@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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- # 短篇去 AI 味
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+ # 短篇去味适配
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- > 短篇专属去 AI 味规则。服务番茄 / 七猫 / 黑岩 / 盐选通俗短篇,不是传统文学,更不是长篇。
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- > 长篇那套去 AI 规则会误删短篇的卖点,别拿长篇 anti-ai 来删短篇。本文件是短篇的口径。
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+ 本文件只补短篇卖点与精修范围。Phase 4 按精修清单和检测提示定点修复,从 [deslop-gates.md](deslop-gates.md) 只取范围与改稿权限,不去读它链到的三份方法文件;本书文风及 `short-craft.md` 的情绪处理继续生效。据此判断不了的问题列出具体缺口,完整诊断按文末交接。
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- ---
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+ ## 按短篇功能保护
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- ## 根本立场:短篇是情绪产品
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- 短篇靠直白共鸣留人,不靠克制留白。情绪处理按 `short-craft.md` 第 2 节:**删空泛与重复说明,留有上下文支撑的直写和有功能的反应。**
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-
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- 短篇要保留的三类写法(不能套用其他题材的偏好误删):
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-
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- | 容易被误删的写法 | 短篇留 | 短篇只删 |
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- | 直接写情绪词(心如死灰 / 眼泪不争气) | 留:这是招牌句 | 删:脱离上下文或重复说明的空泛总结,不按有无后接反应判定 |
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- | 第一人称审判句 / 剧透 / 火葬场预告 | 留:在场叙述是爽感来源 | 删:和角色情绪无关、纯交代的作者讲解 |
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- | 审判金句 / 心死式章尾 | 留:读者会截图传播 | 删:空洞哲理升华(人生就是这样 / 她终于明白了) |
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- 判据都一样:**这句带不带主角此刻的主观情绪?** 带就留,中立客观就删。
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- ---
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-
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- ## 一、情绪怎么写:保留直写,删空泛与重复
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- 短篇不禁直接写情绪词(心如死灰、心如刀绞、几欲作呕、眼泪不争气都行,真实番茄用得很密)。**正面怎么写、真实原文范例,见 `short-craft.md` 第 2 节。** 这里只管删什么。
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- 删两种:
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- 1. 脱离上下文或重复解释的空泛情绪总结句:「一丝悲伤涌上心头」「仿佛整个世界失去了颜色」。不能只因情绪后没有动作就删。
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- 2. 只标注情绪、不增加信息的通用生理反应。删后不影响人物、行动或后果就删,不换部位、不补物件凑数;有功能的身体细节保留。
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- 一个情绪写一次就往下走,不要写完再补一句解释它多疼。
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- ---
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-
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- ## 二、别写成有套路、太工整、太漂亮的
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-
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- 句子里不写空话之后,还有一层:整篇别写得像套了模板、收得太整齐。这一层最容易在「写得很干净」的稿子上露馅。三点:
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-
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- - **题材包的招式是可选项,不是固定流程。** 写多篇时,每篇用不同的招式、不同的开头和结尾;不要把上一篇的写法换个人名再写一遍。
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- - **章节结尾不要为了工整去收口。** 不要凑对仗、凑排比、凑一句押韵或抖机灵的总结。结尾留一个具体的悬念或情绪就行,不整齐没关系。
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- - **情绪该强就强,可以直白、可以不均匀、可以稍微啰嗦。** 通篇都很克制、每段都收得整整齐齐漂漂亮亮,读起来反而假。该炸的地方就放开写。
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- ---
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-
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- ## 三、叙述姿态:在场叙述不是 AI 味
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- 短篇叙述者可以跳出当下替读者定性、剧透、预告火葬场。这是爽感来源。长篇 anti-ai 那套「删上帝视角 / 删剧透 / 删替读者下结论」对短篇不适用。
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-
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- | 留(带主角主观情绪) | 删(中立、和角色情绪无关的作者讲解) |
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- |---|---|
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- | 主观审判句:原来我以为的爱只是一场笑话 | 纯交代背景的作者解说 |
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- | 复仇者剧透:他们不知道,我已经是西域摄政王 | 客观描述无关人物的行动 |
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- | 火葬场预告:我还不知道,他正发疯似的找我 / 可后来他后悔了 | 论文式因果讲解:之所以…是因为… |
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-
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- 判据:这句跳出当下,是带主角主观情绪的审判 / 预告,还是中立的作者讲解?前者留,后者删。
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- **短篇去 AI 边界补充**:
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- - 短篇也要处理“作者解释总结 / 意义尾巴”,但只删**中立、无情绪、无卖点**的讲解;带第一人称主观审判、火葬场预告或心死判词的句子,按题材卖点保留或压短。
61
- - “白话但不注水”同样适用:不要连续堆精致戏剧反应(头皮发紧、眼皮一跳、心口一沉、胃里翻涌)来替代剧情推进;能写普通动作、普通感觉和具体处境,就别把每个反应都写成漂亮短语。
62
- - 已有手机、聊天记录、公告、账单、病历、证据截图等信息,优先保留为主角看见/保存/读错/转发的场内载体;不要改成叙述者替读者解释规则。
63
- - 任务卡点只在本来就有“要办的事”时使用,并且必须加重羞辱、证据、反击或误会;不要为了自然感或字数硬加流程。
64
-
65
- ---
66
-
67
- ## 四、章尾:审判金句 / 火葬场预告是卖点
68
-
69
- 短篇收尾不做文学升华,但审判金句、心死余韵、火葬场预告要留——读者会截图传播。
70
-
71
- | 留 | 删 |
72
- |---|---|
73
- | 审判 / 反讽金句:迟来的深情比草还贱 / 晏家,咱们的账慢慢算 | 空洞哲理升华:人生就是这样 / 她终于明白了 |
74
- | 火葬场预告:他后悔疯了,可我已经无所谓 | 总结性感悟:这一夜,注定无人入眠 |
75
- | 漠视收尾:那是他们的故事了,与我再无瓜葛 | 和剧情无关、只为点题的对仗金句 |
76
- | 心死定格:那一刻,我的心彻底死了 | 升华式空感叹:从此她的人生翻开了崭新一页 |
77
-
78
- 区分:句子里有没有指向「这一件具体的事 / 这个人」?有就是审判 / 预告,留;只剩谁都能套的人生道理,删。
79
-
80
- ---
81
-
82
- ## 五、三连排比:有内容留,凑数砍
83
-
84
- 短篇堆苦难常用三连(「在暴雨夜、在手术室门口、在我父亲的葬礼上」)。
85
-
86
- - 留:每一条都带新信息、堆出苦难分量。
87
- - 删:三句说的是同一件事,只为凑「三个一组」显完整。
88
-
89
- 判据:删掉其中一条,信息会不会少?会就留,不会就砍到最狠那条。
90
-
91
- ---
92
-
93
- ## 六、真·AI 腔黑名单(短篇也照删)
94
-
95
- 这些和情绪烈度无关,是纯粹的 AI 套话,短篇也删:
96
-
97
- | 类别 | 词 / 句 | 处理 |
7
+ | 写法 | 保留条件 | 需要修改时 |
98
8
  |---|---|---|
99
- | 套话动作 | 映入眼帘 / 只见 / 此时此刻 | 删 |
100
- | 心理标签 | 心中暗道 / 不由自主 | 删,或用动作展示 |
101
- | 对话标签腔 | 沉声道 / 淡淡地说 / 嘴角微扬 / 目光如炬 | 换成具体动作或表情 |
102
- | 论文体 | 不难看出 / 由此可见 / 综上所述 / 事实上 | 删 |
103
- | 书面连词泛滥 | 于是乎 / 与此同时 / 诚然 / 从而 / 因而 | 口语化或删 |
104
- | 弱化副词扎堆 | 微微 / 淡淡 / 缓缓 / 轻轻(每千字超过 3 个) | 删到 3 个以内 |
105
- | 万能比喻 | 像潮水般 / 如闪电般 / 仿佛春风 | 删,或换生活化比喻 |
106
- | 空泛情绪总结 | 一丝 X 涌上心头 / 感到深深的 X / 一股 X 笼罩全身 | 按第一节看语境与功能,删空泛或重复说明,不补反应凑数 |
107
-
108
- > 情绪词本身(心如死灰)不在黑名单里。按 `short-craft.md` 第 2 节看上下文与功能,不以是否后接反应决定删留。
109
-
110
- ---
111
-
112
- ## 七、标点
9
+ | 直写悲伤、愤怒、心死 | 上下文支持,承担当下体验或关系转变 | 压掉同义复述,不强迫后接动作 |
10
+ | 第一人称审判、身份剧透、火葬场预告 | 指向具体人事,构成题材承诺,符合既定揭露顺序 | 去掉空泛讲解,核对后文兑现,不统一改成限知 |
11
+ | 审判金句、心死余韵、漠视收尾 | 形成这一场的情绪落点 | 删谁都能套的道理,不强求每节抖悬念 |
12
+ | 苦难或反击排比 | 每项带来新的证据、失去或关系变化 | 合并重复项,不按三连形式判错 |
113
13
 
