@ringozz/godot 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (994) hide show
  1. package/gen/classes/AESContext.ts +99 -0
  2. package/gen/classes/AStar2D.ts +222 -0
  3. package/gen/classes/AStar3D.ts +247 -0
  4. package/gen/classes/AStarGrid2D.ts +284 -0
  5. package/gen/classes/AcceptDialog.ts +104 -0
  6. package/gen/classes/AccessibilityServer.ts +824 -0
  7. package/gen/classes/AimModifier3D.ts +75 -0
  8. package/gen/classes/AnimatableBody2D.ts +21 -0
  9. package/gen/classes/AnimatableBody3D.ts +21 -0
  10. package/gen/classes/AnimatedSprite2D.ts +160 -0
  11. package/gen/classes/AnimatedSprite3D.ts +134 -0
  12. package/gen/classes/AnimatedTexture.ts +74 -0
  13. package/gen/classes/Animation.ts +596 -0
  14. package/gen/classes/AnimationLibrary.ts +77 -0
  15. package/gen/classes/AnimationMixer.ts +450 -0
  16. package/gen/classes/AnimationNode.ts +159 -0
  17. package/gen/classes/AnimationNodeAdd2.ts +16 -0
  18. package/gen/classes/AnimationNodeAdd3.ts +20 -0
  19. package/gen/classes/AnimationNodeAnimation.ts +84 -0
  20. package/gen/classes/AnimationNodeBlend2.ts +15 -0
  21. package/gen/classes/AnimationNodeBlend3.ts +19 -0
  22. package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
  23. package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
  24. package/gen/classes/AnimationNodeBlendTree.ts +110 -0
  25. package/gen/classes/AnimationNodeExtension.ts +25 -0
  26. package/gen/classes/AnimationNodeOneShot.ts +144 -0
  27. package/gen/classes/AnimationNodeOutput.ts +14 -0
  28. package/gen/classes/AnimationNodeStateMachine.ts +163 -0
  29. package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
  30. package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
  31. package/gen/classes/AnimationNodeSub2.ts +17 -0
  32. package/gen/classes/AnimationNodeSync.ts +21 -0
  33. package/gen/classes/AnimationNodeTimeScale.ts +14 -0
  34. package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
  35. package/gen/classes/AnimationNodeTransition.ts +92 -0
  36. package/gen/classes/AnimationPlayer.ts +319 -0
  37. package/gen/classes/AnimationRootNode.ts +15 -0
  38. package/gen/classes/AnimationTree.ts +60 -0
  39. package/gen/classes/Area2D.ts +252 -0
  40. package/gen/classes/Area3D.ts +305 -0
  41. package/gen/classes/AreaLight3D.ts +56 -0
  42. package/gen/classes/ArrayMesh.ts +177 -0
  43. package/gen/classes/ArrayOccluder3D.ts +35 -0
  44. package/gen/classes/AspectRatioContainer.ts +78 -0
  45. package/gen/classes/AtlasTexture.ts +42 -0
  46. package/gen/classes/AudioBusLayout.ts +14 -0
  47. package/gen/classes/AudioEffect.ts +16 -0
  48. package/gen/classes/AudioEffectAmplify.ts +27 -0
  49. package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
  50. package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
  51. package/gen/classes/AudioEffectCapture.ts +62 -0
  52. package/gen/classes/AudioEffectChorus.ts +95 -0
  53. package/gen/classes/AudioEffectCompressor.ts +62 -0
  54. package/gen/classes/AudioEffectDelay.ts +93 -0
  55. package/gen/classes/AudioEffectDistortion.ts +75 -0
  56. package/gen/classes/AudioEffectEQ.ts +30 -0
  57. package/gen/classes/AudioEffectEQ10.ts +25 -0
  58. package/gen/classes/AudioEffectEQ21.ts +36 -0
  59. package/gen/classes/AudioEffectEQ6.ts +21 -0
  60. package/gen/classes/AudioEffectFilter.ts +68 -0
  61. package/gen/classes/AudioEffectHardLimiter.ts +34 -0
  62. package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
  63. package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
  64. package/gen/classes/AudioEffectInstance.ts +14 -0
  65. package/gen/classes/AudioEffectLimiter.ts +40 -0
  66. package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
  67. package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
  68. package/gen/classes/AudioEffectNotchFilter.ts +15 -0
  69. package/gen/classes/AudioEffectPanner.ts +21 -0
  70. package/gen/classes/AudioEffectPhaser.ts +45 -0
  71. package/gen/classes/AudioEffectPitchShift.ts +62 -0
  72. package/gen/classes/AudioEffectRecord.ts +39 -0
  73. package/gen/classes/AudioEffectReverb.ts +63 -0
  74. package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
  75. package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
  76. package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
  77. package/gen/classes/AudioListener2D.ts +31 -0
  78. package/gen/classes/AudioListener3D.ts +61 -0
  79. package/gen/classes/AudioSample.ts +14 -0
  80. package/gen/classes/AudioSamplePlayback.ts +14 -0
  81. package/gen/classes/AudioServer.ts +360 -0
  82. package/gen/classes/AudioStream.ts +53 -0
  83. package/gen/classes/AudioStreamGenerator.ts +88 -0
  84. package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
  85. package/gen/classes/AudioStreamInteractive.ts +216 -0
  86. package/gen/classes/AudioStreamMP3.ts +74 -0
  87. package/gen/classes/AudioStreamMicrophone.ts +15 -0
  88. package/gen/classes/AudioStreamOggVorbis.ts +71 -0
  89. package/gen/classes/AudioStreamPlayback.ts +63 -0
  90. package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
  91. package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
  92. package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
  93. package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
  94. package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
  95. package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
  96. package/gen/classes/AudioStreamPlayer.ts +146 -0
  97. package/gen/classes/AudioStreamPlayer2D.ts +143 -0
  98. package/gen/classes/AudioStreamPlayer3D.ts +233 -0
  99. package/gen/classes/AudioStreamPlaylist.ts +240 -0
  100. package/gen/classes/AudioStreamPolyphonic.ts +21 -0
  101. package/gen/classes/AudioStreamRandomizer.ts +99 -0
  102. package/gen/classes/AudioStreamSynchronized.ts +45 -0
  103. package/gen/classes/AudioStreamWAV.ts +151 -0
  104. package/gen/classes/AwaitTweener.ts +20 -0
  105. package/gen/classes/BackBufferCopy.ts +46 -0
  106. package/gen/classes/BaseButton.ts +164 -0
  107. package/gen/classes/BaseMaterial3D.ts +1477 -0
  108. package/gen/classes/BitMap.ts +94 -0
  109. package/gen/classes/BlitMaterial.ts +46 -0
  110. package/gen/classes/Bone2D.ts +71 -0
  111. package/gen/classes/BoneAttachment3D.ts +57 -0
  112. package/gen/classes/BoneConstraint3D.ts +122 -0
  113. package/gen/classes/BoneMap.ts +53 -0
  114. package/gen/classes/BoneTwistDisperser3D.ts +209 -0
  115. package/gen/classes/BoxContainer.ts +51 -0
  116. package/gen/classes/BoxMesh.ts +41 -0
  117. package/gen/classes/BoxOccluder3D.ts +22 -0
  118. package/gen/classes/BoxShape3D.ts +22 -0
  119. package/gen/classes/Button.ts +117 -0
  120. package/gen/classes/ButtonGroup.ts +39 -0
  121. package/gen/classes/CCDIK3D.ts +16 -0
  122. package/gen/classes/CPUParticles2D.ts +590 -0
  123. package/gen/classes/CPUParticles3D.ts +650 -0
  124. package/gen/classes/CSGBox3D.ts +29 -0
  125. package/gen/classes/CSGCombiner3D.ts +15 -0
  126. package/gen/classes/CSGCylinder3D.ts +52 -0
  127. package/gen/classes/CSGMesh3D.ts +32 -0
  128. package/gen/classes/CSGPolygon3D.ts +170 -0
  129. package/gen/classes/CSGPrimitive3D.ts +20 -0
  130. package/gen/classes/CSGShape3D.ts +140 -0
  131. package/gen/classes/CSGSphere3D.ts +46 -0
  132. package/gen/classes/CSGTorus3D.ts +52 -0
  133. package/gen/classes/CallbackTweener.ts +29 -0
  134. package/gen/classes/Camera2D.ts +266 -0
  135. package/gen/classes/Camera3D.ts +275 -0
  136. package/gen/classes/CameraAttributes.ts +50 -0
  137. package/gen/classes/CameraAttributesPhysical.ts +73 -0
  138. package/gen/classes/CameraAttributesPractical.ts +75 -0
  139. package/gen/classes/CameraFeed.ts +155 -0
  140. package/gen/classes/CameraServer.ts +105 -0
  141. package/gen/classes/CameraTexture.ts +34 -0
  142. package/gen/classes/CanvasGroup.ts +54 -0
  143. package/gen/classes/CanvasItem.ts +698 -0
  144. package/gen/classes/CanvasItemMaterial.ts +97 -0
