@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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  # 长篇章级钩子:章首/章尾选择与跨章期待
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- > 写长篇章首或章尾时加载。先按章节功能和跨章期待选类型,再决定落点与篇幅。
3
+ > 写长篇章首或章尾时加载。先按章节功能和跨章期待选类型,再决定落点与篇幅。示例取自长篇连载原文,只看停在哪一拍,不照抄句子形状。
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  ---
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  | # | 名称 | 公式 | 示例 |
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  |---|------|------|------|
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- | 1 | 突然揭示 | 抛出改变全局的信息 | "信上的日期,是他死后第七天。" |
45
- | 2 | 紧急危机 | 下章必须回应的紧迫威胁 | "裂缝在扩大,灵石还差三块。" |
46
- | 3 | 未完成动作 | 动作被新变量打断 | "他刚伸手,手腕忽然被人扣住。'别动。'身后传来一个声音。" |
47
- | 4 | 身份反转 | 身份真相偏离读者预期 | "她叫林小月。但档案上写的是:林小月,已故。" |
48
- | 5 | 两难抉择 | 被迫在两个坏选项中选一个 | "签了这份文件,公司保住了,但他得进去。" |
49
- | 6 | 神秘物品 | 重要但含义未知的物件 | "包裹里是一把钥匙,附了张纸条:'你欠我的。'" |
50
- | 7 | 倒计时 | 时间不够用 | "医生说还有三个月。那是两个月前的事了。" |
51
- | 8 | 承诺/威胁 | 有人宣布了行动意图 | "今晚十二点之前,我会告诉所有人你做了什么。" |
52
- | 9 | 离奇消失 | 不可能的消失 | "手铐还在,人没了。整个房间只有一个门,门没开过。" |
53
- | 10 | 隐藏含义 | 表面正常,实际暗藏信息 | "他说:'你和妹妹真像。'可她是独生女。" |
54
- | 11 | 意象钩子 | 反复出现的意象发生变化 | "窗台上那盆枯了一个月的茉莉,突然冒出了花苞。" |
55
- | 12 | 回声钩子 | 章尾句呼应开头,关键细节变了 | 开头:"她说她永远不会原谅他。" / 结尾:"她说她永远不会原谅他。但她的手,攥得更紧了。" |
56
- | 13 | 留白钩子 | 只展示反应,不揭示发生了什么 | "他看了信。脸色变了。什么也没说,把信叠好放进口袋。" |
44
+ | 1 | 突然揭示 | 抛出改变全局的信息 | (主治医生满头是汗地跑来)“不可以,这个人的心脏没有了,现在只剩个快耗尽寿命的人工心脏啊!” |
45
+ | 2 | 紧急危机 | 下章必须回应的紧迫威胁 | (宣战书送到)三天后,城门前不死不休! |
46
+ | 3 | 未完成动作 | 动作被新变量打断 | 刚要踏出主院,迎面却被一小丫鬟拦下。 |
47
