@ringozz/godot 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (994) hide show
  1. package/gen/classes/AESContext.ts +99 -0
  2. package/gen/classes/AStar2D.ts +222 -0
  3. package/gen/classes/AStar3D.ts +247 -0
  4. package/gen/classes/AStarGrid2D.ts +284 -0
  5. package/gen/classes/AcceptDialog.ts +104 -0
  6. package/gen/classes/AccessibilityServer.ts +824 -0
  7. package/gen/classes/AimModifier3D.ts +75 -0
  8. package/gen/classes/AnimatableBody2D.ts +21 -0
  9. package/gen/classes/AnimatableBody3D.ts +21 -0
  10. package/gen/classes/AnimatedSprite2D.ts +160 -0
  11. package/gen/classes/AnimatedSprite3D.ts +134 -0
  12. package/gen/classes/AnimatedTexture.ts +74 -0
  13. package/gen/classes/Animation.ts +596 -0
  14. package/gen/classes/AnimationLibrary.ts +77 -0
  15. package/gen/classes/AnimationMixer.ts +450 -0
  16. package/gen/classes/AnimationNode.ts +159 -0
  17. package/gen/classes/AnimationNodeAdd2.ts +16 -0
  18. package/gen/classes/AnimationNodeAdd3.ts +20 -0
  19. package/gen/classes/AnimationNodeAnimation.ts +84 -0
  20. package/gen/classes/AnimationNodeBlend2.ts +15 -0
  21. package/gen/classes/AnimationNodeBlend3.ts +19 -0
  22. package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
  23. package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
  24. package/gen/classes/AnimationNodeBlendTree.ts +110 -0
  25. package/gen/classes/AnimationNodeExtension.ts +25 -0
  26. package/gen/classes/AnimationNodeOneShot.ts +144 -0
  27. package/gen/classes/AnimationNodeOutput.ts +14 -0
  28. package/gen/classes/AnimationNodeStateMachine.ts +163 -0
  29. package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
  30. package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
  31. package/gen/classes/AnimationNodeSub2.ts +17 -0
  32. package/gen/classes/AnimationNodeSync.ts +21 -0
  33. package/gen/classes/AnimationNodeTimeScale.ts +14 -0
  34. package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
  35. package/gen/classes/AnimationNodeTransition.ts +92 -0
  36. package/gen/classes/AnimationPlayer.ts +319 -0
  37. package/gen/classes/AnimationRootNode.ts +15 -0
  38. package/gen/classes/AnimationTree.ts +60 -0
  39. package/gen/classes/Area2D.ts +252 -0
  40. package/gen/classes/Area3D.ts +305 -0
  41. package/gen/classes/AreaLight3D.ts +56 -0
  42. package/gen/classes/ArrayMesh.ts +177 -0
  43. package/gen/classes/ArrayOccluder3D.ts +35 -0
  44. package/gen/classes/AspectRatioContainer.ts +78 -0
  45. package/gen/classes/AtlasTexture.ts +42 -0
  46. package/gen/classes/AudioBusLayout.ts +14 -0
  47. package/gen/classes/AudioEffect.ts +16 -0
  48. package/gen/classes/AudioEffectAmplify.ts +27 -0
  49. package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
  50. package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
  51. package/gen/classes/AudioEffectCapture.ts +62 -0
  52. package/gen/classes/AudioEffectChorus.ts +95 -0
  53. package/gen/classes/AudioEffectCompressor.ts +62 -0
  54. package/gen/classes/AudioEffectDelay.ts +93 -0
  55. package/gen/classes/AudioEffectDistortion.ts +75 -0
  56. package/gen/classes/AudioEffectEQ.ts +30 -0
  57. package/gen/classes/AudioEffectEQ10.ts +25 -0
  58. package/gen/classes/AudioEffectEQ21.ts +36 -0
  59. package/gen/classes/AudioEffectEQ6.ts +21 -0
  60. package/gen/classes/AudioEffectFilter.ts +68 -0
  61. package/gen/classes/AudioEffectHardLimiter.ts +34 -0
  62. package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
  63. package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
  64. package/gen/classes/AudioEffectInstance.ts +14 -0
  65. package/gen/classes/AudioEffectLimiter.ts +40 -0
  66. package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
  67. package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
  68. package/gen/classes/AudioEffectNotchFilter.ts +15 -0
  69. package/gen/classes/AudioEffectPanner.ts +21 -0
  70. package/gen/classes/AudioEffectPhaser.ts +45 -0
  71. package/gen/classes/AudioEffectPitchShift.ts +62 -0
  72. package/gen/classes/AudioEffectRecord.ts +39 -0
  73. package/gen/classes/AudioEffectReverb.ts +63 -0
  74. package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
  75. package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
  76. package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
  77. package/gen/classes/AudioListener2D.ts +31 -0
  78. package/gen/classes/AudioListener3D.ts +61 -0
  79. package/gen/classes/AudioSample.ts +14 -0
  80. package/gen/classes/AudioSamplePlayback.ts +14 -0
  81. package/gen/classes/AudioServer.ts +360 -0
  82. package/gen/classes/AudioStream.ts +53 -0
  83. package/gen/classes/AudioStreamGenerator.ts +88 -0
  84. package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
  85. package/gen/classes/AudioStreamInteractive.ts +216 -0
  86. package/gen/classes/AudioStreamMP3.ts +74 -0
  87. package/gen/classes/AudioStreamMicrophone.ts +15 -0
  88. package/gen/classes/AudioStreamOggVorbis.ts +71 -0
  89. package/gen/classes/AudioStreamPlayback.ts +63 -0
  90. package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
  91. package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
  92. package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
  93. package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
  94. package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
  95. package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
  96. package/gen/classes/AudioStreamPlayer.ts +146 -0
  97. package/gen/classes/AudioStreamPlayer2D.ts +143 -0
  98. package/gen/classes/AudioStreamPlayer3D.ts +233 -0
  99. package/gen/classes/AudioStreamPlaylist.ts +240 -0
  100. package/gen/classes/AudioStreamPolyphonic.ts +21 -0
  101. package/gen/classes/AudioStreamRandomizer.ts +99 -0
  102. package/gen/classes/AudioStreamSynchronized.ts +45 -0
  103. package/gen/classes/AudioStreamWAV.ts +151 -0
  104. package/gen/classes/AwaitTweener.ts +20 -0
  105. package/gen/classes/BackBufferCopy.ts +46 -0
  106. package/gen/classes/BaseButton.ts +164 -0
  107. package/gen/classes/BaseMaterial3D.ts +1477 -0
  108. package/gen/classes/BitMap.ts +94 -0
  109. package/gen/classes/BlitMaterial.ts +46 -0
  110. package/gen/classes/Bone2D.ts +71 -0
  111. package/gen/classes/BoneAttachment3D.ts +57 -0
  112. package/gen/classes/BoneConstraint3D.ts +122 -0
  113. package/gen/classes/BoneMap.ts +53 -0
  114. package/gen/classes/BoneTwistDisperser3D.ts +209 -0
  115. package/gen/classes/BoxContainer.ts +51 -0
  116. package/gen/classes/BoxMesh.ts +41 -0
  117. package/gen/classes/BoxOccluder3D.ts +22 -0
  118. package/gen/classes/BoxShape3D.ts +22 -0
  119. package/gen/classes/Button.ts +117 -0
  120. package/gen/classes/ButtonGroup.ts +39 -0
  121. package/gen/classes/CCDIK3D.ts +16 -0
  122. package/gen/classes/CPUParticles2D.ts +590 -0
  123. package/gen/classes/CPUParticles3D.ts +650 -0
  124. package/gen/classes/CSGBox3D.ts +29 -0
  125. package/gen/classes/CSGCombiner3D.ts +15 -0
  126. package/gen/classes/CSGCylinder3D.ts +52 -0
  127. package/gen/classes/CSGMesh3D.ts +32 -0
  128. package/gen/classes/CSGPolygon3D.ts +170 -0
  129. package/gen/classes/CSGPrimitive3D.ts +20 -0
  130. package/gen/classes/CSGShape3D.ts +140 -0
  131. package/gen/classes/CSGSphere3D.ts +46 -0
  132. package/gen/classes/CSGTorus3D.ts +52 -0
  133. package/gen/classes/CallbackTweener.ts +29 -0
  134. package/gen/classes/Camera2D.ts +266 -0
  135. package/gen/classes/Camera3D.ts +275 -0
  136. package/gen/classes/CameraAttributes.ts +50 -0
