@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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- # 正文格式与小节结构
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- > 写作前必读。以下格式是当前仓库约定的默认正文交付格式;用户或目标平台有明确要求时,以用户/平台要求覆盖。
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- >
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- > **适用范围**:段落格式(戏剧单元/镜头优先,短段为底色,长段用于完整推理、氛围和情绪链)和对话格式适用于所有体裁。小节(beat)结构仅适用于短篇;小节不设统一最低字数。长篇按 `visible_chars_v1` 测量同口径细纲 `字数目标`:内部带 ±12%,用户带 ±15%。
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- ---
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- ## 章节标记
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-
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- 默认格式(按灵活度排序):
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- | 格式 | 平台适用 | 示例 |
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- | `###1.` | 短篇默认 | `###1.` `###2.` `###3.` |
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- | `###第一章` | 部分平台 | `###第一章` `###第二章` |
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- | `1.`(纯数字) | 知乎 | `1.` `2.` `3.`(无 ### 前缀) |
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- **规则**:全文统一一种格式,不要混用。短篇推荐 `###1.` 或纯数字,简洁高效。
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- ---
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- ## 段落格式
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- ### 核心规则:戏剧单元优先
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- 默认交付排版是**按戏剧单元/镜头自然断段,段落紧密排列**。不要把固定字数当成强制切刀;先判断“一件事/一个推理链/一个情绪变化”是否完成。
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- - 一段承载一个戏剧单元:一个动作链、一个线索发现、一次视线切换、一轮心理判断,或一条连续的氛围/推理/情绪链。
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- - 场景结束、一件事结束、新动作、新物件、新信息、新对话另起一段;同一瞬间的发生、感知、反应应织在一起,不拆成动作层/感知层/反应层。
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- - 正文相邻段落之间**只允许一个换行符 `\n`**;不得出现空行或连续换行 `\n\n`(紧密排列)。
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- - 无缩进(平台渲染器自行处理,不需要 `  ` 或空格)。
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- - 长度只作诊断:读起来拥挤、混入多个拍点、或手机屏上难以跟读时才拆;完整推理、氛围铺陈、情绪递进未结束时,允许稍长段保留连贯性。
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- ### 段落节奏(长短交错 + 疏密有别)
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- 短段快读,是网文手机阅读的底色;长段负责承载完整推理、氛围和情绪沉淀。**忌通篇同长度**,也忌把每段按同一字数阈值切开:
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- - **长短交错**:高潮、打脸、反转压到最短(单句成段);推理链、环境压迫、情绪沉淀、章节收束可保留较长段,让读者读完一个完整变化。
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- - **疏密有别(详略)**:爽点、转折 beat 写密(感知、动作、细节铺满);过场、连接 beat 写疏(1-2 句带过,不平均用力)。每个 beat 一样长、一样细,正是 AI 腔的来源。
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- - **不过度碎片化**:连续多个极短段若仍属于同一镜头/同一件事,应合并成自然段,避免像提纲或诗行。
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- ### 主语与角色名节奏
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- 角色名不宜一味省略,也别每句都点名。按“主语重置”使用:
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- - 段首、场景切换、多人同场、或主语可能混淆时,用主角名/角色名建立视角。
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- - 同一段或同一动作链内,优先混用代词、动作承接和合理省略,避免每句都以同一角色名开头。
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- - 关键转折、情绪爆点、身份反差或读者需要重新盯住主角时,可以再次点名强化。
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- - 审查主语节奏看“读起来是否打磕巴”,不按全章出现次数一刀切;只有连续句/连续段无主语重置却反复点名,才算主语过密。
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- ---
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- ## 对话格式
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- ### 对话标记