+ | 4 | 身份反转 | 身份真相偏离读者预期 | “周总,你抱的好像是我老婆。” |
48
+ | 5 | 两难抉择 | 被迫在两个坏选项中选一个 | “我爸妈说了,给我两个选择,要么娶你,要么立马找个人订婚。” |
49
+ | 6 | 神秘物品 | 重要但含义未知的物件 | 谢知意的手包里敞开了口,露出了里面半截照片。 |
50
+ | 7 | 倒计时 | 时间不够用 | 距离月底还有不到十天的时间,让他上哪弄这一百万去? |
51
+ | 8 | 承诺/威胁 | 有人宣布了行动意图 | 臭小子,你给我等着,总有你哭着求姐姐的时候。 |
52
+ | 9 | 离奇消失 | 不可能的消失 | 沐寒枫却不见了踪影。 |
53
+ | 10 | 隐藏含义 | 表面正常,实际暗藏信息 | 谢知意虽然抱着季修远哭诉,眼角的余光却一直锁定在自己身上。 |
54
+ | 11 | 意象钩子 | 反复出现的意象发生变化 | 雨夜中,银白蝴蝶逐渐消失,悬停的雨滴重新坠落,世界恢复了原本的模样。 |
55
+ | 12 | 回声钩子 | 章尾句呼应开头,关键细节变了 | 取本章开头的原话,只换一个关键细节 |
56
+ | 13 | 留白钩子 | 只展示反应,不揭示发生了什么 | (父亲质问后)叶良辰脸色平静,一言不发。 |
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  | # | 名称 | 公式 | 示例 |
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- | 1 | 悬念对话开局 | 直接从意味深长的对话开始 | "你确定要这么做?/ 确定。/ 那你就别后悔。" |
65
- | 2 | 闪前碎片 | 先给结果碎片,再回正常叙事 | "后来他才知道,那个电话改变了所有事。但此刻他还一无所知。" |
66
- | 3 | 倒计时开局 | 开头就建立紧迫感 | "距离合同到期还有 72 小时。" |
67
- | 4 | 神秘独白 | 第一人称诡异内心独白 | "我一直在想,那天如果我没有回头,一切会不会不一样。" |
68
- | 5 | 反差场景 | 两个截然不同的场景并列 | "一边是婚礼现场,香槟塔堆得老高。另一边,医院走廊的灯在闪。" |
69
- | 6 | 未完成动作开局 | 动作进行中被截断 | "他刚把钥匙插进锁孔,门里传来一声轻响。" |
70
- | 7 | 意象预示 | 用环境意象暗示即将发生的事 | "天边烧得通红,像是什么东西在着。她抬头看了一眼,继续走。" |
64
+ | 1 | 悬念对话开局 | 直接从意味深长的对话开始 | “认识你这么多年,还是第一次看见你这样,怎么,因为宁淮初?” |
65
+ | 2 | 闪前碎片 | 先给结果碎片,再回正常叙事 | 本书文风允许回顾或全知视角时才用 |
66
+ | 3 | 倒计时开局 | 开头就建立紧迫感 | 时间一分一秒流逝,距离天黑仅仅剩下不到一个小时。 |
67
+ | 4 | 神秘独白 | 第一人称诡异内心独白 | 第一人称的书才用,独白里要有具体的人和事 |
68
+ | 5 | 反差场景 | 两个截然不同的场景并列 | 两处必须在本章接上 |
69
+ | 6 | 未完成动作开局 | 动作进行中被截断 | 她刚要张口,忽然眼前一暗。 |
70
+ | 7 | 意象预示 | 用环境意象暗示即将发生的事 | 环境变化直接卡住本章行动时才用,不写成天气开场 |
71
71
 
