@ringozz/godot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/gen/classes/AESContext.ts +99 -0
- package/gen/classes/AStar2D.ts +222 -0
- package/gen/classes/AStar3D.ts +247 -0
- package/gen/classes/AStarGrid2D.ts +284 -0
- package/gen/classes/AcceptDialog.ts +104 -0
- package/gen/classes/AccessibilityServer.ts +824 -0
- package/gen/classes/AimModifier3D.ts +75 -0
- package/gen/classes/AnimatableBody2D.ts +21 -0
- package/gen/classes/AnimatableBody3D.ts +21 -0
- package/gen/classes/AnimatedSprite2D.ts +160 -0
- package/gen/classes/AnimatedSprite3D.ts +134 -0
- package/gen/classes/AnimatedTexture.ts +74 -0
- package/gen/classes/Animation.ts +596 -0
- package/gen/classes/AnimationLibrary.ts +77 -0
- package/gen/classes/AnimationMixer.ts +450 -0
- package/gen/classes/AnimationNode.ts +159 -0
- package/gen/classes/AnimationNodeAdd2.ts +16 -0
- package/gen/classes/AnimationNodeAdd3.ts +20 -0
- package/gen/classes/AnimationNodeAnimation.ts +84 -0
- package/gen/classes/AnimationNodeBlend2.ts +15 -0
- package/gen/classes/AnimationNodeBlend3.ts +19 -0
- package/gen/classes/AnimationNodeBlendSpace1D.ts +162 -0
- package/gen/classes/AnimationNodeBlendSpace2D.ts +204 -0
- package/gen/classes/AnimationNodeBlendTree.ts +110 -0
- package/gen/classes/AnimationNodeExtension.ts +25 -0
- package/gen/classes/AnimationNodeOneShot.ts +144 -0
- package/gen/classes/AnimationNodeOutput.ts +14 -0
- package/gen/classes/AnimationNodeStateMachine.ts +163 -0
- package/gen/classes/AnimationNodeStateMachinePlayback.ts +111 -0
- package/gen/classes/AnimationNodeStateMachineTransition.ts +120 -0
- package/gen/classes/AnimationNodeSub2.ts +17 -0
- package/gen/classes/AnimationNodeSync.ts +21 -0
- package/gen/classes/AnimationNodeTimeScale.ts +14 -0
- package/gen/classes/AnimationNodeTimeSeek.ts +36 -0
- package/gen/classes/AnimationNodeTransition.ts +92 -0
- package/gen/classes/AnimationPlayer.ts +319 -0
- package/gen/classes/AnimationRootNode.ts +15 -0
- package/gen/classes/AnimationTree.ts +60 -0
- package/gen/classes/Area2D.ts +252 -0
- package/gen/classes/Area3D.ts +305 -0
- package/gen/classes/AreaLight3D.ts +56 -0
- package/gen/classes/ArrayMesh.ts +177 -0
- package/gen/classes/ArrayOccluder3D.ts +35 -0
- package/gen/classes/AspectRatioContainer.ts +78 -0
- package/gen/classes/AtlasTexture.ts +42 -0
- package/gen/classes/AudioBusLayout.ts +14 -0
- package/gen/classes/AudioEffect.ts +16 -0
- package/gen/classes/AudioEffectAmplify.ts +27 -0
- package/gen/classes/AudioEffectBandLimitFilter.ts +15 -0
- package/gen/classes/AudioEffectBandPassFilter.ts +15 -0
- package/gen/classes/AudioEffectCapture.ts +62 -0
- package/gen/classes/AudioEffectChorus.ts +95 -0
- package/gen/classes/AudioEffectCompressor.ts +62 -0
- package/gen/classes/AudioEffectDelay.ts +93 -0
- package/gen/classes/AudioEffectDistortion.ts +75 -0
- package/gen/classes/AudioEffectEQ.ts +30 -0
- package/gen/classes/AudioEffectEQ10.ts +25 -0
- package/gen/classes/AudioEffectEQ21.ts +36 -0
- package/gen/classes/AudioEffectEQ6.ts +21 -0
- package/gen/classes/AudioEffectFilter.ts +68 -0
- package/gen/classes/AudioEffectHardLimiter.ts +34 -0
- package/gen/classes/AudioEffectHighPassFilter.ts +15 -0
- package/gen/classes/AudioEffectHighShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectInstance.ts +14 -0
- package/gen/classes/AudioEffectLimiter.ts +40 -0
- package/gen/classes/AudioEffectLowPassFilter.ts +15 -0
- package/gen/classes/AudioEffectLowShelfFilter.ts +15 -0
- package/gen/classes/AudioEffectNotchFilter.ts +15 -0
- package/gen/classes/AudioEffectPanner.ts +21 -0
- package/gen/classes/AudioEffectPhaser.ts +45 -0
- package/gen/classes/AudioEffectPitchShift.ts +62 -0
- package/gen/classes/AudioEffectRecord.ts +39 -0
- package/gen/classes/AudioEffectReverb.ts +63 -0
- package/gen/classes/AudioEffectSpectrumAnalyzer.ts +57 -0
- package/gen/classes/AudioEffectSpectrumAnalyzerInstance.ts +35 -0
- package/gen/classes/AudioEffectStereoEnhance.ts +32 -0
- package/gen/classes/AudioListener2D.ts +31 -0
- package/gen/classes/AudioListener3D.ts +61 -0
- package/gen/classes/AudioSample.ts +14 -0
- package/gen/classes/AudioSamplePlayback.ts +14 -0
- package/gen/classes/AudioServer.ts +360 -0
- package/gen/classes/AudioStream.ts +53 -0
- package/gen/classes/AudioStreamGenerator.ts +88 -0
- package/gen/classes/AudioStreamGeneratorPlayback.ts +45 -0
- package/gen/classes/AudioStreamInteractive.ts +216 -0
- package/gen/classes/AudioStreamMP3.ts +74 -0
- package/gen/classes/AudioStreamMicrophone.ts +15 -0
- package/gen/classes/AudioStreamOggVorbis.ts +71 -0
- package/gen/classes/AudioStreamPlayback.ts +63 -0
- package/gen/classes/AudioStreamPlaybackInteractive.ts +37 -0
- package/gen/classes/AudioStreamPlaybackOggVorbis.ts +14 -0
- package/gen/classes/AudioStreamPlaybackPlaylist.ts +13 -0
- package/gen/classes/AudioStreamPlaybackPolyphonic.ts +49 -0
- package/gen/classes/AudioStreamPlaybackResampled.ts +19 -0
- package/gen/classes/AudioStreamPlaybackSynchronized.ts +13 -0
- package/gen/classes/AudioStreamPlayer.ts +146 -0
- package/gen/classes/AudioStreamPlayer2D.ts +143 -0
- package/gen/classes/AudioStreamPlayer3D.ts +233 -0
- package/gen/classes/AudioStreamPlaylist.ts +240 -0
- package/gen/classes/AudioStreamPolyphonic.ts +21 -0
- package/gen/classes/AudioStreamRandomizer.ts +99 -0
- package/gen/classes/AudioStreamSynchronized.ts +45 -0
- package/gen/classes/AudioStreamWAV.ts +151 -0
- package/gen/classes/AwaitTweener.ts +20 -0
- package/gen/classes/BackBufferCopy.ts +46 -0
- package/gen/classes/BaseButton.ts +164 -0
- package/gen/classes/BaseMaterial3D.ts +1477 -0
- package/gen/classes/BitMap.ts +94 -0
- package/gen/classes/BlitMaterial.ts +46 -0
- package/gen/classes/Bone2D.ts +71 -0
- package/gen/classes/BoneAttachment3D.ts +57 -0
- package/gen/classes/BoneConstraint3D.ts +122 -0
- package/gen/classes/BoneMap.ts +53 -0
- package/gen/classes/BoneTwistDisperser3D.ts +209 -0
- package/gen/classes/BoxContainer.ts +51 -0
- package/gen/classes/BoxMesh.ts +41 -0
- package/gen/classes/BoxOccluder3D.ts +22 -0
- package/gen/classes/BoxShape3D.ts +22 -0
- package/gen/classes/Button.ts +117 -0
- package/gen/classes/ButtonGroup.ts +39 -0
- package/gen/classes/CCDIK3D.ts +16 -0
- package/gen/classes/CPUParticles2D.ts +590 -0
- package/gen/classes/CPUParticles3D.ts +650 -0
- package/gen/classes/CSGBox3D.ts +29 -0
- package/gen/classes/CSGCombiner3D.ts +15 -0
- package/gen/classes/CSGCylinder3D.ts +52 -0
- package/gen/classes/CSGMesh3D.ts +32 -0
- package/gen/classes/CSGPolygon3D.ts +170 -0
- package/gen/classes/CSGPrimitive3D.ts +20 -0
- package/gen/classes/CSGShape3D.ts +140 -0
- package/gen/classes/CSGSphere3D.ts +46 -0
- package/gen/classes/CSGTorus3D.ts +52 -0
- package/gen/classes/CallbackTweener.ts +29 -0
- package/gen/classes/Camera2D.ts +266 -0
- package/gen/classes/Camera3D.ts +275 -0
- package/gen/classes/CameraAttributes.ts +50 -0
- package/gen/classes/CameraAttributesPhysical.ts +73 -0
- package/gen/classes/CameraAttributesPractical.ts +75 -0
- package/gen/classes/CameraFeed.ts +155 -0
- package/gen/classes/CameraServer.ts +105 -0
- package/gen/classes/CameraTexture.ts +34 -0
- package/gen/classes/CanvasGroup.ts +54 -0
- package/gen/classes/CanvasItem.ts +698 -0
- package/gen/classes/CanvasItemMaterial.ts +97 -0
- package/gen/classes/CanvasLayer.ts +103 -0
- package/gen/classes/CanvasModulate.ts +21 -0
- package/gen/classes/CanvasTexture.ts +60 -0
- package/gen/classes/CapsuleMesh.ts +40 -0
- package/gen/classes/CapsuleShape2D.ts +35 -0
- package/gen/classes/CapsuleShape3D.ts +35 -0
- package/gen/classes/CenterContainer.ts +20 -0
- package/gen/classes/ChainIK3D.ts +102 -0
- package/gen/classes/CharFXTransform.ts +108 -0
- package/gen/classes/CharacterBody2D.ts +252 -0
- package/gen/classes/CharacterBody3D.ts +246 -0
- package/gen/classes/CheckBox.ts +16 -0
- package/gen/classes/CheckButton.ts +15 -0
- package/gen/classes/CircleShape2D.ts +21 -0
- package/gen/classes/ClassDB.ts +197 -0