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- 按目标平台/用户要求选择;未指定时使用默认格式:
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- | 优先级 | 格式 | 适用平台 |
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- |--------|------|----------|
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- | 首选 | `"说话内容"` | 短篇默认、番茄 |
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- | 平台/项目指定 | `「说话内容」` | 知乎盐言短篇、部分古言、日式或用户指定 |
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- **默认用 `""`**;用户或平台指定盐言风格时改为 `「」`,不要把 `「」` 视为错误。
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- ### 对话规则
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- 1. 对话**独立成行**,不嵌在叙述段落中
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- 2. 对话标签按需:高频或公式化的「他说」「她道」「他笑了笑说」用动作描写替代;普通「说」低频使用可保留(与「8 条绝对禁止」中「避免对话标签机械化」一条一致)
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- 3. 两人对话连续出现时,省略标签,靠内容区分说话人
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- **正确示例**:
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- ```
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- 她把杯子放下。
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- "你走吧。"
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- 他没有动。
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- "我说,你走吧。"
79
- ```
80
-
81
- **也合法(普通「说」低频使用)**:
82
- ```
83
- 她把杯子放下。
84
- "你走吧。"她说。
85
- 他没有动。
86
- "我说,你走吧。"
87
- ```
88
-
89
- **错误示例**:
90
- ```
91
- 她把杯子放下,说道:"你走吧。"他没有动,她又说:"我说,你走吧。"
92
- ```
93
-
94
- ---
95
-
96
- ## 语气标点谱系
97
-
98
- 标点服务语气、人物声线和情绪节奏,不能通篇句号化,也不能为了“丰富”随机堆砌符号。先判断当前句子的功能,再选择标点:
99
-
100
- | 语气 / 功能 | 标点策略 | 防线 |
101
- |---|---|---|
102
- | 压迫 / 冷静 / 克制 | 短句、逗号、句号,必要时用冒号压出判断落点 | 不人工加感叹号;克制不是每句都平铺句号 |
103
- | 质问 / 试探 / 反问 | 问号 + 短促追问片段,配合动作停顿 | 避免每句话都以 `?` 结尾 |
104
- | 惊讶 / 爆发 / 打脸 | 真正爆点可用 1 个感叹号,连续爆发最多 1-2 处 | 禁止 `!!!`、整段喊叫式感叹 |
105
- | 犹豫 / 吞咽 / 未说完 | 逗号、句号、短句断开、动作 beat | 不用 `……` 制造停顿;优先用动作和句长变化 |
106
- | 被打断 / 拖长音 | 不使用 `——`;改用动作打断、换行、短句或未完成动作 | 正文和对话都禁止 `——` / `—` / `--` |
107
- | 信息揭示 / 判断落点 | 冒号、分号或单句成段制造落点 | 保持手机阅读友好,不写论文式分号串 |
108
-
109
- 执行规则:
110
- - 写对话时先看角色关系和权力位置:强势角色常短句收束,试探角色多问号和半句,崩溃角色才允许少量感叹/省略。
111
- - 写叙述时用句长、逗号停顿和单句成段制造节奏;默认不用破折号硬造节奏;本书文风明确授权的功能性用法保留。
112
- - 精修时检查两类问题:**通篇句号化**(语气全被压平)与**随机标点堆砌**(问号/感叹号不承载情绪功能,或用省略号/破折号硬造停顿)。
113
- - 引号风格按项目/平台约定;知乎盐言的 `「」` 是合法对话格式,`quote-mode keep` 时不得擅自改掉。
114
-
115
- ---
116
-
117
- ## 小节(beat)结构
118
-
119
- ### 基本规则
120
-
121
- - 用数字编号(`1` `2` `3`)分割小节,每个小节是一个完整的叙事 beat
122
- - 小节长度服从其叙事职责,不设统一最低字数;整篇按锁定的交付范围控制,长篇章节按细纲「字数目标」处理
123
- - 小节数由情节阶段和转场需要决定;不为平均分配字数拆分完整动作链,也不把承担不同职责的小节硬合并
124
- - 每小节推进一个明确的情节点
125
-
126
- ### 小节内部结构
127
-
128
- 每个小节至少完成第 1 项,其余按本节职责选用:
129
-
130
- 1. **一个主事件** + **一个或多个真实推进**(风险、信息、关系、资源、决定、行动或读者理解至少改变一项;相关情节点可由同一动作链或对话同时兑现,不为数量新增阻碍、对话或冲突)
131
- 2. **情绪或压力落点**(确有变化时写清读者感受如何变化;任务、推理、手艺或等待链不强配情绪转折)
132
- 3. **读者模型或下一步变化**(新信息、旧信息改义、决定、行动或后果均可,不强配新事实)
133
- 4. **对白按功能使用**(需要时改变信息、策略、权力、关系或下一步行动;独自发现、核验证据、等待、手艺等场景可以无对白)
134
- 5. **推进单元按需揉进信息维度**:发生是主干,感知和反应只在提供新信息时织入同一镜头(参考 writing-craft.md 场景写法)
135
-
136
-
137
- ### 小节之间的衔接
138
-
139
- - 小节结尾留一个钩子(悬念/未解决的情绪/新问题)
140
- - 下一节开头快速接续,不要重新铺垫
141
- - 情绪跨节递进:每一节的情绪强度 ≥ 上一节。例外:峰值情绪(反转节)后允许维持 1 节不降,但不允许骤降
142
-
143
- ---
144
-
145
- ## 平台对话格式覆盖表
146
-
147
- | 平台 | 章节标记 | 对话格式 | 特殊要求 |
148
- |------|----------|----------|----------|
149
- | 知乎盐言 | `1.` | `「」` | 导语即正文开头几段,不另标 |
150
- | 番茄 | `###第一章` | `""` | 首段需有吸引力 |
151
- | 红果 | `###1.` | `""` | 无 |
152
-
153
