@ringozz/godot 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (994) hide show
  1. package/gen/classes/AESContext.ts +99 -0
  2. package/gen/classes/AStar2D.ts +222 -0
  3. package/gen/classes/AStar3D.ts +247 -0
  4. package/gen/classes/AStarGrid2D.ts +284 -0
  5. package/gen/classes/AcceptDialog.ts +104 -0
  6. package/gen/classes/AccessibilityServer.ts +824 -0
  7. package/gen/classes/AimModifier3D.ts +75 -0
  8. package/gen/classes/AnimatableBody2D.ts +21 -0
  9. package/gen/classes/AnimatableBody3D.ts +21 -0
  10. package/gen/classes/AnimatedSprite2D.ts +160 -0
  11. package/gen/classes/AnimatedSprite3D.ts +134 -0
  12. package/gen/classes/AnimatedTexture.ts +74 -0
  13. package/gen/classes/Animation.ts +596 -0
  14. package/gen/classes/AnimationLibrary.ts +77 -0
  15. package/gen/classes/AnimationMixer.ts +450 -0
  16. package/gen/classes/AnimationNode.ts +159 -0
  17. package/gen/classes/AnimationNodeAdd2.ts +16 -0
  18. package/gen/classes/AnimationNodeAdd3.ts +20 -0
  19. package/gen/classes/AnimationNodeAnimation.ts +84 -0
  20. package/gen/classes/AnimationNodeBlend2.ts +15 -0
  21. package/gen/classes/AnimationNodeBlend3.ts +19 -0
  22. package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
  23. package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
  24. package/gen/classes/AnimationNodeBlendTree.ts +110 -0
  25. package/gen/classes/AnimationNodeExtension.ts +25 -0
  26. package/gen/classes/AnimationNodeOneShot.ts +144 -0
  27. package/gen/classes/AnimationNodeOutput.ts +14 -0
  28. package/gen/classes/AnimationNodeStateMachine.ts +163 -0
  29. package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
  30. package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
  31. package/gen/classes/AnimationNodeSub2.ts +17 -0
  32. package/gen/classes/AnimationNodeSync.ts +21 -0
  33. package/gen/classes/AnimationNodeTimeScale.ts +14 -0
  34. package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
  35. package/gen/classes/AnimationNodeTransition.ts +92 -0
  36. package/gen/classes/AnimationPlayer.ts +319 -0
  37. package/gen/classes/AnimationRootNode.ts +15 -0
  38. package/gen/classes/AnimationTree.ts +60 -0
  39. package/gen/classes/Area2D.ts +252 -0
  40. package/gen/classes/Area3D.ts +305 -0
  41. package/gen/classes/AreaLight3D.ts +56 -0
  42. package/gen/classes/ArrayMesh.ts +177 -0
  43. package/gen/classes/ArrayOccluder3D.ts +35 -0
  44. package/gen/classes/AspectRatioContainer.ts +78 -0
  45. package/gen/classes/AtlasTexture.ts +42 -0
  46. package/gen/classes/AudioBusLayout.ts +14 -0
  47. package/gen/classes/AudioEffect.ts +16 -0
  48. package/gen/classes/AudioEffectAmplify.ts +27 -0
  49. package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
  50. package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
  51. package/gen/classes/AudioEffectCapture.ts +62 -0
  52. package/gen/classes/AudioEffectChorus.ts +95 -0
  53. package/gen/classes/AudioEffectCompressor.ts +62 -0
  54. package/gen/classes/AudioEffectDelay.ts +93 -0
  55. package/gen/classes/AudioEffectDistortion.ts +75 -0
  56. package/gen/classes/AudioEffectEQ.ts +30 -0
  57. package/gen/classes/AudioEffectEQ10.ts +25 -0
  58. package/gen/classes/AudioEffectEQ21.ts +36 -0
  59. package/gen/classes/AudioEffectEQ6.ts +21 -0
  60. package/gen/classes/AudioEffectFilter.ts +68 -0
  61. package/gen/classes/AudioEffectHardLimiter.ts +34 -0
  62. package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
  63. package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
  64. package/gen/classes/AudioEffectInstance.ts +14 -0
  65. package/gen/classes/AudioEffectLimiter.ts +40 -0
  66. package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
  67. package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
  68. package/gen/classes/AudioEffectNotchFilter.ts +15 -0
  69. package/gen/classes/AudioEffectPanner.ts +21 -0
  70. package/gen/classes/AudioEffectPhaser.ts +45 -0
  71. package/gen/classes/AudioEffectPitchShift.ts +62 -0
  72. package/gen/classes/AudioEffectRecord.ts +39 -0
  73. package/gen/classes/AudioEffectReverb.ts +63 -0
  74. package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
  75. package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
  76. package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
  77. package/gen/classes/AudioListener2D.ts +31 -0
  78. package/gen/classes/AudioListener3D.ts +61 -0
  79. package/gen/classes/AudioSample.ts +14 -0
  80. package/gen/classes/AudioSamplePlayback.ts +14 -0
  81. package/gen/classes/AudioServer.ts +360 -0
  82. package/gen/classes/AudioStream.ts +53 -0
  83. package/gen/classes/AudioStreamGenerator.ts +88 -0
  84. package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
  85. package/gen/classes/AudioStreamInteractive.ts +216 -0
  86. package/gen/classes/AudioStreamMP3.ts +74 -0
  87. package/gen/classes/AudioStreamMicrophone.ts +15 -0
  88. package/gen/classes/AudioStreamOggVorbis.ts +71 -0
  89. package/gen/classes/AudioStreamPlayback.ts +63 -0
  90. package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
  91. package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
  92. package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
  93. package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
  94. package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
  95. package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
  96. package/gen/classes/AudioStreamPlayer.ts +146 -0
  97. package/gen/classes/AudioStreamPlayer2D.ts +143 -0
  98. package/gen/classes/AudioStreamPlayer3D.ts +233 -0
  99. package/gen/classes/AudioStreamPlaylist.ts +240 -0
  100. package/gen/classes/AudioStreamPolyphonic.ts +21 -0
  101. package/gen/classes/AudioStreamRandomizer.ts +99 -0
  102. package/gen/classes/AudioStreamSynchronized.ts +45 -0
  103. package/gen/classes/AudioStreamWAV.ts +151 -0
  104. package/gen/classes/AwaitTweener.ts +20 -0
  105. package/gen/classes/BackBufferCopy.ts +46 -0
  106. package/gen/classes/BaseButton.ts +164 -0
  107. package/gen/classes/BaseMaterial3D.ts +1477 -0
  108. package/gen/classes/BitMap.ts +94 -0
  109. package/gen/classes/BlitMaterial.ts +46 -0
  110. package/gen/classes/Bone2D.ts +71 -0
  111. package/gen/classes/BoneAttachment3D.ts +57 -0
  112. package/gen/classes/BoneConstraint3D.ts +122 -0
  113. package/gen/classes/BoneMap.ts +53 -0
  114. package/gen/classes/BoneTwistDisperser3D.ts +209 -0
  115. package/gen/classes/BoxContainer.ts +51 -0
  116. package/gen/classes/BoxMesh.ts +41 -0
  117. package/gen/classes/BoxOccluder3D.ts +22 -0
  118. package/gen/classes/BoxShape3D.ts +22 -0
  119. package/gen/classes/Button.ts +117 -0
  120. package/gen/classes/ButtonGroup.ts +39 -0
  121. package/gen/classes/CCDIK3D.ts +16 -0
  122. package/gen/classes/CPUParticles2D.ts +590 -0
  123. package/gen/classes/CPUParticles3D.ts +650 -0
  124. package/gen/classes/CSGBox3D.ts +29 -0
  125. package/gen/classes/CSGCombiner3D.ts +15 -0
  126. package/gen/classes/CSGCylinder3D.ts +52 -0
  127. package/gen/classes/CSGMesh3D.ts +32 -0
  128. package/gen/classes/CSGPolygon3D.ts +170 -0
  129. package/gen/classes/CSGPrimitive3D.ts +20 -0
  130. package/gen/classes/CSGShape3D.ts +140 -0
  131. package/gen/classes/CSGSphere3D.ts +46 -0
  132. package/gen/classes/CSGTorus3D.ts +52 -0
  133. package/gen/classes/CallbackTweener.ts +29 -0
  134. package/gen/classes/Camera2D.ts +266 -0
  135. package/gen/classes/Camera3D.ts +275 -0
  136. package/gen/classes/CameraAttributes.ts +50 -0
  137. package/gen/classes/CameraAttributesPhysical.ts +73 -0
  138. package/gen/classes/CameraAttributesPractical.ts +75 -0
  139. package/gen/classes/CameraFeed.ts +155 -0
  140. package/gen/classes/CameraServer.ts +105 -0
  141. package/gen/classes/CameraTexture.ts +34 -0