  145. package/gen/classes/CanvasLayer.ts +103 -0
  146. package/gen/classes/CanvasModulate.ts +21 -0
  147. package/gen/classes/CanvasTexture.ts +60 -0
  148. package/gen/classes/CapsuleMesh.ts +40 -0
  149. package/gen/classes/CapsuleShape2D.ts +35 -0
  150. package/gen/classes/CapsuleShape3D.ts +35 -0
  151. package/gen/classes/CenterContainer.ts +20 -0
  152. package/gen/classes/ChainIK3D.ts +102 -0
  153. package/gen/classes/CharFXTransform.ts +108 -0
  154. package/gen/classes/CharacterBody2D.ts +252 -0
  155. package/gen/classes/CharacterBody3D.ts +246 -0
  156. package/gen/classes/CheckBox.ts +16 -0
  157. package/gen/classes/CheckButton.ts +15 -0
  158. package/gen/classes/CircleShape2D.ts +21 -0
  159. package/gen/classes/ClassDB.ts +197 -0
  160. package/gen/classes/CodeEdit.ts +619 -0
  161. package/gen/classes/CodeHighlighter.ts +132 -0
  162. package/gen/classes/CollisionObject2D.ts +235 -0
  163. package/gen/classes/CollisionObject3D.ts +199 -0
  164. package/gen/classes/CollisionPolygon2D.ts +70 -0
  165. package/gen/classes/CollisionPolygon3D.ts +54 -0
  166. package/gen/classes/CollisionShape2D.ts +55 -0
  167. package/gen/classes/CollisionShape3D.ts +53 -0
  168. package/gen/classes/ColorPalette.ts +21 -0
  169. package/gen/classes/ColorPicker.ts +197 -0
  170. package/gen/classes/ColorPickerButton.ts +68 -0
  171. package/gen/classes/ColorRect.ts +21 -0
  172. package/gen/classes/Compositor.ts +22 -0
  173. package/gen/classes/CompositorEffect.ts +134 -0
  174. package/gen/classes/CompressedCubemap.ts +22 -0
  175. package/gen/classes/CompressedCubemapArray.ts +22 -0
  176. package/gen/classes/CompressedTexture2D.ts +27 -0
  177. package/gen/classes/CompressedTexture2DArray.ts +22 -0
  178. package/gen/classes/CompressedTexture3D.ts +22 -0
  179. package/gen/classes/CompressedTextureLayered.ts +19 -0
  180. package/gen/classes/ConcavePolygonShape2D.ts +25 -0
  181. package/gen/classes/ConcavePolygonShape3D.ts +28 -0
  182. package/gen/classes/ConeTwistJoint3D.ts +84 -0
  183. package/gen/classes/ConfigFile.ts +170 -0
  184. package/gen/classes/ConfirmationDialog.ts +39 -0
  185. package/gen/classes/Container.ts +54 -0
  186. package/gen/classes/Control.ts +1499 -0
  187. package/gen/classes/ConvertTransformModifier3D.ts +153 -0
  188. package/gen/classes/ConvexPolygonShape2D.ts +30 -0
  189. package/gen/classes/ConvexPolygonShape3D.ts +24 -0
  190. package/gen/classes/CopyTransformModifier3D.ts +220 -0
  191. package/gen/classes/Crypto.ts +114 -0
  192. package/gen/classes/CryptoKey.ts +43 -0
  193. package/gen/classes/Cubemap.ts +47 -0
  194. package/gen/classes/CubemapArray.ts +30 -0
  195. package/gen/classes/Curve.ts +183 -0
  196. package/gen/classes/Curve2D.ts +145 -0
  197. package/gen/classes/Curve3D.ts +173 -0
  198. package/gen/classes/CurveTexture.ts +48 -0
  199. package/gen/classes/CurveXYZTexture.ts +40 -0
  200. package/gen/classes/CylinderMesh.ts +58 -0
  201. package/gen/classes/CylinderShape3D.ts +28 -0
  202. package/gen/classes/DPITexture.ts +73 -0
  203. package/gen/classes/DTLSServer.ts +93 -0
  204. package/gen/classes/DampedSpringJoint2D.ts +38 -0
  205. package/gen/classes/Decal.ts +146 -0
  206. package/gen/classes/DirAccess.ts +300 -0
  207. package/gen/classes/DirectionalLight2D.ts +28 -0
  208. package/gen/classes/DirectionalLight3D.ts +104 -0
  209. package/gen/classes/DisplayServer.ts +3119 -0
  210. package/gen/classes/DrawableTexture2D.ts +75 -0
  211. package/gen/classes/ENetConnection.ts +192 -0
  212. package/gen/classes/ENetMultiplayerPeer.ts +54 -0
  213. package/gen/classes/ENetPacketPeer.ts +234 -0
  214. package/gen/classes/EncodedObjectAsID.ts +21 -0
  215. package/gen/classes/Engine.ts +322 -0
  216. package/gen/classes/EngineDebugger.ts +136 -0
  217. package/gen/classes/EngineProfiler.ts +16 -0
  218. package/gen/classes/Environment.ts +786 -0
  219. package/gen/classes/Expression.ts +60 -0
  220. package/gen/classes/ExternalTexture.ts +35 -0
  221. package/gen/classes/FABRIK3D.ts +16 -0
  222. package/gen/classes/FBXDocument.ts +15 -0
  223. package/gen/classes/FBXState.ts +20 -0
  224. package/gen/classes/FastNoiseLite.ts +284 -0
  225. package/gen/classes/FileAccess.ts +596 -0
  226. package/gen/classes/FileDialog.ts +428 -0
  227. package/gen/classes/FlowContainer.ts +84 -0
  228. package/gen/classes/FogMaterial.ts +54 -0
  229. package/gen/classes/FogVolume.ts +39 -0
  230. package/gen/classes/FoldableContainer.ts +110 -0
  231. package/gen/classes/FoldableGroup.ts +38 -0
  232. package/gen/classes/Font.ts +242 -0
  233. package/gen/classes/FontFile.ts +514 -0
  234. package/gen/classes/FontVariation.ts +123 -0
  235. package/gen/classes/FramebufferCacheRD.ts +21 -0
  236. package/gen/classes/GDExtension.ts +47 -0
  237. package/gen/classes/GDExtensionManager.ts +101 -0
  238. package/gen/classes/GDScript.ts +30 -0
  239. package/gen/classes/GLTFAccessor.ts +203 -0
  240. package/gen/classes/GLTFAnimation.ts +33 -0
  241. package/gen/classes/GLTFBufferView.ts +68 -0
  242. package/gen/classes/GLTFCamera.ts +66 -0
  243. package/gen/classes/GLTFDocument.ts +202 -0
  244. package/gen/classes/GLTFDocumentExtension.ts +26 -0
  245. package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
  246. package/gen/classes/GLTFLight.ts +80 -0
  247. package/gen/classes/GLTFMesh.ts +53 -0
  248. package/gen/classes/GLTFNode.ts +125 -0
  249. package/gen/classes/GLTFObjectModelProperty.ts +136 -0
  250. package/gen/classes/GLTFPhysicsBody.ts +89 -0
  251. package/gen/classes/GLTFPhysicsShape.ts +92 -0
  252. package/gen/classes/GLTFSkeleton.ts +32 -0
  253. package/gen/classes/GLTFSkin.ts +44 -0
  254. package/gen/classes/GLTFSpecGloss.ts +46 -0
  255. package/gen/classes/GLTFState.ts +250 -0
  256. package/gen/classes/GLTFTexture.ts +23 -0
  257. package/gen/classes/GLTFTextureSampler.ts +38 -0
  258. package/gen/classes/GPUParticles2D.ts +270 -0
  259. package/gen/classes/GPUParticles3D.ts +339 -0
  260. package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
  261. package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
  262. package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
  263. package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
  264. package/gen/classes/GPUParticlesCollision3D.ts +26 -0
  265. package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
  266. package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
  267. package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
  268. package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
  269. package/gen/classes/Generic6DOFJoint3D.ts +146 -0
  270. package/gen/classes/Geometry2D.ts +249 -0
  271. package/gen/classes/Geometry3D.ts +94 -0
  272. package/gen/classes/GeometryInstance3D.ts +223 -0
  273. package/gen/classes/GodotInstance.ts +48 -0
  274. package/gen/classes/Gradient.ts +125 -0
  275. package/gen/classes/GradientTexture1D.ts +33 -0
  276. package/gen/classes/GradientTexture2D.ts +104 -0
  277. package/gen/classes/GraphEdit.ts +535 -0
  278. package/gen/classes/GraphElement.ts +101 -0
  279. package/gen/classes/GraphFrame.ts +66 -0
  280. package/gen/classes/GraphNode.ts +241 -0
  281. package/gen/classes/GridContainer.ts +21 -0
  282. package/gen/classes/GridMap.ts +294 -0
  283. package/gen/classes/GrooveJoint2D.ts +26 -0
  284. package/gen/classes/HBoxContainer.ts +14 -0
  285. package/gen/classes/HFlowContainer.ts +14 -0
  286. package/gen/classes/HMACContext.ts +54 -0
  287. package/gen/classes/HScrollBar.ts +14 -0
  288. package/gen/classes/HSeparator.ts +14 -0
  289. package/gen/classes/HSlider.ts +14 -0
  290. package/gen/classes/HSplitContainer.ts +14 -0
  291. package/gen/classes/HTTPClient.ts +525 -0
  292. package/gen/classes/HTTPRequest.ts +264 -0
  293. package/gen/classes/HashingContext.ts +75 -0
  294. package/gen/classes/HeightMapShape3D.ts +73 -0