- **通用原则**:用户未指定平台时,默认使用短篇通用格式(`###1.` + `""`);用户或平台指定盐言风格时,`「」` 是允许的。
154
-
155
- ---
156
-
157
- ## 8 条绝对禁止
158
-
159
- 以下规则在写作全程执行,不因题材或风格而变:
160
-
161
- 1. **禁止机械按字数分段**:不要因为超过某个字数就强拆;先判断段落是否仍是一个完整戏剧单元。若混入多个动作/信息/视线切换才拆,完整推理、氛围、情绪链可保留稍长段
162
- 2. **禁止段间空行**:正文相邻段落之间只允许一个换行符 `\n`,不得出现空行或连续换行 `\n\n`
163
- 3. **避免对话标签机械化**:高频或公式化的「他说」「她道」「他笑了笑说」用动作/上下文替代;普通“说”可保留
164
- 4. **禁止缩进**:不使用 `  `(全角空格)或半角空格缩进
165
- 5. **禁止正文段落 Markdown 渲染**:除统一的小节/章节标记(如 `###1.`)外,正文段落中不使用加粗 `**`、斜体 `*`、标题 `#`、分隔线 `---` 等 Markdown 语法
166
- 6. **默认停顿写法**:正文默认用句号、逗号、换行、动作 beat 或短句承担停顿;本书明确选择的功能性破折号/省略号按调用方文风裁决与书级白名单保留。标点偏好不属于不可覆盖的文件结构协议。
167
- 7. **禁止通篇句号化或随机标点堆砌**:标点必须跟语气/人物声线/情绪功能匹配;该质问时用问号,该爆发时少量感叹;犹豫、吞咽、未说完用动作或句长变化表达,不用 `……` / `——` 硬造停顿,也不得无功能地乱撒 `?`/`!`
168
- 8. **禁止正文混入章节元信息**:章节号只允许出现在标题/小节标记/文件名/追踪记录中。正文叙述、对话、心理描写里不得出现 `第[一二三四五六七八九十百千万两0-9]+章|上一章|上章|前一章|本章|这一章|前文|后文|伏笔|细纲|读者` 这类写作工程词;要改成角色能感知的事件锚点或相对时间,例如把“比第一章那三秒开火更疼”改成“比那三秒开火更疼”。例外:角色在故事世界内真实阅读/讨论“第X章”文本,或真实身为作者/读者并谈论读者身份时,可保留相应词。
@@ -1,43 +0,0 @@
1
- # 角色状态记录格式
2
-
3
- > story-import 反推角色状态(character-state-reverse.md)时按本格式写 `追踪/角色状态/{角色名}.md`。
4
-
5
- 动态状态按核心角色拆成 `追踪/角色状态/{角色名}.md`,由 `tracking_commit.py` 根据事务 JSON 整份覆盖;静态原始人设仍在 `设定/角色/{角色名}.md`。只为后续会复用的主角、反派、核心配角建快照,不为路人、一次性功能角色建文件。
6
-
7
- ## 格式
8
-
9
- ```markdown
10
- # 江晨|当前状态
11
-
12
- - 截至章节:第10章
13
- - 身份:火箭军文工团宣传兵;军宣爆款创作者
14
- - 位置:火箭军文工团高层看片会
15
- - 当前目标:完成五天百万粉任务,持续做出真正能打的军宣内容
16
- - 身心状态:专业团队反向验证原版价值,军内认可继续抬升
17
-
18
- ## 能力与资源
19
- - 前世 MCN 爆款运营经验
20
- - 《中国军魂》伴奏
21
- - 大师级导演能力
22
-
23
- ## 关键关系
24
- - 钟嘉嘉持续提供军报资源
25
- - 周薄森和张耀祖已明确认可其创作能力
26
-
27
- ## 已知信息
28
- - 《军报》采访稿已经过审
29
- - 原版视频将继续作为正式军宣内容
30
-
31
- ## 未结事项
32
- - 五天百万粉任务尚未结算
33
- - 钟嘉嘉所谓“只猜对一半”仍未解释
34
- ```
35
-
36
- ## 更新规则
37
-
38
- 1. 每章只记录身份、位置、目标、身心状态、能力资源、关系、已知信息、未结事项中真正发生变化的内容。
39
- 2. 核心复用角色发生变化时,在同一事务的 `character_changes` 写变化,并在 `character_snapshots` 提交其**截至当前已写最后一章**的完整快照;工具以快照是否存在判断核心/临时角色,整份覆盖核心角色小文件,不追加历史。
40
- 3. 修订旧章时,从修订章检查到最后已写章,按各维度和各关系对象重算当前状态,再提交完整快照;不得把最后一条单维度变化当成角色全状态。
41
- 4. 无变化可不提交快照;核心角色重新进入当前场景时直接读取其已有小文件,并由事务工具把必要信息带入续写状态卡。
42
- 5. 角色变化历史属于 `逐章记录/第NNN章.md`,当前快照不重复保存逐章履历。
43
- 6. 完整 JSON 字段、4096 字节目标与 8192 字节硬上限见 [tracking-transaction.md](tracking-transaction.md)。
@@ -1,146 +0,0 @@
1
- # 追踪状态协议
2
-
3
- `追踪/` 使用“一个结构化权威状态 + 多个确定性派生视图”。模型只提交一份语义 JSON,不分别 `Write/Edit/echo >>` 多个追踪文件。
4
-
5
- ## 权威层与派生层
6
-
7
- | 层级 | 文件 | 语义 |
8
- |---|---|---|
9
- | 唯一权威 | `_tracking-state.json` | schema、最后提交章、导入截止章、状态修订号、上下文结构、角色/伏笔/时间线,以及已提交章节的简短字数记录 |
10
- | 章节记录 | `逐章记录/第NNN章.md` | 本章对未来连续性有用的紧凑变化;目标 ≤1536 字节,硬上限 3072 字节;导入范围内修订写成覆盖记录 |
11
- | 派生视图 | `上下文.md`、`角色状态/{角色名}.md`、`伏笔.md`、`时间线/作者真相.md`、`时间线/读者已知.md` | 完全从 `_tracking-state.json` 生成;禁止手改,不作为程序输入 |
12
-
13
- Markdown 只负责给作者和 Agent 阅读,工具不再反向解析 Markdown。`check` 直接从 `_tracking-state.json` 重渲染并逐文件比较。未来“第几章揭示”的计划写在卷纲/细纲,不写成时间线既成事实。
14
- 逐章记录只是便于人阅读的紧凑变化记录,不承诺单独无损重建全部当前状态;完整当前语义以 `_tracking-state.json` 为准。
15
-
16
- ## 运行工具
17
-
18
- 先按运行环境探测 Python 3 解释器(依次尝试 `python3`、`python`、`py -3`)。追踪事务脚本使用当前 skill 根目录;字数与章节闭环统一使用 `story-long-write` skill 根目录:
19
-
20
- ```text
21
- {PYTHON} {当前 skill 根}/scripts/tracking_commit.py init --project {书项目根} --input {书项目根}/.story/work/init.json
22
- {PYTHON} {当前 skill 根}/scripts/tracking_commit.py check --project {书项目根}
23
- {PYTHON} {当前 skill 根}/scripts/tracking_commit.py draft --project {书项目根} --chapter {N}
24
- {PYTHON} {story-long-write skill 根}/scripts/storyctl.py chapter check --project {书项目根} --chapter {N} [--min-chars {下限} --max-chars {上限}]