114
- 正文统一**不出现** `……` / `——` / `—` / `--`(去 AI 脚本与 hook 强制)。停顿、哽咽、没说完、留白,一律用短句、句号、逗号、动作、换行。题材包范例里若出现 `……`,只是示意,落到正文按本条改写。
14
+ 强情绪仍要有具体处境与人物来由;不要因为“有卖点”保住无功能复述,也不要为“自然”换上锁门录音、摔杯冷笑等原稿没有的人物策略。
115
15
 
116
- ---
16
+ ## 执行与交接
117
17
 
118
- ## 短篇去 AI 自检清单(写完每节逐项扫)
18
+ 核对检测候选的语义功能、详略和卖点保护,改后复读整场及小节承接。新增动机、证据、事件或改变决定、结果、揭露时机不在普通精修权限内,给出原文位置及最小设计建议;已明确授权重写的按授权执行。
119
19
 
120
- - [ ] **情绪有上下文支撑**,无重复解释或无功能反应;不要求每个情绪词后再接动作
121
- - [ ] **没有空泛情绪总结句**(一丝 X 涌上心头 / 感到深深的 X / 仿佛世界失去颜色)
122
- - [ ] **一个情绪只写一次**,没有写完再补一句解释它多疼
123
- - [ ] **在场叙述保留**:第一人称审判句 / 剧透 / 火葬场预告在,没误删
124
- - [ ] **没有中立的作者讲解**(和角色情绪无关、纯交代的句子)
125
- - [ ] **章尾按职责承接**:审判金句、火葬场预告、心死余韵、局部兑现、关系变化或明确下一步择其自然者;没有空洞哲理升华
126
- - [ ] **章尾没为工整收口**:没凑对仗 / 排比 / 押韵 / 抖机灵的总结
127
- - [ ] **每篇写法不雷同**:招式、开头、结尾和上一篇不一样
128
- - [ ] **三连排比有内容**:每条带新信息;凑数的砍掉
129
- - [ ] **AI 套话清零**:无映入眼帘 / 心中暗道 / 沉声道 / 淡淡地说 / 嘴角微扬 / 不由自主 / 目光如炬
130
- - [ ] **无论文体 / 书面连词泛滥**:无不难看出 / 由此可见 / 综上所述 / 于是乎 / 与此同时 / 诚然
131
- - [ ] **弱化副词 ≤ 3/千字**:微微 / 淡淡 / 缓缓 / 轻轻
132
- - [ ] **正文无禁用标点**:无 `……` / `——` / `—` / `--`
133
- - [ ] **对话口语化**:无书面腔,不同角色语气可区分
20
+ 作者要求完整去味或深查“为何过平”时,使用独立 `/story-deslop` 流程,完整读取 [expression.md](expression.md)、[narrative-focus.md](narrative-focus.md)、[story-logic.md](story-logic.md) 三层诊断,不能用少量词句信号代替。完整去味不预读短篇构思与题材方法,所需事实从 `设定.md`、小节大纲和正文取。
@@ -1,30 +1,24 @@
1
1
  # 短篇正文格式
2
2
 
3
- > 表达与文件结构分开:标点、对话落法等默认建议服从 [style-resolution.md](style-resolution.md);文件名、标题/小节结构与字数验收仍按本协议。
4
-
5
- > 写正文前必读。只管交付排版:章节标记、段落形态、对话、标点、元信息禁令。
6
- > 写法(情绪落地、钩子密度、反转、收尾)见 `short-craft.md` 与题材包,不在此重复。
7
- > 这是当前仓库默认交付格式;用户或目标平台另有明确要求时,以用户 / 平台要求覆盖。
3
+ > 写正文前必读,按本协议处理小节标记、段落、对话、标点及元信息。表达默认值服从 [style-resolution.md](style-resolution.md),文件名、标题/小节结构与字数验收仍按协议;用户或平台明确的交付要求优先。情绪、钩子、反转与收尾按 `short-craft.md` 及题材包。
8
4
 
