@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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@@ -1,349 +1,53 @@
1
- # 开头设计:网文开篇操作手册
1
+ # 开篇设计
2
2
 
3
- > 开新书、写前 3 章时加载。先看决策路由选开头类型,再套题材模板。
3
+ > 前 3 章用。出前 3 章细纲读「开篇规划」;写第 1-3 章正文读「开篇落笔」。
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4
 
5
- ---
5
+ ## 开篇规划
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6
 
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- ## 决策路由
7
+ 只定开局类型、三基点落在哪章、前三章各交代什么,不写句式骨架;同题材连续开书不复用同一个切口。开篇用哪种噱头(事件、金手指、人设)和对应的开篇流程,见 plot-core-methods.md「噱头分类与开篇流程」。
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8
 
9
- ```
10
- 你的故事是?
11
- |-- 女频言情
12
- | |-- 总裁豪门 → 用"被迫+极端环境"或"纪念日+白月光"
13
- | |-- 古代宅斗 → 用"被害+回归+身份反差"
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- | +-- 青春校园 → 用"苦难叠加+遇见"
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- |-- 男频爽文
16
- | |-- 都市脑洞 → 用"中年危机+系统"
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- | |-- 玄幻修仙 → 用"群众恐慌+主角报名"
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- | +-- 动漫衍生 → 用"原作场景+系统选择"
19
- |-- 现实题材
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- | |-- 家庭伦理 → 用"场景冲突+被背叛"
21
- | +-- 行业文 → 用"专业场景+异常事件"
22
- +-- 轻喜剧 → 用"吐槽式反应+认知错位"
23
- ```
9
+ ### 开局类型
24
10
 
25
- > **路由只示意每个题材一个可行的开头方向,不是必用套路。** 箭头是"起手候选之一",不是查表取的唯一解。每本书按主角、卖点、对标自选或自造开头切口;同一题材连续开书不复用同一套路骨架——照套就成了可检索的开头指纹(同 writing-craft.md 身体细节规则:照抄或复用,产物本身就是新模板指纹)。下方「题材开头模板」同理,是菜单不是模具。
11
+ | 开局 | 适合 | 第 1 章怎么起 | 注意 |
12
+ |---|---|---|---|
13
+ | 冲突开局 | 番茄、七猫;都市、系统、重生复仇、追妻、宅斗 | 第一场就是危机、反常或反转 | 卷纲给不出更高代价、更强对手或更深反转时别用强情绪开局;后面每个大节点至少在代价、范围、真相或关系上升一级 |
14
+ | 环境开局 | 起点慢热向;低位起步的玄幻、西幻、种田 | 从主角低位处境里的小压力写起,信息顺着主角的行动带出 | 不等于写风景;第 1 章结束前仍要立起一个让人追的问题 |
15
+ | 人设开局 | 晋江、女频细腻向 | 先用一场选择立住主角的魅力和处境 | 节奏可以慢,第 1 章结束前仍要立起一个让人追的问题 |
26
16
 
27
- ### 开头策略选择
17
+ ### 三基点与章位
28
18
 
29
- | 策略 | 操作 | 适用 |
30
- |------|------|------|
31
- | 危机开局 | 从生死压力开始 | 系统文、玄幻、都市 |
32
- | 悬疑开局 | 用悬念钩好奇心 | 悬疑、身份错位 |
33
- | 反转开局 | 颠覆读者预期 | 重生、穿越、脑洞 |
19
+ | 基点 | 内容 | 最迟 |
20
+ |---|---|---|
21
+ | 切入点 | 主角遇到的第一个冲突或机遇,和主线强相关 | 第 1 章 |
22
+ | 人设 | 主角的核心性格和处境,靠一次选择立住 | 前 3 章 |
23
+ | 金手指 | 主角的独特优势首次起作用 | 前 3 章 |
34
24
 
35
- ---
25
+ 困境型先立人设、再遇压迫,金手指在主角已经出手、能力不够时出现,初步解决后引出更大的问题;优势型先让被低估的优势在某个场合暴露,旁人认知被刷新,暴露引来更大的麻烦。第一个冲突写清解决了得到什么、不解决失去什么,由主角主动选择用金手指解决。
36
26
 
