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
  268. package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
  269. package/gen/classes/Generic6DOFJoint3D.ts +146 -0
  270. package/gen/classes/Geometry2D.ts +249 -0
  271. package/gen/classes/Geometry3D.ts +94 -0
  272. package/gen/classes/GeometryInstance3D.ts +223 -0
  273. package/gen/classes/GodotInstance.ts +48 -0
  274. package/gen/classes/Gradient.ts +125 -0
  275. package/gen/classes/GradientTexture1D.ts +33 -0
  276. package/gen/classes/GradientTexture2D.ts +104 -0
  277. package/gen/classes/GraphEdit.ts +535 -0
  278. package/gen/classes/GraphElement.ts +101 -0
  279. package/gen/classes/GraphFrame.ts +66 -0
  280. package/gen/classes/GraphNode.ts +241 -0
  281. package/gen/classes/GridContainer.ts +21 -0
  282. package/gen/classes/GridMap.ts +294 -0
  283. package/gen/classes/GrooveJoint2D.ts +26 -0
  284. package/gen/classes/HBoxContainer.ts +14 -0
  285. package/gen/classes/HFlowContainer.ts +14 -0
  286. package/gen/classes/HMACContext.ts +54 -0
  287. package/gen/classes/HScrollBar.ts +14 -0
  288. package/gen/classes/HSeparator.ts +14 -0
  289. package/gen/classes/HSlider.ts +14 -0
  290. package/gen/classes/HSplitContainer.ts +14 -0
  291. package/gen/classes/HTTPClient.ts +525 -0
  292. package/gen/classes/HTTPRequest.ts +264 -0
  293. package/gen/classes/HashingContext.ts +75 -0
  294. package/gen/classes/HeightMapShape3D.ts +73 -0
  295. package/gen/classes/HingeJoint3D.ts +90 -0
  296. package/gen/classes/IKModifier3D.ts +40 -0
  297. package/gen/classes/IP.ts +132 -0
  298. package/gen/classes/Image.ts +835 -0
  299. package/gen/classes/ImageFormatLoader.ts +31 -0
  300. package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
  301. package/gen/classes/ImageTexture.ts +73 -0
  302. package/gen/classes/ImageTexture3D.ts +29 -0
  303. package/gen/classes/ImageTextureLayered.ts +66 -0
  304. package/gen/classes/ImmediateMesh.ts +85 -0
  305. package/gen/classes/ImporterMesh.ts +159 -0
  306. package/gen/classes/ImporterMeshInstance3D.ts +45 -0
  307. package/gen/classes/Input.ts +743 -0
  308. package/gen/classes/InputEvent.ts +112 -0
  309. package/gen/classes/InputEventAction.ts +40 -0
  310. package/gen/classes/InputEventFromWindow.ts +19 -0
  311. package/gen/classes/InputEventGesture.ts +20 -0
  312. package/gen/classes/InputEventJoypadButton.ts +30 -0
  313. package/gen/classes/InputEventJoypadMotion.ts +27 -0
  314. package/gen/classes/InputEventKey.ts +133 -0
  315. package/gen/classes/InputEventMIDI.ts +108 -0
  316. package/gen/classes/InputEventMagnifyGesture.ts +21 -0
  317. package/gen/classes/InputEventMouse.ts +35 -0
  318. package/gen/classes/InputEventMouseButton.ts +46 -0
  319. package/gen/classes/InputEventMouseMotion.ts +67 -0
  320. package/gen/classes/InputEventPanGesture.ts +22 -0
  321. package/gen/classes/InputEventScreenDrag.ts +71 -0
  322. package/gen/classes/InputEventScreenTouch.ts +45 -0
  323. package/gen/classes/InputEventShortcut.ts +21 -0
  324. package/gen/classes/InputEventWithModifiers.ts +56 -0
  325. package/gen/classes/InputMap.ts +97 -0
  326. package/gen/classes/InstancePlaceholder.ts +33 -0
  327. package/gen/classes/IntervalTweener.ts +15 -0
  328. package/gen/classes/ItemList.ts +482 -0
  329. package/gen/classes/IterateIK3D.ts +136 -0
  330. package/gen/classes/JNISingleton.ts +20 -0
  331. package/gen/classes/JSON.ts +163 -0
  332. package/gen/classes/JSONRPC.ts +87 -0
  333. package/gen/classes/JacobianIK3D.ts +16 -0
  334. package/gen/classes/JavaClass.ts +37 -0
  335. package/gen/classes/JavaClassWrapper.ts +94 -0
  336. package/gen/classes/JavaObject.ts +28 -0
  337. package/gen/classes/JavaScriptBridge.ts +85 -0
  338. package/gen/classes/JavaScriptObject.ts +45 -0
  339. package/gen/classes/Joint2D.ts +44 -0
  340. package/gen/classes/Joint3D.ts +46 -0
  341. package/gen/classes/JointLimitation3D.ts +14 -0
  342. package/gen/classes/JointLimitationCone3D.ts +21 -0
  343. package/gen/classes/KinematicCollision2D.ts +83 -0
  344. package/gen/classes/KinematicCollision3D.ts +88 -0
  345. package/gen/classes/Label.ts +184 -0
  346. package/gen/classes/Label3D.ts +280 -0
  347. package/gen/classes/LabelSettings.ts +168 -0
  348. package/gen/classes/Light2D.ts +150 -0
  349. package/gen/classes/Light3D.ts +310 -0
  350. package/gen/classes/LightOccluder2D.ts +33 -0
  351. package/gen/classes/LightmapGI.ts +291 -0
  352. package/gen/classes/LightmapGIData.ts +85 -0
  353. package/gen/classes/LightmapProbe.ts +16 -0
  354. package/gen/classes/Lightmapper.ts +14 -0
  355. package/gen/classes/LightmapperRD.ts +15 -0
  356. package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
  357. package/gen/classes/Line2D.ts +191 -0
  358. package/gen/classes/LineEdit.ts +663 -0
  359. package/gen/classes/LinkButton.ts +99 -0
  360. package/gen/classes/Logger.ts +38 -0
  361. package/gen/classes/LookAtModifier3D.ts +245 -0
  362. package/gen/classes/MainLoop.ts +115 -0
  363. package/gen/classes/MarginContainer.ts +27 -0
  364. package/gen/classes/Marker2D.ts +20 -0
  365. package/gen/classes/Marker3D.ts +20 -0
  366. package/gen/classes/Marshalls.ts +50 -0
  367. package/gen/classes/Material.ts +53 -0
  368. package/gen/classes/MenuBar.ts +114 -0
  369. package/gen/classes/MenuButton.ts +51 -0
  370. package/gen/classes/Mesh.ts +348 -0
  371. package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
  372. package/gen/classes/MeshDataTool.ts +251 -0
  373. package/gen/classes/MeshInstance2D.ts +37 -0
  374. package/gen/classes/MeshInstance3D.ts +122 -0
  375. package/gen/classes/MeshLibrary.ts +149 -0