9
5
  ---
10
6
 
11
- ## 章节标记
12
-
13
- 全文统一一种,不混用。
7
+ ## 小节标记
14
8
 
15
- | 格式 | 平台适用 | 示例 |
16
- |------|----------|------|
17
- | `###1.` | 短篇默认 | `###1.` `###2.` `###3.` |
18
- | `###第N章` | 番茄 / 七猫 / 古言 | `###第一章` `###第二章` |
19
- | `1.`(纯数字,无 `###`) | 知乎盐言 | `1.` `2.` `3.` |
9
+ 全文统一一种,不混用。用哪种、引号用哪种,按 `设定.md`「平台基调」;没记时沿用 `正文.md` 已有的写法,还没有正文就用 `###1.` + `""`。
20
10
 
21
- 短篇推荐 `###1.` 或纯数字,简洁。番茄系长一点的章用 `###第N章`。
11
+ | 格式 | 示例 |
12
+ |------|------|
13
+ | `###1.` | `###1.` `###2.` `###3.` |
14
+ | `###第N章` | `###第一章` `###第二章` |
15
+ | `1.`(纯数字,无 `###`) | `1.` `2.` `3.` |
22
16
 
23
17
  ---
24
18
 
25
- ## 段落:两套平台模板
19
+ ## 段落:两套模板
26
20
 
27
- 短篇正文形态按平台分两套。**不设统一的「每段 ≤ 3 句」「800-1500 字 / 节」硬线**,那是长篇迁移过来的产物,会把短篇切成一样长的提纲。先认平台底色,再按 `short-craft.md` 的疏密原则分配字数。
21
+ 按平台选择段落形态,再按 `short-craft.md` 分配详略。**不设统一的「每段 ≤ 3 句」「800-1500 字 / 节」硬线**,各节长度服从其内容。
28
22
 
29
23
  ### 黑岩:一句一段,留白快读
30
24
 
@@ -61,9 +55,9 @@
61
55
 
62
56
  ### 两套共同的硬约束(所有平台)
63
57
 
64
- - 正文相邻段落之间**只允许一个换行符 `\n`**,不得出现空行或连续换行 `\n\n`(紧密排列)。章节标记前后另算。
58
+ - 正文相邻段落之间**只允许一个换行符 `\n`**,不得出现空行或连续换行 `\n\n`(紧密排列)。小节标记前后另算。
65
59
  - **无缩进**:不用 `  `(全角空格)或半角空格缩进,平台渲染器自行处理。
66
- - **禁正文段落 Markdown**:除统一的小节 / 章节标记(如 `###1.`),正文段落里不用加粗 `**`、斜体 `*`、标题 `#`、分隔线 `---` 等。
60
+ - **禁正文段落 Markdown**:除统一的小节标记(如 `###1.`),正文段落里不用加粗 `**`、斜体 `*`、标题 `#`、分隔线 `---` 等。
67
61
  - 长短交错,忌通篇同长度。把每段切成同一字数,正是 AI 腔来源。
68
62
 
69
63
  ---
@@ -72,12 +66,7 @@
72
66
 
73
67
  ### 引号
74
68
 
75
- | 优先级 | 格式 | 适用 |
76
- |--------|------|------|
77
- | 首选 | `"说话内容"`(半角) | 短篇默认、番茄、红果、黑岩 |
78
- | 平台 / 项目指定 | `「说话内容」` | 知乎盐言、部分古言、用户指定 |
79
-
80
- **默认用 `""`**;用户或平台指定盐言风格时用 `「」`,不要把 `「」` 当错误改掉。
69
+ 按 `设定.md`「平台基调」,没记时默认半角 `""`;知乎盐言或用户指定时用 `「」`,全篇统一。
81
70
 
82
71
  ### 规则
83
72
 
@@ -133,15 +122,15 @@ for name, body in out:
133
122
 
134
123
  分布只用来定位异常节:某节明显短于相邻节时,回大纲核对该节批准的情节点、动作和后果是否已经写完;写完就保留,不为拉齐长度补戏。
135
124
 
136
- 不要直接调 `python3`:Windows 上它会落到 Microsoft Store 占位程序并以 exit 49 静默失败,上面的探测按 `python3→python→py` 选出真正可用的解释器。`wc -m` 只作 macOS / Linux 备选,禁止 `wc -c`(那是字节数)。全文交付口径以 `scripts/check-delivery-contract.js` 的非空白字符为准。没有 Bash / Python 权限时必须声明“未完成机器字数验证”,按行数速算作临时估计,不得声称已通过硬验证。
125
+ 先按上面的 `python3→python→py` 探测可用解释器,避免直接调用 Windows 的 Microsoft Store 占位程序。`wc -m` 仅作 macOS / Linux 备选,禁止用统计字节的 `wc -c`。全文交付以 `scripts/check-delivery-contract.js` 的非空白字符数为准;无法完成机器统计时声明“未完成机器字数验证”,行数估算只作临时参考,不得声称通过硬验证。
137
126
 
138
127
  ---
139
128
 
140
- ## 标点硬约束
129
+ ## 标点默认要求
141
130
 
142
- **本仓库正文统一不出现 `……` / `——` / `—` / `--`**(去 AI 脚本与 hook 强制收口,项目级红线)。叙述、对话、心理描写一律适用,无对话例外。
131
+ 正文默认不用 `……` / `——` / `—` / `--`,叙述、对话与心理描写均适用。作者允许的具体写法及题材例外按文风裁决处理,文件结构与字数验收不受影响。
143
132
 
144
- 停顿、哽咽、未尽、被打断、留白,一律用以下手段实现:
133
+ 停顿、哽咽、未尽、被打断与留白,默认用以下手段实现:
145
134
 
146
135
  - 短句、句号、逗号断开。
147
136
  - 动作 beat(「她顿了一下」「他攥紧了拳」)。
@@ -156,7 +145,7 @@ for name, body in out:
156
145
  | 爆发 / 打脸 | 真爆点用 1 个感叹号,连续爆发最多 1-2 处 | 禁 `!!!`、禁整段喊叫式感叹 |
157
146
  | 信息揭示 / 判断落点 | 冒号、单句成段制造落点 | 别写论文式分号串 |
158
147
 
159
- 题材包范例里若出现 `……`,只为示意手法,落到正文按本条改写。
148
+ 题材范例落到正文时也按本次文风裁决处理。
160
149
 
161
150
  ---
162
151
 
@@ -174,19 +163,6 @@ for name, body in out:
174
163
 
175
164
  ---
176
165
 
177
- ## 平台覆盖表
178
-
179
- | 平台 | 章节标记 | 对话格式 | 段落底色 | 特殊要求 |
180
- |------|----------|----------|----------|----------|
181
- | 知乎盐言 | `1.`(纯数字) | `「」` | 短段 + 叙述交织 | 导语即正文开头几段,不另标 |
182
- | 番茄 | `###第N章` | `""` | 短段为底色,允许叙述交织对话 | 首段需有吸引力 |
183
- | 红果 | `###1.` | `""` | 短段为底色 | 无 |
184
- | 黑岩 | `###1.` | `""` | 一句一段,多换行留白 | 节尾按职责承接,不另造悬钩 |
185
-
186
- `设定.md`「平台基调」已记小节标记与引号时以它为准;都没定用短篇通用格式:`###1.` + `""` + 番茄系短段底色。
187
-
188
- ---
189
-
190
166
  ## 写完每段快速检查
191
167
 