  142. package/gen/classes/CanvasGroup.ts +54 -0
  143. package/gen/classes/CanvasItem.ts +698 -0
  144. package/gen/classes/CanvasItemMaterial.ts +97 -0
  145. package/gen/classes/CanvasLayer.ts +103 -0
  146. package/gen/classes/CanvasModulate.ts +21 -0
  147. package/gen/classes/CanvasTexture.ts +60 -0
  148. package/gen/classes/CapsuleMesh.ts +40 -0
  149. package/gen/classes/CapsuleShape2D.ts +35 -0
  150. package/gen/classes/CapsuleShape3D.ts +35 -0
  151. package/gen/classes/CenterContainer.ts +20 -0
  152. package/gen/classes/ChainIK3D.ts +102 -0
  153. package/gen/classes/CharFXTransform.ts +108 -0
  154. package/gen/classes/CharacterBody2D.ts +252 -0
  155. package/gen/classes/CharacterBody3D.ts +246 -0
  156. package/gen/classes/CheckBox.ts +16 -0
  157. package/gen/classes/CheckButton.ts +15 -0
  158. package/gen/classes/CircleShape2D.ts +21 -0
  159. package/gen/classes/ClassDB.ts +197 -0
  160. package/gen/classes/CodeEdit.ts +619 -0
  161. package/gen/classes/CodeHighlighter.ts +132 -0
  162. package/gen/classes/CollisionObject2D.ts +235 -0
  163. package/gen/classes/CollisionObject3D.ts +199 -0
  164. package/gen/classes/CollisionPolygon2D.ts +70 -0
  165. package/gen/classes/CollisionPolygon3D.ts +54 -0
  166. package/gen/classes/CollisionShape2D.ts +55 -0
  167. package/gen/classes/CollisionShape3D.ts +53 -0
  168. package/gen/classes/ColorPalette.ts +21 -0
  169. package/gen/classes/ColorPicker.ts +197 -0
  170. package/gen/classes/ColorPickerButton.ts +68 -0
  171. package/gen/classes/ColorRect.ts +21 -0
  172. package/gen/classes/Compositor.ts +22 -0
  173. package/gen/classes/CompositorEffect.ts +134 -0
  174. package/gen/classes/CompressedCubemap.ts +22 -0
  175. package/gen/classes/CompressedCubemapArray.ts +22 -0
  176. package/gen/classes/CompressedTexture2D.ts +27 -0
  177. package/gen/classes/CompressedTexture2DArray.ts +22 -0
  178. package/gen/classes/CompressedTexture3D.ts +22 -0
  179. package/gen/classes/CompressedTextureLayered.ts +19 -0
  180. package/gen/classes/ConcavePolygonShape2D.ts +25 -0
  181. package/gen/classes/ConcavePolygonShape3D.ts +28 -0
  182. package/gen/classes/ConeTwistJoint3D.ts +84 -0
  183. package/gen/classes/ConfigFile.ts +170 -0
  184. package/gen/classes/ConfirmationDialog.ts +39 -0
  185. package/gen/classes/Container.ts +54 -0
  186. package/gen/classes/Control.ts +1499 -0
  187. package/gen/classes/ConvertTransformModifier3D.ts +153 -0
  188. package/gen/classes/ConvexPolygonShape2D.ts +30 -0
  189. package/gen/classes/ConvexPolygonShape3D.ts +24 -0
  190. package/gen/classes/CopyTransformModifier3D.ts +220 -0
  191. package/gen/classes/Crypto.ts +114 -0
  192. package/gen/classes/CryptoKey.ts +43 -0
  193. package/gen/classes/Cubemap.ts +47 -0
  194. package/gen/classes/CubemapArray.ts +30 -0
  195. package/gen/classes/Curve.ts +183 -0
  196. package/gen/classes/Curve2D.ts +145 -0
  197. package/gen/classes/Curve3D.ts +173 -0
  198. package/gen/classes/CurveTexture.ts +48 -0
  199. package/gen/classes/CurveXYZTexture.ts +40 -0
  200. package/gen/classes/CylinderMesh.ts +58 -0
  201. package/gen/classes/CylinderShape3D.ts +28 -0
  202. package/gen/classes/DPITexture.ts +73 -0
  203. package/gen/classes/DTLSServer.ts +93 -0
  204. package/gen/classes/DampedSpringJoint2D.ts +38 -0
  205. package/gen/classes/Decal.ts +146 -0
  206. package/gen/classes/DirAccess.ts +300 -0
  207. package/gen/classes/DirectionalLight2D.ts +28 -0
  208. package/gen/classes/DirectionalLight3D.ts +104 -0
  209. package/gen/classes/DisplayServer.ts +3119 -0
  210. package/gen/classes/DrawableTexture2D.ts +75 -0
  211. package/gen/classes/ENetConnection.ts +192 -0
  212. package/gen/classes/ENetMultiplayerPeer.ts +54 -0
  213. package/gen/classes/ENetPacketPeer.ts +234 -0
  214. package/gen/classes/EncodedObjectAsID.ts +21 -0
  215. package/gen/classes/Engine.ts +322 -0
  216. package/gen/classes/EngineDebugger.ts +136 -0
  217. package/gen/classes/EngineProfiler.ts +16 -0
  218. package/gen/classes/Environment.ts +786 -0
  219. package/gen/classes/Expression.ts +60 -0
  220. package/gen/classes/ExternalTexture.ts +35 -0
  221. package/gen/classes/FABRIK3D.ts +16 -0
  222. package/gen/classes/FBXDocument.ts +15 -0
  223. package/gen/classes/FBXState.ts +20 -0
  224. package/gen/classes/FastNoiseLite.ts +284 -0
  225. package/gen/classes/FileAccess.ts +596 -0
  226. package/gen/classes/FileDialog.ts +428 -0
  227. package/gen/classes/FlowContainer.ts +84 -0
  228. package/gen/classes/FogMaterial.ts +54 -0
  229. package/gen/classes/FogVolume.ts +39 -0
  230. package/gen/classes/FoldableContainer.ts +110 -0
  231. package/gen/classes/FoldableGroup.ts +38 -0
  232. package/gen/classes/Font.ts +242 -0
  233. package/gen/classes/FontFile.ts +514 -0
  234. package/gen/classes/FontVariation.ts +123 -0
  235. package/gen/classes/FramebufferCacheRD.ts +21 -0
  236. package/gen/classes/GDExtension.ts +47 -0
  237. package/gen/classes/GDExtensionManager.ts +101 -0
  238. package/gen/classes/GDScript.ts +30 -0
  239. package/gen/classes/GLTFAccessor.ts +203 -0
  240. package/gen/classes/GLTFAnimation.ts +33 -0
  241. package/gen/classes/GLTFBufferView.ts +68 -0
  242. package/gen/classes/GLTFCamera.ts +66 -0
  243. package/gen/classes/GLTFDocument.ts +202 -0
  244. package/gen/classes/GLTFDocumentExtension.ts +26 -0
  245. package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
  246. package/gen/classes/GLTFLight.ts +80 -0
  247. package/gen/classes/GLTFMesh.ts +53 -0
  248. package/gen/classes/GLTFNode.ts +125 -0
  249. package/gen/classes/GLTFObjectModelProperty.ts +136 -0
  250. package/gen/classes/GLTFPhysicsBody.ts +89 -0
  251. package/gen/classes/GLTFPhysicsShape.ts +92 -0
  252. package/gen/classes/GLTFSkeleton.ts +32 -0
  253. package/gen/classes/GLTFSkin.ts +44 -0
  254. package/gen/classes/GLTFSpecGloss.ts +46 -0
  255. package/gen/classes/GLTFState.ts +250 -0
  256. package/gen/classes/GLTFTexture.ts +23 -0
  257. package/gen/classes/GLTFTextureSampler.ts +38 -0
  258. package/gen/classes/GPUParticles2D.ts +270 -0
  259. package/gen/classes/GPUParticles3D.ts +339 -0
  260. package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
  261. package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
  262. package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
  263. package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
  264. package/gen/classes/GPUParticlesCollision3D.ts +26 -0
  265. package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
  266. package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
  267. package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
  268. package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
  269. package/gen/classes/Generic6DOFJoint3D.ts +146 -0
  270. package/gen/classes/Geometry2D.ts +249 -0
  271. package/gen/classes/Geometry3D.ts +94 -0
  272. package/gen/classes/GeometryInstance3D.ts +223 -0
  273. package/gen/classes/GodotInstance.ts +48 -0
  274. package/gen/classes/Gradient.ts +125 -0
  275. package/gen/classes/GradientTexture1D.ts +33 -0
  276. package/gen/classes/GradientTexture2D.ts +104 -0
  277. package/gen/classes/GraphEdit.ts +535 -0
  278. package/gen/classes/GraphElement.ts +101 -0
  279. package/gen/classes/GraphFrame.ts +66 -0
  280. package/gen/classes/GraphNode.ts +241 -0
  281. package/gen/classes/GridContainer.ts +21 -0
  282. package/gen/classes/GridMap.ts +294 -0
  283. package/gen/classes/GrooveJoint2D.ts +26 -0
  284. package/gen/classes/HBoxContainer.ts +14 -0
  285. package/gen/classes/HFlowContainer.ts +14 -0
  286. package/gen/classes/HMACContext.ts +54 -0
  287. package/gen/classes/HScrollBar.ts +14 -0
  288. package/gen/classes/HSeparator.ts +14 -0
  289. package/gen/classes/HSlider.ts +14 -0
  290. package/gen/classes/HSplitContainer.ts +14 -0