  376. package/gen/classes/MeshTexture.ts +34 -0
  377. package/gen/classes/MethodTweener.ts +32 -0
  378. package/gen/classes/MissingNode.ts +39 -0
  379. package/gen/classes/MissingResource.ts +27 -0
  380. package/gen/classes/MobileVRInterface.ts +89 -0
  381. package/gen/classes/ModifierBoneTarget3D.ts +27 -0
  382. package/gen/classes/MovieWriter.ts +34 -0
  383. package/gen/classes/MultiMesh.ts +197 -0
  384. package/gen/classes/MultiMeshInstance2D.ts +36 -0
  385. package/gen/classes/MultiMeshInstance3D.ts +22 -0
  386. package/gen/classes/MultiplayerAPI.ts +139 -0
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  758. package/gen/classes/TileSet.ts +619 -0
  759. package/gen/classes/TileSetAtlasSource.ts +269 -0
  760. package/gen/classes/TileSetScenesCollectionSource.ts +87 -0
  761. package/gen/classes/TileSetSource.ts +50 -0
  762. package/gen/classes/Time.ts +237 -0
  763. package/gen/classes/Timer.ts +109 -0
  764. package/gen/classes/TorusMesh.ts +38 -0
  765. package/gen/classes/TouchScreenButton.ts +106 -0
  766. package/gen/classes/Translation.ts +91 -0
  767. package/gen/classes/TranslationDomain.ts +154 -0
  768. package/gen/classes/TranslationServer.ts +194 -0
  769. package/gen/classes/Tree.ts +521 -0
  770. package/gen/classes/TreeItem.ts +682 -0
  771. package/gen/classes/TriangleMesh.ts +52 -0
  772. package/gen/classes/TubeTrailMesh.ts +64 -0
  773. package/gen/classes/Tween.ts +604 -0
  774. package/gen/classes/Tweener.ts +20 -0
  775. package/gen/classes/TwoBoneIK3D.ts +173 -0
  776. package/gen/classes/UDPServer.ts +115 -0
  777. package/gen/classes/UDSServer.ts +28 -0
  778. package/gen/classes/UPNP.ts +279 -0
  779. package/gen/classes/UPNPDevice.ts +116 -0
  780. package/gen/classes/UndoRedo.ts +226 -0
  781. package/gen/classes/UniformSetCacheRD.ts +21 -0
  782. package/gen/classes/VBoxContainer.ts +14 -0
  783. package/gen/classes/VFlowContainer.ts +14 -0
  784. package/gen/classes/VScrollBar.ts +14 -0
  785. package/gen/classes/VSeparator.ts +14 -0
  786. package/gen/classes/VSlider.ts +14 -0
  787. package/gen/classes/VSplitContainer.ts +14 -0
  788. package/gen/classes/VehicleBody3D.ts +38 -0
  789. package/gen/classes/VehicleWheel3D.ts +134 -0
  790. package/gen/classes/VideoStream.ts +22 -0
  791. package/gen/classes/VideoStreamPlayback.ts +21 -0
  792. package/gen/classes/VideoStreamPlayer.ts +129 -0
  793. package/gen/classes/VideoStreamTheora.ts +15 -0
  794. package/gen/classes/Viewport.ts +1109 -0
  795. package/gen/classes/ViewportTexture.ts +35 -0
  796. package/gen/classes/VirtualJoystick.ts +150 -0
  797. package/gen/classes/VisibleOnScreenEnabler2D.ts +47 -0
  798. package/gen/classes/VisibleOnScreenEnabler3D.ts +47 -0
  799. package/gen/classes/VisibleOnScreenNotifier2D.ts +48 -0
  800. package/gen/classes/VisibleOnScreenNotifier3D.ts +42 -0
  801. package/gen/classes/VisualInstance3D.ts +69 -0
  802. package/gen/classes/VisualShader.ts +247 -0
  803. package/gen/classes/VisualShaderNode.ts +103 -0
  804. package/gen/classes/VisualShaderNodeBillboard.ts +52 -0
  805. package/gen/classes/VisualShaderNodeBooleanConstant.ts +21 -0
  806. package/gen/classes/VisualShaderNodeBooleanParameter.ts +26 -0
  807. package/gen/classes/VisualShaderNodeClamp.ts +54 -0
  808. package/gen/classes/VisualShaderNodeColorConstant.ts +22 -0
  809. package/gen/classes/VisualShaderNodeColorFunc.ts +106 -0
  810. package/gen/classes/VisualShaderNodeColorOp.ts +144 -0
  811. package/gen/classes/VisualShaderNodeColorParameter.ts +27 -0
  812. package/gen/classes/VisualShaderNodeComment.ts +20 -0
  813. package/gen/classes/VisualShaderNodeCompare.ts +124 -0
  814. package/gen/classes/VisualShaderNodeConstant.ts +13 -0
  815. package/gen/classes/VisualShaderNodeCubemap.ts +72 -0
  816. package/gen/classes/VisualShaderNodeCubemapParameter.ts +14 -0
  817. package/gen/classes/VisualShaderNodeCurveTexture.ts +21 -0
  818. package/gen/classes/VisualShaderNodeCurveXYZTexture.ts +21 -0
  819. package/gen/classes/VisualShaderNodeCustom.ts +38 -0
  820. package/gen/classes/VisualShaderNodeDerivativeFunc.ts +100 -0
  821. package/gen/classes/VisualShaderNodeDeterminant.ts +14 -0
  822. package/gen/classes/VisualShaderNodeDistanceFade.ts +14 -0
  823. package/gen/classes/VisualShaderNodeDotProduct.ts +14 -0
  824. package/gen/classes/VisualShaderNodeExpression.ts +21 -0
  825. package/gen/classes/VisualShaderNodeFaceForward.ts +14 -0
  826. package/gen/classes/VisualShaderNodeFloatConstant.ts +20 -0
  827. package/gen/classes/VisualShaderNodeFloatFunc.ts +158 -0
  828. package/gen/classes/VisualShaderNodeFloatOp.ts +70 -0
  829. package/gen/classes/VisualShaderNodeFloatParameter.ts +72 -0
  830. package/gen/classes/VisualShaderNodeFrame.ts +58 -0
  831. package/gen/classes/VisualShaderNodeFresnel.ts +14 -0
  832. package/gen/classes/VisualShaderNodeGlobalExpression.ts +14 -0
  833. package/gen/classes/VisualShaderNodeGroupBase.ts +118 -0
  834. package/gen/classes/VisualShaderNodeIf.ts +17 -0
  835. package/gen/classes/VisualShaderNodeInput.ts +32 -0
  836. package/gen/classes/VisualShaderNodeIntConstant.ts +20 -0
  837. package/gen/classes/VisualShaderNodeIntFunc.ts +46 -0
  838. package/gen/classes/VisualShaderNodeIntOp.ts +78 -0
  839. package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
  840. package/gen/classes/VisualShaderNodeIs.ts +38 -0
  841. package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
  842. package/gen/classes/VisualShaderNodeMix.ts +58 -0
  843. package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
  844. package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
