@ringozz/godot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/gen/classes/AESContext.ts +99 -0
- package/gen/classes/AStar2D.ts +222 -0
- package/gen/classes/AStar3D.ts +247 -0
- package/gen/classes/AStarGrid2D.ts +284 -0
- package/gen/classes/AcceptDialog.ts +104 -0
- package/gen/classes/AccessibilityServer.ts +824 -0
- package/gen/classes/AimModifier3D.ts +75 -0
- package/gen/classes/AnimatableBody2D.ts +21 -0
- package/gen/classes/AnimatableBody3D.ts +21 -0
- package/gen/classes/AnimatedSprite2D.ts +160 -0
- package/gen/classes/AnimatedSprite3D.ts +134 -0
- package/gen/classes/AnimatedTexture.ts +74 -0
- package/gen/classes/Animation.ts +596 -0
- package/gen/classes/AnimationLibrary.ts +77 -0
- package/gen/classes/AnimationMixer.ts +450 -0
- package/gen/classes/AnimationNode.ts +159 -0
- package/gen/classes/AnimationNodeAdd2.ts +16 -0
- package/gen/classes/AnimationNodeAdd3.ts +20 -0
- package/gen/classes/AnimationNodeAnimation.ts +84 -0
- package/gen/classes/AnimationNodeBlend2.ts +15 -0
- package/gen/classes/AnimationNodeBlend3.ts +19 -0
- package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
- package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
- package/gen/classes/AnimationNodeBlendTree.ts +110 -0
- package/gen/classes/AnimationNodeExtension.ts +25 -0
- package/gen/classes/AnimationNodeOneShot.ts +144 -0
- package/gen/classes/AnimationNodeOutput.ts +14 -0
- package/gen/classes/AnimationNodeStateMachine.ts +163 -0
- package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
- package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
- package/gen/classes/AnimationNodeSub2.ts +17 -0
- package/gen/classes/AnimationNodeSync.ts +21 -0
- package/gen/classes/AnimationNodeTimeScale.ts +14 -0
- package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
- package/gen/classes/AnimationNodeTransition.ts +92 -0
- package/gen/classes/AnimationPlayer.ts +319 -0
- package/gen/classes/AnimationRootNode.ts +15 -0
- package/gen/classes/AnimationTree.ts +60 -0
- package/gen/classes/Area2D.ts +252 -0
- package/gen/classes/Area3D.ts +305 -0
- package/gen/classes/AreaLight3D.ts +56 -0
- package/gen/classes/ArrayMesh.ts +177 -0
- package/gen/classes/ArrayOccluder3D.ts +35 -0
- package/gen/classes/AspectRatioContainer.ts +78 -0
- package/gen/classes/AtlasTexture.ts +42 -0
- package/gen/classes/AudioBusLayout.ts +14 -0
- package/gen/classes/AudioEffect.ts +16 -0
- package/gen/classes/AudioEffectAmplify.ts +27 -0
- package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
- package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
- package/gen/classes/AudioEffectCapture.ts +62 -0
- package/gen/classes/AudioEffectChorus.ts +95 -0
- package/gen/classes/AudioEffectCompressor.ts +62 -0
- package/gen/classes/AudioEffectDelay.ts +93 -0
- package/gen/classes/AudioEffectDistortion.ts +75 -0
- package/gen/classes/AudioEffectEQ.ts +30 -0
- package/gen/classes/AudioEffectEQ10.ts +25 -0
- package/gen/classes/AudioEffectEQ21.ts +36 -0
- package/gen/classes/AudioEffectEQ6.ts +21 -0
- package/gen/classes/AudioEffectFilter.ts +68 -0
- package/gen/classes/AudioEffectHardLimiter.ts +34 -0
- package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
- package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectInstance.ts +14 -0
- package/gen/classes/AudioEffectLimiter.ts +40 -0
- package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
- package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectNotchFilter.ts +15 -0
- package/gen/classes/AudioEffectPanner.ts +21 -0
- package/gen/classes/AudioEffectPhaser.ts +45 -0
- package/gen/classes/AudioEffectPitchShift.ts +62 -0
- package/gen/classes/AudioEffectRecord.ts +39 -0
- package/gen/classes/AudioEffectReverb.ts +63 -0
- package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
- package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
- package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
- package/gen/classes/AudioListener2D.ts +31 -0
- package/gen/classes/AudioListener3D.ts +61 -0
- package/gen/classes/AudioSample.ts +14 -0
- package/gen/classes/AudioSamplePlayback.ts +14 -0
- package/gen/classes/AudioServer.ts +360 -0
- package/gen/classes/AudioStream.ts +53 -0
- package/gen/classes/AudioStreamGenerator.ts +88 -0
- package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
- package/gen/classes/AudioStreamInteractive.ts +216 -0
- package/gen/classes/AudioStreamMP3.ts +74 -0
- package/gen/classes/AudioStreamMicrophone.ts +15 -0
- package/gen/classes/AudioStreamOggVorbis.ts +71 -0
- package/gen/classes/AudioStreamPlayback.ts +63 -0
- package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
- package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
- package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
- package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
- package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
- package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
- package/gen/classes/AudioStreamPlayer.ts +146 -0
- package/gen/classes/AudioStreamPlayer2D.ts +143 -0
- package/gen/classes/AudioStreamPlayer3D.ts +233 -0
- package/gen/classes/AudioStreamPlaylist.ts +240 -0
- package/gen/classes/AudioStreamPolyphonic.ts +21 -0
- package/gen/classes/AudioStreamRandomizer.ts +99 -0
- package/gen/classes/AudioStreamSynchronized.ts +45 -0
- package/gen/classes/AudioStreamWAV.ts +151 -0
- package/gen/classes/AwaitTweener.ts +20 -0
- package/gen/classes/BackBufferCopy.ts +46 -0
- package/gen/classes/BaseButton.ts +164 -0
- package/gen/classes/BaseMaterial3D.ts +1477 -0
- package/gen/classes/BitMap.ts +94 -0
- package/gen/classes/BlitMaterial.ts +46 -0
- package/gen/classes/Bone2D.ts +71 -0
- package/gen/classes/BoneAttachment3D.ts +57 -0
- package/gen/classes/BoneConstraint3D.ts +122 -0
- package/gen/classes/BoneMap.ts +53 -0
- package/gen/classes/BoneTwistDisperser3D.ts +209 -0
- package/gen/classes/BoxContainer.ts +51 -0
- package/gen/classes/BoxMesh.ts +41 -0
- package/gen/classes/BoxOccluder3D.ts +22 -0
- package/gen/classes/BoxShape3D.ts +22 -0
- package/gen/classes/Button.ts +117 -0
- package/gen/classes/ButtonGroup.ts +39 -0
- package/gen/classes/CCDIK3D.ts +16 -0
- package/gen/classes/CPUParticles2D.ts +590 -0
- package/gen/classes/CPUParticles3D.ts +650 -0
- package/gen/classes/CSGBox3D.ts +29 -0
- package/gen/classes/CSGCombiner3D.ts +15 -0
- package/gen/classes/CSGCylinder3D.ts +52 -0
- package/gen/classes/CSGMesh3D.ts +32 -0
- package/gen/classes/CSGPolygon3D.ts +170 -0
- package/gen/classes/CSGPrimitive3D.ts +20 -0
- package/gen/classes/CSGShape3D.ts +140 -0
- package/gen/classes/CSGSphere3D.ts +46 -0
- package/gen/classes/CSGTorus3D.ts +52 -0
- package/gen/classes/CallbackTweener.ts +29 -0
- package/gen/classes/Camera2D.ts +266 -0
- package/gen/classes/Camera3D.ts +275 -0
- package/gen/classes/CameraAttributes.ts +50 -0
- package/gen/classes/CameraAttributesPhysical.ts +73 -0
- package/gen/classes/CameraAttributesPractical.ts +75 -0
- package/gen/classes/CameraFeed.ts +155 -0
- package/gen/classes/CameraServer.ts +105 -0
- package/gen/classes/CameraTexture.ts +34 -0
- package/gen/classes/CanvasGroup.ts +54 -0
- package/gen/classes/CanvasItem.ts +698 -0
- package/gen/classes/CanvasItemMaterial.ts +97 -0