  295. package/gen/classes/HingeJoint3D.ts +90 -0
  296. package/gen/classes/IKModifier3D.ts +40 -0
  297. package/gen/classes/IP.ts +132 -0
  298. package/gen/classes/Image.ts +835 -0
  299. package/gen/classes/ImageFormatLoader.ts +31 -0
  300. package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
  301. package/gen/classes/ImageTexture.ts +73 -0
  302. package/gen/classes/ImageTexture3D.ts +29 -0
  303. package/gen/classes/ImageTextureLayered.ts +66 -0
  304. package/gen/classes/ImmediateMesh.ts +85 -0
  305. package/gen/classes/ImporterMesh.ts +159 -0
  306. package/gen/classes/ImporterMeshInstance3D.ts +45 -0
  307. package/gen/classes/Input.ts +743 -0
  308. package/gen/classes/InputEvent.ts +112 -0
  309. package/gen/classes/InputEventAction.ts +40 -0
  310. package/gen/classes/InputEventFromWindow.ts +19 -0
  311. package/gen/classes/InputEventGesture.ts +20 -0
  312. package/gen/classes/InputEventJoypadButton.ts +30 -0
  313. package/gen/classes/InputEventJoypadMotion.ts +27 -0
  314. package/gen/classes/InputEventKey.ts +133 -0
  315. package/gen/classes/InputEventMIDI.ts +108 -0
  316. package/gen/classes/InputEventMagnifyGesture.ts +21 -0
  317. package/gen/classes/InputEventMouse.ts +35 -0
  318. package/gen/classes/InputEventMouseButton.ts +46 -0
  319. package/gen/classes/InputEventMouseMotion.ts +67 -0
  320. package/gen/classes/InputEventPanGesture.ts +22 -0
  321. package/gen/classes/InputEventScreenDrag.ts +71 -0
  322. package/gen/classes/InputEventScreenTouch.ts +45 -0
  323. package/gen/classes/InputEventShortcut.ts +21 -0
  324. package/gen/classes/InputEventWithModifiers.ts +56 -0
  325. package/gen/classes/InputMap.ts +97 -0
  326. package/gen/classes/InstancePlaceholder.ts +33 -0
  327. package/gen/classes/IntervalTweener.ts +15 -0
  328. package/gen/classes/ItemList.ts +482 -0
  329. package/gen/classes/IterateIK3D.ts +136 -0
  330. package/gen/classes/JNISingleton.ts +20 -0
  331. package/gen/classes/JSON.ts +163 -0
  332. package/gen/classes/JSONRPC.ts +87 -0
  333. package/gen/classes/JacobianIK3D.ts +16 -0
  334. package/gen/classes/JavaClass.ts +37 -0
  335. package/gen/classes/JavaClassWrapper.ts +94 -0
  336. package/gen/classes/JavaObject.ts +28 -0
  337. package/gen/classes/JavaScriptBridge.ts +85 -0
  338. package/gen/classes/JavaScriptObject.ts +45 -0
  339. package/gen/classes/Joint2D.ts +44 -0
  340. package/gen/classes/Joint3D.ts +46 -0
  341. package/gen/classes/JointLimitation3D.ts +14 -0
  342. package/gen/classes/JointLimitationCone3D.ts +21 -0
  343. package/gen/classes/KinematicCollision2D.ts +83 -0
  344. package/gen/classes/KinematicCollision3D.ts +88 -0
  345. package/gen/classes/Label.ts +184 -0
  346. package/gen/classes/Label3D.ts +280 -0
  347. package/gen/classes/LabelSettings.ts +168 -0
  348. package/gen/classes/Light2D.ts +150 -0
  349. package/gen/classes/Light3D.ts +310 -0
  350. package/gen/classes/LightOccluder2D.ts +33 -0
  351. package/gen/classes/LightmapGI.ts +291 -0
  352. package/gen/classes/LightmapGIData.ts +85 -0
  353. package/gen/classes/LightmapProbe.ts +16 -0
  354. package/gen/classes/Lightmapper.ts +14 -0
  355. package/gen/classes/LightmapperRD.ts +15 -0
  356. package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
  357. package/gen/classes/Line2D.ts +191 -0
  358. package/gen/classes/LineEdit.ts +663 -0
  359. package/gen/classes/LinkButton.ts +99 -0
  360. package/gen/classes/Logger.ts +38 -0
  361. package/gen/classes/LookAtModifier3D.ts +245 -0
  362. package/gen/classes/MainLoop.ts +115 -0
  363. package/gen/classes/MarginContainer.ts +27 -0
  364. package/gen/classes/Marker2D.ts +20 -0
  365. package/gen/classes/Marker3D.ts +20 -0
  366. package/gen/classes/Marshalls.ts +50 -0
  367. package/gen/classes/Material.ts +53 -0
  368. package/gen/classes/MenuBar.ts +114 -0
  369. package/gen/classes/MenuButton.ts +51 -0
  370. package/gen/classes/Mesh.ts +348 -0
  371. package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
  372. package/gen/classes/MeshDataTool.ts +251 -0
  373. package/gen/classes/MeshInstance2D.ts +37 -0
  374. package/gen/classes/MeshInstance3D.ts +122 -0
  375. package/gen/classes/MeshLibrary.ts +149 -0
  376. package/gen/classes/MeshTexture.ts +34 -0
  377. package/gen/classes/MethodTweener.ts +32 -0
  378. package/gen/classes/MissingNode.ts +39 -0
  379. package/gen/classes/MissingResource.ts +27 -0
  380. package/gen/classes/MobileVRInterface.ts +89 -0
  381. package/gen/classes/ModifierBoneTarget3D.ts +27 -0
  382. package/gen/classes/MovieWriter.ts +34 -0
  383. package/gen/classes/MultiMesh.ts +197 -0
  384. package/gen/classes/MultiMeshInstance2D.ts +36 -0
  385. package/gen/classes/MultiMeshInstance3D.ts +22 -0
  386. package/gen/classes/MultiplayerAPI.ts +139 -0
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  758. package/gen/classes/TileSet.ts +619 -0
  759. package/gen/classes/TileSetAtlasSource.ts +269 -0
  760. package/gen/classes/TileSetScenesCollectionSource.ts +87 -0
  761. package/gen/classes/TileSetSource.ts +50 -0
  762. package/gen/classes/Time.ts +237 -0
  763. package/gen/classes/Timer.ts +109 -0
  764. package/gen/classes/TorusMesh.ts +38 -0
  765. package/gen/classes/TouchScreenButton.ts +106 -0
  766. package/gen/classes/Translation.ts +91 -0
  767. package/gen/classes/TranslationDomain.ts +154 -0
  768. package/gen/classes/TranslationServer.ts +194 -0
  769. package/gen/classes/Tree.ts +521 -0
  770. package/gen/classes/TreeItem.ts +682 -0
  771. package/gen/classes/TriangleMesh.ts +52 -0
  772. package/gen/classes/TubeTrailMesh.ts +64 -0
  773. package/gen/classes/Tween.ts +604 -0
  774. package/gen/classes/Tweener.ts +20 -0
  775. package/gen/classes/TwoBoneIK3D.ts +173 -0
  776. package/gen/classes/UDPServer.ts +115 -0
  777. package/gen/classes/UDSServer.ts +28 -0
  778. package/gen/classes/UPNP.ts +279 -0
  779. package/gen/classes/UPNPDevice.ts +116 -0
  780. package/gen/classes/UndoRedo.ts +226 -0
  781. package/gen/classes/UniformSetCacheRD.ts +21 -0
  782. package/gen/classes/VBoxContainer.ts +14 -0
  783. package/gen/classes/VFlowContainer.ts +14 -0
  784. package/gen/classes/VScrollBar.ts +14 -0
  785. package/gen/classes/VSeparator.ts +14 -0
  786. package/gen/classes/VSlider.ts +14 -0
  787. package/gen/classes/VSplitContainer.ts +14 -0
  788. package/gen/classes/VehicleBody3D.ts +38 -0
  789. package/gen/classes/VehicleWheel3D.ts +134 -0
  790. package/gen/classes/VideoStream.ts +22 -0
  791. package/gen/classes/VideoStreamPlayback.ts +21 -0
  792. package/gen/classes/VideoStreamPlayer.ts +129 -0
  793. package/gen/classes/VideoStreamTheora.ts +15 -0
  794. package/gen/classes/Viewport.ts +1109 -0
  795. package/gen/classes/ViewportTexture.ts +35 -0
  796. package/gen/classes/VirtualJoystick.ts +150 -0
  797. package/gen/classes/VisibleOnScreenEnabler2D.ts +47 -0
  798. package/gen/classes/VisibleOnScreenEnabler3D.ts +47 -0
  799. package/gen/classes/VisibleOnScreenNotifier2D.ts +48 -0
  800. package/gen/classes/VisibleOnScreenNotifier3D.ts +42 -0
  801. package/gen/classes/VisualInstance3D.ts +69 -0
  802. package/gen/classes/VisualShader.ts +247 -0
  803. package/gen/classes/VisualShaderNode.ts +103 -0
  804. package/gen/classes/VisualShaderNodeBillboard.ts +52 -0
  805. package/gen/classes/VisualShaderNodeBooleanConstant.ts +21 -0
  806. package/gen/classes/VisualShaderNodeBooleanParameter.ts +26 -0
  807. package/gen/classes/VisualShaderNodeClamp.ts +54 -0
  808. package/gen/classes/VisualShaderNodeColorConstant.ts +22 -0
  809. package/gen/classes/VisualShaderNodeColorFunc.ts +106 -0
  810. package/gen/classes/VisualShaderNodeColorOp.ts +144 -0
  811. package/gen/classes/VisualShaderNodeColorParameter.ts +27 -0
  812. package/gen/classes/VisualShaderNodeComment.ts +20 -0
  813. package/gen/classes/VisualShaderNodeCompare.ts +124 -0
  814. package/gen/classes/VisualShaderNodeConstant.ts +13 -0
  815. package/gen/classes/VisualShaderNodeCubemap.ts +72 -0
