@ringozz/godot 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (994) hide show
  1. package/gen/classes/AESContext.ts +99 -0
  2. package/gen/classes/AStar2D.ts +222 -0
  3. package/gen/classes/AStar3D.ts +247 -0
  4. package/gen/classes/AStarGrid2D.ts +284 -0
  5. package/gen/classes/AcceptDialog.ts +104 -0
  6. package/gen/classes/AccessibilityServer.ts +824 -0
  7. package/gen/classes/AimModifier3D.ts +75 -0
  8. package/gen/classes/AnimatableBody2D.ts +21 -0
  9. package/gen/classes/AnimatableBody3D.ts +21 -0
  10. package/gen/classes/AnimatedSprite2D.ts +160 -0
  11. package/gen/classes/AnimatedSprite3D.ts +134 -0
  12. package/gen/classes/AnimatedTexture.ts +74 -0
  13. package/gen/classes/Animation.ts +596 -0
  14. package/gen/classes/AnimationLibrary.ts +77 -0
  15. package/gen/classes/AnimationMixer.ts +450 -0
  16. package/gen/classes/AnimationNode.ts +159 -0
  17. package/gen/classes/AnimationNodeAdd2.ts +16 -0
  18. package/gen/classes/AnimationNodeAdd3.ts +20 -0
  19. package/gen/classes/AnimationNodeAnimation.ts +84 -0
  20. package/gen/classes/AnimationNodeBlend2.ts +15 -0
  21. package/gen/classes/AnimationNodeBlend3.ts +19 -0
  22. package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
  23. package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
  24. package/gen/classes/AnimationNodeBlendTree.ts +110 -0
  25. package/gen/classes/AnimationNodeExtension.ts +25 -0
  26. package/gen/classes/AnimationNodeOneShot.ts +144 -0
  27. package/gen/classes/AnimationNodeOutput.ts +14 -0
  28. package/gen/classes/AnimationNodeStateMachine.ts +163 -0
  29. package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
  30. package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
  31. package/gen/classes/AnimationNodeSub2.ts +17 -0
  32. package/gen/classes/AnimationNodeSync.ts +21 -0
  33. package/gen/classes/AnimationNodeTimeScale.ts +14 -0
  34. package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
  35. package/gen/classes/AnimationNodeTransition.ts +92 -0
  36. package/gen/classes/AnimationPlayer.ts +319 -0
  37. package/gen/classes/AnimationRootNode.ts +15 -0
  38. package/gen/classes/AnimationTree.ts +60 -0
  39. package/gen/classes/Area2D.ts +252 -0
  40. package/gen/classes/Area3D.ts +305 -0
  41. package/gen/classes/AreaLight3D.ts +56 -0
  42. package/gen/classes/ArrayMesh.ts +177 -0
  43. package/gen/classes/ArrayOccluder3D.ts +35 -0
  44. package/gen/classes/AspectRatioContainer.ts +78 -0
  45. package/gen/classes/AtlasTexture.ts +42 -0
  46. package/gen/classes/AudioBusLayout.ts +14 -0
  47. package/gen/classes/AudioEffect.ts +16 -0
  48. package/gen/classes/AudioEffectAmplify.ts +27 -0
  49. package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
  50. package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
  51. package/gen/classes/AudioEffectCapture.ts +62 -0
  52. package/gen/classes/AudioEffectChorus.ts +95 -0
  53. package/gen/classes/AudioEffectCompressor.ts +62 -0
  54. package/gen/classes/AudioEffectDelay.ts +93 -0
  55. package/gen/classes/AudioEffectDistortion.ts +75 -0
  56. package/gen/classes/AudioEffectEQ.ts +30 -0
  57. package/gen/classes/AudioEffectEQ10.ts +25 -0
  58. package/gen/classes/AudioEffectEQ21.ts +36 -0
  59. package/gen/classes/AudioEffectEQ6.ts +21 -0
  60. package/gen/classes/AudioEffectFilter.ts +68 -0
  61. package/gen/classes/AudioEffectHardLimiter.ts +34 -0
  62. package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
  63. package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
  64. package/gen/classes/AudioEffectInstance.ts +14 -0
  65. package/gen/classes/AudioEffectLimiter.ts +40 -0
  66. package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
  67. package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
  68. package/gen/classes/AudioEffectNotchFilter.ts +15 -0
  69. package/gen/classes/AudioEffectPanner.ts +21 -0
  70. package/gen/classes/AudioEffectPhaser.ts +45 -0
  71. package/gen/classes/AudioEffectPitchShift.ts +62 -0
  72. package/gen/classes/AudioEffectRecord.ts +39 -0
  73. package/gen/classes/AudioEffectReverb.ts +63 -0
  74. package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
  75. package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
  76. package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
  77. package/gen/classes/AudioListener2D.ts +31 -0
  78. package/gen/classes/AudioListener3D.ts +61 -0
  79. package/gen/classes/AudioSample.ts +14 -0
  80. package/gen/classes/AudioSamplePlayback.ts +14 -0
  81. package/gen/classes/AudioServer.ts +360 -0
  82. package/gen/classes/AudioStream.ts +53 -0
  83. package/gen/classes/AudioStreamGenerator.ts +88 -0
  84. package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
  85. package/gen/classes/AudioStreamInteractive.ts +216 -0
  86. package/gen/classes/AudioStreamMP3.ts +74 -0
  87. package/gen/classes/AudioStreamMicrophone.ts +15 -0
  88. package/gen/classes/AudioStreamOggVorbis.ts +71 -0
  89. package/gen/classes/AudioStreamPlayback.ts +63 -0
  90. package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
  91. package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
  92. package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
  93. package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
  94. package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
  95. package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
  96. package/gen/classes/AudioStreamPlayer.ts +146 -0
  97. package/gen/classes/AudioStreamPlayer2D.ts +143 -0
  98. package/gen/classes/AudioStreamPlayer3D.ts +233 -0
  99. package/gen/classes/AudioStreamPlaylist.ts +240 -0
  100. package/gen/classes/AudioStreamPolyphonic.ts +21 -0
  101. package/gen/classes/AudioStreamRandomizer.ts +99 -0
  102. package/gen/classes/AudioStreamSynchronized.ts +45 -0
  103. package/gen/classes/AudioStreamWAV.ts +151 -0
  104. package/gen/classes/AwaitTweener.ts +20 -0
  105. package/gen/classes/BackBufferCopy.ts +46 -0
  106. package/gen/classes/BaseButton.ts +164 -0
  107. package/gen/classes/BaseMaterial3D.ts +1477 -0
  108. package/gen/classes/BitMap.ts +94 -0
  109. package/gen/classes/BlitMaterial.ts +46 -0
  110. package/gen/classes/Bone2D.ts +71 -0
  111. package/gen/classes/BoneAttachment3D.ts +57 -0
  112. package/gen/classes/BoneConstraint3D.ts +122 -0
  113. package/gen/classes/BoneMap.ts +53 -0
  114. package/gen/classes/BoneTwistDisperser3D.ts +209 -0
  115. package/gen/classes/BoxContainer.ts +51 -0
  116. package/gen/classes/BoxMesh.ts +41 -0
  117. package/gen/classes/BoxOccluder3D.ts +22 -0
  118. package/gen/classes/BoxShape3D.ts +22 -0
  119. package/gen/classes/Button.ts +117 -0
  120. package/gen/classes/ButtonGroup.ts +39 -0
  121. package/gen/classes/CCDIK3D.ts +16 -0
  122. package/gen/classes/CPUParticles2D.ts +590 -0
  123. package/gen/classes/CPUParticles3D.ts +650 -0
  124. package/gen/classes/CSGBox3D.ts +29 -0
  125. package/gen/classes/CSGCombiner3D.ts +15 -0
  126. package/gen/classes/CSGCylinder3D.ts +52 -0
  127. package/gen/classes/CSGMesh3D.ts +32 -0
  128. package/gen/classes/CSGPolygon3D.ts +170 -0
  129. package/gen/classes/CSGPrimitive3D.ts +20 -0
  130. package/gen/classes/CSGShape3D.ts +140 -0
  131. package/gen/classes/CSGSphere3D.ts +46 -0
  132. package/gen/classes/CSGTorus3D.ts +52 -0
  133. package/gen/classes/CallbackTweener.ts +29 -0
  134. package/gen/classes/Camera2D.ts +266 -0
  135. package/gen/classes/Camera3D.ts +275 -0
  136. package/gen/classes/CameraAttributes.ts +50 -0
  137. package/gen/classes/CameraAttributesPhysical.ts +73 -0
  138. package/gen/classes/CameraAttributesPractical.ts +75 -0
  139. package/gen/classes/CameraFeed.ts +155 -0
  140. package/gen/classes/CameraServer.ts +105 -0
  141. package/gen/classes/CameraTexture.ts +34 -0
  142. package/gen/classes/CanvasGroup.ts +54 -0
  143. package/gen/classes/CanvasItem.ts +698 -0
  144. package/gen/classes/CanvasItemMaterial.ts +97 -0
  145. package/gen/classes/CanvasLayer.ts +103 -0
  146. package/gen/classes/CanvasModulate.ts +21 -0
  147. package/gen/classes/CanvasTexture.ts +60 -0