192
168
  - [ ] 段落形态符合目标平台模板(黑岩一句一段 / 番茄系短段交织叙述)?没把它切成同一字数的提纲?
@@ -194,6 +170,6 @@ for name, body in out:
194
170
  - [ ] 无缩进(没有 `  ` 或空格)?
195
171
  - [ ] 标题 / 小节标记之外,正文段落没用 `**` `*` `#` `---` 等 Markdown?
196
172
  - [ ] 对话独立成行,引号风格符合平台(盐言 `「」` 合法),对话标签没机械化?
197
- - [ ] 正文(含对话)里没有 `……` / `——` / `—` / `--`,停顿改用短句 / 动作 / 换行?
173
+ - [ ] 正文标点符合文风裁决,默认不用 `……` / `——` / `—` / `--`,停顿用短句 / 动作 / 换行?
198
174
  - [ ] 标点跟语气走:没通篇句号化,没乱撒 `?` / `!`?
199
175
  - [ ] 正文没混入 `第N章` / `上一章` / `本章` / `前文` / `后文` / `伏笔` / `细纲` / `读者` 这类元信息词(故事内真实阅读 / 真实读者身份语境除外)?
@@ -1,6 +1,5 @@
1
1
  # 短篇反转设计
2
- > 操作手册:反转类型、嵌套反转、误导技巧、打脸节奏。按决策路由选用,按设置/揭示步骤执行,用自检清单验收。
3
- > 反转类型枚举与拆文 `_meta.json.reversal_type` 字段一致:视角/身份/动机/时间线/信息/认知/无反转。
2
+ > 按决策路由选择反转,依次设计铺垫、揭示与后果,再用清单验收。
4
3
 
5
4
  ## 决策路由
6
5
 
@@ -138,13 +137,13 @@
138
137
  | 朋友说看到他出轨 | 朋友在撒谎 | 朋友的「安慰」其实是操控 |
139
138
  | 老板说提拔我 | 岗位已取消 | 老板画饼为让我多干活 |
140
139
 
141
- **核心区别**:信息反转是认知层面的——你以为世界是A,其实是B。核心是「一条假信息」。
140
+ **核心区别**:信息反转纠正一条关键假信息,并让此前基于它的行动获得新解释。
142
141
 
143
142
  ### 6. 认知反转
144
143
 
145
144
  **触发条件**:读者对某个角色/关系的整体理解被颠覆;重点在整段感情色彩翻转,而非单条信息纠错。
146
145
 
147
- **与信息反转的区别**:信息反转翻一条事实(遗嘱归属、亲子关系真伪);认知反转翻读者对整个角色/关系的感情判断(恨了全程的妈其实一直在护着她)。信息反转改事实答案,认知反转改"我对他的感觉"。
146
+ **与信息反转的区别**:信息反转纠正遗嘱归属、亲子关系真伪等事实;认知反转改变对整个角色或关系的感情判断,如一直被恨的母亲原来在保护主角。
148
147
 
149
148
  **设置步骤**:
150
149
  1. 全程让读者积累一种感情色彩(这个妈狠心/这个丈夫凉薄/这个对手纯坏)
@@ -169,16 +168,14 @@
169
168
  **触发条件**:甜宠、喜剧、反差萌、报应型复仇/重生——这类故事本就没有传统反转,硬塞反转反而毁节奏。
170
169
 
171
170
  **爽感来源(替代反转)**:
172
- - **报应兑现型**(复仇/重生爽文):爽点不在"真相翻转",在反派一步步走向毁灭、每条恶行精确对应一条报应(以彼之道还施彼身)。用报应设计表:恶行→报应→爽感来源。
171
+ - **报应兑现型**(复仇/重生爽文):在伏笔回查清单记下施害场景、台词或物件,兑现时可攻守对调;对得准比还得多重要,不要求逐条返还。
173
172
  - **甜度递进型**(甜宠/青春):爽点在关系一步步升温,反差萌反复"装失败"。全程正向情绪阶梯上升,不经历反转的负向回落。
174
173
 
175
174
  **写法要点**:
176
175
  1. 不为"显得有设计感"硬加反转
177
- 2. 报应型:每个报应要让读者等过、铺过,兑现时才解气
176
+ 2. 报应型:让读者等过、铺过,兑现才解气
178
177
  3. 甜宠型:升温节拍保持连续变化;若多个叙事单元都没有心动、试探、选择或关系后果,再检查是否停滞,不为逐节达标硬塞甜点
179
178
 
180
- > 拆文时遇到此类,`reversal_type` 填「无反转」,`setup_clues`(反转铺垫)一项跳过阈值(见 analyze output-contract 的「structure_counts 数值校验」)。
181
-
182
179
  ---
183
180
 
184
181
  ## 嵌套反转
@@ -197,7 +194,7 @@
197
194
 
198
195
  **执行要求**:
199
196
  - 第一层反转必须足够有说服力,让读者接受B就是真相
200
- - 第一层后给1-2段「消化时间」
197
+ - 第一层后用1-2段写角色如何按阶段答案行动,再引出第二层
201
198
  - 第二层要能同时解释A和B,比第一层更震撼
202
199
 
203
200
  示例:
@@ -213,7 +210,7 @@
213
210
  **使用条件**:只有篇幅、线索容量和情绪结算空间都足够时才用;多数短篇优先把一至两层做透。
214
211
 
215
212
  **执行要求**:
216
- - 间隔通常递减,但按小节功能和结算欠账定位,不套固定全文百分比
213
+ - 间隔可逐渐缩短,按小节功能及尚待兑现的行动、关系后果定位
217
214
  - 第三层必须最短最狠——一句话就够
218
215
  - 最后一层必须回答前面所有疑问
219
216
  - 每层都要有情感冲击,不只是信息冲击
@@ -249,8 +246,8 @@
249
246
 
250
247
  ### 两大底层路径
251
248
 
252
- - **加法路径(分层法)**:在真实信息上叠加假信息。线索既可用逻辑线A解释为A',也可用B解释为B'。A'是误导方向(常见故事),B'是真相(不常见故事)。误导读者以为是A'时,必须同时暗埋与B'相关的线索。
253
- - **减法路径(信息残缺法)**:不添加假信息,隐藏关键信息的一部分。只让主角得知成功的部分。导致下行的最好不是主角主动行动获得的,可以让配角获得那半信息后交给主角时发生意外。
249
+ - **加法路径(分层法)**:将真实线索与人物相信的假信息放在一起,使同一线索既能支持错误解释,也能在回看时指向真相;引导误判时同步埋下真相依据。
250
+ - **减法路径(信息残缺法)**:只展示关键信息的一部分。例如主角先得知计划成功,遗漏的代价由配角在传递消息时遭遇的意外带出。
254
251
 
