@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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@@ -1,6 +1,6 @@
1
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  # 写作技法:可执行指令集
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- > 写作全程参考。对话怎么写见 dialogue-mastery.md,开篇设计见 opening-design.md,章节格式按长篇 long-format.md 或短篇 format-and-structure.md。
3
+ > 写作全程参考。对话怎么写见 dialogue-mastery.md,第 1-3 章的开篇写法见 opening-design.md「开篇落笔」;正文格式按调用方指定的格式文件与本书约定执行。
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  ---
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  ---
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- ## 2. 贯穿道具系统(三次出现规则)
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+ ## 2. 贯穿道具:随情节改变意义
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  ### 规则
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- 每个叙事单元(短篇/长篇卷)设计 1-2 个贯穿道具。每个物件必须出现 3 次,每次意义不同。
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+ 物件能承载关系或处境变化时,可选用贯穿道具;每次重现都应增加信息或改变意义,次数与位置随剧情单元调整。
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- ### 三次出现编排
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+ ### 三次出现示例
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  | 出现时机 | 功能 | 示例 |
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  |----------|------|------|
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- | 第 1 次出现(前 1/4) | 建立初始意义 | 金锁 = 姐姐送的生日礼物(温暖) |
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+ | 第 1 次出现 | 建立初始意义 | 金锁 = 姐姐送的生日礼物(温暖) |
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  | 第 2 次出现(中段转折) | 意义被颠覆 | 金锁 = 金包铜的假货(虚伪) |
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  | 第 3 次出现(结尾) | 情感暴击 | 金锁被丢进垃圾桶(彻底决裂) |
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  ### 物件设计模板
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63
- 填写以下模板,写入设定.md:
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+ 采用贯穿道具时,记下每次出现的含义变化,随交付申报:
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  ```
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  物件:{名称}
67
- 第1次出现:第{N}节 | {场景} | 含义:{初始意义}
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- 第2次出现:第{N}节 | {场景} | 含义:{转折意义}
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- 第3次出现:第{N}节 | {场景} | 含义:{结尾意义}
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+ | 章/场景 | 当次含义 | 新增信息或意义变化 |
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+ |---|---|---|
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+ | {位置} | {当次含义} | {首次建立/后续变化} |
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  ```
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- ------|------|------|