  148. package/gen/classes/CapsuleMesh.ts +40 -0
  149. package/gen/classes/CapsuleShape2D.ts +35 -0
  150. package/gen/classes/CapsuleShape3D.ts +35 -0
  151. package/gen/classes/CenterContainer.ts +20 -0
  152. package/gen/classes/ChainIK3D.ts +102 -0
  153. package/gen/classes/CharFXTransform.ts +108 -0
  154. package/gen/classes/CharacterBody2D.ts +252 -0
  155. package/gen/classes/CharacterBody3D.ts +246 -0
  156. package/gen/classes/CheckBox.ts +16 -0
  157. package/gen/classes/CheckButton.ts +15 -0
  158. package/gen/classes/CircleShape2D.ts +21 -0
  159. package/gen/classes/ClassDB.ts +197 -0
  160. package/gen/classes/CodeEdit.ts +619 -0
  161. package/gen/classes/CodeHighlighter.ts +132 -0
  162. package/gen/classes/CollisionObject2D.ts +235 -0
  163. package/gen/classes/CollisionObject3D.ts +199 -0
  164. package/gen/classes/CollisionPolygon2D.ts +70 -0
  165. package/gen/classes/CollisionPolygon3D.ts +54 -0
  166. package/gen/classes/CollisionShape2D.ts +55 -0
  167. package/gen/classes/CollisionShape3D.ts +53 -0
  168. package/gen/classes/ColorPalette.ts +21 -0
  169. package/gen/classes/ColorPicker.ts +197 -0
  170. package/gen/classes/ColorPickerButton.ts +68 -0
  171. package/gen/classes/ColorRect.ts +21 -0
  172. package/gen/classes/Compositor.ts +22 -0
  173. package/gen/classes/CompositorEffect.ts +134 -0
  174. package/gen/classes/CompressedCubemap.ts +22 -0
  175. package/gen/classes/CompressedCubemapArray.ts +22 -0
  176. package/gen/classes/CompressedTexture2D.ts +27 -0
  177. package/gen/classes/CompressedTexture2DArray.ts +22 -0
  178. package/gen/classes/CompressedTexture3D.ts +22 -0
  179. package/gen/classes/CompressedTextureLayered.ts +19 -0
  180. package/gen/classes/ConcavePolygonShape2D.ts +25 -0
  181. package/gen/classes/ConcavePolygonShape3D.ts +28 -0
  182. package/gen/classes/ConeTwistJoint3D.ts +84 -0
  183. package/gen/classes/ConfigFile.ts +170 -0
  184. package/gen/classes/ConfirmationDialog.ts +39 -0
  185. package/gen/classes/Container.ts +54 -0
  186. package/gen/classes/Control.ts +1499 -0
  187. package/gen/classes/ConvertTransformModifier3D.ts +153 -0
  188. package/gen/classes/ConvexPolygonShape2D.ts +30 -0
  189. package/gen/classes/ConvexPolygonShape3D.ts +24 -0
  190. package/gen/classes/CopyTransformModifier3D.ts +220 -0
  191. package/gen/classes/Crypto.ts +114 -0
  192. package/gen/classes/CryptoKey.ts +43 -0
  193. package/gen/classes/Cubemap.ts +47 -0
  194. package/gen/classes/CubemapArray.ts +30 -0
  195. package/gen/classes/Curve.ts +183 -0
  196. package/gen/classes/Curve2D.ts +145 -0
  197. package/gen/classes/Curve3D.ts +173 -0
  198. package/gen/classes/CurveTexture.ts +48 -0
  199. package/gen/classes/CurveXYZTexture.ts +40 -0
  200. package/gen/classes/CylinderMesh.ts +58 -0
  201. package/gen/classes/CylinderShape3D.ts +28 -0
  202. package/gen/classes/DPITexture.ts +73 -0
  203. package/gen/classes/DTLSServer.ts +93 -0
  204. package/gen/classes/DampedSpringJoint2D.ts +38 -0
  205. package/gen/classes/Decal.ts +146 -0
  206. package/gen/classes/DirAccess.ts +300 -0
  207. package/gen/classes/DirectionalLight2D.ts +28 -0
  208. package/gen/classes/DirectionalLight3D.ts +104 -0
  209. package/gen/classes/DisplayServer.ts +3119 -0
  210. package/gen/classes/DrawableTexture2D.ts +75 -0
  211. package/gen/classes/ENetConnection.ts +192 -0
  212. package/gen/classes/ENetMultiplayerPeer.ts +54 -0
  213. package/gen/classes/ENetPacketPeer.ts +234 -0
  214. package/gen/classes/EncodedObjectAsID.ts +21 -0
  215. package/gen/classes/Engine.ts +322 -0
  216. package/gen/classes/EngineDebugger.ts +136 -0
  217. package/gen/classes/EngineProfiler.ts +16 -0
  218. package/gen/classes/Environment.ts +786 -0
  219. package/gen/classes/Expression.ts +60 -0
  220. package/gen/classes/ExternalTexture.ts +35 -0
  221. package/gen/classes/FABRIK3D.ts +16 -0
  222. package/gen/classes/FBXDocument.ts +15 -0
  223. package/gen/classes/FBXState.ts +20 -0
  224. package/gen/classes/FastNoiseLite.ts +284 -0
  225. package/gen/classes/FileAccess.ts +596 -0
  226. package/gen/classes/FileDialog.ts +428 -0
  227. package/gen/classes/FlowContainer.ts +84 -0
  228. package/gen/classes/FogMaterial.ts +54 -0
  229. package/gen/classes/FogVolume.ts +39 -0
  230. package/gen/classes/FoldableContainer.ts +110 -0
  231. package/gen/classes/FoldableGroup.ts +38 -0
  232. package/gen/classes/Font.ts +242 -0
  233. package/gen/classes/FontFile.ts +514 -0
  234. package/gen/classes/FontVariation.ts +123 -0
  235. package/gen/classes/FramebufferCacheRD.ts +21 -0
  236. package/gen/classes/GDExtension.ts +47 -0
  237. package/gen/classes/GDExtensionManager.ts +101 -0
  238. package/gen/classes/GDScript.ts +30 -0
  239. package/gen/classes/GLTFAccessor.ts +203 -0
  240. package/gen/classes/GLTFAnimation.ts +33 -0
  241. package/gen/classes/GLTFBufferView.ts +68 -0
  242. package/gen/classes/GLTFCamera.ts +66 -0
  243. package/gen/classes/GLTFDocument.ts +202 -0
  244. package/gen/classes/GLTFDocumentExtension.ts +26 -0
  245. package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
  246. package/gen/classes/GLTFLight.ts +80 -0
  247. package/gen/classes/GLTFMesh.ts +53 -0
  248. package/gen/classes/GLTFNode.ts +125 -0
  249. package/gen/classes/GLTFObjectModelProperty.ts +136 -0
  250. package/gen/classes/GLTFPhysicsBody.ts +89 -0
  251. package/gen/classes/GLTFPhysicsShape.ts +92 -0
  252. package/gen/classes/GLTFSkeleton.ts +32 -0
  253. package/gen/classes/GLTFSkin.ts +44 -0
  254. package/gen/classes/GLTFSpecGloss.ts +46 -0
  255. package/gen/classes/GLTFState.ts +250 -0
  256. package/gen/classes/GLTFTexture.ts +23 -0
  257. package/gen/classes/GLTFTextureSampler.ts +38 -0
  258. package/gen/classes/GPUParticles2D.ts +270 -0
  259. package/gen/classes/GPUParticles3D.ts +339 -0
  260. package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
  261. package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
  262. package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
  263. package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
  264. package/gen/classes/GPUParticlesCollision3D.ts +26 -0
  265. package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
  266. package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
  267. package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
  268. package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
  269. package/gen/classes/Generic6DOFJoint3D.ts +146 -0
  270. package/gen/classes/Geometry2D.ts +249 -0
  271. package/gen/classes/Geometry3D.ts +94 -0
  272. package/gen/classes/GeometryInstance3D.ts +223 -0
  273. package/gen/classes/GodotInstance.ts +48 -0
  274. package/gen/classes/Gradient.ts +125 -0
  275. package/gen/classes/GradientTexture1D.ts +33 -0
  276. package/gen/classes/GradientTexture2D.ts +104 -0
  277. package/gen/classes/GraphEdit.ts +535 -0
  278. package/gen/classes/GraphElement.ts +101 -0
  279. package/gen/classes/GraphFrame.ts +66 -0
  280. package/gen/classes/GraphNode.ts +241 -0
  281. package/gen/classes/GridContainer.ts +21 -0
  282. package/gen/classes/GridMap.ts +294 -0
  283. package/gen/classes/GrooveJoint2D.ts +26 -0
  284. package/gen/classes/HBoxContainer.ts +14 -0
  285. package/gen/classes/HFlowContainer.ts +14 -0
  286. package/gen/classes/HMACContext.ts +54 -0
  287. package/gen/classes/HScrollBar.ts +14 -0
  288. package/gen/classes/HSeparator.ts +14 -0
  289. package/gen/classes/HSlider.ts +14 -0
  290. package/gen/classes/HSplitContainer.ts +14 -0
  291. package/gen/classes/HTTPClient.ts +525 -0
  292. package/gen/classes/HTTPRequest.ts +264 -0
  293. package/gen/classes/HashingContext.ts +75 -0
  294. package/gen/classes/HeightMapShape3D.ts +73 -0
  295. package/gen/classes/HingeJoint3D.ts +90 -0
  296. package/gen/classes/IKModifier3D.ts +40 -0
  297. package/gen/classes/IP.ts +132 -0
  298. package/gen/classes/Image.ts +835 -0
  299. package/gen/classes/ImageFormatLoader.ts +31 -0
  300. package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