  816. package/gen/classes/VisualShaderNodeCubemapParameter.ts +14 -0
  817. package/gen/classes/VisualShaderNodeCurveTexture.ts +21 -0
  818. package/gen/classes/VisualShaderNodeCurveXYZTexture.ts +21 -0
  819. package/gen/classes/VisualShaderNodeCustom.ts +38 -0
  820. package/gen/classes/VisualShaderNodeDerivativeFunc.ts +100 -0
  821. package/gen/classes/VisualShaderNodeDeterminant.ts +14 -0
  822. package/gen/classes/VisualShaderNodeDistanceFade.ts +14 -0
  823. package/gen/classes/VisualShaderNodeDotProduct.ts +14 -0
  824. package/gen/classes/VisualShaderNodeExpression.ts +21 -0
  825. package/gen/classes/VisualShaderNodeFaceForward.ts +14 -0
  826. package/gen/classes/VisualShaderNodeFloatConstant.ts +20 -0
  827. package/gen/classes/VisualShaderNodeFloatFunc.ts +158 -0
  828. package/gen/classes/VisualShaderNodeFloatOp.ts +70 -0
  829. package/gen/classes/VisualShaderNodeFloatParameter.ts +72 -0
  830. package/gen/classes/VisualShaderNodeFrame.ts +58 -0
  831. package/gen/classes/VisualShaderNodeFresnel.ts +14 -0
  832. package/gen/classes/VisualShaderNodeGlobalExpression.ts +14 -0
  833. package/gen/classes/VisualShaderNodeGroupBase.ts +118 -0
  834. package/gen/classes/VisualShaderNodeIf.ts +17 -0
  835. package/gen/classes/VisualShaderNodeInput.ts +32 -0
  836. package/gen/classes/VisualShaderNodeIntConstant.ts +20 -0
  837. package/gen/classes/VisualShaderNodeIntFunc.ts +46 -0
  838. package/gen/classes/VisualShaderNodeIntOp.ts +78 -0
  839. package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
  840. package/gen/classes/VisualShaderNodeIs.ts +38 -0
  841. package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
  842. package/gen/classes/VisualShaderNodeMix.ts +58 -0
  843. package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
  844. package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
  845. package/gen/classes/VisualShaderNodeOutput.ts +13 -0
  846. package/gen/classes/VisualShaderNodeParameter.ts +57 -0
  847. package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
  848. package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
  849. package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
  850. package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
  851. package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
  852. package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
  853. package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
  854. package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
  855. package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
  856. package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
  857. package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
  858. package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
  859. package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
  860. package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
  861. package/gen/classes/VisualShaderNodeRemap.ts +55 -0
  862. package/gen/classes/VisualShaderNodeReroute.ts +18 -0
  863. package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
  864. package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
  865. package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
  866. package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
  867. package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
  868. package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
  869. package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
  870. package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
  871. package/gen/classes/VisualShaderNodeStep.ts +59 -0
  872. package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
  873. package/gen/classes/VisualShaderNodeTexture.ts +96 -0
  874. package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
  875. package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
  876. package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
  877. package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
  878. package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
  879. package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
  880. package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
  881. package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
  882. package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
  883. package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
  884. package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
  885. package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
  886. package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
  887. package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
  888. package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
  889. package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
  890. package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
  891. package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
  892. package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
  893. package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
  894. package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
  895. package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
  896. package/gen/classes/VisualShaderNodeVarying.ts +26 -0
  897. package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
  898. package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
  899. package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
  900. package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
  901. package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
  902. package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
  903. package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
  904. package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
  905. package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
  906. package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
  907. package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
  908. package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
  909. package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
  910. package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
  911. package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
  912. package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
  913. package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
  914. package/gen/classes/VoxelGI.ts +85 -0
  915. package/gen/classes/VoxelGIData.ts +95 -0
  916. package/gen/classes/WeakRef.ts +20 -0
  917. package/gen/classes/WebRTCDataChannel.ts +115 -0
  918. package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
  919. package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
  920. package/gen/classes/WebRTCPeerConnection.ts +220 -0
  921. package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
  922. package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
  923. package/gen/classes/WebSocketPeer.ts +213 -0
  924. package/gen/classes/WebXRInterface.ts +317 -0
  925. package/gen/classes/Window.ts +1127 -0
  926. package/gen/classes/WorkerThreadPool.ts +100 -0
  927. package/gen/classes/World2D.ts +36 -0
  928. package/gen/classes/World3D.ts +56 -0
  929. package/gen/classes/WorldBoundaryShape2D.ts +28 -0
  930. package/gen/classes/WorldBoundaryShape3D.ts +22 -0
  931. package/gen/classes/WorldEnvironment.ts +37 -0
  932. package/gen/classes/X509Certificate.ts +36 -0
  933. package/gen/classes/XMLParser.ts +154 -0
  934. package/gen/classes/XRAnchor3D.ts +27 -0
  935. package/gen/classes/XRBodyModifier3D.ts +70 -0
  936. package/gen/classes/XRBodyTracker.ts +444 -0
  937. package/gen/classes/XRCamera3D.ts +16 -0
  938. package/gen/classes/XRController3D.ts +79 -0
  939. package/gen/classes/XRControllerTracker.ts +16 -0
