@ringozz/godot 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (994) hide show
  1. package/gen/classes/AESContext.ts +99 -0
  2. package/gen/classes/AStar2D.ts +222 -0
  3. package/gen/classes/AStar3D.ts +247 -0
  4. package/gen/classes/AStarGrid2D.ts +284 -0
  5. package/gen/classes/AcceptDialog.ts +104 -0
  6. package/gen/classes/AccessibilityServer.ts +824 -0
  7. package/gen/classes/AimModifier3D.ts +75 -0
  8. package/gen/classes/AnimatableBody2D.ts +21 -0
  9. package/gen/classes/AnimatableBody3D.ts +21 -0
  10. package/gen/classes/AnimatedSprite2D.ts +160 -0
  11. package/gen/classes/AnimatedSprite3D.ts +134 -0
  12. package/gen/classes/AnimatedTexture.ts +74 -0
  13. package/gen/classes/Animation.ts +596 -0
  14. package/gen/classes/AnimationLibrary.ts +77 -0
  15. package/gen/classes/AnimationMixer.ts +450 -0
  16. package/gen/classes/AnimationNode.ts +159 -0
  17. package/gen/classes/AnimationNodeAdd2.ts +16 -0
  18. package/gen/classes/AnimationNodeAdd3.ts +20 -0
  19. package/gen/classes/AnimationNodeAnimation.ts +84 -0
  20. package/gen/classes/AnimationNodeBlend2.ts +15 -0
  21. package/gen/classes/AnimationNodeBlend3.ts +19 -0
  22. package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
  23. package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
  24. package/gen/classes/AnimationNodeBlendTree.ts +110 -0
  25. package/gen/classes/AnimationNodeExtension.ts +25 -0
  26. package/gen/classes/AnimationNodeOneShot.ts +144 -0
  27. package/gen/classes/AnimationNodeOutput.ts +14 -0
  28. package/gen/classes/AnimationNodeStateMachine.ts +163 -0
  29. package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
  30. package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
  31. package/gen/classes/AnimationNodeSub2.ts +17 -0
  32. package/gen/classes/AnimationNodeSync.ts +21 -0
  33. package/gen/classes/AnimationNodeTimeScale.ts +14 -0
  34. package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
  35. package/gen/classes/AnimationNodeTransition.ts +92 -0
  36. package/gen/classes/AnimationPlayer.ts +319 -0
  37. package/gen/classes/AnimationRootNode.ts +15 -0
  38. package/gen/classes/AnimationTree.ts +60 -0
  39. package/gen/classes/Area2D.ts +252 -0
  40. package/gen/classes/Area3D.ts +305 -0
  41. package/gen/classes/AreaLight3D.ts +56 -0
  42. package/gen/classes/ArrayMesh.ts +177 -0
  43. package/gen/classes/ArrayOccluder3D.ts +35 -0
  44. package/gen/classes/AspectRatioContainer.ts +78 -0
  45. package/gen/classes/AtlasTexture.ts +42 -0
  46. package/gen/classes/AudioBusLayout.ts +14 -0
  47. package/gen/classes/AudioEffect.ts +16 -0
  48. package/gen/classes/AudioEffectAmplify.ts +27 -0
  49. package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
  50. package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
  51. package/gen/classes/AudioEffectCapture.ts +62 -0
  52. package/gen/classes/AudioEffectChorus.ts +95 -0
  53. package/gen/classes/AudioEffectCompressor.ts +62 -0
  54. package/gen/classes/AudioEffectDelay.ts +93 -0
  55. package/gen/classes/AudioEffectDistortion.ts +75 -0
  56. package/gen/classes/AudioEffectEQ.ts +30 -0
  57. package/gen/classes/AudioEffectEQ10.ts +25 -0
  58. package/gen/classes/AudioEffectEQ21.ts +36 -0
  59. package/gen/classes/AudioEffectEQ6.ts +21 -0
  60. package/gen/classes/AudioEffectFilter.ts +68 -0
  61. package/gen/classes/AudioEffectHardLimiter.ts +34 -0
  62. package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
  63. package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
  64. package/gen/classes/AudioEffectInstance.ts +14 -0
  65. package/gen/classes/AudioEffectLimiter.ts +40 -0
  66. package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
  67. package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
  68. package/gen/classes/AudioEffectNotchFilter.ts +15 -0
  69. package/gen/classes/AudioEffectPanner.ts +21 -0
  70. package/gen/classes/AudioEffectPhaser.ts +45 -0
  71. package/gen/classes/AudioEffectPitchShift.ts +62 -0
  72. package/gen/classes/AudioEffectRecord.ts +39 -0
  73. package/gen/classes/AudioEffectReverb.ts +63 -0
  74. package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
  75. package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
  76. package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
  77. package/gen/classes/AudioListener2D.ts +31 -0
  78. package/gen/classes/AudioListener3D.ts +61 -0
  79. package/gen/classes/AudioSample.ts +14 -0
  80. package/gen/classes/AudioSamplePlayback.ts +14 -0
  81. package/gen/classes/AudioServer.ts +360 -0
  82. package/gen/classes/AudioStream.ts +53 -0
  83. package/gen/classes/AudioStreamGenerator.ts +88 -0
  84. package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
  85. package/gen/classes/AudioStreamInteractive.ts +216 -0
  86. package/gen/classes/AudioStreamMP3.ts +74 -0
  87. package/gen/classes/AudioStreamMicrophone.ts +15 -0
  88. package/gen/classes/AudioStreamOggVorbis.ts +71 -0
  89. package/gen/classes/AudioStreamPlayback.ts +63 -0
  90. package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
  91. package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
  92. package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
  93. package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
  94. package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
  95. package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
  96. package/gen/classes/AudioStreamPlayer.ts +146 -0
  97. package/gen/classes/AudioStreamPlayer2D.ts +143 -0
  98. package/gen/classes/AudioStreamPlayer3D.ts +233 -0
  99. package/gen/classes/AudioStreamPlaylist.ts +240 -0
  100. package/gen/classes/AudioStreamPolyphonic.ts +21 -0
  101. package/gen/classes/AudioStreamRandomizer.ts +99 -0
  102. package/gen/classes/AudioStreamSynchronized.ts +45 -0
  103. package/gen/classes/AudioStreamWAV.ts +151 -0
  104. package/gen/classes/AwaitTweener.ts +20 -0
  105. package/gen/classes/BackBufferCopy.ts +46 -0
  106. package/gen/classes/BaseButton.ts +164 -0
  107. package/gen/classes/BaseMaterial3D.ts +1477 -0
  108. package/gen/classes/BitMap.ts +94 -0
  109. package/gen/classes/BlitMaterial.ts +46 -0
  110. package/gen/classes/Bone2D.ts +71 -0
  111. package/gen/classes/BoneAttachment3D.ts +57 -0
  112. package/gen/classes/BoneConstraint3D.ts +122 -0
  113. package/gen/classes/BoneMap.ts +53 -0
  114. package/gen/classes/BoneTwistDisperser3D.ts +209 -0
  115. package/gen/classes/BoxContainer.ts +51 -0
  116. package/gen/classes/BoxMesh.ts +41 -0
  117. package/gen/classes/BoxOccluder3D.ts +22 -0
  118. package/gen/classes/BoxShape3D.ts +22 -0
  119. package/gen/classes/Button.ts +117 -0
  120. package/gen/classes/ButtonGroup.ts +39 -0
  121. package/gen/classes/CCDIK3D.ts +16 -0
  122. package/gen/classes/CPUParticles2D.ts +590 -0
  123. package/gen/classes/CPUParticles3D.ts +650 -0
  124. package/gen/classes/CSGBox3D.ts +29 -0
  125. package/gen/classes/CSGCombiner3D.ts +15 -0
  126. package/gen/classes/CSGCylinder3D.ts +52 -0
  127. package/gen/classes/CSGMesh3D.ts +32 -0
  128. package/gen/classes/CSGPolygon3D.ts +170 -0
  129. package/gen/classes/CSGPrimitive3D.ts +20 -0
  130. package/gen/classes/CSGShape3D.ts +140 -0
  131. package/gen/classes/CSGSphere3D.ts +46 -0
  132. package/gen/classes/CSGTorus3D.ts +52 -0
  133. package/gen/classes/CallbackTweener.ts +29 -0
  134. package/gen/classes/Camera2D.ts +266 -0
  135. package/gen/classes/Camera3D.ts +275 -0
  136. package/gen/classes/CameraAttributes.ts +50 -0
  137. package/gen/classes/CameraAttributesPhysical.ts +73 -0
  138. package/gen/classes/CameraAttributesPractical.ts +75 -0
  139. package/gen/classes/CameraFeed.ts +155 -0
  140. package/gen/classes/CameraServer.ts +105 -0
  141. package/gen/classes/CameraTexture.ts +34 -0
  142. package/gen/classes/CanvasGroup.ts +54 -0
  143. package/gen/classes/CanvasItem.ts +698 -0
  144. package/gen/classes/CanvasItemMaterial.ts +97 -0
  145. package/gen/classes/CanvasLayer.ts +103 -0
  146. package/gen/classes/CanvasModulate.ts +21 -0
  147. package/gen/classes/CanvasTexture.ts +60 -0
  148. package/gen/classes/CapsuleMesh.ts +40 -0
  149. package/gen/classes/CapsuleShape2D.ts +35 -0
  150. package/gen/classes/CapsuleShape3D.ts +35 -0
  151. package/gen/classes/CenterContainer.ts +20 -0
  152. package/gen/classes/ChainIK3D.ts +102 -0
  153. package/gen/classes/CharFXTransform.ts +108 -0
  154. package/gen/classes/CharacterBody2D.ts +252 -0
  155. package/gen/classes/CharacterBody3D.ts +246 -0
  156. package/gen/classes/CheckBox.ts +16 -0
  157. package/gen/classes/CheckButton.ts +15 -0
  158. package/gen/classes/CircleShape2D.ts +21 -0
  159. package/gen/classes/ClassDB.ts +197 -0
  160. package/gen/classes/CodeEdit.ts +619 -0
  161. package/gen/classes/CodeHighlighter.ts +132 -0
  162. package/gen/classes/CollisionObject2D.ts +235 -0
  163. package/gen/classes/CollisionObject3D.ts +199 -0
  164. package/gen/classes/CollisionPolygon2D.ts +70 -0
  165. package/gen/classes/CollisionPolygon3D.ts +54 -0
  166. package/gen/classes/CollisionShape2D.ts +55 -0
  167. package/gen/classes/CollisionShape3D.ts +53 -0
  168. package/gen/classes/ColorPalette.ts +21 -0
  169. package/gen/classes/ColorPicker.ts +197 -0
  170. package/gen/classes/ColorPickerButton.ts +68 -0
  171. package/gen/classes/ColorRect.ts +21 -0
  172. package/gen/classes/Compositor.ts +22 -0
  173. package/gen/classes/CompositorEffect.ts +134 -0
  174. package/gen/classes/CompressedCubemap.ts +22 -0
  175. package/gen/classes/CompressedCubemapArray.ts +22 -0
  176. package/gen/classes/CompressedTexture2D.ts +27 -0
  177. package/gen/classes/CompressedTexture2DArray.ts +22 -0
  178. package/gen/classes/CompressedTexture3D.ts +22 -0
  179. package/gen/classes/CompressedTextureLayered.ts +19 -0
  180. package/gen/classes/ConcavePolygonShape2D.ts +25 -0
  181. package/gen/classes/ConcavePolygonShape3D.ts +28 -0
  182. package/gen/classes/ConeTwistJoint3D.ts +84 -0
  183. package/gen/classes/ConfigFile.ts +170 -0
  184. package/gen/classes/ConfirmationDialog.ts +39 -0
  185. package/gen/classes/Container.ts +54 -0
  186. package/gen/classes/Control.ts +1499 -0