  845. package/gen/classes/VisualShaderNodeOutput.ts +13 -0
  846. package/gen/classes/VisualShaderNodeParameter.ts +57 -0
  847. package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
  848. package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
  849. package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
  850. package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
  851. package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
  852. package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
  853. package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
  854. package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
  855. package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
  856. package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
  857. package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
  858. package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
  859. package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
  860. package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
  861. package/gen/classes/VisualShaderNodeRemap.ts +55 -0
  862. package/gen/classes/VisualShaderNodeReroute.ts +18 -0
  863. package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
  864. package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
  865. package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
  866. package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
  867. package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
  868. package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
  869. package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
  870. package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
  871. package/gen/classes/VisualShaderNodeStep.ts +59 -0
  872. package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
  873. package/gen/classes/VisualShaderNodeTexture.ts +96 -0
  874. package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
  875. package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
  876. package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
  877. package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
  878. package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
  879. package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
  880. package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
  881. package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
  882. package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
  883. package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
  884. package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
  885. package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
  886. package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
  887. package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
  888. package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
  889. package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
  890. package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
  891. package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
  892. package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
  893. package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
  894. package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
  895. package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
  896. package/gen/classes/VisualShaderNodeVarying.ts +26 -0
  897. package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
  898. package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
  899. package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
  900. package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
  901. package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
  902. package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
  903. package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
  904. package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
  905. package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
  906. package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
  907. package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
  908. package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
  909. package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
  910. package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
  911. package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
  912. package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
  913. package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
  914. package/gen/classes/VoxelGI.ts +85 -0
  915. package/gen/classes/VoxelGIData.ts +95 -0
  916. package/gen/classes/WeakRef.ts +20 -0
  917. package/gen/classes/WebRTCDataChannel.ts +115 -0
  918. package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
  919. package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
  920. package/gen/classes/WebRTCPeerConnection.ts +220 -0
  921. package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
  922. package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
  923. package/gen/classes/WebSocketPeer.ts +213 -0
  924. package/gen/classes/WebXRInterface.ts +317 -0
  925. package/gen/classes/Window.ts +1127 -0
  926. package/gen/classes/WorkerThreadPool.ts +100 -0
  927. package/gen/classes/World2D.ts +36 -0
  928. package/gen/classes/World3D.ts +56 -0
  929. package/gen/classes/WorldBoundaryShape2D.ts +28 -0
  930. package/gen/classes/WorldBoundaryShape3D.ts +22 -0
  931. package/gen/classes/WorldEnvironment.ts +37 -0
  932. package/gen/classes/X509Certificate.ts +36 -0