25
- {PYTHON} {story-long-write skill 根}/scripts/storyctl.py chapter commit --project {书项目根} --chapter {N} --input {书项目根}/.story/work/第{NNN}章/tracking.json
26
- {PYTHON} {story-long-write skill 根}/scripts/storyctl.py chapter accept-current-length --project {书项目根} --chapter {N} --input {书项目根}/.story/work/第{NNN}章/tracking.json
27
- ```
28
-
29
- - `init`:只在 `_tracking-state.json` 不存在时执行,绝不覆盖已初始化项目。
30
- - `draft`:按当前 state 把逐章事务预填到 `.story/work/第NNN章/tracking.json`(修订号、模式、章名、`context` 四项当前值),并输出各文本字段的字数上限与在场核心角色的当前快照。新章(append)调用方只填 `delta` 与有变化角色的快照;已提交章(revision)的 `delta` 与相关角色快照按该章现有逐章记录预填(伏笔、时间线取当前值),调用方在上面改成修订后的完整记录,不清空重写。
31
- - 作者字数范围:细纲可写一行 `字数范围:2000-2600`(作者明确给了上下限时);本轮临时给的范围用 `--min-chars` / `--max-chars`(两者同给,优先于细纲)。`wordcount check` / `checkpoint` 与 `chapter check` / `commit` / `accept-current-length` 都认,给了就同时替代默认 ±12% 内部带与 ±15% 用户带,结果里 `band_source` 为 `author`,提交的字数记录多一项 `author_range`。
32
- - `wordcount measure` / `wordcount checkpoint`:纯测量入口;不写正文、不写 tracking、不做语义判断。长篇正文只在前组写完后由主会话带 `--project` 调用一次 `checkpoint`(目标与字数范围读细纲,见 workflow-chapter 步骤 6),整章长度由 `chapter check` 收口;`remaining_user_range` 按生效区间(作者区间或默认用户带)计算。
33
- - `chapter check`:重新读取当前正文与细纲目标,返回确定性长度状态、现有 blocking quality、`state_revision` 和当前可执行动作,不保存 approval。顶层 `status`:`ready`(可提交,exit 0)/ `needs_decision`(长度带外,按 `available_actions` 交作者,exit 0)/ `blocked`(有 blocking 正文问题,exit 1)/ `invalid`(正文为空等,exit 1)/ `tool_unavailable`(找不到 node 或检测脚本,见 `quality.tool_errors`,不是正文问题,exit 3)。参数错误或文件缺失输出 `story-chapter-error/v1`(`status: error`,exit 2)。`under` 不提供自动补写;`over` 额外返回一次净删型 `compress-once` 及回到生效区间所需的删除字数。`quality.semantic_advisories` 是语义类 advisory 条数(检测器标 `review: mechanical` 的不计)。
34
- - `chapter commit`:再次读取当前文件、重新计数并重跑 blocking quality;只接受生效区间内的章节,把简短字数记录与逐章事务一起原子提交。新章与修订都走它。
35
- - `chapter accept-current-length`:只接受带外但 quality pass 的章节;接受动作发生时重新读取、重新计数并立即原子提交,不保存可陈旧的历史决议。低于字数目标一半(`BELOW_ACCEPT_FLOOR`),或超长却还没做过那一次压缩(`COMPRESSION_REQUIRED`),都拒绝;作者明确拍板时加 `--force`。
36
- - `check`:严格验证 state schema、逐章记录连续性/规范名/体积、固定 7 栏、角色快照硬上限、派生文件集合,以及所有派生视图与 state 的逐字一致性。
37
-
38
- 每本书由 `追踪/.tracking-commit.lock` 串行写事务,`expected_state_revision` 再拒绝基于旧状态构造的 stale transaction。两个不同事务并发时至多一个修订成功。字数记录也在锁内对当前正文和目标重新验证,正文或目标变化会让预先构造的记录直接失败。
39
-
40
- 事务 JSON 是临时输入,不是项目产物:只写在书目录 `.story/work/` 下(逐章事务放 `.story/work/第NNN章/tracking.json`),不写系统 `/tmp`、书根、`大纲/` 或 `正文/`;成功前必须保留,提交成功后即可删除(`storyctl.py chapter commit` / `accept-current-length` 成功时自动删除该章目录;直接调用 `tracking_commit.py commit` 时由调用方删除。已有字数记录的章节正文或目标改过后,`tracking_commit.py commit` 拒绝修订事务,须走 `storyctl.py chapter commit`)——之后 `check` 失败按下文提交 `mode=revision` 新事务修复,不需要原事务。若文件写入失败,`_tracking-state.json` 尚未推进;修正环境后直接重跑**同一份** `commit`。append 重跑只接受内容完全相同的既有逐章记录,不维护 `dirty/pending/repair` 状态机。
41
-
42
- 校验失败与写入失败处理方式不同:校验失败(字段非法、退役结构、容量超限)要按报错改事务本身,重跑同一份结果不变。派生视图被手改或外部改动导致 `check` 报 `derived view differs from _tracking-state.json` 时,重新提交**该章**的 `mode=revision` 事务让工具整份重建,`expected_state_revision` 取 `追踪/_tracking-state.json` 的 `state_revision` 字段——`check` 失败时只往 stderr 打 ERROR,不输出 JSON;不手改派生文件,也不删 `_tracking-state.json` 重来。手写出的逐章记录会让同章 `append` 永久报 `chapter delta N already exists with different content`——删掉那个手写文件后重跑原事务即可。
43
-
44
- 本工具不解析旧 `_tracking-meta.json`、`时间线/事件库.json` 或更早追踪结构,不提供语义兼容层。`init` 遇到这类旧文件时,先把它们按原样整体移入 `追踪/_旧追踪存档/`,再在原地建当前协议:旧内容留给作者查阅,不参与解析,当前状态完全以 init 输入为准。校验失败的 `init` 不移动任何文件。`commit` 与 `check` 仍直接拒绝旧结构——它们只在已建协议的项目上运行。