72
72
  ---
73
73
 
74
74
  ## 章尾实战模板
75
75
 
76
- ### 一、系统激活型
77
- ```
78
- 就在{主角}{最低谷状态}之际。
79
- {一个感官描写}。
80
- 叮!
81
- 【{系统名},正式启动。】
82
- ```
83
- > 就在他万念俱灰之际。一个冰冷的机械音,突然在他脑海中响起。叮!【年少轻狂系统,正式启动。】
84
-
85
- ### 二、悬念预知型
86
- ```
87
- {主角}{冷静/冷漠地}看着{对方的嚣张行为}。
88
- {一个短句:继续吧/慢慢来/不着急}。
89
- {预告即将发生的反转,不透露细节}。
90
- ```
91
- > 我冷眼看着笑得前仰后合的人。笑吧。多笑会儿。过了今天,你们就再也笑不出来了。
92
-
93
- ### 三、截断型
94
- ```
95
- {一个小动作}。
96
- {剧烈反应}。
97
- {震惊/疑问。本章结束,不给答案}。
98
- ```
99
- > 仅仅一口!她的瞳孔猛地收缩成针尖状。轰!一股恐怖到难以形容的热流,瞬间在她的腹中炸开!这粥有问题!里面到底放了什么?
100
-
101
- ### 四、选择型
102
- ```
103
- 【选择一:{诱人选项}】奖励:{极其诱人} 代价:{隐含风险}
104
- 【选择二:{另一选项}】奖励:{另一种诱人} 代价:{另一种风险}
105
- ```
106
- 章节结束,不给出选择结果。
107
-
108
- ### 五、危机升级型
109
- ```
110
- {突然的声响/动作}!
111
- {新威胁出现}。
112
- {主角的恐惧/紧迫反应}。
113
- ```
114
- > "都给老子出来!快点!"哐啷!!!一只沾满泥污的军靴,粗暴地踹开了笼门。
115
-
116
- ### 六、身份即将揭露型
117
- ```
118
- {一个旁观者}突然{提出疑问/发现线索}。
119
- "{暗示主角真实身份的话}"
120
- {其他人不以为意,主角暗暗紧张}。
121
- ```
122
-
123
- ### 七、情感转折型
124
- ```
125
- 就在这时,{角色}的{表情/态度}突然{大变}。
126
- {一个出人意料的示弱/请求动作}。
127
- "{戳中主角软肋的话}"
128
- ```
129
-
130
- ### 八、信息差型
131
- ```
132
- {主角的自我怀疑/感慨}。
133
- {一个意象/比喻}。
134
- {暗示即将改变,但不明说}。
135
- ```
136
- > 花有重开日,人无再少年。自己怎么就把日子,过成了这副狗屎样?
137
-
138
- ### 九、对话悬念型
139
- ```
140
- "{提出请求的前半句}"
141
- "{对方回应}"
142
- "{意想不到的后半句,不是读者预期的}"
143
- ```
144
- > "我有一个请求。"苏牧缓缓说道。"你说。""离婚之前,我要证明一次自己。"
145
-
146
- ### 十、时间跳跃型
147
- ```
148
- {精确/模糊的时间标记}。
149
- {出人意料的结果}。
150
- {暗示过程的一句话}。
151
- ```
152
- > 三分三秒后。江亦瑶神色从容地走出房间,整理了一下微乱的衣服。
76
+ 按本章停在哪一拍选,句子用本书自己的声口写:
77
+
78
+ | 类型 | 停在哪一拍 | 原文 |
79
+ |---|---|---|
80
+ | 系统激活型 | 主角正要做决定,系统给出新信息 | 陆晨思索片刻,正要答应,脑海中突然响起系统提示:“叮!危机感知:有人欲借考核加害于你。” |
81
+ | 悬念预知型 | 有人放话,结果留到下章 | (被追问清风长老之死)“明天你就知道了。” |
82
+ | 截断型 | 动作刚开头,新变量闯进来 | 正要吩咐阿蛮去摘,忽然听见远处传来一阵喧哗。 |
83
+ | 选择型 | 摆出两个都有代价的选项,不给结果 | 系统文常用奖励和代价并列的选项面板 |
84
+ | 危机升级型 | 平静被坏消息打断,下章必须处理 | 众人正热闹着,忽然一个女孩哭哭啼啼跑进来,对三婶道:“娘,大哥把老爷的牛摔死了,刚被老爷家人捆走了,说要给牛偿命呢!” |
85
+ | 身份即将揭露型 | 旁人猜到边上,主角还没认 | “我看这更像是一条机械龙,难道他就是那个机械掌控者?” |
86
+ | 情感转折型 | 一方示弱或求人,另一方还没回应 | 方雅琳看出来,也开口恳求,“大队长,求你救救他们!” |
87
+ | 信息差型 | 读者知道的比场内某人多,章尾提醒这张牌 | 落在知情者的一个具体动作上,不写“他不知道的是” |
88
+ | 对话悬念型 | 话说一半,后半句出乎预期 | 落在那句出乎预期的台词上 |
89
+ | 时间跳跃型 | 跳过过程,直接给出新进展 | 两天后,苏听岚接到了警察局的电话,让她去警察局一趟。 |
153
90
 
154
91
  ---
155
92
 
156
93
  ## 三种速写章末钩子
157
94
 
158
- ### 收获预告型(副本/任务尾声)
159
- ```
160
- {当前行动接近完成}。
161
- {暗示即将获得的奖励}。
162
- {一句话暗示奖励比预期更大}。
163
- ```
164
-
165
- ### 反派逼近型(铺垫段结尾)
166
- ```
167
- {主角当前状态}。
168
- {暗处/远方,反派的某个行动}。
169
- {暗示这个行动将影响主角}。
170
- ```
171
-
172
- ### 行动预告型(装逼/打脸前)
173
- ```
174
- {主角做出一个决定}。
175
- {一个准备动作}。
176
- {暗示即将发生的行动}。不写结果。
177
- ```
95
+ - **收获预告型**(副本/任务尾声):行动接近完成,奖励比预期更大的迹象刚露出来。
96
+ - **反派逼近型**(铺垫段结尾):主角这边照常,暗处的反派动了一步,这一步会碰到主角。
97
+ - **行动预告型**(装逼/打脸前):主角做了决定和准备动作,不写结果。
178
98
 
