@ringozz/godot 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (994) hide show
  1. package/gen/classes/AESContext.ts +99 -0
  2. package/gen/classes/AStar2D.ts +222 -0
  3. package/gen/classes/AStar3D.ts +247 -0
  4. package/gen/classes/AStarGrid2D.ts +284 -0
  5. package/gen/classes/AcceptDialog.ts +104 -0
  6. package/gen/classes/AccessibilityServer.ts +824 -0
  7. package/gen/classes/AimModifier3D.ts +75 -0
  8. package/gen/classes/AnimatableBody2D.ts +21 -0
  9. package/gen/classes/AnimatableBody3D.ts +21 -0
  10. package/gen/classes/AnimatedSprite2D.ts +160 -0
  11. package/gen/classes/AnimatedSprite3D.ts +134 -0
  12. package/gen/classes/AnimatedTexture.ts +74 -0
  13. package/gen/classes/Animation.ts +596 -0
  14. package/gen/classes/AnimationLibrary.ts +77 -0
  15. package/gen/classes/AnimationMixer.ts +450 -0
  16. package/gen/classes/AnimationNode.ts +159 -0
  17. package/gen/classes/AnimationNodeAdd2.ts +16 -0
  18. package/gen/classes/AnimationNodeAdd3.ts +20 -0
  19. package/gen/classes/AnimationNodeAnimation.ts +84 -0
  20. package/gen/classes/AnimationNodeBlend2.ts +15 -0
  21. package/gen/classes/AnimationNodeBlend3.ts +19 -0
  22. package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
  23. package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
  24. package/gen/classes/AnimationNodeBlendTree.ts +110 -0
  25. package/gen/classes/AnimationNodeExtension.ts +25 -0
  26. package/gen/classes/AnimationNodeOneShot.ts +144 -0
  27. package/gen/classes/AnimationNodeOutput.ts +14 -0
  28. package/gen/classes/AnimationNodeStateMachine.ts +163 -0
  29. package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
  30. package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
  31. package/gen/classes/AnimationNodeSub2.ts +17 -0
  32. package/gen/classes/AnimationNodeSync.ts +21 -0
  33. package/gen/classes/AnimationNodeTimeScale.ts +14 -0
  34. package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
  35. package/gen/classes/AnimationNodeTransition.ts +92 -0
  36. package/gen/classes/AnimationPlayer.ts +319 -0
  37. package/gen/classes/AnimationRootNode.ts +15 -0
  38. package/gen/classes/AnimationTree.ts +60 -0
  39. package/gen/classes/Area2D.ts +252 -0
  40. package/gen/classes/Area3D.ts +305 -0
  41. package/gen/classes/AreaLight3D.ts +56 -0
  42. package/gen/classes/ArrayMesh.ts +177 -0
  43. package/gen/classes/ArrayOccluder3D.ts +35 -0
  44. package/gen/classes/AspectRatioContainer.ts +78 -0
  45. package/gen/classes/AtlasTexture.ts +42 -0
  46. package/gen/classes/AudioBusLayout.ts +14 -0
  47. package/gen/classes/AudioEffect.ts +16 -0
  48. package/gen/classes/AudioEffectAmplify.ts +27 -0
  49. package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
  50. package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
  51. package/gen/classes/AudioEffectCapture.ts +62 -0
  52. package/gen/classes/AudioEffectChorus.ts +95 -0
  53. package/gen/classes/AudioEffectCompressor.ts +62 -0
  54. package/gen/classes/AudioEffectDelay.ts +93 -0
  55. package/gen/classes/AudioEffectDistortion.ts +75 -0
  56. package/gen/classes/AudioEffectEQ.ts +30 -0
  57. package/gen/classes/AudioEffectEQ10.ts +25 -0
  58. package/gen/classes/AudioEffectEQ21.ts +36 -0
  59. package/gen/classes/AudioEffectEQ6.ts +21 -0
  60. package/gen/classes/AudioEffectFilter.ts +68 -0
  61. package/gen/classes/AudioEffectHardLimiter.ts +34 -0
  62. package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
  63. package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
  64. package/gen/classes/AudioEffectInstance.ts +14 -0
  65. package/gen/classes/AudioEffectLimiter.ts +40 -0
  66. package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
  67. package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
  68. package/gen/classes/AudioEffectNotchFilter.ts +15 -0
  69. package/gen/classes/AudioEffectPanner.ts +21 -0
  70. package/gen/classes/AudioEffectPhaser.ts +45 -0
  71. package/gen/classes/AudioEffectPitchShift.ts +62 -0
  72. package/gen/classes/AudioEffectRecord.ts +39 -0
  73. package/gen/classes/AudioEffectReverb.ts +63 -0
  74. package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
  75. package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
  76. package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
  77. package/gen/classes/AudioListener2D.ts +31 -0
  78. package/gen/classes/AudioListener3D.ts +61 -0
  79. package/gen/classes/AudioSample.ts +14 -0
  80. package/gen/classes/AudioSamplePlayback.ts +14 -0
  81. package/gen/classes/AudioServer.ts +360 -0
  82. package/gen/classes/AudioStream.ts +53 -0
  83. package/gen/classes/AudioStreamGenerator.ts +88 -0
  84. package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
  85. package/gen/classes/AudioStreamInteractive.ts +216 -0
  86. package/gen/classes/AudioStreamMP3.ts +74 -0
  87. package/gen/classes/AudioStreamMicrophone.ts +15 -0
  88. package/gen/classes/AudioStreamOggVorbis.ts +71 -0
  89. package/gen/classes/AudioStreamPlayback.ts +63 -0
  90. package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
  91. package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
  92. package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
  93. package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
  94. package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
  95. package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
  96. package/gen/classes/AudioStreamPlayer.ts +146 -0
  97. package/gen/classes/AudioStreamPlayer2D.ts +143 -0
  98. package/gen/classes/AudioStreamPlayer3D.ts +233 -0
  99. package/gen/classes/AudioStreamPlaylist.ts +240 -0
  100. package/gen/classes/AudioStreamPolyphonic.ts +21 -0
  101. package/gen/classes/AudioStreamRandomizer.ts +99 -0
  102. package/gen/classes/AudioStreamSynchronized.ts +45 -0
  103. package/gen/classes/AudioStreamWAV.ts +151 -0
  104. package/gen/classes/AwaitTweener.ts +20 -0
  105. package/gen/classes/BackBufferCopy.ts +46 -0
  106. package/gen/classes/BaseButton.ts +164 -0
  107. package/gen/classes/BaseMaterial3D.ts +1477 -0
  108. package/gen/classes/BitMap.ts +94 -0
  109. package/gen/classes/BlitMaterial.ts +46 -0
  110. package/gen/classes/Bone2D.ts +71 -0
  111. package/gen/classes/BoneAttachment3D.ts +57 -0
  112. package/gen/classes/BoneConstraint3D.ts +122 -0
  113. package/gen/classes/BoneMap.ts +53 -0
  114. package/gen/classes/BoneTwistDisperser3D.ts +209 -0
  115. package/gen/classes/BoxContainer.ts +51 -0
  116. package/gen/classes/BoxMesh.ts +41 -0
  117. package/gen/classes/BoxOccluder3D.ts +22 -0
  118. package/gen/classes/BoxShape3D.ts +22 -0
  119. package/gen/classes/Button.ts +117 -0
  120. package/gen/classes/ButtonGroup.ts +39 -0
  121. package/gen/classes/CCDIK3D.ts +16 -0
  122. package/gen/classes/CPUParticles2D.ts +590 -0
  123. package/gen/classes/CPUParticles3D.ts +650 -0
  124. package/gen/classes/CSGBox3D.ts +29 -0
  125. package/gen/classes/CSGCombiner3D.ts +15 -0
  126. package/gen/classes/CSGCylinder3D.ts +52 -0
  127. package/gen/classes/CSGMesh3D.ts +32 -0
  128. package/gen/classes/CSGPolygon3D.ts +170 -0
  129. package/gen/classes/CSGPrimitive3D.ts +20 -0
  130. package/gen/classes/CSGShape3D.ts +140 -0
  131. package/gen/classes/CSGSphere3D.ts +46 -0
  132. package/gen/classes/CSGTorus3D.ts +52 -0
  133. package/gen/classes/CallbackTweener.ts +29 -0
  134. package/gen/classes/Camera2D.ts +266 -0
  135. package/gen/classes/Camera3D.ts +275 -0
  136. package/gen/classes/CameraAttributes.ts +50 -0
  137. package/gen/classes/CameraAttributesPhysical.ts +73 -0
  138. package/gen/classes/CameraAttributesPractical.ts +75 -0
  139. package/gen/classes/CameraFeed.ts +155 -0
  140. package/gen/classes/CameraServer.ts +105 -0
  141. package/gen/classes/CameraTexture.ts +34 -0
  142. package/gen/classes/CanvasGroup.ts +54 -0
  143. package/gen/classes/CanvasItem.ts +698 -0