- package/gen/classes/CanvasLayer.ts +103 -0
- package/gen/classes/CanvasModulate.ts +21 -0
- package/gen/classes/CanvasTexture.ts +60 -0
- package/gen/classes/CapsuleMesh.ts +40 -0
- package/gen/classes/CapsuleShape2D.ts +35 -0
- package/gen/classes/CapsuleShape3D.ts +35 -0
- package/gen/classes/CenterContainer.ts +20 -0
- package/gen/classes/ChainIK3D.ts +102 -0
- package/gen/classes/CharFXTransform.ts +108 -0
- package/gen/classes/CharacterBody2D.ts +252 -0
- package/gen/classes/CharacterBody3D.ts +246 -0
- package/gen/classes/CheckBox.ts +16 -0
- package/gen/classes/CheckButton.ts +15 -0
- package/gen/classes/CircleShape2D.ts +21 -0
- package/gen/classes/ClassDB.ts +197 -0
- package/gen/classes/CodeEdit.ts +619 -0
- package/gen/classes/CodeHighlighter.ts +132 -0
- package/gen/classes/CollisionObject2D.ts +235 -0
- package/gen/classes/CollisionObject3D.ts +199 -0
- package/gen/classes/CollisionPolygon2D.ts +70 -0
- package/gen/classes/CollisionPolygon3D.ts +54 -0
- package/gen/classes/CollisionShape2D.ts +55 -0
- package/gen/classes/CollisionShape3D.ts +53 -0
- package/gen/classes/ColorPalette.ts +21 -0
- package/gen/classes/ColorPicker.ts +197 -0
- package/gen/classes/ColorPickerButton.ts +68 -0
- package/gen/classes/ColorRect.ts +21 -0
- package/gen/classes/Compositor.ts +22 -0
- package/gen/classes/CompositorEffect.ts +134 -0
- package/gen/classes/CompressedCubemap.ts +22 -0
- package/gen/classes/CompressedCubemapArray.ts +22 -0
- package/gen/classes/CompressedTexture2D.ts +27 -0
- package/gen/classes/CompressedTexture2DArray.ts +22 -0
- package/gen/classes/CompressedTexture3D.ts +22 -0
- package/gen/classes/CompressedTextureLayered.ts +19 -0
- package/gen/classes/ConcavePolygonShape2D.ts +25 -0
- package/gen/classes/ConcavePolygonShape3D.ts +28 -0
- package/gen/classes/ConeTwistJoint3D.ts +84 -0
- package/gen/classes/ConfigFile.ts +170 -0
- package/gen/classes/ConfirmationDialog.ts +39 -0
- package/gen/classes/Container.ts +54 -0
- package/gen/classes/Control.ts +1499 -0
- package/gen/classes/ConvertTransformModifier3D.ts +153 -0
- package/gen/classes/ConvexPolygonShape2D.ts +30 -0
- package/gen/classes/ConvexPolygonShape3D.ts +24 -0
- package/gen/classes/CopyTransformModifier3D.ts +220 -0
- package/gen/classes/Crypto.ts +114 -0
- package/gen/classes/CryptoKey.ts +43 -0
- package/gen/classes/Cubemap.ts +47 -0
- package/gen/classes/CubemapArray.ts +30 -0
- package/gen/classes/Curve.ts +183 -0
- package/gen/classes/Curve2D.ts +145 -0
- package/gen/classes/Curve3D.ts +173 -0
- package/gen/classes/CurveTexture.ts +48 -0
- package/gen/classes/CurveXYZTexture.ts +40 -0
- package/gen/classes/CylinderMesh.ts +58 -0
- package/gen/classes/CylinderShape3D.ts +28 -0
- package/gen/classes/DPITexture.ts +73 -0
- package/gen/classes/DTLSServer.ts +93 -0
- package/gen/classes/DampedSpringJoint2D.ts +38 -0
- package/gen/classes/Decal.ts +146 -0
- package/gen/classes/DirAccess.ts +300 -0
- package/gen/classes/DirectionalLight2D.ts +28 -0
- package/gen/classes/DirectionalLight3D.ts +104 -0
- package/gen/classes/DisplayServer.ts +3119 -0
- package/gen/classes/DrawableTexture2D.ts +75 -0
- package/gen/classes/ENetConnection.ts +192 -0
- package/gen/classes/ENetMultiplayerPeer.ts +54 -0
- package/gen/classes/ENetPacketPeer.ts +234 -0
- package/gen/classes/EncodedObjectAsID.ts +21 -0
- package/gen/classes/Engine.ts +322 -0
- package/gen/classes/EngineDebugger.ts +136 -0
- package/gen/classes/EngineProfiler.ts +16 -0
- package/gen/classes/Environment.ts +786 -0
- package/gen/classes/Expression.ts +60 -0
- package/gen/classes/ExternalTexture.ts +35 -0
- package/gen/classes/FABRIK3D.ts +16 -0
- package/gen/classes/FBXDocument.ts +15 -0
- package/gen/classes/FBXState.ts +20 -0
- package/gen/classes/FastNoiseLite.ts +284 -0
- package/gen/classes/FileAccess.ts +596 -0
- package/gen/classes/FileDialog.ts +428 -0
- package/gen/classes/FlowContainer.ts +84 -0
- package/gen/classes/FogMaterial.ts +54 -0
- package/gen/classes/FogVolume.ts +39 -0
- package/gen/classes/FoldableContainer.ts +110 -0
- package/gen/classes/FoldableGroup.ts +38 -0
- package/gen/classes/Font.ts +242 -0
- package/gen/classes/FontFile.ts +514 -0
- package/gen/classes/FontVariation.ts +123 -0
- package/gen/classes/FramebufferCacheRD.ts +21 -0
- package/gen/classes/GDExtension.ts +47 -0
- package/gen/classes/GDExtensionManager.ts +101 -0
- package/gen/classes/GDScript.ts +30 -0
- package/gen/classes/GLTFAccessor.ts +203 -0
- package/gen/classes/GLTFAnimation.ts +33 -0
- package/gen/classes/GLTFBufferView.ts +68 -0
- package/gen/classes/GLTFCamera.ts +66 -0
- package/gen/classes/GLTFDocument.ts +202 -0
- package/gen/classes/GLTFDocumentExtension.ts +26 -0
- package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
- package/gen/classes/GLTFLight.ts +80 -0
- package/gen/classes/GLTFMesh.ts +53 -0
- package/gen/classes/GLTFNode.ts +125 -0
- package/gen/classes/GLTFObjectModelProperty.ts +136 -0
- package/gen/classes/GLTFPhysicsBody.ts +89 -0
- package/gen/classes/GLTFPhysicsShape.ts +92 -0
- package/gen/classes/GLTFSkeleton.ts +32 -0
- package/gen/classes/GLTFSkin.ts +44 -0
- package/gen/classes/GLTFSpecGloss.ts +46 -0
- package/gen/classes/GLTFState.ts +250 -0
- package/gen/classes/GLTFTexture.ts +23 -0
- package/gen/classes/GLTFTextureSampler.ts +38 -0
- package/gen/classes/GPUParticles2D.ts +270 -0
- package/gen/classes/GPUParticles3D.ts +339 -0
- package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
- package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
- package/gen/classes/GPUParticlesCollision3D.ts +26 -0
- package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
- package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
- package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
- package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
- package/gen/classes/Generic6DOFJoint3D.ts +146 -0
- package/gen/classes/Geometry2D.ts +249 -0
- package/gen/classes/Geometry3D.ts +94 -0
- package/gen/classes/GeometryInstance3D.ts +223 -0
- package/gen/classes/GodotInstance.ts +48 -0
- package/gen/classes/Gradient.ts +125 -0
- package/gen/classes/GradientTexture1D.ts +33 -0
- package/gen/classes/GradientTexture2D.ts +104 -0
- package/gen/classes/GraphEdit.ts +535 -0
- package/gen/classes/GraphElement.ts +101 -0
- package/gen/classes/GraphFrame.ts +66 -0
- package/gen/classes/GraphNode.ts +241 -0
- package/gen/classes/GridContainer.ts +21 -0
- package/gen/classes/GridMap.ts +294 -0
- package/gen/classes/GrooveJoint2D.ts +26 -0
- package/gen/classes/HBoxContainer.ts +14 -0
- package/gen/classes/HFlowContainer.ts +14 -0
- package/gen/classes/HMACContext.ts +54 -0
- package/gen/classes/HScrollBar.ts +14 -0
- package/gen/classes/HSeparator.ts +14 -0
- package/gen/classes/HSlider.ts +14 -0
- package/gen/classes/HSplitContainer.ts +14 -0
- package/gen/classes/HTTPClient.ts +525 -0
- package/gen/classes/HTTPRequest.ts +264 -0
- package/gen/classes/HashingContext.ts +75 -0
- package/gen/classes/HeightMapShape3D.ts +73 -0
- package/gen/classes/HingeJoint3D.ts +90 -0
- package/gen/classes/IKModifier3D.ts +40 -0
- package/gen/classes/IP.ts +132 -0
- package/gen/classes/Image.ts +835 -0
- package/gen/classes/ImageFormatLoader.ts +31 -0