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+ | 类型 | 功能 | 示例 |
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+ |------|------|------|
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  | 信物型 | 承载关系的象征物 | 金锁(姐夫捎路)、木头小马(皇弟) |
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  | 工具型 | 日常使用的功能性物件 | 打分本(准儿媳)、账本(迟来二十年) |
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  | 痕迹型 | 残留的身体/环境痕迹 | 手腕旧疤、墙上身高刻度 |
@@ -79,7 +80,7 @@
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  ## 3. 对话中的权力博弈
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- 对话权力博弈的完整技法(对话长度=权力地位、压制/反转/心死三种模式、示例、≤10字/≥20字操作指令)见 dialogue-mastery.md「权力博弈对话」,本文件不重复。结构化用法:在场景编排时,把权力反转放在爽点/反转节点上,用对话长度的突变标记权力易主。
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+ 对话权力博弈的完整技法(对话长度=权力地位、压制/反转/心死三种模式、示例)见 dialogue-mastery.md「权力博弈对话」,本文件不重复。结构化用法:在场景编排时,把权力反转放在爽点/反转节点上,用对话长度的突变标记权力易主。
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  ---
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  ```
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108
  数字线:
108
- 第{N}节 | {数字1} | 含义:{初始}
109
- 第{N}节 | {数字2} | 含义:{升级}
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- 第{N}节 | {数字3} | 含义:{暴击/反转}
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+ 第{N}章 | {数字1} | 含义:{初始}
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+ 第{N}章 | {数字2} | 含义:{升级}
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+ 第{N}章 | {数字3} | 含义:{暴击/反转}
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  ```
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  ---
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115
- ## 5. 动静有起伏,不按节配额
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+ ## 5. 动静有起伏,不按场景配额
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  ### 规则
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- 一章整体要有推进与停顿的起伏,但不要求每个小节各塞一个“动”和“静”。停顿可以来自信息悬置、对话空白、环境压力或角色暂不行动,不等于安排擦灰、理衣领一类微小动作。
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+ 一章整体要有推进与停顿的起伏,但不要求每个场景各塞一个“动”和“静”。停顿可以来自信息悬置、对话空白、环境压力或角色暂不行动,不等于安排擦灰、理衣领一类微小动作。
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  ### 动与静的分类
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  ### 操作指令
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- - 按整章和场景需要安排动静,不给每个小节设数量指标
131
- - 连续多节全「动」时复核是否造成暴力疲劳;追逐/战斗有意连续可保留
132
- - 连续多节全「静」时复核是否停滞;等待/压迫有意延长可保留
131
+ - 按整章和场景需要安排动静,不给每个场景设数量指标
132
+ - 连续几个场景全「动」时复核是否造成暴力疲劳;追逐/战斗有意连续可保留
133
+ - 连续几个场景全「静」时复核是否停滞;等待/压迫有意延长可保留
133
134
  - 情绪高低不对应固定动作类型:爆点可以突然安静,低谷也可以持续劳动
134
135
 
135
- ### 节奏编排示例
136
-
137
- ```
138
- 节5(动):萧衍一声令下,打了萧琅二十棍
139
- 节6(静):报数停了,殿里没人替萧琅求情
140
- 节7(动):王氏扑过来,跪在地上磕头
141
- 节8(静):王氏跪在原地,只听见宫门落锁