  144. package/gen/classes/CanvasItemMaterial.ts +97 -0
  145. package/gen/classes/CanvasLayer.ts +103 -0
  146. package/gen/classes/CanvasModulate.ts +21 -0
  147. package/gen/classes/CanvasTexture.ts +60 -0
  148. package/gen/classes/CapsuleMesh.ts +40 -0
  149. package/gen/classes/CapsuleShape2D.ts +35 -0
  150. package/gen/classes/CapsuleShape3D.ts +35 -0
  151. package/gen/classes/CenterContainer.ts +20 -0
  152. package/gen/classes/ChainIK3D.ts +102 -0
  153. package/gen/classes/CharFXTransform.ts +108 -0
  154. package/gen/classes/CharacterBody2D.ts +252 -0
  155. package/gen/classes/CharacterBody3D.ts +246 -0
  156. package/gen/classes/CheckBox.ts +16 -0
  157. package/gen/classes/CheckButton.ts +15 -0
  158. package/gen/classes/CircleShape2D.ts +21 -0
  159. package/gen/classes/ClassDB.ts +197 -0
  160. package/gen/classes/CodeEdit.ts +619 -0
  161. package/gen/classes/CodeHighlighter.ts +132 -0
  162. package/gen/classes/CollisionObject2D.ts +235 -0
  163. package/gen/classes/CollisionObject3D.ts +199 -0
  164. package/gen/classes/CollisionPolygon2D.ts +70 -0
  165. package/gen/classes/CollisionPolygon3D.ts +54 -0
  166. package/gen/classes/CollisionShape2D.ts +55 -0
  167. package/gen/classes/CollisionShape3D.ts +53 -0
  168. package/gen/classes/ColorPalette.ts +21 -0
  169. package/gen/classes/ColorPicker.ts +197 -0
  170. package/gen/classes/ColorPickerButton.ts +68 -0
  171. package/gen/classes/ColorRect.ts +21 -0
  172. package/gen/classes/Compositor.ts +22 -0
  173. package/gen/classes/CompositorEffect.ts +134 -0
  174. package/gen/classes/CompressedCubemap.ts +22 -0
  175. package/gen/classes/CompressedCubemapArray.ts +22 -0
  176. package/gen/classes/CompressedTexture2D.ts +27 -0
  177. package/gen/classes/CompressedTexture2DArray.ts +22 -0
  178. package/gen/classes/CompressedTexture3D.ts +22 -0
  179. package/gen/classes/CompressedTextureLayered.ts +19 -0
  180. package/gen/classes/ConcavePolygonShape2D.ts +25 -0
  181. package/gen/classes/ConcavePolygonShape3D.ts +28 -0
  182. package/gen/classes/ConeTwistJoint3D.ts +84 -0
  183. package/gen/classes/ConfigFile.ts +170 -0
  184. package/gen/classes/ConfirmationDialog.ts +39 -0
  185. package/gen/classes/Container.ts +54 -0
  186. package/gen/classes/Control.ts +1499 -0
  187. package/gen/classes/ConvertTransformModifier3D.ts +153 -0
  188. package/gen/classes/ConvexPolygonShape2D.ts +30 -0
  189. package/gen/classes/ConvexPolygonShape3D.ts +24 -0
  190. package/gen/classes/CopyTransformModifier3D.ts +220 -0
  191. package/gen/classes/Crypto.ts +114 -0
  192. package/gen/classes/CryptoKey.ts +43 -0
  193. package/gen/classes/Cubemap.ts +47 -0
  194. package/gen/classes/CubemapArray.ts +30 -0
  195. package/gen/classes/Curve.ts +183 -0
  196. package/gen/classes/Curve2D.ts +145 -0
  197. package/gen/classes/Curve3D.ts +173 -0
  198. package/gen/classes/CurveTexture.ts +48 -0
  199. package/gen/classes/CurveXYZTexture.ts +40 -0
  200. package/gen/classes/CylinderMesh.ts +58 -0
  201. package/gen/classes/CylinderShape3D.ts +28 -0
  202. package/gen/classes/DPITexture.ts +73 -0
  203. package/gen/classes/DTLSServer.ts +93 -0
  204. package/gen/classes/DampedSpringJoint2D.ts +38 -0
  205. package/gen/classes/Decal.ts +146 -0
  206. package/gen/classes/DirAccess.ts +300 -0
  207. package/gen/classes/DirectionalLight2D.ts +28 -0
  208. package/gen/classes/DirectionalLight3D.ts +104 -0
  209. package/gen/classes/DisplayServer.ts +3119 -0
  210. package/gen/classes/DrawableTexture2D.ts +75 -0
  211. package/gen/classes/ENetConnection.ts +192 -0
  212. package/gen/classes/ENetMultiplayerPeer.ts +54 -0
  213. package/gen/classes/ENetPacketPeer.ts +234 -0
  214. package/gen/classes/EncodedObjectAsID.ts +21 -0
  215. package/gen/classes/Engine.ts +322 -0
  216. package/gen/classes/EngineDebugger.ts +136 -0
  217. package/gen/classes/EngineProfiler.ts +16 -0
  218. package/gen/classes/Environment.ts +786 -0
  219. package/gen/classes/Expression.ts +60 -0
  220. package/gen/classes/ExternalTexture.ts +35 -0
  221. package/gen/classes/FABRIK3D.ts +16 -0
  222. package/gen/classes/FBXDocument.ts +15 -0
  223. package/gen/classes/FBXState.ts +20 -0
  224. package/gen/classes/FastNoiseLite.ts +284 -0
  225. package/gen/classes/FileAccess.ts +596 -0
  226. package/gen/classes/FileDialog.ts +428 -0
  227. package/gen/classes/FlowContainer.ts +84 -0
  228. package/gen/classes/FogMaterial.ts +54 -0
  229. package/gen/classes/FogVolume.ts +39 -0
  230. package/gen/classes/FoldableContainer.ts +110 -0
  231. package/gen/classes/FoldableGroup.ts +38 -0
  232. package/gen/classes/Font.ts +242 -0
  233. package/gen/classes/FontFile.ts +514 -0
  234. package/gen/classes/FontVariation.ts +123 -0
  235. package/gen/classes/FramebufferCacheRD.ts +21 -0
  236. package/gen/classes/GDExtension.ts +47 -0
  237. package/gen/classes/GDExtensionManager.ts +101 -0
  238. package/gen/classes/GDScript.ts +30 -0
  239. package/gen/classes/GLTFAccessor.ts +203 -0
  240. package/gen/classes/GLTFAnimation.ts +33 -0
  241. package/gen/classes/GLTFBufferView.ts +68 -0
  242. package/gen/classes/GLTFCamera.ts +66 -0
  243. package/gen/classes/GLTFDocument.ts +202 -0
  244. package/gen/classes/GLTFDocumentExtension.ts +26 -0
  245. package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
  246. package/gen/classes/GLTFLight.ts +80 -0
  247. package/gen/classes/GLTFMesh.ts +53 -0
  248. package/gen/classes/GLTFNode.ts +125 -0
  249. package/gen/classes/GLTFObjectModelProperty.ts +136 -0
  250. package/gen/classes/GLTFPhysicsBody.ts +89 -0
  251. package/gen/classes/GLTFPhysicsShape.ts +92 -0
  252. package/gen/classes/GLTFSkeleton.ts +32 -0
  253. package/gen/classes/GLTFSkin.ts +44 -0
  254. package/gen/classes/GLTFSpecGloss.ts +46 -0
  255. package/gen/classes/GLTFState.ts +250 -0
  256. package/gen/classes/GLTFTexture.ts +23 -0
  257. package/gen/classes/GLTFTextureSampler.ts +38 -0
  258. package/gen/classes/GPUParticles2D.ts +270 -0
  259. package/gen/classes/GPUParticles3D.ts +339 -0
  260. package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
  261. package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
  262. package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
  263. package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
  264. package/gen/classes/GPUParticlesCollision3D.ts +26 -0
  265. package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
  266. package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
  267. package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
  268. package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
  269. package/gen/classes/Generic6DOFJoint3D.ts +146 -0
  270. package/gen/classes/Geometry2D.ts +249 -0
  271. package/gen/classes/Geometry3D.ts +94 -0
  272. package/gen/classes/GeometryInstance3D.ts +223 -0
  273. package/gen/classes/GodotInstance.ts +48 -0
  274. package/gen/classes/Gradient.ts +125 -0
  275. package/gen/classes/GradientTexture1D.ts +33 -0
  276. package/gen/classes/GradientTexture2D.ts +104 -0
  277. package/gen/classes/GraphEdit.ts +535 -0
  278. package/gen/classes/GraphElement.ts +101 -0
  279. package/gen/classes/GraphFrame.ts +66 -0
  280. package/gen/classes/GraphNode.ts +241 -0
  281. package/gen/classes/GridContainer.ts +21 -0
  282. package/gen/classes/GridMap.ts +294 -0
  283. package/gen/classes/GrooveJoint2D.ts +26 -0
  284. package/gen/classes/HBoxContainer.ts +14 -0
  285. package/gen/classes/HFlowContainer.ts +14 -0
  286. package/gen/classes/HMACContext.ts +54 -0
  287. package/gen/classes/HScrollBar.ts +14 -0
  288. package/gen/classes/HSeparator.ts +14 -0
  289. package/gen/classes/HSlider.ts +14 -0
  290. package/gen/classes/HSplitContainer.ts +14 -0
  291. package/gen/classes/HTTPClient.ts +525 -0
  292. package/gen/classes/HTTPRequest.ts +264 -0
  293. package/gen/classes/HashingContext.ts +75 -0
  294. package/gen/classes/HeightMapShape3D.ts +73 -0
