@ringozz/godot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/gen/classes/AESContext.ts +99 -0
- package/gen/classes/AStar2D.ts +222 -0
- package/gen/classes/AStar3D.ts +247 -0
- package/gen/classes/AStarGrid2D.ts +284 -0
- package/gen/classes/AcceptDialog.ts +104 -0
- package/gen/classes/AccessibilityServer.ts +824 -0
- package/gen/classes/AimModifier3D.ts +75 -0
- package/gen/classes/AnimatableBody2D.ts +21 -0
- package/gen/classes/AnimatableBody3D.ts +21 -0
- package/gen/classes/AnimatedSprite2D.ts +160 -0
- package/gen/classes/AnimatedSprite3D.ts +134 -0
- package/gen/classes/AnimatedTexture.ts +74 -0
- package/gen/classes/Animation.ts +596 -0
- package/gen/classes/AnimationLibrary.ts +77 -0
- package/gen/classes/AnimationMixer.ts +450 -0
- package/gen/classes/AnimationNode.ts +159 -0
- package/gen/classes/AnimationNodeAdd2.ts +16 -0
- package/gen/classes/AnimationNodeAdd3.ts +20 -0
- package/gen/classes/AnimationNodeAnimation.ts +84 -0
- package/gen/classes/AnimationNodeBlend2.ts +15 -0
- package/gen/classes/AnimationNodeBlend3.ts +19 -0
- package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
- package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
- package/gen/classes/AnimationNodeBlendTree.ts +110 -0
- package/gen/classes/AnimationNodeExtension.ts +25 -0
- package/gen/classes/AnimationNodeOneShot.ts +144 -0
- package/gen/classes/AnimationNodeOutput.ts +14 -0
- package/gen/classes/AnimationNodeStateMachine.ts +163 -0
- package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
- package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
- package/gen/classes/AnimationNodeSub2.ts +17 -0
- package/gen/classes/AnimationNodeSync.ts +21 -0
- package/gen/classes/AnimationNodeTimeScale.ts +14 -0
- package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
- package/gen/classes/AnimationNodeTransition.ts +92 -0
- package/gen/classes/AnimationPlayer.ts +319 -0
- package/gen/classes/AnimationRootNode.ts +15 -0
- package/gen/classes/AnimationTree.ts +60 -0
- package/gen/classes/Area2D.ts +252 -0
- package/gen/classes/Area3D.ts +305 -0
- package/gen/classes/AreaLight3D.ts +56 -0
- package/gen/classes/ArrayMesh.ts +177 -0
- package/gen/classes/ArrayOccluder3D.ts +35 -0
- package/gen/classes/AspectRatioContainer.ts +78 -0
- package/gen/classes/AtlasTexture.ts +42 -0
- package/gen/classes/AudioBusLayout.ts +14 -0
- package/gen/classes/AudioEffect.ts +16 -0
- package/gen/classes/AudioEffectAmplify.ts +27 -0
- package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
- package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
- package/gen/classes/AudioEffectCapture.ts +62 -0
- package/gen/classes/AudioEffectChorus.ts +95 -0
- package/gen/classes/AudioEffectCompressor.ts +62 -0
- package/gen/classes/AudioEffectDelay.ts +93 -0
- package/gen/classes/AudioEffectDistortion.ts +75 -0
- package/gen/classes/AudioEffectEQ.ts +30 -0
- package/gen/classes/AudioEffectEQ10.ts +25 -0
- package/gen/classes/AudioEffectEQ21.ts +36 -0
- package/gen/classes/AudioEffectEQ6.ts +21 -0
- package/gen/classes/AudioEffectFilter.ts +68 -0
- package/gen/classes/AudioEffectHardLimiter.ts +34 -0
- package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
- package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectInstance.ts +14 -0
- package/gen/classes/AudioEffectLimiter.ts +40 -0
- package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
- package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectNotchFilter.ts +15 -0
- package/gen/classes/AudioEffectPanner.ts +21 -0
- package/gen/classes/AudioEffectPhaser.ts +45 -0
- package/gen/classes/AudioEffectPitchShift.ts +62 -0
- package/gen/classes/AudioEffectRecord.ts +39 -0
- package/gen/classes/AudioEffectReverb.ts +63 -0
- package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
- package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
- package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
- package/gen/classes/AudioListener2D.ts +31 -0
- package/gen/classes/AudioListener3D.ts +61 -0
- package/gen/classes/AudioSample.ts +14 -0
- package/gen/classes/AudioSamplePlayback.ts +14 -0
- package/gen/classes/AudioServer.ts +360 -0
- package/gen/classes/AudioStream.ts +53 -0
- package/gen/classes/AudioStreamGenerator.ts +88 -0
- package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
- package/gen/classes/AudioStreamInteractive.ts +216 -0
- package/gen/classes/AudioStreamMP3.ts +74 -0
- package/gen/classes/AudioStreamMicrophone.ts +15 -0
- package/gen/classes/AudioStreamOggVorbis.ts +71 -0
- package/gen/classes/AudioStreamPlayback.ts +63 -0
- package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
- package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
- package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
- package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
- package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
- package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
- package/gen/classes/AudioStreamPlayer.ts +146 -0
- package/gen/classes/AudioStreamPlayer2D.ts +143 -0
- package/gen/classes/AudioStreamPlayer3D.ts +233 -0
- package/gen/classes/AudioStreamPlaylist.ts +240 -0
- package/gen/classes/AudioStreamPolyphonic.ts +21 -0
- package/gen/classes/AudioStreamRandomizer.ts +99 -0
- package/gen/classes/AudioStreamSynchronized.ts +45 -0
- package/gen/classes/AudioStreamWAV.ts +151 -0
- package/gen/classes/AwaitTweener.ts +20 -0
- package/gen/classes/BackBufferCopy.ts +46 -0
- package/gen/classes/BaseButton.ts +164 -0
- package/gen/classes/BaseMaterial3D.ts +1477 -0
- package/gen/classes/BitMap.ts +94 -0
- package/gen/classes/BlitMaterial.ts +46 -0
- package/gen/classes/Bone2D.ts +71 -0
- package/gen/classes/BoneAttachment3D.ts +57 -0
- package/gen/classes/BoneConstraint3D.ts +122 -0
- package/gen/classes/BoneMap.ts +53 -0
- package/gen/classes/BoneTwistDisperser3D.ts +209 -0
- package/gen/classes/BoxContainer.ts +51 -0
- package/gen/classes/BoxMesh.ts +41 -0
- package/gen/classes/BoxOccluder3D.ts +22 -0
- package/gen/classes/BoxShape3D.ts +22 -0
- package/gen/classes/Button.ts +117 -0
- package/gen/classes/ButtonGroup.ts +39 -0
- package/gen/classes/CCDIK3D.ts +16 -0
- package/gen/classes/CPUParticles2D.ts +590 -0
- package/gen/classes/CPUParticles3D.ts +650 -0
- package/gen/classes/CSGBox3D.ts +29 -0
- package/gen/classes/CSGCombiner3D.ts +15 -0
- package/gen/classes/CSGCylinder3D.ts +52 -0
- package/gen/classes/CSGMesh3D.ts +32 -0
- package/gen/classes/CSGPolygon3D.ts +170 -0
- package/gen/classes/CSGPrimitive3D.ts +20 -0
- package/gen/classes/CSGShape3D.ts +140 -0
- package/gen/classes/CSGSphere3D.ts +46 -0
- package/gen/classes/CSGTorus3D.ts +52 -0
- package/gen/classes/CallbackTweener.ts +29 -0
- package/gen/classes/Camera2D.ts +266 -0
- package/gen/classes/Camera3D.ts +275 -0
- package/gen/classes/CameraAttributes.ts +50 -0
- package/gen/classes/CameraAttributesPhysical.ts +73 -0