  187. package/gen/classes/ConvertTransformModifier3D.ts +153 -0
  188. package/gen/classes/ConvexPolygonShape2D.ts +30 -0
  189. package/gen/classes/ConvexPolygonShape3D.ts +24 -0
  190. package/gen/classes/CopyTransformModifier3D.ts +220 -0
  191. package/gen/classes/Crypto.ts +114 -0
  192. package/gen/classes/CryptoKey.ts +43 -0
  193. package/gen/classes/Cubemap.ts +47 -0
  194. package/gen/classes/CubemapArray.ts +30 -0
  195. package/gen/classes/Curve.ts +183 -0
  196. package/gen/classes/Curve2D.ts +145 -0
  197. package/gen/classes/Curve3D.ts +173 -0
  198. package/gen/classes/CurveTexture.ts +48 -0
  199. package/gen/classes/CurveXYZTexture.ts +40 -0
  200. package/gen/classes/CylinderMesh.ts +58 -0
  201. package/gen/classes/CylinderShape3D.ts +28 -0
  202. package/gen/classes/DPITexture.ts +73 -0
  203. package/gen/classes/DTLSServer.ts +93 -0
  204. package/gen/classes/DampedSpringJoint2D.ts +38 -0
  205. package/gen/classes/Decal.ts +146 -0
  206. package/gen/classes/DirAccess.ts +300 -0
  207. package/gen/classes/DirectionalLight2D.ts +28 -0
  208. package/gen/classes/DirectionalLight3D.ts +104 -0
  209. package/gen/classes/DisplayServer.ts +3119 -0
  210. package/gen/classes/DrawableTexture2D.ts +75 -0
  211. package/gen/classes/ENetConnection.ts +192 -0
  212. package/gen/classes/ENetMultiplayerPeer.ts +54 -0
  213. package/gen/classes/ENetPacketPeer.ts +234 -0
  214. package/gen/classes/EncodedObjectAsID.ts +21 -0
  215. package/gen/classes/Engine.ts +322 -0
  216. package/gen/classes/EngineDebugger.ts +136 -0
  217. package/gen/classes/EngineProfiler.ts +16 -0
  218. package/gen/classes/Environment.ts +786 -0
  219. package/gen/classes/Expression.ts +60 -0
  220. package/gen/classes/ExternalTexture.ts +35 -0
  221. package/gen/classes/FABRIK3D.ts +16 -0
  222. package/gen/classes/FBXDocument.ts +15 -0
  223. package/gen/classes/FBXState.ts +20 -0
  224. package/gen/classes/FastNoiseLite.ts +284 -0
  225. package/gen/classes/FileAccess.ts +596 -0
  226. package/gen/classes/FileDialog.ts +428 -0
  227. package/gen/classes/FlowContainer.ts +84 -0
  228. package/gen/classes/FogMaterial.ts +54 -0
  229. package/gen/classes/FogVolume.ts +39 -0
  230. package/gen/classes/FoldableContainer.ts +110 -0
  231. package/gen/classes/FoldableGroup.ts +38 -0
  232. package/gen/classes/Font.ts +242 -0
  233. package/gen/classes/FontFile.ts +514 -0
  234. package/gen/classes/FontVariation.ts +123 -0
  235. package/gen/classes/FramebufferCacheRD.ts +21 -0
  236. package/gen/classes/GDExtension.ts +47 -0
  237. package/gen/classes/GDExtensionManager.ts +101 -0
  238. package/gen/classes/GDScript.ts +30 -0
  239. package/gen/classes/GLTFAccessor.ts +203 -0
  240. package/gen/classes/GLTFAnimation.ts +33 -0
  241. package/gen/classes/GLTFBufferView.ts +68 -0
  242. package/gen/classes/GLTFCamera.ts +66 -0
  243. package/gen/classes/GLTFDocument.ts +202 -0
  244. package/gen/classes/GLTFDocumentExtension.ts +26 -0
  245. package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
  246. package/gen/classes/GLTFLight.ts +80 -0
  247. package/gen/classes/GLTFMesh.ts +53 -0
  248. package/gen/classes/GLTFNode.ts +125 -0
  249. package/gen/classes/GLTFObjectModelProperty.ts +136 -0
  250. package/gen/classes/GLTFPhysicsBody.ts +89 -0
  251. package/gen/classes/GLTFPhysicsShape.ts +92 -0
  252. package/gen/classes/GLTFSkeleton.ts +32 -0
  253. package/gen/classes/GLTFSkin.ts +44 -0
  254. package/gen/classes/GLTFSpecGloss.ts +46 -0
  255. package/gen/classes/GLTFState.ts +250 -0
  256. package/gen/classes/GLTFTexture.ts +23 -0
  257. package/gen/classes/GLTFTextureSampler.ts +38 -0
  258. package/gen/classes/GPUParticles2D.ts +270 -0
  259. package/gen/classes/GPUParticles3D.ts +339 -0
  260. package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
  261. package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
  262. package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
  263. package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
  264. package/gen/classes/GPUParticlesCollision3D.ts +26 -0
  265. package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
  266. package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
  267. package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
  268. package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
  269. package/gen/classes/Generic6DOFJoint3D.ts +146 -0
  270. package/gen/classes/Geometry2D.ts +249 -0
  271. package/gen/classes/Geometry3D.ts +94 -0
  272. package/gen/classes/GeometryInstance3D.ts +223 -0
  273. package/gen/classes/GodotInstance.ts +48 -0
  274. package/gen/classes/Gradient.ts +125 -0
  275. package/gen/classes/GradientTexture1D.ts +33 -0
  276. package/gen/classes/GradientTexture2D.ts +104 -0
  277. package/gen/classes/GraphEdit.ts +535 -0
  278. package/gen/classes/GraphElement.ts +101 -0
  279. package/gen/classes/GraphFrame.ts +66 -0
  280. package/gen/classes/GraphNode.ts +241 -0
  281. package/gen/classes/GridContainer.ts +21 -0
  282. package/gen/classes/GridMap.ts +294 -0
  283. package/gen/classes/GrooveJoint2D.ts +26 -0
  284. package/gen/classes/HBoxContainer.ts +14 -0
  285. package/gen/classes/HFlowContainer.ts +14 -0
  286. package/gen/classes/HMACContext.ts +54 -0
  287. package/gen/classes/HScrollBar.ts +14 -0
  288. package/gen/classes/HSeparator.ts +14 -0
  289. package/gen/classes/HSlider.ts +14 -0
  290. package/gen/classes/HSplitContainer.ts +14 -0
  291. package/gen/classes/HTTPClient.ts +525 -0
  292. package/gen/classes/HTTPRequest.ts +264 -0
  293. package/gen/classes/HashingContext.ts +75 -0
  294. package/gen/classes/HeightMapShape3D.ts +73 -0
  295. package/gen/classes/HingeJoint3D.ts +90 -0
  296. package/gen/classes/IKModifier3D.ts +40 -0
  297. package/gen/classes/IP.ts +132 -0
  298. package/gen/classes/Image.ts +835 -0
  299. package/gen/classes/ImageFormatLoader.ts +31 -0
  300. package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
  301. package/gen/classes/ImageTexture.ts +73 -0
  302. package/gen/classes/ImageTexture3D.ts +29 -0
  303. package/gen/classes/ImageTextureLayered.ts +66 -0
  304. package/gen/classes/ImmediateMesh.ts +85 -0
  305. package/gen/classes/ImporterMesh.ts +159 -0
  306. package/gen/classes/ImporterMeshInstance3D.ts +45 -0
  307. package/gen/classes/Input.ts +743 -0
  308. package/gen/classes/InputEvent.ts +112 -0
  309. package/gen/classes/InputEventAction.ts +40 -0
  310. package/gen/classes/InputEventFromWindow.ts +19 -0
  311. package/gen/classes/InputEventGesture.ts +20 -0
  312. package/gen/classes/InputEventJoypadButton.ts +30 -0
  313. package/gen/classes/InputEventJoypadMotion.ts +27 -0
  314. package/gen/classes/InputEventKey.ts +133 -0
  315. package/gen/classes/InputEventMIDI.ts +108 -0
  316. package/gen/classes/InputEventMagnifyGesture.ts +21 -0
  317. package/gen/classes/InputEventMouse.ts +35 -0
  318. package/gen/classes/InputEventMouseButton.ts +46 -0
  319. package/gen/classes/InputEventMouseMotion.ts +67 -0
  320. package/gen/classes/InputEventPanGesture.ts +22 -0
  321. package/gen/classes/InputEventScreenDrag.ts +71 -0
  322. package/gen/classes/InputEventScreenTouch.ts +45 -0
  323. package/gen/classes/InputEventShortcut.ts +21 -0
  324. package/gen/classes/InputEventWithModifiers.ts +56 -0
  325. package/gen/classes/InputMap.ts +97 -0
  326. package/gen/classes/InstancePlaceholder.ts +33 -0
  327. package/gen/classes/IntervalTweener.ts +15 -0
  328. package/gen/classes/ItemList.ts +482 -0
  329. package/gen/classes/IterateIK3D.ts +136 -0
  330. package/gen/classes/JNISingleton.ts +20 -0
  331. package/gen/classes/JSON.ts +163 -0
  332. package/gen/classes/JSONRPC.ts +87 -0
  333. package/gen/classes/JacobianIK3D.ts +16 -0
  334. package/gen/classes/JavaClass.ts +37 -0
  335. package/gen/classes/JavaClassWrapper.ts +94 -0
  336. package/gen/classes/JavaObject.ts +28 -0
  337. package/gen/classes/JavaScriptBridge.ts +85 -0
  338. package/gen/classes/JavaScriptObject.ts +45 -0
  339. package/gen/classes/Joint2D.ts +44 -0
  340. package/gen/classes/Joint3D.ts +46 -0
  341. package/gen/classes/JointLimitation3D.ts +14 -0
  342. package/gen/classes/JointLimitationCone3D.ts +21 -0
  343. package/gen/classes/KinematicCollision2D.ts +83 -0
  344. package/gen/classes/KinematicCollision3D.ts +88 -0
  345. package/gen/classes/Label.ts +184 -0
  346. package/gen/classes/Label3D.ts +280 -0
  347. package/gen/classes/LabelSettings.ts +168 -0
  348. package/gen/classes/Light2D.ts +150 -0
  349. package/gen/classes/Light3D.ts +310 -0
  350. package/gen/classes/LightOccluder2D.ts +33 -0
  351. package/gen/classes/LightmapGI.ts +291 -0
  352. package/gen/classes/LightmapGIData.ts +85 -0
  353. package/gen/classes/LightmapProbe.ts +16 -0
  354. package/gen/classes/Lightmapper.ts +14 -0
  355. package/gen/classes/LightmapperRD.ts +15 -0
  356. package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
  357. package/gen/classes/Line2D.ts +191 -0
  358. package/gen/classes/LineEdit.ts +663 -0
  359. package/gen/classes/LinkButton.ts +99 -0
  360. package/gen/classes/Logger.ts +38 -0
  361. package/gen/classes/LookAtModifier3D.ts +245 -0
  362. package/gen/classes/MainLoop.ts +115 -0
  363. package/gen/classes/MarginContainer.ts +27 -0
  364. package/gen/classes/Marker2D.ts +20 -0
  365. package/gen/classes/Marker3D.ts +20 -0
  366. package/gen/classes/Marshalls.ts +50 -0
  367. package/gen/classes/Material.ts +53 -0
  368. package/gen/classes/MenuBar.ts +114 -0
  369. package/gen/classes/MenuButton.ts +51 -0
  370. package/gen/classes/Mesh.ts +348 -0
  371. package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
  372. package/gen/classes/MeshDataTool.ts +251 -0
  373. package/gen/classes/MeshInstance2D.ts +37 -0
  374. package/gen/classes/MeshInstance3D.ts +122 -0
  375. package/gen/classes/MeshLibrary.ts +149 -0
  376. package/gen/classes/MeshTexture.ts +34 -0
  377. package/gen/classes/MethodTweener.ts +32 -0
  378. package/gen/classes/MissingNode.ts +39 -0
  379. package/gen/classes/MissingResource.ts +27 -0
  380. package/gen/classes/MobileVRInterface.ts +89 -0
  381. package/gen/classes/ModifierBoneTarget3D.ts +27 -0