  295. package/gen/classes/HingeJoint3D.ts +90 -0
  296. package/gen/classes/IKModifier3D.ts +40 -0
  297. package/gen/classes/IP.ts +132 -0
  298. package/gen/classes/Image.ts +835 -0
  299. package/gen/classes/ImageFormatLoader.ts +31 -0
  300. package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
  301. package/gen/classes/ImageTexture.ts +73 -0
  302. package/gen/classes/ImageTexture3D.ts +29 -0
  303. package/gen/classes/ImageTextureLayered.ts +66 -0
  304. package/gen/classes/ImmediateMesh.ts +85 -0
  305. package/gen/classes/ImporterMesh.ts +159 -0
  306. package/gen/classes/ImporterMeshInstance3D.ts +45 -0
  307. package/gen/classes/Input.ts +743 -0
  308. package/gen/classes/InputEvent.ts +112 -0
  309. package/gen/classes/InputEventAction.ts +40 -0
  310. package/gen/classes/InputEventFromWindow.ts +19 -0
  311. package/gen/classes/InputEventGesture.ts +20 -0
  312. package/gen/classes/InputEventJoypadButton.ts +30 -0
  313. package/gen/classes/InputEventJoypadMotion.ts +27 -0
  314. package/gen/classes/InputEventKey.ts +133 -0
  315. package/gen/classes/InputEventMIDI.ts +108 -0
  316. package/gen/classes/InputEventMagnifyGesture.ts +21 -0
  317. package/gen/classes/InputEventMouse.ts +35 -0
  318. package/gen/classes/InputEventMouseButton.ts +46 -0
  319. package/gen/classes/InputEventMouseMotion.ts +67 -0
  320. package/gen/classes/InputEventPanGesture.ts +22 -0
  321. package/gen/classes/InputEventScreenDrag.ts +71 -0
  322. package/gen/classes/InputEventScreenTouch.ts +45 -0
  323. package/gen/classes/InputEventShortcut.ts +21 -0
  324. package/gen/classes/InputEventWithModifiers.ts +56 -0
  325. package/gen/classes/InputMap.ts +97 -0
  326. package/gen/classes/InstancePlaceholder.ts +33 -0
  327. package/gen/classes/IntervalTweener.ts +15 -0
  328. package/gen/classes/ItemList.ts +482 -0
  329. package/gen/classes/IterateIK3D.ts +136 -0
  330. package/gen/classes/JNISingleton.ts +20 -0
  331. package/gen/classes/JSON.ts +163 -0
  332. package/gen/classes/JSONRPC.ts +87 -0
  333. package/gen/classes/JacobianIK3D.ts +16 -0
  334. package/gen/classes/JavaClass.ts +37 -0
  335. package/gen/classes/JavaClassWrapper.ts +94 -0
  336. package/gen/classes/JavaObject.ts +28 -0
  337. package/gen/classes/JavaScriptBridge.ts +85 -0
  338. package/gen/classes/JavaScriptObject.ts +45 -0
  339. package/gen/classes/Joint2D.ts +44 -0
  340. package/gen/classes/Joint3D.ts +46 -0
  341. package/gen/classes/JointLimitation3D.ts +14 -0
  342. package/gen/classes/JointLimitationCone3D.ts +21 -0
  343. package/gen/classes/KinematicCollision2D.ts +83 -0
  344. package/gen/classes/KinematicCollision3D.ts +88 -0
  345. package/gen/classes/Label.ts +184 -0
  346. package/gen/classes/Label3D.ts +280 -0
  347. package/gen/classes/LabelSettings.ts +168 -0
  348. package/gen/classes/Light2D.ts +150 -0
  349. package/gen/classes/Light3D.ts +310 -0
  350. package/gen/classes/LightOccluder2D.ts +33 -0
  351. package/gen/classes/LightmapGI.ts +291 -0
  352. package/gen/classes/LightmapGIData.ts +85 -0
  353. package/gen/classes/LightmapProbe.ts +16 -0
  354. package/gen/classes/Lightmapper.ts +14 -0
  355. package/gen/classes/LightmapperRD.ts +15 -0
  356. package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
  357. package/gen/classes/Line2D.ts +191 -0
  358. package/gen/classes/LineEdit.ts +663 -0
  359. package/gen/classes/LinkButton.ts +99 -0
  360. package/gen/classes/Logger.ts +38 -0
  361. package/gen/classes/LookAtModifier3D.ts +245 -0
  362. package/gen/classes/MainLoop.ts +115 -0
  363. package/gen/classes/MarginContainer.ts +27 -0
  364. package/gen/classes/Marker2D.ts +20 -0
  365. package/gen/classes/Marker3D.ts +20 -0
  366. package/gen/classes/Marshalls.ts +50 -0
  367. package/gen/classes/Material.ts +53 -0
  368. package/gen/classes/MenuBar.ts +114 -0
  369. package/gen/classes/MenuButton.ts +51 -0
  370. package/gen/classes/Mesh.ts +348 -0
  371. package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
  372. package/gen/classes/MeshDataTool.ts +251 -0
  373. package/gen/classes/MeshInstance2D.ts +37 -0
  374. package/gen/classes/MeshInstance3D.ts +122 -0
  375. package/gen/classes/MeshLibrary.ts +149 -0
  376. package/gen/classes/MeshTexture.ts +34 -0
  377. package/gen/classes/MethodTweener.ts +32 -0
  378. package/gen/classes/MissingNode.ts +39 -0
  379. package/gen/classes/MissingResource.ts +27 -0
  380. package/gen/classes/MobileVRInterface.ts +89 -0
  381. package/gen/classes/ModifierBoneTarget3D.ts +27 -0
  382. package/gen/classes/MovieWriter.ts +34 -0
  383. package/gen/classes/MultiMesh.ts +197 -0
  384. package/gen/classes/MultiMeshInstance2D.ts +36 -0
  385. package/gen/classes/MultiMeshInstance3D.ts +22 -0
  386. package/gen/classes/MultiplayerAPI.ts +139 -0
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  758. package/gen/classes/TileSet.ts +619 -0
  759. package/gen/classes/TileSetAtlasSource.ts +269 -0
  760. package/gen/classes/TileSetScenesCollectionSource.ts +87 -0
  761. package/gen/classes/TileSetSource.ts +50 -0
  762. package/gen/classes/Time.ts +237 -0
  763. package/gen/classes/Timer.ts +109 -0
  764. package/gen/classes/TorusMesh.ts +38 -0
  765. package/gen/classes/TouchScreenButton.ts +106 -0
  766. package/gen/classes/Translation.ts +91 -0
  767. package/gen/classes/TranslationDomain.ts +154 -0
  768. package/gen/classes/TranslationServer.ts +194 -0
  769. package/gen/classes/Tree.ts +521 -0
  770. package/gen/classes/TreeItem.ts +682 -0
  771. package/gen/classes/TriangleMesh.ts +52 -0
  772. package/gen/classes/TubeTrailMesh.ts +64 -0
  773. package/gen/classes/Tween.ts +604 -0
  774. package/gen/classes/Tweener.ts +20 -0
  775. package/gen/classes/TwoBoneIK3D.ts +173 -0
  776. package/gen/classes/UDPServer.ts +115 -0
  777. package/gen/classes/UDSServer.ts +28 -0
  778. package/gen/classes/UPNP.ts +279 -0
  779. package/gen/classes/UPNPDevice.ts +116 -0
  780. package/gen/classes/UndoRedo.ts +226 -0
  781. package/gen/classes/UniformSetCacheRD.ts +21 -0
  782. package/gen/classes/VBoxContainer.ts +14 -0
  783. package/gen/classes/VFlowContainer.ts +14 -0
  784. package/gen/classes/VScrollBar.ts +14 -0
  785. package/gen/classes/VSeparator.ts +14 -0
  786. package/gen/classes/VSlider.ts +14 -0
  787. package/gen/classes/VSplitContainer.ts +14 -0
  788. package/gen/classes/VehicleBody3D.ts +38 -0
  789. package/gen/classes/VehicleWheel3D.ts +134 -0
  790. package/gen/classes/VideoStream.ts +22 -0
  791. package/gen/classes/VideoStreamPlayback.ts +21 -0
  792. package/gen/classes/VideoStreamPlayer.ts +129 -0
  793. package/gen/classes/VideoStreamTheora.ts +15 -0
  794. package/gen/classes/Viewport.ts +1109 -0
  795. package/gen/classes/ViewportTexture.ts +35 -0
  796. package/gen/classes/VirtualJoystick.ts +150 -0
  797. package/gen/classes/VisibleOnScreenEnabler2D.ts +47 -0
  798. package/gen/classes/VisibleOnScreenEnabler3D.ts +47 -0
  799. package/gen/classes/VisibleOnScreenNotifier2D.ts +48 -0
  800. package/gen/classes/VisibleOnScreenNotifier3D.ts +42 -0
  801. package/gen/classes/VisualInstance3D.ts +69 -0
  802. package/gen/classes/VisualShader.ts +247 -0
  803. package/gen/classes/VisualShaderNode.ts +103 -0
  804. package/gen/classes/VisualShaderNodeBillboard.ts +52 -0
  805. package/gen/classes/VisualShaderNodeBooleanConstant.ts +21 -0
  806. package/gen/classes/VisualShaderNodeBooleanParameter.ts +26 -0
  807. package/gen/classes/VisualShaderNodeClamp.ts +54 -0
  808. package/gen/classes/VisualShaderNodeColorConstant.ts +22 -0
  809. package/gen/classes/VisualShaderNodeColorFunc.ts +106 -0
  810. package/gen/classes/VisualShaderNodeColorOp.ts +144 -0
  811. package/gen/classes/VisualShaderNodeColorParameter.ts +27 -0
  812. package/gen/classes/VisualShaderNodeComment.ts +20 -0
  813. package/gen/classes/VisualShaderNodeCompare.ts +124 -0
  814. package/gen/classes/VisualShaderNodeConstant.ts +13 -0