  940. package/gen/classes/XRFaceModifier3D.ts +29 -0
  941. package/gen/classes/XRFaceTracker.ts +614 -0
  942. package/gen/classes/XRHandModifier3D.ts +47 -0
  943. package/gen/classes/XRHandTracker.ts +246 -0
  944. package/gen/classes/XRInterface.ts +282 -0
  945. package/gen/classes/XRInterfaceExtension.ts +33 -0
  946. package/gen/classes/XRNode3D.ts +67 -0
  947. package/gen/classes/XROrigin3D.ts +29 -0
  948. package/gen/classes/XRPose.ts +80 -0
  949. package/gen/classes/XRPositionalTracker.ts +125 -0
  950. package/gen/classes/XRServer.ts +226 -0
  951. package/gen/classes/XRTracker.ts +40 -0
  952. package/gen/classes/XRVRS.ts +40 -0
  953. package/gen/classes/ZIPPacker.ts +114 -0
  954. package/gen/classes/ZIPReader.ts +89 -0
  955. package/gen/classes/index.ts +957 -0
  956. package/gen/global-constants.ts +60 -0
  957. package/gen/global-enums.ts +2284 -0
  958. package/gen/heap-types/GodotArray.ts +615 -0
  959. package/gen/heap-types/GodotDictionary.ts +298 -0
  960. package/gen/heap-types/PackedByteArray.ts +400 -0
  961. package/gen/heap-types/PackedColorArray.ts +144 -0
  962. package/gen/heap-types/PackedFloat32Array.ts +151 -0
  963. package/gen/heap-types/PackedFloat64Array.ts +152 -0
  964. package/gen/heap-types/PackedInt32Array.ts +144 -0
  965. package/gen/heap-types/PackedInt64Array.ts +145 -0
  966. package/gen/heap-types/PackedStringArray.ts +153 -0
  967. package/gen/heap-types/PackedVector2Array.ts +151 -0
  968. package/gen/heap-types/PackedVector3Array.ts +151 -0
  969. package/gen/heap-types/PackedVector4Array.ts +151 -0
  970. package/gen/heap-types/Signal.ts +180 -0
  971. package/gen/heap-types/index.ts +24 -0
  972. package/gen/index.ts +11 -0
  973. package/gen/utility-functions.ts +1457 -0
  974. package/gen/value-types/AABB.ts +288 -0
  975. package/gen/value-types/Basis.ts +283 -0
  976. package/gen/value-types/Color.ts +282 -0
  977. package/gen/value-types/Plane.ts +134 -0
  978. package/gen/value-types/Projection.ts +137 -0
  979. package/gen/value-types/Quaternion.ts +192 -0
  980. package/gen/value-types/Rect2.ts +182 -0
  981. package/gen/value-types/Rect2i.ts +161 -0
  982. package/gen/value-types/Transform2D.ts +206 -0
  983. package/gen/value-types/Transform3D.ts +137 -0
  984. package/gen/value-types/Vector2.ts +365 -0
  985. package/gen/value-types/Vector2i.ts +201 -0
  986. package/gen/value-types/Vector3.ts +365 -0
  987. package/gen/value-types/Vector3i.ts +202 -0
  988. package/gen/value-types/Vector4.ts +285 -0
  989. package/gen/value-types/Vector4i.ts +208 -0
  990. package/gen/value-types/index.ts +19 -0
  991. package/package.json +33 -0
  992. package/src/debug.ts +219 -0
  993. package/src/index.ts +36 -0
  994. package/src/runtime.ts +69 -0
@@ -0,0 +1,94 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Resource } from './Resource.ts';
6
+ import type { GodotArray, GodotDictionary, PackedVector2Array } from '../heap-types/index.ts';
7
+ import type { Rect2i, Vector2i } from '../value-types/index.ts';
8
+ import type { Image } from './Image.ts';
9
+
10
+ /**
11
+ * A two-dimensional array of boolean values, can be used to efficiently store a binary matrix (every matrix element takes only one bit) and query the values using natural cartesian coordinates.
12
+ */
13
+ export class BitMap extends Resource {
14
+ constructor(name = 148) { super(name); }
15
+
16
+ /**
17
+ * Creates a bitmap with the specified size, filled with `false`.
18
+ */
19
+ create(size: Vector2i): void { _C(this, 2506, size); }
20
+
21
+ /**
22
+ * Creates a bitmap that matches the given image dimensions, every element of the bitmap is set to `false` if the alpha value of the image at that position is equal to `threshold` or less, and `true` in other case.
23
+ */
24
+ createFromImageAlpha(image: Image, threshold?: number /* = 0.1 */): void { _C(this, 2534, image, threshold); }
25
+
26
+ /**
27
+ * Sets the bitmap's element at the specified position, to the specified value.
28
+ */
29
+ setBitv(position: Vector2i, bit: boolean): void { _C(this, 10673, position, bit); }
30
+
31
+ /**
32
+ * Sets the bitmap's element at the specified position, to the specified value.
33
+ */
34
+ setBit(x: number, y: number, bit: boolean): void { _C(this, 10670, x, y, bit); }
35
+
36
+ /**
37
+ * Returns bitmap's value at the specified position.
38
+ */
39
+ getBitv(position: Vector2i): boolean { return _C(this, 3928, position) as boolean; }
40
+
41
+ /**
42
+ * Returns bitmap's value at the specified position.
43
+ */
44
+ getBit(x: number, y: number): boolean { return _C(this, 3926, x, y) as boolean; }
45
+
46
+ /**
47
+ * Sets a rectangular portion of the bitmap to the specified value.
48
+ */
49
+ setBitRect(rect: Rect2i, bit: boolean): void { _C(this, 10671, rect, bit); }
50
+
51
+ /**
52
+ * Returns the number of bitmap elements that are set to `true`.
53
+ */
54
+ getTrueBitCount(): number { return _C(this, 6912) as number; }
55
+
56
+ /**
57
+ * Returns bitmap's dimensions.
58
+ */
59
+ getSize(): Vector2i { return _C(this, 6399) as Vector2i; }
60
+
61
+ /**
62
+ * Resizes the image to `newSize`.
63
+ */
64
+ resize(newSize: Vector2i): void { _C(this, 10077, newSize); }
65
+
66
+ /**
67
+ * Applies morphological dilation or erosion to the bitmap. If `pixels` is positive, dilation is applied to the bitmap. If `pixels` is negative, erosion is applied to the bitmap. `rect` defines the area where the morphological operation is applied. Pixels located outside the `rect` are unaffected by {@link growMask}.
68
+ */
69
+ growMask(pixels: number, rect: Rect2i): void { _C(this, 7310, pixels, rect); }
70
+
71
+ /**
72
+ * Returns an image of the same size as the bitmap and with an {@link Image.Format} of type {@link Image.FORMAT_L8}. `true` bits of the bitmap are being converted into white pixels, and `false` bits into black.
73
+ */
74
+ convertToImage(): Image { return _C(this, 2481) as Image; }
75
+
76
+ /**
77
+ * Creates an {@link Array} of polygons covering a rectangular portion of the bitmap. It uses a marching squares algorithm, followed by Ramer-Douglas-Peucker (RDP) reduction of the number of vertices. Each polygon is described as a {@link PackedVector2Array} of its vertices.
78
+ * To get polygons covering the whole bitmap, pass:
79
+ *
80
+ * ```text
81
+ *
82
+ * Rect2(Vector2(), get_size())
83
+ *
84
+ * ```
85
+ *
86
+ * `epsilon` is passed to RDP to control how accurately the polygons cover the bitmap: a lower `epsilon` corresponds to more points in the polygons.
87
+ */
88
+ opaqueToPolygons(rect: Rect2i, epsilon?: number /* = 2.0 */): GodotArray<PackedVector2Array> { return _C(this, 9188, rect, epsilon) as GodotArray<PackedVector2Array>; }
89
+
90
+ get data(): GodotDictionary { return _C(this, 1000) as GodotDictionary; }
91
+ set data(v: GodotDictionary) { _C(this, 1026, v); }
92
+
93
+ static readonly name = _R(148, BitMap);
94
+ }
@@ -0,0 +1,46 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Material } from './Material.ts';
6
+
7
+ /**
8
+ * A material resource that can be used by DrawableTextures when processing blit calls to draw.
9
+ */
10
+ export class BlitMaterial extends Material {
11
+ constructor(name = 149) { super(name); }
12
+
13
+ /**
14
+ * The manner in which the newly blitted texture is blended with the original DrawableTexture.
15
+ */
16
+ get blendMode(): BlendMode { return _C(this, 3932) as BlendMode; }
17
+ set blendMode(v: BlendMode) { _C(this, 10677, v); }
18
+
19
+ static readonly name = _R(149, BlitMaterial);
20
+ }
21
+
22
+ export const BlendMode = {
23
+ /**
24
+ * Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
25
+ */
26
+ BLEND_MODE_MIX: 0,
27
+ /**
28
+ * Additive blending mode.
29
+ */
30
+ BLEND_MODE_ADD: 1,
31
+ /**
32
+ * Subtractive blending mode.
33
+ */
34
+ BLEND_MODE_SUB: 2,
35
+ /**
36
+ * Multiplicative blending mode.
37
+ */
38
+ BLEND_MODE_MUL: 3,
39
+ /**
40
+ * No blending mode, direct color copy.