- package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
- package/gen/classes/ImageTexture.ts +73 -0
- package/gen/classes/ImageTexture3D.ts +29 -0
- package/gen/classes/ImageTextureLayered.ts +66 -0
- package/gen/classes/ImmediateMesh.ts +85 -0
- package/gen/classes/ImporterMesh.ts +159 -0
- package/gen/classes/ImporterMeshInstance3D.ts +45 -0
- package/gen/classes/Input.ts +743 -0
- package/gen/classes/InputEvent.ts +112 -0
- package/gen/classes/InputEventAction.ts +40 -0
- package/gen/classes/InputEventFromWindow.ts +19 -0
- package/gen/classes/InputEventGesture.ts +20 -0
- package/gen/classes/InputEventJoypadButton.ts +30 -0
- package/gen/classes/InputEventJoypadMotion.ts +27 -0
- package/gen/classes/InputEventKey.ts +133 -0
- package/gen/classes/InputEventMIDI.ts +108 -0
- package/gen/classes/InputEventMagnifyGesture.ts +21 -0
- package/gen/classes/InputEventMouse.ts +35 -0
- package/gen/classes/InputEventMouseButton.ts +46 -0
- package/gen/classes/InputEventMouseMotion.ts +67 -0
- package/gen/classes/InputEventPanGesture.ts +22 -0
- package/gen/classes/InputEventScreenDrag.ts +71 -0
- package/gen/classes/InputEventScreenTouch.ts +45 -0
- package/gen/classes/InputEventShortcut.ts +21 -0
- package/gen/classes/InputEventWithModifiers.ts +56 -0
- package/gen/classes/InputMap.ts +97 -0
- package/gen/classes/InstancePlaceholder.ts +33 -0
- package/gen/classes/IntervalTweener.ts +15 -0
- package/gen/classes/ItemList.ts +482 -0
- package/gen/classes/IterateIK3D.ts +136 -0
- package/gen/classes/JNISingleton.ts +20 -0
- package/gen/classes/JSON.ts +163 -0
- package/gen/classes/JSONRPC.ts +87 -0
- package/gen/classes/JacobianIK3D.ts +16 -0
- package/gen/classes/JavaClass.ts +37 -0
- package/gen/classes/JavaClassWrapper.ts +94 -0
- package/gen/classes/JavaObject.ts +28 -0
- package/gen/classes/JavaScriptBridge.ts +85 -0
- package/gen/classes/JavaScriptObject.ts +45 -0
- package/gen/classes/Joint2D.ts +44 -0
- package/gen/classes/Joint3D.ts +46 -0
- package/gen/classes/JointLimitation3D.ts +14 -0
- package/gen/classes/JointLimitationCone3D.ts +21 -0
- package/gen/classes/KinematicCollision2D.ts +83 -0
- package/gen/classes/KinematicCollision3D.ts +88 -0
- package/gen/classes/Label.ts +184 -0
- package/gen/classes/Label3D.ts +280 -0
- package/gen/classes/LabelSettings.ts +168 -0
- package/gen/classes/Light2D.ts +150 -0
- package/gen/classes/Light3D.ts +310 -0
- package/gen/classes/LightOccluder2D.ts +33 -0
- package/gen/classes/LightmapGI.ts +291 -0
- package/gen/classes/LightmapGIData.ts +85 -0
- package/gen/classes/LightmapProbe.ts +16 -0
- package/gen/classes/Lightmapper.ts +14 -0
- package/gen/classes/LightmapperRD.ts +15 -0
- package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
- package/gen/classes/Line2D.ts +191 -0
- package/gen/classes/LineEdit.ts +663 -0
- package/gen/classes/LinkButton.ts +99 -0
- package/gen/classes/Logger.ts +38 -0
- package/gen/classes/LookAtModifier3D.ts +245 -0
- package/gen/classes/MainLoop.ts +115 -0
- package/gen/classes/MarginContainer.ts +27 -0
- package/gen/classes/Marker2D.ts +20 -0
- package/gen/classes/Marker3D.ts +20 -0
- package/gen/classes/Marshalls.ts +50 -0
- package/gen/classes/Material.ts +53 -0
- package/gen/classes/MenuBar.ts +114 -0
- package/gen/classes/MenuButton.ts +51 -0
- package/gen/classes/Mesh.ts +348 -0
- package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
- package/gen/classes/MeshDataTool.ts +251 -0
- package/gen/classes/MeshInstance2D.ts +37 -0
- package/gen/classes/MeshInstance3D.ts +122 -0
- package/gen/classes/MeshLibrary.ts +149 -0
- package/gen/classes/MeshTexture.ts +34 -0
- package/gen/classes/MethodTweener.ts +32 -0
- package/gen/classes/MissingNode.ts +39 -0
- package/gen/classes/MissingResource.ts +27 -0
- package/gen/classes/MobileVRInterface.ts +89 -0
- package/gen/classes/ModifierBoneTarget3D.ts +27 -0
- package/gen/classes/MovieWriter.ts +34 -0
- package/gen/classes/MultiMesh.ts +197 -0
- package/gen/classes/MultiMeshInstance2D.ts +36 -0
- package/gen/classes/MultiMeshInstance3D.ts +22 -0
- package/gen/classes/MultiplayerAPI.ts +139 -0
- package/gen/classes/MultiplayerAPIExtension.ts +99 -0
- package/gen/classes/MultiplayerPeer.ts +148 -0
- package/gen/classes/MultiplayerPeerExtension.ts +17 -0
- package/gen/classes/MultiplayerSpawner.ts +75 -0
- package/gen/classes/MultiplayerSynchronizer.ts +119 -0
- package/gen/classes/Mutex.ts +37 -0
- package/gen/classes/NativeMenu.ts +567 -0
- package/gen/classes/NavigationAgent2D.ts +361 -0
- package/gen/classes/NavigationAgent3D.ts +380 -0
- package/gen/classes/NavigationLink2D.ts +107 -0
- package/gen/classes/NavigationLink3D.ts +107 -0
- package/gen/classes/NavigationMesh.ts +283 -0
- package/gen/classes/NavigationMeshGenerator.ts +46 -0
- package/gen/classes/NavigationMeshSourceGeometryData2D.ts +75 -0
- package/gen/classes/NavigationMeshSourceGeometryData3D.ts +76 -0
- package/gen/classes/NavigationObstacle2D.ts +87 -0
- package/gen/classes/NavigationObstacle3D.ts +100 -0
- package/gen/classes/NavigationPathQueryParameters2D.ts +162 -0
- package/gen/classes/NavigationPathQueryParameters3D.ts +162 -0
- package/gen/classes/NavigationPathQueryResult2D.ts +64 -0
- package/gen/classes/NavigationPathQueryResult3D.ts +64 -0
- package/gen/classes/NavigationPolygon.ts +259 -0
- package/gen/classes/NavigationRegion2D.ts +116 -0
- package/gen/classes/NavigationRegion3D.ts +116 -0
- package/gen/classes/NavigationServer2D.ts +799 -0
- package/gen/classes/NavigationServer2DManager.ts +28 -0
- package/gen/classes/NavigationServer3D.ts +888 -0
- package/gen/classes/NavigationServer3DManager.ts +28 -0
- package/gen/classes/NinePatchRect.ts +95 -0
- package/gen/classes/Node.ts +1336 -0
- package/gen/classes/Node2D.ts +150 -0
- package/gen/classes/Node3D.ts +404 -0
- package/gen/classes/Node3DGizmo.ts +14 -0
- package/gen/classes/Noise.ts +67 -0
- package/gen/classes/NoiseTexture2D.ts +104 -0
- package/gen/classes/NoiseTexture3D.ts +84 -0
- package/gen/classes/ORMMaterial3D.ts +14 -0
- package/gen/classes/OS.ts +848 -0
- package/gen/classes/Object.ts +583 -0
- package/gen/classes/Occluder3D.ts +25 -0
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- package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
- package/gen/classes/VisualShaderNodeIs.ts +38 -0
- package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
- package/gen/classes/VisualShaderNodeMix.ts +58 -0
- package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
- package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
- package/gen/classes/VisualShaderNodeOutput.ts +13 -0
- package/gen/classes/VisualShaderNodeParameter.ts +57 -0
- package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
- package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
- package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
- package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
- package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
- package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
- package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
- package/gen/classes/VisualShaderNodeRemap.ts +55 -0
- package/gen/classes/VisualShaderNodeReroute.ts +18 -0