  815. package/gen/classes/VisualShaderNodeCubemap.ts +72 -0
  816. package/gen/classes/VisualShaderNodeCubemapParameter.ts +14 -0
  817. package/gen/classes/VisualShaderNodeCurveTexture.ts +21 -0
  818. package/gen/classes/VisualShaderNodeCurveXYZTexture.ts +21 -0
  819. package/gen/classes/VisualShaderNodeCustom.ts +38 -0
  820. package/gen/classes/VisualShaderNodeDerivativeFunc.ts +100 -0
  821. package/gen/classes/VisualShaderNodeDeterminant.ts +14 -0
  822. package/gen/classes/VisualShaderNodeDistanceFade.ts +14 -0
  823. package/gen/classes/VisualShaderNodeDotProduct.ts +14 -0
  824. package/gen/classes/VisualShaderNodeExpression.ts +21 -0
  825. package/gen/classes/VisualShaderNodeFaceForward.ts +14 -0
  826. package/gen/classes/VisualShaderNodeFloatConstant.ts +20 -0
  827. package/gen/classes/VisualShaderNodeFloatFunc.ts +158 -0
  828. package/gen/classes/VisualShaderNodeFloatOp.ts +70 -0
  829. package/gen/classes/VisualShaderNodeFloatParameter.ts +72 -0
  830. package/gen/classes/VisualShaderNodeFrame.ts +58 -0
  831. package/gen/classes/VisualShaderNodeFresnel.ts +14 -0
  832. package/gen/classes/VisualShaderNodeGlobalExpression.ts +14 -0
  833. package/gen/classes/VisualShaderNodeGroupBase.ts +118 -0
  834. package/gen/classes/VisualShaderNodeIf.ts +17 -0
  835. package/gen/classes/VisualShaderNodeInput.ts +32 -0
  836. package/gen/classes/VisualShaderNodeIntConstant.ts +20 -0
  837. package/gen/classes/VisualShaderNodeIntFunc.ts +46 -0
  838. package/gen/classes/VisualShaderNodeIntOp.ts +78 -0
  839. package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
  840. package/gen/classes/VisualShaderNodeIs.ts +38 -0
  841. package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
  842. package/gen/classes/VisualShaderNodeMix.ts +58 -0
  843. package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
  844. package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
  845. package/gen/classes/VisualShaderNodeOutput.ts +13 -0
  846. package/gen/classes/VisualShaderNodeParameter.ts +57 -0
  847. package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
  848. package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
  849. package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
  850. package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
  851. package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
  852. package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
  853. package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
  854. package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
  855. package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
  856. package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
  857. package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
  858. package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
  859. package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
  860. package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
  861. package/gen/classes/VisualShaderNodeRemap.ts +55 -0
  862. package/gen/classes/VisualShaderNodeReroute.ts +18 -0
  863. package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
  864. package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
  865. package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
  866. package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
  867. package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
  868. package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
  869. package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
  870. package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
  871. package/gen/classes/VisualShaderNodeStep.ts +59 -0
  872. package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
  873. package/gen/classes/VisualShaderNodeTexture.ts +96 -0
  874. package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
  875. package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
  876. package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
  877. package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
  878. package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
  879. package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
  880. package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
  881. package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
  882. package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
  883. package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
  884. package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
  885. package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
  886. package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
  887. package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
  888. package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
  889. package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
  890. package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
  891. package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
  892. package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
  893. package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
  894. package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
  895. package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
  896. package/gen/classes/VisualShaderNodeVarying.ts +26 -0
  897. package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
  898. package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
  899. package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
  900. package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
  901. package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
  902. package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
  903. package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
  904. package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
  905. package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
  906. package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
  907. package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
  908. package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
  909. package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
  910. package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
  911. package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
  912. package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
  913. package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
  914. package/gen/classes/VoxelGI.ts +85 -0
  915. package/gen/classes/VoxelGIData.ts +95 -0
  916. package/gen/classes/WeakRef.ts +20 -0
  917. package/gen/classes/WebRTCDataChannel.ts +115 -0
  918. package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
  919. package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
  920. package/gen/classes/WebRTCPeerConnection.ts +220 -0
  921. package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
  922. package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
  923. package/gen/classes/WebSocketPeer.ts +213 -0
  924. package/gen/classes/WebXRInterface.ts +317 -0
  925. package/gen/classes/Window.ts +1127 -0
  926. package/gen/classes/WorkerThreadPool.ts +100 -0
  927. package/gen/classes/World2D.ts +36 -0
  928. package/gen/classes/World3D.ts +56 -0
  929. package/gen/classes/WorldBoundaryShape2D.ts +28 -0
  930. package/gen/classes/WorldBoundaryShape3D.ts +22 -0
  931. package/gen/classes/WorldEnvironment.ts +37 -0
  932. package/gen/classes/X509Certificate.ts +36 -0
  933. package/gen/classes/XMLParser.ts +154 -0
  934. package/gen/classes/XRAnchor3D.ts +27 -0
  935. package/gen/classes/XRBodyModifier3D.ts +70 -0
  936. package/gen/classes/XRBodyTracker.ts +444 -0
  937. package/gen/classes/XRCamera3D.ts +16 -0
  938. package/gen/classes/XRController3D.ts +79 -0
  939. package/gen/classes/XRControllerTracker.ts +16 -0