45
-
46
- ## 初始化事务
47
-
48
- 仅新书或导入初始化时,执行 `init` 前必须完整读取 [tracking-initialization.md](tracking-initialization.md),按其中原始 JSON 与导入边界构造事务。已有项目续写直接使用下方逐章事务,不重复读初始化示例。
49
-
50
- 调用方的逐章 JSON 不写 `wordcount`;正式入口 `chapter commit` 或 `chapter accept-current-length` 在提交当下生成并注入。最终 state 只为已提交章节保留 `metric / target / actual / status / resolution / body_sha256`(生效了作者字数范围时另加 `author_range`),不保存 MEASURE/RESOLVE 事件、ID 链、policy fingerprint 或独立 chapter state。
51
-
52
- ## 逐章事务
53
-
54
- ```json
55
- {
56
- "schema_version": 1,
57
- "mode": "append",
58
- "chapter": 10,
59
- "chapter_title": "专业团队拍得还不如他拍的好?",
60
- "expected_state_revision": 9,
61
- "delta": {
62
- "result": "专业团队重拍的高清版在高层看片会上被判定缺了灵魂,张耀祖拍板继续采用江晨的手机原版。",
63
- "character_changes": [
64
- {"name": "江晨", "change": "作品价值获军内高层确认,从爆款新人升为不可替代的军宣创作者"}
65
- ],
66
- "foreshadow_changes": [
67
- {
68
- "action": "upsert",
69
- "id": "F027",
70
- "summary": "专业团队仍拍不出江晨原版的灵魂,继续验证其创作能力不可复制",
71
- "planted_chapter": 10,
72
- "planned_resolution_chapter": null,
73
- "status": "已埋",
74
- "importance": "中"
75
- }
76
- ],
77
- "timeline_events": [
78
- {
79
- "action": "upsert",
80
- "id": "E010",
81
- "story_time": "实弹训练两天后",
82
- "objective_fact": "文工团高层否决专业重拍版,决定沿用江晨手机拍摄的原版视频",
83
- "reader_knowledge": "读者已看到周薄森指出专业版缺了灵魂,张耀祖当场拍板用回原版",
84
- "reveal_status": "已揭示",
85
- "reveal_chapter": 10,
86
- "characters": ["江晨", "周薄森", "张耀祖"]
87
- }
88
- ],
89
- "constraints": ["后续继续用作品落地效果和围观反应放大江晨的高光,不能只写系统奖励数字"],
90
- "next_chapter_commitments": ["结算五天百万粉任务,并承接老兵主题的新任务"]
91
- },
92
- "context": {
93
- "position": {
94
- "volume": "第一卷·军宣整顿",
95
- "volume_start_chapter": 1,
96
- "story_time": "实弹训练两天后",
97
- "scene": "火箭军文工团高层看片会"
98
- },
99
- "long_term_constraints": ["军宣爽点要用作品效果和围观反应链兑现,不能只靠系统播报"],
100
- "active_character_names": ["江晨"],
101
- "continuity_risks": ["钟嘉嘉说江晨只猜对一半,未公开的培养安排不能被当成读者已知事实"]
102
- },
103
- "character_snapshots": {
104
- "江晨": {
105
- "identity": "火箭军文工团宣传兵;军宣爆款创作者",
106
- "location": "火箭军文工团高层看片会",
107
- "goal": "完成五天百万粉任务,持续做出真正能打的军宣内容",
108
- "state": "专业团队反向验证原版价值,军内认可继续抬升",
109
- "abilities_resources": ["前世MCN爆款运营经验", "《中国军魂》伴奏", "大师级导演能力"],
110
- "relationships": ["钟嘉嘉持续提供军报资源", "周薄森和张耀祖已明确认可其创作能力"],
111
- "knowledge": ["《军报》采访稿已经过审", "原版视频将继续作为正式军宣内容"],
112
- "open_threads": ["五天百万粉任务尚未结算", "钟嘉嘉所谓只猜对一半仍未解释"]
113
- }
114
- }
115
- }
116
- ```
117
-
118
- 约束:
119
-
120
- - 构造事务前运行 `check`,把当前 `state_revision` 原样写入 `expected_state_revision`;若状态已经变化,重新读取 state 并重构事务。
121
- - `context` 的允许字段随子命令不同:`init` 收 `position`、`long_term_constraints`、`active_character_names`、`continuity_risks`、`recent_chapters`、`next_chapter_commitments` 六项;`commit` 只收前四项。`recent_chapters` 与 `next_chapter_commitments` 在 commit 时由工具从当前视图和本章 `delta` 派生,手填会在任何写入前被拒(`context contains unsupported fields: ...`,exit 2)。照 init 示例套 commit 事务是最容易踩的一处。
122
- - `character_snapshots` 中出现的角色视为核心复用角色,必须同时出现在 `character_changes`;已经建立快照的核心角色再次变化时必须提交新快照。
123
- - 角色快照的四个列表不限制条数,只限制单项长度和最终文件总字节:目标 ≤4096 字节,超过警告;硬上限 8192 字节,超过则在任何写入前拒绝。
124
- - 没有快照的角色变化视为临时角色,不建立状态文件;`context.active_character_names` 最多 6 人且必须已有当前快照。
125
- - `context.long_term_constraints` 最多 6 条:要加第 7 条先合并语义重叠项或请作者取舍,不自动删旧约束;永久生效的设定裁定进它,短期强承诺进 `next_chapter_commitments`,过程决策不进续写状态卡。
126
- - `context.long_term_constraints` 和 `context.continuity_risks` 是整份提交的当前值。凡是上一版有、本次没有的条目,必须逐条列进 `delta.retired_context_items`,否则工具在任何写入前拒绝——漏写不会被当成删除。实际退役的条目由工具写进本章逐章记录的 `## 本章退役登记`,随后仍可回查。