  933. package/gen/classes/XMLParser.ts +154 -0
  934. package/gen/classes/XRAnchor3D.ts +27 -0
  935. package/gen/classes/XRBodyModifier3D.ts +70 -0
  936. package/gen/classes/XRBodyTracker.ts +444 -0
  937. package/gen/classes/XRCamera3D.ts +16 -0
  938. package/gen/classes/XRController3D.ts +79 -0
  939. package/gen/classes/XRControllerTracker.ts +16 -0
  940. package/gen/classes/XRFaceModifier3D.ts +29 -0
  941. package/gen/classes/XRFaceTracker.ts +614 -0
  942. package/gen/classes/XRHandModifier3D.ts +47 -0
  943. package/gen/classes/XRHandTracker.ts +246 -0
  944. package/gen/classes/XRInterface.ts +282 -0
  945. package/gen/classes/XRInterfaceExtension.ts +33 -0
  946. package/gen/classes/XRNode3D.ts +67 -0
  947. package/gen/classes/XROrigin3D.ts +29 -0
  948. package/gen/classes/XRPose.ts +80 -0
  949. package/gen/classes/XRPositionalTracker.ts +125 -0
  950. package/gen/classes/XRServer.ts +226 -0
  951. package/gen/classes/XRTracker.ts +40 -0
  952. package/gen/classes/XRVRS.ts +40 -0
  953. package/gen/classes/ZIPPacker.ts +114 -0
  954. package/gen/classes/ZIPReader.ts +89 -0
  955. package/gen/classes/index.ts +957 -0
  956. package/gen/global-constants.ts +60 -0
  957. package/gen/global-enums.ts +2284 -0
  958. package/gen/heap-types/GodotArray.ts +615 -0
  959. package/gen/heap-types/GodotDictionary.ts +298 -0
  960. package/gen/heap-types/PackedByteArray.ts +400 -0
  961. package/gen/heap-types/PackedColorArray.ts +144 -0
  962. package/gen/heap-types/PackedFloat32Array.ts +151 -0
  963. package/gen/heap-types/PackedFloat64Array.ts +152 -0
  964. package/gen/heap-types/PackedInt32Array.ts +144 -0
  965. package/gen/heap-types/PackedInt64Array.ts +145 -0
  966. package/gen/heap-types/PackedStringArray.ts +153 -0
  967. package/gen/heap-types/PackedVector2Array.ts +151 -0
  968. package/gen/heap-types/PackedVector3Array.ts +151 -0
  969. package/gen/heap-types/PackedVector4Array.ts +151 -0
  970. package/gen/heap-types/Signal.ts +180 -0
  971. package/gen/heap-types/index.ts +24 -0
  972. package/gen/index.ts +11 -0
  973. package/gen/utility-functions.ts +1457 -0
  974. package/gen/value-types/AABB.ts +288 -0
  975. package/gen/value-types/Basis.ts +283 -0
  976. package/gen/value-types/Color.ts +282 -0
  977. package/gen/value-types/Plane.ts +134 -0
  978. package/gen/value-types/Projection.ts +137 -0
  979. package/gen/value-types/Quaternion.ts +192 -0
  980. package/gen/value-types/Rect2.ts +182 -0
  981. package/gen/value-types/Rect2i.ts +161 -0
  982. package/gen/value-types/Transform2D.ts +206 -0
  983. package/gen/value-types/Transform3D.ts +137 -0
  984. package/gen/value-types/Vector2.ts +365 -0
  985. package/gen/value-types/Vector2i.ts +201 -0
  986. package/gen/value-types/Vector3.ts +365 -0
  987. package/gen/value-types/Vector3i.ts +202 -0
  988. package/gen/value-types/Vector4.ts +285 -0
  989. package/gen/value-types/Vector4i.ts +208 -0
  990. package/gen/value-types/index.ts +19 -0
  991. package/package.json +33 -0
  992. package/src/debug.ts +219 -0
  993. package/src/index.ts +36 -0
  994. package/src/runtime.ts +69 -0
@@ -0,0 +1,189 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { PhysicsBody3D } from './PhysicsBody3D.ts';
6
+ import type { Transform3D, Vector3 } from '../value-types/index.ts';
7
+ import type { PhysicsDirectBodyState3D } from './PhysicsDirectBodyState3D.ts';
8
+
9
+ /**
10
+ * The {@link PhysicalBone3D} node is a physics body that can be used to make bones in a {@link Skeleton3D} react to physics.
11
+ * **Note:** In order to detect physical bones with raycasts, the {@link SkeletonModifier3D.active} property of the parent {@link PhysicalBoneSimulator3D} must be `true` and the {@link Skeleton3D}'s bone must be assigned to {@link PhysicalBone3D} correctly; it means that {@link getBoneId} should return a valid id (`>= 0`).
12
+ */
13
+ export class PhysicalBone3D extends PhysicsBody3D {
14
+ constructor(name = 556) { super(name); }
15
+
16
+ /**
17
+ * Applies a directional impulse without affecting rotation.
18
+ * An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_integrate_forces" functions otherwise).
19
+ * This is equivalent to using {@link applyImpulse} at the body's center of mass.
20
+ */
21
+ applyCentralImpulse(impulse: Vector3): void { _C(this, 1529, impulse); }
22
+
23
+ /**
24
+ * Applies a positioned impulse to the PhysicsBone3D.
25
+ * An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_integrate_forces" functions otherwise).
26
+ * `position` is the offset from the PhysicsBone3D origin in global coordinates.
27
+ */
28
+ applyImpulse(impulse: Vector3, position?: Vector3 /* = Vector3(0, 0, 0) */): void { _C(this, 1533, impulse, position); }
29
+
30
+ /**
31
+ * Returns `true` if the PhysicsBone3D is allowed to simulate physics.
32
+ */
33
+ getSimulatePhysics(): boolean { return _C(this, 6395) as boolean; }
34
+
35
+ /**
36
+ * Returns `true` if the PhysicsBone3D is currently simulating physics.
37
+ */
38
+ isSimulatingPhysics(): boolean { return _C(this, 8316) as boolean; }
39
+
40
+ /**
41
+ * Returns the unique identifier of the PhysicsBone3D.
42
+ */
43
+ getBoneId(): number { return _C(this, 3966) as number; }
44
+
45
+ /**
46
+ * Sets the joint type.
47
+ */
48
+ get jointType(): JointType { return _C(this, 5260) as JointType; }
49
+ set jointType(v: JointType) { _C(this, 11842, v); }
50
+
51
+ /**
52
+ * Sets the joint's transform.
53
+ */
54
+ get jointOffset(): Transform3D { return _C(this, 5248) as Transform3D; }
55
+ set jointOffset(v: Transform3D) { _C(this, 11830, v); }
56
+
57
+ /**
58
+ * Sets the joint's rotation in radians.