  940. package/gen/classes/XRFaceModifier3D.ts +29 -0
  941. package/gen/classes/XRFaceTracker.ts +614 -0
  942. package/gen/classes/XRHandModifier3D.ts +47 -0
  943. package/gen/classes/XRHandTracker.ts +246 -0
  944. package/gen/classes/XRInterface.ts +282 -0
  945. package/gen/classes/XRInterfaceExtension.ts +33 -0
  946. package/gen/classes/XRNode3D.ts +67 -0
  947. package/gen/classes/XROrigin3D.ts +29 -0
  948. package/gen/classes/XRPose.ts +80 -0
  949. package/gen/classes/XRPositionalTracker.ts +125 -0
  950. package/gen/classes/XRServer.ts +226 -0
  951. package/gen/classes/XRTracker.ts +40 -0
  952. package/gen/classes/XRVRS.ts +40 -0
  953. package/gen/classes/ZIPPacker.ts +114 -0
  954. package/gen/classes/ZIPReader.ts +89 -0
  955. package/gen/classes/index.ts +957 -0
  956. package/gen/global-constants.ts +60 -0
  957. package/gen/global-enums.ts +2284 -0
  958. package/gen/heap-types/GodotArray.ts +615 -0
  959. package/gen/heap-types/GodotDictionary.ts +298 -0
  960. package/gen/heap-types/PackedByteArray.ts +400 -0
  961. package/gen/heap-types/PackedColorArray.ts +144 -0
  962. package/gen/heap-types/PackedFloat32Array.ts +151 -0
  963. package/gen/heap-types/PackedFloat64Array.ts +152 -0
  964. package/gen/heap-types/PackedInt32Array.ts +144 -0
  965. package/gen/heap-types/PackedInt64Array.ts +145 -0
  966. package/gen/heap-types/PackedStringArray.ts +153 -0
  967. package/gen/heap-types/PackedVector2Array.ts +151 -0
  968. package/gen/heap-types/PackedVector3Array.ts +151 -0
  969. package/gen/heap-types/PackedVector4Array.ts +151 -0
  970. package/gen/heap-types/Signal.ts +180 -0
  971. package/gen/heap-types/index.ts +24 -0
  972. package/gen/index.ts +11 -0
  973. package/gen/utility-functions.ts +1457 -0
  974. package/gen/value-types/AABB.ts +288 -0
  975. package/gen/value-types/Basis.ts +283 -0
  976. package/gen/value-types/Color.ts +282 -0
  977. package/gen/value-types/Plane.ts +134 -0
  978. package/gen/value-types/Projection.ts +137 -0
  979. package/gen/value-types/Quaternion.ts +192 -0
  980. package/gen/value-types/Rect2.ts +182 -0
  981. package/gen/value-types/Rect2i.ts +161 -0
  982. package/gen/value-types/Transform2D.ts +206 -0
  983. package/gen/value-types/Transform3D.ts +137 -0
  984. package/gen/value-types/Vector2.ts +365 -0
  985. package/gen/value-types/Vector2i.ts +201 -0
  986. package/gen/value-types/Vector3.ts +365 -0
  987. package/gen/value-types/Vector3i.ts +202 -0
  988. package/gen/value-types/Vector4.ts +285 -0
  989. package/gen/value-types/Vector4i.ts +208 -0
  990. package/gen/value-types/index.ts +19 -0
  991. package/package.json +33 -0
  992. package/src/debug.ts +219 -0
  993. package/src/index.ts +36 -0
  994. package/src/runtime.ts +69 -0
@@ -0,0 +1,84 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { AnimationRootNode } from './AnimationRootNode.ts';
6
+ import type { StringName } from '../heap-types/index.ts';
7
+ import type { LoopMode } from './AudioStreamWAV.ts';
8
+
9
+ /**
10
+ * A resource to add to an {@link AnimationNodeBlendTree}. Only has one output port using the {@link animation} property. Used as an input for {@link AnimationNode}s that blend animations together.
11
+ */
12
+ export class AnimationNodeAnimation extends AnimationRootNode {
13
+ constructor(name = 59) { super(name); }
14
+
15
+ /**
16
+ * Animation to use as an output. It is one of the animations provided by {@link AnimationTree.animPlayer}.
17
+ */
18
+ get animation(): StringName { return _C(this, 3759) as StringName; }
19
+ set animation(v: StringName) { _C(this, 10502, v); }
20
+
21
+ /**
22
+ * Determines the playback direction of the animation.
23
+ */
24
+ get playMode(): PlayMode { return _C(this, 5930) as PlayMode; }
25
+ set playMode(v: PlayMode) { _C(this, 12345, v); }
26
+
27
+ /**
28
+ * If `true`, on receiving a request to play an animation from the start, the first frame is not drawn, but only processed, and playback starts from the next frame.
29
+ * See also the notes of {@link AnimationPlayer.play}.
30
+ */
31
+ get advanceOnStart(): boolean { return _C(this, 7749) as boolean; }
32
+ set advanceOnStart(v: boolean) { _C(this, 10440, v); }
33
+
34
+ /**
35
+ * If `true`, {@link AnimationNode} provides an animation based on the {@link Animation} resource with some parameters adjusted.
36
+ */
37
+ get useCustomTimeline(): boolean { return _C(this, 8400) as boolean; }
38
+ set useCustomTimeline(v: boolean) { _C(this, 13206, v); }
39
+
40
+ /**
41
+ * The length of the custom timeline.
42
+ * If {@link stretchTimeScale} is `true`, scales the animation to this length.
43
+ */
44
+ get timelineLength(): number { return _C(this, 6819) as number; }
45
+ set timelineLength(v: number) { _C(this, 13088, v); }
46
+
47
+ /**
48
+ * If `true`, scales the time so that the length specified in {@link timelineLength} is one cycle.
49
+ * This is useful for matching the periods of walking and running animations.
50
+ * If `false`, the original animation length is respected. If you set the loop to {@link loopMode}, the animation will loop in {@link timelineLength}.
51
+ */
52
+ get stretchTimeScale(): boolean { return _C(this, 8345) as boolean; }
53
+ set stretchTimeScale(v: boolean) { _C(this, 12910, v); }
54
+
55
+ /**
56
+ * If {@link useCustomTimeline} is `true`, offset the start position of the animation.
57
+ * This is useful for adjusting which foot steps first in 3D walking animations.
58
+ */
59
+ get startOffset(): number { return _C(this, 6535) as number; }
60
+ set startOffset(v: number) { _C(this, 12880, v); }
61
+
62
+ /**
63
+ * If {@link useCustomTimeline} is `true`, override the loop settings of the original {@link Animation} resource with the value.
64
+ * **Note:** If the {@link Animation.loopMode} isn't set to looping, the {@link Animation.trackSetInterpolationLoopWrap} option will not be respected. If you cannot get the expected behavior, consider duplicating the {@link Animation} resource and changing the loop settings.
65
+ */
66
+ get loopMode(): LoopMode { return _C(this, 5420) as LoopMode; }
67
+ set loopMode(v: LoopMode) { _C(this, 11952, v); }
68
+
69
+ static readonly name = _R(59, AnimationNodeAnimation);
70
+ }
71
+
72
+ export const PlayMode = {
73
+ /**
74
+ * Plays animation in forward direction.
75
+ */
76
+ PLAY_MODE_FORWARD: 0,
77
+ /**
78
+ * Plays animation in backward direction.
79
+ */
80
+ PLAY_MODE_BACKWARD: 1,
81
+ } as const;
82
+
83
+ export type PlayMode = (typeof PlayMode)[keyof typeof PlayMode];
84
+
@@ -0,0 +1,15 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { AnimationNodeSync } from './AnimationNodeSync.ts';
6
+
7
+ /**
8
+ * A resource to add to an {@link AnimationNodeBlendTree}. Blends two animations linearly based on the amount value.
9
+ * In general, the blend value should be in the `[0.0, 1.0]` range. Values outside of this range can blend amplified or inverted animations, however, {@link AnimationNodeAdd2} works better for this purpose.
10
+ */
11
+ export class AnimationNodeBlend2 extends AnimationNodeSync {
12
+ constructor(name = 60) { super(name); }
13
+
14
+ static readonly name = _R(60, AnimationNodeBlend2);
15
+ }
@@ -0,0 +1,19 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { AnimationNodeSync } from './AnimationNodeSync.ts';
6
+
7
+ /**
8
+ * A resource to add to an {@link AnimationNodeBlendTree}. Blends two animations out of three linearly out of three based on the amount value.
9
+ * This animation node has three inputs:
10
+ * - The base animation to blend with
11
+ * - A "-blend" animation to blend with when the blend amount is negative value
12
+ * - A "+blend" animation to blend with when the blend amount is positive value
13
+ * In general, the blend value should be in the `[-1.0, 1.0]` range. Values outside of this range can blend amplified animations, however, {@link AnimationNodeAdd3} works better for this purpose.