41
+ */
42
+ BLEND_MODE_DISABLED: 4,
43
+ } as const;
44
+
45
+ export type BlendMode = (typeof BlendMode)[keyof typeof BlendMode];
46
+
@@ -0,0 +1,71 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Node2D } from './Node2D.ts';
6
+ import type { Transform2D } from '../value-types/index.ts';
7
+
8
+ /**
9
+ * A hierarchy of {@link Bone2D}s can be bound to a {@link Skeleton2D} to control and animate other {@link Node2D} nodes.
10
+ * You can use {@link Bone2D} and {@link Skeleton2D} nodes to animate 2D meshes created with the {@link Polygon2D} UV editor.
11
+ * Each bone has a {@link rest} transform that you can reset to with {@link applyRest}. These rest poses are relative to the bone's parent.
12
+ * If in the editor, you can set the rest pose of an entire skeleton using a menu option, from the code, you need to iterate over the bones to set their individual rest poses.
13
+ */
14
+ export class Bone2D extends Node2D {
15
+ constructor(name = 150) { super(name); }
16
+
17
+ /**
18
+ * Resets the bone to the rest pose. This is equivalent to setting {@link Node2D.transform} to {@link rest}.
19
+ */
20
+ applyRest(): void { _C(this, 1534); }
21
+
22
+ /**
23
+ * Returns the node's {@link rest} {@link Transform2D} if it doesn't have a parent, or its rest pose relative to its parent.
24
+ */
25
+ getSkeletonRest(): Transform2D { return _C(this, 6408) as Transform2D; }
26
+
27
+ /**
28
+ * Returns the node's index as part of the entire skeleton. See {@link Skeleton2D}.
29
+ */
30
+ getIndexInSkeleton(): number { return _C(this, 5088) as number; }
31
+
32
+ /**
33
+ * When set to `true`, the {@link Bone2D} node will attempt to automatically calculate the bone angle and length using the first child {@link Bone2D} node, if one exists. If none exist, the {@link Bone2D} cannot automatically calculate these values and will print a warning.
34
+ */
35
+ setAutocalculateLengthAndAngle(autoCalculate: boolean): void { _C(this, 10585, autoCalculate); }
36
+
37
+ /**
38
+ * Returns whether this {@link Bone2D} is going to autocalculate its length and bone angle using its first {@link Bone2D} child node, if one exists. If there are no {@link Bone2D} children, then it cannot autocalculate these values and will print a warning.
39
+ */
40
+ getAutocalculateLengthAndAngle(): boolean { return _C(this, 3841) as boolean; }
41
+
42
+ /**
43
+ * Sets the length of the bone in the {@link Bone2D}.
44
+ */
45
+ setLength(length: number): void { _C(this, 11891, length); }
46
+
47
+ /**
48
+ * Returns the length of the bone in the {@link Bone2D} node.
49
+ */
50
+ getLength(): number { return _C(this, 5331) as number; }
51
+
52
+ /**
53
+ * Sets the bone angle for the {@link Bone2D}. This is typically set to the rotation from the {@link Bone2D} to a child {@link Bone2D} node.
54
+ * **Note:** This is different from the {@link Bone2D}'s rotation. The bone's angle is the rotation of the bone shown by the gizmo, which is unaffected by the {@link Bone2D}'s {@link Node2D.transform}.
55
+ */
56
+ setBoneAngle(angle: number): void { _C(this, 10702, angle); }
57
+
58
+ /**
59
+ * Returns the angle of the bone in the {@link Bone2D}.
60
+ * **Note:** This is different from the {@link Bone2D}'s rotation. The bone's angle is the rotation of the bone shown by the gizmo, which is unaffected by the {@link Bone2D}'s {@link Node2D.transform}.
61
+ */
62
+ getBoneAngle(): number { return _C(this, 3957) as number; }
63
+
64
+ /**
65
+ * Rest transform of the bone. You can reset the node's transforms to this value using {@link applyRest}.
66
+ */
67
+ get rest(): Transform2D { return _C(this, 6168) as Transform2D; }
68
+ set rest(v: Transform2D) { _C(this, 12544, v); }
69
+
70
+ static readonly name = _R(150, Bone2D);
71
+ }
@@ -0,0 +1,57 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Node3D } from './Node3D.ts';
6
+ import type { NodePath } from '../heap-types/index.ts';
7
+ import type { Skeleton3D } from './Skeleton3D.ts';
8
+
9
+ /**
10
+ * This node selects a bone in a {@link Skeleton3D} and attaches to it. This means that the {@link BoneAttachment3D} node will either dynamically copy or override the 3D transform of the selected bone.
11
+ */
12
+ export class BoneAttachment3D extends Node3D {
13
+ constructor(name = 151) { super(name); }
14
+
15
+ /**
16
+ * Returns the parent or external {@link Skeleton3D} node if it exists, otherwise returns `null`.
17
+ */
18
+ getSkeleton(): Skeleton3D | null { return _C(this, 6405) as Skeleton3D | null; }
19
+
20
+ /**
21
+ * A function that is called automatically when the {@link Skeleton3D} is updated. This function is where the {@link BoneAttachment3D} node updates its position so it is correctly bound when it is *not* set to override the bone pose.
22
+ */
23
+ onSkeletonUpdate(): void { _C(this, 9181); }
24
+
25
+ /**
26
+ * The name of the attached bone.
27
+ */
28
+ get boneName(): string { return _C(this, 3972) as string; }
29
+ set boneName(v: string) { _C(this, 10710, v); }
30
+
31
+ /**
32
+ * The index of the attached bone.
33
+ */
34
+ get boneIdx(): number { return _C(this, 3967) as number; }
35
+ set boneIdx(v: number) { _C(this, 10706, v); }
36
+
37
+ /**
38
+ * Whether the {@link BoneAttachment3D} node will override the bone pose of the bone it is attached to. When set to `true`, the {@link BoneAttachment3D} node can change the pose of the bone. When set to `false`, the {@link BoneAttachment3D} will always be set to the bone's transform.
39
+ * **Note:** This override performs interruptively in the skeleton update process using signals due to the old design. It may cause unintended behavior when used at the same time with {@link SkeletonModifier3D}.
40
+ */
41
+ get overridePose(): boolean { return _C(this, 5776) as boolean; }
42
+ set overridePose(v: boolean) { _C(this, 12226, v); }
43
+
44
+ /**
45
+ * Whether the {@link BoneAttachment3D} node will use an external {@link Skeleton3D} node rather than attempting to use its parent node as the {@link Skeleton3D}. When set to `true`, the {@link BoneAttachment3D} node will use the external {@link Skeleton3D} node set in {@link externalSkeleton}.
46
+ */
47
+ get useExternalSkeleton(): boolean { return _C(this, 6976) as boolean; }
48
+ set useExternalSkeleton(v: boolean) { _C(this, 13213, v); }
49
+
50
+ /**
51
+ * The {@link NodePath} to the external {@link Skeleton3D} node.
52
+ */
53
+ get externalSkeleton(): NodePath { return _C(this, 4717) as NodePath; }
54
+ set externalSkeleton(v: NodePath) { _C(this, 11338, v); }
55
+
56
+ static readonly name = _R(151, BoneAttachment3D);
57
+ }
@@ -0,0 +1,122 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { SkeletonModifier3D } from './SkeletonModifier3D.ts';
6
+ import type { NodePath } from '../heap-types/index.ts';
7
+
8
+ /**
9
+ * Base class of {@link SkeletonModifier3D} that modifies the bone set in {@link setApplyBone} based on the transform of the bone retrieved by {@link getReferenceBone}.
10
+ * **Note:** Most methods in this class take an `index` parameter. This parameter specifies which setting list entry to return if the IK has multiple entries (e.g. `settings/<index>/amount`).
11
+ */
12
+ export class BoneConstraint3D extends SkeletonModifier3D {
13
+ constructor(name = 152) { super(name); }
14
+
15
+ /**
16
+ * Sets the apply amount of the setting at `index` to `amount`.
17
+ */
18
+ setAmount(index: number, amount: number): void { _C(this, 10482, index, amount); }
19
+
20
+ /**
21
+ * Returns the apply amount of the setting at `index`.
22
+ */
23
+ getAmount(index: number): number { return _C(this, 3741, index) as number; }
24
+
25
+ /**
26
+ * Sets the apply bone of the setting at `index` to `boneName`. This bone will be modified.
27
+ */
28
+ setApplyBoneName(index: number, boneName: string): void { _C(this, 10522, index, boneName); }
29
+
30
+ /**
31
+ * Returns the apply bone name of the setting at `index`. This bone will be modified.
32
+ */
33
+ getApplyBoneName(index: number): string { return _C(this, 3783, index) as string; }
34
+
35
+ /**
36
+ * Sets the apply bone of the setting at `index` to `bone`. This bone will be modified.