142
- ```
143
-
144
136
  ---
145
137
 
146
138
  ## 6. 开头事件密度
147
139
 
148
140
  ### 规则
149
141
 
150
- 前 100 字必须包含 ≥ 3 个事件。不做背景铺垫,直接上事件链。
142
+ 按题材和本章任务选用事件链开场,检查因果、有效变化和开头钩子,事件数随内容而定。
151
143
 
152
144
  ### 操作指令
153
145
 
154
- - 删除所有开头背景介绍(「在古代XX年间」「她是一个XX的女孩」)
155
- - 第 1 句就是事件,不是描述
156
- - 事件密度检查:数前 100 字里有几个独立的「发生的事」
146
+ - 压缩无功能背景(「在古代XX年间」「她是一个XX的女孩」),保留理解当前处境所需的信息
147
+ - 用行动、异常或具体处境建立阅读问题
148
+ - 核对实际事件或信息变化是否推进目标、风险、关系或下一步行动
157
149
 
158
150
  ### 事件密度示例
159
151
 
152
+ 这组例子示范高密度事件链开场:
153
+
160
154
  ```
161
155
  ❌ 低密度(1 件事/100 字):
162
156
  「沈栀是沈家的嫡女,自幼聪慧,深得父亲喜爱。这一天,她收到了一道圣旨。」
@@ -170,46 +164,28 @@
170
164
 
171
165
  ### 密度检查模板
172
166
 
173
- 写完开头后,列出前 100 字的事件清单:
167
+ 写完所选事件链开头后,按实际内容逐项记录:
174
168
 
175
169
  ```
176
- 事件1:{事件}
177
- 事件2:{事件}
178
- 事件3:{事件}
179
- (如果列出 < 3 个,重写开头)
170
+ 事件/变化:{实际内容}
171
+ 是否推进:{是/否;改变了什么}
180
172
  ```
181
173
 
182
174
  ---
183
175
 
184
- ## 7. 小节密度诊断
176
+ ## 7. 场景偏短时怎么查
185
177
 
186
178
  ### 规则
187
179
 
188
- 写完一个小节如果感觉偏短,用以下诊断清单排查。不要为了凑字数加描写。
189
-
190
- ### 诊断清单
191
-
192
- 小节写完后偏短?按顺序检查:
180
+ 写完一个场景觉得偏短,按下表排查;不为凑字数加描写。
193
181
 
194
182
  | 检查项 | 偏短原因 | 补救 |
195
183
  |--------|----------|------|
196
- | 关键子事件读得懂吗? | 现场、因果或角色下一步缺了必要信息 | 只补真正缺失的维度;不为凑齐三项补感官或身体动作(见第8节) |
184
+ | 关键子事件读得懂吗? | 现场、因果或角色下一步缺了必要信息 | 只补真正缺失的信息;不为凑齐发生、感知、反应补感官或身体动作(见第8节) |
197
185
  | 对话只有 1-2 轮? | 缺少对话交锋 | 加一轮权力博弈对话(见第3节) |
198
186
  | 情绪信息落地了吗? | 只贴标签,或又用无功能微动作重复解释 | 优先落到选择、台词、物件和后果;必要时直写,身体细节须有功能(见第1节) |
199
187
  | 仍偏短且关键情节点写薄? | 冲突、选择、代价或关系变化没有演到位 | 回到细纲内已有事件补交锋与后果;没有内容就补纲,不拿感官/回忆注水 |
200
188
 
201
- ### 子事件不够时怎么扩
202
-
203
- 写 outline 时子事件不够?按以下顺序选择:
204
-
205
- ```
206
- IF 主事件是冲突/对抗 → 加「阻碍」:主角被中途打断或阻止
207
- IF 主事件涉及配角 → 加「反应」:配角的意外反应
208
- IF 主事件有空间移动 → 加「发现」:移动途中发现新线索
209
- IF 主事件触发回忆 → 加「倒叙」:插入一段 2-3 句的简短回忆
210
- IF 主事件是一连串动作 → 加「递进」:动作引发的连锁反应
211
- ```
212
-
213
189
  ### 任务卡点:只在“办事本来会卡住”时使用
214
190
 
215
191
  任务卡点不是多写流程,也不是为了显得自然;它是让角色想办成一件具体事时被卡住一下,并卡出变化。
@@ -234,86 +210,66 @@ IF 主事件是一连串动作 → 加「递进」:动作引发的连锁反应
234
210
  - 为显得自然而加流程细节;删掉无损就删
235
211
  - 为凑字数重复解释情绪,或给每段补一个无功能身体反应
236
212
 
237
- **一处显式例外:人物余韵。** 上面「删掉无损就删」不针对给人物加层的段落——一次说岔了的关心、一个被误会的反应、一个空镜。它的"无损"只对情节成立:判断方法不是问它推进了什么,是问**删掉之后谁少了一层**。
238
-
239
- **这是豁免,不是配额。** 材料里长出这样一处就别砍;没长出来就没有,**不要为了凑"每章一处"补一段**。
213
+ 给人物加层的段落(一次说岔了的关心、一个被误会的反应、一个空镜)不按“删掉无损就删”判,要问删掉之后谁少了一层;材料里长出来就留,不为每章凑一处。
240
214
 
241
215
  ---
242
216
 
243
- ## 8. 场景写法(三维度揉进)
217
+ ## 8. 场景写法
244
218
 
245
219
  ### 从细纲到正文:把规格演成场景,不照抄形状
246
220
 
247
- 细纲各字段是本章"要发生什么"的规格,**不是正文的形状**。照着细纲的形状逐格填,正文就成了一条一条交代的电报体、一拍一句平推的生硬解说——这是"照抄大纲形状",和照抄范例形状同属 AI 味来源。
221
+ 细纲各字段是本章"要发生什么"的规格,**不是正文的形状**。照着细纲的形状逐格填,正文就成了一条一条交代的电报体、一拍一句平推的生硬解说,和照抄范例形状一样会写出 AI 味。