14
+ */
15
+ export class AnimationNodeBlend3 extends AnimationNodeSync {
16
+ constructor(name = 61) { super(name); }
17
+
18
+ static readonly name = _R(61, AnimationNodeBlend3);
19
+ }
@@ -0,0 +1,162 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { AnimationRootNode } from './AnimationRootNode.ts';
6
+ import type { StringName } from '../heap-types/index.ts';
7
+
8
+ /**
9
+ * A resource used by {@link AnimationNodeBlendTree}.
10
+ * {@link AnimationNodeBlendSpace1D} represents a virtual axis on which any type of {@link AnimationRootNode}s can be added using {@link addBlendPoint}. Outputs the linear blend of the two {@link AnimationRootNode}s adjacent to the current value.
11
+ * You can set the extents of the axis with {@link minSpace} and {@link maxSpace}.
12
+ */
13
+ export class AnimationNodeBlendSpace1D extends AnimationRootNode {
14
+ constructor(name = 62) { super(name); }
15
+
16
+ /**
17
+ * Adds a new point with `name` that represents a `node` on the virtual axis at a given position set by `pos`. You can insert it at a specific index using the `atIndex` argument. If you use the default value for `atIndex`, the point is inserted at the end of the blend points array.
18
+ * **Note:** If no name is provided, safe index is used as reference. In the future, empty names will be deprecated, so explicitly passing a name is recommended.
19
+ */
20
+ addBlendPoint(node: AnimationRootNode, pos: number, atIndex?: number /* = -1 */, name?: StringName /* = &"" */): void { _C(this, 1184, node, pos, atIndex, name); }
21
+
22
+ /**
23
+ * Updates the position of the point at index `point` on the blend axis.
24
+ */
25
+ setBlendPointPosition(point: number, pos: number): void { _C(this, 10680, point, pos); }
26
+
27
+ /**
28
+ * Returns the position of the point at index `point`.
29
+ */
30
+ getBlendPointPosition(point: number): number { return _C(this, 3936, point) as number; }
31
+
32
+ /**
33
+ * Changes the {@link AnimationNode} referenced by the point at index `point`.
34
+ */
35
+ setBlendPointNode(point: number, node: AnimationRootNode): void { _C(this, 10679, point, node); }
36
+
37
+ /**
38
+ * Returns the {@link AnimationNode} referenced by the point at index `point`.
39
+ */
40
+ getBlendPointNode(point: number): AnimationRootNode { return _C(this, 3935, point) as AnimationRootNode; }
41
+
42
+ /**
43
+ * Sets the name of the blend point at index `point`. If the name conflicts with an existing point, a unique name will be generated automatically.
44
+ */
45
+ setBlendPointName(point: number, name: StringName): void { _C(this, 10678, point, name); }
46
+
47
+ /**
48
+ * Returns the name of the blend point at index `point`.
49
+ */
50
+ getBlendPointName(point: number): StringName { return _C(this, 3934, point) as StringName; }
51
+
52
+ /**
53
+ * Returns the index of the blend point with the given `name`. Returns `-1` if no blend point with that name is found.
54
+ */
55
+ findBlendPointByName(name: StringName): number { return _C(this, 3281, name) as number; }
56
+
57
+ /**
58
+ * Removes the point at index `point` from the blend axis.
59
+ */
60
+ removeBlendPoint(point: number): void { _C(this, 9888, point); }
61
+
62
+ /**
63
+ * Returns the number of points on the blend axis.
64
+ */
65
+ getBlendPointCount(): number { return _C(this, 3933) as number; }
66
+
67
+ /**
68
+ * Swaps the blend points at indices `fromIndex` and `toIndex`, exchanging their positions and properties.
69
+ */
70
+ reorderBlendPoint(fromIndex: number, toIndex: number): void { _C(this, 10033, fromIndex, toIndex); }
71
+
72
+ /**
73
+ * The blend space's axis's lower limit for the points' position. See {@link addBlendPoint}.
74
+ */
75
+ get minSpace(): number { return _C(this, 5545) as number; }
76
+ set minSpace(v: number) { _C(this, 12055, v); }
77
+
78
+ /**
79
+ * The blend space's axis's upper limit for the points' position. See {@link addBlendPoint}.
80
+ */
81
+ get maxSpace(): number { return _C(this, 5487) as number; }
82
+ set maxSpace(v: number) { _C(this, 12009, v); }
83
+
84
+ /**
85
+ * Position increment to snap to when moving a point on the axis.
86
+ */
87
+ get snap(): number { return _C(this, 6446) as number; }
88
+ set snap(v: number) { _C(this, 12799, v); }
89
+
90
+ /**
91
+ * Label of the virtual axis of the blend space.
92
+ */
93
+ get valueLabel(): string { return _C(this, 7019) as string; }
94
+ set valueLabel(v: string) { _C(this, 13269, v); }
95
+
96
+ /**
97
+ * Controls the interpolation between animations.
98
+ */
99
+ get blendMode(): BlendMode { return _C(this, 3932) as BlendMode; }
100
+ set blendMode(v: BlendMode) { _C(this, 10677, v); }
101
+
102
+ /**
103
+ * If `true`, sync mode is enabled (equivalent to {@link SYNC_MODE_INDEPENDENT}). This property is kept for backward compatibility.
104
+ */
105
+ get sync(): boolean { return _C(this, 8422) as boolean; }
106
+ set sync(v: boolean) { _C(this, 13239, v); }
107
+
108
+ /**
109
+ * Controls how animations are synced when blended. See {@link SyncMode} for available options.
110
+ */
111
+ get syncMode(): SyncMode { return _C(this, 6652) as SyncMode; }
112
+ set syncMode(v: SyncMode) { _C(this, 12960, v); }
113
+
114
+ /**
115
+ * The cycle length in seconds used by {@link SYNC_MODE_CYCLIC_CONSTANT}. All animations are time-scaled so they complete one full cycle in this duration. Must be greater than `0` for cyclic sync to take effect.
116
+ */
117
+ get cyclicLength(): number { return _C(this, 4404) as number; }
118
+ set cyclicLength(v: number) { _C(this, 11028, v); }
119
+
120
+ static readonly name = _R(62, AnimationNodeBlendSpace1D);
121
+ }
122
+
123
+ export const BlendMode = {
124
+ /**
125
+ * The interpolation between animations is linear.
126
+ */
127
+ BLEND_MODE_INTERPOLATED: 0,
128
+ /**
129
+ * The blend space plays the animation of the animation node which blending position is closest to. Useful for frame-by-frame 2D animations.
130
+ */
131
+ BLEND_MODE_DISCRETE: 1,
132
+ /**
133
+ * Similar to {@link BLEND_MODE_DISCRETE}, but starts the new animation at the last animation's playback position.
134
+ */
135
+ BLEND_MODE_DISCRETE_CARRY: 2,
136
+ } as const;
137
+
138
+ export type BlendMode = (typeof BlendMode)[keyof typeof BlendMode];
139
+
140
+ export const SyncMode = {
141
+ /**
142
+ * Inactive animations are frozen and do not advance.
143
+ */
144
+ SYNC_MODE_NONE: 0,
145
+ /**
146
+ * Inactive animations advance with a weight of `0`. This is equivalent to the previous `sync = true` behavior.
147
+ */
148
+ SYNC_MODE_INDEPENDENT: 1,
149
+ /**
150
+ * All animations are time-scaled so they stay in sync, with the cycle length dynamically computed from active blend weights. This is self-normalizing: a solo animation plays at normal speed.
151
+ * **Note:** If you apply {@link AnimationNodeTimeSeek} to the result when handling animations of different lengths, synchronization will be broken. In such cases, it is recommended to use {@link AnimationNodeAnimation.useCustomTimeline} to align the animation lengths.
152
+ */
153
+ SYNC_MODE_CYCLIC_MUTABLE: 2,
154
+ /**
155
+ * All animations are time-scaled so they complete one cycle in {@link cyclicLength} seconds, keeping them in sync regardless of their individual lengths.
156
+ * **Note:** If you apply {@link AnimationNodeTimeSeek} to the result when handling animations of different lengths, synchronization will be broken. In such cases, it is recommended to use {@link AnimationNodeAnimation.useCustomTimeline} to align the animation lengths.