- package/gen/classes/CameraAttributesPractical.ts +75 -0
- package/gen/classes/CameraFeed.ts +155 -0
- package/gen/classes/CameraServer.ts +105 -0
- package/gen/classes/CameraTexture.ts +34 -0
- package/gen/classes/CanvasGroup.ts +54 -0
- package/gen/classes/CanvasItem.ts +698 -0
- package/gen/classes/CanvasItemMaterial.ts +97 -0
- package/gen/classes/CanvasLayer.ts +103 -0
- package/gen/classes/CanvasModulate.ts +21 -0
- package/gen/classes/CanvasTexture.ts +60 -0
- package/gen/classes/CapsuleMesh.ts +40 -0
- package/gen/classes/CapsuleShape2D.ts +35 -0
- package/gen/classes/CapsuleShape3D.ts +35 -0
- package/gen/classes/CenterContainer.ts +20 -0
- package/gen/classes/ChainIK3D.ts +102 -0
- package/gen/classes/CharFXTransform.ts +108 -0
- package/gen/classes/CharacterBody2D.ts +252 -0
- package/gen/classes/CharacterBody3D.ts +246 -0
- package/gen/classes/CheckBox.ts +16 -0
- package/gen/classes/CheckButton.ts +15 -0
- package/gen/classes/CircleShape2D.ts +21 -0
- package/gen/classes/ClassDB.ts +197 -0
- package/gen/classes/CodeEdit.ts +619 -0
- package/gen/classes/CodeHighlighter.ts +132 -0
- package/gen/classes/CollisionObject2D.ts +235 -0
- package/gen/classes/CollisionObject3D.ts +199 -0
- package/gen/classes/CollisionPolygon2D.ts +70 -0
- package/gen/classes/CollisionPolygon3D.ts +54 -0
- package/gen/classes/CollisionShape2D.ts +55 -0
- package/gen/classes/CollisionShape3D.ts +53 -0
- package/gen/classes/ColorPalette.ts +21 -0
- package/gen/classes/ColorPicker.ts +197 -0
- package/gen/classes/ColorPickerButton.ts +68 -0
- package/gen/classes/ColorRect.ts +21 -0
- package/gen/classes/Compositor.ts +22 -0
- package/gen/classes/CompositorEffect.ts +134 -0
- package/gen/classes/CompressedCubemap.ts +22 -0
- package/gen/classes/CompressedCubemapArray.ts +22 -0
- package/gen/classes/CompressedTexture2D.ts +27 -0
- package/gen/classes/CompressedTexture2DArray.ts +22 -0
- package/gen/classes/CompressedTexture3D.ts +22 -0
- package/gen/classes/CompressedTextureLayered.ts +19 -0
- package/gen/classes/ConcavePolygonShape2D.ts +25 -0
- package/gen/classes/ConcavePolygonShape3D.ts +28 -0
- package/gen/classes/ConeTwistJoint3D.ts +84 -0
- package/gen/classes/ConfigFile.ts +170 -0
- package/gen/classes/ConfirmationDialog.ts +39 -0
- package/gen/classes/Container.ts +54 -0
- package/gen/classes/Control.ts +1499 -0
- package/gen/classes/ConvertTransformModifier3D.ts +153 -0
- package/gen/classes/ConvexPolygonShape2D.ts +30 -0
- package/gen/classes/ConvexPolygonShape3D.ts +24 -0
- package/gen/classes/CopyTransformModifier3D.ts +220 -0
- package/gen/classes/Crypto.ts +114 -0
- package/gen/classes/CryptoKey.ts +43 -0
- package/gen/classes/Cubemap.ts +47 -0
- package/gen/classes/CubemapArray.ts +30 -0
- package/gen/classes/Curve.ts +183 -0
- package/gen/classes/Curve2D.ts +145 -0
- package/gen/classes/Curve3D.ts +173 -0
- package/gen/classes/CurveTexture.ts +48 -0
- package/gen/classes/CurveXYZTexture.ts +40 -0
- package/gen/classes/CylinderMesh.ts +58 -0
- package/gen/classes/CylinderShape3D.ts +28 -0
- package/gen/classes/DPITexture.ts +73 -0
- package/gen/classes/DTLSServer.ts +93 -0
- package/gen/classes/DampedSpringJoint2D.ts +38 -0
- package/gen/classes/Decal.ts +146 -0
- package/gen/classes/DirAccess.ts +300 -0
- package/gen/classes/DirectionalLight2D.ts +28 -0
- package/gen/classes/DirectionalLight3D.ts +104 -0
- package/gen/classes/DisplayServer.ts +3119 -0
- package/gen/classes/DrawableTexture2D.ts +75 -0
- package/gen/classes/ENetConnection.ts +192 -0
- package/gen/classes/ENetMultiplayerPeer.ts +54 -0
- package/gen/classes/ENetPacketPeer.ts +234 -0
- package/gen/classes/EncodedObjectAsID.ts +21 -0
- package/gen/classes/Engine.ts +322 -0
- package/gen/classes/EngineDebugger.ts +136 -0
- package/gen/classes/EngineProfiler.ts +16 -0
- package/gen/classes/Environment.ts +786 -0
- package/gen/classes/Expression.ts +60 -0
- package/gen/classes/ExternalTexture.ts +35 -0
- package/gen/classes/FABRIK3D.ts +16 -0
- package/gen/classes/FBXDocument.ts +15 -0
- package/gen/classes/FBXState.ts +20 -0
- package/gen/classes/FastNoiseLite.ts +284 -0
- package/gen/classes/FileAccess.ts +596 -0
- package/gen/classes/FileDialog.ts +428 -0
- package/gen/classes/FlowContainer.ts +84 -0
- package/gen/classes/FogMaterial.ts +54 -0
- package/gen/classes/FogVolume.ts +39 -0
- package/gen/classes/FoldableContainer.ts +110 -0
- package/gen/classes/FoldableGroup.ts +38 -0
- package/gen/classes/Font.ts +242 -0
- package/gen/classes/FontFile.ts +514 -0
- package/gen/classes/FontVariation.ts +123 -0
- package/gen/classes/FramebufferCacheRD.ts +21 -0
- package/gen/classes/GDExtension.ts +47 -0
- package/gen/classes/GDExtensionManager.ts +101 -0
- package/gen/classes/GDScript.ts +30 -0
- package/gen/classes/GLTFAccessor.ts +203 -0
- package/gen/classes/GLTFAnimation.ts +33 -0
- package/gen/classes/GLTFBufferView.ts +68 -0
- package/gen/classes/GLTFCamera.ts +66 -0
- package/gen/classes/GLTFDocument.ts +202 -0
- package/gen/classes/GLTFDocumentExtension.ts +26 -0
- package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
- package/gen/classes/GLTFLight.ts +80 -0
- package/gen/classes/GLTFMesh.ts +53 -0
- package/gen/classes/GLTFNode.ts +125 -0
- package/gen/classes/GLTFObjectModelProperty.ts +136 -0
- package/gen/classes/GLTFPhysicsBody.ts +89 -0
- package/gen/classes/GLTFPhysicsShape.ts +92 -0
- package/gen/classes/GLTFSkeleton.ts +32 -0
- package/gen/classes/GLTFSkin.ts +44 -0
- package/gen/classes/GLTFSpecGloss.ts +46 -0
- package/gen/classes/GLTFState.ts +250 -0
- package/gen/classes/GLTFTexture.ts +23 -0
- package/gen/classes/GLTFTextureSampler.ts +38 -0
- package/gen/classes/GPUParticles2D.ts +270 -0
- package/gen/classes/GPUParticles3D.ts +339 -0
- package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
- package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
- package/gen/classes/GPUParticlesCollision3D.ts +26 -0
- package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
- package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
- package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
- package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
- package/gen/classes/Generic6DOFJoint3D.ts +146 -0
- package/gen/classes/Geometry2D.ts +249 -0
- package/gen/classes/Geometry3D.ts +94 -0
- package/gen/classes/GeometryInstance3D.ts +223 -0
- package/gen/classes/GodotInstance.ts +48 -0
- package/gen/classes/Gradient.ts +125 -0
- package/gen/classes/GradientTexture1D.ts +33 -0
- package/gen/classes/GradientTexture2D.ts +104 -0
- package/gen/classes/GraphEdit.ts +535 -0
- package/gen/classes/GraphElement.ts +101 -0
- package/gen/classes/GraphFrame.ts +66 -0
- package/gen/classes/GraphNode.ts +241 -0
- package/gen/classes/GridContainer.ts +21 -0
- package/gen/classes/GridMap.ts +294 -0
- package/gen/classes/GrooveJoint2D.ts +26 -0
- package/gen/classes/HBoxContainer.ts +14 -0