248
222
 
249
- - 情节点序列是"要发生什么"的清单,不是句子模板:不要一个情节点写成一句或一段、按序平推;把每个点演成角色此刻可感知的选择、动作、对话、物件、结果,必要时才用身体反应——**演出来,不是交代出来**。
250
- - **状态变化要给出台阶,不只给前后。** 一样东西烧起来、一张脸沉下去、一个人的态度转过来——要让读者看见中间态:先怎样、跟着怎样、最后成了什么。只给起点和终点的是概述,不是场景。台阶是**序列**不是堆料:同一状态换十种说法说十遍,仍然只是一个台阶。
223
+ - 情节点序列是"要发生什么"的清单,不是句子模板:不要一个情节点写成一句或一段、按序平推;把每个点演成角色此刻可感知的选择、动作、对话、物件、结果,必要时才用身体反应,**演出来,不是交代出来**。
224
+ - **状态变化要给出台阶,不只给前后。** 一样东西烧起来、一张脸沉下去、一个人的态度转过来,要让读者看见中间态:先怎样、跟着怎样、最后成了什么。只给起点和终点的是概述,不是场景。台阶是**序列**不是堆料:同一状态换十种说法说十遍,仍然只是一个台阶。
251
225
  - 同一约束如果在「核心事件 / 内容概括 / 情节安排 / 情节点」里重复出现,生成前只合并成**一个语义点**;重复字段不是强调,更不是四次复述额度。正文不得沿用提纲里反复出现的同一措辞逐项交代。
252
226
  - 五段式(起因/发展/转折/高潮/结尾)是给细纲作者的功能拆解,不是正文的五个自然段;正文不必逐段顺叙,也不必一段对一格。
253
227
  - "谁做了什么"的概括句、"A→B→C"箭头链、"收束到什么状态"是规划口径,不要原样搬进叙述。
254
- - 同一场戏里的几个点可以合并、互相打断,不必排成逐点清单;因果依赖或刻意的停顿分隔才串行。只改顺序不会让正文变好看(交错与否的对照实验测不出差别),密点展开、疏点带过更要紧(见「疏密分配」)。
255
- - 章尾落在最后一个具体的动作、画面、台词或悬念上;细纲「结尾设定」是规划口径,不要在正文里写成"就这样……""他终于明白……"式的状态总结句(结尾去升华见 anti-ai-writing.md)。
228
+ - 同一场戏里的几个点可以合并、互相打断,不必排成逐点清单;因果依赖或刻意的停顿分隔才串行。交错要有行动或信息关系,重点仍是密点展开、疏点带过(见「疏密分配」)。
229
+ - 章尾落在最后一个具体的动作、画面、台词或悬念上;细纲「结尾设定」是规划口径,不要在正文里写成"就这样……""他终于明白……"式的状态总结句。
256
230
 
257
- ### 视角姿态:深度限知(贴地沉浸)
231
+ ### 视角:深度限知
258
232
 
259
- 三维度揉进之前,先定叙述姿态。默认锁死主视角角色的"此刻感知"——只写他此刻看到、听到、闻到、身体感到、脑中闪过的东西。这一条同时解决两个最顽固的 AI 味:代入感不足,和"作者在场"的说教/上帝腔。
233
+ 默认锁死主视角角色的"此刻感知",只写他此刻看到、听到、闻到、身体感到、脑中闪过的东西。这样既有代入感,也没有"作者在场"的说教腔。本书文风允许有限全知时,叙述者可补角色不知的事实,但不预告后面才发生的结果;不把视角限制当成通用去味法。
260
234
 
261
235
  - **镜头不拉远、不俯瞰、不切他人内心**:别写"整个大厅陷入死寂"这种摄像机视角,写"她听见自己的心跳,旁边的呼吸声一下子全没了"。
262
- - **读者与角色同步获知**:角色不知道的不写;不提前剧透,不补全背景。悬念来自"她也不知道",禁止提前剧透句如"她不知道的是"。
236
+ - **读者与角色同步获知**:角色不知道的不写;不提前剧透,不补全背景。悬念来自"她也不知道",不写"她不知道的是"这类提前剧透句。
263
237
  - **念头是动作的一部分**:用半句的、被打断的、带情绪偏见的主观判断,不写完整理性的内心独白;不强配身体动作,情绪落地按第 1 节。
264
- - **主观偏差代替客观叙述**:场景被角色情绪染色。她恨谁,谁就被写得可憎;她慌,光线就晃。不写中立的、谁看都一样的描述。但只能是她此刻带偏见的瞬间感觉,不能写成"像在宣判一件早已定好的事"这类客观盖棺断言(那是作者下场定性,见 anti-ai-writing.md 模式 8)。
265
-
266
- 深度限知是"自然去 AI"的根:把镜头钉死在角色身体里,作者就没有位置跳出来解释、总结、安排了(配合 anti-ai-writing.md 模式 8)。
238
+ - **主观偏差代替客观叙述**:场景被角色情绪染色。她恨谁,谁就被写得可憎;她慌,光线就晃。但只能是她此刻带偏见的瞬间感觉,不能写成"像在宣判一件早已定好的事"这类客观盖棺断言。
267
239
 
268
- ### 文风指纹:按题材借 cadence,不套万能腔
240
+ ### 句子节奏按题材借
269
241
 
270
- 不同题材的真实文风 cadence 会影响读感;有效写法不同。男频/军旅可以借旧网文连贯叙事惯性,现代日常可写普通任务推进;悬疑、科幻、古代不要硬套盘龙腔、旧网文腔或第一人称声口,先读本书 `设定/文风.md`、对标拆文和匹配章摘要。
242
+ 先按本章情绪和本书文风写顺,再处理解释总结、过度压缩和比喻堆叠。男频、军旅可以借老网文连贯叙事的惯性,现代日常写普通的办事推进;悬疑、科幻、古代不要硬套老派玄幻的大段铺陈或第一人称声口,先读本书 `设定/文风.md`、对标拆文和匹配章摘要。不要把句子机械拉长或压短,也不要全局换成某本对标书的词法。
271
243
 
272
- 落地顺序:先按本章情绪和题材文风写顺,再处理解释总结、过度压缩和比喻堆叠;不要把句子机械拉长/压短,也不要全局替换成某个对标书的词法。
273
-
274
- ### 规则
244
+ ### 发生、感知、反应写进同一镜头
275
245
 
276