157
+ */
158
+ SYNC_MODE_CYCLIC_CONSTANT: 3,
159
+ } as const;
160
+
161
+ export type SyncMode = (typeof SyncMode)[keyof typeof SyncMode];
162
+
@@ -0,0 +1,204 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R, _G } from '../../src/runtime.ts';
5
+ import { AnimationRootNode } from './AnimationRootNode.ts';
6
+ import type { PackedInt32Array, Signal, StringName } from '../heap-types/index.ts';
7
+ import type { Vector2 } from '../value-types/index.ts';
8
+
9
+ /**
10
+ * A resource used by {@link AnimationNodeBlendTree}.
11
+ * {@link AnimationNodeBlendSpace2D} represents a virtual 2D space on which {@link AnimationRootNode}s are placed. Outputs the linear blend of the three adjacent animations using a {@link Vector2} weight. Adjacent in this context means the three {@link AnimationRootNode}s making up the triangle that contains the current value.
12
+ * You can add vertices to the blend space with {@link addBlendPoint} and automatically triangulate it by setting {@link autoTriangles} to `true`. Otherwise, use {@link addTriangle} and {@link removeTriangle} to triangulate the blend space by hand.
13
+ */
14
+ export class AnimationNodeBlendSpace2D extends AnimationRootNode {
15
+ constructor(name = 63) { super(name); }
16
+
17
+ /**
18
+ * Adds a new point with `name` that represents a `node` at the position set by `pos`. You can insert it at a specific index using the `atIndex` argument. If you use the default value for `atIndex`, the point is inserted at the end of the blend points array.
19
+ * **Note:** If no name is provided, safe index is used as reference. In the future, empty names will be deprecated, so explicitly passing a name is recommended.
20
+ */
21
+ addBlendPoint(node: AnimationRootNode, pos: Vector2, atIndex?: number /* = -1 */, name?: StringName /* = &"" */): void { _C(this, 1184, node, pos, atIndex, name); }
22
+
23
+ /**
24
+ * Updates the position of the point at index `point` in the blend space.
25
+ */
26
+ setBlendPointPosition(point: number, pos: Vector2): void { _C(this, 10680, point, pos); }
27
+
28
+ /**
29
+ * Returns the position of the point at index `point`.
30
+ */
31
+ getBlendPointPosition(point: number): Vector2 { return _C(this, 3936, point) as Vector2; }
32
+
33
+ /**
34
+ * Changes the {@link AnimationNode} referenced by the point at index `point`.
35
+ */
36
+ setBlendPointNode(point: number, node: AnimationRootNode): void { _C(this, 10679, point, node); }
37
+
38
+ /**
39
+ * Returns the {@link AnimationRootNode} referenced by the point at index `point`.
40
+ */
41
+ getBlendPointNode(point: number): AnimationRootNode { return _C(this, 3935, point) as AnimationRootNode; }
42
+
43
+ /**
44
+ * Sets the name of the blend point at index `point`. If the name conflicts with an existing point, a unique name will be generated automatically.
45
+ */
46
+ setBlendPointName(point: number, name: StringName): void { _C(this, 10678, point, name); }
47
+
48
+ /**
49
+ * Returns the name of the blend point at index `point`.
50
+ */
51
+ getBlendPointName(point: number): StringName { return _C(this, 3934, point) as StringName; }
52
+
53
+ /**
54
+ * Returns the index of the blend point with the given `name`. Returns `-1` if no blend point with that name is found.
55
+ */
56
+ findBlendPointByName(name: StringName): number { return _C(this, 3281, name) as number; }
57
+
58
+ /**
59
+ * Removes the point at index `point` from the blend space.
60
+ */
61
+ removeBlendPoint(point: number): void { _C(this, 9888, point); }
62
+
63
+ /**
64
+ * Returns the number of points in the blend space.
65
+ */
66
+ getBlendPointCount(): number { return _C(this, 3933) as number; }
67
+
68
+ /**
69
+ * Swaps the blend points at indices `fromIndex` and `toIndex`, exchanging their positions and properties.
70
+ */
71
+ reorderBlendPoint(fromIndex: number, toIndex: number): void { _C(this, 10033, fromIndex, toIndex); }
72
+
73
+ /**
74
+ * Creates a new triangle using three points `x`, `y`, and `z`. Triangles can overlap. You can insert the triangle at a specific index using the `atIndex` argument. If you use the default value for `atIndex`, the point is inserted at the end of the blend points array.
75
+ */
76
+ addTriangle(x: number, y: number, z: number, atIndex?: number /* = -1 */): void { _C(this, 1321, x, y, z, atIndex); }
77
+
78
+ /**
79
+ * Returns the position of the point at index `point` in the triangle of index `triangle`.
80
+ */
81
+ getTrianglePoint(triangle: number, point: number): number { return _C(this, 6911, triangle, point) as number; }
82
+
83
+ /**
84
+ * Removes the triangle at index `triangle` from the blend space.
85
+ */
86
+ removeTriangle(triangle: number): void { _C(this, 9983, triangle); }
87
+
88
+ /**
89
+ * Returns the number of triangles in the blend space.
90
+ */
91
+ getTriangleCount(): number { return _C(this, 6910) as number; }
92
+
93
+ /**
94
+ * If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with {@link addBlendPoint} and {@link removeBlendPoint}.
95
+ */
96
+ get autoTriangles(): boolean { return _C(this, 3840) as boolean; }
97
+ set autoTriangles(v: boolean) { _C(this, 10583, v); }
98
+
99
+ get triangles(): PackedInt32Array { return _C(this, 1015) as PackedInt32Array; }
100
+ set triangles(v: PackedInt32Array) { _C(this, 1046, v); }
101
+
102
+ /**
103
+ * The blend space's X and Y axes' lower limit for the points' position. See {@link addBlendPoint}.
104
+ */
105
+ get minSpace(): Vector2 { return _C(this, 5545) as Vector2; }
106
+ set minSpace(v: Vector2) { _C(this, 12055, v); }
107
+
108
+ /**
109
+ * The blend space's X and Y axes' upper limit for the points' position. See {@link addBlendPoint}.
110
+ */
111
+ get maxSpace(): Vector2 { return _C(this, 5487) as Vector2; }
112
+ set maxSpace(v: Vector2) { _C(this, 12009, v); }
113
+
114
+ /**
115
+ * Position increment to snap to when moving a point.
116
+ */
117
+ get snap(): Vector2 { return _C(this, 6446) as Vector2; }
118
+ set snap(v: Vector2) { _C(this, 12799, v); }
119
+
120
+ /**
121
+ * Name of the blend space's X axis.
122
+ */
123
+ get xLabel(): string { return _C(this, 7172) as string; }
124
+ set xLabel(v: string) { _C(this, 13394, v); }
125
+
126
+ /**
127
+ * Name of the blend space's Y axis.
128
+ */
129
+ get yLabel(): string { return _C(this, 7176) as string; }
130
+ set yLabel(v: string) { _C(this, 13398, v); }
131
+
132
+ /**
133
+ * Controls the interpolation between animations.
134
+ */
135
+ get blendMode(): BlendMode { return _C(this, 3932) as BlendMode; }
136
+ set blendMode(v: BlendMode) { _C(this, 10677, v); }
137
+
138
+ /**
139
+ * If `true`, sync mode is enabled (equivalent to {@link SYNC_MODE_INDEPENDENT}). This property is kept for backward compatibility.
140
+ */
141
+ get sync(): boolean { return _C(this, 8422) as boolean; }
142
+ set sync(v: boolean) { _C(this, 13239, v); }
143
+
144
+ /**
145
+ * Controls how animations are synced when blended. See {@link SyncMode} for available options.
146
+ */
147
+ get syncMode(): SyncMode { return _C(this, 6652) as SyncMode; }
148
+ set syncMode(v: SyncMode) { _C(this, 12960, v); }
149
+
150
+ /**
151
+ * The cycle length in seconds used by {@link SYNC_MODE_CYCLIC_CONSTANT}. All animations are time-scaled so they complete one full cycle in this duration. Must be greater than `0` for cyclic sync to take effect.
152
+ */
153
+ get cyclicLength(): number { return _C(this, 4404) as number; }
154
+ set cyclicLength(v: number) { _C(this, 11028, v); }
155
+
156
+ /**
157
+ * Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
158
+ */
159
+ get trianglesUpdated(): Signal<() => void> { return _G(this, 14416) as Signal<() => void>; }
160
+ set trianglesUpdated(v: (() => void) | null) { _G(this, 14416, v); }
161
+
162
+ static readonly name = _R(63, AnimationNodeBlendSpace2D);
163
+ }
164
+
165
+ export const BlendMode = {
166
+ /**
167
+ * The interpolation between animations is linear.