- package/gen/classes/CodeEdit.ts +619 -0
- package/gen/classes/CodeHighlighter.ts +132 -0
- package/gen/classes/CollisionObject2D.ts +235 -0
- package/gen/classes/CollisionObject3D.ts +199 -0
- package/gen/classes/CollisionPolygon2D.ts +70 -0
- package/gen/classes/CollisionPolygon3D.ts +54 -0
- package/gen/classes/CollisionShape2D.ts +55 -0
- package/gen/classes/CollisionShape3D.ts +53 -0
- package/gen/classes/ColorPalette.ts +21 -0
- package/gen/classes/ColorPicker.ts +197 -0
- package/gen/classes/ColorPickerButton.ts +68 -0
- package/gen/classes/ColorRect.ts +21 -0
- package/gen/classes/Compositor.ts +22 -0
- package/gen/classes/CompositorEffect.ts +134 -0
- package/gen/classes/CompressedCubemap.ts +22 -0
- package/gen/classes/CompressedCubemapArray.ts +22 -0
- package/gen/classes/CompressedTexture2D.ts +27 -0
- package/gen/classes/CompressedTexture2DArray.ts +22 -0
- package/gen/classes/CompressedTexture3D.ts +22 -0
- package/gen/classes/CompressedTextureLayered.ts +19 -0
- package/gen/classes/ConcavePolygonShape2D.ts +25 -0
- package/gen/classes/ConcavePolygonShape3D.ts +28 -0
- package/gen/classes/ConeTwistJoint3D.ts +84 -0
- package/gen/classes/ConfigFile.ts +170 -0
- package/gen/classes/ConfirmationDialog.ts +39 -0
- package/gen/classes/Container.ts +54 -0
- package/gen/classes/Control.ts +1499 -0
- package/gen/classes/ConvertTransformModifier3D.ts +153 -0
- package/gen/classes/ConvexPolygonShape2D.ts +30 -0
- package/gen/classes/ConvexPolygonShape3D.ts +24 -0
- package/gen/classes/CopyTransformModifier3D.ts +220 -0
- package/gen/classes/Crypto.ts +114 -0
- package/gen/classes/CryptoKey.ts +43 -0
- package/gen/classes/Cubemap.ts +47 -0
- package/gen/classes/CubemapArray.ts +30 -0
- package/gen/classes/Curve.ts +183 -0
- package/gen/classes/Curve2D.ts +145 -0
- package/gen/classes/Curve3D.ts +173 -0
- package/gen/classes/CurveTexture.ts +48 -0
- package/gen/classes/CurveXYZTexture.ts +40 -0
- package/gen/classes/CylinderMesh.ts +58 -0
- package/gen/classes/CylinderShape3D.ts +28 -0
- package/gen/classes/DPITexture.ts +73 -0
- package/gen/classes/DTLSServer.ts +93 -0
- package/gen/classes/DampedSpringJoint2D.ts +38 -0
- package/gen/classes/Decal.ts +146 -0
- package/gen/classes/DirAccess.ts +300 -0
- package/gen/classes/DirectionalLight2D.ts +28 -0
- package/gen/classes/DirectionalLight3D.ts +104 -0
- package/gen/classes/DisplayServer.ts +3119 -0
- package/gen/classes/DrawableTexture2D.ts +75 -0
- package/gen/classes/ENetConnection.ts +192 -0
- package/gen/classes/ENetMultiplayerPeer.ts +54 -0
- package/gen/classes/ENetPacketPeer.ts +234 -0
- package/gen/classes/EncodedObjectAsID.ts +21 -0
- package/gen/classes/Engine.ts +322 -0
- package/gen/classes/EngineDebugger.ts +136 -0
- package/gen/classes/EngineProfiler.ts +16 -0
- package/gen/classes/Environment.ts +786 -0
- package/gen/classes/Expression.ts +60 -0
- package/gen/classes/ExternalTexture.ts +35 -0
- package/gen/classes/FABRIK3D.ts +16 -0
- package/gen/classes/FBXDocument.ts +15 -0
- package/gen/classes/FBXState.ts +20 -0
- package/gen/classes/FastNoiseLite.ts +284 -0
- package/gen/classes/FileAccess.ts +596 -0
- package/gen/classes/FileDialog.ts +428 -0
- package/gen/classes/FlowContainer.ts +84 -0
- package/gen/classes/FogMaterial.ts +54 -0
- package/gen/classes/FogVolume.ts +39 -0
- package/gen/classes/FoldableContainer.ts +110 -0
- package/gen/classes/FoldableGroup.ts +38 -0
- package/gen/classes/Font.ts +242 -0
- package/gen/classes/FontFile.ts +514 -0
- package/gen/classes/FontVariation.ts +123 -0
- package/gen/classes/FramebufferCacheRD.ts +21 -0
- package/gen/classes/GDExtension.ts +47 -0
- package/gen/classes/GDExtensionManager.ts +101 -0
- package/gen/classes/GDScript.ts +30 -0
- package/gen/classes/GLTFAccessor.ts +203 -0
- package/gen/classes/GLTFAnimation.ts +33 -0
- package/gen/classes/GLTFBufferView.ts +68 -0
- package/gen/classes/GLTFCamera.ts +66 -0
- package/gen/classes/GLTFDocument.ts +202 -0
- package/gen/classes/GLTFDocumentExtension.ts +26 -0
- package/gen/classes/GLTFDocumentExtensionConvertImporterMesh.ts +11 -0
- package/gen/classes/GLTFLight.ts +80 -0
- package/gen/classes/GLTFMesh.ts +53 -0
- package/gen/classes/GLTFNode.ts +125 -0
- package/gen/classes/GLTFObjectModelProperty.ts +136 -0
- package/gen/classes/GLTFPhysicsBody.ts +89 -0
- package/gen/classes/GLTFPhysicsShape.ts +92 -0
- package/gen/classes/GLTFSkeleton.ts +32 -0
- package/gen/classes/GLTFSkin.ts +44 -0
- package/gen/classes/GLTFSpecGloss.ts +46 -0
- package/gen/classes/GLTFState.ts +250 -0
- package/gen/classes/GLTFTexture.ts +23 -0
- package/gen/classes/GLTFTextureSampler.ts +38 -0
- package/gen/classes/GPUParticles2D.ts +270 -0
- package/gen/classes/GPUParticles3D.ts +339 -0
- package/gen/classes/GPUParticlesAttractor3D.ts +43 -0
- package/gen/classes/GPUParticlesAttractorBox3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorSphere3D.ts +23 -0
- package/gen/classes/GPUParticlesAttractorVectorField3D.ts +32 -0
- package/gen/classes/GPUParticlesCollision3D.ts +26 -0
- package/gen/classes/GPUParticlesCollisionBox3D.ts +24 -0
- package/gen/classes/GPUParticlesCollisionHeightField3D.ts +109 -0
- package/gen/classes/GPUParticlesCollisionSDF3D.ts +95 -0
- package/gen/classes/GPUParticlesCollisionSphere3D.ts +23 -0
- package/gen/classes/Generic6DOFJoint3D.ts +146 -0
- package/gen/classes/Geometry2D.ts +249 -0
- package/gen/classes/Geometry3D.ts +94 -0
- package/gen/classes/GeometryInstance3D.ts +223 -0
- package/gen/classes/GodotInstance.ts +48 -0
- package/gen/classes/Gradient.ts +125 -0
- package/gen/classes/GradientTexture1D.ts +33 -0
- package/gen/classes/GradientTexture2D.ts +104 -0
- package/gen/classes/GraphEdit.ts +535 -0
- package/gen/classes/GraphElement.ts +101 -0
- package/gen/classes/GraphFrame.ts +66 -0
- package/gen/classes/GraphNode.ts +241 -0
- package/gen/classes/GridContainer.ts +21 -0
- package/gen/classes/GridMap.ts +294 -0
- package/gen/classes/GrooveJoint2D.ts +26 -0
- package/gen/classes/HBoxContainer.ts +14 -0
- package/gen/classes/HFlowContainer.ts +14 -0
- package/gen/classes/HMACContext.ts +54 -0
- package/gen/classes/HScrollBar.ts +14 -0
- package/gen/classes/HSeparator.ts +14 -0
- package/gen/classes/HSlider.ts +14 -0
- package/gen/classes/HSplitContainer.ts +14 -0
- package/gen/classes/HTTPClient.ts +525 -0
- package/gen/classes/HTTPRequest.ts +264 -0
- package/gen/classes/HashingContext.ts +75 -0
- package/gen/classes/HeightMapShape3D.ts +73 -0
- package/gen/classes/HingeJoint3D.ts +90 -0
- package/gen/classes/IKModifier3D.ts +40 -0
- package/gen/classes/IP.ts +132 -0
- package/gen/classes/Image.ts +835 -0
- package/gen/classes/ImageFormatLoader.ts +31 -0
- package/gen/classes/ImageFormatLoaderExtension.ts +30 -0
- package/gen/classes/ImageTexture.ts +73 -0
- package/gen/classes/ImageTexture3D.ts +29 -0
- package/gen/classes/ImageTextureLayered.ts +66 -0
- package/gen/classes/ImmediateMesh.ts +85 -0
- package/gen/classes/ImporterMesh.ts +159 -0
- package/gen/classes/ImporterMeshInstance3D.ts +45 -0
- package/gen/classes/Input.ts +743 -0
- package/gen/classes/InputEvent.ts +112 -0
- package/gen/classes/InputEventAction.ts +40 -0
- package/gen/classes/InputEventFromWindow.ts +19 -0
- package/gen/classes/InputEventGesture.ts +20 -0
- package/gen/classes/InputEventJoypadButton.ts +30 -0
- package/gen/classes/InputEventJoypadMotion.ts +27 -0
- package/gen/classes/InputEventKey.ts +133 -0
- package/gen/classes/InputEventMIDI.ts +108 -0
- package/gen/classes/InputEventMagnifyGesture.ts +21 -0
- package/gen/classes/InputEventMouse.ts +35 -0
- package/gen/classes/InputEventMouseButton.ts +46 -0
- package/gen/classes/InputEventMouseMotion.ts +67 -0
- package/gen/classes/InputEventPanGesture.ts +22 -0
- package/gen/classes/InputEventScreenDrag.ts +71 -0
- package/gen/classes/InputEventScreenTouch.ts +45 -0
- package/gen/classes/InputEventShortcut.ts +21 -0
- package/gen/classes/InputEventWithModifiers.ts +56 -0
- package/gen/classes/InputMap.ts +97 -0