  137. package/gen/classes/CameraAttributesPhysical.ts +73 -0
  138. package/gen/classes/CameraAttributesPractical.ts +75 -0
  139. package/gen/classes/CameraFeed.ts +155 -0
  140. package/gen/classes/CameraServer.ts +105 -0
  141. package/gen/classes/CameraTexture.ts +34 -0
  142. package/gen/classes/CanvasGroup.ts +54 -0
  143. package/gen/classes/CanvasItem.ts +698 -0
  144. package/gen/classes/CanvasItemMaterial.ts +97 -0
  145. package/gen/classes/CanvasLayer.ts +103 -0
  146. package/gen/classes/CanvasModulate.ts +21 -0
  147. package/gen/classes/CanvasTexture.ts +60 -0
  148. package/gen/classes/CapsuleMesh.ts +40 -0
  149. package/gen/classes/CapsuleShape2D.ts +35 -0
  150. package/gen/classes/CapsuleShape3D.ts +35 -0
  151. package/gen/classes/CenterContainer.ts +20 -0
  152. package/gen/classes/ChainIK3D.ts +102 -0
  153. package/gen/classes/CharFXTransform.ts +108 -0
  154. package/gen/classes/CharacterBody2D.ts +252 -0
  155. package/gen/classes/CharacterBody3D.ts +246 -0
  156. package/gen/classes/CheckBox.ts +16 -0
  157. package/gen/classes/CheckButton.ts +15 -0
  158. package/gen/classes/CircleShape2D.ts +21 -0
  159. package/gen/classes/ClassDB.ts +197 -0
  160. package/gen/classes/CodeEdit.ts +619 -0
  161. package/gen/classes/CodeHighlighter.ts +132 -0
  162. package/gen/classes/CollisionObject2D.ts +235 -0
  163. package/gen/classes/CollisionObject3D.ts +199 -0
  164. package/gen/classes/CollisionPolygon2D.ts +70 -0
  165. package/gen/classes/CollisionPolygon3D.ts +54 -0
  166. package/gen/classes/CollisionShape2D.ts +55 -0
  167. package/gen/classes/CollisionShape3D.ts +53 -0
  168. package/gen/classes/ColorPalette.ts +21 -0
  169. package/gen/classes/ColorPicker.ts +197 -0
  170. package/gen/classes/ColorPickerButton.ts +68 -0
  171. package/gen/classes/ColorRect.ts +21 -0
  172. package/gen/classes/Compositor.ts +22 -0
  173. package/gen/classes/CompositorEffect.ts +134 -0
  174. package/gen/classes/CompressedCubemap.ts +22 -0
  175. package/gen/classes/CompressedCubemapArray.ts +22 -0
  176. package/gen/classes/CompressedTexture2D.ts +27 -0
  177. package/gen/classes/CompressedTexture2DArray.ts +22 -0
  178. package/gen/classes/CompressedTexture3D.ts +22 -0
  179. package/gen/classes/CompressedTextureLayered.ts +19 -0
  180. package/gen/classes/ConcavePolygonShape2D.ts +25 -0
  181. package/gen/classes/ConcavePolygonShape3D.ts +28 -0
  182. package/gen/classes/ConeTwistJoint3D.ts +84 -0
  183. package/gen/classes/ConfigFile.ts +170 -0
  184. package/gen/classes/ConfirmationDialog.ts +39 -0
  185. package/gen/classes/Container.ts +54 -0
  186. package/gen/classes/Control.ts +1499 -0
  187. package/gen/classes/ConvertTransformModifier3D.ts +153 -0
  188. package/gen/classes/ConvexPolygonShape2D.ts +30 -0
  189. package/gen/classes/ConvexPolygonShape3D.ts +24 -0
  190. package/gen/classes/CopyTransformModifier3D.ts +220 -0
  191. package/gen/classes/Crypto.ts +114 -0
  192. package/gen/classes/CryptoKey.ts +43 -0
  193. package/gen/classes/Cubemap.ts +47 -0
  194. package/gen/classes/CubemapArray.ts +30 -0
  195. package/gen/classes/Curve.ts +183 -0
  196. package/gen/classes/Curve2D.ts +145 -0
  197. package/gen/classes/Curve3D.ts +173 -0
  198. package/gen/classes/CurveTexture.ts +48 -0
  199. package/gen/classes/CurveXYZTexture.ts +40 -0
  200. package/gen/classes/CylinderMesh.ts +58 -0
  201. package/gen/classes/CylinderShape3D.ts +28 -0
  202. package/gen/classes/DPITexture.ts +73 -0
  203. package/gen/classes/DTLSServer.ts +93 -0
  204. package/gen/classes/DampedSpringJoint2D.ts +38 -0
  205. package/gen/classes/Decal.ts +146 -0
  206. package/gen/classes/DirAccess.ts +300 -0
  207. package/gen/classes/DirectionalLight2D.ts +28 -0
  208. package/gen/classes/DirectionalLight3D.ts +104 -0
  209. package/gen/classes/DisplayServer.ts +3119 -0
  210. package/gen/classes/DrawableTexture2D.ts +75 -0
  211. package/gen/classes/ENetConnection.ts +192 -0
  212. package/gen/classes/ENetMultiplayerPeer.ts +54 -0
  213. package/gen/classes/ENetPacketPeer.ts +234 -0
  214. package/gen/classes/EncodedObjectAsID.ts +21 -0
  215. package/gen/classes/Engine.ts +322 -0
  216. package/gen/classes/EngineDebugger.ts +136 -0
  217. package/gen/classes/EngineProfiler.ts +16 -0
  218. package/gen/classes/Environment.ts +786 -0
  219. package/gen/classes/Expression.ts +60 -0
  220. package/gen/classes/ExternalTexture.ts +35 -0
  221. package/gen/classes/FABRIK3D.ts +16 -0
  222. package/gen/classes/FBXDocument.ts +15 -0
  223. package/gen/classes/FBXState.ts +20 -0
  224. package/gen/classes/FastNoiseLite.ts +284 -0
  225. package/gen/classes/FileAccess.ts +596 -0
  226. package/gen/classes/FileDialog.ts +428 -0
  227. package/gen/classes/FlowContainer.ts +84 -0
  228. package/gen/classes/FogMaterial.ts +54 -0
  229. package/gen/classes/FogVolume.ts +39 -0
  230. package/gen/classes/FoldableContainer.ts +110 -0
  231. package/gen/classes/FoldableGroup.ts +38 -0
  232. package/gen/classes/Font.ts +242 -0
  233. package/gen/classes/FontFile.ts +514 -0
  234. package/gen/classes/FontVariation.ts +123 -0
  235. package/gen/classes/FramebufferCacheRD.ts +21 -0
  236. package/gen/classes/GDExtension.ts +47 -0
  237. package/gen/classes/GDExtensionManager.ts +101 -0
  238. package/gen/classes/GDScript.ts +30 -0
  239. package/gen/classes/GLTFAccessor.ts +203 -0
  240. package/gen/classes/GLTFAnimation.ts +33 -0
  241. package/gen/classes/GLTFBufferView.ts +68 -0
  242. package/gen/classes/GLTFCamera.ts +66 -0
  243. package/gen/classes/GLTFDocument.ts +202 -0
  244. package/gen/classes/GLTFDocumentExtension.ts +26 -0
  245. package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
  246. package/gen/classes/GLTFLight.ts +80 -0
  247. package/gen/classes/GLTFMesh.ts +53 -0
  248. package/gen/classes/GLTFNode.ts +125 -0
  249. package/gen/classes/GLTFObjectModelProperty.ts +136 -0
  250. package/gen/classes/GLTFPhysicsBody.ts +89 -0
  251. package/gen/classes/GLTFPhysicsShape.ts +92 -0
  252. package/gen/classes/GLTFSkeleton.ts +32 -0
  253. package/gen/classes/GLTFSkin.ts +44 -0
  254. package/gen/classes/GLTFSpecGloss.ts +46 -0
  255. package/gen/classes/GLTFState.ts +250 -0
  256. package/gen/classes/GLTFTexture.ts +23 -0
  257. package/gen/classes/GLTFTextureSampler.ts +38 -0
  258. package/gen/classes/GPUParticles2D.ts +270 -0
  259. package/gen/classes/GPUParticles3D.ts +339 -0
  260. package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
  261. package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
  262. package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
  263. package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
  264. package/gen/classes/GPUParticlesCollision3D.ts +26 -0
  265. package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
  266. package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
  267. package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
  268. package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
  269. package/gen/classes/Generic6DOFJoint3D.ts +146 -0
  270. package/gen/classes/Geometry2D.ts +249 -0
  271. package/gen/classes/Geometry3D.ts +94 -0
  272. package/gen/classes/GeometryInstance3D.ts +223 -0
  273. package/gen/classes/GodotInstance.ts +48 -0
  274. package/gen/classes/Gradient.ts +125 -0
  275. package/gen/classes/GradientTexture1D.ts +33 -0
  276. package/gen/classes/GradientTexture2D.ts +104 -0
  277. package/gen/classes/GraphEdit.ts +535 -0
  278. package/gen/classes/GraphElement.ts +101 -0