- 关键子事件不能只剩一句提纲概括。发生是主干;感知和反应只在提供新信息时加入,并与发生织进同一镜头,不按维度分段,也不要求三项齐全。
277
-
278
- ### 三维度揉进规则
279
-
280
- 发生、感知、反应是可选的信息维度,不是逐段配额。详写的关键子事件可以把其中确有内容的维度织在同一镜头里;上下文已经清楚的维度留空,不为凑齐三项补感官或身体动作。过场、赶路、信息交代类子事件 1-2 句带过即可(见「疏密分配」),把字数预算让给情绪节点。
246
+ 关键子事件不能只剩一句提纲概括。发生是主干;感知和反应只在提供新信息时加入,并与发生织进同一镜头,不按维度分段,也不要求三项齐全。上下文已经清楚的维度留空;过场、赶路、信息交代类子事件 1-2 句带过即可(见「疏密分配」),把字数让给情绪节点。
281
247
 
282
248
  | 维度 | 内容 | 要点 |
283
249
  |---|---|---|
284
250
  | 发生 | 事情出现了 | 1-2句,包含一个具体细节 |
285
- | 感知 | 主角注意到什么 | 只取会改变理解、判断或气氛的一处声音、物件、空间或身体感受,不按感官凑数 |
286
- | 反应 | 角色接下来怎么办 | 可以是选择、台词、策略、任务动作、明确感受或有后果的身体反应,不默认写微动作 |
287
-
288
- 任务卡点写法可从三维中取需要的内容:发生 = 事情办不下去;感知 = 被退回的纸、扣住的物件、对方半句话等具体凭据;反应 = 角色改策略、付代价、求助、硬闯、退让或记下一笔。不要把“为什么被卡住”解释成一段说明书,也不要在 scene 末尾另补动作尾巴来解释意义。
251
+ | 感知 | 主角注意到什么 | 只取会改变理解、判断或气氛的一处声音、物件、空间或身体感受,不按感官凑数;装饰性场景描写("阳光洒在窗台上")不算 |
252
+ | 反应 | 角色接下来怎么办 | 可以是选择、台词、策略、任务动作、明确感受或有后果的身体反应;不用无功能微动作给已清楚的情绪再贴标签 |
289
253
 
290
- ### 反模式:堆叠式描写(绝对禁止)
254
+ 任务卡点也这样写:发生 = 事情办不下去;感知 = 被退回的纸、扣住的物件、对方半句话等具体凭据;反应 = 角色改策略、付代价、求助、硬闯、退让或记下一笔。不要把“为什么被卡住”解释成一段说明书,也不要在场景末尾另补动作尾巴来解释意义。
291
255
 
292
- 把三个维度分成三段依次写完,是 AI 最常见的写作痕迹。读者看到的是同一个动作被掰开写了三遍:
256
+ 把三个维度分成三段依次写完,同一个动作就被掰开写了三遍:
293
257
 
294
- > ❌ **堆叠式(错误)**:
295
- > 林父低着头,左手把文书压住,右手拿笔,往纸上落。
258
+ > ❌ 林父低着头,左手把文书压住,右手拿笔,往纸上落。
296
259
  >
297
260
  > 手在抖。
298
261
  >
299
262
  > 手从肘到腕都在抖,笔尖在纸上停了停,写了一横,又停,那个"林"字的撇写歪了,他顿了顿,把笔往下压,重写,写完了,笔在手里还是没稳。
300
263
 
301
- → 一件事写成发生→感知→反应三段,同一个动作掰开三遍
302
-
303
- ### 正确写法:揉进式
304
-
305
264
  需要的维度融进同一段连续正文,读者读到一个完整瞬间:
306
265
 
307
- > ✅ **揉进式(正确)**:
308
- > 林父左手压着文书,右手拿笔往纸上落,笔尖一触纸面就偏了,从肘到腕止不住地抖,那一横斜着拖出去。他顿了顿,把笔往下压,重写,写完的"林"字撇是歪的,笔在手里还是没稳住。
309
-
310
- → 这里的身体反应改变了落笔结果,承担信息;不是为了证明人物紧张而另加微动作
266
+ > ✅ 林父左手压着文书,右手拿笔往纸上落,笔尖一触纸面就偏了,从肘到腕止不住地抖,那一横斜着拖出去。他顿了顿,把笔往下压,重写,写完的"林"字撇是歪的,笔在手里还是没稳住。
311
267
 
312
- ### 画面分段(防止一段到底)
268
+ 这里的身体反应改变了落笔结果,承担信息;不是为了证明人物紧张而另加微动作。
313
269
 
314
- 三维度揉进不是把一个子事件塞进一个长段。揉进解决"同一瞬间被拆成发生/感知/反应三段"的问题;断段解决"手机阅读时一段过密"的问题。
270
+ ### 画面分段
315
271
 
316
- 断段按镜头/信息变化,不按维度变化:
272
+ 断段按镜头和信息变化,不按维度变化,也不按字数。揉进解决"同一瞬间被拆成三段",断段解决"手机阅读时一段过密",两件事不冲突。
317
273
 
318
274
  | 触发点 | 断段方式 |
319
275
  |---|---|
@@ -326,46 +282,42 @@ IF 主事件是一连串动作 → 加「递进」:动作引发的连锁反应
326
282
  判定规则:
327
283
 
328
284
  - 一段只承载一个镜头拍点/一个动作单元,或一条尚未结束的连续推理、氛围、情绪链。
329
- - 常规叙事段可短,但句子内部不碎——叙述句不要一个动作一句号、句句断开,也不要用逗号罗列动作——用虚词把前后接成一口气(见本节「句子怎么连」);细密描写、推理判断、氛围压迫、情绪沉淀可以稍长,前提是仍在讲同一件事。
285
+ - 常规叙事段可短,但句子内部不碎:叙述句不要一个动作一句号、句句断开,也不要用逗号罗列动作,用虚词把前后接成一口气(见「句子怎么连」);细密描写、推理判断、氛围压迫、情绪沉淀可以稍长,前提是仍在讲同一件事。
330
286
  - 长度只是诊断,不是强制阈值:读起来拥挤、包含多个动作/信息/视线切换时才拆;完整戏剧单元未结束时不要为凑短而硬拆。
331
287
  - 常规正文保持短段、稍长段、对话、动作段交替;高压冲突、打脸、反转段可以更碎更短。
332
288
  - 不要连续多段同长度,也不要把一个完整推理链切成机械碎片。
333