  382. package/gen/classes/MovieWriter.ts +34 -0
  383. package/gen/classes/MultiMesh.ts +197 -0
  384. package/gen/classes/MultiMeshInstance2D.ts +36 -0
  385. package/gen/classes/MultiMeshInstance3D.ts +22 -0
  386. package/gen/classes/MultiplayerAPI.ts +139 -0
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  758. package/gen/classes/TileSet.ts +619 -0
  759. package/gen/classes/TileSetAtlasSource.ts +269 -0
  760. package/gen/classes/TileSetScenesCollectionSource.ts +87 -0
  761. package/gen/classes/TileSetSource.ts +50 -0
  762. package/gen/classes/Time.ts +237 -0
  763. package/gen/classes/Timer.ts +109 -0
  764. package/gen/classes/TorusMesh.ts +38 -0
  765. package/gen/classes/TouchScreenButton.ts +106 -0
  766. package/gen/classes/Translation.ts +91 -0
  767. package/gen/classes/TranslationDomain.ts +154 -0
  768. package/gen/classes/TranslationServer.ts +194 -0
  769. package/gen/classes/Tree.ts +521 -0
  770. package/gen/classes/TreeItem.ts +682 -0
  771. package/gen/classes/TriangleMesh.ts +52 -0
  772. package/gen/classes/TubeTrailMesh.ts +64 -0
  773. package/gen/classes/Tween.ts +604 -0
  774. package/gen/classes/Tweener.ts +20 -0
  775. package/gen/classes/TwoBoneIK3D.ts +173 -0
  776. package/gen/classes/UDPServer.ts +115 -0
  777. package/gen/classes/UDSServer.ts +28 -0
  778. package/gen/classes/UPNP.ts +279 -0
  779. package/gen/classes/UPNPDevice.ts +116 -0
  780. package/gen/classes/UndoRedo.ts +226 -0
  781. package/gen/classes/UniformSetCacheRD.ts +21 -0
  782. package/gen/classes/VBoxContainer.ts +14 -0
  783. package/gen/classes/VFlowContainer.ts +14 -0
  784. package/gen/classes/VScrollBar.ts +14 -0
  785. package/gen/classes/VSeparator.ts +14 -0
  786. package/gen/classes/VSlider.ts +14 -0
  787. package/gen/classes/VSplitContainer.ts +14 -0
  788. package/gen/classes/VehicleBody3D.ts +38 -0
  789. package/gen/classes/VehicleWheel3D.ts +134 -0
  790. package/gen/classes/VideoStream.ts +22 -0
  791. package/gen/classes/VideoStreamPlayback.ts +21 -0
  792. package/gen/classes/VideoStreamPlayer.ts +129 -0
  793. package/gen/classes/VideoStreamTheora.ts +15 -0
  794. package/gen/classes/Viewport.ts +1109 -0
  795. package/gen/classes/ViewportTexture.ts +35 -0
  796. package/gen/classes/VirtualJoystick.ts +150 -0
  797. package/gen/classes/VisibleOnScreenEnabler2D.ts +47 -0
  798. package/gen/classes/VisibleOnScreenEnabler3D.ts +47 -0
  799. package/gen/classes/VisibleOnScreenNotifier2D.ts +48 -0
  800. package/gen/classes/VisibleOnScreenNotifier3D.ts +42 -0
  801. package/gen/classes/VisualInstance3D.ts +69 -0
  802. package/gen/classes/VisualShader.ts +247 -0
  803. package/gen/classes/VisualShaderNode.ts +103 -0
  804. package/gen/classes/VisualShaderNodeBillboard.ts +52 -0
  805. package/gen/classes/VisualShaderNodeBooleanConstant.ts +21 -0
  806. package/gen/classes/VisualShaderNodeBooleanParameter.ts +26 -0
  807. package/gen/classes/VisualShaderNodeClamp.ts +54 -0
  808. package/gen/classes/VisualShaderNodeColorConstant.ts +22 -0
  809. package/gen/classes/VisualShaderNodeColorFunc.ts +106 -0
  810. package/gen/classes/VisualShaderNodeColorOp.ts +144 -0
  811. package/gen/classes/VisualShaderNodeColorParameter.ts +27 -0
  812. package/gen/classes/VisualShaderNodeComment.ts +20 -0
  813. package/gen/classes/VisualShaderNodeCompare.ts +124 -0
  814. package/gen/classes/VisualShaderNodeConstant.ts +13 -0
  815. package/gen/classes/VisualShaderNodeCubemap.ts +72 -0
  816. package/gen/classes/VisualShaderNodeCubemapParameter.ts +14 -0
  817. package/gen/classes/VisualShaderNodeCurveTexture.ts +21 -0
  818. package/gen/classes/VisualShaderNodeCurveXYZTexture.ts +21 -0
  819. package/gen/classes/VisualShaderNodeCustom.ts +38 -0
  820. package/gen/classes/VisualShaderNodeDerivativeFunc.ts +100 -0
  821. package/gen/classes/VisualShaderNodeDeterminant.ts +14 -0
  822. package/gen/classes/VisualShaderNodeDistanceFade.ts +14 -0
  823. package/gen/classes/VisualShaderNodeDotProduct.ts +14 -0
  824. package/gen/classes/VisualShaderNodeExpression.ts +21 -0
  825. package/gen/classes/VisualShaderNodeFaceForward.ts +14 -0
  826. package/gen/classes/VisualShaderNodeFloatConstant.ts +20 -0
  827. package/gen/classes/VisualShaderNodeFloatFunc.ts +158 -0
  828. package/gen/classes/VisualShaderNodeFloatOp.ts +70 -0
  829. package/gen/classes/VisualShaderNodeFloatParameter.ts +72 -0
  830. package/gen/classes/VisualShaderNodeFrame.ts +58 -0
  831. package/gen/classes/VisualShaderNodeFresnel.ts +14 -0
  832. package/gen/classes/VisualShaderNodeGlobalExpression.ts +14 -0
  833. package/gen/classes/VisualShaderNodeGroupBase.ts +118 -0
  834. package/gen/classes/VisualShaderNodeIf.ts +17 -0
  835. package/gen/classes/VisualShaderNodeInput.ts +32 -0
  836. package/gen/classes/VisualShaderNodeIntConstant.ts +20 -0
  837. package/gen/classes/VisualShaderNodeIntFunc.ts +46 -0
  838. package/gen/classes/VisualShaderNodeIntOp.ts +78 -0
  839. package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
  840. package/gen/classes/VisualShaderNodeIs.ts +38 -0
  841. package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
  842. package/gen/classes/VisualShaderNodeMix.ts +58 -0
  843. package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
  844. package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
  845. package/gen/classes/VisualShaderNodeOutput.ts +13 -0
  846. package/gen/classes/VisualShaderNodeParameter.ts +57 -0
  847. package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
  848. package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
  849. package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
  850. package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
  851. package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
  852. package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
  853. package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
  854. package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
  855. package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
  856. package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
  857. package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
  858. package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
  859. package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
  860. package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
  861. package/gen/classes/VisualShaderNodeRemap.ts +55 -0
  862. package/gen/classes/VisualShaderNodeReroute.ts +18 -0
  863. package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
  864. package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
  865. package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
  866. package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
  867. package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
  868. package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
  869. package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
  870. package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
  871. package/gen/classes/VisualShaderNodeStep.ts +59 -0
  872. package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
  873. package/gen/classes/VisualShaderNodeTexture.ts +96 -0
  874. package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
  875. package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
  876. package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
  877. package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
  878. package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
  879. package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
  880. package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
  881. package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
  882. package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
  883. package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
  884. package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
  885. package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
  886. package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
  887. package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
  888. package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
  889. package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
  890. package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
  891. package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
  892. package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
  893. package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
  894. package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
  895. package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
  896. package/gen/classes/VisualShaderNodeVarying.ts +26 -0
  897. package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
  898. package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
  899. package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
  900. package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
  901. package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
  902. package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
  903. package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
  904. package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
  905. package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
  906. package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
  907. package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
  908. package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
  909. package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
  910. package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
  911. package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
  912. package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
  913. package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
  914. package/gen/classes/VoxelGI.ts +85 -0
  915. package/gen/classes/VoxelGIData.ts +95 -0
  916. package/gen/classes/WeakRef.ts +20 -0
  917. package/gen/classes/WebRTCDataChannel.ts +115 -0