- package/gen/classes/InstancePlaceholder.ts +33 -0
- package/gen/classes/IntervalTweener.ts +15 -0
- package/gen/classes/ItemList.ts +482 -0
- package/gen/classes/IterateIK3D.ts +136 -0
- package/gen/classes/JNISingleton.ts +20 -0
- package/gen/classes/JSON.ts +163 -0
- package/gen/classes/JSONRPC.ts +87 -0
- package/gen/classes/JacobianIK3D.ts +16 -0
- package/gen/classes/JavaClass.ts +37 -0
- package/gen/classes/JavaClassWrapper.ts +94 -0
- package/gen/classes/JavaObject.ts +28 -0
- package/gen/classes/JavaScriptBridge.ts +85 -0
- package/gen/classes/JavaScriptObject.ts +45 -0
- package/gen/classes/Joint2D.ts +44 -0
- package/gen/classes/Joint3D.ts +46 -0
- package/gen/classes/JointLimitation3D.ts +14 -0
- package/gen/classes/JointLimitationCone3D.ts +21 -0
- package/gen/classes/KinematicCollision2D.ts +83 -0
- package/gen/classes/KinematicCollision3D.ts +88 -0
- package/gen/classes/Label.ts +184 -0
- package/gen/classes/Label3D.ts +280 -0
- package/gen/classes/LabelSettings.ts +168 -0
- package/gen/classes/Light2D.ts +150 -0
- package/gen/classes/Light3D.ts +310 -0
- package/gen/classes/LightOccluder2D.ts +33 -0
- package/gen/classes/LightmapGI.ts +291 -0
- package/gen/classes/LightmapGIData.ts +85 -0
- package/gen/classes/LightmapProbe.ts +16 -0
- package/gen/classes/Lightmapper.ts +14 -0
- package/gen/classes/LightmapperRD.ts +15 -0
- package/gen/classes/LimitAngularVelocityModifier3D.ts +91 -0
- package/gen/classes/Line2D.ts +191 -0
- package/gen/classes/LineEdit.ts +663 -0
- package/gen/classes/LinkButton.ts +99 -0
- package/gen/classes/Logger.ts +38 -0
- package/gen/classes/LookAtModifier3D.ts +245 -0
- package/gen/classes/MainLoop.ts +115 -0
- package/gen/classes/MarginContainer.ts +27 -0
- package/gen/classes/Marker2D.ts +20 -0
- package/gen/classes/Marker3D.ts +20 -0
- package/gen/classes/Marshalls.ts +50 -0
- package/gen/classes/Material.ts +53 -0
- package/gen/classes/MenuBar.ts +114 -0
- package/gen/classes/MenuButton.ts +51 -0
- package/gen/classes/Mesh.ts +348 -0
- package/gen/classes/MeshConvexDecompositionSettings.ts +106 -0
- package/gen/classes/MeshDataTool.ts +251 -0
- package/gen/classes/MeshInstance2D.ts +37 -0
- package/gen/classes/MeshInstance3D.ts +122 -0
- package/gen/classes/MeshLibrary.ts +149 -0
- package/gen/classes/MeshTexture.ts +34 -0
- package/gen/classes/MethodTweener.ts +32 -0
- package/gen/classes/MissingNode.ts +39 -0
- package/gen/classes/MissingResource.ts +27 -0
- package/gen/classes/MobileVRInterface.ts +89 -0
- package/gen/classes/ModifierBoneTarget3D.ts +27 -0
- package/gen/classes/MovieWriter.ts +34 -0
- package/gen/classes/MultiMesh.ts +197 -0
- package/gen/classes/MultiMeshInstance2D.ts +36 -0
- package/gen/classes/MultiMeshInstance3D.ts +22 -0
- package/gen/classes/MultiplayerAPI.ts +139 -0
- package/gen/classes/MultiplayerAPIExtension.ts +99 -0
- package/gen/classes/MultiplayerPeer.ts +148 -0
- package/gen/classes/MultiplayerPeerExtension.ts +17 -0
- package/gen/classes/MultiplayerSpawner.ts +75 -0
- package/gen/classes/MultiplayerSynchronizer.ts +119 -0
- package/gen/classes/Mutex.ts +37 -0
- package/gen/classes/NativeMenu.ts +567 -0
- package/gen/classes/NavigationAgent2D.ts +361 -0
- package/gen/classes/NavigationAgent3D.ts +380 -0
- package/gen/classes/NavigationLink2D.ts +107 -0
- package/gen/classes/NavigationLink3D.ts +107 -0
- package/gen/classes/NavigationMesh.ts +283 -0
- package/gen/classes/NavigationMeshGenerator.ts +46 -0
- package/gen/classes/NavigationMeshSourceGeometryData2D.ts +75 -0
- package/gen/classes/NavigationMeshSourceGeometryData3D.ts +76 -0
- package/gen/classes/NavigationObstacle2D.ts +87 -0
- package/gen/classes/NavigationObstacle3D.ts +100 -0
- package/gen/classes/NavigationPathQueryParameters2D.ts +162 -0
- package/gen/classes/NavigationPathQueryParameters3D.ts +162 -0
- package/gen/classes/NavigationPathQueryResult2D.ts +64 -0
- package/gen/classes/NavigationPathQueryResult3D.ts +64 -0
- package/gen/classes/NavigationPolygon.ts +259 -0
- package/gen/classes/NavigationRegion2D.ts +116 -0
- package/gen/classes/NavigationRegion3D.ts +116 -0
- package/gen/classes/NavigationServer2D.ts +799 -0
- package/gen/classes/NavigationServer2DManager.ts +28 -0
- package/gen/classes/NavigationServer3D.ts +888 -0
- package/gen/classes/NavigationServer3DManager.ts +28 -0
- package/gen/classes/NinePatchRect.ts +95 -0
- package/gen/classes/Node.ts +1336 -0
- package/gen/classes/Node2D.ts +150 -0
- package/gen/classes/Node3D.ts +404 -0
- package/gen/classes/Node3DGizmo.ts +14 -0
- package/gen/classes/Noise.ts +67 -0
- package/gen/classes/NoiseTexture2D.ts +104 -0
- package/gen/classes/NoiseTexture3D.ts +84 -0
- package/gen/classes/ORMMaterial3D.ts +14 -0
- package/gen/classes/OS.ts +848 -0
- package/gen/classes/Object.ts +583 -0
- package/gen/classes/Occluder3D.ts +25 -0
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- package/gen/classes/VisualShaderNodeIntParameter.ts +83 -0
- package/gen/classes/VisualShaderNodeIs.ts +38 -0
- package/gen/classes/VisualShaderNodeLinearSceneDepth.ts +14 -0
- package/gen/classes/VisualShaderNodeMix.ts +58 -0
- package/gen/classes/VisualShaderNodeMultiplyAdd.ts +46 -0
- package/gen/classes/VisualShaderNodeOuterProduct.ts +14 -0
- package/gen/classes/VisualShaderNodeOutput.ts +13 -0
- package/gen/classes/VisualShaderNodeParameter.ts +57 -0
- package/gen/classes/VisualShaderNodeParameterRef.ts +23 -0
- package/gen/classes/VisualShaderNodeParticleAccelerator.ts +42 -0
- package/gen/classes/VisualShaderNodeParticleBoxEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleConeVelocity.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleEmit.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleEmitter.ts +19 -0
- package/gen/classes/VisualShaderNodeParticleMeshEmitter.ts +33 -0
- package/gen/classes/VisualShaderNodeParticleMultiplyByAxisAngle.ts +20 -0
- package/gen/classes/VisualShaderNodeParticleOutput.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleRandomness.ts +46 -0
- package/gen/classes/VisualShaderNodeParticleRingEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeParticleSphereEmitter.ts +14 -0
- package/gen/classes/VisualShaderNodeProximityFade.ts +14 -0
- package/gen/classes/VisualShaderNodeRandomRange.ts +14 -0
- package/gen/classes/VisualShaderNodeRemap.ts +55 -0
- package/gen/classes/VisualShaderNodeReroute.ts +18 -0
- package/gen/classes/VisualShaderNodeResizableBase.ts +20 -0
- package/gen/classes/VisualShaderNodeRotationByAxis.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFRaymarch.ts +14 -0
- package/gen/classes/VisualShaderNodeSDFToScreenUV.ts +14 -0
- package/gen/classes/VisualShaderNodeSample3D.ts +37 -0
- package/gen/classes/VisualShaderNodeScreenNormalWorldSpace.ts +14 -0
- package/gen/classes/VisualShaderNodeScreenUVToSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeSmoothStep.ts +59 -0
- package/gen/classes/VisualShaderNodeStep.ts +59 -0
- package/gen/classes/VisualShaderNodeSwitch.ts +62 -0
- package/gen/classes/VisualShaderNodeTexture.ts +96 -0
- package/gen/classes/VisualShaderNodeTexture2DArray.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture2DArrayParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture2DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTexture3D.ts +21 -0
- package/gen/classes/VisualShaderNodeTexture3DParameter.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureParameter.ts +177 -0
- package/gen/classes/VisualShaderNodeTextureParameterTriplanar.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDF.ts +14 -0
- package/gen/classes/VisualShaderNodeTextureSDFNormal.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformConstant.ts +21 -0
- package/gen/classes/VisualShaderNodeTransformDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeTransformFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeTransformOp.ts +66 -0
- package/gen/classes/VisualShaderNodeTransformParameter.ts +27 -0
- package/gen/classes/VisualShaderNodeTransformVecMult.ts +46 -0