179
99
  ---
180
100
 
@@ -191,11 +111,11 @@
191
111
 
192
112
  | 角色 | 操作 |
193
113
  |------|------|
194
- | 吃瓜群众 | 用议论吹高对手逼格 → 震惊反应完成打脸升华 |
114
+ | 旁观者 | 有立场的人用议论抬高对手 → 事后改口完成打脸 |
195
115
  | 对手 | 嚣张到让读者恨 → 被打脸时才爽 |
196
116
  | 主角 | 铺垫时低调 → 释放时干脆 |
197
117
 
198
- 看点 = 吊起读者期待;爽点 = 满足期待。一一对应:前面铺垫多少,后面爽点就有多少。
118
+ 看点吊起期待,爽点兑现期待;核对前面承诺了什么、后面兑现了什么,避免铺垫落空。
199
119
 
200
120
  ### 装逼打脸节奏
201
121
 
@@ -1,35 +1,6 @@
1
- # 长篇情感设计:单元情绪引擎 + 三板斧 + 失败模式
1
+ # 长篇情感设计:三板斧 + 拉扯节奏 + 失败模式
2
2
 
3
- > 设计情感桥段时加载。先用下方通用长篇单元情绪引擎规划因果链;三板斧只在适用场景中作为可选技法。
4
-
5
- ---
6
-
7
- ## 长篇单元情绪引擎(通用正向框架)
8
-
9
- 每个剧情单元先设计能制造情绪与兑现的**正向发动机**,再按契约四问检查:
10
-
11
- > **核心情绪命题 → 承载对象/情绪缺口 → 受阻或缺口维持原因 → 本轮触发 → 主角不可替代的点火/转化动作 → 意义变化或可见兑现 → 题材/契约兑现**
12
-
13
- 这条因果链适用于爽、燃、甜、虐、恐、治愈等不同核心情绪。承载对象可以是人物、关系、目标、规则或场景;不适用的环节可写“无/即时”,但必须保持因果闭合。它不要求每个题材都有长期受阻、最终画面或克制反应,也不规定单一机制:误解、物件、反转、死亡等都不是必备项。下文“情感虐心三板斧”是适合部分情感题材的**可选技法**,不是通用引擎的硬模板。
14
-
15
- ### 正向发动机与负向护栏的顺序
16
-
17
- 1. **先设计正向发动机**:明确读者会为什么投入,本轮如何让这份投入改变意义并得到可见兑现。
18
- 2. **后用项目读者契约做负向护栏诊断**:按契约四问排查契约/推进失败——主角是否靠自己的选择挣到结果,收益有没有被无交换地拿走,有没有提前动用终局底牌或把升级线顶到天花板,旧期待付了利息没。“安全”只代表没踩红线,不代表好看;护栏不能代替情绪发动机。
19
-
20
- ### 合理性五问
21
-
22
- 1. 为何是该承载对象?
23
- 2. 为何是现在?
24
- 3. 为什么没有被直接解决 / 为何此前仍悬置?
25
- 4. 主角凭什么介入/转化?
26
- 5. 现实/设定边界如何约束?
27
-
28
- 五问用来截住巧合式工具人、为推情节而突然变蠢的机构,以及事后补一段说明的解释补丁。
29
-
30
- ### 强度原则
31
-
32
- 强情绪来自**具体投入、受阻/延迟、意义变化、可信反应等机制按题材组合**,不要求全部出现,也不来自堆叠死亡、疾病和哭喊。克制反应只是部分情绪的可选放大器。物件、对话、动作、身份、规则、关系都可作为可选锚点;锚点频率随篇幅和读者记忆需求调整,从不强制重复三次。集体或价值抬升也是可选的;只在题材需要时,才由个体兑现扩展到题材核心情绪。
3
+ > 设计情感桥段时加载。剧情单元的情绪引擎在排卷纲时定好,见卷纲剧情单元卡;三板斧只在适用场景中作为可选技法。
33
4
 