37
+ */
38
+ setApplyBone(index: number, bone: number): void { _C(this, 10521, index, bone); }
39
+
40
+ /**
41
+ * Returns the apply bone of the setting at `index`. This bone will be modified.
42
+ */
43
+ getApplyBone(index: number): number { return _C(this, 3782, index) as number; }
44
+
45
+ /**
46
+ * Sets the reference target type of the setting at `index` to `type`. See also {@link ReferenceType}.
47
+ */
48
+ setReferenceType(index: number, type: ReferenceType): void { _C(this, 12499, index, type); }
49
+
50
+ /**
51
+ * Returns the reference target type of the setting at `index`. See also {@link ReferenceType}.
52
+ */
53
+ getReferenceType(index: number): ReferenceType { return _C(this, 6107, index) as ReferenceType; }
54
+
55
+ /**
56
+ * Sets the reference bone of the setting at `index` to `boneName`.
57
+ * This bone will be only referenced and not modified by this modifier.
58
+ */
59
+ setReferenceBoneName(index: number, boneName: string): void { _C(this, 12493, index, boneName); }
60
+
61
+ /**
62
+ * Returns the reference bone name of the setting at `index`.
63
+ * This bone will be only referenced and not modified by this modifier.
64
+ */
65
+ getReferenceBoneName(index: number): string { return _C(this, 6098, index) as string; }
66
+
67
+ /**
68
+ * Sets the reference bone of the setting at `index` to `bone`.
69
+ * This bone will be only referenced and not modified by this modifier.
70
+ */
71
+ setReferenceBone(index: number, bone: number): void { _C(this, 12492, index, bone); }
72
+
73
+ /**
74
+ * Returns the reference bone of the setting at `index`.
75
+ * This bone will be only referenced and not modified by this modifier.
76
+ */
77
+ getReferenceBone(index: number): number { return _C(this, 6097, index) as number; }
78
+
79
+ /**
80
+ * Sets the reference node path of the setting at `index` to `node`.
81
+ * This node will be only referenced and not modified by this modifier.
82
+ */
83
+ setReferenceNode(index: number, node: NodePath): void { _C(this, 12494, index, node); }
84
+
85
+ /**
86
+ * Returns the reference node path of the setting at `index`.
87
+ * This node will be only referenced and not modified by this modifier.
88
+ */
89
+ getReferenceNode(index: number): NodePath { return _C(this, 6101, index) as NodePath; }
90
+
91
+ /**
92
+ * Sets the number of settings in the modifier.
93
+ */
94
+ setSettingCount(count: number): void { _C(this, 12700, count); }
95
+
96
+ /**
97
+ * Returns the number of settings in the modifier.
98
+ */
99
+ getSettingCount(): number { return _C(this, 6350) as number; }
100
+
101
+ /**
102
+ * Clear all settings.
103
+ */
104
+ clearSetting(): void { _C(this, 2292); }
105
+
106
+ static readonly name = _R(152, BoneConstraint3D);
107
+ }
108
+
109
+ export const ReferenceType = {
110
+ /**
111
+ * The reference target is a bone. In this case, the reference target spaces is local space.
112
+ */
113
+ REFERENCE_TYPE_BONE: 0,
114
+ /**
115
+ * The reference target is a {@link Node3D}. In this case, the reference target spaces is model space.
116
+ * In other words, the reference target's coordinates are treated as if it were placed directly under {@link Skeleton3D} which parent of the {@link BoneConstraint3D}.
117
+ */
118
+ REFERENCE_TYPE_NODE: 1,
119
+ } as const;
120
+
121
+ export type ReferenceType = (typeof ReferenceType)[keyof typeof ReferenceType];
122
+
@@ -0,0 +1,53 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R, _G } from '../../src/runtime.ts';
5
+ import { Resource } from './Resource.ts';
6
+ import type { Signal, StringName } from '../heap-types/index.ts';
7
+ import type { SkeletonProfile } from './SkeletonProfile.ts';
8
+
9
+ /**
10
+ * This class contains a dictionary that uses a list of bone names in {@link SkeletonProfile} as key names.
11
+ * By assigning the actual {@link Skeleton3D} bone name as the key value, it maps the {@link Skeleton3D} to the {@link SkeletonProfile}.
12
+ */
13
+ export class BoneMap extends Resource {
14
+ constructor(name = 153) { super(name); }
15
+
16
+ /**
17
+ * Returns a skeleton bone name is mapped to `profileBoneName`.
18
+ * In the retargeting process, the returned bone name is the bone name of the source skeleton.
19
+ */
20
+ getSkeletonBoneName(profileBoneName: StringName): StringName { return _C(this, 6406, profileBoneName) as StringName; }
21
+
22
+ /**
23
+ * Maps a skeleton bone name to `profileBoneName`.
24
+ * In the retargeting process, the setting bone name is the bone name of the source skeleton.
25
+ */
26
+ setSkeletonBoneName(profileBoneName: StringName, skeletonBoneName: StringName): void { _C(this, 12758, profileBoneName, skeletonBoneName); }
27
+
28
+ /**
29
+ * Returns a profile bone name having `skeletonBoneName`. If not found, an empty {@link StringName} will be returned.
30
+ * In the retargeting process, the returned bone name is the bone name of the target skeleton.
31
+ */
32
+ findProfileBoneName(skeletonBoneName: StringName): StringName { return _C(this, 3300, skeletonBoneName) as StringName; }
33
+
34
+ /**
35
+ * A {@link SkeletonProfile} of the mapping target. Key names in the {@link BoneMap} are synchronized with it.
36
+ */
37
+ get profile(): SkeletonProfile { return _C(this, 6035) as SkeletonProfile; }
38
+ set profile(v: SkeletonProfile) { _C(this, 12435, v); }
39
+
40
+ /**
41
+ * This signal is emitted when change the key value in the {@link BoneMap}. This is used to validate mapping and to update {@link BoneMap} editor.
42
+ */
43
+ get boneMapUpdated(): Signal<() => void> { return _G(this, 1886) as Signal<() => void>; }
44
+ set boneMapUpdated(v: (() => void) | null) { _G(this, 1886, v); }
45
+
46
+ /**
47
+ * This signal is emitted when change the value in profile or change the reference of profile. This is used to update key names in the {@link BoneMap} and to redraw the {@link BoneMap} editor.
48
+ */
49
+ get profileUpdated(): Signal<() => void> { return _G(this, 9583) as Signal<() => void>; }
50
+ set profileUpdated(v: (() => void) | null) { _G(this, 9583, v); }
51
+
52
+ static readonly name = _R(153, BoneMap);
53
+ }
@@ -0,0 +1,209 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { SkeletonModifier3D } from './SkeletonModifier3D.ts';
6
+ import type { Quaternion } from '../value-types/index.ts';
7
+ import type { Curve } from './Curve.ts';
8
+ import type { BoneDirection } from './SkeletonModifier3D.ts';
9
+
10
+ /**
11
+ * This {@link BoneTwistDisperser3D} allows for smooth twist interpolation between multiple bones by dispersing the end bone's twist to the parents. This only changes the twist without changing the global position of each joint.
12
+ * This is useful for smoothly twisting bones in combination with {@link CopyTransformModifier3D} and IK.
13
+ * **Note:** If an extracted twist is greater than 180 degrees, flipping occurs. This is similar to {@link ConvertTransformModifier3D}.
14
+ * **Note:** Most methods in this class take an `index` parameter. This parameter specifies which setting list entry to return if the IK has multiple entries (e.g. `settings/<index>/root_bone_name`).
15
+ */
16
+ export class BoneTwistDisperser3D extends SkeletonModifier3D {
17
+ constructor(name = 154) { super(name); }
18
+
19
+ /**
20
+ * Clears all settings.
21
+ */
22
+ clearSettings(): void { _C(this, 2293); }
23
+
24
+ /**
25
+ * Sets the root bone name of the bone chain.
26
+ */
27
+ setRootBoneName(index: number, boneName: string): void { _C(this, 12567, index, boneName); }
28
+
29
+ /**
30
+ * Returns the root bone name of the bone chain.
31
+ */
32
+ getRootBoneName(index: number): string { return _C(this, 6190, index) as string; }
33
+
34
+ /**
35
+ * Sets the root bone index of the bone chain.
36
+ */
37
+ setRootBone(index: number, bone: number): void { _C(this, 12566, index, bone); }
38
+
39
+ /**
40
+ * Returns the root bone index of the bone chain.
41
+ */
42
+ getRootBone(index: number): number { return _C(this, 6189, index) as number; }
43
+
44
+ /**
45
+ * Sets the end bone name of the bone chain.
46
+ * **Note:** The end bone must be a child of the root bone.