  291. package/gen/classes/HTTPClient.ts +525 -0
  292. package/gen/classes/HTTPRequest.ts +264 -0
  293. package/gen/classes/HashingContext.ts +75 -0
  294. package/gen/classes/HeightMapShape3D.ts +73 -0
  295. package/gen/classes/HingeJoint3D.ts +90 -0
  296. package/gen/classes/IKModifier3D.ts +40 -0
  297. package/gen/classes/IP.ts +132 -0
  298. package/gen/classes/Image.ts +835 -0
  299. package/gen/classes/ImageFormatLoader.ts +31 -0
  300. package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
  301. package/gen/classes/ImageTexture.ts +73 -0
  302. package/gen/classes/ImageTexture3D.ts +29 -0
  303. package/gen/classes/ImageTextureLayered.ts +66 -0
  304. package/gen/classes/ImmediateMesh.ts +85 -0
  305. package/gen/classes/ImporterMesh.ts +159 -0
  306. package/gen/classes/ImporterMeshInstance3D.ts +45 -0
  307. package/gen/classes/Input.ts +743 -0
  308. package/gen/classes/InputEvent.ts +112 -0
  309. package/gen/classes/InputEventAction.ts +40 -0
  310. package/gen/classes/InputEventFromWindow.ts +19 -0
  311. package/gen/classes/InputEventGesture.ts +20 -0
  312. package/gen/classes/InputEventJoypadButton.ts +30 -0
  313. package/gen/classes/InputEventJoypadMotion.ts +27 -0
  314. package/gen/classes/InputEventKey.ts +133 -0
  315. package/gen/classes/InputEventMIDI.ts +108 -0
  316. package/gen/classes/InputEventMagnifyGesture.ts +21 -0
  317. package/gen/classes/InputEventMouse.ts +35 -0
  318. package/gen/classes/InputEventMouseButton.ts +46 -0
  319. package/gen/classes/InputEventMouseMotion.ts +67 -0
  320. package/gen/classes/InputEventPanGesture.ts +22 -0
  321. package/gen/classes/InputEventScreenDrag.ts +71 -0
  322. package/gen/classes/InputEventScreenTouch.ts +45 -0
  323. package/gen/classes/InputEventShortcut.ts +21 -0
  324. package/gen/classes/InputEventWithModifiers.ts +56 -0
  325. package/gen/classes/InputMap.ts +97 -0
  326. package/gen/classes/InstancePlaceholder.ts +33 -0
  327. package/gen/classes/IntervalTweener.ts +15 -0
  328. package/gen/classes/ItemList.ts +482 -0
  329. package/gen/classes/IterateIK3D.ts +136 -0
  330. package/gen/classes/JNISingleton.ts +20 -0
  331. package/gen/classes/JSON.ts +163 -0
  332. package/gen/classes/JSONRPC.ts +87 -0
  333. package/gen/classes/JacobianIK3D.ts +16 -0
  334. package/gen/classes/JavaClass.ts +37 -0
  335. package/gen/classes/JavaClassWrapper.ts +94 -0
  336. package/gen/classes/JavaObject.ts +28 -0
  337. package/gen/classes/JavaScriptBridge.ts +85 -0
  338. package/gen/classes/JavaScriptObject.ts +45 -0
  339. package/gen/classes/Joint2D.ts +44 -0
  340. package/gen/classes/Joint3D.ts +46 -0
  341. package/gen/classes/JointLimitation3D.ts +14 -0
  342. package/gen/classes/JointLimitationCone3D.ts +21 -0
  343. package/gen/classes/KinematicCollision2D.ts +83 -0
  344. package/gen/classes/KinematicCollision3D.ts +88 -0
  345. package/gen/classes/Label.ts +184 -0
  346. package/gen/classes/Label3D.ts +280 -0
  347. package/gen/classes/LabelSettings.ts +168 -0
  348. package/gen/classes/Light2D.ts +150 -0
  349. package/gen/classes/Light3D.ts +310 -0
  350. package/gen/classes/LightOccluder2D.ts +33 -0
  351. package/gen/classes/LightmapGI.ts +291 -0
  352. package/gen/classes/LightmapGIData.ts +85 -0
  353. package/gen/classes/LightmapProbe.ts +16 -0
  354. package/gen/classes/Lightmapper.ts +14 -0
  355. package/gen/classes/LightmapperRD.ts +15 -0
  356. package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
  357. package/gen/classes/Line2D.ts +191 -0
  358. package/gen/classes/LineEdit.ts +663 -0
  359. package/gen/classes/LinkButton.ts +99 -0
  360. package/gen/classes/Logger.ts +38 -0
  361. package/gen/classes/LookAtModifier3D.ts +245 -0
  362. package/gen/classes/MainLoop.ts +115 -0
  363. package/gen/classes/MarginContainer.ts +27 -0
  364. package/gen/classes/Marker2D.ts +20 -0
  365. package/gen/classes/Marker3D.ts +20 -0
  366. package/gen/classes/Marshalls.ts +50 -0
  367. package/gen/classes/Material.ts +53 -0
  368. package/gen/classes/MenuBar.ts +114 -0
  369. package/gen/classes/MenuButton.ts +51 -0
  370. package/gen/classes/Mesh.ts +348 -0
  371. package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
  372. package/gen/classes/MeshDataTool.ts +251 -0
  373. package/gen/classes/MeshInstance2D.ts +37 -0
  374. package/gen/classes/MeshInstance3D.ts +122 -0
  375. package/gen/classes/MeshLibrary.ts +149 -0
  376. package/gen/classes/MeshTexture.ts +34 -0
  377. package/gen/classes/MethodTweener.ts +32 -0
  378. package/gen/classes/MissingNode.ts +39 -0
  379. package/gen/classes/MissingResource.ts +27 -0
  380. package/gen/classes/MobileVRInterface.ts +89 -0
  381. package/gen/classes/ModifierBoneTarget3D.ts +27 -0
  382. package/gen/classes/MovieWriter.ts +34 -0
  383. package/gen/classes/MultiMesh.ts +197 -0
  384. package/gen/classes/MultiMeshInstance2D.ts +36 -0
  385. package/gen/classes/MultiMeshInstance3D.ts +22 -0
  386. package/gen/classes/MultiplayerAPI.ts +139 -0
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  758. package/gen/classes/TileSet.ts +619 -0
  759. package/gen/classes/TileSetAtlasSource.ts +269 -0
  760. package/gen/classes/TileSetScenesCollectionSource.ts +87 -0
  761. package/gen/classes/TileSetSource.ts +50 -0
  762. package/gen/classes/Time.ts +237 -0
  763. package/gen/classes/Timer.ts +109 -0
  764. package/gen/classes/TorusMesh.ts +38 -0
  765. package/gen/classes/TouchScreenButton.ts +106 -0
  766. package/gen/classes/Translation.ts +91 -0
  767. package/gen/classes/TranslationDomain.ts +154 -0
  768. package/gen/classes/TranslationServer.ts +194 -0
  769. package/gen/classes/Tree.ts +521 -0
  770. package/gen/classes/TreeItem.ts +682 -0
  771. package/gen/classes/TriangleMesh.ts +52 -0
  772. package/gen/classes/TubeTrailMesh.ts +64 -0
  773. package/gen/classes/Tween.ts +604 -0
  774. package/gen/classes/Tweener.ts +20 -0
  775. package/gen/classes/TwoBoneIK3D.ts +173 -0
  776. package/gen/classes/UDPServer.ts +115 -0
  777. package/gen/classes/UDSServer.ts +28 -0
  778. package/gen/classes/UPNP.ts +279 -0
  779. package/gen/classes/UPNPDevice.ts +116 -0
  780. package/gen/classes/UndoRedo.ts +226 -0
  781. package/gen/classes/UniformSetCacheRD.ts +21 -0
  782. package/gen/classes/VBoxContainer.ts +14 -0
  783. package/gen/classes/VFlowContainer.ts +14 -0
  784. package/gen/classes/VScrollBar.ts +14 -0
  785. package/gen/classes/VSeparator.ts +14 -0
  786. package/gen/classes/VSlider.ts +14 -0
  787. package/gen/classes/VSplitContainer.ts +14 -0
  788. package/gen/classes/VehicleBody3D.ts +38 -0
  789. package/gen/classes/VehicleWheel3D.ts +134 -0
  790. package/gen/classes/VideoStream.ts +22 -0
  791. package/gen/classes/VideoStreamPlayback.ts +21 -0
  792. package/gen/classes/VideoStreamPlayer.ts +129 -0
  793. package/gen/classes/VideoStreamTheora.ts +15 -0
  794. package/gen/classes/Viewport.ts +1109 -0
  795. package/gen/classes/ViewportTexture.ts +35 -0
  796. package/gen/classes/VirtualJoystick.ts +150 -0
  797. package/gen/classes/VisibleOnScreenEnabler2D.ts +47 -0
  798. package/gen/classes/VisibleOnScreenEnabler3D.ts +47 -0
  799. package/gen/classes/VisibleOnScreenNotifier2D.ts +48 -0
  800. package/gen/classes/VisibleOnScreenNotifier3D.ts +42 -0
  801. package/gen/classes/VisualInstance3D.ts +69 -0
  802. package/gen/classes/VisualShader.ts +247 -0
  803. package/gen/classes/VisualShaderNode.ts +103 -0
  804. package/gen/classes/VisualShaderNodeBillboard.ts +52 -0
  805. package/gen/classes/VisualShaderNodeBooleanConstant.ts +21 -0
  806. package/gen/classes/VisualShaderNodeBooleanParameter.ts +26 -0
  807. package/gen/classes/VisualShaderNodeClamp.ts +54 -0
  808. package/gen/classes/VisualShaderNodeColorConstant.ts +22 -0
  809. package/gen/classes/VisualShaderNodeColorFunc.ts +106 -0
  810. package/gen/classes/VisualShaderNodeColorOp.ts +144 -0