34
5
  ---
35
6
 
@@ -37,7 +8,6 @@
37
8
 
38
9
  | 你的情感设计场景是 | 用这个策略 | 跳转到 |
39
10
  |---------------|-----------|----------|
40
- | 规划长篇剧情单元的情绪引擎 | 通用长篇单元情绪引擎 | 长篇单元情绪引擎 |
41
11
  | 建立角色羁绊(让读者相信关系) | 羁绊铺设(第一斧) | 三板斧 §1 |
42
12
  | 制造情感撕裂(反差/错位/背叛) | 情感撕裂(第二斧) | 三板斧 §2 |
43
13
  | 写结尾余韵(安静细节击穿读者) | 余韵钝痛(第三斧) | 三板斧 §3 |
@@ -49,25 +19,22 @@
49
19
 
50
20
  ## 情感虐心三板斧
51
21
 
52
- ### 第一斧:羁绊铺设(前 1/3)
22
+ ### 第一斧:羁绊铺设
53
23
 
54
24
  **目标**:用具体物件/数字/细节建立关系质感,让读者相信这段关系是真实的。
55
25
 
56
26
  **方法**:
57
27
  - 用具体数字建立时间感:「相恋八年」「昏迷五年」「七年光景」
58
- - 用具体物件承载感情:金锁(姐姐的生日礼物)、账本数字(还债记录)、木头小马(父王磨的)
28
+ - 用具体物件承载感情:送的、修过的、一直留着的东西
59
29
  - 用重复动作建立习惯:每天一碗粥、每两周来看一次、每年冬天冻得睡不着
60
30
 
61
- **案例**:
62
- - 《迟来二十年》:用二十年的账本数字(八万块)建立母女关系的重量
63
- - 《我在佛前求你》:昏迷五年、求神拜佛的细节、从初中开始的暗恋
64
- - 《皇弟欺负幼子》:七年质子生涯的具体苦难(跪雪地、挨巴掌、吃馊饭)
31
+ **长篇原文**:《刺激!我成了对家的地下情人》第59章:「妈妈不管多忙多累,每天晚上都帮她洗头,早上起来都给她扎上小马尾。」
65
32
 
66
33
  **核心**:羁绊越具体,后面的撕裂越痛。不要用「他们很相爱」这种抽象描述。
67
34
 
68
35
  ---
69
36
 
70
- ### 第二斧:情感撕裂(中后段)
37
+ ### 第二斧:情感撕裂
71
38
 
72
39
  **目标**:制造反差,让读者以为恨对了 → 发现恨错了(或反过来)。
73
40
 
@@ -76,28 +43,26 @@
76
43
  - **错位法**:角色 A 以为在保护角色 B,实际上在伤害
77
44
  - **延迟真相法**:关键信息在读者最不期待的时候揭示
78
45
 
79
- **案例**:
80
- - 《姐夫捎路要奶粉钱》:妈妈表面软弱可怜,实际一直操控姐姐索取钱财 → 金锁是假的(金包铜)→ 反差撕裂
81
- - 《皇弟欺负幼子》:王氏表面温柔(送手炉、煎汤药)→ 实际下药逼疯先皇后 → 用诛心话逼死
82
- - 《重生弟弟》:弟弟深爱女友 → 女友是诈骗犯 → 怀孕是假的 → 被骗到电诈园区
46
+ **长篇原文**:
47
+ - 错位:《怜春娇》第23章:「她当然没问,因为本就认为裴芷就该全心全意周全照顾。却不想,如今想来原来都是强加给她了。」
48
+ - 反差:《资本家小姐重生七零,不嫁竹马去下乡》第59章:「原来那时候她就坏,就跟自己争宠了。」
83
49
 
84
50
  **核心**:撕裂的力度取决于铺垫的厚度。没有好的羁绊铺设,撕裂就是无根之木。
85
51
 
86
52
  ---
87
53
 
88
- ### 第三斧:余韵钝痛(结尾)
54
+ ### 第三斧:余韵钝痛
89
55
 
90
56
  **目标**:不用大哭大闹,用安静细节击穿读者防线。
91
57
 
92
58
  **方法**:
93
59
  - 用日常动作承载巨大情感:继续喂粥、把衣服叠好、不回头
94
- - 用物件细节制造余韵:坏掉的金锁、木头小马、沾血的戒指
95
- - 用「不」制造留白:不解释、不回头、不流泪
60
+ - 用物件细节制造余韵:前文铺过的那件东西换了处境
61
+ - 留白落在一个具体动作上,不排成「不A、不B、不C」
96
62
 