255
252
  ### 五种技巧速查
256
253
 
@@ -290,7 +287,7 @@
290
287
 
291
288
  ### 逐节落表
292
289
 
293
- 设计完成后,用一张表检查每节的 `功能 / 新证据或误判 / 主动者 / 节尾钩子 / 是否主付费点`。没有改变证据归属、嫌疑判断、关系立场或风险等级的节,应合并或改写;强钩子只标真正改变读者预期的节点。
290
+ 设计完成后,逐节看小节大纲的「读者新获知什么」「因果/逻辑链」「结尾承接/钩子」「伏笔/物件」四列:新证据或误判写在「读者新获知什么」,谁的选择推动了这一节写在「因果/逻辑链」,付费点写在那一节的「结尾承接/钩子」。四列都没有改变证据归属、嫌疑判断、关系立场或风险等级的节,在设计阶段合并或改写;正文阶段先回到大纲调整。强钩子只标改变读者预期的节点。
294
291
 
295
292
  ---
296
293
 
@@ -309,47 +306,25 @@
309
306
 
310
307
  ## 特殊反转技法
311
308
 
312
- ### 虚晃一枪反转法
313
-
314
- 先给出"应该不会发生"的预期让读者放松,然后意外以反转形式发生。类似鬼片推开门什么都没有->松口气->回头撞鬼。
309
+ ### 虚晃一枪
315
310
 
316
- ### 超额收获反转
311
+ 先给出「应该不会发生」的预期让读者放松,再让它以反转的形式发生。
317
312
 
318
- 反转后收获超出预期,产生二次惊喜:
319
- - 短篇:主角以为只解决一个问题,结果连带解决了隐藏的更大问题
320
- - 网游文模式:Boss爆三样——立刻能用的 / 送人拉关系的 / 暂时用不到但一看很厉害的
313
+ ### 超额收获
321
314
 
322
- ### 情绪拉扯反转标准流程
323
-
324
- 1. 展示物品/能力强大,读者期待+1
325
- 2. 配角因信息差认为鸡肋,读者期待打脸+1
326
- 3. 展示反派特性恰好克制,读者期待+1
327
- 4. 配角拿更强装备打反派失败,期待+1
328
- 5. 众人看衰主角,期待继续+1
329
- 6. 主角秒杀,期待满足
330
- 7. 众人震惊,配角马后炮分析,期待满足
331
- 8. 新一轮收获,满足+新期待产生
315
+ 主角以为只解决一个问题,结果连带解决了藏着的更大问题,读者多得一次惊喜。
332
316
 