47
+ */
48
+ setEndBoneName(index: number, boneName: string): void { _C(this, 11292, index, boneName); }
49
+
50
+ /**
51
+ * Returns the end bone name of the bone chain.
52
+ */
53
+ getEndBoneName(index: number): string { return _C(this, 4664, index) as string; }
54
+
55
+ /**
56
+ * Sets the end bone index of the bone chain.
57
+ */
58
+ setEndBone(index: number, bone: number): void { _C(this, 11289, index, bone); }
59
+
60
+ /**
61
+ * Returns the end bone index of the bone chain.
62
+ */
63
+ getEndBone(index: number): number { return _C(this, 4661, index) as number; }
64
+
65
+ /**
66
+ * Returns the reference bone name to extract twist of the setting at `index`.
67
+ * This bone is either the end of the chain or its parent, depending on {@link isEndBoneExtended}.
68
+ */
69
+ getReferenceBoneName(index: number): string { return _C(this, 6098, index) as string; }
70
+
71
+ /**
72
+ * Returns the reference bone to extract twist of the setting at `index`.
73
+ * This bone is either the end of the chain or its parent, depending on {@link isEndBoneExtended}.
74
+ */
75
+ getReferenceBone(index: number): number { return _C(this, 6097, index) as number; }
76
+
77
+ /**
78
+ * If `enabled` is `true`, the end bone is extended to have a tail.
79
+ * If `enabled` is `false`, {@link getReferenceBone} becomes a parent of the end bone and it uses the vector to the end bone as a twist axis.
80
+ */
81
+ setExtendEndBone(index: number, enabled: boolean): void { _C(this, 11332, index, enabled); }
82
+
83
+ /**
84
+ * Returns `true` if the end bone is extended to have a tail.
85
+ */
86
+ isEndBoneExtended(index: number): boolean { return _C(this, 7936, index) as boolean; }
87
+
88
+ /**
89
+ * Sets the end bone tail direction of the bone chain when {@link isEndBoneExtended} is `true`.
90
+ */
91
+ setEndBoneDirection(index: number, boneDirection: BoneDirection): void { _C(this, 11290, index, boneDirection); }
92
+
93
+ /**
94
+ * Returns the tail direction of the end bone of the bone chain when {@link isEndBoneExtended} is `true`.
95
+ */
96
+ getEndBoneDirection(index: number): BoneDirection { return _C(this, 4662, index) as BoneDirection; }
97
+
98
+ /**
99
+ * If `enabled` is `true`, it extracts the twist amount from the difference between the bone rest and the current bone pose.
100
+ * If `enabled` is `false`, it extracts the twist amount from the difference between {@link getTwistFrom} and the current bone pose. See also {@link setTwistFrom}.
101
+ */
102
+ setTwistFromRest(index: number, enabled: boolean): void { _C(this, 13161, index, enabled); }
103
+
104
+ /**
105
+ * Returns `true` if extracting the twist amount from the difference between the bone rest and the current bone pose.
106
+ */
107
+ isTwistFromRest(index: number): boolean { return _C(this, 8377, index) as boolean; }
108
+
109
+ /**
110
+ * Sets the rotation to an arbitrary state before twisting for the current bone pose to extract the twist when {@link isTwistFromRest} is `false`.
111
+ * In other words, by calling {@link setTwistFrom} by {@link SkeletonModifier3D.modification_processed} of a specific {@link SkeletonModifier3D}, you can extract only the twists generated by modifiers processed after that but before this {@link BoneTwistDisperser3D}.
112
+ */
113
+ setTwistFrom(index: number, from: Quaternion): void { _C(this, 13160, index, from); }
114
+
115
+ /**
116
+ * Returns the rotation to an arbitrary state before twisting for the current bone pose to extract the twist when {@link isTwistFromRest} is `false`.
117
+ */
118
+ getTwistFrom(index: number): Quaternion { return _C(this, 6920, index) as Quaternion; }
119
+
120
+ /**
121
+ * Sets whether to use automatic amount assignment or to allow manual assignment.
122
+ */
123
+ setDisperseMode(index: number, disperseMode: DisperseMode): void { _C(this, 11127, index, disperseMode); }
124
+
125
+ /**
126
+ * Returns whether to use automatic amount assignment or to allow manual assignment.
127
+ */
128
+ getDisperseMode(index: number): DisperseMode { return _C(this, 4516, index) as DisperseMode; }
129
+
130
+ /**
131
+ * Sets the position at which to divide the segment between joints for weight assignment when {@link getDisperseMode} is {@link DISPERSE_MODE_WEIGHTED}.
132
+ * For example, when `weightPosition` is `0.5`, if two bone segments with a length of `1.0` exist between three joints, weights are assigned to each joint from root to end at ratios of `0.5`, `1.0`, and `0.5`. Then amounts become `0.25`, `0.75`, and `1.0` respectively.
133
+ */
134
+ setWeightPosition(index: number, weightPosition: number): void { _C(this, 13368, index, weightPosition); }
135
+
136
+ /**
137
+ * Returns the position at which to divide the segment between joints for weight assignment when {@link getDisperseMode} is {@link DISPERSE_MODE_WEIGHTED}.
138
+ */
139
+ getWeightPosition(index: number): number { return _C(this, 7144, index) as number; }
140
+
141
+ /**
142
+ * Sets the damping curve when {@link getDisperseMode} is {@link DISPERSE_MODE_CUSTOM}.
143
+ */
144
+ setDampingCurve(index: number, curve: Curve): void { _C(this, 11032, index, curve); }
145
+
146
+ /**
147
+ * Returns the damping curve when {@link getDisperseMode} is {@link DISPERSE_MODE_CUSTOM}.
148
+ */
149
+ getDampingCurve(index: number): Curve { return _C(this, 4408, index) as Curve; }
150
+
151
+ /**
152
+ * Returns the bone name at `joint` in the bone chain's joint list.
153
+ */
154
+ getJointBoneName(index: number, joint: number): string { return _C(this, 5235, index, joint) as string; }
155
+
156
+ /**
157
+ * Returns the bone index at `joint` in the bone chain's joint list.
158
+ */
159
+ getJointBone(index: number, joint: number): number { return _C(this, 5234, index, joint) as number; }
160
+
161
+ /**
162
+ * Returns the twist amount at `joint` in the bone chain's joint list when {@link getDisperseMode} is {@link DISPERSE_MODE_CUSTOM}.
163
+ */
164
+ getJointTwistAmount(index: number, joint: number): number { return _C(this, 5257, index, joint) as number; }
165
+
166
+ /**
167
+ * Sets the twist amount at `joint` in the bone chain's joint list when {@link getDisperseMode} is {@link DISPERSE_MODE_CUSTOM}.
168
+ */
169
+ setJointTwistAmount(index: number, joint: number, twistAmount: number): void { _C(this, 11839, index, joint, twistAmount); }
170
+
171
+ /**
172
+ * Returns the joint count of the bone chain's joint list.
173
+ */
174
+ getJointCount(index: number): number { return _C(this, 5236, index) as number; }
175
+
176
+ /**
177
+ * If `true`, the solver retrieves the bone axis from the bone pose every frame.
178
+ * If `false`, the solver retrieves the bone axis from the bone rest and caches it.
179
+ */
180
+ get mutableBoneAxes(): boolean { return _C(this, 1541) as boolean; }
181
+ set mutableBoneAxes(v: boolean) { _C(this, 12112, v); }
182
+
183
+ /**
184
+ * The number of settings.
185
+ */
186
+ get settingCount(): number { return _C(this, 6350) as number; }
187
+ set settingCount(v: number) { _C(this, 12700, v); }
188
+
189
+ static readonly name = _R(154, BoneTwistDisperser3D);
190
+ }
191
+
192
+ export const DisperseMode = {
193
+ /**
194
+ * Assign amounts so that they monotonically increase from `0.0` to `1.0`, ensuring all weights are equal. For example, with five joints, the amounts would be `0.2`, `0.4`, `0.6`, `0.8`, and `1.0` starting from the root bone.
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+ */
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+ DISPERSE_MODE_EVEN: 0,
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+ /**
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+ * Assign amounts so that they monotonically increase from `0.0` to `1.0`, based on the length of the bones between joint segments. See also {@link setWeightPosition}.
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+ */
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+ DISPERSE_MODE_WEIGHTED: 1,
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+ /**
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+ * You can assign arbitrary amounts to the joint list. See also {@link setJointTwistAmount}.
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+ * When {@link isEndBoneExtended} is `false`, a child of the reference bone exists solely to determine the twist axis, so its custom amount has absolutely no effect at all.
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+ */
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+ DISPERSE_MODE_CUSTOM: 2,
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+ } as const;
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+
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+ export type DisperseMode = (typeof DisperseMode)[keyof typeof DisperseMode];
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+