97
- **案例**:
98
- - 《皇弟欺负幼子》:「他拿着那匹被我磨得很光滑的木头小马……他握着正好。」
99
- - 《姐夫捎路要奶粉钱》:「我的手机清净了不少。那些困扰我很久的麻烦,在一瞬间变得很小很小。」
100
- - 《准儿媳打分》:「办了收养手续后,她第一次踏进这个陌生的家……我知道,这一次我没选错。」
63
+ **长篇原文**:
64
+ - 《结婚后,日日想他死》第44章:「被护士扶着到客厅沙发里坐下,许见青看外面的雕花大门,一直看着。」
65
+ - 《替身退位后,顾总跪地轻哄求原谅》第29章:「她这个无聊的替身,现在成功被他甩开,再也不会缠着他买什么情侣戒指了。」
101
66
 
102
67
  **核心**:最好的余韵不靠大哭,靠「看完之后很久都忘不掉」。
103
68
 
@@ -123,7 +88,7 @@
123
88
 
124
89
  ### 拉扯原则
125
90
 
126
- 1. **情绪转向频率是题材与篇幅经验法则**:结合题材、篇幅和既有兑现节奏调整,不固定要求每 3-5 个小节转向
91
+ 1. **安排情绪转向**:结合题材、篇幅和既有兑现节奏,决定何时加压、反弹或收束
127
92
  2. **每次转向都要有触发事件**(不能无理由地改变情绪)
128
93
  3. **最后一次转向决定结尾余韵的基调**
129
94
  4. **爽文允许快速反弹,虐文需要更长铺垫**
@@ -132,29 +97,26 @@
132
97
 
133
98
  ## 按题材的情感策略差异
134
99
 
100
+ 按当前剧情单元的因果与关系变化安排时机。
101
+
135
102
  ### 世情/爽文
136
103
 
137
- - 情绪反弹速度:快(受辱后 2-3 节内打脸)
138
- - 打脸密度:每 3-5 节一次
104
+ - 受辱→蓄势→反击:让蓄势增加可用筹码,反击后改变关系或局势
139
105
  - 反派嚣张度:递增(第一次小嚣张,最后一次大嚣张)
140
106
  - 结尾基调:痛快、解气
141
- - 案例:《准儿媳打分》— 打分制反制、铁盒零分、断绝关系
142
107
 
143
108
  ### 情感/虐心
144
109
 
145
- - 羁绊细节密度:高(前 1/3 必须建立深厚羁绊)
110
+ - 羁绊铺垫:撕裂前用具体经历、习惯或物件让关系成立
146
111
  - 反差设计:先暖后冷,先甜后苦
147
112
  - 余韵技法:安静结尾 + 物件细节
148
113
  - 结尾基调:意难平、释然
149
- - 案例:《姐夫捎路要奶粉钱》— 金锁真相 → 假爱 → 独立
150
114
 
151
115
  ### 古言/复仇
152
116
 
153
- - 设定简洁原则:人物关系清晰,不搞复杂世界观
154
117
  - 暴力美学写法:打脸要直接,不拖泥带水
155
- - 底牌时机:最后 1/4 揭示最大底牌
118
+ - 底牌时机:反击条件与铺垫成熟后揭示,留出行动与后果的篇幅
156
119
  - 结尾基调:大快人心、因果报应
157
- - 案例:《皇弟欺负幼子》— 一声令下打二十棍 → 查出真相 → 废后
158
120
 
159
121
  ### 悬疑/推理
160
122
 
@@ -162,7 +124,6 @@
162
124
  - 排除法结构:逐步排除可能性,最后只剩真相
163
125
  - 动机揭示节奏:先揭示做了什么,再揭示为什么做
164
126
  - 结尾基调:细思极恐、原来如此
165
- - 案例:《重生弟弟》— 重生设定 + 诈骗犯身份 + 电诈园区
166
127
 