59
+ */
60
+ get jointRotation(): Vector3 { return _C(this, 5252) as Vector3; }
61
+ set jointRotation(v: Vector3) { _C(this, 11834, v); }
62
+
63
+ /**
64
+ * Sets the body's transform.
65
+ */
66
+ get bodyOffset(): Transform3D { return _C(this, 3947) as Transform3D; }
67
+ set bodyOffset(v: Transform3D) { _C(this, 10693, v); }
68
+
69
+ /**
70
+ * The body's mass.
71
+ */
72
+ get mass(): number { return _C(this, 5451) as number; }
73
+ set mass(v: number) { _C(this, 11977, v); }
74
+
75
+ /**
76
+ * The body's friction, from `0` (frictionless) to `1` (max friction).
77
+ */
78
+ get friction(): number { return _C(this, 4897) as number; }
79
+ set friction(v: number) { _C(this, 11490, v); }
80
+
81
+ /**
82
+ * The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).
83
+ * **Note:** Even with {@link bounce} set to `1.0`, some energy will be lost over time due to linear and angular damping. To have a {@link PhysicalBone3D} that preserves all its energy over time, set {@link bounce} to `1.0`, {@link linearDampMode} to {@link DAMP_MODE_REPLACE}, {@link linearDamp} to `0.0`, {@link angularDampMode} to {@link DAMP_MODE_REPLACE}, and {@link angularDamp} to `0.0`.
84
+ */
85
+ get bounce(): number { return _C(this, 3991) as number; }
86
+ set bounce(v: number) { _C(this, 10731, v); }
87
+
88
+ /**
89
+ * This is multiplied by {@link ProjectSettings.physics/3d/defaultGravity} to produce this body's gravity. For example, a value of `1.0` will apply normal gravity, `2.0` will apply double the gravity, and `0.5` will apply half the gravity to this body.
90
+ */
91
+ get gravityScale(): number { return _C(this, 4976) as number; }
92
+ set gravityScale(v: number) { _C(this, 11559, v); }
93
+
94
+ /**
95
+ * If `true`, the standard force integration (like gravity or damping) will be disabled for this body. Other than collision response, the body will only move as determined by the {@link _integrateForces} method, if that virtual method is overridden.
96
+ * Setting this property will call the method {@link PhysicsServer3D.bodySetOmitForceIntegration} internally.
97
+ */
98
+ get customIntegrator(): boolean { return _C(this, 8399) as boolean; }
99
+ set customIntegrator(v: boolean) { _C(this, 13205, v); }
100
+
101
+ /**
102
+ * Defines how {@link linearDamp} is applied.
103
+ */
104
+ get linearDampMode(): DampMode { return _C(this, 5383) as DampMode; }
105
+ set linearDampMode(v: DampMode) { _C(this, 11932, v); }
106
+
107
+ /**
108
+ * Damps the body's movement. By default, the body will use {@link ProjectSettings.physics/3d/defaultLinearDamp} or any value override set by an {@link Area3D} the body is in. Depending on {@link linearDampMode}, {@link linearDamp} may be added to or replace the body's damping value.
109
+ * See {@link ProjectSettings.physics/3d/defaultLinearDamp} for more details about damping.
110
+ */
111
+ get linearDamp(): number { return _C(this, 5382) as number; }
112
+ set linearDamp(v: number) { _C(this, 11931, v); }
113
+
114
+ /**
115
+ * Defines how {@link angularDamp} is applied.
116
+ */
117
+ get angularDampMode(): DampMode { return _C(this, 3752) as DampMode; }
118
+ set angularDampMode(v: DampMode) { _C(this, 10494, v); }
119
+
120
+ /**
121
+ * Damps the body's rotation. By default, the body will use the {@link ProjectSettings.physics/3d/defaultAngularDamp} project setting or any value override set by an {@link Area3D} the body is in. Depending on {@link angularDampMode}, you can set {@link angularDamp} to be added to or to replace the body's damping value.
122
+ * See {@link ProjectSettings.physics/3d/defaultAngularDamp} for more details about damping.
123
+ */
124
+ get angularDamp(): number { return _C(this, 3751) as number; }
125
+ set angularDamp(v: number) { _C(this, 10493, v); }
126
+
127
+ /**
128
+ * The body's linear velocity in units per second. Can be used sporadically, but **don't set this every frame**, because physics may run in another thread and runs at a different granularity. Use {@link _integrateForces} as your process loop for precise control of the body state.
129
+ */
130
+ get linearVelocity(): Vector3 { return _C(this, 5386) as Vector3; }
131
+ set linearVelocity(v: Vector3) { _C(this, 11935, v); }
132
+
133
+ /**
134
+ * The PhysicalBone3D's rotational velocity in *radians* per second.
135
+ */
136
+ get angularVelocity(): Vector3 { return _C(this, 3757) as Vector3; }
137
+ set angularVelocity(v: Vector3) { _C(this, 10500, v); }
138
+
139
+ /**
140
+ * If `true`, the body is deactivated when there is no movement, so it will not take part in the simulation until it is awakened by an external force.
141
+ */
142
+ get canSleep(): boolean { return _C(this, 7726) as boolean; }
143
+ set canSleep(v: boolean) { _C(this, 10790, v); }
144
+
145
+ static readonly name = _R(556, PhysicalBone3D);
146
+ }
147
+
148
+ export const DampMode = {
149
+ /**
150
+ * In this mode, the body's damping value is added to any value set in areas or the default value.
151
+ */
152
+ DAMP_MODE_COMBINE: 0,
153
+ /**
154
+ * In this mode, the body's damping value replaces any value set in areas or the default value.
155
+ */
156
+ DAMP_MODE_REPLACE: 1,
157
+ } as const;
158
+
159
+ export type DampMode = (typeof DampMode)[keyof typeof DampMode];
160
+
161
+ export const JointType = {
162
+ /**
163
+ * No joint is applied to the PhysicsBone3D.