- package/gen/classes/VisualShaderNodeUIntConstant.ts +20 -0
- package/gen/classes/VisualShaderNodeUIntFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUIntOp.ts +78 -0
- package/gen/classes/VisualShaderNodeUIntParameter.ts +26 -0
- package/gen/classes/VisualShaderNodeUVFunc.ts +38 -0
- package/gen/classes/VisualShaderNodeUVPolarCoord.ts +14 -0
- package/gen/classes/VisualShaderNodeVarying.ts +26 -0
- package/gen/classes/VisualShaderNodeVaryingGetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVaryingSetter.ts +14 -0
- package/gen/classes/VisualShaderNodeVec2Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec2Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec3Constant.ts +21 -0
- package/gen/classes/VisualShaderNodeVec3Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVec4Constant.ts +24 -0
- package/gen/classes/VisualShaderNodeVec4Parameter.ts +27 -0
- package/gen/classes/VisualShaderNodeVectorBase.ts +41 -0
- package/gen/classes/VisualShaderNodeVectorCompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDecompose.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorDistance.ts +15 -0
- package/gen/classes/VisualShaderNodeVectorFunc.ts +162 -0
- package/gen/classes/VisualShaderNodeVectorLen.ts +14 -0
- package/gen/classes/VisualShaderNodeVectorOp.ts +78 -0
- package/gen/classes/VisualShaderNodeVectorRefract.ts +14 -0
- package/gen/classes/VisualShaderNodeWorldPositionFromDepth.ts +14 -0
- package/gen/classes/VoxelGI.ts +85 -0
- package/gen/classes/VoxelGIData.ts +95 -0
- package/gen/classes/WeakRef.ts +20 -0
- package/gen/classes/WebRTCDataChannel.ts +115 -0
- package/gen/classes/WebRTCDataChannelExtension.ts +14 -0
- package/gen/classes/WebRTCMultiplayerPeer.ts +63 -0
- package/gen/classes/WebRTCPeerConnection.ts +220 -0
- package/gen/classes/WebRTCPeerConnectionExtension.ts +15 -0
- package/gen/classes/WebSocketMultiplayerPeer.ts +81 -0
- package/gen/classes/WebSocketPeer.ts +213 -0
- package/gen/classes/WebXRInterface.ts +317 -0
- package/gen/classes/Window.ts +1127 -0
- package/gen/classes/WorkerThreadPool.ts +100 -0
- package/gen/classes/World2D.ts +36 -0
- package/gen/classes/World3D.ts +56 -0
- package/gen/classes/WorldBoundaryShape2D.ts +28 -0
- package/gen/classes/WorldBoundaryShape3D.ts +22 -0
- package/gen/classes/WorldEnvironment.ts +37 -0
- package/gen/classes/X509Certificate.ts +36 -0
- package/gen/classes/XMLParser.ts +154 -0
- package/gen/classes/XRAnchor3D.ts +27 -0
- package/gen/classes/XRBodyModifier3D.ts +70 -0
- package/gen/classes/XRBodyTracker.ts +444 -0
- package/gen/classes/XRCamera3D.ts +16 -0
- package/gen/classes/XRController3D.ts +79 -0
- package/gen/classes/XRControllerTracker.ts +16 -0
- package/gen/classes/XRFaceModifier3D.ts +29 -0
- package/gen/classes/XRFaceTracker.ts +614 -0
- package/gen/classes/XRHandModifier3D.ts +47 -0
- package/gen/classes/XRHandTracker.ts +246 -0
- package/gen/classes/XRInterface.ts +282 -0
- package/gen/classes/XRInterfaceExtension.ts +33 -0
- package/gen/classes/XRNode3D.ts +67 -0
- package/gen/classes/XROrigin3D.ts +29 -0
- package/gen/classes/XRPose.ts +80 -0
- package/gen/classes/XRPositionalTracker.ts +125 -0
- package/gen/classes/XRServer.ts +226 -0
- package/gen/classes/XRTracker.ts +40 -0
- package/gen/classes/XRVRS.ts +40 -0
- package/gen/classes/ZIPPacker.ts +114 -0
- package/gen/classes/ZIPReader.ts +89 -0
- package/gen/classes/index.ts +957 -0
- package/gen/global-constants.ts +60 -0
- package/gen/global-enums.ts +2284 -0
- package/gen/heap-types/GodotArray.ts +615 -0
- package/gen/heap-types/GodotDictionary.ts +298 -0
- package/gen/heap-types/PackedByteArray.ts +400 -0
- package/gen/heap-types/PackedColorArray.ts +144 -0
- package/gen/heap-types/PackedFloat32Array.ts +151 -0
- package/gen/heap-types/PackedFloat64Array.ts +152 -0
- package/gen/heap-types/PackedInt32Array.ts +144 -0
- package/gen/heap-types/PackedInt64Array.ts +145 -0
- package/gen/heap-types/PackedStringArray.ts +153 -0
- package/gen/heap-types/PackedVector2Array.ts +151 -0
- package/gen/heap-types/PackedVector3Array.ts +151 -0
- package/gen/heap-types/PackedVector4Array.ts +151 -0
- package/gen/heap-types/Signal.ts +180 -0
- package/gen/heap-types/index.ts +24 -0
- package/gen/index.ts +11 -0
- package/gen/utility-functions.ts +1457 -0
- package/gen/value-types/AABB.ts +288 -0
- package/gen/value-types/Basis.ts +283 -0
- package/gen/value-types/Color.ts +282 -0
- package/gen/value-types/Plane.ts +134 -0
- package/gen/value-types/Projection.ts +137 -0
- package/gen/value-types/Quaternion.ts +192 -0
- package/gen/value-types/Rect2.ts +182 -0
- package/gen/value-types/Rect2i.ts +161 -0
- package/gen/value-types/Transform2D.ts +206 -0
- package/gen/value-types/Transform3D.ts +137 -0
- package/gen/value-types/Vector2.ts +365 -0
- package/gen/value-types/Vector2i.ts +201 -0
- package/gen/value-types/Vector3.ts +365 -0
- package/gen/value-types/Vector3i.ts +202 -0
- package/gen/value-types/Vector4.ts +285 -0
- package/gen/value-types/Vector4i.ts +208 -0
- package/gen/value-types/index.ts +19 -0
- package/package.json +33 -0
- package/src/debug.ts +219 -0
- package/src/index.ts +36 -0
- package/src/runtime.ts +69 -0
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// Auto-generated from extension_api.json - DO NOT EDIT
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// Generated by dev/codegen.ts
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import { _C, _R } from '../../src/runtime.ts';
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import { RefCounted } from './RefCounted.ts';
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import type { Error } from '../global-enums.ts';
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import type { PackedByteArray, PackedStringArray, Variant } from '../heap-types/index.ts';
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/**
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* This class can be used to permanently store data in the user device's file system and to read from it. This is useful for storing game save data or player configuration files.
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* **Example:** How to write and read from a file. The file named `"save_game.dat"` will be stored in the user data folder, as specified in the [Data paths]($DOCS_URL/tutorials/io/data_paths.html) documentation:
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*
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*
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* ```gdscript
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*
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* func save_to_file(content):
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* var file = FileAccess.open("user://save_game.dat", FileAccess.WRITE)
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* file.store_string(content)
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*
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* func load_from_file():
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* var file = FileAccess.open("user://save_game.dat", FileAccess.READ)
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* return content
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*
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* ```
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*
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*
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*
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* A {@link FileAccess} instance has its own file cursor, which is the position in bytes in the file where the next read/write operation will occur. Functions such as {@link get8}, {@link get16}, {@link store8}, and {@link store16} will move the file cursor forward by the number of bytes read/written. The file cursor can be moved to a specific position using {@link seek} or {@link seekEnd}, and its position can be retrieved using {@link getPosition}.