  279. package/gen/classes/GraphFrame.ts +66 -0
  280. package/gen/classes/GraphNode.ts +241 -0
  281. package/gen/classes/GridContainer.ts +21 -0
  282. package/gen/classes/GridMap.ts +294 -0
  283. package/gen/classes/GrooveJoint2D.ts +26 -0
  284. package/gen/classes/HBoxContainer.ts +14 -0
  285. package/gen/classes/HFlowContainer.ts +14 -0
  286. package/gen/classes/HMACContext.ts +54 -0
  287. package/gen/classes/HScrollBar.ts +14 -0
  288. package/gen/classes/HSeparator.ts +14 -0
  289. package/gen/classes/HSlider.ts +14 -0
  290. package/gen/classes/HSplitContainer.ts +14 -0
  291. package/gen/classes/HTTPClient.ts +525 -0
  292. package/gen/classes/HTTPRequest.ts +264 -0
  293. package/gen/classes/HashingContext.ts +75 -0
  294. package/gen/classes/HeightMapShape3D.ts +73 -0
  295. package/gen/classes/HingeJoint3D.ts +90 -0
  296. package/gen/classes/IKModifier3D.ts +40 -0
  297. package/gen/classes/IP.ts +132 -0
  298. package/gen/classes/Image.ts +835 -0
  299. package/gen/classes/ImageFormatLoader.ts +31 -0
  300. package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
  301. package/gen/classes/ImageTexture.ts +73 -0
  302. package/gen/classes/ImageTexture3D.ts +29 -0
  303. package/gen/classes/ImageTextureLayered.ts +66 -0
  304. package/gen/classes/ImmediateMesh.ts +85 -0
  305. package/gen/classes/ImporterMesh.ts +159 -0
  306. package/gen/classes/ImporterMeshInstance3D.ts +45 -0
  307. package/gen/classes/Input.ts +743 -0
  308. package/gen/classes/InputEvent.ts +112 -0
  309. package/gen/classes/InputEventAction.ts +40 -0
  310. package/gen/classes/InputEventFromWindow.ts +19 -0
  311. package/gen/classes/InputEventGesture.ts +20 -0
  312. package/gen/classes/InputEventJoypadButton.ts +30 -0
  313. package/gen/classes/InputEventJoypadMotion.ts +27 -0
  314. package/gen/classes/InputEventKey.ts +133 -0
  315. package/gen/classes/InputEventMIDI.ts +108 -0
  316. package/gen/classes/InputEventMagnifyGesture.ts +21 -0
  317. package/gen/classes/InputEventMouse.ts +35 -0
  318. package/gen/classes/InputEventMouseButton.ts +46 -0
  319. package/gen/classes/InputEventMouseMotion.ts +67 -0
  320. package/gen/classes/InputEventPanGesture.ts +22 -0
  321. package/gen/classes/InputEventScreenDrag.ts +71 -0
  322. package/gen/classes/InputEventScreenTouch.ts +45 -0
  323. package/gen/classes/InputEventShortcut.ts +21 -0
  324. package/gen/classes/InputEventWithModifiers.ts +56 -0
  325. package/gen/classes/InputMap.ts +97 -0
  326. package/gen/classes/InstancePlaceholder.ts +33 -0
  327. package/gen/classes/IntervalTweener.ts +15 -0
  328. package/gen/classes/ItemList.ts +482 -0
  329. package/gen/classes/IterateIK3D.ts +136 -0
  330. package/gen/classes/JNISingleton.ts +20 -0
  331. package/gen/classes/JSON.ts +163 -0
  332. package/gen/classes/JSONRPC.ts +87 -0
  333. package/gen/classes/JacobianIK3D.ts +16 -0
  334. package/gen/classes/JavaClass.ts +37 -0
  335. package/gen/classes/JavaClassWrapper.ts +94 -0
  336. package/gen/classes/JavaObject.ts +28 -0
  337. package/gen/classes/JavaScriptBridge.ts +85 -0
  338. package/gen/classes/JavaScriptObject.ts +45 -0
  339. package/gen/classes/Joint2D.ts +44 -0
  340. package/gen/classes/Joint3D.ts +46 -0
  341. package/gen/classes/JointLimitation3D.ts +14 -0
  342. package/gen/classes/JointLimitationCone3D.ts +21 -0
  343. package/gen/classes/KinematicCollision2D.ts +83 -0
  344. package/gen/classes/KinematicCollision3D.ts +88 -0
  345. package/gen/classes/Label.ts +184 -0
  346. package/gen/classes/Label3D.ts +280 -0
  347. package/gen/classes/LabelSettings.ts +168 -0
  348. package/gen/classes/Light2D.ts +150 -0
  349. package/gen/classes/Light3D.ts +310 -0
  350. package/gen/classes/LightOccluder2D.ts +33 -0
  351. package/gen/classes/LightmapGI.ts +291 -0
  352. package/gen/classes/LightmapGIData.ts +85 -0
  353. package/gen/classes/LightmapProbe.ts +16 -0
  354. package/gen/classes/Lightmapper.ts +14 -0
  355. package/gen/classes/LightmapperRD.ts +15 -0
  356. package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
  357. package/gen/classes/Line2D.ts +191 -0
  358. package/gen/classes/LineEdit.ts +663 -0
  359. package/gen/classes/LinkButton.ts +99 -0
  360. package/gen/classes/Logger.ts +38 -0
  361. package/gen/classes/LookAtModifier3D.ts +245 -0
  362. package/gen/classes/MainLoop.ts +115 -0
  363. package/gen/classes/MarginContainer.ts +27 -0
  364. package/gen/classes/Marker2D.ts +20 -0
  365. package/gen/classes/Marker3D.ts +20 -0
  366. package/gen/classes/Marshalls.ts +50 -0
  367. package/gen/classes/Material.ts +53 -0
  368. package/gen/classes/MenuBar.ts +114 -0
  369. package/gen/classes/MenuButton.ts +51 -0
  370. package/gen/classes/Mesh.ts +348 -0
  371. package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
  372. package/gen/classes/MeshDataTool.ts +251 -0
  373. package/gen/classes/MeshInstance2D.ts +37 -0
  374. package/gen/classes/MeshInstance3D.ts +122 -0
  375. package/gen/classes/MeshLibrary.ts +149 -0
  376. package/gen/classes/MeshTexture.ts +34 -0
  377. package/gen/classes/MethodTweener.ts +32 -0
  378. package/gen/classes/MissingNode.ts +39 -0
  379. package/gen/classes/MissingResource.ts +27 -0
  380. package/gen/classes/MobileVRInterface.ts +89 -0
  381. package/gen/classes/ModifierBoneTarget3D.ts +27 -0
  382. package/gen/classes/MovieWriter.ts +34 -0
  383. package/gen/classes/MultiMesh.ts +197 -0
  384. package/gen/classes/MultiMeshInstance2D.ts +36 -0
  385. package/gen/classes/MultiMeshInstance3D.ts +22 -0
  386. package/gen/classes/MultiplayerAPI.ts +139 -0
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  758. package/gen/classes/TileSet.ts +619 -0
  759. package/gen/classes/TileSetAtlasSource.ts +269 -0
  760. package/gen/classes/TileSetScenesCollectionSource.ts +87 -0
  761. package/gen/classes/TileSetSource.ts +50 -0
  762. package/gen/classes/Time.ts +237 -0
  763. package/gen/classes/Timer.ts +109 -0
  764. package/gen/classes/TorusMesh.ts +38 -0
  765. package/gen/classes/TouchScreenButton.ts +106 -0
  766. package/gen/classes/Translation.ts +91 -0
  767. package/gen/classes/TranslationDomain.ts +154 -0
  768. package/gen/classes/TranslationServer.ts +194 -0
  769. package/gen/classes/Tree.ts +521 -0
  770. package/gen/classes/TreeItem.ts +682 -0
  771. package/gen/classes/TriangleMesh.ts +52 -0
  772. package/gen/classes/TubeTrailMesh.ts +64 -0
  773. package/gen/classes/Tween.ts +604 -0
  774. package/gen/classes/Tweener.ts +20 -0
  775. package/gen/classes/TwoBoneIK3D.ts +173 -0
  776. package/gen/classes/UDPServer.ts +115 -0
  777. package/gen/classes/UDSServer.ts +28 -0
  778. package/gen/classes/UPNP.ts +279 -0
  779. package/gen/classes/UPNPDevice.ts +116 -0
  780. package/gen/classes/UndoRedo.ts +226 -0
  781. package/gen/classes/UniformSetCacheRD.ts +21 -0
  782. package/gen/classes/VBoxContainer.ts +14 -0
  783. package/gen/classes/VFlowContainer.ts +14 -0
  784. package/gen/classes/VScrollBar.ts +14 -0
  785. package/gen/classes/VSeparator.ts +14 -0
  786. package/gen/classes/VSlider.ts +14 -0
  787. package/gen/classes/VSplitContainer.ts +14 -0
  788. package/gen/classes/VehicleBody3D.ts +38 -0
  789. package/gen/classes/VehicleWheel3D.ts +134 -0
  790. package/gen/classes/VideoStream.ts +22 -0
  791. package/gen/classes/VideoStreamPlayback.ts +21 -0
  792. package/gen/classes/VideoStreamPlayer.ts +129 -0
  793. package/gen/classes/VideoStreamTheora.ts +15 -0
  794. package/gen/classes/Viewport.ts +1109 -0