  918. package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
  919. package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
  920. package/gen/classes/WebRTCPeerConnection.ts +220 -0
  921. package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
  922. package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
  923. package/gen/classes/WebSocketPeer.ts +213 -0
  924. package/gen/classes/WebXRInterface.ts +317 -0
  925. package/gen/classes/Window.ts +1127 -0
  926. package/gen/classes/WorkerThreadPool.ts +100 -0
  927. package/gen/classes/World2D.ts +36 -0
  928. package/gen/classes/World3D.ts +56 -0
  929. package/gen/classes/WorldBoundaryShape2D.ts +28 -0
  930. package/gen/classes/WorldBoundaryShape3D.ts +22 -0
  931. package/gen/classes/WorldEnvironment.ts +37 -0
  932. package/gen/classes/X509Certificate.ts +36 -0
  933. package/gen/classes/XMLParser.ts +154 -0
  934. package/gen/classes/XRAnchor3D.ts +27 -0
  935. package/gen/classes/XRBodyModifier3D.ts +70 -0
  936. package/gen/classes/XRBodyTracker.ts +444 -0
  937. package/gen/classes/XRCamera3D.ts +16 -0
  938. package/gen/classes/XRController3D.ts +79 -0
  939. package/gen/classes/XRControllerTracker.ts +16 -0
  940. package/gen/classes/XRFaceModifier3D.ts +29 -0
  941. package/gen/classes/XRFaceTracker.ts +614 -0
  942. package/gen/classes/XRHandModifier3D.ts +47 -0
  943. package/gen/classes/XRHandTracker.ts +246 -0
  944. package/gen/classes/XRInterface.ts +282 -0
  945. package/gen/classes/XRInterfaceExtension.ts +33 -0
  946. package/gen/classes/XRNode3D.ts +67 -0
  947. package/gen/classes/XROrigin3D.ts +29 -0
  948. package/gen/classes/XRPose.ts +80 -0
  949. package/gen/classes/XRPositionalTracker.ts +125 -0
  950. package/gen/classes/XRServer.ts +226 -0
  951. package/gen/classes/XRTracker.ts +40 -0
  952. package/gen/classes/XRVRS.ts +40 -0
  953. package/gen/classes/ZIPPacker.ts +114 -0
  954. package/gen/classes/ZIPReader.ts +89 -0
  955. package/gen/classes/index.ts +957 -0
  956. package/gen/global-constants.ts +60 -0
  957. package/gen/global-enums.ts +2284 -0
  958. package/gen/heap-types/GodotArray.ts +615 -0
  959. package/gen/heap-types/GodotDictionary.ts +298 -0
  960. package/gen/heap-types/PackedByteArray.ts +400 -0
  961. package/gen/heap-types/PackedColorArray.ts +144 -0
  962. package/gen/heap-types/PackedFloat32Array.ts +151 -0
  963. package/gen/heap-types/PackedFloat64Array.ts +152 -0
  964. package/gen/heap-types/PackedInt32Array.ts +144 -0
  965. package/gen/heap-types/PackedInt64Array.ts +145 -0
  966. package/gen/heap-types/PackedStringArray.ts +153 -0
  967. package/gen/heap-types/PackedVector2Array.ts +151 -0
  968. package/gen/heap-types/PackedVector3Array.ts +151 -0
  969. package/gen/heap-types/PackedVector4Array.ts +151 -0
  970. package/gen/heap-types/Signal.ts +180 -0
  971. package/gen/heap-types/index.ts +24 -0
  972. package/gen/index.ts +11 -0
  973. package/gen/utility-functions.ts +1457 -0
  974. package/gen/value-types/AABB.ts +288 -0
  975. package/gen/value-types/Basis.ts +283 -0
  976. package/gen/value-types/Color.ts +282 -0
  977. package/gen/value-types/Plane.ts +134 -0
  978. package/gen/value-types/Projection.ts +137 -0
  979. package/gen/value-types/Quaternion.ts +192 -0
  980. package/gen/value-types/Rect2.ts +182 -0
  981. package/gen/value-types/Rect2i.ts +161 -0
  982. package/gen/value-types/Transform2D.ts +206 -0
  983. package/gen/value-types/Transform3D.ts +137 -0
  984. package/gen/value-types/Vector2.ts +365 -0
  985. package/gen/value-types/Vector2i.ts +201 -0
  986. package/gen/value-types/Vector3.ts +365 -0
  987. package/gen/value-types/Vector3i.ts +202 -0
  988. package/gen/value-types/Vector4.ts +285 -0
  989. package/gen/value-types/Vector4i.ts +208 -0
  990. package/gen/value-types/index.ts +19 -0
  991. package/package.json +33 -0
  992. package/src/debug.ts +219 -0
  993. package/src/index.ts +36 -0
  994. package/src/runtime.ts +69 -0
@@ -0,0 +1,835 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { Resource } from './Resource.ts';
6
+ import type { ClockDirection, Error } from '../global-enums.ts';
7
+ import type { GodotDictionary, PackedByteArray } from '../heap-types/index.ts';
8
+ import type { Color, Rect2i, Vector2i } from '../value-types/index.ts';
9
+
10
+ /**
11
+ * Native image datatype. Contains image data which can be converted to an {@link ImageTexture} and provides commonly used *image processing* methods. The maximum width and height for an {@link Image} are {@link MAX_WIDTH} and {@link MAX_HEIGHT}.
12
+ * An {@link Image} cannot be assigned to a texture property of an object directly (such as {@link Sprite2D.texture}), and has to be converted manually to an {@link ImageTexture} first.
13
+ * **Note:** Methods that modify the image data cannot be used on VRAM-compressed images. Use {@link decompress} to convert the image to an uncompressed format first.
14
+ * **Note:** The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images may fail to import.
15
+ */
16
+ export class Image extends Resource {
17
+ constructor(name = 338) { super(name); }
18
+
19
+ /**
20
+ * Returns the image's width.
21
+ */
22
+ getWidth(): number { return _C(this, 7148) as number; }
23
+
24
+ /**
25
+ * Returns the image's height.
26
+ */
27
+ getHeight(): number { return _C(this, 5024) as number; }
28
+
29
+ /**
30
+ * Returns the image's size (width and height).
31
+ */
32
+ getSize(): Vector2i { return _C(this, 6399) as Vector2i; }
33
+
34
+ /**
35
+ * Returns `true` if the image has generated mipmaps.
36
+ */
37
+ hasMipmaps(): boolean { return _C(this, 7418) as boolean; }
38
+
39
+ /**
40
+ * Returns this image's format.
41
+ */
42
+ getFormat(): Format { return _C(this, 4861) as Format; }
43
+
44
+ /**
45
+ * Returns a copy of the image's raw data.
46
+ */
47
+ getData(): PackedByteArray { return _C(this, 4410) as PackedByteArray; }
48
+
49
+ /**
50
+ * Returns size (in bytes) of the image's raw data.
51
+ */
52
+ getDataSize(): number { return _C(this, 4414) as number; }
53
+
54
+ /**
55
+ * Converts this image's format to the given `format`.
56
+ */
57
+ convert(format: Format): void { _C(this, 2478, format); }
58
+
59
+ /**
60
+ * Returns the number of mipmap levels or 0 if the image has no mipmaps. The largest main level image is not counted as a mipmap level by this method, so if you want to include it you can add 1 to this count.
61
+ */
62
+ getMipmapCount(): number { return _C(this, 5558) as number; }
63
+
64
+ /**
65
+ * Returns the offset where the image's mipmap with index `mipmap` is stored in the {@link data} dictionary.
66
+ */
67
+ getMipmapOffset(mipmap: number): number { return _C(this, 5560, mipmap) as number; }
68
+
69
+ /**
70
+ * Resizes the image to the nearest power of 2 for the width and height. If `square` is `true`, sets width and height to be the same. New pixels are calculated using the `interpolation` mode defined via {@link Interpolation} constants.
71
+ */
72
+ resizeToPo2(square?: boolean /* = false */, interpolation?: Interpolation /* = 1 */): void { _C(this, 10081, square, interpolation); }
73
+
74
+ /**
75
+ * Resizes the image to the given `width` and `height`. New pixels are calculated using the `interpolation` mode defined via {@link Interpolation} constants.
76
+ * **Note:** If the image's format is {@link FORMAT_RGBA4444}, {@link FORMAT_RGB565}, or {@link FORMAT_RGBE9995}, it will be temporarily converted to either {@link FORMAT_RGBA8} or {@link FORMAT_RGBAH}. This can affect the quality of the resized image.
77
+ */
78
+ resize(width: number, height: number, interpolation?: Interpolation /* = 1 */): void { _C(this, 10077, width, height, interpolation); }
79
+
80
+ /**
81
+ * Shrinks the image by a factor of 2 on each axis (this divides the pixel count by 4).
82
+ */
83
+ shrinkX2(): void { _C(this, 13592); }
84
+
85
+ /**
86
+ * Crops the image to the given `width` and `height`. If the specified size is larger than the current size, the extra area is filled with black pixels.
87
+ */
88
+ crop(width: number, height: number): void { _C(this, 2585, width, height); }
89
+
90
+ /**
91
+ * Flips the image horizontally.
92
+ */
93
+ flipX(): void { _C(this, 3332); }
94
+
95
+ /**
96
+ * Flips the image vertically.
97
+ */
98
+ flipY(): void { _C(this, 3333); }
99
+
100
+ /**
101
+ * Generates mipmaps for the image. Mipmaps are precalculated lower-resolution copies of the image that are automatically used if the image needs to be scaled down when rendered. They help improve image quality and performance when rendering. This method returns an error if the image is compressed, in a custom format, or if the image's width/height is `0`. Enabling `renormalize` when generating mipmaps for normal map textures will make sure all resulting vector values are normalized.
102
+ * It is possible to check if the image has mipmaps by calling {@link hasMipmaps} or {@link getMipmapCount}. Calling {@link generateMipmaps} on an image that already has mipmaps will replace existing mipmaps in the image.
103
+ */
104
+ generateMipmaps(renormalize?: boolean /* = false */): Error { return _C(this, 3632, renormalize) as Error; }
105
+
106
+ /**
107
+ * Removes the image's mipmaps.
108
+ */
109
+ clearMipmaps(): void { _C(this, 2284); }
110
+
111
+ /**
112
+ * Creates an empty image of the given size and format. If `useMipmaps` is `true`, generates mipmaps for this image (see {@link generateMipmaps}).
113
+ */
114
+ static create(width: number, height: number, useMipmaps: boolean, format: Format): Image { return _C(338, 2506, width, height, useMipmaps, format) as Image; }
115
+
116
+ /**
117
+ * Creates an empty image of the given size and format. If `useMipmaps` is `true`, generates mipmaps for this image (see {@link generateMipmaps}).
118
+ */
119
+ static createEmpty(width: number, height: number, useMipmaps: boolean, format: Format): Image { return _C(338, 2523, width, height, useMipmaps, format) as Image; }
120
+
121
+ /**
122
+ * Creates a new image of the given size and format. Fills the image with the given raw data. If `useMipmaps` is `true`, loads the mipmaps for this image from `data`. See {@link generateMipmaps}.