37
- ## 黄金一章检查清单
27
+ ### 前三章交代什么
38
28
 
39
- 开篇前 3 章必须通过以下全部检查:
29
+ - 第 1 章:主角眼下要干什么,本书卖点露头。
30
+ - 第 2 章:矛盾加深。第 3 章:给出继续追读的理由。
31
+ - 前 3 章点明全书主线目标,并定下基调:令人不安的处境、急待提升的地位、有希望的外挂、能看见的好结果,后面不中途改调。
32
+ - 读者站到主角这边之前,不把对手写得可怜。
33
+ - 有感情线的书,感情线对象在第一个剧情单元内出场。
40
34
 
41
- ### 必达指标
35
+ ### 开篇自查
42
36
 
43
- - [ ] 从故事最精彩、最有冲突的地方写起
44
- - [ ] 主角三种状态选一:身处危机 / 令人羡慕 / 被丢入陌生环境
45
- - [ ] 300 字内主角登场,1000 字内出现爽点或期待点
46
- - [ ] 三个基点前 3 章内全部完成(人设基点 / 切入点基点 / 金手指基点)
47
- - [ ] 第一个冲突影响重大,事先点明解决的好处和不解决的坏处
48
- - [ ] 第一章必须说明:主角目标 + 本文卖点
37
+ - [ ] 书名、简介承诺的东西,开篇兑现了
38
+ - [ ] 创意落成了具体冲突,不只停在概念
39
+ - [ ] 背景和世界观没有排在冲突前面
40
+ - [ ] 第 1 章出场的主要角色不超过三个
49
41
 
50
- ### 绝对禁止
42
+ ## 开篇落笔
51
43
 
52
- | 禁止 | 理由 |
53
- |------|------|
54
- | 大段背景介绍 | 开头全是"缓"没有"冲突",读者秒退 |
55
- | 天气/风景开头 | 除非反差极大 |
56
- | 出场 3 个以上主要角色 | 信息过载 |
57
- | 序章/楔子/引 | 除非以叙事为主、足够简短且与第一章逻辑紧密 |
58
- | 插叙/切视角/回忆梦境 | 正叙为主 |
59
- | 世界观详细解说 | 至少等到第一个剧情单元结束 |
44
+ 写第 1-3 章正文时读,按细纲定的开局类型和三基点章位落到纸面。
60
45
 