164
+ */
165
+ JOINT_TYPE_NONE: 0,
166
+ /**
167
+ * A pin joint is applied to the PhysicsBone3D.
168
+ */
169
+ JOINT_TYPE_PIN: 1,
170
+ /**
171
+ * A cone joint is applied to the PhysicsBone3D.
172
+ */
173
+ JOINT_TYPE_CONE: 2,
174
+ /**
175
+ * A hinge joint is applied to the PhysicsBone3D.
176
+ */
177
+ JOINT_TYPE_HINGE: 3,
178
+ /**
179
+ * A slider joint is applied to the PhysicsBone3D.
180
+ */
181
+ JOINT_TYPE_SLIDER: 4,
182
+ /**
183
+ * A 6 degrees of freedom joint is applied to the PhysicsBone3D.
184
+ */
185
+ JOINT_TYPE_6DOF: 5,
186
+ } as const;
187
+
188
+ export type JointType = (typeof JointType)[keyof typeof JointType];
189
+
@@ -0,0 +1,43 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { SkeletonModifier3D } from './SkeletonModifier3D.ts';
6
+ import type { GodotArray, RID, StringName } from '../heap-types/index.ts';
7
+
8
+ /**
9
+ * Node that can be the parent of {@link PhysicalBone3D} and can apply the simulation results to {@link Skeleton3D}.
10
+ */
11
+ export class PhysicalBoneSimulator3D extends SkeletonModifier3D {
12
+ constructor(name = 557) { super(name); }
13
+
14
+ /**
15
+ * Returns a boolean that indicates whether the {@link PhysicalBoneSimulator3D} is running and simulating.
16
+ */
17
+ isSimulatingPhysics(): boolean { return _C(this, 8316) as boolean; }
18
+
19
+ /**
20
+ * Tells the {@link PhysicalBone3D} nodes in the Skeleton to stop simulating.
21
+ */
22
+ physicalBonesStopSimulation(): void { _C(this, 9403); }
23
+
24
+ /**
25
+ * Tells the {@link PhysicalBone3D} nodes in the Skeleton to start simulating and reacting to the physics world.
26
+ * Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
27
+ */
28
+ physicalBonesStartSimulation(bones?: GodotArray<StringName> /* = [] */): void { _C(this, 9402, bones); }
29
+
30
+ /**
31
+ * Adds a collision exception to the physical bone.
32
+ * Works just like the {@link RigidBody3D} node.
33
+ */
34
+ physicalBonesAddCollisionException(exception: RID): void { _C(this, 9400, exception); }
35
+
36
+ /**
37
+ * Removes a collision exception to the physical bone.
38
+ * Works just like the {@link RigidBody3D} node.
39
+ */
40
+ physicalBonesRemoveCollisionException(exception: RID): void { _C(this, 9401, exception); }
41
+
42
+ static readonly name = _R(557, PhysicalBoneSimulator3D);
43
+ }
@@ -0,0 +1,83 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Material } from './Material.ts';
6
+ import type { Color } from '../value-types/index.ts';
7
+ import type { Texture2D } from './Texture2D.ts';
8
+
9
+ /**
10
+ * The {@link PhysicalSkyMaterial} uses the Preetham analytic daylight model to draw a sky based on physical properties. This results in a substantially more realistic sky than the {@link ProceduralSkyMaterial}, but it is slightly slower and less flexible.
11
+ * The {@link PhysicalSkyMaterial} only supports one sun. The color, energy, and direction of the sun are taken from the first {@link DirectionalLight3D} in the scene tree.
12
+ */
13
+ export class PhysicalSkyMaterial extends Material {
14
+ constructor(name = 558) { super(name); }
15
+
16
+ /**
17
+ * Controls the strength of the [Rayleigh scattering](https://en.wikipedia.org/wiki/Rayleigh_scattering). Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky.
18
+ */
19
+ get rayleighCoefficient(): number { return _C(this, 6080) as number; }
20
+ set rayleighCoefficient(v: number) { _C(this, 12480, v); }
21
+
22
+ /**
23
+ * Controls the {@link Color} of the [Rayleigh scattering](https://en.wikipedia.org/wiki/Rayleigh_scattering). While not physically accurate, this allows for the creation of alien-looking planets. For example, setting this to a red {@link Color} results in a Mars-looking atmosphere with a corresponding blue sunset.
24
+ */
25
+ get rayleighColor(): Color { return _C(this, 6081) as Color; }
26
+ set rayleighColor(v: Color) { _C(this, 12481, v); }
27
+
28
+ /**
29
+ * Controls the strength of [Mie scattering](https://en.wikipedia.org/wiki/Mie_scattering) for the sky. Mie scattering results from light colliding with larger particles (like water). On earth, Mie scattering results in a whitish color around the sun and horizon.
30
+ */
31
+ get mieCoefficient(): number { return _C(this, 5534) as number; }
32
+ set mieCoefficient(v: number) { _C(this, 12045, v); }
33
+
34
+ /**
35
+ * Controls the direction of the [Mie scattering](https://en.wikipedia.org/wiki/Mie_scattering). A value of `1` means that when light hits a particle it's passing through straight forward. A value of `-1` means that all light is scatter backwards.
36
+ */
37
+ get mieEccentricity(): number { return _C(this, 5536) as number; }
38
+ set mieEccentricity(v: number) { _C(this, 12047, v); }
39
+
40
+ /**
41
+ * Controls the {@link Color} of the [Mie scattering](https://en.wikipedia.org/wiki/Mie_scattering) effect. While not physically accurate, this allows for the creation of alien-looking planets.
42
+ */
43
+ get mieColor(): Color { return _C(this, 5535) as Color; }
44
+ set mieColor(v: Color) { _C(this, 12046, v); }
45
+
46
+ /**
47
+ * Sets the thickness of the atmosphere. High turbidity creates a foggy-looking atmosphere, while a low turbidity results in a clearer atmosphere.