123
+ */
124
+ static createFromData(width: number, height: number, useMipmaps: boolean, format: Format, data: PackedByteArray): Image { return _C(338, 2531, width, height, useMipmaps, format, data) as Image; }
125
+
126
+ /**
127
+ * Overwrites data of an existing {@link Image}. Non-static equivalent of {@link createFromData}.
128
+ */
129
+ setData(width: number, height: number, useMipmaps: boolean, format: Format, data: PackedByteArray): void { _C(this, 11034, width, height, useMipmaps, format, data); }
130
+
131
+ /**
132
+ * Returns `true` if the image has no data.
133
+ */
134
+ isEmpty(): boolean { return _C(this, 7931) as boolean; }
135
+
136
+ /**
137
+ * Loads an image from file `path`. See [Supported image formats]($DOCS_URL/tutorials/assets_pipeline/importing_images.html#supported-image-formats) for a list of supported image formats and limitations.
138
+ * **Warning:** This method should only be used in the editor or in cases when you need to load external images at run-time, such as images located at the `user://` directory, and may not work in exported projects.
139
+ * See also {@link ImageTexture} description for usage examples.
140
+ */
141
+ load(path: string): Error { return _C(this, 8665, path) as Error; }
142
+
143
+ /**
144
+ * Creates a new {@link Image} and loads data from the specified file.
145
+ */
146
+ static loadFromFile(path: string): Image { return _C(338, 8677, path) as Image; }
147
+
148
+ /**
149
+ * Saves the image as a PNG file to the file at `path`.
150
+ */
151
+ savePng(path: string): Error { return _C(this, 10205, path) as Error; }
152
+
153
+ /**
154
+ * Saves the image as a PNG file to a byte array.
155
+ */
156
+ savePngToBuffer(): PackedByteArray { return _C(this, 10206) as PackedByteArray; }
157
+
158
+ /**
159
+ * Saves the image as a JPEG file to `path` with the specified `quality` between `0.01` and `1.0` (inclusive). Higher `quality` values result in better-looking output at the cost of larger file sizes. Recommended `quality` values are between `0.75` and `0.90`. Even at quality `1.00`, JPEG compression remains lossy.
160
+ * **Note:** JPEG does not save an alpha channel. If the {@link Image} contains an alpha channel, the image will still be saved, but the resulting JPEG file won't contain the alpha channel.
161
+ */
162
+ saveJpg(path: string, quality?: number /* = 0.75 */): Error { return _C(this, 10203, path, quality) as Error; }
163
+
164
+ /**
165
+ * Saves the image as a JPEG file to a byte array with the specified `quality` between `0.01` and `1.0` (inclusive). Higher `quality` values result in better-looking output at the cost of larger byte array sizes (and therefore memory usage). Recommended `quality` values are between `0.75` and `0.90`. Even at quality `1.00`, JPEG compression remains lossy.
166
+ * **Note:** JPEG does not save an alpha channel. If the {@link Image} contains an alpha channel, the image will still be saved, but the resulting byte array won't contain the alpha channel.
167
+ */
168
+ saveJpgToBuffer(quality?: number /* = 0.75 */): PackedByteArray { return _C(this, 10204, quality) as PackedByteArray; }
169
+
170
+ /**
171
+ * Saves the image as an EXR file to `path`. If `grayscale` is `true` and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. Set `colorImage` to `true` when saving a color image, such as a screenshot. Negative values will be included when `colorImage` is `false`, which may be useful for saving raw floating point data such as a lightmap that includes negative light information. Color component values in the resulting EXR file will not exceed `maxLinearValue` if `maxLinearValue` is not negative. This function will return {@link ERR_UNAVAILABLE} if Godot was compiled without the TinyEXR module.
172
+ * When saving screenshots of a project that uses HDR output, use {@link Window.getOutputMaxLinearValue} for `maxLinearValue`.
173
+ */
174
+ saveExr(path: string, grayscale?: boolean /* = false */, colorImage?: boolean /* = false */, maxLinearValue?: number /* = -1.0 */): Error { return _C(this, 10201, path, grayscale, colorImage, maxLinearValue) as Error; }
175
+
176
+ /**
177
+ * Saves the image as an EXR file to a byte array. If `grayscale` is `true` and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. Set `colorImage` to `true` when saving a color image, such as a screenshot. Negative values will be included when `colorImage` is `false`, which may be useful for saving raw floating point data such as a lightmap that includes negative light information. Color component values in the resulting EXR file will not exceed `maxLinearValue` if `maxLinearValue` is not negative. This function will return an empty byte array if Godot was compiled without the TinyEXR module.
178
+ * When saving screenshots of a project that uses HDR output, use {@link Window.getOutputMaxLinearValue} for `maxLinearValue`.
179
+ */
180
+ saveExrToBuffer(grayscale?: boolean /* = false */, colorImage?: boolean /* = false */, maxLinearValue?: number /* = -1.0 */): PackedByteArray { return _C(this, 10202, grayscale, colorImage, maxLinearValue) as PackedByteArray; }
181
+
182
+ /**
183
+ * Saves the image as a DDS (DirectDraw Surface) file to `path`. DDS is a container format that can store textures in various compression formats, such as DXT1, DXT5, or BC7. This function will return {@link ERR_UNAVAILABLE} if Godot was compiled without the DDS module.
184
+ * **Note:** The DDS module may be disabled in certain builds, which means {@link saveDds} will return {@link ERR_UNAVAILABLE} when it is called from an exported project.
185
+ */
186
+ saveDds(path: string): Error { return _C(this, 10197, path) as Error; }
187
+
188
+ /**
189
+ * Saves the image as a DDS (DirectDraw Surface) file to a byte array. DDS is a container format that can store textures in various compression formats, such as DXT1, DXT5, or BC7. This function will return an empty byte array if Godot was compiled without the DDS module.
190
+ * **Note:** The DDS module may be disabled in certain builds, which means {@link saveDdsToBuffer} will return an empty byte array when it is called from an exported project.
191
+ */
192
+ saveDdsToBuffer(): PackedByteArray { return _C(this, 10198) as PackedByteArray; }
193
+
194
+ /**
195
+ * Saves the image as a WebP (Web Picture) file to the file at `path`. By default it will save lossless. If `lossy` is `true`, the image will be saved lossy, using the `quality` setting between `0.0` and `1.0` (inclusive). Lossless WebP offers more efficient compression than PNG.
196
+ * **Note:** The WebP format is limited to a size of 16383×16383 pixels, while PNG can save larger images.
197
+ */
198
+ saveWebp(path: string, lossy?: boolean /* = false */, quality?: number /* = 0.75 */): Error { return _C(this, 10210, path, lossy, quality) as Error; }
199
+
200
+ /**
201
+ * Saves the image as a WebP (Web Picture) file to a byte array. By default it will save lossless. If `lossy` is `true`, the image will be saved lossy, using the `quality` setting between `0.0` and `1.0` (inclusive). Lossless WebP offers more efficient compression than PNG.
202
+ * **Note:** The WebP format is limited to a size of 16383×16383 pixels, while PNG can save larger images.
203
+ */
204
+ saveWebpToBuffer(lossy?: boolean /* = false */, quality?: number /* = 0.75 */): PackedByteArray { return _C(this, 10211, lossy, quality) as PackedByteArray; }
205
+
206
+ /**
207
+ * Returns {@link ALPHA_BLEND} if the image has data for alpha values. Returns {@link ALPHA_BIT} if all the alpha values are stored in a single bit. Returns {@link ALPHA_NONE} if no data for alpha values is found.
208
+ */
209
+ detectAlpha(): AlphaMode { return _C(this, 2771) as AlphaMode; }
210
+
211
+ /**
212
+ * Returns `true` if all the image's pixels have an alpha value of 0. Returns `false` if any pixel has an alpha value higher than 0.
213
+ */
214
+ isInvisible(): boolean { return _C(this, 8037) as boolean; }
215
+
216
+ /**
217
+ * Returns the color channels used by this image. If the image is compressed, the original `source` must be specified.
218
+ */
219
+ detectUsedChannels(source?: CompressSource /* = 0 */): UsedChannels { return _C(this, 2772, source) as UsedChannels; }
220
+
221
+ /**
222
+ * Compresses the image with a VRAM-compressed format to use less memory. Can not directly access pixel data while the image is compressed. Returns error if the chosen compression mode is not available.
223
+ * The `source` parameter helps to pick the best compression method for DXT and ETC2 formats. It is ignored for ASTC compression.
224
+ * The `astcFormat` parameter is only taken into account when using ASTC compression; it is ignored for all other formats.
225
+ * **Note:** {@link compress} is only supported in editor builds. When run in an exported project, this method always returns {@link ERR_UNAVAILABLE}.
226
+ */
227
+ compress(mode: CompressMode, source?: CompressSource /* = 0 */, astcFormat?: ASTCFormat /* = 0 */): Error { return _C(this, 2410, mode, source, astcFormat) as Error; }
228
+
229
+ /**
230
+ * Compresses the image with a VRAM-compressed format to use less memory. Can not directly access pixel data while the image is compressed. Returns error if the chosen compression mode is not available.
231
+ * This is an alternative to {@link compress} that lets the user supply the channels used in order for the compressor to pick the best DXT and ETC2 formats. For other formats (non DXT or ETC2), this argument is ignored.
232
+ * The `astcFormat` parameter is only taken into account when using ASTC compression; it is ignored for all other formats.
233
+ * **Note:** {@link compressFromChannels} is only supported in editor builds. When run in an exported project, this method always returns {@link ERR_UNAVAILABLE}.
234
+ */
235
+ compressFromChannels(mode: CompressMode, channels: UsedChannels, astcFormat?: ASTCFormat /* = 0 */): Error { return _C(this, 2411, mode, channels, astcFormat) as Error; }
236
+
237
+ /**
238
+ * Decompresses the image if it is VRAM-compressed in a supported format. This increases memory utilization, but allows modifying the image. Returns {@link OK} if the format is supported, otherwise {@link ERR_UNAVAILABLE}. All VRAM-compressed formats supported by Godot can be decompressed with this method, except {@link FORMAT_ETC2_R11S}, {@link FORMAT_ETC2_RG11S}, and {@link FORMAT_ETC2_RGB8A1}.
239
+ */
240
+ decompress(): Error { return _C(this, 2701) as Error; }
241
+
242
+ /**
243
+ * Returns `true` if the image is compressed.
244
+ */
245
+ isCompressed(): boolean { return _C(this, 7851) as boolean; }
246
+
247
+ /**
248
+ * Rotates the image in the specified `direction` by `90` degrees. The width and height of the image must be greater than `1`. If the width and height are not equal, the image will be resized.
249
+ */
250
+ rotate90(direction: ClockDirection): void { _C(this, 10138, direction); }
251
+
252
+ /**
253
+ * Rotates the image by `180` degrees. The width and height of the image must be greater than `1`.