  301. package/gen/classes/ImageTexture.ts +73 -0
  302. package/gen/classes/ImageTexture3D.ts +29 -0
  303. package/gen/classes/ImageTextureLayered.ts +66 -0
  304. package/gen/classes/ImmediateMesh.ts +85 -0
  305. package/gen/classes/ImporterMesh.ts +159 -0
  306. package/gen/classes/ImporterMeshInstance3D.ts +45 -0
  307. package/gen/classes/Input.ts +743 -0
  308. package/gen/classes/InputEvent.ts +112 -0
  309. package/gen/classes/InputEventAction.ts +40 -0
  310. package/gen/classes/InputEventFromWindow.ts +19 -0
  311. package/gen/classes/InputEventGesture.ts +20 -0
  312. package/gen/classes/InputEventJoypadButton.ts +30 -0
  313. package/gen/classes/InputEventJoypadMotion.ts +27 -0
  314. package/gen/classes/InputEventKey.ts +133 -0
  315. package/gen/classes/InputEventMIDI.ts +108 -0
  316. package/gen/classes/InputEventMagnifyGesture.ts +21 -0
  317. package/gen/classes/InputEventMouse.ts +35 -0
  318. package/gen/classes/InputEventMouseButton.ts +46 -0
  319. package/gen/classes/InputEventMouseMotion.ts +67 -0
  320. package/gen/classes/InputEventPanGesture.ts +22 -0
  321. package/gen/classes/InputEventScreenDrag.ts +71 -0
  322. package/gen/classes/InputEventScreenTouch.ts +45 -0
  323. package/gen/classes/InputEventShortcut.ts +21 -0
  324. package/gen/classes/InputEventWithModifiers.ts +56 -0
  325. package/gen/classes/InputMap.ts +97 -0
  326. package/gen/classes/InstancePlaceholder.ts +33 -0
  327. package/gen/classes/IntervalTweener.ts +15 -0
  328. package/gen/classes/ItemList.ts +482 -0
  329. package/gen/classes/IterateIK3D.ts +136 -0
  330. package/gen/classes/JNISingleton.ts +20 -0
  331. package/gen/classes/JSON.ts +163 -0
  332. package/gen/classes/JSONRPC.ts +87 -0
  333. package/gen/classes/JacobianIK3D.ts +16 -0
  334. package/gen/classes/JavaClass.ts +37 -0
  335. package/gen/classes/JavaClassWrapper.ts +94 -0
  336. package/gen/classes/JavaObject.ts +28 -0
  337. package/gen/classes/JavaScriptBridge.ts +85 -0
  338. package/gen/classes/JavaScriptObject.ts +45 -0
  339. package/gen/classes/Joint2D.ts +44 -0
  340. package/gen/classes/Joint3D.ts +46 -0
  341. package/gen/classes/JointLimitation3D.ts +14 -0
  342. package/gen/classes/JointLimitationCone3D.ts +21 -0
  343. package/gen/classes/KinematicCollision2D.ts +83 -0
  344. package/gen/classes/KinematicCollision3D.ts +88 -0
  345. package/gen/classes/Label.ts +184 -0
  346. package/gen/classes/Label3D.ts +280 -0
  347. package/gen/classes/LabelSettings.ts +168 -0
  348. package/gen/classes/Light2D.ts +150 -0
  349. package/gen/classes/Light3D.ts +310 -0
  350. package/gen/classes/LightOccluder2D.ts +33 -0
  351. package/gen/classes/LightmapGI.ts +291 -0
  352. package/gen/classes/LightmapGIData.ts +85 -0
  353. package/gen/classes/LightmapProbe.ts +16 -0
  354. package/gen/classes/Lightmapper.ts +14 -0
  355. package/gen/classes/LightmapperRD.ts +15 -0
  356. package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
  357. package/gen/classes/Line2D.ts +191 -0
  358. package/gen/classes/LineEdit.ts +663 -0
  359. package/gen/classes/LinkButton.ts +99 -0
  360. package/gen/classes/Logger.ts +38 -0
  361. package/gen/classes/LookAtModifier3D.ts +245 -0
  362. package/gen/classes/MainLoop.ts +115 -0
  363. package/gen/classes/MarginContainer.ts +27 -0
  364. package/gen/classes/Marker2D.ts +20 -0
  365. package/gen/classes/Marker3D.ts +20 -0
  366. package/gen/classes/Marshalls.ts +50 -0
  367. package/gen/classes/Material.ts +53 -0
  368. package/gen/classes/MenuBar.ts +114 -0
  369. package/gen/classes/MenuButton.ts +51 -0
  370. package/gen/classes/Mesh.ts +348 -0
  371. package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
  372. package/gen/classes/MeshDataTool.ts +251 -0
  373. package/gen/classes/MeshInstance2D.ts +37 -0
  374. package/gen/classes/MeshInstance3D.ts +122 -0
  375. package/gen/classes/MeshLibrary.ts +149 -0
  376. package/gen/classes/MeshTexture.ts +34 -0
  377. package/gen/classes/MethodTweener.ts +32 -0
  378. package/gen/classes/MissingNode.ts +39 -0
  379. package/gen/classes/MissingResource.ts +27 -0
  380. package/gen/classes/MobileVRInterface.ts +89 -0
  381. package/gen/classes/ModifierBoneTarget3D.ts +27 -0
  382. package/gen/classes/MovieWriter.ts +34 -0
  383. package/gen/classes/MultiMesh.ts +197 -0
  384. package/gen/classes/MultiMeshInstance2D.ts +36 -0
  385. package/gen/classes/MultiMeshInstance3D.ts +22 -0
  386. package/gen/classes/MultiplayerAPI.ts +139 -0
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  758. package/gen/classes/TileSet.ts +619 -0
  759. package/gen/classes/TileSetAtlasSource.ts +269 -0
  760. package/gen/classes/TileSetScenesCollectionSource.ts +87 -0
  761. package/gen/classes/TileSetSource.ts +50 -0
  762. package/gen/classes/Time.ts +237 -0
  763. package/gen/classes/Timer.ts +109 -0
  764. package/gen/classes/TorusMesh.ts +38 -0
  765. package/gen/classes/TouchScreenButton.ts +106 -0
  766. package/gen/classes/Translation.ts +91 -0
  767. package/gen/classes/TranslationDomain.ts +154 -0
  768. package/gen/classes/TranslationServer.ts +194 -0
  769. package/gen/classes/Tree.ts +521 -0
  770. package/gen/classes/TreeItem.ts +682 -0
  771. package/gen/classes/TriangleMesh.ts +52 -0
  772. package/gen/classes/TubeTrailMesh.ts +64 -0
  773. package/gen/classes/Tween.ts +604 -0
  774. package/gen/classes/Tweener.ts +20 -0
  775. package/gen/classes/TwoBoneIK3D.ts +173 -0
  776. package/gen/classes/UDPServer.ts +115 -0
  777. package/gen/classes/UDSServer.ts +28 -0
  778. package/gen/classes/UPNP.ts +279 -0
  779. package/gen/classes/UPNPDevice.ts +116 -0
  780. package/gen/classes/UndoRedo.ts +226 -0
  781. package/gen/classes/UniformSetCacheRD.ts +21 -0
  782. package/gen/classes/VBoxContainer.ts +14 -0
  783. package/gen/classes/VFlowContainer.ts +14 -0
  784. package/gen/classes/VScrollBar.ts +14 -0
  785. package/gen/classes/VSeparator.ts +14 -0
  786. package/gen/classes/VSlider.ts +14 -0
  787. package/gen/classes/VSplitContainer.ts +14 -0
  788. package/gen/classes/VehicleBody3D.ts +38 -0
  789. package/gen/classes/VehicleWheel3D.ts +134 -0
  790. package/gen/classes/VideoStream.ts +22 -0
  791. package/gen/classes/VideoStreamPlayback.ts +21 -0
  792. package/gen/classes/VideoStreamPlayer.ts +129 -0
  793. package/gen/classes/VideoStreamTheora.ts +15 -0
  794. package/gen/classes/Viewport.ts +1109 -0
  795. package/gen/classes/ViewportTexture.ts +35 -0
  796. package/gen/classes/VirtualJoystick.ts +150 -0
  797. package/gen/classes/VisibleOnScreenEnabler2D.ts +47 -0
  798. package/gen/classes/VisibleOnScreenEnabler3D.ts +47 -0
  799. package/gen/classes/VisibleOnScreenNotifier2D.ts +48 -0
  800. package/gen/classes/VisibleOnScreenNotifier3D.ts +42 -0
  801. package/gen/classes/VisualInstance3D.ts +69 -0
  802. package/gen/classes/VisualShader.ts +247 -0
  803. package/gen/classes/VisualShaderNode.ts +103 -0
  804. package/gen/classes/VisualShaderNodeBillboard.ts +52 -0
  805. package/gen/classes/VisualShaderNodeBooleanConstant.ts +21 -0
  806. package/gen/classes/VisualShaderNodeBooleanParameter.ts +26 -0
  807. package/gen/classes/VisualShaderNodeClamp.ts +54 -0
  808. package/gen/classes/VisualShaderNodeColorConstant.ts +22 -0
  809. package/gen/classes/VisualShaderNodeColorFunc.ts +106 -0
  810. package/gen/classes/VisualShaderNodeColorOp.ts +144 -0
  811. package/gen/classes/VisualShaderNodeColorParameter.ts +27 -0
  812. package/gen/classes/VisualShaderNodeComment.ts +20 -0
  813. package/gen/classes/VisualShaderNodeCompare.ts +124 -0
  814. package/gen/classes/VisualShaderNodeConstant.ts +13 -0
  815. package/gen/classes/VisualShaderNodeCubemap.ts +72 -0
  816. package/gen/classes/VisualShaderNodeCubemapParameter.ts +14 -0
  817. package/gen/classes/VisualShaderNodeCurveTexture.ts +21 -0
  818. package/gen/classes/VisualShaderNodeCurveXYZTexture.ts +21 -0
  819. package/gen/classes/VisualShaderNodeCustom.ts +38 -0
  820. package/gen/classes/VisualShaderNodeDerivativeFunc.ts +100 -0
  821. package/gen/classes/VisualShaderNodeDeterminant.ts +14 -0
  822. package/gen/classes/VisualShaderNodeDistanceFade.ts +14 -0