  795. package/gen/classes/ViewportTexture.ts +35 -0
  796. package/gen/classes/VirtualJoystick.ts +150 -0
  797. package/gen/classes/VisibleOnScreenEnabler2D.ts +47 -0
  798. package/gen/classes/VisibleOnScreenEnabler3D.ts +47 -0
  799. package/gen/classes/VisibleOnScreenNotifier2D.ts +48 -0
  800. package/gen/classes/VisibleOnScreenNotifier3D.ts +42 -0
  801. package/gen/classes/VisualInstance3D.ts +69 -0
  802. package/gen/classes/VisualShader.ts +247 -0
  803. package/gen/classes/VisualShaderNode.ts +103 -0
  804. package/gen/classes/VisualShaderNodeBillboard.ts +52 -0
  805. package/gen/classes/VisualShaderNodeBooleanConstant.ts +21 -0
  806. package/gen/classes/VisualShaderNodeBooleanParameter.ts +26 -0
  807. package/gen/classes/VisualShaderNodeClamp.ts +54 -0
  808. package/gen/classes/VisualShaderNodeColorConstant.ts +22 -0
  809. package/gen/classes/VisualShaderNodeColorFunc.ts +106 -0
  810. package/gen/classes/VisualShaderNodeColorOp.ts +144 -0
  811. package/gen/classes/VisualShaderNodeColorParameter.ts +27 -0
  812. package/gen/classes/VisualShaderNodeComment.ts +20 -0
  813. package/gen/classes/VisualShaderNodeCompare.ts +124 -0
  814. package/gen/classes/VisualShaderNodeConstant.ts +13 -0
  815. package/gen/classes/VisualShaderNodeCubemap.ts +72 -0
  816. package/gen/classes/VisualShaderNodeCubemapParameter.ts +14 -0
  817. package/gen/classes/VisualShaderNodeCurveTexture.ts +21 -0
  818. package/gen/classes/VisualShaderNodeCurveXYZTexture.ts +21 -0
  819. package/gen/classes/VisualShaderNodeCustom.ts +38 -0
  820. package/gen/classes/VisualShaderNodeDerivativeFunc.ts +100 -0
  821. package/gen/classes/VisualShaderNodeDeterminant.ts +14 -0
  822. package/gen/classes/VisualShaderNodeDistanceFade.ts +14 -0
  823. package/gen/classes/VisualShaderNodeDotProduct.ts +14 -0
  824. package/gen/classes/VisualShaderNodeExpression.ts +21 -0
  825. package/gen/classes/VisualShaderNodeFaceForward.ts +14 -0
  826. package/gen/classes/VisualShaderNodeFloatConstant.ts +20 -0
  827. package/gen/classes/VisualShaderNodeFloatFunc.ts +158 -0
  828. package/gen/classes/VisualShaderNodeFloatOp.ts +70 -0
  829. package/gen/classes/VisualShaderNodeFloatParameter.ts +72 -0
  830. package/gen/classes/VisualShaderNodeFrame.ts +58 -0
  831. package/gen/classes/VisualShaderNodeFresnel.ts +14 -0
  832. package/gen/classes/VisualShaderNodeGlobalExpression.ts +14 -0
  833. package/gen/classes/VisualShaderNodeGroupBase.ts +118 -0
  834. package/gen/classes/VisualShaderNodeIf.ts +17 -0
  835. package/gen/classes/VisualShaderNodeInput.ts +32 -0
  836. package/gen/classes/VisualShaderNodeIntConstant.ts +20 -0
  837. package/gen/classes/VisualShaderNodeIntFunc.ts +46 -0
  838. package/gen/classes/VisualShaderNodeIntOp.ts +78 -0
  839. package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
  840. package/gen/classes/VisualShaderNodeIs.ts +38 -0
  841. package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
  842. package/gen/classes/VisualShaderNodeMix.ts +58 -0
  843. package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
  844. package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
  845. package/gen/classes/VisualShaderNodeOutput.ts +13 -0
  846. package/gen/classes/VisualShaderNodeParameter.ts +57 -0
  847. package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
  848. package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
  849. package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
  850. package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
  851. package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
  852. package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
  853. package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
  854. package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
  855. package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
  856. package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
  857. package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
  858. package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
  859. package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
  860. package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
  861. package/gen/classes/VisualShaderNodeRemap.ts +55 -0
  862. package/gen/classes/VisualShaderNodeReroute.ts +18 -0
  863. package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
  864. package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
  865. package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
  866. package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
  867. package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
  868. package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
  869. package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
  870. package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
  871. package/gen/classes/VisualShaderNodeStep.ts +59 -0
  872. package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
  873. package/gen/classes/VisualShaderNodeTexture.ts +96 -0
  874. package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
  875. package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
  876. package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
  877. package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
  878. package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
  879. package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
  880. package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
  881. package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
  882. package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
  883. package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
  884. package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
  885. package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
  886. package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
  887. package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
  888. package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
  889. package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
  890. package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
  891. package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
  892. package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
  893. package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
  894. package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
  895. package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
  896. package/gen/classes/VisualShaderNodeVarying.ts +26 -0
  897. package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
  898. package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
  899. package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
  900. package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
  901. package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
  902. package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
  903. package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
  904. package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
  905. package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
  906. package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
  907. package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
  908. package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
  909. package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