333
317
  ---
334
318
 
335
- ## 打脸的深层节奏
336
-
337
- ### 三种打脸方式
319
+ ## 打脸节奏
338
320
 
339
321
  | 方式 | 特点 | 适用场景 |
340
322
  |------|------|----------|
341
- | 主动挑衅->打脸 | 简单粗暴 | 小白文最常见 |
342
- | 对手挑衅->被打脸 | 压主角同时给读者安全感和反击暗示 | 需要积蓄仇恨时 |
343
- | 借他人之手打脸 | 支持者代为回击,无损主角形象 | 保持主角高逼格时 |
344
-
345
- ### 打脸节奏铁律
346
-
347
- - 压抑不能太长——连输8场写3万字不行,改成连输4场+略写
348
- - 压的同时必须给读者信心暗示(主角自信到自大:"我们还是联赛前四!")
349
- - 比起主角被欺负,读者更厌恶主角自暴自弃
350
- - 高潮部分要拉长,最大化利用(球迷反应、解说员、赛后跟进)
351
- - 大高潮不要险胜——充分铺垫后要尽情碾压,干净利落的大胜
352
-
353
- ### 高潮间过渡
354
-
355
- 升级练功也有爽点,但大爽点落在升级后打脸,读者期待升级后的兑现。
323
+ | 主角主动挑衅后打脸 | 简单直接 | 复仇、逆袭开局 |
324
+ | 对手挑衅后被打脸 | 压主角的同时给读者安全感和反击暗示 | 需要积蓄仇恨时 |
325
+ | 借他人之手打脸 | 支持者代为回击,不损主角形象 | 主角身份高、不便亲自出手时 |
326
+
327
+ - 爽感来自落差:旁人按常理判断主角必输,主角干脆利落地赢。对手嚣张到让读者恨,主角铺垫时低调、出手时干脆。
328
+ - 打脸分三步:受压,亮底牌,当众兑现。兑现的那一节慢写,写足对手和旁人的反应;大高潮不险胜,铺垫够了就干净利落地赢。
329
+ - 受压写多长按题材:追妻、世情、虐恋要写透受害者的亲历,同时让读者看到主角的后手;复仇打脸、男主视角爽文压得短,用旁人否定代替主角真受委屈。比起主角被欺负,读者更厌恶主角自暴自弃;重大失利要推动下一步选择或反击。
330
+ - 否定主角的人按自己知道的信息作合理判断,不为衬托主角降智;不同立场的人否定方式不同,也可以是心里想或背后议论。
@@ -0,0 +1,65 @@
1
+ # 故事成立与变化:诊断因果,按授权修复
2
+
3
+ 本文件检查事件、行为、信息和结果的关系。句段表达见 [expression.md](expression.md),既有内容的详略见 [narrative-focus.md](narrative-focus.md)。执行范围由调用方确定,审稿只报告。
4
+
5
+ ## 沿事件检查,不套冲突公式
6
+
7
+ 先从原文和已有设计确认人物处境、所知信息、本场作用及结果,再追问结果怎样发生。人物可以被动、冲动、犯错、忍让;日常、沉淀和氛围场景也有价值。不要求每场戏都有对手、反转、代价或胜负。
8
+
9
+ | 检查对象 | 可执行的问题 | 需要定位的缺口 |
10
+ |---|---|---|
11
+ | 行为依据 | 他根据当时所知,为什么会选这一步?害怕、习惯、误判有无文本支持? | 只因作者需要就突然信任、反抗、原谅;人物为结果临时变性格 |
12
+ | 因果承接 | 后件由前件的哪个条件触发?中间条件已经写过,还是根本不存在? | “然后”连接一串事件,解释句宣称成功却没有成立过程 |
13
+ | 他人立场 | 对方想保住什么,有什么限制?他为什么接受或改变策略? | 所有人只负责帮忙、送线索、惊讶或认错,没有自己的理由 |
14
+ | 办法与结果 | 解法、失误、收益是否有前文支撑?结果的分量与准备是否相称? | 临时出现的证据或能力解决问题;一句请求就越过已建立的阻力 |
15
+ | 变化与承接 | 经历之后,关系、认知、资源、期待、情绪或行动空间有什么变化?后文是否接住? | 连续场景重置到原状,同一种办法反复奏效,已发生的事没有影响 |
16
+ | 信息与时序 | 谁在何时知道什么,从何得知?读者何时获知? | 人物提前知道答案、把回忆当现场、剧透尚未揭露的因果 |
17
+
18
+ 逐项有问题才记录,正常项可以略过,不为填满检查表回头加戏。判断“过平”要指出原文中的重复或缺失:例如连续求助被拒却从未调整办法,或已经设计的关系变化没有影响后来行为。一次没有冲突的照料不能据此判平。
19
+
20
+ ## 缺的是写法,还是成立条件
21
+
22
+ 遇到转变突兀,先检索本次提供的前文、设定与大纲。结论分三种:
23
+
24
+ - **依据已有,正文没接上**:按既定信息边界恢复承接,避免重复解释。若已定承诺只在前文出现,可以让角色在当前交涉中使用它。
25
+ - **资料不足,暂时不能判断**:明确哪一项未知,继续有依据的改稿;不能因为没给全书就判全书无铺垫,也不能替作者补出前情。
26
+ - **当前设计确实缺条件**:说明原文的哪次选择或结果缺少什么支持,给最小设计方案及影响。增加“他终于被打动”这类解释不能补足对方立场。
27
+
28
+ 区分信息缺口与悬念:门外留下湿脚印,尚不知道谁来过,构成一个明确的问题;不应替作者猜出答案。读者连人物为何守着这扇门、当下要做什么都无从理解时,才回查并补已有的必要背景。
29
+
30
+ ## 诊断深度与执行权限分别确定
31
+
32
+ | 可以在普通去味中落改 | 需要剧情设计授权的改动 |
33
+ |---|---|
34
+ | 修正可核实的指代、主体、时序笔误 | 多种解释均成立,需要替作者选定真实动机 |
35
+ | 恢复已有因果、条件和信息来源的承接 | 新增承诺、证据、人物身份、能力、事件或信息来源 |
36
+ | 展开已定交锋、权衡和反馈,调整同场详略 | 改变人物决定、胜负、关系走向、代价或事件顺序 |
37
+ | 在既定揭露边界内呈现已知信息 | 提前揭底、搬动伏笔,或改变读者与人物获知顺序 |
38
+
39
+ 对白措辞和必要微连接可以为既定内容服务;不能借一句台词或一个顺带动作新增威胁、承诺、拿到证据或改变人物策略。改换视角时只叙述该视角有依据的感知与认知,不能添加“进门时发现”“后来听说”等新经历来保留信息。
40
+
41
+ 作者已明确要求重写或允许调整剧情时,直接执行被授权部分,保留其余已定事实;不用再次请求同一授权。仍缺少关键选择依据时,提出可审阅的最小选项。修法要写到哪次行为、什么条件或什么结果上,说明会牵动哪些后文,不只说“加强冲突”。建议与推测放在报告,不悄悄成为正文事实。
42
+
43
+ ## 成组示例:结果需要可成立的过程
44
+
45
+ 以下为合成示例。
46
+
47
+ **原文**:掌柜指认学徒改了账。学徒拿出一张抄本,众人立刻相信他,掌柜当众认错。
48
+
49
+ **可定位的诊断**:抄本由谁保存、为何可信、众人凭什么有能力和立场核对,都未交代。仅仅有人拿出纸,不能证明其上内容成立;也不能靠增加旁人惊讶来补足。
50
+
51
+ **普通去味**:清理空泛修饰,保留已定的澄清结果;查前文有无验账惯例、独立底稿或见证条件。当前资料没有时,把未修的缺口列入报告,提出最小方案及需要新增的条件,不把方案当作发生过的事。
52
+
53
+ **已有前情且作者授权演出**:此前三位伙计各自封存过底稿,掌柜允许众人当面核账。
54
+
55
+ > 学徒把自己的底稿放在柜上,请另两人拆开封存的那两页。三份末行都是同一个数,和掌柜手中的新账对不上。
56
+ >
57
+ > 掌柜拿着那几页纸,承认这一笔不是学徒改的。
58
+
59
+ 证据的分量来自已有的独立保存与核对条件,没有临时增加秘密证人。若前情已经写足,只需呈现核对;无需再制造一次失败来“增加波折”。
60
+
61
+ **会改坏的方向**:突然增加录音、权势亲戚或暗中交易,让结果更热闹却改掉故事依据;或未经授权把澄清改为失败,以“增加代价”替作者决定后果。
62
+
63
+ ## 修后回读
64
+
65
+ 把本次修改前后放回事件链,核对人物知情顺序、选择依据、结果及下一场承接。报告区分已修的缺口、仍需设计的部分和因资料不足未作结论的部分。表达顺了不代表故事缺口已经消失。
@@ -1,10 +1,10 @@
1
1
  # 文风与参考冲突裁决
2
2
 