- package/gen/classes/HFlowContainer.ts +14 -0
- package/gen/classes/HMACContext.ts +54 -0
- package/gen/classes/HScrollBar.ts +14 -0
- package/gen/classes/HSeparator.ts +14 -0
- package/gen/classes/HSlider.ts +14 -0
- package/gen/classes/HSplitContainer.ts +14 -0
- package/gen/classes/HTTPClient.ts +525 -0
- package/gen/classes/HTTPRequest.ts +264 -0
- package/gen/classes/HashingContext.ts +75 -0
- package/gen/classes/HeightMapShape3D.ts +73 -0
- package/gen/classes/HingeJoint3D.ts +90 -0
- package/gen/classes/IKModifier3D.ts +40 -0
- package/gen/classes/IP.ts +132 -0
- package/gen/classes/Image.ts +835 -0
- package/gen/classes/ImageFormatLoader.ts +31 -0
- package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
- package/gen/classes/ImageTexture.ts +73 -0
- package/gen/classes/ImageTexture3D.ts +29 -0
- package/gen/classes/ImageTextureLayered.ts +66 -0
- package/gen/classes/ImmediateMesh.ts +85 -0
- package/gen/classes/ImporterMesh.ts +159 -0
- package/gen/classes/ImporterMeshInstance3D.ts +45 -0
- package/gen/classes/Input.ts +743 -0
- package/gen/classes/InputEvent.ts +112 -0
- package/gen/classes/InputEventAction.ts +40 -0
- package/gen/classes/InputEventFromWindow.ts +19 -0
- package/gen/classes/InputEventGesture.ts +20 -0
- package/gen/classes/InputEventJoypadButton.ts +30 -0
- package/gen/classes/InputEventJoypadMotion.ts +27 -0
- package/gen/classes/InputEventKey.ts +133 -0
- package/gen/classes/InputEventMIDI.ts +108 -0
- package/gen/classes/InputEventMagnifyGesture.ts +21 -0
- package/gen/classes/InputEventMouse.ts +35 -0
- package/gen/classes/InputEventMouseButton.ts +46 -0
- package/gen/classes/InputEventMouseMotion.ts +67 -0
- package/gen/classes/InputEventPanGesture.ts +22 -0
- package/gen/classes/InputEventScreenDrag.ts +71 -0
- package/gen/classes/InputEventScreenTouch.ts +45 -0
- package/gen/classes/InputEventShortcut.ts +21 -0
- package/gen/classes/InputEventWithModifiers.ts +56 -0
- package/gen/classes/InputMap.ts +97 -0
- package/gen/classes/InstancePlaceholder.ts +33 -0
- package/gen/classes/IntervalTweener.ts +15 -0
- package/gen/classes/ItemList.ts +482 -0
- package/gen/classes/IterateIK3D.ts +136 -0
- package/gen/classes/JNISingleton.ts +20 -0
- package/gen/classes/JSON.ts +163 -0
- package/gen/classes/JSONRPC.ts +87 -0
- package/gen/classes/JacobianIK3D.ts +16 -0
- package/gen/classes/JavaClass.ts +37 -0
- package/gen/classes/JavaClassWrapper.ts +94 -0
- package/gen/classes/JavaObject.ts +28 -0
- package/gen/classes/JavaScriptBridge.ts +85 -0
- package/gen/classes/JavaScriptObject.ts +45 -0
- package/gen/classes/Joint2D.ts +44 -0
- package/gen/classes/Joint3D.ts +46 -0
- package/gen/classes/JointLimitation3D.ts +14 -0
- package/gen/classes/JointLimitationCone3D.ts +21 -0
- package/gen/classes/KinematicCollision2D.ts +83 -0
- package/gen/classes/KinematicCollision3D.ts +88 -0
- package/gen/classes/Label.ts +184 -0
- package/gen/classes/Label3D.ts +280 -0
- package/gen/classes/LabelSettings.ts +168 -0
- package/gen/classes/Light2D.ts +150 -0
- package/gen/classes/Light3D.ts +310 -0
- package/gen/classes/LightOccluder2D.ts +33 -0
- package/gen/classes/LightmapGI.ts +291 -0
- package/gen/classes/LightmapGIData.ts +85 -0
- package/gen/classes/LightmapProbe.ts +16 -0
- package/gen/classes/Lightmapper.ts +14 -0
- package/gen/classes/LightmapperRD.ts +15 -0
- package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
- package/gen/classes/Line2D.ts +191 -0
- package/gen/classes/LineEdit.ts +663 -0
- package/gen/classes/LinkButton.ts +99 -0
- package/gen/classes/Logger.ts +38 -0
- package/gen/classes/LookAtModifier3D.ts +245 -0
- package/gen/classes/MainLoop.ts +115 -0
- package/gen/classes/MarginContainer.ts +27 -0
- package/gen/classes/Marker2D.ts +20 -0
- package/gen/classes/Marker3D.ts +20 -0
- package/gen/classes/Marshalls.ts +50 -0
- package/gen/classes/Material.ts +53 -0
- package/gen/classes/MenuBar.ts +114 -0
- package/gen/classes/MenuButton.ts +51 -0
- package/gen/classes/Mesh.ts +348 -0
- package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
- package/gen/classes/MeshDataTool.ts +251 -0
- package/gen/classes/MeshInstance2D.ts +37 -0
- package/gen/classes/MeshInstance3D.ts +122 -0
- package/gen/classes/MeshLibrary.ts +149 -0
- package/gen/classes/MeshTexture.ts +34 -0
- package/gen/classes/MethodTweener.ts +32 -0
- package/gen/classes/MissingNode.ts +39 -0
- package/gen/classes/MissingResource.ts +27 -0
- package/gen/classes/MobileVRInterface.ts +89 -0
- package/gen/classes/ModifierBoneTarget3D.ts +27 -0
- package/gen/classes/MovieWriter.ts +34 -0
- package/gen/classes/MultiMesh.ts +197 -0
- package/gen/classes/MultiMeshInstance2D.ts +36 -0
- package/gen/classes/MultiMeshInstance3D.ts +22 -0
- package/gen/classes/MultiplayerAPI.ts +139 -0
- package/gen/classes/MultiplayerAPIExtension.ts +99 -0
- package/gen/classes/MultiplayerPeer.ts +148 -0
- package/gen/classes/MultiplayerPeerExtension.ts +17 -0
- package/gen/classes/MultiplayerSpawner.ts +75 -0
- package/gen/classes/MultiplayerSynchronizer.ts +119 -0
- package/gen/classes/Mutex.ts +37 -0
- package/gen/classes/NativeMenu.ts +567 -0
- package/gen/classes/NavigationAgent2D.ts +361 -0
- package/gen/classes/NavigationAgent3D.ts +380 -0
- package/gen/classes/NavigationLink2D.ts +107 -0
- package/gen/classes/NavigationLink3D.ts +107 -0
- package/gen/classes/NavigationMesh.ts +283 -0
- package/gen/classes/NavigationMeshGenerator.ts +46 -0
- package/gen/classes/NavigationMeshSourceGeometryData2D.ts +75 -0
- package/gen/classes/NavigationMeshSourceGeometryData3D.ts +76 -0
- package/gen/classes/NavigationObstacle2D.ts +87 -0
- package/gen/classes/NavigationObstacle3D.ts +100 -0
- package/gen/classes/NavigationPathQueryParameters2D.ts +162 -0
- package/gen/classes/NavigationPathQueryParameters3D.ts +162 -0
- package/gen/classes/NavigationPathQueryResult2D.ts +64 -0
- package/gen/classes/NavigationPathQueryResult3D.ts +64 -0
- package/gen/classes/NavigationPolygon.ts +259 -0
- package/gen/classes/NavigationRegion2D.ts +116 -0
- package/gen/classes/NavigationRegion3D.ts +116 -0
- package/gen/classes/NavigationServer2D.ts +799 -0
- package/gen/classes/NavigationServer2DManager.ts +28 -0
- package/gen/classes/NavigationServer3D.ts +888 -0
- package/gen/classes/NavigationServer3DManager.ts +28 -0
- package/gen/classes/NinePatchRect.ts +95 -0
- package/gen/classes/Node.ts +1336 -0
- package/gen/classes/Node2D.ts +150 -0
- package/gen/classes/Node3D.ts +404 -0
- package/gen/classes/Node3DGizmo.ts +14 -0
- package/gen/classes/Noise.ts +67 -0
- package/gen/classes/NoiseTexture2D.ts +104 -0
- package/gen/classes/NoiseTexture3D.ts +84 -0
- package/gen/classes/ORMMaterial3D.ts +14 -0
- package/gen/classes/OS.ts +848 -0
- package/gen/classes/Object.ts +583 -0
- package/gen/classes/Occluder3D.ts +25 -0
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- package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