254
+ */
255
+ rotate180(): void { _C(this, 10137); }
256
+
257
+ /**
258
+ * Blends low-alpha pixels with nearby pixels.
259
+ */
260
+ fixAlphaEdges(): void { _C(this, 3316); }
261
+
262
+ /**
263
+ * Multiplies color values with alpha values. Resulting color values for a pixel are `(color * alpha)/256`. See also {@link CanvasItemMaterial.blendMode}.
264
+ */
265
+ premultiplyAlpha(): void { _C(this, 9534); }
266
+
267
+ /**
268
+ * Converts the raw data from nonlinear sRGB encoding to linear encoding using a lookup table. Only works on images with {@link FORMAT_RGB8} or {@link FORMAT_RGBA8} formats.
269
+ * **Note:** The 8-bit formats required by this method are not suitable for storing linearly encoded values; a significant amount of color information will be lost in darker values. To maintain image quality, this method should not be used.
270
+ */
271
+ srgbToLinear(): void { _C(this, 13806); }
272
+
273
+ /**
274
+ * Converts the entire image from linear encoding to nonlinear sRGB encoding by using a lookup table. Only works on images with {@link FORMAT_RGB8} or {@link FORMAT_RGBA8} formats.
275
+ */
276
+ linearToSrgb(): void { _C(this, 8634); }
277
+
278
+ /**
279
+ * Converts the image's data to represent coordinates on a 3D plane. This is used when the image represents a normal map. A normal map can add lots of detail to a 3D surface without increasing the polygon count.
280
+ */
281
+ normalMapToXy(): void { _C(this, 9098); }
282
+
283
+ /**
284
+ * Converts a standard linear RGBE (Red Green Blue Exponent) image to an image that uses nonlinear sRGB encoding.
285
+ */
286
+ rgbeToSrgb(): Image { return _C(this, 10111) as Image; }
287
+
288
+ /**
289
+ * Converts a bump map to a normal map. A bump map provides a height offset per-pixel, while a normal map provides a normal direction per pixel.
290
+ */
291
+ bumpMapToNormalMap(bumpScale?: number /* = 1.0 */): void { _C(this, 1936, bumpScale); }
292
+
293
+ /**
294
+ * Compute image metrics on the current image and the compared image. This can be used to calculate the similarity between two images.
295
+ * The dictionary contains `max`, `mean`, `mean_squared`, `root_mean_squared` and `peak_snr`.
296
+ */
297
+ computeImageMetrics(comparedImage: Image, useLuma: boolean): GodotDictionary { return _C(this, 2414, comparedImage, useLuma) as GodotDictionary; }
298
+
299
+ /**
300
+ * Copies `srcRect` from `src` image to this image at coordinates `dst`, clipped accordingly to both image bounds. This image and `src` image **must** have the same format. `srcRect` with non-positive size is treated as empty.
301
+ * **Note:** The alpha channel data in `src` will overwrite the corresponding data in this image at the target position. To blend alpha channels, use {@link blendRect} instead.
302
+ */
303
+ blitRect(src: Image, srcRect: Rect2i, dst: Vector2i): void { _C(this, 1801, src, srcRect, dst); }
304
+
305
+ /**
306
+ * Blits `srcRect` area from `src` image to this image at the coordinates given by `dst`, clipped accordingly to both image bounds. `src` pixel is copied onto `dst` if the corresponding `mask` pixel's alpha value is not 0. This image and `src` image **must** have the same format. `src` image and `mask` image **must** have the same size (width and height) but they can have different formats. `srcRect` with non-positive size is treated as empty.
307
+ */
308
+ blitRectMask(src: Image, mask: Image, srcRect: Rect2i, dst: Vector2i): void { _C(this, 1802, src, mask, srcRect, dst); }
309
+
310
+ /**
311
+ * Alpha-blends `srcRect` from `src` image to this image at coordinates `dst`, clipped accordingly to both image bounds. This image and `src` image **must** have the same format. `srcRect` with non-positive size is treated as empty.
312
+ */
313
+ blendRect(src: Image, srcRect: Rect2i, dst: Vector2i): void { _C(this, 1794, src, srcRect, dst); }
314
+
315
+ /**
316
+ * Alpha-blends `srcRect` from `src` image to this image using `mask` image at coordinates `dst`, clipped accordingly to both image bounds. Alpha channels are required for both `src` and `mask`. `dst` pixels and `src` pixels will blend if the corresponding mask pixel's alpha value is not 0. This image and `src` image **must** have the same format. `src` image and `mask` image **must** have the same size (width and height) but they can have different formats. `srcRect` with non-positive size is treated as empty.
317
+ */
318
+ blendRectMask(src: Image, mask: Image, srcRect: Rect2i, dst: Vector2i): void { _C(this, 1795, src, mask, srcRect, dst); }
319
+
320
+ /**
321
+ * Fills the image with `color`.
322
+ */
323
+ fill(color: Color): void { _C(this, 3260, color); }
324
+
325
+ /**
326
+ * Fills `rect` with `color`.
327
+ */
328
+ fillRect(rect: Rect2i, color: Color): void { _C(this, 3263, rect, color); }
329
+
330
+ /**
331
+ * Returns a {@link Rect2i} enclosing the visible portion of the image, considering each pixel with a non-zero alpha channel as visible.
332
+ */
333
+ getUsedRect(): Rect2i { return _C(this, 6996) as Rect2i; }
334
+
335
+ /**
336
+ * Returns a new {@link Image} that is a copy of this {@link Image}'s area specified with `region`.
337
+ */
338
+ getRegion(region: Rect2i): Image { return _C(this, 6112, region) as Image; }
339
+
340
+ /**
341
+ * Copies `src` image to this image.
342
+ */
343
+ copyFrom(src: Image): void { _C(this, 2488, src); }
344
+
345
+ /**
346
+ * Returns the color of the pixel at `point`.
347
+ * This is the same as {@link getPixel}, but with a {@link Vector2i} argument instead of two integer arguments.
348
+ */
349
+ getPixelv(point: Vector2i): Color { return _C(this, 5916, point) as Color; }
350
+
351
+ /**
352
+ * Returns the color of the pixel at `(x, y)`.
353
+ * This is the same as {@link getPixelv}, but with two integer arguments instead of a {@link Vector2i} argument.
354
+ */
355
+ getPixel(x: number, y: number): Color { return _C(this, 5913, x, y) as Color; }
356
+
357
+ /**
358
+ * Sets the {@link Color} of the pixel at `point` to `color`.
359
+ *
360
+ *
361
+ * ```gdscript
362
+ *
363
+ * var img_width = 10
364
+ * var img_height = 5
365
+ * var img = Image.create(img_width, img_height, false, Image.FORMAT_RGBA8)
366
+ *
367
+ * img.set_pixelv(Vector2i(1, 2), Color.RED) # Sets the color at (1, 2) to red.
368
+ *
369
+ * ```
370
+ *
371
+ *
372
+ *
373
+ * This is the same as {@link setPixel}, but with a {@link Vector2i} argument instead of two integer arguments.
374
+ * **Note:** Depending on the image's format, the color set here may be clamped or lose precision. Do not assume the color returned by {@link getPixelv} to be identical to the one set here; any comparisons will likely need to use an approximation like {@link Color.isEqualApprox}.
375
+ * **Note:** On grayscale image formats, only the red channel of `color` is used (and alpha if relevant). The green and blue channels are ignored.
376
+ */
377
+ setPixelv(point: Vector2i, color: Color): void { _C(this, 12335, point, color); }
378
+
379
+ /**
380
+ * Sets the {@link Color} of the pixel at `(x, y)` to `color`.
381
+ *
382
+ *
383
+ * ```gdscript
384
+ *
385
+ * var img_width = 10
386
+ * var img_height = 5
387
+ * var img = Image.create(img_width, img_height, false, Image.FORMAT_RGBA8)
388
+ *
389
+ * img.set_pixel(1, 2, Color.RED) # Sets the color at (1, 2) to red.
390
+ *
391
+ * ```
392
+ *
393
+ *
394
+ *
395
+ * This is the same as {@link setPixelv}, but with a two integer arguments instead of a {@link Vector2i} argument.
396
+ * **Note:** Depending on the image's format, the color set here may be clamped or lose precision. Do not assume the color returned by {@link getPixel} to be identical to the one set here; any comparisons will likely need to use an approximation like {@link Color.isEqualApprox}.
397
+ * **Note:** On grayscale image formats, only the red channel of `color` is used (and alpha if relevant). The green and blue channels are ignored.
398
+ */
399
+ setPixel(x: number, y: number, color: Color): void { _C(this, 12333, x, y, color); }
400
+
401
+ /**
402
+ * Adjusts this image's `brightness`, `contrast`, and `saturation` by the given values. Does not work if the image is compressed (see {@link isCompressed}).
403
+ */
404
+ adjustBcs(brightness: number, contrast: number, saturation: number): void { _C(this, 1338, brightness, contrast, saturation); }
405
+
406
+ /**
407
+ * Loads an image from the binary contents of a PNG file.
408
+ */
409
+ loadPngFromBuffer(buffer: PackedByteArray): Error { return _C(this, 8683, buffer) as Error; }
410
+
411
+ /**
412
+ * Loads an image from the binary contents of a JPEG file.
413
+ */
414
+ loadJpgFromBuffer(buffer: PackedByteArray): Error { return _C(this, 8680, buffer) as Error; }
415
+
416
+ /**
417
+ * Loads an image from the binary contents of a WebP file.
418
+ */
419
+ loadWebpFromBuffer(buffer: PackedByteArray): Error { return _C(this, 8692, buffer) as Error; }
420
+
421
+ /**
422
+ * Loads an image from the binary contents of a TGA file.
423
+ * **Note:** This method is only available in engine builds with the TGA module enabled. By default, the TGA module is enabled, but it can be disabled at build-time using the `module_tga_enabled=no` SCons option.
424
+ */
425
+ loadTgaFromBuffer(buffer: PackedByteArray): Error { return _C(this, 8688, buffer) as Error; }
426
+
427
+ /**
428
+ * Loads an image from the binary contents of a BMP file.
429
+ * **Note:** Godot's BMP module doesn't support 16-bit per pixel images. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported.
430
+ * **Note:** This method is only available in engine builds with the BMP module enabled. By default, the BMP module is enabled, but it can be disabled at build-time using the `module_bmp_enabled=no` SCons option.
431
+ */
432
+ loadBmpFromBuffer(buffer: PackedByteArray): Error { return _C(this, 8667, buffer) as Error; }
433
+
434
+ /**
435
+ * Loads an image from the binary contents of a [KTX](https://github.com/KhronosGroup/KTX-Software) file. Unlike most image formats, KTX can store VRAM-compressed data and embed mipmaps.
436
+ * **Note:** Godot's libktx implementation only supports 2D images. Cubemaps, texture arrays, and de-padding are not supported.
437
+ * **Note:** This method is only available in engine builds with the KTX module enabled. By default, the KTX module is enabled, but it can be disabled at build-time using the `module_ktx_enabled=no` SCons option.