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* A {@link FileAccess} instance will close its file when the instance is freed. Since it inherits {@link RefCounted}, this happens automatically when it is no longer in use. {@link close} can be called to close it earlier. In C#, the reference must be disposed manually, which can be done with the `using` statement or by calling the `Dispose` method directly.
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* **Note:** To access project resources once exported, it is recommended to use {@link ResourceLoader} instead of {@link FileAccess}, as some files are converted to engine-specific formats and their original source files might not be present in the exported PCK package. If using {@link FileAccess}, make sure the file is included in the export by changing its import mode to **Keep File (exported as is)** in the Import dock, or, for files where this option is not available, change the non-resource export filter in the Export dialog to include the file's extension (e.g. `*.txt`).
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* **Note:** Files are automatically closed only if the process exits "normally" (such as by clicking the window manager's close button or pressing `Alt + F4`). If you stop the project execution by pressing `F8` while the project is running, the file won't be closed as the game process will be killed. You can work around this by calling {@link flush} at regular intervals.
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*/
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export class FileAccess extends RefCounted {
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/**
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* Creates a new {@link FileAccess} object and opens the file for writing or reading, depending on the flags.
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* Returns `null` if opening the file failed. You can use {@link getOpenError} to check the error that occurred.
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*/
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static open(path: string, flags: ModeFlags): FileAccess | null { return _C(265, 9189, path, flags) as FileAccess | null; }
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/**
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* Creates a new {@link FileAccess} object and opens an encrypted file in write or read mode. You need to pass a binary key to encrypt/decrypt it.
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* **Note:** The provided key must be 32 bytes long.
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* Returns `null` if opening the file failed. You can use {@link getOpenError} to check the error that occurred.
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*/
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static openEncrypted(path: string, modeFlags: ModeFlags, key: PackedByteArray, iv?: PackedByteArray /* = PackedByteArray() */): FileAccess | null { return _C(265, 9192, path, modeFlags, key, iv) as FileAccess | null; }
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/**
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* Creates a new {@link FileAccess} object and opens an encrypted file in write or read mode. You need to pass a password to encrypt/decrypt it.
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* Returns `null` if opening the file failed. You can use {@link getOpenError} to check the error that occurred.
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*/
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static openEncryptedWithPass(path: string, modeFlags: ModeFlags, pass: string): FileAccess | null { return _C(265, 9193, path, modeFlags, pass) as FileAccess | null; }
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/**
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* Creates a new {@link FileAccess} object and opens a compressed file for reading or writing.
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* **Note:** {@link openCompressed} can only read files that were saved by Godot, not third-party compression formats. See [GitHub issue #28999](https://github.com/godotengine/godot/issues/28999) for a workaround.
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* Returns `null` if opening the file failed. You can use {@link getOpenError} to check the error that occurred.
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*/
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static openCompressed(path: string, modeFlags: ModeFlags, compressionMode?: CompressionMode /* = 0 */): FileAccess | null { return _C(265, 9191, path, modeFlags, compressionMode) as FileAccess | null; }
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/**
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* Returns the result of the last {@link open} call in the current thread.
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*/
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static getOpenError(): Error { return _C(265, 5722) as Error; }
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/**
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* Creates a temporary file. This file will be freed when the returned {@link FileAccess} is freed.
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* If `prefix` is not empty, it will be prefixed to the file name, separated by a `-`.
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* If `extension` is not empty, it will be appended to the temporary file name.
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* If `keep` is `true`, the file is not deleted when the returned {@link FileAccess} is freed.
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* Returns `null` if opening the file failed. You can use {@link getOpenError} to check the error that occurred.
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*/
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static createTemp(modeFlags: ModeFlags, prefix?: string /* = "" */, extension?: string /* = "" */, keep?: boolean /* = false */): FileAccess | null { return _C(265, 2576, modeFlags, prefix, extension, keep) as FileAccess | null; }
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/**
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* Returns the whole `path` file contents as a {@link PackedByteArray} without any decoding.
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* Returns an empty {@link PackedByteArray} if an error occurred while opening the file. You can use {@link getOpenError} to check the error that occurred.
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*/
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static getFileAsBytes(path: string): PackedByteArray { return _C(265, 4771, path) as PackedByteArray; }
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/**
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* Returns the whole `path` file contents as a {@link String}. Text is interpreted as being UTF-8 encoded.
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* Returns an empty {@link String} if an error occurred while opening the file. You can use {@link getOpenError} to check the error that occurred.
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*/
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static getFileAsString(path: string): string { return _C(265, 4772, path) as string; }
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/**
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* Resizes the file to a specified length. The file must be open in a mode that permits writing. If the file is extended, NUL characters are appended. If the file is truncated, all data from the end file to the original length of the file is lost.
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*/
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resize(length: number /* int64 */): Error { return _C(this, 10077, length) as Error; }
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/**
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* Writes the file's buffer to disk. Flushing is automatically performed when the file is closed. This means you don't need to call {@link flush} manually before closing a file. Still, calling {@link flush} can be used to ensure the data is safe even if the project crashes instead of being closed gracefully.
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* **Note:** Only call {@link flush} when you actually need it. Otherwise, it will decrease performance due to constant disk writes.
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flush(): void { _C(this, 3343); }
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/**
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getPath(): string { return _C(this, 5840) as string; }
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/**
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* Sets the file cursor to the specified position in bytes, from the beginning of the file. This changes the value returned by {@link getPosition}.
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seek(position: number /* uint64 */): void { _C(this, 10343, position); }
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/**
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* Sets the file cursor to the specified position in bytes, from the end of the file. This changes the value returned by {@link getPosition}.
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* **Note:** This is an offset, so you should use negative numbers otherwise the file cursor will move past the end of the file.
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seekEnd(position?: number /* = 0, int64 */): void { _C(this, 10344, position); }
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/**
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* Returns the file cursor's position in bytes from the beginning of the file. This is the file reading/writing cursor set by {@link seek} or {@link seekEnd} and advanced by read/write operations.
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/**
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* Returns the size of the file in bytes. For a pipe, returns the number of bytes available for reading from the pipe.
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getLength(): number { return _C(this, 5331) as number; }
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/**
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* Returns `true` if the file cursor has already read past the end of the file.
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* **Note:** `eof_reached() == false` cannot be used to check whether there is more data available. To loop while there is more data available, use:
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*
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* ```gdscript
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* while file.get_position() < file.get_length():
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* ```
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/**
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* Returns the next 8 bits from the file as an integer. This advances the file cursor by 1 byte. See {@link store8} for details on what values can be stored and retrieved this way.
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get8(): number { return _C(this, 3656) as number; }
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/**
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* Returns the next 16 bits from the file as an integer. This advances the file cursor by 2 bytes. See {@link store16} for details on what values can be stored and retrieved this way.
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*/
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get16(): number { return _C(this, 3653) as number; }
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/**
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* Returns the next 32 bits from the file as an integer. This advances the file cursor by 4 bytes. See {@link store32} for details on what values can be stored and retrieved this way.
|
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161
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+
*/
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162
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+
get32(): number { return _C(this, 3654) as number; }
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+
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164
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/**
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165
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* Returns the next 64 bits from the file as an integer. This advances the file cursor by 8 bytes. See {@link store64} for details on what values can be stored and retrieved this way.
|
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+
*/
|
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167
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+
get64(): number { return _C(this, 3655) as number; }
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+
|
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/**
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* Returns the next 16 bits from the file as a half-precision floating-point number. This advances the file cursor by 2 bytes.
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+
*/
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+
getHalf(): number { return _C(this, 5005) as number; }
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+
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174
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+
/**
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* Returns the next 32 bits from the file as a floating-point number. This advances the file cursor by 4 bytes.
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+
*/
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+
getFloat(): number { return _C(this, 4813) as number; }
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+
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/**
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* Returns the next 64 bits from the file as a floating-point number. This advances the file cursor by 8 bytes.
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+
*/
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+
getDouble(): number { return _C(this, 4546) as number; }
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+
|
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184
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+
/**
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185
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+
* Returns the next bits from the file as a floating-point number. This advances the file cursor by either 4 or 8 bytes, depending on the precision used by the Godot build that saved the file.