- package/gen/classes/VisualShaderNodeIs.ts +38 -0
- package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
- package/gen/classes/VisualShaderNodeMix.ts +58 -0
- package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
- package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
- package/gen/classes/VisualShaderNodeOutput.ts +13 -0
- package/gen/classes/VisualShaderNodeParameter.ts +57 -0
- package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
- package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
- package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
- package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
- package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
- package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
- package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
- package/gen/classes/VisualShaderNodeRemap.ts +55 -0
- package/gen/classes/VisualShaderNodeReroute.ts +18 -0
- package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
- package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
- package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
- package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
- package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
- package/gen/classes/VisualShaderNodeStep.ts +59 -0
- package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
- package/gen/classes/VisualShaderNodeTexture.ts +96 -0
- package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
- package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
- package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
- package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
- package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
- package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
- package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
- package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
- package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
- package/gen/classes/VisualShaderNodeVarying.ts +26 -0
- package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
- package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
- package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
- package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
- package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
- package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
- package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
- package/gen/classes/VoxelGI.ts +85 -0
- package/gen/classes/VoxelGIData.ts +95 -0
- package/gen/classes/WeakRef.ts +20 -0
- package/gen/classes/WebRTCDataChannel.ts +115 -0
- package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
- package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
- package/gen/classes/WebRTCPeerConnection.ts +220 -0
- package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
- package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
- package/gen/classes/WebSocketPeer.ts +213 -0
- package/gen/classes/WebXRInterface.ts +317 -0
- package/gen/classes/Window.ts +1127 -0
- package/gen/classes/WorkerThreadPool.ts +100 -0
- package/gen/classes/World2D.ts +36 -0
- package/gen/classes/World3D.ts +56 -0
- package/gen/classes/WorldBoundaryShape2D.ts +28 -0
- package/gen/classes/WorldBoundaryShape3D.ts +22 -0
- package/gen/classes/WorldEnvironment.ts +37 -0
- package/gen/classes/X509Certificate.ts +36 -0
- package/gen/classes/XMLParser.ts +154 -0
- package/gen/classes/XRAnchor3D.ts +27 -0
- package/gen/classes/XRBodyModifier3D.ts +70 -0
- package/gen/classes/XRBodyTracker.ts +444 -0
- package/gen/classes/XRCamera3D.ts +16 -0
- package/gen/classes/XRController3D.ts +79 -0
- package/gen/classes/XRControllerTracker.ts +16 -0
- package/gen/classes/XRFaceModifier3D.ts +29 -0
- package/gen/classes/XRFaceTracker.ts +614 -0
- package/gen/classes/XRHandModifier3D.ts +47 -0
- package/gen/classes/XRHandTracker.ts +246 -0
- package/gen/classes/XRInterface.ts +282 -0
- package/gen/classes/XRInterfaceExtension.ts +33 -0
- package/gen/classes/XRNode3D.ts +67 -0
- package/gen/classes/XROrigin3D.ts +29 -0
- package/gen/classes/XRPose.ts +80 -0
- package/gen/classes/XRPositionalTracker.ts +125 -0
- package/gen/classes/XRServer.ts +226 -0
- package/gen/classes/XRTracker.ts +40 -0
- package/gen/classes/XRVRS.ts +40 -0
- package/gen/classes/ZIPPacker.ts +114 -0
- package/gen/classes/ZIPReader.ts +89 -0
- package/gen/classes/index.ts +957 -0
- package/gen/global-constants.ts +60 -0
- package/gen/global-enums.ts +2284 -0
- package/gen/heap-types/GodotArray.ts +615 -0
- package/gen/heap-types/GodotDictionary.ts +298 -0
- package/gen/heap-types/PackedByteArray.ts +400 -0
- package/gen/heap-types/PackedColorArray.ts +144 -0
- package/gen/heap-types/PackedFloat32Array.ts +151 -0
- package/gen/heap-types/PackedFloat64Array.ts +152 -0
- package/gen/heap-types/PackedInt32Array.ts +144 -0
- package/gen/heap-types/PackedInt64Array.ts +145 -0
- package/gen/heap-types/PackedStringArray.ts +153 -0
- package/gen/heap-types/PackedVector2Array.ts +151 -0
- package/gen/heap-types/PackedVector3Array.ts +151 -0
- package/gen/heap-types/PackedVector4Array.ts +151 -0
- package/gen/heap-types/Signal.ts +180 -0
- package/gen/heap-types/index.ts +24 -0
- package/gen/index.ts +11 -0
- package/gen/utility-functions.ts +1457 -0
- package/gen/value-types/AABB.ts +288 -0
- package/gen/value-types/Basis.ts +283 -0
- package/gen/value-types/Color.ts +282 -0
- package/gen/value-types/Plane.ts +134 -0
- package/gen/value-types/Projection.ts +137 -0
- package/gen/value-types/Quaternion.ts +192 -0
- package/gen/value-types/Rect2.ts +182 -0
- package/gen/value-types/Rect2i.ts +161 -0
- package/gen/value-types/Transform2D.ts +206 -0
- package/gen/value-types/Transform3D.ts +137 -0
- package/gen/value-types/Vector2.ts +365 -0
- package/gen/value-types/Vector2i.ts +201 -0
- package/gen/value-types/Vector3.ts +365 -0
- package/gen/value-types/Vector3i.ts +202 -0
- package/gen/value-types/Vector4.ts +285 -0
- package/gen/value-types/Vector4i.ts +208 -0
- package/gen/value-types/index.ts +19 -0
- package/package.json +33 -0
- package/src/debug.ts +219 -0
- package/src/index.ts +36 -0
- package/src/runtime.ts +69 -0
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { GodotVar, _C, _R, _get, _set } from '../../src/runtime.ts';
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import type { GodotArray, GodotDictionary, PackedVector4Array, Variant } from '../heap-types/index.ts';
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import type { Projection, Vector4i } from '../value-types/index.ts';
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/**
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* A 4-element structure that can be used to represent 4D coordinates or any other quadruplet of numeric values.