  823. package/gen/classes/VisualShaderNodeDotProduct.ts +14 -0
  824. package/gen/classes/VisualShaderNodeExpression.ts +21 -0
  825. package/gen/classes/VisualShaderNodeFaceForward.ts +14 -0
  826. package/gen/classes/VisualShaderNodeFloatConstant.ts +20 -0
  827. package/gen/classes/VisualShaderNodeFloatFunc.ts +158 -0
  828. package/gen/classes/VisualShaderNodeFloatOp.ts +70 -0
  829. package/gen/classes/VisualShaderNodeFloatParameter.ts +72 -0
  830. package/gen/classes/VisualShaderNodeFrame.ts +58 -0
  831. package/gen/classes/VisualShaderNodeFresnel.ts +14 -0
  832. package/gen/classes/VisualShaderNodeGlobalExpression.ts +14 -0
  833. package/gen/classes/VisualShaderNodeGroupBase.ts +118 -0
  834. package/gen/classes/VisualShaderNodeIf.ts +17 -0
  835. package/gen/classes/VisualShaderNodeInput.ts +32 -0
  836. package/gen/classes/VisualShaderNodeIntConstant.ts +20 -0
  837. package/gen/classes/VisualShaderNodeIntFunc.ts +46 -0
  838. package/gen/classes/VisualShaderNodeIntOp.ts +78 -0
  839. package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
  840. package/gen/classes/VisualShaderNodeIs.ts +38 -0
  841. package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
  842. package/gen/classes/VisualShaderNodeMix.ts +58 -0
  843. package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
  844. package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
  845. package/gen/classes/VisualShaderNodeOutput.ts +13 -0
  846. package/gen/classes/VisualShaderNodeParameter.ts +57 -0
  847. package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
  848. package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
  849. package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
  850. package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
  851. package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
  852. package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
  853. package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
  854. package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
  855. package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
  856. package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
  857. package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
  858. package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
  859. package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
  860. package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
  861. package/gen/classes/VisualShaderNodeRemap.ts +55 -0
  862. package/gen/classes/VisualShaderNodeReroute.ts +18 -0
  863. package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
  864. package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
  865. package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
  866. package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
  867. package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
  868. package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
  869. package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
  870. package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
  871. package/gen/classes/VisualShaderNodeStep.ts +59 -0
  872. package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
  873. package/gen/classes/VisualShaderNodeTexture.ts +96 -0
  874. package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
  875. package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
  876. package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
  877. package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
  878. package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
  879. package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
  880. package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
  881. package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
  882. package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
  883. package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
  884. package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
  885. package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
  886. package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
  887. package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
  888. package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
  889. package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
  890. package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
  891. package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
  892. package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
  893. package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
  894. package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
  895. package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
  896. package/gen/classes/VisualShaderNodeVarying.ts +26 -0
  897. package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
  898. package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
  899. package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
  900. package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
  901. package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
  902. package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
  903. package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
  904. package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
  905. package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
  906. package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
  907. package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
  908. package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
  909. package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
  910. package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
  911. package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
  912. package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
  913. package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
  914. package/gen/classes/VoxelGI.ts +85 -0
  915. package/gen/classes/VoxelGIData.ts +95 -0
  916. package/gen/classes/WeakRef.ts +20 -0
  917. package/gen/classes/WebRTCDataChannel.ts +115 -0
  918. package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
  919. package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
  920. package/gen/classes/WebRTCPeerConnection.ts +220 -0
  921. package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
  922. package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
  923. package/gen/classes/WebSocketPeer.ts +213 -0
  924. package/gen/classes/WebXRInterface.ts +317 -0
  925. package/gen/classes/Window.ts +1127 -0
  926. package/gen/classes/WorkerThreadPool.ts +100 -0
  927. package/gen/classes/World2D.ts +36 -0
  928. package/gen/classes/World3D.ts +56 -0
  929. package/gen/classes/WorldBoundaryShape2D.ts +28 -0
  930. package/gen/classes/WorldBoundaryShape3D.ts +22 -0
  931. package/gen/classes/WorldEnvironment.ts +37 -0
  932. package/gen/classes/X509Certificate.ts +36 -0
  933. package/gen/classes/XMLParser.ts +154 -0
  934. package/gen/classes/XRAnchor3D.ts +27 -0
  935. package/gen/classes/XRBodyModifier3D.ts +70 -0
  936. package/gen/classes/XRBodyTracker.ts +444 -0
  937. package/gen/classes/XRCamera3D.ts +16 -0
  938. package/gen/classes/XRController3D.ts +79 -0
  939. package/gen/classes/XRControllerTracker.ts +16 -0
  940. package/gen/classes/XRFaceModifier3D.ts +29 -0
  941. package/gen/classes/XRFaceTracker.ts +614 -0
  942. package/gen/classes/XRHandModifier3D.ts +47 -0
  943. package/gen/classes/XRHandTracker.ts +246 -0
  944. package/gen/classes/XRInterface.ts +282 -0
  945. package/gen/classes/XRInterfaceExtension.ts +33 -0
  946. package/gen/classes/XRNode3D.ts +67 -0
  947. package/gen/classes/XROrigin3D.ts +29 -0
  948. package/gen/classes/XRPose.ts +80 -0
  949. package/gen/classes/XRPositionalTracker.ts +125 -0
  950. package/gen/classes/XRServer.ts +226 -0
  951. package/gen/classes/XRTracker.ts +40 -0