  811. package/gen/classes/VisualShaderNodeColorParameter.ts +27 -0
  812. package/gen/classes/VisualShaderNodeComment.ts +20 -0
  813. package/gen/classes/VisualShaderNodeCompare.ts +124 -0
  814. package/gen/classes/VisualShaderNodeConstant.ts +13 -0
  815. package/gen/classes/VisualShaderNodeCubemap.ts +72 -0
  816. package/gen/classes/VisualShaderNodeCubemapParameter.ts +14 -0
  817. package/gen/classes/VisualShaderNodeCurveTexture.ts +21 -0
  818. package/gen/classes/VisualShaderNodeCurveXYZTexture.ts +21 -0
  819. package/gen/classes/VisualShaderNodeCustom.ts +38 -0
  820. package/gen/classes/VisualShaderNodeDerivativeFunc.ts +100 -0
  821. package/gen/classes/VisualShaderNodeDeterminant.ts +14 -0
  822. package/gen/classes/VisualShaderNodeDistanceFade.ts +14 -0
  823. package/gen/classes/VisualShaderNodeDotProduct.ts +14 -0
  824. package/gen/classes/VisualShaderNodeExpression.ts +21 -0
  825. package/gen/classes/VisualShaderNodeFaceForward.ts +14 -0
  826. package/gen/classes/VisualShaderNodeFloatConstant.ts +20 -0
  827. package/gen/classes/VisualShaderNodeFloatFunc.ts +158 -0
  828. package/gen/classes/VisualShaderNodeFloatOp.ts +70 -0
  829. package/gen/classes/VisualShaderNodeFloatParameter.ts +72 -0
  830. package/gen/classes/VisualShaderNodeFrame.ts +58 -0
  831. package/gen/classes/VisualShaderNodeFresnel.ts +14 -0
  832. package/gen/classes/VisualShaderNodeGlobalExpression.ts +14 -0
  833. package/gen/classes/VisualShaderNodeGroupBase.ts +118 -0
  834. package/gen/classes/VisualShaderNodeIf.ts +17 -0
  835. package/gen/classes/VisualShaderNodeInput.ts +32 -0
  836. package/gen/classes/VisualShaderNodeIntConstant.ts +20 -0
  837. package/gen/classes/VisualShaderNodeIntFunc.ts +46 -0
  838. package/gen/classes/VisualShaderNodeIntOp.ts +78 -0
  839. package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
  840. package/gen/classes/VisualShaderNodeIs.ts +38 -0
  841. package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
  842. package/gen/classes/VisualShaderNodeMix.ts +58 -0
  843. package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
  844. package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
  845. package/gen/classes/VisualShaderNodeOutput.ts +13 -0
  846. package/gen/classes/VisualShaderNodeParameter.ts +57 -0
  847. package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
  848. package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
  849. package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
  850. package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
  851. package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
  852. package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
  853. package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
  854. package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
  855. package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
  856. package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
  857. package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
  858. package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
  859. package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
  860. package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
  861. package/gen/classes/VisualShaderNodeRemap.ts +55 -0
  862. package/gen/classes/VisualShaderNodeReroute.ts +18 -0
  863. package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
  864. package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
  865. package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
  866. package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
  867. package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
  868. package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
  869. package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
  870. package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
  871. package/gen/classes/VisualShaderNodeStep.ts +59 -0
  872. package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
  873. package/gen/classes/VisualShaderNodeTexture.ts +96 -0
  874. package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
  875. package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
  876. package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
  877. package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
  878. package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
  879. package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
  880. package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
  881. package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
  882. package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
  883. package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
  884. package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
  885. package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
  886. package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
  887. package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
  888. package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
  889. package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
  890. package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
  891. package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
  892. package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
  893. package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
  894. package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
  895. package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
  896. package/gen/classes/VisualShaderNodeVarying.ts +26 -0
  897. package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
  898. package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
  899. package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
  900. package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
  901. package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
  902. package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
  903. package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
  904. package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
  905. package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
  906. package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
  907. package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
  908. package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
  909. package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
  910. package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
  911. package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
  912. package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
  913. package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
  914. package/gen/classes/VoxelGI.ts +85 -0
  915. package/gen/classes/VoxelGIData.ts +95 -0
  916. package/gen/classes/WeakRef.ts +20 -0
  917. package/gen/classes/WebRTCDataChannel.ts +115 -0
  918. package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
  919. package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
  920. package/gen/classes/WebRTCPeerConnection.ts +220 -0
  921. package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
  922. package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
  923. package/gen/classes/WebSocketPeer.ts +213 -0
  924. package/gen/classes/WebXRInterface.ts +317 -0
  925. package/gen/classes/Window.ts +1127 -0
  926. package/gen/classes/WorkerThreadPool.ts +100 -0
  927. package/gen/classes/World2D.ts +36 -0
  928. package/gen/classes/World3D.ts +56 -0
  929. package/gen/classes/WorldBoundaryShape2D.ts +28 -0
  930. package/gen/classes/WorldBoundaryShape3D.ts +22 -0
  931. package/gen/classes/WorldEnvironment.ts +37 -0