48
+ */
49
+ get turbidity(): number { return _C(this, 6914) as number; }
50
+ set turbidity(v: number) { _C(this, 13154, v); }
51
+
52
+ /**
53
+ * Sets the size of the sun disk. Default value is based on Sol's perceived size from Earth.
54
+ */
55
+ get sunDiskScale(): number { return _C(this, 6610) as number; }
56
+ set sunDiskScale(v: number) { _C(this, 12934, v); }
57
+
58
+ /**
59
+ * Modulates the {@link Color} on the bottom half of the sky to represent the ground.
60
+ */
61
+ get groundColor(): Color { return _C(this, 4981) as Color; }
62
+ set groundColor(v: Color) { _C(this, 11564, v); }
63
+
64
+ /**
65
+ * The sky's overall brightness multiplier. Higher values result in a brighter sky.
66
+ */
67
+ get energyMultiplier(): number { return _C(this, 4669) as number; }
68
+ set energyMultiplier(v: number) { _C(this, 11296, v); }
69
+
70
+ /**
71
+ * If `true`, enables debanding. Debanding adds a small amount of noise which helps reduce banding that appears from the smooth changes in color in the sky.
72
+ */
73
+ get useDebanding(): boolean { return _C(this, 6974) as boolean; }
74
+ set useDebanding(v: boolean) { _C(this, 13208, v); }
75
+
76
+ /**
77
+ * {@link Texture2D} for the night sky. This is added to the sky, so if it is bright enough, it may be visible during the day.
78
+ */
79
+ get nightSky(): Texture2D { return _C(this, 5636) as Texture2D; }
80
+ set nightSky(v: Texture2D) { _C(this, 12133, v); }
81
+
82
+ static readonly name = _R(558, PhysicalSkyMaterial);
83
+ }
@@ -0,0 +1,55 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { CollisionObject2D } from './CollisionObject2D.ts';
6
+ import type { GodotArray } from '../heap-types/index.ts';
7
+ import type { Transform2D, Vector2 } from '../value-types/index.ts';
8
+ import type { KinematicCollision2D } from './KinematicCollision2D.ts';
9
+ import type { Node } from './Node.ts';
10
+
11
+ /**
12
+ * {@link PhysicsBody2D} is an abstract base class for 2D game objects affected by physics. All 2D physics bodies inherit from it.
13
+ */
14
+ export class PhysicsBody2D extends CollisionObject2D {
15
+
16
+ /**
17
+ * Moves the body along the vector `motion`. In order to be frame rate independent in {@link Node.PhysicsProcess} or {@link Node.Process}, `motion` should be computed using `delta`.
18
+ * Returns a {@link KinematicCollision2D}, which contains information about the collision when stopped, or when touching another body along the motion.
19
+ * If `testOnly` is `true`, the body does not move but the would-be collision information is given.
20
+ * `safeMargin` is the extra margin used for collision recovery (see {@link CharacterBody2D.safeMargin} for more details).
21
+ * If `recoveryAsCollision` is `true`, any depenetration from the recovery phase is also reported as a collision; this is used e.g. by {@link CharacterBody2D} for improving floor detection during floor snapping.
22
+ */
23
+ moveAndCollide(motion: Vector2, testOnly?: boolean /* = false */, safeMargin?: number /* = 0.08 */, recoveryAsCollision?: boolean /* = false */): KinematicCollision2D { return _C(this, 8978, motion, testOnly, safeMargin, recoveryAsCollision) as KinematicCollision2D; }
24
+
25
+ /**
26
+ * Checks for collisions without moving the body. In order to be frame rate independent in {@link Node.PhysicsProcess} or {@link Node.Process}, `motion` should be computed using `delta`.
27
+ * Virtually sets the node's position, scale and rotation to that of the given {@link Transform2D}, then tries to move the body along the vector `motion`. Returns `true` if a collision would stop the body from moving along the whole path.
28
+ * `collision` is an optional object of type {@link KinematicCollision2D}, which contains additional information about the collision when stopped, or when touching another body along the motion.
29
+ * `safeMargin` is the extra margin used for collision recovery (see {@link CharacterBody2D.safeMargin} for more details).
30
+ * If `recoveryAsCollision` is `true`, any depenetration from the recovery phase is also reported as a collision; this is useful for checking whether the body would *touch* any other bodies.
31
+ */
32
+ testMove(from: Transform2D, motion: Vector2, collision?: KinematicCollision2D /* = null */, safeMargin?: number /* = 0.08 */, recoveryAsCollision?: boolean /* = false */): boolean { return _C(this, 14149, from, motion, collision, safeMargin, recoveryAsCollision) as boolean; }
33
+
34
+ /**
35
+ * Returns the gravity vector computed from all sources that can affect the body, including all gravity overrides from {@link Area2D} nodes and the global world gravity.
36
+ */
37
+ getGravity(): Vector2 { return _C(this, 4971) as Vector2; }
38
+
39
+ /**
40
+ * Returns an array of nodes that were added as collision exceptions for this body.
41
+ */
42
+ getCollisionExceptions(): GodotArray<PhysicsBody2D> { return _C(this, 4199) as GodotArray<PhysicsBody2D>; }
43
+
44
+ /**
45
+ * Adds a body to the list of bodies that this body can't collide with.
46
+ */
47
+ addCollisionExceptionWith(body: Node): void { _C(this, 1198, body); }
48
+
49
+ /**
50
+ * Removes a body from the list of bodies that this body can't collide with.
51
+ */
52
+ removeCollisionExceptionWith(body: Node): void { _C(this, 9899, body); }
53
+
54
+ static readonly name = _R(559, PhysicsBody2D);
55
+ }
@@ -0,0 +1,94 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { CollisionObject3D } from './CollisionObject3D.ts';
6
+ import type { GodotArray } from '../heap-types/index.ts';
7
+ import type { Transform3D, Vector3 } from '../value-types/index.ts';
8
+ import type { KinematicCollision3D } from './KinematicCollision3D.ts';
9
+ import type { Node } from './Node.ts';
10
+
11
+ /**
12
+ * {@link PhysicsBody3D} is an abstract base class for 3D game objects affected by physics. All 3D physics bodies inherit from it.