  910. package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
  911. package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
  912. package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
  913. package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
  914. package/gen/classes/VoxelGI.ts +85 -0
  915. package/gen/classes/VoxelGIData.ts +95 -0
  916. package/gen/classes/WeakRef.ts +20 -0
  917. package/gen/classes/WebRTCDataChannel.ts +115 -0
  918. package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
  919. package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
  920. package/gen/classes/WebRTCPeerConnection.ts +220 -0
  921. package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
  922. package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
  923. package/gen/classes/WebSocketPeer.ts +213 -0
  924. package/gen/classes/WebXRInterface.ts +317 -0
  925. package/gen/classes/Window.ts +1127 -0
  926. package/gen/classes/WorkerThreadPool.ts +100 -0
  927. package/gen/classes/World2D.ts +36 -0
  928. package/gen/classes/World3D.ts +56 -0
  929. package/gen/classes/WorldBoundaryShape2D.ts +28 -0
  930. package/gen/classes/WorldBoundaryShape3D.ts +22 -0
  931. package/gen/classes/WorldEnvironment.ts +37 -0
  932. package/gen/classes/X509Certificate.ts +36 -0
  933. package/gen/classes/XMLParser.ts +154 -0
  934. package/gen/classes/XRAnchor3D.ts +27 -0
  935. package/gen/classes/XRBodyModifier3D.ts +70 -0
  936. package/gen/classes/XRBodyTracker.ts +444 -0
  937. package/gen/classes/XRCamera3D.ts +16 -0
  938. package/gen/classes/XRController3D.ts +79 -0
  939. package/gen/classes/XRControllerTracker.ts +16 -0
  940. package/gen/classes/XRFaceModifier3D.ts +29 -0
  941. package/gen/classes/XRFaceTracker.ts +614 -0
  942. package/gen/classes/XRHandModifier3D.ts +47 -0
  943. package/gen/classes/XRHandTracker.ts +246 -0
  944. package/gen/classes/XRInterface.ts +282 -0
  945. package/gen/classes/XRInterfaceExtension.ts +33 -0
  946. package/gen/classes/XRNode3D.ts +67 -0
  947. package/gen/classes/XROrigin3D.ts +29 -0
  948. package/gen/classes/XRPose.ts +80 -0
  949. package/gen/classes/XRPositionalTracker.ts +125 -0
  950. package/gen/classes/XRServer.ts +226 -0
  951. package/gen/classes/XRTracker.ts +40 -0
  952. package/gen/classes/XRVRS.ts +40 -0
  953. package/gen/classes/ZIPPacker.ts +114 -0
  954. package/gen/classes/ZIPReader.ts +89 -0
  955. package/gen/classes/index.ts +957 -0
  956. package/gen/global-constants.ts +60 -0
  957. package/gen/global-enums.ts +2284 -0
  958. package/gen/heap-types/GodotArray.ts +615 -0
  959. package/gen/heap-types/GodotDictionary.ts +298 -0
  960. package/gen/heap-types/PackedByteArray.ts +400 -0
  961. package/gen/heap-types/PackedColorArray.ts +144 -0
  962. package/gen/heap-types/PackedFloat32Array.ts +151 -0
  963. package/gen/heap-types/PackedFloat64Array.ts +152 -0
  964. package/gen/heap-types/PackedInt32Array.ts +144 -0
  965. package/gen/heap-types/PackedInt64Array.ts +145 -0
  966. package/gen/heap-types/PackedStringArray.ts +153 -0
  967. package/gen/heap-types/PackedVector2Array.ts +151 -0
  968. package/gen/heap-types/PackedVector3Array.ts +151 -0
  969. package/gen/heap-types/PackedVector4Array.ts +151 -0
  970. package/gen/heap-types/Signal.ts +180 -0
  971. package/gen/heap-types/index.ts +24 -0
  972. package/gen/index.ts +11 -0
  973. package/gen/utility-functions.ts +1457 -0
  974. package/gen/value-types/AABB.ts +288 -0
  975. package/gen/value-types/Basis.ts +283 -0
  976. package/gen/value-types/Color.ts +282 -0
  977. package/gen/value-types/Plane.ts +134 -0
  978. package/gen/value-types/Projection.ts +137 -0
  979. package/gen/value-types/Quaternion.ts +192 -0
  980. package/gen/value-types/Rect2.ts +182 -0
  981. package/gen/value-types/Rect2i.ts +161 -0
  982. package/gen/value-types/Transform2D.ts +206 -0
  983. package/gen/value-types/Transform3D.ts +137 -0
  984. package/gen/value-types/Vector2.ts +365 -0
  985. package/gen/value-types/Vector2i.ts +201 -0
  986. package/gen/value-types/Vector3.ts +365 -0
  987. package/gen/value-types/Vector3i.ts +202 -0
  988. package/gen/value-types/Vector4.ts +285 -0
  989. package/gen/value-types/Vector4i.ts +208 -0
  990. package/gen/value-types/index.ts +19 -0
  991. package/package.json +33 -0
  992. package/src/debug.ts +219 -0
  993. package/src/index.ts +36 -0
  994. package/src/runtime.ts +69 -0
@@ -0,0 +1,322 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R, GodotVar } from '../../src/runtime.ts';
5
+ import { Object } from './Object.ts';
6
+ import type { Error } from '../global-enums.ts';
7
+ import type { GodotArray, GodotDictionary, PackedStringArray, StringName } from '../heap-types/index.ts';
8
+ import type { MainLoop } from './MainLoop.ts';
9
+ import type { ScriptBacktrace } from './ScriptBacktrace.ts';
10
+ import type { ScriptLanguage } from './ScriptLanguage.ts';
11
+
12
+ let _$: any;
13
+ const $ = () => _$ ?? (_$ = _C(null, 40, 255));
14
+
15
+ /**
16
+ * The {@link Engine} singleton allows you to query and modify the project's run-time parameters, such as frames per second, time scale, and others. It also stores information about the current build of Godot, such as the current version.
17
+ */
18
+ export class Engine extends GodotVar {
19
+
20
+ /**
21
+ * Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation.
22
+ */
23
+ static getPhysicsInterpolationFraction(): number { return _C($(), 5887) as number; }
24
+
25
+ /**
26
+ * Returns the total number of frames drawn since the engine started.
27
+ * **Note:** On headless platforms, or if rendering is disabled with `--disable-render-loop` via command line, this method always returns `0`. See also {@link getProcessFrames}.
28
+ */
29
+ static getFramesDrawn(): number { return _C($(), 4891) as number; }
30
+
31
+ /**
32
+ * Returns the average frames rendered every second (FPS), also known as the framerate.
33
+ */
34
+ static getFramesPerSecond(): number { return _C($(), 4892) as number; }
35
+
36
+ /**
37
+ * Returns the total number of frames passed since the engine started. This number is increased every **physics frame**. See also {@link getProcessFrames}.
38
+ * This method can be used to run expensive logic less often without relying on a {@link Timer}:
39
+ *
40
+ *
41
+ * ```gdscript
42
+ *
43
+ * func _physics_process(_delta):
44
+ * if Engine.get_physics_frames() % 2 == 0:
45
+ * pass # Run expensive logic only once every 2 physics frames here.
46
+ *
47
+ * ```
48
+ */
49
+ static getPhysicsFrames(): number { return _C($(), 5886) as number; }
50
+
51
+ /**
52
+ * Returns the total number of frames passed since the engine started. This number is increased every **process frame**, regardless of whether the render loop is enabled. See also {@link getFramesDrawn} and {@link getPhysicsFrames}.
53
+ * This method can be used to run expensive logic less often without relying on a {@link Timer}:
54
+ *
55
+ *
56
+ * ```gdscript
57
+ *
58
+ * func _process(_delta):
59
+ * if Engine.get_process_frames() % 5 == 0:
60
+ * pass # Run expensive logic only once every 5 process (render) frames here.
61
+ *
62
+ * ```
63
+ */
64
+ static getProcessFrames(): number { return _C($(), 6022) as number; }
65
+
66
+ /**
67
+ * Returns the instance of the {@link MainLoop}. This is usually the main {@link SceneTree} and is the same as {@link Node.getTree}.
68
+ * **Note:** The type instantiated as the main loop can changed with {@link ProjectSettings.application/run/mainLoopType}.