  952. package/gen/classes/XRVRS.ts +40 -0
  953. package/gen/classes/ZIPPacker.ts +114 -0
  954. package/gen/classes/ZIPReader.ts +89 -0
  955. package/gen/classes/index.ts +957 -0
  956. package/gen/global-constants.ts +60 -0
  957. package/gen/global-enums.ts +2284 -0
  958. package/gen/heap-types/GodotArray.ts +615 -0
  959. package/gen/heap-types/GodotDictionary.ts +298 -0
  960. package/gen/heap-types/PackedByteArray.ts +400 -0
  961. package/gen/heap-types/PackedColorArray.ts +144 -0
  962. package/gen/heap-types/PackedFloat32Array.ts +151 -0
  963. package/gen/heap-types/PackedFloat64Array.ts +152 -0
  964. package/gen/heap-types/PackedInt32Array.ts +144 -0
  965. package/gen/heap-types/PackedInt64Array.ts +145 -0
  966. package/gen/heap-types/PackedStringArray.ts +153 -0
  967. package/gen/heap-types/PackedVector2Array.ts +151 -0
  968. package/gen/heap-types/PackedVector3Array.ts +151 -0
  969. package/gen/heap-types/PackedVector4Array.ts +151 -0
  970. package/gen/heap-types/Signal.ts +180 -0
  971. package/gen/heap-types/index.ts +24 -0
  972. package/gen/index.ts +11 -0
  973. package/gen/utility-functions.ts +1457 -0
  974. package/gen/value-types/AABB.ts +288 -0
  975. package/gen/value-types/Basis.ts +283 -0
  976. package/gen/value-types/Color.ts +282 -0
  977. package/gen/value-types/Plane.ts +134 -0
  978. package/gen/value-types/Projection.ts +137 -0
  979. package/gen/value-types/Quaternion.ts +192 -0
  980. package/gen/value-types/Rect2.ts +182 -0
  981. package/gen/value-types/Rect2i.ts +161 -0
  982. package/gen/value-types/Transform2D.ts +206 -0
  983. package/gen/value-types/Transform3D.ts +137 -0
  984. package/gen/value-types/Vector2.ts +365 -0
  985. package/gen/value-types/Vector2i.ts +201 -0
  986. package/gen/value-types/Vector3.ts +365 -0
  987. package/gen/value-types/Vector3i.ts +202 -0
  988. package/gen/value-types/Vector4.ts +285 -0
  989. package/gen/value-types/Vector4i.ts +208 -0
  990. package/gen/value-types/index.ts +19 -0
  991. package/package.json +33 -0
  992. package/src/debug.ts +219 -0
  993. package/src/index.ts +36 -0
  994. package/src/runtime.ts +69 -0
@@ -0,0 +1,183 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R, _G } from '../../src/runtime.ts';
5
+ import { Resource } from './Resource.ts';
6
+ import type { Signal } from '../heap-types/index.ts';
7
+ import type { Vector2 } from '../value-types/index.ts';
8
+
9
+ /**
10
+ * This resource describes a mathematical curve by defining a set of points and tangents at each point. By default, it ranges between `0` and `1` on the X and Y axes, but these ranges can be changed.
11
+ * Please note that many resources and nodes assume they are given *unit curves*. A unit curve is a curve whose domain (the X axis) is between `0` and `1`. Some examples of unit curve usage are {@link CPUParticles2D.angleCurve} and {@link Line2D.widthCurve}.
12
+ */
13
+ export class Curve extends Resource {
14
+ constructor(name = 235) { super(name); }
15
+
16
+ /**
17
+ * Adds a point to the curve. For each side, if the `*_mode` is {@link TANGENT_LINEAR}, the `*_tangent` angle (in degrees) uses the slope of the curve halfway to the adjacent point. Allows custom assignments to the `*_tangent` angle if `*_mode` is set to {@link TANGENT_FREE}.
18
+ */
19
+ addPoint(position: Vector2, leftTangent?: number /* = 0 */, rightTangent?: number /* = 0 */, leftMode?: TangentMode /* = 0 */, rightMode?: TangentMode /* = 0 */): number { return _C(this, 1272, position, leftTangent, rightTangent, leftMode, rightMode) as number; }
20
+
21
+ /**
22
+ * Removes the point at `index` from the curve.
23
+ */
24
+ removePoint(index: number): void { _C(this, 9948, index); }
25
+
26
+ /**
27
+ * Removes all points from the curve.
28
+ */
29
+ clearPoints(): void { _C(this, 2287); }
30
+
31
+ /**
32
+ * Returns the curve coordinates for the point at `index`.
33
+ */
34
+ getPointPosition(index: number): Vector2 { return _C(this, 5951, index) as Vector2; }
35
+
36
+ /**
37
+ * Assigns the vertical position `y` to the point at `index`.
38
+ */
39
+ setPointValue(index: number, y: number): void { _C(this, 12367, index, y); }
40
+
41
+ /**
42
+ * Assigns the horizontal position `offset` to the point at `index`.
43
+ */
44
+ setPointOffset(index: number, offset: number): number { return _C(this, 12357, index, offset) as number; }
45
+
46
+ /**
47
+ * Returns the Y value for the point that would exist at the X position `offset` along the curve.
48
+ */
49
+ sample(offset: number): number { return _C(this, 10180, offset) as number; }
50
+
51
+ /**
52
+ * Returns the Y value for the point that would exist at the X position `offset` along the curve using the baked cache. Bakes the curve's points if not already baked.
53
+ */
54
+ sampleBaked(offset: number): number { return _C(this, 10181, offset) as number; }
55
+
56
+ /**
57
+ * Returns the left tangent angle (in degrees) for the point at `index`.
58
+ */
59
+ getPointLeftTangent(index: number): number { return _C(this, 5947, index) as number; }
60
+
61
+ /**
62
+ * Returns the right tangent angle (in degrees) for the point at `index`.
63
+ */
64
+ getPointRightTangent(index: number): number { return _C(this, 5953, index) as number; }
65
+
66
+ /**
67
+ * Returns the left {@link TangentMode} for the point at `index`.
68
+ */
69
+ getPointLeftMode(index: number): TangentMode { return _C(this, 5946, index) as TangentMode; }
70
+
71
+ /**
72
+ * Returns the right {@link TangentMode} for the point at `index`.
73
+ */
74
+ getPointRightMode(index: number): TangentMode { return _C(this, 5952, index) as TangentMode; }
75
+
76
+ /**
77
+ * Sets the left tangent angle for the point at `index` to `tangent`.
78
+ */
79
+ setPointLeftTangent(index: number, tangent: number): void { _C(this, 12356, index, tangent); }
80
+
81
+ /**
82
+ * Sets the right tangent angle for the point at `index` to `tangent`.
83
+ */
84
+ setPointRightTangent(index: number, tangent: number): void { _C(this, 12363, index, tangent); }
85
+
86
+ /**
87
+ * Sets the left {@link TangentMode} for the point at `index` to `mode`.
88
+ */
89
+ setPointLeftMode(index: number, mode: TangentMode): void { _C(this, 12355, index, mode); }
90
+
91
+ /**
92
+ * Sets the right {@link TangentMode} for the point at `index` to `mode`.
93
+ */
94
+ setPointRightMode(index: number, mode: TangentMode): void { _C(this, 12362, index, mode); }
95
+
96
+ /**
97
+ * Returns the difference between {@link minValue} and {@link maxValue}.
98
+ */
99
+ getValueRange(): number { return _C(this, 7020) as number; }
100
+
101
+ /**
102
+ * Returns the difference between {@link minDomain} and {@link maxDomain}.
103
+ */
104
+ getDomainRange(): number { return _C(this, 4536) as number; }
105
+
106
+ /**
107
+ * Removes duplicate points, i.e. points that are less than 0.00001 units (engine epsilon value) away from their neighbor on the curve.
108
+ */
109
+ cleanDupes(): void { _C(this, 2230); }
110
+
111
+ /**
112
+ * Recomputes the baked cache of points for the curve.
113
+ */
114
+ bake(): void { _C(this, 1708); }
115
+
116
+ /**
117
+ * The minimum domain (x-coordinate) that points can have.
118
+ */
119
+ get minDomain(): number { return _C(this, 5539) as number; }
120
+ set minDomain(v: number) { _C(this, 12050, v); }
121
+
122
+ /**
123
+ * The maximum domain (x-coordinate) that points can have.
124
+ */
125
+ get maxDomain(): number { return _C(this, 5468) as number; }
126
+ set maxDomain(v: number) { _C(this, 11993, v); }
127
+
128
+ /**
129
+ * The minimum value (y-coordinate) that points can have. Tangents can cause lower values between points.
130
+ */
131
+ get minValue(): number { return _C(this, 5546) as number; }
132
+ set minValue(v: number) { _C(this, 12056, v); }
133
+
134
+ /**
135
+ * The maximum value (y-coordinate) that points can have. Tangents can cause higher values between points.
136
+ */
137
+ get maxValue(): number { return _C(this, 5494) as number; }
138
+ set maxValue(v: number) { _C(this, 12016, v); }
139
+
140
+ /**
141
+ * The number of points to include in the baked (i.e. cached) curve data.