- package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
- package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
- package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
- package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
- package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
- package/gen/classes/VisualShaderNodeStep.ts +59 -0
- package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
- package/gen/classes/VisualShaderNodeTexture.ts +96 -0
- package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
- package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
- package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
- package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
- package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
- package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
- package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
- package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
- package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
- package/gen/classes/VisualShaderNodeVarying.ts +26 -0
- package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
- package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
- package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
- package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
- package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
- package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
- package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
- package/gen/classes/VoxelGI.ts +85 -0
- package/gen/classes/VoxelGIData.ts +95 -0
- package/gen/classes/WeakRef.ts +20 -0
- package/gen/classes/WebRTCDataChannel.ts +115 -0
- package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
- package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
- package/gen/classes/WebRTCPeerConnection.ts +220 -0
- package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
- package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
- package/gen/classes/WebSocketPeer.ts +213 -0
- package/gen/classes/WebXRInterface.ts +317 -0
- package/gen/classes/Window.ts +1127 -0
- package/gen/classes/WorkerThreadPool.ts +100 -0
- package/gen/classes/World2D.ts +36 -0
- package/gen/classes/World3D.ts +56 -0
- package/gen/classes/WorldBoundaryShape2D.ts +28 -0
- package/gen/classes/WorldBoundaryShape3D.ts +22 -0
- package/gen/classes/WorldEnvironment.ts +37 -0
- package/gen/classes/X509Certificate.ts +36 -0
- package/gen/classes/XMLParser.ts +154 -0
- package/gen/classes/XRAnchor3D.ts +27 -0
- package/gen/classes/XRBodyModifier3D.ts +70 -0
- package/gen/classes/XRBodyTracker.ts +444 -0
- package/gen/classes/XRCamera3D.ts +16 -0
- package/gen/classes/XRController3D.ts +79 -0
- package/gen/classes/XRControllerTracker.ts +16 -0
- package/gen/classes/XRFaceModifier3D.ts +29 -0
- package/gen/classes/XRFaceTracker.ts +614 -0
- package/gen/classes/XRHandModifier3D.ts +47 -0
- package/gen/classes/XRHandTracker.ts +246 -0
- package/gen/classes/XRInterface.ts +282 -0
- package/gen/classes/XRInterfaceExtension.ts +33 -0
- package/gen/classes/XRNode3D.ts +67 -0
- package/gen/classes/XROrigin3D.ts +29 -0
- package/gen/classes/XRPose.ts +80 -0
- package/gen/classes/XRPositionalTracker.ts +125 -0
- package/gen/classes/XRServer.ts +226 -0
- package/gen/classes/XRTracker.ts +40 -0
- package/gen/classes/XRVRS.ts +40 -0
- package/gen/classes/ZIPPacker.ts +114 -0
- package/gen/classes/ZIPReader.ts +89 -0
- package/gen/classes/index.ts +957 -0
- package/gen/global-constants.ts +60 -0
- package/gen/global-enums.ts +2284 -0
- package/gen/heap-types/GodotArray.ts +615 -0
- package/gen/heap-types/GodotDictionary.ts +298 -0
- package/gen/heap-types/PackedByteArray.ts +400 -0
- package/gen/heap-types/PackedColorArray.ts +144 -0
- package/gen/heap-types/PackedFloat32Array.ts +151 -0
- package/gen/heap-types/PackedFloat64Array.ts +152 -0
- package/gen/heap-types/PackedInt32Array.ts +144 -0
- package/gen/heap-types/PackedInt64Array.ts +145 -0
- package/gen/heap-types/PackedStringArray.ts +153 -0
- package/gen/heap-types/PackedVector2Array.ts +151 -0
- package/gen/heap-types/PackedVector3Array.ts +151 -0
- package/gen/heap-types/PackedVector4Array.ts +151 -0
- package/gen/heap-types/Signal.ts +180 -0
- package/gen/heap-types/index.ts +24 -0
- package/gen/index.ts +11 -0
- package/gen/utility-functions.ts +1457 -0
- package/gen/value-types/AABB.ts +288 -0
- package/gen/value-types/Basis.ts +283 -0
- package/gen/value-types/Color.ts +282 -0
- package/gen/value-types/Plane.ts +134 -0
- package/gen/value-types/Projection.ts +137 -0
- package/gen/value-types/Quaternion.ts +192 -0
- package/gen/value-types/Rect2.ts +182 -0
- package/gen/value-types/Rect2i.ts +161 -0
- package/gen/value-types/Transform2D.ts +206 -0
- package/gen/value-types/Transform3D.ts +137 -0
- package/gen/value-types/Vector2.ts +365 -0
- package/gen/value-types/Vector2i.ts +201 -0
- package/gen/value-types/Vector3.ts +365 -0
- package/gen/value-types/Vector3i.ts +202 -0
- package/gen/value-types/Vector4.ts +285 -0
- package/gen/value-types/Vector4i.ts +208 -0
- package/gen/value-types/index.ts +19 -0
- package/package.json +33 -0
- package/src/debug.ts +219 -0
- package/src/index.ts +36 -0
- package/src/runtime.ts +69 -0
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { XRPositionalTracker } from './XRPositionalTracker.ts';
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import type { Transform3D, Vector3 } from '../value-types/index.ts';
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/**
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* A hand tracking system will create an instance of this object and add it to the {@link XRServer}. This tracking system will then obtain skeleton data, convert it to the Godot Humanoid hand skeleton and store this data on the {@link XRHandTracker} object.
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* Use {@link XRHandModifier3D} to animate a hand mesh using hand tracking data.
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*/
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export class XRHandTracker extends XRPositionalTracker {
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constructor(name = 982) { super(name); }
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/**
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* Sets flags about the validity of the tracking data for the given hand joint.
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*/
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setHandJointFlags(joint: HandJoint, flags: HandJointFlags): void { _C(this, 11592, joint, flags); }
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/**
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* Returns flags about the validity of the tracking data for the given hand joint.
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*/
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getHandJointFlags(joint: HandJoint): HandJointFlags { return _C(this, 5008, joint) as HandJointFlags; }
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/**
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* Sets the transform for the given hand joint.