69
+ */
70
+ static getMainLoop(): MainLoop { return _C($(), 5432) as MainLoop; }
71
+
72
+ /**
73
+ * Returns the current engine version information as a {@link Dictionary} containing the following entries:
74
+ * - `major` - Major version number as an int;
75
+ * - `minor` - Minor version number as an int;
76
+ * - `patch` - Patch version number as an int;
77
+ * - `hex` - Full version encoded as a hexadecimal int with one byte (2 hex digits) per number (see example below);
78
+ * - `status` - Status (such as "beta", "rc1", "rc2", "stable", etc.) as a String;
79
+ * - `build` - Build name (e.g. "custom_build") as a String;
80
+ * - `hash` - Full Git commit hash as a String;
81
+ * - `timestamp` - Holds the Git commit date UNIX timestamp in seconds as an int, or `0` if unavailable;
82
+ * - `string` - `major`, `minor`, `patch`, `status`, and `build` in a single String.
83
+ * The `hex` value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, "3.1.12" would be `0x03010C`.
84
+ * **Note:** The `hex` value is still an {@link int} internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for quick version comparisons from code:
85
+ *
86
+ *
87
+ * ```gdscript
88
+ *
89
+ * if Engine.get_version_info().hex >= 0x040100:
90
+ * pass # Do things specific to version 4.1 or later.
91
+ * else:
92
+ * pass # Do things specific to versions before 4.1.
93
+ *
94
+ * ```
95
+ */
96
+ static getVersionInfo(): GodotDictionary { return _C($(), 7043) as GodotDictionary; }
97
+
98
+ /**
99
+ * Returns the engine author information as a {@link Dictionary}, where each entry is an {@link Array} of strings with the names of notable contributors to the Godot Engine: `lead_developers`, `founders`, `project_managers`, and `developers`.
100
+ */
101
+ static getAuthorInfo(): GodotDictionary { return _C($(), 3825) as GodotDictionary; }
102
+
103
+ /**
104
+ * Returns an {@link Array} of dictionaries with copyright information for every component of Godot's source code.
105
+ * Every {@link Dictionary} contains a `name` identifier, and a `parts` array of dictionaries. It describes the component in detail with the following entries:
106
+ * - `files` - {@link Array} of file paths from the source code affected by this component;
107
+ * - `copyright` - {@link Array} of owners of this component;
108
+ * - `license` - The license applied to this component (such as "[Expat](https://en.wikipedia.org/wiki/MIT_License#Ambiguity_and_variants)" or "[CC-BY-4.0](https://creativecommons.org/licenses/by/4.0/)").
109
+ */
110
+ static getCopyrightInfo(): GodotArray<GodotDictionary> { return _C($(), 4329) as GodotArray<GodotDictionary>; }
111
+
112
+ /**
113
+ * Returns a {@link Dictionary} of categorized donor names. Each entry is an {@link Array} of strings:
114
+ * {`platinum_sponsors`, `gold_sponsors`, `silver_sponsors`, `bronze_sponsors`, `mini_sponsors`, `gold_donors`, `silver_donors`, `bronze_donors`}
115
+ */
116
+ static getDonorInfo(): GodotDictionary { return _C($(), 4544) as GodotDictionary; }
117
+
118
+ /**
119
+ * Returns a {@link Dictionary} of licenses used by Godot and included third party components. Each entry is a license name (such as "[Expat](https://en.wikipedia.org/wiki/MIT_License#Ambiguity_and_variants)") and its associated text.
120
+ */
121
+ static getLicenseInfo(): GodotDictionary { return _C($(), 5333) as GodotDictionary; }
122
+
123
+ /**
124
+ * Returns the full Godot license text.
125
+ */
126
+ static getLicenseText(): string { return _C($(), 5334) as string; }
127
+
128
+ /**
129
+ * Returns the name of the CPU architecture the Godot binary was built for. Possible return values include `"x86_64"`, `"x86_32"`, `"arm64"`, `"arm32"`, `"rv64"`, `"ppc64"`, `"loongarch64"`, `"wasm64"`, and `"wasm32"`.
130
+ * To detect whether the current build is 64-bit, or the type of architecture, don't use the architecture name. Instead, use {@link OS.hasFeature} to check for the `"64"` feature tag, or tags such as `"x86"` or `"arm"`. See the [Feature Tags]($DOCS_URL/tutorials/export/feature_tags.html) documentation for more details.
131
+ * **Note:** This method does *not* return the name of the system's CPU architecture (like {@link OS.getProcessorName}). For example, when running an `x86_32` Godot binary on an `x86_64` system, the returned value will still be `"x86_32"`.
132
+ */
133
+ static getArchitectureName(): string { return _C($(), 3788) as string; }
134
+
135
+ /**
136
+ * Returns `true` if the engine is inside the fixed physics process step of the main loop.
137
+ *
138
+ * ```text
139
+ *
140
+ * func _enter_tree():
141
+ * # Depending on when the node is added to the tree,
142
+ * # prints either "true" or "false".
143
+ * print(Engine.is_in_physics_frame())
144
+ *
145
+ * func _process(delta):
146
+ * print(Engine.is_in_physics_frame()) # Prints false
147
+ *
148
+ * func _physics_process(delta):
149
+ * print(Engine.is_in_physics_frame()) # Prints true
150
+ *
151
+ * ```
152
+ */
153
+ static isInPhysicsFrame(): boolean { return _C($(), 8017) as boolean; }
154
+
155
+ /**
156
+ * Returns `true` if a singleton with the given `name` exists in the global scope. See also {@link getSingleton}.
157
+ *
158
+ *
159
+ * ```gdscript
160
+ *
161
+ * print(Engine.has_singleton("OS")) # Prints true
162
+ * print(Engine.has_singleton("Engine")) # Prints true
163
+ * print(Engine.has_singleton("AudioServer")) # Prints true
164
+ * print(Engine.has_singleton("Unknown")) # Prints false
165
+ *
166
+ * ```
167
+ *
168
+ *
169
+ *
170
+ * **Note:** Global singletons are not the same as autoloaded nodes, which are configurable in the project settings.
171
+ */
172
+ static hasSingleton(name: StringName): boolean { return _C($(), 7448, name) as boolean; }
173
+
174
+ /**
175
+ * Returns the global singleton with the given `name`, or `null` if it does not exist. Often used for plugins. See also {@link hasSingleton} and {@link getSingletonList}.
176
+ * **Note:** Global singletons are not the same as autoloaded nodes, which are configurable in the project settings.
177
+ */
178
+ static getSingleton(name: StringName): Object | null { return _C($(), 6397, name) as Object | null; }
179
+
180
+ /**
181
+ * Registers the given {@link Object} `instance` as a singleton, available globally under `name`. Useful for plugins.
182
+ */
183
+ static registerSingleton(name: StringName, instance: Object): void { _C($(), 9857, name, instance); }
184
+
185
+ /**
186
+ * Removes the singleton registered under `name`. The singleton object is *not* freed. Only works with user-defined singletons registered with {@link registerSingleton}.
187
+ */
188
+ static unregisterSingleton(name: StringName): void { _C($(), 14496, name); }
189
+
190
+ /**
191
+ * Returns a list of names of all available global singletons. See also {@link getSingleton}.
192
+ */
193
+ static getSingletonList(): PackedStringArray { return _C($(), 6398) as PackedStringArray; }
194
+
195
+ /**
196
+ * Registers a {@link ScriptLanguage} instance to be available with `ScriptServer`.
197
+ * Returns:
198
+ * - {@link OK} on success;
199
+ * - {@link ERR_UNAVAILABLE} if `ScriptServer` has reached the limit and cannot register any new language;
200
+ * - {@link ERR_ALREADY_EXISTS} if `ScriptServer` already contains a language with similar extension/name/type.
201
+ */
202
+ static registerScriptLanguage(language: ScriptLanguage): Error { return _C($(), 9855, language) as Error; }
203
+
204
+ /**
205
+ * Unregisters the {@link ScriptLanguage} instance from `ScriptServer`.
206
+ * Returns:
207
+ * - {@link OK} on success;
208
+ * - {@link ERR_DOES_NOT_EXIST} if the language is not registered in `ScriptServer`.
209
+ */
210
+ static unregisterScriptLanguage(language: ScriptLanguage): Error { return _C($(), 14495, language) as Error; }
211
+
212
+ /**
213
+ * Returns the number of available script languages. Use with {@link getScriptLanguage}.
214
+ */
215
+ static getScriptLanguageCount(): number { return _C($(), 6270) as number; }
216
+
217
+ /**
218
+ * Returns an instance of a {@link ScriptLanguage} with the given `index`.