168
+ */
169
+ BLEND_MODE_INTERPOLATED: 0,
170
+ /**
171
+ * The blend space plays the animation of the animation node which blending position is closest to. Useful for frame-by-frame 2D animations.
172
+ */
173
+ BLEND_MODE_DISCRETE: 1,
174
+ /**
175
+ * Similar to {@link BLEND_MODE_DISCRETE}, but starts the new animation at the last animation's playback position.
176
+ */
177
+ BLEND_MODE_DISCRETE_CARRY: 2,
178
+ } as const;
179
+
180
+ export type BlendMode = (typeof BlendMode)[keyof typeof BlendMode];
181
+
182
+ export const SyncMode = {
183
+ /**
184
+ * Inactive animations are frozen and do not advance.
185
+ */
186
+ SYNC_MODE_NONE: 0,
187
+ /**
188
+ * Inactive animations advance with a weight of `0`. This is equivalent to the previous `sync = true` behavior.
189
+ */
190
+ SYNC_MODE_INDEPENDENT: 1,
191
+ /**
192
+ * All animations are time-scaled so they stay in sync, with the cycle length dynamically computed from active blend weights. This is self-normalizing: a solo animation plays at normal speed.
193
+ * **Note:** If you apply {@link AnimationNodeTimeSeek} to the result when handling animations of different lengths, synchronization will be broken. In such cases, it is recommended to use {@link AnimationNodeAnimation.useCustomTimeline} to align the animation lengths.
194
+ */
195
+ SYNC_MODE_CYCLIC_MUTABLE: 2,
196
+ /**
197
+ * All animations are time-scaled so they complete one cycle in {@link cyclicLength} seconds, keeping them in sync regardless of their individual lengths.
198
+ * **Note:** If you apply {@link AnimationNodeTimeSeek} to the result when handling animations of different lengths, synchronization will be broken. In such cases, it is recommended to use {@link AnimationNodeAnimation.useCustomTimeline} to align the animation lengths.
199
+ */
200
+ SYNC_MODE_CYCLIC_CONSTANT: 3,
201
+ } as const;
202
+
203
+ export type SyncMode = (typeof SyncMode)[keyof typeof SyncMode];
204
+
@@ -0,0 +1,110 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R, _G } from '../../src/runtime.ts';
5
+ import { AnimationRootNode } from './AnimationRootNode.ts';
6
+ import type { GodotArray, Signal, StringName } from '../heap-types/index.ts';
7
+ import type { Vector2 } from '../value-types/index.ts';
8
+ import type { AnimationNode } from './AnimationNode.ts';
9
+
10
+ /**
11
+ * This animation node may contain a sub-tree of any other type animation nodes, such as {@link AnimationNodeTransition}, {@link AnimationNodeBlend2}, {@link AnimationNodeBlend3}, {@link AnimationNodeOneShot}, etc. This is one of the most commonly used animation node roots.
12
+ * An {@link AnimationNodeOutput} node named `output` is created by default.
13
+ */
14
+ export class AnimationNodeBlendTree extends AnimationRootNode {
15
+ constructor(name = 64) { super(name); }
16
+
17
+ /**
18
+ * Adds an {@link AnimationNode} at the given `position`. The `name` is used to identify the created sub animation node later.
19
+ */
20
+ addNode(name: StringName, node: AnimationNode, position?: Vector2 /* = Vector2(0, 0) */): void { _C(this, 1257, name, node, position); }
21
+
22
+ /**
23
+ * Returns the sub animation node with the specified `name`.
24
+ */
25
+ getNode(name: StringName): AnimationNode { return _C(this, 5638, name) as AnimationNode; }
26
+
27
+ /**
28
+ * Removes a sub animation node.
29
+ */
30
+ removeNode(name: StringName): void { _C(this, 9937, name); }
31
+
32
+ /**
33
+ * Changes the name of a sub animation node.
34
+ */
35
+ renameNode(name: StringName, newName: StringName): void { _C(this, 10000, name, newName); }
36
+
37
+ /**
38
+ * Returns `true` if a sub animation node with specified `name` exists.
39
+ */
40
+ hasNode(name: StringName): boolean { return _C(this, 7420, name) as boolean; }
41
+
42
+ /**
43
+ * Connects the output of an {@link AnimationNode} as input for another {@link AnimationNode}, at the input port specified by `inputIndex`.
44
+ */
45
+ connectNode(inputNode: StringName, inputIndex: number, outputNode: StringName): void { _C(this, 2434, inputNode, inputIndex, outputNode); }
46
+
47
+ /**
48
+ * Disconnects the animation node connected to the specified input.
49
+ */
50
+ disconnectNode(inputNode: StringName, inputIndex: number): void { _C(this, 2825, inputNode, inputIndex); }
51
+
52
+ /**
53
+ * Returns a list containing the names of all sub animation nodes in this blend tree.
54
+ */
55
+ getNodeList(): GodotArray<StringName> { return _C(this, 5650) as GodotArray<StringName>; }
56
+
57
+ /**
58
+ * Modifies the position of a sub animation node.
59
+ */
60
+ setNodePosition(name: StringName, position: Vector2): void { _C(this, 12139, name, position); }
61
+
62
+ /**
63
+ * Returns the position of the sub animation node with the specified `name`.
64
+ */
65
+ getNodePosition(name: StringName): Vector2 { return _C(this, 5657, name) as Vector2; }
66
+
67
+ /**
68
+ * The global offset of all sub animation nodes.
69
+ */
70
+ get graphOffset(): Vector2 { return _C(this, 4970) as Vector2; }
71
+ set graphOffset(v: Vector2) { _C(this, 11552, v); }
72
+
73
+ /**
74
+ * The connection was successful.
75
+ */
76
+ static readonly CONNECTION_OK = 0;
77
+
78
+ /**
79
+ * The input node is `null`.
80
+ */
81
+ static readonly CONNECTION_ERROR_NO_INPUT = 1;
82
+
83
+ /**
84
+ * The specified input port is out of range.
85
+ */
86
+ static readonly CONNECTION_ERROR_NO_INPUT_INDEX = 2;
87
+
88
+ /**
89
+ * The output node is `null`.
90
+ */
91
+ static readonly CONNECTION_ERROR_NO_OUTPUT = 3;
92
+
93
+ /**
94
+ * Input and output nodes are the same.
95
+ */
96
+ static readonly CONNECTION_ERROR_SAME_NODE = 4;
97
+
98
+ /**
99
+ * The specified connection already exists.
100
+ */
101
+ static readonly CONNECTION_ERROR_CONNECTION_EXISTS = 5;
102
+
103
+ /**
104
+ * Emitted when the input port information is changed.
105
+ */
106
+ get nodeChanged(): Signal<(nodeName: StringName) => void> { return _G(this, 9080) as Signal<(nodeName: StringName) => void>; }
107
+ set nodeChanged(v: ((nodeName: StringName) => void) | null) { _G(this, 9080, v); }
108
+
109
+ static readonly name = _R(64, AnimationNodeBlendTree);
110
+ }
@@ -0,0 +1,25 @@
1
+ // Auto-generated from extension_api.json - DO NOT EDIT
2
+ // Generated by dev/codegen.ts
3
+
4
+ import { _C, _R } from '../../src/runtime.ts';
5
+ import { AnimationNode } from './AnimationNode.ts';
6
+ import type { PackedFloat32Array, PackedFloat64Array } from '../heap-types/index.ts';
7
+
8
+ /**
9
+ * {@link AnimationNodeExtension} exposes the APIs of {@link AnimationRootNode} to allow users to extend it from GDScript, C#, or C++. This class is not meant to be used directly, but to be extended by other classes. It is used to create custom nodes for the {@link AnimationTree} system.
10
+ */
11
+ export class AnimationNodeExtension extends AnimationNode {
12
+ constructor(name = 65) { super(name); }
13
+
14
+ /**
15
+ * Returns `true` if the animation for the given `nodeInfo` is looping.
16
+ */
17
+ static isLooping(nodeInfo: PackedFloat32Array): boolean { return _C(65, 8094, nodeInfo) as boolean; }
18
+
19
+ /**
20
+ * Returns the animation's remaining time for the given node info. For looping animations, it will only return the remaining time if `breakLoop` is `true`, a large integer value will be returned otherwise.
21
+ */
22
+ static getRemainingTime(nodeInfo: PackedFloat32Array, breakLoop: boolean): number { return _C(65, 6124, nodeInfo, breakLoop) as number; }
23
+
24
+ static readonly name = _R(65, AnimationNodeExtension);
25
+ }