61
- ### 冲突节奏
62
-
63
- - 背景融入冲突(如用旁人议论同时完成背景和冲突)
64
- - 两个紧张场景间要有缓和,但缓和 ≠ 无冲突
65
- - 背景信息分批释放(信息团排版),优先级:危机感 > 人设 > 金手指暗示 > 世界观,每次释放服务于当前目标情绪
66
-
67
- ### 开篇结构范例(鬼灭之刃)
68
-
69
- | 阶段 | 内容 | 功能 |
70
- |------|------|------|
71
- | 起 | 冒雪卖炭+家庭日常+嗅觉帮人+对话引世界观 | 四板斧立人设+嵌入主线 |
72
- | 转 | 惨案→妹妹鬼化→义勇出现→跪地求饶→智慧反击 | 危机叠加+获得动力和目标 |
73
- | 合 | 留下短/中期目标+凄冷景色渲染+牵亲人奔向未知 | 新篇章开启 |
74
-
75
- ---
76
-
77
- ## 三大基点与核心模板
78
-
79
- | 基点 | 内容 | 作用 | 完成时机 |
80
- |------|------|------|---------|
81
- | 人设基点 | 展示主角核心性格和处境 | 建立代入感和共情 | 前 3 章 |
82
- | 切入点基点 | 主角遭遇的第一个冲突/机遇 | 制造紧迫感和阅读动力 | 最好第 1 章 |
83
- | 金手指基点 | 展示主角独特优势 | 制造期待感和差异化 | 前 3 章 |
84
-
85
- 困境型先人设,优势型先金手指。切入点必须跟主线强相关。
86
-
87
- ### 模板一:困境切入型
88
-
89
- ```
90
- 1. 主角处于不利处境(人设基点=共情入口)
91
- 2. 遭遇压迫/危机(切入点=紧迫感)
92
- 3. 金手指激活/展示(金手指=反转期待)
93
- 4. 初步解决问题但引出更大问题(钩子)
94
- ```
95
-
96
- ### 模板二:优势切入型
97
-
98
- ```
99
- 1. 主角已有独特优势但被低估/隐藏(人设+金手指合一)
100
- 2. 优势在某个场景中意外暴露(切入点)
101
- 3. 周围人的认知被刷新(震惊反应)
102
- 4. 暴露引来更大的关注/麻烦(钩子)
103
- ```
104
-
105
- ---
106
-
107
- ## 开头常见问题速查
108
-
109
- | 问题 | 症状 | 修正操作 |
110
- |------|------|---------|
111
- | 信息传达不清 | 主角在哪/干什么/动机不明 | 开局交代背景和处境,明确目标再进事件 |
112
- | 人设逼格过低 | 见美女紧张/无意义内心戏 | 主角要有逼格,配角要有特色 |
113
- | 情绪缺失 | 战斗枯燥/看几段不想读 | 战斗中穿插情绪——恐惧、愤怒、决心 |
114
- | 节奏拖沓 | 出场过多无关人物/铺垫太长 | 删无关互动,尽快进主线 |
115
- | 金手指出场突兀 | 像写日记一样冒出金手指 | 用危机或困境触发金手指 |
116
- | 铺垫章掉追读 | 章节名暴露是铺垫 | 用有戏剧性的标题把读者"骗"进来 |
117
-
118
- ### 情绪波动线操作
119
-
120
- 上行-下行交替法:穿越成仙人(上行)→ 只是记名弟子(下行)→ 杂活累活还背锅(下行到最低+共鸣点)→ 有金手指了(上行)→ 金手指是同归于尽的(下行+戏剧性)→ 和穿越前有什么区别(触底)
121
-
122
- 关键:每次波动要有具体信息支撑;共鸣是关键步骤;戏剧性情节必须写出来。
123
-
124
- ### 信息差与期待感
125
-
126
- 期待感公式:情绪 + 情节(人设+动机)+ 信息差,三者缺一则不足。核心循环:情报 → 收获 → 震惊,短平快过渡到下一个有用剧情。
127
-
128
- ### 期待感三路径
129
-
130
- - **事业线**:设定新颖,读者预见结局但猜不到过程
131
- - **爱情线**:人设搭配有吸引力,开头抛出亮点
132
- - **双线缠绕**:事业线与爱情线同时进行,互相影响
133
-
134
- ### 改进方向
135
-
136
- - **强情绪开头**:从高潮事件或复仇类强情绪切入,重大事件不能写得像闹着玩
137
- - **情报与期待感**:每个情报都要有期待价值,关键情报拉起"然后呢?"
138
- - **目标驱动**:主角目标要交代清楚,打斗必须基于主角目标
139
- - **共鸣**:通过角色处境产生共鸣,先让读者站在主角这边
140
-
141
- ### 创意的正确展开
142
-
143
- - 创意验证规则:每个创意点必须转化为具体的剧情冲突,而非仅停留在概念层面
144
- - 书名/简介/正文三者统一(书名写"苟"但主角张扬=一致性违规)
145
-
146
- ---
147
-
148
- ## 题材开头模板
149
-
150