438
+ */
439
+ loadKtxFromBuffer(buffer: PackedByteArray): Error { return _C(this, 8681, buffer) as Error; }
440
+
441
+ /**
442
+ * Loads an image from the binary contents of a DDS file.
443
+ * **Note:** This method is only available in engine builds with the DDS module enabled. By default, the DDS module is enabled, but it can be disabled at build-time using the `module_dds_enabled=no` SCons option.
444
+ */
445
+ loadDdsFromBuffer(buffer: PackedByteArray): Error { return _C(this, 8669, buffer) as Error; }
446
+
447
+ /**
448
+ * Loads an image from the binary contents of an OpenEXR file.
449
+ */
450
+ loadExrFromBuffer(buffer: PackedByteArray): Error { return _C(this, 8673, buffer) as Error; }
451
+
452
+ /**
453
+ * Loads an image from the UTF-8 binary contents of an **uncompressed** SVG file (**.svg**).
454
+ * **Note:** Beware when using compressed SVG files (like **.svgz**), they need to be `decompressed` before loading.
455
+ * **Note:** This method is only available in engine builds with the SVG module enabled. By default, the SVG module is enabled, but it can be disabled at build-time using the `module_svg_enabled=no` SCons option.
456
+ */
457
+ loadSvgFromBuffer(buffer: PackedByteArray, scale?: number /* = 1.0 */): Error { return _C(this, 8686, buffer, scale) as Error; }
458
+
459
+ /**
460
+ * Loads an image from the string contents of an SVG file (**.svg**).
461
+ * **Note:** This method is only available in engine builds with the SVG module enabled. By default, the SVG module is enabled, but it can be disabled at build-time using the `module_svg_enabled=no` SCons option.
462
+ */
463
+ loadSvgFromString(svgStr: string, scale?: number /* = 1.0 */): Error { return _C(this, 8687, svgStr, scale) as Error; }
464
+
465
+ /**
466
+ * Holds all the image's color data in a given format. See {@link Format} constants.
467
+ */
468
+ get data(): GodotDictionary { return _C(this, 1000) as GodotDictionary; }
469
+ set data(v: GodotDictionary) { _C(this, 1026, v); }
470
+
471
+ /**
472
+ * The maximal width allowed for {@link Image} resources.
473
+ */
474
+ static readonly MAX_WIDTH = 16777216;
475
+
476
+ /**
477
+ * The maximal height allowed for {@link Image} resources.
478
+ */
479
+ static readonly MAX_HEIGHT = 16777216;
480
+
481
+ static readonly name = _R(338, Image);
482
+ }
483
+
484
+ export const Format = {
485
+ /**
486
+ * Texture format with a single 8-bit depth representing luminance.
487
+ */
488
+ FORMAT_L8: 0,
489
+ /**
490
+ * OpenGL texture format with two values, luminance and alpha each stored with 8 bits.
491
+ */
492
+ FORMAT_LA8: 1,
493
+ /**
494
+ * OpenGL texture format `RED` with a single component and a bitdepth of 8.
495
+ */
496
+ FORMAT_R8: 2,
497
+ /**
498
+ * OpenGL texture format `RG` with two components and a bitdepth of 8 for each.
499
+ */
500
+ FORMAT_RG8: 3,
501
+ /**
502
+ * OpenGL texture format `RGB` with three components, each with a bitdepth of 8.
503
+ * **Note:** When creating an {@link ImageTexture}, a nonlinear sRGB to linear encoding conversion is performed.
504
+ */
505
+ FORMAT_RGB8: 4,
506
+ /**
507
+ * OpenGL texture format `RGBA` with four components, each with a bitdepth of 8.
508
+ * **Note:** When creating an {@link ImageTexture}, a nonlinear sRGB to linear encoding conversion is performed.
509
+ */
510
+ FORMAT_RGBA8: 5,
511
+ /**
512
+ * OpenGL texture format `RGBA` with four components, each with a bitdepth of 4.
513
+ */
514
+ FORMAT_RGBA4444: 6,
515
+ /**
516
+ * OpenGL texture format `RGB` with three components. Red and blue have a bitdepth of 5, and green has a bitdepth of 6.
517
+ */
518
+ FORMAT_RGB565: 7,
519
+ /**
520
+ * OpenGL texture format `GL_R32F` where there's one component, a 32-bit floating-point value.
521
+ */
522
+ FORMAT_RF: 8,
523
+ /**
524
+ * OpenGL texture format `GL_RG32F` where there are two components, each a 32-bit floating-point values.
525
+ */
526
+ FORMAT_RGF: 9,
527
+ /**
528
+ * OpenGL texture format `GL_RGB32F` where there are three components, each a 32-bit floating-point values.
529
+ */
530
+ FORMAT_RGBF: 10,
531
+ /**
532
+ * OpenGL texture format `GL_RGBA32F` where there are four components, each a 32-bit floating-point values.
533
+ */
534
+ FORMAT_RGBAF: 11,
535
+ /**
536
+ * OpenGL texture format `GL_R16F` where there's one component, a 16-bit "half-precision" floating-point value.
537
+ */
538
+ FORMAT_RH: 12,
539
+ /**
540
+ * OpenGL texture format `GL_RG16F` where there are two components, each a 16-bit "half-precision" floating-point value.
541
+ */
542
+ FORMAT_RGH: 13,
543
+ /**
544
+ * OpenGL texture format `GL_RGB16F` where there are three components, each a 16-bit "half-precision" floating-point value.
545
+ */
546
+ FORMAT_RGBH: 14,
547
+ /**
548
+ * OpenGL texture format `GL_RGBA16F` where there are four components, each a 16-bit "half-precision" floating-point value.
549
+ */
550
+ FORMAT_RGBAH: 15,
551
+ /**
552
+ * A special OpenGL texture format where the three color components have 9 bits of precision and all three share a single 5-bit exponent.
553
+ */
554
+ FORMAT_RGBE9995: 16,
555
+ /**
556
+ * The [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) texture format that uses Block Compression 1, and is the smallest variation of S3TC, only providing 1 bit of alpha and color data being premultiplied with alpha.
557
+ * **Note:** When creating an {@link ImageTexture}, a nonlinear sRGB to linear encoding conversion is performed.
558
+ */
559
+ FORMAT_DXT1: 17,
560
+ /**
561
+ * The [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) texture format that uses Block Compression 2, and color data is interpreted as not having been premultiplied by alpha. Well suited for images with sharp alpha transitions between translucent and opaque areas.
562
+ * **Note:** When creating an {@link ImageTexture}, a nonlinear sRGB to linear encoding conversion is performed.
563
+ */
564
+ FORMAT_DXT3: 18,
565
+ /**
566
+ * The [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) texture format also known as Block Compression 3 or BC3 that contains 64 bits of alpha channel data followed by 64 bits of DXT1-encoded color data. Color data is not premultiplied by alpha, same as DXT3. DXT5 generally produces superior results for transparent gradients compared to DXT3.
567
+ * **Note:** When creating an {@link ImageTexture}, a nonlinear sRGB to linear encoding conversion is performed.
568
+ */
569
+ FORMAT_DXT5: 19,
570
+ /**
571
+ * Texture format that uses [Red Green Texture Compression](https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression), normalizing the red channel data using the same compression algorithm that DXT5 uses for the alpha channel.
572
+ */
573
+ FORMAT_RGTC_R: 20,
574
+ /**
575
+ * Texture format that uses [Red Green Texture Compression](https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression), normalizing the red and green channel data using the same compression algorithm that DXT5 uses for the alpha channel.
576
+ */
577
+ FORMAT_RGTC_RG: 21,
578
+ /**
579
+ * Texture format that uses [BPTC](https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression) compression with unsigned normalized RGBA components.
580
+ * **Note:** When creating an {@link ImageTexture}, a nonlinear sRGB to linear encoding conversion is performed.
581
+ */
582
+ FORMAT_BPTC_RGBA: 22,
583
+ /**
584
+ * Texture format that uses [BPTC](https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression) compression with signed floating-point RGB components.
585
+ */
586
+ FORMAT_BPTC_RGBF: 23,
587
+ /**
588
+ * Texture format that uses [BPTC](https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression) compression with unsigned floating-point RGB components.
589
+ */
590
+ FORMAT_BPTC_RGBFU: 24,
591
+ /**
592
+ * [Ericsson Texture Compression format 1](https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC1), also referred to as "ETC1", and is part of the OpenGL ES graphics standard. This format cannot store an alpha channel.
593
+ */
594
+ FORMAT_ETC: 25,
595
+ /**
596
+ * [Ericsson Texture Compression format 2](https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC) (`R11_EAC` variant), which provides one channel of unsigned data.
597
+ */
598
+ FORMAT_ETC2_R11: 26,
599
+ /**
600
+ * [Ericsson Texture Compression format 2](https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC) (`SIGNED_R11_EAC` variant), which provides one channel of signed data.
601
+ */
602
+ FORMAT_ETC2_R11S: 27,
603
+ /**
604
+ * [Ericsson Texture Compression format 2](https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC) (`RG11_EAC` variant), which provides two channels of unsigned data.
605
+ */
606
+ FORMAT_ETC2_RG11: 28,
607
+ /**
608
+ * [Ericsson Texture Compression format 2](https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC) (`SIGNED_RG11_EAC` variant), which provides two channels of signed data.
609
+ */
610
+ FORMAT_ETC2_RG11S: 29,
611
+ /**
612
+ * [Ericsson Texture Compression format 2](https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC) (`RGB8` variant), which is a follow-up of ETC1 and compresses RGB888 data.
613
+ * **Note:** When creating an {@link ImageTexture}, a nonlinear sRGB to linear encoding conversion is performed.
614
+ */
615
+ FORMAT_ETC2_RGB8: 30,
616
+ /**
617
+ * [Ericsson Texture Compression format 2](https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC) (`RGBA8`variant), which compresses RGBA8888 data with full alpha support.
618
+ * **Note:** When creating an {@link ImageTexture}, a nonlinear sRGB to linear encoding conversion is performed.
619
+ */
620
+ FORMAT_ETC2_RGBA8: 31,
621
+ /**
622
+ * [Ericsson Texture Compression format 2](https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC) (`RGB8_PUNCHTHROUGH_ALPHA1` variant), which compresses RGBA data to make alpha either fully transparent or fully opaque.
623
+ * **Note:** When creating an {@link ImageTexture}, a nonlinear sRGB to linear encoding conversion is performed.
624
+ */
625
+ FORMAT_ETC2_RGB8A1: 32,
626
+ /**
627
+ * [Ericsson Texture Compression format 2](https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC) (`RGBA8` variant), which compresses RA data and interprets it as two channels (red and green). See also {@link FORMAT_ETC2_RGBA8}.