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* If the file was saved by a Godot build compiled with the `precision=single` option (the default), the number of read bits for that file is 32. Otherwise, if compiled with the `precision=double` option, the number of read bits is 64.
|
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+
*/
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+
getReal(): number { return _C(this, 6085) as number; }
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|
+
|
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190
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+
/**
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191
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+
* Returns next `length` bytes of the file as a {@link PackedByteArray}. This advances the file cursor by `length` bytes.
|
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+
*/
|
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+
getBuffer(length: number /* int64 */): PackedByteArray { return _C(this, 4003, length) as PackedByteArray; }
|
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+
|
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+
/**
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196
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+
* Returns the next line of the file as a {@link String}. The returned string doesn't include newline (`\n`) or carriage return (`\r`) characters, but does include any other leading or trailing whitespace. This advances the file cursor to after the newline character at the end of the line.
|
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* Text is interpreted as being UTF-8 encoded.
|
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+
*/
|
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+
getLine(): string { return _C(this, 5351) as string; }
|
|
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|
+
|
|
201
|
+
/**
|
|
202
|
+
* Returns the next value of the file in CSV (Comma-Separated Values) format. You can pass a different delimiter `delim` to use other than the default `","` (comma). This delimiter must be one-character long, and cannot be a double quotation mark.
|
|
203
|
+
* Text is interpreted as being UTF-8 encoded. Text values must be enclosed in double quotes if they include the delimiter character. Double quotes within a text value can be escaped by doubling their occurrence. This advances the file cursor to after the newline character at the end of the line.
|
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|
+
* For example, the following CSV lines are valid and will be properly parsed as two strings each:
|
|
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|
+
*
|
|
206
|
+
* ```text
|
|
207
|
+
*
|
|
208
|
+
* Alice,"Hello, Bob!"
|
|
209
|
+
* Bob,Alice! What a surprise!
|
|
210
|
+
* Alice,"I thought you'd reply with ""Hello, world""."
|
|
211
|
+
*
|
|
212
|
+
* ```
|
|
213
|
+
*
|
|
214
|
+
* Note how the second line can omit the enclosing quotes as it does not include the delimiter. However it *could* very well use quotes, it was only written without for demonstration purposes. The third line must use `""` for each quotation mark that needs to be interpreted as such instead of the end of a text value.
|
|
215
|
+
*/
|
|
216
|
+
getCsvLine(delim?: string /* = "," */): PackedStringArray { return _C(this, 4336, delim) as PackedStringArray; }
|
|
217
|
+
|
|
218
|
+
/**
|
|
219
|
+
* Returns the whole file as a {@link String}. Text is interpreted as being UTF-8 encoded. This ignores the file cursor and does not affect it.
|
|
220
|
+
*/
|
|
221
|
+
getAsText(): string { return _C(this, 3798) as string; }
|
|
222
|
+
|
|
223
|
+
/**
|
|
224
|
+
* Returns an MD5 String representing the file at the given path or an empty {@link String} on failure.
|
|
225
|
+
*/
|
|
226
|
+
static getMd5(path: string): string { return _C(265, 5496, path) as string; }
|
|
227
|
+
|
|
228
|
+
/**
|
|
229
|
+
* Returns an SHA-256 {@link String} representing the file at the given path or an empty {@link String} on failure.
|
|
230
|
+
*/
|
|
231
|
+
static getSha256(path: string): string { return _C(265, 6353, path) as string; }
|
|
232
|
+
|
|
233
|
+
/**
|
|
234
|
+
* Returns the last error that happened when trying to perform operations. Compare with the `ERR_FILE_*` constants from {@link Error}.
|
|
235
|
+
*/
|
|
236
|
+
getError(): Error { return _C(this, 4684) as Error; }
|
|
237
|
+
|
|
238
|
+
/**
|
|
239
|
+
* Returns the next {@link Variant} value from the file. If `allowObjects` is `true`, decoding objects is allowed. This advances the file cursor by the number of bytes read.
|
|
240
|
+
* Internally, this uses the same decoding mechanism as the {@link bytesToVar} method, as described in the [Binary serialization API]($DOCS_URL/tutorials/io/binary_serialization_api.html) documentation.
|
|
241
|
+
* **Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
|
|
242
|
+
*/
|
|
243
|
+
getVar(allowObjects?: boolean /* = false */): Variant { return _C(this, 7021, allowObjects) as Variant; }
|
|
244
|
+
|
|
245
|
+
/**
|
|
246
|
+
* Stores an integer as 8 bits in the file. This advances the file cursor by 1 byte. Returns `true` if the operation is successful.
|
|
247
|
+
* **Note:** The `value` should lie in the interval `[0, 255]`. Any other value will overflow and wrap around.
|
|
248
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
249
|
+
* To store a signed integer, use {@link store64}, or convert it manually (see {@link store16} for an example).
|
|
250
|
+
*/
|
|
251
|
+
store8(value: number /* uint8 */): boolean { return _C(this, 13876, value) as boolean; }
|
|
252
|
+
|
|
253
|
+
/**
|
|
254
|
+
* Stores an integer as 16 bits in the file. This advances the file cursor by 2 bytes. Returns `true` if the operation is successful.
|
|
255
|
+
* **Note:** The `value` should lie in the interval `[0, 2^16 - 1]`. Any other value will overflow and wrap around.
|
|
256
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
257
|
+
* To store a signed integer, use {@link store64} or store a signed integer from the interval `[-2^15, 2^15 - 1]` (i.e. keeping one bit for the signedness) and compute its sign manually when reading. For example:
|
|
258
|
+
*
|
|
259
|
+
*
|
|
260
|
+
* ```gdscript
|
|
261
|
+
*
|
|
262
|
+
* const MAX_15B = 1 << 15
|
|
263
|
+
* const MAX_16B = 1 << 16
|
|
264
|
+
*
|
|
265
|
+
* func unsigned16_to_signed(unsigned):
|
|
266
|
+
* return (unsigned + MAX_15B) % MAX_16B - MAX_15B
|
|
267
|
+
*
|
|
268
|
+
* func _ready():
|
|
269
|
+
* var f = FileAccess.open("user://file.dat", FileAccess.WRITE_READ)
|
|
270
|
+
* f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42).
|
|
271
|
+
* f.store_16(121) # In bounds, will store 121.
|
|
272
|
+
* f.seek(0) # Go back to start to read the stored value.
|
|
273
|
+
* var read1 = f.get_16() # 65494
|
|
274
|
+
* var read2 = f.get_16() # 121
|
|
275
|
+
* var converted1 = unsigned16_to_signed(read1) # -42
|
|
276
|
+
* var converted2 = unsigned16_to_signed(read2) # 121
|
|
277
|
+
*
|
|
278
|
+
* ```
|
|
279
|
+
*/
|
|
280
|
+
store16(value: number /* uint16 */): boolean { return _C(this, 13873, value) as boolean; }
|
|
281
|
+
|
|
282
|
+
/**
|
|
283
|
+
* Stores an integer as 32 bits in the file. This advances the file cursor by 4 bytes. Returns `true` if the operation is successful.
|
|
284
|
+
* **Note:** The `value` should lie in the interval `[0, 2^32 - 1]`. Any other value will overflow and wrap around.
|
|
285
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
286
|
+
* To store a signed integer, use {@link store64}, or convert it manually (see {@link store16} for an example).
|
|
287
|
+
*/
|
|
288
|
+
store32(value: number /* uint32 */): boolean { return _C(this, 13874, value) as boolean; }
|
|
289
|
+
|
|
290
|
+
/**
|
|
291
|
+
* Stores an integer as 64 bits in the file. This advances the file cursor by 8 bytes. Returns `true` if the operation is successful.
|
|
292
|
+
* **Note:** The `value` must lie in the interval `[-2^63, 2^63 - 1]` (i.e. be a valid {@link int} value).
|
|
293
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
294
|
+
*/
|
|
295
|
+
store64(value: number /* uint64 */): boolean { return _C(this, 13875, value) as boolean; }
|
|
296
|
+
|
|
297
|
+
/**
|
|
298
|
+
* Stores a half-precision floating-point number as 16 bits in the file. This advances the file cursor by 2 bytes. Returns `true` if the operation is successful.
|
|
299
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
300
|
+
*/
|
|
301
|
+
storeHalf(value: number): boolean { return _C(this, 13881, value) as boolean; }
|
|
302
|
+
|
|
303
|
+
/**
|
|
304
|
+
* Stores a floating-point number as 32 bits in the file. This advances the file cursor by 4 bytes. Returns `true` if the operation is successful.
|
|
305
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
306
|
+
*/
|
|
307
|
+
storeFloat(value: number): boolean { return _C(this, 13880, value) as boolean; }
|
|
308
|
+
|
|
309
|
+
/**
|
|
310
|
+
* Stores a floating-point number as 64 bits in the file. This advances the file cursor by 8 bytes. Returns `true` if the operation is successful.
|
|
311
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
312
|
+
*/
|
|
313
|
+
storeDouble(value: number /* double */): boolean { return _C(this, 13879, value) as boolean; }
|
|
314
|
+
|
|
315
|
+
/**
|
|
316
|
+
* Stores a floating-point number in the file. This advances the file cursor by either 4 or 8 bytes, depending on the precision used by the current Godot build.
|
|
317
|
+
* If using a Godot build compiled with the `precision=single` option (the default), this method will save a 32-bit float. Otherwise, if compiled with the `precision=double` option, this will save a 64-bit float. Returns `true` if the operation is successful.
|
|
318
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
319
|
+
*/
|
|
320
|
+
storeReal(value: number): boolean { return _C(this, 13884, value) as boolean; }
|
|
321
|
+
|
|
322
|
+
/**
|
|
323
|
+
* Stores the given array of bytes in the file. This advances the file cursor by the number of bytes written. Returns `true` if the operation is successful.
|
|
324
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
325
|
+
*/
|
|
326
|
+
storeBuffer(buffer: PackedByteArray): boolean { return _C(this, 13877, buffer) as boolean; }
|
|
327
|
+
|
|
328
|
+
/**
|
|
329
|
+
* Stores `line` in the file followed by a newline character (`\n`), encoding the text as UTF-8. This advances the file cursor by the length of the line, after the newline character. The amount of bytes written depends on the UTF-8 encoded bytes, which may be different from {@link String.length} which counts the number of UTF-32 codepoints. Returns `true` if the operation is successful.