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*/
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setHandJointTransform(joint: HandJoint, transform: Transform3D): void { _C(this, 11595, joint, transform); }
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/**
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* Returns the transform for the given hand joint.
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*/
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getHandJointTransform(joint: HandJoint): Transform3D { return _C(this, 5013, joint) as Transform3D; }
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/**
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* Sets the radius of the given hand joint.
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*/
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setHandJointRadius(joint: HandJoint, radius: number): void { _C(this, 11594, joint, radius); }
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/**
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* Returns the radius of the given hand joint.
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*/
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getHandJointRadius(joint: HandJoint): number { return _C(this, 5011, joint) as number; }
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/**
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* Sets the linear velocity for the given hand joint.
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*/
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setHandJointLinearVelocity(joint: HandJoint, linearVelocity: Vector3): void { _C(this, 11593, joint, linearVelocity); }
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/**
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* Returns the linear velocity for the given hand joint.
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*/
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getHandJointLinearVelocity(joint: HandJoint): Vector3 { return _C(this, 5009, joint) as Vector3; }
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/**
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* Sets the angular velocity for the given hand joint.
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*/
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setHandJointAngularVelocity(joint: HandJoint, angularVelocity: Vector3): void { _C(this, 11591, joint, angularVelocity); }
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/**
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* Returns the angular velocity for the given hand joint.
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*/
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getHandJointAngularVelocity(joint: HandJoint): Vector3 { return _C(this, 5007, joint) as Vector3; }
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/**
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* If `true`, the hand tracking data is valid.
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*/
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get hasTrackingData(): boolean { return _C(this, 5022) as boolean; }
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set hasTrackingData(v: boolean) { _C(this, 11606, v); }
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/**
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* The source of the hand tracking data.
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*/
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get handTrackingSource(): HandTrackingSource { return _C(this, 5016) as HandTrackingSource; }
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set handTrackingSource(v: HandTrackingSource) { _C(this, 11598, v); }
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static readonly name = _R(982, XRHandTracker);
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}
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export const HandTrackingSource = {
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/**
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* The source of hand tracking data is unknown.
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*/
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HAND_TRACKING_SOURCE_UNKNOWN: 0,
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/**
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* The source of hand tracking data is unobstructed, meaning that an accurate method of hand tracking is used. These include optical hand tracking, data gloves, etc.
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*/
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HAND_TRACKING_SOURCE_UNOBSTRUCTED: 1,
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/**
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* The source of hand tracking data is a controller, meaning that joint positions are inferred from controller inputs.
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*/
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HAND_TRACKING_SOURCE_CONTROLLER: 2,
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/**
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* No hand tracking data is tracked, this either means the hand is obscured, the controller is turned off, or tracking is not supported for the current input type.
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*/
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HAND_TRACKING_SOURCE_NOT_TRACKED: 3,
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/**
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* Represents the size of the {@link HandTrackingSource} enum.
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*/
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HAND_TRACKING_SOURCE_MAX: 4,
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} as const;
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export type HandTrackingSource = (typeof HandTrackingSource)[keyof typeof HandTrackingSource];
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export const HandJoint = {
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/**
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* Palm joint.
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*/
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HAND_JOINT_PALM: 0,
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/**
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* Wrist joint.
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*/
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HAND_JOINT_WRIST: 1,
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/**
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* Thumb metacarpal joint.
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*/
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HAND_JOINT_THUMB_METACARPAL: 2,
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/**
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* Thumb phalanx proximal joint.
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*/
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HAND_JOINT_THUMB_PHALANX_PROXIMAL: 3,
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/**
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* Thumb phalanx distal joint.
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*/
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HAND_JOINT_THUMB_PHALANX_DISTAL: 4,
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/**
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* Thumb tip joint.
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*/
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HAND_JOINT_THUMB_TIP: 5,
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/**
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* Index finger metacarpal joint.
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*/
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HAND_JOINT_INDEX_FINGER_METACARPAL: 6,
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/**
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* Index finger phalanx proximal joint.
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*/
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HAND_JOINT_INDEX_FINGER_PHALANX_PROXIMAL: 7,
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/**
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* Index finger phalanx intermediate joint.
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*/
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HAND_JOINT_INDEX_FINGER_PHALANX_INTERMEDIATE: 8,
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/**
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* Index finger phalanx distal joint.
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*/
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HAND_JOINT_INDEX_FINGER_PHALANX_DISTAL: 9,
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/**
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* Index finger tip joint.
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*/
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HAND_JOINT_INDEX_FINGER_TIP: 10,
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/**
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* Middle finger metacarpal joint.
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*/
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HAND_JOINT_MIDDLE_FINGER_METACARPAL: 11,
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/**
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* Middle finger phalanx proximal joint.
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*/
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HAND_JOINT_MIDDLE_FINGER_PHALANX_PROXIMAL: 12,
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/**
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* Middle finger phalanx intermediate joint.
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*/
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HAND_JOINT_MIDDLE_FINGER_PHALANX_INTERMEDIATE: 13,
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/**
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* Middle finger phalanx distal joint.
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*/
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HAND_JOINT_MIDDLE_FINGER_PHALANX_DISTAL: 14,
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/**
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* Middle finger tip joint.
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*/
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HAND_JOINT_MIDDLE_FINGER_TIP: 15,
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/**
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* Ring finger metacarpal joint.
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*/
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HAND_JOINT_RING_FINGER_METACARPAL: 16,
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/**
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* Ring finger phalanx proximal joint.
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*/
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HAND_JOINT_RING_FINGER_PHALANX_PROXIMAL: 17,
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/**
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* Ring finger phalanx intermediate joint.
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*/
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HAND_JOINT_RING_FINGER_PHALANX_INTERMEDIATE: 18,
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/**
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* Ring finger phalanx distal joint.
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*/
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HAND_JOINT_RING_FINGER_PHALANX_DISTAL: 19,
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/**
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* Ring finger tip joint.
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*/
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HAND_JOINT_RING_FINGER_TIP: 20,
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/**
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* Pinky finger metacarpal joint.
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*/
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HAND_JOINT_PINKY_FINGER_METACARPAL: 21,
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/**
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* Pinky finger phalanx proximal joint.
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*/
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HAND_JOINT_PINKY_FINGER_PHALANX_PROXIMAL: 22,
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/**
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* Pinky finger phalanx intermediate joint.
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*/
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HAND_JOINT_PINKY_FINGER_PHALANX_INTERMEDIATE: 23,
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/**
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* Pinky finger phalanx distal joint.
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*/
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HAND_JOINT_PINKY_FINGER_PHALANX_DISTAL: 24,
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/**
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* Pinky finger tip joint.
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*/
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HAND_JOINT_PINKY_FINGER_TIP: 25,
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/**
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* Represents the size of the {@link HandJoint} enum.
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*/
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HAND_JOINT_MAX: 26,
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} as const;
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export type HandJoint = (typeof HandJoint)[keyof typeof HandJoint];
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export const HandJointFlags = {
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/**
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*/
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HAND_JOINT_FLAG_ORIENTATION_VALID: 1,
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/**
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* The hand joint's orientation is actively tracked. May not be set if tracking has been temporarily lost.
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*/
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HAND_JOINT_FLAG_ORIENTATION_TRACKED: 2,
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/**
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HAND_JOINT_FLAG_POSITION_VALID: 4,
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/**
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*/
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HAND_JOINT_FLAG_POSITION_TRACKED: 8,
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/**
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* The hand joint's linear velocity data is valid.
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*/
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HAND_JOINT_FLAG_LINEAR_VELOCITY_VALID: 16,
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/**
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* The hand joint's angular velocity data is valid.