127
- - 不再复用的核心角色写进 `delta.retired_characters`:工具删除其当前快照与 `角色状态/{角色名}.md`,并在逐章记录留档。同一事务里不能既退役又提交快照,也不能退役仍列在 `context.active_character_names` 的角色。角色阵亡/退场这一章,把变化照写进 `character_changes` 即可,本章退役的角色不必再交一份马上要删的快照,逐章记录仍按核心角色标注。退役只表示不再进入热上下文,正文与逐章记录不受影响。
128
- - 两类退役都只能在 `mode=append` 提交。退役表示「从此刻起离开当前状态」,而修订事务的逐章记录属于被改写的旧章,落在那里会谎报退役发生的章节;`mode=revision` 必须原样重交当前全部上下文条目,需要退役就放到下一次 append。
129
- - `伏笔.md` 只呈现已经埋设过的当前状态。未来规划仍留在大纲。
130
- - `timeline_events.action` 可为 `upsert/delete`。`未揭示` 的 `reveal_chapter` 必须为 `null`;部分/完全揭示只能填写已经发生的实际章节。
131
- - `mode=revision` 时,逐章记录必须重算为修订后该章仍然成立的完整连续性记录(用 `draft` 预填的草稿改,漏写的项会从记录里消失,工具在 stderr 警告被清空的栏目;原有的退役登记原样保留);当前角色、伏笔、时间线和上下文则提交受影响对象截至最新已写章的当前值。
132
- - 修订导入截止章内的正文时,会新增或覆盖该章的逐章记录;`imported_through_chapter` 不变。
133
-
134
- ## 续写状态卡固定格式
135
-
136
- `上下文.md` ≤12288 字节,由 state 整份生成,只含以下 7 个顶层区块:
137
-
138
- 1. `## 当前位置`
139
- 2. `## 长期约束`
140
- 3. `## 核心角色状态`
141
- 4. `## 活跃伏笔`
142
- 5. `## 近三章速记`
143
- 6. `## 下一章承诺`
144
- 7. `## 连贯性风险`
145
-
146
- 其中活跃角色最多 6 人、活跃伏笔确定性选取最多 8 条、近章只保留 3 章。这些是下一章热上下文容量,不是完整角色状态的容量限制。
@@ -1,270 +0,0 @@
1
- # 长篇拆文参考
2
- 拆书方法论、结构设计、卖点循环、题材实战要点的速查手册。配合 SKILL.md 与各 Stage 的规则文件使用。
3
-
4
- ## 管道阶段映射
5
-
6
- | 本文件章节 | 适用管道阶段 | 用途 |
7
- |-----------|-------------|------|
8
- | 核心情绪控制 | Stage 1(黄金三章)| 判断开篇情绪是否到位 |
9
- | 题材边界与核心梗 | Stage 0(概要提取)| 识别题材类型和核心梗 |
10
- | 拆书方法论 | Stage 1-2(三章+连续章节块)| 拆解视角和提取方法 |
11
- | 结构设计与节奏 | Stage 3(聚合分析)| 节奏地图和情绪曲线构建 |
12
- | 卖点循环设计 | Stage 3(聚合分析)| 爽点循环模式识别 |
13
- | 桥段词表 | Stage 3(聚合分析)| 给剧情模块打桥段标签 |
14
- | 经典作品拆解 | Stage 1-2 | 对标拆解参考框架 |
15
- | 拆书实操技巧 | Stage 2(连续章节块提取)| 情绪折线图、期待分析 |
16
- | 对标书选择 | Stage 0(概要提取)| 确定拆解对象 |
17
- | 抽象拆书法 | Stage 3(聚合分析)| 三幕式结构归纳 |
18
- | 影视拉片与情绪控制 | Stage 2-3 | 情绪曲线精细化分析 |
19
- | 多线叙事与结构循环 | Stage 3(聚合分析)| 多线交织识别 |
20
- | 题材实战 | Stage 0-1(概要+三章)| 题材特有爽点形态 |
21
- | 人设塑造 | Stage 4(设定+关系)| 角色档案和出场设计 |
22
- | 素材转化 | Stage 0-5(全流程)| 拆文结果转化为写作指导 |
23
-
24
- ---
25
-
26
- ## 核心情绪控制
27
-
28
- ### 自检规则
29
-
30
- 拆解或审查时标记:文本是否偏离核心梗、是否出现只服务表达欲但不服务读者期待的段落。偏离核心梗时,输出为留存风险而不是主观评价。
31
-
32
- ### 核心情绪崩溃案例
33
-
34
- | 问题 | 教训 |
35
- |------|------|
36
- | 主角独断万古身边人死绝 | 读者代入后"天下无敌啥也得不到",憋屈 |
37
- | 换地图杀光所有配角 | 留存/追读风险显著升高,读者难以接受代入资产清零 |
38
- | 所有人牺牲成工具人 | 高开低走,核心情绪崩坏 |
39
-
40
- 修正:悲情通过创造挫折体现,非杀死重要角色;换地图可让原有人遇险给主角行动理由。
41
-
42
- ### 刀人原则
43
-
44
- - 刀人是手段非目的,对笔力要求极高
45
- - 必须刀人时,埋伏笔留弥补空间
46
- - 项目没有足够铺垫、补偿机制和后续情绪回收方案时,不要刀重要角色
47
- - 悲情强度必须由目标平台近期样本校准;默认不让悲情覆盖核心爽感或安全感
48
-
49
- ### 强情绪样本校验
50
-
51
- 若目标平台近期样本高频出现强情绪文,拆解时记录:触发情绪、释放节奏、噱头位置、留存证据。没有近期样本时,不把强情绪当作硬性趋势,只作为候选假设。
52
-
53
- ---
54
-
55
- ## 题材边界与核心梗
56
-
57
- ### 核心梗 = 读者需求,偏离 = 抛弃读者
58
-
59
- | 偏离类型 | 后果 |
60
- |----------|------|
61
- | 核心对比消失(都市高武→普通) | 在读直降 |
62
- | 核心机制不升级(网游困在新手村) | 限制上限 |
63
- | 题材串味(玄幻混诡异/悬疑跑偏到玄幻) | 两边读者都不讨好 |
64
- | 后期三观偏离 | 受众筛选过严重 |
65
-
66
- ### 核心梗延伸四维度
67
-
68
- 以"逆袭系统(早到流)"为例:1.任务数量 2.奖励难度 3.等级阶层+隐藏触发 4.奖励触发新戏剧性任务。仅用前两点戏剧性快速消耗殆尽,四点结合才持续。
69
-
70
- ### 核心梗密度参考
71
-
72
- 《美食赋我词条》11章内核心梗应用5次,密度极高。
73
-
74
- ---
75
-
76
- ## 拆书方法论
77
-
78
- ### 六原则
79
-
80
- 有目的 / 有方法 / 拆出理论 / 摒弃好恶 / 扬长避短 / 拆自己喜欢的书
81
-
82
- ### 流程
83
-
84
- 概括一句话 → 识别结构单元(起承转合,递进扩大) → 抽离框架+情绪链条 → 借鉴框架非抄内容
85
-
86
- ### 条件框架提取法
87
-
88
- 剧情提炼为条件(如:展露部分天赋+两方势力争夺+信息差制造慧眼识珠),替换人物/背景/金手指后复用,保留情绪相似。
89
-
90
- ### 抽象五步法
91
-
92
- 概括 → 拆为信息团(情绪转折点) → 按上行/下行/转折归类 → 提取通用条件框架 → 用素材填充
93
-
94
- ### 感情线拆法:双标法
95
-
96
- 同一件事(送可乐),男配送女主拒绝,男主送女主接受。三要素:①差不多同一件事前后连续 ②女主态度截然不同 ③男主不清楚。