|
|
330
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
331
|
+
*/
|
|
332
|
+
storeLine(line: string): boolean { return _C(this, 13882, line) as boolean; }
|
|
333
|
+
|
|
334
|
+
/**
|
|
335
|
+
* Stores the given {@link PackedStringArray} in the file as a line formatted in the CSV (Comma-Separated Values) format. You can pass a different delimiter `delim` to use other than the default `","` (comma). This delimiter must be one-character long.
|
|
336
|
+
* Text will be encoded as UTF-8. Returns `true` if the operation is successful.
|
|
337
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
338
|
+
*/
|
|
339
|
+
storeCsvLine(values: PackedStringArray, delim?: string /* = "," */): boolean { return _C(this, 13878, values, delim) as boolean; }
|
|
340
|
+
|
|
341
|
+
/**
|
|
342
|
+
* Stores `string` in the file without a newline character (`\n`), encoding the text as UTF-8. This advances the file cursor by the length of the string in UTF-8 encoded bytes, which may be different from {@link String.length} which counts the number of UTF-32 codepoints. Returns `true` if the operation is successful.
|
|
343
|
+
* **Note:** This method is intended to be used to write text files. The string is stored as a UTF-8 encoded buffer without string length or terminating zero, which means that it can't be loaded back easily. If you want to store a retrievable string in a binary file, consider using {@link storePascalString} instead. For retrieving strings from a text file, you can use `get_buffer(length).get_string_from_utf8()` (if you know the length) or {@link getAsText}.
|
|
344
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
345
|
+
*/
|
|
346
|
+
storeString(string: string): boolean { return _C(this, 13885, string) as boolean; }
|
|
347
|
+
|
|
348
|
+
/**
|
|
349
|
+
* Stores any Variant value in the file. If `fullObjects` is `true`, encoding objects is allowed (and can potentially include code). This advances the file cursor by the number of bytes written. Returns `true` if the operation is successful.
|
|
350
|
+
* Internally, this uses the same encoding mechanism as the {@link varToBytes} method, as described in the [Binary serialization API]($DOCS_URL/tutorials/io/binary_serialization_api.html) documentation.
|
|
351
|
+
* **Note:** Not all properties are included. Only properties that are configured with the {@link PROPERTY_USAGE_STORAGE} flag set will be serialized. You can add a new usage flag to a property by overriding the {@link Object.GetPropertyList} method in your class. You can also check how property usage is configured by calling {@link Object.GetPropertyList}. See {@link PropertyUsageFlags} for the possible usage flags.
|
|
352
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
353
|
+
*/
|
|
354
|
+
storeVar(value: Variant, fullObjects?: boolean /* = false */): boolean { return _C(this, 13886, value, fullObjects) as boolean; }
|
|
355
|
+
|
|
356
|
+
/**
|
|
357
|
+
* Stores the given {@link String} as a line in the file in Pascal format (i.e. also store the length of the string). Text will be encoded as UTF-8. This advances the file cursor by the number of bytes written depending on the UTF-8 encoded bytes, which may be different from {@link String.length} which counts the number of UTF-32 codepoints. Returns `true` if the operation is successful.
|
|
358
|
+
* **Note:** If an error occurs, the resulting value of the file position indicator is indeterminate.
|
|
359
|
+
*/
|
|
360
|
+
storePascalString(string: string): boolean { return _C(this, 13883, string) as boolean; }
|
|
361
|
+
|
|
362
|
+
/**
|
|
363
|
+
* Returns a {@link String} saved in Pascal format from the file, meaning that the length of the string is explicitly stored at the start. See {@link storePascalString}. This may include newline characters. The file cursor is advanced after the bytes read.
|
|
364
|
+
* Text is interpreted as being UTF-8 encoded.
|
|
365
|
+
*/
|
|
366
|
+
getPascalString(): string { return _C(this, 5837) as string; }
|
|
367
|
+
|
|
368
|
+
/**
|
|
369
|
+
* Closes the currently opened file and prevents subsequent read/write operations. Use {@link flush} to persist the data to disk without closing the file.
|
|
370
|
+
* **Note:** {@link FileAccess} will automatically close when it's freed, which happens when it goes out of scope or when it gets assigned with `null`. In C# the reference must be disposed after we are done using it, this can be done with the `using` statement or calling the `Dispose` method directly.
|
|
371
|
+
*/
|
|
372
|
+
close(): void { _C(this, 2331); }
|
|
373
|
+
|
|
374
|
+
/**
|
|
375
|
+
* Returns `true` if the file exists in the given path.
|
|
376
|
+
* **Note:** Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. See {@link ResourceLoader.exists} for an alternative approach that takes resource remapping into account.
|
|
377
|
+
* For a non-static, relative equivalent, use {@link DirAccess.fileExists}.
|
|
378
|
+
*/
|
|
379
|
+
static fileExists(path: string): boolean { return _C(265, 3248, path) as boolean; }
|
|
380
|
+
|
|
381
|
+
/**
|
|
382
|
+
* Returns the last time the `file` was modified in Unix timestamp format, or `0` on error. This Unix timestamp can be converted to another format using the {@link Time} singleton.
|
|
383
|
+
*/
|
|
384
|
+
static getModifiedTime(file: string): number { return _C(265, 5573, file) as number; }
|
|
385
|
+
|
|
386
|
+
/**
|
|
387
|
+
* Returns the last time the `file` was accessed in Unix timestamp format, or `0` on error. This Unix timestamp can be converted to another format using the {@link Time} singleton.
|
|
388
|
+
*/
|
|
389
|
+
static getAccessTime(file: string): number { return _C(265, 3665, file) as number; }
|
|
390
|
+
|
|
391
|
+
/**
|
|
392
|
+
* Returns the size of the file at the given path, in bytes, or `-1` on error.
|
|
393
|
+
*/
|
|
394
|
+
static getSize(file: string): number { return _C(265, 6399, file) as number; }
|
|
395
|
+
|
|
396
|
+
/**
|
|
397
|
+
* Returns the UNIX permissions of the file at the given path.
|
|
398
|
+
* **Note:** This method is implemented on iOS, Linux/BSD, and macOS.
|
|
399
|
+
*/
|
|
400
|
+
static getUnixPermissions(file: string): UnixPermissionFlags { return _C(265, 6954, file) as UnixPermissionFlags; }
|
|
401
|
+
|
|
402
|
+
/**
|
|
403
|
+
* Sets file UNIX permissions.
|
|
404
|
+
* **Note:** This method is implemented on iOS, Linux/BSD, and macOS.
|
|
405
|
+
*/
|
|
406
|
+
static setUnixPermissions(file: string, permissions: UnixPermissionFlags): Error { return _C(265, 13175, file, permissions) as Error; }
|
|
407
|
+
|
|
408
|
+
/**
|
|
409
|
+
* Returns `true` if the **hidden** attribute is set on the file at the given path.
|
|
410
|
+
* **Note:** This method is implemented on iOS, BSD, macOS, and Windows.
|
|
411
|
+
*/
|
|
412
|
+
static getHiddenAttribute(file: string): boolean { return _C(265, 5036, file) as boolean; }
|
|
413
|
+
|
|
414
|
+
/**
|
|
415
|
+
* Sets file **hidden** attribute.
|
|
416
|
+
* **Note:** This method is implemented on iOS, BSD, macOS, and Windows.
|
|
417
|
+
*/
|
|
418
|
+
static setHiddenAttribute(file: string, hidden: boolean): Error { return _C(265, 11622, file, hidden) as Error; }
|
|
419
|
+
|
|
420
|
+
/**
|
|
421
|
+
* Sets file **read only** attribute.
|
|
422
|
+
* **Note:** This method is implemented on iOS, BSD, macOS, and Windows.
|
|
423
|
+
*/
|
|
424
|
+
static setReadOnlyAttribute(file: string, ro: boolean): Error { return _C(265, 12483, file, ro) as Error; }
|
|
425
|
+
|
|
426
|
+
/**
|
|
427
|
+
* Returns `true` if the **read only** attribute is set on the file at the given path.
|
|
428
|
+
* **Note:** This method is implemented on iOS, BSD, macOS, and Windows.
|
|
429
|
+
*/
|
|
430
|
+
static getReadOnlyAttribute(file: string): boolean { return _C(265, 6083, file) as boolean; }
|
|
431
|
+
|
|
432
|
+
/**
|
|
433
|
+
* Reads the file extended attribute with name `attributeName` as a byte array.
|
|
434
|
+
* **Note:** This method is implemented on Linux, macOS, and Windows.
|
|
435
|
+
* **Note:** Extended attributes support depends on the file system. Attributes will be lost when the file is moved between incompatible file systems.
|
|
436
|
+
* **Note:** On Linux, only "user" namespace attributes are accessible, namespace prefix should not be included.
|
|
437
|
+
* **Note:** On Windows, alternate data streams are used to store extended attributes.
|
|
438
|
+
*/
|
|
439
|
+
static getExtendedAttribute(file: string, attributeName: string): PackedByteArray { return _C(265, 4712, file, attributeName) as PackedByteArray; }
|
|
440
|
+
|
|
441
|
+
/**
|
|
442
|
+
* Reads the file extended attribute with name `attributeName` as a UTF-8 encoded string.
|
|
443
|
+
* **Note:** This method is implemented on Linux, macOS, and Windows.
|
|
444
|
+
* **Note:** Extended attributes support depends on the file system. Attributes will be lost when the file is moved between incompatible file systems.
|
|
445
|
+
* **Note:** On Linux, only "user" namespace attributes are accessible, namespace prefix should not be included.
|
|
446
|
+
* **Note:** On Windows, alternate data streams are used to store extended attributes.