  932. package/gen/classes/X509Certificate.ts +36 -0
  933. package/gen/classes/XMLParser.ts +154 -0
  934. package/gen/classes/XRAnchor3D.ts +27 -0
  935. package/gen/classes/XRBodyModifier3D.ts +70 -0
  936. package/gen/classes/XRBodyTracker.ts +444 -0
  937. package/gen/classes/XRCamera3D.ts +16 -0
  938. package/gen/classes/XRController3D.ts +79 -0
  939. package/gen/classes/XRControllerTracker.ts +16 -0
  940. package/gen/classes/XRFaceModifier3D.ts +29 -0
  941. package/gen/classes/XRFaceTracker.ts +614 -0
  942. package/gen/classes/XRHandModifier3D.ts +47 -0
  943. package/gen/classes/XRHandTracker.ts +246 -0
  944. package/gen/classes/XRInterface.ts +282 -0
  945. package/gen/classes/XRInterfaceExtension.ts +33 -0
  946. package/gen/classes/XRNode3D.ts +67 -0
  947. package/gen/classes/XROrigin3D.ts +29 -0
  948. package/gen/classes/XRPose.ts +80 -0
  949. package/gen/classes/XRPositionalTracker.ts +125 -0
  950. package/gen/classes/XRServer.ts +226 -0
  951. package/gen/classes/XRTracker.ts +40 -0
  952. package/gen/classes/XRVRS.ts +40 -0
  953. package/gen/classes/ZIPPacker.ts +114 -0
  954. package/gen/classes/ZIPReader.ts +89 -0
  955. package/gen/classes/index.ts +957 -0
  956. package/gen/global-constants.ts +60 -0
  957. package/gen/global-enums.ts +2284 -0
  958. package/gen/heap-types/GodotArray.ts +615 -0
  959. package/gen/heap-types/GodotDictionary.ts +298 -0
  960. package/gen/heap-types/PackedByteArray.ts +400 -0
  961. package/gen/heap-types/PackedColorArray.ts +144 -0
  962. package/gen/heap-types/PackedFloat32Array.ts +151 -0
  963. package/gen/heap-types/PackedFloat64Array.ts +152 -0
  964. package/gen/heap-types/PackedInt32Array.ts +144 -0
  965. package/gen/heap-types/PackedInt64Array.ts +145 -0
  966. package/gen/heap-types/PackedStringArray.ts +153 -0
  967. package/gen/heap-types/PackedVector2Array.ts +151 -0
  968. package/gen/heap-types/PackedVector3Array.ts +151 -0
  969. package/gen/heap-types/PackedVector4Array.ts +151 -0
  970. package/gen/heap-types/Signal.ts +180 -0
  971. package/gen/heap-types/index.ts +24 -0
  972. package/gen/index.ts +11 -0
  973. package/gen/utility-functions.ts +1457 -0
  974. package/gen/value-types/AABB.ts +288 -0
  975. package/gen/value-types/Basis.ts +283 -0
  976. package/gen/value-types/Color.ts +282 -0
  977. package/gen/value-types/Plane.ts +134 -0
  978. package/gen/value-types/Projection.ts +137 -0
  979. package/gen/value-types/Quaternion.ts +192 -0
  980. package/gen/value-types/Rect2.ts +182 -0
  981. package/gen/value-types/Rect2i.ts +161 -0
  982. package/gen/value-types/Transform2D.ts +206 -0
  983. package/gen/value-types/Transform3D.ts +137 -0
  984. package/gen/value-types/Vector2.ts +365 -0
  985. package/gen/value-types/Vector2i.ts +201 -0
  986. package/gen/value-types/Vector3.ts +365 -0
  987. package/gen/value-types/Vector3i.ts +202 -0
  988. package/gen/value-types/Vector4.ts +285 -0
  989. package/gen/value-types/Vector4i.ts +208 -0
  990. package/gen/value-types/index.ts +19 -0
  991. package/package.json +33 -0
  992. package/src/debug.ts +219 -0
  993. package/src/index.ts +36 -0
  994. package/src/runtime.ts +69 -0
@@ -0,0 +1,71 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { RefCounted } from './RefCounted.ts';
6
+ import type { RID } from '../heap-types/index.ts';
7
+ import type { AccelerationStructureGeometryFlagBits, DataFormat } from './RenderingDevice.ts';
8
+
9
+ /**
10
+ * {@link RDAccelerationStructureGeometry} describes a set of triangles used as raytracing geometry in the {@link RenderingDevice.blasCreate} method.
11
+ * The geometry is always in triangle list form, either indexed or non-indexed. Triangle strips are not supported.
12
+ */
13
+ export class RDAccelerationStructureGeometry extends RefCounted {
14
+ constructor(name = 615) { super(name); }
15
+
16
+ /**
17
+ * Flags for the geometry.
18
+ */
19
+ get flags(): AccelerationStructureGeometryFlagBits { return _C(this, 4807) as AccelerationStructureGeometryFlagBits; }
20
+ set flags(v: AccelerationStructureGeometryFlagBits) { _C(this, 11412, v); }
21
+
22
+ /**
23
+ * Buffer containing vertices.
24
+ */
25
+ get vertexBuffer(): RID { return _C(this, 7048) as RID; }
26
+ set vertexBuffer(v: RID) { _C(this, 13289, v); }
27
+
28
+ /**
29
+ * Byte offset of the first vertex in {@link vertexBuffer}.
30
+ */
31
+ get vertexOffset(): number { return _C(this, 7057) as number; }
32
+ set vertexOffset(v: number) { _C(this, 13296, v); }
33
+
34
+ /**
35
+ * Number of bytes between each vertex in {@link vertexBuffer}.
36
+ */
37
+ get vertexStride(): number { return _C(this, 7058) as number; }
38
+ set vertexStride(v: number) { _C(this, 13297, v); }
39
+
40
+ /**
41
+ * Number of vertices used by this geometry in {@link vertexBuffer}.
42
+ */
43
+ get vertexCount(): number { return _C(this, 7051) as number; }
44
+ set vertexCount(v: number) { _C(this, 13292, v); }
45
+
46
+ /**
47
+ * Format of the vertices in {@link vertexBuffer}.
48
+ */
49
+ get vertexFormat(): DataFormat { return _C(this, 7054) as DataFormat; }
50
+ set vertexFormat(v: DataFormat) { _C(this, 13293, v); }
51
+
52
+ /**
53
+ * Buffer containing vertex indices. If `null`, triangles are non-indexed.
54
+ */
55
+ get indexBuffer(): RID { return _C(this, 5086) as RID; }
56
+ set indexBuffer(v: RID) { _C(this, 11688, v); }
57
+
58
+ /**
59
+ * Byte offset of the first index in {@link indexBuffer}.
60
+ */
61
+ get indexOffset(): number { return _C(this, 5089) as number; }
62
+ set indexOffset(v: number) { _C(this, 11690, v); }
63
+
64
+ /**
65
+ * Number of indices used by this geometry in {@link indexBuffer}.
66
+ */
67
+ get indexCount(): number { return _C(this, 5087) as number; }
68
+ set indexCount(v: number) { _C(this, 11689, v); }
69
+
70
+ static readonly name = _R(615, RDAccelerationStructureGeometry);
71
+ }
@@ -0,0 +1,53 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { RefCounted } from './RefCounted.ts';
6
+ import type { RID } from '../heap-types/index.ts';
7
+ import type { Transform3D } from '../value-types/index.ts';
8
+ import type { AccelerationStructureInstanceFlagBits } from './RenderingDevice.ts';
9
+
10
+ /**
11
+ * {@link RDAccelerationStructureInstance} describes an instance of a Bottom-Level Acceleration Structure (BLAS) used in the {@link RenderingDevice.tlasBuild} method.
12
+ */
13
+ export class RDAccelerationStructureInstance extends RefCounted {
14
+ constructor(name = 616) { super(name); }
15
+
16
+ /**
17
+ * Transform applied to the referenced BLAS for this instance.
18
+ */
19
+ get transform(): Transform3D { return _C(this, 6874) as Transform3D; }
20
+ set transform(v: Transform3D) { _C(this, 13134, v); }
21
+
22
+ /**
23
+ * Custom instance ID that can be accessed in GLSL using `gl_InstanceCustomIndexEXT`.
24
+ */
25
+ get id(): number { return _C(this, 5062) as number; }
26
+ set id(v: number) { _C(this, 11654, v); }
27
+
28
+ /**
29
+ * Visibility mask used to control which rays can intersect this instance.
30
+ */
31
+ get mask(): number { return _C(this, 5450) as number; }
32
+ set mask(v: number) { _C(this, 11976, v); }
33
+
34
+ /**
35
+ * Hit shader binding table range used for this instance, allocated using the {@link RenderingDevice.hitSbtRangeAlloc} method.
36
+ */
37
+ get hitSbtRange(): number { return _C(this, 5042) as number; }
38
+ set hitSbtRange(v: number) { _C(this, 11637, v); }
39
+
40
+ /**
41
+ * Flags for the instance.
42
+ */
43
+ get flags(): AccelerationStructureInstanceFlagBits { return _C(this, 4807) as AccelerationStructureInstanceFlagBits; }
44
+ set flags(v: AccelerationStructureInstanceFlagBits) { _C(this, 11412, v); }
45
+
46
+ /**
47
+ * The BLAS referenced by this instance. If `null`, the instance is treated as a placeholder but still contributes to `gl_InstanceIndex` in GLSL.