142
+ */
143
+ get bakeResolution(): number { return _C(this, 3881) as number; }
144
+ set bakeResolution(v: number) { _C(this, 10634, v); }
145
+
146
+ /**
147
+ * The number of points describing the curve.
148
+ */
149
+ get pointCount(): number { return _C(this, 5942) as number; }
150
+ set pointCount(v: number) { _C(this, 12352, v); }
151
+
152
+ /**
153
+ * Emitted when {@link maxValue} or {@link minValue} is changed.
154
+ */
155
+ get rangeChanged(): Signal<() => void> { return _G(this, 9732) as Signal<() => void>; }
156
+ set rangeChanged(v: (() => void) | null) { _G(this, 9732, v); }
157
+
158
+ /**
159
+ * Emitted when {@link maxDomain} or {@link minDomain} is changed.
160
+ */
161
+ get domainChanged(): Signal<() => void> { return _G(this, 2861) as Signal<() => void>; }
162
+ set domainChanged(v: (() => void) | null) { _G(this, 2861, v); }
163
+
164
+ static readonly name = _R(235, Curve);
165
+ }
166
+
167
+ export const TangentMode = {
168
+ /**
169
+ * The tangent on this side of the point is user-defined.
170
+ */
171
+ TANGENT_FREE: 0,
172
+ /**
173
+ * The curve calculates the tangent on this side of the point as the slope halfway towards the adjacent point.
174
+ */
175
+ TANGENT_LINEAR: 1,
176
+ /**
177
+ * The total number of available tangent modes.
178
+ */
179
+ TANGENT_MODE_COUNT: 2,
180
+ } as const;
181
+
182
+ export type TangentMode = (typeof TangentMode)[keyof typeof TangentMode];
183
+
@@ -0,0 +1,145 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Resource } from './Resource.ts';
6
+ import type { PackedVector2Array } from '../heap-types/index.ts';
7
+ import type { Transform2D, Vector2 } from '../value-types/index.ts';
8
+
9
+ /**
10
+ * This class describes a Bézier curve in 2D space. It is mainly used to give a shape to a {@link Path2D}, but can be manually sampled for other purposes.
11
+ * It keeps a cache of precalculated points along the curve, to speed up further calculations.
12
+ */
13
+ export class Curve2D extends Resource {
14
+ constructor(name = 236) { super(name); }
15
+
16
+ /**
17
+ * Adds a point with the specified `position` relative to the curve's own position, with control points `in` and `out`. Appends the new point at the end of the point list.
18
+ * If `index` is given, the new point is inserted before the existing point identified by index `index`. Every existing point starting from `index` is shifted further down the list of points. The index must be greater than or equal to `0` and must not exceed the number of existing points in the line. See {@link pointCount}.
19
+ */
20
+ addPoint(position: Vector2, _in?: Vector2 /* = Vector2(0, 0) */, out?: Vector2 /* = Vector2(0, 0) */, index?: number /* = -1 */): void { _C(this, 1272, position, _in, out, index); }
21
+
22
+ /**
23
+ * Sets the position for the vertex `idx`. If the index is out of bounds, the function sends an error to the console.
24
+ */
25
+ setPointPosition(idx: number, position: Vector2): void { _C(this, 12361, idx, position); }
26
+
27
+ /**
28
+ * Returns the position of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0)`.
29
+ */
30
+ getPointPosition(idx: number): Vector2 { return _C(this, 5951, idx) as Vector2; }
31
+
32
+ /**
33
+ * Sets the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console. The position is relative to the vertex.
34
+ */
35
+ setPointIn(idx: number, position: Vector2): void { _C(this, 12354, idx, position); }
36
+
37
+ /**
38
+ * Returns the position of the control point leading to the vertex `idx`. The returned position is relative to the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0)`.
39
+ */
40
+ getPointIn(idx: number): Vector2 { return _C(this, 5945, idx) as Vector2; }
41
+
42
+ /**
43
+ * Sets the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console. The position is relative to the vertex.
44
+ */
45
+ setPointOut(idx: number, position: Vector2): void { _C(this, 12358, idx, position); }
46
+
47
+ /**
48
+ * Returns the position of the control point leading out of the vertex `idx`. The returned position is relative to the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0)`.
49
+ */
50
+ getPointOut(idx: number): Vector2 { return _C(this, 5948, idx) as Vector2; }
51
+
52
+ /**
53
+ * Deletes the point `idx` from the curve. Sends an error to the console if `idx` is out of bounds.
54
+ */
55
+ removePoint(idx: number): void { _C(this, 9948, idx); }
56
+
57
+ /**
58
+ * Removes all points from the curve.
59
+ */
60
+ clearPoints(): void { _C(this, 2287); }
61
+
62
+ /**
63
+ * Returns the position between the vertex `idx` and the vertex `idx + 1`, where `t` controls if the point is the first vertex (`t = 0.0`), the last vertex (`t = 1.0`), or in between. Values of `t` outside the range (`0.0 <= t <= 1.0`) give strange, but predictable results.
64
+ * If `idx` is out of bounds it is truncated to the first or last vertex, and `t` is ignored. If the curve has no points, the function sends an error to the console, and returns `(0, 0)`.
65
+ */
66
+ sample(idx: number, t: number): Vector2 { return _C(this, 10180, idx, t) as Vector2; }
67
+
68
+ /**
69
+ * Returns the position at the vertex `fofs`. It calls {@link sample} using the integer part of `fofs` as `idx`, and its fractional part as `t`.
70
+ */
71
+ samplef(fofs: number): Vector2 { return _C(this, 10187, fofs) as Vector2; }
72
+
73
+ /**
74
+ * Returns the total length of the curve, based on the cached points. Given enough density (see {@link bakeInterval}), it should be approximate enough.
75
+ */
76
+ getBakedLength(): number { return _C(this, 3883) as number; }
77
+
78
+ /**
79
+ * Returns a point within the curve at position `offset`, where `offset` is measured as a pixel distance along the curve.
80
+ * To do that, it finds the two cached points where the `offset` lies between, then interpolates the values. This interpolation is cubic if `cubic` is set to `true`, or linear if set to `false`.
81
+ * Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
82
+ */
83
+ sampleBaked(offset?: number /* = 0.0 */, cubic?: boolean /* = false */): Vector2 { return _C(this, 10181, offset, cubic) as Vector2; }
84
+
85
+ /**
86
+ * Similar to {@link sampleBaked}, but returns {@link Transform2D} that includes a rotation along the curve, with {@link Transform2D.origin} as the point position and the {@link Transform2D.x} vector pointing in the direction of the path at that point. Returns an empty transform if the length of the curve is `0`.
87
+ *
88
+ * ```text
89
+ *
90
+ * var baked = curve.sample_baked_with_rotation(offset)
91
+ * # The returned Transform2D can be set directly.
92
+ * transform = baked
93
+ * # You can also read the origin and rotation separately from the returned Transform2D.
94
+ * position = baked.get_origin()
95
+ * rotation = baked.get_rotation()
96
+ *
97
+ * ```
98
+ */
99
+ sampleBakedWithRotation(offset?: number /* = 0.0 */, cubic?: boolean /* = false */): Transform2D { return _C(this, 10183, offset, cubic) as Transform2D; }
100
+
101
+ /**
102
+ * Returns the cache of points as a {@link PackedVector2Array}.
103
+ */
104
+ getBakedPoints(): PackedVector2Array { return _C(this, 3884) as PackedVector2Array; }
105
+
106
+ /**
107
+ * Returns the closest point on baked segments (in curve's local space) to `toPoint`.
108
+ * `toPoint` must be in this curve's local space.
109
+ */
110
+ getClosestPoint(toPoint: Vector2): Vector2 { return _C(this, 4174, toPoint) as Vector2; }
111
+
112
+ /**
113
+ * Returns the closest offset to `toPoint`. This offset is meant to be used in {@link sampleBaked}.
114
+ * `toPoint` must be in this curve's local space.
115
+ */
116
+ getClosestOffset(toPoint: Vector2): number { return _C(this, 4173, toPoint) as number; }
117
+
118
+ /**
119
+ * Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.
120
+ * This approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.
121
+ * `maxStages` controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!
122
+ * `toleranceDegrees` controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.
123
+ */
124
+ tessellate(maxStages?: number /* = 5 */, toleranceDegrees?: number /* = 4 */): PackedVector2Array { return _C(this, 14146, maxStages, toleranceDegrees) as PackedVector2Array; }
125
+
126
+ /**
127
+ * Returns a list of points along the curve, with almost uniform density. `maxStages` controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!
128
+ * `toleranceLength` controls the maximal distance between two neighboring points, before the segment has to be subdivided.