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* It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike {@link float} which is always 64-bit. If double precision is needed, compile the engine with the option `precision=double`.
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* See {@link Vector4i} for its integer counterpart.
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* **Note:** In a boolean context, a Vector4 will evaluate to `false` if it's equal to `Vector4(0, 0, 0, 0)`. Otherwise, a Vector4 will always evaluate to `true`.
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*/
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export class Vector4 extends GodotVar {
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/**
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* The vector's X component. Also accessible by using the index position `[0]`.
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*/
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get x(): number { return _get(this, 14941) as number; }
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set x(v: number) { _set(this, 14941, v); }
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/**
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* The vector's Y component. Also accessible by using the index position `[1]`.
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*/
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get y(): number { return _get(this, 14952) as number; }
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set y(v: number) { _set(this, 14952, v); }
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/**
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* The vector's Z component. Also accessible by using the index position `[2]`.
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*/
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get z(): number { return _get(this, 14956) as number; }
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set z(v: number) { _set(this, 14956, v); }
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/**
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* The vector's W component. Also accessible by using the index position `[3]`.
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*/
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get w(): number { return _get(this, 14833) as number; }
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set w(v: number) { _set(this, 14833, v); }
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constructor();
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constructor(from: Vector4);
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constructor(from: Vector4i);
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constructor(x: number, y: number, z: number, w: number);
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constructor(...args: any[]) { super(12, ...args); }
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/**
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* Returns the axis of the vector's lowest value. See `AXIS_*` constants. If all components are equal, this method returns {@link AXIS_W}.
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*/
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minAxisIndex(): number { return _C(this, 8911) as number; }
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/**
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* Returns the axis of the vector's highest value. See `AXIS_*` constants. If all components are equal, this method returns {@link AXIS_X}.
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*/
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maxAxisIndex(): number { return _C(this, 8806) as number; }
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/**
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* Returns the length (magnitude) of this vector.
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*/
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length(): number { return _C(this, 8546) as number; }
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/**
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* Returns the squared length (squared magnitude) of this vector.
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* This method runs faster than {@link length}, so prefer it if you need to compare vectors or need the squared distance for some formula.
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*/
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lengthSquared(): number { return _C(this, 8547) as number; }
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/**
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* Returns a new vector with all components in absolute values (i.e. positive).
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*/
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abs(): Vector4 { return _C(this, 1053) as Vector4; }
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/**
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* Returns a new vector with each component set to `1.0` if it's positive, `-1.0` if it's negative, and `0.0` if it's zero. The result is identical to calling {@link sign} on each component.
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*/
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sign(): Vector4 { return _C(this, 13597) as Vector4; }
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/**
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* Returns a new vector with all components rounded down (towards negative infinity).
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*/
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floor(): Vector4 { return _C(this, 3335) as Vector4; }
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/**
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* Returns a new vector with all components rounded up (towards positive infinity).
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*/
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ceil(): Vector4 { return _C(this, 2156) as Vector4; }
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/**
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* Returns a new vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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*/
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round(): Vector4 { return _C(this, 10166) as Vector4; }
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/**
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* Returns the result of the linear interpolation between this vector and `to` by amount `weight`. `weight` is on the range of `0.0` to `1.0`, representing the amount of interpolation.
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*/
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lerp(to: Vector4, weight: number): Vector4 { return _C(this, 8548, to, weight) as Vector4; }
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/**
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* Performs a cubic interpolation between this vector and `b` using `preA` and `postB` as handles, and returns the result at position `weight`. `weight` is on the range of 0.0 to 1.0, representing the amount of interpolation.
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*/
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cubicInterpolate(b: Vector4, preA: Vector4, postB: Vector4, weight: number): Vector4 { return _C(this, 2590, b, preA, postB, weight) as Vector4; }
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/**
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* Performs a cubic interpolation between this vector and `b` using `preA` and `postB` as handles, and returns the result at position `weight`. `weight` is on the range of 0.0 to 1.0, representing the amount of interpolation.
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* It can perform smoother interpolation than {@link cubicInterpolate} by the time values.
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*/
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cubicInterpolateInTime(b: Vector4, preA: Vector4, postB: Vector4, weight: number, bT: number, preAT: number, postBT: number): Vector4 { return _C(this, 2593, b, preA, postB, weight, bT, preAT, postBT) as Vector4; }
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/**
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* Returns a vector composed of the {@link fposmod} of this vector's components and `mod`.
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*/
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posmod(mod: number): Vector4 { return _C(this, 9518, mod) as Vector4; }
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/**
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* Returns a vector composed of the {@link fposmod} of this vector's components and `modv`'s components.
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*/
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posmodv(modv: Vector4): Vector4 { return _C(this, 9519, modv) as Vector4; }
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/**
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* Returns a new vector with each component snapped to the nearest multiple of the corresponding component in `step`. This can also be used to round the components to an arbitrary number of decimals.
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*/
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snapped(step: Vector4): Vector4 { return _C(this, 13674, step) as Vector4; }
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/**
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* Returns a new vector with each component snapped to the nearest multiple of `step`. This can also be used to round the components to an arbitrary number of decimals.
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*/
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snappedf(step: number): Vector4 { return _C(this, 13675, step) as Vector4; }
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/**
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* Returns a new vector with all components clamped between the components of `min` and `max`, by running {@link clamp} on each component.
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*/
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clamp(min: Vector4, max: Vector4): Vector4 { return _C(this, 2202, min, max) as Vector4; }
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/**
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* Returns a new vector with all components clamped between `min` and `max`, by running {@link clamp} on each component.
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*/
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clampf(min: number, max: number): Vector4 { return _C(this, 2205, min, max) as Vector4; }
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/**
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* Returns the result of scaling the vector to unit length. Equivalent to `v / v.length()`. Returns `(0, 0, 0, 0)` if `v.length() == 0`. See also {@link isNormalized}.
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* **Note:** This function may return incorrect values if the input vector length is near zero.
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*/
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normalized(): Vector4 { return _C(this, 9103) as Vector4; }
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/**
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* Returns `true` if the vector is normalized, i.e. its length is approximately equal to 1.
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*/
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isNormalized(): boolean { return _C(this, 8138) as boolean; }
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/**
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* Returns the normalized vector pointing from this vector to `to`. This is equivalent to using `(b - a).normalized()`.
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*/
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directionTo(to: Vector4): Vector4 { return _C(this, 2792, to) as Vector4; }
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/**
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* Returns the [Euclidean distance](https://en.wikipedia.org/wiki/Euclidean_distance) between this vector and `to`.
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*/
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distanceTo(to: Vector4): number { return _C(this, 2850, to) as number; }
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/**
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* Returns the squared [Euclidean distance](https://en.wikipedia.org/wiki/Euclidean_distance) between this vector and `to`.
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* This method runs faster than {@link distanceTo}, so prefer it if you need to compare vectors or need the squared distance for some formula.
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*/
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distanceSquaredTo(to: Vector4): number { return _C(this, 2849, to) as number; }
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/**
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* Returns the dot product of this vector and `with`.