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*/
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HAND_JOINT_FLAG_ANGULAR_VELOCITY_VALID: 32,
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} as const;
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export type HandJointFlags = (typeof HandJointFlags)[keyof typeof HandJointFlags];
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@@ -0,0 +1,282 @@
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R, _G } from '../../src/runtime.ts';
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import { RefCounted } from './RefCounted.ts';
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import type { GodotArray, GodotDictionary, PackedVector3Array, Signal, StringName } from '../heap-types/index.ts';
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import type { Projection, Transform3D, Vector2 } from '../value-types/index.ts';
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/**
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* This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDExtension modules. Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform.
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* Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through {@link XRServer}.
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*/
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export class XRInterface extends RefCounted {
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+
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/**
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* Returns the name of this interface (`"OpenXR"`, `"OpenVR"`, `"OpenHMD"`, `"ARKit"`, etc.).
|
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*/
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getName(): StringName { return _C(this, 5602) as StringName; }
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/**
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* Returns a combination of {@link Capabilities} flags providing information about the capabilities of this interface.
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*/
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getCapabilities(): number { return _C(this, 4079) as number; }
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/**
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* Returns `true` if this interface has been initialized.
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*/
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isInitialized(): boolean { return _C(this, 8024) as boolean; }
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+
|
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/**
|
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+
* Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output.
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* After initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence.
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* **Note:** You must enable the XR mode on the main viewport for any device that uses the main output of Godot, such as for mobile VR.
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* If you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively, you can add a separate viewport node to your scene and enable AR/VR on that viewport. It will be used to output to the HMD, leaving you free to do anything you like in the main window, such as using a separate camera as a spectator camera or rendering something completely different.
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* While currently not used, you can activate additional interfaces. You may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD.
|
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+
*/
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+
initialize(): boolean { return _C(this, 7614) as boolean; }
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+
|
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+
/**
|
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40
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* Turns the interface off.
|
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+
*/
|
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|
+
uninitialize(): void { _C(this, 14474); }
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|
+
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/**
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|
+
* Returns a {@link Dictionary} with extra system info. Interfaces are expected to return `XRRuntimeName` and `XRRuntimeVersion` providing info about the used XR runtime. Additional entries may be provided specific to an interface.
|
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* **Note:**This information may only be available after {@link initialize} was successfully called.
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*/
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getSystemInfo(): GodotDictionary { return _C(this, 6662) as GodotDictionary; }
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+
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/**
|
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* If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking.
|
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+
*/
|
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getTrackingStatus(): TrackingStatus { return _C(this, 6868) as TrackingStatus; }
|
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+
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/**
|
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* Returns the resolution at which we should render our intermediate results before things like lens distortion are applied by the VR platform.
|
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*/
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getRenderTargetSize(): Vector2 { return _C(this, 6137) as Vector2; }
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/**
|
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* Returns the number of views that need to be rendered for this device. 1 for Monoscopic, 2 for Stereoscopic.
|
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*/
|
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getViewCount(): number { return _C(this, 7078) as number; }
|
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+
|
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/**
|
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* Triggers a haptic pulse on a device associated with this interface.
|
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* `actionName` is the name of the action for this pulse.
|
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* `trackerName` is optional and can be used to direct the pulse to a specific device provided that device is bound to this haptic.
|
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|
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* `frequency` is the frequency of the pulse, set to `0.0` to have the system use a default frequency.
|
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|
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* `amplitude` is the amplitude of the pulse between `0.0` and `1.0`.
|
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* `durationSec` is the duration of the pulse in seconds.
|
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* `delaySec` is a delay in seconds before the pulse is given.
|
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*/
|
|
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|
+
triggerHapticPulse(actionName: string, trackerName: StringName, frequency: number /* double */, amplitude: number /* double */, durationSec: number /* double */, delaySec: number /* double */): void { _C(this, 14419, actionName, trackerName, frequency, amplitude, durationSec, delaySec); }
|
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|
+
|
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|
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/**
|
|
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|
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* Call this to find out if a given play area mode is supported by this interface.
|
|
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|
+
*/
|
|
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|
+
supportsPlayAreaMode(mode: PlayAreaMode): boolean { return _C(this, 14021, mode) as boolean; }
|
|
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|
+
|
|
81
|
+
/**
|
|
82
|
+
* Returns an array of vectors that represent the physical play area mapped to the virtual space around the {@link XROrigin3D} point. The points form a convex polygon that can be used to react to or visualize the play area. This returns an empty array if this feature is not supported or if the information is not yet available.
|
|
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*/
|
|
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|
+
getPlayArea(): PackedVector3Array { return _C(this, 5928) as PackedVector3Array; }
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* If this is an AR interface that requires displaying a camera feed as the background, this method returns the feed ID in the {@link CameraServer} for this interface.
|
|
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|
+
*/
|
|
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|
+
getCameraFeedId(): number { return _C(this, 4064) as number; }
|
|
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|
+
|
|
91
|
+
/**
|
|
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|
+
* Returns `true` if this interface supports passthrough.
|
|
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|
+
*/
|
|
94
|
+
isPassthroughSupported(): boolean { return _C(this, 8167) as boolean; }
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* Returns `true` if passthrough is enabled.
|
|
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|
+
*/
|
|
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|
+
isPassthroughEnabled(): boolean { return _C(this, 8166) as boolean; }
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* Starts passthrough, will return `false` if passthrough couldn't be started.
|
|
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|
+
* **Note:** The viewport used for XR must have a transparent background, otherwise passthrough may not properly render.
|
|
104
|
+
*/
|
|
105
|
+
startPassthrough(): boolean { return _C(this, 13841) as boolean; }
|
|
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|
+
|
|
107
|
+
/**
|
|
108
|
+
* Stops passthrough.
|
|
109
|
+
*/
|
|
110
|
+
stopPassthrough(): void { _C(this, 13869); }
|
|
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|
+
|
|
112
|
+
/**
|
|
113
|
+
* Returns the transform for a view/eye.
|
|
114
|
+
* `view` is the view/eye index.
|
|
115
|
+
* `camTransform` is the transform that maps device coordinates to scene coordinates, typically the {@link Node3D.globalTransform} of the current XROrigin3D.
|
|
116
|
+
*/
|
|
117
|
+
getTransformForView(view: number /* uint32 */, camTransform: Transform3D): Transform3D { return _C(this, 6878, view, camTransform) as Transform3D; }
|
|
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|
+
|
|
119
|
+
/**
|
|
120
|
+
* Returns the projection matrix for a view/eye.
|
|
121
|
+
*/
|
|
122
|
+
getProjectionForView(view: number /* uint32 */, aspect: number /* double */, near: number /* double */, far: number /* double */): Projection { return _C(this, 6044, view, aspect, near, far) as Projection; }
|
|
123
|
+
|
|
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|
+
/**
|
|
125
|
+
* Returns the an array of supported environment blend modes, see {@link XRInterface.EnvironmentBlendMode}.
|
|
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|
+
*/
|
|
127
|
+
getSupportedEnvironmentBlendModes(): GodotArray { return _C(this, 6617) as GodotArray; }
|
|
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|
+
|
|
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|
+
/**
|
|
130
|
+
* `true` if this is the primary interface.
|
|
131
|
+
*/
|
|
132
|
+
get interfaceIsPrimary(): boolean { return _C(this, 8200) as boolean; }
|
|
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|
+
set interfaceIsPrimary(v: boolean) { _C(this, 12408, v); }
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
* The play area mode for this interface.
|
|
137
|
+
*/
|
|
138
|
+
get xrPlayAreaMode(): PlayAreaMode { return _C(this, 5929) as PlayAreaMode; }
|
|
139
|
+
set xrPlayAreaMode(v: PlayAreaMode) { _C(this, 12344, v); }
|
|
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|
+
|
|
141
|
+
/**
|
|
142
|
+
* Specify how XR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
|
|
143
|
+
*/
|
|
144
|
+
get environmentBlendMode(): EnvironmentBlendMode { return _C(this, 4679) as EnvironmentBlendMode; }
|
|
145
|
+
set environmentBlendMode(v: EnvironmentBlendMode) { _C(this, 11302, v); }
|
|
146
|
+
|
|
147
|
+
/**
|
|
148
|
+
* On an AR interface, `true` if anchor detection is enabled.