- - **最重的一句要最短。** 全章最重的那一拍——底牌亮出、一句定生死的许诺、身份被说破——用最短的一段承接,能单句成段就单句成段。**长度表达绵延,不表达重量**;要"慢"用停顿,不用字数。
289
+ - **最重的一句通常短,常单句成段。** 全章最重的那一拍(底牌亮出、一句定生死的许诺、身份被说破)用最短的一段承接。长度表达绵延,不表达重量;要"慢"用停顿,不用字数。
334
290
 
335
- 输出前必须做一次自然节奏重排:
291
+ 输出前做一次自然节奏重排:
336
292
 
337
293
  1. 扫描每个自然段;先问“这段是否只完成一件事/一个镜头/一条推理或情绪链”。是则保留,不因字数单独拆。
338
294
  2. 若同段里出现新动作、新物件、新信息、新对话、视线转移、场景结束,就在这些位置断段。
339
295
  3. 若连续多个极短段仍属于同一镜头/同一件事,合并相邻句,避免碎成提纲或诗行。
340
296
  4. 若一个长句朗读卡顿或信息过载,先删修饰或拆句;拆句后仍保持同一段的戏剧单元完整。
341
297
 
342
- ### 主语与名字节奏(防止“主语过密”)
298
+ ### 主语与名字节奏
343
299
 
344
- 主角名/角色名承担“主语重置”和“强调”功能,不承担每句打标签的功能:
300
+ 角色名用来重置主语和强调,不给每句打标签:
345
301
 
346
302
  - 段首、场景切换、多人同场、视角重置时,用主角名建立主语。
347
303
  - 同一动作链/同一段内部,优先用“他/她”、动作承接或省略主语,让句子自然流动。
348
304
  - 关键转折、情绪爆点、身份反差、读者需要重新盯住主角时,再点名强化。
349
305
  - 反面信号:连续多句或连续多段都以同一主角名开头,但中间没有主语混淆、场景切换或强调需要。
350
- - 不按全章名字出现次数机械裁判;最终标准是读起来是否有“每句都在报名字”的卡顿感。
306
+ - 不按全章名字出现次数机械裁判;最终标准是读起来是否有“每句都在报名字”的卡顿感。为了省主语把多人同场写到指代不清,同样是错。
351
307
 
352
- 错误修法:为了短,把一条完整推理/氛围链切成多段;为了省主语,把多人同场写到指代不清。
308
+ ### 疏密分配
353
309
 
354
- 正确修法:保留同一件事的连续性,在新动作、新物件、新信息、新对话处断开;段首点名建立主语,段中用代词/省略流动,关键转折再点名。
355
-
356
- ### 疏密分配(详略不均)
357
-
358
- 不要每个情节点一样长、一样细——平均用力是 AI 腔的根源,也是读起来"哪都写得满、哪都不出彩"的原因。按情节权重分配笔墨:
310
+ 按这场戏要让读者经历什么分配笔墨,不要每个情节点一样长、一样细;平均用力读起来"哪都写得满、哪都不出彩"。
359
311
 
360
312
  | 情节点类型 | 笔墨 | 写法 |
361
313
  |---|---|---|
362
314
  | 爽点/打脸/反转/情绪高潮 | 密(详写) | 感知、动作、对话交锋铺满,慢镜头逐拍展开 |
363
- | 过场/赶路/信息交代/时间跳转 | 疏(略写) | 1-2 句带过,甚至一句概括,不展开三维度 |
315
+ | 过场/赶路/信息交代/时间跳转 | 疏(略写) | 1-2 句带过,甚至一句概括,不展开 |
364
316
  | 铺垫/日常/关系升温 | 中 | 挑一两个有代入感的细节写实,其余略 |
365
317
 
366
- 原则:一章里详写的情节点集中在情绪节点,过场坚决压缩。读者记住的是密处的画面,疏处只是把他们快速送到下一个爽点。密度有起伏,节奏才有呼吸。
318
+ 原则:一章里详写的情节点集中在情绪节点,过场坚决压缩。读者记住的是密处的画面,疏处只是把他们快速送到下一个爽点。
367
319
 
368
- **同类并列项要递减,不要平均。** 三样物件、四拨人马、五次出手——第一个写足,第二个减半,后面的一句带过或只给一个区别点。**递减不是省略**:被压缩的那几个仍要各有一个不重复的记号,否则是漏写。
320
+ **同类并列项不平均用力。** 三样物件、四拨人马、五次出手,按这场戏的作用决定谁展开、谁概括、谁略过,不规定递减次数;被概括的仍各留一个不重复的区分点,否则是漏写。
369
321
 
370
322
  **判为"密"的地方禁止量词加概括。** "一连七八下""斗了半晌""众人纷纷点头""交手数十回合"(把过程折叠成一个数字,是疏处的手法)。密处只有一种写法:挑出其中**具体的几下**,逐拍写。
371
323
 
@@ -374,25 +326,18 @@ IF 主事件是一连串动作 → 加「递进」:动作引发的连锁反应
374
326
  子事件之间按真实关系连接(因果、接招、新信息、空间移动、角色下一步),不为过渡另补身体动作。句子内部同样要连,不要罗列:
375
327
 
376
328
  - **动作串分主次、带虚词**:一句里超过三个动作,用「就、才、又、便、却、倒、还、再、先……才」接出先后和因果,别写成逗号清单。❌「坛子挪到墙角,床板拿袖子擦了一遍,铺盖摊开。」✅「她先把坛子挪到墙角,拿袖子把床板擦了一遍,这才把铺盖摊开。」
377
- - **少写没做的事**:「没A,也没B」「不A,也不B」一章至多一两处,写人物做了什么。❌「他没说让她住,也没说不让。」✅「他掀着帘子站了一会儿,一句话不说,进里间去了。」
378
- - **对话带口气**:人物说话按身份、年纪、地方带「吧、呢、啊、嘛、哎」和口头的停顿,全章对话不能一个语气词都没有。
329
+ - **少写没做的事**:「没A,也没B」「不A,也不B」只在排除猜测、写出落空时用,其余写人物做了什么。❌「他没说让她住,也没说不让。」✅「他掀着帘子站了一会儿,一句话不说,进里间去了。」
330
+ - **对话带口气**:人物说话按身份、年纪、地方和场合带「吧、呢、啊、嘛、哎」和口头的停顿;通篇对话都是不带口气的完整书面句时,回头按人物恢复,不给每人硬塞同一个口头禅。
379
331