|
|
447
|
+
*/
|
|
448
|
+
static getExtendedAttributeString(file: string, attributeName: string): string { return _C(265, 4713, file, attributeName) as string; }
|
|
449
|
+
|
|
450
|
+
/**
|
|
451
|
+
* Writes file extended attribute with name `attributeName` as a byte array.
|
|
452
|
+
* **Note:** This method is implemented on Linux, macOS, and Windows.
|
|
453
|
+
* **Note:** Extended attributes support depends on the file system. Attributes will be lost when the file is moved between incompatible file systems.
|
|
454
|
+
* **Note:** On Linux, only "user" namespace attributes are accessible, namespace prefix should not be included.
|
|
455
|
+
* **Note:** On Windows, alternate data streams are used to store extended attributes.
|
|
456
|
+
*/
|
|
457
|
+
static setExtendedAttribute(file: string, attributeName: string, data: PackedByteArray): Error { return _C(265, 11333, file, attributeName, data) as Error; }
|
|
458
|
+
|
|
459
|
+
/**
|
|
460
|
+
* Writes file extended attribute with name `attributeName` as a UTF-8 encoded string.
|
|
461
|
+
* **Note:** This method is implemented on Linux, macOS, and Windows.
|
|
462
|
+
* **Note:** Extended attributes support depends on the file system. Attributes will be lost when the file is moved between incompatible file systems.
|
|
463
|
+
* **Note:** On Linux, only "user" namespace attributes are accessible, namespace prefix should not be included.
|
|
464
|
+
* **Note:** On Windows, alternate data streams are used to store extended attributes.
|
|
465
|
+
*/
|
|
466
|
+
static setExtendedAttributeString(file: string, attributeName: string, data: string): Error { return _C(265, 11334, file, attributeName, data) as Error; }
|
|
467
|
+
|
|
468
|
+
/**
|
|
469
|
+
* Removes file extended attribute with name `attributeName`.
|
|
470
|
+
* **Note:** This method is implemented on Linux, macOS, and Windows.
|
|
471
|
+
* **Note:** Extended attributes support depends on the file system. Attributes will be lost when the file is moved between incompatible file systems.
|
|
472
|
+
* **Note:** On Linux, only "user" namespace attributes are accessible, namespace prefix should not be included.
|
|
473
|
+
* **Note:** On Windows, alternate data streams are used to store extended attributes.
|
|
474
|
+
*/
|
|
475
|
+
static removeExtendedAttribute(file: string, attributeName: string): Error { return _C(265, 9911, file, attributeName) as Error; }
|
|
476
|
+
|
|
477
|
+
/**
|
|
478
|
+
* Returns a list of file extended attributes.
|
|
479
|
+
* **Note:** This method is implemented on Linux, macOS, and Windows.
|
|
480
|
+
* **Note:** Extended attributes support depends on the file system. Attributes will be lost when the file is moved between incompatible file systems.
|
|
481
|
+
* **Note:** On Linux, only "user" namespace attributes are accessible, namespace prefix should not be included.
|
|
482
|
+
* **Note:** On Windows, alternate data streams are used to store extended attributes.
|
|
483
|
+
*/
|
|
484
|
+
static getExtendedAttributesList(file: string): PackedStringArray { return _C(265, 4714, file) as PackedStringArray; }
|
|
485
|
+
|
|
486
|
+
/**
|
|
487
|
+
* If `true`, the file is read with big-endian [endianness](https://en.wikipedia.org/wiki/Endianness). If `false`, the file is read with little-endian endianness. If in doubt, leave this to `false` as most files are written with little-endian endianness.
|
|
488
|
+
* **Note:** This is always reset to system endianness, which is little-endian on all supported platforms, whenever you open the file. Therefore, you must set {@link bigEndian} *after* opening the file, not before.
|
|
489
|
+
*/
|
|
490
|
+
get bigEndian(): boolean { return _C(this, 7794) as boolean; }
|
|
491
|
+
set bigEndian(v: boolean) { _C(this, 10658, v); }
|
|
492
|
+
|
|
493
|
+
static readonly name = _R(265, FileAccess);
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
export const ModeFlags = {
|
|
497
|
+
/**
|
|
498
|
+
* Opens the file for read operations. The file cursor is positioned at the beginning of the file.
|
|
499
|
+
*/
|
|
500
|
+
READ: 1,
|
|
501
|
+
/**
|
|
502
|
+
* Opens the file for write operations. If the file exists, it is truncated to zero length and its contents are cleared. Otherwise, it is created.
|
|
503
|
+
* **Note:** When creating a file it must be in an already existing directory. To recursively create directories for a file path, see {@link DirAccess.makeDirRecursive}.
|
|
504
|
+
*/
|
|
505
|
+
WRITE: 2,
|
|
506
|
+
/**
|
|
507
|
+
* Opens the file for read and write operations. Does not truncate the file. The file cursor is positioned at the beginning of the file.
|
|
508
|
+
*/
|
|
509
|
+
READ_WRITE: 3,
|
|
510
|
+
/**
|
|
511
|
+
* Opens the file for read and write operations. If the file exists, it is truncated to zero length and its contents are cleared. Otherwise, it is created. The file cursor is positioned at the beginning of the file.
|
|
512
|
+
* **Note:** When creating a file it must be in an already existing directory. To recursively create directories for a file path, see {@link DirAccess.makeDirRecursive}.
|
|
513
|
+
*/
|
|
514
|
+
WRITE_READ: 7,
|
|
515
|
+
} as const;
|
|
516
|
+
|
|
517
|
+
export type ModeFlags = (typeof ModeFlags)[keyof typeof ModeFlags];
|
|
518
|
+
|
|
519
|
+
export const CompressionMode = {
|
|
520
|
+
/**
|
|
521
|
+
* Uses the [FastLZ](https://fastlz.org/) compression method.
|
|
522
|
+
*/
|
|
523
|
+
COMPRESSION_FASTLZ: 0,
|
|
524
|
+
/**
|
|
525
|
+
* Uses the [DEFLATE](https://en.wikipedia.org/wiki/DEFLATE) compression method.
|
|
526
|
+
*/
|
|
527
|
+
COMPRESSION_DEFLATE: 1,
|
|
528
|
+
/**
|
|
529
|
+
* Uses the [Zstandard](https://facebook.github.io/zstd/) compression method.
|
|
530
|
+
*/
|
|
531
|
+
COMPRESSION_ZSTD: 2,
|
|
532
|
+
/**
|
|
533
|
+
* Uses the [gzip](https://www.gzip.org/) compression method.
|
|
534
|
+
*/
|
|
535
|
+
COMPRESSION_GZIP: 3,
|
|
536
|
+
/**
|
|
537
|
+
* Uses the [brotli](https://github.com/google/brotli) compression method (only decompression is supported).
|
|
538
|
+
*/
|
|
539
|
+
COMPRESSION_BROTLI: 4,
|
|
540
|
+
} as const;
|
|
541
|
+
|
|
542
|
+
export type CompressionMode = (typeof CompressionMode)[keyof typeof CompressionMode];
|
|
543
|
+
|
|
544
|
+
export const UnixPermissionFlags = {
|
|
545
|
+
/**
|
|
546
|
+
* Read for owner bit.
|
|
547
|
+
*/
|
|
548
|
+
UNIX_READ_OWNER: 256,
|
|
549
|
+
/**
|
|
550
|
+
* Write for owner bit.
|
|
551
|
+
*/
|
|
552
|
+
UNIX_WRITE_OWNER: 128,
|
|
553
|
+
/**
|
|
554
|
+
* Execute for owner bit.
|
|
555
|
+
*/
|
|
556
|
+
UNIX_EXECUTE_OWNER: 64,
|
|
557
|
+
/**
|
|
558
|
+
* Read for group bit.
|
|
559
|
+
*/
|
|
560
|
+
UNIX_READ_GROUP: 32,
|
|
561
|
+
/**
|
|
562
|
+
* Write for group bit.
|
|
563
|
+
*/
|
|
564
|
+
UNIX_WRITE_GROUP: 16,
|
|
565
|
+
/**
|
|
566
|
+
* Execute for group bit.
|
|
567
|
+
*/
|
|
568
|
+
UNIX_EXECUTE_GROUP: 8,
|
|
569
|
+
/**
|
|
570
|
+
* Read for other bit.
|
|
571
|
+
*/
|
|
572
|
+
UNIX_READ_OTHER: 4,
|
|
573
|
+
/**
|
|
574
|
+
* Write for other bit.
|
|
575
|
+
*/
|
|
576
|
+
UNIX_WRITE_OTHER: 2,
|
|
577
|
+
/**
|
|
578
|
+
* Execute for other bit.
|
|
579
|
+
*/
|
|
580
|
+
UNIX_EXECUTE_OTHER: 1,
|
|
581
|
+
/**
|
|
582
|
+
* Set user id on execution bit.
|
|
583
|
+
*/
|
|
584
|
+
UNIX_SET_USER_ID: 2048,
|
|
585
|
+
/**
|
|
586
|
+
* Set group id on execution bit.
|
|
587
|
+
*/
|
|
588
|
+
UNIX_SET_GROUP_ID: 1024,
|
|
589
|
+
/**
|
|
590
|
+
* Restricted deletion (sticky) bit.
|
|
591
|
+
*/
|
|
592
|
+
UNIX_RESTRICTED_DELETE: 512,
|
|
593
|
+
} as const;
|
|
594
|
+
|
|
595
|
+
export type UnixPermissionFlags = (typeof UnixPermissionFlags)[keyof typeof UnixPermissionFlags];
|
|
596
|
+
|