48
+ */
49
+ get blas(): RID { return _C(this, 3929) as RID; }
50
+ set blas(v: RID) { _C(this, 10674, v); }
51
+
52
+ static readonly name = _R(616, RDAccelerationStructureInstance);
53
+ }
@@ -0,0 +1,33 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { RefCounted } from './RefCounted.ts';
6
+ import type { DataFormat, TextureSamples } from './RenderingDevice.ts';
7
+
8
+ /**
9
+ * This object is used by {@link RenderingDevice}.
10
+ */
11
+ export class RDAttachmentFormat extends RefCounted {
12
+ constructor(name = 617) { super(name); }
13
+
14
+ /**
15
+ * The attachment's data format.
16
+ */
17
+ get format(): DataFormat { return _C(this, 4861) as DataFormat; }
18
+ set format(v: DataFormat) { _C(this, 11465, v); }
19
+
20
+ /**
21
+ * The number of samples used when sampling the attachment.
22
+ */
23
+ get samples(): TextureSamples { return _C(this, 6232) as TextureSamples; }
24
+ set samples(v: TextureSamples) { _C(this, 12605, v); }
25
+
26
+ /**
27
+ * The attachment's usage flags, which determine what can be done with it.
28
+ */
29
+ get usageFlags(): number { return _C(this, 6969) as number; }
30
+ set usageFlags(v: number) { _C(this, 13190, v); }
31
+
32
+ static readonly name = _R(617, RDAttachmentFormat);
33
+ }
@@ -0,0 +1,52 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { RefCounted } from './RefCounted.ts';
6
+ import type { PackedInt32Array } from '../heap-types/index.ts';
7
+
8
+ /**
9
+ * This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments.
10
+ * Multipass framebuffers can optimize some configurations in mobile. On desktop, they provide little to no advantage.
11
+ * This object is used by {@link RenderingDevice}.
12
+ */
13
+ export class RDFramebufferPass extends RefCounted {
14
+ constructor(name = 618) { super(name); }
15
+
16
+ /**
17
+ * Color attachments in order starting from 0. If this attachment is not used by the shader, pass ATTACHMENT_UNUSED to skip.
18
+ */
19
+ get colorAttachments(): PackedInt32Array { return _C(this, 4220) as PackedInt32Array; }
20
+ set colorAttachments(v: PackedInt32Array) { _C(this, 10906, v); }
21
+
22
+ /**
23
+ * Used for multipass framebuffers (more than one render pass). Converts an attachment to an input. Make sure to also supply it properly in the {@link RDUniform} for the uniform set.
24
+ */
25
+ get inputAttachments(): PackedInt32Array { return _C(this, 5107) as PackedInt32Array; }
26
+ set inputAttachments(v: PackedInt32Array) { _C(this, 11710, v); }
27
+
28
+ /**
29
+ * If the color attachments are multisampled, non-multisampled resolve attachments can be provided.
30
+ */
31
+ get resolveAttachments(): PackedInt32Array { return _C(this, 6155) as PackedInt32Array; }
32
+ set resolveAttachments(v: PackedInt32Array) { _C(this, 12541, v); }
33
+
34
+ /**
35
+ * Attachments to preserve in this pass (otherwise they are erased).
36
+ */
37
+ get preserveAttachments(): PackedInt32Array { return _C(this, 5991) as PackedInt32Array; }
38
+ set preserveAttachments(v: PackedInt32Array) { _C(this, 12400, v); }
39
+
40
+ /**
41
+ * Depth attachment. ATTACHMENT_UNUSED should be used if no depth buffer is required for this pass.
42
+ */
43
+ get depthAttachment(): number { return _C(this, 4469) as number; }
44
+ set depthAttachment(v: number) { _C(this, 11084, v); }
45
+
46
+ /**
47
+ * Attachment is unused.
48
+ */
49
+ static readonly ATTACHMENT_UNUSED = -1;
50
+
51
+ static readonly name = _R(618, RDFramebufferPass);
52
+ }
@@ -0,0 +1,35 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { RefCounted } from './RefCounted.ts';
6
+ import type { RDPipelineShader } from './RDPipelineShader.ts';
7
+
8
+ /**
9
+ * Defines a hit group for use with {@link RenderingDevice.raytracingPipelineCreate}.
10
+ * A hit group combines shaders that are executed when a ray intersects geometry. It may include a closest-hit shader, any-hit shader, and intersection shader.
11
+ * Hit groups are referenced by index when populating hit shader binding tables using {@link RenderingDevice.hitSbtRangeUpdate}.
12
+ */
13
+ export class RDHitGroup extends RefCounted {
14
+ constructor(name = 619) { super(name); }
15
+
16
+ /**
17
+ * Closest-hit shader for this hit group. Executed for the closest intersection. Can be `null`.
18
+ */
19
+ get closestHitShader(): RDPipelineShader { return _C(this, 4172) as RDPipelineShader; }
20
+ set closestHitShader(v: RDPipelineShader) { _C(this, 10873, v); }
21
+
22
+ /**
23
+ * Any-hit shader for this hit group. Executed for each potential intersection. Can be `null`.
24
+ */
25
+ get anyHitShader(): RDPipelineShader { return _C(this, 3777) as RDPipelineShader; }
26
+ set anyHitShader(v: RDPipelineShader) { _C(this, 10515, v); }
27
+
28
+ /**
29
+ * Intersection shader for this hit group. Required for non-triangle geometry. Must be `null` when using for triangle geometry.
30
+ */
31
+ get intersectionShader(): RDPipelineShader { return _C(this, 5158) as RDPipelineShader; }
32
+ set intersectionShader(v: RDPipelineShader) { _C(this, 11745, v); }
33
+
34
+ static readonly name = _R(619, RDHitGroup);
35
+ }
@@ -0,0 +1,42 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { RefCounted } from './RefCounted.ts';
6
+ import type { GodotArray } from '../heap-types/index.ts';
7
+ import type { Color } from '../value-types/index.ts';
8
+ import type { RDPipelineColorBlendStateAttachment } from './RDPipelineColorBlendStateAttachment.ts';
9
+ import type { LogicOperation } from './RenderingDevice.ts';
10
+
11
+ /**
12
+ * This object is used by {@link RenderingDevice}.
13
+ */
14
+ export class RDPipelineColorBlendState extends RefCounted {
15
+ constructor(name = 620) { super(name); }
16
+
17
+ /**
18
+ * If `true`, performs the logic operation defined in {@link logicOp}.
19
+ */
20
+ get enableLogicOp(): boolean { return _C(this, 4651) as boolean; }
21
+ set enableLogicOp(v: boolean) { _C(this, 11278, v); }
22
+
23
+ /**
24
+ * The logic operation to perform for blending. Only effective if {@link enableLogicOp} is `true`.
25
+ */
26
+ get logicOp(): LogicOperation { return _C(this, 5412) as LogicOperation; }
27
+ set logicOp(v: LogicOperation) { _C(this, 11948, v); }
28
+
29
+ /**
30
+ * The constant color to blend with. See also {@link RenderingDevice.drawListSetBlendConstants}.
31
+ */
32
+ get blendConstant(): Color { return _C(this, 3930) as Color; }
33
+ set blendConstant(v: Color) { _C(this, 10675, v); }
34
+
35
+ /**
36
+ * The attachments that are blended together.
37
+ */
38
+ get attachments(): GodotArray<RDPipelineColorBlendStateAttachment> { return _C(this, 3807) as GodotArray<RDPipelineColorBlendStateAttachment>; }
39
+ set attachments(v: GodotArray<RDPipelineColorBlendStateAttachment>) { _C(this, 10548, v); }
40
+
41
+ static readonly name = _R(620, RDPipelineColorBlendState);
42
+ }
@@ -0,0 +1,161 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { RefCounted } from './RefCounted.ts';
6
+ import type { BlendFactor, BlendOperation } from './RenderingDevice.ts';
7
+
8
+ /**
9
+ * Controls how blending between source and destination fragments is performed when using {@link RenderingDevice}.