628
+ */
629
+ FORMAT_ETC2_RA_AS_RG: 33,
630
+ /**
631
+ * The [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) texture format also known as Block Compression 3 or BC3, which compresses RA data and interprets it as two channels (red and green). See also {@link FORMAT_DXT5}.
632
+ */
633
+ FORMAT_DXT5_RA_AS_RG: 34,
634
+ /**
635
+ * [Adaptive Scalable Texture Compression](https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression). This implements the 4×4 (high quality) mode.
636
+ */
637
+ FORMAT_ASTC_4x4: 35,
638
+ /**
639
+ * Same format as {@link FORMAT_ASTC_4x4}, but with the hint to let the GPU know it is used for HDR.
640
+ */
641
+ FORMAT_ASTC_4x4_HDR: 36,
642
+ /**
643
+ * [Adaptive Scalable Texture Compression](https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression). This implements the 8×8 (low quality) mode.
644
+ */
645
+ FORMAT_ASTC_8x8: 37,
646
+ /**
647
+ * Same format as {@link FORMAT_ASTC_8x8}, but with the hint to let the GPU know it is used for HDR.
648
+ */
649
+ FORMAT_ASTC_8x8_HDR: 38,
650
+ /**
651
+ * OpenGL texture format `GL_R16` where there's one component, a 16-bit unsigned normalized integer value. Since the value is normalized, each component is clamped between `0.0` and `1.0` (inclusive).
652
+ * **Note:** Due to limited hardware support, it is mainly recommended to be used on desktop or console devices. It may be unsupported on mobile or web, and will consequently be converted to {@link FORMAT_RF}.
653
+ */
654
+ FORMAT_R16: 39,
655
+ /**
656
+ * OpenGL texture format `GL_RG16` where there are two components, each a 16-bit unsigned normalized integer value. Since the value is normalized, each component is clamped between `0.0` and `1.0` (inclusive).
657
+ * **Note:** Due to limited hardware support, it is mainly recommended to be used on desktop or console devices. It may be unsupported on mobile or web, and will consequently be converted to {@link FORMAT_RGF}.
658
+ */
659
+ FORMAT_RG16: 40,
660
+ /**
661
+ * OpenGL texture format `GL_RGB16` where there are three components, each a 16-bit unsigned normalized integer value. Since the value is normalized, each component is clamped between `0.0` and `1.0` (inclusive).
662
+ * **Note:** Due to limited hardware support, it is mainly recommended to be used on desktop or console devices. It may be unsupported on mobile or web, and will consequently be converted to {@link FORMAT_RGBF}.
663
+ */
664
+ FORMAT_RGB16: 41,
665
+ /**
666
+ * OpenGL texture format `GL_RGBA16` where there are four components, each a 16-bit unsigned normalized integer value. Since the value is normalized, each component is clamped between `0.0` and `1.0` (inclusive).
667
+ * **Note:** Due to limited hardware support, it is mainly recommended to be used on desktop or console devices. It may be unsupported on mobile or web, and will consequently be converted to {@link FORMAT_RGBAF}.
668
+ */
669
+ FORMAT_RGBA16: 42,
670
+ /**
671
+ * OpenGL texture format `GL_R16UI` where there's one component, a 16-bit unsigned integer value. Each component is clamped between `0` and `65535` (inclusive).
672
+ * **Note:** When used in a shader, the texture requires usage of `usampler` samplers. Additionally, it only supports nearest-neighbor filtering under the Compatibility renderer.
673
+ * **Note:** When sampling using {@link Image.getPixel}, returned {@link Color}s have to be divided by `65535` to get the correct color value.
674
+ */
675
+ FORMAT_R16I: 43,
676
+ /**
677
+ * OpenGL texture format `GL_RG16UI` where there are two components, each a 16-bit unsigned integer value. Each component is clamped between `0` and `65535` (inclusive).
678
+ * **Note:** When used in a shader, the texture requires usage of `usampler` samplers. Additionally, it only supports nearest-neighbor filtering under the Compatibility renderer.
679
+ * **Note:** When sampling using {@link Image.getPixel}, returned {@link Color}s have to be divided by `65535` to get the correct color value.
680
+ */
681
+ FORMAT_RG16I: 44,
682
+ /**
683
+ * OpenGL texture format `GL_RGB16UI` where there are three components, each a 16-bit unsigned integer value. Each component is clamped between `0` and `65535` (inclusive).
684
+ * **Note:** When used in a shader, the texture requires usage of `usampler` samplers. Additionally, it only supports nearest-neighbor filtering under the Compatibility renderer.
685
+ * **Note:** When sampling using {@link Image.getPixel}, returned {@link Color}s have to be divided by `65535` to get the correct color value.
686
+ */
687
+ FORMAT_RGB16I: 45,
688
+ /**
689
+ * OpenGL texture format `GL_RGBA16UI` where there are four components, each a 16-bit unsigned integer value. Each component is clamped between `0` and `65535` (inclusive).
690
+ * **Note:** When used in a shader, the texture requires usage of `usampler` samplers. Additionally, it only supports nearest-neighbor filtering under the Compatibility renderer.
691
+ * **Note:** When sampling using {@link Image.getPixel}, returned {@link Color}s have to be divided by `65535` to get the correct color value.
692
+ */
693
+ FORMAT_RGBA16I: 46,
694
+ /**
695
+ * Represents the size of the {@link Format} enum.
696
+ */
697
+ FORMAT_MAX: 47,
698
+ } as const;
699
+
700
+ export type Format = (typeof Format)[keyof typeof Format];
701
+
702
+ export const Interpolation = {
703
+ /**
704
+ * Performs nearest-neighbor interpolation. If the image is resized, it will be pixelated.
705
+ */
706
+ INTERPOLATE_NEAREST: 0,
707
+ /**
708
+ * Performs bilinear interpolation. If the image is resized, it will be blurry. This mode is faster than {@link INTERPOLATE_CUBIC}, but it results in lower quality.
709
+ */
710
+ INTERPOLATE_BILINEAR: 1,
711
+ /**
712
+ * Performs cubic interpolation. If the image is resized, it will be blurry. This mode often gives better results compared to {@link INTERPOLATE_BILINEAR}, at the cost of being slower.
713
+ */
714
+ INTERPOLATE_CUBIC: 2,
715
+ /**
716
+ * Performs bilinear separately on the two most-suited mipmap levels, then linearly interpolates between them.
717
+ * It's slower than {@link INTERPOLATE_BILINEAR}, but produces higher-quality results with far fewer aliasing artifacts.
718
+ * If the image does not have mipmaps, they will be generated and used internally, but no mipmaps will be generated on the resulting image.
719
+ * **Note:** If you intend to scale multiple copies of the original image, it's better to call {@link generateMipmaps}] on it in advance, to avoid wasting processing power in generating them again and again.
720
+ * On the other hand, if the image already has mipmaps, they will be used, and a new set will be generated for the resulting image.
721
+ */
722
+ INTERPOLATE_TRILINEAR: 3,
723
+ /**
724
+ * Performs Lanczos interpolation. This is the slowest image resizing mode, but it typically gives the best results, especially when downscaling images.
725
+ */
726
+ INTERPOLATE_LANCZOS: 4,
727
+ } as const;
728
+
729
+ export type Interpolation = (typeof Interpolation)[keyof typeof Interpolation];
730
+
731
+ export const AlphaMode = {
732
+ /**
733
+ * Image is fully opaque. It does not store alpha data.
734
+ */
735
+ ALPHA_NONE: 0,
736
+ /**
737
+ * Image stores either fully opaque or fully transparent pixels. Also known as punchthrough alpha.
738
+ */
739
+ ALPHA_BIT: 1,
740
+ /**
741
+ * Image stores alpha data with values varying between `0.0` and `1.0`.
742
+ */
743
+ ALPHA_BLEND: 2,
744
+ } as const;
745
+
746
+ export type AlphaMode = (typeof AlphaMode)[keyof typeof AlphaMode];
747
+
748
+ export const CompressMode = {
749
+ /**
750
+ * Use S3TC compression.
751
+ */
752
+ COMPRESS_S3TC: 0,
753
+ /**
754
+ * Use ETC compression.
755
+ */
756
+ COMPRESS_ETC: 1,
757
+ /**
758
+ * Use ETC2 compression.
759
+ */
760
+ COMPRESS_ETC2: 2,
761
+ /**
762
+ * Use BPTC compression.
763
+ */
764
+ COMPRESS_BPTC: 3,
765
+ /**
766
+ * Use ASTC compression.
767
+ */
768
+ COMPRESS_ASTC: 4,
769
+ /**
770
+ * Represents the size of the {@link CompressMode} enum.
771
+ */
772
+ COMPRESS_MAX: 5,
773
+ } as const;
774
+
775
+ export type CompressMode = (typeof CompressMode)[keyof typeof CompressMode];
776
+
777
+ export const UsedChannels = {
778
+ /**
779
+ * The image only uses one channel for luminance (grayscale).
780
+ */
781
+ USED_CHANNELS_L: 0,
782
+ /**
783
+ * The image uses two channels for luminance and alpha, respectively.
784
+ */
785
+ USED_CHANNELS_LA: 1,
786
+ /**
787
+ * The image only uses the red channel.
788
+ */
789
+ USED_CHANNELS_R: 2,
790
+ /**
791
+ * The image uses two channels for red and green.
792
+ */
793
+ USED_CHANNELS_RG: 3,
794
+ /**
795
+ * The image uses three channels for red, green, and blue.
796
+ */
797
+ USED_CHANNELS_RGB: 4,
798
+ /**
799
+ * The image uses four channels for red, green, blue, and alpha.
800
+ */
801
+ USED_CHANNELS_RGBA: 5,
802
+ } as const;
803
+
804
+ export type UsedChannels = (typeof UsedChannels)[keyof typeof UsedChannels];
805
+
806
+ export const CompressSource = {
807
+ /**
808
+ * Source texture (before compression) is a regular texture. Default for all textures.
809
+ */
810
+ COMPRESS_SOURCE_GENERIC: 0,
811
+ /**
812
+ * Source texture (before compression) uses nonlinear sRGB encoding.
813
+ */
814
+ COMPRESS_SOURCE_SRGB: 1,
815
+ /**
816
+ * Source texture (before compression) is a normal texture (e.g. it can be compressed into two channels).
817
+ */
818
+ COMPRESS_SOURCE_NORMAL: 2,
819
+ } as const;
820
+
821
+ export type CompressSource = (typeof CompressSource)[keyof typeof CompressSource];
822
+
823
+ export const ASTCFormat = {
824
+ /**
825
+ * Hint to indicate that the high quality 4×4 ASTC compression format should be used.
826
+ */
827
+ ASTC_FORMAT_4x4: 0,
828
+ /**
829
+ * Hint to indicate that the low quality 8×8 ASTC compression format should be used.
830
+ */
831
+ ASTC_FORMAT_8x8: 1,
832
+ } as const;
833
+
834
+ export type ASTCFormat = (typeof ASTCFormat)[keyof typeof ASTCFormat];
835
+