129
+ */
130
+ tessellateEvenLength(maxStages?: number /* = 5 */, toleranceLength?: number /* = 20.0 */): PackedVector2Array { return _C(this, 14147, maxStages, toleranceLength) as PackedVector2Array; }
131
+
132
+ /**
133
+ * The distance in pixels between two adjacent cached points. Changing it forces the cache to be recomputed the next time the {@link getBakedPoints} or {@link getBakedLength} function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care.
134
+ */
135
+ get bakeInterval(): number { return _C(this, 3874) as number; }
136
+ set bakeInterval(v: number) { _C(this, 10628, v); }
137
+
138
+ /**
139
+ * The number of points describing the curve.
140
+ */
141
+ get pointCount(): number { return _C(this, 5942) as number; }
142
+ set pointCount(v: number) { _C(this, 12352, v); }
143
+
144
+ static readonly name = _R(236, Curve2D);
145
+ }
@@ -0,0 +1,173 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Resource } from './Resource.ts';
6
+ import type { PackedFloat32Array, PackedVector3Array } from '../heap-types/index.ts';
7
+ import type { Transform3D, Vector3 } from '../value-types/index.ts';
8
+
9
+ /**
10
+ * This class describes a Bézier curve in 3D space. It is mainly used to give a shape to a {@link Path3D}, but can be manually sampled for other purposes.
11
+ * It keeps a cache of precalculated points along the curve, to speed up further calculations.
12
+ */
13
+ export class Curve3D extends Resource {
14
+ constructor(name = 237) { super(name); }
15
+
16
+ /**
17
+ * Adds a point with the specified `position` relative to the curve's own position, with control points `in` and `out`. Appends the new point at the end of the point list.
18
+ * If `index` is given, the new point is inserted before the existing point identified by index `index`. Every existing point starting from `index` is shifted further down the list of points. The index must be greater than or equal to `0` and must not exceed the number of existing points in the line. See {@link pointCount}.
19
+ */
20
+ addPoint(position: Vector3, _in?: Vector3 /* = Vector3(0, 0, 0) */, out?: Vector3 /* = Vector3(0, 0, 0) */, index?: number /* = -1 */): void { _C(this, 1272, position, _in, out, index); }
21
+
22
+ /**
23
+ * Sets the position for the vertex `idx`. If the index is out of bounds, the function sends an error to the console.
24
+ */
25
+ setPointPosition(idx: number, position: Vector3): void { _C(this, 12361, idx, position); }
26
+
27
+ /**
28
+ * Returns the position of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`.
29
+ */
30
+ getPointPosition(idx: number): Vector3 { return _C(this, 5951, idx) as Vector3; }
31
+
32
+ /**
33
+ * Sets the tilt angle in radians for the point `idx`. If the index is out of bounds, the function sends an error to the console.
34
+ * The tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a {@link PathFollow3D}, this tilt is an offset over the natural tilt the {@link PathFollow3D} calculates.
35
+ */
36
+ setPointTilt(idx: number, tilt: number): void { _C(this, 12366, idx, tilt); }
37
+
38
+ /**
39
+ * Returns the tilt angle in radians for the point `idx`. If the index is out of bounds, the function sends an error to the console, and returns `0`.
40
+ */
41
+ getPointTilt(idx: number): number { return _C(this, 5955, idx) as number; }
42
+
43
+ /**
44
+ * Sets the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console. The position is relative to the vertex.
45
+ */
46
+ setPointIn(idx: number, position: Vector3): void { _C(this, 12354, idx, position); }
47
+
48
+ /**
49
+ * Returns the position of the control point leading to the vertex `idx`. The returned position is relative to the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`.
50
+ */
51
+ getPointIn(idx: number): Vector3 { return _C(this, 5945, idx) as Vector3; }
52
+
53
+ /**
54
+ * Sets the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console. The position is relative to the vertex.
55
+ */
56
+ setPointOut(idx: number, position: Vector3): void { _C(this, 12358, idx, position); }
57
+
58
+ /**
59
+ * Returns the position of the control point leading out of the vertex `idx`. The returned position is relative to the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`.
60
+ */
61
+ getPointOut(idx: number): Vector3 { return _C(this, 5948, idx) as Vector3; }
62
+
63
+ /**
64
+ * Deletes the point `idx` from the curve. Sends an error to the console if `idx` is out of bounds.
65
+ */
66
+ removePoint(idx: number): void { _C(this, 9948, idx); }
67
+
68
+ /**
69
+ * Removes all points from the curve.
70
+ */
71
+ clearPoints(): void { _C(this, 2287); }
72
+
73
+ /**
74
+ * Returns the position between the vertex `idx` and the vertex `idx + 1`, where `t` controls if the point is the first vertex (`t = 0.0`), the last vertex (`t = 1.0`), or in between. Values of `t` outside the range (`0.0 >= t <=1`) give strange, but predictable results.
75
+ * If `idx` is out of bounds it is truncated to the first or last vertex, and `t` is ignored. If the curve has no points, the function sends an error to the console, and returns `(0, 0, 0)`.
76
+ */
77
+ sample(idx: number, t: number): Vector3 { return _C(this, 10180, idx, t) as Vector3; }
78
+
79
+ /**
80
+ * Returns the position at the vertex `fofs`. It calls {@link sample} using the integer part of `fofs` as `idx`, and its fractional part as `t`.
81
+ */
82
+ samplef(fofs: number): Vector3 { return _C(this, 10187, fofs) as Vector3; }
83
+
84
+ /**
85
+ * Returns the total length of the curve, based on the cached points. Given enough density (see {@link bakeInterval}), it should be approximate enough.
86
+ */
87
+ getBakedLength(): number { return _C(this, 3883) as number; }
88
+
89
+ /**
90
+ * Returns a point within the curve at position `offset`, where `offset` is measured as a distance in 3D units along the curve. To do that, it finds the two cached points where the `offset` lies between, then interpolates the values. This interpolation is cubic if `cubic` is set to `true`, or linear if set to `false`.
91
+ * Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
92
+ */
93
+ sampleBaked(offset?: number /* = 0.0 */, cubic?: boolean /* = false */): Vector3 { return _C(this, 10181, offset, cubic) as Vector3; }
94
+
95
+ /**
96
+ * Returns a {@link Transform3D} with `origin` as point position, `basis.x` as sideway vector, `basis.y` as up vector, `basis.z` as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes. See also {@link sampleBaked}.
97
+ */
98
+ sampleBakedWithRotation(offset?: number /* = 0.0 */, cubic?: boolean /* = false */, applyTilt?: boolean /* = false */): Transform3D { return _C(this, 10183, offset, cubic, applyTilt) as Transform3D; }
99
+
100
+ /**
101
+ * Returns an up vector within the curve at position `offset`, where `offset` is measured as a distance in 3D units along the curve. To do that, it finds the two cached up vectors where the `offset` lies between, then interpolates the values. If `applyTilt` is `true`, an interpolated tilt is applied to the interpolated up vector.
102
+ * If the curve has no up vectors, the function sends an error to the console, and returns `(0, 1, 0)`.
103
+ */
104
+ sampleBakedUpVector(offset: number, applyTilt?: boolean /* = false */): Vector3 { return _C(this, 10182, offset, applyTilt) as Vector3; }
105
+
106
+ /**
107
+ * Returns the cache of points as a {@link PackedVector3Array}.
108
+ */
109
+ getBakedPoints(): PackedVector3Array { return _C(this, 3884) as PackedVector3Array; }
110
+
111
+ /**
112
+ * Returns the cache of tilts as a {@link PackedFloat32Array}.
113
+ */
114
+ getBakedTilts(): PackedFloat32Array { return _C(this, 3885) as PackedFloat32Array; }
115
+
116
+ /**
117
+ * Returns the cache of up vectors as a {@link PackedVector3Array}.
118
+ * If {@link upVectorEnabled} is `false`, the cache will be empty.
119
+ */
120
+ getBakedUpVectors(): PackedVector3Array { return _C(this, 3886) as PackedVector3Array; }
121
+
122
+ /**
123
+ * Returns the closest point on baked segments (in curve's local space) to `toPoint`.
124
+ * `toPoint` must be in this curve's local space.
125
+ */
126
+ getClosestPoint(toPoint: Vector3): Vector3 { return _C(this, 4174, toPoint) as Vector3; }
127
+
128
+ /**
129
+ * Returns the closest offset to `toPoint`. This offset is meant to be used in {@link sampleBaked} or {@link sampleBakedUpVector}.
130
+ * `toPoint` must be in this curve's local space.
131
+ */
132
+ getClosestOffset(toPoint: Vector3): number { return _C(this, 4173, toPoint) as number; }
133
+
134
+ /**
135
+ * Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.
136
+ * This approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.
137
+ * `maxStages` controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!
138
+ * `toleranceDegrees` controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.