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*/
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dot(_with: Vector4): number { return _C(this, 2871, _with) as number; }
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/**
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* Returns the inverse of the vector. This is the same as `Vector4(1.0 / v.x, 1.0 / v.y, 1.0 / v.z, 1.0 / v.w)`.
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*/
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inverse(): Vector4 { return _C(this, 7714) as Vector4; }
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/**
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* Returns `true` if this vector and `to` are approximately equal, by running {@link isEqualApprox} on each component.
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176
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+
*/
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177
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+
isEqualApprox(to: Vector4): boolean { return _C(this, 7938, to) as boolean; }
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178
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+
|
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179
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/**
|
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180
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+
* Returns `true` if this vector's values are approximately zero, by running {@link isZeroApprox} on each component.
|
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181
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+
* This method is faster than using {@link isEqualApprox} with one value as a zero vector.
|
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+
*/
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+
isZeroApprox(): boolean { return _C(this, 8459) as boolean; }
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+
|
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185
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+
/**
|
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186
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+
* Returns `true` if this vector is finite, by calling {@link isFinite} on each component.
|
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187
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+
*/
|
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+
isFinite(): boolean { return _C(this, 7951) as boolean; }
|
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+
|
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190
|
+
/**
|
|
191
|
+
* Returns the component-wise minimum of this and `with`, equivalent to `Vector4(minf(x, with.x), minf(y, with.y), minf(z, with.z), minf(w, with.w))`.
|
|
192
|
+
*/
|
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193
|
+
min(_with: Vector4): Vector4 { return _C(this, 8910, _with) as Vector4; }
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194
|
+
|
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195
|
+
/**
|
|
196
|
+
* Returns the component-wise minimum of this and `with`, equivalent to `Vector4(minf(x, with), minf(y, with), minf(z, with), minf(w, with))`.
|
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197
|
+
*/
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198
|
+
minf(_with: number): Vector4 { return _C(this, 8921, _with) as Vector4; }
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+
|
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200
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+
/**
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201
|
+
* Returns the component-wise maximum of this and `with`, equivalent to `Vector4(maxf(x, with.x), maxf(y, with.y), maxf(z, with.z), maxf(w, with.w))`.
|
|
202
|
+
*/
|
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203
|
+
max(_with: Vector4): Vector4 { return _C(this, 8804, _with) as Vector4; }
|
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204
|
+
|
|
205
|
+
/**
|
|
206
|
+
* Returns the component-wise maximum of this and `with`, equivalent to `Vector4(maxf(x, with), maxf(y, with), maxf(z, with), maxf(w, with))`.
|
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207
|
+
*/
|
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208
|
+
maxf(_with: number): Vector4 { return _C(this, 8839, _with) as Vector4; }
|
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209
|
+
|
|
210
|
+
equals(other: Variant | Vector4): boolean { return _C(this, -1, other) as boolean; }
|
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211
|
+
|
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212
|
+
notEquals(other: Variant | Vector4): boolean { return _C(this, -2, other) as boolean; }
|
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213
|
+
|
|
214
|
+
/**
|
|
215
|
+
* Returns the negative value of the {@link Vector4}. This is the same as writing `Vector4(-v.x, -v.y, -v.z, -v.w)`. This operation flips the direction of the vector while keeping the same magnitude. With floats, the number zero can be either positive or negative.
|
|
216
|
+
*/
|
|
217
|
+
neg(): Vector4 { return _C(this, -11, undefined) as Vector4; }
|
|
218
|
+
|
|
219
|
+
/**
|
|
220
|
+
* Returns the same value as if the `+` was not there. Unary `+` does nothing, but sometimes it can make your code more readable.
|
|
221
|
+
*/
|
|
222
|
+
pos(): Vector4 { return _C(this, -12, undefined) as Vector4; }
|
|
223
|
+
|
|
224
|
+
not(): boolean { return _C(this, -24, undefined) as boolean; }
|
|
225
|
+
|
|
226
|
+
/**
|
|
227
|
+
* Multiplies each component of the {@link Vector4} by the given {@link int}.
|
|
228
|
+
*/
|
|
229
|
+
mul(other: number | Vector4 | Projection): Vector4 { return _C(this, -9, other) as Vector4; }
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
* Divides each component of the {@link Vector4} by the given {@link int}.
|
|
233
|
+
*/
|
|
234
|
+
div(other: number | Vector4): Vector4 { return _C(this, -10, other) as Vector4; }
|
|
235
|
+
|
|
236
|
+
/**
|
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237
|
+
* Compares two {@link Vector4} vectors by first checking if the X value of the left vector is less than the X value of the `right` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
|
|
238
|
+
* **Note:** Vectors with `NAN` elements don't behave the same as other vectors. Therefore, the results from this operator may not be accurate if NaNs are included.
|
|
239
|
+
*/
|
|
240
|
+
lessThan(other: Vector4): boolean { return _C(this, -3, other) as boolean; }
|
|
241
|
+
|
|
242
|
+
/**
|
|
243
|
+
* Compares two {@link Vector4} vectors by first checking if the X value of the left vector is less than or equal to the X value of the `right` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
|
|
244
|
+
* **Note:** Vectors with `NAN` elements don't behave the same as other vectors. Therefore, the results from this operator may not be accurate if NaNs are included.
|
|
245
|
+
*/
|
|
246
|
+
lessThanOrEqual(other: Vector4): boolean { return _C(this, -4, other) as boolean; }
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* Compares two {@link Vector4} vectors by first checking if the X value of the left vector is greater than the X value of the `right` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
|
|
250
|
+
* **Note:** Vectors with `NAN` elements don't behave the same as other vectors. Therefore, the results from this operator may not be accurate if NaNs are included.
|
|
251
|
+
*/
|
|
252
|
+
greaterThan(other: Vector4): boolean { return _C(this, -5, other) as boolean; }
|
|
253
|
+
|
|
254
|
+
/**
|
|
255
|
+
* Compares two {@link Vector4} vectors by first checking if the X value of the left vector is greater than or equal to the X value of the `right` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
|
|
256
|
+
* **Note:** Vectors with `NAN` elements don't behave the same as other vectors. Therefore, the results from this operator may not be accurate if NaNs are included.
|
|
257
|
+
*/
|
|
258
|
+
greaterThanOrEqual(other: Vector4): boolean { return _C(this, -6, other) as boolean; }
|
|
259
|
+
|
|
260
|
+
/**
|
|
261
|
+
* Adds each component of the {@link Vector4} by the components of the given {@link Vector4}.
|
|
262
|
+
*
|
|
263
|
+
* ```text
|
|
264
|
+
*
|
|
265
|
+
* print(Vector4(10, 20, 30, 40) + Vector4(3, 4, 5, 6)) # Prints (13.0, 24.0, 35.0, 46.0)
|
|
266
|
+
*
|
|
267
|
+
* ```
|
|
268
|
+
*/
|
|
269
|
+
add(other: Vector4): Vector4 { return _C(this, -7, other) as Vector4; }
|
|
270
|
+
|
|
271
|
+
/**
|
|
272
|
+
* Subtracts each component of the {@link Vector4} by the components of the given {@link Vector4}.
|
|
273
|
+
*
|
|
274
|
+
* ```text
|
|
275
|
+
*
|
|
276
|
+
* print(Vector4(10, 20, 30, 40) - Vector4(3, 4, 5, 6)) # Prints (7.0, 16.0, 25.0, 34.0)
|
|
277
|
+
*
|
|
278
|
+
* ```
|
|
279
|
+
*/
|
|
280
|
+
sub(other: Vector4): Vector4 { return _C(this, -8, other) as Vector4; }
|
|
281
|
+
|
|
282
|
+
contains(other: GodotDictionary | GodotArray | PackedVector4Array): boolean { return _C(this, -25, other) as boolean; }
|
|
283
|
+
|
|
284
|
+
static readonly name = _R(12, Vector4);
|
|
285
|
+
}
|
|
@@ -0,0 +1,208 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
import { GodotVar, _C, _R, _get, _set } from '../../src/runtime.ts';
|
|
5
|
+
import type { GodotArray, GodotDictionary, Variant } from '../heap-types/index.ts';
|
|
6
|
+
import type { Vector4 } from '../value-types/index.ts';
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* A 4-element structure that can be used to represent 4D grid coordinates or any other quadruplet of integers.