- > 下列每个题材只给一个填空骨架,**是示意方向、不是要照填的模具**。填空即成稿会让同题材两本书开头逐句同构(同样的地点句→场景句→反常行为句→悬念句),正是"开头同质化"的来源。用它定"开头该解决什么"(快速抛冲突/身份反差/悬念),具体切口、句序、信息释放顺序按本书主角和对标一本一变;同一题材连续开书别复用同一骨架。
151
-
152
- ### 都市脑洞
153
-
154
- 范例:《病娇妈妈们找上门》
155
-
156
- ```
157
- {城市名}。
158
- {简短场景描述}。
159
- {主角}{一个反常行为}。
160
- {一句话解释为什么这么做,但留悬念}。
161
- 实际上,{真相,制造更大悬念}。
162
- ```
163
-
164
- ### 豪门总裁
165
-
166
- 范例A:《禁她入骨》
167
-
168
- ```
169
- {极端/异国地点}。{季节}。
170
- {2-3个感官细节}。
171
- {困境描写,1-2句}。
172
- {主角身份交代}。
173
- {一句话揭示谁害了她}。
174
- ```
175
-
176
- 范例B:《不愿再让你低头》
177
-
178
- ```
179
- 出了{医院/法院/某场所},{天气映射心情}。
180
- {主角}{一个会改变现场的选择、台词、任务动作或后果;必要时才用身体细节}。
181
- 脑海中闪过{某人}的话——
182
- "{冲击性的一句话}"
183
- {主角的反应}。
184
- {一个动作推动下一步}。
185
- ```
186
-
187
- ### 古代宅斗
188
-
189
- 范例:《十年前他们要我顶替妹妹进青楼》
190
-
191
- ```
192
- {N年前,被害/被弃的事件}。
193
- {亲人选择救别人不救主角}。
194
- "{被弃时的伤人台词}"
195
- {N年后,主角已{隐藏身份/实力}}。
196
- {回归场景,制造身份反差}。
197
- ```
198
-
199
- ### 玄幻修仙
200
-
201
- 范例A:《西游你叫我吗喽》
202
-
203
- ```
204
- "{一条震惊的新闻/传闻}"
205
- "{群众反应/讨论}"
206
- ——安静——
207
- {场景转换:学校/公司/日常}
208
- {权威人物宣布一个危险任务}
209
- {所有人退缩}
210
- "我报名!"
211
- {主角站出来,所有人震惊}
212
- {暗示主角有隐藏优势}
213
- ```
214
-
215
- 范例B(动漫衍生)
216
-
217
- ```
218
- {原作角色名}的声音{描述}
219
- {原作角色向主角提出请求/挑战}
220
- 主角内心:{穿越者视角的分析}
221
- 系统/面板出现:
222
- 【选择一:{选项}】奖励:{xxx} 代价:{xxx}
223
- 【选择二:{选项}】奖励:{xxx} 代价:{xxx}
224
- 主角选择+理由。
225
- ```
226
-
227
- ### 青春校园
228
-
229
- 范例:《你携盛夏,渡我寒冬》
230
-
231
- ```
232
- 最{负面状态}那年,我遇到了{对方}。
233
- 我{被欺负},被{家人伤害},被{社会歧视}。
234
- {对方}则{不良/叛逆行为列举}。
235
- 我走投无路。
236
- "{交易/请求台词}"
237
- "{对方的反应,出人意料}"
238
- ```
239
-
240
- ### 现实情感
241
-
242
- 范例:《五年恩情,一朝两清》
243
-
244
- ```
245
- {对方}{重要事件}那天,是{我们的重要日子}。
246
- {被忽视的场景细节,暗示等待}。
247
- 手机屏幕亮了:"{敷衍的消息}"
248
- {主角查看{朋友圈/聊天}——真相}。
249
- {一句话内心独白,冷静但心碎}。
250
- ```
251
-
252
- ### 年代文
253
-
254
-
255
- ```
256
- {主角}这会儿{状态},{反应}。
257
- 明明{昨天在做的事},一{闭眼/醒来},居然就{穿越了}。
258
- {记忆涌入——原主的悲惨经历}
259
- "{情绪爆发——愤怒/不甘}"
260
- 利用{前世知识/穿越者优势},{第一个行动目标}
261
- ```
262
-
263
- ---
264
-
265
- ## 书名/简介/开篇三位一体
266
-
267
- - 书名告诉读者金手指和题材
268
- - 简介只写三件事:主角处境、金手指能干嘛、第一个爽点预览
269
- - 开篇必须呼应书名和简介的承诺
270
- - 书名翻车预警:三字四字看不出亮点是大忌;不要拿悬念当期待感,直接告诉能干嘛
271
-
272
- ### 噱头三分法
273
-
274
- | 噱头类型 | 写法 | 要点 |
275
- |----------|------|------|
276
- | 事件噱头 | 书名即事件,极快进入故事 | 用日常常见事件开局;一上来就进事件,不要铺垫穿越/金手指 |