3
- 写正文、改写、去 AI 味和审稿都先做这一步;inline 与 agent 用同一份裁决。无需另建画像或要求作者填写配置。
3
+ 写正文、改写、去 AI 味和审稿前,先确定本次生效的文风要求。主会话与子代理共用本次裁决。
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5
- ## 按维度取值,不把整份文件互相覆盖
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+ ## 按表达维度确定优先级
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- 表达选择按以下顺序取第一个明确、适用的要求:**当前请求 > 本书文风/设定 > 本书 active 作者记忆 > 题材、流程、全局 active 记忆 > 主对标文风 > 题材包与通用 references 默认值**。未声明的维度才向下补齐;本书例外不撤销全局习惯,临时要求不写回长期记忆。
7
+ 表达选择按以下顺序取第一个明确、适用的要求:**当前请求 > 本书文风/设定 > 写作流程传入的适用偏好 > 主对标文风 > 题材包与通用 references 默认值**。传入偏好中,本书要求优先于题材、流程和全局要求;未声明的维度才向下补齐。
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  句长、视角、标点、对话落法、情绪直写、修辞、叙述者评论和收尾方式都是表达维度。reference 中的“必须”“禁用”“最高优先级”、示例和检测阈值不使默认写法升级为作者不可覆盖的规则。主对标的低置信观察不压过作者的明确选择。
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@@ -14,7 +14,7 @@
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15
  1. 从本次正文路径确定书目录(长篇为 `正文/` 的父目录,短篇为 `正文.md` 所在目录)。读该书 `设定/文风.md`;短篇同时读 `设定.md` 的文风约定。无文件就继续,不建占位文件、不猜其他书。文风无最低字数限制,一句可执行的偏好也有效;空白、纯标题、待补充不算。
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16
  2. `_文风摘要.md` 只辅助定位,不替代全文。当前会话已读全文时无需反复读;摘要与全文不一致用全文,不让旧摘要压过作者的新修改。
17
- 3. 有作者记忆时 query,显式传当前书名、已知题材和流程以及需要的 kind,避免只取到 global;没有就跳过。只用 active;同一维度窄范围覆盖宽范围,不拼成同时满足的清单。无法判定的同范围冲突才问作者,已能按优先级解决的不询问。
17
+ 3. 复用调用方传入的适用偏好与文风裁决,同一表达维度由窄到宽取值;同范围冲突不明才问作者。独立调用没有传入结果时,按当前请求与本书文风继续。
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18
  4. 在现有 prompt 填 `style_resolution`:本次生效的表达要求及来源、被覆盖的默认条款、必须保留的事实/信息边界;只列与任务有关的冲突,无冲突可写“按本书文风”。原样传给正文、去味和文字 reviewer,并传文风全文路径。同批复用,当前请求或文风变动时更新。单独调用去味/审稿也执行本步骤,不靠上次会话的记忆。
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20
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  ## 检测器如何服从裁决
@@ -24,4 +24,4 @@
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  - 本书文风明确允许某种停顿标点时,可登记 `——` 或 `……`;具体修辞登记完整的获准原句,不能登记“不是”“没有”等泛词来关闭整类检查。
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  - 每项用上一行 `# 来源:…;用途:…` 说明当前请求或文风依据。只为执行作者已明确的选择登记,不因脚本报警自动放行。当前请求禁止某写法时移除相冲突的豁免;一次性保留只登记该句,不推断长期习惯。
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26
  - 深扫、标点整理和写后/下一章检查读取同一白名单。豁免只影响对应字面片段的风格检查;同一行其他问题照报,事实、字数、占位、工程词、截断和文件结构检查不豁免。
27
- - 所选 Gate 仍执行:检查该写法是否重复、冗余、破坏节奏或越过信息边界;有这些具体问题才改。裁决与发现可简短写在正常交付报告中,不写进小说正文。
27
+ - 调用方限定的检查范围仍执行,检查重复、冗余、节奏和信息边界问题。裁决与发现写在交付报告中,不写进小说正文。
@@ -1,35 +1,45 @@
1
- # 投稿范式:平台基调 · 导语 · 付费点
1
+ # 投稿范式:平台 · 导语 · 字数 · 付费点
2
2
 
3
- > 短篇是投出去过稿的,不是写完就算。这份文件管三件投稿层的事:按平台定基调、单独打磨导语、把付费点卡在断点上。题材招式仍按 `genre-styles/{题材}.md`,本文只叠加"投稿怎么写才收得掉"这一层。
3
+ > 平台基调、格式、导语、字数和付费点只以本文件为准;题材招式按 `genre-styles/{题材}.md`。
4
4
 
5
- ## 一、先定平台基调
5
+ ## 一、先定平台
6
6
 
7
- 动笔前先确认投稿平台,正文的视角、矛盾烈度、章末钩子、结局质感随之切换。三大主流基调:
7
+ 动笔前和作者定投稿平台,把该平台的基调、格式和导语写法记进 `设定.md`「平台基调」,字数记进「目标字数」。作者没定平台时,「目标平台」写 `未定`,格式用 `###1.` 与 `""`,字数用 8000-12000。
8
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9
- | 平台 | 视角 | 矛盾演进 | 章末钩子 | 结局质感 |
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+ | 平台 | 视角 | 矛盾演进 | 节尾钩子 | 结局质感 |
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  |---|---|---|---|---|
11
- | 知乎盐选 | 第一人称沉浸,生活化违和感切入("老公副驾驶有根红头发") | 心理战、信息差,靠细节拼图"细思极恐",情绪层层剥洋葱 | 发现一个颠覆前文认知的炸裂细节,悬念内敛后劲大 | 极致反转 / 因果轮回 / 高智商收尾,留白多、重余韵 |
12
- | 小程序 | 上帝视角或强情绪第一人称,开局即地狱 | 冲突全外化到对白和动作,走"被羞辱→亮底牌→当众打脸→夺实利"快循环 | 卡脖子断点(巴掌将落、协议撕一半、话说一半) | 直白粗暴的爽,反派付实质代价(破产/入狱/众叛亲离),主角高位不留遗憾 |
13
- | 番茄短篇 | 流畅第一/第三人称,目标清晰、金手指直白 | 顺滑无毒点,反派挑衅一两节内转成主角升级/发财的垫脚石 | 开新地图 / 拿到新底牌 / 新人物带资源登场 | 圆满畅快,事业感情双收,坏人受罚 |
14
-
15
- - 小程序收稿量最大,打脸爽文是主力盘;同一个脑洞可以分别按知乎/小程序/番茄各跑一版,挑最顺的投。
16
- - 基调只调"声音和落点",不覆盖题材招式和本篇目标情绪。基调是投放渠道的声音,与 `short-format.md` 的排版模板是两个轴——小程序基调的稿,排版仍按 short-format 选一套 app 模板。
17
- - **调基调不松去 AI 底线**:强情绪靠具体动作和对白落地,别把话硬拆成三字碎句成片排列;前情背景靠场景带出,别整段插叙成"来龙去脉"说明书;对仗句式("上辈子…这辈子…")别高频复用。去 AI 味仍按本套件既有规则。
11
+ | 知乎盐言 | 第一人称沉浸,生活化违和感切入("老公副驾驶有根红头发") | 心理战、信息差,靠细节拼图"细思极恐",情绪层层剥洋葱 | 发现一个颠覆前文认知的炸裂细节,悬念内敛后劲大 | 极致反转 / 因果轮回 / 高智商收尾,留白多、重余韵 |
12
+ | 小程序(点众等)、黑岩 | 上帝视角或强情绪第一人称,开局即地狱 | 冲突全外化到对白和动作,走"被羞辱→亮底牌→当众打脸→夺实利"快循环 | 卡脖子断点(巴掌将落、协议撕一半、话说一半);黑岩按本节职责落在未完成动作或新信息上,不每节另造悬钩 | 直白粗暴的爽,反派付实质代价(破产/入狱/众叛亲离),主角高位不留遗憾 |
13
+ | 番茄、七猫、红果 | 流畅第一/第三人称,目标清晰、金手指直白 | 顺滑无毒点,反派挑衅一两节内转成主角升级/发财的垫脚石 | 开新地图 / 拿到新底牌 / 新人物带资源登场 | 圆满畅快,事业感情双收,坏人受罚 |
14
+
15
+ | 平台 | 小节标记 · 引号 · 段落 | 全篇字数 | 付费点 |
16
+ |---|---|---|---|
17
+ | 知乎盐言 | `1.` · `「」` · 短段与叙述交织,按认知翻转分节 | 10000-13000 | 会员付费,非会员约读到全文三到四成,付费点放在免费部分最后一节的节末 |
18
+ | 小程序(点众等) | `###1.` · `""` · 短段 | 10000-12000 | 按平台或编辑给的卡点;没给时参照盐言 |
19
+ | 黑岩 | `###1.` · `""` · 一句一段,多换行留白,小节偏短 | 9000-12000 | 同小程序 |
20
+ | 番茄 | `###第N章` · `""` · 短段为底色,叙述可交织对话,一节可承载较完整的场景,古言更展开 | 8000-12000 | 免费阅读,没有付费墙;仍在全文约三到四成处的节末放全篇最强的断点 |
21
+ | 七猫 | `###第N章` 或 `###1.` · `""` · 同番茄 | 9000-11000 | 同番茄 |
22
+ | 红果 | `###1.` · `""` · 短段为底色 | 8000-12000 | 同番茄 |
23
+
24
+ - 盐言、小程序、黑岩、七猫的字数取自该平台热门短篇的中间一半;番茄、红果暂无语料,用默认 8000-12000。作者给了字数就按作者的;「目标字数」写阿拉伯数字,如 `10000-13000 字`。
25
+ - 同一个脑洞可以按两种平台基调试写,比较声音与落点后再选投稿方向。平台基调要和题材招式、本篇目标情绪配合。
26
+ - **平台基调不影响去 AI 规则**:强情绪靠具体动作和对白落地,别把话拆成成片的三字碎句;前情背景靠场景带出,别整段插叙成"来龙去脉"说明书;对仗句式("上辈子…这辈子…")别高频复用。去 AI 味仍按既有规则。
18
27
 