97
-
98
- ---
99
-
100
- ## 结构设计与节奏
101
-
102
- ### 情绪拉扯工具
103
-
104
- | 技巧 | 做法 |
105
- |------|------|
106
- | 熟悉情绪套路 | 选套路→搞人设→填剧情 |
107
- | 期待断掉续上 | 引入新角色/新事件重新拉起 |
108
- | 装逼打脸底层 | 鄙视链+人际关系舞台+正向反向传播 |
109
- | 复合型配角 | 主角"白手套":替主角发声+绝对支持+搞笑 |
110
-
111
- ### 望远镜拉期待法
112
-
113
- 倒计时结构:不断描写"发现→观测→打捞→失败→坠落"——读者都知道子弹会射向主角→巨大期待。
114
-
115
- ### 分卷节奏(天才俱乐部案例)
116
-
117
- 每二三十万字一卷,有明确核心与目标;卷内多线头纠缠打破线性"起承转合";"起"必须抛钩子;每卷结尾为下卷埋线。
118
-
119
- ### 时代适应
120
-
121
- 从强冲突开场→人情冷暖+基础需求展开;文风更细腻;画面剪辑感极强;套路熟悉但两三章速战速决。
122
-
123
- ---
124
-
125
- ## 卖点循环设计
126
-
127
- ### 完美循环(天灾信使)
128
-
129
- 开小号装逼打脸赚好处→拿好处做主线任务→获得奖励→给小号提升武力→新地图装逼打脸→循环。关键:每次内容不同;情感进展拉住期待感;最终暴露小号身份=装出去的逼兜回主角。
130
-
131
- ### 信息密集型循环(苟在初圣宗)
132
-
133
- 按"轮回"拆分,每轮回=完整故事。力量体系不崩即可无限拉长。
134
-
135
- ### 直播流循环
136
-
137
- 有目标(确定性预期)→ 有对抗(短平快胜负)→ 有阶段性(任务升级)→ 整活正反馈
138
-
139
- ---
140
-
141
- ## 经典作品拆解
142
-
143
- | 作品/作者 | 核心拆解点 |
144
- |-----------|-----------|
145
- | 遮天(辰东) | 九龙拉棺倒计时+同学打脸+前女友回归+进荒古禁地(不断切换期待类型) |
146
- | 夜无疆(辰东) | 大病初愈+无粮+邻居救济→画面剪辑感→熟悉套路两三章速战速决 |
147
- | 我吃西红柿 | "没有特点"=普适性强;敢写升级突飞猛进+敌人摧枯拉朽;前提三观正 |
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- | 赘婿(香蕉) | 写诗装逼教科书:铺设人际→构架舞台→诗作逐层传播→多轮震惊→态度闭环 |
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- | 炮火弧线 | 煽情+身临其境;军文核心=国与国、信仰与信仰 |
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- ## 拆书实操技巧
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- ### 从期待出发
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- - 先知先觉类金手指使用场景:介绍世界观/提升实力/装逼前/对比高手前/介绍新人物前
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- - 过渡情节写收获/暧昧/小情节,无冲突可跳到冲突前一秒
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- ### 情绪折线图
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- 横轴=章节,纵轴=情绪正负。控制节奏=控制"富有戏剧性的信息团"出现速度。信息团=能造成情绪转折的情节。
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- ### 逐段功能标注法
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- 对照原文逐段标记叙事功能(铺垫/转折/高潮/过渡),追踪情绪走向、困境设计、伏笔衔接,输出可复用框架;禁止复制剧情内容或表达。
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- ## 对标书选择
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- | 错误 | 原因 |
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- |------|------|
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- | 只拆一本对标书 | 至少5本同网站同题材同类型参考 |
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- | 只拆唯一头部爆款 | 头部作品可能依赖不可复制的作者品牌或历史流量,优先选择同平台同题材、数据稳定、非唯一头部的可复制样本 |
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- | 跨网站对标 | 不同网站读者群体不同,写法差异大 |
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- 流程:广泛收集同题材样本→定方向→定参考书5-10本→定对标书
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- ---
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- ## 抽象拆书法:三幕式
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- | 幕 | 核心 |
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- |----|------|
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- | 第一幕-建立 | 暗示矛盾→主角+金手指→惊人意外→情绪上下拉扯→主线确立 |
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- | 第二幕-对抗 | 新世界→更强对手→中点反转→情绪拉扯(下行后必有上行) |
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- | 第三幕-决战 | 线索收束→矛盾极限→关键选择(体现人物弧光)→决战+主题升华 |
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- ## 影视拉片与情绪控制
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- - 人物态度转变=最能体现情绪
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- - 打斗间穿插反应但控制字数,否则截断节奏
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- - 用情绪展示境况(感叹/震惊/窃喜)表现优劣