167
128
  ### 年代/亲情
168
129
 
@@ -170,7 +131,6 @@
170
131
  - 时代细节质感:用时代特有的物件/习俗建立质感
171
132
  - 和解节奏:不急和解,先让双方充分受伤
172
133
  - 结尾基调:温暖中带着遗憾
173
- - 案例:《姐夫捎路要奶粉钱》— 亲子关系 → 金锁真相 → 断裂
174
134
 
175
135
  ---
176
136
 
@@ -178,32 +138,32 @@
178
138
 
179
139
  | 失败模式 | 识别方法 | 修正方向 |
180
140
  |----------|----------|----------|
181
- | **太平** | 连续 5+ 节没有情绪转折 | 插入意外事件或新信息 |
182
- | **太赶** | 重大转折缺少可辨认的铺垫 | 按转折重量与篇幅给予足够且可辨认的铺垫,不固定三节 |
141
+ | **太平** | 剧情单元内期待停滞,没有新的投入、阻碍或兑现 | 插入意外事件或新信息 |
142
+ | **太赶** | 重大转折缺少可辨认的铺垫 | 按转折重量与篇幅补足铺垫 |
183
143
  | **假虐** | 读者不心疼,只是看着难受 | 检查羁绊铺设是否具体 |
184
144
  | **割裂** | 前半部分和后半部分像两篇不同的故事 | 用伏笔/物件/主题贯穿 |
185
- | **烂尾** | 反转后仍长时间重复交代 | 按题材与篇幅适配的速度收束或冷却,不固定五百字 |
145
+ | **烂尾** | 反转后仍长时间重复交代 | 交代行动、关系或代价的后果,再按题材收束或冷却 |
186
146
  | **人设崩** | 角色在关键时刻的行为不符合前面的人设 | 回顾人设,确保行为逻辑一致 |
187
147
 
188
148
  ---
189
149
 
190
150
  ## 快速自查
191
151
 
192
- 设计情感时,用这个清单:
152
+ 使用三板斧时,按所选技法核对:
193
153
 
194
- - [ ] 前 1/3 有具体羁绊细节(不是抽象描述)?
195
- - [ ] 中段有反差/撕裂(读者以为 A → 实际是 B)?
196
- - [ ] 结尾有安静细节(不是大段抒情)?
197
- - [ ] 情绪转向频率是否按题材、篇幅和既有兑现节奏调整,而非固定密度?
154
+ - [ ] 羁绊铺设:撕裂发生前,具体细节是否已让读者相信关系?
155
+ - [ ] 情感撕裂:真相、反差或错位是否改变了对关系的理解?
156
+ - [ ] 余韵钝痛:桥段收束时,安静细节是否承接了变化的后果?
157
+ - [ ] 情绪转向是否有事件触发,并符合题材、篇幅和既有兑现节奏?
198
158
  - [ ] 反派行为符合其人设逻辑?
199
159
  - [ ] 不存在上述 6 种失败模式?
200
160
 
201
161
  ---
202
162
 
203
- ## 三板斧与 SKILL.md 五段结构映射
163
+ ## 三板斧在情感桥段中的位置
204
164
 
205
- | 三板斧 | 对应 SKILL.md 五段 | 说明 |
165
+ | 三板斧 | 桥段位置 | 说明 |
206
166
  |--------|-------------------|------|
207
- | 第一斧:羁绊铺设(前 1/3) | 铺垫段(第二段,占 30-40%) | 用物件/数字/习惯建立关系质感 |
208
- | 第二斧:情感撕裂(中后段) | 升级段(第三段)+ 反转段(第四段) | 反差/错位/延迟真相制造撕裂 |
209
- | 第三斧:余韵钝痛(结尾) | 结尾段(第五段,占 5-10%) | 安静细节收尾,不写大段抒情 |
167
+ | 第一斧:羁绊铺设 | 情感撕裂前 | 用物件/数字/习惯建立关系质感 |
168
+ | 第二斧:情感撕裂 | 羁绊成立后 | 反差/错位/延迟真相制造撕裂 |
169
+ | 第三斧:余韵钝痛 | 桥段收束时 | 用安静细节承接关系变化的后果 |