19
28
  ## 二、导语(投稿门面,单独打磨)
20
29
 
21
- 导语是正文最前面的引子,也是编辑第一眼看的东西。编辑一天审几百篇,**导语不行,正文再好也被一眼刷掉**。所以导语要单独当一件作品来打磨,别指望编辑往下翻。
30
+ 导语是正文最前面的几段,要让编辑和读者尽快看清核心冲突与继续读的理由。
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31
 
23
- - **长度与形态**:约 150-220 字(题材包如写 150-300,投稿时按此收紧),就是正文开头那几段。一句一段指完整句各自独立成段,不是把整句拆成三字碎句;这是黑岩/盐言导语的形态,番茄导语按 `short-format.md` 该平台的短段叙织即可。导语写完即接正文(内容本身就是第一章开头,不重写)。
32
+ - **长度与形态**:约 150-300 字,放在第一个小节标记之前,不写"导语"二字,包含 3-5 个事件或反转。段落按上表该平台的格式。
33
+ - **和第 1 节怎么接**:导语停在正在发生的一刻(一句狠话、刚做的决定、再睁眼回到某天),第 1 节顺着往下写,不重演。导语已经写到结局或后果(人死了、圣旨到手、他疯了),第 1 节可以倒回事情开头,一路讲到导语那一刻,写导语没写的经过、对话和证据,不照抄导语原句。按导语停在哪里选,不按题材分。
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34
  - **四维骨架**:起因(悲剧源头或荒诞开端)+ 核心冲突(被凝视、被剥削、被算计的绝境)+ 人设底色(清醒、有底牌,不是纯惨)+ 情绪反转(钩子卡在最后半句,戛然而止)。
25
35
  - **黄金三角**:一个有冲击力的具体物件(撕碎的 B 超单、代持协议、落灰的旧相机)+ 一个信息差(主角藏在暗处的底牌,读者知道、施害者不知道)+ 一个留白的致命钩子。
26
36
  - **反面**:别用导语平铺背景或抒情;别把底牌全亮完(留给正文兑现);别只写惨不写"她有后手"。
27
37
 
28
38
  ## 三、付费点(投稿结构)
29
39
 
30
- 短篇按"免费试读 + 付费点 + 付费正文"投稿(投稿语境的"章"即本 skill 的"节")。付费点是免费段和付费段的分界,卡不好读者不付费,卡对了转化高。
40
+ 付费短篇按"免费试读 + 付费点 + 付费正文"组织,位置见上表。分界处要留下读者正在等待的答案或后果。
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41
 
32
- - **断点位置**:付费点卡在一个章末的卡脖子断点上——一个即将揭晓、读者必须付费才能看到的反转或对决瞬间(亲子鉴定撕开一半、底牌刚要拍上桌、名字念到一半)。别把核心大爽点在免费段全放完。
33
- - **剧情点密度**:付费点前完成处境、选择与代价的因果链,付费点后集中兑现已经承诺的打脸、反转或爽点。相关变化可由同一动作链完成,不按每章数量补剧情点;连续单元没有状态变化才复核是否停滞。
34
- - **反推法排细纲**:先定付费点卡在第几节章末,先把那一节的剧情想透(如复仇虐爽:前几节情绪递进越来越虐,付费点节章末预示反击),再倒推安排前面各节"情绪冲突逐渐递进",最后排付费点之后的兑现段。
35
- - **投稿成品形态**:标题 + 导语(不写"导语"二字,只留那几句)+ 数字分节的正文(含付费点断点)。投稿建议区间比 SKILL 框架(8000-20000)更收敛:整篇约 8000-12000 字;分节数量与长度服从动作链、转场和付费断点,不设统一章长。
42
+ - **断点位置**:在节末截住即将揭晓的反转或对决,如亲子鉴定撕开一半、底牌刚要拍上桌、名字念到一半,让付费段兑现尚未完成的动作。核心大爽点不要在免费段全部放完。
43
+ - **剧情点密度**:付费点前完成处境、选择与代价的因果链,付费点后集中兑现已经承诺的打脸、反转或爽点。相关变化可由同一动作链完成,不按每节数量补剧情点;连续几节没有状态变化才复核是否停滞。
44
+ - **反推法排小节大纲**:先定付费点卡在第几节末,先把那一节的剧情想透(如复仇虐爽:前几节情绪递进越来越虐,付费点那一节末预示反击),再倒推安排前面各节"情绪冲突逐渐递进",最后排付费点之后的兑现段。
45
+ - **投稿成品形态**:标题 + 导语 + 数字分节的正文(含付费点断点)。分节数量与长度服从动作链、转场和付费断点,不设统一节长。