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- - 每个动作段落要带出情绪变化
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- ## 多线叙事与结构循环
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- ### 多线拆解维度
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- 事件节点(新人物/冲突爆发)/ 情绪链条节点(一句话概括)/ 事业线 / 感情线
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- 感情线模板(单角色):相遇态度→关键转折→态度递进(厌恶→好奇→心动→沦陷)→推倒引爆点
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- ### 循环层次感
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- 同一框架循环时每次内容必须不同(地图/角色/冲突/情感细节更新)。力量体系不崩可无限拉长。
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- ## 题材实战
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- | 题材 | 核心要点 |
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- |------|----------|
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- | 历史文 | 本质=类同人写法;书名"朝代+开局事件";核心梗=先知先觉震惊名人+改变历史 |
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- | 军事文 | 卖点=煽情+身临系境;核心矛盾=国与国/信仰/意识形态 |
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- | 种田/脑洞 | 密集小爽点(收藏/能力/面板/震惊);面板设定要细致 |
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- | 直播流 | 目标(确定性预期)+对抗(短平快)+阶段性+爽点写法:先告诉读者打算怎么装逼,再装个更大的 |
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- | 两界穿梭 | 书名即卖点;核心梗=在A世界低调用B世界资源;长生凡人流:时间尺度大+配角代际更替 |
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- | 重生流 | 天然期待感;前世被辜负→这一世报复;爽点可重复使用每次形式不同;番茄标准=简单直给打标签 |
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- ## 桥段词表
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- 给 Stage 3 的 `剧情/{标题}.md` 打「桥段标签」用的常见桥段词。命中就标,逗号分隔;不在表内但本书确有的桥段照实写,不硬凑、宁缺毋滥。**可扩展种子,不是封闭枚举。**
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- | 题材 | 常见桥段 |
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- |------|----------|
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- | 都市/言情 | 打脸、扮猪吃虎、马甲掉落、先婚后爱、追妻火葬场、破镜重圆、替身、契约婚姻、萌宝助攻 |
235
- | 玄幻/修仙 | 废柴逆袭、扮猪吃虎、越级战斗、夺宝、护短打脸、绝境翻盘、机缘逆天 |
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- | 历史/种田 | 先知先觉、改变历史、科举经商崛起、攒钱起家、技能点亮 |
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- | 悬疑/无限 | 信息差、反转打脸、规则怪谈、身份揭穿、复盘解谜 |
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- | 系统流 | 任务奖励、签到、面板升级、强制任务、积分兑换 |
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- | 重生/穿越 | 前世复仇、改命、身份调换、双重生、未卜先知 |
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- | 世情/家庭 | 极品亲戚、婆媳争斗、偏心打脸、维权反击、自我觉醒 |
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- | 直播/两界 | 直播整活、低调用资源、两界差价、围观震惊 |
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- ## 人设塑造
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- ### 第一章立人设
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- 小事件展示性格→贴标签确立;紧急事件快速带入剧情;女角色第一步反应要体现性格。
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- ### 日常体现人设
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- 重复出现符合人设的行为;配角功能化(嫉妒型:得意→嫉妒;崇拜型:质疑→佩服);配角情绪转变要写出。
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- ### 开篇逻辑
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- 被动入局→交流了解世界观→陷入困境→明确目标→展示金手指→通过金手指收获
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259
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- ## 素材转化
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- 从热点提取:识别核心冲突→定主线方向→用经典框架填充素材。
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- ### 文体决定行文
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- | 文体 | 行文 |
268
- |------|------|
269
- | 打脸爽文 | 节奏快、描写少、言语凝练 |
270
- | 感情流 | 细水长流、细腻描写 |