|
|
10
|
+
* It uses integer coordinates and is therefore preferable to {@link Vector4} when exact precision is required. Note that the values are limited to 32 bits, and unlike {@link Vector4} this cannot be configured with an engine build option. Use {@link int} or {@link PackedInt64Array} if 64-bit values are needed.
|
|
11
|
+
* **Note:** In a boolean context, a Vector4i will evaluate to `false` if it's equal to `Vector4i(0, 0, 0, 0)`. Otherwise, a Vector4i will always evaluate to `true`.
|
|
12
|
+
*/
|
|
13
|
+
export class Vector4i extends GodotVar {
|
|
14
|
+
/**
|
|
15
|
+
* The vector's X component. Also accessible by using the index position `[0]`.
|
|
16
|
+
*/
|
|
17
|
+
get x(): number { return _get(this, 14941) as number; }
|
|
18
|
+
set x(v: number) { _set(this, 14941, v); }
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* The vector's Y component. Also accessible by using the index position `[1]`.
|
|
22
|
+
*/
|
|
23
|
+
get y(): number { return _get(this, 14952) as number; }
|
|
24
|
+
set y(v: number) { _set(this, 14952, v); }
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* The vector's Z component. Also accessible by using the index position `[2]`.
|
|
28
|
+
*/
|
|
29
|
+
get z(): number { return _get(this, 14956) as number; }
|
|
30
|
+
set z(v: number) { _set(this, 14956, v); }
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* The vector's W component. Also accessible by using the index position `[3]`.
|
|
34
|
+
*/
|
|
35
|
+
get w(): number { return _get(this, 14833) as number; }
|
|
36
|
+
set w(v: number) { _set(this, 14833, v); }
|
|
37
|
+
|
|
38
|
+
constructor();
|
|
39
|
+
constructor(from: Vector4i);
|
|
40
|
+
constructor(from: Vector4);
|
|
41
|
+
constructor(x: number, y: number, z: number, w: number);
|
|
42
|
+
constructor(...args: any[]) { super(13, ...args); }
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* Returns the axis of the vector's lowest value. See `AXIS_*` constants. If all components are equal, this method returns {@link AXIS_W}.
|
|
46
|
+
*/
|
|
47
|
+
minAxisIndex(): number { return _C(this, 8911) as number; }
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* Returns the axis of the vector's highest value. See `AXIS_*` constants. If all components are equal, this method returns {@link AXIS_X}.
|
|
51
|
+
*/
|
|
52
|
+
maxAxisIndex(): number { return _C(this, 8806) as number; }
|
|
53
|
+
|
|
54
|
+
/**
|
|
55
|
+
* Returns the length (magnitude) of this vector.
|
|
56
|
+
*/
|
|
57
|
+
length(): number { return _C(this, 8546) as number; }
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* Returns the squared length (squared magnitude) of this vector.
|
|
61
|
+
* This method runs faster than {@link length}, so prefer it if you need to compare vectors or need the squared distance for some formula.
|
|
62
|
+
*/
|
|
63
|
+
lengthSquared(): number { return _C(this, 8547) as number; }
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* Returns a new vector with each component set to `1` if it's positive, `-1` if it's negative, and `0` if it's zero. The result is identical to calling {@link sign} on each component.
|
|
67
|
+
*/
|
|
68
|
+
sign(): Vector4i { return _C(this, 13597) as Vector4i; }
|
|
69
|
+
|
|
70
|
+
/**
|
|
71
|
+
* Returns a new vector with all components in absolute values (i.e. positive).
|
|
72
|
+
*/
|
|
73
|
+
abs(): Vector4i { return _C(this, 1053) as Vector4i; }
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* Returns a new vector with all components clamped between the components of `min` and `max`, by running {@link clamp} on each component.
|
|
77
|
+
*/
|
|
78
|
+
clamp(min: Vector4i, max: Vector4i): Vector4i { return _C(this, 2202, min, max) as Vector4i; }
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* Returns a new vector with all components clamped between `min` and `max`, by running {@link clamp} on each component.
|
|
82
|
+
*/
|
|
83
|
+
clampi(min: number, max: number): Vector4i { return _C(this, 2206, min, max) as Vector4i; }
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Returns a new vector with each component snapped to the closest multiple of the corresponding component in `step`.
|
|
87
|
+
*/
|
|
88
|
+
snapped(step: Vector4i): Vector4i { return _C(this, 13674, step) as Vector4i; }
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* Returns a new vector with each component snapped to the closest multiple of `step`.
|
|
92
|
+
*/
|
|
93
|
+
snappedi(step: number): Vector4i { return _C(this, 13676, step) as Vector4i; }
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* Returns the component-wise minimum of this and `with`, equivalent to `Vector4i(mini(x, with.x), mini(y, with.y), mini(z, with.z), mini(w, with.w))`.
|
|
97
|
+
*/
|
|
98
|
+
min(_with: Vector4i): Vector4i { return _C(this, 8910, _with) as Vector4i; }
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Returns the component-wise minimum of this and `with`, equivalent to `Vector4i(mini(x, with), mini(y, with), mini(z, with), mini(w, with))`.
|
|
102
|
+
*/
|
|
103
|
+
mini(_with: number): Vector4i { return _C(this, 8922, _with) as Vector4i; }
|
|
104
|
+
|
|
105
|
+
/**
|
|
106
|
+
* Returns the component-wise maximum of this and `with`, equivalent to `Vector4i(maxi(x, with.x), maxi(y, with.y), maxi(z, with.z), maxi(w, with.w))`.
|
|
107
|
+
*/
|
|
108
|
+
max(_with: Vector4i): Vector4i { return _C(this, 8804, _with) as Vector4i; }
|
|
109
|
+
|
|
110
|
+
/**
|
|
111
|
+
* Returns the component-wise maximum of this and `with`, equivalent to `Vector4i(maxi(x, with), maxi(y, with), maxi(z, with), maxi(w, with))`.
|
|
112
|
+
*/
|
|
113
|
+
maxi(_with: number): Vector4i { return _C(this, 8840, _with) as Vector4i; }
|
|
114
|
+
|
|
115
|
+
/**
|
|
116
|
+
* Returns the [Euclidean distance](https://en.wikipedia.org/wiki/Euclidean_distance) between this vector and `to`.
|
|
117
|
+
*/
|
|
118
|
+
distanceTo(to: Vector4i): number { return _C(this, 2850, to) as number; }
|
|
119
|
+
|
|
120
|
+
/**
|
|
121
|
+
* Returns the squared [Euclidean distance](https://en.wikipedia.org/wiki/Euclidean_distance) between this vector and `to`.
|
|
122
|
+
* This method runs faster than {@link distanceTo}, so prefer it if you need to compare vectors or need the squared distance for some formula.
|
|
123
|
+
*/
|
|
124
|
+
distanceSquaredTo(to: Vector4i): number { return _C(this, 2849, to) as number; }
|
|
125
|
+
|
|
126
|
+
equals(other: Variant | Vector4i): boolean { return _C(this, -1, other) as boolean; }
|
|
127
|
+
|
|
128
|
+
notEquals(other: Variant | Vector4i): boolean { return _C(this, -2, other) as boolean; }
|
|
129
|
+
|
|
130
|
+
/**
|
|
131
|
+
* Returns the negative value of the {@link Vector4i}. This is the same as writing `Vector4i(-v.x, -v.y, -v.z, -v.w)`. This operation flips the direction of the vector while keeping the same magnitude.