13
+ * **Warning:** With a non-uniform scale, this node will likely not behave as expected. It is advised to keep its scale the same on all axes and adjust its collision shape(s) instead.
14
+ */
15
+ export class PhysicsBody3D extends CollisionObject3D {
16
+
17
+ /**
18
+ * Moves the body along the vector `motion`. In order to be frame rate independent in {@link Node.PhysicsProcess} or {@link Node.Process}, `motion` should be computed using `delta`.
19
+ * The body will stop if it collides. Returns a {@link KinematicCollision3D}, which contains information about the collision when stopped, or when touching another body along the motion.
20
+ * If `testOnly` is `true`, the body does not move but the would-be collision information is given.
21
+ * `safeMargin` is the extra margin used for collision recovery (see {@link CharacterBody3D.safeMargin} for more details).
22
+ * If `recoveryAsCollision` is `true`, any depenetration from the recovery phase is also reported as a collision; this is used e.g. by {@link CharacterBody3D} for improving floor detection during floor snapping.
23
+ * `maxCollisions` allows to retrieve more than one collision result.
24
+ */
25
+ moveAndCollide(motion: Vector3, testOnly?: boolean /* = false */, safeMargin?: number /* = 0.001 */, recoveryAsCollision?: boolean /* = false */, maxCollisions?: number /* = 1 */): KinematicCollision3D { return _C(this, 8978, motion, testOnly, safeMargin, recoveryAsCollision, maxCollisions) as KinematicCollision3D; }
26
+
27
+ /**
28
+ * Checks for collisions without moving the body. In order to be frame rate independent in {@link Node.PhysicsProcess} or {@link Node.Process}, `motion` should be computed using `delta`.
29
+ * Virtually sets the node's position, scale and rotation to that of the given {@link Transform3D}, then tries to move the body along the vector `motion`. Returns `true` if a collision would stop the body from moving along the whole path.
30
+ * `collision` is an optional object of type {@link KinematicCollision3D}, which contains additional information about the collision when stopped, or when touching another body along the motion.
31
+ * `safeMargin` is the extra margin used for collision recovery (see {@link CharacterBody3D.safeMargin} for more details).
32
+ * If `recoveryAsCollision` is `true`, any depenetration from the recovery phase is also reported as a collision; this is useful for checking whether the body would *touch* any other bodies.
33
+ * `maxCollisions` allows to retrieve more than one collision result.
34
+ */
35
+ testMove(from: Transform3D, motion: Vector3, collision?: KinematicCollision3D /* = null */, safeMargin?: number /* = 0.001 */, recoveryAsCollision?: boolean /* = false */, maxCollisions?: number /* = 1 */): boolean { return _C(this, 14149, from, motion, collision, safeMargin, recoveryAsCollision, maxCollisions) as boolean; }
36
+
37
+ /**
38
+ * Returns the gravity vector computed from all sources that can affect the body, including all gravity overrides from {@link Area3D} nodes and the global world gravity.
39
+ */
40
+ getGravity(): Vector3 { return _C(this, 4971) as Vector3; }
41
+
42
+ /**
43
+ * Returns an array of nodes that were added as collision exceptions for this body.
44
+ */
45
+ getCollisionExceptions(): GodotArray<PhysicsBody3D> { return _C(this, 4199) as GodotArray<PhysicsBody3D>; }
46
+
47
+ /**
48
+ * Adds a body to the list of bodies that this body can't collide with.
49
+ */
50
+ addCollisionExceptionWith(body: Node): void { _C(this, 1198, body); }
51
+
52
+ /**
53
+ * Removes a body from the list of bodies that this body can't collide with.
54
+ */
55
+ removeCollisionExceptionWith(body: Node): void { _C(this, 9899, body); }
56
+
57
+ /**
58
+ * Lock the body's linear movement in the X axis.
59
+ */
60
+ get axisLockLinearX(): boolean { return _C(this, 3861, 1) as boolean; }
61
+ set axisLockLinearX(v: boolean) { _C(this, 10606, 1, v); }
62
+
63
+ /**
64
+ * Lock the body's linear movement in the Y axis.
65
+ */
66
+ get axisLockLinearY(): boolean { return _C(this, 3861, 2) as boolean; }
67
+ set axisLockLinearY(v: boolean) { _C(this, 10606, 2, v); }
68
+
69
+ /**
70
+ * Lock the body's linear movement in the Z axis.
71
+ */
72
+ get axisLockLinearZ(): boolean { return _C(this, 3861, 4) as boolean; }
73
+ set axisLockLinearZ(v: boolean) { _C(this, 10606, 4, v); }
74
+
75
+ /**
76
+ * Lock the body's rotation in the X axis.
77
+ */
78
+ get axisLockAngularX(): boolean { return _C(this, 3861, 8) as boolean; }
79
+ set axisLockAngularX(v: boolean) { _C(this, 10606, 8, v); }
80
+
81
+ /**
82
+ * Lock the body's rotation in the Y axis.
83
+ */
84
+ get axisLockAngularY(): boolean { return _C(this, 3861, 16) as boolean; }
85
+ set axisLockAngularY(v: boolean) { _C(this, 10606, 16, v); }
86
+
87
+ /**
88
+ * Lock the body's rotation in the Z axis.
89
+ */
90
+ get axisLockAngularZ(): boolean { return _C(this, 3861, 32) as boolean; }
91
+ set axisLockAngularZ(v: boolean) { _C(this, 10606, 32, v); }
92
+
93
+ static readonly name = _R(560, PhysicsBody3D);
94
+ }