10
+ * For reference, this is how common user-facing blend modes are implemented in Godot's 2D renderer:
11
+ * **Mix:**
12
+ *
13
+ * ```text
14
+ *
15
+ * var attachment = RDPipelineColorBlendStateAttachment.new()
16
+ * attachment.enable_blend = true
17
+ * attachment.color_blend_op = RenderingDevice.BLEND_OP_ADD
18
+ * attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA
19
+ * attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
20
+ * attachment.alpha_blend_op = RenderingDevice.BLEND_OP_ADD
21
+ * attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE
22
+ * attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
23
+ *
24
+ * ```
25
+ *
26
+ * **Add:**
27
+ *
28
+ * ```text
29
+ *
30
+ * var attachment = RDPipelineColorBlendStateAttachment.new()
31
+ * attachment.enable_blend = true
32
+ * attachment.alpha_blend_op = RenderingDevice.BLEND_OP_ADD
33
+ * attachment.color_blend_op = RenderingDevice.BLEND_OP_ADD
34
+ * attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA
35
+ * attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE
36
+ * attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA
37
+ * attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE
38
+ *
39
+ * ```
40
+ *
41
+ * **Subtract:**
42
+ *
43
+ * ```text
44
+ *
45
+ * var attachment = RDPipelineColorBlendStateAttachment.new()
46
+ * attachment.enable_blend = true
47
+ * attachment.alpha_blend_op = RenderingDevice.BLEND_OP_REVERSE_SUBTRACT
48
+ * attachment.color_blend_op = RenderingDevice.BLEND_OP_REVERSE_SUBTRACT
49
+ * attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA
50
+ * attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE
51
+ * attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA
52
+ * attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE
53
+ *
54
+ * ```
55
+ *
56
+ * **Multiply:**
57
+ *
58
+ * ```text
59
+ *
60
+ * var attachment = RDPipelineColorBlendStateAttachment.new()
61
+ * attachment.enable_blend = true
62
+ * attachment.alpha_blend_op = RenderingDevice.BLEND_OP_ADD
63
+ * attachment.color_blend_op = RenderingDevice.BLEND_OP_ADD
64
+ * attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_DST_COLOR
65
+ * attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ZERO
66
+ * attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_DST_ALPHA
67
+ * attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ZERO
68
+ *
69
+ * ```
70
+ *
71
+ * **Pre-multiplied alpha:**
72
+ *
73
+ * ```text
74
+ *
75
+ * var attachment = RDPipelineColorBlendStateAttachment.new()
76
+ * attachment.enable_blend = true
77
+ * attachment.alpha_blend_op = RenderingDevice.BLEND_OP_ADD
78
+ * attachment.color_blend_op = RenderingDevice.BLEND_OP_ADD
79
+ * attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE
80
+ * attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
81
+ * attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE
82
+ * attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
83
+ *
84
+ * ```
85
+ */
86
+ export class RDPipelineColorBlendStateAttachment extends RefCounted {
87
+ constructor(name = 621) { super(name); }
88
+
89
+ /**
90
+ * Convenience method to perform standard mix blending with straight (non-premultiplied) alpha. This sets {@link enableBlend} to `true`, {@link srcColorBlendFactor} to {@link RenderingDevice.BLEND_FACTOR_SRC_ALPHA}, {@link dstColorBlendFactor} to {@link RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA}, {@link srcAlphaBlendFactor} to {@link RenderingDevice.BLEND_FACTOR_SRC_ALPHA} and {@link dstAlphaBlendFactor} to {@link RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA}.
91
+ */
92
+ setAsMix(): void { _C(this, 10539); }
93
+
94
+ /**
95
+ * If `true`, performs blending between the source and destination according to the factors defined in {@link srcColorBlendFactor}, {@link dstColorBlendFactor}, {@link srcAlphaBlendFactor} and {@link dstAlphaBlendFactor}. The blend modes {@link colorBlendOp} and {@link alphaBlendOp} are also taken into account, with {@link writeR}, {@link writeG}, {@link writeB} and {@link writeA} controlling the output.
96
+ */
97
+ get enableBlend(): boolean { return _C(this, 4641) as boolean; }
98
+ set enableBlend(v: boolean) { _C(this, 11265, v); }
99
+
100
+ /**
101
+ * Controls how the blend factor for the color channels is determined based on the source's fragments.
102
+ */
103
+ get srcColorBlendFactor(): BlendFactor { return _C(this, 6505) as BlendFactor; }
104
+ set srcColorBlendFactor(v: BlendFactor) { _C(this, 12848, v); }
105
+
106
+ /**
107
+ * Controls how the blend factor for the color channels is determined based on the destination's fragments.
108
+ */
109
+ get dstColorBlendFactor(): BlendFactor { return _C(this, 4589) as BlendFactor; }
110
+ set dstColorBlendFactor(v: BlendFactor) { _C(this, 11203, v); }
111
+
112
+ /**
113
+ * The blend mode to use for the red/green/blue color channels.
114
+ */
115
+ get colorBlendOp(): BlendOperation { return _C(this, 4221) as BlendOperation; }
116
+ set colorBlendOp(v: BlendOperation) { _C(this, 10907, v); }
117
+
118
+ /**
119
+ * Controls how the blend factor for the alpha channel is determined based on the source's fragments.
120
+ */
121
+ get srcAlphaBlendFactor(): BlendFactor { return _C(this, 6504) as BlendFactor; }
122
+ set srcAlphaBlendFactor(v: BlendFactor) { _C(this, 12847, v); }
123
+
124
+ /**
125
+ * Controls how the blend factor for the alpha channel is determined based on the destination's fragments.
126
+ */
127
+ get dstAlphaBlendFactor(): BlendFactor { return _C(this, 4588) as BlendFactor; }
128
+ set dstAlphaBlendFactor(v: BlendFactor) { _C(this, 11202, v); }
129
+
130
+ /**
131
+ * The blend mode to use for the alpha channel.
132
+ */
133
+ get alphaBlendOp(): BlendOperation { return _C(this, 3725) as BlendOperation; }
134
+ set alphaBlendOp(v: BlendOperation) { _C(this, 10466, v); }
135
+
136
+ /**
137
+ * If `true`, writes the new red color channel to the final result.
138
+ */
139
+ get writeR(): boolean { return _C(this, 7171) as boolean; }
140
+ set writeR(v: boolean) { _C(this, 13392, v); }
141
+
142
+ /**
143
+ * If `true`, writes the new green color channel to the final result.
144
+ */
145
+ get writeG(): boolean { return _C(this, 7168) as boolean; }
146
+ set writeG(v: boolean) { _C(this, 13390, v); }
147
+
148
+ /**
149
+ * If `true`, writes the new blue color channel to the final result.
150
+ */
151
+ get writeB(): boolean { return _C(this, 7167) as boolean; }
152
+ set writeB(v: boolean) { _C(this, 13389, v); }
153
+
154
+ /**
155
+ * If `true`, writes the new alpha channel to the final result.
156
+ */
157
+ get writeA(): boolean { return _C(this, 7166) as boolean; }
158
+ set writeA(v: boolean) { _C(this, 13388, v); }
159
+
160
+ static readonly name = _R(621, RDPipelineColorBlendStateAttachment);
161
+ }
@@ -0,0 +1,141 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { RefCounted } from './RefCounted.ts';
6
+ import type { CompareOperator, StencilOperation } from './RenderingDevice.ts';
7
+
8
+ /**
9
+ * {@link RDPipelineDepthStencilState} controls the way depth and stencil comparisons are performed when sampling those values using {@link RenderingDevice}.
10
+ */
11
+ export class RDPipelineDepthStencilState extends RefCounted {
12
+ constructor(name = 622) { super(name); }
13
+
14
+ /**
15
+ * If `true`, enables depth testing which allows objects to be automatically occluded by other objects based on their depth. This also allows objects to be partially occluded by other objects. If `false`, objects will appear in the order they were drawn (like in Godot's 2D renderer).
16
+ */
17
+ get enableDepthTest(): boolean { return _C(this, 4647) as boolean; }
18
+ set enableDepthTest(v: boolean) { _C(this, 11272, v); }
19
+
20
+ /**
21
+ * If `true`, writes to the depth buffer whenever the depth test returns `true`. Only works when enable_depth_test is also `true`.
22
+ */
23
+ get enableDepthWrite(): boolean { return _C(this, 4648) as boolean; }
24
+ set enableDepthWrite(v: boolean) { _C(this, 11273, v); }
25
+
26
+ /**
27
+ * The method used for comparing the previous and current depth values.
28
+ */
29
+ get depthCompareOperator(): CompareOperator { return _C(this, 4474) as CompareOperator; }
30
+ set depthCompareOperator(v: CompareOperator) { _C(this, 11089, v); }
31
+
32
+ /**
33
+ * If `true`, each depth value will be tested to see if it is between {@link depthRangeMin} and {@link depthRangeMax}. If it is outside of these values, it is discarded.