|
|
149
|
+
*/
|
|
150
|
+
get arIsAnchorDetectionEnabled(): boolean { return _C(this, 3745) as boolean; }
|
|
151
|
+
set arIsAnchorDetectionEnabled(v: boolean) { _C(this, 10487, v); }
|
|
152
|
+
|
|
153
|
+
/**
|
|
154
|
+
* Emitted when the play area is changed. This can be a result of the player resetting the boundary or entering a new play area, the player changing the play area mode, the world scale changing or the player resetting their headset orientation.
|
|
155
|
+
*/
|
|
156
|
+
get playAreaChanged(): Signal<(mode: number) => void> { return _G(this, 9448) as Signal<(mode: number) => void>; }
|
|
157
|
+
set playAreaChanged(v: ((mode: number) => void) | null) { _G(this, 9448, v); }
|
|
158
|
+
|
|
159
|
+
static readonly name = _R(983, XRInterface);
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
export const Capabilities = {
|
|
163
|
+
/**
|
|
164
|
+
* No XR capabilities.
|
|
165
|
+
*/
|
|
166
|
+
XR_NONE: 0,
|
|
167
|
+
/**
|
|
168
|
+
* This interface can work with normal rendering output (non-HMD based AR).
|
|
169
|
+
*/
|
|
170
|
+
XR_MONO: 1,
|
|
171
|
+
/**
|
|
172
|
+
* This interface supports stereoscopic rendering.
|
|
173
|
+
*/
|
|
174
|
+
XR_STEREO: 2,
|
|
175
|
+
/**
|
|
176
|
+
* This interface supports quad rendering (not yet supported by Godot).
|
|
177
|
+
*/
|
|
178
|
+
XR_QUAD: 4,
|
|
179
|
+
/**
|
|
180
|
+
* This interface supports VR.
|
|
181
|
+
*/
|
|
182
|
+
XR_VR: 8,
|
|
183
|
+
/**
|
|
184
|
+
* This interface supports AR (video background and real world tracking).
|
|
185
|
+
*/
|
|
186
|
+
XR_AR: 16,
|
|
187
|
+
/**
|
|
188
|
+
* This interface outputs to an external device. If the main viewport is used, the on screen output is an unmodified buffer of either the left or right eye (stretched if the viewport size is not changed to the same aspect ratio of {@link getRenderTargetSize}). Using a separate viewport node frees up the main viewport for other purposes.
|
|
189
|
+
*/
|
|
190
|
+
XR_EXTERNAL: 32,
|
|
191
|
+
} as const;
|
|
192
|
+
|
|
193
|
+
export type Capabilities = (typeof Capabilities)[keyof typeof Capabilities];
|
|
194
|
+
|
|
195
|
+
export const TrackingStatus = {
|
|
196
|
+
/**
|
|
197
|
+
* Tracking is behaving as expected.
|
|
198
|
+
*/
|
|
199
|
+
XR_NORMAL_TRACKING: 0,
|
|
200
|
+
/**
|
|
201
|
+
* Tracking is hindered by excessive motion (the player is moving faster than tracking can keep up).
|
|
202
|
+
*/
|
|
203
|
+
XR_EXCESSIVE_MOTION: 1,
|
|
204
|
+
/**
|
|
205
|
+
* Tracking is hindered by insufficient features, it's too dark (for camera-based tracking), player is blocked, etc.
|
|
206
|
+
*/
|
|
207
|
+
XR_INSUFFICIENT_FEATURES: 2,
|
|
208
|
+
/**
|
|
209
|
+
* We don't know the status of the tracking or this interface does not provide feedback.
|
|
210
|
+
*/
|
|
211
|
+
XR_UNKNOWN_TRACKING: 3,
|
|
212
|
+
/**
|
|
213
|
+
* Tracking is not functional (camera not plugged in or obscured, lighthouses turned off, etc.).
|
|
214
|
+
*/
|
|
215
|
+
XR_NOT_TRACKING: 4,
|
|
216
|
+
} as const;
|
|
217
|
+
|
|
218
|
+
export type TrackingStatus = (typeof TrackingStatus)[keyof typeof TrackingStatus];
|
|
219
|
+
|
|
220
|
+
export const PlayAreaMode = {
|
|
221
|
+
/**
|
|
222
|
+
* Play area mode not set or not available.
|
|
223
|
+
*/
|
|
224
|
+
XR_PLAY_AREA_UNKNOWN: 0,
|
|
225
|
+
/**
|
|
226
|
+
* Play area only supports orientation tracking, no positional tracking, area will center around player.
|
|
227
|
+
*/
|
|
228
|
+
XR_PLAY_AREA_3DOF: 1,
|
|
229
|
+
/**
|
|
230
|
+
* Player is in seated position, limited positional tracking, fixed guardian around player.
|
|
231
|
+
*/
|
|
232
|
+
XR_PLAY_AREA_SITTING: 2,
|
|
233
|
+
/**
|
|
234
|
+
* Player is free to move around, full positional tracking.
|
|
235
|
+
*/
|
|
236
|
+
XR_PLAY_AREA_ROOMSCALE: 3,
|
|
237
|
+
/**
|
|
238
|
+
* Same as {@link XR_PLAY_AREA_ROOMSCALE} but origin point is fixed to the center of the physical space. In this mode, system-level recentering may be disabled, requiring the use of {@link XRServer.centerOnHmd}.
|
|
239
|
+
*/
|
|
240
|
+
XR_PLAY_AREA_STAGE: 4,
|
|
241
|
+
/**
|
|
242
|
+
* Custom play area set by a GDExtension.
|
|
243
|
+
*/
|
|
244
|
+
XR_PLAY_AREA_CUSTOM: 2147483647,
|
|
245
|
+
} as const;
|
|
246
|
+
|
|
247
|
+
export type PlayAreaMode = (typeof PlayAreaMode)[keyof typeof PlayAreaMode];
|
|
248
|
+
|
|
249
|
+
export const EnvironmentBlendMode = {
|
|
250
|
+
/**
|
|
251
|
+
* Opaque blend mode. This is typically used for VR devices.
|
|
252
|
+
*/
|
|
253
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XR_ENV_BLEND_MODE_OPAQUE: 0,
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/**
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+
* Additive blend mode. This is typically used for AR devices or VR devices with passthrough.
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*/
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XR_ENV_BLEND_MODE_ADDITIVE: 1,
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/**
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+
* Alpha blend mode. This is typically used for AR or VR devices with passthrough capabilities. The alpha channel controls how much of the passthrough is visible. Alpha of 0.0 means the passthrough is visible and this pixel works in ADDITIVE mode. Alpha of 1.0 means that the passthrough is not visible and this pixel works in OPAQUE mode.
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+
*/
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+
XR_ENV_BLEND_MODE_ALPHA_BLEND: 2,
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262
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+
} as const;
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263
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+
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264
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+
export type EnvironmentBlendMode = (typeof EnvironmentBlendMode)[keyof typeof EnvironmentBlendMode];
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+
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266
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+
export const VRSTextureFormat = {
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+
/**
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* The texture format is the same as returned by {@link XRVRS.makeVrsTexture}.
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+
*/
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XR_VRS_TEXTURE_FORMAT_UNIFIED: 0,
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+
/**
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* The texture format is the same as expected by the Vulkan `VK_KHR_fragment_shading_rate` extension.
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+
*/
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XR_VRS_TEXTURE_FORMAT_FRAGMENT_SHADING_RATE: 1,
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+
/**
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* The texture format is the same as expected by the Vulkan `VK_EXT_fragment_density_map` extension.