277
- | 金手指噱头 | 主角→困境→目标→金手指首次施展→少许成果 | 可结合事件写法:事件拉成主线→诞生目标→出金手指 |
278
- | 人设噱头(高复杂度) | 出彩人设直接影响剧情构建 | 只有当该人设能持续驱动剧情和冲突时使用;单纯“杀伐果断”不算出彩人设 |
279
-
280
- 噱头吸引读者后立刻嫁接主线,事件结束后马上接新目标。
281
-
282
- ---
283
-
284
- ## 金手指与人设匹配
285
-
286
- | 人设类型 | 适合的金手指 | 翻车组合 |
287
- |----------|-------------|----------|
288
- | 开朗/搞笑型 | 自爆类(装逼爽+吐槽契合) | 搞笑型+自爆金手指=不搭 |
289
- | 心狠手辣型 | 传统型(升级、资源获取) | 冷酷型+搞笑金手指=违和 |
290
-
291
- ---
292
-
293
- ## 七步法字数分配
294
-
295
- | 段落 | 字数 | 内容 |
296
- |------|------|------|
297
- | 世界观+穿越事实+前身经历 | 300 字 | 快速交代背景 |
298
- | 第一个吸睛小剧情 | 500 字 | 用事件制造初始吸引 |
299
- | 前置金手指获得安全感 | 400 字 | 金手指首次展示 |
300
- | 感受到不安全 | 400 字 | 新的威胁出现 |
301
- | 遇见危机 | 500 字 | 核心冲突到来 |
302
- | 直接使用金手指 | 400 字 | 解决问题,完成第一个爽点 |
303
-
304
- ---
305
-
306
- ## 卖点设计与验证
307
-
308
- ### 卖点的显性与隐性分层
309
-
310
- - 商业性卖点(噱头、创新、新鲜金手指)vs 文学性卖点(文风、笔力、世界观)
311
- - 卖点被"海水"淹没=需要更多努力(番茄波涛最大,起点次之)
312
- - 即使已有强品牌或强 IP,也需要多卖点叠加
313
-
314
- ### 五步验证法
315
-
316
- 1. 检查核心梗/金手指/开头情节(不能以"升级""爽文"为卖点)
317
- 2. 围绕核心特化世界观和情节
318
- 3. 检查人设反差/卖点
319
- 4. 检查个人写法特色
320
- 5. 蹭热点/蹭话题
321
-
322
- ---
323
-
324
- ## 平台差异化
325
-
326
- | 维度 | 番茄 | 起点 | 晋江 |
327
- |------|------|------|------|
328
- | 核心取舍 | 节奏 > 代入感 | 代入感 > 节奏 | 人设 > 情节 |
329
- | 开头策略 | 强情绪+强噱头 | 人物铺垫+慢热可接受 | 角色魅力先立 |
330
- | 期待感 | 核心情绪深挖+反复提及 | 多线铺垫+伏笔 | 情感推进即期待 |
331
- | 爽点密度 | 每 2000 字一个 | 每 3000-5000 字一个 | 情感推进即爽点 |
332
- | 节奏 | 快,不能停 | 可慢,不能散 | 细,不能水 |
333
-
334
- ---
335
-
336
- ## 循环套路参考
337
-
338
- | 类型 | 循环模式 |
339
- |------|----------|
340
- | 升级文 | 展示优势→制造信息差→展示信息差→装逼震惊→收获奖励→铺垫下文 |
341
- | 日常/狗粮文 | 稳定人设+固定剧情流程=读者稳定期待 |
342
- | 高武/升级文 | 练武→拜师→比赛,靠升级循环的稳定期待感拉住读者 |
343
-
344
- ---
345
-
346
- ## 内容红线
347
-
348
- - 擦边和三观不正风险极大,非要写用外国背景+提前跟编辑打招呼
349
- - 女频特殊规则:双洁是基础规则,不要挑战;补救用"其实是同一个人(转世/穿越)"化解
46
+ - 主角 300 字内出场并处在压力里;1000 字内出现第一个让人想往下看的点:反常、危机或筹码露头。
47
+ - 第一场从主角正在做的事写起,环境开局也一样;不以天气、风景、世界观或身世介绍开头,反差极大的景除外。
48
+ - 背景跟着冲突走,一次只放眼前这场戏用得上的一条,借对话、旁人反应和后果带出:先危机感,再人设,再金手指的暗示,世界观至少等第一个剧情单元收完。拿不准就往眼前的矛盾上连,隔好几层才连得上的删掉。
49
+ - 过去的事一两句带过,不单独写成回忆场;不写序章、楔子(短而直接接上第一章的除外),不插叙,不切到配角或反派视角,本书文风选了多视角的除外。
50
+ - 后文没戏份的配角不给名字。
51
+ - 金手指首次起作用时当场有看得见的变化;困境型放在主角已经出手、能力不够的时候。
52
+ - 主角做出一个能看出性格的选择;不写见美女紧张、无意义的内心戏这类拉低主角的段落。
53
+ - 第 1 章结束前,读者能说出主角眼下要干什么。