219
+ */
220
+ static getScriptLanguage(index: number): ScriptLanguage { return _C($(), 6269, index) as ScriptLanguage; }
221
+
222
+ /**
223
+ * Captures and returns backtraces from all registered script languages.
224
+ * By default, the returned {@link ScriptBacktrace} will only contain stack frames in editor builds and debug builds. To enable them for release builds as well, you need to enable {@link ProjectSettings.debug/settings/gdscript/alwaysTrackCallStacks}.
225
+ * If `includeVariables` is `true`, the backtrace will also include the names and values of any global variables (e.g. autoload singletons) at the point of the capture, as well as local variables and class member variables at each stack frame. This will however will only be respected when running the game with a debugger attached, like when running the game from the editor. To enable it for export builds as well, you need to enable {@link ProjectSettings.debug/settings/gdscript/alwaysTrackLocalVariables}.
226
+ * **Warning:** When `includeVariables` is `true`, any captured variables can potentially (e.g. with GDScript backtraces) be their actual values, including any object references. This means that storing such a {@link ScriptBacktrace} will prevent those objects from being deallocated, so it's generally recommended not to do so.
227
+ */
228
+ static captureScriptBacktraces(includeVariables?: boolean /* = false */): GodotArray<ScriptBacktrace> { return _C($(), 2139, includeVariables) as GodotArray<ScriptBacktrace>; }
229
+
230
+ /**
231
+ * Returns `true` if the script is currently running inside the editor, otherwise returns `false`. This is useful for `@tool` scripts to conditionally draw editor helpers, or prevent accidentally running "game" code that would affect the scene state while in the editor:
232
+ *
233
+ *
234
+ * ```gdscript
235
+ *
236
+ * if Engine.is_editor_hint():
237
+ * draw_gizmos()
238
+ * else:
239
+ * simulate_physics()
240
+ *
241
+ * ```
242
+ *
243
+ *
244
+ *
245
+ * See [Running code in the editor]($DOCS_URL/tutorials/plugins/running_code_in_the_editor.html) in the documentation for more information.
246
+ * **Note:** To detect whether the script is running on an editor *build* (such as when pressing `F5`), use {@link OS.hasFeature} with the `"editor"` argument instead. `OS.has_feature("editor")` evaluate to `true` both when the script is running in the editor and when running the project from the editor, but returns `false` when run from an exported project.
247
+ */
248
+ static isEditorHint(): boolean { return _C($(), 7922) as boolean; }
249
+
250
+ /**
251
+ * Returns `true` if the engine is running embedded in the editor. This is useful to prevent attempting to update window mode or window flags that are not supported when running the project embedded in the editor.
252
+ */
253
+ static isEmbeddedInEditor(): boolean { return _C($(), 7926) as boolean; }
254
+
255
+ /**
256
+ * Returns the path to the {@link MovieWriter}'s output file, or an empty string if the engine wasn't started in Movie Maker mode. The default path can be changed in {@link ProjectSettings.editor/movieWriter/movieFile}.
257
+ */
258
+ static getWriteMoviePath(): string { return _C($(), 7170) as string; }
259
+
260
+ /**
261
+ * If `false`, stops printing error and warning messages to the console and editor Output log. This can be used to hide error and warning messages during unit test suite runs. This property is equivalent to the {@link ProjectSettings.application/run/disableStderr} project setting.
262
+ * **Note:** This property does not impact the editor's Errors tab when running a project from the editor.
263
+ * **Warning:** If set to `false` anywhere in the project, important error messages may be hidden even if they are emitted from other scripts. In a `@tool` script, this will also impact the editor itself. Do *not* report bugs before ensuring error messages are enabled (as they are by default).
264
+ */
265
+ static get printErrorMessages(): boolean { return _C($(), 8201) as boolean; }
266
+ static set printErrorMessages(v: boolean) { _C($(), 12417, v); }
267
+
268
+ /**
269
+ * If `false`, stops printing messages (for example using {@link print}) to the console, log files, and editor Output log. This property is equivalent to the {@link ProjectSettings.application/run/disableStdout} project setting.
270
+ * **Note:** This does not stop printing errors or warnings produced by scripts to the console or log files, for more details see {@link printErrorMessages}.
271
+ */
272
+ static get printToStdout(): boolean { return _C($(), 8202) as boolean; }
273
+ static set printToStdout(v: boolean) { _C($(), 12418, v); }
274
+
275
+ /**
276
+ * The number of fixed iterations per second. This controls how often physics simulation and the {@link Node.PhysicsProcess} method are run.
277
+ * CPU usage scales approximately with the physics tick rate. However, at very low tick rates (usually below 30), physics behavior can break down. Input can also become less responsive at low tick rates as there can be a gap between input being registered, and the response on the next physics tick. High tick rates give more accurate physics simulation, particularly for fast moving objects. For example, racing games may benefit from increasing the tick rate above the default 60.
278
+ * See also {@link maxFps} and {@link ProjectSettings.physics/common/physicsTicksPerSecond}.
279
+ * **Note:** Only {@link maxPhysicsStepsPerFrame} physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if `delta` is used consistently in physics calculations). Therefore, it is recommended to also increase {@link maxPhysicsStepsPerFrame} if increasing {@link physicsTicksPerSecond} significantly above its default value.
280
+ * **Note:** Consider enabling [physics interpolation]($DOCS_URL/tutorials/physics/interpolation/index.html) if you change {@link physicsTicksPerSecond} to a value that is not a multiple of `60`. Using physics interpolation will avoid jittering when the monitor refresh rate and physics update rate don't exactly match.
281
+ */
282
+ static get physicsTicksPerSecond(): number { return _C($(), 5905) as number; }
283
+ static set physicsTicksPerSecond(v: number) { _C($(), 12325, v); }
284
+
285
+ /**
286
+ * The maximum number of physics steps that can be simulated each rendered frame.
287
+ * **Note:** The default value is tuned to prevent expensive physics simulations from triggering even more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than `1 / max_physics_steps_per_frame` of {@link physicsTicksPerSecond}. This occurs even if `delta` is consistently used in physics calculations. To avoid this, increase {@link maxPhysicsStepsPerFrame} if you have increased {@link physicsTicksPerSecond} significantly above its default value.
288
+ */
289
+ static get maxPhysicsStepsPerFrame(): number { return _C($(), 5479) as number; }
290
+ static set maxPhysicsStepsPerFrame(v: number) { _C($(), 12002, v); }
291
+
292
+ /**
293
+ * The maximum number of frames that can be rendered every second (FPS). A value of `0` means the framerate is uncapped.
294
+ * Limiting the FPS can be useful to reduce the host machine's power consumption, which reduces heat, noise emissions, and improves battery life.
295
+ * If {@link ProjectSettings.display/window/vsync/vsyncMode} is **Enabled** or **Adaptive**, the setting takes precedence and the max FPS number cannot exceed the monitor's refresh rate. See also {@link DisplayServer.screenGetRefreshRate}.
296
+ * If {@link ProjectSettings.display/window/vsync/vsyncMode} is **Enabled**, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using an FPS limit a few frames lower than the monitor's refresh rate will [reduce input lag while avoiding tearing](https://blurbusters.com/howto-low-lag-vsync-on/). At higher refresh rates, the difference between the FPS limit and the monitor refresh rate should be increased to ensure frames to account for timing inaccuracies. The optimal formula for the FPS limit value in this scenario is `r - (r * r) / 3600.0`, where `r` is the monitor's refresh rate.
297
+ * **Note:** The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project's logic and rendering.
298
+ * **Note:** If {@link ProjectSettings.display/window/vsync/vsyncMode} is **Disabled**, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
299
+ */
300
+ static get maxFps(): number { return _C($(), 5469) as number; }
301
+ static set maxFps(v: number) { _C($(), 11994, v); }
302
+
303
+ /**
304
+ * The speed multiplier at which the in-game clock updates, compared to real time. For example, if set to `2.0` the game runs twice as fast, and if set to `0.5` the game runs half as fast.
305
+ * This value affects {@link Timer}, {@link SceneTreeTimer}, and all other simulations that make use of `delta` time (such as {@link Node.Process} and {@link Node.PhysicsProcess}).
306
+ * **Note:** It's recommended to keep this property above `0.0`, as the game may behave unexpectedly otherwise.