  - **碎句留给重拍**:单独成行的短句只给章尾、反转、情绪峰值;盘算、过渡写成连贯的一句。
380
- - **比喻用中文现成的说法**,不造「嗓门比香味还亮」这类跨感官新搭配。
381
-
382
- ### 三维度的边界
332
+ - **比喻贴着人物**:取角色此刻熟悉、手边的东西,不造「嗓门比香味还亮」这类跨感官新搭配,也不用「如潮水般」「如沐春风」这类套话。
383
333
 
384
- - ✓ 感知是主角主动注意到的细节(有注意力的焦点)
385
- - ✓ 反应是角色受此影响后的下一步,可落在选择、台词、策略、任务动作、明确感受或有后果的身体变化
386
- - ✗ 感知不能是装饰性场景描写("阳光洒在窗台上")
387
- - ✗ 反应不能只用无功能微动作给已经清楚的情绪再贴一次标签
388
- - ✗ 三个维度不能重复表达同一个信息
389
334
  ---
390
335
 
391
336
  ## 9. 语气标点谱系(标点跟着语气走)
392
337
 
393
338
  ### 规则
394
339
 
395
- 标点承担语气、权力关系和情绪起落,不能当装饰。写正文时先判断“这句话在场景里做什么”,再决定用句号、逗号、问号、感叹号、冒号或换行/动作;不再用省略号和破折号制造停顿。
340
+ 标点承担语气、权力关系和情绪起落,不能当装饰。写正文时先判断“这句话在场景里做什么”,再决定用句号、逗号、问号、感叹号、冒号或换行/动作;默认不用省略号和破折号制造停顿,本书文风明确采用时按裁决。
396
341
 
397
342
  ### 标点谱系
398
343
 
@@ -402,14 +347,14 @@ IF 主事件是一连串动作 → 加「递进」:动作引发的连锁反应
402
347
  | 质问 / 试探 / 反问 | 问号、短跟句、动作停顿 | 关键问题用 `?`,追问可短句独立成行 | 不要连续 5 句全是 `?` |
403
348
  | 惊讶 / 爆发 / 打脸 | 少量感叹号、单句成段 | 只在情绪峰值用 1 个 `!`,爆点前后用短句承接 | 禁止 `!!!` 和整段喊叫 |
404
349
  | 犹豫 / 未说完 / 心虚 | 逗号、句号、短句、吞咽/停手等动作 | 用动作或句长变化停顿;必要时另起短句 | 不用 `……` 替代停顿 |
405
- | 被打断 / 拖长音 | 动作打断、换行、短句、未完成动作 | 用“他抬手截住她的话。”这类动作切断 | 正文和对话都不用 `——`/`—`/`--` |
350
+ | 被打断 / 拖长音 | 动作打断、换行、短句、未完成动作 | 用“他抬手截住她的话。”这类动作切断 | 不用 `——`/`—`/`--` |
406
351
  | 信息揭示 / 判断落点 | 冒号、分号、短句 | “证据只有一个:门锁从里面扣上了。”可用冒号制造落点 | 不写论文式长分号链 |
407
352
 
408
353
  ### 执行步骤
409
354
 
410
355
  1. 读本场景目标情绪和角色声线,给每个关键对话回合标一类语气(压迫/试探/爆发/迟疑/被打断)。
411
356
  2. 精修时扫一遍句尾:如果一整段只剩句号,检查是否把质问、迟疑、爆点压平;如果满屏 `?`/`!`,删到只保留有功能的位置。
412
- 3. 正文(含对话)里的 `……`、`——`、`—`、`--` 都改成句号、逗号、短句、换行或动作断句。知乎盐言 `「」` 只是引号风格,不影响问号、感叹号的合法使用。
357
+ 3. 没有文风裁决时,正文(含对话)里的 `……`、`——`、`—`、`--` 都改成句号、逗号、短句、换行或动作断句。知乎盐言 `「」` 只是引号风格,不影响问号、感叹号的合法使用。
413
358
 
414
359
  ---
415
360
 
@@ -429,14 +374,14 @@ IF 主事件是一连串动作 → 加「递进」:动作引发的连锁反应
429
374
 
430
375
  ### 说话权分级:惜墨表示地位
431
376
 
432
- 在场的人不是平权的。**一场戏只给三到四个人台词**,其余降级为一个动作或一个目光——地位越高的人给的动作越少、越静,用惜墨表示分量;同等级同立场的合并成一句,连名字都不必给。**点名的时机 = 承担功能的时机**,提前点名是提前许诺。
377
+ 在场的人不是平权的。台词只给有立场、承担功能的人,其余降级为一个动作或一个目光:地位越高的人给的动作越少、越静,用惜墨表示分量;同等级同立场的合并成一句,连名字都不必给。**点名的时机 = 承担功能的时机**,提前点名是提前许诺。
433
378
 
434
- 反面信号:五六个人各做一个等重量的小动作——镜头被平摊,谁也没立住。
379
+ 反面信号:五六个人各做一个等重量的小动作,镜头被平摊,谁也没立住。
435
380
 
436
381
  ### 标价人:谁说这件事重要
437
382
 
438
383
  "厉害/难得/要命"由**有立场的人**当场标价,不由叙述者断言。四种方式:**内行估价**(懂行的人给一句业内口径评语)、**最强者的姿态**(最有分量的人必须做出动作才顶得住)、**基准线被打破**(熟悉此地的人说"往常不该是这样")、**稀缺度**(交代平常要什么代价才换得到)。
439
384
 
440
- **标价发生在事情起效之前**,不能等结果出来再补。反面:该标价的人就在场,却只写他"笑了笑,凑到旁边说了句什么"——位置留了,内容没给。
385
+ **标价发生在事情起效之前**,不能等结果出来再补。反面:该标价的人就在场,却只写他"笑了笑,凑到旁边说了句什么":位置留了,内容没给。
441
386
 
442
- **尺子要先于被度量的事出场,至少两把**(同场另一个做到几寸、当年最好的那个用了多久)。事后补一轮尺子也可以(同一个爽点吃第二遍)。
387
+ **首次建立分量时,先给读者能比出高低的尺子**(同场另一个做到几寸、当年最好的那个用了多久)。事后补一轮尺子也可以(同一个爽点吃第二遍)。
@@ -1,16 +1,16 @@
1
1