139
+ */
140
+ tessellate(maxStages?: number /* = 5 */, toleranceDegrees?: number /* = 4 */): PackedVector3Array { return _C(this, 14146, maxStages, toleranceDegrees) as PackedVector3Array; }
141
+
142
+ /**
143
+ * Returns a list of points along the curve, with almost uniform density. `maxStages` controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!
144
+ * `toleranceLength` controls the maximal distance between two neighboring points, before the segment has to be subdivided.
145
+ */
146
+ tessellateEvenLength(maxStages?: number /* = 5 */, toleranceLength?: number /* = 0.2 */): PackedVector3Array { return _C(this, 14147, maxStages, toleranceLength) as PackedVector3Array; }
147
+
148
+ /**
149
+ * If `true`, and the curve has more than 2 control points, the last point and the first one will be connected in a loop.
150
+ */
151
+ get closed(): boolean { return _C(this, 7835) as boolean; }
152
+ set closed(v: boolean) { _C(this, 10872, v); }
153
+
154
+ /**
155
+ * The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the {@link getBakedPoints} or {@link getBakedLength} function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care.
156
+ */
157
+ get bakeInterval(): number { return _C(this, 3874) as number; }
158
+ set bakeInterval(v: number) { _C(this, 10628, v); }
159
+
160
+ /**
161
+ * The number of points describing the curve.
162
+ */
163
+ get pointCount(): number { return _C(this, 5942) as number; }
164
+ set pointCount(v: number) { _C(this, 12352, v); }
165
+
166
+ /**
167
+ * If `true`, the curve will bake up vectors used for orientation. This is used when {@link PathFollow3D.rotationMode} is set to {@link PathFollow3D.ROTATION_ORIENTED}. Changing it forces the cache to be recomputed.
168
+ */
169
+ get upVectorEnabled(): boolean { return _C(this, 8384) as boolean; }
170
+ set upVectorEnabled(v: boolean) { _C(this, 13179, v); }
171
+
172
+ static readonly name = _R(237, Curve3D);
173
+ }
@@ -0,0 +1,48 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Texture2D } from './Texture2D.ts';
6
+ import type { Curve } from './Curve.ts';
7
+
8
+ /**
9
+ * A 1D texture where pixel brightness corresponds to points on a unit {@link Curve} resource, either in grayscale or in red. This visual representation simplifies the task of saving curves as image files.
10
+ * If you need to store up to 3 curves within a single texture, use {@link CurveXYZTexture} instead. See also {@link GradientTexture1D} and {@link GradientTexture2D}.
11
+ */
12
+ export class CurveTexture extends Texture2D {
13
+ constructor(name = 238) { super(name); }
14
+
15
+ /**
16
+ * The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.
17
+ */
18
+ get width(): number { return _C(this, 7148) as number; }
19
+ set width(v: number) { _C(this, 13372, v); }
20
+
21
+ /**
22
+ * The format the texture should be generated with. When passing a CurveTexture as an input to a {@link Shader}, this may need to be adjusted.
23
+ */
24
+ get textureMode(): TextureMode { return _C(this, 6738) as TextureMode; }
25
+ set textureMode(v: TextureMode) { _C(this, 13035, v); }
26
+
27
+ /**
28
+ * The {@link Curve} that is rendered onto the texture. Should be a unit {@link Curve}.
29
+ */
30
+ get curve(): Curve { return _C(this, 4370) as Curve; }
31
+ set curve(v: Curve) { _C(this, 10993, v); }
32
+
33
+ static readonly name = _R(238, CurveTexture);
34
+ }
35
+
36
+ export const TextureMode = {
37
+ /**
38
+ * Store the curve equally across the red, green and blue channels. This uses more video memory, but is more compatible with shaders that only read the green and blue values.
39
+ */
40
+ TEXTURE_MODE_RGB: 0,
41
+ /**
42
+ * Store the curve only in the red channel. This saves video memory, but some custom shaders may not be able to work with this.
43
+ */
44
+ TEXTURE_MODE_RED: 1,
45
+ } as const;
46
+
47
+ export type TextureMode = (typeof TextureMode)[keyof typeof TextureMode];
48
+
@@ -0,0 +1,40 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Texture2D } from './Texture2D.ts';
6
+ import type { Curve } from './Curve.ts';
7
+
8
+ /**
9
+ * A 1D texture where the red, green, and blue color channels correspond to points on 3 unit {@link Curve} resources. Compared to using separate {@link CurveTexture}s, this further simplifies the task of saving curves as image files.
10
+ * If you only need to store one curve within a single texture, use {@link CurveTexture} instead. See also {@link GradientTexture1D} and {@link GradientTexture2D}.
11
+ */
12
+ export class CurveXYZTexture extends Texture2D {
13
+ constructor(name = 239) { super(name); }
14
+
15
+ /**
16
+ * The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.
17
+ */
18
+ get width(): number { return _C(this, 7148) as number; }
19
+ set width(v: number) { _C(this, 13372, v); }
20
+
21
+ /**
22
+ * The {@link Curve} that is rendered onto the texture's red channel. Should be a unit {@link Curve}.
23
+ */
24
+ get curveX(): Curve { return _C(this, 4372) as Curve; }
25
+ set curveX(v: Curve) { _C(this, 10995, v); }
26
+
27
+ /**
28
+ * The {@link Curve} that is rendered onto the texture's green channel. Should be a unit {@link Curve}.
29
+ */
30
+ get curveY(): Curve { return _C(this, 4373) as Curve; }
31
+ set curveY(v: Curve) { _C(this, 10996, v); }
32
+
33
+ /**
34
+ * The {@link Curve} that is rendered onto the texture's blue channel. Should be a unit {@link Curve}.
35
+ */
36
+ get curveZ(): Curve { return _C(this, 4374) as Curve; }
37
+ set curveZ(v: Curve) { _C(this, 10997, v); }
38
+
39
+ static readonly name = _R(239, CurveXYZTexture);
40
+ }
@@ -0,0 +1,58 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { PrimitiveMesh } from './PrimitiveMesh.ts';
6
+
7
+ /**
8
+ * Class representing a cylindrical {@link PrimitiveMesh}. This class can be used to create cones by setting either the {@link topRadius} or {@link bottomRadius} properties to `0.0`.
9
+ */
10
+ export class CylinderMesh extends PrimitiveMesh {
11
+ constructor(name = 240) { super(name); }
12
+
13
+ /**
14
+ * Top radius of the cylinder. If set to `0.0`, the top faces will not be generated, resulting in a conic shape. See also {@link capTop}.
15
+ */
16
+ get topRadius(): number { return _C(this, 6847) as number; }
17
+ set topRadius(v: number) { _C(this, 13116, v); }
18
+
19
+ /**
20
+ * Bottom radius of the cylinder. If set to `0.0`, the bottom faces will not be generated, resulting in a conic shape. See also {@link capBottom}.
21
+ */
22
+ get bottomRadius(): number { return _C(this, 3990) as number; }
23
+ set bottomRadius(v: number) { _C(this, 10730, v); }
24
+
25
+ /**
26
+ * Full height of the cylinder.
27
+ */
28
+ get height(): number { return _C(this, 5024) as number; }
29
+ set height(v: number) { _C(this, 11609, v); }
30
+
31
+ /**
32
+ * Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
33
+ */
34
+ get radialSegments(): number { return _C(this, 6065) as number; }
35
+ set radialSegments(v: number) { _C(this, 12464, v); }
36
+
37
+ /**
38
+ * Number of edge rings along the height of the cylinder. Changing {@link rings} does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, {@link rings} should be kept to its default value.
39
+ */
40
+ get rings(): number { return _C(this, 6185) as number; }
41
+ set rings(v: number) { _C(this, 12562, v); }
42
+
43
+ /**
44
+ * If `true`, generates a cap at the top of the cylinder. This can be set to `false` to speed up generation and rendering when the cap is never seen by the camera. See also {@link topRadius}.
45
+ * **Note:** If {@link topRadius} is `0.0`, cap generation is always skipped even if {@link capTop} is `true`.
46
+ */
47
+ get capTop(): boolean { return _C(this, 7816) as boolean; }
48
+ set capTop(v: boolean) { _C(this, 10799, v); }
49
+
50
+ /**
51
+ * If `true`, generates a cap at the bottom of the cylinder. This can be set to `false` to speed up generation and rendering when the cap is never seen by the camera. See also {@link bottomRadius}.
52
+ * **Note:** If {@link bottomRadius} is `0.0`, cap generation is always skipped even if {@link capBottom} is `true`.
53
+ */
54
+ get capBottom(): boolean { return _C(this, 7815) as boolean; }
55
+ set capBottom(v: boolean) { _C(this, 10798, v); }
56
+
57
+ static readonly name = _R(240, CylinderMesh);
58
+ }