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+
*/
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+
XR_VRS_TEXTURE_FORMAT_FRAGMENT_DENSITY_MAP: 2,
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279
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+
} as const;
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280
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+
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281
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+
export type VRSTextureFormat = (typeof VRSTextureFormat)[keyof typeof VRSTextureFormat];
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+
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@@ -0,0 +1,33 @@
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1
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+
// Auto-generated from extension_api.json - DO NOT EDIT
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2
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+
// Generated by dev/codegen.ts
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3
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+
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4
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+
import { _C, _R } from '../../src/runtime.ts';
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5
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+
import { XRInterface } from './XRInterface.ts';
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6
|
+
import type { GodotDictionary, PackedFloat64Array, PackedStringArray, PackedVector3Array, RID, StringName } from '../heap-types/index.ts';
|
|
7
|
+
import type { Rect2, Rect2i, Transform3D, Vector2 } from '../value-types/index.ts';
|
|
8
|
+
import type { PlayAreaMode, TrackingStatus, VRSTextureFormat } from './XRInterface.ts';
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* External XR interface plugins should inherit from this class.
|
|
12
|
+
*/
|
|
13
|
+
export class XRInterfaceExtension extends XRInterface {
|
|
14
|
+
constructor(name = 984) { super(name); }
|
|
15
|
+
|
|
16
|
+
getColorTexture(): RID { return _C(this, 4230) as RID; }
|
|
17
|
+
|
|
18
|
+
getDepthTexture(): RID { return _C(this, 4482) as RID; }
|
|
19
|
+
|
|
20
|
+
getVelocityTexture(): RID { return _C(this, 7040) as RID; }
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* Blits our render results to screen optionally applying lens distortion. This can only be called while processing `_commit_views`.
|
|
24
|
+
*/
|
|
25
|
+
addBlit(renderTarget: RID, srcRect: Rect2, dstRect: Rect2i, useLayer: boolean, layer: number /* uint32 */, applyLensDistortion: boolean, eyeCenter: Vector2, k1: number /* double */, k2: number /* double */, upscale: number /* double */, aspectRatio: number /* double */): void { _C(this, 1186, renderTarget, srcRect, dstRect, useLayer, layer, applyLensDistortion, eyeCenter, k1, k2, upscale, aspectRatio); }
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Returns a valid {@link RID} for a texture to which we should render the current frame if supported by the interface.
|
|
29
|
+
*/
|
|
30
|
+
getRenderTargetTexture(renderTarget: RID): RID { return _C(this, 6139, renderTarget) as RID; }
|
|
31
|
+
|
|
32
|
+
static readonly name = _R(984, XRInterfaceExtension);
|
|
33
|
+
}
|
|
@@ -0,0 +1,67 @@
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|
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1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R, _G } from '../../src/runtime.ts';
|
|
5
|
+
import { Node3D } from './Node3D.ts';
|
|
6
|
+
import type { Signal, StringName } from '../heap-types/index.ts';
|
|
7
|
+
import type { XRPose } from './XRPose.ts';
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* This node can be bound to a specific pose of an {@link XRPositionalTracker} and will automatically have its {@link Node3D.transform} updated by the {@link XRServer}. Nodes of this type must be added as children of the {@link XROrigin3D} node.
|
|
11
|
+
*/
|
|
12
|
+
export class XRNode3D extends Node3D {
|
|
13
|
+
constructor(name = 985) { super(name); }
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Returns `true` if the {@link tracker} has been registered and the {@link pose} is being tracked.
|
|
17
|
+
*/
|
|
18
|
+
getIsActive(): boolean { return _C(this, 5169) as boolean; }
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Returns `true` if the {@link tracker} has current tracking data for the {@link pose} being tracked.
|
|
22
|
+
*/
|
|
23
|
+
getHasTrackingData(): boolean { return _C(this, 5022) as boolean; }
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* Returns the {@link XRPose} containing the current state of the pose being tracked. This gives access to additional properties of this pose.
|
|
27
|
+
*/
|
|
28
|
+
getPose(): XRPose { return _C(this, 5971) as XRPose; }
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* Triggers a haptic pulse on a device associated with this interface.
|
|
32
|
+
* `actionName` is the name of the action for this pulse.
|
|
33
|
+
* `frequency` is the frequency of the pulse, set to `0.0` to have the system use a default frequency.
|
|
34
|
+
* `amplitude` is the amplitude of the pulse between `0.0` and `1.0`.
|
|
35
|
+
* `durationSec` is the duration of the pulse in seconds.
|
|
36
|
+
* `delaySec` is a delay in seconds before the pulse is given.
|
|
37
|
+
*/
|
|
38
|
+
triggerHapticPulse(actionName: string, frequency: number /* double */, amplitude: number /* double */, durationSec: number /* double */, delaySec: number /* double */): void { _C(this, 14419, actionName, frequency, amplitude, durationSec, delaySec); }
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* The name of the tracker we're bound to. Which trackers are available is not known during design time.
|
|
42
|
+
* Godot defines a number of standard trackers such as `left_hand` and `right_hand` but others may be configured within a given {@link XRInterface}.
|
|
43
|
+
*/
|
|
44
|
+
get tracker(): StringName { return _C(this, 6860) as StringName; }
|
|
45
|
+
set tracker(v: StringName) { _C(this, 13120, v); }
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* The name of the pose we're bound to. Which poses a tracker supports is not known during design time.
|
|
49
|
+
* Godot defines number of standard pose names such as `aim` and `grip` but other may be configured within a given {@link XRInterface}.
|
|
50
|
+
*/
|
|
51
|
+
get pose(): StringName { return _C(this, 5972) as StringName; }
|
|
52
|
+
set pose(v: StringName) { _C(this, 12380, v); }
|
|
53
|
+
|
|
54
|
+
/**
|
|
55
|
+
* Enables showing the node when tracking starts, and hiding the node when tracking is lost.
|
|
56
|
+
*/
|
|
57
|
+
get showWhenTracked(): boolean { return _C(this, 6382) as boolean; }
|
|
58
|
+
set showWhenTracked(v: boolean) { _C(this, 12738, v); }
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* Emitted when the {@link tracker} starts or stops receiving updated tracking data for the {@link pose} being tracked. The `tracking` argument indicates whether the tracker is getting updated tracking data.
|
|
62
|
+
*/
|
|
63
|
+
get trackingChanged(): Signal<(tracking: boolean) => void> { return _G(this, 14376) as Signal<(tracking: boolean) => void>; }
|
|
64
|
+
set trackingChanged(v: ((tracking: boolean) => void) | null) { _G(this, 14376, v); }
|
|
65
|
+
|
|
66
|
+
static readonly name = _R(985, XRNode3D);
|
|
67
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { _C, _R } from '../../src/runtime.ts';
|
|
5
|
+
import { Node3D } from './Node3D.ts';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* This is a special node within the AR/VR system that maps the physical location of the center of our tracking space to the virtual location within our game world.
|
|
9
|
+
* Multiple origin points can be added to the scene tree, but only one can used at a time. All the {@link XRCamera3D}, {@link XRController3D}, and {@link XRAnchor3D} nodes should be direct children of this node for spatial tracking to work correctly.
|
|
10
|
+
* It is the position of this node that you update when your character needs to move through your game world while we're not moving in the real world. Movement in the real world is always in relation to this origin point.
|
|
11
|
+
* For example, if your character is driving a car, the {@link XROrigin3D} node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node.
|
|
12
|
+
*/
|
|
13
|
+
export class XROrigin3D extends Node3D {
|
|
14
|
+
constructor(name = 986) { super(name); }
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* The scale of the game world compared to the real world. This is the same as {@link XRServer.worldScale}. By default, most AR/VR platforms assume that 1 game unit corresponds to 1 real world meter.
|
|
18
|
+
*/
|
|
19
|
+
get worldScale(): number { return _C(this, 7163) as number; }
|
|
20
|
+
set worldScale(v: number) { _C(this, 13383, v); }
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* If `true`, this origin node is currently being used by the {@link XRServer}. Only one origin point can be used at a time.
|
|
24
|
+
*/
|
|
25
|
+
get current(): boolean { return _C(this, 7862) as boolean; }
|
|
26
|
+
set current(v: boolean) { _C(this, 10984, v); }
|
|
27
|
+
|
|
28
|
+
static readonly name = _R(986, XROrigin3D);
|
|
29
|
+
}
|