  # 仅检查写作环境
2
2
 
3
- 用于 `story-setup check` 或「检查写作环境」「为什么 agent 不可用」等诊断请求。默认只读,完成报告后结束;不复制文件、修改配置、创建部署标记,也不运行部署、迁移或提交命令。用户已要求修复时,先列出发现,再按 `story-setup/SKILL.md` 的原有部署流程与对应宿主的 `references/deploy-*.md` 处理。
3
+ 用于 `story-setup check` 或「检查写作环境」「为什么 agent 不可用」等诊断请求。只检查并报告,不复制文件、修改配置、创建部署标记或运行部署、迁移、提交命令。用户已要求修复时,先列出发现,再按 `story-setup/SKILL.md` 的原有部署流程与对应宿主的 `references/deploy-*.md` 处理。
4
4
 
5
5
  ## 1. 确定检查对象
6
6
 
7
7
  优先使用用户指定的项目根;未指定时从当前目录向上找最近的 `.story-deployed`。找不到则报告「未找到部署标记,无法确认部署状态」,检查现有文件和运行环境,不据此自动初始化。不要扫描无关项目。
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- 读取 `.story-deployed` 的目标端、版本和 reference 路径。多个目标端分别检查;字段缺失、内容不可解析、目标端未知时记录具体问题,不猜一个端写回。部署版本与正在执行的 `story-setup/SKILL.md` 比较;本地包可能落后于项目,不把降级重铺当作修复。
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+ 读取 `.story-deployed` 的目标端、版本和 reference 路径。多个目标端分别检查;字段缺失、内容不可解析、目标端未知时记录具体问题,不猜一个端写回。将 `agents_version` 与当前 `story-setup/SKILL.md` 比较;本地包较旧时先更新,不能降级重铺。
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  ## 2. 复用部署验证
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- 以每个目标端对应的 `references/deploy-{target_cli}.md` 里的「部署清单」与「验证」为准(只读目标端那几份),加上 `story-setup/SKILL.md` Phase 3 的部署标记检查,逐项读取目标文件并执行只读校验。不要维护另一份 skill 名称、数量、agent 路径或 hooks 事件清单。
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+ 以每个目标端对应的 `references/deploy-{target_cli}.md` 里的「部署清单」与「验证」为准(只读目标端那几份),加上 `story-setup/SKILL.md` Phase 3 的部署标记检查,逐项读取目标文件并执行只读校验。skill、agent 与 hooks 清单均沿用部署文件。
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  - 区分安装的 skill 包和项目部署副本:Claude Code、Codex、OpenCode 的项目路径主要保存 agent、hooks 和参考资料,不要求在那里出现整套 `SKILL.md`。其他端按各自部署清单检查;skills-only 端没有原生 agents/hooks 是预期行为。
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  - 参考资料按源目录的相对文件列表逐一核对,包含子目录;只看目录非空或文件数量相同不足以证明完整。源包不可用或源与目标是同一份时,说明无法独立验证完整性,不把它判为通过。
@@ -33,6 +33,6 @@
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  ## 4. 报告与后续
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- 读者是不懂编程的作者。报告先用写书的话写两段:「现在能用什么」(正常可用的写作能力,一句话概括)和「需要你做什么」(逐条可照做,如「新开一个会话」「在 Codex 里打开 /hooks 信任一下」;没有就写「无需操作」),这两段不出现脚本名、字段名、状态名或文件路径。之后才按「发现的问题」「未验证项」汇总技术明细,每项给出目标端或书目、文件路径/命令结果、具体影响和下一步;正常结果合并概述,skills-only 的预期限制不渲染成安装失败。结论限定为本次实际检查的范围,不承诺所有写作能力都已验证。
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+ 读者是不懂编程的作者。报告先用写书的话写两段:「现在能用什么」(正常可用的写作能力,一句话概括)和「需要你做什么」(逐条可照做,如「新开一个会话」「在 Codex 里打开 /hooks 信任一下」;没有就写「无需操作」),这两段不出现脚本名、字段名、状态名或文件路径。之后才按「发现的问题」「未验证项」汇总技术明细,每项给出目标端或书目、文件路径/命令结果、具体影响和下一步;正常结果合并概述,skills-only 的预期限制不渲染成安装失败。结论写明本次实际验证的能力。
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  需要补部署文件时建议重跑 `story-setup`;源包本身缺失或比项目旧时先更新源包,再部署;当前会话未加载能力时提示新开会话或完成该 CLI 的信任步骤。仅检查请求到此结束,不为了消除告警自行执行修复。