|
|
132
|
+
*/
|
|
133
|
+
neg(): Vector4i { return _C(this, -11, undefined) as Vector4i; }
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
* Returns the same value as if the `+` was not there. Unary `+` does nothing, but sometimes it can make your code more readable.
|
|
137
|
+
*/
|
|
138
|
+
pos(): Vector4i { return _C(this, -12, undefined) as Vector4i; }
|
|
139
|
+
|
|
140
|
+
not(): boolean { return _C(this, -24, undefined) as boolean; }
|
|
141
|
+
|
|
142
|
+
/**
|
|
143
|
+
* Multiplies each component of the {@link Vector4i} by the given {@link int}.
|
|
144
|
+
*/
|
|
145
|
+
mul(other: number | Vector4i): Vector4i { return _C(this, -9, other) as Vector4i; }
|
|
146
|
+
|
|
147
|
+
/**
|
|
148
|
+
* Divides each component of the {@link Vector4i} by the given {@link int}.
|
|
149
|
+
*/
|
|
150
|
+
div(other: number | Vector4i): Vector4i { return _C(this, -10, other) as Vector4i; }
|
|
151
|
+
|
|
152
|
+
/**
|
|
153
|
+
* Gets the remainder of each component of the {@link Vector4i} with the given {@link int}. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using {@link posmod} instead if you want to handle negative numbers.
|
|
154
|
+
*
|
|
155
|
+
* ```text
|
|
156
|
+
*
|
|
157
|
+
* print(Vector4i(10, -20, 30, -40) % 7) # Prints (3, -6, 2, -5)
|
|
158
|
+
*
|
|
159
|
+
* ```
|
|
160
|
+
*/
|
|
161
|
+
mod(other: number | Vector4i): Vector4i { return _C(this, -13, other) as Vector4i; }
|
|
162
|
+
|
|
163
|
+
/**
|
|
164
|
+
* Compares two {@link Vector4i} vectors by first checking if the X value of the left vector is less than the X value of the `right` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
|
|
165
|
+
*/
|
|
166
|
+
lessThan(other: Vector4i): boolean { return _C(this, -3, other) as boolean; }
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* Compares two {@link Vector4i} vectors by first checking if the X value of the left vector is less than or equal to the X value of the `right` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
|
|
170
|
+
*/
|
|
171
|
+
lessThanOrEqual(other: Vector4i): boolean { return _C(this, -4, other) as boolean; }
|
|
172
|
+
|
|
173
|
+
/**
|
|
174
|
+
* Compares two {@link Vector4i} vectors by first checking if the X value of the left vector is greater than the X value of the `right` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
|
|
175
|
+
*/
|
|
176
|
+
greaterThan(other: Vector4i): boolean { return _C(this, -5, other) as boolean; }
|
|
177
|
+
|
|
178
|
+
/**
|
|
179
|
+
* Compares two {@link Vector4i} vectors by first checking if the X value of the left vector is greater than or equal to the X value of the `right` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
|
|
180
|
+
*/
|
|
181
|
+
greaterThanOrEqual(other: Vector4i): boolean { return _C(this, -6, other) as boolean; }
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* Adds each component of the {@link Vector4i} by the components of the given {@link Vector4i}.
|
|
185
|
+
*
|
|
186
|
+
* ```text
|
|
187
|
+
*
|
|
188
|
+
* print(Vector4i(10, 20, 30, 40) + Vector4i(3, 4, 5, 6)) # Prints (13, 24, 35, 46)
|
|
189
|
+
*
|
|
190
|
+
* ```
|
|
191
|
+
*/
|
|
192
|
+
add(other: Vector4i): Vector4i { return _C(this, -7, other) as Vector4i; }
|
|
193
|
+
|
|
194
|
+
/**
|
|
195
|
+
* Subtracts each component of the {@link Vector4i} by the components of the given {@link Vector4i}.
|
|
196
|
+
*
|
|
197
|
+
* ```text
|
|
198
|
+
*
|
|
199
|
+
* print(Vector4i(10, 20, 30, 40) - Vector4i(3, 4, 5, 6)) # Prints (7, 16, 25, 34)
|
|
200
|
+
*
|
|
201
|
+
* ```
|
|
202
|
+
*/
|
|
203
|
+
sub(other: Vector4i): Vector4i { return _C(this, -8, other) as Vector4i; }
|
|
204
|
+
|
|
205
|
+
contains(other: GodotDictionary | GodotArray): boolean { return _C(this, -25, other) as boolean; }
|
|
206
|
+
|
|
207
|
+
static readonly name = _R(13, Vector4i);
|
|
208
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
// Auto-generated from extension_api.json - DO NOT EDIT
|
|
2
|
+
// Generated by dev/codegen.ts
|
|
3
|
+
|
|
4
|
+
export * from './Vector2.ts';
|
|
5
|
+
export * from './Vector2i.ts';
|
|
6
|
+
export * from './Rect2.ts';
|
|
7
|
+
export * from './Rect2i.ts';
|
|
8
|
+
export * from './Vector3.ts';
|
|
9
|
+
export * from './Vector3i.ts';
|
|
10
|
+
export * from './Transform2D.ts';
|
|
11
|
+
export * from './Vector4.ts';
|
|
12
|
+
export * from './Vector4i.ts';
|
|
13
|
+
export * from './Plane.ts';
|
|
14
|
+
export * from './Quaternion.ts';
|
|
15
|
+
export * from './AABB.ts';
|
|
16
|
+
export * from './Basis.ts';
|
|
17
|
+
export * from './Transform3D.ts';
|
|
18
|
+
export * from './Projection.ts';
|
|
19
|
+
export * from './Color.ts';
|
package/package.json
ADDED
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@ringozz/godot",
|
|
3
|
+
"author": "Vladimir Davidovich",
|
|
4
|
+
"version": "0.1.0",
|
|
5
|
+
"description": "Node-API bindings for Godot Engine — call Godot classes from JavaScript",
|
|
6
|
+
"type": "module",
|
|
7
|
+
"main": "./src/index.ts",
|
|
8
|
+
"types": "./gen/index.ts",
|
|
9
|
+
"exports": {
|
|
10
|
+
".": "./src/index.ts",
|
|
11
|
+
"./runtime": "./src/runtime.ts",
|
|
12
|
+
"./debug": "./src/debug.ts",
|
|
13
|
+
"./*": "./gen/classes/*.ts"
|
|
14
|
+
},
|
|
15
|
+
"files": [
|
|
16
|
+
"src/",
|
|
17
|
+
"gen/"
|
|
18
|
+
],
|
|
19
|
+
"godot": {
|
|
20
|
+
"version_major": 4,
|
|
21
|
+
"version_minor": 7,
|
|
22
|
+
"version_patch": 1,
|
|
23
|
+
"version_status": "stable",
|
|
24
|
+
"version_build": "official",
|
|
25
|
+
"version_full_name": "Godot Engine v4.7.1.stable.official",
|
|
26
|
+
"precision": "single"
|
|
27
|
+
},
|
|
28
|
+
"optionalDependencies": {
|
|
29
|
+
"@ringozz/godot-macos-arm64": "^0.1.0",
|
|
30
|
+
"@ringozz/godot-windows-x86_64": "^0.1.0",
|
|
31
|
+
"@ringozz/godot-web-wasm32": "^0.1.0"
|
|
32
|
+
}
|
|
33
|
+
}
|