34
+ */
35
+ get enableDepthRange(): boolean { return _C(this, 4646) as boolean; }
36
+ set enableDepthRange(v: boolean) { _C(this, 11271, v); }
37
+
38
+ /**
39
+ * The minimum depth that returns `true` for {@link enableDepthRange}.
40
+ */
41
+ get depthRangeMin(): number { return _C(this, 4480) as number; }
42
+ set depthRangeMin(v: number) { _C(this, 11094, v); }
43
+
44
+ /**
45
+ * The maximum depth that returns `true` for {@link enableDepthRange}.
46
+ */
47
+ get depthRangeMax(): number { return _C(this, 4479) as number; }
48
+ set depthRangeMax(v: number) { _C(this, 11093, v); }
49
+
50
+ /**
51
+ * If `true`, enables stencil testing. There are separate stencil buffers for front-facing triangles and back-facing triangles. See properties that begin with "front_op" and properties with "back_op" for each.
52
+ */
53
+ get enableStencil(): boolean { return _C(this, 4655) as boolean; }
54
+ set enableStencil(v: boolean) { _C(this, 11284, v); }
55
+
56
+ /**
57
+ * The operation to perform on the stencil buffer for front pixels that fail the stencil test.
58
+ */
59
+ get frontOpFail(): StencilOperation { return _C(this, 4904) as StencilOperation; }
60
+ set frontOpFail(v: StencilOperation) { _C(this, 11497, v); }
61
+
62
+ /**
63
+ * The operation to perform on the stencil buffer for front pixels that pass the stencil test.
64
+ */
65
+ get frontOpPass(): StencilOperation { return _C(this, 4905) as StencilOperation; }
66
+ set frontOpPass(v: StencilOperation) { _C(this, 11498, v); }
67
+
68
+ /**
69
+ * The operation to perform on the stencil buffer for front pixels that pass the stencil test but fail the depth test.
70
+ */
71
+ get frontOpDepthFail(): StencilOperation { return _C(this, 4903) as StencilOperation; }
72
+ set frontOpDepthFail(v: StencilOperation) { _C(this, 11496, v); }
73
+
74
+ /**
75
+ * The method used for comparing the previous front stencil value and {@link frontOpReference}.
76
+ */
77
+ get frontOpCompare(): CompareOperator { return _C(this, 4901) as CompareOperator; }
78
+ set frontOpCompare(v: CompareOperator) { _C(this, 11494, v); }
79
+
80
+ /**
81
+ * Selects which bits from the front stencil value will be compared.
82
+ */
83
+ get frontOpCompareMask(): number { return _C(this, 4902) as number; }
84
+ set frontOpCompareMask(v: number) { _C(this, 11495, v); }
85
+
86
+ /**
87
+ * Selects which bits from the front stencil value will be changed.
88
+ */
89
+ get frontOpWriteMask(): number { return _C(this, 4907) as number; }
90
+ set frontOpWriteMask(v: number) { _C(this, 11500, v); }
91
+
92
+ /**
93
+ * The value the previous front stencil value will be compared to.
94
+ */
95
+ get frontOpReference(): number { return _C(this, 4906) as number; }
96
+ set frontOpReference(v: number) { _C(this, 11499, v); }
97
+
98
+ /**
99
+ * The operation to perform on the stencil buffer for back pixels that fail the stencil test.
100
+ */
101
+ get backOpFail(): StencilOperation { return _C(this, 3867) as StencilOperation; }
102
+ set backOpFail(v: StencilOperation) { _C(this, 10619, v); }
103
+
104
+ /**
105
+ * The operation to perform on the stencil buffer for back pixels that pass the stencil test.
106
+ */
107
+ get backOpPass(): StencilOperation { return _C(this, 3868) as StencilOperation; }
108
+ set backOpPass(v: StencilOperation) { _C(this, 10620, v); }
109
+
110
+ /**
111
+ * The operation to perform on the stencil buffer for back pixels that pass the stencil test but fail the depth test.
112
+ */
113
+ get backOpDepthFail(): StencilOperation { return _C(this, 3866) as StencilOperation; }
114
+ set backOpDepthFail(v: StencilOperation) { _C(this, 10618, v); }
115
+
116
+ /**
117
+ * The method used for comparing the previous back stencil value and {@link backOpReference}.
118
+ */
119
+ get backOpCompare(): CompareOperator { return _C(this, 3864) as CompareOperator; }
120
+ set backOpCompare(v: CompareOperator) { _C(this, 10616, v); }
121
+
122
+ /**
123
+ * Selects which bits from the back stencil value will be compared.
124
+ */
125
+ get backOpCompareMask(): number { return _C(this, 3865) as number; }
126
+ set backOpCompareMask(v: number) { _C(this, 10617, v); }
127
+
128
+ /**
129
+ * Selects which bits from the back stencil value will be changed.
130
+ */
131
+ get backOpWriteMask(): number { return _C(this, 3870) as number; }
132
+ set backOpWriteMask(v: number) { _C(this, 10622, v); }
133
+
134
+ /**
135
+ * The value the previous back stencil value will be compared to.
136
+ */
137
+ get backOpReference(): number { return _C(this, 3869) as number; }
138
+ set backOpReference(v: number) { _C(this, 10621, v); }
139
+
140
+ static readonly name = _R(622, RDPipelineDepthStencilState);
141
+ }
@@ -0,0 +1,52 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { RefCounted } from './RefCounted.ts';
6
+ import type { GodotArray } from '../heap-types/index.ts';
7
+ import type { TextureSamples } from './RenderingDevice.ts';
8
+
9
+ /**
10
+ * {@link RDPipelineMultisampleState} is used to control how multisample or supersample antialiasing is being performed when rendering using {@link RenderingDevice}.
11
+ */
12
+ export class RDPipelineMultisampleState extends RefCounted {
13
+ constructor(name = 623) { super(name); }
14
+
15
+ /**
16
+ * The number of MSAA samples (or SSAA samples if {@link enableSampleShading} is `true`) to perform. Higher values result in better antialiasing, at the cost of performance.
17
+ */
18
+ get sampleCount(): TextureSamples { return _C(this, 6227) as TextureSamples; }
19
+ set sampleCount(v: TextureSamples) { _C(this, 12599, v); }
20
+
21
+ /**
22
+ * If `true`, enables per-sample shading which replaces MSAA by SSAA. This provides higher quality antialiasing that works with transparent (alpha scissor) edges. This has a very high performance cost. See also {@link minSampleShading}. See the [per-sample shading Vulkan documentation](https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#primsrast-sampleshading) for more details.
23
+ */
24
+ get enableSampleShading(): boolean { return _C(this, 4654) as boolean; }
25
+ set enableSampleShading(v: boolean) { _C(this, 11282, v); }
26
+
27
+ /**
28
+ * The multiplier of {@link sampleCount} that determines how many samples are performed for each fragment. Must be between `0.0` and `1.0` (inclusive). Only effective if {@link enableSampleShading} is `true`. If {@link minSampleShading} is `1.0`, fragment invocation must only read from the coverage index sample. Tile image access must not be used if {@link enableSampleShading} is *not* `1.0`.
29
+ */
30
+ get minSampleShading(): number { return _C(this, 5543) as number; }
31
+ set minSampleShading(v: number) { _C(this, 12053, v); }
32
+
33
+ /**
34
+ * If `true`, alpha to coverage is enabled. This generates a temporary coverage value based on the alpha component of the fragment's first color output. This allows alpha transparency to make use of multisample antialiasing.
35
+ */
36
+ get enableAlphaToCoverage(): boolean { return _C(this, 4639) as boolean; }
37
+ set enableAlphaToCoverage(v: boolean) { _C(this, 11263, v); }
38
+
39
+ /**
40
+ * If `true`, alpha is forced to either `0.0` or `1.0`. This allows hardening the edges of antialiased alpha transparencies. Only relevant if {@link enableAlphaToCoverage} is `true`.
41
+ */
42
+ get enableAlphaToOne(): boolean { return _C(this, 4640) as boolean; }
43
+ set enableAlphaToOne(v: boolean) { _C(this, 11264, v); }
44
+
45
+ /**
46
+ * The sample mask array. See the [sample mask Vulkan documentation](https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#fragops-samplemask) for more details.
47
+ */
48
+ get sampleMasks(): GodotArray<number> { return _C(this, 6228) as GodotArray<number>; }
49
+ set sampleMasks(v: GodotArray<number>) { _C(this, 12600, v); }
50
+
51
+ static readonly name = _R(623, RDPipelineMultisampleState);
52
+ }