307
+ * **Note:** This does not affect audio playback speed. Use {@link AudioServer.playbackSpeedScale} to adjust audio playback speed independently of {@link Engine.timeScale}.
308
+ * **Note:** This does not automatically adjust {@link physicsTicksPerSecond}. With values above `1.0` physics simulation may become less precise, as each physics tick will stretch over a larger period of engine time. If you're modifying {@link Engine.timeScale} to speed up simulation by a large factor, consider also increasing {@link physicsTicksPerSecond} to make the simulation more reliable.
309
+ */
310
+ static get timeScale(): number { return _C($(), 6813) as number; }
311
+ static set timeScale(v: number) { _C($(), 13087, v); }
312
+
313
+ /**
314
+ * How much physics ticks are synchronized with real time. If `0` or less, the ticks are fully synchronized. Higher values cause the in-game clock to deviate more from the real clock, but they smooth out framerate jitters.
315
+ * **Note:** The default value of `0.5` should be good enough for most cases; values above `2` could cause the game to react to dropped frames with a noticeable delay and are not recommended.
316
+ * **Note:** When using a custom physics interpolation solution, or within a network game, it's recommended to disable the physics jitter fix by setting this property to `0`.
317
+ */
318
+ static get physicsJitterFix(): number { return _C($(), 5890) as number; }
319
+ static set physicsJitterFix(v: number) { _C($(), 12311, v); }
320
+
321
+ static readonly name = _R(255, Engine);
322
+ }
@@ -0,0 +1,136 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R, GodotVar } from '../../src/runtime.ts';
5
+ import { Object } from './Object.ts';
6
+ import type { Callable, GodotArray, StringName } from '../heap-types/index.ts';
7
+ import type { EngineProfiler } from './EngineProfiler.ts';
8
+ import type { ScriptLanguage } from './ScriptLanguage.ts';
9
+
10
+ let _$: any;
11
+ const $ = () => _$ ?? (_$ = _C(null, 40, 256));
12
+
13
+ /**
14
+ * {@link EngineDebugger} handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers.
15
+ */
16
+ export class EngineDebugger extends GodotVar {
17
+
18
+ /**
19
+ * Returns `true` if the debugger is active otherwise `false`.
20
+ */
21
+ static isActive(): boolean { return _C($(), 7746) as boolean; }
22
+
23
+ /**
24
+ * Registers a profiler with the given `name`. See {@link EngineProfiler} for more information.
25
+ */
26
+ static registerProfiler(name: StringName, profiler: EngineProfiler): void { _C($(), 9852, name, profiler); }
27
+
28
+ /**
29
+ * Unregisters a profiler with given `name`.
30
+ */
31
+ static unregisterProfiler(name: StringName): void { _C($(), 14492, name); }
32
+
33
+ /**
34
+ * Returns `true` if a profiler with the given name is present and active otherwise `false`.
35
+ */
36
+ static isProfiling(name: StringName): boolean { return _C($(), 8211, name) as boolean; }
37
+
38
+ /**
39
+ * Returns `true` if a profiler with the given name is present otherwise `false`.
40
+ */
41
+ static hasProfiler(name: StringName): boolean { return _C($(), 7432, name) as boolean; }
42
+
43
+ /**
44
+ * Calls the `add` callable of the profiler with given `name` and `data`.
45
+ */
46
+ static profilerAddFrameData(name: StringName, data: GodotArray): void { _C($(), 9584, name, data); }
47
+
48
+ /**
49
+ * Calls the `toggle` callable of the profiler with given `name` and `arguments`. Enables/Disables the same profiler depending on `enable` argument.
50
+ */
51
+ static profilerEnable(name: StringName, enable: boolean, _arguments?: GodotArray /* = [] */): void { _C($(), 9585, name, enable, _arguments); }
52
+
53
+ /**
54
+ * Registers a message capture with given `name`. If `name` is "my_message" then messages starting with "my_message:" will be called with the given callable.
55
+ * The callable must accept a message string and a data array as argument. The callable should return `true` if the message is recognized.
56
+ * **Note:** The callable will receive the message with the prefix stripped, unlike {@link EditorDebuggerPlugin.Capture}. See the {@link EditorDebuggerPlugin} description for an example.
57
+ */
58
+ static registerMessageCapture(name: StringName, callable: Callable): void { _C($(), 9849, name, callable); }
59
+
60
+ /**
61
+ * Unregisters the message capture with given `name`.
62
+ */
63
+ static unregisterMessageCapture(name: StringName): void { _C($(), 14491, name); }
64
+
65
+ /**
66
+ * Returns `true` if a capture with the given name is present otherwise `false`.
67
+ */
68
+ static hasCapture(name: StringName): boolean { return _C($(), 7372, name) as boolean; }
69
+
70
+ /**
71
+ * Forces a processing loop of debugger events. The purpose of this method is just processing events every now and then when the script might get too busy, so that bugs like infinite loops can be caught.
72
+ */
73
+ static linePoll(): void { _C($(), 8622); }
74
+
75
+ /**
76
+ * Sends a message with given `message` and `data` array.
77
+ */
78
+ static sendMessage(message: string, data: GodotArray): void { _C($(), 10371, message, data); }
79
+
80
+ /**
81
+ * Starts a debug break in script execution, optionally specifying whether the program can continue based on `canContinue` and whether the break was due to a breakpoint.
82
+ */
83
+ static debug(canContinue?: boolean /* = true */, isErrorBreakpoint?: boolean /* = false */): void { _C($(), 2658, canContinue, isErrorBreakpoint); }
84
+
85
+ /**
86
+ * Starts a debug break in script execution, optionally specifying whether the program can continue based on `canContinue` and whether the break was due to a breakpoint.
87
+ */
88
+ static scriptDebug(language: ScriptLanguage, canContinue?: boolean /* = true */, isErrorBreakpoint?: boolean /* = false */): void { _C($(), 10271, language, canContinue, isErrorBreakpoint); }
89
+
90
+ /**
91
+ * Sets the current debugging lines that remain.
92
+ */
93
+ static setLinesLeft(lines: number): void { _C($(), 11936, lines); }
94
+
95
+ /**
96
+ * Returns the number of lines that remain.
97
+ */
98
+ static getLinesLeft(): number { return _C($(), 5387) as number; }
99
+
100
+ /**
101
+ * Sets the current debugging depth.
102
+ */
103
+ static setDepth(depth: number): void { _C($(), 11083, depth); }
104
+
105
+ /**
106
+ * Returns the current debug depth.
107
+ */
108
+ static getDepth(): number { return _C($(), 4468) as number; }
109
+
110
+ /**
111
+ * Returns `true` if the given `source` and `line` represent an existing breakpoint.
112
+ */
113
+ static isBreakpoint(line: number, source: StringName): boolean { return _C($(), 7803, line, source) as boolean; }
114
+
115
+ /**
116
+ * Returns `true` if the debugger is skipping breakpoints otherwise `false`.
117
+ */
118
+ static isSkippingBreakpoints(): boolean { return _C($(), 8318) as boolean; }
119
+
120
+ /**
121
+ * Inserts a new breakpoint with the given `source` and `line`.
122
+ */
123
+ static insertBreakpoint(line: number, source: StringName): void { _C($(), 7632, line, source); }
124
+
125
+ /**
126
+ * Removes a breakpoint with the given `source` and `line`.
127
+ */
128
+ static removeBreakpoint(line: number, source: StringName): void { _C($(), 9889, line, source); }
129
+
130
+ /**
131
+ * Clears all breakpoints.
132
+ */
133
+ static clearBreakpoints(): void { _C($(), 2242); }
134
+
135
+ static readonly name = _R(256, EngineDebugger);
136
+ }
@@ -0,0 +1,16 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { RefCounted } from './RefCounted.ts';
6
+ import type { GodotArray } from '../heap-types/index.ts';
7
+
8
+ /**
9
+ * This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.
10
+ * See {@link EngineDebugger} and {@link EditorDebuggerPlugin} for more information.
11
+ */
12
+ export class EngineProfiler extends RefCounted {
13
+ constructor(name = 257) { super(name); }
14
+
15
+ static readonly name = _R(257, EngineProfiler);
16
+ }